version="1.10.7"
next_underlying_unit_id=29
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion="running"
difficulty="NORMAL"
end_text=""
end_text_duration=0
history=""
label="2p — Hornshark Island"
next_scenario=""
parent="2p — Hornshark Island-Auto-Save6.gz"
scenario=""
version="1.10.7"
[multiplayer]
	experience_modifier=70
	hash="MAGj5vLpoUezU.W5OqRK9G0IKe+iMrreasLRdJCtm48Q+wsrDR<zMbvZcs6.JElCH3lDn6DzYIaQv+.rbC>7ewhC0lc5.a85qRAweKJbuGE4oRSmfm>>sDpr2Ma8-RXZ"
	mp_countdown=yes
	mp_countdown_action_bonus=13
	mp_countdown_init_time=240
	mp_countdown_reservoir_time=240
	mp_countdown_turn_bonus=300
	mp_era="era_default"
	mp_fog=yes
	mp_scenario="multiplayer_Hornshark_Island"
	mp_shroud=no
	mp_use_map_settings=yes
	mp_village_gold=2
	observer=yes
	savegame=no
	scenario="Lader for DemonofElru (4min timer)"
	shuffle_sides=no
[/multiplayer]
random_seed=21877
random_calls=72
[replay]
	[command]
		[start]
		[/start]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="testing_ai_default"
			ai_id2="testing_ai_default"
			faction1="wtf_is_this"
			faction2="DemonofElru"
			version="1.10.7"
			[turn_info]
				event="TURN_START"
				gold=75
				side=1
				turn=1
				units=5
				units_cost=99
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=75
				side=2
				turn=1
				units=7
				units_cost=99
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=25
				side=1
				turn=2
				units=8
				units_cost=151
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=2
				turn=2
				units=11
				units_cost=170
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=22
				side=1
				turn=3
				units=9
				units_cost=168
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=2
				turn=3
				units=12
				units_cost=178
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=20
				side=1
				turn=4
				units=10
				units_cost=188
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=2
				turn=4
				units=12
				units_cost=170
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=18
				side=1
				turn=5
				units=10
				units_cost=191
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=2
				turn=5
				units=12
				units_cost=171
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=20
				side=1
				turn=6
				units=10
				units_cost=185
				villages=7
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="wtf_is_this"
			message="gl hf"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="DemonofElru"
			message="yt"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="1,2,3,4,5,6"
			y="1,1,1,1,2,2"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="4,3,2,1,1,1"
			y="1,1,1,2,3,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ukraneean has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="25,26,27,28,29,29"
			y="3,3,4,4,5,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23,22,21,20,19"
			y="2,3,3,4,4,4"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,23,22,21,20"
			y="4,5,6,6,7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="khorne-flakes has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="KAI_Lobo_Solitario has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="steelwork has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=18
			y=3
			[from]
				x=19
				y=4
			[/from]
		[/recruit]
		[random]
			value=30867
		[/random]
		[random]
			value=27559
		[/random]
		[random]
			value=31485
		[/random]
		[random]
			value=12945
		[/random]
		[random]
			value=29260
		[/random]
		[random]
			value=12868
		[/random]
		[random]
			value=19700
		[/random]
		[random]
			value=27389
		[/random]
		[random]
			value=23178
		[/random]
		[random]
			value=20897
		[/random]
		[random]
			value=11051
		[/random]
		[random]
			value=23321
		[/random]
		[random]
			value=23959
		[/random]
		[random]
			value=4967
			[results]
				checksum="uJJPnCTqjB-+GGoy>cV,>7UW.6sn387d-Be6efE+h4gl8n,kc17XpBb1X9ihj<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Xd7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=6
			x=17
			y=3
			[from]
				x=19
				y=4
			[/from]
		[/recruit]
		[random]
			value=29302
		[/random]
		[random]
			value=12069
		[/random]
		[random]
			value=22833
		[/random]
		[random]
			value=12514
		[/random]
		[random]
			value=7797
		[/random]
		[random]
			value=17571
		[/random]
		[random]
			value=24106
		[/random]
		[random]
			value=2668
		[/random]
		[random]
			value=19088
		[/random]
		[random]
			value=23969
		[/random]
		[random]
			value=12222
		[/random]
		[random]
			value=27035
			[results]
				checksum="tQur3C-fNhc-8Z6y>-e-3I2+7lf.cce<pe>iOg0a3oinZk<+z8d324,76bbP5W+9a<ieyb5c0+oB+ddeIg6HzPhP0T8>LQp2-qesUlJFOp,aOvCa6jyE+cphD0oh8l9c"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MarechalNoob has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Glacies has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Walker84 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=20
			y=4
			[from]
				x=19
				y=4
			[/from]
		[/recruit]
		[random]
			value=18099
		[/random]
		[random]
			value=15558
		[/random]
		[random]
			value=23736
		[/random]
		[random]
			value=14890
		[/random]
		[random]
			value=15305
		[/random]
		[random]
			value=30239
		[/random]
		[random]
			value=20035
		[/random]
		[random]
			value=26024
		[/random]
		[random]
			value=7162
		[/random]
		[random]
			value=167
		[/random]
		[random]
			value=26769
		[/random]
		[random]
			value=15842
		[/random]
		[random]
			value=23205
		[/random]
		[random]
			value=21656
			[results]
				checksum="MqQtVoEnOhcKZije0cRglgb3B-lf8j5jl9c38bdm8<8,4d,<2a.l5llg.9,558m.W7-ekb5f2Y6f9ce8a7<K8emdkjc7J0po<g.+njk0H9j0Jh6-b2<>X-elghomL55n"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=240000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,26,25,25"
			y="27,26,26,25"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="30,30"
			y="26,25"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,27,26,25,24"
			y="25,26,25,25,24"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,7"
			y="21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,7,7,7,7"
			y="20,20,19,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10,10,10,9"
			y="23,22,21,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,8,7,6,5,4"
			y="26,25,25,24,24,23"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=1
			y=18
			[from]
				x=4
				y=23
			[/from]
		[/recruit]
		[random]
			value=19756
		[/random]
		[random]
			value=28253
		[/random]
		[random]
			value=18185
		[/random]
		[random]
			value=5901
		[/random]
		[random]
			value=775
		[/random]
		[random]
			value=28463
		[/random]
		[random]
			value=8679
		[/random]
		[random]
			value=16910
		[/random]
		[random]
			value=217
		[/random]
		[random]
			value=29525
		[/random]
		[random]
			value=26302
		[/random]
		[random]
			value=23720
			[results]
				checksum="ISPEMLYULPIA9SHxtwbDKt8O9+Rt9DGRtCLKAGPtHYCFQyLPC.+h3,e.01<i,i+Jpj9gb+j9nk8j8a.5c6gg8hX,p<7qW9c0a78JM<4btg>>mn67zW-51j8e7kW8bC2i"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="KAI_Lobo_Solitario has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[recruit]
			value=1
			x=1
			y=19
			[from]
				x=4
				y=23
			[/from]
		[/recruit]
		[random]
			value=2885
		[/random]
		[random]
			value=6886
		[/random]
		[random]
			value=2601
		[/random]
		[random]
			value=7396
		[/random]
		[random]
			value=27519
		[/random]
		[random]
			value=30019
		[/random]
		[random]
			value=16078
		[/random]
		[random]
			value=1719
		[/random]
		[random]
			value=2418
		[/random]
		[random]
			value=3536
		[/random]
		[random]
			value=10604
		[/random]
		[random]
			value=15651
			[results]
				checksum="ISPEMLYULPIA9SHxtwbDKt8O9+Rt9DGRtCLKAGPtHYCFQyLPC.+h3,e.01<i,i+Jpj9gb+j9nk8j8a.5c6gg8hX,p<7qW9c0a78JM<4btg>>mn67zW-51j8e7kW8bC2i"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[recruit]
			value=2
			x=1
			y=20
			[from]
				x=4
				y=23
			[/from]
		[/recruit]
		[random]
			value=31922
		[/random]
		[random]
			value=2159
		[/random]
		[random]
			value=18854
		[/random]
		[random]
			value=18700
		[/random]
		[random]
			value=16424
		[/random]
		[random]
			value=2497
		[/random]
		[random]
			value=9105
		[/random]
		[random]
			value=29147
		[/random]
		[random]
			value=29815
		[/random]
		[random]
			value=26395
		[/random]
		[random]
			value=30207
		[/random]
		[random]
			value=980
			[results]
				checksum="JIGUIHcF>+OdtAPLuJyGwU2SM,mQyGJARIJynvbJIwOEwhc,kciYp1<<42-fp-<e1-e<66<W-2Olo-+c.6<cv4Bksnk9+51,7M9elzj3gOD<j>8cck91b.66fkE3m44<"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[recruit]
			value=3
			x=2
			y=20
			[from]
				x=4
				y=23
			[/from]
		[/recruit]
		[random]
			value=23856
		[/random]
		[random]
			value=23114
		[/random]
		[random]
			value=2441
		[/random]
		[random]
			value=8248
		[/random]
		[random]
			value=1211
		[/random]
		[random]
			value=13575
		[/random]
		[random]
			value=25694
		[/random]
		[random]
			value=29466
		[/random]
		[random]
			value=13056
		[/random]
		[random]
			value=20537
		[/random]
		[random]
			value=28366
		[/random]
		[random]
			value=27393
			[results]
				checksum="zDC<yABq,Ru3KEDmw<8p+JDkyjBHlU2-lPDsrHmMysOW7mnIO6AAqBDnUL7IMNLX>rFrpQ9vJFGvJw55nRDL6qC5Q1ZLmBJpMr+-W27,amzbh6U<97Iu>eG8W56i9bib"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=240000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="1,1,1,2,3,4"
			y="4,3,2,1,1,1"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7,8"
			y="2,3,3"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,17,16,15,14"
			y="3,4,5,5,6,6"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,17"
			y="3,4,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="29,29,29,28,27"
			y="6,7,8,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jemen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="orcsmasher has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20,19,18,17,16"
			y="7,8,9,9,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20,20,20,20,20,21,21,21"
			y="4,5,6,7,8,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,20,20,20"
			y="4,4,5,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=20
			y=9
			[from]
				x=20
				y=7
			[/from]
		[/recruit]
		[random]
			value=6445
		[/random]
		[random]
			value=8722
		[/random]
		[random]
			value=10268
		[/random]
		[random]
			value=8820
		[/random]
		[random]
			value=28449
		[/random]
		[random]
			value=19140
		[/random]
		[random]
			value=11554
		[/random]
		[random]
			value=28370
		[/random]
		[random]
			value=6343
		[/random]
		[random]
			value=26764
		[/random]
		[random]
			value=549
		[/random]
		[random]
			value=7913
		[/random]
		[random]
			value=25456
		[/random]
		[random]
			value=361
		[/random]
		[random]
			value=24124
			[results]
				checksum="vVPHNwIEZNOnNGEfvO6wD,d85O>FWge.Sgff22,aZ-nQ1n-5486j5fjdZmR4-,1a3W0ke6Z-+ke0aal1oGeWpjg8m7a9I4Xa7<.xca8<vce.1s80o3>yk4lcc0zu+aXO"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Brivlii has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=240000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="30,29,28,27,26"
			y="25,25,24,24,24"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,25,24,24,24"
			y="25,24,23,22,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,23"
			y="24,25"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,9,9,10,10"
			y="20,19,18,17,16"
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	[command]
		sent=yes
		[speak]
			id="server"
			message="Bozom has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,7,7,7,7,7"
			y="20,19,18,17,16,15"
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	[command]
		sent=yes
		[move]
			x="7,7,8,9,9,9"
			y="17,16,15,15,14,13"
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	[command]
		sent=yes
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			id="server"
			message="Aragorn12 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Jack_Devils has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="2,2,2,2,3,4"
			y="20,19,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="1,1,1,1,1,1"
			y="20,19,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="1,1,1,1,1,1,1,1"
			y="19,18,17,16,15,14,13,12"
		[/move]
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	[command]
		sent=yes
		[move]
			x="1,1,1,2,2,3,3,4"
			y="18,17,16,15,14,14,13,12"
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	[command]
		sent=yes
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			id="server"
			message="Timi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[recruit]
			value=6
			x=1
			y=18
			[from]
				x=4
				y=23
			[/from]
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			value=8920
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		[random]
			value=13037
		[/random]
		[random]
			value=21654
		[/random]
		[random]
			value=20035
		[/random]
		[random]
			value=8759
		[/random]
		[random]
			value=11541
		[/random]
		[random]
			value=12009
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		[random]
			value=18972
		[/random]
		[random]
			value=2325
