version="1.10.7"
next_underlying_unit_id=36
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion="running"
difficulty="NORMAL"
end_text=""
end_text_duration=0
history=""
label="2p — Hornshark Island"
next_scenario=""
parent="2p — Hornshark Island-Auto-Save10.gz"
scenario=""
version="1.10.7"
[multiplayer]
	experience_modifier=70
	hash="MAGj5vLpoUezU.W5OqRK9G0IKe+iMrreasLRdJCtm48Q+wsrDR<zMbvZcs6.JElCH3lDn6DzYIaQv+.rbC>7ewhC0lc5.a85qRAweKJbuGE4oRSmfm>>sDpr2Ma8-RXZ"
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	mp_countdown_reservoir_time=390
	mp_countdown_turn_bonus=60
	mp_era="era_default"
	mp_fog=yes
	mp_scenario="multiplayer_Hornshark_Island"
	mp_shroud=no
	mp_use_map_settings=yes
	mp_village_gold=2
	observer=yes
	savegame=no
	scenario="ladder"
	shuffle_sides=no
[/multiplayer]
random_seed=5558
random_calls=84
[replay]
	[command]
		[start]
		[/start]
	[/command]
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			ai_id2="testing_ai_default"
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			end_gold2=50
			end_turn=10
			end_units1=7
			end_units2=13
			faction1="1Star0Vation8"
			faction2="Forbiddian"
			version="1.10.7"
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				event="TURN_START"
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				turn=1
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			[/turn_info]
			[turn_info]
				event="TURN_START"
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				turn=1
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			[/turn_info]
			[turn_info]
				event="TURN_START"
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				turn=2
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				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=20
				side=2
				turn=2
				units=11
				units_cost=161
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
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				side=1
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				villages=5
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			[turn_info]
				event="TURN_START"
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				side=2
				turn=3
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			[turn_info]
				event="TURN_START"
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				side=1
				turn=4
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			[turn_info]
				event="TURN_START"
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				side=2
				turn=4
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			[turn_info]
				event="TURN_START"
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				turn=5
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			[turn_info]
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				villages=8
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			[turn_info]
				event="TURN_START"
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				side=1
				turn=6
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			[turn_info]
				event="TURN_START"
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				turn=6
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			[turn_info]
				event="TURN_START"
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			[turn_info]
				event="TURN_START"
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			[turn_info]
				event="TURN_START"
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				turn=9
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			[turn_info]
				event="TURN_START"
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				side=1
				turn=10
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			x="29,28,28,27,26,25,24"
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	[command]
		sent=yes
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			x="24,23,22,21,20,19"
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	[command]
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	[command]
		sent=yes
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		[move]
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	[command]
		sent=yes
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			team=1
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	[command]
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		[init_side]
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	[command]
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	[command]
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		[move]
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	[command]
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			value=22988
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		[random]
			value=16796
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		[random]
			value=823
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		[random]
			value=1410
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		[random]
			value=27288
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		[random]
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		[random]
			value=12425
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		[random]
			value=11265
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		[random]
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		[random]
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	[command]
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	[command]
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		[random]
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	[/command]
	[command]
		sent=yes
		[move]
			x="24,24,25,26"
			y="15,14,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="25,24"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=302000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Boze has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,18,17"
			y="17,16,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Young Ogre"
			defender_weapon=0
			seed=885607021
			tod="second_watch"
			turn=5
			weapon=0
			[source]
				x=17
				y=15
			[/source]
			[destination]
				x=17
				y=14
			[/destination]
		[/attack]
		[random]
			value=2992
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17451
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9014
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18493
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7196
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20191
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="4,5,6,7,7,7"
			y="11,11,10,10,9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=0
			defender_type="Woodsman"
			defender_weapon=0
			seed=442077340
			tod="second_watch"
			turn=5
			weapon=0
			[source]
				x=7
				y=8
			[/source]
			[destination]
				x=6
				y=8
			[/destination]
		[/attack]
		[random]
			value=30426
			[results]
				chance=40
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15950
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10933
			[results]
				chance=40
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28861
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="4,5,6,6,6,5"
			y="12,12,11,10,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Soulless"
			defender_lvl=0
			defender_type="Woodsman"
			defender_weapon=0
			seed=690277451
			tod="second_watch"
			turn=5
			weapon=0
			[source]
				x=5
				y=9
			[/source]
			[destination]
				x=6
				y=8
			[/destination]
		[/attack]
		[random]
			value=18412
			[results]
				chance=40
				damage=10
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="3,3,3,4,5,6,6,6"
			y="13,12,11,10,10,9,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="1Star0Vation8"
			message="lol, no zombie for you"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,16,16"
			y="17,16,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Young Ogre"
			defender_weapon=-1
			seed=405411675
			tod="second_watch"
			turn=5
			weapon=0
			[source]
				x=16
				y=14
			[/source]
			[destination]
				x=17
				y=14
			[/destination]
		[/attack]
		[random]
			value=18539
			[results]
				chance=70
				damage=12
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19650
			[results]
				chance=70
				damage=12
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19,18,17,16,15,15,16"
			y="18,17,16,16,15,15,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Young Ogre"
			defender_weapon=-1
			seed=645327322
			tod="second_watch"
			turn=5
			weapon=1
			[source]
				x=16
				y=13
			[/source]
			[destination]
				x=17
				y=14
			[/destination]
		[/attack]
		[random]
			value=21630
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21315
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23621
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,21,22"
			y="21,21,20,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value=3
			x=23
			y=20
			[from]
				x=22
				y=20
			[/from]
		[/recruit]
		[random]
			value=2409
		[/random]
		[random]
			value=23007
		[/random]
		[random]
			value=15001
		[/random]
		[random]
			value=29939
		[/random]
		[random]
			value=32600
		[/random]
		[random]
			value=16380
		[/random]
		[random]
			value=31283
		[/random]
		[random]
			value=31613
		[/random]
		[random]
			value=30902
		[/random]
		[random]
			value=678
		[/random]
		[random]
			value=2730
		[/random]
		[random]
			value=31873
			[results]
				checksum="zDC<yABq,Ru3KEDmw<8p+JDkyjBHlU2-lPDsrHmMysOW7mnIO6AAqBDnUL7IMNLX>rFrpQ9vJFGvJw55nRDL6qC5Q1ZLmBJpMr+-W27,amzbh6U<97Iu>eG8W56i9bib"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22,22,21"
			y="17,16,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=0
			seed=380728751
			tod="second_watch"
			turn=5
			weapon=0
			[source]
				x=21
				y=15
			[/source]
			[destination]
				x=21
				y=14
			[/destination]
		[/attack]
		[random]
			value=12228
			[results]
				chance=40
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31278
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31579
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21929
			[results]
				chance=40
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1819
			[results]
				chance=40
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=797
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18,19,19,20"
			y="17,16,16,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=0
			seed=287780467
			tod="second_watch"
			turn=5
			weapon=0
			[source]
				x=20
				y=14
			[/source]
			[destination]
				x=21
				y=14
			[/destination]
		[/attack]
		[random]
			value=24008
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31141
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15355
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27324
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28772
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30168
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25,24,23,23"
			y="19,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,23,22,22,22"
			y="19,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,15,15,16,17,17"
			y="19,19,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,23,23"
			y="19,19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=111000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Arya has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="fritzO8nyts3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,20,19,19,19"
			y="9,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,20,20,20,19,18"
			y="8,9,10,11,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,16"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,17"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,16,16,17"
			y="10,10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=7
			x=20
			y=9
			[from]
				x=20
				y=7
			[/from]
		[/recruit]
		[random]
			value=27425
		[/random]
		[random]
			value=28606
		[/random]
		[random]
			value=16163
		[/random]
		[random]
			value=20512
		[/random]
		[random]
			value=9149
		[/random]
		[random]
			value=12615
		[/random]
		[random]
			value=28407
		[/random]
		[random]
			value=2016
		[/random]
		[random]
			value=1309
		[/random]
		[random]
			value=3858
		[/random]
		[random]
			value=12984
		[/random]
		[random]
			value=23296
		[/random]
		[random]
			value=23465
		[/random]
		[random]
			value=10285
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4LmyOHbzYzzAHNNI0sapLCHnxOEMSDXEL0GTrQMj6c5gd4l1.fb9X9zXfpg2nZf61-iI,a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=20
			y=8
			[from]
				x=20
				y=7
			[/from]
		[/recruit]
		[random]
			value=26278
		[/random]
		[random]
			value=14355
		[/random]
		[random]
			value=14413
		[/random]
		[random]
			value=27711
		[/random]
		[random]
			value=17032
		[/random]
		[random]
			value=32727
		[/random]
		[random]
			value=5364
		[/random]
		[random]
			value=27733
		[/random]
		[random]
			value=26765
		[/random]
		[random]
			value=24794
		[/random]
		[random]
			value=17606
		[/random]
		[random]
			value=27754
		[/random]
		[random]
			value=1507
		[/random]
		[random]
			value=16874
			[results]
				checksum="Apo3iqjjof2Rn.6gfNZ7,O9,kjh6ZhWg415hv8ikd.1Wmc96448,l-87ad4Tk9eeb-o38W>ZP3l.4WpnNcn6tmkT91,n5daKf,ZiVe9LWu677Wo07p3-0hc2,S,-e7f-"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,20,20,19,19,19"
			y="7,8,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=0
			seed=94697637
			tod="dawn"
			turn=6
			weapon=0
			[source]
				x=24
				y=15
			[/source]
			[destination]
				x=23
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,25,24,23,22,21,20"
			y="14,14,13,14,13,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=0
			seed=72681867
			tod="dawn"
			turn=6
			weapon=0
			[source]
				x=20
				y=13
			[/source]
			[destination]
				x=20
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,26,25,24,23"
			y="16,15,15,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=0
			seed=2043163564
			tod="dawn"
			turn=6
			weapon=0
			[source]
				x=23
				y=15
			[/source]
			[destination]
				x=23
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,12,12,12,13"
			y="10,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,9,9,9,9"
			y="10,11,12,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=261000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7,7,8,8,8"
			y="8,7,6,5,4,3"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7,8,9,10,11,12,13,14"
			y="7,7,6,7,7,8,7,7,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="5,6,6,6,5,4"
			y="9,9,10,11,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Young Ogre"
			defender_weapon=-1
			seed=1126526839
			tod="dawn"
			turn=6
			weapon=1
			[source]
				x=16
				y=13
			[/source]
			[destination]
				x=17
				y=13
			[/destination]
		[/attack]
		[random]
			value=27632
			[results]
				chance=50
				damage=3
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16,15,14,13"
			y="15,15,15,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Bowman"
			defender_weapon=0
			seed=1894357848
			tod="dawn"
			turn=6
			weapon=0
			[source]
				x=13
				y=14
			[/source]
			[destination]
				x=13
				y=13
			[/destination]
		[/attack]
		[random]
			value=16092
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10447
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25659
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11785
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9053
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,16,16,15,15"
			y="14,15,16,17,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16,15,14,13,12"
			y="16,16,17,16,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=23
			y=21
			[from]
				x=22
				y=20
			[/from]
		[/recruit]
		[random]
			value=194
		[/random]
		[random]
			value=8658
		[/random]
		[random]
			value=7300
		[/random]
		[random]
			value=30529
		[/random]
		[random]
			value=31368
		[/random]
		[random]
			value=23679
		[/random]
		[random]
			value=1548
		[/random]
		[random]
			value=20467
		[/random]
		[random]
			value=8670
		[/random]
		[random]
			value=2591
		[/random]
		[random]
