version="1.10.5"
next_underlying_unit_id=30
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion="running"
difficulty="NORMAL"
end_text=""
end_text_duration=0
history=""
label="2p - Weldyn Channel"
next_scenario=""
parent="2p - Weldyn Channel-Auto-Save11.gz"
scenario="RBY Weldyn Channel 12"
version="1.10.5"
[multiplayer]
	experience_modifier=70
	hash="z+APeaS50auAhXB<lCkbb9+7hO4QV+TVKpRe75-9Wwj9zAHxHDVL.0EQcpZicf4qQRrGHuHw4CvEtsy8KhsQ6sD0+wc2BHCCO6L7dG,hp<ZAJ1zpEgO0tI2IuJNykinj"
	mp_countdown=no
	mp_countdown_action_bonus=13
	mp_countdown_init_time=270
	mp_countdown_reservoir_time=330
	mp_countdown_turn_bonus=60
	mp_era="era_default"
	mp_fog=yes
	mp_scenario="RBY Classic 20"
	mp_shroud=no
	mp_use_map_settings=yes
	mp_village_gold=2
	observer=yes
	savegame=no
	scenario="Ladder game"
	shuffle_sides=yes
[/multiplayer]
random_seed=29580
random_calls=0
[replay]
	[command]
		[start]
		[/start]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="testing_ai_default"
			ai_id2="testing_ai_default"
			faction1="bartvernietiger"
			faction2="Lets_go"
			version="1.10.5"
			[turn_info]
				event="TURN_START"
				gold=100
				side=1
				turn=1
				units=1
				units_cost=33
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=100
				side=2
				turn=1
				units=1
				units_cost=26
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=40
				side=1
				turn=2
				units=5
				units_cost=94
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=8
				side=2
				turn=2
				units=7
				units_cost=118
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=9
				side=1
				turn=3
				units=8
				units_cost=132
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=10
				side=2
				turn=3
				units=7
				units_cost=118
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=25
				side=1
				turn=4
				units=8
				units_cost=132
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=2
				turn=4
				units=9
				units_cost=144
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=8
				side=1
				turn=5
				units=10
				units_cost=157
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=2
				turn=5
				units=10
				units_cost=157
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=16
				side=1
				turn=6
				units=10
				units_cost=157
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=5
				side=2
				turn=6
				units=9
				units_cost=140
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=30
				side=1
				turn=7
				units=10
				units_cost=157
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=3
				side=2
				turn=7
				units=10
				units_cost=157
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=13
				side=1
				turn=8
				units=12
				units_cost=186
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=2
				turn=8
				units=10
				units_cost=160
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=14
				side=1
				turn=9
				units=13
				units_cost=213
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=11
				side=2
				turn=9
				units=8
				units_cost=134
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=25
				side=1
				turn=10
				units=12
				units_cost=201
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=7
				side=2
				turn=10
				units=8
				units_cost=134
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=10
				side=1
				turn=11
				units=14
				units_cost=225
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=9
				side=2
				turn=11
				units=6
				units_cost=100
				villages=6
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="bosco has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="12345 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Lets_go advances to the next scenario"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jogador has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Lewaro_PL has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="7ups has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=6
			x=13
			y=4
			[from]
				x=15
				y=3
			[/from]
		[/recruit]
		[random]
			value=8420
		[/random]
		[random]
			value=8515
		[/random]
		[random]
			value=25576
		[/random]
		[random]
			value=13117
		[/random]
		[random]
			value=22267
		[/random]
		[random]
			value=10951
		[/random]
		[random]
			value=715
		[/random]
		[random]
			value=11995
		[/random]
		[random]
			value=20385
		[/random]
		[random]
			value=12314
		[/random]
		[random]
			value=6421
		[/random]
		[random]
			value=23205
		[/random]
		[random]
			value=14227
		[/random]
		[random]
			value=31945
			[results]
				checksum="2.6+d3f1zi1I0N3j5,S2h35h2miAIJPramNFwAIIP4rOrErvENCNKHIJ5oEGHHqORKuxRKPEsMMUABu2yzENLGEsDQOBsNsMFTxG6oxLRQT+dr4myJSQrBAm432pLoIR"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Lets_go"
			message="hf gl!"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=14
			y=3
			[from]
				x=15
				y=3
			[/from]
		[/recruit]
		[random]
			value=19311
		[/random]
		[random]
			value=12249
		[/random]
		[random]
			value=2040
		[/random]
		[random]
			value=27735
		[/random]
		[random]
			value=19914
		[/random]
		[random]
			value=21551
		[/random]
		[random]
			value=16975
		[/random]
		[random]
			value=21943
		[/random]
		[random]
			value=28462
		[/random]
		[random]
			value=18355
		[/random]
		[random]
			value=32539
		[/random]
		[random]
			value=12935
		[/random]
		[random]
			value=5699
		[/random]
		[random]
			value=5220
			[results]
				checksum="PrFrxy1F.Ut.DUwQyb04674NcEip9eeg-at60g.Rck7>a5.l+OMo1kZ.Zp35--l3bl>839h6UZ,33Zej+f+lgnd7i3m1QIYk6kfg5hH18.p>5ch-6mm0Kjyckkjmnph8"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Lets_go"
			message=" i maybe be dc sometimes0 but i will be back soon"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="bartvernietiger"
			message="haha me too:p"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="bartvernietiger"
			message="you too;)"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Lets_go"
			message="k"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=15
			y=4
			[from]
				x=15
				y=3
			[/from]
		[/recruit]
		[random]
			value=15179
		[/random]
		[random]
			value=32270
		[/random]
		[random]
			value=31388
		[/random]
		[random]
			value=23439
		[/random]
		[random]
			value=4203
		[/random]
		[random]
			value=2036
		[/random]
		[random]
			value=9927
		[/random]
		[random]
			value=23784
		[/random]
		[random]
			value=17293
		[/random]
		[random]
			value=14020
		[/random]
		[random]
			value=3861
		[/random]
		[random]
			value=21357
		[/random]
		[random]
			value=22261
		[/random]
		[random]
			value=30242
		[/random]
		[random]
			value=18729
			[results]
				checksum="<eb<ghgaSeKPzPRJcrDrIqGqBR3G,S9oFQVmyFpzyiRQNRGrKQIIMKHwCGszOqoJ-GyHtDMttGmxArTSKxP<D-LRHwnohS6DEAAHGEGqGu-dPVeMFRKsPNgvGutGLG9P"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=3
			x=17
			y=4
			[from]
				x=15
				y=3
			[/from]
		[/recruit]
		[random]
			value=17403
		[/random]
		[random]
			value=2696
		[/random]
		[random]
			value=19659
		[/random]
		[random]
			value=12355
		[/random]
		[random]
			value=6573
		[/random]
		[random]
			value=30450
		[/random]
		[random]
			value=22097
		[/random]
		[random]
			value=586
		[/random]
		[random]
			value=11256
		[/random]
		[random]
			value=12184
		[/random]
		[random]
			value=7316
		[/random]
		[random]
			value=16795
		[/random]
		[random]
			value=2695
		[/random]
		[random]
			value=5956
			[results]
				checksum="KOU0E,y9HYa6d5u0Gk5bn9Po.CypF5D8j5EJHqafOEUgi34PBAeZ,v--sblpzr.IZhcgM2>G8Bb<wk5w4.hKbwPKp1znG7JuY0ECa8M01Fvi0d3JbNYk+c1e+9Wb2Pc5"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Saladin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,14,13,13,13"
			y="3,3,4,5,6"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=6
			x=16
			y=19
			[from]
				x=15
				y=20
			[/from]
		[/recruit]
		[random]
			value=14134
		[/random]
		[random]
			value=15752
		[/random]
		[random]
			value=12112
		[/random]
		[random]
			value=11781
		[/random]
		[random]
			value=10516
		[/random]
		[random]
			value=22348
		[/random]
		[random]
			value=628
		[/random]
		[random]
			value=8633
		[/random]
		[random]
			value=13373
		[/random]
		[random]
			value=7660
		[/random]
		[random]
			value=23643
		[/random]
		[random]
			value=10929
		[/random]
		[random]
			value=15165
		[/random]
		[random]
			value=4395
			[results]
				checksum="2.6+d3f1zi1I0N3j5,S2h35h2miAIJPrarNFwAIIP4rOrErvENCNGHIJ5oEGHHqORKuxRKPEsMMUABu2yzENLGEsDQOBsRsMFTxG6oxLRQT+dr4myJSQrBAm432pLoIR"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MattDakka has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="tpm has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=6
			x=14
			y=19
			[from]
				x=15
				y=20
			[/from]
		[/recruit]
		[random]
			value=3819
		[/random]
		[random]
			value=18904
		[/random]
		[random]
			value=29748
		[/random]
		[random]
			value=26638
		[/random]
		[random]
			value=18935
		[/random]
		[random]
			value=20986
		[/random]
		[random]
			value=27765
		[/random]
		[random]
			value=8778
		[/random]
		[random]
			value=28216
		[/random]
		[random]
			value=1295
		[/random]
		[random]
			value=10721
		[/random]
		[random]
			value=17518
		[/random]
		[random]
			value=5132
		[/random]
		[random]
			value=14919
			[results]
				checksum="2.6+d3f1zi1I0N3j5,S2h35h2miAIJPrarNFvuIIP4rOrErvENCNIHIJ5oEGHHrORKuxRKPEsMMUABu2yzENLGEsDQOBsPsMFTxG6oxLRQT+dr4myJSQrBAm432pLoIR"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Aztec has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mastrius has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=2
			x=13
			y=19
			[from]
				x=15
				y=20
			[/from]
		[/recruit]
		[random]
			value=1538
		[/random]
		[random]
			value=10960
		[/random]
		[random]
			value=16880
		[/random]
		[random]
			value=22745
		[/random]
		[random]
			value=7911
		[/random]
		[random]
			value=7993
		[/random]
		[random]
			value=3775
		[/random]
		[random]
			value=13196
		[/random]
		[random]
			value=31170
		[/random]
		[random]
			value=7504
		[/random]
		[random]
			value=11176
		[/random]
		[random]
			value=4354
		[/random]
		[random]
			value=13122
		[/random]
		[random]
			value=29127
			[results]
				checksum="7bI8i9+,WzvZNM4owwiDxNmQvrQVEz.xumKSnxOsmmpQR4yxQVrPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFQpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPML"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=5
			x=17
			y=19
			[from]
				x=15
				y=20
			[/from]
		[/recruit]
		[random]
			value=4592
		[/random]
		[random]
			value=27847
		[/random]
		[random]
			value=22961
		[/random]
		[random]
			value=8263
		[/random]
		[random]
			value=20589
		[/random]
		[random]
			value=15645
		[/random]
		[random]
			value=19661
		[/random]
		[random]
			value=15388
		[/random]
		[random]
			value=13502
		[/random]
		[random]
			value=18821
		[/random]
		[random]
			value=16232
		[/random]
		[random]
			value=8096
		[/random]
		[random]
			value=19531
		[/random]
		[random]
			value=24078
			[results]
				checksum="PrFrxy1F.Ut.DUwQyb04674NcEip9eeg-at60g.Rck7>a+.l+OMo1kZ.Zp35--l3bl>839h6UZ,33Zej+f+lgni7i3m1QIYk6kfg5hH18.p>5ch-6mm0Kjyckkjmnph8"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="tpmc has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=15
			y=19
			[from]
				x=15
				y=20
			[/from]
		[/recruit]
		[random]
			value=14015
		[/random]
		[random]
			value=11881
		[/random]
		[random]
			value=30976
		[/random]
		[random]
			value=26461
		[/random]
		[random]
			value=9114
		[/random]
		[random]
			value=3634
		[/random]
		[random]
			value=5576
		[/random]
		[random]
			value=17280
		[/random]
		[random]
			value=28967
		[/random]
		[random]
			value=650
		[/random]
		[random]
			value=26315
		[/random]
		[random]
			value=21362
		[/random]
		[random]
			value=9623
		[/random]
		[random]
			value=22334
		[/random]
		[random]
			value=20840
			[results]
				checksum="<eb<ghgaSeKPzPRJcrDrIqGqBR3G,S9oFQVmywpzyiRQNRGwKQIIMKHwCGszOqoJ-GyHtDMttGmxArKSKxP<D-LRHwnohS6DEAAHGEGqGu-dPVeMFRKsPNgvGutGLG9P"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="totodu76 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=6
			x=15
			y=21
			[from]
				x=15
				y=20
			[/from]
		[/recruit]
		[random]
			value=6509
		[/random]
		[random]
			value=28790
		[/random]
		[random]
			value=1415
		[/random]
		[random]
			value=6129
		[/random]
		[random]
			value=28659
		[/random]
		[random]
			value=17099
		[/random]
		[random]
			value=32756
		[/random]
		[random]
			value=5417
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		[random]
			value=9627
		[/random]
		[random]
			value=19699
		[/random]
		[random]
			value=20757
		[/random]
		[random]
			value=13182
		[/random]
		[random]
			value=2460
		[/random]
		[random]
			value=32318
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				checksum="2.6+d3f1zi1I0N3j5,S2h35h2miAIJPrarNFvuIIP4rOrErvENCNIHIJ5oEGHHrORKuxRKPEsMMUABu2yzENLGEsDQOBsPsMFTxG6oxLRQT+dr4myJSQrBAm432pLoIR"
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		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,16,17,17,17"
			y="20,19,19,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20,21,22"
			y="4,4,5,5,5,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,17,18,18,19"
			y="4,4,5,5,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,12,11,10"
			y="3,4,4,5,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11,10,9,8,7"
			y="4,3,3,2,2,2,2"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,13,14,15"
			y="6,5,4,3,3"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=13
			y=4
			[from]
				x=15
				y=3
			[/from]
		[/recruit]
		[random]
			value=3328
		[/random]
		[random]
			value=26516
		[/random]
		[random]
			value=10967
		[/random]
		[random]
			value=21386
		[/random]
		[random]
			value=1416
		[/random]
		[random]
			value=13279
		[/random]
		[random]
			value=21394
		[/random]
		[random]
			value=2813
		[/random]
		[random]
			value=13670
		[/random]
		[random]
			value=9342
		[/random]
		[random]
			value=25005
		[/random]
		[random]
			value=23060
		[/random]
		[random]
			value=19855
		[/random]
		[random]
			value=25243
			[results]
				checksum="h2daDUFRcz>6oKOEuR2nopGHBz.xumKSnxOstqpQC4CRKzxQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqyUpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=17
			y=4
			[from]
				x=15
				y=3
			[/from]
		[/recruit]
		[random]
			value=17216
		[/random]
		[random]
			value=10969
		[/random]
		[random]
			value=15608
		[/random]
		[random]
			value=12301
		[/random]
		[random]
			value=17448
		[/random]
		[random]
			value=23383
		[/random]
		[random]
			value=29835
		[/random]
		[random]
			value=8618
		[/random]
		[random]
			value=2143
		[/random]
		[random]
			value=24257
		[/random]
		[random]
			value=28392
		[/random]
		[random]
			value=12879
		[/random]
		[random]
			value=20502
		[/random]
		[random]
			value=17762
			[results]
				checksum="h2daDUFRcz>6oKOEuR2nopTHBz.xumKSnxOsmvpQC4CRKzxQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFJpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=14
			y=3
			[from]
				x=15
				y=3
			[/from]
		[/recruit]
		[random]
			value=30684
		[/random]
		[random]
			value=31408
		[/random]
		[random]
			value=24983
		[/random]
		[random]
			value=22344
		[/random]
		[random]
			value=28578
		[/random]
		[random]
			value=6624
		[/random]
		[random]
			value=13533
		[/random]
		[random]
			value=11696
		[/random]
		[random]
			value=1500
		[/random]
		[random]
			value=6816
		[/random]
		[random]
			value=15600
		[/random]
		[random]
			value=30512
		[/random]
		[random]
			value=10319
		[/random]
		[random]
			value=24935
			[results]
				checksum="7bI8i9+,WzvZNM6owwiDxNmQvrQVEz.xumKSnxOsmppQR4yxQVrQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFPpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPML"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Rus_noob2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,12,11,10,9,8"
			y="19,18,18,17,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,14,13,12,12,11"
			y="19,18,18,17,16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,13,12,11,10,9,8,7,6"
			y="19,19,18,18,17,17,16,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,17,18,19,20,21,22,23,24"
			y="19,19,18,18,17,17,16,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16,17,18,19,20,21"
			y="21,20,20,19,20,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,17,17,16,15"
			y="17,18,19,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,23,24,24"
			y="5,4,4,3,2"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,21,22,23,24"
			y="7,7,8,8,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9,8,7,6"
			y="5,6,6,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7,7,7,7,7"
			y="2,3,4,5,6,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MattDakka has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="LoonyMel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="bartvernietiger"
			message="mirror.."