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		[random]
			value=25092
		[/random]
		[random]
			value=17219
		[/random]
		[random]
			value=22417
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	[command]
		sent=yes
		[move]
			x="4,5,6,7,8,9"
			y="23,23,22,23,22,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=240000
		[/countdown_update]
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	[command]
		sent=yes
		[end_turn]
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		sent=""
		[init_side]
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	[command]
		sent=""
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		[move]
			x="20,20,20,21,21,21"
			y="9,10,11,12,13,14"
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		sent=""
		[move]
			x="21,22,23,24,25,26"
			y="13,13,14,14,15,15"
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	[command]
		sent=yes
		[speak]
			id="server"
			message="licantropique1 has logged into the lobby"
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	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,26"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=""
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		[move]
			x="27,27,27,27"
			y="9,10,11,12"
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	[command]
		sent=""
		[move]
			x="8,8,8"
			y="3,4,5"
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		sent=""
		[move]
			x="8,7"
			y="5,6"
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	[command]
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		[move]
			x="7,6"
			y="6,6"
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	[command]
		sent=""
		[move]
			x="6,5"
			y="6,7"
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	[command]
		sent=""
		[move]
			x="5,5"
			y="7,8"
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	[command]
		sent=""
		[move]
			x="4,5,6,7"
			y="1,1,1,2"
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	[command]
		sent=""
		[move]
			x="14,13,12,12"
			y="6,7,7,8"
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	[command]
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			id="server"
			message="Arkady has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="medde has logged into the lobby"
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	[command]
		sent=""
		[move]
			x="16,15,14,13"
			y="10,10,10,10"
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	[command]
		sent=yes
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			id="server"
			message="Winterkrieg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,11"
			y="8,9,10"
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	[command]
		sent=""
		undo=""
		[move]
			x="17,16,15,15,14"
			y="5,5,6,7,7"
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	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="grrr has logged into the lobby"
		[/speak]
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	[command]
		sent=""
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		[recruit]
			value=6
			x=20
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			[from]
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		[random]
			value=16862
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		[random]
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		[random]
			value=14583
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		[random]
			value=14815
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		[random]
			value=8909
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		[random]
			value=21921
		[/random]
		[random]
			value=28504
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		[random]
			value=24936
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		[random]
			value=28569
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		[random]
			value=14204
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		[random]
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	[command]
		sent=""
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		[move]
			x="27,27"
			y="12,13"
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	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Kuri3r has logged into the lobby"
		[/speak]
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	[command]
		sent=""
		[countdown_update]
			team=1
			value=240000
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	[command]
		sent=""
		[end_turn]
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	[command]
		sent=yes
		[init_side]
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	[command]
		sent=yes
		[speak]
			id="server"
			message="bustercold has logged into the lobby"
		[/speak]
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	[command]
		sent=yes
		[move]
			x="23,22,21,20,19"
			y="25,24,24,24,25"
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	[command]
		sent=yes
		[move]
			x="26,25,24,24,23"
			y="24,24,23,22,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,23,22,22,22"
			y="21,21,20,19,18"
		[/move]
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	[command]
		sent=yes
		[move]
			x="22,22"
			y="18,17"
		[/move]
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	[command]
		sent=yes
		[move]
			x="9,10,11,12,13"
			y="22,21,21,20,21"
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	[command]
		sent=yes
		[speak]
			id="server"
			message="EEaW has logged into the lobby"
		[/speak]
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	[command]
		sent=yes
		undo=""
		[recruit]
			value=6
			x=14
			y=19
			[from]
				x=13
				y=21
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		[/recruit]
		[random]
			value=13089
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		[random]
			value=32421
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		[random]
			value=25325
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		[random]
			value=4615
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		[random]
			value=26661
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		[random]
			value=6015
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		[random]
			value=14158
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		[random]
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		[random]
			value=24375
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		[random]
			value=27241
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		[random]
			value=1784
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	[command]
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			seed=1726333688
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			[source]
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			[destination]
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	[command]
		sent=yes
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			id="server"
			message="kirito2230 has logged into the lobby"
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	[command]
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			x="1,1,2,2,3,3"
			y="12,11,10,9,9,8"
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	[command]
		sent=yes
		[move]
			x="3,4"
			y="8,7"
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	[command]
		sent=yes
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			defender_lvl=1
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			seed=1880657584
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			turn=3
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			[source]
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				y=7
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			[destination]
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				y=8
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	[command]
		sent=yes
		[move]
			x="4,4,5,6,6,6"
			y="12,11,11,10,9,8"
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	[command]
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			defender_lvl=1
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			seed=1506657308
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			[source]
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			message="pasici has logged into the lobby"
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	[command]
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			x="4,4,4,4,4,4"
			y="16,15,14,13,12,11"
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			x="1,1,1,2,3,3"
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	[command]
		sent=yes
		[move]
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	[command]
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			message="Walker84 has logged into the lobby"
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	[command]
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		[speak]
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			message="BRATLEIX7 has logged into the lobby"
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	[command]
		sent=yes
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		[move]
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	[command]
		sent=yes
		[countdown_update]
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			value=240000
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		sent=yes
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		[init_side]
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	[command]
		sent=""
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			y="9,10,10,10,10"
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	[command]
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		[move]
			x="26,26,26,26,25"
			y="14,15,16,17,18"
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	[command]
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		[move]
			x="27,27,26"
			y="13,14,14"
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	[command]
		sent=yes
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		[speak]
			id="server"
			message="Slurpa has logged into the lobby"
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	[command]
		sent=""
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		[move]
			x="25,26,27"
			y="18,17,17"
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	[command]
		sent=""
		[recruit]
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			x=20
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			value=116
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		[random]
			value=20224
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		[random]
			value=29233
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		[random]
			value=21821
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		[random]
			value=8904
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		[random]
			value=8394
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		[random]
			value=31554
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		[random]
			value=7055
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		[random]
			value=22241
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	[command]
		sent=yes
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			message="IntroVERT has logged into the lobby"
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	[command]
		sent=""
		[move]
			x="7,7,8,8,8,7"
			y="2,3,3,4,5,6"
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	[command]
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		[move]
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			y="10,9"
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	[command]
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	[command]
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			defender_weapon=0
			seed=590213512
			tod="first_watch"
			turn=4
			weapon=0
			[source]
				x=11
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			[destination]
				x=10
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			message="asdfghjkl has logged into the lobby"
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			x="11,12,12,13,14"
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	[command]
		sent=yes
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			id="server"
			message="horzy3730 has logged into the lobby"
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	[command]
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			attacker_type="Elvish Archer"
			defender_lvl=1
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			defender_weapon=1
			seed=357019514
			tod="first_watch"
			turn=4
			weapon=1
			[source]
				x=5
				y=8
			[/source]
			[destination]
				x=6
				y=8
			[/destination]
		[/attack]
		[random]
			value=6489
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11526
			[results]
				chance=30
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1570
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22801
			[results]
				chance=30
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8915
			[results]
				chance=50