			value=15654
		[/random]
		[random]
			value=29902
		[/random]
		[random]
			value=21008
		[/random]
		[random]
			value=21863
		[/random]
		[random]
			value=13277
			[results]
				checksum="26gfexHzgyUy<pIGe8nRqziw2tuw944s0-Q,EFv0<L<gaBIgPgi7H8DBy5cul>p+xJBQyrHFrzNn.HsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>RO"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21,20,19,18,17,16"
			y="20,20,20,21,20,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=0
			seed=1841603949
			tod="dawn"
			turn=6
			weapon=0
			[source]
				x=21
				y=15
			[/source]
			[destination]
				x=21
				y=14
			[/destination]
		[/attack]
		[random]
			value=18031
			[results]
				chance=40
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28161
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29378
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25875
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7321
			[results]
				chance=40
				damage=7
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Horseman"
			defender_weapon=0
			seed=327108891
			tod="dawn"
			turn=6
			weapon=0
			[source]
				x=21
				y=14
			[/source]
			[destination]
				x=20
				y=13
			[/destination]
		[/attack]
		[random]
			value=31578
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7713
			[results]
				chance=40
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7137
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6079
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17033
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,23,22,21,21,21"
			y="16,17,17,18,19,20"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,22,21,21"
			y="15,16,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,23"
			y="18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11,10"
			y="15,15,16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=75000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,20,21,22,22"
			y="13,12,12,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=0
			seed=975940449
			tod="morning"
			turn=7
			weapon=0
			[source]
				x=22
				y=13
			[/source]
			[destination]
				x=21
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,22"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=0
			seed=1813766087
			tod="morning"
			turn=7
			weapon=0
			[source]
				x=22
				y=14
			[/source]
			[destination]
				x=21
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,20,21,21"
			y="12,12,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="White Mage"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=139322542
			tod="morning"
			turn=7
			weapon=1
			[source]
				x=21
				y=14
			[/source]
			[destination]
				x=21
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			seed=272943675
			tod="morning"
			turn=7
			weapon=1
			[source]
				x=17
				y=13
			[/source]
			[destination]
				x=16
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Sergeant"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			seed=1530144629
			tod="morning"
			turn=7
			weapon=1
			[source]
				x=16
				y=12
			[/source]
			[destination]
				x=16
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="BurdenLord has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,16,15,14"
			y="12,11,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10,11,12"
			y="14,13,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Woodsman"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			seed=1537788806
			tod="morning"
			turn=7
			weapon=1
			[source]
				x=12
				y=13
			[/source]
			[destination]
				x=13
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Bowman"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			seed=1331257959
			tod="morning"
			turn=7
			weapon=1
			[source]
				x=13
				y=13
			[/source]
			[destination]
				x=13
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="roidanton has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,23,22,21"
			y="15,15,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,20,20,20,20,20"
			y="9,10,11,12,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,20,21,21,21,21"
			y="8,9,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,20,20,20,19"
			y="13,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=243000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,16"
			y="6,6,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17"
			y="5,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15,14,13"
			y="20,20,20,21"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=13
			y=20
			[from]
				x=13
				y=21
			[/from]
		[/recruit]
		[random]
			value=3833
		[/random]
		[random]
			value=24692
		[/random]
		[random]
			value=8835
		[/random]
		[random]
			value=7031
		[/random]
		[random]
			value=196
		[/random]
		[random]
			value=22366
		[/random]
		[random]
			value=11039
		[/random]
		[random]
			value=25259
		[/random]
		[random]
			value=16907
		[/random]
		[random]
			value=542
		[/random]
		[random]
			value=8384
		[/random]
		[random]
			value=21730
		[/random]
		[random]
			value=18214
		[/random]
		[random]
			value=18474
		[/random]
		[random]
			value=28233
			[results]
				checksum="gihbYh9N5EwiGoYH4RLkIAqzmG+yBme3lFk.TgCOp,eo,i+rm.Rk94FfszP,dp70G+xJBQyrHFrzNn,DsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value=2
			x=14
			y=19
			[from]
				x=13
				y=21
			[/from]
		[/recruit]
		[random]
			value=15290
		[/random]
		[random]
			value=6010
		[/random]
		[random]
			value=16760
		[/random]
		[random]
			value=24557
		[/random]
		[random]
			value=14627
		[/random]
		[random]
			value=21106
		[/random]
		[random]
			value=7625
		[/random]
		[random]
			value=18065
		[/random]
		[random]
			value=23941
		[/random]
		[random]
			value=2110
		[/random]
		[random]
			value=13496
		[/random]
		[random]
			value=29919
			[results]
				checksum="JIGUIHcF>+OdtAPLuJyGwU2SM,mQyGJARIJynvbJIwOEwhc,kciYp1<<42-fp-<e1-e<66<W-2Olo-+c.6<cv4Bksnk9+51,7M9elzj3gOD<j>8cck91b.66fkE3m44<"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,21,21,20,19"
			y="18,19,20,20,21"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,23,22,21,20"
			y="19,20,20,21,21"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22,21,20,19,18"
			y="20,20,21,21,22,22"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,20,19,18"
			y="20,20,21,21"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22,21,20,19"
			y="21,20,21,21,22"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,15"
			y="19,20"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,9,8,7,6"
			y="16,16,15,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Time-2-Die has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,12,11,11,10"
			y="14,14,15,16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,10,9,8"
			y="17,17,16,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,8,8,8,8"
			y="3,4,5,6,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=70000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,21,20,20"
			y="13,14,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19,18,17,16"
			y="15,16,16,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,18,17,16,15"
			y="16,16,17,17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,20,19,18,17,17"
			y="15,15,16,16,17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,20,19,18,17,16,16"
			y="14,15,16,16,17,17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,21,20,19,18"
			y="14,15,15,16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,21,20,20,20,20"
			y="13,14,14,15,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,20,20,19,18,17"
			y="14,14,15,16,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,16,16,15,15,15"
			y="12,13,14,15,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,16,16,16,16"
			y="13,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,11,11,10"
			y="13,14,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Woodsman"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			seed=288640742
			tod="afternoon"
			turn=8
			weapon=1
			[source]
				x=10
				y=15
			[/source]
			[destination]
				x=10
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,12,11,11,11"
			y="13,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Bowman"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			seed=890973013
			tod="afternoon"
			turn=8
			weapon=1
			[source]
				x=11
				y=16
			[/source]
			[destination]
				x=10
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Arya has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,14,14,14,14,14"
			y="10,11,12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=238000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,17,17,17,17,16"
			y="5,6,7,8,9,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Bowman"
			defender_weapon=0
			seed=108283200
			tod="afternoon"
			turn=8
			weapon=0
			[source]
				x=10
				y=16
			[/source]
			[destination]
				x=11
				y=16
			[/destination]
		[/attack]
		[random]
			value=31771
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15796
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27220
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4600
			[results]
				chance=40
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6169
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="locust has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,16"
			y="19,20,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=926454310
			tod="afternoon"
			turn=8
			weapon=0
			[source]
				x=16
				y=19
			[/source]
			[destination]
				x=16
				y=18
			[/destination]
		[/attack]
		[random]
			value=28417
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18950
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6629
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21131
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27430
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7288
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Cristina has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,14,15"
			y="20,20,21"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value=3
			x=13
			y=20
			[from]
				x=13
				y=21
			[/from]
		[/recruit]
		[random]
			value=28168
		[/random]
		[random]
			value=6021
		[/random]
		[random]
			value=16614
		[/random]
		[random]
			value=27122
		[/random]
		[random]
			value=16537
		[/random]
		[random]
			value=25721
		[/random]
		[random]
			value=12102
		[/random]
		[random]
			value=28606
		[/random]
		[random]
			value=6943
		[/random]
		[random]
			value=30687
		[/random]
		[random]
			value=6001
		[/random]
		[random]
			value=30133
			[results]
				checksum="zDC<yABq,Ru3KEDmw<8p+JDkyjBHlU2-lPDsrHmMysOW7mnIO6AAqBDnUL7IMNLX>rFrpQ9vJFGvJw55nRDL6qC5Q1ZLmBJpMr+-W27,amzbh6U<97Iu>eG8W56i9bib"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7,8,9,10"
			y="14,15,14,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=0
			defender_type="Woodsman"
			defender_weapon=0
			seed=1089895859
			tod="afternoon"
			turn=8
			weapon=0
			[source]
				x=10
				y=14
			[/source]
			[destination]
				x=10
				y=15
			[/destination]
		[/attack]
		[random]
			value=28338
			[results]
				chance=50
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29145
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31233
			[results]
				chance=50
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="4,4,5,6,7,8"
			y="12,13,14,14,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,8,9,10,10"
			y="8,9,10,11,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15"
			y="20,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Heavy Infantryman"
			defender_weapon=-1
			seed=1834524480
			tod="afternoon"
			turn=8
			weapon=0
			[source]
				x=15
				y=19
			[/source]
			[destination]
				x=15
				y=18
			[/destination]
		[/attack]
		[random]
			value=31425
			[results]
				chance=70
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17281
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,15,14"
			y="21,20,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18,18,17"
			y="21,20,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=1844560750
			tod="afternoon"
			turn=8
			weapon=0
			[source]
				x=17
				y=19
			[/source]
			[destination]
				x=16
				y=18
			[/destination]
		[/attack]
		[random]
			value=3727
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25393
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23342
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27642
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8555
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30776
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=120000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mrEPIC has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,18,18"
			y="16,17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=0
			seed=42413300
			tod="dusk"
			turn=9
			weapon=0
			[source]
				x=18
				y=18
			[/source]
			[destination]
				x=17
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ElTrollz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Forbiddian"
			message="ugh, these time controls are crazy"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,20,19,18,18,18"
			y="17,18,19,19,20,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Bowman"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			seed=1458523880
			tod="dusk"
			turn=9
			weapon=1
			[source]
				x=18
				y=21
			[/source]
			[destination]
				x=19
				y=21
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Forbiddian"
			message="one minute per move?"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="1Star0Vation8"
			message="390 seconds"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Forbiddian"
			message="I'm only getting +1 minute per move"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,18,18,18"
			y="18,18,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			seed=1640220246
			tod="dusk"
			turn=9
			weapon=0
			[source]
				x=18
				y=20
			[/source]
			[destination]
				x=19
				y=21
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15,14,13,12,11"
			y="16,16,16,16,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			seed=253872385
			tod="dusk"
			turn=9
			weapon=1
			[source]
				x=11
				y=17
			[/source]
			[destination]
				x=10
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Woodsman"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			seed=20395301
			tod="dusk"
			turn=9
			weapon=1
			[source]
				x=10
				y=15
			[/source]
			[destination]
				x=10
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Bowman"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			seed=1680235290
			tod="dusk"
			turn=9
			weapon=1
			[source]
				x=11
				y=16
			[/source]
			[destination]
				x=10
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,13,12,11,10"
			y="15,16,16,16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1354569293
			tod="dusk"
			turn=9
			weapon=0
			[source]
				x=16
				y=18
			[/source]
			[destination]
				x=15
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Loso has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Forbiddian"
			message="yeah, you're required to give at least 5 minutes per move"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,14"
			y="18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15"
			y="17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=798822569
			tod="dusk"
			turn=9
			weapon=0
			[source]
				x=15
				y=18
			[/source]
			[destination]
				x=15
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Forbiddian"
			message="I'm only getting 1 minute"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Forbiddian"
			message="absolutely sprinting through every turn, and I got cut off last turn"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=492694154
			tod="dusk"
			turn=9
			weapon=0
			[source]
				x=14
				y=18
			[/source]
			[destination]
				x=14
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Forbiddian"
