version="1.10.5"
next_underlying_unit_id=46
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion="running"
difficulty="NORMAL"
end_text=""
end_text_duration=0
history=""
label="2p - Caves Of The Basilisk"
next_scenario=""
parent="2p - Caves Of The Basilisk-Auto-Save11.gz"
scenario="RBY Caves Of The Basilisk 21"
version="1.10.5"
[multiplayer]
	experience_modifier=70
	hash=""
	mp_countdown=yes
	mp_countdown_action_bonus=0
	mp_countdown_init_time=300
	mp_countdown_reservoir_time=300
	mp_countdown_turn_bonus=300
	mp_era="RBY No Mirror"
	mp_fog=yes
	mp_scenario="RBY Classic 17"
	mp_shroud=no
	mp_use_map_settings=yes
	mp_village_gold=2
	observer=yes
	savegame=no
	scenario="Ladder game (wesnoth.gamingladder.info)"
	shuffle_sides=yes
[/multiplayer]
random_seed=706509564
random_calls=84
[replay]
	[command]
		[start]
		[/start]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="testing_ai_default"
			ai_id2="testing_ai_default"
			ai_id3="testing_ai_default"
			faction1="SalsaRocoto"
			faction2="Amyrlin"
			faction3=""
			version="1.10.5"
			[turn_info]
				event="TURN_START"
				gold=100
				side=1
				turn=1
				units=1
				units_cost=32
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=100
				side=2
				turn=1
				units=1
				units_cost=28
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=3
				side=1
				turn=2
				units=8
				units_cost=127
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=21
				side=2
				turn=2
				units=6
				units_cost=107
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=21
				side=1
				turn=3
				units=8
				units_cost=127
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=25
				side=2
				turn=3
				units=6
				units_cost=107
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=20
				side=1
				turn=4
				units=9
				units_cost=146
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=12
				side=2
				turn=4
				units=7
				units_cost=125
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=23
				side=1
				turn=5
				units=10
				units_cost=160
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=14
				side=2
				turn=5
				units=8
				units_cost=141
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=20
				side=1
				turn=6
				units=11
				units_cost=179
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=2
				turn=6
				units=9
				units_cost=152
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=24
				side=1
				turn=7
				units=12
				units_cost=193
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=2
				turn=7
				units=10
				units_cost=167
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=28
				side=1
				turn=8
				units=12
				units_cost=188
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=15
				side=2
				turn=8
				units=7
				units_cost=121
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=31
				side=1
				turn=9
				units=10
				units_cost=160
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=26
				side=2
				turn=9
				units=7
				units_cost=121
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=25
				side=1
				turn=10
				units=10
				units_cost=162
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=37
				side=2
				turn=10
				units=6
				units_cost=105
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=35
				side=1
				turn=11
				units=10
				units_cost=162
				villages=11
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=18
			y=5
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[random]
			value=21937
		[/random]
		[random]
			value=13878
		[/random]
		[random]
			value=32274
		[/random]
		[random]
			value=28701
		[/random]
		[random]
			value=15247
		[/random]
		[random]
			value=20091
		[/random]
		[random]
			value=21366
		[/random]
		[random]
			value=590
		[/random]
		[random]
			value=6536
		[/random]
		[random]
			value=4158
		[/random]
		[random]
			value=28737
		[/random]
		[random]
			value=22923
		[/random]
		[random]
			value=25878
		[/random]
		[random]
			value=20261
		[/random]
		[random]
			value=23309
			[results]
				checksum="k6g9vhe4EdiVghjj17j9Qc757fh+g5ak8p4C264m+.ec.j3k-e+429gYanTk3eeb-o58W>ZP5l.4WonNcn6tmkT71.n5daKf,ZiVg9LWu677W+07p3-0hc2,S,-e7f-9"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=18
			y=4
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[random]
			value=20063
		[/random]
		[random]
			value=6572
		[/random]
		[random]
			value=8073
		[/random]
		[random]
			value=53
		[/random]
		[random]
			value=5459
		[/random]
		[random]
			value=31924
		[/random]
		[random]
			value=4288
		[/random]
		[random]
			value=11316
		[/random]
		[random]
			value=24604
		[/random]
		[random]
			value=9549
		[/random]
		[random]
			value=16424
		[/random]
		[random]
			value=20412
		[/random]
		[random]
			value=25988
		[/random]
		[random]
			value=17349
		[/random]
		[random]
			value=4340
			[results]
				checksum="f<eG,uf8Gd.n7he+5-7JlbSk2kikhWm+m35r8<0gn,vRxysKjHMPNUJCE2NUCIsFzENHMw9BCRuFycku5q7LFbuJNALwL5nCCw2JM6v7LKKvrFuMyqpUJztftqDuCqwy"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=19
			y=5
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[random]
			value=27030
		[/random]
		[random]
			value=31768
		[/random]
		[random]
			value=25816
		[/random]
		[random]
			value=5302
		[/random]
		[random]
			value=12860
		[/random]
		[random]
			value=13207
		[/random]
		[random]
			value=11430
		[/random]
		[random]
			value=28848
		[/random]
		[random]
			value=25912
		[/random]
		[random]
			value=6421
		[/random]
		[random]
			value=17782
		[/random]
		[random]
			value=19418
		[/random]
		[random]
			value=17467
		[/random]
		[random]
			value=4594
		[/random]
		[random]
			value=32301
			[results]
				checksum="3cDfpk<ey<6C+<67,1H71+8<cme6>ejf0Sdc8<2g3a108e45,l-87ad4Tk3eeb-o58W>ZP5l.4WonNcn6tmkT71.n5daKf,ZiVg9LWu677W+07p3-0hc2,S,-e7f-9Nu"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=24
			y=5
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[random]
			value=4531
		[/random]
		[random]
			value=12284
		[/random]
		[random]
			value=31103
		[/random]
		[random]
			value=21644
		[/random]
		[random]
			value=5576
		[/random]
		[random]
			value=29398
		[/random]
		[random]
			value=28009
		[/random]
		[random]
			value=26412
		[/random]
		[random]
			value=25605
		[/random]
		[random]
			value=6432
		[/random]
		[random]
			value=29933
		[/random]
		[random]
			value=2875
		[/random]
		[random]
			value=18879
		[/random]
		[random]
			value=29516
		[/random]
		[random]
			value=28346
			[results]
				checksum="k6g9vhe4EdiVghjj47j9Qc757fh+g5af8p4C264m+.ec.j3k-e+429gYanTk3eeb-o58W>ZP<l.4WonNcn6tmkT71.n5daKf,ZiVg9LWu677W+07p3-0hc2,S,-e7f-9"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="silly_sad has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=24
			y=4
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[random]
			value=500
		[/random]
		[random]
			value=25469
		[/random]
		[random]
			value=7615
		[/random]
		[random]
			value=29093
		[/random]
		[random]
			value=2528
		[/random]
		[random]
			value=15242
		[/random]
		[random]
			value=10866
		[/random]
		[random]
			value=3087
		[/random]
		[random]
			value=18382
		[/random]
		[random]
			value=17723
		[/random]
		[random]
			value=18509
		[/random]
		[random]
			value=3606
		[/random]
		[random]
			value=17299
		[/random]
		[random]
			value=16640
		[/random]
		[random]
			value=1086
			[results]
				checksum="3cDfmk<ey<6C+<67,1H71+8<cme6<7jf0Sdc8<2j3a108e45,l-87ad4Tk3eeb-o58W>ZO,l.4WonNcn6tmkT71.n5daKf,ZiVg9LWu677W+07p3-0hc2,S,-e7f-9Nu"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=23
			y=5
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[random]
			value=19070
		[/random]
		[random]
			value=29826
		[/random]
		[random]
			value=21805
		[/random]
		[random]
			value=28
		[/random]
		[random]
			value=31326
		[/random]
		[random]
			value=6570
		[/random]
		[random]
			value=26502
		[/random]
		[random]
			value=15167
		[/random]
		[random]
			value=12170
		[/random]
		[random]
			value=22994
		[/random]
		[random]
			value=909
		[/random]
		[random]
			value=18651
		[/random]
		[random]
			value=452
		[/random]
		[random]
			value=26421
		[/random]
		[random]
			value=22922
			[results]
				checksum=".Lkvoo46J.7s7Zh2fOelNjjhWiibnhgXlQ29ob2pxFOxmV0JpGMLnFP2NUCIsFzENHMw9CCRuFycku5q7LFbuJNALwL5nCCw2JM6v7LKKvrFuMyqpUJztftqDuCqwyOm"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jierda has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=22
			y=4
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[random]
			value=4129
		[/random]
		[random]
			value=25249
		[/random]
		[random]
			value=8958
		[/random]
		[random]
			value=8798
		[/random]
		[random]
			value=29204
		[/random]
		[random]
			value=17469
		[/random]
		[random]
			value=31874
		[/random]
		[random]
			value=29704
		[/random]
		[random]
			value=28971
		[/random]
		[random]
			value=32414
		[/random]
		[random]
			value=2111
		[/random]
		[random]
			value=21236
		[/random]
		[random]
			value=13996
		[/random]
		[random]
			value=8169
		[/random]
		[random]
			value=2712
			[results]
				checksum="f<eG,uf8Gd.n7he+5-7JlbSk2kikhWm+m35r8<0gn,vRxysKjHMPNUJCE2NUCIsFzENHMw9BCRuFycku5q7LFbuJNALwL5nCCw2JM6v7LKKvrFuMyqpUJztftqDuCqwy"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20,19,18,17"
			y="4,3,3,2,3"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=24
			y=19
			[from]
				x=21
				y=21
			[/from]
		[/recruit]
		[random]
			value=22028
		[/random]
		[random]
			value=16638
		[/random]
		[random]
			value=30023
		[/random]
		[random]
			value=3098
		[/random]
		[random]
			value=22935
		[/random]
		[random]
			value=27611
		[/random]
		[random]
			value=25431
		[/random]
		[random]
			value=16565
		[/random]
		[random]
			value=27950
		[/random]
		[random]
			value=28684
		[/random]
		[random]
			value=18437
		[/random]
		[random]
			value=12577
			[results]
				checksum="ISPEMLYULPIA9SHxtwbDKt8O9+Rt9DGRtCLKAGPtHYCFQyLPC.+h3,e.01<i,i+Jpj9gb+j9nk8j8a.5c6gg8hX,p<7qW9c0a78JM<4btg>>mn67zW-51j8e7kW8bC2i"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="toma has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=24
			y=20
			[from]
				x=21
				y=21
			[/from]
		[/recruit]
		[random]
			value=699
		[/random]
		[random]
			value=31100
		[/random]
		[random]
			value=26148
		[/random]
		[random]
			value=5078
		[/random]
		[random]
			value=11905
		[/random]
		[random]
			value=24160
		[/random]
		[random]
			value=31339
		[/random]
		[random]
			value=21770
		[/random]
		[random]
			value=21480
		[/random]
		[random]
			value=23057
		[/random]
		[random]
			value=21285
		[/random]
		[random]
			value=4850
		[/random]
		[random]
			value=21257
		[/random]
		[random]
			value=6570
		[/random]
		[random]
			value=13979
			[results]
				checksum="gihbYh9N5EwiGoYH4RLkIArAmG+yBme3lFk.TgEOp,eo,i+rp.Rk94FfszP,dp70G+xJBQyrHFrzNn,FsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=18
			y=19
			[from]
				x=21
				y=21
			[/from]
		[/recruit]
		[random]
			value=8633
		[/random]
		[random]
			value=759
		[/random]
		[random]
			value=30309
		[/random]
		[random]
			value=17473
		[/random]
		[random]
			value=21309
		[/random]
		[random]
			value=1235
		[/random]
		[random]
			value=31158
		[/random]
		[random]
			value=15523
		[/random]
		[random]
			value=32396
		[/random]
		[random]
			value=15246
		[/random]
		[random]
			value=1829
		[/random]
		[random]
			value=23565
			[results]
				checksum="idd+p6070.Phr-X63<C4fRpoLR+>3i-8hkj-uqQrmlR0m4hp96hViefhFx5n5Dan1jnk1j<rrFbZkU4oravDh8-j7e5ABEspyQ8.RLo6wTVi0xMkmEroITRIRoNu.yxq"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[recruit]
			value=2
			x=19
			y=20
			[from]
				x=21
				y=21
			[/from]
		[/recruit]
		[random]
			value=801
		[/random]
		[random]
			value=29821
		[/random]
		[random]
			value=18412
		[/random]
		[random]
			value=13309
		[/random]
		[random]
			value=17374
		[/random]
		[random]
			value=3230
		[/random]
		[random]
			value=13396
		[/random]
		[random]
			value=12106
		[/random]
		[random]
			value=21961
		[/random]
		[random]
			value=7852
		[/random]
		[random]
			value=22224
		[/random]
		[random]
			value=11536
			[results]
				checksum="JIGUIHcF>+OdtAPLuJyGwU2SM,mQyGJARIJynvbJIwOEwhc,kciYp1<<42-fp-<e1-e<66<W-2Olo-+c.6<cv4Bksnk9+51,7M9elzj3gOD<j>8cck91b.66fkE3m44<"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=5
			x=18
			y=20
			[from]
				x=21
				y=21
			[/from]
		[/recruit]
		[random]
			value=24199
		[/random]
		[random]
			value=1508
		[/random]
		[random]
			value=9430
		[/random]
		[random]
			value=24162
		[/random]
		[random]
			value=24217
		[/random]
		[random]
			value=16789
		[/random]
		[random]
			value=2433
		[/random]
		[random]
			value=21167
		[/random]
		[random]
			value=25432
		[/random]
		[random]
			value=1386
		[/random]
		[random]
			value=32232
		[/random]
		[random]
			value=24304
		[/random]
		[random]
			value=23729
			[results]
				checksum="HvVYo31eh+4Q+Fba7QsjOu2<o81h1r7WxSq7D1CJHDoDIhObhd1l+xhiX-,ynn1lk5c<-gf5fg9>i8D<J37eEf-FXf1h-2fGwYabvpGmbA9>NZbZ-f1kXg1a6Kkd4,9k"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,22,23,24,25"
			y="21,20,21,21,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16,15,14,13,12,11"
			y="5,6,6,7,7,8,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16,15,14,13"
			y="3,3,4,4,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,18,17,17"
			y="5,5,6,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,18,17,16,15,14,13,12"
			y="4,5,6,6,7,7,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,25,26,27,28,29,30,31,32"
			y="4,5,5,6,6,7,7,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23,24,24,24,24,25,25"
			y="4,5,5,6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,22,22,22,22"
			y="5,6,6,7,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="AutomatiX has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,25,26"
			y="5,4,4,3"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,16,15,14,13,12"
			y="20,20,19,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,11,10"
			y="17,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,18,18,17,17,17"
			y="19,18,17,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,19,20,20,20,20"
			y="20,19,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,25,26,27,28,29"
			y="20,20,19,19,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,25,26,27,28,29,30,31"
			y="19,19,18,18,17,17,16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,25,25,25,25,25"
			y="22,21,20,19,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="32,32"
			y="7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="32,33"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="33,34"
			y="9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="34,35"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,11"
			y="12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,16,15,14,14"
			y="8,9,9,10,10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Banjo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,12,12,12,12"
			y="8,9,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,15,16,17,18"
			y="5,4,4,4,5,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,23,24"
			y="9,10,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26,26,26,26,26,27,28"
			y="3,4,5,6,7,8,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="35,35,35"
			y="10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,26,27,28,29"
			y="10,10,11,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="29,30"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=3
			x=24
			y=5
			[from]
				x=18
				y=5
			[/from]
		[/recruit]
		[random]
			value=3080
		[/random]
		[random]
			value=4547
		[/random]
		[random]
			value=4935
		[/random]
		[random]
			value=29262
		[/random]
		[random]
			value=9068
		[/random]
		[random]
			value=19556
		[/random]
		[random]
			value=19093
		[/random]
		[random]
			value=32446
		[/random]
		[random]
			value=25627
		[/random]
		[random]
			value=29159
		[/random]
		[random]
			value=22222
		[/random]
		[random]
			value=3549
		[/random]
		[random]
			value=23598
		[/random]
		[random]
			value=25436
			[results]
				checksum="knw9+llgIhhq>gK4+,hisCm2f4cabhN<-05kf4XaJSgo0w,.Oa1m3+a2m>gkRN+h2he05CrOzxFQvqBNPFRVwA2QbgPxJOAuPv.LmHDNOqvJUEEK0BkqyyBEFDLPqDTE"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Grafspee has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,25,25,24"
			y="17,18,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=18
			y=19
			[from]
				x=24
				y=19
			[/from]
		[/recruit]
		[random]
			value=632
		[/random]
		[random]
			value=19260
		[/random]
		[random]
			value=19351
		[/random]
		[random]
			value=4769
		[/random]
		[random]
			value=13574
		[/random]
		[random]
			value=21155
		[/random]
		[random]
			value=30008
		[/random]
		[random]
			value=30319
		[/random]
		[random]
			value=17182
		[/random]
		[random]
			value=30424
		[/random]
		[random]
			value=19444
		[/random]
		[random]
			value=19373
		[/random]
		[random]
			value=14295
		[/random]
		[random]
			value=895
		[/random]
		[random]
			value=23977
			[results]
				checksum="26gfexHzgyUy<pIGe8nRrAiw2tuw944s0-Q.BFv0<L<gaBIgPgi7H8DBy5cul>p+xJBQyrHFrzNn,CsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>RO"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="OFC has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Fbomb has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[recruit]
			value=3
			x=18
			y=20
			[from]
				x=24
				y=19
			[/from]
		[/recruit]
		[random]
			value=25836
		[/random]
		[random]
			value=10080
		[/random]
		[random]
			value=11849
		[/random]
		[random]
			value=22234
		[/random]
		[random]
			value=28738
		[/random]
		[random]
			value=1997
		[/random]
		[random]
			value=3532
		[/random]
		[random]
			value=9824
		[/random]
		[random]
			value=3965
		[/random]
		[random]
			value=19105
		[/random]
		[random]
			value=8735
		[/random]
		[random]
			value=12238
			[results]
				checksum="zDC<yABq,Ru3KEDmw<8p+JDkyjBHlU2-lPDsrHmMysOW7mnIO6AAqBDnUL7IMNLX>rFrpQ9vJFGvJw55nRDL6qC5Q1ZLmBJpMr+-W27,amzbh6U<97Iu>eG8W56i9bib"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,16,15,14,13"
			y="15,15,16,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,19,18,17,17"
			y="15,16,16,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="29,30,31,32"
			y="20,19,19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,25,26,27"
			y="19,19,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,11"
			y="16,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=-1
			seed=1152938749
			tod="dusk"
			turn=4
			weapon=1
			[source]
				x=11
				y=18
			[/source]
			[destination]
				x=10
				y=17
			[/destination]
		[/attack]
		[random]
			value=8768
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30409
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,11,10,10,9"
			y="13,14,15,15,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=0
			seed=395460994
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=9
				y=17
			[/source]
			[destination]
				x=10
				y=17
			[/destination]
		[/attack]
		[random]
			value=17863
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29317
			[results]
				chance=30
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13825
			[results]
				chance=50
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23206
			[results]
				chance=30
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22194
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,13,13,12,11,11,10"
			y="11,12,13,14,14,15,16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=-1
			seed=2022824174
			tod="dusk"
			turn=4
			weapon=1
			[source]
				x=10
				y=16
			[/source]
			[destination]
				x=10
				y=17
			[/destination]
		[/attack]
		[random]
			value=31814
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9929
			[results]
				chance=50
				damage=6
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sanae_Kotiya has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="35,35,35"
			y="12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="35,36"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="36,37"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="37,37,38"
			y="15,16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Alexia has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="30,31,32,33,34,35"
			y="12,13,13,13,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,29,30,31,32"
			y="9,10,10,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,25,26,26,26,27"
			y="5,6,6,7,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Abwoon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=18
			y=4
			[from]
				x=18
				y=5
			[/from]
		[/recruit]
		[random]
			value=28071
		[/random]
		[random]
			value=3142
		[/random]
		[random]
			value=13596
		[/random]
		[random]
			value=12091
		[/random]
		[random]
			value=26145
		[/random]
		[random]
			value=7000
		[/random]
		[random]
			value=9444
		[/random]
		[random]
			value=8342
		[/random]
		[random]
			value=18800
		[/random]
		[random]
			value=32173
		[/random]
		[random]
			value=3549
		[/random]
		[random]
			value=27402
		[/random]
		[random]
			value=9497
		[/random]
		[random]
			value=12316
		[/random]
		[random]
			value=3476
			[results]
				checksum="k6g9vhe4EdiVghjj17j9Qc757fh+g5ak8p4C264m+.ec.j3k-e+429gYanTk3eeb-o58W>ZP5l.4WonNcn6tmkT71.n5daKf,ZiVg9LWu677W+07p3-0hc2,S,-e7f-9"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,26,25,24"
			y="19,19,19,19"
		[/move]
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	[command]
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		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="30,31,32,33,33,34"
			y="12,13,13,14,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="30,29,28"
			y="15,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="33,33,33,34"
			y="19,18,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="32,33"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="33,33"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="HHH has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23,22,21,21,20,20,19"
			y="5,6,6,7,8,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="7,8,9,10,11,12,12"
			y="10,10,11,11,11,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=154644040
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=12
				y=12
			[/source]
			[destination]
				x=12
				y=13
			[/destination]
		[/attack]
		[random]
			value=30591
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29721
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="9,10,11,12,13,14,14,13"
			y="10,10,11,11,12,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=1020460675
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=13
				y=14
			[/source]
			[destination]
				x=12
				y=13
			[/destination]
		[/attack]
		[random]
			value=19380
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2151
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,11,12,13,13"
			y="9,10,11,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=1197294910
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=13
				y=13
			[/source]
			[destination]
				x=12
				y=13
			[/destination]
		[/attack]
		[random]
			value=6595
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=512
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11"
			y="8,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Knight_of_Honor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,12,12,12,12,12,13"
			y="5,6,7,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19,19,19,20,21"
			y="8,7,6,5,4,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="quarteresque has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=18
			y=5
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[random]
			value=27157
		[/random]
		[random]
			value=7268
		[/random]
		[random]
			value=16475
		[/random]
		[random]
			value=31143
		[/random]
		[random]
			value=16584
		[/random]
		[random]
			value=10234
		[/random]
		[random]
			value=1713
		[/random]
		[random]
			value=1529
		[/random]
		[random]
			value=24482
		[/random]
		[random]
			value=19164
		[/random]
		[random]
			value=22454
		[/random]
		[random]
			value=22659
		[/random]
		[random]
			value=32450
		[/random]
		[random]
			value=17155
		[/random]
		[random]
			value=21429
			[results]
				checksum="k6g9vhe4EdiVghjj47j9Qc757fh+g5af8p4C264m+.ec.j3k-e+429gYanTk3eeb-o58W>ZP<l.4WonNcn6tmkT71.n5daKf,ZiVg9LWu677W+07p3-0hc2,S,-e7f-9"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="samsung-r560 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Xsar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="34,33"
			y="16,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="33,33"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10,10,11,12"
			y="13,12,11,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Dwarvish Ulfserker"
			defender_weapon=-1
			seed=883209698
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=12
				y=10
			[/source]
			[destination]
				x=13
				y=11
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10,10,11,12"
			y="13,12,11,11,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Dwarvish Ulfserker"
			defender_weapon=0
			seed=1297420402
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=12
				y=11
			[/source]
			[destination]
				x=13
				y=11
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,12,13"
			y="14,15,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=1
			seed=1750991226
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=13
				y=15
			[/source]
			[destination]
				x=13
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Abwoon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			seed=2027313696
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=12
				y=13
			[/source]
			[destination]
				x=13
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19,18,17,17"
			y="15,16,16,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,16"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,29,30"
			y="19,19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="he69kil has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="30,30,31"
			y="18,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			seed=1076073609
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=31
				y=17
			[/source]
			[destination]
				x=31
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,28,29,29,30"
			y="19,18,18,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Deathblade"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			seed=1897907480
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=30
				y=16
			[/source]
			[destination]
				x=31
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Anarki_german has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="29,30,31,32,32"
			y="20,19,19,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			seed=1436212766
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=32
				y=17
			[/source]
			[destination]
				x=33
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24,25,26,27,28"
			y="20,19,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,28,28,27"
			y="20,19,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16,15,14,13,12,12"
			y="5,6,6,7,7,8,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=0
			seed=2035059007
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=12
				y=9
			[/source]
			[destination]
				x=12
				y=10
			[/destination]
		[/attack]
		[random]
			value=7457
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13998
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8878
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9738
			[results]
				chance=40
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,14,13"
			y="13,12,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=0
			seed=111975073
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=13
				y=11
			[/source]
			[destination]
				x=12
				y=10
			[/destination]
		[/attack]
		[random]
			value=26657
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16782
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8504
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13911
			[results]
				chance=40
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=0
			seed=822241721
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=11
				y=10
			[/source]
			[destination]
				x=12
				y=10
			[/destination]
		[/attack]
		[random]
			value=22611
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31364
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12977
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16982
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14674
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,14,13"
			y="14,13,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			seed=1142677640
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=13
				y=12
			[/source]
			[destination]
				x=12
				y=11
			[/destination]
		[/attack]
		[random]
			value=12152
			[results]
				chance=60
				damage=4
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,11"
			y="12,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=0
			seed=1912112197
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=11
				y=11
			[/source]
			[destination]
				x=12
				y=10
			[/destination]
		[/attack]
		[random]
			value=4475
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4101
			[results]
				chance=40
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21133
			[results]
				chance=60
				damage=5
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Bast has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,19,19,19"
			y="10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=382595695
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=31
				y=16
			[/source]
			[destination]
				x=31
				y=17
			[/destination]
		[/attack]
		[random]
			value=9832
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6761
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,27,26,25,25"
			y="14,15,15,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="34,34,34,33"
			y="15,16,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Ulfserker"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=0
			seed=829748413
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=33
				y=18
			[/source]
			[destination]
				x=32
				y=17
			[/destination]
		[/attack]
		[random]
			value=30859
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4520
			[results]
				chance=70
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=696
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5889
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9531
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13689
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15216
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10378
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8244
			[results]
				chance=70
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16890
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9032
			[results]
				chance=70
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14490
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15599
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2390
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7965
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24753
			[results]
				chance=70
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15508
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27767
			[results]
				chance=70
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25798
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21836
			[results]
				chance=70
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22601
			[results]
				chance=60
				damage=5
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="33,33,32,31,30,29"
			y="17,18,18,19,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Cherles has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="33,33,32"
			y="16,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=3
			x=18
			y=5
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[random]
			value=25959
		[/random]
		[random]
			value=27721
		[/random]
		[random]
			value=32153
		[/random]
		[random]
			value=9276
		[/random]
		[random]
			value=23402
		[/random]
		[random]
			value=18368
		[/random]
		[random]
			value=19191
		[/random]
		[random]
			value=5999
		[/random]
		[random]
			value=7383
		[/random]
		[random]
			value=3593
		[/random]
		[random]
			value=3119
		[/random]
		[random]
			value=17478
		[/random]
		[random]
			value=6842
		[/random]
		[random]
			value=17457
			[results]
				checksum="knw9+llgIhhq>gK4+,hisFm2f4cabhN<-05kf4XaJVgo0w,.Oa1p3+a2m>gkRN+h2he05CrOzxFQvqBNPFOVwA2QbgPxJOAuPv.LmHDNOqvJUEEK0BkqyyBEFDLPqDTE"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,27,27,28"
			y="18,19,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=1
			seed=524852160
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=28
				y=20
			[/source]
			[destination]
				x=29
				y=20
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="blackbear has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,29,30,31,32"
			y="17,18,18,19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Dwarvish Ulfserker"
			defender_weapon=0
			seed=1678954411
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=32
				y=18
			[/source]
			[destination]
				x=33
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="31,30,30,29,29"
			y="17,17,18,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="30,29,28,27,26,25"
			y="16,17,17,18,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Deathblade"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=0
			seed=1391325610
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=25
				y=18
			[/source]
			[destination]
				x=25
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15,14,13"
			y="14,14,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=1
			seed=1744310371
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=13
				y=13
			[/source]
			[destination]
				x=13
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,12"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,12,11"
			y="15,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,12,11,10,10"
			y="14,15,16,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,17,16,15,14,13,12"
			y="5,6,6,7,7,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,14"
			y="11,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=775564322
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=14
				y=12
			[/source]
			[destination]
				x=13
				y=13
			[/destination]
		[/attack]
		[random]
			value=11395
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31176
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gracz22 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,12,11,11"
			y="9,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1298291518
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=11
				y=13
			[/source]
			[destination]
				x=11
				y=14
			[/destination]
		[/attack]
		[random]
			value=15009
			[results]
				chance=50
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30034
			[results]
				chance=50
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,10,10,10"
			y="10,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=2058517671
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=10
				y=13
			[/source]
			[destination]
				x=11
				y=14
			[/destination]
		[/attack]
		[random]
			value=28708
			[results]
				chance=50
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30139
			[results]
				chance=50
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22603
			[results]
				chance=50
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,12"
			y="11,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=672731309
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=12
				y=12
			[/source]
			[destination]
				x=13
				y=13
			[/destination]
		[/attack]
		[random]
			value=2190
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=421
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,19,18,17"
			y="13,14,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="31,30,29,28,27,27,26,25"
			y="16,16,17,17,18,19,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=2
			defender_type="Deathblade"
			defender_weapon=-1
			seed=1981190065
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=25
				y=19
			[/source]
			[destination]
				x=25
				y=18
			[/destination]
		[/attack]
		[random]
			value=15177
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25999
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=2
			defender_type="Deathblade"
			defender_weapon=0
			seed=200537796
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=25
				y=17
			[/source]
			[destination]
				x=25
				y=18
			[/destination]
		[/attack]
		[random]
			value=2983
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11622
			[results]
				chance=30
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16749
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10651
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8567
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26550
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22022
			[results]
				chance=30
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24249
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="sodom has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="32,31,30,29,28,27"
			y="17,17,17,18,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=24
			y=5
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[random]
			value=3483
		[/random]
		[random]
			value=5237
		[/random]
		[random]
			value=23896
		[/random]
		[random]
			value=15023
		[/random]
		[random]
			value=2330
		[/random]
		[random]
			value=23853
		[/random]
		[random]
			value=6563
		[/random]
		[random]
			value=24100
		[/random]
		[random]
			value=31975
		[/random]
		[random]
			value=10057
		[/random]
		[random]
			value=18011
		[/random]
		[random]
			value=11372
		[/random]
		[random]
			value=29915
		[/random]
		[random]
			value=20834
		[/random]
		[random]
			value=22911
			[results]
				checksum="k6g9vhh4EdiVghjj17j9Qc757fh+g5bd8p4C264m+6ec.j3k-e+429gYanTk3eeb-o58W>ZO,l.4WonNcn6tmkT71.n5daKf,ZiVg9LWu677W+07p3-0hc2,S,-e7f-9"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=23
			y=5
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[random]
			value=10166
		[/random]
		[random]
			value=18036
		[/random]
		[random]
			value=31049
		[/random]
		[random]
			value=32442
		[/random]
		[random]
			value=25591
		[/random]
		[random]
			value=26448
		[/random]
		[random]
			value=5844
		[/random]
		[random]
			value=10299
		[/random]
		[random]
			value=15514
		[/random]
		[random]
			value=12135
		[/random]
		[random]
			value=30569
		[/random]
		[random]
			value=20820
		[/random]
		[random]
			value=14564
		[/random]
		[random]
			value=780
		[/random]
		[random]
			value=26188
			[results]
				checksum="3cDfpk<ey<6C+<b7,1H71+8<cme6>ljf0Sdc8<2g3a108e45,l-87ad4Tk3eeb-o58W>ZP<l.4WonNcn6tmkT71.n5daKf,ZiVg9LWu677W+07p3-0hc2,S,-e7f-9Nu"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="32,32,32,31"
			y="18,17,16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="29,28,27,26"
			y="20,19,20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			seed=1807099572
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=26
				y=19
			[/source]
			[destination]
				x=25
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,27,26,25,24,24"
			y="20,20,20,21,20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=1
			seed=1313995705
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=24
				y=19
			[/source]
			[destination]
				x=25
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Deathblade"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=0
			seed=649049618
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=25
				y=18
			[/source]
			[destination]
				x=25
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Skjaldborg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="sodom has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Skjaldborg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="CaptainAwesome has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=-1
			seed=1354973042
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=11
				y=14
			[/source]
			[destination]
				x=10
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10,10,10"
			y="17,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=0
			seed=775895550
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=10
				y=14
			[/source]
			[destination]
				x=10
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,13,12,11,11,11"
			y="13,14,14,15,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,12,12,12,12"
			y="8,9,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Ulfserker"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1323904398
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=12
				y=13
			[/source]
			[destination]
				x=11
				y=14
			[/destination]
		[/attack]
		[random]
			value=28413
			[results]
				chance=50
				damage=4
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,9,9"
			y="13,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=1750660049
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=9
				y=14
			[/source]
			[destination]
				x=10
				y=14
			[/destination]
		[/attack]
		[random]
			value=11471
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20293
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,11"
			y="12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=245915803
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=11
				y=14
			[/source]
			[destination]
				x=10
				y=14
			[/destination]
		[/attack]
		[random]
			value=7682
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14622
			[results]
				chance=40
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,13,12,11"
			y="12,13,14,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=1361744783
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=11
				y=15
			[/source]
			[destination]
				x=10
				y=14
			[/destination]
		[/attack]
		[random]
			value=30640
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31124
			[results]
				chance=40
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,17,17,17,17,16,16"
			y="15,16,17,18,19,20,20,21"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Hoschi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24"
			y="19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=2
			defender_type="Deathblade"
			defender_weapon=-1
			seed=1009813302
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=24
				y=18
			[/source]
			[destination]
				x=25
				y=18
			[/destination]
		[/attack]
		[random]
			value=13216
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12614
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Xsar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,24,25,25,25,26,27,28"
			y="5,6,7,8,9,10,10,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,24,24,24,25,25,25,26"
			y="5,5,6,7,8,9,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=24
			y=5
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[random]
			value=24061
		[/random]
		[random]
			value=18421
		[/random]
		[random]
			value=9783
		[/random]
		[random]
			value=32685
		[/random]
		[random]
			value=22436
		[/random]
		[random]
			value=14533
		[/random]
		[random]
			value=19065
		[/random]
		[random]
			value=23648
		[/random]
		[random]
			value=23683
		[/random]
		[random]
			value=10258
		[/random]
		[random]
			value=6774
		[/random]
		[random]
			value=7982
		[/random]
		[random]
			value=119
		[/random]
		[random]
			value=8327
		[/random]
		[random]
			value=22069
			[results]
				checksum="k6g9vhe4EdiVghjj47j9Qc757fh+g5bc8p4C264m+6ec.j3k-e+429gYanTk3eeb-o58W>ZO.l.4WonNcn6tmkT71.n5daKf,ZiVg9LWu677W+07p3-0hc2,S,-e7f-9"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="just4fun has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,23,22,22,23"
			y="19,20,19,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=1
			seed=448055456
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=23
				y=18
			[/source]
			[destination]
				x=24
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,25"
			y="19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			seed=1321098621
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=25
				y=19
			[/source]
			[destination]
				x=24
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Deathblade"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			seed=367984078
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=25
				y=18
			[/source]
			[destination]
				x=24
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="31,30,29,29,28"
			y="16,16,17,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=0
			seed=686449110
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=28
				y=18
			[/source]
			[destination]
				x=27
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,12,13,14,15,15"
			y="17,17,18,18,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,12,11,10"
			y="14,14,15,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=1957910040
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=10
				y=15
			[/source]
			[destination]
				x=10
				y=14
			[/destination]
		[/attack]
		[random]
			value=807
			[results]
				chance=40
				damage=7
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,12,12,13,14,15"
			y="15,15,16,17,18,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=56141997
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=15
				y=19
			[/source]
			[destination]
				x=15
				y=20
			[/destination]
		[/attack]
		[random]
			value=21234
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24619
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,9,9,10,11,12,13,13"
			y="14,15,16,16,17,17,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15"
			y="21,21"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=32856285
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=15
				y=21
			[/source]
			[destination]
				x=15
				y=20
			[/destination]
		[/attack]
		[random]
			value=28280
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28364
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Amyrlin"
			message="gg"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Amyrlin has left the game."
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="SalsaRocoto has been chosen as the new host."
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="SalsaRocoto takes control of side 2."
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="SalsaRocoto undroids side 2."
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28,28,29,30,30,30,30,29"
			y="11,12,13,14,14,15,16,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=139788885
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=29
				y=18
			[/source]
			[destination]
				x=28
				y=18
			[/destination]
		[/attack]
		[random]
			value=21926
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17899
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
[/replay]
[replay_start]
	allow_new_game=no
	description="These caves were once the lair of Chak’kso Ney’yks, a legendary Elder Basilisk. The petrified forms of his victims remain as monuments to his savage power."
	experience_modifier=70
	id="RBY Caves Of The Basilisk 21"
	map_data="border_size=1
usage=map