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11347
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6458
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="wtf_is_this"
			message="lol rng ruckage"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=240000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="lordstark94k has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Nikoro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="pako has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,15,15,16"
			y="19,19,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,19,19,19,18"
			y="25,24,23,22,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,23,24,25,26,27"
			y="17,18,18,19,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Elvish Scout"
			defender_weapon=0
			seed=657713177
			tod="first_watch"
			turn=4
			weapon=0
			[source]
				x=27
				y=18
			[/source]
			[destination]
				x=27
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,23,23,23"
			y="22,21,20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=14
			y=19
			[from]
				x=13
				y=21
			[/from]
		[/recruit]
		[random]
			value=1822
		[/random]
		[random]
			value=9873
		[/random]
		[random]
			value=22272
		[/random]
		[random]
			value=25750
		[/random]
		[random]
			value=27497
		[/random]
		[random]
			value=27419
		[/random]
		[random]
			value=22950
		[/random]
		[random]
			value=7476
		[/random]
		[random]
			value=32055
		[/random]
		[random]
			value=10098
		[/random]
		[random]
			value=13163
		[/random]
		[random]
			value=30224
		[/random]
		[random]
			value=29066
		[/random]
		[random]
			value=7912
		[/random]
		[random]
			value=18606
			[results]
				checksum="26gfexHzgyUy<pIGe8nRqziw2tuw944s0-Q,EFv0<L<gaBIgPgi7H8DBy5cul>p+xJBQyrHFrzNn.HsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>RO"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="dan8 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="moon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="LG has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="2,3,4,4"
			y="14,14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			seed=560699265
			tod="first_watch"
			turn=4
			weapon=0
			[source]
				x=4
				y=7
			[/source]
			[destination]
				x=5
				y=8
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			seed=1988553126
			tod="first_watch"
			turn=4
			weapon=0
			[source]
				x=6
				y=8
			[/source]
			[destination]
				x=5
				y=8
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="rodlo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="lordstark94k has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="4,5,6,7,8,9"
			y="11,11,10,10,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kaido has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Young Ogre"
			defender_weapon=0
			seed=149283500
			tod="first_watch"
			turn=4
			weapon=0
			[source]
				x=9
				y=9
			[/source]
			[destination]
				x=10
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Altamer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="3,3,3,4"
			y="11,10,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,9,9"
			y="12,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Soulless"
			defender_lvl=1
			defender_type="Young Ogre"
			defender_weapon=0
			seed=1250532926
			tod="first_watch"
			turn=4
			weapon=0
			[source]
				x=9
				y=10
			[/source]
			[destination]
				x=10
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=240000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,12,11"
			y="9,9,9,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,13"
			y="6,7"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,11,12,12,13,14"
			y="9,9,8,7,7,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="7,8,8,8"
			y="6,6,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Mermaid Initiate"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=260732833
			tod="second_watch"
			turn=5
			weapon=1
			[source]
				x=8
				y=8
			[/source]
			[destination]
				x=9
				y=9
			[/destination]
		[/attack]
		[random]
			value=13806
			[results]
				chance=70
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13696
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10"
			y="10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Wose"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=0
			seed=1631267071
			tod="second_watch"
			turn=5
			weapon=0
			[source]
				x=10
				y=9
			[/source]
			[destination]
				x=9
				y=9
			[/destination]
		[/attack]
		[random]
			value=24808
			[results]
				chance=60
				damage=12
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31527
			[results]
				chance=80
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23670
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11427
			[results]
				chance=80
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14762
			[results]
				chance=80
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=11
			y=10
			[from]
				x=11
				y=9
			[/from]
		[/recruit]
		[random]
			value=22460
		[/random]
		[random]
			value=13546
		[/random]
		[random]
			value=29591
		[/random]
		[random]
			value=4296
		[/random]
		[random]
			value=28533
		[/random]
		[random]
			value=16223
		[/random]
		[random]
			value=124
		[/random]
		[random]
			value=12559
		[/random]
		[random]
			value=7637
		[/random]
		[random]
			value=24636
		[/random]
		[random]
			value=21622
		[/random]
		[random]
			value=1173
		[/random]
		[random]
			value=22454
		[/random]
		[random]
			value=18705
			[results]
				checksum="uJJPnCTqjB-+GGoy>cV,>7nW.6sn387d-B86efE+h4gl8n,kcX7XpBb1X9ihj<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Xj7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10"
			y="9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Elvish Sorceress"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=1814237707
			tod="second_watch"
			turn=5
			weapon=2
			[source]
				x=10
				y=8
			[/source]
			[destination]
				x=9
				y=9
			[/destination]
		[/attack]
		[random]
			value=31216
			[results]
				chance=70
				damage=10
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="omarcolino has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,15,14,13"
			y="10,10,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,14,14,14"
			y="7,7,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Darkkey has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="27,27,27,27,27,27,27,27,27"
			y="17,16,15,14,13,12,11,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Genesis has logged into the lobby"
		[/speak]
	[/command]
	[command]
		async=""
		sent=yes
		undo=""
		[speak]
			id="server"
			message="bridge_troll has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,21,21,22,23,24"
			y="9,10,11,11,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=240000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Soulless"
			defender_lvl=1
			defender_type="Wose"
			defender_weapon=0
			seed=85074736
			tod="second_watch"
			turn=5
			weapon=0
			[source]
				x=9
				y=10
			[/source]
			[destination]
				x=10
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Darkkey has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="4,5,6,7,8"
			y="8,9,9,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Mermaid Initiate"
			defender_weapon=0
			seed=2134999582
			tod="second_watch"
			turn=5
			weapon=0
			[source]
				x=8
				y=9
			[/source]
			[destination]
				x=8
				y=8
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,6,6,6,7,7,8"
			y="8,7,6,5,5,4,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13,14,14"
			y="13,12,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			seed=1038951384
			tod="second_watch"
			turn=5
			weapon=0
			[source]
				x=14
				y=10
			[/source]
			[destination]
				x=14
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,14,14,14,14,13"
			y="19,18,17,16,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,26,26"
			y="18,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="26,27"
			y="16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="4,4,3,3,3,3,3,3"
			y="7,8,9,10,11,12,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,18,18,18,18"
			y="21,20,19,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Urpo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[recruit]
			value=2
			x=14
			y=19
			[from]
				x=13
				y=21
			[/from]
		[/recruit]
		[random]
			value=2726
		[/random]
		[random]
			value=29792
		[/random]
		[random]
			value=25199
		[/random]
		[random]
			value=27531
		[/random]
		[random]
			value=5018
		[/random]
		[random]
			value=7889
		[/random]
		[random]
			value=3785
		[/random]
		[random]
			value=28997
		[/random]
		[random]
			value=12253
		[/random]
		[random]
			value=28765
		[/random]
		[random]
			value=15723
		[/random]
		[random]
			value=21976
			[results]
				checksum="JIGUIHcF>+OdtAPLuJyGwU2SM,mQyGJARIJynvbJIwOEwhc,kciYp1<<42-fp-<e1-e<66<W-2Olo-+c.6<cv4Bksnk9+51,7M9elzj3gOD<j>8cck91b.66fkE3m44<"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=240000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Elvish Sorceress"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			seed=1945973489
			tod="dawn"
			turn=6
			weapon=2
			[source]
				x=11
				y=9
			[/source]
			[destination]
				x=10
				y=9
			[/destination]
		[/attack]
		[random]
			value=8122
			[results]
				chance=70
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5596
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31263
			[results]
				chance=70
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26145
			[results]
				chance=70
				damage=10
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Mermaid Initiate"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			seed=865035420
			tod="dawn"
			turn=6
			weapon=1
			[source]
				x=8
				y=8
			[/source]
			[destination]
				x=8
				y=9
			[/destination]
		[/attack]
		[random]
			value=4445
			[results]
				chance=70
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7914
			[results]
				chance=70
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10"
			y="10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=11
			y=10
			[from]
				x=11
				y=9
			[/from]
		[/recruit]
		[random]
			value=2420
		[/random]
		[random]
			value=18812
		[/random]
		[random]
			value=9533
		[/random]
		[random]
			value=11736
		[/random]
		[random]
			value=1636
		[/random]
		[random]
			value=23017
		[/random]
		[random]
			value=6367
		[/random]
		[random]
			value=1176
		[/random]
		[random]
			value=27480
		[/random]
		[random]
			value=5648
		[/random]
		[random]
			value=6707
		[/random]
		[random]
			value=7237
		[/random]
		[random]
			value=12419
		[/random]
		[random]
			value=18499
			[results]
				checksum="uJJPnCTqjB-+GGoy>cV,>7nW.6sn387d-B86efE+h4gl8n,kc07XpBb1X9iej<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Xc7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jacubus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11,10,9"
			y="10,9,9,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Wose"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=0
			seed=763317950
			tod="dawn"
			turn=6
			weapon=0
			[source]
				x=9
				y=9
			[/source]
			[destination]
				x=8
				y=9
			[/destination]
		[/attack]
		[random]
			value=20006
			[results]
				chance=60
				damage=13
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			seed=979180611
			tod="dawn"
			turn=6
			weapon=0
			[source]
				x=14
				y=9
			[/source]
			[destination]
				x=14
				y=10
			[/destination]
		[/attack]
		[random]
			value=5907
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28530
			[results]
				chance=40
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6225
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23339
			[results]
				chance=40
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27888
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11742
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,14,13,13"
			y="6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Young Ogre"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			seed=1509738852
			tod="dawn"
			turn=6
			weapon=0
			[source]
				x=13
				y=10
			[/source]
			[destination]
				x=14
				y=10
			[/destination]
		[/attack]
		[random]
			value=32086
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1784
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16503
			[results]
				chance=40
				damage=7
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="24,25,25,26,27,27"
			y="12,13,14,14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=854939209
			tod="dawn"
			turn=6
			weapon=1
			[source]
				x=27
				y=16
			[/source]
			[destination]
				x=27
				y=17
			[/destination]
		[/attack]
		[random]
			value=14390
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15510
			[results]
				chance=70
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31612
			[results]
				chance=70
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="DemonofElru has left the game."