			message="retarded"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Abint_skr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,17,17"
			y="17,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="White Mage"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			seed=512570850
			tod="dusk"
			turn=9
			weapon=1
			[source]
				x=17
				y=19
			[/source]
			[destination]
				x=16
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15,15"
			y="17,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Sergeant"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			seed=1160625232
			tod="dusk"
			turn=9
			weapon=1
			[source]
				x=15
				y=19
			[/source]
			[destination]
				x=16
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=137000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Forbiddian"
			message="you're getting more time than I am"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="1Star0Vation8"
			message="300 seconds is recomended setings"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="8,9"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Soulless"
			defender_lvl=0
			defender_type="Woodsman"
			defender_weapon=0
			seed=1374747086
			tod="dusk"
			turn=9
			weapon=0
			[source]
				x=9
				y=15
			[/source]
			[destination]
				x=10
				y=15
			[/destination]
		[/attack]
		[random]
			value=21259
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5716
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1902
			[results]
				chance=50
				damage=8
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Forbiddian"
			message="you're cheating"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="1Star0Vation8"
			message="how can I get more time than you?"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=2
			defender_type="White Mage"
			defender_weapon=0
			seed=772588554
			tod="dusk"
			turn=9
			weapon=0
			[source]
				x=16
				y=19
			[/source]
			[destination]
				x=17
				y=19
			[/destination]
		[/attack]
		[random]
			value=10470
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1882
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20196
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7867
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5666
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Heavy Infantryman"
			defender_weapon=-1
			seed=1700047550
			tod="dusk"
			turn=9
			weapon=0
			[source]
				x=14
				y=19
			[/source]
			[destination]
				x=14
				y=18
			[/destination]
		[/attack]
		[random]
			value=15878
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23176
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,12,12"
			y="20,19,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			seed=1914068575
			tod="dusk"
			turn=9
			weapon=0
			[source]
				x=12
				y=17
			[/source]
			[destination]
				x=11
				y=17
			[/destination]
		[/attack]
		[random]
			value=193
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18923
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21125
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2796
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,19,20,20,21"
			y="10,11,11,12,12,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Pondincherry has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,10,10"
			y="12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=0
			defender_type="Peasant"
			defender_weapon=0
			seed=270134833
			tod="dusk"
			turn=9
			weapon=0
			[source]
				x=10
				y=15
			[/source]
			[destination]
				x=10
				y=16
			[/destination]
		[/attack]
		[random]
			value=27779
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25802
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25138
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26734
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30375
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="8,9,10"
			y="17,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=1
			seed=1770367547
			tod="dusk"
			turn=9
			weapon=1
			[source]
				x=10
				y=17
			[/source]
			[destination]
				x=11
				y=17
			[/destination]
		[/attack]
		[random]
			value=19561
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29548
			[results]
				chance=70
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2647
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32538
			[results]
				chance=70
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=639
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15791
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Pondincherry has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,12,12,11"
			y="21,20,19,18,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Deathblade"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			seed=668305289
			tod="dusk"
			turn=9
			weapon=0
			[source]
				x=11
				y=18
			[/source]
			[destination]
				x=11
				y=17
			[/destination]
		[/attack]
		[random]
			value=8748
			[results]
				chance=60
				damage=8
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Forbiddian"
			message="I'm disputing the results"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Forbiddian"
			message="of this game"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Forbiddian"
			message="regardless of what happens"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,20,20,19"
			y="22,21,20,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Heavy Infantryman"
			defender_weapon=-1
			seed=758940372
			tod="dusk"
			turn=9
			weapon=0
			[source]
				x=19
				y=19
			[/source]
			[destination]
				x=18
				y=18
			[/destination]
		[/attack]
		[random]
			value=13976
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14985
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Bowman"
			defender_weapon=0
			seed=1072911696
			tod="dusk"
			turn=9
			weapon=0
			[source]
				x=18
				y=22
			[/source]
			[destination]
				x=18
				y=21
			[/destination]
		[/attack]
		[random]
			value=10873
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3228
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14534
			[results]
				chance=40
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11456
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20980
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19"
			y="21,21"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Soulless"
			defender_lvl=1
			defender_type="Bowman"
			defender_weapon=0
			seed=761513312
			tod="dusk"
			turn=9
			weapon=0
			[source]
				x=19
				y=21
			[/source]
			[destination]
				x=18
				y=21
			[/destination]
		[/attack]
		[random]
			value=16862
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7491
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25441
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14639
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12115
			[results]
				chance=40
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,12,12"
			y="14,14,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Bowman"
			defender_weapon=0
			seed=127973127
			tod="dusk"
			turn=9
			weapon=0
			[source]
				x=12
				y=15
			[/source]
			[destination]
				x=11
				y=16
			[/destination]
		[/attack]
		[random]
			value=3484
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17231
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28793
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24327
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=70000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Forbiddian"
			message="this is absolutely retarded"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Forbiddian"
			message="I'm getting 1 minute pert turn"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Forbiddian"
			message="you spent 4 minutes on your last turn, according to time stamps"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Forbiddian"
			message="my moves are getting cut off"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,12"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Bowman"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			seed=1234664178
			tod="first_watch"
			turn=10
			weapon=1
			[source]
				x=12
				y=16
			[/source]
			[destination]
				x=12
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,11"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Peasant"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			seed=945211197
			tod="first_watch"
			turn=10
			weapon=0
			[source]
				x=11
				y=16
			[/source]
			[destination]
				x=12
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15"
			y="19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Sergeant"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			seed=761110717
			tod="first_watch"
			turn=10
			weapon=1
			[source]
				x=15
				y=20
			[/source]
			[destination]
				x=16
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Adwaer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,15"
			y="18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16"
			y="18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=0
			seed=1683500062
			tod="first_watch"
			turn=10
			weapon=0
			[source]
				x=16
				y=18
			[/source]
			[destination]
				x=16
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1590514590
			tod="first_watch"
			turn=10
			weapon=0
			[source]
				x=15
				y=19
			[/source]
			[destination]
				x=14
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,13"
			y="18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1115691431
			tod="first_watch"
			turn=10
			weapon=0
			[source]
				x=13
				y=19
			[/source]
			[destination]
				x=14
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Forbiddian"
			message="you're required to give a minimum of 5 minutes per turn according to the rules"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,16,15,14"
			y="18,18,17,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1750104679
			tod="first_watch"
			turn=10
			weapon=0
			[source]
				x=14
				y=18
			[/source]
			[destination]
				x=14
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Allbaby has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,17,16,15,14"
			y="19,20,20,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="White Mage"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=0
			seed=1938004814
			tod="first_watch"
			turn=10
			weapon=1
			[source]
				x=14
				y=20
			[/source]
			[destination]
				x=14
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,17,18"
			y="20,20,19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1739592553
			tod="first_watch"
			turn=10
			weapon=0
			[source]
				x=18
				y=18
			[/source]
			[destination]
				x=19
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Forbiddian"
			message="you're giving 1 minute, plus 60s"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Bowman"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=191245173
			tod="first_watch"
			turn=10
			weapon=1
			[source]
				x=18
				y=21
			[/source]
			[destination]
				x=18
				y=22
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=88000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=0
			defender_type="Peasant"
			defender_weapon=0
			seed=1553585329
			tod="first_watch"
			turn=10
			weapon=0
			[source]
				x=12
				y=15
			[/source]
			[destination]
				x=11
				y=16
			[/destination]
		[/attack]
		[random]
			value=15923
			[results]
				chance=60
				damage=9
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4840
		[/random]
		[random]
			value=29286
		[/random]
		[random]
			value=22342
		[/random]
		[random]
			value=8309
		[/random]
		[random]
			value=17955
		[/random]
		[random]
			value=8520
		[/random]
		[random]
			value=30981
		[/random]
		[random]
			value=31354
		[/random]
		[random]
			value=11682
		[/random]
		[random]
			value=27303
		[/random]
		[random]
			value=8770
		[/random]
		[random]
			value=18175
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="12,13"
			y="17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Bowman"
			defender_weapon=0
			seed=671007507
			tod="first_watch"
			turn=10
			weapon=0
			[source]
				x=13
				y=17
			[/source]
			[destination]
				x=12
				y=16
			[/destination]
		[/attack]
		[random]
			value=23195
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21689
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17837
			[results]
				chance=60
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7560
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23599
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="9,10,10,11"
			y="15,15,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Soulless"
			defender_lvl=1
			defender_type="Bowman"
			defender_weapon=0
			seed=1111630542
			tod="first_watch"
			turn=10
			weapon=0
			[source]
				x=11
				y=17
			[/source]
			[destination]
				x=12
				y=16
			[/destination]
		[/attack]
		[random]
			value=5655
			[results]
				chance=60
				damage=10
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27720
		[/random]
		[random]
			value=4076
		[/random]
		[random]
			value=24801
		[/random]
		[random]
			value=28356
		[/random]
		[random]
			value=24910
		[/random]
		[random]
			value=27110
		[/random]
		[random]
			value=4555
		[/random]
		[random]
			value=31724
		[/random]
		[random]
			value=32654
		[/random]
		[random]
			value=30053
		[/random]
		[random]
			value=24038
		[/random]
		[random]
			value=16371
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,11,12,13"
			y="18,19,20,20,21"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Deathblade"
			defender_lvl=2
			defender_type="White Mage"
			defender_weapon=0
			seed=350077263
			tod="first_watch"
			turn=10
			weapon=0
			[source]
				x=13
				y=21
			[/source]
			[destination]
				x=14
				y=20
			[/destination]
		[/attack]
		[random]
			value=1387
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31511
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9558
			[results]
				chance=60
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13791
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31886
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10085
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26377
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="1Star0Vation8"
			message="it's 390 seconds, and 300 seconds is recomended"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,11,12,13"
			y="15,16,17,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Heavy Infantryman"
			defender_weapon=0
			seed=2080397703
			tod="first_watch"
			turn=10
			weapon=0
			[source]
				x=13
				y=18
			[/source]
			[destination]
				x=13
				y=19
			[/destination]
		[/attack]
		[random]
			value=27863
			[results]
				chance=70
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23370
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19437
			[results]
				chance=70
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23039
			[results]
				chance=60
				damage=11
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28116
			[results]
				chance=70
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Forbiddian"
			message="I'm not getting hthat"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=2
			defender_type="White Mage"
			defender_weapon=1
			seed=230449310
			tod="first_watch"
			turn=10
			weapon=0
			[source]
				x=14
				y=19
			[/source]
			[destination]
				x=14
				y=20
			[/destination]
		[/attack]
		[random]
			value=5849
			[results]
				chance=70
				damage=12
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10298
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24910
			[results]
				chance=70
				damage=12
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ElTrollz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Forbiddian"
			message="I'm reporting this as a win"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Forbiddian"
			message="but I'm also disputing it"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=148000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="1Star0Vation8 has left the game."