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"
	name="2p - Caves Of The Basilisk"
	random_start_time=no
	turns=-1
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
									female_name="female^quick"
									id="quick"
									male_name="quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[time]
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		name="Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[time]
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		name="Morning"
	[/time]
	[time]
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		name="Afternoon"
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		name="Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		name="First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		name="Second Watch"
		red=-45
	[/time]
	[music]
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
		name="prestart"
		[if]
			[variable]
				equals=yes
				name="rby_set_message"
			[/variable]
			[then]
				[chat]
					message="/me new ladder at http://ladder8.herokuapp.com/"
					speaker="Check out"
				[/chat]
				[chat]
					message="/me can be created at http://rushedbyyetis.heroku.com/"
					speaker="RBY Custom"
				[/chat]
				[chat]
					message="$rby_set_info[1].val"
					speaker="RBY $rby_set_info[0].val 17"
				[/chat]
				[chat]
					message="/me ctrl-x to clear"
					speaker="Press"
				[/chat]
			[/then]
		[/if]
		[objectives]
			[objective]
				condition="win"
				description="Defeat enemy leader"
			[/objective]
		[/objectives]
	[/event]
	[side]
		color=2
		colour="north"
		controller="network"
		current_player="SalsaRocoto"
		fog=yes
		gold=100
		gold_add=no
		id="RBY_Side2"
		name="SalsaRocoto"
		persistent=yes
		previous_recruits="Dwarvish Fighter,Dwarvish Guardsman,Dwarvish Thunderer,Dwarvish Ulfserker,Footpad,Gryphon Rider,Poacher,Thief"
		save_id="RBY_Side2"
		side=1
		team_name="north"
		user_team_name="teamname^North"
		village_gold=2
		[ai]
			villages_per_scout=8
		[/ai]
		[unit]
			advances_to="Dwarvish Lord"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=32
			description="The more experienced Dwarvish Steelclad fighters wear heavy chain mail and plate armor, for which they are rightly famous."
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=56
			id="RBY_Side2"
			image="units/dwarves/steelclad.png"
			image_icon=""
			language_name="Dwarvish Steelclad"
			level=2
			max_attacks=1
			max_experience=52
			max_hitpoints=56
			max_moves=5
			moves=5
			name="SalsaRocoto"
			overlays=""
			profile="portraits/dwarves/transparent/fighter.png"
			race="dwarf"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/dwarves/fighter.png"
			type="Dwarvish Steelclad"
			undead_variation="dwarf"
			underlying_id=4
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=40
				mountains=30
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=90
				blade=70
				cold=90
				fire=90
				impact=70
				pierce=70
			[/resistance]
			[portrait]
				image="portraits/dwarves/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=11
				description="battle axe"
				icon="attacks/battleaxe.png"
				name="battle axe"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=14
				description="hammer"
				icon="attacks/hammer-dwarven.png"
				name="hammer"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					female_name="female^quick"
					id="quick"
					male_name="quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		color=1
		colour="south"
		controller="human"
		current_player="Amyrlin"
		fog=yes
		gold=100
		gold_add=no
		id="RBY_Side1"
		name="Amyrlin"
		persistent=yes
		previous_recruits="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		save_id="RBY_Side1"
		side=2
		team_name="south"
		user_team_name="teamname^South"
		village_gold=2
		[ai]
			villages_per_scout=8
		[/ai]
		[village]
			x=16
			y=21
		[/village]
		[unit]
			advances_to=""
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=28
			description="In life, the abominations known as ‘Deathblades’ were masters of combat, soldiers who were both lithe and deadly. Their new masters, recognizing this, outfit them to match the skills they once had. Though frail, these monsters are much faster than the rest of their kind, both on foot and with their blades." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit can move unseen in deep water, requiring no air from the surface."
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=39
			id="RBY_Side1"
			image="units/undead-skeletal/deathblade.png"
			image_icon=""
			language_name="Deathblade"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=39
			max_moves=6
			moves=6
			name="Amyrlin"
			overlays=""
			profile="portraits/undead/transparent/deathblade.png"
			race="undead"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/undead/deathblade.png"
			type="Deathblade"
			undead_variation=""
			underlying_id=3
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[abilities]
				[hides]
					affect_self=yes
					description="Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive="Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name="female^submerge"
					female_name_inactive="female^submerge"
					id="submerge"
					name="submerge"
					name_inactive="submerge"
					[filter_self]
						[filter_location]
							terrain="Wo*"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[advancement]
				description="Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/undead/transparent/deathblade.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/deathblade.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
			[/status]
			[attack]
				damage=8
				description="axe"
				icon="attacks/axe-deathblade.png"
				name="axe"
				number=5
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description="Immune to drain, poison, and plague"
					female_name="female^undead"
					id="undead"
					male_name="undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		allow_player=no
		canrecruit=no
		color="black"
		controller="null"
		hidden=yes
		id=""
		no_leader=yes
		save_id=""
		side=3
		team_name="statues"
		[unit]
			description="The winds of the dark sky blew so cold,
The moon was high, the night was old,
Brave was the drake that dared forsake
His home to steal the Basilisk’s gold.