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Lerten has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="bartvernietiger"
			message="remake?"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Lets_go"
			message="yup"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gong has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="bartvernietiger"
			message="you join me?"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Lets_go"
			message=" why ?-)"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Baldi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="bartvernietiger"
			message=":p"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Lets_go"
			message=" lets play i think-)"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="bartvernietiger"
			message="no bro..."
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Lets_go"
			message=" why dont u want?"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="bartvernietiger"
			message="in a mirror, both teams don't have any weaknesses against eachother"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Lets_go"
			message=" thats inetrestinh"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="bartvernietiger"
			message="so what happens is that the gamewill be a 45 turn boring game"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Lets_go"
			message=" interesting *"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,18,19,20,21,22"
			y="4,4,5,4,5,5"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="bartvernietiger"
			message="it isn't:p"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="ellyk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Lets_go"
			message=" i ll kill u fat-)"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,12,11,10,9,8"
			y="4,4,5,5,6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Kjomat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,13,13,12"
			y="3,4,5,6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Lets_go"
			message="fast*"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="bartvernietiger"
			message="hehe ok:p"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Lets_go"
			message=" i promise -)"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="bartvernietiger"
			message="let's see then'"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,12"
			y="16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,13,14,15,16,17,17"
			y="14,15,14,14,13,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,17,17,18,18"
			y="19,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=13
			y=19
			[from]
				x=15
				y=20
			[/from]
		[/recruit]
		[random]
			value=30957
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		[random]
			value=7175
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		[random]
			value=13594
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		[random]
			value=25158
		[/random]
		[random]
			value=13589
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		[random]
			value=22844
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		[random]
			value=7476
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		[random]
			value=30739
		[/random]
		[random]
			value=8112
		[/random]
		[random]
			value=26999
		[/random]
		[random]
			value=14794
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		[random]
			value=24304
		[/random]
		[random]
			value=20754
		[/random]
		[random]
			value=32046
			[results]
				checksum="h2daDUFRczckCzIDyqaRrVpzPDkMxEDGxDJztRyHEivpzBHPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqyRpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
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		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,7,8,9,10,11,12,13,14,15"
			y="15,16,16,17,17,18,18,19,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21,21,21,21,21,21,21"
			y="20,19,18,17,16,15,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=2
			x=17
			y=19
			[from]
				x=15
				y=20
			[/from]
		[/recruit]
		[random]
			value=19727
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		[random]
			value=29963
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		[random]
			value=28719
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		[random]
			value=23789
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		[random]
			value=6098
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		[random]
			value=17360
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		[random]
			value=24005
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		[random]
			value=13078
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		[random]
			value=1675
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		[random]
			value=22018
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		[random]
			value=26185
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		[random]
			value=13657
		[/random]
		[random]
			value=9000
		[/random]
		[random]
			value=21406
			[results]
				checksum="7bI8i9+,WzvZNM4owwiDxNmQvrQVEz.xumKSnxOsmtpQR4yxQVrQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFTpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPML"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Aztec has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,14,13,12,11,10"
			y="20,19,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,7,7,6"
			y="17,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="franke has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7,7,7"
			y="7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="7,8,9"
			y="10,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,12,11,10,10,10"
			y="6,7,8,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,8,8,9,9"
			y="6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="6,6,6,6"
			y="7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23"
			y="7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22"
			y="8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21,20,19"
			y="8,8,7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Aztec has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gisela has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23,23,24"
			y="5,6,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=17
			y=4
			[from]
				x=15
				y=3
			[/from]
		[/recruit]
		[random]
			value=27395
		[/random]
		[random]
			value=21159
		[/random]
		[random]
			value=8545
		[/random]
		[random]
			value=28469
		[/random]
		[random]
			value=18252
		[/random]
		[random]
			value=27877
		[/random]
		[random]
			value=8788
		[/random]
		[random]
			value=1304
		[/random]
		[random]
			value=15269
		[/random]
		[random]
			value=19737
		[/random]
		[random]
			value=13632
		[/random]
		[random]
			value=29819
		[/random]
		[random]
			value=27623
		[/random]
		[random]
			value=31742
			[results]
				checksum="PrFrxy1F.Ut.DUwQyb04674NcEip9eeg-at60g.Rck7>a5.l+OMo1kZ.Zp35--l3bl>839h6UZ,33Zej+f+lgnd7i3m1QIYk6kfg5hH18.p>5ch-6mm0Kjyckkjmnph8"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=16
			y=3
			[from]
				x=15
				y=3
			[/from]
		[/recruit]
		[random]
			value=21202
		[/random]
		[random]
			value=10290
		[/random]
		[random]
			value=14338
		[/random]
		[random]
			value=29125
		[/random]
		[random]
			value=6087
		[/random]
		[random]
			value=12869
		[/random]
		[random]
			value=17372
		[/random]
		[random]
			value=30401
		[/random]
		[random]
			value=22054
		[/random]
		[random]
			value=27264
		[/random]
		[random]
			value=8431
		[/random]
		[random]
			value=25301
		[/random]
		[random]
			value=32320
		[/random]
		[random]
			value=27063
			[results]
				checksum="h2daDUFRcz>6oKOEuR2nopTHBz.xumKSnxOsmvpQC4CRKzxQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFJpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="pouff has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,24,24,25"
			y="2,3,4,5,6,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Erni has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Lint has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,13,12,11,11"
			y="19,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,17,17"
			y="12,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,17,17,17,18,19"
			y="10,9,8,7,6,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24,23,22,22,22,22,22,22"
			y="12,11,11,10,9,8,7,6,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21,21,21,21,21,21"
			y="13,12,11,10,9,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ert has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Bootlord has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,19,20,20,20"
			y="15,15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,11,12,13,14,15"
			y="17,18,18,19,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,17,17,18,18,19"
			y="19,18,17,16,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,14,13,12,11,10,9,8"
			y="19,19,19,18,18,17,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="LiamNeeson has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=5
			x=13
			y=19
			[from]
				x=15
				y=20
			[/from]
		[/recruit]
		[random]
			value=9875
		[/random]
		[random]
			value=27121
		[/random]
		[random]
			value=22421
		[/random]
		[random]
			value=32623
		[/random]
		[random]
			value=3912
		[/random]
		[random]
			value=1188
		[/random]
		[random]
			value=19726
		[/random]
		[random]
			value=29296
		[/random]
		[random]
			value=13067
		[/random]
		[random]
			value=6008
		[/random]
		[random]
			value=29732
		[/random]
		[random]
			value=12518
		[/random]
		[random]
			value=19299
		[/random]
		[random]
			value=4917
			[results]
				checksum="PrFrxy1F.Ut.DUwQyb04674NcBip9eeg-at60g.Rck7>a2.l+OMo1kZ,Zp35--l3bl>839h6UZ,33Zej+f+lgna7i3m1QIYk6kfg5hH18.p>5ch-6mm0Kjyckkjmnph8"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="9,10,10,10,11,12,12,13,14"
			y="11,10,9,8,8,7,6,6,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="LiamNeeson has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Skyhound has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6"
			y="11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,8,7,6"
			y="10,9,8,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="6,6,6"
			y="10,9,8"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,10,10,10,11"
			y="10,9,8,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,19,20,21"
			y="3,4,4,5,5,5"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			seed=1576879406
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=21
				y=5
			[/source]
			[destination]
				x=22
				y=5
			[/destination]
		[/attack]
		[random]
			value=24446
			[results]
				chance=50
				damage=12
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24439
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24921
			[results]
				chance=50
				damage=12
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7324
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27239
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23,23"
			y="7,7,6"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			seed=286068003
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=23
				y=6
			[/source]
			[destination]
				x=22
				y=5
			[/destination]
		[/attack]
		[random]
			value=18593
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=579
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13563
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19097
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11643
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20"
			y="8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=0
			seed=1427865916
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=20
				y=7
			[/source]
			[destination]
				x=19
				y=7
			[/destination]
		[/attack]
		[random]
			value=20094
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2010
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8362
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29117
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27725
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26203
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26761
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20488
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,23,22"
			y="7,7,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=-1
			seed=277631811
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=22
				y=7
			[/source]
			[destination]
				x=21
				y=7
			[/destination]
		[/attack]
		[random]
			value=13808
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32230
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3863
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20,21"
			y="4,4,5,5,6"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			seed=642377273
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=21
				y=6
			[/source]
			[destination]
				x=22
				y=5
			[/destination]
		[/attack]
		[random]
			value=23218
			[results]
				chance=50
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24251
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26666
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28121
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4831
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,17,18,18,19"
			y="3,3,4,4,5,6"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Orcish Slayer"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=-1
			seed=1777631004
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=19
				y=6
			[/source]
			[destination]
				x=19
				y=7
			[/destination]
		[/attack]
		[random]
			value=1916
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1363
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12006
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MattDakka has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10,9,8,8"
			y="16,15,15,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Johnny has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jaguar2003 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,19,20,20,21,21"
			y="15,14,13,12,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="franke has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Johnny has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,7,8,9,9"
			y="15,15,14,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Moil has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,12,11,10,9,8"
			y="19,18,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,9,10,11,12,13,14,15,16,17"
			y="17,18,18,19,18,19,19,19,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,21,22,22,22"
			y="12,12,11,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=6
			x=17
			y=19
			[from]
				x=15
				y=20
			[/from]
		[/recruit]
		[random]
			value=400
		[/random]
		[random]
			value=30010
		[/random]
		[random]
			value=8298
		[/random]
		[random]
			value=21407
		[/random]
		[random]
			value=27579
		[/random]
		[random]
			value=19607
		[/random]
		[random]
			value=16187
		[/random]
		[random]
			value=13168
		[/random]
		[random]
			value=13577
		[/random]
		[random]
			value=24904
		[/random]
		[random]
			value=11033
		[/random]
		[random]
			value=25623
		[/random]
		[random]
			value=3817
		[/random]
		[random]
			value=3791
			[results]
				checksum="2.6+d3f1zi1I0N3j5,S2h35h2miAIJPramNFwAIIP4rOrErvENCNKHIJ5oEGHHqORKuxRKPEsMMUABu2yzENLGEsDQOBsNsMFTxG6oxLRQT+dr4myJSQrBAm432pLoIR"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			seed=718614415
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=21
				y=7
			[/source]
			[destination]
				x=21
				y=6
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			seed=1100963711
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=22
				y=5
			[/source]
			[destination]
				x=21
				y=6
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,18,18,18,18,18"
			y="7,7,8,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="frdup has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20"
			y="6,6"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Orcish Slayer"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=-1
			seed=1267142189
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=20
				y=6
			[/source]
			[destination]
				x=21
				y=7
			[/destination]
		[/attack]
		[random]
			value=12960
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8001
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10211
			[results]
				chance=60
				damage=7
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="elmo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,20,20,19"
			y="5,5,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,15,16,17,18,19,20,21"
			y="5,4,4,3,4,4,5,5,5"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			seed=975819017
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=21
				y=5
			[/source]
			[destination]
				x=22
				y=5
			[/destination]
		[/attack]
		[random]
			value=30580
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28788
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3452
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13845
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26132
			[results]
				chance=50
				damage=7
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,22"
			y="6,5"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="bobbele has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="mobile has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23,24"
			y="7,8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="789 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Woas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,23,24"
			y="6,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,23,22"
			y="8,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="joueur1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="gracz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,18,17"
			y="7,8,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,6"
			y="7,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="6,7,8,9,10"
			y="8,8,8,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,6"
			y="9,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,16,15,14,13,12,11,10,9"
			y="19,19,19,19,19,18,18,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,16,15,14,13,12,11,11"
			y="12,13,13,14,14,15,14,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,22,22,21"
			y="9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,22,23,24"
			y="11,11,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gatsu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="prasmal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gatsu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,8"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,8"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,8"
			y="11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,8"
			y="10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,9,9,9"
			y="13,12,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="8,8,8,8,8,8"
			y="16,15,14,13,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,16,15,14,13,12,11,10,9,8"
			y="18,18,19,19,19,18,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=6
			x=13
			y=19
			[from]
				x=15
				y=20
			[/from]
		[/recruit]
		[random]
			value=32187
		[/random]
		[random]
			value=23819
		[/random]
		[random]
			value=14459
		[/random]
		[random]
			value=3600
		[/random]
