version="1.10.7"
next_underlying_unit_id=71
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion="running"
difficulty="NORMAL"
end_text=""
end_text_duration=0
history=""
label="2p - Fallenstar Lake"
next_scenario=""
parent="2p - Fallenstar Lake-Автосохр18.gz"
scenario="RBY Fallenstar Lake 21"
version="1.10.7"
[multiplayer]
	experience_modifier=70
	hash="F>DfWDKbh0SMpe6Pp6lJ8oqws+<E<P<3Yv76bH22OyuJE9EDi4<10mhQ7Nh5376eYfgEdWQkg125d+b>9D-l3NrBO7g0DP,wojC>AG,hp<ZAJ1zpEgO0tI2IuJNykikp"
	mp_countdown=no
	mp_countdown_action_bonus=13
	mp_countdown_init_time=270
	mp_countdown_reservoir_time=330
	mp_countdown_turn_bonus=60
	mp_era="era_default"
	mp_fog=yes
	mp_scenario="RBY Classic 24"
	mp_shroud=no
	mp_use_map_settings=yes
	mp_village_gold=2
	observer=yes
	savegame=no
	scenario="LADDER"
	shuffle_sides=yes
[/multiplayer]
random_seed=6451
random_calls=0
[replay]
	[command]
		[start]
		[/start]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="testing_ai_default"
			ai_id2="testing_ai_default"
			faction1="gamelle"
			faction2="Kral"
			version="1.10.7"
			[turn_info]
				event="TURN_START"
				gold=100
				side=1
				turn=1
				units=1
				units_cost=32
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=100
				side=2
				turn=1
				units=1
				units_cost=26
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=54
				side=1
				turn=2
				units=4
				units_cost=78
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=72
				side=2
				turn=2
				units=3
				units_cost=60
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=26
				side=1
				turn=3
				units=6
				units_cost=110
				villages=3
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=53
				side=2
				turn=3
				units=5
				units_cost=89
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=1
				turn=4
				units=9
				units_cost=142
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=42
				side=2
				turn=4
				units=7
				units_cost=116
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=5
				side=1
				turn=5
				units=10
				units_cost=157
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=38
				side=2
				turn=5
				units=9
				units_cost=142
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=27
				side=1
				turn=6
				units=10
				units_cost=157
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=32
				side=2
				turn=6
				units=11
				units_cost=170
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=13
				side=1
				turn=7
				units=12
				units_cost=193
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=36
				side=2
				turn=7
				units=13
				units_cost=188
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=8
				units=14
				units_cost=228
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=28
				side=2
				turn=8
				units=15
				units_cost=216
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=1
				turn=9
				units=14
				units_cost=228
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=20
				side=2
				turn=9
				units=16
				units_cost=230
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=1
				turn=10
				units=15
				units_cost=227
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=25
				side=2
				turn=10
				units=16
				units_cost=227
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=1
				turn=11
				units=13
				units_cost=179
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=31
				side=2
				turn=11
				units=15
				units_cost=216
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=12
				units=13
				units_cost=171
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=18
				side=2
				turn=12
				units=16
				units_cost=245
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=22
				side=1
				turn=13
				units=10
				units_cost=132
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=36
				side=2
				turn=13
				units=15
				units_cost=232
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=8
				side=1
				turn=14
				units=6
				units_cost=99
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=27
				side=2
				turn=14
				units=15
				units_cost=228
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=15
				units=7
				units_cost=106
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=24
				side=2
				turn=15
				units=15
				units_cost=240
				villages=12
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=16
				side=1
				turn=16
				units=8
				units_cost=119
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=31
				side=2
				turn=16
				units=15
				units_cost=242
				villages=15
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=17
				units=9
				units_cost=127
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=34
				side=2
				turn=17
				units=14
				units_cost=219
				villages=16
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=1
				turn=18
				units=7
				units_cost=111
				villages=3
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=36
				side=2
				turn=18
				units=14
				units_cost=220
				villages=14
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=3
				side=1
				turn=19
				units=4
				units_cost=68
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=39
				side=2
				turn=19
				units=16
				units_cost=248
				villages=15
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gamelle advances to the next scenario"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Armadicus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Razor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Nabab has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="gamelle"
			message="hf and gl"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Kral"
			message="u2"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=5
			x=1
			y=9
			[from]
				x=2
				y=7
			[/from]
		[/recruit]
		[random]
			value=3398
		[/random]
		[random]
			value=509
		[/random]
		[random]
			value=8356
		[/random]
		[random]
			value=15060
		[/random]
		[random]
			value=17368
		[/random]
		[random]
			value=24206
		[/random]
		[random]
			value=18746
		[/random]
		[random]
			value=2134
		[/random]
		[random]
			value=974
		[/random]
		[random]
			value=20541
		[/random]
		[random]
			value=9313
		[/random]
		[random]
			value=31946
		[/random]
		[random]
			value=2337
			[results]
				checksum="HvVYo31eh+4Q+Fba7KsjOu2<o81h1r7ZrSq7D1CJHDoDIhObhd1l+xhiX-,ynn1lk5c<-gf5ga9>i8D<J37eEf-FXf1h-2fGwYabvpGmbA9>NZbZ-f1kXg1a6Kkd4,9k"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=5
			x=2
			y=8
			[from]
				x=2
				y=7
			[/from]
		[/recruit]
		[random]
			value=27873
		[/random]
		[random]
			value=32678
		[/random]
		[random]
			value=18090
		[/random]
		[random]
			value=9772
		[/random]
		[random]
			value=1465
		[/random]
		[random]
			value=29543
		[/random]
		[random]
			value=9901
		[/random]
		[random]
			value=9531
		[/random]
		[random]
			value=22532
		[/random]
		[random]
			value=7489
		[/random]
		[random]
			value=14276
		[/random]
		[random]
			value=14041
		[/random]
		[random]
			value=11102
			[results]
				checksum="HvVYo31eh+4Q+Fba7QsjOu2<o81h1r7ZsSq7D1CJHDpDIhObhd1l+xhiX-,ynn1lk5c<-gf5gd9>i8D<J37eEf-FXf1h-2fGwYabvpGmbA9>NZbZ-f1kXg1a6Kkd4,9k"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[recruit]
			value=1
			x=2
			y=6
			[from]
				x=2
				y=7
			[/from]
		[/recruit]
		[random]
			value=5437
		[/random]
		[random]
			value=15056
		[/random]
		[random]
			value=30934
		[/random]
		[random]
			value=31201
		[/random]
		[random]
			value=2489
		[/random]
		[random]
			value=25123
		[/random]
		[random]
			value=25114
		[/random]
		[random]
			value=32247
		[/random]
		[random]
			value=11800
		[/random]
		[random]
			value=22717
		[/random]
		[random]
			value=7980
		[/random]
		[random]
			value=16897
			[results]
				checksum="ISPEMLYULPIA9SHxtwbDKt8O9+Rt9DGRtCLKAGPtHYCFQyLPC.+h3,e.01<i,i+Jpj9gb+j9nk8j8a.5c6gg8hX,p<7qW9c0a78JM<4btg>>mn67zW-51j8e7kW8bC2i"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="2,3,4,5,6"
			y="7,8,8,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[recruit]
			value=6
			x=40
			y=8
			[from]
				x=40
				y=7
			[/from]
		[/recruit]
		[random]
			value=10416
		[/random]
		[random]
			value=17464
		[/random]
		[random]
			value=32654
		[/random]
		[random]
			value=21411
		[/random]
		[random]
			value=17453
		[/random]
		[random]
			value=21365
		[/random]
		[random]
			value=8468
		[/random]
		[random]
			value=27407
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		[random]
			value=2344
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		[random]
			value=25036
		[/random]
		[random]
			value=11173
		[/random]
		[random]
			value=27908
		[/random]
		[random]
			value=11960
		[/random]
		[random]
			value=29987
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		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=6
			x=41
			y=9
			[from]
				x=40
				y=7
			[/from]
		[/recruit]
		[random]
			value=23205
		[/random]
		[random]
			value=29408
		[/random]
		[random]
			value=20214
		[/random]
		[random]
			value=6701
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		[random]
			value=12582
		[/random]
		[random]
			value=2941
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		[random]
			value=28612
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		[random]
			value=25717
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		[random]
			value=9989
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		[random]
			value=30746
		[/random]
		[random]
			value=23361
		[/random]
		[random]
			value=25385
		[/random]
		[random]
			value=3012
		[/random]
		[random]
			value=19467
			[results]
				checksum="2.6+d3f1zi1I0N3j5,S2h35h2miAIJPrarNFvuIIP4rOrErvENCNIHIJ5oEGHHrORKuxRKPEsMMUABu2yzENLGEsDQOBsPsMFTxG6oxLRQT+dr4myJSQrBAm432pLoIR"
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		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="40,39,38,37,36"
			y="7,8,8,9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="2,3,4,5,6,7,8"
			y="6,6,5,5,4,5,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="1,1,1,1,1,2,2,3"
			y="9,10,11,12,13,13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mx-- has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="nightsun has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="2,3,4,5,6,7,8,9,10,11"
			y="8,9,9,10,10,11,11,12,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="6,7,8,9,10"
			y="8,8,8,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=11
			y=8
			[from]
				x=10
				y=7
			[/from]
		[/recruit]
		[random]
			value=26665
		[/random]
		[random]
			value=323
		[/random]
		[random]
			value=11138
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		[random]
			value=3497
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		[random]
			value=26712
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		[random]
			value=10430
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		[random]
			value=13190
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		[random]
			value=19719
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		[random]
			value=6295
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		[random]
			value=10521
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		[random]
			value=2924
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		[random]
			value=19831
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		[random]
			value=3594
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		[random]
			value=14169
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		[random]
			value=18103
			[results]
				checksum="gihbYh9N5EwiGoYH4RLkIArAmG+yBme3lFk.TgEOp,eo,i+rp.Rk94FfszP,dp70G+xJBQyrHFrzNn,FsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>"
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	[command]
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			value=0
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				x=10
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		[/recruit]
		[random]
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		[random]
			value=26997
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		[random]
			value=22938
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		[random]
			value=1181
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			value=7396
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			value=31009
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		[random]
			value=563
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		[random]
			value=14654
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		[random]
			value=1206
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		[random]
			value=19280
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		[random]
			value=27800
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	[command]
		sent=yes
		[end_turn]
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	[command]
		sent=""
		[init_side]
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	[/command]
	[command]
		sent=""
		[move]
			x="41,41,41,40,39,39,39,39"
			y="9,10,11,11,12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="40,39,38,37,36,36,35,34"
			y="8,8,7,7,6,5,5,4"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="36,35,34,33,32"
			y="8,8,8,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=31
			y=7
			[from]
				x=32
				y=7
			[/from]
		[/recruit]
		[random]
			value=1032
		[/random]
		[random]
			value=5804
		[/random]
		[random]
			value=15142
		[/random]
		[random]
			value=23328
		[/random]
		[random]
			value=28971
		[/random]
		[random]
			value=13017
		[/random]
		[random]
			value=32653
		[/random]
		[random]
			value=8919
		[/random]
		[random]
			value=28146
		[/random]
		[random]
			value=14872
		[/random]
		[random]
			value=15891
		[/random]
		[random]
			value=6721
		[/random]
		[random]
			value=31059
		[/random]
		[random]
			value=15651
			[results]
				checksum="h2daDUFRcz>6oKOEuR2nopGHBz.xumKSnxOstqpQC4CRKzxQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqyUpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=3
			x=31
			y=8
			[from]
				x=32
				y=7
			[/from]
		[/recruit]
		[random]
			value=18538
		[/random]
		[random]
			value=5300
		[/random]
		[random]
			value=12593
		[/random]
		[random]
			value=19350
		[/random]
		[random]
			value=28788
		[/random]
		[random]
			value=9014
		[/random]
		[random]
			value=13653
		[/random]
		[random]
			value=24888
		[/random]
		[random]
			value=14753
		[/random]
		[random]
			value=8356
		[/random]
		[random]
			value=15917
		[/random]
		[random]
			value=23564
		[/random]
		[random]
			value=17420
		[/random]
		[random]
			value=21670
			[results]
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			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="khgkg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="NanRoig has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Armadicus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="32,32"
			y="7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="3,3,3,3,3,4,4,5"
			y="15,16,17,18,19,19,20,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,11,11,11,11,12,12,12"
			y="13,14,15,16,17,18,18,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,11,11,12,13,14"
			y="8,9,10,11,11,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,12,13,14,15,16"
			y="7,7,7,7,8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,9,10,11,12,13,14,15"
			y="4,5,5,5,5,5,5,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="CS85 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[recruit]
			value=2
			x=11
			y=7
			[from]
				x=10
				y=7
			[/from]
		[/recruit]
		[random]
			value=2469
		[/random]
		[random]
			value=28686
		[/random]
		[random]
			value=18279
		[/random]
		[random]
			value=30032
		[/random]
		[random]
			value=26971
		[/random]
		[random]
			value=31736
		[/random]
		[random]
			value=6873
		[/random]
		[random]
			value=30963
		[/random]
		[random]
			value=26693
		[/random]
		[random]
			value=25031
		[/random]
		[random]
			value=30460
		[/random]
		[random]
			value=19416
			[results]
				checksum="JIGUIHcF>+OdtAPLuJyGwU2SM,mQyGJARIJynvbJIwOEwhc,kciYp1<<42-fp-<e1-e<66<W-2Olo-+c.6<cv4Bksnk9+51,7M9elzj3gOD<j>8cck91b.66fkE3m44<"
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		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[recruit]
			value=6
			x=11
			y=8
			[from]
				x=10
				y=7
			[/from]
		[/recruit]
		[random]
			value=32617
		[/random]
		[random]
			value=20981
		[/random]
		[random]
			value=18621
		[/random]
		[random]
			value=22098
		[/random]
		[random]
			value=24193
		[/random]
		[random]
			value=8381
		[/random]
		[random]
			value=16131
		[/random]
		[random]
			value=14509
		[/random]
		[random]
			value=1602
		[/random]
		[random]
			value=8314
		[/random]
		[random]
			value=19428
		[/random]
		[random]
			value=13030
			[results]
				checksum="HFw1zJEqlDBWNGGkFbHaE4ztqVKoFARTrkxKFOhQoyi,ich90d>fl9a31U53bhkX+f5bpbkEl586b2<2cscf0w<ha4h5KM<>fdTm9csCendb6271khl2b6+O>-44<-i."
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,11,11,11,11"
			y="7,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[recruit]
			value=6
			x=12
			y=12
			[from]
				x=11
				y=11
			[/from]
		[/recruit]
		[random]
			value=15209
		[/random]
		[random]
			value=17854
		[/random]
		[random]
			value=3210
		[/random]
		[random]
			value=19502
		[/random]
		[random]
			value=7818
		[/random]
		[random]
			value=28977
		[/random]
		[random]
			value=17379
		[/random]
		[random]
			value=30237
		[/random]
		[random]
			value=29848
		[/random]
		[random]
			value=31536
		[/random]
		[random]
			value=21516
		[/random]
		[random]
			value=10166
			[results]
				checksum="HFw1zJEqlDBWNGGkFbHaE4ztqVKoFARTrkxKFOhQoyi,ich90d>fl9a31U53bhkX+f5bpbkEl586b2<2cscf0w<ha4h5KM<>fdTm9csCendb6271khl2b6+O>-44<-i."
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	[command]
		sent=yes
		undo=""
		[move]
			x="11,11"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
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	[/command]
	[command]
		sent=""
		[init_side]
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	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="31,31,31,31,30,29,28"
			y="8,9,10,11,11,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="31,31,30,29,28,27"
			y="7,6,5,5,4,5"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="39,38,37,36,35,34,33,32"
			y="15,15,16,16,17,16,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="34,33,32"
			y="4,5,5"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Manveru has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="SpaceWalross has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="NanRoig"
			message="be careful gamelle  ;) or you'll playing surv with me all week ;)"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="NanRoig"
			message="have fun  "
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="gamelle"
			message="ty :)"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Maedliviell has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="32,31,30,29,28"
			y="5,5,5,5,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="waik has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="28,27"
			y="5,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="27,26"
			y="6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Piko555 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="32,32,32,31,31,30"
			y="8,9,10,11,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="AngryMen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="grumch has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=31
			y=12
			[from]
				x=30
				y=12
			[/from]
		[/recruit]
		[random]
			value=25415
		[/random]
		[random]
			value=18198
		[/random]
		[random]
			value=19797
		[/random]
		[random]
			value=22867
		[/random]
		[random]
			value=19851
		[/random]
		[random]
			value=1517
		[/random]
		[random]
			value=25405
		[/random]
		[random]
			value=12195
		[/random]
		[random]
			value=20795
		[/random]
		[random]
			value=11525
		[/random]
		[random]
			value=9219
		[/random]
		[random]
			value=11928
		[/random]
		[random]
			value=11180
		[/random]
		[random]
			value=4793
		[/random]
		[random]
			value=10368
			[results]
				checksum="<eb<ghgaSeKPzPRJcrErIqGqBR3G,S9oFQVmytpzyiRQNRGrKQIIMKHwCGszOqoJ-GyHtDMttGmxArHSKxP<D-LRHwnohS6DEAAHGEGqGu-dPVeMFRKsPNgvGutGLG9P"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=31
			y=11
			[from]
				x=30
				y=12
			[/from]
		[/recruit]
		[random]
			value=14636
		[/random]
		[random]
			value=24770
		[/random]
		[random]
			value=25883
		[/random]
		[random]
			value=29700
		[/random]
		[random]
			value=26361
		[/random]
		[random]
			value=29740
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		[random]
			value=20604
		[/random]
		[random]
			value=1519
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		[random]
			value=2986
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		[random]
			value=31333
		[/random]
		[random]
			value=698
		[/random]
		[random]
			value=26895
		[/random]
		[random]
			value=18725
		[/random]
		[random]
			value=15718
			[results]
				checksum="PrFrxy1F.Ut.DUwQyb04674NcEip9eeg-at60g.Rck7>a5.l+OMo1kZ.Zp35--l3bl>839h6UZ,33Zej+f+lgnd7i3m1QIYk6kfg5hH18.p>5ch-6mm0Kjyckkjmnph8"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Maedliviel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
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	[command]
		sent=yes
		[init_side]
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	[command]
		sent=yes
		[move]
			x="12,13,13,14"
			y="20,20,19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,15,16"
			y="18,18,17"
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	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="AngryMen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,17"
			y="17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,17"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="drcd has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,16,15"
			y="16,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="5,6,6,7,8,8,9,9,10"
			y="21,20,19,19,18,17,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,13,14,15,16"
			y="12,12,11,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16,17"
			y="5,5,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,18"
			y="6,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Xena-BR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,12,13,14,15,16"
			y="7,7,7,6,7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,12,13,14,15"
			y="8,7,7,6,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,19"
			y="5,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,20"
			y="5,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,21"
			y="5,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,20"
			y="6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,15,16,17,18,19,20"
			y="12,12,11,11,10,10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gracz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mrdelangello has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,17,18,19,20"
			y="8,9,8,8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Kim has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="fredoz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[recruit]
			value=3
			x=12
			y=12
			[from]
				x=11
				y=11
			[/from]
		[/recruit]
		[random]
			value=27699
		[/random]
		[random]
			value=23841
		[/random]
		[random]
			value=25211
		[/random]
		[random]
			value=11295
		[/random]
		[random]
			value=27573
		[/random]
		[random]
			value=5272
		[/random]
		[random]
			value=4846
		[/random]
		[random]
			value=8477
		[/random]
		[random]
			value=13306
		[/random]
		[random]
			value=7211
		[/random]
		[random]
			value=1303
		[/random]
		[random]
			value=24913
			[results]
				checksum="zDC<yABq,Ru3KEDmw<8p+JDkyjBHlU2-lPDsrHmMysOW7mnIO6AAqBDnUL7IMNLX>rFrpQ9vJFGvJw55nRDL6qC5Q1ZLmBJpMr+-W27,amzbh6U<97Iu>eG8W56i9bib"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[end_turn]
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	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="32,32,32,32,32,31,30"
			y="15,16,17,18,19,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="31,30,29,28,27"
			y="11,11,11,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="31,30,29,28,27,26,26"
			y="12,11,11,11,11,10,9"
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	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Babalamadingdon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="dwarv22 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="zajicek has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,28,28,27,27,26"
			y="12,11,10,10,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Altonistic has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=31
			y=11
			[from]
				x=30
				y=12
			[/from]
		[/recruit]
		[random]
			value=5964
		[/random]
		[random]
			value=23741
		[/random]
		[random]
			value=6262
		[/random]
		[random]
			value=28971
		[/random]
		[random]
			value=14350
		[/random]
		[random]
			value=29622
		[/random]
		[random]
			value=30074
		[/random]
		[random]
			value=13292
		[/random]
		[random]
			value=32461
		[/random]
		[random]
			value=17594
		[/random]
		[random]
			value=6480
		[/random]
		[random]
			value=22040
		[/random]
		[random]
			value=25490
		[/random]
		[random]
			value=2279
			[results]
				checksum="PrFrxy1F.Ut.DUwQyb04674NcEip9eeg-at60g.Rck7>a5.l+OMo1kZ.Zp35--l3bl>839h6UZ,33Zej+f+lgnd7i3m1QIYk6kfg5hH18.p>5ch-6mm0Kjyckkjmnph8"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=31
			y=12
			[from]
				x=30
				y=12
			[/from]
		[/recruit]
		[random]
			value=28543
		[/random]
		[random]
			value=9745
		[/random]
		[random]
			value=17327
		[/random]
		[random]
			value=17362
		[/random]
		[random]
			value=12775
		[/random]
		[random]
			value=15274
		[/random]
		[random]
			value=19850
		[/random]
		[random]
			value=20842
		[/random]
		[random]
			value=22377
		[/random]
		[random]
			value=32610
		[/random]
		[random]
			value=23852
		[/random]
		[random]
			value=30093
		[/random]
		[random]
			value=16726
		[/random]
		[random]
			value=26973
			[results]
				checksum="PrFrxy1F.Ut.DUwQyb04674NcBip9eeg-at60g.Rck7>a2.l+OMo1kZ,Zp35--l3bl>839h6UZ,33Zej+f+lgna7i3m1QIYk6kfg5hH18.p>5ch-6mm0Kjyckkjmnph8"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="30,29,28,27,27,27"
			y="12,13,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,25,24"
			y="6,6,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23"
			y="5,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22"
			y="5,4"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21"
			y="4,4"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,23,24"
			y="4,3,3,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="df has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,26"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,17"
			y="16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Kakashi-hatake has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,18,19,20,21"
			y="17,16,16,16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Xena-BR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="wender_BR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Xenrir has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,11,12,13,14,15,16,17,18"
			y="15,15,14,14,14,15,14,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,22"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="StormKnight has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,21"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Shiba1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Babalamadingdon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,13,14,14,15,16"
			y="12,12,11,10,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19,18,17,16,15,15"
			y="8,8,7,7,6,6,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="khorne-flakes has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,16"
			y="7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,19,18"
			y="10,11,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,21,22"
			y="6,7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Abstract has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,21,20,19,18,17"
			y="7,7,6,7,7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="30,29,28,27,26,25"
			y="20,21,20,20,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,23"
			y="19,19,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22"
			y="20,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="27,27,27,27"
			y="16,17,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=25
			y=19
			[from]
				x=27
				y=19
			[/from]
		[/recruit]
		[random]
			value=5513
		[/random]
		[random]
			value=18791
		[/random]
		[random]
			value=21400
		[/random]
		[random]
			value=13350
		[/random]
		[random]
			value=17037
		[/random]
		[random]
			value=8847
		[/random]
		[random]
			value=25507
		[/random]
		[random]
			value=32551
		[/random]
		[random]
			value=20459
		[/random]
		[random]
			value=20448
		[/random]
		[random]
			value=10777
		[/random]
		[random]
			value=7396
		[/random]
		[random]
			value=24741
		[/random]
		[random]
			value=18455
		[/random]
		[random]
			value=9024
			[results]
				checksum="<eb<ghgaSeKPzPRJcrDrItQqBR3G,S9oFQVmyrpzyiRQNRGwKQIIMKHwCGszOqoJ-GyHtDMttGmxArJSKxP<D-LRHwnohS6DEAAHGEGqGu-dPVeMFRKsPNgvGutGLG9P"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Kazeshini has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=26
			y=19
			[from]
				x=27
				y=19
			[/from]
		[/recruit]
		[random]
			value=2298
		[/random]
		[random]
			value=21338
		[/random]
		[random]
			value=9777
		[/random]
		[random]
			value=2596
		[/random]
		[random]
			value=16859
		[/random]
		[random]
			value=16210
		[/random]
		[random]
			value=3970
		[/random]
		[random]
			value=23179
		[/random]
		[random]
			value=582
		[/random]
		[random]
			value=13898
		[/random]
		[random]
			value=24469
		[/random]
		[random]
			value=1437
		[/random]
		[random]
			value=5769
		[/random]
		[random]
			value=22272
		[/random]
		[random]
			value=13767
			[results]
				checksum="Y3Yfn+0d<.paRGmudIzLBEDJ,N2N6FFBuDxMPBB2qKRBOCzOMnHIQHErByJMnm-GyHtDMttGmxArHSKxP<D-LRHwnohS6DEAAHGEGqGu-dPVeMFRKsPNgvGutGLG9PzS"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Anjo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23"
			y="3,3"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22"
			y="3,3"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21"
			y="3,4"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20"
			y="4,4"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="31,30,29,28,27,26"
			y="12,12,13,12,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="31,30,29,28,27"
			y="11,11,11,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,26"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,26,25"
			y="10,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,26"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="27,26,25,24,23"
			y="5,5,6,6,6"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,24"
			y="9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,22,23,24"
			y="4,5,4,5,5"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="27,26,25,24"
			y="11,10,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,25"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,26"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=12
			y=12
			[from]
				x=11
				y=11
			[/from]
		[/recruit]
		[random]
			value=25587
		[/random]
		[random]
			value=5653
		[/random]
		[random]
			value=260
		[/random]
		[random]
			value=22068
		[/random]
		[random]
			value=10474
		[/random]
		[random]
			value=1165
		[/random]
		[random]
			value=32336
		[/random]
		[random]
			value=28116
		[/random]
		[random]
			value=10130
		[/random]
		[random]
			value=11236
		[/random]
		[random]
			value=29196
		[/random]
		[random]
			value=12364
			[results]
				checksum="ISPEMLYULPIA9SHxtwbDKt8O9+Rt9DGRtCLKAGPtHYCFQyLPC.+h3,e.01<i,i+Jpj9gb+j9nk8j8a.5c6gg8hX,p<7qW9c0a78JM<4btg>>mn67zW-51j8e7kW8bC2i"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jo1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="medliver has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="georie has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[recruit]
			value=2
			x=11
			y=12
			[from]
				x=11
				y=11
			[/from]
		[/recruit]
		[random]
			value=27094
		[/random]
		[random]
			value=31329
		[/random]
		[random]
			value=3947
		[/random]
		[random]
			value=12548
		[/random]
		[random]
			value=23902
		[/random]
		[random]
			value=4572
		[/random]
		[random]
			value=26415
		[/random]
		[random]
			value=22446
		[/random]
		[random]
			value=12001
		[/random]
		[random]
			value=20253
		[/random]
		[random]
			value=4567
		[/random]
		[random]
			value=15611
			[results]
				checksum="JIGUIHcF>+OdtAPLuJyGwU2SM,mQyGJARIJynvbJIwOEwhc,kciYp1<<42-fp-<e1-e<66<W-2Olo-+c.6<cv4Bksnk9+51,7M9elzj3gOD<j>8cck91b.66fkE3m44<"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,12,12,12,12"
			y="11,12,12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="rav_En has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Simpli has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,17,18,19"
			y="8,8,7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,18,18,19"
			y="7,6,5,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Shiba1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ms has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sianojad has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Greystash has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="a1611 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="TomSutter has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Korg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Wojtek has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="DeathHead has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,16,17,18"
			y="5,5,6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,17,18,19"
			y="9,9,8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,16,17,18"
			y="7,7,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,17,17,18"
			y="10,10,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,17,16,15,15"
			y="11,11,11,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,15"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,15"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,16,15"
			y="14,15,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Terravinal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,20,19,18"
			y="16,15,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,16,15"