On that dark night, the skies so churned,
He disregarded what he had learned,
Foolish but brave, to the Basilisk’s cave,
He flew, and the fire within him burned.

Alas, that fire burns no more,
For the Basilisk, with one mighty roar,
Chilled him to the bone, and he turned to stone,
And so he stays forevermore.

The winds of the sky blow so cold,
The years pass by, the days are old,
Here stands that drake, who dared forsake
His home to steal the Basilisk’s gold.
(inscribed by Flametrooper)"
			name=""
			random_traits=no
			type="Sky Drake"
			unrenamable=yes
			x=27
			y=14
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="Xikkrisx of Syrsszk was a powerful Saurian warrior, sent to this region by the Elders of the Rysssrylosszkk Clan (translation: “The Hunts-Foes-In-Boiling-Rivers Clan”). The Elders were preparing to make war on a human outpost, and were in great need of the powerful magics of Oxsrrsk, a Saurian Mystic who had last been seen heading in the direction of Ruaskkolin Lake. Xikkrisx found the petrified body of Oxsrrsk, along with a carefully bound scroll that had apparently been dropped into a small crevice in the cave floor. He opened the scroll and read a brief passage from the middle of the text: “After he was bound and cast from the Upper World, Chak’kso’s enraged spirit sought release, and was able to exert a corrupting influence on certain regions of the Upper World, channeled through ‘pathways of stone’ that extend from the surface into the depths of the Under Reaches. This rage altered the eggs of great lizards, shaping their bodies and spirits into implements of Chak’kso’s hatred.” Confused, Xikkrisx fixed his attention on the task at hand. Thinking that perhaps the Elders could find some way to restore Oxsrrsk, he began the long and strenuous task of hauling the statue back to the domain of the Rysssrylosszkk Clan. Exhausted, and not having traveled far from the lake, Xikkrisx set the statue down inside of a small cave, and lay down to rest. He was awoken by a bone-chilling roar."
			facing="sw"
			name="Xikkrisx"
			random_traits=no
			type="Saurian Flanker"
			unrenamable=yes
			x=40
			y=8
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a most fascinating scroll. The scroll was entitled “Ney’yks of the Granite Gaze,” and told of a creature known as the “Chak’kso Ney’yks,” a name which, in an ancient saurian tongue, meant “Eldest Child of Chak’kso.” Chak’kso was believed to have been a powerful demigod of the Under Reaches, described as a ‘great demon of the earth’ in the Elvish Histories. According to these histories, Chak’kso had once sought to transform all life on the planet to stone; so great was his hatred for creatures of flesh. He was ultimately defeated and bound by powerful magics, but in the centuries following his banishment (to a realm far below the surface of the world) a new breed of creature began appearing in the Histories, a breed with the ability to turn any being of flesh into stone. There was a period when these Basilisks (as they came to be known) wreaked havoc on the world of the living, turning thousands to stone. One by one, and at great cost, the Basilisks were defeated. All, it would seem, but one; the Basilisk known as “The Ney’yks,” or “The Eldest Child,” in the modern tongue. Supremely convinced of his ability to locate and bind this powerful creature into his service, Oxsrrsk set out on his journey..."
			facing="sw"
			name="Oxsrrsk"
			random_traits=no
			type="Saurian Oracle"
			unrenamable=yes
			x=39
			y=8
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="Slim of Stature, dexterous Hands
— Seven Stones and Eleven
Left his Foes so slim a Chance
— Seven Stones and Eleven
Marksman known as Dragonbane
’mongst the Statues here was slain
— Seven Stones — and the Elven
(inscribed by Gauteamus)"
			name=""
			random_traits=no
			type="Elvish Marksman"
			unrenamable=yes
			x=2
			y=11
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="Blum Duk was renowned among his goblin clan for having tamed one of the Dire Wolves of the mountains, and he had the courage to match. His leadership and skills alone were what kept the area’s goblins alive despite human and elvish menaces. Rumor had it that his wolf had slain fifty men and a hundred Elves.
Thus, when he heard of the awful monster that was inhabiting the area, it was only natural that he ride out alone to face it. All the other goblins expected him to slay the creature easily and drag back its carcass to feast on.
He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk cowered in fright. He tried to wheel his wolf around to run away, but it wouldn’t move. As the creature stalked towards him, he screamed his last words: Good Gog, dog, are yer legs made of stone?!
(inscribed by Elvish Pillager)"
			name="Blum Duk"
			random_traits=no
			type="Direwolf Rider"
			unrenamable=yes
			x=8
			y=18
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin Lake region in pursuit of the Elvish Hero Terowydlithrol, known among Elves as ‘The Dragonbane’. It was said that Terowydlithrol had killed a Dragon of Fire that threatened an Elvish village, and initiated a ‘counterattack’ in which some 37 Drakes, camping in a nearby ravine and believed to be in allegiance with the Dragon, were slaughtered. Knowing that these Drakes were innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay Terowydlithrol, who had been seen entering the region but a day ago. Burning for vengeance, Rah Ihn Mar began the hunt....."
			name="Rah Ihn Mar"
			random_traits=no
			type="Armageddon Drake"
			unrenamable=yes
			x=8
			y=13
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="He had lived there for ages upon ages, in the depths of the water, preying upon the various fish and frogs and merfolk that entered his domain. It was his lake, no other’s, and though it was not large, he was its master. Then, the Basilisk came, and looked into the Serpent’s eyes. And the Serpent had not died, but it was no longer alive. Thus the new lord of the lake had arrived.
(inscribed by Turin)"
			facing="sw"
			name=""
			random_traits=no
			type="Sea Serpent"
			unrenamable=yes
			x=22
			y=12
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="It would seem that no one knows the tale of this brave spider.
(inscribed by WinnerA)"
			facing="sw"
			name=""
			random_traits=no
			type="Giant Spider"
			unrenamable=yes
			x=37
			y=17
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="The tale of this unlucky highwayman is yet to be told.
(inscribed by WinnerB)"
			facing="sw"
			name=""
			random_traits=no
			type="Highwayman"
			unrenamable=yes
			x=5
			y=8
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="A brave hero of Wesnoth’s Golden Age, this great rider and commander of men came to this evil place while on a raid against the orcs. Caught unaware by the foul creatures, many of his fellows were killed, but he fought valiantly, slaying many a foe. But alas! The foul Basilisk turned him to stone even as he slew the last orc. Now all that is left is a stark reminder of his once great bearing and strength.
(inscribed by Fynmiir)"
			facing="sw"
			name=""
			random_traits=no
			type="Grand Knight"
			unrenamable=yes
			x=25
			y=14
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="Bramwythl the Wose was always considered a slow, taciturn fellow, even by other Woses. More than any other Wose, he enjoyed simply standing alone in the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he confided in a fellow that his greatest wish was to be able to bask forever in the sun’s glory.
However, not long after, the local wose community heard of the approach of a horrible monster, powerful enough to easily destroy the few woses that lived in the area. They quickly moved off (quickly for Woses, anyway), but Bramwythl was left behind — in their haste, no one had remembered to find him and tell him of the danger.
He was taken quite unawares by the Basilisk, and turned to stone before he even recognized the beast. His petrified form still stands there today, warmed by the sun’s rays, under an open sky. His greatest wish has been granted.
(inscribed by Elvish Pillager)"
			name="Bramwythl"
			random_traits=no
			type="Elder Wose"
			unrenamable=yes
			x=34
			y=6
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="General Talael Ryndoc came to this place to fight a duel with the Grand Marshal Aethec Corryn, but the two men never found one another. "
			facing="sw"
			name="Talael Ryndoc"
			random_traits=no
			type="Iron Mauler"
			unrenamable=yes
			x=34
			y=11
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="The last words spoken by Grand Marshal Aethec Corryn: “Talael Ryndoc! I am through searching for you! I shall make my way back to Haldric’s Hall, and inform the court that you were too much of a coward to attend our duel! Your disgrace shall be more agonizing than the death I’d have given you!”

Perhaps he should not have shouted quite so loudly.... "
			facing="sw"
			name="Aethec Corryn"
			random_traits=no
			type="Grand Marshal"
			unrenamable=yes
			x=15
			y=11
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="This brave warrior, known as Rilhon among the Naga, heard tell of a fabulous treasure that had been lost in these watery caves— a spear whose head was said to have been fashioned from the tooth of Chak’kso Ney’yks, an Elder Basilisk slain long ago by the Elvish hero, Eloralduil. According to the legend, the weapon rested somewhere on the bottom of this very lake (Ruaskkolin Lake, named for a well-known Sea Serpent who made it his home). Having prepared himself for battle with the Serpent, Rilhon met with two rather large surprises. The first was the petrified form of Ruaskkolin the Serpent. The second was the very-much-alive Chak’kso Ney’yks, who was, oddly enough, in possession of all of his teeth.
(inscribed by Paterson)"
			name="Rilhon"
			random_traits=no
			type="Naga Myrmidon"
			unrenamable=yes
			x=20
			y=12
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="Through waves and rocky channels
blue and white
she pulled and pushed the tides
and taught the fishes how to speak to planets
silver green
with magic
running from her spirit into skins of kelp and shells of snails
a twisting of her tail and hands
she sent her songs to run on pin-tipped legs about the sands
and now
and now the strangest pause
for years and years
she hasn’t moved her eyes