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Forbiddian has been chosen as the new host."
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Forbiddian takes control of side 1."
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Forbiddian droids side 1."
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="noobs has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Anibal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Yahoo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="pk061 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Loso2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="abhijit has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="marcelo has logged into the lobby"
		[/speak]
	[/command]
[/replay]
[replay_start]
	current_tod=0
	description="Players must forge strange alliances with the local inhabitants, in order to survive on this most unusual of islands. Designed by Doc Paterson."
	experience_modifier=70
	id="multiplayer_Hornshark_Island"
	map_data="border_size=1
usage=map

Ur          , Ur          , Ur          , Ww          , Wwf         , Wwf         , Wwf         , Ww          , Ww          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo^Xo       
Ww          , Ur          , Wwf         , Wwf         , Ur          , Gs          , Gs          , Wwf         , Wwf         , Ww          , Ww          , Wo          , Ww          , Ww          , Ww          , Wo          , Ww          , Ww          , Ww          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo^Xo       
Ww          , Wwf         , Mm          , Mv^Xo       , Mm          , Ur^Ft       , Hh          , Gs          , Gs          , Wwf         , Ww          , Ww          , Wwf         , Wwf         , Wwf         , Ww          , Hh^Uf       , Ww          , Ds          , Ww          , Ww          , Ww          , Ww          , Ww          , 1 Ce        , Ww          , Ww          , Ww^Xo       , Ww^Xo       , Wo^Xo       , Wo^Xo       , Wo^Xo       
Ww          , Wwf         , Ur          , Mm          , Uh          , Uh^Uf       , Wwf         , Gs          , Ss^Vhs      , Wwf         , Wwf         , Wwf         , Gs          , Gs          , Wwf         , Hh          , Gs^Uf       , Ce          , Ce          , Ds          , Ds          , Ds          , Ww^Bw/      , Ww^Bw/      , Ww          , Ww^Bw\      , Ww^Bw\      , Ww          , Ww          , Ww^Xo       , Wo^Xo       , Wo^Xo       
Ww          , Ww^Vm       , Ur^Uf       , Ur^Ft       , Mm^Xm       , Wwf         , Hh^Uf       , Hh^Fds      , Wwf         , Ww          , Gs          , Gs          , Hh          , Gs          , Gs          , Wwf         , Wwf         , Wwf         , Wwf         , Ke          , Ce          , Ce          , Ww          , Ww          , Ww          , Ww          , Ww          , Ww^Bw\      , Ww^Bw\      , Ww          , Ww          , Wo^Xo       
Mm^Xm       , Ur          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Ur          , Gs          , Wwf         , Wwf         , Ur^Uf       , Ur          , Ur^Ft       , Gs^Ft       , Ur          , Gs          , Wwf         , Gs^Vht      , Gs          , Wwf         , Wwf         , Wwf         , Wwf         , Ww          , Wwf         , Gs          , Gs^Ft       , Wwf         , Wwf         , Ke          , Ce          , Ww          
Mm^Xm       , Mm^Xm       , Hh          , Mm          , Hh          , Ur          , Wwf         , Wwf         , Wwf         , Ur^Ft       , Mm^Xm       , Mv^Xo       , Mm          , Ur          , Uu^Vud      , Wwf         , Gs          , Hh          , Hh^Fds      , Wwf         , Gs          , Gs          , Gs          , Wwf         , Gs          , Gs          , Uh          , Ur^Uf       , Ur^Ft       , Wwf         , Ce          , Ds          
Wo          , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Gs^Uf       , Gs          , Wwf         , Uh          , Uh          , Mm^Xm       , Ur          , Ur          , Wwf         , Wwf         , Gs          , Gs^Ft       , Hh^Uf       , Gs          , Ke          , Gs          , Wwf         , Wwf         , Ur          , Ur          , Mm          , Mv^Xo       , Mm          , Wwf         , Ce          , Ds          
Ur^Ft       , Ww          , Wwf         , Wwf         , Gs^Uf       , Gs^Ft       , Gs^Fds      , Gs          , Wwf         , Gs          , Gd          , Ur          , Gd          , Gs^Uf       , Gs          , Ww          , Ww          , Gs          , Gs          , Gd          , Ce          , Wwf         , Gs          , Gs          , Gs^Uf       , Ur^Ft       , Uh          , Mm^Xm       , Wwf         , Wwf         , Ce          , Ds          
Mv^Xo       , Ur          , Ur^Uf       , Wwf         , Ww          , Gs          , Gs          , Gs          , Wwf         , Gs          , Ce          , Ke          , Gs          , Gd          , Gs^Ft       , Gs          , Gs          , Wwf         , Gs          , Gs          , Ce          , Wwf         , Hh^Fds      , Gs          , Gd          , Gd          , Gd          , Uu^Vud      , Wwf         , Ce          , Ds          , Ds          
Mm          , Mm^Xm       , Uh          , Gs          , Gs          , Ww          , Wwf         , Wwf         , Wwf         , Gs^Ft       , Hh          , Ce          , Wwf         , Hh          , Gs^Uf       , Gs          , Gs^Vht      , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Ww          , Gs          , Gs^Ft       , Gs          , Gs          , Gs^Uf       , Wwf         , Ce          , Ww          , Ww          
Uh          , Ur^Ft       , Ur          , Ur          , Wwf         , Wwf         , Uh          , Ur          , Ur^Ft       , Wwf         , Wwf         , Wwf         , Gs          , Ww          , Wwf         , Wwf         , Wwf         , Wwf         , Gs          , Gs          , Gs          , Gs          , Gs          , Wwf         , Ww          , Gs          , Wwf         , Wwf         , Wo          , Wwf         , Ww          , Wo          
Ur          , Ur          , Wwf         , Wwf         , Gs^Vht      , Uu          , Mm          , Mv^Xo       , Mm          , Ur^Uf       , Gs          , Wwf         , Gs          , Gs          , Wwf         , Gs          , Gs^Ft       , Gs^Fds      , Ur^Uf       , Gd          , Hh          , Gs          , Ww          , Wwf         , Hh^Fms      , Ww          , Gs^Uf       , Gs^Ft       , Gs          , Wwf         , Wwf         , Ww          
Mm          , Gs          , Wwf         , Gs^Uf       , Gd          , Ur^Ft       , Uh          , Mm^Xm       , Ur          , Ur          , Gs          , Wwf         , Gs^Ft       , Hh          , Wwf         , Gs          , Ur          , Uh          , Mv^Xo       , Ur          , Ur          , Wwf         , Wwf         , Gs          , Gs          , Gs          , Gd          , Gs          , Hh          , Gs          , Wwf         , Ww          
Gs^Fds      , Wwf         , Wwf         , Gs          , Gs          , Gs          , Gs          , Ur^Ft       , Gs          , Gs          , Wwf         , Wwf         , Gs          , Hh^Uf       , Gs          , Wwf         , Ur          , Mm          , Mm^Xm       , Mm^Xm       , Ur          , Ss^Vhs      , Uu          , Wwf         , Gs          , Gd          , Gs^Vht      , Gs^Ft       , Mm          , Mm^Xm       , Wwf         , Ww          
Ww          , Wwf         , Gs^Fds      , Wwf         , Wwf         , Hh          , Ww          , Gs          , Wwf         , Wwf         , Gs^Uf       , Gs          , Gd          , Hh^Fds      , Gs          , Wwf         , Gs          , Ur^Ft       , Ur          , Uh          , Gs          , Uu^Uf       , Wwf         , Wwf         , Hh          , Hh^Uf       , Wwf         , Wwf         , Wwf         , Gs^Fds      , Wwf         , Ww          
Ww          , Wwf         , Hh          , Gs^Uf       , Wwf         , Ww          , Wwf         , Wwf         , Wo          , Wwf         , Ss^Vhs      , Gs          , Gd          , Gd          , Gs          , Wwf         , Wwf         , Gs          , Gs          , Gd          , Gs          , Wwf         , Gs          , Gs          , Gs          , Wo          , Gs^Uf       , Gs          , Gs          , Ww          , Wwf         , Wo          
Ww          , Wwf         , Wwf         , Wwf         , Ur          , Gs          , Gs          , Gs          , Gs          , Wwf         , Wwf         , Gs          , Gs          , Gs          , Wwf         , Wwf         , Gs^Vht      , Wwf         , Gs^Uf       , Hh          , Gs          , Wwf         , Wwf         , Gs          , Wwf         , Ww          , Wwf         , Gs^Ft       , Wwf         , Wwf         , Ur          , Ww          
Ww          , Ce          , Wwf         , Uh          , Mv^Xo       , Ur^Ft       , Ur          , Gd^Uf       , Gd          , Gs          , Gs          , Ww          , Wwf         , Gs          , Wwf         , Gs          , Gs          , Wwf         , Wwf         , Gs^Ft       , Gs          , Gs          , Wwf         , Wwf         , Gs          , Gs          , Wwf         , Wwf         , Ur^Uf       , Ur^Ft       , Mv^Xo       , Ur          
Ds          , Ce          , Wwf         , Mm          , Mm^Xm       , Mm          , Uh          , Ur          , Uu^Uf       , Gd          , Hh^Fds      , Gs          , Wwf         , Wwf         , Ce          , Gs          , Gd^Ft       , Gs          , Wwf         , Gs          , Ww          , Wwf         , Gs          , Hh          , Gs^Ft       , Gs          , Wwf         , Uh          , Ur^Ft       , Mm^Xm       , Mm^Xm       , Mm          
Ds          , Ce          , Ce          , Wwf         , Wwf         , Ur^Ft       , Gs          , Uu^Vud      , Gs          , Gs          , Gs^Uf       , Hh          , Wwf         , Ce          , Ur          , Ur          , Ur          , Gs          , Wwf         , Ww          , Wwf         , Gs          , Ke          , Ce          , Gd          , Gs          , Mm          , Wwf         , Wwf         , Uh          , Ww          , Ww          
Ww          , Ds          , Ds          , Ce          , Wwf         , Wwf         , Gs          , Gs          , Wwf         , Wo          , Wwf         , Wwf         , Gs          , Ke          , Ur^Ft       , Uh          , Mv^Xo       , Ur^Uf       , Uu^Vud      , Wwf         , Gs          , Wwf         , Wwf         , Ce          , Gs          , Gs^Fds      , Wwf         , Wwf         , Wwf         , Wwf         , Ur          , Wo          
Ww          , Ww          , Ds          , Ce          , Wwf         , Gs          , Gs          , Gs^Fds      , Wwf         , Wwf         , Gs          , Hh          , Gs^Fds      , Gs          , Ur^Ft       , Mm          , Mm^Xm       , Mm^Xm       , Ur          , Wwf         , Gs          , Gs          , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Hh          , Mm          , Hh          , Mm^Xm       , Ur          
Wo          , Ww          , Ww          , Ce          , Ke          , Wwf         , Wwf         , Gs          , Wwf         , Gs          , Gs          , Gs          , Wwf         , Wwf         , Wwf         , Ur          , Ur^Ft       , Uh          , Wwf         , Wwf         , Gs^Fds      , Gs          , Wwf         , Ww          , Gs          , Gs          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       