		[random]
			value=18201
		[/random]
		[random]
			value=29752
		[/random]
		[random]
			value=6498
		[/random]
		[random]
			value=30679
		[/random]
		[random]
			value=24529
		[/random]
		[random]
			value=10446
		[/random]
		[random]
			value=25493
		[/random]
		[random]
			value=16657
		[/random]
		[random]
			value=21861
		[/random]
		[random]
			value=23524
			[results]
				checksum="2.6+d3f1zi1I0N3j5,S2h35h2miAIJPrarNFwAIIP4rOrErvENCNGHIJ5oEGHHqORKuxRKPEsMMUABu2yzENLGEsDQOBsRsMFTxG6oxLRQT+dr4myJSQrBAm432pLoIR"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16,17,17,18,19"
			y="20,19,19,18,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Chrno has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,22,22,23"
			y="5,5,6,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Magster has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20,19,18,17,16,15"
			y="6,5,5,4,4,3,3"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=3
			x=13
			y=4
			[from]
				x=15
				y=3
			[/from]
		[/recruit]
		[random]
			value=6545
		[/random]
		[random]
			value=10785
		[/random]
		[random]
			value=30045
		[/random]
		[random]
			value=16515
		[/random]
		[random]
			value=24568
		[/random]
		[random]
			value=13757
		[/random]
		[random]
			value=4010
		[/random]
		[random]
			value=17323
		[/random]
		[random]
			value=9154
		[/random]
		[random]
			value=16979
		[/random]
		[random]
			value=29932
		[/random]
		[random]
			value=8065
		[/random]
		[random]
			value=9204
		[/random]
		[random]
			value=15776
			[results]
				checksum="KOU0E,y9H.a6d5u0Gk5bokPo.CypF5D8j5EIMqafOEUgi35PBAeZ,v--sblpzr.IZhcgM2>G8Bb<xf5w4.hKbwPKp1znG7JuY0ECa8M01Fvi0d3JbNYk+c1e+9Wb2Pc5"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=14
			y=3
			[from]
				x=15
				y=3
			[/from]
		[/recruit]
		[random]
			value=2582
		[/random]
		[random]
			value=31509
		[/random]
		[random]
			value=24480
		[/random]
		[random]
			value=20999
		[/random]
		[random]
			value=21916
		[/random]
		[random]
			value=11610
		[/random]
		[random]
			value=27834
		[/random]
		[random]
			value=27201
		[/random]
		[random]
			value=30637
		[/random]
		[random]
			value=14006
		[/random]
		[random]
			value=24763
		[/random]
		[random]
			value=17345
		[/random]
		[random]
			value=27184
		[/random]
		[random]
			value=18249
			[results]
				checksum="h2daDUFRcz>6oKOEuR2nopTHBz.xumKSnxOsmvpQC4CRKzxQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFJpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16,15,14,13"
			y="8,7,7,6,6"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,9,8,7"
			y="7,8,7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="geraldes has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,12"
			y="7,6"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="rywal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,25,25,25"
			y="7,8,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=1042722692
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=25
				y=12
			[/source]
			[destination]
				x=24
				y=12
			[/destination]
		[/attack]
		[random]
			value=1035
			[results]
				chance=50
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12503
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13495
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32033
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,22,23,23,24"
			y="7,8,9,10,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=1
			seed=731224192
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=24
				y=11
			[/source]
			[destination]
				x=24
				y=12
			[/destination]
		[/attack]
		[random]
			value=5673
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13044
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19014
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1275
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27571
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2931
			[results]
				chance=40
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Lets_go"
			message="hmm maybe u are right and it will last long"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,23,23"
			y="9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=1670041217
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=23
				y=12
			[/source]
			[destination]
				x=24
				y=12
			[/destination]
		[/attack]
		[random]
			value=9675
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6054
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19659
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5140
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6643
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Lets_go"
			message=" and maybe not"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,21,22,23,24"
			y="7,6,6,6,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,22,22,22,23"
			y="5,6,7,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="bartvernietiger"
			message="as long as I'm in an advantage I will not quit (A)"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="wouaowoa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="giannis has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="lx_gb has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,8,8,8,7"
			y="11,10,9,8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			seed=1771973164
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=7
				y=8
			[/source]
			[destination]
				x=7
				y=7
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="PAchu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="apostle has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,9,8,8"
			y="10,9,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=-1
			seed=1753999597
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=8
				y=7
			[/source]
			[destination]
				x=7
				y=7
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,8,9,9"
			y="9,8,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="PELA has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Huy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,8,8,8,8,8,9,10,10,10"
			y="16,15,14,13,12,11,11,10,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=-1
			seed=262617280
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=24
				y=12
			[/source]
			[destination]
				x=23
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,18,17,17,16,15"
			y="17,17,18,19,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10,11,12,13,14,15,16,17"
			y="17,17,18,18,19,19,19,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14,15,16,16,17,18,19"
			y="19,19,19,18,17,17,16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=3
			x=17
			y=19
			[from]
				x=15
				y=20
			[/from]
		[/recruit]
		[random]
			value=10791
		[/random]
		[random]
			value=16697
		[/random]
		[random]
			value=21774
		[/random]
		[random]
			value=17431
		[/random]
		[random]
			value=14811
		[/random]
		[random]
			value=29355
		[/random]
		[random]
			value=23854
		[/random]
		[random]
			value=30201
		[/random]
		[random]
			value=4498
		[/random]
		[random]
			value=6333
		[/random]
		[random]
			value=31665
		[/random]
		[random]
			value=8129
		[/random]
		[random]
			value=16474
		[/random]
		[random]
			value=15116
			[results]
				checksum="KOU0E,y9HYa6d5u0Gk5bn9Po.CypF5D8j5EJHqafOEUgi34PBAeZ,v--sblpzr.IZhcgM2>G8Bb<wk5w4.hKbwPKp1znG7JuY0ECa8M01Fvi0d3JbNYk+c1e+9Wb2Pc5"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Huy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,20,20,20,20"
			y="12,12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,24,25,26,26,25"
			y="12,11,10,11,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=160045164
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=25
				y=13
			[/source]
			[destination]
				x=24
				y=12
			[/destination]
		[/attack]
		[random]
			value=29381
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7305
			[results]
				chance=50
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15442
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30006
			[results]
				chance=50
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10844
			[results]
				chance=50
				damage=5
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[choose]
			value=1
		[/choose]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,24,24,24,24"
			y="12,12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="OldCro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,23,23,23,24"
			y="9,10,11,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,24,23,23,23"
			y="7,8,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="OldCrow has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23,22,21"
			y="11,12,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11,11,10"
			y="4,4,5,6,6"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=598614756
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=10
				y=6
			[/source]
			[destination]
				x=9
				y=7
			[/destination]
		[/attack]
		[random]
			value=8222
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5005
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19478
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Nyan_Cat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,10"
			y="6,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=1382762058
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=10
				y=7
			[/source]
			[destination]
				x=9
				y=7
			[/destination]
		[/attack]
		[random]
			value=28243
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14584
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1693
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,12,11,10,9"
			y="3,4,4,5,5,6"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=1829800096
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=9
				y=6
			[/source]
			[destination]
				x=9
				y=7
			[/destination]
		[/attack]
		[random]
			value=17771
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14100
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7722
			[results]
				chance=50
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15365
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Kaevon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="7,8"
			y="7,6"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=808692618
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=8
				y=6
			[/source]
			[destination]
				x=8
				y=7
			[/destination]
		[/attack]
		[random]
			value=31488
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20370
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28647
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32040
			[results]
				chance=70
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=13
			y=4
			[from]
				x=15
				y=3
			[/from]
		[/recruit]
		[random]
			value=8707
		[/random]
		[random]
			value=23620
		[/random]
		[random]
			value=479
		[/random]
		[random]
			value=12886
		[/random]
		[random]
			value=17355
		[/random]
		[random]
			value=32405
		[/random]
		[random]
			value=2598
		[/random]
		[random]
			value=20536
		[/random]
		[random]
			value=2778
		[/random]
		[random]
			value=24993
		[/random]
		[random]
			value=290
		[/random]
		[random]
			value=20438
		[/random]
		[random]
			value=7786
		[/random]
		[random]
			value=25627
			[results]
				checksum="h2daDUFRczckCzIDyqaRrVpzPDkMxEDGxDJztRyHEivpzBHPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqyRpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,14,13,13"
			y="6,6,7,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12"
			y="9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jirix has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,14,13,13,13,12"
			y="3,3,4,5,6,6"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			seed=1143550765
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=9
				y=7
			[/source]
			[destination]
				x=8
				y=6
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=-1
			seed=391241090
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=8
				y=7
			[/source]
			[destination]
				x=8
				y=6
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="giannis has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,18,19,20,21,22,23"
			y="19,18,18,17,17,16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=1252531544
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=23
				y=16
			[/source]
			[destination]
				x=24
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,18,19,20,21,22,23,24"
			y="18,17,17,17,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=1608612742
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=24
				y=16
			[/source]
			[destination]
				x=24
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ex-Makina has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,21,22,23,24"
			y="15,15,14,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=1221481107
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=24
				y=14
			[/source]
			[destination]
				x=24
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,20,21,22,23,24,25,25"
			y="16,15,16,16,17,17,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=1773620071
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=25
				y=16
			[/source]
			[destination]
				x=24
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,12,12,12,12,13,14,14"
			y="16,15,14,13,12,11,11,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,9"
			y="8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=671202351
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=9
				y=8
			[/source]
			[destination]
				x=10
				y=7
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="BASED has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="lsob has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,16,17,17,18,19"
			y="20,19,19,18,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,13,14"
			y="9,8,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,11,10,9"
			y="7,8,9,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=-1
			seed=904589055
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=9
				y=9
			[/source]
			[destination]
				x=9
				y=8
			[/destination]
		[/attack]
		[random]
			value=8723
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16475
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=37
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,10"
			y="6,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Orcish Slayer"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=-1
			seed=280637938
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=10
				y=7
			[/source]
			[destination]
				x=9
				y=8
			[/destination]
		[/attack]
		[random]
			value=28075
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12650
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6785
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=600409079
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=9
				y=6
			[/source]
			[destination]
				x=9
				y=7
			[/destination]
		[/attack]
		[random]
			value=27404
			[results]
				chance=50
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27443
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24834
			[results]
				chance=50
				damage=8
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="malsar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11,10,9,9"
			y="4,4,5,5,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=1173790447
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=9
				y=7
			[/source]
			[destination]
				x=8
				y=7
			[/destination]
		[/attack]
		[random]
			value=2632
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4829
			[results]
				chance=50
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21965
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16440
			[results]
				chance=50
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Oook has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="8,7"
			y="6,7"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=466479715
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=7
				y=7
			[/source]
			[destination]
				x=8
				y=7
			[/destination]
		[/attack]
		[random]
			value=32681
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29430
			[results]
				chance=70
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31250
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24234
			[results]
				chance=70
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,7,8"
			y="7,6,6,6"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=1873887657
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=8
				y=6
			[/source]
			[destination]
				x=8
				y=7
			[/destination]
		[/attack]
		[random]
			value=16944
			[results]
				chance=60
				damage=8
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9,8,7,6,6"
			y="6,6,5,6,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=-1
			seed=1955423889
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=6
				y=7
			[/source]
			[destination]
				x=7
				y=8
			[/destination]
		[/attack]
		[random]
			value=23195
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31568
			[results]
				chance=70
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31517
			[results]
				chance=70
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Aron9219 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Nyan_Cat"
			message="blue is suiciding?"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Icelordpl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="bartvernietiger"
			message="he doesn't have to many options.."
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Woas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Lets_go"
			message=" not"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Lets_go"
			message=" just playing bad-)"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Spieler1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="prophet_amriel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Lets_go"
			message=" "
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mike has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="bartvernietiger"
			message="happens once in a while;)"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Andrews188 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Lets_go"
			message=" havent play two months"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="crowe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,23"
			y="13,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22"
			y="13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="midaz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="panicmanic has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Lets_go"
			message=" i was right- the game wasnt long"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="laststar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="bartvernietiger"
			message="I'm thinking a little though"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,21,21,21"
			y="13,12,12,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,23,23,22"
			y="12,11,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,23,23"
			y="12,11,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="fred_pooshka has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,22,22,22,22,21"
			y="13,12,11,10,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="bartvernietiger"
			message="mehh, didn't want to do this.."