			y="14,15,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mx-- has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="zx has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Greystash has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21"
			y="20,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20"
			y="20,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19"
			y="20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="gamelle"
			message="brb"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Lwertzuiop has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24"
			y="5,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23"
			y="7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Chris7mas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,25,24,23,22,21,20"
			y="19,19,18,18,18,19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="kaido has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,23,22,21,20,19"
			y="19,18,18,18,19,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="xyz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="j4v1007 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="geppo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=26
			y=19
			[from]
				x=27
				y=19
			[/from]
		[/recruit]
		[random]
			value=17744
		[/random]
		[random]
			value=18806
		[/random]
		[random]
			value=31871
		[/random]
		[random]
			value=16546
		[/random]
		[random]
			value=14997
		[/random]
		[random]
			value=9511
		[/random]
		[random]
			value=5672
		[/random]
		[random]
			value=25338
		[/random]
		[random]
			value=16964
		[/random]
		[random]
			value=881
		[/random]
		[random]
			value=29828
		[/random]
		[random]
			value=3786
		[/random]
		[random]
			value=11464
			[results]
				checksum="IytqEKuLaGztwOEJqHfVumKhJoI.gj7l8s8Y78dF.13l1k6gZh2kdjqd,50f+o1p3750XW2ee6+-0s,.Wfhkm29am5bbejmgL.djo4545EJ4Heih8ia+b>nseprGa,k-"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=25
			y=19
			[from]
				x=27
				y=19
			[/from]
		[/recruit]
		[random]
			value=10793
		[/random]
		[random]
			value=5835
		[/random]
		[random]
			value=29132
		[/random]
		[random]
			value=17546
		[/random]
		[random]
			value=28441
		[/random]
		[random]
			value=17715
		[/random]
		[random]
			value=20442
		[/random]
		[random]
			value=20254
		[/random]
		[random]
			value=8128
		[/random]
		[random]
			value=1018
		[/random]
		[random]
			value=9991
		[/random]
		[random]
			value=30000
		[/random]
		[random]
			value=10445
			[results]
				checksum="IytqEKuLaGztwOEJqHfVumKhJoI.gj7l8s8Y78dF.13l1k6gZh2kdjqd,50f+o1p3750XW2ee6+-0s,.Wfhkm29am5bbejmgL.djo4545EJ4Heih8ia+b>nseprGa,k-"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="27,27,27,27,27,27"
			y="19,18,17,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Maedliviel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,23,23,22"
			y="9,10,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,23,23,22,22"
			y="8,9,10,11,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Javaris has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="SpaceWalross has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,26"
			y="9,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="27,26,25"
			y="10,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24,25"
			y="6,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,26"
			y="7,6"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,26,26"
			y="6,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,26,25,24"
			y="12,11,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,24,23"
			y="9,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,25"
			y="10,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,25"
			y="11,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,24"
			y="11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Kirm has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Razor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="jacky has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,19"
			y="20,21"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ghazel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Neuromancer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Spu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,12,12,13,14,15"
			y="15,16,17,18,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[recruit]
			value=3
			x=17
			y=19
			[from]
				x=15
				y=19
			[/from]
		[/recruit]
		[random]
			value=3630
		[/random]
		[random]
			value=27378
		[/random]
		[random]
			value=20613
		[/random]
		[random]
			value=5921
		[/random]
		[random]
			value=9976
		[/random]
		[random]
			value=4370
		[/random]
		[random]
			value=20657
		[/random]
		[random]
			value=29198
		[/random]
		[random]
			value=23140
		[/random]
		[random]
			value=2229
		[/random]
		[random]
			value=32400
		[/random]
		[random]
			value=12137
			[results]
				checksum="zDC<yABq,Ru3KEDmw<8p+JDkyjBHlU2-lPDsrHmMysOW7mnIO6AAqBDnUL7IMNLX>rFrpQ9vJFGvJw55nRDL6qC5Q1ZLmBJpMr+-W27,amzbh6U<97Iu>eG8W56i9bib"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=16
			y=20
			[from]
				x=15
				y=19
			[/from]
		[/recruit]
		[random]
			value=1364
		[/random]
		[random]
			value=19183
		[/random]
		[random]
			value=4674
		[/random]
		[random]
			value=2637
		[/random]
		[random]
			value=24433
		[/random]
		[random]
			value=8912
		[/random]
		[random]
			value=17342
		[/random]
		[random]
			value=6852
		[/random]
		[random]
			value=16123
		[/random]
		[random]
			value=13117
		[/random]
		[random]
			value=20862
		[/random]
		[random]
			value=5381
			[results]
				checksum="ISPEMLYULPIA9SHxtwbDKt8O9+Rt9DGRtCLKAGPtHYCFQyLPC.+h3,e.01<i,i+Jpj9gb+j9nk8j8a.5c6gg8hX,p<7qW9c0a78JM<4btg>>mn67zW-51j8e7kW8bC2i"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15,16,17,18"
			y="15,16,16,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=-1
			seed=1411164819
			tod="second_watch"
			turn=7
			weapon=0
			[source]
				x=18
				y=17
			[/source]
			[destination]
				x=19
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Esteban has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,13,14,15,16,17,18"
			y="12,13,13,14,14,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16,17"
			y="16,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,18"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,19,20"
			y="16,16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mobile has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,17,17,18,19"
			y="14,15,16,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Caim126 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ReNoM1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="atrop has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,12,13,14,15,16"
			y="12,12,12,11,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,18,17,16"
			y="8,7,8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,18,17,17,16"
			y="8,9,10,11,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,19,20"
			y="5,6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,17"
			y="7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,18"
			y="7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,16"
			y="7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,21,22,23,24,25,26,27"
			y="18,18,19,18,18,17,17,16,16"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,21,22,22,22,22,22,21"
			y="18,18,17,16,15,14,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21,20"
			y="12,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19"
			y="11,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="cpt_MeatWad has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,21,22,23,24,24,24,25,26"
			y="21,21,21,20,20,19,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,27,27,27,27,27"
			y="19,19,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,26,27"
			y="19,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="ogred34 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="ikomizo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,22,21,20"
			y="10,10,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,21"
			y="11,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,24,23,22"
			y="9,8,8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="nipnop has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,23"
			y="10,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,24,23,23"
			y="10,9,8,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,25,24,23,22,22"
			y="8,8,7,8,7,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,25,24,23,22"
			y="9,9,8,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Dagger has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,22"
			y="11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="27,28,29,30,31,31"
			y="14,13,13,12,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=30
			y=12
			[from]
				x=31
				y=11
			[/from]
		[/recruit]
		[random]
			value=11058
		[/random]
		[random]
			value=31100
		[/random]
		[random]
			value=15661
		[/random]
		[random]
			value=14682
		[/random]
		[random]
			value=12112
		[/random]
		[random]
			value=22804
		[/random]
		[random]
			value=1201
		[/random]
		[random]
			value=24041
		[/random]
		[random]
			value=26226
		[/random]
		[random]
			value=4279
		[/random]
		[random]
			value=9395
		[/random]
		[random]
			value=20255
		[/random]
		[random]
			value=22132
		[/random]
		[random]
			value=1911
			[results]
				checksum="7bI8i9+,WzvZNM4owwiDxNmQvrQVEz.xumKSnxOsmtpQR4yxQVrQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFTpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPML"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=31
			y=12
			[from]
				x=31
				y=11
			[/from]
		[/recruit]
		[random]
			value=11378
		[/random]
		[random]
			value=28738
		[/random]
		[random]
			value=22449
		[/random]
		[random]
			value=14700
		[/random]
		[random]
			value=24350
		[/random]
		[random]
			value=14708
		[/random]
		[random]
			value=6297
		[/random]
		[random]
			value=25168
		[/random]
		[random]
			value=24647
		[/random]
		[random]
			value=2477
		[/random]
		[random]
			value=19959
		[/random]
		[random]
			value=13785
		[/random]
		[random]
			value=15110
		[/random]
		[random]
			value=7290
			[results]
				checksum="7bI8i9+,WzvZNM4owwiDxNmQvrQVEz.xumKSnxOsmmpQR4yxQVrPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFQpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPML"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="thorXX has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Weretoad has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="cpt_MeatWad has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,18,19,19,19,19"
			y="6,7,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=-1
			seed=1614401248
			tod="dawn"
			turn=8
			weapon=0
			[source]
				x=19
				y=11
			[/source]
			[destination]
				x=20
				y=11
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,17,18,19,20"
			y="10,11,10,10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			seed=2083984051
			tod="dawn"
			turn=8
			weapon=0
			[source]
				x=20
				y=10
			[/source]
			[destination]
				x=20
				y=11
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Schocker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,20,20,20,21"
			y="6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			seed=1119140937
			tod="dawn"
			turn=8
			weapon=0
			[source]
				x=21
				y=10
			[/source]
			[destination]
				x=22
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Gijs has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,18,19,19,20"
			y="15,14,14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			seed=590733956
			tod="dawn"
			turn=8
			weapon=0
			[source]
				x=20
				y=12
			[/source]
			[destination]
				x=20
				y=11
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="reza-teacher has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Fanjo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,17,18,19,20"
			y="8,9,8,8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,19,20"
			y="7,7,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="dwarv22 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="edwarent has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Burm has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Onurb has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="dwarv22 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Molibden has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,17,18"
			y="7,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,17,18,19"
			y="11,11,10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,17,16,16,17"
			y="17,17,16,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,17,16,16,15,15,16,16,17"
			y="17,16,16,15,14,14,13,12,11,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mattia has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="nagafono has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,16,17,17,17,17"
			y="20,19,19,18,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19,18,17"
			y="16,17,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,17,16,16,16"
			y="19,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=17
			y=19
			[from]
				x=15
				y=19
			[/from]
		[/recruit]
		[random]
			value=18163
		[/random]
		[random]
			value=14463
		[/random]
		[random]
			value=3924
		[/random]
		[random]
			value=4676
		[/random]
		[random]
			value=17485
		[/random]
		[random]
			value=31844
		[/random]
		[random]
			value=449
		[/random]
		[random]
			value=8191
		[/random]
		[random]
			value=565
		[/random]
		[random]
			value=10629
		[/random]
		[random]
			value=21144
		[/random]
		[random]
			value=15591
		[/random]
		[random]
			value=31156
		[/random]
		[random]
			value=23745
		[/random]
		[random]
			value=18474
			[results]
				checksum="gihbYh9N5EwiGoYH4RLkIAqzmG+yBme3lFk.ThyOp,eo,i+rp.Rk94FfszP,dp70G+xJBQyrHFrzNn.HsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15,15,15,14,13"
			y="19,18,17,16,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,22,22"
			y="7,8,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			seed=1665056527
			tod="dawn"
			turn=8
			weapon=1
			[source]
				x=22
				y=9
			[/source]
			[destination]
				x=21
				y=10
			[/destination]
		[/attack]
		[random]
			value=29832
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3333
			[results]
				chance=40
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12547
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31410
			[results]
				chance=40
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18121
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11001
			[results]
				chance=40
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,21"
			y="7,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=0
			seed=1117945085
			tod="dawn"
			turn=8
			weapon=0
			[source]
				x=21
				y=9
			[/source]
			[destination]
				x=21
				y=10
			[/destination]
		[/attack]
		[random]
			value=18930
			[results]
				chance=50
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14795
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7993
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=798
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31654
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15120
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18880
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Schocker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,22,21"
			y="13,12,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=0
			seed=12787607
			tod="dawn"
			turn=8
			weapon=0
			[source]
				x=21
				y=11
			[/source]
			[destination]
				x=20
				y=10
			[/destination]
		[/attack]
		[random]
			value=3198
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28786
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26855
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20368
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6146
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27241
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31997
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=0
			seed=1732115430
			tod="dawn"
			turn=8
			weapon=0
			[source]
				x=20
				y=11
			[/source]
			[destination]
				x=20
				y=10
			[/destination]
		[/attack]
		[random]
			value=4616
			[results]
				chance=60
				damage=8
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="30,29,28,27,26,25"
			y="12,12,11,11,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="31,30,29,28,27,26,25"
			y="12,11,11,10,10,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=31
			y=12
			[from]
				x=31
				y=11
			[/from]
		[/recruit]
		[random]
			value=10588
		[/random]
		[random]
			value=10786
		[/random]
		[random]
			value=11485
		[/random]
		[random]
			value=9198
		[/random]
		[random]
			value=18860
		[/random]
		[random]
			value=17452
		[/random]
		[random]
			value=2582
		[/random]
		[random]
			value=2014
		[/random]
		[random]
			value=27308
		[/random]
		[random]
			value=24978
		[/random]
		[random]
			value=10903
		[/random]
		[random]
			value=29962
		[/random]
		[random]
			value=23650
		[/random]
		[random]
			value=19941
			[results]
				checksum="7bI8i9+,WzvZNM6owwiDxNmQvrQVEz.xumKSnxOsmppQR4yxQVrQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFPpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPML"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=30
			y=12
			[from]
				x=31
				y=11
			[/from]
		[/recruit]
		[random]
			value=5107
		[/random]
		[random]
			value=7047
		[/random]
		[random]
			value=26914
		[/random]
		[random]
			value=8309
		[/random]
		[random]
			value=16175
		[/random]
		[random]
			value=11499
		[/random]
		[random]
			value=2052
		[/random]
		[random]
			value=7241
		[/random]
		[random]
			value=16140
		[/random]
		[random]
			value=21166
		[/random]
		[random]
			value=18951
		[/random]
		[random]
			value=5085
		[/random]
		[random]
			value=32534
		[/random]
		[random]
			value=11838
			[results]
				checksum="PrFrxy1F.Ut.DUwQyb04674NcEip9eeg-at60g.Rck7>a5.l+OMo1kZ.Zp35--l3bl>839h6UZ,33Zej+f+lgnd7i3m1QIYk6kfg5hH18.p>5ch-6mm0Kjyckkjmnph8"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="31,31,30,29,28,27"
			y="11,12,12,13,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Frenky has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Elvis has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26,25,24,23,23,22"
			y="16,15,15,14,14,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="27,26"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,25,24,23,23,22,21"
			y="15,15,14,14,13,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="27,27"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,22"
			y="9,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,22,21,20,19"
			y="7,6,5,5,4,4"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,22,22,22,21"
			y="8,7,6,5,5"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="oyuncu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="27,27,27,27,26"
			y="16,15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Elvis has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,20"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,18,19,19,20"
			y="15,14,14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=-1
			seed=2038498620
			tod="morning"
			turn=9
			weapon=0
			[source]
				x=20
				y=12
			[/source]
			[destination]
				x=20
				y=11
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,18"
			y="11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,19"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			seed=512743685
			tod="morning"
			turn=9
			weapon=0
			[source]
				x=19
				y=11
			[/source]
			[destination]
				x=20
				y=11
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,15,15,15,15,16"
			y="15,15,14,13,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,17,18,19,20,21"
			y="16,15,14,14,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			seed=440227931
			tod="morning"
			turn=9
			weapon=0
			[source]
				x=21
				y=13
			[/source]
			[destination]
				x=22
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,21,22"
			y="13,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			seed=233333676
			tod="morning"
			turn=9
			weapon=0
			[source]
				x=22
				y=13
			[/source]
			[destination]
				x=22
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,18,19,20,21,22"
			y="17,16,16,15,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,23"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,17,16,16,16,17"
			y="19,18,17,16,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Majonez has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,19,20"
			y="10,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=-1
			seed=1154318172
			tod="morning"
			turn=9
			weapon=0
			[source]
				x=20
				y=9
			[/source]
			[destination]
				x=21
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Got has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Babalamadingdon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,20"
			y="10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=-1
			seed=273297028
			tod="morning"
			turn=9
			weapon=1
			[source]
				x=20
				y=10
			[/source]
			[destination]
				x=21
				y=11
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,20"
			y="8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,20,20"
			y="6,7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=0
			seed=2050192567
			tod="morning"
			turn=9
			weapon=0
			[source]
				x=20
				y=8
			[/source]
			[destination]
				x=21
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Kazeshini has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,20"
			y="7,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,17,17,17,17,18,19"
			y="11,10,9,8,7,6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hagges has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,17,16,15,15"
			y="7,7,6,6,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13,13,12,11,11"
			y="15,14,13,12,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ahyangyi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="iuni has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=11
			y=12
			[from]
				x=11
				y=11
			[/from]
		[/recruit]
		[random]
			value=7014
		[/random]
		[random]
			value=7044
		[/random]
		[random]
			value=2115
		[/random]
		[random]
			value=11385
		[/random]
		[random]
			value=11229
		[/random]
		[random]
			value=3616
		[/random]
		[random]
			value=4347
		[/random]
		[random]
			value=26585
		[/random]
		[random]
			value=22868
		[/random]
		[random]
			value=27497
		[/random]
		[random]
			value=8082
		[/random]
		[random]
			value=7674
		[/random]
		[random]
			value=2253
		[/random]
		[random]
			value=3112
		[/random]
		[random]
			value=14113
			[results]
				checksum="26gfexHzgyUy<pIGe8nRrAiw2tuw944s0-Q.BFv0<L<gaBIgPgi7H8DBy5cul>p+xJBQyrHFrzNn,CsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>RO"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[recruit]
			value=6
			x=12
			y=12
			[from]
				x=11
				y=11
			[/from]
		[/recruit]
		[random]
			value=22234
		[/random]
		[random]
			value=25781
		[/random]
		[random]
			value=18786
		[/random]
		[random]
			value=23107
		[/random]
		[random]
			value=2576
		[/random]
		[random]
			value=9732
		[/random]
		[random]
			value=9539
		[/random]
		[random]
			value=24467
		[/random]
		[random]
			value=24473
		[/random]
		[random]
			value=21273
		[/random]
		[random]
			value=5835
		[/random]
		[random]
			value=4585
			[results]
				checksum="HFw1zJEqlDBWNGGkFbHaE4ztqVKoFARTrkxKFOhQoyi,ich90d>fl9a31U53bhkX+f5bpbkEl586b2<2cscf0w<ha4h5KM<>fdTm9csCendb6271khl2b6+O>-44<-i."
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Serious has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,23,22,21"
			y="10,9,10,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			seed=510019399
			tod="morning"
			turn=9
			weapon=2
			[source]
				x=21
				y=10
			[/source]
			[destination]
				x=20
				y=10
			[/destination]
		[/attack]
		[random]
			value=17198
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15262
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3927
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17974
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4284
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Kaesebrot has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,22"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,22"
			y="11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,23,22,21"
			y="9,9,10,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			seed=1516409323
			tod="morning"
			turn=9
			weapon=2
			[source]
				x=21
				y=11
			[/source]
			[destination]
				x=20
				y=10
			[/destination]
		[/attack]
		[random]
			value=2863
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7879
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12700
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8918
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19964
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19,18,18,18,18,18,19"
			y="4,5,5,6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=0
			seed=1028240374
			tod="morning"
			turn=9
			weapon=0
			[source]
				x=19
				y=10
			[/source]
			[destination]
				x=20
				y=10
			[/destination]
		[/attack]
		[random]
			value=13178
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6916
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31591
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25685
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25229
			[results]
				chance=50
				damage=2
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Cackfiend has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Khaelos has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="stem has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21,20"
			y="11,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1781154551
			tod="morning"
			turn=9
			weapon=0
			[source]
				x=20
				y=10
			[/source]
			[destination]
				x=20
				y=9
			[/destination]
		[/attack]
		[random]
			value=5743
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22984
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="pabloX has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,22"
			y="9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,21"
			y="10,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=307188970
			tod="morning"
			turn=9
			weapon=0
			[source]
				x=21
				y=9
			[/source]
			[destination]
				x=20
				y=9
			[/destination]
		[/attack]
		[random]
			value=3746
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8078
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20921
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29253
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20,19,18,18"
			y="5,4,5,5,6"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=0
			seed=320956954
			tod="morning"
			turn=9
			weapon=0
			[source]
				x=18
				y=6
			[/source]
			[destination]
				x=19
				y=6
			[/destination]
		[/attack]
		[random]
			value=32170
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7896
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1601
			[results]
				chance=40
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22492
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,21,20"
			y="6,5,5,5"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=0
			seed=1210908189
			tod="morning"
			turn=9
			weapon=0
			[source]
				x=20
				y=5
			[/source]
			[destination]
				x=19
				y=6
			[/destination]
		[/attack]
		[random]
			value=22531
			[results]
				chance=40
				damage=8
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Trogvald has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1072697078
			tod="morning"
			turn=9
			weapon=0
			[source]
				x=21
				y=12
			[/source]
			[destination]
				x=20
				y=12
			[/destination]
		[/attack]
		[random]
			value=26121
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23038
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29913
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14982
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="LordGommelbommel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="27,26"
			y="19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="27,27,27,27,27,27"
			y="14,15,16,17,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=25
			y=19
			[from]
				x=27
				y=19
			[/from]
		[/recruit]
		[random]
			value=2249
		[/random]
		[random]
			value=9499
		[/random]
		[random]
			value=24101
		[/random]
		[random]
			value=31862
		[/random]
		[random]
			value=1447
		[/random]
		[random]
			value=19128
		[/random]
		[random]
			value=9740
		[/random]
		[random]
			value=21615
		[/random]
		[random]
			value=18754
		[/random]
		[random]
			value=4163
		[/random]
		[random]
			value=5078
		[/random]
		[random]
			value=6680
		[/random]
		[random]
			value=8939
		[/random]
		[random]
			value=8971
		[/random]
		[random]
			value=16599
			[results]
				checksum="<eb<ghgaSeKPzPRJcrDrIqGqBR3G,S9oFQVmyFpzyiRQNRGrKQIIMKHwCGszOqoJ-GyHtDMttGmxArTSKxP<D-LRHwnohS6DEAAHGEGqGu-dPVeMFRKsPNgvGutGLG9P"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23,24,25,26"
			y="8,8,8,9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,22,22,22,22,22"
			y="12,11,10,9,8,7,6"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,23,24,25,26,27,28"
			y="9,10,10,11,11,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,26,25,24,23,22"
			y="12,11,11,10,11,11"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Javaris has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,27,27,27,27"
			y="19,19,18,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="31,30,29,28,27,26"
			y="12,12,12,12,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Bignoz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="30,29,28,27,27"
			y="12,13,13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="melwen2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Grga has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="bts has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,18"
			y="11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,19"
			y="11,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,20"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=-1
			seed=988139043
			tod="afternoon"
			turn=10
			weapon=0
			[source]
				x=20
				y=11
			[/source]
			[destination]
				x=21
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,18,19,19,20"
			y="15,14,14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=-1
			seed=1466556257
			tod="afternoon"
			turn=10
			weapon=0
			[source]
				x=20
				y=12
			[/source]
			[destination]
				x=21
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,22"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=0
			seed=1322634120
			tod="afternoon"
			turn=10
			weapon=0
			[source]
				x=22
				y=12
			[/source]
			[destination]
				x=21
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,21"
			y="13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=0
			seed=512449329
			tod="afternoon"
			turn=10
			weapon=0
			[source]
				x=21
				y=13
			[/source]
			[destination]
				x=21
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Kral"
			message="sorry"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19"
			y="9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=-1
			seed=723994868
			tod="afternoon"
			turn=10
			weapon=0
			[source]
				x=19
				y=9
			[/source]
			[destination]
				x=19
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			seed=270665336
			tod="afternoon"
			turn=10
			weapon=0
			[source]
				x=19
				y=11
			[/source]
			[destination]
				x=19
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			seed=1236889094
			tod="afternoon"
			turn=10
			weapon=0
			[source]
				x=18
				y=10
			[/source]
			[destination]
				x=19
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mate has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Gautepaute has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,20"
			y="8,9"
		[/move]
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	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			seed=26344309
			tod="afternoon"
			turn=10
			weapon=0
			[source]
				x=20
				y=9
			[/source]
			[destination]
				x=19
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,20,20"
			y="6,7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=0
			seed=17630696
			tod="afternoon"
			turn=10
			weapon=0
			[source]
				x=20
				y=8
			[/source]
			[destination]
				x=21
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="speler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="achecoparita has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,12,13,14,15,16,16"
			y="12,11,11,10,10,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,17,17,17,18,19"
			y="11,11,10,9,8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,13,14,15,16"
			y="12,12,11,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=12
			y=12
			[from]
				x=11
				y=11
			[/from]
		[/recruit]
		[random]
			value=31032
		[/random]
		[random]
			value=23788
		[/random]
		[random]
			value=13917
		[/random]
		[random]
			value=31468
		[/random]
		[random]
			value=31614
		[/random]
		[random]
			value=18939
		[/random]
		[random]
			value=1026
		[/random]
		[random]
			value=11750
		[/random]
		[random]
			value=2945
		[/random]
		[random]
			value=11569
		[/random]
		[random]
			value=26265
		[/random]
		[random]
			value=28257
		[/random]
		[random]
			value=7013
		[/random]
		[random]
			value=14266
		[/random]
		[random]
			value=25043
			[results]
				checksum="26gfexHzgyUy<pIGe8nRqziw2tuw944s0-Q.AFv0<L<gaBHgPgi7H8DBy5cul>p+xJBQyrHFrzNn,DsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>RO"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Blue_Hades has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,11,11,10"
			y="11,10,9,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="seeder has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[recruit]
			value=6
			x=11
			y=7
			[from]
				x=10
				y=7
			[/from]
		[/recruit]
		[random]
			value=24880
		[/random]
		[random]
			value=31434
		[/random]
		[random]
			value=2105
		[/random]
		[random]
			value=4573
		[/random]
		[random]
			value=6853
		[/random]
		[random]
			value=4093
		[/random]
		[random]
			value=27269
		[/random]
		[random]
			value=5741
		[/random]
		[random]
			value=23370
		[/random]
		[random]
			value=30689
		[/random]
		[random]
			value=22307
		[/random]
		[random]
			value=8846
			[results]
				checksum="HFw1zJEqlDBWNGGkFbHaE4ztqVKoFARTrkxKFOhQoyi,ich90d>fl9a31U53bhkX+f5bpbkEl586b2<2cscf0w<ha4h5KM<>fdTm9csCendb6271khl2b6+O>-44<-i."