(inscribed by MJQ)"
			facing="sw"
			name=""
			random_traits=no
			type="Mermaid Siren"
			unrenamable=yes
			x=17
			y=11
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[variables]
		continue=no
		drakes_are_picked=no
		drakes_are_proposed=no
		knalgans_are_picked=yes
		knalgans_are_proposed=yes
		loyalists_are_picked=no
		loyalists_are_proposed=no
		next_scenario="RBY Caves Of The Basilisk 21"
		northeners_are_picked=no
		northeners_are_proposed=no
		proposals=1
		proposed_faction="K"
		random=1
		rby_set_message=yes
		rebels_are_picked=no
		rebels_are_proposed=no
		undead_are_picked=yes
		undead_are_proposed=no
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
			val="Classic"
		[/rby_set_info]
		[rby_set_info]
			val="Caves Of The Basilisk, Den Of Onis, Fallenstar Lake, Hamlets, Sablestone Delta, Silverhead Crossing, Sullas Ruins, The Freelands, Weldyn Channel"
		[/rby_set_info]
		[leaders]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=80
			description="Little is known about Yetis, ape-like creatures said to live in remote and snow-covered mountains. Few profess to have seen one, and their existence is doubted by many."
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb=""
			flying=no
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=142
			id="RBY_Side1"
			image="units/monsters/yeti.png"
			language_name="Yeti"
			level=4
			max_attacks=1
			max_experience=140
			max_hitpoints=142
			max_moves=5
			moves=5
			name="Amyrlin"
			overlays=""
			profile="units/monsters/yeti.png"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="units/monsters/yeti.png"
			type="Yeti"
			undead_variation="troll"
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=25
			y=18
			zoc=yes
			[defense]
				castle=60
				cave=60
				flat=70
				forest=60
				frozen=40
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=1
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=80
				cold=50
				fire=80
				impact=90
				pierce=80
			[/resistance]
			[advancement]
				description="Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=32
				description="fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/leaders]
		[leaders]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=80
			description="Little is known about Yetis, ape-like creatures said to live in remote and snow-covered mountains. Few profess to have seen one, and their existence is doubted by many."
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb=""
			flying=no
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=142
			id="RBY_Side2"
			image="units/monsters/yeti.png"
			language_name="Yeti"
			level=4
			max_attacks=1
			max_experience=140
			max_hitpoints=142
			max_moves=5
			moves=5
			name="SalsaRocoto"
			overlays=""
			profile="units/monsters/yeti.png"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="units/monsters/yeti.png"
			type="Yeti"
			undead_variation="troll"
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=24
			y=18
			zoc=yes
			[defense]
				castle=60
				cave=60
				flat=70
				forest=60
				frozen=40
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=1
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=80
				cold=50
				fire=80
				impact=90
				pierce=80
			[/resistance]
			[advancement]
				description="Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=32
				description="fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/leaders]
		[random_leaders]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=80
			description="Little is known about Yetis, ape-like creatures said to live in remote and snow-covered mountains. Few profess to have seen one, and their existence is doubted by many."
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb=""
			flying=no
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=142
			id="RBY_Side1"
			image="units/monsters/yeti.png"
			language_name="Yeti"
			level=4
			max_attacks=1
			max_experience=140
			max_hitpoints=142
			max_moves=5
			moves=5
			name="Amyrlin"
			overlays=""
			profile="units/monsters/yeti.png"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="units/monsters/yeti.png"
			type="Yeti"
			undead_variation="troll"
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=25
			y=18
			zoc=yes
			[defense]
				castle=60
				cave=60
				flat=70
				forest=60
				frozen=40
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=1
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=80
				cold=50
				fire=80
				impact=90
				pierce=80
			[/resistance]
			[advancement]
				description="Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=32
				description="fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/random_leaders]
		[random_leaders]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=80
			description="Little is known about Yetis, ape-like creatures said to live in remote and snow-covered mountains. Few profess to have seen one, and their existence is doubted by many."
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb=""
			flying=no
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=142
			id="RBY_Side2"
			image="units/monsters/yeti.png"
			language_name="Yeti"
			level=4
			max_attacks=1
			max_experience=140
			max_hitpoints=142
			max_moves=5
			moves=5
			name="SalsaRocoto"
			overlays=""
			profile="units/monsters/yeti.png"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="units/monsters/yeti.png"
			type="Yeti"
			undead_variation="troll"
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=24
			y=18
			zoc=yes
			[defense]
				castle=60
				cave=60
				flat=70
				forest=60
				frozen=40
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=1
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=80
				cold=50
				fire=80
				impact=90
				pierce=80
			[/resistance]
			[advancement]
				description="Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=32
				description="fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/random_leaders]
		[current_side]
			color=2
			colour=2
			controller="network"
			fog=yes
			gold=100
			hidden=no
			income=2
			name="SalsaRocoto"
			recruit=""
			shroud=no
			side=1
			team_name="red"
			user_team_name="teamname^Red"
			village_gold=2
		[/current_side]
	[/variables]
[/replay_start]
[snapshot]
	abbrev=""
	allow_new_game=no
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion="running"
	current_tod=4
	description="These caves were once the lair of Chak’kso Ney’yks, a legendary Elder Basilisk. The petrified forms of his victims remain as monuments to his savage power."
	difficulty="NORMAL"
	end_text=""
	end_text_duration=0
	experience_modifier=70
	history=""
	id="RBY Caves Of The Basilisk 21"
	label="2p - Caves Of The Basilisk"
	map_data="border_size=1
usage=map