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="wtf_is_this takes control of side 2."
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="wtf_is_this undroids side 2."
		[/speak]
	[/command]
[/replay]
[replay_start]
	current_tod=0
#textdomain wesnoth-multiplayer
	description=_"Players must forge strange alliances with the local inhabitants, in order to survive on this most unusual of islands. Designed by Doc Paterson."
	experience_modifier=70
	id="multiplayer_Hornshark_Island"
	map_data="border_size=1
usage=map

Ur          , Ur          , Ur          , Ww          , Wwf         , Wwf         , Wwf         , Ww          , Ww          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo^Xo       
Ww          , Ur          , Wwf         , Wwf         , Ur          , Gs          , Gs          , Wwf         , Wwf         , Ww          , Ww          , Wo          , Ww          , Ww          , Ww          , Wo          , Ww          , Ww          , Ww          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo^Xo       
Ww          , Wwf         , Mm          , Mv^Xo       , Mm          , Ur^Ft       , Hh          , Gs          , Gs          , Wwf         , Ww          , Ww          , Wwf         , Wwf         , Wwf         , Ww          , Hh^Uf       , Ww          , Ds          , Ww          , Ww          , Ww          , Ww          , Ww          , 1 Ce        , Ww          , Ww          , Ww^Xo       , Ww^Xo       , Wo^Xo       , Wo^Xo       , Wo^Xo       
Ww          , Wwf         , Ur          , Mm          , Uh          , Uh^Uf       , Wwf         , Gs          , Ss^Vhs      , Wwf         , Wwf         , Wwf         , Gs          , Gs          , Wwf         , Hh          , Gs^Uf       , Ce          , Ce          , Ds          , Ds          , Ds          , Ww^Bw/      , Ww^Bw/      , Ww          , Ww^Bw\      , Ww^Bw\      , Ww          , Ww          , Ww^Xo       , Wo^Xo       , Wo^Xo       
Ww          , Ww^Vm       , Ur^Uf       , Ur^Ft       , Mm^Xm       , Wwf         , Hh^Uf       , Hh^Fds      , Wwf         , Ww          , Gs          , Gs          , Hh          , Gs          , Gs          , Wwf         , Wwf         , Wwf         , Wwf         , Ke          , Ce          , Ce          , Ww          , Ww          , Ww          , Ww          , Ww          , Ww^Bw\      , Ww^Bw\      , Ww          , Ww          , Wo^Xo       
Mm^Xm       , Ur          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Ur          , Gs          , Wwf         , Wwf         , Ur^Uf       , Ur          , Ur^Ft       , Gs^Ft       , Ur          , Gs          , Wwf         , Gs^Vht      , Gs          , Wwf         , Wwf         , Wwf         , Wwf         , Ww          , Wwf         , Gs          , Gs^Ft       , Wwf         , Wwf         , Ke          , Ce          , Ww          
Mm^Xm       , Mm^Xm       , Hh          , Mm          , Hh          , Ur          , Wwf         , Wwf         , Wwf         , Ur^Ft       , Mm^Xm       , Mv^Xo       , Mm          , Ur          , Uu^Vud      , Wwf         , Gs          , Hh          , Hh^Fds      , Wwf         , Gs          , Gs          , Gs          , Wwf         , Gs          , Gs          , Uh          , Ur^Uf       , Ur^Ft       , Wwf         , Ce          , Ds          
Wo          , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Gs^Uf       , Gs          , Wwf         , Uh          , Uh          , Mm^Xm       , Ur          , Ur          , Wwf         , Wwf         , Gs          , Gs^Ft       , Hh^Uf       , Gs          , Ke          , Gs          , Wwf         , Wwf         , Ur          , Ur          , Mm          , Mv^Xo       , Mm          , Wwf         , Ce          , Ds          
Ur^Ft       , Ww          , Wwf         , Wwf         , Gs^Uf       , Gs^Ft       , Gs^Fds      , Gs          , Wwf         , Gs          , Gd          , Ur          , Gd          , Gs^Uf       , Gs          , Ww          , Ww          , Gs          , Gs          , Gd          , Ce          , Wwf         , Gs          , Gs          , Gs^Uf       , Ur^Ft       , Uh          , Mm^Xm       , Wwf         , Wwf         , Ce          , Ds          
Mv^Xo       , Ur          , Ur^Uf       , Wwf         , Ww          , Gs          , Gs          , Gs          , Wwf         , Gs          , Ce          , Ke          , Gs          , Gd          , Gs^Ft       , Gs          , Gs          , Wwf         , Gs          , Gs          , Ce          , Wwf         , Hh^Fds      , Gs          , Gd          , Gd          , Gd          , Uu^Vud      , Wwf         , Ce          , Ds          , Ds          
Mm          , Mm^Xm       , Uh          , Gs          , Gs          , Ww          , Wwf         , Wwf         , Wwf         , Gs^Ft       , Hh          , Ce          , Wwf         , Hh          , Gs^Uf       , Gs          , Gs^Vht      , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Ww          , Gs          , Gs^Ft       , Gs          , Gs          , Gs^Uf       , Wwf         , Ce          , Ww          , Ww          
Uh          , Ur^Ft       , Ur          , Ur          , Wwf         , Wwf         , Uh          , Ur          , Ur^Ft       , Wwf         , Wwf         , Wwf         , Gs          , Ww          , Wwf         , Wwf         , Wwf         , Wwf         , Gs          , Gs          , Gs          , Gs          , Gs          , Wwf         , Ww          , Gs          , Wwf         , Wwf         , Wo          , Wwf         , Ww          , Wo          
Ur          , Ur          , Wwf         , Wwf         , Gs^Vht      , Uu          , Mm          , Mv^Xo       , Mm          , Ur^Uf       , Gs          , Wwf         , Gs          , Gs          , Wwf         , Gs          , Gs^Ft       , Gs^Fds      , Ur^Uf       , Gd          , Hh          , Gs          , Ww          , Wwf         , Hh^Fms      , Ww          , Gs^Uf       , Gs^Ft       , Gs          , Wwf         , Wwf         , Ww          
Mm          , Gs          , Wwf         , Gs^Uf       , Gd          , Ur^Ft       , Uh          , Mm^Xm       , Ur          , Ur          , Gs          , Wwf         , Gs^Ft       , Hh          , Wwf         , Gs          , Ur          , Uh          , Mv^Xo       , Ur          , Ur          , Wwf         , Wwf         , Gs          , Gs          , Gs          , Gd          , Gs          , Hh          , Gs          , Wwf         , Ww          
Gs^Fds      , Wwf         , Wwf         , Gs          , Gs          , Gs          , Gs          , Ur^Ft       , Gs          , Gs          , Wwf         , Wwf         , Gs          , Hh^Uf       , Gs          , Wwf         , Ur          , Mm          , Mm^Xm       , Mm^Xm       , Ur          , Ss^Vhs      , Uu          , Wwf         , Gs          , Gd          , Gs^Vht      , Gs^Ft       , Mm          , Mm^Xm       , Wwf         , Ww          
Ww          , Wwf         , Gs^Fds      , Wwf         , Wwf         , Hh          , Ww          , Gs          , Wwf         , Wwf         , Gs^Uf       , Gs          , Gd          , Hh^Fds      , Gs          , Wwf         , Gs          , Ur^Ft       , Ur          , Uh          , Gs          , Uu^Uf       , Wwf         , Wwf         , Hh          , Hh^Uf       , Wwf         , Wwf         , Wwf         , Gs^Fds      , Wwf         , Ww          
Ww          , Wwf         , Hh          , Gs^Uf       , Wwf         , Ww          , Wwf         , Wwf         , Wo          , Wwf         , Ss^Vhs      , Gs          , Gd          , Gd          , Gs          , Wwf         , Wwf         , Gs          , Gs          , Gd          , Gs          , Wwf         , Gs          , Gs          , Gs          , Wo          , Gs^Uf       , Gs          , Gs          , Ww          , Wwf         , Wo          
Ww          , Wwf         , Wwf         , Wwf         , Ur          , Gs          , Gs          , Gs          , Gs          , Wwf         , Wwf         , Gs          , Gs          , Gs          , Wwf         , Wwf         , Gs^Vht      , Wwf         , Gs^Uf       , Hh          , Gs          , Wwf         , Wwf         , Gs          , Wwf         , Ww          , Wwf         , Gs^Ft       , Wwf         , Wwf         , Ur          , Ww          
Ww          , Ce          , Wwf         , Uh          , Mv^Xo       , Ur^Ft       , Ur          , Gd^Uf       , Gd          , Gs          , Gs          , Ww          , Wwf         , Gs          , Wwf         , Gs          , Gs          , Wwf         , Wwf         , Gs^Ft       , Gs          , Gs          , Wwf         , Wwf         , Gs          , Gs          , Wwf         , Wwf         , Ur^Uf       , Ur^Ft       , Mv^Xo       , Ur          
Ds          , Ce          , Wwf         , Mm          , Mm^Xm       , Mm          , Uh          , Ur          , Uu^Uf       , Gd          , Hh^Fds      , Gs          , Wwf         , Wwf         , Ce          , Gs          , Gd^Ft       , Gs          , Wwf         , Gs          , Ww          , Wwf         , Gs          , Hh          , Gs^Ft       , Gs          , Wwf         , Uh          , Ur^Ft       , Mm^Xm       , Mm^Xm       , Mm          
Ds          , Ce          , Ce          , Wwf         , Wwf         , Ur^Ft       , Gs          , Uu^Vud      , Gs          , Gs          , Gs^Uf       , Hh          , Wwf         , Ce          , Ur          , Ur          , Ur          , Gs          , Wwf         , Ww          , Wwf         , Gs          , Ke          , Ce          , Gd          , Gs          , Mm          , Wwf         , Wwf         , Uh          , Ww          , Ww          
Ww          , Ds          , Ds          , Ce          , Wwf         , Wwf         , Gs          , Gs          , Wwf         , Wo          , Wwf         , Wwf         , Gs          , Ke          , Ur^Ft       , Uh          , Mv^Xo       , Ur^Uf       , Uu^Vud      , Wwf         , Gs          , Wwf         , Wwf         , Ce          , Gs          , Gs^Fds      , Wwf         , Wwf         , Wwf         , Wwf         , Ur          , Wo          
Ww          , Ww          , Ds          , Ce          , Wwf         , Gs          , Gs          , Gs^Fds      , Wwf         , Wwf         , Gs          , Hh          , Gs^Fds      , Gs          , Ur^Ft       , Mm          , Mm^Xm       , Mm^Xm       , Ur          , Wwf         , Gs          , Gs          , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Hh          , Mm          , Hh          , Mm^Xm       , Ur          
Wo          , Ww          , Ww          , Ce          , Ke          , Wwf         , Wwf         , Gs          , Wwf         , Gs          , Gs          , Gs          , Wwf         , Wwf         , Wwf         , Ur          , Ur^Ft       , Uh          , Wwf         , Wwf         , Gs^Fds      , Gs          , Wwf         , Ww          , Gs          , Gs          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       