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,22,21,20,19,18,17,16,15"
			y="14,13,14,13,14,14,15,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,22"
			y="11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,25,24,23,22"
			y="11,11,10,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			seed=1415769562
			tod="afternoon"
			turn=10
			weapon=2
			[source]
				x=22
				y=11
			[/source]
			[destination]
				x=22
				y=12
			[/destination]
		[/attack]
		[random]
			value=25395
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11128
			[results]
				chance=50
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6932
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17426
			[results]
				chance=50
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12348
			[results]
				chance=50
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,24,24,24,23,23,22"
			y="19,18,17,16,15,15,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=0
			seed=942799174
			tod="afternoon"
			turn=10
			weapon=0
			[source]
				x=22
				y=13
			[/source]
			[destination]
				x=22
				y=12
			[/destination]
		[/attack]
		[random]
			value=14686
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15003
			[results]
				chance=40
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19606
			[results]
				chance=50
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18436
			[results]
				chance=40
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1716
			[results]
				chance=50
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20633
			[results]
				chance=40
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2294
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Gegner has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kubko5656_SK has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,22"
			y="10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Koko has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=0
			seed=1700845112
			tod="afternoon"
			turn=10
			weapon=0
			[source]
				x=21
				y=12
			[/source]
			[destination]
				x=22
				y=12
			[/destination]
		[/attack]
		[random]
			value=4816
			[results]
				chance=50
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10465
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2852
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12649
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4917
			[results]
				chance=50
				damage=2
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,22"
			y="11,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			seed=966176245
			tod="afternoon"
			turn=10
			weapon=2
			[source]
				x=22
				y=12
			[/source]
			[destination]
				x=21
				y=13
			[/destination]
		[/attack]
		[random]
			value=11942
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22104
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30446
			[results]
				chance=50
				damage=5
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hfaria has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=25
			y=19
			[from]
				x=27
				y=19
			[/from]
		[/recruit]
		[random]
			value=17265
		[/random]
		[random]
			value=30099
		[/random]
		[random]
			value=26712
		[/random]
		[random]
			value=5054
		[/random]
		[random]
			value=17043
		[/random]
		[random]
			value=11380
		[/random]
		[random]
			value=2089
		[/random]
		[random]
			value=2633
		[/random]
		[random]
			value=16369
		[/random]
		[random]
			value=4998
		[/random]
		[random]
			value=1293
		[/random]
		[random]
			value=11114
		[/random]
		[random]
			value=18095
		[/random]
		[random]
			value=8080
		[/random]
		[random]
			value=14078
			[results]
				checksum="<eb<ghgaSeKPzPRJcrErItQqBR3G,S9oFQVmyEpzyiRQNRGrKQIIMKHwCGszOqoJ-GyHtDMttGmxArSSKxP<D-LRHwnohS6DEAAHGEGqGu-dPVeMFRKsPNgvGutGLG9P"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hogar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ttt62 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="dwarv22 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19"
			y="6,7"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=0
			seed=1303915799
			tod="afternoon"
			turn=10
			weapon=0
			[source]
				x=19
				y=7
			[/source]
			[destination]
				x=19
				y=8
			[/destination]
		[/attack]
		[random]
			value=27634
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30228
			[results]
				chance=50
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24467
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20104
			[results]
				chance=50
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22450
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=0
			seed=389062715
			tod="afternoon"
			turn=10
			weapon=0
			[source]
				x=21
				y=9
			[/source]
			[destination]
				x=20
				y=9
			[/destination]
		[/attack]
		[random]
			value=6440
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12935
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32479
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7039
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12140
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10899
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23498
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Kami-sama-dude has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Trogvald has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,19"
			y="10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20"
			y="10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			seed=306637304
			tod="afternoon"
			turn=10
			weapon=2
			[source]
				x=20
				y=10
			[/source]
			[destination]
				x=20
				y=9
			[/destination]
		[/attack]
		[random]
			value=20811
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31393
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="26,25,24,23,22,21"
			y="8,9,8,9,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=0
			seed=1077282368
			tod="afternoon"
			turn=10
			weapon=0
			[source]
				x=21
				y=10
			[/source]
			[destination]
				x=20
				y=9
			[/destination]
		[/attack]
		[random]
			value=25192
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7751
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18189
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3221
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14988
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12746
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3842
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="sylph has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=0
			seed=1821112164
			tod="afternoon"
			turn=10
			weapon=0
			[source]
				x=19
				y=10
			[/source]
			[destination]
				x=20
				y=9
			[/destination]
		[/attack]
		[random]
			value=6224
			[results]
				chance=60
				damage=8
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21,20"
			y="9,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Goblin Spearman"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=2115521537
			tod="afternoon"
			turn=10
			weapon=0
			[source]
				x=20
				y=9
			[/source]
			[destination]
				x=19
				y=9
			[/destination]
		[/attack]
		[random]
			value=8518
			[results]
				chance=60
				damage=5
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,22,22,22,21"
			y="6,7,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=729401953
			tod="afternoon"
			turn=10
			weapon=0
			[source]
				x=21
				y=11
			[/source]
			[destination]
				x=20
				y=11
			[/destination]
		[/attack]
		[random]
			value=18058
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32752
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9756
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="27,26,25,24,23"
			y="15,15,15,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="27,26,25,24,24,23"
			y="16,16,17,17,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="timon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="27,27,27,27,26,25"
			y="19,18,17,16,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,27,26,25,24,23,22"
			y="12,12,11,11,10,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,18,17,16"
			y="5,6,6,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1676363509
			tod="afternoon"
			turn=10
			weapon=0
			[source]
				x=16
				y=7
			[/source]
			[destination]
				x=16
				y=8
			[/destination]
		[/attack]
		[random]
			value=20810
			[results]
				chance=40
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26901
			[results]
				chance=40
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="modo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Master-Mind has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Kami-samadude has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[recruit]
			value=2
			x=11
			y=8
			[from]
				x=10
				y=7
			[/from]
		[/recruit]
		[random]
			value=28801
		[/random]
		[random]
			value=14491
		[/random]
		[random]
			value=28296
		[/random]
		[random]
			value=15660
		[/random]
		[random]
			value=22876
		[/random]
		[random]
			value=29441
		[/random]
		[random]
			value=27659
		[/random]
		[random]
			value=32351
		[/random]
		[random]
			value=1884
		[/random]
		[random]
			value=16064
		[/random]
		[random]
			value=19628
		[/random]
		[random]
			value=21880
			[results]
				checksum="JIGUIHcF>+OdtAPLuJyGwU2SM,mQyGJARIJynvbJIwOEwhc,kciYp1<<42-fp-<e1-e<66<W-2Olo-+c.6<cv4Bksnk9+51,7M9elzj3gOD<j>8cck91b.66fkE3m44<"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,12"
			y="7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[recruit]
			value=6
			x=11
			y=7
			[from]
				x=10
				y=7
			[/from]
		[/recruit]
		[random]
			value=22954
		[/random]
		[random]
			value=7503
		[/random]
		[random]
			value=9607
		[/random]
		[random]
			value=9164
		[/random]
		[random]
			value=11766
		[/random]
		[random]
			value=12183
		[/random]
		[random]
			value=26134
		[/random]
		[random]
			value=14402
		[/random]
		[random]
			value=8979
		[/random]
		[random]
			value=6751
		[/random]
		[random]
			value=554
		[/random]
		[random]
			value=30623
			[results]
				checksum="HFw1zJEqlDBWNGGkFbHaE4ztqVKoFARTrkxKFOhQoyi,ich90d>fl9a31U53bhkX+f5bpbkEl586b2<2cscf0w<ha4h5KM<>fdTm9csCendb6271khl2b6+O>-44<-i."
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,11,12,13,14,15"
			y="7,8,7,7,6,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Dark Sorcerer"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=1616577351
			tod="dusk"
			turn=11
			weapon=1
			[source]
				x=15
				y=7
			[/source]
			[destination]
				x=16
				y=7
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Master_Mind has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,13,14,15"
			y="7,7,6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,18"
			y="11,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19"
			y="11,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=-1
			seed=1998262708
			tod="dusk"
			turn=11
			weapon=0
			[source]
				x=19
				y=11
			[/source]
			[destination]
				x=19
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MalTeVi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="dali has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,20"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=-1
			seed=1477131805
			tod="dusk"
			turn=11
			weapon=0
			[source]
				x=20
				y=11
			[/source]
			[destination]
				x=21
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MasterMind has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16,17,18,19,19,20"
			y="14,14,15,14,14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Vampire Bat"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=0
			seed=1181383848
			tod="dusk"
			turn=11
			weapon=0
			[source]
				x=20
				y=12
			[/source]
			[destination]
				x=21
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="gamelle"
			message="-.-"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Kral"
			message="sorry"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,17,18"
			y="8,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=-1
			seed=1297913153
			tod="dusk"
			turn=11
			weapon=0
			[source]
				x=18
				y=9
			[/source]
			[destination]
				x=19
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			seed=139822657
			tod="dusk"
			turn=11
			weapon=0
			[source]
				x=18
				y=10
			[/source]
			[destination]
				x=19
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19,18,17,16"
			y="8,9,8,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=1707909517
			tod="dusk"
			turn=11
			weapon=0
			[source]
				x=16
				y=8
			[/source]
			[destination]
				x=16
				y=7
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="zorych has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16,16"
			y="5,5,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=1490374563
			tod="dusk"
			turn=11
			weapon=0
			[source]
				x=16
				y=6
			[/source]
			[destination]
				x=16
				y=7
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,16,17,17"
			y="10,9,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=1191812534
			tod="dusk"
			turn=11
			weapon=0
			[source]
				x=17
				y=8
			[/source]
			[destination]
				x=16
				y=7
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,20"
			y="8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=0
			defender_type="Goblin Spearman"
			defender_weapon=0
			seed=1155513355
			tod="dusk"
			turn=11
			weapon=0
			[source]
				x=20
				y=8
			[/source]
			[destination]
				x=20
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ttt62 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="d11dominik has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="cabbar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,13,14,15,15,15"
			y="12,13,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mopas2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,22,23,24,25,26,27"
			y="12,13,13,14,14,15,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,22,22,21"
			y="9,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=-1
			seed=347648977
			tod="dusk"
			turn=11
			weapon=1
			[source]
				x=21
				y=13
			[/source]
			[destination]
				x=20
				y=12
			[/destination]
		[/attack]
		[random]
			value=15892
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7179
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16053
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jorgeimac has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Anaquim has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21,20,19"
			y="13,14,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=0
			seed=1698172506
			tod="dusk"
			turn=11
			weapon=0
			[source]
				x=19
				y=13
			[/source]
			[destination]
				x=20
				y=12
			[/destination]
		[/attack]
		[random]
			value=8409
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22896
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25634
			[results]
				chance=40
				damage=4
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,22,21"
			y="14,13,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=772508502
			tod="dusk"
			turn=11
			weapon=0
			[source]
				x=21
				y=12
			[/source]
			[destination]
				x=20
				y=11
			[/destination]
		[/attack]
		[random]
			value=14818
			[results]
				chance=50
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=213
			[results]
				chance=50
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,22,21,20"
			y="11,11,12,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=275583582
			tod="dusk"
			turn=11
			weapon=0
			[source]
				x=20
				y=12
			[/source]
			[destination]
				x=20
				y=11
			[/destination]
		[/attack]
		[random]
			value=19645
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2337
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21893
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,21"
			y="12,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=0
			seed=2108354127
			tod="dusk"
			turn=11
			weapon=1
			[source]
				x=21
				y=11
			[/source]
			[destination]
				x=20
				y=11
			[/destination]
		[/attack]
		[random]
			value=30333
			[results]
				chance=50
				damage=6
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Stm7 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Kral"
			message="snipers turn"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Eshigon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,23,23,22,21,20"
			y="19,18,18,17,16,16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,22,21,20"
			y="19,20,20,21,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,26,27,27,27,27"
			y="15,15,16,17,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=25
			y=19
			[from]
				x=27
				y=19
			[/from]
		[/recruit]
		[random]
			value=24145
		[/random]
		[random]
			value=25715
		[/random]
		[random]
			value=722
		[/random]
		[random]
			value=30490
		[/random]
		[random]
			value=32065
		[/random]
		[random]
			value=18850
		[/random]
		[random]
			value=240
		[/random]
		[random]
			value=28453
		[/random]
		[random]
			value=30329
		[/random]
		[random]
			value=27761
		[/random]
		[random]
			value=13776
		[/random]
		[random]
			value=4458
		[/random]
		[random]
			value=15337
		[/random]
		[random]
			value=29617
		[/random]
		[random]
			value=26442
			[results]
				checksum="<eb<ghgaSeKPzPRJcrDrIqGqBR3G,S9oFQVmyFpzyiRQNRGrKQIIMKHwCGszOqoJ-GyHtDMttGmxArTSKxP<D-LRHwnohS6DEAAHGEGqGu-dPVeMFRKsPNgvGutGLG9P"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=6
			x=26
			y=19
			[from]
				x=27
				y=19
			[/from]
		[/recruit]
		[random]
			value=12049
		[/random]
		[random]
			value=21159
		[/random]
		[random]
			value=4329
		[/random]
		[random]
			value=13919
		[/random]
		[random]
			value=8839
		[/random]
		[random]
			value=16746
		[/random]
		[random]
			value=21289
		[/random]
		[random]
			value=2073
		[/random]
		[random]
			value=32045
		[/random]
		[random]
			value=27330
		[/random]
		[random]
			value=23183
		[/random]
		[random]
			value=8225
		[/random]
		[random]
			value=25539
		[/random]
		[random]
			value=20248
			[results]
				checksum="2.6+d3f1zi1I0N3j5,S2h35h2miAIJPramNFvuIIP4rOrErvENCNMHIJ5oEGHHrORKuxRKPEsMMUABu2yzENLGEsDQOBsLsMFTxG6oxLRQT+dr4myJSQrBAm432pLoIR"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,21,20"
			y="9,10,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Goblin Spearman"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1866226608
			tod="dusk"
			turn=11
			weapon=0
			[source]
				x=20
				y=11
			[/source]
			[destination]
				x=19
				y=11
			[/destination]
		[/attack]
		[random]
			value=23234
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10277
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25846
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=0
			seed=971266477
			tod="dusk"
			turn=11
			weapon=2
			[source]
				x=20
				y=10
			[/source]
			[destination]
				x=19
				y=11
			[/destination]
		[/attack]
		[random]
			value=603
			[results]
				chance=60
				damage=7
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="rubenmh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="lin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,19"
			y="20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="dqa1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,23,24,25,26"
			y="9,8,8,8,9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,21,22,22"
			y="7,6,7,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,23,24,25,26"
			y="10,9,9,8,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="elefant444 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,22,21"
			y="11,10,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=1643819066
			tod="dusk"
			turn=11
			weapon=2
			[source]
				x=21
				y=9
			[/source]
			[destination]
				x=20
				y=8
			[/destination]
		[/attack]
		[random]
			value=8266
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19045
			[results]
				chance=50
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Lasota has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Albae has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,17,17,18,19"
			y="8,9,10,10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=2050905802
			tod="first_watch"
			turn=12
			weapon=0
			[source]
				x=19
				y=11
			[/source]
			[destination]
				x=20
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,19"
			y="10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,16,17,18,19"
			y="7,8,9,9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=681641680
			tod="first_watch"
			turn=12
			weapon=0
			[source]
				x=19
				y=10
			[/source]
			[destination]
				x=20
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=1722500031
			tod="first_watch"
			turn=12
			weapon=0
			[source]
				x=20
				y=8
			[/source]
			[destination]
				x=21
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,18,19,20,21"
			y="9,8,8,7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=2
			seed=669972214
			tod="first_watch"
			turn=12
			weapon=0
			[source]
				x=21
				y=8
			[/source]
			[destination]
				x=21
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,18,19,20"
			y="8,8,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=1210956957
			tod="first_watch"
			turn=12
			weapon=0
			[source]
				x=20
				y=9
			[/source]
			[destination]
				x=20
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Kral"
			message="-.-"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="noirOrion has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="DimaRus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,18,18,19,20"
			y="10,9,8,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,20,21"
			y="9,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,16,17,18,19"
			y="6,6,7,7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,18,18,19"
			y="11,10,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15,15,15,14,13"
			y="7,8,9,10,10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,12,13,14,15,16"
			y="8,7,7,6,7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,12,13,14,15"
			y="7,7,7,6,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Caketime has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Evariste has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,21,22"
			y="11,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23"
			y="8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,22"
			y="10,9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Goblin Spearman"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1164197283
			tod="first_watch"
			turn=12
			weapon=0
			[source]
				x=22
				y=8
			[/source]
			[destination]
				x=21
				y=8
			[/destination]
		[/attack]
		[random]
			value=9608
			[results]
				chance=80
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7731
			[results]
				chance=80
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27838
			[results]
				chance=80
				damage=7
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=0
			seed=1712953630
			tod="first_watch"
			turn=12
			weapon=0
			[source]
				x=20
				y=11
			[/source]
			[destination]
				x=19
				y=11
			[/destination]
		[/attack]
		[random]
			value=20673
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15219
			[results]
				chance=50
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26421
			[results]
				chance=60
				damage=12
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19394
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27314
			[results]
				chance=50
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,21"
			y="10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20"
			y="11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Orcish Crossbowman"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=599491417
			tod="first_watch"
			turn=12
			weapon=2
			[source]
				x=20
				y=10
			[/source]
			[destination]
				x=19
				y=11
			[/destination]
		[/attack]
		[random]
			value=2226
			[results]
				chance=60
				damage=15
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,22"
			y="10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,21,21,21"
			y="13,12,12,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			seed=715969599
			tod="first_watch"
			turn=12
			weapon=0
			[source]
				x=21
				y=10
			[/source]
			[destination]
				x=20
				y=9
			[/destination]
		[/attack]
		[random]
			value=31739
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23115
			[results]
				chance=40
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25047
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29860
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9513
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21374
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,20,19,18,18"
			y="13,12,11,11,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			seed=446131306
			tod="first_watch"
			turn=12
			weapon=1
			[source]
				x=18
				y=9
			[/source]
			[destination]
				x=19
				y=10
			[/destination]
		[/attack]
		[random]
			value=14717
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16963
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6003
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Jorge has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20,19"
			y="12,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			seed=577394265
			tod="first_watch"
			turn=12
			weapon=0
			[source]
				x=19
				y=11
			[/source]
			[destination]
				x=19
				y=10
			[/destination]
		[/attack]
		[random]
			value=28524
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32701
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15633
			[results]
				chance=60
				damage=6
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26,27,28,28"
			y="9,10,11,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,18,18,17,16"
			y="20,19,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Goblin Spearman"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1942367007
			tod="first_watch"
			turn=12
			weapon=0
			[source]
				x=16
				y=16
			[/source]
			[destination]
				x=15
				y=16
			[/destination]
		[/attack]
		[random]
			value=25981
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19890
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6126
			[results]
				chance=40
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,17,16,15"
			y="16,16,17,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1269952342
			tod="first_watch"
			turn=12
			weapon=0
			[source]
				x=15
				y=17
			[/source]
			[destination]
				x=15
				y=16
			[/destination]
		[/attack]
		[random]
			value=25651
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2620
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13459
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13045
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,23,23,22,21,20,19"
			y="19,18,18,17,16,16,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,25,24,23,22,21,20,19,18,17"
			y="19,19,19,20,20,21,20,20,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="27,27,27,27,27,27"
			y="19,18,17,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="illinimike has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="sylph-of-observation has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,23,24,25"
			y="9,10,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,22"
			y="8,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			seed=422937932
			tod="first_watch"
			turn=12
			weapon=0
			[source]
				x=22
				y=9
			[/source]
			[destination]
				x=21
				y=9
			[/destination]
		[/attack]
		[random]
			value=28463
			[results]
				chance=70
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20247
			[results]
				chance=70
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24027
			[results]
				chance=70
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22491
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="TheBosss has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Alfrhei has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13,12"
			y="11,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=11
			y=12
			[from]
				x=12
				y=12
			[/from]
		[/recruit]
		[random]
			value=23385
		[/random]
		[random]
			value=32672
		[/random]
		[random]
			value=5945
		[/random]
		[random]
			value=14552
		[/random]
		[random]
			value=27660
		[/random]
		[random]
			value=16578
		[/random]
		[random]
			value=8723
		[/random]
		[random]
			value=2322
		[/random]
		[random]
			value=30581
		[/random]
		[random]
			value=21002
		[/random]
		[random]
			value=32484
		[/random]
		[random]
			value=11420
		[/random]
		[random]
			value=18851
		[/random]
		[random]
			value=19538
		[/random]
		[random]
			value=14299
			[results]
				checksum="gihbYh9N5EwiGoYH4RLkIAqzmG+yBme3lFk.TgCOp,eo,i+rm.Rk94FfszP,dp70G+xJBQyrHFrzNn,DsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Cookietime has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Am4yon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=11
			y=11
			[from]
				x=12
				y=12
			[/from]
		[/recruit]
		[random]
			value=29839
		[/random]
		[random]
			value=28416
		[/random]
		[random]
			value=29299
		[/random]
		[random]
			value=2227
		[/random]
		[random]
			value=4248
		[/random]
		[random]
			value=15714
		[/random]
		[random]
			value=13149
		[/random]
		[random]
			value=19613
		[/random]
		[random]
			value=17523
		[/random]
		[random]
			value=25041
		[/random]
		[random]
			value=12790
		[/random]
		[random]
			value=24300
			[results]
				checksum="ISPEMLYULPIA9SHxtwbDKt8O9+Rt9DGRtCLKAGPtHYCFQyLPC.+h3,e.01<i,i+Jpj9gb+j9nk8j8a.5c6gg8hX,p<7qW9c0a78JM<4btg>>mn67zW-51j8e7kW8bC2i"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,12,12,12"
			y="12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=0
			defender_type="Goblin Spearman"
			defender_weapon=1
			seed=483278976
			tod="second_watch"
			turn=13
			weapon=0
			[source]
				x=15
				y=16
			[/source]
			[destination]
				x=16
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19,18,17,17"
			y="8,8,7,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=0
			seed=1076756356
			tod="second_watch"
			turn=13
			weapon=0
			[source]
				x=17
				y=9
			[/source]
			[destination]
				x=18
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15,16,16,17"
			y="7,8,8,9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=0
			seed=394365319
			tod="second_watch"
			turn=13
			weapon=0
			[source]
				x=17
				y=10
			[/source]
			[destination]
				x=18
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19,18"
			y="7,8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Soulless"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=0
			seed=105028705
			tod="second_watch"
			turn=13
			weapon=0
			[source]
				x=18
				y=8
			[/source]
			[destination]
				x=18
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=0
			seed=1660364337
			tod="second_watch"
			turn=13
			weapon=0
			[source]
				x=19
				y=10
			[/source]
			[destination]
				x=18
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Jayxon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,19"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,20,19"
			y="9,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=0
			seed=38781740
			tod="second_watch"
			turn=13
			weapon=0
			[source]
				x=19
				y=9
			[/source]
			[destination]
				x=18
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,19"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=0
			seed=160743922
			tod="second_watch"
			turn=13
			weapon=0
			[source]
				x=19
				y=9
			[/source]
			[destination]
				x=18
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=0
			seed=26587891
			tod="second_watch"
			turn=13
			weapon=0
			[source]
				x=19
				y=10
			[/source]
			[destination]
				x=18
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,17,18,19,20"
			y="7,8,8,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=2
			defender_type="Orcish Crossbowman"
			defender_weapon=0
			seed=1114810368
			tod="second_watch"
			turn=13
			weapon=0
			[source]
				x=20
				y=9
			[/source]
			[destination]
				x=20
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="27,28,29,30,31,31"
			y="14,13,13,12,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=30
			y=12
			[from]
				x=31
				y=11
			[/from]
		[/recruit]
		[random]
			value=13748
		[/random]
		[random]
			value=10442
		[/random]
		[random]
			value=13228
		[/random]
		[random]
			value=12989
		[/random]
		[random]
			value=14873
		[/random]
		[random]
			value=19904
		[/random]
		[random]
			value=21439
		[/random]
		[random]
			value=13325
		[/random]
		[random]
			value=1835
		[/random]
		[random]
			value=13321
		[/random]
		[random]
			value=29632
		[/random]
		[random]
			value=5066
		[/random]
		[random]
			value=28042
		[/random]
		[random]
			value=4443
			[results]
				checksum="PrFrxy1F.Ut.DUwQyb04674NcEip9eeg-at60g.Rck7>a5.l+OMo1kZ.Zp35--l3bl>839h6UZ,33Zej+f+lgnd7i3m1QIYk6kfg5hH18.p>5ch-6mm0Kjyckkjmnph8"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=31
			y=12
			[from]
				x=31
				y=11
			[/from]
		[/recruit]
		[random]
			value=20146
		[/random]
		[random]
			value=10666
		[/random]
		[random]
			value=27943
		[/random]
		[random]
			value=3301
		[/random]
		[random]
			value=210
		[/random]
		[random]
			value=4546
		[/random]
		[random]
			value=14973
		[/random]
		[random]
			value=16852
		[/random]
		[random]
			value=17708
		[/random]
		[random]
			value=28667
		[/random]
		[random]
			value=23442
		[/random]
		[random]
			value=24225
		[/random]
		[random]
			value=28922
		[/random]
		[random]
			value=32309
			[results]
				checksum="7bI8i9+,WzvZNM4owwiDxNmQvrQVEz.xumKSnxOsmmpQR4yxQVrPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFQpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPML"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Goblin Spearman"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1203744747
			tod="second_watch"
			turn=13
			weapon=0
			[source]
				x=16
				y=16
			[/source]
			[destination]
				x=15
				y=16
			[/destination]
		[/attack]
		[random]
			value=12025
			[results]
				chance=40
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31236
			[results]
				chance=40
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3195
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Pagan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15"
			y="17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,17,17,16,15"
			y="15,15,16,17,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=171905089
			tod="second_watch"
			turn=13
			weapon=0
			[source]
				x=15
				y=17
			[/source]
			[destination]
				x=15
				y=16
			[/destination]
		[/attack]
		[random]
			value=10003
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=674
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9543
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7467
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,17,17,16"
			y="19,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1890757637
			tod="second_watch"
			turn=13
			weapon=0
			[source]
				x=16
				y=15
			[/source]
			[destination]
				x=15
				y=16
			[/destination]
		[/attack]
		[random]
			value=15706
			[results]
				chance=40
				damage=7
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,12,12"
			y="18,18,18,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=2
			defender_type="Dark Sorcerer"
			defender_weapon=0
			seed=1557993980
			tod="second_watch"
			turn=13
			weapon=0
			[source]
				x=12
				y=16
			[/source]
			[destination]
				x=12
				y=15
			[/destination]
		[/attack]
		[random]
			value=31991
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21925
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24184
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5343
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2340
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16786
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13207
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="FATUR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="26,25,24,23,22,21"
			y="8,9,8,8,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=0
			seed=570556720
			tod="second_watch"
			turn=13
			weapon=0
			[source]
				x=21
				y=9
			[/source]
			[destination]
				x=20
				y=9
			[/destination]
		[/attack]
		[random]
			value=12887
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7109
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16318
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15934
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1962
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6585
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24073
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,21,20,19"
			y="8,7,7,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Goblin Impaler"
			defender_lvl=1
			defender_type="Soulless"
			defender_weapon=0
			seed=1822440829
			tod="second_watch"
			turn=13
			weapon=0
			[source]
				x=19
				y=8
			[/source]
			[destination]
				x=18
				y=8
			[/destination]
		[/attack]
		[random]
			value=24228
			[results]
				chance=60
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27052
			[results]
				chance=60
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10112
			[results]
				chance=60
				damage=10
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,21"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=0
			seed=1024702502
			tod="second_watch"
			turn=13
			weapon=0
			[source]
				x=21
				y=10
			[/source]
			[destination]
				x=20
				y=9
			[/destination]
		[/attack]
		[random]
			value=5861
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4549
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15295