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=343549907
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=23
				y=16
			[/source]
			[destination]
				x=24
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=385435424
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=24
				y=14
			[/source]
			[destination]
				x=24
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="shortcat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Humulus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=1830382245
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=9
				y=8
			[/source]
			[destination]
				x=9
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Deejanos has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,17,17,16,15"
			y="17,17,18,19,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=3
			x=13
			y=19
			[from]
				x=15
				y=20
			[/from]
		[/recruit]
		[random]
			value=10209
		[/random]
		[random]
			value=6376
		[/random]
		[random]
			value=31931
		[/random]
		[random]
			value=1798
		[/random]
		[random]
			value=3497
		[/random]
		[random]
			value=13240
		[/random]
		[random]
			value=13928
		[/random]
		[random]
			value=30058
		[/random]
		[random]
			value=27940
		[/random]
		[random]
			value=26207
		[/random]
		[random]
			value=3699
		[/random]
		[random]
			value=5627
		[/random]
		[random]
			value=32560
		[/random]
		[random]
			value=15353
			[results]
				checksum="KOU0E,y9HYa6d5u0Gk5bn9Po.CypF5D8j5EILqafOEUgi35PBAeZ,v--sblpzr.IZhcgM2>G8Bb<xg5w4.hKbwPKp1znG7JuY0ECa8M01Fvi0d3JbNYk+c1e+9Wb2Pc5"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,24,23,22,21,20,19,18,17"
			y="16,15,16,16,17,17,18,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="12345 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,7,7,7,7,7"
			y="8,9,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,13"
			y="9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=0
			seed=476627827
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=13
				y=9
			[/source]
			[destination]
				x=14
				y=8
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="9,8,8"
			y="6,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			seed=1410629991
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=8
				y=7
			[/source]
			[destination]
				x=9
				y=8
			[/destination]
		[/attack]
		[random]
			value=18642
			[results]
				chance=60
				damage=10
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="wouaowoa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ert has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="RHE has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,10,11,12,13"
			y="7,6,5,5,4,4"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=17
			y=4
			[from]
				x=13
				y=4
			[/from]
		[/recruit]
		[random]
			value=5963
		[/random]
		[random]
			value=22486
		[/random]
		[random]
			value=25181
		[/random]
		[random]
			value=18873
		[/random]
		[random]
			value=7054
		[/random]
		[random]
			value=12379
		[/random]
		[random]
			value=32614
		[/random]
		[random]
			value=3984
		[/random]
		[random]
			value=30619
		[/random]
		[random]
			value=22169
		[/random]
		[random]
			value=6497
		[/random]
		[random]
			value=3855
		[/random]
		[random]
			value=28584
		[/random]
		[random]
			value=9720
			[results]
				checksum="h2daDUFRczckCzIDyqaRrVpzPDkMxEDGxDJztRyHEivpzBHPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqyRpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=16
			y=3
			[from]
				x=13
				y=4
			[/from]
		[/recruit]
		[random]
			value=938
		[/random]
		[random]
			value=20097
		[/random]
		[random]
			value=31208
		[/random]
		[random]
			value=30352
		[/random]
		[random]
			value=859
		[/random]
		[random]
			value=19502
		[/random]
		[random]
			value=17031
		[/random]
		[random]
			value=6007
		[/random]
		[random]
			value=2479
		[/random]
		[random]
			value=24461
		[/random]
		[random]
			value=29538
		[/random]
		[random]
			value=8651
		[/random]
		[random]
			value=14360
		[/random]
		[random]
			value=294
			[results]
				checksum="h2daDUFRcz>6oKOEuR2nopTHBz.xumKSnxOsmvpQC4CRKzxQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFJpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,8,7,7,7,7"
			y="7,8,8,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			seed=1177855230
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=7
				y=12
			[/source]
			[destination]
				x=7
				y=13
			[/destination]
		[/attack]
		[random]
			value=2339
			[results]
				chance=70
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12144
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=877
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8114
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,9,8,8"
			y="9,10,11,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=-1
			seed=657102591
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=8
				y=12
			[/source]
			[destination]
				x=7
				y=13
			[/destination]
		[/attack]
		[random]
			value=12126
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20103
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22919
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7,8,9,10,11,12"
			y="7,8,8,9,9,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=-1
			seed=1313684464
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=12
				y=9
			[/source]
			[destination]
				x=13
				y=9
			[/destination]
		[/attack]
		[random]
			value=10949
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13688
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32723
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="xilaew has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,7,7,7,7"
			y="7,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,7,6,6,6,6"
			y="6,7,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,23,24,24,25"
			y="10,11,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,22,22,22"
			y="9,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,23,23,24,25,25"
			y="10,10,11,12,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Goblin Pillager"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=-1
			seed=1851151270
			tod="dusk"
			turn=10
			weapon=2
			[source]
				x=25
				y=14
			[/source]
			[destination]
				x=24
				y=14
			[/destination]
		[/attack]
		[random]
			value=8354
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16034
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,22,22,23,23,24"
			y="9,9,10,11,12,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=-1
			seed=575943777
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=24
				y=13
			[/source]
			[destination]
				x=24
				y=14
			[/destination]
		[/attack]
		[random]
			value=27094
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14153
			[results]
				chance=70
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22113
			[results]
				chance=70
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hdetz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,24,25,26,26"
			y="16,15,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=2
			defender_type="Goblin Pillager"
			defender_weapon=2
			seed=1355467443
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=26
				y=14
			[/source]
			[destination]
				x=25
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,12,11,10,9,8,7,6"
			y="19,18,18,17,17,16,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jtomou has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="7,7,8,8,9"
			y="13,14,14,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=13
			y=19
			[from]
				x=15
				y=20
			[/from]
		[/recruit]
		[random]
			value=32021
		[/random]
		[random]
			value=27242
		[/random]
		[random]
			value=5978
		[/random]
		[random]
			value=6997
		[/random]
		[random]
			value=7266
		[/random]
		[random]
			value=25261
		[/random]
		[random]
			value=8232
		[/random]
		[random]
			value=15760
		[/random]
		[random]
			value=23709
		[/random]
		[random]
			value=31759
		[/random]
		[random]
			value=10651
		[/random]
		[random]
			value=13035
		[/random]
		[random]
			value=21348
		[/random]
		[random]
			value=30110
		[/random]
		[random]
			value=4890
			[results]
				checksum="<eb<ghgaSeKPzPRJcrDrIqGqBR3G,S9oFQVmyFpzyiRQNRGrKQIIMKHwCGszOqoJ-GyHtDMttGmxArTSKxP<D-LRHwnohS6DEAAHGEGqGu-dPVeMFRKsPNgvGutGLG9P"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="B1azeIchi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Xagen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="malsar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,18,19,20,21,22,23,23,23"
			y="19,18,18,17,17,16,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=0
			seed=43473360
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=23
				y=14
			[/source]
			[destination]
				x=24
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="AppleJack has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,23"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=0
			seed=1698755055
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=24
				y=14
			[/source]
			[destination]
				x=24
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="malsar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Andrews188 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="exe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Aron9219 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,22"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=0
			seed=2145078816
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=13
				y=9
			[/source]
			[destination]
				x=14
				y=8
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="BASED has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ender_Wiggin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20,21,22,23"
			y="4,4,5,5,6,6,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Gorgias has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,19,20,21"
			y="3,4,4,5,5,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="giocatore has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			seed=315364496
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=22
				y=13
			[/source]
			[destination]
				x=23
				y=14
			[/destination]
		[/attack]
		[random]
			value=9864
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28943
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23224
			[results]
				chance=60
				damage=12
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12165
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3235
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,23"
			y="13,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			seed=2131888255
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=23
				y=13
			[/source]
			[destination]
				x=23
				y=14
			[/destination]
		[/attack]
		[random]
			value=27262
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27067
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25348
			[results]
				chance=60
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32200
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21561
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,25"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,25"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=-1
			seed=449797542
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=25
				y=14
			[/source]
			[destination]
				x=24
				y=14
			[/destination]
		[/attack]
		[random]
			value=11575
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8267
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7797
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24"
			y="13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Goblin Pillager"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			seed=386331893
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=24
				y=13
			[/source]
			[destination]
				x=23
				y=14
			[/destination]
		[/attack]
		[random]
			value=5911
			[results]
				chance=60
				damage=10
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="bartvernietiger"
			message="bad moves"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7,6,5,5"
			y="12,13,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=0
			seed=616848910
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=5
				y=15
			[/source]
			[destination]
				x=6
				y=15
			[/destination]
		[/attack]
		[random]
			value=18712
			[results]
				chance=30
				damage=15
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10711
			[results]
				chance=60
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18370
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,6,6,6"
			y="10,11,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=0
			seed=1264453439
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=6
				y=14
			[/source]
			[destination]
				x=6
				y=15
			[/destination]
		[/attack]
		[random]
			value=22264
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8614
			[results]
				chance=60
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1940
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7,7,7,7"
			y="11,12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=0
			seed=1324138159
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=7
				y=15
			[/source]
			[destination]
				x=6
				y=15
			[/destination]
		[/attack]
		[random]
			value=10048
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26217
			[results]
				chance=70
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27618
			[results]
				chance=30
				damage=12
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,8,7,7,6"
			y="12,13,14,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,7,7,7,7"
			y="7,8,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,10,9,9"
			y="9,10,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,13,13,13"
			y="8,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,12,11,10"
			y="12,11,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Lets_go"
			message=" agree i need to play about 5 games to remember how to play"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="bartvernietiger"
			message="haha"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=1
			seed=239575104
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=26
				y=14
			[/source]
			[destination]
				x=25
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,25,26,26,25"
			y="14,15,14,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="playerplayer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Hamster1776 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Lets_go"
			message=" gg here ! i played like newbie"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="matador has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Lets_go"
			message=" i quit"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Taliasan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,23"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Lets_go has left the game."
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="bartvernietiger takes control of side 2."
		[/speak]
	[/command]
[/replay]
[replay_start]
	allow_new_game=yes
	description=_"This vital supply route has played a key role in many of Wesnoth’s greatest battles."
	experience_modifier=70
	id="RBY Weldyn Channel 12"
	map_data="border_size=1
usage=map

Ss          , Hh          , Rp          , Ss          , Gs^Fp       , Hh          , Rp          , Rp          , Hh          , Ss          , Ss          , Gg          , Hh          , Hh          , Gs^Fms      , Ss          , Gg          , Hh          , Ww          , Ww          , Wo          , Wo          , Ww          , Wwf         , Hh          , Hh          , Hh          , Hh          , Ss          , Hh          , Hh          
Gg^Efm      , Gg^Fet      , Rp          , Mm          , Gs^Fp       , Ss          , Rp          , Gs^Fp       , Gs^Fet      , Gs^Fms      , Mm          , Gs^Fp       , Gg          , Gs^Fds      , Hh          , Gs^Fp       , Hh          , Gg          , Ww          , Wo          , Wo          , Ww          , Gs^Fp       , Gg^Fet      , Gs^Fms      , Mm          , Ss          , Mm          , Hh          , Gs^Fp       , Ss          
Gs          , Gg          , Gg          , Rp          , Rp          , Rp          , Gg          , Gs^Ve       , Gg          , Hh          , Gg          , Gg          , Re          , Gg          , Re          , Ch          , Mm          , Ww          , Wo          , Wo          , Ww          , Ww          , Mm          , Ss          , Ss^Vhs      , Hh          , Gs^Fp       , Hh          , Gs^Fms      , Gg^Fet      , Gg^Efm      
Gs^Fms      , Gs          , Gg          , Gg          , Rp          , Gg          , Gg          , Gg          , Re          , Mm          , Re          , Re          , Re          , Re          , Ch          , 1 Kh        , Ch          , Ww          , Ww          , Ww          , Gs^Fp       , Hh          , Hh          , Gs^Fp       , Gg          , Gg          , Gg          , Gs          , Gg          , Hh          , Gg^Efm      
Hh          , Gs^Fp       , Rp          , Rp          , Re^Uf       , Gs^Fds      , Re          , Re          , Gg          , Re          , Gg          , Gg          , Gg          , Kh          , Gg          , Ch          , Wwf         , Kh          , Ww^Bw\      , Gg          , Gg          , Gg          , Gg          , Gg          , Re          , Re^Uf       , Mm          , Gs          , Gs          , Gg          , Gg          
Hh          , Hh          , Rp          , Mm          , Gs^Fp       , Re          , Re          , Gg          , Gg          , Gg          , Gs          , Gg          , Gg          , Gg          , Gg          , Ww          , Ww          , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg^Vh       , Gg          , Re          , Ss          , Hh          , Gs^Fp       , Re          , Gg          , Gg          
Gs^Fp       , Rp          , Mm          , Hh          , Re          , Re          , Gg          , Gg          , Gs          , Gs          , Gs^Uf       , Hh          , Hh          , Gg^Ve       , Ww          , Ww          , Ww          , Gg          , Ss          , Gs^Fp       , Gs          , Gg          , Gg          , Gg          , Gs          , Re          , Re          , Re^Uf       , Re          , Gg          , Gg          
Rp          , Rp          , Re          , Re          , Gg          , Gg          , Gg^Vh       , Gg          , Gg          , Gs^Fds      , Hh          , Mm          , Gs          , Gs^Fp       , Ww          , Wo          , Ww          , Gg          , Gs^Fp       , Ss^Vhs      , Ww          , Mm          , Hh          , Gg          , Gg^Ve       , Gs^Fms      , Gs          , Re          , Gs          , Gg          , Gg          