_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm^Xm       , Mm^Xm       , Mm^Xm       , Gs^Fp       , Mm^Xm       , Gs^Fp       , Hh          , Gs^Fms      , Ww          , Ww          , Ww          , Gs^Fp       , Gs^Fms      , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gs^Fp       , Mm          , Hh^Fms      , Mm          , Gs^Fp       , Mm^Xm       , Gs^Fms      , Gg^Ve       , Gg          , Hh          , Mm          , Ww          , Gs^Fp       , Hh          , Gs          , Hh          , Rr^Vd       , Hh^Fms      , Hh          , Mm          , Hh          , Gs^Fp       , Gg          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Hh          , Gg          , Gs          , Hh          , Gs          , Hh          , Hh^Fds      , Mm          , Gg          , Gg          , Ch          , Gg          , Ch          , 1 Kh        , Ch          , Gg          , Ch          , Gs          , Gs          , Hh^Uf       , Gs          , Gs          , Gg          , Gg          , Mm          , Wwf         , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Wwf         , Gg          , Gg          , Gs          , Gs          , Gg          , Gg^Ve       , Gg          , Gg          , Gg          , Gg          , Kh          , Ch          , Gg          , Wwf         , Gg          , Ch          , Kh          , Gg          , Gg          , Gs          , Gg          , Gs          , Gg          , Hh          , Hh^Fms      , Gs^Fds      , Wwf         , Xu          , Xu          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Xu          , Xu          , Wwf         , Gg          , Ss          , Hh^Fms      , Hh          , Gg          , Gg          , Gg          , Re          , Gg          , Re          , Gg          , Gg          , Gg          , Gg          , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gs          , Gs^Uf       , Gg          , Rr          , Gg          , Gg          , Wwf         , Xu          , Xu          , Xu          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Xu          , Wwf         , Wwf         , Gg          , Gg          , Gs          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Re          , Re          , Xu          , Re          , Re^Uf       , Gg          , Re          , Wwf         , Gg          , Gs^Fms      , Gg          , Re          , Re          , Re          , Xu          , Gs          , Gs          , Chr         , Rr^Vd       , Rr          , Re          , Wwf         , Wwf         , Xu          , Uh          , Xu          , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Xu          , Wwf         , Gg          , Gs          , Gs^Fp       , Mm          , Gs          , Gg          , Gg          , Re          , Re          , Ww          , Xu          , Uh          , Uu^Vud      , Xu          , Re          , Wwf         , Wwf         , Re          , Gg          , Re          , Re          , Wwf         , Xu          , Xu          , Uh          , Gs          , Rr          , Rr          , Hh^Fds      , Gs          , Re          , Wwf         , Xu          , Wwf         , Uu          , Uu^Uf       , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Wwf         , Gs^Fp       , Hh          , Gs          , Hh          , Gs^Fp       , Hh          , Gg          , Ss^Vhs      , Re          , Ww          , Wo          , Ww          , Wwf         , Wwf         , Uh          , Uu^Uf       , Wwf         , Ww          , Ss^Vhs      , Re          , Xu          , Wwf         , Ur          , Ur          , Re          , Gs^Fp       , Gg          , Gs          , Gs          , Gs          , Gs          , Re          , Re^Uf       , Wwf         , Wwf         , Uu          , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Wwf         , Wwf         , Gs          , Gg          , Gs          , Re^Uf       , Gs          , Gs          , Gg          , Re          , Re          , Ww          , Ww          , Ww          , Xu          , Uh          , Xu          , Ur          , Ww          , Ww          , Ww          , Xu          , Ww          , Uu^Vu       , Ur          , Re          , Gg          , Gg          , Gg          , Gg          , Re^Uf       , Gs          , Gs^Fp       , Gs          , Re          , Gs^Fp       , Wwf         , Xu          , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Gs^Fms      , Gs^Fp       , Re^Uf       , Re          , Gg          , Gs          , Gs          , Gs          , Gg          , Gg          , Gg          , Re          , Wwf         , Uh          , Xu          , Ur          , Xu          , Wwf         , Ww          , Wo          , Uu          , Uh          , Uh          , Xu          , Xu          , Re          , Re          , Gg          , Hh          , Hh          , Mm          , Hh^Uf       , Hh          , Gs          , Gs          , Re          , Re          , Wwf         , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Mm          , Hh          , Re          , Re          , Gg          , Gs          , Hh          , Gs          , Ss          , Gg          , Hh          , Re          , Wwf         , Xu          , Xu          , Ur          , Wwf         , Wwf         , Ww          , Uu^Uf       , Ww          , Ww          , Wwf         , Uu^Uf       , Xu          , Uh          , Wwf         , Re          , Hh          , Gs^Fms      , Ss          , Gs^Fp       , Hh          , Gs^Fms      , Gs          , Re          , Re          , Wwf         , Wwf         , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Wwf         , Re^Uf       , Re          , Gg          , Gg          , Gs^Fp       , Hh          , Gs^Fms      , Mm          , Gs^Fp       , Hh          , Re          , Re          , Uh          , Xu          , Uu^Uf       , Uh          , Ww          , Uu          , Uu^Uf       , Ww          , Wwf         , Xu          , Ur          , Xu          , Xu          , Wwf         , Re          , Gg          , Gg          , Gg          , Gs          , Gs          , Gs          , Gs          , Gg          , Gg          , Re^Uf       , Mm          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Wwf         , Re          , Gg          , Gg          , Gg          , Gs^Fp       , Hh^Uf       , Re^Uf       , Hh          , Gs          , Gg          , Gg          , Re          , Ur          , Xu          , Ww          , Uh          , Ww          , Wo          , Ww          , Wwf         , Xu          , Ur          , Xu          , Uh          , Ww          , Re          , Re          , Gg          , Gg          , Gg          , Gg          , Gs          , Gg          , Gg          , Hh          , Hh          , Gs^Fp       , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Wwf         , Wwf         , Gs^Fms      , Gg^Uf       , Gg          , Gg          , Gs          , Gs          , Gs          , Gs          , Gg          , Re          , Re          , Ur          , Uu^Vu       , Xu          , Xu          , Ss^Vhs      , Ww          , Wwf         , Ur          , Uh          , Uh          , Wwf         , Ww          , Wo          , Ww          , Re          , Re          , Gg          , Gg          , Gs^Fms      , Gs          , Gs          , Gg          , Gg          , Gs^Fp       , Wwf         , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Xu          , Wwf         , Re          , Re          , Gg          , Gg          , Gg          , Rr          , Gs          , Gg          , Gs^Fp       , Xu          , Ur          , Wwf         , Wwf         , Re          , Re          , Re          , Ww          , Wwf         , Uu^Uf       , Xu          , Wwf         , Uh          , Ww          , Ww          , Ww          , Re          , Ss^Vhs      , Gg          , Hh          , Mm          , Hh          , Re^Uf       , Gg          , Gg          , Wwf         , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Uu^Uf       , Uu          , Wwf         , Wwf         , Wwf         , Re          , Gg          , Hh^Fds      , Rr^Vd       , Rr          , Gg          , Uh          , Xu          , Xu          , Re          , Re          , Gg          , Gg          , Gg          , Wwf         , Re          , Re          , Re^Uf       , Uu^Vud      , Xu          , Xu          , Re          , Re          , Gg          , Gg          , Gg          , Gs          , Gs          , Gs^Fp       , Gg          , Gg          , Wwf         , Wwf         , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Wwf         , Uh          , Xu          , Wwf         , Re          , Re          , Rr          , Rr          , Chr         , Gg^Uf       , Gg          , Gg          , Re          , Gg          , Re          , Gg          , Gs^Fp       , Gg          , Wwf         , Gg          , Gg          , Gg          , Re          , Re          , Re          , Re          , Gg          , Gg          , Gg          , Hh          , Gs^Fp       , Ss          , Gg          , Wwf         , Wwf         , Xu          , Xu          , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Xu          , Xu          , Xu          , Xu          , Wwf         , Gg          , Gg          , Hh^Fms      , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Kh          , Gg          , Gg          , Wwf         , Gg          , Gg          , Kh          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gs          , Hh^Fms      , Gs          , Gg          , Wwf         , Xu          , Xu          , Xu          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Xu          , Xu          , Wwf         , Wwf         , Gs^Fds      , Mm          , Hh          , Gs          , Gg          , Gs          , Gs          , Gg          , Gg          , Ch          , Ch          , Ch          , Wwf         , Ch          , Ch          , Ch          , Gg          , Gg          , Gg          , Hh^Fds      , Gg^Ve       , Gs          , Gs          , Gs          , Gs          , Gg          , Wwf         , Xu          , Xu          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Xu          , Wwf         , Gg          , Gg          , Gs^Fp       , Gs          , Gs          , Hh          , Hh^Uf       , Rr^Vd       , Gg          , Gg          , Hh          , Mm          , 2 Kh        , Gs^Fp       , Gg          , Gg          , Gg          , Gs^Fp       , Mm          , Hh          , Hh          , Hh^Fms      , Hh          , Gs^Fms      , Gg          , Wwf         , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Gg          , Gg          , Gs          , Gs^Fp       , Mm          , Hh^Fms      , Mm^Xm       , Hh          , Gs^Fms      , Gg^Fet      , Hh          , Ww          , Hh          , Hh          , Gs^Fms      , Gg^Ve       , Hh          , Hh          , Mm^Xm       , Mm          , Mm          , Hh          , Hh^Fms      , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm          , Hh          , Mm          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm          , Mm^Xm       , Ww          , Ww          , Mm          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm          , Mm^Xm       , Mm          , Hh          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm^Xm       , _off^_usr   , Mm          , _off^_usr   , Gs^Fp       , _off^_usr   , Mm^Xm       , _off^_usr   , Ww          , _off^_usr   , Gs^Fp       , _off^_usr   , Hh          , _off^_usr   , Gs^Fp       , _off^_usr   , Mm^Xm       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
"
	name="2p - Caves Of The Basilisk"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=46
	playing_team=0
	random_calls=84
	random_seed=706509564
	random_start_time=no
	scenario="RBY Caves Of The Basilisk 21"
	snapshot=yes
	turn_at=11
	turns=-1
	unit_wml_ids="Armageddon Drake,Dark Adept,Deathblade,Direwolf Rider,Dwarvish Steelclad,Dwarvish Ulfserker,Elder Wose,Elvish Marksman,Footpad,Ghost,Ghoul,Giant Spider,Grand Knight,Grand Marshal,Highwayman,Iron Mauler,Mermaid Siren,Naga Myrmidon,Saurian Flanker,Saurian Oracle,Sea Serpent,Skeleton,Skeleton Archer,Sky Drake,Thief,Vampire Bat"
	used_items=""
	version="1.10.5"
	[display]
		color_adjust_blue_=0
		color_adjust_green=0
		color_adjust_red=0
	[/display]
	[side]
		action_bonus_count=4
		allow_player=yes
		color=2
		controller="human"
		countdown_time=231762
		current_player="SalsaRocoto"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=35
		gold_add=no
		hidden=no
		id="RBY_Side2"
		income=0
		name="SalsaRocoto"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Dwarvish Fighter,Dwarvish Guardsman,Dwarvish Thunderer,Dwarvish Ulfserker,Footpad,Gryphon Rider,Poacher,Thief"
		save_id="RBY_Side2"
		scroll_to_leader=yes
		share_maps=yes
		share_view=no
		shroud=no
		shroud_data=""
		side=1
		start_gold=100
		team_name="north"
		user_team_name="teamname^North"
		village_gold=2
		[ai]
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=11
			y=9
		[/village]
		[village]
			x=13
			y=5
		[/village]
		[village]
			x=16
			y=21
		[/village]
		[village]
			x=17
			y=3
		[/village]
		[village]
			x=17
			y=8
		[/village]
		[village]
			x=17
			y=15
		[/village]
		[village]
			x=22
			y=9
		[/village]
		[village]
			x=25
			y=10
		[/village]
		[village]
			x=25
			y=17
		[/village]
		[village]
			x=26
			y=3
		[/village]
		[village]
			x=32
			y=7
		[/village]
		[unit]
			advances_to="Outlaw"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"These petty criminals are often derisively called ‘footpads’ by their superiors, for they are tasked with any job that requires a great deal of running around, often being employed as couriers, or scouts. The endurance and agility they gain from this serves them well in combat, and despite their inferior weaponry they are quite good at harrying their enemies, especially under cover of darkness."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=29
			id="Footpad-46"
			image="units/human-outlaws/footpad+female.png"
			image_icon=""
			language_name=_"female^Footpad"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=29
			max_moves=8
			moves=8
			name="Jyrka"
			overlays=""
			profile="portraits/humans/transparent/footpad+female.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/footpad+female.png"
			type="Footpad"
			undead_variation=""
			underlying_id=46
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=24
			y=5
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[attack_anim]
				offset=0
				[filter_attack]
					name="sling"
				[/filter_attack]
				[if]
					hits=yes
					[sling_stone_frame]
						begin=-201
						end=-200
						image="misc/blank-hex.png"
					[/sling_stone_frame]
					[sling_stone_frame]
						begin=-200
						end=0
						halo="projectiles/stone.png"
						halo_x="5~0"
						halo_y="-6~0"
						offset="0.0~1.0"
						y="0~-5,-5~-8,-8~-9,-9~-10,-10~-9,-9~-8,-8~-5,-5~0"
					[/sling_stone_frame]
					[sling_stone_frame]
						begin=0
						end=1
						image="misc/blank-hex.png"
					[/sling_stone_frame]
					[frame]
						begin=-400
						end=-150
						image="units/human-outlaws/footpad+female-attack1.png"
						sound="sling.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[sling_stone_frame]
						begin=-201
						end=-200
						image="misc/blank-hex.png"
					[/sling_stone_frame]
					[sling_stone_frame]
						begin=-200
						end=100
						halo="projectiles/stone.png"
						halo_x="5~0"
						halo_y="-6~0"
						offset="0.0~1.5"
						y="0~-5,-5~-8,-8~-9,-9~-10,-10~-9,-9~-8,-8~-5,-5~0"
					[/sling_stone_frame]
					[sling_stone_frame]
						begin=100
						end=101
						image="misc/blank-hex.png"
					[/sling_stone_frame]
					[frame]
						begin=-400
						end=-150
						image="units/human-outlaws/footpad+female-attack1.png"
						sound="sling-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-150
					end=50
					image="units/human-outlaws/footpad+female-attack2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="club"
				[/filter_attack]
				[frame]
					begin=-250
					end=-200
					image="units/human-outlaws/footpad+female.png"
				[/frame]
				[frame]
					begin=-200
					end=-100
					image="units/human-outlaws/footpad+female-melee-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/footpad+female-melee-2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/footpad+female-melee-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/human-outlaws/footpad+female-melee-3.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/human-outlaws/footpad+female-melee-4.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-outlaws/footpad+female.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-outlaws/footpad+female-defend.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-outlaws/footpad+female-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-outlaws/footpad+female.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-3.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/footpad+female-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-3.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/footpad+female-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/footpad+female.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/footpad+female.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"club"
				icon="attacks/club-small.png"
				name="club"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=5
				description=_"sling"
				name="sling"
				number=2
				range="ranged"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Outlaw"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"These petty criminals are often derisively called ‘footpads’ by their superiors, for they are tasked with any job that requires a great deal of running around, often being employed as couriers, or scouts. The endurance and agility they gain from this serves them well in combat, and despite their inferior weaponry they are quite good at harrying their enemies, especially under cover of darkness."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=36
			id="Footpad-45"
			image="units/human-outlaws/footpad.png"
			image_icon=""
			language_name=_"Footpad"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=36
			max_moves=7
			moves=7
			name="Vobry"
			overlays=""
			profile="portraits/humans/transparent/footpad.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/footpad.png"
			type="Footpad"
			undead_variation=""
			underlying_id=45
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=26
			y=10
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[attack_anim]
				offset=0
				[filter_attack]
					name="sling"
				[/filter_attack]
				[if]
					hits=yes
					[sling_stone_frame]
						begin=-201
						end=-200
						image="misc/blank-hex.png"
					[/sling_stone_frame]
					[sling_stone_frame]
						begin=-200
						end=0
						halo="projectiles/stone.png"
						halo_x="5~0"
						halo_y="-6~0"
						offset="0.0~1.0"
						y="0~-5,-5~-8,-8~-9,-9~-10,-10~-9,-9~-8,-8~-5,-5~0"
					[/sling_stone_frame]
					[sling_stone_frame]
						begin=0
						end=1
						image="misc/blank-hex.png"
					[/sling_stone_frame]
					[frame]
						begin=-400
						end=-150
						image="units/human-outlaws/footpad-attack1.png"
						sound="sling.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[sling_stone_frame]
						begin=-201
						end=-200
						image="misc/blank-hex.png"
					[/sling_stone_frame]
					[sling_stone_frame]
						begin=-200
						end=100
						halo="projectiles/stone.png"
						halo_x="5~0"
						halo_y="-6~0"
						offset="0.0~1.5"
						y="0~-5,-5~-8,-8~-9,-9~-10,-10~-9,-9~-8,-8~-5,-5~0"
					[/sling_stone_frame]
					[sling_stone_frame]
						begin=100
						end=101
						image="misc/blank-hex.png"
					[/sling_stone_frame]
					[frame]
						begin=-400
						end=-150
						image="units/human-outlaws/footpad-attack1.png"
						sound="sling-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-150
					end=50
					image="units/human-outlaws/footpad-attack2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="club"
				[/filter_attack]
				[frame]
					begin=-250
					end=-200
					image="units/human-outlaws/footpad.png"
				[/frame]
				[frame]
					begin=-200
					end=-100
					image="units/human-outlaws/footpad-melee-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/footpad-melee-2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/footpad-melee-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/human-outlaws/footpad-melee-3.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/human-outlaws/footpad-melee-4.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-outlaws/footpad.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-outlaws/footpad-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-outlaws/footpad-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-outlaws/footpad.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-outlaws/footpad-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad-idle-3.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/footpad-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad-idle-3.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/footpad-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/footpad.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/footpad.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"club"
				icon="attacks/club-small.png"
				name="club"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=5
				description=_"sling"
				name="sling"
				number=2
				range="ranged"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Outlaw"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=14
#textdomain wesnoth-units
			description=_"These petty criminals are often derisively called ‘footpads’ by their superiors, for they are tasked with any job that requires a great deal of running around, often being employed as couriers, or scouts. The endurance and agility they gain from this serves them well in combat, and despite their inferior weaponry they are quite good at harrying their enemies, especially under cover of darkness."
			ellipse="misc/ellipse"
			experience=19
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=28
			id="Footpad-35"
			image="units/human-outlaws/footpad+female.png"
			image_icon=""
			language_name=_"female^Footpad"
			level=1
			max_attacks=1
			max_experience=20
			max_hitpoints=31
			max_moves=7
			moves=0
			name="Caenivera"
			overlays=""
			profile="portraits/humans/transparent/footpad+female.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/footpad+female.png"
			type="Footpad"
			undead_variation=""
			underlying_id=35
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=10
			y=15
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[attack_anim]
				offset=0
				[filter_attack]
					name="sling"
				[/filter_attack]
				[if]
					hits=yes
					[sling_stone_frame]
						begin=-201
						end=-200
						image="misc/blank-hex.png"
					[/sling_stone_frame]
					[sling_stone_frame]
						begin=-200
						end=0
						halo="projectiles/stone.png"
						halo_x="5~0"
						halo_y="-6~0"
						offset="0.0~1.0"
						y="0~-5,-5~-8,-8~-9,-9~-10,-10~-9,-9~-8,-8~-5,-5~0"
					[/sling_stone_frame]
					[sling_stone_frame]
						begin=0
						end=1
						image="misc/blank-hex.png"
					[/sling_stone_frame]
					[frame]
						begin=-400
						end=-150
						image="units/human-outlaws/footpad+female-attack1.png"
						sound="sling.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[sling_stone_frame]
						begin=-201
						end=-200
						image="misc/blank-hex.png"
					[/sling_stone_frame]
					[sling_stone_frame]
						begin=-200
						end=100
						halo="projectiles/stone.png"
						halo_x="5~0"
						halo_y="-6~0"
						offset="0.0~1.5"
						y="0~-5,-5~-8,-8~-9,-9~-10,-10~-9,-9~-8,-8~-5,-5~0"
					[/sling_stone_frame]
					[sling_stone_frame]
						begin=100
						end=101
						image="misc/blank-hex.png"
					[/sling_stone_frame]
					[frame]
						begin=-400
						end=-150
						image="units/human-outlaws/footpad+female-attack1.png"
						sound="sling-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-150
					end=50
					image="units/human-outlaws/footpad+female-attack2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="club"
				[/filter_attack]
				[frame]
					begin=-250
					end=-200
					image="units/human-outlaws/footpad+female.png"
				[/frame]
				[frame]
					begin=-200
					end=-100
					image="units/human-outlaws/footpad+female-melee-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/footpad+female-melee-2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/footpad+female-melee-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/human-outlaws/footpad+female-melee-3.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/human-outlaws/footpad+female-melee-4.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-outlaws/footpad+female.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-outlaws/footpad+female-defend.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-outlaws/footpad+female-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-outlaws/footpad+female.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-3.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/footpad+female-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-3.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/footpad+female-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/footpad+female.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/footpad+female.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=5
				description=_"club"
				icon="attacks/club-small.png"
				name="club"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=5
				description=_"sling"
				name="sling"
				number=2
				range="ranged"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Outlaw"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=14
#textdomain wesnoth-units
			description=_"These petty criminals are often derisively called ‘footpads’ by their superiors, for they are tasked with any job that requires a great deal of running around, often being employed as couriers, or scouts. The endurance and agility they gain from this serves them well in combat, and despite their inferior weaponry they are quite good at harrying their enemies, especially under cover of darkness."
			ellipse="misc/ellipse"
			experience=1
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=28
			id="Footpad-44"
			image="units/human-outlaws/footpad+female.png"
			image_icon=""
			language_name=_"female^Footpad"
			level=1
			max_attacks=1
			max_experience=20
			max_hitpoints=28
			max_moves=8
			moves=0
			name="Norka"
			overlays=""
			profile="portraits/humans/transparent/footpad+female.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/footpad+female.png"
			type="Footpad"
			undead_variation=""
			underlying_id=44
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=29
			y=18
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[attack_anim]
				offset=0
				[filter_attack]
					name="sling"
				[/filter_attack]
				[if]
					hits=yes
					[sling_stone_frame]
						begin=-201
						end=-200
						image="misc/blank-hex.png"
					[/sling_stone_frame]
					[sling_stone_frame]
						begin=-200
						end=0
						halo="projectiles/stone.png"
						halo_x="5~0"
						halo_y="-6~0"
						offset="0.0~1.0"
						y="0~-5,-5~-8,-8~-9,-9~-10,-10~-9,-9~-8,-8~-5,-5~0"
					[/sling_stone_frame]
					[sling_stone_frame]
						begin=0
						end=1
						image="misc/blank-hex.png"
					[/sling_stone_frame]
					[frame]
						begin=-400
						end=-150
						image="units/human-outlaws/footpad+female-attack1.png"
						sound="sling.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[sling_stone_frame]
						begin=-201
						end=-200
						image="misc/blank-hex.png"
					[/sling_stone_frame]
					[sling_stone_frame]
						begin=-200
						end=100
						halo="projectiles/stone.png"
						halo_x="5~0"
						halo_y="-6~0"
						offset="0.0~1.5"
						y="0~-5,-5~-8,-8~-9,-9~-10,-10~-9,-9~-8,-8~-5,-5~0"
					[/sling_stone_frame]
					[sling_stone_frame]
						begin=100
						end=101
						image="misc/blank-hex.png"
					[/sling_stone_frame]
					[frame]
						begin=-400
						end=-150
						image="units/human-outlaws/footpad+female-attack1.png"
						sound="sling-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-150
					end=50
					image="units/human-outlaws/footpad+female-attack2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="club"
				[/filter_attack]
				[frame]
					begin=-250
					end=-200
					image="units/human-outlaws/footpad+female.png"
				[/frame]
				[frame]
					begin=-200
					end=-100
					image="units/human-outlaws/footpad+female-melee-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/footpad+female-melee-2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/footpad+female-melee-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/human-outlaws/footpad+female-melee-3.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/human-outlaws/footpad+female-melee-4.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-outlaws/footpad+female.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-outlaws/footpad+female-defend.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-outlaws/footpad+female-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-outlaws/footpad+female.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-3.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/footpad+female-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-3.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/footpad+female-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/footpad+female.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/footpad+female.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=4
				description=_"club"
				icon="attacks/club-small.png"
				name="club"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=5
				description=_"sling"
				name="sling"
				number=2
				range="ranged"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Berserker"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=19
#textdomain wesnoth-units
			description=_"Dwarves are an ancient race of powerful fighters. Ulfserkers are the most ferocious of these; in battle, they will work themselves into a blind rage wherein they feel neither fear nor pain, and will pay no heed to any wounds they receive." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" Whenever its berserk attack is used, this unit continues to push the attack until either it or its enemy lies dead."
			ellipse="misc/ellipse"
			experience=8
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=34
			id="Dwarvish Ulfserker-43"
			image="units/dwarves/ulfserker.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Dwarvish Ulfserker"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=34
			max_moves=6
			moves=6
			name="Dulatil"
			overlays=""
			profile="portraits/dwarves/transparent/ulfserker.png"
			race="dwarf"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/dwarves/ulfserker.png"
			type="Dwarvish Ulfserker"
			undead_variation="dwarf"
			underlying_id=43
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=12
			y=13
			zoc=yes
			[defense]
				castle=60
				cave=60
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=60
				mountains=50
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=90
				blade=80
				cold=90
				fire=90
				impact=80
				pierce=80
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="berserker frenzy"
				[/filter_attack]
				[if]
					offset="0.0~-0.15:20,-0.15~0.1:30,0.1~0.5:190,0.5~0.6:30,0.6~0.6:30,0.6~0.15:100,0.15~0.0:30"
					start_time=-240
					value_second=1
					[filter_second_attack]
					[/filter_second_attack]
				[/if]
				[else]
					offset="0.0~0.0:3400,0.0~-0.15:20,-0.15~0.1:30,0.1~0.5:190,0.5~0.6:30,0.6~0.6:30,0.6~0.15:100,0.15~0.0:30"
					start_time=-3640
					value_second=1
					[frame]
						duration=200
						image="units/dwarves/ulfserker.png"
					[/frame]
					[frame]
						duration=400
						image="units/dwarves/ulfserker-laugh-1.png"
					[/frame]
					[frame]
						duration=200
						image="units/dwarves/ulfserker-laugh-2.png"
						sound="dwarf-laugh.wav"
					[/frame]
					[frame]
						duration=200
						image="units/dwarves/ulfserker-laugh-1.png"
					[/frame]
					[frame]
						duration=200
						image="units/dwarves/ulfserker-laugh-2.png"
					[/frame]
					[frame]
						duration=200
						image="units/dwarves/ulfserker-laugh-1.png"
					[/frame]
					[frame]
						duration=200
						image="units/dwarves/ulfserker-laugh-2.png"
					[/frame]
					[frame]
						duration=200
						image="units/dwarves/ulfserker-laugh-1.png"
					[/frame]
					[frame]
						duration=200
						image="units/dwarves/ulfserker-laugh-2.png"
					[/frame]
					[frame]
						duration=200
						image="units/dwarves/ulfserker-laugh-1.png"
					[/frame]
					[frame]
						duration=200
						image="units/dwarves/ulfserker-laugh-2.png"
					[/frame]
					[frame]
						duration=200
						image="units/dwarves/ulfserker-laugh-1.png"
					[/frame]
					[frame]
						duration=200
						image="units/dwarves/ulfserker-laugh-2.png"
					[/frame]
					[frame]
						duration=200
						image="units/dwarves/ulfserker-laugh-1.png"
					[/frame]
					[frame]
						duration=200
						image="units/dwarves/ulfserker-laugh-2.png"
					[/frame]
					[frame]
						duration=200
						image="units/dwarves/ulfserker-laugh-1.png"
					[/frame]
				[/else]
				[else]
					[frame]
						duration=1
						image="units/dwarves/ulfserker.png"
					[/frame]
				[/else]
				[frame]
					duration=40
					image="units/dwarves/ulfserker-attack-1.png"
				[/frame]
				[frame]
					duration=50
					image="units/dwarves/ulfserker-attack-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/dwarves/ulfserker-attack-3.png"
				[/frame]
				[frame]
					duration=50
					image="units/dwarves/ulfserker-attack-4.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=50
						image="units/dwarves/ulfserker-attack-5.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=50
						image="units/dwarves/ulfserker-attack-5.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=60
					image="units/dwarves/ulfserker-attack-6.png"
				[/frame]
				[frame]
					duration=40
					image="units/dwarves/ulfserker-attack-7.png"
				[/frame]
				[frame]
					duration=30
					image="units/dwarves/ulfserker-attack-8.png"
				[/frame]
				[frame]
					duration=30
					image="units/dwarves/ulfserker-attack-1.png"
				[/frame]
				[frame]
					duration=30
					image="units/dwarves/ulfserker.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/dwarves/ulfserker-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/ulfserker-idle-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/dwarves/ulfserker-idle-2.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/dwarves/ulfserker-idle-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/dwarves/ulfserker-idle-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/dwarves/ulfserker-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/ulfserker-idle-2.png"
				[/frame]
				[frame]
					duration=200
					image="units/dwarves/ulfserker-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/ulfserker-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/ulfserker-idle-5.png"
				[/frame]
				[frame]
					duration=300
					image="units/dwarves/ulfserker-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/dwarves/ulfserker-idle-3.png"
				[/frame]
				[frame]
					duration=200
					image="units/dwarves/ulfserker-idle-5.png"
				[/frame]
				[frame]
					duration=300
					image="units/dwarves/ulfserker-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/dwarves/ulfserker-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/ulfserker-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/ulfserker-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/dwarves/transparent/ulfserker.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/ulfserker.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"berserker frenzy"
				icon="attacks/frenzy.png"
				name="berserker frenzy"
				number=4
				range="melee"
				type="blade"
				[specials]
					[berserk]
#textdomain wesnoth-help
						description=_"Berserk:
Whether used offensively or defensively, this attack presses the engagement until one of the combatants is slain, or 30 rounds of attacks have occurred."
						id="berserk"
						name=_"berserk"
						value=30
					[/berserk]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					description=_"Always rest heals"
					female_name=_"female^healthy"
					id="healthy"
					male_name=_"healthy"
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Outlaw"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"These petty criminals are often derisively called ‘footpads’ by their superiors, for they are tasked with any job that requires a great deal of running around, often being employed as couriers, or scouts. The endurance and agility they gain from this serves them well in combat, and despite their inferior weaponry they are quite good at harrying their enemies, especially under cover of darkness."
			ellipse="misc/ellipse"
			experience=3
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=33
			id="Footpad-42"
			image="units/human-outlaws/footpad+female.png"
			image_icon=""
			language_name=_"female^Footpad"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=36
			max_moves=7
			moves=0
			name="Ysedda"
			overlays=""
			profile="portraits/humans/transparent/footpad+female.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/footpad+female.png"
			type="Footpad"
			undead_variation=""
			underlying_id=42
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=13
			y=19
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[attack_anim]
				offset=0
				[filter_attack]
					name="sling"
				[/filter_attack]
				[if]
					hits=yes
					[sling_stone_frame]
						begin=-201
						end=-200
						image="misc/blank-hex.png"
					[/sling_stone_frame]
					[sling_stone_frame]
						begin=-200
						end=0
						halo="projectiles/stone.png"
						halo_x="5~0"
						halo_y="-6~0"
						offset="0.0~1.0"
						y="0~-5,-5~-8,-8~-9,-9~-10,-10~-9,-9~-8,-8~-5,-5~0"
					[/sling_stone_frame]
					[sling_stone_frame]
						begin=0
						end=1
						image="misc/blank-hex.png"
					[/sling_stone_frame]
					[frame]
						begin=-400
						end=-150
						image="units/human-outlaws/footpad+female-attack1.png"
						sound="sling.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[sling_stone_frame]
						begin=-201
						end=-200
						image="misc/blank-hex.png"
					[/sling_stone_frame]
					[sling_stone_frame]
						begin=-200
						end=100
						halo="projectiles/stone.png"
						halo_x="5~0"
						halo_y="-6~0"
						offset="0.0~1.5"
						y="0~-5,-5~-8,-8~-9,-9~-10,-10~-9,-9~-8,-8~-5,-5~0"
					[/sling_stone_frame]
					[sling_stone_frame]
						begin=100
						end=101
						image="misc/blank-hex.png"
					[/sling_stone_frame]
					[frame]
						begin=-400
						end=-150
						image="units/human-outlaws/footpad+female-attack1.png"
						sound="sling-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-150
					end=50
					image="units/human-outlaws/footpad+female-attack2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="club"
				[/filter_attack]
				[frame]
					begin=-250
					end=-200
					image="units/human-outlaws/footpad+female.png"
				[/frame]
				[frame]
					begin=-200
					end=-100
					image="units/human-outlaws/footpad+female-melee-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/footpad+female-melee-2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/footpad+female-melee-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/human-outlaws/footpad+female-melee-3.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/human-outlaws/footpad+female-melee-4.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-outlaws/footpad+female.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-outlaws/footpad+female-defend.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-outlaws/footpad+female-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-outlaws/footpad+female.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-3.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/footpad+female-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-3.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/footpad+female-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/footpad+female.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/footpad+female.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"club"
				icon="attacks/club-small.png"
				name="club"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=5
				description=_"sling"
				name="sling"
				number=2
				range="ranged"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Outlaw"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=14
#textdomain wesnoth-units
			description=_"These petty criminals are often derisively called ‘footpads’ by their superiors, for they are tasked with any job that requires a great deal of running around, often being employed as couriers, or scouts. The endurance and agility they gain from this serves them well in combat, and despite their inferior weaponry they are quite good at harrying their enemies, especially under cover of darkness."
			ellipse="misc/ellipse"
			experience=1
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=31
			id="Footpad-40"
			image="units/human-outlaws/footpad+female.png"
			image_icon=""
			language_name=_"female^Footpad"
			level=1
			max_attacks=1
			max_experience=20
			max_hitpoints=31
			max_moves=7
			moves=0
			name="Ela"
			overlays=""
			profile="portraits/humans/transparent/footpad+female.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/footpad+female.png"
			type="Footpad"
			undead_variation=""
			underlying_id=40
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=15
			y=21
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[attack_anim]
				offset=0
				[filter_attack]
					name="sling"
				[/filter_attack]
				[if]
					hits=yes
					[sling_stone_frame]
						begin=-201
						end=-200
						image="misc/blank-hex.png"
					[/sling_stone_frame]
					[sling_stone_frame]
						begin=-200
						end=0
						halo="projectiles/stone.png"
						halo_x="5~0"
						halo_y="-6~0"
						offset="0.0~1.0"
						y="0~-5,-5~-8,-8~-9,-9~-10,-10~-9,-9~-8,-8~-5,-5~0"
					[/sling_stone_frame]
					[sling_stone_frame]
						begin=0
						end=1
						image="misc/blank-hex.png"
					[/sling_stone_frame]
					[frame]
						begin=-400
						end=-150
						image="units/human-outlaws/footpad+female-attack1.png"
						sound="sling.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[sling_stone_frame]
						begin=-201
						end=-200
						image="misc/blank-hex.png"
					[/sling_stone_frame]
					[sling_stone_frame]
						begin=-200
						end=100
						halo="projectiles/stone.png"
						halo_x="5~0"
						halo_y="-6~0"
						offset="0.0~1.5"
						y="0~-5,-5~-8,-8~-9,-9~-10,-10~-9,-9~-8,-8~-5,-5~0"
					[/sling_stone_frame]
					[sling_stone_frame]
						begin=100
						end=101
						image="misc/blank-hex.png"
					[/sling_stone_frame]
					[frame]
						begin=-400
						end=-150
						image="units/human-outlaws/footpad+female-attack1.png"
						sound="sling-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-150
					end=50
					image="units/human-outlaws/footpad+female-attack2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="club"
				[/filter_attack]
				[frame]
					begin=-250
					end=-200
					image="units/human-outlaws/footpad+female.png"
				[/frame]
				[frame]
					begin=-200
					end=-100
					image="units/human-outlaws/footpad+female-melee-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/footpad+female-melee-2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/footpad+female-melee-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/human-outlaws/footpad+female-melee-3.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/human-outlaws/footpad+female-melee-4.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-outlaws/footpad+female.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-outlaws/footpad+female-defend.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-outlaws/footpad+female-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-outlaws/footpad+female.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-3.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/footpad+female-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-3.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/footpad+female-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/footpad+female.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/footpad+female.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=5
				description=_"club"
				icon="attacks/club-small.png"
				name="club"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=5
				description=_"sling"
				name="sling"
				number=2
				range="ranged"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Outlaw"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=14
#textdomain wesnoth-units
			description=_"These petty criminals are often derisively called ‘footpads’ by their superiors, for they are tasked with any job that requires a great deal of running around, often being employed as couriers, or scouts. The endurance and agility they gain from this serves them well in combat, and despite their inferior weaponry they are quite good at harrying their enemies, especially under cover of darkness."
			ellipse="misc/ellipse"
			experience=9
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=28
			id="Footpad-22"
			image="units/human-outlaws/footpad.png"
			image_icon=""
			language_name=_"Footpad"
			level=1
			max_attacks=1
			max_experience=20
			max_hitpoints=31
			max_moves=7
			moves=0
			name="Gwadran"
			overlays=""
			profile="portraits/humans/transparent/footpad.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/footpad.png"
			type="Footpad"
			undead_variation=""
			underlying_id=22
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=15
			y=19
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[attack_anim]
				offset=0
				[filter_attack]
					name="sling"
				[/filter_attack]
				[if]
					hits=yes
					[sling_stone_frame]
						begin=-201
						end=-200
						image="misc/blank-hex.png"
					[/sling_stone_frame]
					[sling_stone_frame]
						begin=-200
						end=0
						halo="projectiles/stone.png"
						halo_x="5~0"
						halo_y="-6~0"
						offset="0.0~1.0"
						y="0~-5,-5~-8,-8~-9,-9~-10,-10~-9,-9~-8,-8~-5,-5~0"
					[/sling_stone_frame]
					[sling_stone_frame]
						begin=0
						end=1
						image="misc/blank-hex.png"
					[/sling_stone_frame]
					[frame]
						begin=-400
						end=-150
						image="units/human-outlaws/footpad-attack1.png"
						sound="sling.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[sling_stone_frame]
						begin=-201
						end=-200
						image="misc/blank-hex.png"
					[/sling_stone_frame]
					[sling_stone_frame]
						begin=-200
						end=100
						halo="projectiles/stone.png"
						halo_x="5~0"
						halo_y="-6~0"
						offset="0.0~1.5"
						y="0~-5,-5~-8,-8~-9,-9~-10,-10~-9,-9~-8,-8~-5,-5~0"
					[/sling_stone_frame]
					[sling_stone_frame]
						begin=100
						end=101
						image="misc/blank-hex.png"
					[/sling_stone_frame]
					[frame]
						begin=-400
						end=-150
						image="units/human-outlaws/footpad-attack1.png"
						sound="sling-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-150
					end=50
					image="units/human-outlaws/footpad-attack2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="club"
				[/filter_attack]
				[frame]
					begin=-250
					end=-200
					image="units/human-outlaws/footpad.png"
				[/frame]
				[frame]
					begin=-200
					end=-100
					image="units/human-outlaws/footpad-melee-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/footpad-melee-2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/footpad-melee-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/human-outlaws/footpad-melee-3.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/human-outlaws/footpad-melee-4.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-outlaws/footpad.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-outlaws/footpad-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-outlaws/footpad-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-outlaws/footpad.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-outlaws/footpad-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad-idle-3.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/footpad-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad-idle-3.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/footpad-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/footpad.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/footpad.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=5
				description=_"club"
				icon="attacks/club-small.png"
				name="club"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=5
				description=_"sling"
				name="sling"
				number=2
				range="ranged"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Lord"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=32
			description="The more experienced Dwarvish Steelclad fighters wear heavy chain mail and plate armor, for which they are rightly famous."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=56
			id="RBY_Side2"
			image="units/dwarves/steelclad.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Dwarvish Steelclad"
			level=2
			max_attacks=1
			max_experience=52
			max_hitpoints=56
			max_moves=5
			moves=5
			name="SalsaRocoto"
			overlays=""
			profile="portraits/dwarves/transparent/fighter.png"
			race="dwarf"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/dwarves/fighter.png"
			type="Dwarvish Steelclad"
			undead_variation="dwarf"
			underlying_id=4
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=21
			y=4
			zoc=yes
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=40
				mountains=30
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=90
				blade=70
				cold=90
				fire=90
				impact=70
				pierce=70
			[/resistance]
			[portrait]
				image="portraits/dwarves/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=11
				description="battle axe"
				icon="attacks/battleaxe.png"
				name="battle axe"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=14
				description="hammer"
				icon="attacks/hammer-dwarven.png"
				name="hammer"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					female_name="female^quick"
					id="quick"
					male_name="quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Rogue"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=13
			description=_"For as long as anyone can remember, the members of the various ‘guilds’ of rat-catchers that spring up in any larger city have had a curious practice of bleaching their hair with lime till it becomes a pale shade of blue. It is a bold thing to do, as their profession often delves into less-than-legal enterprises. Thieves have many skills, and by necessity are both light on their feet, and good with knives. They happily employ less-than-honorable tactics in combat, seeing little merit in a ‘fair fight’." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy."
			ellipse="misc/ellipse"
			experience=9
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=15
			id="Thief-26"
			image="units/human-outlaws/thief+female.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"female^Thief"
			level=1
			max_attacks=1
			max_experience=20
			max_hitpoints=24
			max_moves=7
			moves=7
			name="Nyravyan"
			overlays=""
			profile="portraits/humans/transparent/thief+female.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/thief+female.png"
			type="Thief"
			undead_variation=""
			underlying_id=26
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=27
			y=18
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					begin=-150
					end=-100
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/thief+female-attack.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/thief+female-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-7.png"
				[/frame]
			[/death]
			[defend]
				hits="miss"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[frame]
					begin=-125
					end=-42
					image="units/human-outlaws/thief+female-defend-1-1.png"
				[/frame]
				[frame]
					begin=-42
					end=41
					image="units/human-outlaws/thief+female-defend-1-2.png"
				[/frame]
				[frame]
					begin=41
					end=125
					image="units/human-outlaws/thief+female-defend-1-1.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/defend]
			[defend]
				hits="miss"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[frame]
					begin=-125
					end=-42
					image="units/human-outlaws/thief+female-defend-2-1.png"
				[/frame]
				[frame]
					begin=-42
					end=41
					image="units/human-outlaws/thief+female-defend-2-2.png"
				[/frame]
				[frame]
					begin=41
					end=125
					image="units/human-outlaws/thief+female-defend-2-1.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/defend]
			[defend]
				hits="miss"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[frame]
					begin=-125
					end=-42
					image="units/human-outlaws/thief+female-defend-3-1.png"
				[/frame]
				[frame]
					begin=-42
					end=41
					image="units/human-outlaws/thief+female-defend-3-2.png"
				[/frame]
				[frame]
					begin=41
					end=125
					image="units/human-outlaws/thief+female-defend-3-1.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/defend]
			[defend]
				hits="kill"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[frame]
					begin=-125
					end=125
					image="units/human-outlaws/thief+female-defend.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/defend]
			[defend]
				hits="hit"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[frame]
					begin=-125
					end=125
					image="units/human-outlaws/thief+female-defend.png"
					sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-4.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/thief+female-idle-5.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-outlaws/thief+female-idle-6.png"
				[/frame]
				[frame]
					duration=500
					image="units/human-outlaws/thief+female-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-12.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-8.png"
				[/frame]
				[frame]
					duration=300
					image="units/human-outlaws/thief+female-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-12.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-8.png"
				[/frame]
				[frame]
					duration=500
					image="units/human-outlaws/thief+female-idle-7.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-outlaws/thief+female-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/thief+female-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/thief+female.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/thief+female.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=3
				range="melee"
				type="blade"
				[specials]
					[damage]
						active_on="offense"
						backstab=yes
#textdomain wesnoth-help
						description=_"Backstab:
When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralyzed)."
						id="backstab"
						multiply=2
						name=_"backstab"
					[/damage]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=9
		allow_player=yes
		color=1
		controller="human"
		countdown_time=300000
		current_player="SalsaRocoto"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=49
		gold_add=no
		hidden=no
		id="RBY_Side1"
		income=0
		name="Amyrlin"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		save_id="RBY_Side1"
		scroll_to_leader=yes
		share_maps=yes
		share_view=no
		shroud=no
		shroud_data=""
		side=2
		start_gold=100
		team_name="south"
		user_team_name="teamname^South"
		village_gold=2
		[ai]
#textdomain wesnoth
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=10
			y=17
		[/village]
		[village]
			x=20
			y=15
		[/village]
		[village]
			x=25
			y=22
		[/village]
		[village]
			x=29
			y=20
		[/village]
		[village]
			x=31
			y=16
		[/village]
		[unit]
			advances_to="Dark Sorcerer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.