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20979
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22798
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Orcish Crossbowman"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			seed=416553532
			tod="second_watch"
			turn=13
			weapon=2
			[source]
				x=20
				y=10
			[/source]
			[destination]
				x=20
				y=9
			[/destination]
		[/attack]
		[random]
			value=14517
			[results]
				chance=60
				damage=11
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11418
			[results]
				chance=60
				damage=11
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,23,22,21,20"
			y="11,10,10,9,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			seed=782336626
			tod="second_watch"
			turn=13
			weapon=1
			[source]
				x=20
				y=9
			[/source]
			[destination]
				x=19
				y=10
			[/destination]
		[/attack]
		[random]
			value=26287
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3255
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27819
			[results]
				chance=70
				damage=6
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="lcsfz2011 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,21,21,20,19,18"
			y="11,10,9,8,7,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			seed=99104482
			tod="second_watch"
			turn=13
			weapon=0
			[source]
				x=18
				y=8
			[/source]
			[destination]
				x=19
				y=9
			[/destination]
		[/attack]
		[random]
			value=6500
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28706
			[results]
				chance=40
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10458
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21334
			[results]
				chance=40
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16273
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23515
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19"
			y="11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			seed=219695077
			tod="second_watch"
			turn=13
			weapon=0
			[source]
				x=19
				y=10
			[/source]
			[destination]
				x=19
				y=9
			[/destination]
		[/attack]
		[random]
			value=14684
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22267
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22732
			[results]
				chance=60
				damage=6
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,19,19"
			y="11,11,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			seed=1529207348
			tod="second_watch"
			turn=13
			weapon=0
			[source]
				x=19
				y=9
			[/source]
			[destination]
				x=18
				y=9
			[/destination]
		[/attack]
		[random]
			value=20433
			[results]
				chance=60
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30861
			[results]
				chance=70
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28777
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8288
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="cpt_MeatWad has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="27,26,25,24,23,22,21,20,19"
			y="16,16,17,17,18,18,18,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,17,18"
			y="9,10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			seed=692564660
			tod="dawn"
			turn=14
			weapon=0
			[source]
				x=18
				y=10
			[/source]
			[destination]
				x=19
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			seed=2080990670
			tod="dawn"
			turn=14
			weapon=0
			[source]
				x=18
				y=9
			[/source]
			[destination]
				x=19
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,12,13,14,15,16,17"
			y="11,10,10,9,9,8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=0
			seed=503649115
			tod="dawn"
			turn=14
			weapon=0
			[source]
				x=17
				y=8
			[/source]
			[destination]
				x=18
				y=8
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,17"
			y="10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=0
			seed=1288416554
			tod="dawn"
			turn=14
			weapon=0
			[source]
				x=17
				y=9
			[/source]
			[destination]
				x=18
				y=8
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Tenks has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,12,12,12"
			y="15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,12,12,12,12"
			y="12,12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=-1
			seed=1991045297
			tod="dawn"
			turn=14
			weapon=0
			[source]
				x=12
				y=15
			[/source]
			[destination]
				x=12
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="tomasz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=11
			y=12
			[from]
				x=12
				y=12
			[/from]
		[/recruit]
		[random]
			value=5753
		[/random]
		[random]
			value=13678
		[/random]
		[random]
			value=21218
		[/random]
		[random]
			value=12605
		[/random]
		[random]
			value=8636
		[/random]
		[random]
			value=9952
		[/random]
		[random]
			value=17431
		[/random]
		[random]
			value=13860
		[/random]
		[random]
			value=3271
		[/random]
		[random]
			value=18731
		[/random]
		[random]
			value=19446
		[/random]
		[random]
			value=30443
			[results]
				checksum="idd+p6070.Phr-X63<C4fRpoLR+>3i-8hkj-uqQrmlR0m4hp96hViefhFx5n5Dan1jnk1j<rrFbZkU4oravDh8-j7e5ABEspyQ8.RLo6wTVi0xMkmEroITRIRoNu.yxq"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=11
			y=11
			[from]
				x=12
				y=12
			[/from]
		[/recruit]
		[random]
			value=14818
		[/random]
		[random]
			value=6250
		[/random]
		[random]
			value=15246
		[/random]
		[random]
			value=16646
		[/random]
		[random]
			value=26325
		[/random]
		[random]
			value=24036
		[/random]
		[random]
			value=5135
		[/random]
		[random]
			value=23133
		[/random]
		[random]
			value=16985
		[/random]
		[random]
			value=14086
		[/random]
		[random]
			value=18453
		[/random]
		[random]
			value=30372
		[/random]
		[random]
			value=27713
		[/random]
		[random]
			value=4131
		[/random]
		[random]
			value=17846
			[results]
				checksum="26gfexHzgyUy<pIGe8nRqziw2tuw944s0-Q,EFv0<L<gaBIgPgi7H8DBy5cul>p+xJBQyrHFrzNn.HsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>RO"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,13,14"
			y="12,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15,14,13"
			y="16,16,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Goblin Spearman"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=37025732
			tod="dawn"
			turn=14
			weapon=0
			[source]
				x=13
				y=15
			[/source]
			[destination]
				x=12
				y=15
			[/destination]
		[/attack]
		[random]
			value=31139
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27305
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5919
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15,14,13,12,11,11"
			y="15,16,16,17,17,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1407338383
			tod="dawn"
			turn=14
			weapon=0
			[source]
				x=11
				y=16
			[/source]
			[destination]
				x=12
				y=15
			[/destination]
		[/attack]
		[random]
			value=20672
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=309
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4960
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1230543709
			tod="dawn"
			turn=14
			weapon=0
			[source]
				x=12
				y=16
			[/source]
			[destination]
				x=12
				y=15
			[/destination]
		[/attack]
		[random]
			value=254
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=387
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28971
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17544
			[results]
				chance=60
				damage=5
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,14,13,12,12,11,10"
			y="17,18,18,18,17,16,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,18,17,16,15"
			y="17,16,16,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Claimore has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Frenky has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20,19"
			y="10,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=0
			seed=291694874
			tod="dawn"
			turn=14
			weapon=0
			[source]
				x=19
				y=11
			[/source]
			[destination]
				x=18
				y=10
			[/destination]
		[/attack]
		[random]
			value=28223
			[results]
				chance=60
				damage=8
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Bran has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20,19,18,17"
			y="9,10,11,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			seed=1747379380
			tod="dawn"
			turn=14
			weapon=1
			[source]
				x=17
				y=10
			[/source]
			[destination]
				x=18
				y=9
			[/destination]
		[/attack]
		[random]
			value=18806
			[results]
				chance=60
				damage=6
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,17,16"
			y="9,9,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			seed=195273302
			tod="dawn"
			turn=14
			weapon=0
			[source]
				x=16
				y=9
			[/source]
			[destination]
				x=17
				y=9
			[/destination]
		[/attack]
		[random]
			value=13478
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28685
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20715
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3023
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Jayxon01 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,22,23,24,25,26"
			y="9,8,7,8,8,9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19,18,17,16,16"
			y="8,9,9,10,9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Goblin Impaler"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			seed=1535474330
			tod="dawn"
			turn=14
			weapon=0
			[source]
				x=16
				y=8
			[/source]
			[destination]
				x=17
				y=9
			[/destination]
		[/attack]
		[random]
			value=4172
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29392
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16286
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11696
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24526
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,26"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,22,23,24,25,26"
			y="10,10,9,9,8,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="30,29,28,27,26"
			y="12,12,11,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="31,30,29,28,27,26,25"
			y="12,11,11,10,10,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=30
			y=12
			[from]
				x=31
				y=11
			[/from]
		[/recruit]
		[random]
			value=28149
		[/random]
		[random]
			value=28394
		[/random]
		[random]
			value=15376
		[/random]
		[random]
			value=26548
		[/random]
		[random]
			value=19749
		[/random]
		[random]
			value=7729
		[/random]
		[random]
			value=12772
		[/random]
		[random]
			value=21679
		[/random]
		[random]
			value=24228
		[/random]
		[random]
			value=15439
		[/random]
		[random]
			value=7681
		[/random]
		[random]
			value=17908
		[/random]
		[random]
			value=11743
		[/random]
		[random]
			value=4128
			[results]
				checksum="7bI8i9+,WzvZNM4owwiDxNmQvsSVEz.xumKSnxOsmrpQR4yxQVrPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFVpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPML"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=31
			y=12
			[from]
				x=31
				y=11
			[/from]
		[/recruit]
		[random]
			value=29605
		[/random]
		[random]
			value=19491
		[/random]
		[random]
			value=3860
		[/random]
		[random]
			value=6330
		[/random]
		[random]
			value=19451
		[/random]
		[random]
			value=31195
		[/random]
		[random]
			value=14784
		[/random]
		[random]
			value=13676
		[/random]
		[random]
			value=13422
		[/random]
		[random]
			value=25113
		[/random]
		[random]
			value=7628
		[/random]
		[random]
			value=20858
		[/random]
		[random]
			value=5550
		[/random]
		[random]
			value=8277
			[results]
				checksum="h2daDUFRcz>6oKOEuR2nopGHBz.xumKSnxOsmtpQC4CRKzxPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFTpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="31,30,29,28,27,26"
			y="11,11,12,12,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,12,13,14,15"
			y="11,10,10,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Goblin Impaler"
			defender_weapon=1
			seed=938462187
			tod="morning"
			turn=15
			weapon=0
			[source]
				x=15
				y=9
			[/source]
			[destination]
				x=16
				y=8
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,17"
			y="8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,19"
			y="8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,18"
			y="9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,17"
			y="8,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Goblin Impaler"
			defender_weapon=0
			seed=1170677551
			tod="morning"
			turn=15
			weapon=0
			[source]
				x=17
				y=9
			[/source]
			[destination]
				x=16
				y=8
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,16,15,14,14,15"
			y="7,7,8,8,9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			seed=1963077748
			tod="morning"
			turn=15
			weapon=0
			[source]
				x=15
				y=10
			[/source]
			[destination]
				x=16
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="storm_UA has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="FATUR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Rin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="sordan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="cabbar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,15,15,16"
			y="12,12,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Dark Sorcerer"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=-1
			seed=106451542
			tod="morning"
			turn=15
			weapon=1
			[source]
				x=16
				y=10
			[/source]
			[destination]
				x=16
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,16"
			y="8,8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			seed=902796942
			tod="morning"
			turn=15
			weapon=0
			[source]
				x=16
				y=8
			[/source]
			[destination]
				x=16
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18"
			y="10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=2
			defender_type="Orcish Crossbowman"
			defender_weapon=0
			seed=284964230
			tod="morning"
			turn=15
			weapon=0
			[source]
				x=18
				y=9
			[/source]
			[destination]
				x=17
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,12"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,9,8,7,6,5,4,3"
			y="16,15,16,16,17,16,16,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,13,13,13,12"
			y="16,17,18,19,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="aljuma has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,23,22,21,20,19"
			y="9,9,10,10,10,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			seed=845348577
			tod="morning"
			turn=15
			weapon=1
			[source]
				x=19
				y=9
			[/source]
			[destination]
				x=18
				y=9
			[/destination]
		[/attack]
		[random]
			value=24789
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22571
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28172
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,25,24,23,22"
			y="10,10,9,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28,27,27,27"
			y="12,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,26,27,28,28"
			y="9,10,11,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18"
			y="10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Orcish Crossbowman"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			seed=1641196152
			tod="morning"
			turn=15
			weapon=2
			[source]
				x=18
				y=10
			[/source]
			[destination]
				x=18
				y=9
			[/destination]
		[/attack]
		[random]
			value=10099
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32192
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,14,14"
			y="15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="30,29,28,27,26,25,24"
			y="12,12,12,12,11,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="31,30,29,28,27,26,25"
			y="12,11,11,10,10,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,27,28,29,30,31"
			y="11,12,12,12,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=31
			y=12
			[from]
				x=31
				y=11
			[/from]
		[/recruit]
		[random]
			value=17086
		[/random]
		[random]
			value=26307
		[/random]
		[random]
			value=31302
		[/random]
		[random]
			value=26389
		[/random]
		[random]
			value=26599
		[/random]
		[random]
			value=7516
		[/random]
		[random]
			value=58
		[/random]
		[random]
			value=591
		[/random]
		[random]
			value=2754
		[/random]
		[random]
			value=22749
		[/random]
		[random]
			value=24034
		[/random]
		[random]
			value=7178
		[/random]
		[random]
			value=7529
		[/random]
		[random]
			value=31873
			[results]
				checksum="h2daDUFRcz>6oKOEuR2nopTHBz.xumKSnxOsmvpQC4CRKzxQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFJpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=30
			y=12
			[from]
				x=31
				y=11
			[/from]
		[/recruit]
		[random]
			value=12899
		[/random]
		[random]
			value=31894
		[/random]
		[random]
			value=20586
		[/random]
		[random]
			value=25635
		[/random]
		[random]
			value=4269
		[/random]
		[random]
			value=20101
		[/random]
		[random]
			value=25703
		[/random]
		[random]
			value=11180
		[/random]
		[random]
			value=20600
		[/random]
		[random]
			value=25077
		[/random]
		[random]
			value=31084
		[/random]
		[random]
			value=324
		[/random]
		[random]
			value=29441
		[/random]
		[random]
			value=22686
			[results]
				checksum="h2daDUFRczckCzIDyqaRrVpzPDkMxEDGxDJztRyHEivpzBHPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqyRpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,17"
			y="11,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			seed=627966335
			tod="morning"
			turn=15
			weapon=0
			[source]
				x=17
				y=10
			[/source]
			[destination]
				x=17
				y=9
			[/destination]
		[/attack]
		[random]
			value=23429
			[results]
				chance=40
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2879
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8679
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=107
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Varylor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="EDF has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ttt62 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,13"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,15,14,13,12"
			y="10,11,11,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=3
			x=11
			y=12
			[from]
				x=12
				y=12
			[/from]
		[/recruit]
		[random]
			value=28359
		[/random]
		[random]
			value=4018
		[/random]
		[random]
			value=16110
		[/random]
		[random]
			value=29224
		[/random]
		[random]
			value=18466
		[/random]
		[random]
			value=8263
		[/random]
		[random]
			value=19886
		[/random]
		[random]
			value=28651
		[/random]
		[random]
			value=11946
		[/random]
		[random]
			value=16359
		[/random]
		[random]
			value=17155
		[/random]
		[random]
			value=7624
			[results]
				checksum="zDC<yABq,Ru3KEDmw<8p+JDkyjBHlU2-lPDsrHmMysOW7mnIO6AAqBDnUL7IMNLX>rFrpQ9vJFGvJw55nRDL6qC5Q1ZLmBJpMr+-W27,amzbh6U<97Iu>eG8W56i9bib"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=5
			x=11
			y=11
			[from]
				x=12
				y=12
			[/from]
		[/recruit]
		[random]
			value=19360
		[/random]
		[random]
			value=15233
		[/random]
		[random]
			value=18923
		[/random]
		[random]
			value=8393
		[/random]
		[random]
			value=31140
		[/random]
		[random]
			value=17376
		[/random]
		[random]
			value=19651
		[/random]
		[random]
			value=23285
		[/random]
		[random]
			value=23519
		[/random]
		[random]
			value=13151
		[/random]
		[random]
			value=28238
		[/random]
		[random]
			value=7533
		[/random]
		[random]
			value=15347
			[results]
				checksum="HvVYo31ee+4Q+Fba7QsjOu2<o81h1r7ZqSq7D1CJHDoDIhObhd1l+xhiX-,ynn1lk5c<-gf5gb9>i8D<J37eEf-FXf1h-2fGwYabvpGmbA9>NZbZ-f1kXg1a6Kkd4,9k"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,13"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Dark Sorcerer"
			defender_lvl=0
			defender_type="Goblin Spearman"
			defender_weapon=1
			seed=1271562146
			tod="afternoon"
			turn=16
			weapon=1
			[source]
				x=13
				y=13
			[/source]
			[destination]
				x=14
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15,16"
			y="9,10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=-1
			seed=1229541633
			tod="afternoon"
			turn=16
			weapon=0
			[source]
				x=16
				y=10
			[/source]
			[destination]
				x=17
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="DimaRus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="SamSamKorea has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14,15,16,17"
			y="12,12,12,11,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=-1
			seed=815103312
			tod="afternoon"
			turn=16
			weapon=1
			[source]
				x=17
				y=11
			[/source]
			[destination]
				x=17
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Jayxon9 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			seed=177399450
			tod="afternoon"
			turn=16
			weapon=0
			[source]
				x=16
				y=9
			[/source]
			[destination]
				x=17
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			seed=1801793648
			tod="afternoon"
			turn=16
			weapon=0
			[source]
				x=17
				y=9
			[/source]
			[destination]
				x=17
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17"
			y="9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			seed=1091870667
			tod="afternoon"
			turn=16
			weapon=0
			[source]
				x=17
				y=9
			[/source]
			[destination]
				x=17
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,17,18"
			y="8,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Soulless"
			defender_lvl=2
			defender_type="Orcish Crossbowman"
			defender_weapon=0
			seed=2004594404
			tod="afternoon"
			turn=16
			weapon=0
			[source]
				x=18
				y=9
			[/source]
			[destination]
				x=18
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15,16,17,18"
			y="10,11,11,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=2
			defender_type="Orcish Crossbowman"
			defender_weapon=0
			seed=261175405
			tod="afternoon"
			turn=16
			weapon=0
			[source]
				x=18
				y=11
			[/source]
			[destination]
				x=18
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="3,4,4,4,4,5,5,5,6"
			y="15,14,13,12,11,11,10,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Bran has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,10,9,8,7,6,5"
			y="20,20,20,21,21,21,20,21"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19"
			y="9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21,20,19"
			y="9,9,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Soulless"
			defender_weapon=0
			seed=793289637
			tod="afternoon"
			turn=16
			weapon=0
			[source]
				x=19
				y=9
			[/source]
			[destination]
				x=18
				y=9
			[/destination]
		[/attack]
		[random]
			value=14952
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=898
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21790
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16196
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8644
			[results]
				chance=70
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Orcish Crossbowman"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			seed=1641514403
			tod="afternoon"
			turn=16
			weapon=2
			[source]
				x=18
				y=10
			[/source]
			[destination]
				x=18
				y=11
			[/destination]
		[/attack]
		[random]
			value=4749
			[results]
				chance=50
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13003
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23328
			[results]
				chance=50
				damage=7
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23,22,21,20,19"
			y="10,11,11,11,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Soulless"
			defender_weapon=-1
			seed=1574356517
			tod="afternoon"
			turn=16
			weapon=1
			[source]
				x=19
				y=10
			[/source]
			[destination]
				x=18
				y=9
			[/destination]
		[/attack]
		[random]
			value=2671
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29071
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31090
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="prasmal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,17,16"
			y="8,7,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			seed=2024435309
			tod="afternoon"
			turn=16
			weapon=1
			[source]
				x=16
				y=8
			[/source]
			[destination]
				x=17
				y=9
			[/destination]
		[/attack]
		[random]
			value=25476
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21290
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3029
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="neo_BR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,23,22,21,20,19"
			y="9,8,8,7,7,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="30,29,28,27,26,25,24"
			y="12,12,12,12,11,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="31,30,29,28,27,26"
			y="12,11,11,10,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=30
			y=12
			[from]
				x=31
				y=11
			[/from]
		[/recruit]
		[random]
			value=21260
		[/random]
		[random]
			value=16098
		[/random]
		[random]
			value=18455
		[/random]
		[random]
			value=14175
		[/random]
		[random]
			value=18527
		[/random]
		[random]
			value=1516
		[/random]
		[random]
			value=8071
		[/random]
		[random]
			value=27031
		[/random]
		[random]
			value=7863
		[/random]
		[random]
			value=6217
		[/random]
		[random]
			value=11687
		[/random]
		[random]
			value=19612
		[/random]
		[random]
			value=4304
		[/random]
		[random]
			value=22336
			[results]
				checksum="7bI8i9+,WzvZNM6owwiDxNmQvsSVEz.xumKSnxOsmnpQR4yxQVrPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFRpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPML"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=6
			x=31
			y=12
			[from]
				x=31
				y=11
			[/from]
		[/recruit]
		[random]
			value=29335
		[/random]
		[random]
			value=26880
		[/random]
		[random]
			value=19730
		[/random]
		[random]
			value=32518
		[/random]
		[random]
			value=18369
		[/random]
		[random]
			value=32238
		[/random]
		[random]
			value=26693
		[/random]
		[random]
			value=18632
		[/random]
		[random]
			value=1789
		[/random]
		[random]
			value=12311
		[/random]
		[random]
			value=16404
		[/random]
		[random]
			value=8566
		[/random]
		[random]
			value=1894
		[/random]
		[random]
			value=15201
			[results]
				checksum="2.6+d3f1zi1I0N3j5,S2h35h2miAIJPramNFvuIIP4rOrErvENCNVHIJ5oEGHHqORKuxRKPEsMMUABu2yzENLGEsDQOBsCsMFTxG6oxLRQT+dr4myJSQrBAm432pLoIR"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Daken has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,15,15,14"
			y="16,15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=2
			defender_type="Dark Sorcerer"
			defender_weapon=0
			seed=1142027275
			tod="afternoon"
			turn=16
			weapon=0
			[source]
				x=14
				y=12
			[/source]
			[destination]
				x=13
				y=13
			[/destination]
		[/attack]
		[random]
			value=32642
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20733
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8268
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13801
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26239
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23545
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5229
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,11,12"
			y="15,15,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=2
			defender_type="Dark Sorcerer"
			defender_weapon=0
			seed=432785054
			tod="afternoon"
			turn=16
			weapon=0
			[source]
				x=12
				y=13
			[/source]
			[destination]
				x=13
				y=13
			[/destination]
		[/attack]
		[random]
			value=20091
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27111
			[results]
				chance=70
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1305
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12329
			[results]
				chance=70
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30323
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=922
			[results]
				chance=70
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6595
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="27,26,25,24,23,22,21,20"
			y="16,15,15,14,15,14,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="atrop has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,18"
			y="11,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=2
			defender_type="Orcish Crossbowman"
			defender_weapon=2
			seed=2132232282
			tod="dusk"
			turn=17
			weapon=1
			[source]
				x=18
				y=11
			[/source]
			[destination]
				x=18
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Soulless"
			defender_lvl=2
			defender_type="Orcish Crossbowman"
			defender_weapon=0
			seed=1081349634
			tod="dusk"
			turn=17
			weapon=0
			[source]
				x=18
				y=9
			[/source]
			[destination]
				x=18
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="lafterkao has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Trodat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,17,16,16,15"
			y="10,11,11,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=0
			seed=475277422
			tod="dusk"
			turn=17
			weapon=0
			[source]
				x=15
				y=13
			[/source]
			[destination]
				x=14
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="sylph-of-observation has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="khgkg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15,14,13,13"
			y="9,10,10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=0
			seed=248394726
			tod="dusk"
			turn=17
			weapon=0
			[source]
				x=13
				y=12
			[/source]
			[destination]
				x=14
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="urtagh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,17,16,15,14"
			y="9,10,10,11,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=0
			seed=673573190
			tod="dusk"
			turn=17
			weapon=0
			[source]
				x=14
				y=11
			[/source]
			[destination]
				x=14
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Danila has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="cfx has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,12"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Dark Sorcerer"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=-1
			seed=1234621312
			tod="dusk"
			turn=17
			weapon=1
			[source]
				x=12
				y=12
			[/source]
			[destination]
				x=12
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="wender_BR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10,10,11"
			y="12,12,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=0
			seed=581920337
			tod="dusk"
			turn=17
			weapon=0
			[source]
				x=11
				y=14
			[/source]
			[destination]
				x=12
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,16,15,15,15"
			y="10,11,12,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15,15"
			y="14,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10,9,8,7"
			y="11,11,12,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,6,5,4,3"
			y="13,13,14,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,6,6,7,8"
			y="8,7,6,5,5,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="odin13 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23,22,21,20,19"
			y="10,11,11,11,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			seed=553459897
			tod="dusk"
			turn=17
			weapon=0
			[source]
				x=19
				y=11
			[/source]
			[destination]
				x=18
				y=10
			[/destination]
		[/attack]
		[random]
			value=29653
			[results]
				chance=60
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2159
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22617
			[results]
				chance=60
				damage=9
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,25,24,23,22,21"
			y="9,9,9,10,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,20,19,18"
			y="10,9,8,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Soulless"
			defender_weapon=-1
			seed=599069488
			tod="dusk"
			turn=17
			weapon=1
			[source]
				x=18
				y=8
			[/source]
			[destination]
				x=18
				y=9
			[/destination]
		[/attack]
		[random]
			value=26385
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27403
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16017
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="sus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="GrimReaper has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,17,16,16,17"
			y="8,7,8,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Soulless"
			defender_weapon=0
			seed=355818136
			tod="dusk"
			turn=17
			weapon=0
			[source]
				x=17
				y=10
			[/source]
			[destination]
				x=18
				y=9
			[/destination]
		[/attack]
		[random]
			value=29410
			[results]
				chance=60
				damage=10
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Druid has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ChaosRider has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,17,17"
			y="9,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=0
			seed=233562595
			tod="dusk"
			turn=17
			weapon=0
			[source]
				x=17
				y=11
			[/source]
			[destination]
				x=18
				y=11
			[/destination]
		[/attack]
		[random]
			value=9428
			[results]
				chance=40
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26404
			[results]
				chance=70
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1156
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7536
			[results]
				chance=70
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="GrimReaper666 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15,14,13,13"
			y="8,9,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			seed=471977934
			tod="dusk"
			turn=17
			weapon=1
			[source]
				x=13
				y=11
			[/source]
			[destination]
				x=13
				y=12
			[/destination]
		[/attack]
		[random]
			value=20234
			[results]
				chance=70
				damage=5
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Guybrush has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,18,17,16"
			y="14,15,15,16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=157043203
			tod="dusk"
			turn=17
			weapon=0
			[source]
				x=16
				y=16
			[/source]
			[destination]
				x=15
				y=16
			[/destination]
		[/attack]
		[random]
			value=7210
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19234
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12053
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17487
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="5,5,5,6,6,6,5,4"
			y="21,20,19,18,17,16,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=0
			seed=2141642051
			tod="dusk"
			turn=17
			weapon=0
			[source]
				x=4
				y=15
			[/source]
			[destination]
				x=3
				y=15
			[/destination]
		[/attack]
		[random]
			value=22088
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23245
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31794
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4560
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3787
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32562
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="30,29,28,27,26,25,24"
			y="12,12,12,12,11,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="31,30,29,28,27,26,25,24,23"
			y="12,12,12,12,12,11,11,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,25,24,23,22,21,20"
			y="8,9,9,9,9,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=30
			y=12
			[from]
				x=31
				y=11
			[/from]
		[/recruit]
		[random]
			value=13963
		[/random]
		[random]
			value=19508
		[/random]
		[random]
			value=29240
		[/random]
		[random]
			value=30393
		[/random]
		[random]
			value=794
		[/random]
		[random]
			value=3698
		[/random]
		[random]
			value=30672
		[/random]
		[random]
			value=10106
		[/random]
		[random]
			value=22027
		[/random]
		[random]
			value=10793
		[/random]
		[random]
			value=10767
		[/random]
		[random]
			value=18372
		[/random]
		[random]
			value=18376
		[/random]
		[random]
			value=24918
			[results]
				checksum="7bI8i9+,WzvZNM4owwiDxNmQvrQVEz.xumKSnxOsmtpQR4yxQVrQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFTpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPML"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=31
			y=12
			[from]
				x=31
				y=11
			[/from]
		[/recruit]
		[random]
			value=31710
		[/random]
		[random]
			value=2521
		[/random]
		[random]
			value=31747
		[/random]
		[random]
			value=28273
		[/random]
		[random]
			value=17531
		[/random]
		[random]
			value=18284
		[/random]
		[random]
			value=28035
		[/random]
		[random]
			value=29254
		[/random]
		[random]
			value=3625
		[/random]
		[random]
			value=26843
		[/random]
		[random]
			value=10928
		[/random]
		[random]
			value=25492
		[/random]
		[random]
			value=9111
		[/random]
		[random]
			value=1068
			[results]
				checksum="7bI8i9+,WzvZNM4owwiDxNmQvrQVEz.xumKSnxOsmmpQR4yxQVrPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFQpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPML"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Medavoj has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Tatiana has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="31,31,30,29,28,27"
			y="11,12,12,13,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="nikon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="DrAtarax has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="3,2,2,2,3,3,4,4,5"
			y="15,15,16,17,18,19,19,20,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=6
			x=11
			y=11
			[from]
				x=12
				y=12
			[/from]
		[/recruit]
		[random]
			value=12955
		[/random]
		[random]
			value=29111
		[/random]
		[random]
			value=23475
		[/random]
		[random]
			value=23085
		[/random]
		[random]
			value=19227
		[/random]
		[random]
			value=1035
		[/random]
		[random]
			value=25287
		[/random]
		[random]
			value=25435
		[/random]
		[random]
			value=26661
		[/random]
		[random]
			value=9133
		[/random]
		[random]
			value=6801
		[/random]
		[random]
			value=7799
			[results]
				checksum="HFw1zJEqlDBWNGGkFbHaE4ztqVKoFARTrkxKFOhQoyi,ich90d>fl9a31U53bhkX+f5bpbkEl586b2<2cscf0w<ha4h5KM<>fdTm9csCendb6271khl2b6+O>-44<-i."