Re          , Re          , Gs          , Gg          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Gs          , Gs          , Gs          , Ww          , Ww          , Wo          , Wo          , Wo          , Ww          , Ww          , Ww          , Ww          , Wwf         , Rp          , Gg          , Gg          , Gg          , Gs          , Gs          , Mm          , Gs^Uf       , Hh          
Gg^Fp       , Re          , Gs          , Hh          , Ss          , Gg^Uf       , Gg          , Gg          , Gs^Fms      , Gg^Efm      , Gg          , Gg          , Ww          , Ww          , Wo          , Wo          , Mm^Xm       , Wo          , Wo          , Wo          , Ww          , Wwf         , Wwf         , Rp          , Rp          , Gg          , Gs^Fp       , Hh          , Gs^Fet      , Hh          , Gg          
Wwf         , Gg          , Gg          , Gs^Fms      , Mm          , Hh          , Hh          , Gg          , Gg          , Mm          , Hh          , Ww          , Ww          , Wo          , Wo          , Hh          , Mm^Xm       , Wo          , Wo          , Wo          , Ww          , Gs^Fp       , Rp          , Wwf         , Wwf         , Gg          , Rp          , Rp          , Rp          , Gs          , Gg          
Rp          , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Wwf         , Rp          , Gg          , Hh          , Ww          , Ww          , Wo          , Ww          , Wwr         , Mm^Xm       , Wwr         , Wo          , Wo          , Ww          , Ww          , Gg          , Gg          , Rp          , Wwf         , Rp          , Wwf         , Wwf         , Wwf         , Rp          , Rp          
Gg          , Rp          , Rp          , Wwf         , Rp          , Rp          , Wwf         , Rp          , Rp          , Gg          , Ww          , Ww          , Wo          , Wo          , Mm^Xm       , Mm^Xm       , Wo          , Ww          , Ww          , Ww          , Hh          , Hh          , Gg          , Rp          , Hh          , Wwf         , Mm          , Gs          , Gs          , Wwf         , Wwf         
Gs^Fds      , Gg^Efm      , Gg^Fet      , Rp          , Gs^Fms      , Gg          , Rp          , Wwf         , Wwf         , Gs^Fp       , Ww          , Wo          , Wo          , Wo          , Mm^Xm       , Hh          , Wo          , Wo          , Ww          , Ww          , Gg          , Mm          , Gs^Fms      , Gg          , Gs          , Hh          , Ss          , Gs^Fp       , Gs          , Gg          , Gg^Fp       
Hh          , Hh          , Mm          , Hh          , Gs          , Gg          , Gg          , Rp          , Rp          , Wwf         , Ww          , Wo          , Ww          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Gg          , Gg          , Gg^Efm      , Gg          , Gg          , Gg          , Gs^Uf       , Gg^Fet      , Hh          , Gs          , Re          , Re          
Gs^Fds      , Gs^Uf       , Gs          , Gs          , Gs          , Gg          , Gg^Ve       , Gg          , Hh          , Wwf         , Ww          , Ww          , Gs^Fp       , Ww          , Ww          , Wo          , Ww          , Ww          , Gg          , Gg          , Hh          , Gg          , Gg          , Gg          , Gg^Vh       , Gg          , Gg          , Gg          , Re          , Re          , Rp          
Gg          , Gs          , Re          , Re          , Re          , Gs^Fms      , Gg          , Gg          , Gg          , Mm          , Gs          , Ss^Vhs      , Ss          , Gg          , Ww          , Wo          , Ww          , Gs^Fp       , Hh          , Mm          , Gs^Uf       , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Re          , Re          , Mm          , Rp          , Gs^Fp       
Gg          , Gg          , Re          , Re^Uf       , Hh          , Re          , Re          , Gg          , Gg^Vh       , Gg          , Gg          , Gs^Fp       , Gg          , Gg          , Ww          , Ww          , Gg          , Gg^Ve       , Gg          , Hh          , Gg          , Gg          , Gg          , Gg          , Gg^Efm      , Re          , Gs^Fds      , Hh          , Rp          , Rp          , Hh          
Gg          , Gg          , Gg          , Gs^Fp       , Mm          , Ss          , Re          , Gg          , Gg          , Gg          , Gg          , Gg          , Ww^Bw\      , Wwf         , Wwf         , Ww          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Re          , Re          , Re^Uf       , Mm          , Rp          , Hh          , Hh          
Gg^Efm      , Gg          , Gg          , Gg          , Gg          , Re^Uf       , Gs          , Gg          , Hh          , Gs          , Gs^Fp       , Gg          , Ww          , Kh          , Ch          , Ch          , Ch          , Kh          , Gg          , Gg          , Re          , Re          , Re          , Re          , Gg          , Gs^Fp       , Rp          , Rp          , Gg          , Gs^Fms      , Gg          
Gs^Fds      , Gs          , Gs^Fp       , Gs          , Gs^Fp       , Gs          , Ss^Vhs      , Gs^Fp       , Mm          , Hh          , Ww          , Ww          , Wo          , Ww          , Mm          , 2 Kh        , Re          , Re          , Re          , Re          , Gs          , Gs^Ve       , Gs          , Gg          , Gg          , Gg          , Rp          , Gg          , Gg          , Gs          , Gg          
Ss          , Gg^Fet      , Ss          , Hh          , Mm          , Hh          , Gs^Fms      , Ss          , Gs^Fp       , Ww          , Wo          , Wo          , Ww          , Ww          , Hh          , Ch          , Gs^Fds      , Gs          , Gs^Fms      , Mm          , Gs^Fet      , Hh          , Mm          , Hh          , Rp          , Rp          , Gs^Fp       , Rp          , Rp          , Gg          , Gg          
Hh          , Hh          , Gs^Fms      , Gs^Fp       , Hh          , Ss          , Mm          , Gg^Fet      , Ww          , Ww          , Wo          , Wo          , Ww          , Hh          , Gs^Fp       , Gg^Fet      , Gs^Fms      , Hh          , Mm          , Hh          , Gs^Fp       , Ss          , Hh          , Gs^Fp       , Rp          , Ss          , Ss          , Hh          , Mm          , Rp          , Gg          
Hh          , Gs^Fms      , Hh          , Ss          , Hh          , Hh          , Wwf         , Ww          , Wo          , Wo          , Ww          , Ww          , Hh          , Gg          , Hh          , Hh          , Ss          , Hh          , Hh          , Gs^Fms      , Ss          , Hh          , Rp          , Rp          , Gg          , Hh          , Hh          , Gs^Fp       , Ss          , Rp          , Hh          
"
	name=_"2p - Weldyn Channel"
	random_start_time=no
	turns=-1
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
#textdomain wesnoth-help
									female_name=_"female^quick"
									id="quick"
									male_name=_"quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[time]
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		name=_"Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[time]
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		name=_"Morning"
	[/time]
	[time]
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		name=_"Afternoon"
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		name=_"Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		name=_"First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		name=_"Second Watch"
		red=-45
	[/time]
	[music]
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
		name="prestart"
		[if]
			[variable]
				equals=yes
				name="rby_set_message"
			[/variable]
			[then]
				[chat]
#textdomain wesnoth
					message=_"/me can be created at http://rushedbyyetis.heroku.com/"
					speaker=_"RBY Custom"
				[/chat]
				[chat]
					message=_"$rby_set_info[1].val"
					speaker=_"RBY $rby_set_info[0].val " +
						"20"
				[/chat]
				[chat]
					message=_"/me ctrl-x to clear"
					speaker=_"Press"
				[/chat]
			[/then]
		[/if]
		[objectives]
			[objective]
				condition="win"
				description=_"Defeat enemy leader"
			[/objective]
		[/objectives]
	[/event]
	[side]
		color=1
		colour="north"
		controller="human"
		current_player="bartvernietiger"
		fog=yes
		gold=100
		gold_add=no
		id="RBY_Side1"
		name="bartvernietiger"
		persistent=yes
		previous_recruits="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id="RBY_Side1"
		side=1
		team_name="north"
		user_team_name=_"teamname^North"
		village_gold=2
		[ai]
			villages_per_scout=8
		[/ai]
		[unit]
			advances_to=""
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=33
#textdomain wesnoth-units
			description=_"The larger or more skilled orcish assassins are called ‘Slayers’ by their enemies. Slayers are fast on their feet, and quite nimble in combat, although they achieve that end by forgoing armor. Their weapon of choice, poison, is a vicious tool, and its common use on the battlefield is often the real cause of orcish supremacy." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack." +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=36
			id="RBY_Side1"
			image="units/orcs/slayer.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Orcish Slayer"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=36
			max_moves=6
			moves=6
			name="bartvernietiger"
			overlays=""
			profile="portraits/orcs/transparent/slayer.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/orcs/slayer.png"
			type="Orcish Slayer"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/orcs/transparent/slayer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/slayer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=9
#textdomain wesnoth-units
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"throwing knives"
				icon="attacks/dagger-thrown-poison-orcish.png"
				name="throwing knives"
				number=3
				range="ranged"
				type="blade"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"Marksman:
When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
					[poison]
						description=_"Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		color=2
		colour="south"
		controller="network"
		current_player="Lets_go"
		fog=yes
		gold=100
		gold_add=no
		id="RBY_Side2"
		name="Lets_go"
		persistent=yes
		previous_recruits="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id="RBY_Side2"
		side=2
		team_name="south"
#textdomain wesnoth
		user_team_name=_"teamname^South"
		village_gold=2
		[ai]
			villages_per_scout=8
		[/ai]
		[village]
			x=6
			y=20
		[/village]
		[unit]
			advances_to="Orcish Slurbow"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=26
#textdomain wesnoth-units
			description=_"Orcish crossbows are crude imitations of human or dwarvish design; a crossbow of any make, though, is a fairly potent device. The orcs privileged enough to wield them are capable warriors, and what they lack in finesse, they make up for in numbers."
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=43
			id="RBY_Side2"
			image="units/orcs/xbowman.png"
			image_icon=""
			language_name=_"Orcish Crossbowman"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=43
			max_moves=5
			moves=5
			name="Lets_go"
			overlays=""
			profile="portraits/orcs/transparent/crossbowman.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/orcs/transparent/crossbowman.png~SCALE(205,205)"
			type="Orcish Crossbowman"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/orcs/transparent/crossbowman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/crossbowman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"short sword"
				icon="attacks/sword-orcish.png"
				name="short sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=8
				description=_"crossbow"
				icon="attacks/crossbow-orcish.png"
				name="crossbow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=10
				description=_"crossbow"
				icon="attacks/crossbow-orcish.png"
				name="crossbow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[variables]
		next_scenario="RBY Weldyn Channel 12"
		random=16
		rby_set_message=yes
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
#textdomain wesnoth-multiplayer
			val=_"Classic"
		[/rby_set_info]
		[rby_set_info]
			val=_"Caves Of The Basilisk, Den Of Onis, Fallenstar Lake, Hamlets, Sablestone Delta, Silverhead Crossing, Sullas Ruins, The Freelands, Weldyn Channel"
		[/rby_set_info]
	[/variables]
[/replay_start]
[snapshot]
	abbrev=""
	allow_new_game=yes
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion="running"
	current_tod=4
	description=_"This vital supply route has played a key role in many of Wesnoth’s greatest battles."
	difficulty="NORMAL"
	end_text=""
	end_text_duration=0
	experience_modifier=70
	history=""
	id="RBY Weldyn Channel 12"
	label="2p - Weldyn Channel"
	map_data="border_size=1
usage=map

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Gg^Efm      , Gg^Fet      , Rp          , Mm          , Gs^Fp       , Ss          , Rp          , Gs^Fp       , Gs^Fet      , Gs^Fms      , Mm          , Gs^Fp       , Gg          , Gs^Fds      , Hh          , Gs^Fp       , Hh          , Gg          , Ww          , Wo          , Wo          , Ww          , Gs^Fp       , Gg^Fet      , Gs^Fms      , Mm          , Ss          , Mm          , Hh          , Gs^Fp       , Ss          
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Gs^Fp       , Rp          , Mm          , Hh          , Re          , Re          , Gg          , Gg          , Gs          , Gs          , Gs^Uf       , Hh          , Hh          , Gg^Ve       , Ww          , Ww          , Ww          , Gg          , Ss          , Gs^Fp       , Gs          , Gg          , Gg          , Gg          , Gs          , Re          , Re          , Re^Uf       , Re          , Gg          , Gg          
Rp          , Rp          , Re          , Re          , Gg          , Gg          , Gg^Vh       , Gg          , Gg          , Gs^Fds      , Hh          , Mm          , Gs          , Gs^Fp       , Ww          , Wo          , Ww          , Gg          , Gs^Fp       , Ss^Vhs      , Ww          , Mm          , Hh          , Gg          , Gg^Ve       , Gs^Fms      , Gs          , Re          , Gs          , Gg          , Gg          
Re          , Re          , Gs          , Gg          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Gs          , Gs          , Gs          , Ww          , Ww          , Wo          , Wo          , Wo          , Ww          , Ww          , Ww          , Ww          , Wwf         , Rp          , Gg          , Gg          , Gg          , Gs          , Gs          , Mm          , Gs^Uf       , Hh          
Gg^Fp       , Re          , Gs          , Hh          , Ss          , Gg^Uf       , Gg          , Gg          , Gs^Fms      , Gg^Efm      , Gg          , Gg          , Ww          , Ww          , Wo          , Wo          , Mm^Xm       , Wo          , Wo          , Wo          , Ww          , Wwf         , Wwf         , Rp          , Rp          , Gg          , Gs^Fp       , Hh          , Gs^Fet      , Hh          , Gg          
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Gg          , Rp          , Rp          , Wwf         , Rp          , Rp          , Wwf         , Rp          , Rp          , Gg          , Ww          , Ww          , Wo          , Wo          , Mm^Xm       , Mm^Xm       , Wo          , Ww          , Ww          , Ww          , Hh          , Hh          , Gg          , Rp          , Hh          , Wwf         , Mm          , Gs          , Gs          , Wwf         , Wwf         
Gs^Fds      , Gg^Efm      , Gg^Fet      , Rp          , Gs^Fms      , Gg          , Rp          , Wwf         , Wwf         , Gs^Fp       , Ww          , Wo          , Wo          , Wo          , Mm^Xm       , Hh          , Wo          , Wo          , Ww          , Ww          , Gg          , Mm          , Gs^Fms      , Gg          , Gs          , Hh          , Ss          , Gs^Fp       , Gs          , Gg          , Gg^Fp       
Hh          , Hh          , Mm          , Hh          , Gs          , Gg          , Gg          , Rp          , Rp          , Wwf         , Ww          , Wo          , Ww          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Gg          , Gg          , Gg^Efm      , Gg          , Gg          , Gg          , Gs^Uf       , Gg^Fet      , Hh          , Gs          , Re          , Re          
Gs^Fds      , Gs^Uf       , Gs          , Gs          , Gs          , Gg          , Gg^Ve       , Gg          , Hh          , Wwf         , Ww          , Ww          , Gs^Fp       , Ww          , Ww          , Wo          , Ww          , Ww          , Gg          , Gg          , Hh          , Gg          , Gg          , Gg          , Gg^Vh       , Gg          , Gg          , Gg          , Re          , Re          , Rp          
Gg          , Gs          , Re          , Re          , Re          , Gs^Fms      , Gg          , Gg          , Gg          , Mm          , Gs          , Ss^Vhs      , Ss          , Gg          , Ww          , Wo          , Ww          , Gs^Fp       , Hh          , Mm          , Gs^Uf       , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Re          , Re          , Mm          , Rp          , Gs^Fp       
Gg          , Gg          , Re          , Re^Uf       , Hh          , Re          , Re          , Gg          , Gg^Vh       , Gg          , Gg          , Gs^Fp       , Gg          , Gg          , Ww          , Ww          , Gg          , Gg^Ve       , Gg          , Hh          , Gg          , Gg          , Gg          , Gg          , Gg^Efm      , Re          , Gs^Fds      , Hh          , Rp          , Rp          , Hh          
Gg          , Gg          , Gg          , Gs^Fp       , Mm          , Ss          , Re          , Gg          , Gg          , Gg          , Gg          , Gg          , Ww^Bw\      , Wwf         , Wwf         , Ww          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Re          , Re          , Re^Uf       , Mm          , Rp          , Hh          , Hh          
Gg^Efm      , Gg          , Gg          , Gg          , Gg          , Re^Uf       , Gs          , Gg          , Hh          , Gs          , Gs^Fp       , Gg          , Ww          , Kh          , Ch          , Ch          , Ch          , Kh          , Gg          , Gg          , Re          , Re          , Re          , Re          , Gg          , Gs^Fp       , Rp          , Rp          , Gg          , Gs^Fms      , Gg          
Gs^Fds      , Gs          , Gs^Fp       , Gs          , Gs^Fp       , Gs          , Ss^Vhs      , Gs^Fp       , Mm          , Hh          , Ww          , Ww          , Wo          , Ww          , Mm          , 2 Kh        , Re          , Re          , Re          , Re          , Gs          , Gs^Ve       , Gs          , Gg          , Gg          , Gg          , Rp          , Gg          , Gg          , Gs          , Gg          