Wo^Xo       , Wo          , Wo          , Ww          , Ww          , Ww^Bw\      , Ww^Bw\      , Ww          , Ww          , Wwf         , Wwf         , Wwf         , Ce          , Ce          , Ke          , Wwf         , Wwf         , Wwf         , Wwf         , Hh          , Gs          , Gs          , Wwf         , Wwf         , Hh^Fds      , Hh^Uf       , Ur          , Ur^Ft       , Ur          , Mm^Xm       , Ur          , Ww          
Wo          , Wo^Xo       , Wo^Xo       , Wo          , Ww          , Ww          , Ww          , Ww^Bw\      , Ww^Bw\      , Ww          , Ww^Bw/      , Wwf^Bw/     , Ds          , Ds          , Ds          , Ce          , Ce          , Gs^Uf       , Wwf         , Gs^Vht      , Wwf         , Wwf         , Wwf         , Ss^Vhs      , Gs          , Ur          , Mm          , Mv^Xo       , Mm          , Ur^Uf       , Ww^Vm       , Ww          
Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo^Xo       , Ww          , Ww          , Ww          , Ww          , 2 Ce        , Ww          , Ww          , Ww          , Ww          , Ww          , Ds          , Hh          , Hh^Uf       , Ww          , Wwf         , Ww          , Ww          , Wwf         , Gs          , Hh          , Ur^Ft       , Ur^Uf       , Mm          , Ur^Ft       , Ur          , Wwf         , Ww          
Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo          , Wo          , Ww          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Ww          , Wo          , Ww          , Wo          , Ww          , Wwf         , Gs          , Gs          , Gs          , Gs          , Ur          , Wwf         , Wwf         , Ur          , Ww          
Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo^Xo       , Wo          , Wo^Xo       , Wo^Xo       , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Ur          , Ur          , Ur          
"
	name=_"2p — Hornshark Island"
	next_underlying_unit_id=0
	objectives="<big>" +
#textdomain wesnoth
		_"Victory:" +
		"</big>
<span foreground=""#00ff00"">&#8226; " +
		_"Defeat enemy leader(s)" +
		"</span>"
	observer=yes
	random_calls=""
	random_seed=21877
	random_start_time=no
	shuffle_sides=no
	turns=-1
	version="1.10.7"
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
		name="prestart"
		[set_variables]
			name="factions"
			[value]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Drakes"
					image="units/drakes/flare.png"
					leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior,Saurian Oracle,Saurian Soothsayer"
#textdomain wesnoth-multiplayer
					name=_"Drakes"
					random_leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior"
					recruit="Drake Burner,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur"
					terrain_liked="Hh,Ha,Ds,Ss"
					type="Drake Flare"
				[/multiplayer_side]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Knalgan Alliance"
					image="units/dwarves/steelclad.png"
					leader="Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Stalwart,Rogue,Trapper"
					name=_"Knalgan Alliance"
					recruit="Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider"
					terrain_liked="Hh,Ha,Mm"
					type="Dwarvish Steelclad"
					[ai]
						[aspect]
							id="recruitment_pattern"
							[facet]
								value="fighter,fighter,fighter,mixed fighter,archer,scout"
							[/facet]
						[/aspect]
					[/ai]
				[/multiplayer_side]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Loyalists"
					image="units/human-loyalists/lieutenant.png"
					leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
					name=_"Loyalists"
					random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,White Mage,Red Mage"
					recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
					terrain_liked="Gg,Ww,Wo"
					type="Lieutenant"
					[ai]
						recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
					[/ai]
				[/multiplayer_side]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Northerners"
					image="units/orcs/warrior.png"
					leader="Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer"
					name=_"Northerners"
					recruit="Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Naga Fighter,Goblin Spearman"
					terrain_liked="Hh,Ha,Mm,Ss"
					type="Orcish Warrior"
					[ai]
						recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
					[/ai]
				[/multiplayer_side]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Rebels"
					image="units/elves-wood/captain.png"
					leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage,Elder Wose"
					name=_"Rebels"
					random_leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage"
					recruit="Elvish Fighter,Elvish Archer,Mage,Elvish Shaman,Elvish Scout,Wose,Merman Hunter"
					terrain_liked="Ff,Fa,Ss,Ww"
					type="Elvish Captain"
					[ai]
						recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
					[/ai]
				[/multiplayer_side]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Undead"
					image="units/undead-necromancers/dark-sorcerer.png"
					leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
					name=_"Undead"
					random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter"
					recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
					terrain_liked="Ss,Hh,Ha,Ww"
					type="Dark Sorcerer"
					[ai]
						recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
					[/ai]
				[/multiplayer_side]
			[/value]
		[/set_variables]
		[lua]
			code="
	local factions = wesnoth.get_variable(""factions"")
	local function detect_faction(side_number)
		local helper = wesnoth.require(""lua/helper.lua"")
		for multiplayer_side in helper.child_range(factions, ""multiplayer_side"") do
			local function recruits_match()
				local count = 0
				for searched in string.gmatch(multiplayer_side.recruit, ""[^%s,][^,]*"") do
					count = count + 1
					local found = false
					for i, actual in ipairs(wesnoth.sides[side_number].recruit) do
						if searched == actual then
							found = true
							break
						end
					end
					if not found then return false end
				end
				return count == #wesnoth.sides[side_number].recruit
			end
			local function leader_matches()
				local actual = wesnoth.get_units({ canrecruit = true, side = side_number })[1]
				for searched in string.gmatch(multiplayer_side.leader, ""[^%s,][^,]*"") do
					if searched == actual.type then return true end
				end
			end
			if recruits_match() and leader_matches() then
				wesnoth.set_variable(""p"" .. tostring(side_number) .. ""_faction"", multiplayer_side.id)
				return
			end
		end
	end
	detect_faction(1)
	detect_faction(2)
"
		[/lua]
		[fire_event]
			name="place_units"
		[/fire_event]
		[clear_variable]
			name="factions"
		[/clear_variable]
	[/event]
	[event]
		name="place_units"
		[switch]
			variable="p1_faction"
			[case]
				value="$factions.multiplayer_side[0].id"
				[unit]
					id="Baby Baby Bo"
					name=_"Big Baby Bo"
					overlays="misc/loyal-icon.png"
					side=1
					type="Young Ogre"
					x=24
					y=4
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Rawffus the Dim"
#textdomain wesnoth-multiplayer
					name=_"Rawffus the Dim"
					overlays="misc/loyal-icon.png"
					side=1
					type="Drake Fighter"
					x=1
					y=1
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^slow"
							id="slow"
							male_name=_"slow"
							[effect]
								apply_to="movement"
								increase=-1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="5%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dim"
							id="dim"
							male_name=_"dim"
							[effect]
								apply_to="max_experience"
								increase="20%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Saurian Skirmisher"
					x=1
					y=2
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dextrous"
							id="dextrous"
							male_name=_"dextrous"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="ranged"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Saurian Augur"
					x=26
					y=3
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							description=_"Always rest heals"
							female_name=_"female^healthy"
							id="healthy"
							male_name=_"healthy"
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[case]
				value="$factions.multiplayer_side[1].id"
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Thug"
					x=1
					y=1
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dim"
							id="dim"
							male_name=_"dim"
							[effect]
								apply_to="max_experience"
								increase="20%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Kolbur"
#textdomain wesnoth-multiplayer
					name=_"Kolbur"
					overlays="misc/loyal-icon.png"
					side=1
					type="Dwarvish Scout"
					x=2
					y=2
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							description=_"Always rest heals"
							female_name=_"female^healthy"
							id="healthy"
							male_name=_"healthy"
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Big Baby Bo"
#textdomain wesnoth-multiplayer
					name=_"Big Baby Bo"
					overlays="misc/loyal-icon.png"
					side=1
					type="Young Ogre"
					x=24
					y=4
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Vilhelm Viskitynnyri"
#textdomain wesnoth-multiplayer
					name=_"Vilhelm Viskitynnyri"
					overlays="misc/loyal-icon.png"
					side=1
					type="Dwarvish Scout"
					x=26
					y=3
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							description=_"Always rest heals"
							female_name=_"female^healthy"
							id="healthy"
							male_name=_"healthy"
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=1
					type="Ruffian"
					x=1
					y=2
					[modifications]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dim"
							id="dim"
							male_name=_"dim"
							[effect]
								apply_to="max_experience"
								increase="20%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[case]
				value="$factions.multiplayer_side[2].id"
				[unit]
					id="Big Baby Bo"
#textdomain wesnoth-multiplayer
					name=_"Big Baby Bo"
					overlays="misc/loyal-icon.png"
					side=1
					type="Young Ogre"
					x=24
					y=4
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=1
					type="Peasant"
					x=25
					y=3
					[modifications]
						[trait]
							female_name=_"female^intelligent"
							id="intelligent"
							male_name=_"intelligent"
							[effect]
								apply_to="max_experience"
								increase="-20%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Sergeant"
					x=25
					y=5
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^slow"
							id="slow"
							male_name=_"slow"
							[effect]
								apply_to="movement"
								increase=-1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Clockwork Boy"
#textdomain wesnoth-multiplayer
					name=_"Clockwork Boy"
					side=1
					type="Woodsman"
					x=1
					y=2
					[modifications]
						[trait]
							availability="musthave"
#textdomain wesnoth-help
							description=_"Immune to drain, poison, and plague"
							female_name=_"female^mechanical"
							id="mechanical"
							male_name=_"mechanical"
							[effect]
								add="not_living"
								apply_to="status"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Clockwork Boy"