Wo^Xo       , Wo          , Wo          , Ww          , Ww          , Ww^Bw\      , Ww^Bw\      , Ww          , Ww          , Wwf         , Wwf         , Wwf         , Ce          , Ce          , Ke          , Wwf         , Wwf         , Wwf         , Wwf         , Hh          , Gs          , Gs          , Wwf         , Wwf         , Hh^Fds      , Hh^Uf       , Ur          , Ur^Ft       , Ur          , Mm^Xm       , Ur          , Ww          
Wo          , Wo^Xo       , Wo^Xo       , Wo          , Ww          , Ww          , Ww          , Ww^Bw\      , Ww^Bw\      , Ww          , Ww^Bw/      , Wwf^Bw/     , Ds          , Ds          , Ds          , Ce          , Ce          , Gs^Uf       , Wwf         , Gs^Vht      , Wwf         , Wwf         , Wwf         , Ss^Vhs      , Gs          , Ur          , Mm          , Mv^Xo       , Mm          , Ur^Uf       , Ww^Vm       , Ww          
Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo^Xo       , Ww          , Ww          , Ww          , Ww          , 2 Ce        , Ww          , Ww          , Ww          , Ww          , Ww          , Ds          , Hh          , Hh^Uf       , Ww          , Wwf         , Ww          , Ww          , Wwf         , Gs          , Hh          , Ur^Ft       , Ur^Uf       , Mm          , Ur^Ft       , Ur          , Wwf         , Ww          
Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo          , Wo          , Ww          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Ww          , Wo          , Ww          , Wo          , Ww          , Wwf         , Gs          , Gs          , Gs          , Gs          , Ur          , Wwf         , Wwf         , Ur          , Ww          
Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo          , Wo^Xo       , Wo^Xo       , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Ur          , Ur          , Ur          
"
	name="2p — Hornshark Island"
	next_underlying_unit_id=0
	objectives="<big>" +
		_"Victory:" +
		"</big>
<span foreground=""#00ff00"">&#8226; " +
		_"Defeat enemy leader(s)" +
		"</span>"
	observer=yes
	random_calls=""
	random_seed=5558
	random_start_time=no
	shuffle_sides=no
	turns=-1
	version="1.10.6"
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
		name="prestart"
		[set_variables]
			name="factions"
			[value]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Drakes"
					image="units/drakes/flare.png"
					leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior,Saurian Oracle,Saurian Soothsayer"
#textdomain wesnoth-multiplayer
					name=_"Drakes"
					random_leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior"
					recruit="Drake Burner,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur"
					terrain_liked="Hh,Ha,Ds,Ss"
					type="Drake Flare"
				[/multiplayer_side]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Knalgan Alliance"
					image="units/dwarves/steelclad.png"
					leader="Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Stalwart,Rogue,Trapper"
					name=_"Knalgan Alliance"
					recruit="Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider"
					terrain_liked="Hh,Ha,Mm"
					type="Dwarvish Steelclad"
					[ai]
						[aspect]
							id="recruitment_pattern"
							[facet]
								value="fighter,fighter,fighter,mixed fighter,archer,scout"
							[/facet]
						[/aspect]
					[/ai]
				[/multiplayer_side]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Loyalists"
					image="units/human-loyalists/lieutenant.png"
					leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
					name=_"Loyalists"
					random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,White Mage,Red Mage"
					recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
					terrain_liked="Gg,Ww,Wo"
					type="Lieutenant"
					[ai]
						recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
					[/ai]
				[/multiplayer_side]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Northerners"
					image="units/orcs/warrior.png"
					leader="Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer"
					name=_"Northerners"
					recruit="Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Naga Fighter,Goblin Spearman"
					terrain_liked="Hh,Ha,Mm,Ss"
					type="Orcish Warrior"
					[ai]
						recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
					[/ai]
				[/multiplayer_side]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Rebels"
					image="units/elves-wood/captain.png"
					leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage,Elder Wose"
					name=_"Rebels"
					random_leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage"
					recruit="Elvish Fighter,Elvish Archer,Mage,Elvish Shaman,Elvish Scout,Wose,Merman Hunter"
					terrain_liked="Ff,Fa,Ss,Ww"
					type="Elvish Captain"
					[ai]
						recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
					[/ai]
				[/multiplayer_side]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Undead"
					image="units/undead-necromancers/dark-sorcerer.png"
					leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
					name=_"Undead"
					random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter"
					recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
					terrain_liked="Ss,Hh,Ha,Ww"
					type="Dark Sorcerer"
					[ai]
						recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
					[/ai]
				[/multiplayer_side]
			[/value]
		[/set_variables]
		[lua]
			code="
	local factions = wesnoth.get_variable(""factions"")
	local function detect_faction(side_number)
		local helper = wesnoth.require(""lua/helper.lua"")
		for multiplayer_side in helper.child_range(factions, ""multiplayer_side"") do
			local function recruits_match()
				local count = 0
				for searched in string.gmatch(multiplayer_side.recruit, ""[^%s,][^,]*"") do
					count = count + 1
					local found = false
					for i, actual in ipairs(wesnoth.sides[side_number].recruit) do
						if searched == actual then
							found = true
							break
						end
					end
					if not found then return false end
				end
				return count == #wesnoth.sides[side_number].recruit
			end
			local function leader_matches()
				local actual = wesnoth.get_units({ canrecruit = true, side = side_number })[1]
				for searched in string.gmatch(multiplayer_side.leader, ""[^%s,][^,]*"") do
					if searched == actual.type then return true end
				end
			end
			if recruits_match() and leader_matches() then
				wesnoth.set_variable(""p"" .. tostring(side_number) .. ""_faction"", multiplayer_side.id)
				return
			end
		end
	end
	detect_faction(1)
	detect_faction(2)
"
		[/lua]
		[fire_event]
			name="place_units"
		[/fire_event]
		[clear_variable]
			name="factions"
		[/clear_variable]
	[/event]
	[event]
		name="place_units"
		[switch]
			variable="p1_faction"
			[case]
				value="$factions.multiplayer_side[0].id"
				[unit]
					id="Baby Baby Bo"
					name=_"Big Baby Bo"
					overlays="misc/loyal-icon.png"
					side=1
					type="Young Ogre"
					x=24
					y=4
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Rawffus the Dim"
#textdomain wesnoth-multiplayer
					name=_"Rawffus the Dim"
					overlays="misc/loyal-icon.png"
					side=1
					type="Drake Fighter"
					x=1
					y=1
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^slow"
							id="slow"
							male_name=_"slow"
							[effect]
								apply_to="movement"
								increase=-1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="5%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dim"
							id="dim"
							male_name=_"dim"
							[effect]
								apply_to="max_experience"
								increase="20%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Saurian Skirmisher"
					x=1
					y=2
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dextrous"
							id="dextrous"
							male_name=_"dextrous"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="ranged"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Saurian Augur"
					x=26
					y=3
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							description=_"Always rest heals"
							female_name=_"female^healthy"
							id="healthy"
							male_name=_"healthy"
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[case]
				value="$factions.multiplayer_side[1].id"
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Thug"
					x=1
					y=1
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dim"
							id="dim"
							male_name=_"dim"
							[effect]
								apply_to="max_experience"
								increase="20%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Kolbur"
#textdomain wesnoth-multiplayer
					name=_"Kolbur"
					overlays="misc/loyal-icon.png"
					side=1
					type="Dwarvish Scout"
					x=2
					y=2
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							description=_"Always rest heals"
							female_name=_"female^healthy"
							id="healthy"
							male_name=_"healthy"
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Big Baby Bo"
#textdomain wesnoth-multiplayer
					name=_"Big Baby Bo"
					overlays="misc/loyal-icon.png"
					side=1
					type="Young Ogre"
					x=24
					y=4
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Vilhelm Viskitynnyri"
#textdomain wesnoth-multiplayer
					name=_"Vilhelm Viskitynnyri"
					overlays="misc/loyal-icon.png"
					side=1
					type="Dwarvish Scout"
					x=26
					y=3
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							description=_"Always rest heals"
							female_name=_"female^healthy"
							id="healthy"
							male_name=_"healthy"
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=1
					type="Ruffian"
					x=1
					y=2
					[modifications]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dim"
							id="dim"
							male_name=_"dim"
							[effect]
								apply_to="max_experience"
								increase="20%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[case]
				value="$factions.multiplayer_side[2].id"
				[unit]
					id="Big Baby Bo"
#textdomain wesnoth-multiplayer
					name=_"Big Baby Bo"
					overlays="misc/loyal-icon.png"
					side=1
					type="Young Ogre"
					x=24
					y=4
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=1
					type="Peasant"
					x=25
					y=3
					[modifications]
						[trait]
							female_name=_"female^intelligent"
							id="intelligent"
							male_name=_"intelligent"
							[effect]
								apply_to="max_experience"
								increase="-20%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Sergeant"
					x=25
					y=5
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^slow"
							id="slow"
							male_name=_"slow"
							[effect]
								apply_to="movement"
								increase=-1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Clockwork Boy"
#textdomain wesnoth-multiplayer
					name=_"Clockwork Boy"
					side=1
					type="Woodsman"
					x=1
					y=2
					[modifications]
						[trait]
							availability="musthave"
#textdomain wesnoth-help
							description=_"Immune to drain, poison, and plague"
							female_name=_"female^mechanical"
							id="mechanical"
							male_name=_"mechanical"
							[effect]
								add="not_living"