Ss          , Gg^Fet      , Ss          , Hh          , Mm          , Hh          , Gs^Fms      , Ss          , Gs^Fp       , Ww          , Wo          , Wo          , Ww          , Ww          , Hh          , Ch          , Gs^Fds      , Gs          , Gs^Fms      , Mm          , Gs^Fet      , Hh          , Mm          , Hh          , Rp          , Rp          , Gs^Fp       , Rp          , Rp          , Gg          , Gg          
Hh          , Hh          , Gs^Fms      , Gs^Fp       , Hh          , Ss          , Mm          , Gg^Fet      , Ww          , Ww          , Wo          , Wo          , Ww          , Hh          , Gs^Fp       , Gg^Fet      , Gs^Fms      , Hh          , Mm          , Hh          , Gs^Fp       , Ss          , Hh          , Gs^Fp       , Rp          , Ss          , Ss          , Hh          , Mm          , Rp          , Gg          
Hh          , Gs^Fms      , Hh          , Ss          , Hh          , Hh          , Wwf         , Ww          , Wo          , Wo          , Ww          , Ww          , Hh          , Gg          , Hh          , Hh          , Ss          , Hh          , Hh          , Gs^Fms      , Ss          , Hh          , Rp          , Rp          , Gg          , Hh          , Hh          , Gs^Fp       , Ss          , Rp          , Hh          
"
	name=_"2p - Weldyn Channel"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=30
	playing_team=1
	random_calls=0
	random_seed=29580
	random_start_time=no
	scenario="RBY Weldyn Channel 12"
	snapshot=yes
	turn_at=11
	turns=-1
	unit_wml_ids="Goblin Knight,Goblin Pillager,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Crossbowman,Orcish Grunt,Orcish Slayer,Troll Whelp,Wolf Rider"
	used_items=""
	version="1.10.5"
	[display]
		color_adjust_blue_=0
		color_adjust_green=0
		color_adjust_red=0
	[/display]
	[side]
		action_bonus_count=61
		allow_player=yes
		color=1
		controller="human"
		countdown_time=0
		current_player="bartvernietiger"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=10
		gold_add=no
		hidden=no
		id="RBY_Side1"
		income=0
		name="bartvernietiger"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id="RBY_Side1"
		scroll_to_leader=yes
		share_maps=yes
		share_view=no
		shroud=no
		shroud_data=""
		side=1
		start_gold=100
		team_name="north"
		user_team_name=_"teamname^North"
		village_gold=2
		[ai]
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=6
			y=7
		[/village]
		[village]
			x=6
			y=15
		[/village]
		[village]
			x=7
			y=2
		[/village]
		[village]
			x=13
			y=6
		[/village]
		[village]
			x=19
			y=7
		[/village]
		[village]
			x=22
			y=5
		[/village]
		[village]
			x=24
			y=2
		[/village]
		[village]
			x=24
			y=7
		[/village]
		[unit]
			advances_to="Troll,Troll Rocklobber"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=13
#textdomain wesnoth-units
			description=_"Describing a troll as a whelp is something of an oxymoron, given that their bodies are already much hardier than that of a grown man. They are clumsy and not yet capable of walking properly, forced instead to shamble about on all fours, but any difficulty this causes them is more than made up for by the raw strength of their race." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit regenerates, which allows it to heal as though always stationed in a village."
			ellipse="misc/ellipse"
			experience=14
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=33
			id="Troll Whelp-4"
			image="units/trolls/whelp.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Troll Whelp"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=43
			max_moves=4
			moves=0
			name="Gulk"
			overlays=""
			profile="portraits/trolls/transparent/whelp.png"
			race="troll"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/trolls/whelp.png"
			type="Troll Whelp"
			undead_variation="troll"
			underlying_id=4
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=7
			y=15
			zoc=yes
			[defense]
				castle=60
				cave=60
				flat=70
				forest=60
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=80
				cold=100
				fire=100
				impact=100
				pierce=80
			[/resistance]
			[abilities]
				[regenerate]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_"female^regenerates"
					id="regenerates"
					name=_"regenerates"
					poison="cured"
					value=8
				[/regenerate]
			[/abilities]
			[attack_anim]
				start_time=-250
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					duration=100
					image="units/trolls/whelp-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=125
						image="units/trolls/whelp-attack-2.png"
						sound="fist.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=125
						image="units/trolls/whelp-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/trolls/whelp-attack-3.png"
				[/frame]
				[frame]
					duration=75
					image="units/trolls/whelp-attack-1.png"
				[/frame]
				[frame]
					duration=50
					image="units/trolls/whelp.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/trolls/whelp-defend-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/trolls/whelp-defend.png"
						sound="troll-hit-1.ogg,troll-hit-2.ogg,troll-hit-3.ogg,troll-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/trolls/whelp-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/trolls/whelp-defend-2.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/trolls/whelp-idle-7.png"
				[/frame]
				[frame]
					duration=175
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/trolls/whelp-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"fist"
				icon="attacks/fist-troll.png"
				name="fist"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Troll,Troll Rocklobber"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=13
#textdomain wesnoth-units
			description=_"Describing a troll as a whelp is something of an oxymoron, given that their bodies are already much hardier than that of a grown man. They are clumsy and not yet capable of walking properly, forced instead to shamble about on all fours, but any difficulty this causes them is more than made up for by the raw strength of their race." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit regenerates, which allows it to heal as though always stationed in a village."
			ellipse="misc/ellipse"
			experience=4
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=28
			id="Troll Whelp-18"
			image="units/trolls/whelp.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Troll Whelp"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=43
			max_moves=4
			moves=0
			name="Hug"
			overlays=""
			profile="portraits/trolls/transparent/whelp.png"
			race="troll"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/trolls/whelp.png"
			type="Troll Whelp"
			undead_variation="troll"
			underlying_id=18
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=23
			y=13
			zoc=yes
			[defense]
				castle=60
				cave=60
				flat=70
				forest=60
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=80
				cold=100
				fire=100
				impact=100
				pierce=80
			[/resistance]
			[abilities]
				[regenerate]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_"female^regenerates"
					id="regenerates"
					name=_"regenerates"
					poison="cured"
					value=8
				[/regenerate]
			[/abilities]
			[attack_anim]
				start_time=-250
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					duration=100
					image="units/trolls/whelp-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=125
						image="units/trolls/whelp-attack-2.png"
						sound="fist.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=125
						image="units/trolls/whelp-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/trolls/whelp-attack-3.png"
				[/frame]
				[frame]
					duration=75
					image="units/trolls/whelp-attack-1.png"
				[/frame]
				[frame]
					duration=50
					image="units/trolls/whelp.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/trolls/whelp-defend-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/trolls/whelp-defend.png"
						sound="troll-hit-1.ogg,troll-hit-2.ogg,troll-hit-3.ogg,troll-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/trolls/whelp-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/trolls/whelp-defend-2.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/trolls/whelp-idle-7.png"
				[/frame]
				[frame]
					duration=175
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/trolls/whelp-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"fist"
				icon="attacks/fist-troll.png"
				name="fist"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=39
			id="Orcish Grunt-29"
			image="units/orcs/grunt.png"
			image_icon=""
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=39
			max_moves=5
			moves=0
			name="Girbagort"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=29
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=21
			y=6
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration=20
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=30
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=41
			id="Orcish Grunt-28"
			image="units/orcs/grunt.png"
			image_icon=""
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=41
			max_moves=6
			moves=0
			name="Bar"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=28
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=23
			y=7
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration=20
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=30
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=9
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			ellipse="misc/ellipse"
			experience=9
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=35
			id="Orcish Grunt-13"
			image="units/orcs/grunt.png"
			image_icon=""
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=44
			max_moves=5
			moves=0
			name="Pridash"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=13
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=6
			y=14
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration=20
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=30
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=10
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			ellipse="misc/ellipse"
			experience=17
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=25
			id="Orcish Grunt-24"
			image="units/orcs/grunt.png"
			image_icon=""
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=39
			max_moves=5
			moves=0
			name="Eralg"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=24
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=7
			y=12
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration=20
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=30
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			ellipse="misc/ellipse"
			experience=3
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=14
			id="Orcish Grunt-26"
			image="units/orcs/grunt.png"
			image_icon=""
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=41
			max_moves=6
			moves=0
			name="Gigdish"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=26
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=5
			y=15
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration=20
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=30
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=9
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=25
			id="Orcish Grunt-19"
			image="units/orcs/grunt.png"
			image_icon=""
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=39
			max_moves=5
			moves=0
			name="Rok"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=19
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=22
			y=13
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration=20
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=30
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=10
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Slayer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"Though some consider it cowardly to use, poison is a weapon favored by orcs, especially those weak of frame. Orcish assassins, who use it on throwing knives, are typically frail by orcish standards, although surprisingly nimble. Though rarely the ones who deal the killing blow, their tactics are a considerable aid to their larger and more brutal kin." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack." +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			ellipse="misc/ellipse"
			experience=3
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=26
			id="Orcish Assassin-23"
			image="units/orcs/assassin.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Orcish Assassin"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=26
			max_moves=7
			moves=0
			name="Gink"
			overlays=""
			profile="portraits/orcs/transparent/assassin.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/orcs/transparent/assassin.png~SCALE(205,205)"
			type="Orcish Assassin"
			undead_variation=""
			underlying_id=23
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			x=9
			y=12
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="throwing knives"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/dagger-n.png"
					image_diagonal="projectiles/dagger-ne.png"
				[/missile_frame]
				[if]
					attack_sound_start_time=-200
					hits=yes
					[attack_sound_frame]
						sound="throwing-knife.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					attack_sound_start_time=-200
					hits=no
					[attack_sound_frame]
						sound="throwing-knife-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					begin=-200
					end=-100
					image="units/orcs/assassin-ranged1.png"
				[/frame]
				[frame]
					begin=-100
					end=0
					image="units/orcs/assassin-ranged2.png"
				[/frame]
				[if]
					hits="hit"
					poisoned_sound_start_time=-101
					[filter_second]
						[not]
							[filter_wml]
								[status]
									poisoned=yes
								[/status]
							[/filter_wml]
						[/not]
					[/filter_second]
					[poisoned_sound_frame]
						duration=1
					[/poisoned_sound_frame]
					[poisoned_sound_frame]
						duration=100
						sound="poison.ogg"
					[/poisoned_sound_frame]
				[/if]
			[/attack_anim]
			[attack_anim]
				start_time=-320
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration=80
					image="units/orcs/assassin-attack-1.png"
				[/frame]
				[frame]
					duration=80
					image="units/orcs/assassin-attack-2.png"
				[/frame]
				[if]
					attack_sound_start_time=-100
					hits=yes
					[attack_sound_frame]
						sound="dagger-swish.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					attack_sound_start_time=-100
					hits=no
					[attack_sound_frame]
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					duration=80
					image="units/orcs/assassin-attack-3.png"
				[/frame]
				[frame]
					duration=80
					image="units/orcs/assassin-attack-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-attack-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-attack-6.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/assassin-die-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-5.png"
				[/frame]
				[frame]
					duration=80
					image="units/orcs/assassin-die-6.png"
				[/frame]
				[frame]
					duration=80
					image="units/orcs/assassin-die-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-10.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/assassin-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/assassin-defend-2.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/assassin-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/assassin-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/assassin.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/assassin-defend.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/assassin-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/assassin.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-9.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/orcs/transparent/assassin.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/assassin.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=1
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=3
				description=_"throwing knives"
				icon="attacks/dagger-thrown-poison-orcish.png"
				name="throwing knives"
				number=3
				range="ranged"
				type="blade"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"Marksman:
When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
					[poison]
						description=_"Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=33
#textdomain wesnoth-units
			description=_"The larger or more skilled orcish assassins are called ‘Slayers’ by their enemies. Slayers are fast on their feet, and quite nimble in combat, although they achieve that end by forgoing armor. Their weapon of choice, poison, is a vicious tool, and its common use on the battlefield is often the real cause of orcish supremacy." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack." +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=10
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=36
			id="RBY_Side1"
			image="units/orcs/slayer.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Orcish Slayer"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=36
			max_moves=6
			moves=6
			name="bartvernietiger"
			overlays=""
			profile="portraits/orcs/transparent/slayer.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/orcs/slayer.png"
			type="Orcish Slayer"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			x=13
			y=4
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/orcs/transparent/slayer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/slayer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=9
#textdomain wesnoth-units
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"throwing knives"
				icon="attacks/dagger-thrown-poison-orcish.png"
				name="throwing knives"
				number=3
				range="ranged"
				type="blade"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"Marksman:
When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
					[poison]
						description=_"Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Crossbowman"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Amongst orcs, bows are often regarded as a cowardly weapon; but even orcs, especially youths and those of slight build, are pragmatic enough to use them in spite of this. Orcish archers are seldom well equipped, and have no semblance of training. Even as poorly handled as they are, their weapons can still be quite deadly, and the wielders thereof rarely march alone."