#textdomain wesnoth-multiplayer
					name=_"Clockwork Boy"
					side=1
					type="Woodsman"
					x=2
					y=1
					[modifications]
						[trait]
							availability="musthave"
#textdomain wesnoth-help
							description=_"Immune to drain, poison, and plague"
							female_name=_"female^mechanical"
							id="mechanical"
							male_name=_"mechanical"
							[effect]
								add="not_living"
								apply_to="status"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Bowman"
					x=1
					y=1
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[case]
				value="$factions.multiplayer_side[3].id"
				[unit]
					id="Big Baby Bo"
#textdomain wesnoth-multiplayer
					name=_"Big Baby Bo"
					overlays="misc/loyal-icon.png"
					side=1
					type="Young Ogre"
					x=24
					y=4
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Goblin Impaler"
					x=25
					y=5
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Neki the Brutal"
#textdomain wesnoth-multiplayer
					name=_"Neki the Brutal"
					overlays="misc/loyal-icon.png"
					side=1
					type="Orcish Leader"
					x=1
					y=5
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^intelligent"
							id="intelligent"
							male_name=_"intelligent"
							[effect]
								apply_to="max_experience"
								increase="-20%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^slow"
							id="slow"
							male_name=_"slow"
							[effect]
								apply_to="movement"
								increase=-1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Naga Fighter"
					x=1
					y=2
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[case]
				value="$factions.multiplayer_side[4].id"
				[unit]
					id="Big Baby Bo"
#textdomain wesnoth-multiplayer
					name=_"Big Baby Bo"
					overlays="misc/loyal-icon.png"
					side=1
					type="Young Ogre"
					x=24
					y=4
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Drowsk Calbeht"
#textdomain wesnoth-multiplayer
					name=_"Drowsk Calbeht"
					overlays="misc/loyal-icon.png"
					side=1
					type="Elvish Fighter"
					x=25
					y=3
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dextrous"
							id="dextrous"
							male_name=_"dextrous"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="ranged"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Mermaid Initiate"
					x=4
					y=1
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^intelligent"
							id="intelligent"
							male_name=_"intelligent"
							[effect]
								apply_to="max_experience"
								increase="-20%"
							[/effect]
						[/trait]
					[/modifications]
					[abilities]
						[heals]
							affect_allies=yes
							affect_self=no
							description=_"Heals +4:
Allows the unit to heal adjacent allied units at the beginning of our turn.

A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
							female_name=_"female^heals +4"
							id="healing"
							name=_"heals +4"
							poison="slowed"
							value=4
							[affect_adjacent]
								adjacent="n,ne,se,s,sw,nw"
							[/affect_adjacent]
						[/heals]
					[/abilities]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Elvish Archer"
					x=1
					y=1
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[case]
				value="$factions.multiplayer_side[5].id"
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Ghoul"
					x=23
					y=3
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=1
					type="Walking Corpse"
					variation="saurian"
					x=26
					y=3
					[modifications]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Rzrrt the Dauntless"
#textdomain wesnoth-multiplayer
					name=_"Rzrrt the Dauntless"
					overlays="misc/loyal-icon.png"
					side=1
					type="Soulless"
					variation="saurian"
					x=25
					y=5
					[abilities]
						[hides]
							affect_self=yes
#textdomain wesnoth-help
							description=_"Ambush:
This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
							description_inactive=_"Ambush:
This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
							female_name=_"female^ambush"
							female_name_inactive=_"female^ambush"
							id="ambush"
							name=_"ambush"
							name_inactive=_"ambush"
							[filter_self]
								[filter_location]
									terrain="*^Fp,*^Fet,*^Ft,*^Fpa,*^Fd*,*^Fm*"
								[/filter_location]
							[/filter_self]
						[/hides]
					[/abilities]
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^quick"
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Soulless"
					variation="dwarf"
					x=1
					y=3
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^quick"
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=1
					type="Walking Corpse"
					variation="dwarf"
					x=2
					y=2
					[modifications]
						[trait]
							female_name=_"female^quick"
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Sorrek,Chosen of Death"
#textdomain wesnoth-multiplayer
					name=_"Sorrek, Chosen of Death"
					overlays="misc/loyal-icon.png"
					side=1
					type="Skeleton"
					x=2
					y=1
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							description=_"Fights normally during unfavorable times of day/night"
							female_name=_"female^fearless"
							id="fearless"
							male_name=_"fearless"
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[else]
				[unit]
					id="Big Baby Bo"
#textdomain wesnoth-multiplayer
					name=_"Big Baby Bo"
					overlays="misc/loyal-icon.png"
					side=1
					type="Young Ogre"
					x=24
					y=4
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dim"
							id="dim"
							male_name=_"dim"
							[effect]
								apply_to="max_experience"
								increase="20%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=1
					type="Giant Rat"
					x=25
					y=3
					[modifications]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^quick"
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Troll Whelp"
					x=25
					y=5
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^intelligent"
							id="intelligent"
							male_name=_"intelligent"
							[effect]
								apply_to="max_experience"
								increase="-20%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^quick"
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=1
					type="Mudcrawler"
					x=1
					y=2
					[modifications]
						[trait]
							female_name=_"female^quick"
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Fire Guardian"
					x=2
					y=1
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							description=_"Fights normally during unfavorable times of day/night"
							female_name=_"female^fearless"
							id="fearless"
							male_name=_"fearless"
						[/trait]
						[trait]
							female_name=_"female^slow"
							id="slow"
							male_name=_"slow"
							[effect]
								apply_to="movement"
								increase=-1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Clockwork Scorpion"
					overlays="misc/loyal-icon.png"
					side=1
					type="Giant Scorpion"
					x=1
					y=1
					[modifications]
						[trait]
							availability="musthave"
							description=_"Immune to drain, poison, and plague"
							female_name=_"female^mechanical"
							id="mechanical"
							male_name=_"mechanical"
							[effect]
								add="not_living"
								apply_to="status"
							[/effect]
						[/trait]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^slow"
							id="slow"
							male_name=_"slow"
							[effect]
								apply_to="movement"
								increase=-1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/else]
		[/switch]
		[switch]
			variable="p2_faction"
			[case]
				value="$factions.multiplayer_side[0].id"
				[unit]
					id="Baby Baby Dro"
#textdomain wesnoth-multiplayer
					name=_"Big Baby Dro"
					overlays="misc/loyal-icon.png"
					side=2
					type="Young Ogre"
					x=7
					y=21
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Gawffus the Dim"
#textdomain wesnoth-multiplayer
					name=_"Gawffus the Dim"
					overlays="misc/loyal-icon.png"
					side=2
					type="Drake Fighter"
					x=29
					y=27
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^slow"
							id="slow"
							male_name=_"slow"
							[effect]
								apply_to="movement"
								increase=-1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="5%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dim"
							id="dim"
							male_name=_"dim"
							[effect]
								apply_to="max_experience"
								increase="20%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Saurian Skirmisher"
					x=30
					y=27
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dextrous"
							id="dextrous"
							male_name=_"dextrous"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="ranged"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Saurian Augur"
					x=7
					y=22
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							description=_"Always rest heals"
							female_name=_"female^healthy"
							id="healthy"
							male_name=_"healthy"
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[case]
				value="$factions.multiplayer_side[1].id"
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Thug"
					x=30
					y=27
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dim"
							id="dim"
							male_name=_"dim"
							[effect]
								apply_to="max_experience"
								increase="20%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Rublok"
#textdomain wesnoth-multiplayer
					name=_"Rublok"
					overlays="misc/loyal-icon.png"
					side=2
					type="Dwarvish Scout"
					x=7
					y=21
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							description=_"Always rest heals"
							female_name=_"female^healthy"
							id="healthy"
							male_name=_"healthy"
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Baby Baby Dro"
#textdomain wesnoth-multiplayer
					name=_"Big Baby Dro"
					overlays="misc/loyal-icon.png"
					side=2
					type="Young Ogre"
					x=6
					y=20
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Ulysses Mantyjuuri"
#textdomain wesnoth-multiplayer
					name=_"Ulysses Mantyjuuri"
					overlays="misc/loyal-icon.png"
					side=2
					type="Dwarvish Scout"
					x=29
					y=26
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							description=_"Always rest heals"
							female_name=_"female^healthy"
							id="healthy"
							male_name=_"healthy"
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=2
					type="Ruffian"
					x=30
					y=26
					[modifications]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dim"
							id="dim"
							male_name=_"dim"
							[effect]
								apply_to="max_experience"
								increase="20%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[case]
				value="$factions.multiplayer_side[2].id"
				[unit]
					id="Baby Baby Dro"
#textdomain wesnoth-multiplayer
					name=_"Big Baby Dro"
					overlays="misc/loyal-icon.png"
					side=2
					type="Young Ogre"
					x=6
					y=20
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=2
					type="Peasant"
					x=10
					y=23