								apply_to="status"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Clockwork Boy"
#textdomain wesnoth-multiplayer
					name=_"Clockwork Boy"
					side=1
					type="Woodsman"
					x=2
					y=1
					[modifications]
						[trait]
							availability="musthave"
#textdomain wesnoth-help
							description=_"Immune to drain, poison, and plague"
							female_name=_"female^mechanical"
							id="mechanical"
							male_name=_"mechanical"
							[effect]
								add="not_living"
								apply_to="status"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Bowman"
					x=1
					y=1
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[case]
				value="$factions.multiplayer_side[3].id"
				[unit]
					id="Big Baby Bo"
#textdomain wesnoth-multiplayer
					name=_"Big Baby Bo"
					overlays="misc/loyal-icon.png"
					side=1
					type="Young Ogre"
					x=24
					y=4
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Goblin Impaler"
					x=25
					y=5
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Neki the Brutal"
#textdomain wesnoth-multiplayer
					name=_"Neki the Brutal"
					overlays="misc/loyal-icon.png"
					side=1
					type="Orcish Leader"
					x=1
					y=5
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^intelligent"
							id="intelligent"
							male_name=_"intelligent"
							[effect]
								apply_to="max_experience"
								increase="-20%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^slow"
							id="slow"
							male_name=_"slow"
							[effect]
								apply_to="movement"
								increase=-1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Naga Fighter"
					x=1
					y=2
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[case]
				value="$factions.multiplayer_side[4].id"
				[unit]
					id="Big Baby Bo"
#textdomain wesnoth-multiplayer
					name=_"Big Baby Bo"
					overlays="misc/loyal-icon.png"
					side=1
					type="Young Ogre"
					x=24
					y=4
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Drowsk Calbeht"
#textdomain wesnoth-multiplayer
					name=_"Drowsk Calbeht"
					overlays="misc/loyal-icon.png"
					side=1
					type="Elvish Fighter"
					x=25
					y=3
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dextrous"
							id="dextrous"
							male_name=_"dextrous"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="ranged"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Mermaid Initiate"
					x=4
					y=1
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^intelligent"
							id="intelligent"
							male_name=_"intelligent"
							[effect]
								apply_to="max_experience"
								increase="-20%"
							[/effect]
						[/trait]
					[/modifications]
					[abilities]
						[heals]
							affect_allies=yes
							affect_self=no
							description=_"Heals +4:
Allows the unit to heal adjacent allied units at the beginning of our turn.

A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
							female_name=_"female^heals +4"
							id="healing"
							name=_"heals +4"
							poison="slowed"
							value=4
							[affect_adjacent]
								adjacent="n,ne,se,s,sw,nw"
							[/affect_adjacent]
						[/heals]
					[/abilities]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Elvish Archer"
					x=1
					y=1
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[case]
				value="$factions.multiplayer_side[5].id"
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Ghoul"
					x=23
					y=3
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=1
					type="Walking Corpse"
					variation="saurian"
					x=26
					y=3
					[modifications]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Rzrrt the Dauntless"
#textdomain wesnoth-multiplayer
					name=_"Rzrrt the Dauntless"
					overlays="misc/loyal-icon.png"
					side=1
					type="Soulless"
					variation="saurian"
					x=25
					y=5
					[abilities]
						[hides]
							affect_self=yes
#textdomain wesnoth-help
							description=_"Ambush:
This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
							description_inactive=_"Ambush:
This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
							female_name=_"female^ambush"
							female_name_inactive=_"female^ambush"
							id="ambush"
							name=_"ambush"
							name_inactive=_"ambush"
							[filter_self]
								[filter_location]
									terrain="*^Fp,*^Fet,*^Ft,*^Fpa,*^Fd*,*^Fm*"
								[/filter_location]
							[/filter_self]
						[/hides]
					[/abilities]
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^quick"
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Soulless"
					variation="dwarf"
					x=1
					y=3
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^quick"
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=1
					type="Walking Corpse"
					variation="dwarf"
					x=2
					y=2
					[modifications]
						[trait]
							female_name=_"female^quick"
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Sorrek,Chosen of Death"
#textdomain wesnoth-multiplayer
					name=_"Sorrek, Chosen of Death"
					overlays="misc/loyal-icon.png"
					side=1
					type="Skeleton"
					x=2
					y=1
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							description=_"Fights normally during unfavorable times of day/night"
							female_name=_"female^fearless"
							id="fearless"
							male_name=_"fearless"
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[else]
				[unit]
					id="Big Baby Bo"
#textdomain wesnoth-multiplayer
					name=_"Big Baby Bo"
					overlays="misc/loyal-icon.png"
					side=1
					type="Young Ogre"
					x=24
					y=4
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dim"
							id="dim"
							male_name=_"dim"
							[effect]
								apply_to="max_experience"
								increase="20%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=1
					type="Giant Rat"
					x=25
					y=3
					[modifications]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^quick"
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Troll Whelp"
					x=25
					y=5
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^intelligent"
							id="intelligent"
							male_name=_"intelligent"
							[effect]
								apply_to="max_experience"
								increase="-20%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^quick"
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=1
					type="Mudcrawler"
					x=1
					y=2
					[modifications]
						[trait]
							female_name=_"female^quick"
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Fire Guardian"
					x=2
					y=1
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							description=_"Fights normally during unfavorable times of day/night"
							female_name=_"female^fearless"
							id="fearless"
							male_name=_"fearless"
						[/trait]
						[trait]
							female_name=_"female^slow"
							id="slow"
							male_name=_"slow"
							[effect]
								apply_to="movement"
								increase=-1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Clockwork Scorpion"
					overlays="misc/loyal-icon.png"
					side=1
					type="Giant Scorpion"
					x=1
					y=1
					[modifications]
						[trait]
							availability="musthave"
							description=_"Immune to drain, poison, and plague"
							female_name=_"female^mechanical"
							id="mechanical"
							male_name=_"mechanical"
							[effect]
								add="not_living"
								apply_to="status"
							[/effect]
						[/trait]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^slow"
							id="slow"
							male_name=_"slow"
							[effect]
								apply_to="movement"
								increase=-1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/else]
		[/switch]
		[switch]
			variable="p2_faction"
			[case]
				value="$factions.multiplayer_side[0].id"
				[unit]
					id="Baby Baby Dro"
#textdomain wesnoth-multiplayer
					name=_"Big Baby Dro"
					overlays="misc/loyal-icon.png"
					side=2
					type="Young Ogre"
					x=7
					y=21
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Gawffus the Dim"
#textdomain wesnoth-multiplayer
					name=_"Gawffus the Dim"
					overlays="misc/loyal-icon.png"
					side=2
					type="Drake Fighter"
					x=29
					y=27
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^slow"
							id="slow"
							male_name=_"slow"
							[effect]
								apply_to="movement"
								increase=-1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="5%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dim"
							id="dim"
							male_name=_"dim"
							[effect]
								apply_to="max_experience"
								increase="20%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Saurian Skirmisher"
					x=30
					y=27
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dextrous"
							id="dextrous"
							male_name=_"dextrous"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="ranged"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Saurian Augur"
					x=7
					y=22
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							description=_"Always rest heals"
							female_name=_"female^healthy"
							id="healthy"
							male_name=_"healthy"
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[case]
				value="$factions.multiplayer_side[1].id"
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Thug"
					x=30
					y=27
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dim"
							id="dim"
							male_name=_"dim"
							[effect]
								apply_to="max_experience"
								increase="20%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Rublok"
#textdomain wesnoth-multiplayer
					name=_"Rublok"
					overlays="misc/loyal-icon.png"
					side=2
					type="Dwarvish Scout"
					x=7
					y=21
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							description=_"Always rest heals"
							female_name=_"female^healthy"
							id="healthy"
							male_name=_"healthy"
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Baby Baby Dro"
#textdomain wesnoth-multiplayer
					name=_"Big Baby Dro"
					overlays="misc/loyal-icon.png"
					side=2
					type="Young Ogre"
					x=6
					y=20
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Ulysses Mantyjuuri"
#textdomain wesnoth-multiplayer
					name=_"Ulysses Mantyjuuri"
					overlays="misc/loyal-icon.png"
					side=2
					type="Dwarvish Scout"
					x=29
					y=26
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							description=_"Always rest heals"
							female_name=_"female^healthy"
							id="healthy"
							male_name=_"healthy"
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=2
					type="Ruffian"
					x=30
					y=26
					[modifications]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dim"
							id="dim"
							male_name=_"dim"
							[effect]
								apply_to="max_experience"
								increase="20%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[case]
				value="$factions.multiplayer_side[2].id"
				[unit]
					id="Baby Baby Dro"
#textdomain wesnoth-multiplayer
					name=_"Big Baby Dro"
					overlays="misc/loyal-icon.png"
					side=2
					type="Young Ogre"
					x=6
					y=20
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=2
					type="Peasant"
					x=10
					y=23
					[modifications]
						[trait]
							female_name=_"female^intelligent"
							id="intelligent"
							male_name=_"intelligent"
							[effect]