In such condition, their only weapon is the craft they have so committed themselves to learning." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			ellipse="misc/ellipse"
			experience=12
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=17
			id="Dark Adept-36"
			image="units/undead-necromancers/adept.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Dark Adept"
			level=1
			max_attacks=1
			max_experience=27
			max_hitpoints=33
			max_moves=5
			moves=0
			name="Cunry"
			overlays=""
			profile="portraits/humans/transparent/dark-adept.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/dark-adept.png"
			type="Dark Adept"
			undead_variation=""
			underlying_id=36
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=15
			y=20
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-50
					end=150
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin=400
					end=520
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin=520
					end=640
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin=640
					end=780
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin=780
					end=900
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-necromancers/adept-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead-necromancers/adept-defend-2.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead-necromancers/adept-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[recruiting_anim]
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-50
					end=0
					halo="halo/undead/dark-magic-6.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
					sound="magic-dark.ogg"
				[/frame]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth-help
				female_name=_"female^quick"
				id="quick"
				male_name=_"quick"
				[effect]
					apply_to="movement"
					increase=1
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^intelligent"
				id="intelligent"
				male_name=_"intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^resilient"
				id="resilient"
				male_name=_"resilient"
				[effect]
					apply_to="hitpoints"
					increase_total=4
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total=1
					times="per level"
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
#textdomain wesnoth-units
				description=_"chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Revenant,Deathblade"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=15
#textdomain wesnoth-units
			description=_"Skeletons are warriors who have been slain in battle and brought back by dark magics. Nearly mindless, and unwavering in their purpose, they fear neither pain, nor death, and their mere presence will often frighten away any who would challenge their master." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit can move unseen in deep water, requiring no air from the surface."
			ellipse="misc/ellipse"
			experience=10
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=20
			id="Skeleton-41"
			image="units/undead-skeletal/skeleton.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Skeleton"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=34
			max_moves=5
			moves=0
			name=""
			overlays=""
			profile="portraits/undead/transparent/skeleton.png"
			race="undead"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/undead/skeleton.png"
			type="Skeleton"
			undead_variation=""
			underlying_id=41
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=28
			y=18
			zoc=yes
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					female_name_inactive=_"female^submerge"
					id="submerge"
					name=_"submerge"
					name_inactive=_"submerge"
					[filter_self]
						[filter_location]
							terrain="Wo*"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="axe"
				[/filter_attack]
				[frame]
					duration=150
					image="units/undead-skeletal/skeleton-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/undead-skeletal/skeleton-attack-2.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/undead-skeletal/skeleton-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-attack-3.png"
				[/frame]
				[frame]
					duration=90
					image="units/undead-skeletal/skeleton-attack-4.png"
				[/frame]
				[frame]
					duration=80
					image="units/undead-skeletal/skeleton-attack-5.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin=400
					end=500
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead-skeletal/skeleton-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead-skeletal/skeleton-defend-2.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead-skeletal/skeleton-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead-skeletal/skeleton-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/undead/transparent/skeleton.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/skeleton.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin=-200
					end=100
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin=400
					end=500
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
			[/recruit_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				uncovered=yes
			[/status]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"axe"
				icon="attacks/axe-undead.png"
				name="axe"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			canrecruit=yes
			cost=28
			description="In life, the abominations known as ‘Deathblades’ were masters of combat, soldiers who were both lithe and deadly. Their new masters, recognizing this, outfit them to match the skills they once had. Though frail, these monsters are much faster than the rest of their kind, both on foot and with their blades." +
				_"