					[modifications]
						[trait]
							female_name=_"female^intelligent"
							id="intelligent"
							male_name=_"intelligent"
							[effect]
								apply_to="max_experience"
								increase="-20%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Sergeant"
					x=7
					y=21
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^slow"
							id="slow"
							male_name=_"slow"
							[effect]
								apply_to="movement"
								increase=-1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Clockwork Boy"
#textdomain wesnoth-multiplayer
					name=_"Clockwork Boy"
					side=2
					type="Woodsman"
					x=30
					y=27
					[modifications]
						[trait]
							availability="musthave"
#textdomain wesnoth-help
							description=_"Immune to drain, poison, and plague"
							female_name=_"female^mechanical"
							id="mechanical"
							male_name=_"mechanical"
							[effect]
								add="not_living"
								apply_to="status"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Clockwork Boy"
#textdomain wesnoth-multiplayer
					name=_"Clockwork Boy"
					side=2
					type="Woodsman"
					x=29
					y=27
					[modifications]
						[trait]
							availability="musthave"
#textdomain wesnoth-help
							description=_"Immune to drain, poison, and plague"
							female_name=_"female^mechanical"
							id="mechanical"
							male_name=_"mechanical"
							[effect]
								add="not_living"
								apply_to="status"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Bowman"
					x=28
					y=24
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[case]
				value="$factions.multiplayer_side[3].id"
				[unit]
					id="Baby Baby Dro"
#textdomain wesnoth-multiplayer
					name=_"Big Baby Dro"
					overlays="misc/loyal-icon.png"
					side=2
					type="Young Ogre"
					x=6
					y=20
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Goblin Impaler"
					x=7
					y=21
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Neki the Brute"
#textdomain wesnoth-multiplayer
					name=_"Neki the Brute"
					overlays="misc/loyal-icon.png"
					side=2
					type="Orcish Leader"
					x=30
					y=24
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^intelligent"
							id="intelligent"
							male_name=_"intelligent"
							[effect]
								apply_to="max_experience"
								increase="-20%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^slow"
							id="slow"
							male_name=_"slow"
							[effect]
								apply_to="movement"
								increase=-1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Naga Fighter"
					x=28
					y=27
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[case]
				value="$factions.multiplayer_side[4].id"
				[unit]
					id="Baby Baby Dro"
#textdomain wesnoth-multiplayer
					name=_"Big Baby Dro"
					overlays="misc/loyal-icon.png"
					side=2
					type="Young Ogre"
					x=6
					y=20
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Claiomh Dubh"
#textdomain wesnoth-multiplayer
					name=_"Claiomh Dubh"
					overlays="misc/loyal-icon.png"
					side=2
					type="Elvish Fighter"
					x=7
					y=21
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dextrous"
							id="dextrous"
							male_name=_"dextrous"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="ranged"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Mermaid Initiate"
					x=27
					y=27
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^intelligent"
							id="intelligent"
							male_name=_"intelligent"
							[effect]
								apply_to="max_experience"
								increase="-20%"
							[/effect]
						[/trait]
					[/modifications]
					[abilities]
						[heals]
							affect_allies=yes
							affect_self=no
							description=_"Heals +4:
Allows the unit to heal adjacent allied units at the beginning of our turn.

A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
							female_name=_"female^heals +4"
							id="healing"
							name=_"heals +4"
							poison="slowed"
							value=4
							[affect_adjacent]
								adjacent="n,ne,se,s,sw,nw"
							[/affect_adjacent]
						[/heals]
					[/abilities]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Elvish Archer"
					x=30
					y=27
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[case]
				value="$factions.multiplayer_side[5].id"
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Ghoul"
					x=6
					y=20
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=2
					type="Walking Corpse"
					variation="saurian"
					x=10
					y=23
					[modifications]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Tyxrrn the Dauntless"
#textdomain wesnoth-multiplayer
					name=_"Tyxrrn the Dauntless"
					overlays="misc/loyal-icon.png"
					side=2
					type="Soulless"
					variation="saurian"
					x=7
					y=21
					[abilities]
						[hides]
							affect_self=yes
#textdomain wesnoth-help
							description=_"Ambush:
This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
							description_inactive=_"Ambush:
This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
							female_name=_"female^ambush"
							female_name_inactive=_"female^ambush"
							id="ambush"
							name=_"ambush"
							name_inactive=_"ambush"
							[filter_self]
								[filter_location]
									terrain="*^Fp,*^Fet,*^Ft,*^Fpa,*^Fd*,*^Fm*"
								[/filter_location]
							[/filter_self]
						[/hides]
					[/abilities]
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^quick"
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Soulless"
					variation="dwarf"
					x=30
					y=26
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^quick"
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=2
					type="Walking Corpse"
					variation="dwarf"
					x=28
					y=25
					[modifications]
						[trait]
							female_name=_"female^quick"
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Rukhos,Chosen of Death"
#textdomain wesnoth-multiplayer
					name=_"Rukhos, Chosen of Death"
					overlays="misc/loyal-icon.png"
					side=2
					type="Skeleton"
					x=27
					y=27
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							description=_"Fights normally during unfavorable times of day/night"
							female_name=_"female^fearless"
							id="fearless"
							male_name=_"fearless"
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[else]
				[unit]
					id="Baby Baby Dro"
#textdomain wesnoth-multiplayer
					name=_"Big Baby Dro"
					overlays="misc/loyal-icon.png"
					side=2
					type="Young Ogre"
					x=7
					y=20
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dim"
							id="dim"
							male_name=_"dim"
							[effect]
								apply_to="max_experience"
								increase="20%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=2
					type="Giant Rat"
					x=10
					y=23
					[modifications]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^quick"
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Troll Whelp"
					x=9
					y=23
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^intelligent"
							id="intelligent"
							male_name=_"intelligent"
							[effect]
								apply_to="max_experience"
								increase="-20%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^quick"
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Fire Guardian"
					x=30
					y=27
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							description=_"Fights normally during unfavorable times of day/night"
							female_name=_"female^fearless"
							id="fearless"
							male_name=_"fearless"
						[/trait]
						[trait]
							female_name=_"female^slow"
							id="slow"
							male_name=_"slow"
							[effect]
								apply_to="movement"
								increase=-1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=2
					type="Mudcrawler"
					x=29
					y=27
					[modifications]
						[trait]
							female_name=_"female^quick"
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Clockwork Scorpion"
					overlays="misc/loyal-icon.png"
					side=2
					type="Giant Scorpion"
					x=28
					y=24
					[modifications]
						[trait]
							availability="musthave"
							description=_"Immune to drain, poison, and plague"
							female_name=_"female^mechanical"
							id="mechanical"
							male_name=_"mechanical"
							[effect]
								add="not_living"
								apply_to="status"
							[/effect]
						[/trait]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^slow"
							id="slow"
							male_name=_"slow"
							[effect]
								apply_to="movement"
								increase=-1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/else]
		[/switch]
	[/event]
	[event]
		name="prestart"
		[object]
			duration="forever"
			silent=yes
			[filter]
				type="Bowman"
				x=1
				y=1
			[/filter]
			[effect]
				apply_to="attack"
				range="ranged"
				[set_specials]
					[firststrike]
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/set_specials]
			[/effect]
		[/object]
		[object]
			duration="forever"
			silent=yes
			[filter]
				type="Bowman"
				x=28
				y=24
			[/filter]
			[effect]
				apply_to="attack"
				range="ranged"
				[set_specials]
					[firststrike]
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/set_specials]
			[/effect]
		[/object]
	[/event]
	[music]
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[time]
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		name=_"Morning"
	[/time]
	[time]
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		name=_"Afternoon"
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		name=_"Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		name=_"First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		name=_"Second Watch"
		red=-45
	[/time]
	[time]
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		name=_"Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[era]
		id="era_default"
#textdomain wesnoth-multiplayer
		name=_"Default"
		[multiplayer_side]
			flag_rgb="magenta"
			id="Random"
			image="units/random-dice.png"
			name=_"Random"
			random_faction=yes
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Loyalists"
			image="units/human-loyalists/lieutenant.png"
			leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
			name=_"Loyalists"
			random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,White Mage,Red Mage"
			recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
			terrain_liked="Gg,Ww,Wo"
			type="Lieutenant"
			[ai]
				recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Rebels"
			image="units/elves-wood/captain.png"
			leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage,Elder Wose"
			name=_"Rebels"
			random_leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage"
			recruit="Elvish Fighter,Elvish Archer,Mage,Elvish Shaman,Elvish Scout,Wose,Merman Hunter"
			terrain_liked="Ff,Fa,Ss,Ww"
			type="Elvish Captain"
			[ai]
				recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Northerners"
			image="units/orcs/warrior.png"
			leader="Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer"
			name=_"Northerners"