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sergio has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=-1
			seed=963428581
			tod="first_watch"
			turn=18
			weapon=1
			[source]
				x=18
				y=11
			[/source]
			[destination]
				x=17
				y=11
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15,15,15,16,16"
			y="16,15,14,13,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=-1
			seed=399506843
			tod="first_watch"
			turn=18
			weapon=0
			[source]
				x=16
				y=11
			[/source]
			[destination]
				x=17
				y=11
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jano has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16,17"
			y="13,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			seed=999455014
			tod="first_watch"
			turn=18
			weapon=0
			[source]
				x=17
				y=12
			[/source]
			[destination]
				x=17
				y=11
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,15,15,15,16"
			y="11,11,10,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,13,14,15,15,15"
			y="12,13,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Dark Sorcerer"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=-1
			seed=1781197681
			tod="first_watch"
			turn=18
			weapon=1
			[source]
				x=15
				y=16
			[/source]
			[destination]
				x=16
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,12,13,14"
			y="14,13,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="30,29,28,27,26,25"
			y="12,12,11,11,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="31,30,29,28,27,26,25"
			y="12,11,11,10,10,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Make has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="27,27,27,27,27,27"
			y="14,15,16,17,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=25
			y=19
			[from]
				x=27
				y=19
			[/from]
		[/recruit]
		[random]
			value=20189
		[/random]
		[random]
			value=23655
		[/random]
		[random]
			value=2065
		[/random]
		[random]
			value=28617
		[/random]
		[random]
			value=17495
		[/random]
		[random]
			value=24885
		[/random]
		[random]
			value=18024
		[/random]
		[random]
			value=17659
		[/random]
		[random]
			value=6961
		[/random]
		[random]
			value=32187
		[/random]
		[random]
			value=17058
		[/random]
		[random]
			value=3624
		[/random]
		[random]
			value=205
		[/random]
		[random]
			value=21397
		[/random]
		[random]
			value=31330
			[results]
				checksum="<eb<ghgaSeKPzPRJcrDrItQqBR3G,S9oFQVmyrpzyiRQNRGwKQIIMKHwCGszOqoJ-GyHtDMttGmxArJSKxP<D-LRHwnohS6DEAAHGEGqGu-dPVeMFRKsPNgvGutGLG9P"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=26
			y=19
			[from]
				x=27
				y=19
			[/from]
		[/recruit]
		[random]
			value=7373
		[/random]
		[random]
			value=9259
		[/random]
		[random]
			value=30368
		[/random]
		[random]
			value=24598
		[/random]
		[random]
			value=17209
		[/random]
		[random]
			value=4850
		[/random]
		[random]
			value=13072
		[/random]
		[random]
			value=15586
		[/random]
		[random]
			value=28175
		[/random]
		[random]
			value=23358
		[/random]
		[random]
			value=6480
		[/random]
		[random]
			value=17744
		[/random]
		[random]
			value=22905
		[/random]
		[random]
			value=32303
		[/random]
		[random]
			value=27549
			[results]
				checksum="<eb<ghgaSeKPzPRJcrDrIqGqBR3G,S9oFQVmyFpzyiRQNRGrKQIIMKHwCGszOqoJ-GyHtDMttGmxArTSKxP<D-LRHwnohS6DEAAHGEGqGu-dPVeMFRKsPNgvGutGLG9P"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,19,18,17,16"
			y="9,9,8,7,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Orcish Crossbowman"
			defender_lvl=1
			defender_type="Soulless"
			defender_weapon=-1
			seed=1975228345
			tod="first_watch"
			turn=18
			weapon=1
			[source]
				x=16
				y=7
			[/source]
			[destination]
				x=16
				y=8
			[/destination]
		[/attack]
		[random]
			value=6960
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11300
			[results]
				chance=60
				damage=12
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15719
			[results]
				chance=60
				damage=12
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Vespasian87 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="papillon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ashbringer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="8,9,10,10,11,12,13,14,15"
			y="4,5,5,6,7,7,8,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Soulless"
			defender_weapon=0
			seed=1757191121
			tod="first_watch"
			turn=18
			weapon=0
			[source]
				x=15
				y=8
			[/source]
			[destination]
				x=16
				y=8
			[/destination]
		[/attack]
		[random]
			value=9326
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15157
			[results]
				chance=60
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19416
			[results]
				chance=60
				damage=6
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19,18,17,16"
			y="11,10,9,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=2062163626
			tod="first_watch"
			turn=18
			weapon=0
			[source]
				x=16
				y=10
			[/source]
			[destination]
				x=16
				y=11
			[/destination]
		[/attack]
		[random]
			value=3203
			[results]
				chance=60
				damage=11
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20456
			[results]
				chance=60
				damage=11
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,16"
			y="10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="juju has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23,22,21,20,19,18"
			y="10,11,11,11,10,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			seed=403933535
			tod="first_watch"
			turn=18
			weapon=2
			[source]
				x=18
				y=10
			[/source]
			[destination]
				x=17
				y=11
			[/destination]
		[/attack]
		[random]
			value=4774
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24736
			[results]
				chance=70
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20,19,18,17"
			y="9,9,10,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			seed=1262203399
			tod="first_watch"
			turn=18
			weapon=0
			[source]
				x=17
				y=10
			[/source]
			[destination]
				x=17
				y=11
			[/destination]
		[/attack]
		[random]
			value=12563
			[results]
				chance=70
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3806
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7265
			[results]
				chance=70
				damage=10
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="zorych has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ulrictar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22,21,20,19,18,17,17"
			y="10,10,10,9,9,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=97689022
			tod="first_watch"
			turn=18
			weapon=0
			[source]
				x=17
				y=11
			[/source]
			[destination]
				x=16
				y=11
			[/destination]
		[/attack]
		[random]
			value=26033
			[results]
				chance=60
				damage=7
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,16,16"
			y="9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			seed=126546937
			tod="first_watch"
			turn=18
			weapon=0
			[source]
				x=16
				y=12
			[/source]
			[destination]
				x=17
				y=12
			[/destination]
		[/attack]
		[random]
			value=30741
			[results]
				chance=50
				damage=10
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,15,16,17"
			y="11,10,11,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=1
			seed=269502804
			tod="first_watch"
			turn=18
			weapon=2
			[source]
				x=17
				y=12
			[/source]
			[destination]
				x=18
				y=11
			[/destination]
		[/attack]
		[random]
			value=22591
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17870
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18021
			[results]
				chance=40
				damage=10
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,17,16"
			y="8,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="4,3"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="CendrekPL has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28,27,27,27"
			y="12,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15,15,15"
			y="16,15,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Dark Sorcerer"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=401237883
			tod="second_watch"
			turn=19
			weapon=1
			[source]
				x=15
				y=13
			[/source]
			[destination]
				x=16
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="5,6,6,7,8,8,9,9,10"
			y="21,20,19,19,18,17,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,14,14,14,15"
			y="12,11,10,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			seed=747224507
			tod="second_watch"
			turn=19
			weapon=0
			[source]
				x=15
				y=9
			[/source]
			[destination]
				x=15
				y=8
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,12,13,14,15"
			y="11,11,11,10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
[/replay]
[replay_start]
	allow_new_game=no
	description=_"Long ago, a great star fell from the heavens, leaving its mark on this coniferous region."
	experience_modifier=70
	id="RBY Fallenstar Lake 21"
	map_data="border_size=1
usage=map

Mm^Xm       , Mm^Xm       , Mm          , Hh          , Mm          , Hh          , Hh          , Gg          , Re          , Re          , Gg          , Wwf         , Wwf         , Gg          , Mm          , Hh          , Gs^Fp       , Gs^Fp       , Gg          , Wwf         , Hh          , Ce          , Hh          , Wwf         , Gg          , Gs^Fp       , Mm          , Hh          , Gs^Fp       , Gg          , Wwf         , Wwf         , Gg          , Re          , Re          , Gg          , Hh          , Hh          , Mm          , Hh          , Mm          , Mm          , Mm^Xm       
Mm          , Mm^Xm       , Mm          , Mm          , Hh          , Hh          , Re          , Re^Uf       , Mm          , Gs^Fp       , Hh          , Gg          , Wwf         , Gg          , Gg          , Hh          , Gg^Efm      , Hh          , Gg^Uf       , Wwf         , Wwf         , Ce          , Wwf         , Wwf         , Gg^Uf       , Hh          , Gg          , Hh          , Gg          , Gg          , Wwf         , Gg          , Hh          , Gs^Fp       , Mm          , Re^Uf       , Re          , Hh          , Hh          , Mm          , Mm          , Mm^Xm       , Mm^Xm       
Mm^Xm       , Mm^Xm       , Mm          , Mm          , Hh          , Gg          , Re          , Gs          , Gs          , Hh          , Gs          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Wwf         , Gg          , Gg          , Gg^Efm      , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gs          , Hh          , Gs          , Gs          , Re          , Gg          , Hh          , Mm          , Mm          , Mm^Xm       , Mm          
Mm          , Mm          , Mm          , Gs^Fp       , Gs^Fp       , Gs^Fp       , Re          , Gs^Fp       , Gs          , Gs          , Gs^Fp       , Gg^Uf       , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Ce          , Gg          , Gg          , Wwf         , Gg          , Gg          , Ce          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg^Uf       , Gs^Fp       , Gs          , Gs          , Gs^Fp       , Re          , Gs^Fp       , Gs^Fp       , Gs^Fp       , Mm          , Mm^Xm       , Mm          
Hh          , Gs^Fp       , Gs^Fp       , Hh          , Re          , Re          , Gs^Fp       , Hh          , Gs^Vh       , Gs          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Wwf         , Gg          , Gs^Fp       , Gs^Fp       , Wwf         , Wwf         , Wwf         , Gs^Fp       , Gs^Fp       , Gg          , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gs          , Gs^Vh       , Hh          , Gs^Fp       , Re          , Re          , Hh          , Gs^Fp       , Gs^Fp       , Hh          
Gs^Fp       , Gs^Fp       , Re          , Re          , Gs^Fp       , Re          , Re          , Re          , Re          , Gg          , Gg          , Gg          , Re          , Hh          , Gg          , Ss^Vhs      , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Hh          , Wwf         , Wwf         , Wwf         , Wwf         , Gg^Efm      , Ss^Vhs      , Gg          , Hh          , Re          , Gg          , Gg          , Gg          , Re          , Re          , Re          , Re          , Gs^Fp       , Re          , Re          , Gs^Fp       , Gs^Fp       
Gs^Fp       , Gs^Fp       , Ce          , Gs          , Hh^Fp       , Mm          , Gs          , Gs          , Hh          , Re          , Re          , Re          , Gs^Fp       , Hh^Fp       , Gs          , Gs          , Gg          , Gg          , Hh          , Mm          , Ce          , Wwf         , Ce          , Mm          , Hh          , Gg          , Gg          , Gs          , Gs          , Hh^Fp       , Gs^Fp       , Re          , Re          , Re          , Hh          , Gs          , Gs          , Mm          , Hh^Fp       , Gs          , Ce          , Gs^Fp       , Gs^Fp       
Ce          , Ce          , 1 Ke        , Gs          , Gs          , Hh          , Gs          , Hh^Fp       , Mm          , Gs^Fp       , Ke          , Ce          , Gg          , Gs          , Re^Uf       , Gg          , Gg          , Gg          , Gg^Efm      , Hh^Uf       , Wwf         , Wwf         , Wwf         , Hh^Uf       , Gg          , Gg          , Gg          , Gg          , Re^Uf       , Gs          , Gg          , Ce          , Ke          , Gs^Fp       , Mm          , Gs^Fp       , Gs          , Hh          , Gs          , Gs          , 2 Ke        , Ce          , Ce          
Ce          , Ce          , Ce          , Rr          , Rr          , Gs^Fp       , Mm^Vhh      , Gs          , Gs          , Hh          , Gg          , Ce          , Gg          , Hh          , Mm          , Re          , Gg^Ve       , Gg          , Wwf         , Wwf         , Gs^Fp       , Ww          , Gs^Fp       , Wwf         , Wwf         , Gg          , Gg^Ve       , Re          , Mm          , Hh          , Gg          , Ce          , Gg          , Hh          , Gs          , Gs          , Mm^Vhh      , Gs^Fp       , Rr          , Rr          , Ce          , Ce          , Ce          
Ce          , Ce          , Ww          , Gs^Fp       , Rr          , Gs          , Hh^Fp       , Re^Uf       , Gg          , Gg          , Gg          , Gg          , Gg          , Hh          , Gs^Fp       , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gs          , Wwf         , Gs          , Gs          , Gg          , Wwf         , Wwf         , Gg          , Gs^Fp       , Hh          , Gg          , Gg          , Gg          , Gs          , Gs          , Re^Uf       , Hh^Fp       , Gs          , Rr          , Gs^Fp       , Ww          , Ce          , Ce          
Wwf         , Wwf         , Ww          , Gs          , Gs^Fp       , Rr          , Rr          , Gs          , Gs^Fp       , Hh          , Gs          , Gg          , Gs^Fp       , Gg          , Gg          , Gg          , Wwf         , Gg          , Gg          , Gg          , Gs          , Wwf         , Gs          , Gg          , Gg          , Gg          , Wwf         , Gg          , Gg          , Gs          , Gs^Fp       , Gs          , Gs          , Hh          , Gs^Fp       , Gs          , Rr          , Rr          , Gs^Fp       , Gs          , Ww          , Wwf         , Wwf         
Gg          , Wwf         , Wwf         , Ww          , Gs          , Hh          , Gs          , Rr          , Rr          , Gs^Fp       , Rr          , Ke          , Wwf         , Wwf         , Wwf         , Wwf         , Gg          , Gg          , Mm          , Gs          , Hh          , Wwf         , Hh          , Gs          , Mm          , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Ke          , Rr          , Gs^Fp       , Rr          , Rr          , Gs^Efm      , Hh          , Gs          , Ww          , Wwf         , Wwf         , Wwf         
Wwf         , Wwf         , Ww          , Wwf         , Gs          , Gs^Fp       , Mm          , Hh          , Gs^Fp       , Rr          , Gs^Fp       , Ce          , Ke          , Re          , Gg^Vh       , Gg          , Hh          , Hh^Uf       , Mm^Xm       , Mm^Xm       , Wwf         , Wwf         , Wwf         , Mm^Xm       , Mm^Xm       , Hh^Uf       , Hh          , Gg          , Gg^Vh       , Re          , Ke          , Ce          , Gs^Fp       , Rr          , Gs^Fp       , Hh          , Mm          , Gs^Fp       , Gs          , Wwf         , Ww          , Gs^Fp       , Gs^Fp       
Gs^Fp       , Gs^Fp       , Gg          , Wwf         , Wwf         , Gs          , Gs          , Gs          , Gg^Efm      , Gs          , Gg          , Gg          , Re          , Re          , Gg          , Gg          , Mm^Xm       , Mm^Xm       , Gs^Fp       , Wwf         , Ww          , Ww          , Ww          , Wwf         , Gs^Fp       , Mm^Xm       , Mm^Xm       , Gg          , Gg          , Re          , Re          , Gg          , Gg          , Gs          , Gg          , Gg^Efm      , Gg          , Gs          , Wwf         , Wwf         , Wwf         , Gs^Fp       , Hh          
Gs^Fp       , Gs^Fp       , Gg          , Gg^Fp       , Wwf         , Wwf         , Hh^Fp       , Gg          , Gg          , Gg          , Hh          , Gs^Fp       , Gg          , Gg          , Gs^Fp       , Gg          , Mm          , Mm^Xm       , Wwf         , Wwf         , Ww          , Ww          , Ww          , Wwf         , Wwf         , Mm^Xm       , Mm          , Gg          , Gs^Fp       , Gg          , Gg          , Gs^Fp       , Hh          , Gg          , Gg          , Gg          , Hh^Fp       , Wwf         , Wwf         , Gs^Fp       , Gg^Efm      , Wwf         , Wwf         
Re          , Re          , Gg          , Gg^Ve       , Wwf         , Hh          , Mm          , Gs^Fp       , Gg^Uf       , Gg          , Gg^Ve       , Gg          , Gg          , Gg          , Gg          , Gg^Efm      , Wwf         , Wwf         , Ww          , Ww          , Wo          , Wo          , Wo          , Ww          , Ww          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg^Ve       , Gg          , Gg^Uf       , Gs^Fp       , Mm          , Hh          , Wwf         , Gg^Ve       , Gg          , Gg          , Re          
Hh          , Gs          , Gs^Fp       , Gg          , Gg          , Wwf         , Wwf         , Re          , Re          , Re          , Re          , Wwf         , Wwf         , Gg          , Hh          , Ss^Vhs      , Wwf         , Ww          , Ww          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Wwf         , Ss^Vhs      , Hh          , Gg          , Wwf         , Wwf         , Re          , Re          , Re          , Re          , Wwf         , Wwf         , Gs^Fp       , Gg          , Gs^Fp       , Re          , Gg          
Re^Uf       , Re          , Mm          , Gs^Fp       , Gg          , Gg          , Ww          , Hh          , Gs          , Gs^Fp       , Re          , Re          , Wwf         , Mm          , Mm^Xm       , Wwf         , Rr          , Wwf         , Wwf         , Ww          , Wo          , Mm^Xm       , Wo          , Ww          , Wwf         , Wwf         , Rr          , Wwf         , Mm^Xm       , Mm          , Wwf         , Re          , Re          , Gs^Fp       , Gs          , Hh          , Ww          , Gg          , Gg          , Hh          , Mm          , Re          , Hh          
Re^Uf       , Re          , Re          , Hh          , Gg          , Gg          , Ww          , Gs^Fp       , Gg          , Gg          , Re          , Hh          , Mm          , Wwf         , Wwf         , Wwf         , Mm^Xm       , Gs^Fp       , Wwf         , Ww          , Ww          , Wo          , Ww          , Ww          , Wwf         , Gs^Fp       , Mm^Xm       , Wwf         , Wwf         , Wwf         , Mm          , Hh          , Re          , Gg          , Gg          , Gs^Fp       , Ww          , Gg          , Gg          , Gs^Fp       , Re          , Re          , Re          
Gs^Fp       , Gs^Fp       , Gs^Fp       , Gs          , Gg          , Ww          , Gg          , Hh          , Gg          , Re          , Re          , Hh^Uf       , Wwf         , Wwf         , Gs^Uf       , Ke          , Ce          , Ce          , Hh          , Wwf         , Ww          , Ww          , Ww          , Wwf         , Hh          , Ce          , Ce          , Ke          , Gs^Uf       , Wwf         , Wwf         , Hh^Uf       , Re          , Re          , Gg          , Hh          , Gg          , Ww          , Gg          , Re          , Gs^Fp       , Gs^Fp       , Gs^Fp       
Mm          , Hh          , Re^Uf       , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Wwf         , Wwf         , Ss^Vhs      , Wwf         , Gs^Fp       , Hh          , Ce          , Mm^Xm       , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Mm^Xm       , Ce          , Hh          , Gs^Fp       , Wwf         , Ss^Vhs      , Wwf         , Wwf         , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Re^Uf       , Hh          , Hh          
Gs^Fp       , Gs^Fp       , Re          , Re          , Re          , Gg^Ve       , Gg          , Ww          , Ww          , Ww          , Ww          , Gg          , Ss          , Gg^Efm      , Ss          , Ce          , Ss          , Wwf         , Mm^Xm       , Gs^Fp       , Hh          , Hh          , Hh          , Gs^Fp       , Mm^Xm       , Wwf         , Ss          , Ce          , Ss          , Gg^Efm      , Ss          , Gg          , Ww          , Ww          , Ww          , Ww          , Gg          , Gg^Ve       , Re          , Re          , Re          , Gs^Fp       , Gs^Fp       
Mm          , Hh          , Gs^Fp       , Mm          , Hh          , Re          , Gs^Fp       , Gg          , Gs^Fp       , Gs^Fp       , Ww          , Gs^Fp       , Mm          , Ss          , Gs^Fp       , Ss          , Mm^Xm       , Hh          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Hh          , Mm^Xm       , Ss          , Gs^Fp       , Ss          , Mm          , Gg^Fp       , Ww          , Gg^Fp       , Hh          , Gg          , Gs^Fp       , Re          , Hh          , Mm          , Hh          , Mm          , Mm          
Mm          , Mm          , Hh          , Hh          , Gs^Fp       , Re^Uf       , Hh          , Gg          , Hh          , Ww          , Hh          , Hh          , Hh          , Gs^Fp       , Hh          , Mm          , Mm^Xm       , Mm          , Mm          , Mm          , Mm^Xm       , Mm          , Mm          , Mm          , Mm^Xm       , Mm          , Mm^Xm       , Hh          , Gs^Fp       , Gs^Fp       , Hh          , Hh          , Hh          , Ww          , Gs^Fp       , Gs^Fp       , Hh          , Re^Uf       , Gs^Fp       , Mm          , Hh          , Mm          , Mm          
"
	name=_"2p - Fallenstar Lake"
	random_start_time=no
	turns=-1
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
#textdomain wesnoth-help
									female_name=_"female^quick"
									id="quick"
									male_name=_"quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		name=_"Second Watch"
		red=-45
	[/time]
	[time]
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		name=_"Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[time]
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		name=_"Morning"
	[/time]
	[time]
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		name=_"Afternoon"
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		name=_"Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		name=_"First Watch"
		red=-45
	[/time]
	[music]
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
		name="prestart"
		[if]
			[variable]
				boolean_equals=yes
				name="rby_set_message"
			[/variable]
			[then]
				[chat]
#textdomain wesnoth
					message=_"/me can be created at http://rushedbyyetis.heroku.com/"
					speaker=_"RBY Custom"
				[/chat]
				[chat]
					message=_"$rby_set_info[1].val"
					speaker=_"RBY $rby_set_info[0].val " +
						"24"
				[/chat]
				[chat]
					message=_"/me ctrl-x to clear"
					speaker=_"Press"
				[/chat]
			[/then]
		[/if]
		[objectives]
			[objective]
				condition="win"
				description=_"Defeat enemy leader"
			[/objective]
		[/objectives]
	[/event]
	[side]
		color=2
		colour="west"
		controller="network"
		current_player="gamelle"
		fog=yes
		gold=100
		gold_add=no
		id="RBY_Side2"
		name="gamelle"
		persistent=yes
		previous_recruits="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		save_id="RBY_Side2"
		share_maps=yes
		share_view=yes
		side=1
		team_name="west"
		user_team_name=_"teamname^West"
		village_gold=2
		[ai]
			villages_per_scout=8
		[/ai]
		[unit]
			advances_to="Lich,Necromancer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=32
#textdomain wesnoth-units
			description=_"The dread inspired by black magic is enhanced by the secrecy and fell rumors which surround it. Dark sorcerers have begun to unlock the secrets of life and death, the latter of which is all too easy to inflict. This labor gives the first glimmerings of the connection between the soul and inert matter, and the first successful experiments in manipulating this bond. The terrible unknown that lurks beyond death is glimpsed, and will inevitably be fathomed.