								apply_to="max_experience"
								increase="-20%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Sergeant"
					x=7
					y=21
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^slow"
							id="slow"
							male_name=_"slow"
							[effect]
								apply_to="movement"
								increase=-1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Clockwork Boy"
#textdomain wesnoth-multiplayer
					name=_"Clockwork Boy"
					side=2
					type="Woodsman"
					x=30
					y=27
					[modifications]
						[trait]
							availability="musthave"
#textdomain wesnoth-help
							description=_"Immune to drain, poison, and plague"
							female_name=_"female^mechanical"
							id="mechanical"
							male_name=_"mechanical"
							[effect]
								add="not_living"
								apply_to="status"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Clockwork Boy"
#textdomain wesnoth-multiplayer
					name=_"Clockwork Boy"
					side=2
					type="Woodsman"
					x=29
					y=27
					[modifications]
						[trait]
							availability="musthave"
#textdomain wesnoth-help
							description=_"Immune to drain, poison, and plague"
							female_name=_"female^mechanical"
							id="mechanical"
							male_name=_"mechanical"
							[effect]
								add="not_living"
								apply_to="status"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Bowman"
					x=28
					y=24
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[case]
				value="$factions.multiplayer_side[3].id"
				[unit]
					id="Baby Baby Dro"
#textdomain wesnoth-multiplayer
					name=_"Big Baby Dro"
					overlays="misc/loyal-icon.png"
					side=2
					type="Young Ogre"
					x=6
					y=20
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Goblin Impaler"
					x=7
					y=21
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Neki the Brute"
#textdomain wesnoth-multiplayer
					name=_"Neki the Brute"
					overlays="misc/loyal-icon.png"
					side=2
					type="Orcish Leader"
					x=30
					y=24
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^intelligent"
							id="intelligent"
							male_name=_"intelligent"
							[effect]
								apply_to="max_experience"
								increase="-20%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^slow"
							id="slow"
							male_name=_"slow"
							[effect]
								apply_to="movement"
								increase=-1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Naga Fighter"
					x=28
					y=27
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[case]
				value="$factions.multiplayer_side[4].id"
				[unit]
					id="Baby Baby Dro"
#textdomain wesnoth-multiplayer
					name=_"Big Baby Dro"
					overlays="misc/loyal-icon.png"
					side=2
					type="Young Ogre"
					x=6
					y=20
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Claiomh Dubh"
#textdomain wesnoth-multiplayer
					name=_"Claiomh Dubh"
					overlays="misc/loyal-icon.png"
					side=2
					type="Elvish Fighter"
					x=7
					y=21
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dextrous"
							id="dextrous"
							male_name=_"dextrous"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="ranged"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Mermaid Initiate"
					x=27
					y=27
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^intelligent"
							id="intelligent"
							male_name=_"intelligent"
							[effect]
								apply_to="max_experience"
								increase="-20%"
							[/effect]
						[/trait]
					[/modifications]
					[abilities]
						[heals]
							affect_allies=yes
							affect_self=no
							description=_"Heals +4:
Allows the unit to heal adjacent allied units at the beginning of our turn.

A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
							female_name=_"female^heals +4"
							id="healing"
							name=_"heals +4"
							poison="slowed"
							value=4
							[affect_adjacent]
								adjacent="n,ne,se,s,sw,nw"
							[/affect_adjacent]
						[/heals]
					[/abilities]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Elvish Archer"
					x=30
					y=27
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[case]
				value="$factions.multiplayer_side[5].id"
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Ghoul"
					x=6
					y=20
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=2
					type="Walking Corpse"
					variation="saurian"
					x=10
					y=23
					[modifications]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Tyxrrn the Dauntless"
#textdomain wesnoth-multiplayer
					name=_"Tyxrrn the Dauntless"
					overlays="misc/loyal-icon.png"
					side=2
					type="Soulless"
					variation="saurian"
					x=7
					y=21
					[abilities]
						[hides]
							affect_self=yes
#textdomain wesnoth-help
							description=_"Ambush:
This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
							description_inactive=_"Ambush:
This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
							female_name=_"female^ambush"
							female_name_inactive=_"female^ambush"
							id="ambush"
							name=_"ambush"
							name_inactive=_"ambush"
							[filter_self]
								[filter_location]
									terrain="*^Fp,*^Fet,*^Ft,*^Fpa,*^Fd*,*^Fm*"
								[/filter_location]
							[/filter_self]
						[/hides]
					[/abilities]
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^quick"
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Soulless"
					variation="dwarf"
					x=30
					y=26
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^quick"
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=2
					type="Walking Corpse"
					variation="dwarf"
					x=28
					y=25
					[modifications]
						[trait]
							female_name=_"female^quick"
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Rukhos,Chosen of Death"
#textdomain wesnoth-multiplayer
					name=_"Rukhos, Chosen of Death"
					overlays="misc/loyal-icon.png"
					side=2
					type="Skeleton"
					x=27
					y=27
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							description=_"Fights normally during unfavorable times of day/night"
							female_name=_"female^fearless"
							id="fearless"
							male_name=_"fearless"
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[else]
				[unit]
					id="Baby Baby Dro"
#textdomain wesnoth-multiplayer
					name=_"Big Baby Dro"
					overlays="misc/loyal-icon.png"
					side=2
					type="Young Ogre"
					x=7
					y=20
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dim"
							id="dim"
							male_name=_"dim"
							[effect]
								apply_to="max_experience"
								increase="20%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=2
					type="Giant Rat"
					x=10
					y=23
					[modifications]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^quick"
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Troll Whelp"
					x=9
					y=23
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^intelligent"
							id="intelligent"
							male_name=_"intelligent"
							[effect]
								apply_to="max_experience"
								increase="-20%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^quick"
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Fire Guardian"
					x=30
					y=27
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							description=_"Fights normally during unfavorable times of day/night"
							female_name=_"female^fearless"
							id="fearless"
							male_name=_"fearless"
						[/trait]
						[trait]
							female_name=_"female^slow"
							id="slow"
							male_name=_"slow"
							[effect]
								apply_to="movement"
								increase=-1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=2
					type="Mudcrawler"
					x=29
					y=27
					[modifications]
						[trait]
							female_name=_"female^quick"
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Clockwork Scorpion"
					overlays="misc/loyal-icon.png"
					side=2
					type="Giant Scorpion"
					x=28
					y=24
					[modifications]
						[trait]
							availability="musthave"
							description=_"Immune to drain, poison, and plague"
							female_name=_"female^mechanical"
							id="mechanical"
							male_name=_"mechanical"
							[effect]
								add="not_living"
								apply_to="status"
							[/effect]
						[/trait]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^slow"
							id="slow"
							male_name=_"slow"
							[effect]
								apply_to="movement"
								increase=-1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/else]
		[/switch]
	[/event]
	[event]
		name="prestart"
		[object]
			duration="forever"
			silent=yes
			[filter]
				type="Bowman"
				x=1
				y=1
			[/filter]
			[effect]
				apply_to="attack"
				range="ranged"
				[set_specials]
					[firststrike]
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/set_specials]
			[/effect]
		[/object]
		[object]
			duration="forever"
			silent=yes
			[filter]
				type="Bowman"
				x=28
				y=24
			[/filter]
			[effect]
				apply_to="attack"
				range="ranged"
				[set_specials]
					[firststrike]
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/set_specials]
			[/effect]
		[/object]
	[/event]
	[music]
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[time]
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		name=_"Morning"
	[/time]
	[time]
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		name=_"Afternoon"
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		name=_"Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		name=_"First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		name=_"Second Watch"
		red=-45
	[/time]
	[time]
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		name=_"Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[era]
		id="era_default"
#textdomain wesnoth-multiplayer
		name=_"Default"
		[multiplayer_side]
			flag_rgb="magenta"
			id="Random"
			image="units/random-dice.png"
			name=_"Random"
			random_faction=yes
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Loyalists"
			image="units/human-loyalists/lieutenant.png"
			leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
			name=_"Loyalists"
			random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,White Mage,Red Mage"
			recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
			terrain_liked="Gg,Ww,Wo"
			type="Lieutenant"
			[ai]
				recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Rebels"
			image="units/elves-wood/captain.png"
			leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage,Elder Wose"
			name=_"Rebels"
			random_leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage"
			recruit="Elvish Fighter,Elvish Archer,Mage,Elvish Shaman,Elvish Scout,Wose,Merman Hunter"
			terrain_liked="Ff,Fa,Ss,Ww"
			type="Elvish Captain"
			[ai]
				recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Northerners"
			image="units/orcs/warrior.png"
			leader="Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer"
			name=_"Northerners"
			recruit="Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Naga Fighter,Goblin Spearman"
			terrain_liked="Hh,Ha,Mm,Ss"
			type="Orcish Warrior"
			[ai]
				recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Undead"
			image="units/undead-necromancers/dark-sorcerer.png"
			leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
			name=_"Undead"