Special Notes:" +
				_" This unit can move unseen in deep water, requiring no air from the surface."
			experience=21
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=17
			id="RBY_Side1"
			image="units/undead-skeletal/deathblade.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Deathblade"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=39
			max_moves=6
			moves=0
			name="SalsaRocoto"
			overlays=""
			profile="portraits/undead/transparent/deathblade.png"
			race="undead"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/undead/deathblade.png"
			type="Deathblade"
			undead_variation=""
			underlying_id=3
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=25
			y=18
			zoc=yes
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/undead/transparent/deathblade.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/deathblade.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[abilities]
				[hides]
					affect_self=yes
					description="Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive="Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name="female^submerge"
					female_name_inactive="female^submerge"
					id="submerge"
					name="submerge"
					name_inactive="submerge"
					[filter_self]
						[filter_location]
							terrain="Wo*"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				uncovered=yes
			[/status]
			[attack]
				damage=8
				description="axe"
				icon="attacks/axe-deathblade.png"
				name="axe"
				number=5
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description="Immune to drain, poison, and plague"
					female_name="female^undead"
					id="undead"
					male_name="undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Revenant,Deathblade"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=15
#textdomain wesnoth-units
			description=_"Skeletons are warriors who have been slain in battle and brought back by dark magics. Nearly mindless, and unwavering in their purpose, they fear neither pain, nor death, and their mere presence will often frighten away any who would challenge their master." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit can move unseen in deep water, requiring no air from the surface."
			ellipse="misc/ellipse"
			experience=4
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=20
			id="Skeleton-38"
			image="units/undead-skeletal/skeleton.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Skeleton"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=34
			max_moves=5
			moves=0
			name=""
			overlays=""
			profile="portraits/undead/transparent/skeleton.png"
			race="undead"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/undead/skeleton.png"
			type="Skeleton"
			undead_variation=""
			underlying_id=38
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=25
			y=19
			zoc=yes
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					female_name_inactive=_"female^submerge"
					id="submerge"
					name=_"submerge"
					name_inactive=_"submerge"
					[filter_self]
						[filter_location]
							terrain="Wo*"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="axe"
				[/filter_attack]
				[frame]
					duration=150
					image="units/undead-skeletal/skeleton-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/undead-skeletal/skeleton-attack-2.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/undead-skeletal/skeleton-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-attack-3.png"
				[/frame]
				[frame]
					duration=90
					image="units/undead-skeletal/skeleton-attack-4.png"
				[/frame]
				[frame]
					duration=80
					image="units/undead-skeletal/skeleton-attack-5.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin=400
					end=500
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead-skeletal/skeleton-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead-skeletal/skeleton-defend-2.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead-skeletal/skeleton-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead-skeletal/skeleton-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/undead/transparent/skeleton.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/skeleton.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin=-200
					end=100
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin=400
					end=500
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
			[/recruit_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				uncovered=yes
			[/status]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"axe"
				icon="attacks/axe-undead.png"
				name="axe"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=16
#textdomain wesnoth-units
			description=_"To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.

In such condition, their only weapon is the craft they have so committed themselves to learning." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			ellipse="misc/ellipse"
			experience=11
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=21
			id="Dark Adept-28"
			image="units/undead-necromancers/adept+female.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"female^Dark Adept"
			level=1
			max_attacks=1
			max_experience=34
			max_hitpoints=31
			max_moves=6
			moves=0
			name="Gwoll"
			overlays=""
			profile="portraits/humans/transparent/dark-adept+female.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/dark-adept+female.png"
			type="Dark Adept"
			undead_variation=""
			underlying_id=28
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=23
			y=18
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-50
					end=150
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin=400
					end=520
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin=520
					end=640
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin=640
					end=780
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin=780
					end=900
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-necromancers/adept+female-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead-necromancers/adept+female-defend-2.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=yes
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=no
				side="right"
				size=400
			[/portrait]
			[recruiting_anim]
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-50
					end=0
					halo="halo/undead/dark-magic-6.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
					sound="magic-dark.ogg"
				[/frame]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth-help
				female_name=_"female^quick"
				id="quick"
				male_name=_"quick"
				[effect]
					apply_to="movement"
					increase=1
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^intelligent"
				id="intelligent"
				male_name=_"intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^resilient"
				id="resilient"
				male_name=_"resilient"
				[effect]
					apply_to="hitpoints"
					increase_total=4
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total=1
					times="per level"
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=10
#textdomain wesnoth-units
				description=_"chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=no
		color="black"
		controller="null"
		countdown_time=300000
		current_player=""
		disallow_observers=yes
		flag=""
		flag_icon=""
		fog=no
		gold=100
		gold_add=no
		hidden=yes
		id=""
		income=0
		name=""
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=yes
		persistent=no
		recall_cost=20
		recruit=""
		save_id=""
		scroll_to_leader=yes
		share_maps=yes
		share_view=no
		shroud=no
		shroud_data=""
		side=3
		start_gold=100
		team_name="statues"
		user_team_name=""
		village_gold=1
		[ai]
#textdomain wesnoth
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[unit]
			advances_to=""
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=27
			description="Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a most fascinating scroll. The scroll was entitled “Ney’yks of the Granite Gaze,” and told of a creature known as the “Chak’kso Ney’yks,” a name which, in an ancient saurian tongue, meant “Eldest Child of Chak’kso.” Chak’kso was believed to have been a powerful demigod of the Under Reaches, described as a ‘great demon of the earth’ in the Elvish Histories. According to these histories, Chak’kso had once sought to transform all life on the planet to stone; so great was his hatred for creatures of flesh. He was ultimately defeated and bound by powerful magics, but in the centuries following his banishment (to a realm far below the surface of the world) a new breed of creature began appearing in the Histories, a breed with the ability to turn any being of flesh into stone. There was a period when these Basilisks (as they came to be known) wreaked havoc on the world of the living, turning thousands to stone. One by one, and at great cost, the Basilisks were defeated. All, it would seem, but one; the Basilisk known as “The Ney’yks,” or “The Eldest Child,” in the modern tongue. Supremely convinced of his ability to locate and bind this powerful creature into his service, Oxsrrsk set out on his journey..."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Saurian Oracle-7"
			image="units/saurians/oracle/oracle.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Saurian Oracle"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Oxsrrsk"
			overlays=""
			profile="portraits/saurians/transparent/augur.png"
			race="lizard"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/saurians/augur.png"
			type="Saurian Oracle"
			undead_variation="saurian"
			underlying_id=7
			unrenamable=yes
			upkeep="full"
			usage="archer"
			variation=""
			x=39
			y=8
			zoc=yes
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[abilities]
				[heals]
					affect_allies=yes
					affect_self=no
#textdomain wesnoth-help
					description=_"Heals +4:
Allows the unit to heal adjacent allied units at the beginning of our turn.

A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					female_name=_"female^heals +4"
					id="healing"
					name=_"heals +4"
					poison="slowed"
					value=4
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[advancement]
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number=3
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=8
				description=_"curse"
				icon="attacks/curse.png"
				name="curse"
				number=3
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=46
			description="Xikkrisx of Syrsszk was a powerful Saurian warrior, sent to this region by the Elders of the Rysssrylosszkk Clan (translation: “The Hunts-Foes-In-Boiling-Rivers Clan”). The Elders were preparing to make war on a human outpost, and were in great need of the powerful magics of Oxsrrsk, a Saurian Mystic who had last been seen heading in the direction of Ruaskkolin Lake. Xikkrisx found the petrified body of Oxsrrsk, along with a carefully bound scroll that had apparently been dropped into a small crevice in the cave floor. He opened the scroll and read a brief passage from the middle of the text: “After he was bound and cast from the Upper World, Chak’kso’s enraged spirit sought release, and was able to exert a corrupting influence on certain regions of the Upper World, channeled through ‘pathways of stone’ that extend from the surface into the depths of the Under Reaches. This rage altered the eggs of great lizards, shaping their bodies and spirits into implements of Chak’kso’s hatred.” Confused, Xikkrisx fixed his attention on the task at hand. Thinking that perhaps the Elders could find some way to restore Oxsrrsk, he began the long and strenuous task of hauling the statue back to the domain of the Rysssrylosszkk Clan. Exhausted, and not having traveled far from the lake, Xikkrisx set the statue down inside of a small cave, and lay down to rest. He was awoken by a bone-chilling roar."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Saurian Flanker-6"
			image="units/saurians/flanker/flanker.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Saurian Flanker"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Xikkrisx"
			overlays=""
			profile="portraits/saurians/transparent/skirmisher.png"
			race="lizard"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/saurians/skirmisher.png"
			type="Saurian Flanker"
			undead_variation="saurian"
			underlying_id=6
			unrenamable=yes
			upkeep="full"
			usage="scout"
			variation=""
			x=40
			y=8
			zoc=yes
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[advancement]
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=4
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=7
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=2
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Sharpshooter"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=41
			description="Slim of Stature, dexterous Hands
— Seven Stones and Eleven
Left his Foes so slim a Chance
— Seven Stones and Eleven
Marksman known as Dragonbane
’mongst the Statues here was slain
— Seven Stones — and the Elven
(inscribed by Gauteamus)"
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Elvish Marksman-8"
			image="units/elves-wood/marksman.png"
			image_icon=""
			language_name=_"Elvish Marksman"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Carion"
			overlays=""
			profile="portraits/elves/transparent/marksman.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/elves/marksman.png"
			type="Elvish Marksman"
			undead_variation=""
			underlying_id=8
			unrenamable=yes
			upkeep="full"
			usage="archer"
			variation=""
			x=2
			y=11
			zoc=yes
			[defense]
				castle=40
				cave=70
				flat=60
				forest=30
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/elves/transparent/marksman.png"
				mirror=yes
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/marksman.png"
				mirror=no
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=6
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=9
				description=_"longbow"
				icon="attacks/bow-elven-magic.png"
				name="longbow"
				number=4
				range="ranged"
				type="pierce"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"Marksman:
When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=46
			description="The tale of this unlucky highwayman is yet to be told.
(inscribed by WinnerB)"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Highwayman-13"
			image="units/human-outlaws/highwayman.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Highwayman"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Daec"
			overlays=""
			profile="portraits/humans/transparent/bandit.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/humans/bandit.png"
			type="Highwayman"
			undead_variation=""
			underlying_id=13
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			x=5
			y=8
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/humans/transparent/bandit.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/bandit.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=11
#textdomain wesnoth-units
				description=_"mace"
				icon="attacks/mace.png"
				name="mace-spiked"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=52
			description="Through waves and rocky channels
blue and white
she pulled and pushed the tides
and taught the fishes how to speak to planets
silver green
with magic
running from her spirit into skins of kelp and shells of snails
a twisting of her tail and hands
she sent her songs to run on pin-tipped legs about the sands
and now
and now the strangest pause
for years and years
she hasn’t moved her eyes

(inscribed by MJQ)"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Mermaid Siren-19"
			image="units/merfolk/siren.png"
			image_icon=""
			language_name=_"Mermaid Siren"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Thelphine"
			overlays=""
			profile="portraits/merfolk/transparent/enchantress.png"
			race="merman"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/merfolk/enchantress.png"
			type="Mermaid Siren"
			undead_variation="swimmer"
			underlying_id=19
			unrenamable=yes
			upkeep="full"
			usage="mixed fighter"
			variation=""
			x=17
			y=11
			zoc=yes
			[defense]
				castle=60
				cave=80
				deep_water=50
				flat=70
				forest=70
				frozen=70
				fungus=80
				hills=70
				reef=30
				sand=70
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=2
				forest=5
				frozen=2
				fungus=3
				hills=5
				reef=2
				sand=2
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=80
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/merfolk/transparent/enchantress.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/merfolk/transparent/enchantress.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=12
#textdomain wesnoth-units
				description=_"naia touch"
				icon="attacks/touch-faerie.png"
				name="naia touch"
				number=1
				range="melee"
				type="impact"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=15
#textdomain wesnoth-units
				description=_"water spray"
				icon="attacks/waterspray.png"
				name="water spray"
				number=3
				range="ranged"
				type="impact"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=48
			description="This brave warrior, known as Rilhon among the Naga, heard tell of a fabulous treasure that had been lost in these watery caves— a spear whose head was said to have been fashioned from the tooth of Chak’kso Ney’yks, an Elder Basilisk slain long ago by the Elvish hero, Eloralduil. According to the legend, the weapon rested somewhere on the bottom of this very lake (Ruaskkolin Lake, named for a well-known Sea Serpent who made it his home). Having prepared himself for battle with the Serpent, Rilhon met with two rather large surprises. The first was the petrified form of Ruaskkolin the Serpent. The second was the very-much-alive Chak’kso Ney’yks, who was, oddly enough, in possession of all of his teeth.
(inscribed by Paterson)"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Naga Myrmidon-18"
			image="units/nagas/myrmidon.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Naga Myrmidon"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Rilhon"
			overlays=""
			profile="portraits/nagas/transparent/myrmidon.png"
			race="naga"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/nagas/myrmidon.png"
			type="Naga Myrmidon"
			undead_variation="swimmer"
			underlying_id=18
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			x=20
			y=12
			zoc=yes
			[defense]
				castle=50
				cave=60
				deep_water=50
				flat=50
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=30
				sand=40
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[movement_costs]
				castle=2
				cave=2
				deep_water=1
				flat=2
				forest=3
				frozen=2
				fungus=2
				hills=3
				mountains=5
				reef=2
				sand=1
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/nagas/transparent/myrmidon.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/nagas/transparent/myrmidon.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
#textdomain wesnoth-units
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=5
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=50
			description="General Talael Ryndoc came to this place to fight a duel with the Grand Marshal Aethec Corryn, but the two men never found one another. "
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Iron Mauler-16"
			image="units/human-loyalists/siegetrooper.png"
			image_icon=""
			language_name=_"Iron Mauler"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Talael Ryndoc"
			overlays=""
			profile="portraits/humans/transparent/iron-mauler.png~RIGHT()"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/humans/transparent/iron-mauler.png~SCALE(205,205)"
			type="Iron Mauler"
			undead_variation=""
			underlying_id=16
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			x=34
			y=11
			zoc=yes
			[defense]
				castle=50
				cave=60
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				reef=80
				sand=80
				shallow_water=90
				swamp_water=90
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=4
				fungus=2
				hills=3
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=50
				cold=110
				fire=110
				impact=90
				pierce=60
			[/resistance]
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/humans/transparent/iron-mauler.png"
				mirror=no
				side="right"
				size=400
			[/portrait]
			[trait]
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=25
#textdomain wesnoth-units
				description=_"mace"
				icon="attacks/mace-spiked.png"
				name="mace"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Ancient Wose"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=31
			description="Bramwythl the Wose was always considered a slow, taciturn fellow, even by other Woses. More than any other Wose, he enjoyed simply standing alone in the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he confided in a fellow that his greatest wish was to be able to bask forever in the sun’s glory.
However, not long after, the local wose community heard of the approach of a horrible monster, powerful enough to easily destroy the few woses that lived in the area. They quickly moved off (quickly for Woses, anyway), but Bramwythl was left behind — in their haste, no one had remembered to find him and tell him of the danger.
He was taken quite unawares by the Basilisk, and turned to stone before he even recognized the beast. His petrified form still stands there today, warmed by the sun’s rays, under an open sky. His greatest wish has been granted.
(inscribed by Elvish Pillager)"
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Elder Wose-15"
			image="units/woses/wose-elder.png"
			image_icon=""
			language_name=_"Elder Wose"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Bramwythl"
			overlays=""
			profile="portraits/woses/transparent/ancient-wose.png"
			race="wose"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/woses/ancient-wose.png"
			type="Elder Wose"
			undead_variation="wose"
			underlying_id=15
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			x=34
			y=6
			zoc=yes
			[defense]
				castle=80
				cave=80
				flat=80
				forest=60
				frozen=80
				fungus=70
				hills=70
				mountains=70
				reef=80
				sand=80
				shallow_water=80
				swamp_water=70
				village=80
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=100
				cold=90
				fire=150
				impact=60
				pierce=40
			[/resistance]
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Ambush:
This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"Ambush:
This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^ambush"
					female_name_inactive=_"female^ambush"
					id="ambush"
					name=_"ambush"
					name_inactive=_"ambush"
					[filter_self]
						[filter_location]
							terrain="*^Fp,*^Fet,*^Ft,*^Fpa,*^Fd*,*^Fm*"
						[/filter_location]
					[/filter_self]
				[/hides]
				[regenerate]
					affect_self=yes
					description=_"Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_"female^regenerates"
					id="regenerates"
					name=_"regenerates"
					poison="cured"
					value=8
				[/regenerate]
			[/abilities]
			[portrait]
				image="portraits/woses/transparent/ancient-wose.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/woses/transparent/ancient-wose.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=19
#textdomain wesnoth-units
				description=_"crush"
				icon="attacks/crush-wose.png"
				name="crush"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=55
			description="It would seem that no one knows the tale of this brave spider.
(inscribed by WinnerA)"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			flying=no
			gender="male"
			generate_name=no
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Spider-12"
			image="units/monsters/spider.png"
			image_icon=""
			language_name=_"Giant Spider"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
			name=""
			overlays=""
			profile="units/monsters/spider.png"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="units/monsters/spider.png"
			type="Giant Spider"
			undead_variation=""
			underlying_id=12
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			x=37
			y=17
			zoc=yes
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=40
				mountains=30
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=18
#textdomain wesnoth-units
				description=_"fangs"
				icon="attacks/fangs-spider.png"
				name="fangs"
				number=2
				range="melee"
				type="blade"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"web"
				name="web"
				number=3
				range="ranged"
				type="impact"
				[specials]
					[slow]
#textdomain wesnoth-help
						description=_"Slow:
This attack slows the target until it ends a turn. Slow halves the damage caused by attacks and the movement cost for a slowed unit is doubled. A unit that is slowed will feature a snail icon in its sidebar information when it is selected."
						id="slow"
						name=_"slows"
					[/slow]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=40
			description="He had lived there for ages upon ages, in the depths of the water, preying upon the various fish and frogs and merfolk that entered his domain. It was his lake, no other’s, and though it was not large, he was its master. Then, the Basilisk came, and looked into the Serpent’s eyes. And the Serpent had not died, but it was no longer alive. Thus the new lord of the lake had arrived.
(inscribed by Turin)"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			flying=no
			gender="male"
			generate_name=no
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Sea Serpent-11"
			image="units/monsters/seaserpent.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Sea Serpent"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
			name=""
			overlays=""
			profile="portraits/monsters/transparent/sea-serpent.png"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/sea-serpent.png"
			type="Sea Serpent"
			undead_variation="swimmer"
			underlying_id=11
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			x=22
			y=12
			zoc=yes
			[defense]
				castle=70
				cave=80
				deep_water=40
				flat=70
				forest=70
				frozen=70
				fungus=80
				hills=70
				reef=50
				sand=70
				shallow_water=50
				swamp_water=60
				village=70
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=4
				forest=5
				frozen=2
				fungus=3
				hills=5
				reef=2
				sand=4
				shallow_water=2
				swamp_water=2
				village=2
			[/movement_costs]
			[resistance]
				arcane=100
				blade=80
				cold=40
				fire=100
				impact=70
				pierce=100
			[/resistance]
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=18
#textdomain wesnoth-units
				description=_"fangs"
				icon="attacks/fangs-snake.png"
				name="fangs"
				number=2
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=41
			description="Blum Duk was renowned among his goblin clan for having tamed one of the Dire Wolves of the mountains, and he had the courage to match. His leadership and skills alone were what kept the area’s goblins alive despite human and elvish menaces. Rumor had it that his wolf had slain fifty men and a hundred Elves.
Thus, when he heard of the awful monster that was inhabiting the area, it was only natural that he ride out alone to face it. All the other goblins expected him to slay the creature easily and drag back its carcass to feast on.
He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk cowered in fright. He tried to wheel his wolf around to run away, but it wouldn’t move. As the creature stalked towards him, he screamed his last words: Good Gog, dog, are yer legs made of stone?!
(inscribed by Elvish Pillager)"
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Direwolf Rider-9"
			image="units/goblins/direwolver.png"
			image_icon=""
			language_name=_"Direwolf Rider"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Blum Duk"
			overlays=""
			profile="portraits/goblins/transparent/direwolver.png"
			race="wolf"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/goblins/direwolver.png"
			type="Direwolf Rider"
			undead_variation="mounted"
			underlying_id=9
			unrenamable=yes
			upkeep="full"
			usage="scout"
			variation=""
			x=8
			y=18
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/goblins/transparent/direwolver.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/goblins/transparent/direwolver.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
#textdomain wesnoth-units
				description=_"fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=4
				description=_"claws"
				icon="attacks/claws-animal.png"
				name="claws"
				number=4
				range="melee"
				type="blade"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=58
			description="A brave hero of Wesnoth’s Golden Age, this great rider and commander of men came to this evil place while on a raid against the orcs. Caught unaware by the foul creatures, many of his fellows were killed, but he fought valiantly, slaying many a foe. But alas! The foul Basilisk turned him to stone even as he slew the last orc. Now all that is left is a stark reminder of his once great bearing and strength.
(inscribed by Fynmiir)"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Grand Knight-14"
			image="units/human-loyalists/grand-knight.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Grand Knight"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Rhunry"
			overlays=""
			profile="portraits/humans/transparent/grand-knight.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/humans/grand-knight.png"
			type="Grand Knight"
			undead_variation="mounted"
			underlying_id=14
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			x=25
			y=14
			zoc=yes
			[defense]
				castle=60
				cave=80
				flat=60
				forest=-70
				frozen=70
				fungus=80
				hills=60
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=4
				flat=1
				forest=3
				frozen=2
				fungus=4
				hills=2
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=80
				cold=100
				fire=100
				impact=70
				pierce=120
			[/resistance]
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/humans/transparent/grand-knight.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/grand-knight.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=12
#textdomain wesnoth-units
				description=_"longsword"
				icon="attacks/greatsword-human.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=17
				description=_"lance"
				name="lance"
				number=2
				range="melee"
				type="pierce"
				[specials]
					[damage]
						active_on="offense"
						apply_to="both"
#textdomain wesnoth-help
						description=_"Charge:
When used offensively, this attack deals double damage to the target. It also causes this unit to take double damage from the target’s counterattack."
						id="charge"
						multiply=2
						name=_"charge"
					[/damage]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Hurricane Drake"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=30
			description="The winds of the dark sky blew so cold,
The moon was high, the night was old,
Brave was the drake that dared forsake
His home to steal the Basilisk’s gold.