Despite any design they may have of using this to wrest their own immortality from nature’s grasp, the first results of their work have immediate, and unpleasant applications. The life they breathe into dead matter can create servants for them, servants which will work, but which will also kill, and will never question their masters. These creations have a loyalty any tyrant would dream of, and it is tempting to those with even the slightest desire for power." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=48
			id="RBY_Side2"
			image="units/undead-necromancers/dark-sorcerer.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Dark Sorcerer"
			level=2
			max_attacks=1
			max_experience=63
			max_hitpoints=48
			max_moves=5
			moves=5
			name="gamelle"
			overlays=""
			profile="portraits/humans/transparent/necromancer.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/necromancer.png"
			type="Dark Sorcerer"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/necromancer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/necromancer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"staff"
				icon="attacks/staff-necromantic.png"
				name="staff"
				number=3
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=13
				description=_"chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=9
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		color=1
		colour="east"
		controller="human"
		current_player="Kral"
		fog=yes
		gold=100
		gold_add=no
		id="RBY_Side1"
		name="Kral"
		persistent=yes
		previous_recruits="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id="RBY_Side1"
		share_maps=yes
		share_view=yes
		side=2
		team_name="east"
#textdomain wesnoth
		user_team_name=_"teamname^East"
		village_gold=2
		[ai]
			villages_per_scout=8
		[/ai]
		[village]
			x=37
			y=21
		[/village]
		[unit]
			advances_to="Orcish Slurbow"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=26
#textdomain wesnoth-units
			description=_"Orcish crossbows are crude imitations of human or dwarvish design; a crossbow of any make, though, is a fairly potent device. The orcs privileged enough to wield them are capable warriors, and what they lack in finesse, they make up for in numbers."
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=43
			id="RBY_Side1"
			image="units/orcs/xbowman.png"
			image_icon=""
			language_name=_"Orcish Crossbowman"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=43
			max_moves=5
			moves=5
			name="Kral"
			overlays=""
			profile="portraits/orcs/transparent/crossbowman.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/orcs/transparent/crossbowman.png~SCALE(205,205)"
			type="Orcish Crossbowman"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/orcs/transparent/crossbowman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/crossbowman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"short sword"
				icon="attacks/sword-orcish.png"
				name="short sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=8
				description=_"crossbow"
				icon="attacks/crossbow-orcish.png"
				name="crossbow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=10
				description=_"crossbow"
				icon="attacks/crossbow-orcish.png"
				name="crossbow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[variables]
		next_scenario="RBY Fallenstar Lake 21"
		random=5
		rby_set_message=yes
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
#textdomain wesnoth-multiplayer
			val=_"Classic"
		[/rby_set_info]
		[rby_set_info]
			val=_"Caves Of The Basilisk, Den Of Onis, Fallenstar Lake, Hamlets, Sablestone Delta, Silverhead Crossing, Sullas Ruins, The Freelands, Weldyn Channel"
		[/rby_set_info]
	[/variables]
[/replay_start]
[snapshot]
	abbrev=""
	allow_new_game=no
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion="running"
	current_tod=0
	description=_"Long ago, a great star fell from the heavens, leaving its mark on this coniferous region."
	difficulty="NORMAL"
	end_text=""
	end_text_duration=0
	experience_modifier=70
	history=""
	id="RBY Fallenstar Lake 21"
	label="2p - Fallenstar Lake"
	map_data="border_size=1
usage=map

Mm^Xm       , Mm^Xm       , Mm          , Hh          , Mm          , Hh          , Hh          , Gg          , Re          , Re          , Gg          , Wwf         , Wwf         , Gg          , Mm          , Hh          , Gs^Fp       , Gs^Fp       , Gg          , Wwf         , Hh          , Ce          , Hh          , Wwf         , Gg          , Gs^Fp       , Mm          , Hh          , Gs^Fp       , Gg          , Wwf         , Wwf         , Gg          , Re          , Re          , Gg          , Hh          , Hh          , Mm          , Hh          , Mm          , Mm          , Mm^Xm       
Mm          , Mm^Xm       , Mm          , Mm          , Hh          , Hh          , Re          , Re^Uf       , Mm          , Gs^Fp       , Hh          , Gg          , Wwf         , Gg          , Gg          , Hh          , Gg^Efm      , Hh          , Gg^Uf       , Wwf         , Wwf         , Ce          , Wwf         , Wwf         , Gg^Uf       , Hh          , Gg          , Hh          , Gg          , Gg          , Wwf         , Gg          , Hh          , Gs^Fp       , Mm          , Re^Uf       , Re          , Hh          , Hh          , Mm          , Mm          , Mm^Xm       , Mm^Xm       
Mm^Xm       , Mm^Xm       , Mm          , Mm          , Hh          , Gg          , Re          , Gs          , Gs          , Hh          , Gs          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Wwf         , Gg          , Gg          , Gg^Efm      , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gs          , Hh          , Gs          , Gs          , Re          , Gg          , Hh          , Mm          , Mm          , Mm^Xm       , Mm          
Mm          , Mm          , Mm          , Gs^Fp       , Gs^Fp       , Gs^Fp       , Re          , Gs^Fp       , Gs          , Gs          , Gs^Fp       , Gg^Uf       , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Ce          , Gg          , Gg          , Wwf         , Gg          , Gg          , Ce          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg^Uf       , Gs^Fp       , Gs          , Gs          , Gs^Fp       , Re          , Gs^Fp       , Gs^Fp       , Gs^Fp       , Mm          , Mm^Xm       , Mm          
Hh          , Gs^Fp       , Gs^Fp       , Hh          , Re          , Re          , Gs^Fp       , Hh          , Gs^Vh       , Gs          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Wwf         , Gg          , Gs^Fp       , Gs^Fp       , Wwf         , Wwf         , Wwf         , Gs^Fp       , Gs^Fp       , Gg          , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gs          , Gs^Vh       , Hh          , Gs^Fp       , Re          , Re          , Hh          , Gs^Fp       , Gs^Fp       , Hh          
Gs^Fp       , Gs^Fp       , Re          , Re          , Gs^Fp       , Re          , Re          , Re          , Re          , Gg          , Gg          , Gg          , Re          , Hh          , Gg          , Ss^Vhs      , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Hh          , Wwf         , Wwf         , Wwf         , Wwf         , Gg^Efm      , Ss^Vhs      , Gg          , Hh          , Re          , Gg          , Gg          , Gg          , Re          , Re          , Re          , Re          , Gs^Fp       , Re          , Re          , Gs^Fp       , Gs^Fp       
Gs^Fp       , Gs^Fp       , Ce          , Gs          , Hh^Fp       , Mm          , Gs          , Gs          , Hh          , Re          , Re          , Re          , Gs^Fp       , Hh^Fp       , Gs          , Gs          , Gg          , Gg          , Hh          , Mm          , Ce          , Wwf         , Ce          , Mm          , Hh          , Gg          , Gg          , Gs          , Gs          , Hh^Fp       , Gs^Fp       , Re          , Re          , Re          , Hh          , Gs          , Gs          , Mm          , Hh^Fp       , Gs          , Ce          , Gs^Fp       , Gs^Fp       
Ce          , Ce          , 1 Ke        , Gs          , Gs          , Hh          , Gs          , Hh^Fp       , Mm          , Gs^Fp       , Ke          , Ce          , Gg          , Gs          , Re^Uf       , Gg          , Gg          , Gg          , Gg^Efm      , Hh^Uf       , Wwf         , Wwf         , Wwf         , Hh^Uf       , Gg          , Gg          , Gg          , Gg          , Re^Uf       , Gs          , Gg          , Ce          , Ke          , Gs^Fp       , Mm          , Gs^Fp       , Gs          , Hh          , Gs          , Gs          , 2 Ke        , Ce          , Ce          
Ce          , Ce          , Ce          , Rr          , Rr          , Gs^Fp       , Mm^Vhh      , Gs          , Gs          , Hh          , Gg          , Ce          , Gg          , Hh          , Mm          , Re          , Gg^Ve       , Gg          , Wwf         , Wwf         , Gs^Fp       , Ww          , Gs^Fp       , Wwf         , Wwf         , Gg          , Gg^Ve       , Re          , Mm          , Hh          , Gg          , Ce          , Gg          , Hh          , Gs          , Gs          , Mm^Vhh      , Gs^Fp       , Rr          , Rr          , Ce          , Ce          , Ce          
Ce          , Ce          , Ww          , Gs^Fp       , Rr          , Gs          , Hh^Fp       , Re^Uf       , Gg          , Gg          , Gg          , Gg          , Gg          , Hh          , Gs^Fp       , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gs          , Wwf         , Gs          , Gs          , Gg          , Wwf         , Wwf         , Gg          , Gs^Fp       , Hh          , Gg          , Gg          , Gg          , Gs          , Gs          , Re^Uf       , Hh^Fp       , Gs          , Rr          , Gs^Fp       , Ww          , Ce          , Ce          
Wwf         , Wwf         , Ww          , Gs          , Gs^Fp       , Rr          , Rr          , Gs          , Gs^Fp       , Hh          , Gs          , Gg          , Gs^Fp       , Gg          , Gg          , Gg          , Wwf         , Gg          , Gg          , Gg          , Gs          , Wwf         , Gs          , Gg          , Gg          , Gg          , Wwf         , Gg          , Gg          , Gs          , Gs^Fp       , Gs          , Gs          , Hh          , Gs^Fp       , Gs          , Rr          , Rr          , Gs^Fp       , Gs          , Ww          , Wwf         , Wwf         
Gg          , Wwf         , Wwf         , Ww          , Gs          , Hh          , Gs          , Rr          , Rr          , Gs^Fp       , Rr          , Ke          , Wwf         , Wwf         , Wwf         , Wwf         , Gg          , Gg          , Mm          , Gs          , Hh          , Wwf         , Hh          , Gs          , Mm          , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Ke          , Rr          , Gs^Fp       , Rr          , Rr          , Gs^Efm      , Hh          , Gs          , Ww          , Wwf         , Wwf         , Wwf         
Wwf         , Wwf         , Ww          , Wwf         , Gs          , Gs^Fp       , Mm          , Hh          , Gs^Fp       , Rr          , Gs^Fp       , Ce          , Ke          , Re          , Gg^Vh       , Gg          , Hh          , Hh^Uf       , Mm^Xm       , Mm^Xm       , Wwf         , Wwf         , Wwf         , Mm^Xm       , Mm^Xm       , Hh^Uf       , Hh          , Gg          , Gg^Vh       , Re          , Ke          , Ce          , Gs^Fp       , Rr          , Gs^Fp       , Hh          , Mm          , Gs^Fp       , Gs          , Wwf         , Ww          , Gs^Fp       , Gs^Fp       
Gs^Fp       , Gs^Fp       , Gg          , Wwf         , Wwf         , Gs          , Gs          , Gs          , Gg^Efm      , Gs          , Gg          , Gg          , Re          , Re          , Gg          , Gg          , Mm^Xm       , Mm^Xm       , Gs^Fp       , Wwf         , Ww          , Ww          , Ww          , Wwf         , Gs^Fp       , Mm^Xm       , Mm^Xm       , Gg          , Gg          , Re          , Re          , Gg          , Gg          , Gs          , Gg          , Gg^Efm      , Gg          , Gs          , Wwf         , Wwf         , Wwf         , Gs^Fp       , Hh          
Gs^Fp       , Gs^Fp       , Gg          , Gg^Fp       , Wwf         , Wwf         , Hh^Fp       , Gg          , Gg          , Gg          , Hh          , Gs^Fp       , Gg          , Gg          , Gs^Fp       , Gg          , Mm          , Mm^Xm       , Wwf         , Wwf         , Ww          , Ww          , Ww          , Wwf         , Wwf         , Mm^Xm       , Mm          , Gg          , Gs^Fp       , Gg          , Gg          , Gs^Fp       , Hh          , Gg          , Gg          , Gg          , Hh^Fp       , Wwf         , Wwf         , Gs^Fp       , Gg^Efm      , Wwf         , Wwf         
Re          , Re          , Gg          , Gg^Ve       , Wwf         , Hh          , Mm          , Gs^Fp       , Gg^Uf       , Gg          , Gg^Ve       , Gg          , Gg          , Gg          , Gg          , Gg^Efm      , Wwf         , Wwf         , Ww          , Ww          , Wo          , Wo          , Wo          , Ww          , Ww          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg^Ve       , Gg          , Gg^Uf       , Gs^Fp       , Mm          , Hh          , Wwf         , Gg^Ve       , Gg          , Gg          , Re          
Hh          , Gs          , Gs^Fp       , Gg          , Gg          , Wwf         , Wwf         , Re          , Re          , Re          , Re          , Wwf         , Wwf         , Gg          , Hh          , Ss^Vhs      , Wwf         , Ww          , Ww          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Wwf         , Ss^Vhs      , Hh          , Gg          , Wwf         , Wwf         , Re          , Re          , Re          , Re          , Wwf         , Wwf         , Gs^Fp       , Gg          , Gs^Fp       , Re          , Gg          
Re^Uf       , Re          , Mm          , Gs^Fp       , Gg          , Gg          , Ww          , Hh          , Gs          , Gs^Fp       , Re          , Re          , Wwf         , Mm          , Mm^Xm       , Wwf         , Rr          , Wwf         , Wwf         , Ww          , Wo          , Mm^Xm       , Wo          , Ww          , Wwf         , Wwf         , Rr          , Wwf         , Mm^Xm       , Mm          , Wwf         , Re          , Re          , Gs^Fp       , Gs          , Hh          , Ww          , Gg          , Gg          , Hh          , Mm          , Re          , Hh          
Re^Uf       , Re          , Re          , Hh          , Gg          , Gg          , Ww          , Gs^Fp       , Gg          , Gg          , Re          , Hh          , Mm          , Wwf         , Wwf         , Wwf         , Mm^Xm       , Gs^Fp       , Wwf         , Ww          , Ww          , Wo          , Ww          , Ww          , Wwf         , Gs^Fp       , Mm^Xm       , Wwf         , Wwf         , Wwf         , Mm          , Hh          , Re          , Gg          , Gg          , Gs^Fp       , Ww          , Gg          , Gg          , Gs^Fp       , Re          , Re          , Re          
Gs^Fp       , Gs^Fp       , Gs^Fp       , Gs          , Gg          , Ww          , Gg          , Hh          , Gg          , Re          , Re          , Hh^Uf       , Wwf         , Wwf         , Gs^Uf       , Ke          , Ce          , Ce          , Hh          , Wwf         , Ww          , Ww          , Ww          , Wwf         , Hh          , Ce          , Ce          , Ke          , Gs^Uf       , Wwf         , Wwf         , Hh^Uf       , Re          , Re          , Gg          , Hh          , Gg          , Ww          , Gg          , Re          , Gs^Fp       , Gs^Fp       , Gs^Fp       
Mm          , Hh          , Re^Uf       , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Wwf         , Wwf         , Ss^Vhs      , Wwf         , Gs^Fp       , Hh          , Ce          , Mm^Xm       , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Mm^Xm       , Ce          , Hh          , Gs^Fp       , Wwf         , Ss^Vhs      , Wwf         , Wwf         , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Re^Uf       , Hh          , Hh          
Gs^Fp       , Gs^Fp       , Re          , Re          , Re          , Gg^Ve       , Gg          , Ww          , Ww          , Ww          , Ww          , Gg          , Ss          , Gg^Efm      , Ss          , Ce          , Ss          , Wwf         , Mm^Xm       , Gs^Fp       , Hh          , Hh          , Hh          , Gs^Fp       , Mm^Xm       , Wwf         , Ss          , Ce          , Ss          , Gg^Efm      , Ss          , Gg          , Ww          , Ww          , Ww          , Ww          , Gg          , Gg^Ve       , Re          , Re          , Re          , Gs^Fp       , Gs^Fp       
Mm          , Hh          , Gs^Fp       , Mm          , Hh          , Re          , Gs^Fp       , Gg          , Gs^Fp       , Gs^Fp       , Ww          , Gs^Fp       , Mm          , Ss          , Gs^Fp       , Ss          , Mm^Xm       , Hh          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Hh          , Mm^Xm       , Ss          , Gs^Fp       , Ss          , Mm          , Gg^Fp       , Ww          , Gg^Fp       , Hh          , Gg          , Gs^Fp       , Re          , Hh          , Mm          , Hh          , Mm          , Mm          
Mm          , Mm          , Hh          , Hh          , Gs^Fp       , Re^Uf       , Hh          , Gg          , Hh          , Ww          , Hh          , Hh          , Hh          , Gs^Fp       , Hh          , Mm          , Mm^Xm       , Mm          , Mm          , Mm          , Mm^Xm       , Mm          , Mm          , Mm          , Mm^Xm       , Mm          , Mm^Xm       , Hh          , Gs^Fp       , Gs^Fp       , Hh          , Hh          , Hh          , Ww          , Gs^Fp       , Gs^Fp       , Hh          , Re^Uf       , Gs^Fp       , Mm          , Hh          , Mm          , Mm          
"
	name=_"2p - Fallenstar Lake"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=71
	playing_team=1
	random_calls=0
	random_seed=6451
	random_start_time=no
	scenario="RBY Fallenstar Lake 21"
	snapshot=yes
	turn_at=19
	turns=-1
	unit_wml_ids="Dark Adept,Dark Sorcerer,Ghost,Ghoul,Goblin Impaler,Goblin Rouser,Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Crossbowman,Orcish Grunt,Skeleton,Skeleton Archer,Soulless,Troll Whelp,Vampire Bat,Walking Corpse,Wolf Rider"
	used_items=""
	version="1.10.7"
	[display]
		color_adjust_blue_=0
		color_adjust_green=0
		color_adjust_red=0
	[/display]
	[side]
		action_bonus_count=17
		allow_player=yes
		color=2
		controller="network"
		countdown_time=0
		current_player="gamelle"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=13
		gold_add=no
		hidden=no
		id="RBY_Side2"
		income=0
		name="gamelle"
		no_leader=yes
		objectives="<big>Победа:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		save_id="RBY_Side2"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=1
		start_gold=100
		team_name="west"
		user_team_name=_"teamname^West"
		village_gold=2
		[ai]
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=5
			y=21
		[/village]
		[village]
			x=10
			y=15
		[/village]
		[village]
			x=14
			y=12
		[/village]
		[village]
			x=15
			y=5
		[/village]
		[village]
			x=15
			y=16
		[/village]
		[unit]
			advances_to="Soulless"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=8
#textdomain wesnoth-units
			description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
			ellipse="misc/ellipse-nozoc"
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=18
			id="Walking Corpse-68"
			image="units/undead/zombie.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Walking Corpse"
			level=0
			max_attacks=1
			max_experience=17
			max_hitpoints=18
			max_moves=4
			moves=0
			name=""
			overlays=""
			profile="units/undead/zombie.png"
			race="undead"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="units/undead/zombie.png"
			type="Walking Corpse"
			undead_variation=""
			underlying_id=68
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=15
			y=11
			zoc=no
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				deep_water=4
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=140
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin=-200
					end=200
					image="units/undead/zombie-attack-s.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin=-200
					end=200
					image="units/undead/zombie-attack-n.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,nw"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin=-200
					end=200
					image="units/undead/zombie-attack.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=150
					image="units/undead/zombie-die-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/zombie-die-2.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/zombie-die-3.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/zombie-die-4.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-5.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-7.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-8.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-9.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-10.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead/zombie.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead/zombie-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead/zombie-defend.png"
						sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead/zombie-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead/zombie.png"
				[/frame]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth-help
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=23
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-drake.png"
				image_icon=""
				inherit=""
				level=0
				movement=4
				movement_type="drakefoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="drake"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-drake-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-dwarf.png"
				image_icon=""
				inherit=""
				level=0
				movement=3
				movement_type="dwarvishfoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="dwarf"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-dwarf.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-dwarf-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-dwarf-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-dwarf-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-dwarf.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-dwarf-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-dwarf-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-dwarf-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-dwarf-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-dwarf-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-dwarf-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-dwarf-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=3
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=13
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-goblin.png"
				image_icon=""
				inherit=""
				level=0
				movement=4
				movement_type="smallfoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="goblin"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-goblin.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-goblin-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-goblin-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-goblin-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-goblin.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-goblin-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-goblin-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-goblin-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-goblin-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-goblin-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-goblin-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-goblin-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-drake.png"
				image_icon=""
				inherit=""
				level=0
				movement=5
				movement_type="fly"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="gryphon"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-drake-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defense]
					mountains=40
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-mounted.png"
				image_icon=""
				inherit=""
				level=0
				movement=5
				movement_type="mounted"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="mounted"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-mounted.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-mounted-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-mounted-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-mounted-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-mounted.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-mounted-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-mounted-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-mounted-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-mounted-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-mounted-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-mounted-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-mounted-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=16
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-saurian.png"
				image_icon=""
				inherit=""
				level=0
				movement=4
				movement_type="lizard"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="saurian"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-saurian.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-saurian-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-saurian-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-saurian-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-saurian.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-saurian-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-saurian-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-saurian-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-saurian-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-saurian-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-saurian-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-saurian-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=18
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-swimmer.png"
				image_icon=""
				inherit=""
				level=0
				movement=4
				movement_type="swimmer"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="swimmer"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-swimmer.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-swimmer-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-swimmer-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-swimmer-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-swimmer.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-swimmer-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-swimmer-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-swimmer-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-swimmer-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-swimmer-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-swimmer-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-swimmer-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					forest=4
					hills=4
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-troll.png"
				image_icon=""
				inherit=""
				level=0
				movement=4
				movement_type="largefoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="troll"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-troll.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-troll-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-troll-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-troll-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-troll.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-troll-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-troll-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-troll-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-troll-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-troll-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-troll-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-troll-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=26
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-wose.png"
				image_icon=""
				inherit=""
				level=0
				movement=3
				movement_type="treefolk"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="wose"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-wose.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-wose-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-wose-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-wose-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-wose.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-wose-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-wose-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-wose-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-wose-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-wose-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-wose-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-wose-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=3
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="bat-flapping.wav"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=15
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-bat-se-3.png"
				image_icon=""
				inherit=no
				level=0
				movement=5
				movement_type="fly"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="bat"
				zoc=""
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					cave=1
					fungus=1
				[/movement_costs]
				[defense]
					cave=50
					fungus=50
				[/defense]
				[resistance]
					cold=70
				[/resistance]
				[defend]
					direction="s,sw,se"
					start_time=-126
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration=1
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-bat-se-4.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-bat-se-4.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/defend]
				[defend]
					direction="n,nw,ne"
					start_time=-126
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration=1
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-bat-ne-4.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-bat-ne-4.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/defend]
				[standing_anim]
					direction="s,se,sw"
					start_time=0
					[frame]
						duration=50
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration=80
						image="units/undead/zombie-bat-se-1.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[frame]
						duration=80
						image="units/undead/zombie-bat-se-5.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
				[/standing_anim]
				[standing_anim]
					direction="n,ne,nw"
					start_time=0
					[frame]
						duration=50
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration=80
						image="units/undead/zombie-bat-ne-1.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[frame]
						duration=80
						image="units/undead/zombie-bat-ne-5.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
				[/standing_anim]
				[attack_anim]
					direction="s,se,sw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						duration=30
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-se-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=70
						image="units/undead/zombie-bat-se-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration=40
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n,ne,nw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						duration=30
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-ne-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=70
						image="units/undead/zombie-bat-ne-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration=40
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/attack_anim]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-bat-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-bat-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-bat-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-bat-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
			[/variation]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
			[/status]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"touch"
				icon="attacks/touch-zombie.png"
				name="touch"
				number=2
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth-help
						description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
						id="plague"
						name=_"plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Revenant,Deathblade"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=15
#textdomain wesnoth-units
			description=_"Skeletons are warriors who have been slain in battle and brought back by dark magics. Nearly mindless, and unwavering in their purpose, they fear neither pain, nor death, and their mere presence will often frighten away any who would challenge their master." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit can move unseen in deep water, requiring no air from the surface."