			ellipse="misc/ellipse"
			experience=5
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=17
			id="Orcish Archer-15"
			image="units/orcs/archer.png"
			image_icon=""
			language_name=_"Orcish Archer"
			level=1
			max_attacks=1
			max_experience=17
			max_hitpoints=33
			max_moves=5
			moves=0
			name="Praolg"
			overlays=""
			profile="portraits/orcs/transparent/archer.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/orcs/transparent/archer.png~SCALE(205,205)"
			type="Orcish Archer"
			undead_variation=""
			underlying_id=15
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=6
			y=15
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="fire"
				[/filter_attack]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
						offset="0~0.8"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=75
						image="projectiles/fire-burst-small-1.png"
						image_diagonal="projectiles/fire-burst-small-1.png"
						offset=0.8
					[/missile_frame]
					[missile_frame]
						begin=75
						end=150
						image="projectiles/fire-burst-small-2.png"
						image_diagonal="projectiles/fire-burst-small-2.png"
						offset=0.83
					[/missile_frame]
					[missile_frame]
						begin=150
						end=225
						image="projectiles/fire-burst-small-3.png"
						image_diagonal="projectiles/fire-burst-small-3.png"
						offset=0.86
					[/missile_frame]
					[missile_frame]
						begin=225
						end=300
						image="projectiles/fire-burst-small-4.png"
						image_diagonal="projectiles/fire-burst-small-4.png"
						offset=0.89
					[/missile_frame]
					[missile_frame]
						begin=300
						end=375
						image="projectiles/fire-burst-small-5.png"
						image_diagonal="projectiles/fire-burst-small-5.png"
						offset=0.92
					[/missile_frame]
					[missile_frame]
						begin=375
						end=450
						image="projectiles/fire-burst-small-6.png"
						image_diagonal="projectiles/fire-burst-small-6.png"
						offset=0.95
					[/missile_frame]
					[missile_frame]
						begin=450
						end=525
						image="projectiles/fire-burst-small-7.png"
						image_diagonal="projectiles/fire-burst-small-7.png"
						offset=0.98
					[/missile_frame]
					[missile_frame]
						begin=525
						end=600
						image="projectiles/fire-burst-small-8.png"
						image_diagonal="projectiles/fire-burst-small-8.png"
						offset=1
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="pierce"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-300
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/archer-melee-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-melee-6.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					begin=0
					end=100
					image="units/orcs/archer-idle-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=300
					end=500
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=700
					end=900
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=900
					end=1000
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=1000
					end=1100
					image="units/orcs/archer-idle-5.png"
				[/frame]
				[frame]
					begin=1100
					end=1300
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=1300
					end=1400
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=1400
					end=1500
					image="units/orcs/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=7
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Naga Warrior"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"The serpentine naga are one of the few races capable of any meaningful mobility in water, giving them mastery of a whole world effectively forbidden to land dwellers. Still, they are not true creatures of the sea, and their inability to breathe water leaves them in trepidation of the abyss. They are small, and somewhat frail in form, but often much more nimble than their opponents."
			ellipse="misc/ellipse"
			experience=10
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=10
			id="Naga Fighter-5"
			image="units/nagas/fighter.png"
			image_icon=""
			language_name=_"Nagini Fighter"
			level=1
			max_attacks=1
			max_experience=18
			max_hitpoints=38
			max_moves=7
			moves=0
			name="Viliamaissal"
			overlays=""
			profile="portraits/nagas/transparent/fighter.png"
			race="naga"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/nagas/fighter.png"
			type="Naga Fighter"
			undead_variation="swimmer"
			underlying_id=5
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=10
			y=11
			zoc=yes
			[defense]
				castle=50
				cave=60
				deep_water=50
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=30
				sand=60
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[movement_costs]
				castle=2
				cave=2
				deep_water=1
				flat=2
				forest=3
				frozen=2
				fungus=2
				hills=3
				mountains=5
				reef=2
				sand=1
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=130
					image="units/nagas/fighter-melee-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/nagas/fighter-melee-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/nagas/fighter-melee-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/nagas/fighter-melee-3.png"
				[/frame]
				[frame]
					duration=90
					image="units/nagas/fighter-melee-4.png"
				[/frame]
				[frame]
					duration=80
					image="units/nagas/fighter-melee-5.png"
				[/frame]
				[frame]
					duration=70
					image="units/nagas/fighter-melee-6.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/nagas/fighter-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/nagas/fighter-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/nagas/fighter-defend-2.png"
						sound="naga-hit-1.ogg,naga-hit-2.ogg,naga-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/nagas/fighter-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/nagas/fighter-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/nagas/fighter-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/nagas/fighter-idle-2.png"
				[/frame]
				[frame]
					duration=350
					image="units/nagas/fighter-idle-3.png"
				[/frame]
				[frame]
					duration=450
					image="units/nagas/fighter-idle-4.png"
				[/frame]
				[frame]
					duration=250
					image="units/nagas/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=250
					image="units/nagas/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-7.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-8.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-7.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-8.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-7.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-8.png"
				[/frame]
				[frame]
					duration=350
					image="units/nagas/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=350
					image="units/nagas/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/nagas/fighter-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/nagas/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/nagas/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=32
#textdomain wesnoth-units
			description=_"Some Goblins train their wolves to overcome their fear of fire. In raids, these goblins take a supporting role; they will torch the homes and crops of their foes, and also carry nets to wreak havoc against those attempting to rally for defense or reprisal." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn."
			ellipse="misc/ellipse"
			experience=11
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=28
			id="Wolf Rider-3"
			image="units/goblins/pillager.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Goblin Pillager"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=45
			max_moves=9
			moves=0
			name="Eragdish"
			overlays=""
			profile="portraits/goblins/transparent/pillager.png"
			race="wolf"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/goblins/pillager.png"
			type="Goblin Pillager"
			undead_variation="mounted"
			underlying_id=3
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=24
			y=13
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[attack_anim]
				[filter_attack]
					name="net"
				[/filter_attack]
				[missile_frame]
					begin=-200
					end=0
					image="projectiles/web.png"
					image_diagonal="projectiles/web.png"
				[/missile_frame]
				[frame]
					begin=-200
					end=-150
					image="units/goblins/pillager-defend-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-150
						end=-75
						image="units/goblins/pillager-attack2.png"
						sound="net.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-150
						end=-75
						image="units/goblins/pillager-attack2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-75
					end=100
					image="units/goblins/pillager.png"
				[/frame]
				[if]
					hits="hit"
					slowed_sound_start_time=-101
					[filter_second]
						[not]
							[filter_wml]
								[status]
									slowed=yes
								[/status]
							[/filter_wml]
						[/not]
					[/filter_second]
					[slowed_sound_frame]
						duration=1
					[/slowed_sound_frame]
					[slowed_sound_frame]
						duration=100
						sound="slowed.wav"
					[/slowed_sound_frame]
				[/if]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="torch"
				[/filter_attack]
				[if]
					hits=yes
					[frame]
						begin=-200
						end=-100
						image="units/goblins/pillager-moving.png"
						sound="torch.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-200
						end=-100
						image="units/goblins/pillager-moving.png"
						sound="torch-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-100
					end=50
					image="units/goblins/pillager-attack.png"
				[/frame]
				[frame]
					begin=50
					end=150
					image="units/goblins/pillager-moving.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~-0.1:100,-0.1~0.0:50,0.0~0.3:50,0.3~0.5:100,0.5~0.6:50,0.6~0.4:100,0.4~0.2:50,0.2~0.0:100"
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					begin=-350
					end=-250
					image="units/goblins/pillager.png"
					sound="wolf-growl-1.ogg,wolf-growl-2.ogg,wolf-growl-3.ogg,wolf-growl-4.ogg"
				[/frame]
				[frame]
					begin=-250
					end=-100
					image="units/goblins/pillager-attack.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-100
						end=-50
						image="units/goblins/pillager-attack.png"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-100
						end=-50
						image="units/goblins/pillager-attack.png"
						sound="bite.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-50
					end=200
					image="units/goblins/pillager-moving.png"
				[/frame]
				[frame]
					begin=200
					end=250
					image="units/goblins/pillager.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/goblins/pillager-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/pillager-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/goblins/pillager-defend-2.png"
						sound="wolf-hit-1.ogg,wolf-hit-2.ogg,wolf-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/goblins/pillager-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/goblins/pillager-defend-1.png"
				[/frame]
			[/defend]
			[movement_anim]
				[frame]
					begin=0
					end=150
					image="units/goblins/pillager-moving.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/goblins/transparent/pillager.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/goblins/transparent/pillager.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				poisoned=yes
				uncovered=yes
			[/status]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=8
				description=_"torch"
				icon="attacks/torch.png"
				name="torch"
				number=3
				range="melee"
				type="fire"
			[/attack]
			[attack]
				damage=6
				description=_"net"
				icon="attacks/net.png"
				name="net"
				number=2
				range="ranged"
				type="impact"
				[specials]
					[slow]
#textdomain wesnoth-help
						description=_"Slow:
This attack slows the target until it ends a turn. Slow halves the damage caused by attacks and the movement cost for a slowed unit is doubled. A unit that is slowed will feature a snail icon in its sidebar information when it is selected."
						id="slow"
						name=_"slows"
					[/slow]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=9
		allow_player=yes
		color=2
		controller="human"
		countdown_time=0
		current_player="human2"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=23
		gold_add=no
		hidden=no
		id="RBY_Side2"
		income=0
		name="Lets_go"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id="RBY_Side2"
		scroll_to_leader=yes
		share_maps=yes
		share_view=no
		shroud=no
		shroud_data=""
		side=2
		start_gold=100
		team_name="south"
#textdomain wesnoth
		user_team_name=_"teamname^South"
		village_gold=2
		[ai]
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=6
			y=20
		[/village]
		[village]
			x=8
			y=17
		[/village]
		[village]
			x=11
			y=16
		[/village]
		[village]
			x=17
			y=17
		[/village]
		[village]
			x=21
			y=20
		[/village]
		[village]
			x=24
			y=15
		[/village]
		[unit]
			advances_to="Orcish Slurbow"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=26
#textdomain wesnoth-units
			description=_"Orcish crossbows are crude imitations of human or dwarvish design; a crossbow of any make, though, is a fairly potent device. The orcs privileged enough to wield them are capable warriors, and what they lack in finesse, they make up for in numbers."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=43
			id="RBY_Side2"
			image="units/orcs/xbowman.png"
			image_icon=""
			language_name=_"Orcish Crossbowman"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=43
			max_moves=5
			moves=5
			name="human2"
			overlays=""
			profile="portraits/orcs/transparent/crossbowman.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/orcs/transparent/crossbowman.png~SCALE(205,205)"
			type="Orcish Crossbowman"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=15
			y=20
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/orcs/transparent/crossbowman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/crossbowman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"short sword"
				icon="attacks/sword-orcish.png"
				name="short sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=8
				description=_"crossbow"
				icon="attacks/crossbow-orcish.png"
				name="crossbow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=10
				description=_"crossbow"
				icon="attacks/crossbow-orcish.png"
				name="crossbow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Naga Warrior"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=14
			description=_"The serpentine naga are one of the few races capable of any meaningful mobility in water, giving them mastery of a whole world effectively forbidden to land dwellers. Still, they are not true creatures of the sea, and their inability to breathe water leaves them in trepidation of the abyss. They are small, and somewhat frail in form, but often much more nimble than their opponents."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=38
			id="Naga Fighter-30"
			image="units/nagas/fighter.png"
			image_icon=""
			language_name=_"Nagini Fighter"
			level=1
			max_attacks=1
			max_experience=18
			max_hitpoints=38
			max_moves=7
			moves=7
			name="Lamaissasias"
			overlays=""
			profile="portraits/nagas/transparent/fighter.png"
			race="naga"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/nagas/fighter.png"
			type="Naga Fighter"
			undead_variation="swimmer"
			underlying_id=30
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=13
			y=19
			zoc=yes
			[defense]
				castle=50
				cave=60
				deep_water=50
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=30
				sand=60
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[movement_costs]
				castle=2
				cave=2
				deep_water=1
				flat=2
				forest=3
				frozen=2
				fungus=2
				hills=3
				mountains=5
				reef=2
				sand=1
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=130
					image="units/nagas/fighter-melee-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/nagas/fighter-melee-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/nagas/fighter-melee-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/nagas/fighter-melee-3.png"
				[/frame]
				[frame]
					duration=90
					image="units/nagas/fighter-melee-4.png"
				[/frame]
				[frame]
					duration=80
					image="units/nagas/fighter-melee-5.png"
				[/frame]
				[frame]
					duration=70
					image="units/nagas/fighter-melee-6.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/nagas/fighter-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/nagas/fighter-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/nagas/fighter-defend-2.png"
						sound="naga-hit-1.ogg,naga-hit-2.ogg,naga-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/nagas/fighter-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/nagas/fighter-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/nagas/fighter-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/nagas/fighter-idle-2.png"
				[/frame]
				[frame]
					duration=350
					image="units/nagas/fighter-idle-3.png"
				[/frame]
				[frame]
					duration=450
					image="units/nagas/fighter-idle-4.png"
				[/frame]
				[frame]
					duration=250
					image="units/nagas/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=250
					image="units/nagas/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-7.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-8.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-7.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-8.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-7.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-8.png"
				[/frame]
				[frame]
					duration=350
					image="units/nagas/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=350
					image="units/nagas/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/nagas/fighter-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/nagas/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/nagas/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Slayer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=17
#textdomain wesnoth-units
			description=_"Though some consider it cowardly to use, poison is a weapon favored by orcs, especially those weak of frame. Orcish assassins, who use it on throwing knives, are typically frail by orcish standards, although surprisingly nimble. Though rarely the ones who deal the killing blow, their tactics are a considerable aid to their larger and more brutal kin." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack." +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			ellipse="misc/ellipse"
			experience=12
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=31
			id="Orcish Assassin-25"
			image="units/orcs/assassin.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Orcish Assassin"
			level=1
			max_attacks=1
			max_experience=19
			max_hitpoints=31
			max_moves=6
			moves=0
			name="Vrag"
			overlays=""
			profile="portraits/orcs/transparent/assassin.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/orcs/transparent/assassin.png~SCALE(205,205)"
			type="Orcish Assassin"
			undead_variation=""
			underlying_id=25
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			x=26
			y=14
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="throwing knives"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/dagger-n.png"
					image_diagonal="projectiles/dagger-ne.png"
				[/missile_frame]
				[if]
					attack_sound_start_time=-200
					hits=yes
					[attack_sound_frame]
						sound="throwing-knife.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					attack_sound_start_time=-200
					hits=no
					[attack_sound_frame]
						sound="throwing-knife-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					begin=-200
					end=-100
					image="units/orcs/assassin-ranged1.png"
				[/frame]
				[frame]
					begin=-100
					end=0
					image="units/orcs/assassin-ranged2.png"
				[/frame]
				[if]
					hits="hit"
					poisoned_sound_start_time=-101
					[filter_second]
						[not]
							[filter_wml]
								[status]
									poisoned=yes
								[/status]
							[/filter_wml]
						[/not]
					[/filter_second]
					[poisoned_sound_frame]
						duration=1
					[/poisoned_sound_frame]
					[poisoned_sound_frame]
						duration=100
						sound="poison.ogg"
					[/poisoned_sound_frame]
				[/if]
			[/attack_anim]
			[attack_anim]
				start_time=-320
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration=80
					image="units/orcs/assassin-attack-1.png"
				[/frame]
				[frame]
					duration=80
					image="units/orcs/assassin-attack-2.png"
				[/frame]
				[if]
					attack_sound_start_time=-100
					hits=yes
					[attack_sound_frame]
						sound="dagger-swish.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					attack_sound_start_time=-100
					hits=no
					[attack_sound_frame]
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					duration=80
					image="units/orcs/assassin-attack-3.png"
				[/frame]
				[frame]
					duration=80
					image="units/orcs/assassin-attack-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-attack-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-attack-6.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/assassin-die-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-5.png"
				[/frame]
				[frame]
					duration=80
					image="units/orcs/assassin-die-6.png"
				[/frame]
				[frame]
					duration=80
					image="units/orcs/assassin-die-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-10.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/assassin-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/assassin-defend-2.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/assassin-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/assassin-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/assassin.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/assassin-defend.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/assassin-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/assassin.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-9.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/orcs/transparent/assassin.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/assassin.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=7
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=1
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=3
				description=_"throwing knives"
				icon="attacks/dagger-thrown-poison-orcish.png"
				name="throwing knives"
				number=3
				range="ranged"
				type="blade"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"Marksman:
When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
					[poison]
						description=_"Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Goblin Knight,Goblin Pillager"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"No one is quite sure how the practice of taming and riding wolves came into being, but the advantages of it for a goblin are obvious. Goblins are smaller and much weaker than their orcish kin, and are often tasked to the most dangerous and unwanted parts of a fight. Any who can manage to win themselves a mount have a much safer, and daresay, more amusing role in combat.