			random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter"
			recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
			terrain_liked="Ss,Hh,Ha,Ww"
			type="Dark Sorcerer"
			[ai]
				recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Knalgan Alliance"
			image="units/dwarves/steelclad.png"
			leader="Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Stalwart,Rogue,Trapper"
			name=_"Knalgan Alliance"
			recruit="Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider"
			terrain_liked="Hh,Ha,Mm"
			type="Dwarvish Steelclad"
			[ai]
				[aspect]
					id="recruitment_pattern"
					[facet]
						value="fighter,fighter,fighter,mixed fighter,archer,scout"
					[/facet]
				[/aspect]
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Drakes"
			image="units/drakes/flare.png"
			leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior,Saurian Oracle,Saurian Soothsayer"
			name=_"Drakes"
			random_leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior"
			recruit="Drake Burner,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur"
			terrain_liked="Hh,Ha,Ds,Ss"
			type="Drake Flare"
		[/multiplayer_side]
		[event]
			name="prestart"
			[store_unit]
				kill=yes
				variable="leaders_to_make_quick"
				[filter]
					canrecruit=yes
					[filter_wml]
						max_moves=4
					[/filter_wml]
				[/filter]
			[/store_unit]
			[set_variable]
				name="i"
				value=0
			[/set_variable]
			[while]
				[variable]
					less_than="$leaders_to_make_quick.length"
					name="i"
				[/variable]
				[do]
					[if]
						[variable]
							boolean_equals=yes
							name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
						[/variable]
						[then]
							[unstore_unit]
								variable="leaders_to_make_quick[$i]"
							[/unstore_unit]
						[/then]
						[else]
							[set_variables]
								name="temp"
								[literal]
									[trait]
#textdomain wesnoth-help
										female_name=_"female^quick"
										id="quick"
										male_name=_"quick"
										[effect]
											apply_to="movement"
											increase=1
										[/effect]
										[effect]
											apply_to="hitpoints"
											increase_total="-5%"
										[/effect]
									[/trait]
								[/literal]
							[/set_variables]
							[set_variables]
								mode="append"
								name="leaders_to_make_quick[$i].modifications.trait"
								[insert_tag]
									name="literal"
									variable="temp.trait"
								[/insert_tag]
							[/set_variables]
							[clear_variable]
								name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
							[/clear_variable]
							[unstore_unit]
								variable="leaders_to_make_quick[$i]"
							[/unstore_unit]
						[/else]
					[/if]
					[set_variable]
						add=1
						name="i"
					[/set_variable]
				[/do]
			[/while]
			[clear_variable]
				name="i"
			[/clear_variable]
			[clear_variable]
				name="leaders_to_make_quick,temp"
			[/clear_variable]
		[/event]
		[event]
			name="time over"
			[lua]
				code="
                local _ = wesnoth.textdomain ""wesnoth-multiplayer""
                local function all_sides()
                    local function f(s, i)
                        i = i + 1
                        local t = wesnoth.get_side(i)
                        return t and i, t
                    end
                    return f, nil, 0
                end

                local income_factor = 5

                local side_num = -1
                local total_score = -1
                local side_comparison = """"
                for side, team in all_sides() do
                    repeat -- ugly hack to convert 'break' into 'continue'
                    if team.__cfg.hidden then
                        break
                    end
                    local income = team.total_income * income_factor
                    local units = 0
                    -- Calc the total unit-score here
                    for i, unit in ipairs( wesnoth.get_units { side = side } ) do
                        if not unit.__cfg.canrecruit then
                            wesnoth.fire(""unit_worth"", { id = unit.id })
                            units = units + wesnoth.get_variable(""unit_worth"")
                        end
                    end
                    -- Up to here
                    local total = units + team.gold + income
                    local r, g, b = 255, 255, 255
                    if     team.__cfg.color == 1 then r, g, b = 255,   0,   0
                    elseif team.__cfg.color == 2 then r, g, b =   0,   0, 255
                    elseif team.__cfg.color == 3 then r, g, b =   0, 255,   0
                    elseif team.__cfg.color == 4 then r, g, b = 155,  48, 255
                    elseif team.__cfg.color == 5 then r, g, b =   0,   0,   0
                    elseif team.__cfg.color == 6 then r, g, b = 165,  42,  42
                    elseif team.__cfg.color == 7 then r, g, b = 255, 165,   0
                    elseif team.__cfg.color == 8 then r, g, b = 255, 255, 255
                    elseif team.__cfg.color == 9 then r, g, b =   0, 128, 128 end
                    side_comparison = side_comparison ..
                        string.format( tostring( _ ""<span foreground='#%02x%02x%02x'>Side %d</span>:  Income score = %d  Unit score = %d  Gold = %d"") .. ""\n"" .. tostring( _ ""Grand total: <b>%d</b>"") .. ""\n"",
                            r, g, b, side, income, units, team.gold, total)
                    if total > total_score then
                        color = string.format(""#%02x%02x%02x"", r, g, b)
                        side_num = side
                        total_score = total
                    end
                    until true -- end ugly hack
                end
                side_comparison = side_comparison ..
                    string.format( ""\n"" .. tostring( _ ""<span foreground='%s'>Side %d</span> has the advantage.""), color, side_num)
                wesnoth.fire(""message"", { message = side_comparison, speaker = ""narrator"", image = ""wesnoth-icon.png""})
            "
			[/lua]
		[/event]
	[/era]
	[side]
		allow_changes=yes
		canrecruit=yes
		color=1
		colour=1
		controller="human"
		current_player="1Star0Vation8"
		faction_name="Loyalists"
		flag_rgb="magenta"
		fog=yes
		gender="female"
		gold=75
		image="units/human-loyalists/lieutenant.png"
		income=0
		leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
		name="1Star0Vation8"
		player_id="1Star0Vation81"
		random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,White Mage,Red Mage"
		recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
		save_id="1Star0Vation81"
		share_maps=no
		share_view=yes
		shroud=no
		side=1
		team_name="north"
		terrain_liked="Gg,Ww,Wo"
		type="White Mage"
		user_description="1Star0Vation8"
		user_team_name="wesnoth-multiplayerteamname^North"
		village_gold=2
		[ai]
			recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
			villages_per_scout=8
		[/ai]
		[ai]
			villages_per_scout=8
		[/ai]
	[/side]
	[side]
		allow_changes=yes
		canrecruit=yes
		color=2
		colour=2
		controller="network"
		current_player="Forbiddian"
#textdomain wesnoth-multiplayer
		faction_name=_"Undead"
		flag_rgb="magenta"
		fog=yes
		gender="male"
		gold=75
		image="units/undead-necromancers/dark-sorcerer.png"
		income=0
		leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
		name="Forbiddian"
		player_id="Forbiddian2"
		random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter"
		recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
		save_id="Forbiddian2"
		share_maps=no
		share_view=yes
		shroud=no
		side=2
		team_name="south"
		terrain_liked="Ss,Hh,Ha,Ww"
		type="Deathblade"
		user_description="Forbiddian"
		user_team_name="wesnoth-multiplayerteamname^South"
		village_gold=2
		[ai]
			recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
			villages_per_scout=8
		[/ai]
		[ai]
			villages_per_scout=8
		[/ai]
	[/side]
	[variables]
	[/variables]
[/replay_start]
[snapshot]
[/snapshot]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="2p — Hornshark Island"
		[team]
			[recruits]
				Bowman=1
				Heavy Infantryman=3
				Horseman=1
				Mage=1
				Merman Fighter=1
				Spearman=1
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Bowman=1
				Mage=1
				Merman Fighter=1
				Peasant=1
				White Mage=1
				Woodsman=2
				Young Ogre=1
			[/deaths]
			[killed]
				Dark Adept=1
				Ghost=1
				Ghoul=3
				Skeleton=2
				Walking Corpse=1
			[/killed]
			[attacks]
				[sequence]
					s00=3
					s001=2
					s01=2
					s010=2
					s1=1
					s100=2
					_num=40
				[/sequence]
				[sequence]
					s000=2
					s01=2
					_num=50
				[/sequence]
				[sequence]
					s00=1
					s01=2
					s010=2
					s1=2
					s10=1
					s11=1
					s111=1
					_num=60
				[/sequence]
				[sequence]
					s011=3
					s1=1
					s101=1
					s11=1
					s111=1
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=6
					_num=0
				[/sequence]
				[sequence]
					s00=2
					s01=1
					s010=1
					s10=2
					s11=1
					_num=40
				[/sequence]
				[sequence]
					s00=1
					s000=1
					s111=1
					_num=50
				[/sequence]
				[sequence]
					s=3
					s00=1
					s01=1
					s1=4
					s11=2
					s110=1
					s111=1
					_num=60
				[/sequence]
				[sequence]
					s0=1
					s01=1
					s110=1
					_num=70
				[/sequence]
				[sequence]
					s=1
					_num=80
				[/sequence]
			[/defends]
			recruit_cost=142
			recall_cost=0
			damage_inflicted=375
			damage_taken=313
			expected_damage_inflicted=381773
			expected_damage_taken=361500
			turn_damage_inflicted=50
			turn_damage_taken=80
			turn_expected_damage_inflicted=82359
			turn_expected_damage_taken=98087
			save_id="1Star0Vation81"
		[/team]
		[team]
			[recruits]
				Dark Adept=3
				Ghost=1
				Ghoul=3
				Skeleton=3
				Skeleton Archer=1
				Vampire Bat=1
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Dark Adept=1
				Ghost=1
				Ghoul=3
				Skeleton=2
				Walking Corpse=1
			[/deaths]
			[killed]
				Bowman=1
				Mage=1
				Merman Fighter=1
				Peasant=1
				White Mage=1
				Woodsman=2
				Young Ogre=1
			[/killed]
			[attacks]
				[sequence]
					s001=1
					s010=3
					s1=1
					s100=1
					s101=2
					s110=1
					s111=1
					_num=40
				[/sequence]
				[sequence]
					s000=1
					s01=1
					s1=1
					s11=1
					_num=50
				[/sequence]
				[sequence]
					s00=1
					s000=1
					s010=4
					s01000=1
					s011=2
					s1=3
					s110=1
					_num=60
				[/sequence]
				[sequence]
					s00=2
					s10=1
					s11=2
					s111=1
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=21
					_num=0
				[/sequence]
				[sequence]
					s0=1
					s001=1
					_num=50
				[/sequence]
				[sequence]
					s=1
					s0=1
					s001=1
					s01=1
					s100=1
					s110=1
					_num=60
				[/sequence]
				[sequence]
					s=2
					s10=1
					s111=1
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=188
			recall_cost=0
			damage_inflicted=313
			damage_taken=375
			expected_damage_inflicted=361500
			expected_damage_taken=381773
			turn_damage_inflicted=59
			turn_damage_taken=16
			turn_expected_damage_inflicted=68185
			turn_expected_damage_taken=26218
			save_id="Forbiddian2"
		[/team]
	[/scenario]
[/statistics]