			ellipse="misc/ellipse"
			experience=9
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=19
			id="Skeleton-60"
			image="units/undead-skeletal/skeleton.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Skeleton"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=34
			max_moves=5
			moves=0
			name=""
			overlays=""
			profile="portraits/undead/transparent/skeleton.png"
			race="undead"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/undead/skeleton.png"
			type="Skeleton"
			undead_variation=""
			underlying_id=60
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=15
			y=9
			zoc=yes
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					female_name_inactive=_"female^submerge"
					id="submerge"
					name=_"submerge"
					name_inactive=_"submerge"
					[filter_self]
						[filter_location]
							terrain="Wo*"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="axe"
				[/filter_attack]
				[frame]
					duration=150
					image="units/undead-skeletal/skeleton-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/undead-skeletal/skeleton-attack-2.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/undead-skeletal/skeleton-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-attack-3.png"
				[/frame]
				[frame]
					duration=90
					image="units/undead-skeletal/skeleton-attack-4.png"
				[/frame]
				[frame]
					duration=80
					image="units/undead-skeletal/skeleton-attack-5.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin=400
					end=500
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead-skeletal/skeleton-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead-skeletal/skeleton-defend-2.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead-skeletal/skeleton-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead-skeletal/skeleton-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/undead/transparent/skeleton.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/skeleton.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin=-200
					end=100
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin=400
					end=500
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
			[/recruit_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				uncovered=yes
			[/status]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"axe"
				icon="attacks/axe-undead.png"
				name="axe"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Blood Bat"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=13
#textdomain wesnoth-units
			description=_"Vampire bats are flying beasts that feed on the blood of other creatures. While their fangs are not very powerful, the health of victims is drained away along with their blood, and given to the Bats." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" During battle, this unit can drain life from victims to renew its own health."
			ellipse="misc/ellipse-nozoc"
			experience=1
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=yes
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=17
			id="Vampire Bat-61"
			image="units/undead/bat-se-3.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Vampire Bat"
			level=0
			max_attacks=1
			max_experience=15
			max_hitpoints=17
			max_moves=8
			moves=0
			name=""
			overlays=""
			profile="portraits/monsters/transparent/bat.png"
			race="bats"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/monsters/bat.png"
			type="Vampire Bat"
			undead_variation="bat"
			underlying_id=61
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=10
			y=15
			zoc=no
			[defense]
				castle=40
				cave=40
				deep_water=40
				flat=40
				forest=40
				frozen=40
				fungus=40
				hills=40
				mountains=40
				reef=40
				sand=40
				shallow_water=40
				swamp_water=40
				unwalkable=40
				village=-50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				deep_water=1
				flat=1
				forest=1
				frozen=1
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=70
				fire=100
				impact=120
				pierce=100
			[/resistance]
			[attack_anim]
				direction="s,se,sw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time=-200
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					duration=30
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bat-se-1.png"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bat-se-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=70
						image="units/undead/bat-se-4.png"
						sound="bite-small.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=70
						image="units/undead/bat-se-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=50
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration=50
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration=40
					image="units/undead/bat-se-3.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n,ne,nw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time=-200
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					duration=30
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bat-ne-1.png"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bat-ne-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=70
						image="units/undead/bat-ne-4.png"
						sound="bite-small.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=70
						image="units/undead/bat-ne-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=50
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration=50
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration=40
					image="units/undead/bat-ne-3.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="s,sw,se"
				start_time=-126
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					duration=1
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead/bat-se-4.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead/bat-se-4.png"
						sound="bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead/bat-se-4.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead/bat-se-3.png"
				[/frame]
			[/defend]
			[defend]
				direction="n,nw,ne"
				start_time=-126
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					duration=1
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead/bat-ne-4.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead/bat-ne-4.png"
						sound="bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead/bat-ne-4.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead/bat-ne-3.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/monsters/transparent/bat.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/monsters/transparent/bat.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				direction="s,se,sw"
				layer=60
				start_time=0
				[frame]
					duration=50
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration=80
					image="units/undead/bat-se-1.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bat-se-4.png"
				[/frame]
				[frame]
					duration=80
					image="units/undead/bat-se-5.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bat-se-4.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				direction="n,ne,nw"
				layer=60
				start_time=0
				[frame]
					duration=50
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration=80
					image="units/undead/bat-ne-1.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bat-ne-4.png"
				[/frame]
				[frame]
					duration=80
					image="units/undead/bat-ne-5.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bat-ne-4.png"
				[/frame]
			[/standing_anim]
			[trait]
				availability="musthave"
#textdomain wesnoth-help
				description=_"Receives only 50% defense in land-based villages"
				female_name=_"female^feral"
				id="feral"
				male_name=_"feral"
				[effect]
					apply_to="defense"
					replace=yes
					[defense]
						village=-50
					[/defense]
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
#textdomain wesnoth-units
				description=_"fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number=2
				range="melee"
				type="blade"
				[specials]
					[drains]
#textdomain wesnoth-help
						description=_"Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_"drains"
					[/drains]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Receives only 50% defense in land-based villages"
					female_name=_"female^feral"
					id="feral"
					male_name=_"feral"
					[effect]
						apply_to="defense"
						replace=yes
						[defense]
							village=-50
						[/defense]
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Lich,Necromancer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			canrecruit=yes
			cost=32
#textdomain wesnoth-units
			description=_"The dread inspired by black magic is enhanced by the secrecy and fell rumors which surround it. Dark sorcerers have begun to unlock the secrets of life and death, the latter of which is all too easy to inflict. This labor gives the first glimmerings of the connection between the soul and inert matter, and the first successful experiments in manipulating this bond. The terrible unknown that lurks beyond death is glimpsed, and will inevitably be fathomed.

Despite any design they may have of using this to wrest their own immortality from nature’s grasp, the first results of their work have immediate, and unpleasant applications. The life they breathe into dead matter can create servants for them, servants which will work, but which will also kill, and will never question their masters. These creations have a loyalty any tyrant would dream of, and it is tempting to those with even the slightest desire for power." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			experience=19
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=34
			id="RBY_Side2"
			image="units/undead-necromancers/dark-sorcerer.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Dark Sorcerer"
			level=2
			max_attacks=1
			max_experience=63
			max_hitpoints=48
			max_moves=5
			moves=0
			name="gamelle"
			overlays=""
			profile="portraits/humans/transparent/necromancer.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/necromancer.png"
			type="Dark Sorcerer"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			x=15
			y=13
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/necromancer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/necromancer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=4
				description=_"staff"
				icon="attacks/staff-necromantic.png"
				name="staff"
				number=3
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=13
				description=_"chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=9
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=137
		allow_player=yes
		color=1
		controller="human"
		countdown_time=0
		current_player="Kral"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=39
		gold_add=no
		hidden=no
		id="RBY_Side1"
		income=0
		name="Kral"
		no_leader=yes
		objectives="<big>Победа:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id="RBY_Side1"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=2
		start_gold=100
		team_name="east"
#textdomain wesnoth
		user_team_name=_"teamname^East"
		village_gold=2
		[ai]
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=3
			y=15
		[/village]
		[village]
			x=6
			y=8
		[/village]
		[village]
			x=8
			y=4
		[/village]
		[village]
			x=12
			y=20
		[/village]
		[village]
			x=16
			y=8
		[/village]
		[village]
			x=26
			y=8
		[/village]
		[village]
			x=27
			y=5
		[/village]
		[village]
			x=27
			y=16
		[/village]
		[village]
			x=28
			y=12
		[/village]
		[village]
			x=30
			y=20
		[/village]
		[village]
			x=32
			y=15
		[/village]
		[village]
			x=34
			y=4
		[/village]
		[village]
			x=36
			y=8
		[/village]
		[village]
			x=37
			y=21
		[/village]
		[village]
			x=39
			y=15
		[/village]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			ellipse="misc/ellipse"
			experience=5
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=35
			id="Orcish Grunt-59"
			image="units/orcs/grunt.png"
			image_icon=""
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=41
			max_moves=6
			moves=6
			name="Пругдуш"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=59
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=16
			y=10
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration=20
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=30
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=9
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			ellipse="misc/ellipse"
			experience=4
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=32
			id="Orcish Grunt-58"
			image="units/orcs/grunt.png"
			image_icon=""
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=39
			max_moves=5
			moves=5
			name="Прорк"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=58
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=17
			y=10
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration=20
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=30
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			ellipse="misc/ellipse"
			experience=14
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=37
			id="Orcish Grunt-56"
			image="units/orcs/grunt.png"
			image_icon=""
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=37
			max_moves=6
			moves=6
			name="Эрагор"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=56
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=16
			y=12
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration=20
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=30
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Naga Warrior"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"The serpentine naga are one of the few races capable of any meaningful mobility in water, giving them mastery of a whole world effectively forbidden to land dwellers. Still, they are not true creatures of the sea, and their inability to breathe water leaves them in trepidation of the abyss. They are small, and somewhat frail in form, but often much more nimble than their opponents."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=38
			id="Naga Fighter-71"
			image="units/nagas/fighter.png"
			image_icon=""
			language_name=_"Nagini Fighter"
			level=1
			max_attacks=1
			max_experience=18
			max_hitpoints=38
			max_moves=7
			moves=7
			name="Риа"
			overlays=""
			profile="portraits/nagas/transparent/fighter.png"
			race="naga"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/nagas/fighter.png"
			type="Naga Fighter"
			undead_variation="swimmer"
			underlying_id=71
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=26
			y=19
			zoc=yes
			[defense]
				castle=50
				cave=60
				deep_water=50
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=30
				sand=60
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[movement_costs]
				castle=2
				cave=2
				deep_water=1
				flat=2
				forest=3
				frozen=2
				fungus=2
				hills=3
				mountains=5
				reef=2
				sand=1
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=130
					image="units/nagas/fighter-melee-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/nagas/fighter-melee-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/nagas/fighter-melee-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/nagas/fighter-melee-3.png"
				[/frame]
				[frame]
					duration=90
					image="units/nagas/fighter-melee-4.png"
				[/frame]
				[frame]
					duration=80
					image="units/nagas/fighter-melee-5.png"
				[/frame]
				[frame]
					duration=70
					image="units/nagas/fighter-melee-6.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/nagas/fighter-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/nagas/fighter-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/nagas/fighter-defend-2.png"
						sound="naga-hit-1.ogg,naga-hit-2.ogg,naga-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/nagas/fighter-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/nagas/fighter-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/nagas/fighter-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/nagas/fighter-idle-2.png"
				[/frame]
				[frame]
					duration=350
					image="units/nagas/fighter-idle-3.png"
				[/frame]
				[frame]
					duration=450
					image="units/nagas/fighter-idle-4.png"
				[/frame]
				[frame]
					duration=250
					image="units/nagas/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=250
					image="units/nagas/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-7.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-8.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-7.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-8.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-7.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-8.png"
				[/frame]
				[frame]
					duration=350
					image="units/nagas/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=350
					image="units/nagas/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/nagas/fighter-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/nagas/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/nagas/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Naga Warrior"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"The serpentine naga are one of the few races capable of any meaningful mobility in water, giving them mastery of a whole world effectively forbidden to land dwellers. Still, they are not true creatures of the sea, and their inability to breathe water leaves them in trepidation of the abyss. They are small, and somewhat frail in form, but often much more nimble than their opponents."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=36
			id="Naga Fighter-70"
			image="units/nagas/fighter.png"
			image_icon=""
			language_name=_"Nagini Fighter"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=36
			max_moves=8
			moves=8
			name="Сралсп"
			overlays=""
			profile="portraits/nagas/transparent/fighter.png"
			race="naga"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/nagas/fighter.png"
			type="Naga Fighter"
			undead_variation="swimmer"
			underlying_id=70
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=25
			y=19
			zoc=yes
			[defense]
				castle=50
				cave=60
				deep_water=50
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=30
				sand=60
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[movement_costs]
				castle=2
				cave=2
				deep_water=1
				flat=2
				forest=3
				frozen=2
				fungus=2
				hills=3
				mountains=5
				reef=2
				sand=1
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=130
					image="units/nagas/fighter-melee-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/nagas/fighter-melee-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/nagas/fighter-melee-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/nagas/fighter-melee-3.png"
				[/frame]
				[frame]
					duration=90
					image="units/nagas/fighter-melee-4.png"
				[/frame]
				[frame]
					duration=80
					image="units/nagas/fighter-melee-5.png"
				[/frame]
				[frame]
					duration=70
					image="units/nagas/fighter-melee-6.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/nagas/fighter-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/nagas/fighter-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/nagas/fighter-defend-2.png"
						sound="naga-hit-1.ogg,naga-hit-2.ogg,naga-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/nagas/fighter-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/nagas/fighter-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/nagas/fighter-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/nagas/fighter-idle-2.png"
				[/frame]
				[frame]
					duration=350
					image="units/nagas/fighter-idle-3.png"
				[/frame]
				[frame]
					duration=450
					image="units/nagas/fighter-idle-4.png"
				[/frame]
				[frame]
					duration=250
					image="units/nagas/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=250
					image="units/nagas/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-7.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-8.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-7.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-8.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-7.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-8.png"
				[/frame]
				[frame]
					duration=350
					image="units/nagas/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=350
					image="units/nagas/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/nagas/fighter-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/nagas/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/nagas/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Crossbowman"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Amongst orcs, bows are often regarded as a cowardly weapon; but even orcs, especially youths and those of slight build, are pragmatic enough to use them in spite of this. Orcish archers are seldom well equipped, and have no semblance of training. Even as poorly handled as they are, their weapons can still be quite deadly, and the wielders thereof rarely march alone."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=30
			id="Orcish Archer-67"
			image="units/orcs/archer.png"
			image_icon=""
			language_name=_"Orcish Archer"
			level=1
			max_attacks=1
			max_experience=17
			max_hitpoints=30
			max_moves=6
			moves=6
			name="Пурбаг"
			overlays=""
			profile="portraits/orcs/transparent/archer.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/orcs/transparent/archer.png~SCALE(205,205)"
			type="Orcish Archer"
			undead_variation=""
			underlying_id=67
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=25
			y=9
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="fire"
				[/filter_attack]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
						offset="0~0.8"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=75
						image="projectiles/fire-burst-small-1.png"
						image_diagonal="projectiles/fire-burst-small-1.png"
						offset=0.8
					[/missile_frame]
					[missile_frame]
						begin=75
						end=150
						image="projectiles/fire-burst-small-2.png"
						image_diagonal="projectiles/fire-burst-small-2.png"
						offset=0.83
					[/missile_frame]
					[missile_frame]
						begin=150
						end=225
						image="projectiles/fire-burst-small-3.png"
						image_diagonal="projectiles/fire-burst-small-3.png"
						offset=0.86
					[/missile_frame]
					[missile_frame]
						begin=225
						end=300
						image="projectiles/fire-burst-small-4.png"
						image_diagonal="projectiles/fire-burst-small-4.png"
						offset=0.89
					[/missile_frame]
					[missile_frame]
						begin=300
						end=375
						image="projectiles/fire-burst-small-5.png"
						image_diagonal="projectiles/fire-burst-small-5.png"
						offset=0.92
					[/missile_frame]
					[missile_frame]
						begin=375
						end=450
						image="projectiles/fire-burst-small-6.png"
						image_diagonal="projectiles/fire-burst-small-6.png"
						offset=0.95
					[/missile_frame]
					[missile_frame]
						begin=450
						end=525
						image="projectiles/fire-burst-small-7.png"
						image_diagonal="projectiles/fire-burst-small-7.png"
						offset=0.98
					[/missile_frame]
					[missile_frame]
						begin=525
						end=600
						image="projectiles/fire-burst-small-8.png"
						image_diagonal="projectiles/fire-burst-small-8.png"
						offset=1
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="pierce"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-300
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/archer-melee-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-melee-6.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					begin=0
					end=100
					image="units/orcs/archer-idle-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=300
					end=500
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=700
					end=900
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=900
					end=1000
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=1000
					end=1100
					image="units/orcs/archer-idle-5.png"
				[/frame]
				[frame]
					begin=1100
					end=1300
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=1300
					end=1400
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=1400
					end=1500
					image="units/orcs/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=3
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=7
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Crossbowman"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Amongst orcs, bows are often regarded as a cowardly weapon; but even orcs, especially youths and those of slight build, are pragmatic enough to use them in spite of this. Orcish archers are seldom well equipped, and have no semblance of training. Even as poorly handled as they are, their weapons can still be quite deadly, and the wielders thereof rarely march alone."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=37
			id="Orcish Archer-66"
			image="units/orcs/archer.png"
			image_icon=""
			language_name=_"Orcish Archer"
			level=1
			max_attacks=1
			max_experience=17
			max_hitpoints=37
			max_moves=5
			moves=5
			name="Гролг"
			overlays=""
			profile="portraits/orcs/transparent/archer.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/orcs/transparent/archer.png~SCALE(205,205)"
			type="Orcish Archer"
			undead_variation=""
			underlying_id=66
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=25
			y=10
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="fire"
				[/filter_attack]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
						offset="0~0.8"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=75
						image="projectiles/fire-burst-small-1.png"
						image_diagonal="projectiles/fire-burst-small-1.png"
						offset=0.8
					[/missile_frame]
					[missile_frame]
						begin=75
						end=150
						image="projectiles/fire-burst-small-2.png"
						image_diagonal="projectiles/fire-burst-small-2.png"
						offset=0.83
					[/missile_frame]
					[missile_frame]
						begin=150
						end=225
						image="projectiles/fire-burst-small-3.png"
						image_diagonal="projectiles/fire-burst-small-3.png"
						offset=0.86
					[/missile_frame]
					[missile_frame]
						begin=225
						end=300
						image="projectiles/fire-burst-small-4.png"
						image_diagonal="projectiles/fire-burst-small-4.png"
						offset=0.89
					[/missile_frame]
					[missile_frame]
						begin=300
						end=375
						image="projectiles/fire-burst-small-5.png"
						image_diagonal="projectiles/fire-burst-small-5.png"
						offset=0.92
					[/missile_frame]
					[missile_frame]
						begin=375
						end=450
						image="projectiles/fire-burst-small-6.png"
						image_diagonal="projectiles/fire-burst-small-6.png"
						offset=0.95
					[/missile_frame]
					[missile_frame]
						begin=450
						end=525
						image="projectiles/fire-burst-small-7.png"
						image_diagonal="projectiles/fire-burst-small-7.png"
						offset=0.98
					[/missile_frame]
					[missile_frame]
						begin=525
						end=600
						image="projectiles/fire-burst-small-8.png"
						image_diagonal="projectiles/fire-burst-small-8.png"
						offset=1
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="pierce"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-300
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/archer-melee-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-melee-6.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					begin=0
					end=100
					image="units/orcs/archer-idle-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=300
					end=500
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=700
					end=900
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=900
					end=1000
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=1000
					end=1100
					image="units/orcs/archer-idle-5.png"
				[/frame]
				[frame]
					begin=1100
					end=1300
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=1300
					end=1400
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=1400
					end=1500
					image="units/orcs/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=3
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=7
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Naga Warrior"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"The serpentine naga are one of the few races capable of any meaningful mobility in water, giving them mastery of a whole world effectively forbidden to land dwellers. Still, they are not true creatures of the sea, and their inability to breathe water leaves them in trepidation of the abyss. They are small, and somewhat frail in form, but often much more nimble than their opponents."
			ellipse="misc/ellipse"
			experience=6
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=29
			id="Naga Fighter-21"
			image="units/nagas/fighter.png"
			image_icon=""
			language_name=_"Naga Fighter"
			level=1
			max_attacks=1
			max_experience=18
			max_hitpoints=34
			max_moves=7
			moves=7
			name="Милек"
			overlays=""
			profile="portraits/nagas/transparent/fighter.png"
			race="naga"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/nagas/fighter.png"
			type="Naga Fighter"
			undead_variation="swimmer"
			underlying_id=21
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=27
			y=16
			zoc=yes
			[defense]
				castle=50
				cave=60
				deep_water=50
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=30
				sand=60
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[movement_costs]
				castle=2
				cave=2
				deep_water=1
				flat=2
				forest=3
				frozen=2
				fungus=2
				hills=3
				mountains=5
				reef=2
				sand=1
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=130
					image="units/nagas/fighter-melee-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/nagas/fighter-melee-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/nagas/fighter-melee-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/nagas/fighter-melee-3.png"
				[/frame]
				[frame]
					duration=90
					image="units/nagas/fighter-melee-4.png"
				[/frame]
				[frame]
					duration=80
					image="units/nagas/fighter-melee-5.png"
				[/frame]
				[frame]
					duration=70
					image="units/nagas/fighter-melee-6.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/nagas/fighter-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/nagas/fighter-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/nagas/fighter-defend-2.png"
						sound="naga-hit-1.ogg,naga-hit-2.ogg,naga-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/nagas/fighter-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/nagas/fighter-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/nagas/fighter-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/nagas/fighter-idle-2.png"
				[/frame]
				[frame]
					duration=350
					image="units/nagas/fighter-idle-3.png"
				[/frame]
				[frame]
					duration=450
					image="units/nagas/fighter-idle-4.png"
				[/frame]
				[frame]
					duration=250
					image="units/nagas/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=250
					image="units/nagas/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-7.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-8.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-7.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-8.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-7.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-8.png"
				[/frame]
				[frame]
					duration=350
					image="units/nagas/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=350
					image="units/nagas/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/nagas/fighter-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/nagas/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/nagas/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Crossbowman"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Amongst orcs, bows are often regarded as a cowardly weapon; but even orcs, especially youths and those of slight build, are pragmatic enough to use them in spite of this. Orcish archers are seldom well equipped, and have no semblance of training. Even as poorly handled as they are, their weapons can still be quite deadly, and the wielders thereof rarely march alone."
			ellipse="misc/ellipse"
			experience=12
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=30
			id="Orcish Archer-50"
			image="units/orcs/archer.png"
			image_icon=""
			language_name=_"Orcish Archer"
			level=1
			max_attacks=1
			max_experience=17
			max_hitpoints=30
			max_moves=6
			moves=6
			name="Ругарт"
			overlays=""
			profile="portraits/orcs/transparent/archer.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/orcs/transparent/archer.png~SCALE(205,205)"
			type="Orcish Archer"
			undead_variation=""
			underlying_id=50
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=17
			y=12
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="fire"
				[/filter_attack]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
						offset="0~0.8"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=75
						image="projectiles/fire-burst-small-1.png"
						image_diagonal="projectiles/fire-burst-small-1.png"
						offset=0.8
					[/missile_frame]
					[missile_frame]
						begin=75
						end=150
						image="projectiles/fire-burst-small-2.png"
						image_diagonal="projectiles/fire-burst-small-2.png"
						offset=0.83
					[/missile_frame]
					[missile_frame]
						begin=150
						end=225
						image="projectiles/fire-burst-small-3.png"
						image_diagonal="projectiles/fire-burst-small-3.png"
						offset=0.86
					[/missile_frame]
					[missile_frame]
						begin=225
						end=300
						image="projectiles/fire-burst-small-4.png"
						image_diagonal="projectiles/fire-burst-small-4.png"
						offset=0.89
					[/missile_frame]
					[missile_frame]
						begin=300
						end=375
						image="projectiles/fire-burst-small-5.png"
						image_diagonal="projectiles/fire-burst-small-5.png"
						offset=0.92
					[/missile_frame]
					[missile_frame]
						begin=375
						end=450
						image="projectiles/fire-burst-small-6.png"
						image_diagonal="projectiles/fire-burst-small-6.png"
						offset=0.95
					[/missile_frame]
					[missile_frame]
						begin=450
						end=525
						image="projectiles/fire-burst-small-7.png"
						image_diagonal="projectiles/fire-burst-small-7.png"
						offset=0.98
					[/missile_frame]
					[missile_frame]
						begin=525
						end=600
						image="projectiles/fire-burst-small-8.png"
						image_diagonal="projectiles/fire-burst-small-8.png"
						offset=1
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="pierce"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-300
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/archer-melee-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-melee-6.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					begin=0
					end=100
					image="units/orcs/archer-idle-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=300
					end=500
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=700
					end=900
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=900
					end=1000
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=1000
					end=1100
					image="units/orcs/archer-idle-5.png"
				[/frame]
				[frame]
					begin=1100
					end=1300
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=1300
					end=1400
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=1400
					end=1500
					image="units/orcs/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=3
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=7
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Goblin Knight,Goblin Pillager"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"No one is quite sure how the practice of taming and riding wolves came into being, but the advantages of it for a goblin are obvious. Goblins are smaller and much weaker than their orcish kin, and are often tasked to the most dangerous and unwanted parts of a fight. Any who can manage to win themselves a mount have a much safer, and daresay, more amusing role in combat.