			recruit="Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Naga Fighter,Goblin Spearman"
			terrain_liked="Hh,Ha,Mm,Ss"
			type="Orcish Warrior"
			[ai]
				recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Undead"
			image="units/undead-necromancers/dark-sorcerer.png"
			leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
			name=_"Undead"
			random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter"
			recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
			terrain_liked="Ss,Hh,Ha,Ww"
			type="Dark Sorcerer"
			[ai]
				recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Knalgan Alliance"
			image="units/dwarves/steelclad.png"
			leader="Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Stalwart,Rogue,Trapper"
			name=_"Knalgan Alliance"
			recruit="Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider"
			terrain_liked="Hh,Ha,Mm"
			type="Dwarvish Steelclad"
			[ai]
				[aspect]
					id="recruitment_pattern"
					[facet]
						value="fighter,fighter,fighter,mixed fighter,archer,scout"
					[/facet]
				[/aspect]
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Drakes"
			image="units/drakes/flare.png"
			leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior,Saurian Oracle,Saurian Soothsayer"
			name=_"Drakes"
			random_leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior"
			recruit="Drake Burner,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur"
			terrain_liked="Hh,Ha,Ds,Ss"
			type="Drake Flare"
		[/multiplayer_side]
		[event]
			name="prestart"
			[store_unit]
				kill=yes
				variable="leaders_to_make_quick"
				[filter]
					canrecruit=yes
					[filter_wml]
						max_moves=4
					[/filter_wml]
				[/filter]
			[/store_unit]
			[set_variable]
				name="i"
				value=0
			[/set_variable]
			[while]
				[variable]
					less_than="$leaders_to_make_quick.length"
					name="i"
				[/variable]
				[do]
					[if]
						[variable]
							boolean_equals=yes
							name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
						[/variable]
						[then]
							[unstore_unit]
								variable="leaders_to_make_quick[$i]"
							[/unstore_unit]
						[/then]
						[else]
							[set_variables]
								name="temp"
								[literal]
									[trait]
#textdomain wesnoth-help
										female_name=_"female^quick"
										id="quick"
										male_name=_"quick"
										[effect]
											apply_to="movement"
											increase=1
										[/effect]
										[effect]
											apply_to="hitpoints"
											increase_total="-5%"
										[/effect]
									[/trait]
								[/literal]
							[/set_variables]
							[set_variables]
								mode="append"
								name="leaders_to_make_quick[$i].modifications.trait"
								[insert_tag]
									name="literal"
									variable="temp.trait"
								[/insert_tag]
							[/set_variables]
							[clear_variable]
								name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
							[/clear_variable]
							[unstore_unit]
								variable="leaders_to_make_quick[$i]"
							[/unstore_unit]
						[/else]
					[/if]
					[set_variable]
						add=1
						name="i"
					[/set_variable]
				[/do]
			[/while]
			[clear_variable]
				name="i"
			[/clear_variable]
			[clear_variable]
				name="leaders_to_make_quick,temp"
			[/clear_variable]
		[/event]
		[event]
			name="time over"
			[lua]
				code="
                local _ = wesnoth.textdomain ""wesnoth-multiplayer""
                local function all_sides()
                    local function f(s, i)
                        i = i + 1
                        local t = wesnoth.get_side(i)
                        return t and i, t
                    end
                    return f, nil, 0
                end

                local income_factor = 5

                local side_num = -1
                local total_score = -1
                local side_comparison = """"
                for side, team in all_sides() do
                    repeat -- ugly hack to convert 'break' into 'continue'
                    if team.__cfg.hidden then
                        break
                    end
                    local income = team.total_income * income_factor
                    local units = 0
                    -- Calc the total unit-score here
                    for i, unit in ipairs( wesnoth.get_units { side = side } ) do
                        if not unit.__cfg.canrecruit then
                            wesnoth.fire(""unit_worth"", { id = unit.id })
                            units = units + wesnoth.get_variable(""unit_worth"")
                        end
                    end
                    -- Up to here
                    local total = units + team.gold + income
                    local r, g, b = 255, 255, 255
                    if     team.__cfg.color == 1 then r, g, b = 255,   0,   0
                    elseif team.__cfg.color == 2 then r, g, b =   0,   0, 255
                    elseif team.__cfg.color == 3 then r, g, b =   0, 255,   0
                    elseif team.__cfg.color == 4 then r, g, b = 155,  48, 255
                    elseif team.__cfg.color == 5 then r, g, b =   0,   0,   0
                    elseif team.__cfg.color == 6 then r, g, b = 165,  42,  42
                    elseif team.__cfg.color == 7 then r, g, b = 255, 165,   0
                    elseif team.__cfg.color == 8 then r, g, b = 255, 255, 255
                    elseif team.__cfg.color == 9 then r, g, b =   0, 128, 128 end
                    side_comparison = side_comparison ..
                        string.format( tostring( _ ""<span foreground='#%02x%02x%02x'>Side %d</span>:  Income score = %d  Unit score = %d  Gold = %d"") .. ""\n"" .. tostring( _ ""Grand total: <b>%d</b>"") .. ""\n"",
                            r, g, b, side, income, units, team.gold, total)
                    if total > total_score then
                        color = string.format(""#%02x%02x%02x"", r, g, b)
                        side_num = side
                        total_score = total
                    end
                    until true -- end ugly hack
                end
                side_comparison = side_comparison ..
                    string.format( ""\n"" .. tostring( _ ""<span foreground='%s'>Side %d</span> has the advantage.""), color, side_num)
                wesnoth.fire(""message"", { message = side_comparison, speaker = ""narrator"", image = ""wesnoth-icon.png""})
            "
			[/lua]
		[/event]
	[/era]
	[side]
		allow_changes=yes
		allow_player=""
		canrecruit=yes
		color=1
		colour=1
		controller="human"
		current_player="wtf_is_this"
#textdomain wesnoth-multiplayer
		faction_name=_"Rebels"
		flag_rgb="magenta"
		fog=yes
		gender="female"
		gold=75
		id=""
		image="units/elves-wood/captain.png"
		income=0
		leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage,Elder Wose"
		name="wtf_is_this"
		player_id="wtf_is_this1"
		random_leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage"
		recruit="Elvish Fighter,Elvish Archer,Mage,Elvish Shaman,Elvish Scout,Wose,Merman Hunter"
		save_id="wtf_is_this1"
		share_maps=no
		share_view=yes
		shroud=no
		side=1
		team_name="north"
		terrain_liked="Ff,Fa,Ss,Ww"
		type="Elvish Sorceress"
		user_description="wtf_is_this"
		user_team_name="wesnoth-multiplayerteamname^North"
		village_gold=2
		[ai]
			recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
			villages_per_scout=8
		[/ai]
		[ai]
			villages_per_scout=8
		[/ai]
	[/side]
	[side]
		allow_changes=yes
		allow_player=""
		canrecruit=yes
		color=2
		colour=2
		controller="network"
		current_player="DemonofElru"
		faction_name=_"Undead"
		flag_rgb="magenta"
		fog=yes
		gender="male"
		gold=75
		id=""
		image="units/undead-necromancers/dark-sorcerer.png"
		income=0
		leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
		name="DemonofElru"
		player_id="DemonofElru2"
		random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter"
		recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
		save_id="DemonofElru2"
		share_maps=no
		share_view=yes
		shroud=no
		side=2
		team_name="south"
		terrain_liked="Ss,Hh,Ha,Ww"
		type="Bone Shooter"
		user_description="DemonofElru"
		user_team_name="wesnoth-multiplayerteamname^South"
		village_gold=2
		[ai]
			recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
			villages_per_scout=8
		[/ai]
		[ai]
			villages_per_scout=8
		[/ai]
	[/side]
	[variables]
	[/variables]
[/replay_start]
[snapshot]
[/snapshot]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="2p — Hornshark Island"
		[team]
			[recruits]
				Dark Adept=1
				Ghost=2
				Ghoul=2
				Skeleton=1
				Walking Corpse=2
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Ghoul=2
				Skeleton=1
				Walking Corpse=2
			[/deaths]
			[killed]
				Elvish Archer=1
				Wose=1
			[/killed]
			[attacks]
				[sequence]
					s010=1
					s1=1
					s100=1
					s101=1
					_num=30
				[/sequence]
				[sequence]
					s00=1
					s000=1
					s001=1
					s110=1
					_num=40
				[/sequence]
				[sequence]
					s001=1
					s100=1
					_num=60
				[/sequence]
				[sequence]
					s11=1
					_num=80
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=5
					_num=0
				[/sequence]
				[sequence]
					s110=1
					_num=30
				[/sequence]
				[sequence]
					s11=1
					_num=40
				[/sequence]
				[sequence]
					s0=1
					_num=50
				[/sequence]
				[sequence]
					s1=1
					_num=60
				[/sequence]
				[sequence]
					s=1
					s111=2
					_num=80
				[/sequence]
			[/defends]
			recruit_cost=119
			recall_cost=0
			damage_inflicted=143
			damage_taken=174
			expected_damage_inflicted=135928
			expected_damage_taken=174101
			turn_damage_inflicted=21
			turn_damage_taken=96
			turn_expected_damage_inflicted=31312
			turn_expected_damage_taken=85995
			save_id="DemonofElru2"
		[/team]
		[team]
			[recruits]
				Elvish Archer=1
				Elvish Fighter=3
				Elvish Scout=1
				Mage=1
				Wose=2
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Elvish Archer=1
				Wose=1
			[/deaths]
			[killed]
				Ghoul=2
				Skeleton=1
				Walking Corpse=2
			[/killed]
			[attacks]
				[sequence]
					s01=1
					s1100=1
					_num=40
				[/sequence]
				[sequence]
					s0010=1
					s11=2
					_num=50
				[/sequence]
				[sequence]
					s1=1
					s10=1
					_num=60
				[/sequence]
				[sequence]
					s011=1
					s1=1
					s10=1
					s1011=1
					s11=1
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s0=1
					s000=1
					s0110=1
					_num=40
				[/sequence]
				[sequence]
					s=1
					s00=1
					s0100=1
					s10=1
					s11=1
					_num=50
				[/sequence]
				[sequence]
					s001=1
					s1=1
					s101=1
					_num=60
				[/sequence]
			[/defends]
			recruit_cost=137
			recall_cost=0
			damage_inflicted=174
			damage_taken=143
			expected_damage_inflicted=174101
			expected_damage_taken=135928
			turn_damage_inflicted=81
			turn_damage_taken=14
			turn_expected_damage_inflicted=69011
			turn_expected_damage_taken=11264
			save_id="wtf_is_this1"
		[/team]
	[/scenario]
[/statistics]