On that dark night, the skies so churned,
He disregarded what he had learned,
Foolish but brave, to the Basilisk’s cave,
He flew, and the fire within him burned.

Alas, that fire burns no more,
For the Basilisk, with one mighty roar,
Chilled him to the bone, and he turned to stone,
And so he stays forevermore.

The winds of the sky blow so cold,
The years pass by, the days are old,
Here stands that drake, who dared forsake
His home to steal the Basilisk’s gold.
(inscribed by Flametrooper)"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Sky Drake-5"
			image="units/drakes/sky.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Sky Drake"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Garri"
			overlays=""
			profile="portraits/drakes/transparent/hurricane.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/drakes/hurricane.png"
			type="Sky Drake"
			undead_variation="drake"
			underlying_id=5
			unrenamable=yes
			upkeep="full"
			usage="scout"
			variation=""
			x=27
			y=14
			zoc=yes
			[defense]
				castle=50
				cave=70
				deep_water=50
				flat=50
				forest=50
				frozen=50
				fungus=60
				hills=50
				mountains=50
				reef=50
				sand=50
				shallow_water=50
				swamp_water=50
				unwalkable=50
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=1
				forest=1
				frozen=1
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[portrait]
				image="portraits/drakes/transparent/hurricane.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/hurricane.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=6
				description=_"slam"
				icon="attacks/slam-drake.png"
				name="slam"
				number=3
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=5
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=3
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"Marksman:
When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=100
			description="Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin Lake region in pursuit of the Elvish Hero Terowydlithrol, known among Elves as ‘The Dragonbane’. It was said that Terowydlithrol had killed a Dragon of Fire that threatened an Elvish village, and initiated a ‘counterattack’ in which some 37 Drakes, camping in a nearby ravine and believed to be in allegiance with the Dragon, were slaughtered. Knowing that these Drakes were innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay Terowydlithrol, who had been seen entering the region but a day ago. Burning for vengeance, Rah Ihn Mar began the hunt....."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Armageddon Drake-10"
			image="units/drakes/armageddon.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Armageddon Drake"
			level=4
			max_attacks=1
			max_experience=140
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Rah Ihn Mar"
			overlays=""
			profile="portraits/drakes/transparent/inferno.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/drakes/inferno.png"
			type="Armageddon Drake"
			undead_variation="drake"
			underlying_id=10
			unrenamable=yes
			upkeep="full"
			usage="archer"
			variation=""
			x=8
			y=13
			zoc=yes
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=0
				impact=80
				pierce=110
			[/resistance]
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/drakes/transparent/inferno.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/inferno.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=15
#textdomain wesnoth-units
				description=_"battle claws"
				icon="attacks/claws-drake.png"
				name="battle claws"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=12
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=6
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=66
			description="The last words spoken by Grand Marshal Aethec Corryn: “Talael Ryndoc! I am through searching for you! I shall make my way back to Haldric’s Hall, and inform the court that you were too much of a coward to attend our duel! Your disgrace shall be more agonizing than the death I’d have given you!”

Perhaps he should not have shouted quite so loudly.... "
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Grand Marshal-17"
			image="units/human-loyalists/marshal.png"
			image_icon=""
			language_name=_"Grand Marshal"
			level=4
			max_attacks=1
			max_experience=140
			max_hitpoints=1
			max_moves=0
			moves=0
			name="Aethec Corryn"
			overlays=""
			profile="portraits/humans/transparent/marshal.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/humans/marshal.png"
			type="Grand Marshal"
			undead_variation=""
			underlying_id=17
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			x=15
			y=11
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=80
				cold=100
				fire=100
				impact=80
				pierce=80
			[/resistance]
			[abilities]
				[leadership]
					affect_self=no
					cumulative=no
#textdomain wesnoth-help
					description=_"Leadership:
This unit can lead our own units that are next to it, making them fight better.

Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
					female_name=_"female^leadership"
					id="leadership"
					name=_"leadership"
					value=100
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=0
						[/filter]
					[/affect_adjacent]
				[/leadership]
				[leadership]
					affect_self=no
					cumulative=no
					id="leadership"
					value=75
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=1
						[/filter]
					[/affect_adjacent]
				[/leadership]
				[leadership]
					affect_self=no
					cumulative=no
					id="leadership"
					value=50
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=2
						[/filter]
					[/affect_adjacent]
				[/leadership]
				[leadership]
					affect_self=no
					cumulative=no
					id="leadership"
					value=25
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=3
						[/filter]
					[/affect_adjacent]
				[/leadership]
			[/abilities]
			[advancement]
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/humans/transparent/marshal.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/marshal.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=10
#textdomain wesnoth-units
				description=_"longsword"
				icon="attacks/greatsword-human.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=8
				description=_"crossbow"
				icon="attacks/crossbow-human.png"
				name="crossbow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		lawful_bonus=0
		mask=""
		name="Dawn"
		red=-20
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name="Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name="Afternoon"
		red=0
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name="Dusk"
		red=0
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name="First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name="Second Watch"
		red=-45
	[/time]
	[objectives]
		side=0
		[objective]
			condition="win"
			description="Defeat enemy leader"
		[/objective]
	[/objectives]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[variables]
		continue=no
		damage_inflicted=7
		drakes_are_picked=no
		drakes_are_proposed=no
		knalgans_are_picked=yes
		knalgans_are_proposed=yes
		loyalists_are_picked=no
		loyalists_are_proposed=no
		next_scenario="RBY Caves Of The Basilisk 21"
		northeners_are_picked=no
		northeners_are_proposed=no
		proposals=1
		proposed_faction="K"
		random=1
		rby_set_message=yes
		rebels_are_picked=no
		rebels_are_proposed=no
		side_number=1
		turn_number=11
		undead_are_picked=yes
		undead_are_proposed=no
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
			val="Classic"
		[/rby_set_info]
		[rby_set_info]
			val="Caves Of The Basilisk, Den Of Onis, Fallenstar Lake, Hamlets, Sablestone Delta, Silverhead Crossing, Sullas Ruins, The Freelands, Weldyn Channel"
		[/rby_set_info]
		[leaders]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=80
			description="Little is known about Yetis, ape-like creatures said to live in remote and snow-covered mountains. Few profess to have seen one, and their existence is doubted by many."
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb=""
			flying=no
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=142
			id="RBY_Side1"
			image="units/monsters/yeti.png"
			language_name="Yeti"
			level=4
			max_attacks=1
			max_experience=140
			max_hitpoints=142
			max_moves=5
			moves=5
			name="Amyrlin"
			overlays=""
			profile="units/monsters/yeti.png"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="units/monsters/yeti.png"
			type="Yeti"
			undead_variation="troll"
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=25
			y=18
			zoc=yes
			[defense]
				castle=60
				cave=60
				flat=70
				forest=60
				frozen=40
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=1
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=80
				cold=50
				fire=80
				impact=90
				pierce=80
			[/resistance]
			[advancement]
				description="Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=32
				description="fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/leaders]
		[leaders]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=80
			description="Little is known about Yetis, ape-like creatures said to live in remote and snow-covered mountains. Few profess to have seen one, and their existence is doubted by many."
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb=""
			flying=no
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=142
			id="RBY_Side2"
			image="units/monsters/yeti.png"
			language_name="Yeti"
			level=4
			max_attacks=1
			max_experience=140
			max_hitpoints=142
			max_moves=5
			moves=5
			name="SalsaRocoto"
			overlays=""
			profile="units/monsters/yeti.png"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="units/monsters/yeti.png"
			type="Yeti"
			undead_variation="troll"
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=24
			y=18
			zoc=yes
			[defense]
				castle=60
				cave=60
				flat=70
				forest=60
				frozen=40
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=1
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=80
				cold=50
				fire=80
				impact=90
				pierce=80
			[/resistance]
			[advancement]
				description="Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=32
				description="fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/leaders]
		[random_leaders]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=80
			description="Little is known about Yetis, ape-like creatures said to live in remote and snow-covered mountains. Few profess to have seen one, and their existence is doubted by many."
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb=""
			flying=no
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=142
			id="RBY_Side1"
			image="units/monsters/yeti.png"
			language_name="Yeti"
			level=4
			max_attacks=1
			max_experience=140
			max_hitpoints=142
			max_moves=5
			moves=5
			name="Amyrlin"
			overlays=""
			profile="units/monsters/yeti.png"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="units/monsters/yeti.png"
			type="Yeti"
			undead_variation="troll"
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=25
			y=18
			zoc=yes
			[defense]
				castle=60
				cave=60
				flat=70
				forest=60
				frozen=40
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=1
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=80
				cold=50
				fire=80
				impact=90
				pierce=80
			[/resistance]
			[advancement]
				description="Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=32
				description="fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/random_leaders]
		[random_leaders]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=80
			description="Little is known about Yetis, ape-like creatures said to live in remote and snow-covered mountains. Few profess to have seen one, and their existence is doubted by many."
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb=""
			flying=no
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=142
			id="RBY_Side2"
			image="units/monsters/yeti.png"
			language_name="Yeti"
			level=4
			max_attacks=1
			max_experience=140
			max_hitpoints=142
			max_moves=5
			moves=5
			name="SalsaRocoto"
			overlays=""
			profile="units/monsters/yeti.png"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="units/monsters/yeti.png"
			type="Yeti"
			undead_variation="troll"
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=24
			y=18
			zoc=yes
			[defense]
				castle=60
				cave=60
				flat=70
				forest=60
				frozen=40
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=1
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=80
				cold=50
				fire=80
				impact=90
				pierce=80
			[/resistance]
			[advancement]
				description="Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=32
				description="fist"
				icon="attacks/fist-yeti.png"
				name="fist"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/random_leaders]
		[current_side]
			color=2
			colour=2
			controller="network"
			fog=yes
			gold=100
			hidden=no
			income=2
			name="SalsaRocoto"
			recruit=""
			shroud=no
			side=1
			team_name="red"
			user_team_name="teamname^Red"
			village_gold=2
		[/current_side]
	[/variables]
[/snapshot]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="RBY Classic 17"
	[/scenario]
	[scenario]
		scenario="2p - Caves Of The Basilisk"
		[team]
			[recruits]
				Dark Adept=3
				Ghost=1
				Ghoul=2
				Skeleton=3
				Skeleton Archer=1
				Vampire Bat=1
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Dark Adept=1
				Ghost=1
				Ghoul=2
				Skeleton=1
				Skeleton Archer=1
				Vampire Bat=1
			[/deaths]
			[killed]
				Dwarvish Ulfserker=2
				Footpad=3
				Thief=2
			[/killed]
			[attacks]
				[sequence]
					s00000=1
					s001=1
					s01=1
					s01000=1
					s1=1
					_num=30
				[/sequence]
				[sequence]
					s000=1
					s001=1
					s010=1
					s100=3
					s110=1
					_num=40
				[/sequence]
				[sequence]
					s01=1
					s1=1
					s10=2
					s1010101101=1
					s11=2
					s111=1
					s11111=1
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=22
					_num=0
				[/sequence]
				[sequence]
					s10010=1
					s11=1
					_num=30
				[/sequence]
				[sequence]
					s00=2
					s01=2
					s1=1
					_num=40
				[/sequence]
				[sequence]
					s100110111=1
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=172
			recall_cost=0
			damage_inflicted=246
			damage_taken=301
			expected_damage_inflicted=248035
			expected_damage_taken=302716
			turn_damage_inflicted=30
			turn_damage_taken=44
			turn_expected_damage_inflicted=34212
			turn_expected_damage_taken=48005
			save_id="RBY_Side1"
		[/team]
		[team]
			[recruits]
				Dwarvish Ulfserker=3
				Footpad=10
				Thief=3
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Dwarvish Ulfserker=2
				Footpad=3
				Thief=2
			[/deaths]
			[killed]
				Dark Adept=1
				Ghost=1
				Ghoul=2
				Skeleton=1
				Skeleton Archer=1
				Vampire Bat=1
			[/killed]
			[attacks]
				[sequence]
					s00=1
					s01=2
					s1=1
					_num=40
				[/sequence]
				[sequence]
					s00=2
					s01=3
					s010=1
					s1=1
					s11=2
					s111=2
					_num=50
				[/sequence]
				[sequence]
					s00=3
					s01=2
					s010=1
					s1=1
					s10=3
					s100=1
					s101100000101=1
					s11=3
					_num=60
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=2
					_num=0
				[/sequence]
				[sequence]
					s=1
					s00=1
					_num=40
				[/sequence]
				[sequence]
					s0=1
					s01=1
					s01111=1
					s11=1
					_num=50
				[/sequence]
				[sequence]
					s=1
					s00=2
					s001111110110=1
					s01=2
					s011=1
					s1=1
					s10=1
					s100=1
					s11=3
					_num=60
				[/sequence]
			[/defends]
			recruit_cost=236
			recall_cost=0
			damage_inflicted=301
			damage_taken=246
			expected_damage_inflicted=302716
			expected_damage_taken=248035
			turn_damage_inflicted=25
			turn_damage_taken=0
			turn_expected_damage_inflicted=26640
			turn_expected_damage_taken=0
			save_id="RBY_Side2"
		[/team]
	[/scenario]
[/statistics]