Wolves, likely, could never support the weight of a man in plate, but a goblin in leather armor is a simple load to bear. Quite unlike horses, these mounts have a rather easy time traversing the mountains, though water and woods will still slow them down."
			ellipse="misc/ellipse"
			experience=8
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=38
			id="Wolf Rider-64"
			image="units/goblins/wolf-rider.png"
			image_icon=""
			language_name=_"Wolf Rider"
			level=1
			max_attacks=1
			max_experience=21
			max_hitpoints=38
			max_moves=8
			moves=8
			name="Руш"
			overlays=""
			profile="portraits/goblins/transparent/wolf-rider.png"
			race="wolf"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/goblins/wolf-rider.png"
			type="Wolf Rider"
			undead_variation="mounted"
			underlying_id=64
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=17
			y=11
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~-0.1:100,-0.1~0.0:50,0.0~0.3:50,0.3~0.5:100,0.5~0.6:50,0.6~0.4:100,0.4~0.2:50,0.2~0.0:100"
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					begin=-350
					end=-250
					image="units/goblins/wolf-rider.png"
					sound="wolf-growl-1.ogg,wolf-growl-2.ogg,wolf-growl-3.ogg,wolf-growl-4.ogg"
				[/frame]
				[frame]
					begin=-250
					end=-100
					image="units/goblins/wolf-rider-attack.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-100
						end=-50
						image="units/goblins/wolf-rider-attack.png"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-100
						end=-50
						image="units/goblins/wolf-rider-attack.png"
						sound="bite.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-50
					end=200
					image="units/goblins/wolf-rider-moving.png"
				[/frame]
				[frame]
					begin=200
					end=250
					image="units/goblins/wolf-rider.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/goblins/wolf-rider-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/goblins/wolf-rider-defend-2.png"
						sound="wolf-hit-1.ogg,wolf-hit-2.ogg,wolf-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/goblins/wolf-rider-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/goblins/wolf-rider-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-1.png"
				[/frame]
			[/idle_anim]
			[movement_anim]
				[frame]
					begin=0
					end=150
					image="units/goblins/wolf-rider-moving.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/goblins/transparent/wolf-rider.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/goblins/transparent/wolf-rider.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=-50
				[frame]
					duration=50
					image="units/goblins/wolf-rider.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time=-50
				terrain_type="!,*^B*,!,Chs^*,Chw^*,W*^*,S*^*,*^Vm"
				[frame]
					duration=50
					image="units/goblins/wolf-rider-water.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Crossbowman"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Amongst orcs, bows are often regarded as a cowardly weapon; but even orcs, especially youths and those of slight build, are pragmatic enough to use them in spite of this. Orcish archers are seldom well equipped, and have no semblance of training. Even as poorly handled as they are, their weapons can still be quite deadly, and the wielders thereof rarely march alone."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=31
			id="Orcish Archer-63"
			image="units/orcs/archer.png"
			image_icon=""
			language_name=_"Orcish Archer"
			level=1
			max_attacks=1
			max_experience=21
			max_hitpoints=31
			max_moves=6
			moves=6
			name="Виш"
			overlays=""
			profile="portraits/orcs/transparent/archer.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/orcs/transparent/archer.png~SCALE(205,205)"
			type="Orcish Archer"
			undead_variation=""
			underlying_id=63
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=18
			y=10
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="fire"
				[/filter_attack]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
						offset="0~0.8"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=75
						image="projectiles/fire-burst-small-1.png"
						image_diagonal="projectiles/fire-burst-small-1.png"
						offset=0.8
					[/missile_frame]
					[missile_frame]
						begin=75
						end=150
						image="projectiles/fire-burst-small-2.png"
						image_diagonal="projectiles/fire-burst-small-2.png"
						offset=0.83
					[/missile_frame]
					[missile_frame]
						begin=150
						end=225
						image="projectiles/fire-burst-small-3.png"
						image_diagonal="projectiles/fire-burst-small-3.png"
						offset=0.86
					[/missile_frame]
					[missile_frame]
						begin=225
						end=300
						image="projectiles/fire-burst-small-4.png"
						image_diagonal="projectiles/fire-burst-small-4.png"
						offset=0.89
					[/missile_frame]
					[missile_frame]
						begin=300
						end=375
						image="projectiles/fire-burst-small-5.png"
						image_diagonal="projectiles/fire-burst-small-5.png"
						offset=0.92
					[/missile_frame]
					[missile_frame]
						begin=375
						end=450
						image="projectiles/fire-burst-small-6.png"
						image_diagonal="projectiles/fire-burst-small-6.png"
						offset=0.95
					[/missile_frame]
					[missile_frame]
						begin=450
						end=525
						image="projectiles/fire-burst-small-7.png"
						image_diagonal="projectiles/fire-burst-small-7.png"
						offset=0.98
					[/missile_frame]
					[missile_frame]
						begin=525
						end=600
						image="projectiles/fire-burst-small-8.png"
						image_diagonal="projectiles/fire-burst-small-8.png"
						offset=1
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="pierce"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-300
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/archer-melee-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-melee-6.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					begin=0
					end=100
					image="units/orcs/archer-idle-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=300
					end=500
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=700
					end=900
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=900
					end=1000
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=1000
					end=1100
					image="units/orcs/archer-idle-5.png"
				[/frame]
				[frame]
					begin=1100
					end=1300
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=1300
					end=1400
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=1400
					end=1500
					image="units/orcs/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=7
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Crossbowman"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Amongst orcs, bows are often regarded as a cowardly weapon; but even orcs, especially youths and those of slight build, are pragmatic enough to use them in spite of this. Orcish archers are seldom well equipped, and have no semblance of training. Even as poorly handled as they are, their weapons can still be quite deadly, and the wielders thereof rarely march alone."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=35
			id="Orcish Archer-55"
			image="units/orcs/archer.png"
			image_icon=""
			language_name=_"Orcish Archer"
			level=1
			max_attacks=1
			max_experience=21
			max_hitpoints=35
			max_moves=6
			moves=6
			name="Рак"
			overlays=""
			profile="portraits/orcs/transparent/archer.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/orcs/transparent/archer.png~SCALE(205,205)"
			type="Orcish Archer"
			undead_variation=""
			underlying_id=55
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=16
			y=8
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="fire"
				[/filter_attack]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
						offset="0~0.8"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=75
						image="projectiles/fire-burst-small-1.png"
						image_diagonal="projectiles/fire-burst-small-1.png"
						offset=0.8
					[/missile_frame]
					[missile_frame]
						begin=75
						end=150
						image="projectiles/fire-burst-small-2.png"
						image_diagonal="projectiles/fire-burst-small-2.png"
						offset=0.83
					[/missile_frame]
					[missile_frame]
						begin=150
						end=225
						image="projectiles/fire-burst-small-3.png"
						image_diagonal="projectiles/fire-burst-small-3.png"
						offset=0.86
					[/missile_frame]
					[missile_frame]
						begin=225
						end=300
						image="projectiles/fire-burst-small-4.png"
						image_diagonal="projectiles/fire-burst-small-4.png"
						offset=0.89
					[/missile_frame]
					[missile_frame]
						begin=300
						end=375
						image="projectiles/fire-burst-small-5.png"
						image_diagonal="projectiles/fire-burst-small-5.png"
						offset=0.92
					[/missile_frame]
					[missile_frame]
						begin=375
						end=450
						image="projectiles/fire-burst-small-6.png"
						image_diagonal="projectiles/fire-burst-small-6.png"
						offset=0.95
					[/missile_frame]
					[missile_frame]
						begin=450
						end=525
						image="projectiles/fire-burst-small-7.png"
						image_diagonal="projectiles/fire-burst-small-7.png"
						offset=0.98
					[/missile_frame]
					[missile_frame]
						begin=525
						end=600
						image="projectiles/fire-burst-small-8.png"
						image_diagonal="projectiles/fire-burst-small-8.png"
						offset=1
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="pierce"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-300
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/archer-melee-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-melee-6.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					begin=0
					end=100
					image="units/orcs/archer-idle-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=300
					end=500
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=700
					end=900
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=900
					end=1000
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=1000
					end=1100
					image="units/orcs/archer-idle-5.png"
				[/frame]
				[frame]
					begin=1100
					end=1300
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=1300
					end=1400
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=1400
					end=1500
					image="units/orcs/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=3
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=7
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Slurbow"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=26
#textdomain wesnoth-units
			description=_"Orcish crossbows are crude imitations of human or dwarvish design; a crossbow of any make, though, is a fairly potent device. The orcs privileged enough to wield them are capable warriors, and what they lack in finesse, they make up for in numbers."
			ellipse="misc/ellipse"
			experience=18
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=30
			id="Orcish Archer-29"
			image="units/orcs/xbowman.png"
			image_icon=""
			language_name=_"Orcish Crossbowman"
			level=2
			max_attacks=1
			max_experience=45
			max_hitpoints=41
			max_moves=6
			moves=6
			name="Груло"
			overlays=""
			profile="portraits/orcs/transparent/crossbowman.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/orcs/transparent/crossbowman.png~SCALE(205,205)"
			type="Orcish Crossbowman"
			undead_variation=""
			underlying_id=29
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=16
			y=7
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="crossbow"
					type="fire"
				[/filter_attack]
				[if]
					hits=yes
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
						offset="0~0.8"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=75
						image="projectiles/fire-burst-small-1.png"
						image_diagonal="projectiles/fire-burst-small-1.png"
						offset=0.8
					[/missile_frame]
					[missile_frame]
						begin=75
						end=150
						image="projectiles/fire-burst-small-2.png"
						image_diagonal="projectiles/fire-burst-small-2.png"
						offset=0.83
					[/missile_frame]
					[missile_frame]
						begin=150
						end=225
						image="projectiles/fire-burst-small-3.png"
						image_diagonal="projectiles/fire-burst-small-3.png"
						offset=0.86
					[/missile_frame]
					[missile_frame]
						begin=225
						end=300
						image="projectiles/fire-burst-small-4.png"
						image_diagonal="projectiles/fire-burst-small-4.png"
						offset=0.89
					[/missile_frame]
					[missile_frame]
						begin=300
						end=375
						image="projectiles/fire-burst-small-5.png"
						image_diagonal="projectiles/fire-burst-small-5.png"
						offset=0.92
					[/missile_frame]
					[missile_frame]
						begin=375
						end=450
						image="projectiles/fire-burst-small-6.png"
						image_diagonal="projectiles/fire-burst-small-6.png"
						offset=0.95
					[/missile_frame]
					[missile_frame]
						begin=450
						end=525
						image="projectiles/fire-burst-small-7.png"
						image_diagonal="projectiles/fire-burst-small-7.png"
						offset=0.98
					[/missile_frame]
					[missile_frame]
						begin=525
						end=600
						image="projectiles/fire-burst-small-8.png"
						image_diagonal="projectiles/fire-burst-small-8.png"
						offset=1
					[/missile_frame]
					[frame]
						begin=-300
						end=-100
						image="units/orcs/xbowman-ranged-1.png"
						sound="crossbow-fire.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
					[/missile_frame]
					[frame]
						begin=-300
						end=-100
						image="units/orcs/xbowman-ranged-1.png"
						sound="crossbow-fire-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-100
					end=0
					image="units/orcs/xbowman-ranged-2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="crossbow"
					type="pierce"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits=yes
					[frame]
						begin=-300
						end=-150
						image="units/orcs/xbowman-ranged-1.png"
						sound="crossbow.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-300
						end=-150
						image="units/orcs/xbowman-ranged-1.png"
						sound="crossbow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-150
					end=0
					image="units/orcs/xbowman-ranged-2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.55,0.55~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="short sword"
				[/filter_attack]
				[frame]
					duration=100
					image="units/orcs/xbowman-melee.png"
				[/frame]
				[if]
					hits=no
					[frame]
						duration=100
						image="units/orcs/xbowman-melee-attack-1.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=100
						image="units/orcs/xbowman-melee-attack-1.png"
						sound="sword-1.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/xbowman-melee-attack-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/xbowman-melee-attack-3.png"
				[/frame]
				[frame]
					duration=150
					image="units/orcs/xbowman-melee-attack-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/xbowman-melee.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/xbowman-melee-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/xbowman-melee-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/xbowman-melee-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/xbowman-melee-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/xbowman-melee-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/xbowman.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/xbowman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/xbowman-defend.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/xbowman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/xbowman.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/crossbowman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/crossbowman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"short sword"
				icon="attacks/sword-orcish.png"
				name="short sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=8
				description=_"crossbow"
				icon="attacks/crossbow-orcish.png"
				name="crossbow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=10
				description=_"crossbow"
				icon="attacks/crossbow-orcish.png"
				name="crossbow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Goblin Knight,Goblin Pillager"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"No one is quite sure how the practice of taming and riding wolves came into being, but the advantages of it for a goblin are obvious. Goblins are smaller and much weaker than their orcish kin, and are often tasked to the most dangerous and unwanted parts of a fight. Any who can manage to win themselves a mount have a much safer, and daresay, more amusing role in combat.

Wolves, likely, could never support the weight of a man in plate, but a goblin in leather armor is a simple load to bear. Quite unlike horses, these mounts have a rather easy time traversing the mountains, though water and woods will still slow them down."
			ellipse="misc/ellipse"
			experience=18
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=22
			id="Wolf Rider-45"
			image="units/goblins/wolf-rider.png"
			image_icon=""
			language_name=_"Wolf Rider"
			level=1
			max_attacks=1
			max_experience=21
			max_hitpoints=31
			max_moves=9
			moves=9
			name="Эругарбаг"
			overlays=""
			profile="portraits/goblins/transparent/wolf-rider.png"
			race="wolf"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/goblins/wolf-rider.png"
			type="Wolf Rider"
			undead_variation="mounted"
			underlying_id=45
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=15
			y=8
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~-0.1:100,-0.1~0.0:50,0.0~0.3:50,0.3~0.5:100,0.5~0.6:50,0.6~0.4:100,0.4~0.2:50,0.2~0.0:100"
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					begin=-350
					end=-250
					image="units/goblins/wolf-rider.png"
					sound="wolf-growl-1.ogg,wolf-growl-2.ogg,wolf-growl-3.ogg,wolf-growl-4.ogg"
				[/frame]
				[frame]
					begin=-250
					end=-100
					image="units/goblins/wolf-rider-attack.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-100
						end=-50
						image="units/goblins/wolf-rider-attack.png"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-100
						end=-50
						image="units/goblins/wolf-rider-attack.png"
						sound="bite.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-50
					end=200
					image="units/goblins/wolf-rider-moving.png"
				[/frame]
				[frame]
					begin=200
					end=250
					image="units/goblins/wolf-rider.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/goblins/wolf-rider-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/goblins/wolf-rider-defend-2.png"
						sound="wolf-hit-1.ogg,wolf-hit-2.ogg,wolf-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/goblins/wolf-rider-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/goblins/wolf-rider-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-1.png"
				[/frame]
			[/idle_anim]
			[movement_anim]
				[frame]
					begin=0
					end=150
					image="units/goblins/wolf-rider-moving.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/goblins/transparent/wolf-rider.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/goblins/transparent/wolf-rider.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=-50
				[frame]
					duration=50
					image="units/goblins/wolf-rider.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time=-50
				terrain_type="!,*^B*,!,Chs^*,Chw^*,W*^*,S*^*,*^Vm"
				[frame]
					duration=50
					image="units/goblins/wolf-rider-water.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Naga Warrior"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"The serpentine naga are one of the few races capable of any meaningful mobility in water, giving them mastery of a whole world effectively forbidden to land dwellers. Still, they are not true creatures of the sea, and their inability to breathe water leaves them in trepidation of the abyss. They are small, and somewhat frail in form, but often much more nimble than their opponents."
			ellipse="misc/ellipse"
			experience=12
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=38
			id="Naga Fighter-39"
			image="units/nagas/fighter.png"
			image_icon=""
			language_name=_"Nagini Fighter"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=39
			max_moves=7
			moves=7
			name="Ина"
			overlays=""
			profile="portraits/nagas/transparent/fighter.png"
			race="naga"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/nagas/fighter.png"
			type="Naga Fighter"
			undead_variation="swimmer"
			underlying_id=39
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=3
			y=15
			zoc=yes
			[defense]
				castle=50
				cave=60
				deep_water=50
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=30
				sand=60
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[movement_costs]
				castle=2
				cave=2
				deep_water=1
				flat=2
				forest=3
				frozen=2
				fungus=2
				hills=3
				mountains=5
				reef=2
				sand=1
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=130
					image="units/nagas/fighter-melee-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/nagas/fighter-melee-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/nagas/fighter-melee-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/nagas/fighter-melee-3.png"
				[/frame]
				[frame]
					duration=90
					image="units/nagas/fighter-melee-4.png"
				[/frame]
				[frame]
					duration=80
					image="units/nagas/fighter-melee-5.png"
				[/frame]
				[frame]
					duration=70
					image="units/nagas/fighter-melee-6.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/nagas/fighter-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/nagas/fighter-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/nagas/fighter-defend-2.png"
						sound="naga-hit-1.ogg,naga-hit-2.ogg,naga-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/nagas/fighter-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/nagas/fighter-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/nagas/fighter-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/nagas/fighter-idle-2.png"
				[/frame]
				[frame]
					duration=350
					image="units/nagas/fighter-idle-3.png"
				[/frame]
				[frame]
					duration=450
					image="units/nagas/fighter-idle-4.png"
				[/frame]
				[frame]
					duration=250
					image="units/nagas/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=250
					image="units/nagas/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-7.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-8.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-7.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-8.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-7.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-8.png"
				[/frame]
				[frame]
					duration=350
					image="units/nagas/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=350
					image="units/nagas/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/nagas/fighter-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/nagas/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/nagas/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Slurbow"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=26
#textdomain wesnoth-units
			description=_"Orcish crossbows are crude imitations of human or dwarvish design; a crossbow of any make, though, is a fairly potent device. The orcs privileged enough to wield them are capable warriors, and what they lack in finesse, they make up for in numbers."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=43
			id="RBY_Side1"
			image="units/orcs/xbowman.png"
			image_icon=""
			language_name=_"Orcish Crossbowman"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=43
			max_moves=5
			moves=5
			name="Kral"
			overlays=""
			profile="portraits/orcs/transparent/crossbowman.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/orcs/transparent/crossbowman.png~SCALE(205,205)"
			type="Orcish Crossbowman"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=27
			y=19
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/orcs/transparent/crossbowman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/crossbowman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"short sword"
				icon="attacks/sword-orcish.png"
				name="short sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=8
				description=_"crossbow"
				icon="attacks/crossbow-orcish.png"
				name="crossbow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=10
				description=_"crossbow"
				icon="attacks/crossbow-orcish.png"
				name="crossbow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
#textdomain wesnoth-help
		name=_"Second Watch"
		red=-45
	[/time]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		lawful_bonus=0
		mask=""
		name=_"Dawn"
		red=-20
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name=_"Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name=_"Afternoon"
		red=0
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name=_"Dusk"
		red=0
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"First Watch"
		red=-45
	[/time]
	[objectives]
		side=0
		[objective]
			condition="win"
#textdomain wesnoth
			description=_"Defeat enemy leader"
		[/objective]
	[/objectives]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[variables]
		damage_inflicted=5
		next_scenario="RBY Fallenstar Lake 21"
		random=5
		rby_set_message=yes
		side_number=2
		turn_number=19
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
#textdomain wesnoth-multiplayer
			val=_"Classic"
		[/rby_set_info]
		[rby_set_info]
			val=_"Caves Of The Basilisk, Den Of Onis, Fallenstar Lake, Hamlets, Sablestone Delta, Silverhead Crossing, Sullas Ruins, The Freelands, Weldyn Channel"
		[/rby_set_info]
	[/variables]
[/snapshot]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="RBY Classic 24"
	[/scenario]
	[scenario]
		scenario="2p - Fallenstar Lake"
		[team]
			[recruits]
				Goblin Spearman=2
				Naga Fighter=8
				Orcish Archer=8
				Orcish Assassin=1
				Orcish Grunt=4
				Troll Whelp=5
				Wolf Rider=4
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Goblin Impaler=1
				Orcish Crossbowman=2
			[/advances]
			[deaths]
				Goblin Impaler=1
				Goblin Spearman=1
				Naga Fighter=4
				Orcish Archer=1
				Orcish Assassin=1
				Orcish Crossbowman=1
				Orcish Grunt=1
				Troll Whelp=5
				Wolf Rider=2
			[/deaths]
			[killed]
				Dark Adept=7
				Ghost=4
				Ghoul=3
				Skeleton=2
				Skeleton Archer=1
				Soulless=3
				Vampire Bat=2
				Walking Corpse=12
			[/killed]
			[attacks]
				[sequence]
					s001=1
					s01=2
					s0100=1
					s1=2
					s10=2
					s1000=1
					s11=2
					s110=1
					s1100=1
					_num=40
				[/sequence]
				[sequence]
					s000=1
					s0000=1
					s001=1
					s01=4
					s0110=1
					s1=2
					s1000=1
					s101=1
					s11=3
					s110=1
					_num=50
				[/sequence]
				[sequence]
					s00=2
					s000=2
					s0001=1
					s001=3
					s0011=1
					s01=3
					s010=1
					s0100=1
					s011=2
					s0110=2
					s1=9
					s10=5
					s1001=1
					s101=2
					s1010=1
					s1011=2
					s11=6
					s1101=1
					s111=2
					s1110=2
					_num=60
				[/sequence]
				[sequence]
					s01=1
					s011=1
					s1=1
					s11=2
					_num=70
				[/sequence]
				[sequence]
					s111=1
					_num=80
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=21
					_num=0
				[/sequence]
				[sequence]
					s=1
					s1=2
					s10=3
					s1100=1
					_num=40
				[/sequence]
				[sequence]
					s=2
					s0011=1
					s01=2
					s010=1
					s0111=1
					s10=1
					s1001=1
					s101=1
					s1010=2
					s11=1
					s110=1
					s111=1
					_num=50
				[/sequence]
				[sequence]
					s=6
					s0=5
					s00=1
					s000=1
					s01=2
					s011=1
					s1=4
					s10=1
					s101=1
					s11=2
					s111=3
					_num=60
				[/sequence]
				[sequence]
					s001=1
					s1=2
					s10=1
					s1101=1
					s1111=1
					_num=70
				[/sequence]
				[sequence]
					s1=1
					_num=80
				[/sequence]
			[/defends]
			recruit_cost=440
			recall_cost=0
			damage_inflicted=948
			damage_taken=869
			expected_damage_inflicted=881606
			expected_damage_taken=890400
			turn_damage_inflicted=0
			turn_damage_taken=0
			turn_expected_damage_inflicted=0
			turn_expected_damage_taken=0
			save_id="RBY_Side1"
		[/team]
		[team]
			[recruits]
				Dark Adept=7
				Ghost=4
				Ghoul=3
				Skeleton=3
				Skeleton Archer=1
				Vampire Bat=3
				Walking Corpse=6
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Soulless=3
			[/advances]
			[deaths]
				Dark Adept=7
				Ghost=4
				Ghoul=3
				Skeleton=2
				Skeleton Archer=1
				Soulless=3
				Vampire Bat=2
				Walking Corpse=12
			[/deaths]
			[killed]
				Goblin Impaler=1
				Goblin Spearman=1
				Naga Fighter=4
				Orcish Archer=1
				Orcish Assassin=1
				Orcish Crossbowman=1
				Orcish Grunt=1
				Troll Whelp=5
				Wolf Rider=2
			[/killed]
			[attacks]
				[sequence]
					s0=2
					s00=3
					s000=1
					s001=2
					s01=2
					s010=3
					s1=1
					s100=1
					s110=1
					_num=40
				[/sequence]
				[sequence]
					s001=1
					s01=1
					s101=1
					_num=50
				[/sequence]
				[sequence]
					s00=3
					s000=1
					s001=1
					s01=1
					s010=3
					s1=2
					s10=2
					s101=3
					s11=4
					s110=2
					s111=3
					_num=60
				[/sequence]
				[sequence]
					s0=1
					s00=3
					s01=4
					s011=1
					s1=6
					s10=3
					s101=1
					s11=12
					s111=2
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=37
					_num=0
				[/sequence]
				[sequence]
					s0=1
					s00=3
					s000=1
					s001=1
					s010=1
					s10=1
					s100=1
					s11=1
					s110=2
					s111=2
					_num=40
				[/sequence]
				[sequence]
					s=2
					s00=1
					s101=1
					s110=1
					s111=1
					_num=50
				[/sequence]
				[sequence]
					s=2
					s0=2
					s000=1
					s010=1
					s1=7
					s10=1
					s111=1
					_num=60
				[/sequence]
				[sequence]
					s=4
					s001=1
					s01=2
					s10=2
					s100=1
					s11=1
					s111=1
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=386
			recall_cost=0
			damage_inflicted=869
			damage_taken=948
			expected_damage_inflicted=890400
			expected_damage_taken=881606
			turn_damage_inflicted=0
			turn_damage_taken=15
			turn_expected_damage_inflicted=37520
			turn_expected_damage_taken=8352
			save_id="RBY_Side2"
		[/team]
	[/scenario]
[/statistics]