Wolves, likely, could never support the weight of a man in plate, but a goblin in leather armor is a simple load to bear. Quite unlike horses, these mounts have a rather easy time traversing the mountains, though water and woods will still slow them down."
			ellipse="misc/ellipse"
			experience=3
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=25
			id="Wolf Rider-21"
			image="units/goblins/wolf-rider.png"
			image_icon=""
			language_name=_"Wolf Rider"
			level=1
			max_attacks=1
			max_experience=17
			max_hitpoints=33
			max_moves=8
			moves=0
			name="Hunk"
			overlays=""
			profile="portraits/goblins/transparent/wolf-rider.png"
			race="wolf"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/goblins/wolf-rider.png"
			type="Wolf Rider"
			undead_variation="mounted"
			underlying_id=21
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=25
			y=13
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~-0.1:100,-0.1~0.0:50,0.0~0.3:50,0.3~0.5:100,0.5~0.6:50,0.6~0.4:100,0.4~0.2:50,0.2~0.0:100"
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					begin=-350
					end=-250
					image="units/goblins/wolf-rider.png"
					sound="wolf-growl-1.ogg,wolf-growl-2.ogg,wolf-growl-3.ogg,wolf-growl-4.ogg"
				[/frame]
				[frame]
					begin=-250
					end=-100
					image="units/goblins/wolf-rider-attack.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-100
						end=-50
						image="units/goblins/wolf-rider-attack.png"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-100
						end=-50
						image="units/goblins/wolf-rider-attack.png"
						sound="bite.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-50
					end=200
					image="units/goblins/wolf-rider-moving.png"
				[/frame]
				[frame]
					begin=200
					end=250
					image="units/goblins/wolf-rider.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/goblins/wolf-rider-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/goblins/wolf-rider-defend-2.png"
						sound="wolf-hit-1.ogg,wolf-hit-2.ogg,wolf-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/goblins/wolf-rider-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/goblins/wolf-rider-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-1.png"
				[/frame]
			[/idle_anim]
			[movement_anim]
				[frame]
					begin=0
					end=150
					image="units/goblins/wolf-rider-moving.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/goblins/transparent/wolf-rider.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/goblins/transparent/wolf-rider.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=-50
				[frame]
					duration=50
					image="units/goblins/wolf-rider.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time=-50
				terrain_type="!,*^B*,!,Chs^*,Chw^*,W*^*,S*^*,*^Vm"
				[frame]
					duration=50
					image="units/goblins/wolf-rider-water.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Troll,Troll Rocklobber"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=13
#textdomain wesnoth-units
			description=_"Describing a troll as a whelp is something of an oxymoron, given that their bodies are already much hardier than that of a grown man. They are clumsy and not yet capable of walking properly, forced instead to shamble about on all fours, but any difficulty this causes them is more than made up for by the raw strength of their race." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit regenerates, which allows it to heal as though always stationed in a village."
			ellipse="misc/ellipse"
			experience=4
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=30
			id="Troll Whelp-20"
			image="units/trolls/whelp.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Troll Whelp"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=40
			max_moves=5
			moves=5
			name="Rok"
			overlays=""
			profile="portraits/trolls/transparent/whelp.png"
			race="troll"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/trolls/whelp.png"
			type="Troll Whelp"
			undead_variation="troll"
			underlying_id=20
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=9
			y=16
			zoc=yes
			[defense]
				castle=60
				cave=60
				flat=70
				forest=60
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=80
				cold=100
				fire=100
				impact=100
				pierce=80
			[/resistance]
			[abilities]
				[regenerate]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_"female^regenerates"
					id="regenerates"
					name=_"regenerates"
					poison="cured"
					value=8
				[/regenerate]
			[/abilities]
			[attack_anim]
				start_time=-250
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					duration=100
					image="units/trolls/whelp-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=125
						image="units/trolls/whelp-attack-2.png"
						sound="fist.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=125
						image="units/trolls/whelp-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/trolls/whelp-attack-3.png"
				[/frame]
				[frame]
					duration=75
					image="units/trolls/whelp-attack-1.png"
				[/frame]
				[frame]
					duration=50
					image="units/trolls/whelp.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/trolls/whelp-defend-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/trolls/whelp-defend.png"
						sound="troll-hit-1.ogg,troll-hit-2.ogg,troll-hit-3.ogg,troll-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/trolls/whelp-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/trolls/whelp-defend-2.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/trolls/whelp-idle-7.png"
				[/frame]
				[frame]
					duration=175
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/trolls/whelp-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"fist"
				icon="attacks/fist-troll.png"
				name="fist"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Troll,Troll Rocklobber"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=13
#textdomain wesnoth-units
			description=_"Describing a troll as a whelp is something of an oxymoron, given that their bodies are already much hardier than that of a grown man. They are clumsy and not yet capable of walking properly, forced instead to shamble about on all fours, but any difficulty this causes them is more than made up for by the raw strength of their race." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit regenerates, which allows it to heal as though always stationed in a village."
			ellipse="misc/ellipse"
			experience=12
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=40
			id="Troll Whelp-10"
			image="units/trolls/whelp.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Troll Whelp"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=48
			max_moves=4
			moves=0
			name="Üh"
			overlays=""
			profile="portraits/trolls/transparent/whelp.png"
			race="troll"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/trolls/whelp.png"
			type="Troll Whelp"
			undead_variation="troll"
			underlying_id=10
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=23
			y=14
			zoc=yes
			[defense]
				castle=60
				cave=60
				flat=70
				forest=60
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=80
				cold=100
				fire=100
				impact=100
				pierce=80
			[/resistance]
			[abilities]
				[regenerate]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_"female^regenerates"
					id="regenerates"
					name=_"regenerates"
					poison="cured"
					value=8
				[/regenerate]
			[/abilities]
			[attack_anim]
				start_time=-250
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					duration=100
					image="units/trolls/whelp-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=125
						image="units/trolls/whelp-attack-2.png"
						sound="fist.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=125
						image="units/trolls/whelp-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/trolls/whelp-attack-3.png"
				[/frame]
				[frame]
					duration=75
					image="units/trolls/whelp-attack-1.png"
				[/frame]
				[frame]
					duration=50
					image="units/trolls/whelp.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/trolls/whelp-defend-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/trolls/whelp-defend.png"
						sound="troll-hit-1.ogg,troll-hit-2.ogg,troll-hit-3.ogg,troll-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/trolls/whelp-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/trolls/whelp-defend-2.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/trolls/whelp-idle-7.png"
				[/frame]
				[frame]
					duration=175
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/trolls/whelp-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"fist"
				icon="attacks/fist-troll.png"
				name="fist"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		lawful_bonus=0
		mask=""
		name=_"Dawn"
		red=-20
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name=_"Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name=_"Afternoon"
		red=0
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name=_"Dusk"
		red=0
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"Second Watch"
		red=-45
	[/time]
	[objectives]
		side=0
		[objective]
			condition="win"
#textdomain wesnoth
			description=_"Defeat enemy leader"
		[/objective]
	[/objectives]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[variables]
		damage_inflicted=5
		next_scenario="RBY Weldyn Channel 12"
		random=16
		rby_set_message=yes
		side_number=2
		turn_number=11
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
#textdomain wesnoth-multiplayer
			val=_"Classic"
		[/rby_set_info]
		[rby_set_info]
			val=_"Caves Of The Basilisk, Den Of Onis, Fallenstar Lake, Hamlets, Sablestone Delta, Silverhead Crossing, Sullas Ruins, The Freelands, Weldyn Channel"
		[/rby_set_info]
	[/variables]
[/snapshot]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="RBY Classic 20"
	[/scenario]
	[scenario]
		scenario="2p - Weldyn Channel"
		[team]
			[recruits]
				Naga Fighter=1
				Orcish Archer=1
				Orcish Assassin=2
				Orcish Grunt=7
				Troll Whelp=2
				Wolf Rider=1
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Goblin Pillager=1
			[/advances]
			[deaths]
				Orcish Assassin=1
				Orcish Grunt=1
			[/deaths]
			[killed]
				Naga Fighter=1
				Orcish Archer=2
				Orcish Assassin=1
				Orcish Grunt=1
				Wolf Rider=4
			[/killed]
			[attacks]
				[sequence]
					s00=1
					s01=1
					s10=1
					_num=30
				[/sequence]
				[sequence]
					s0010=1
					_num=40
				[/sequence]
				[sequence]
					s00=1
					s001=2
					s01=1
					s011=1
					s10=2
					s100=1
					s11=2
					_num=50
				[/sequence]
				[sequence]
					s000=1
					s01=4
					s010=2
					s011=1
					s1=3
					s10=1
					s101=3
					s110=2
					_num=60
				[/sequence]
				[sequence]
					s011=2
					s10=1
					s11=1
					s111=1
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=5
					_num=0
				[/sequence]
				[sequence]
					s=1
					s00=1
					_num=30
				[/sequence]
				[sequence]
					s01=1
					s1001=1
					s111=1
					_num=40
				[/sequence]
				[sequence]
					s00=1
					s01=1
					_num=50
				[/sequence]
				[sequence]
					s0=1
					s00=1
					s01=1
					s1=1
					s10=1
					s11=1
					_num=60
				[/sequence]
				[sequence]
					s0=1
					s01=1
					s10=1
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=189
			recall_cost=0
			damage_inflicted=366
			damage_taken=325
			expected_damage_inflicted=383590
			expected_damage_taken=266645
			turn_damage_inflicted=55
			turn_damage_taken=56
			turn_expected_damage_inflicted=60054
			turn_expected_damage_taken=35580
			save_id="RBY_Side1"
		[/team]
		[team]
			[recruits]
				Naga Fighter=2
				Orcish Archer=2
				Orcish Assassin=2
				Orcish Grunt=1
				Troll Whelp=2
				Wolf Rider=5
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Naga Fighter=1
				Orcish Archer=2
				Orcish Assassin=1
				Orcish Grunt=1
				Wolf Rider=4
			[/deaths]
			[killed]
				Orcish Assassin=1
				Orcish Grunt=1
			[/killed]
			[attacks]
				[sequence]
					s000=1
					s010=1
					s10=1
					s101=2
					s11=1
					_num=40
				[/sequence]
				[sequence]
					s100=1
					s110=1
					s1111=1
					_num=50
				[/sequence]
				[sequence]
					s000=1
					s011=1
					s1=1
					s110=1
					s111=2
					_num=60
				[/sequence]
				[sequence]
					s00=1
					s001=1
					s100=1
					s11=1
					s111=2
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=13
					_num=0
				[/sequence]
				[sequence]
					s001=1
					s1110=1
					_num=40
				[/sequence]
				[sequence]
					s101=1
					s11=2
					_num=50
				[/sequence]
				[sequence]
					s=3
					s001=1
					s01=1
					s1=3
					s10=1
					s11=3
					s111=1
					_num=60
				[/sequence]
				[sequence]
					s01=1
					s1=1
					s11=1
					s111=2
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=213
			recall_cost=0
			damage_inflicted=325
			damage_taken=366
			expected_damage_inflicted=266645
			expected_damage_taken=383590
			turn_damage_inflicted=0
			turn_damage_taken=0
			turn_expected_damage_inflicted=0
			turn_expected_damage_taken=0
			save_id="RBY_Side2"
		[/team]
	[/scenario]
[/statistics]
