version="1.10.7"
next_underlying_unit_id=37
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion="running"
difficulty="NORMAL"
end_text=""
end_text_duration=0
history=""
label="2p - Silverhead Crossing"
next_scenario=""
parent="2p - Silverhead Crossing-Автосохр14.gz"
scenario="RBY Silverhead Crossing 21"
version="1.10.7"
[multiplayer]
	experience_modifier=70
	hash="F>DfWDKbh0SMpe6Pp6lJ8oqws+<E<P<3Yv76bH22OyuJE9EDi4<10mhQ7Nh5376eYfgEdWQkg125d+b>9D-l3NrBO7g0DP,wojC>AG,hp<ZAJ1zpEgO0tI2IuJNykikp"
	mp_countdown=yes
	mp_countdown_action_bonus=0
	mp_countdown_init_time=330
	mp_countdown_reservoir_time=330
	mp_countdown_turn_bonus=300
	mp_era="era_default"
	mp_fog=yes
	mp_scenario="RBY Classic 24"
	mp_shroud=no
	mp_use_map_settings=yes
	mp_village_gold=2
	observer=yes
	savegame=no
	scenario="ladder for jo1"
	shuffle_sides=no
[/multiplayer]
random_seed=16315
random_calls=0
[replay]
	[command]
		[start]
		[/start]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="testing_ai_default"
			ai_id2="testing_ai_default"
			ai_id3="testing_ai_default"
			end_gold1=10
			end_gold2=36
			end_gold3=112
			end_turn=14
			end_units1=3
			end_units2=9
			end_units3=1
			faction1="jo1"
			faction2="BattleMage"
			faction3=""
			version="1.10.7"
			[turn_info]
				event="TURN_START"
				gold=100
				side=1
				turn=1
				units=1
				units_cost=25
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=100
				side=2
				turn=1
				units=1
				units_cost=25
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=100
				side=3
				turn=1
				units=1
				units_cost=12
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=27
				side=1
				turn=2
				units=5
				units_cost=98
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=22
				side=2
				turn=2
				units=6
				units_cost=103
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=101
				side=3
				turn=2
				units=1
				units_cost=12
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=3
				units=7
				units_cost=126
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=24
				side=2
				turn=3
				units=7
				units_cost=117
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=102
				side=3
				turn=3
				units=1
				units_cost=12
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=11
				side=1
				turn=4
				units=7
				units_cost=126
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=28
				side=2
				turn=4
				units=8
				units_cost=131
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=103
				side=3
				turn=4
				units=1
				units_cost=12
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=9
				side=1
				turn=5
				units=8
				units_cost=146
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=20
				side=2
				turn=5
				units=10
				units_cost=159
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=104
				side=3
				turn=5
				units=1
				units_cost=12
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=5
				side=1
				turn=6
				units=9
				units_cost=166
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=17
				side=2
				turn=6
				units=10
				units_cost=165
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=105
				side=3
				turn=6
				units=1
				units_cost=12
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=20
				side=1
				turn=7
				units=9
				units_cost=166
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=19
				side=2
				turn=7
				units=11
				units_cost=179
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=106
				side=3
				turn=7
				units=1
				units_cost=12
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=10
				side=1
				turn=8
				units=10
				units_cost=180
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=21
				side=2
				turn=8
				units=12
				units_cost=198
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=107
				side=3
				turn=8
				units=1
				units_cost=12
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=21
				side=1
				turn=9
				units=9
				units_cost=166
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=21
				side=2
				turn=9
				units=9
				units_cost=153
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=108
				side=3
				turn=9
				units=1
				units_cost=12
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=33
				side=1
				turn=10
				units=7
				units_cost=126
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=27
				side=2
				turn=10
				units=7
				units_cost=123
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=109
				side=3
				turn=10
				units=1
				units_cost=12
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=1
				turn=11
				units=9
				units_cost=148
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=35
				side=2
				turn=11
				units=8
				units_cost=153
				villages=11
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=110
				side=3
				turn=11
				units=1
				units_cost=12
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=11
				side=1
				turn=12
				units=7
				units_cost=114
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=45
				side=2
				turn=12
				units=8
				units_cost=139
				villages=11
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=111
				side=3
				turn=12
				units=1
				units_cost=12
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=1
				turn=13
				units=6
				units_cost=98
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=69
				side=2
				turn=13
				units=8
				units_cost=139
				villages=11
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=112
				side=3
				turn=13
				units=1
				units_cost=12
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=14
				units=5
				units_cost=84
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=36
				side=2
				turn=14
				units=9
				units_cost=168
				villages=12
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jo1 advances to the next scenario"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Weldin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="BattleMage"
			message="again this map :)"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="The-Warrior has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Greenflame1971 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="DuirOak has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="jo1"
			message="=)"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=5
			y=12
			[from]
				x=4
				y=11
			[/from]
		[/recruit]
		[random]
			value=10907
		[/random]
		[random]
			value=21761
		[/random]
		[random]
			value=17064
		[/random]
		[random]
			value=26591
		[/random]
		[random]
			value=12784
		[/random]
		[random]
			value=20035
		[/random]
		[random]
			value=3495
		[/random]
		[random]
			value=23411
		[/random]
		[random]
			value=18067
		[/random]
		[random]
			value=23552
		[/random]
		[random]
			value=7634
		[/random]
		[random]
			value=27329
		[/random]
		[random]
			value=28466
		[/random]
		[random]
			value=17845
			[results]
				checksum="8oH+<tEMdLmgpGIqyN<CsAMNItBINwtKD8nHPCqOxGTBrGJEnKRBqBwyjEDBAIGwKUbOBPvwTVUIO54zCHzG6uBEz,BKOIDHPjET<N-LCOOOPpvKDpuvqy4xCCCqRQSI"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=6
			y=14
			[from]
				x=4
				y=11
			[/from]
		[/recruit]
		[random]
			value=6455
		[/random]
		[random]
			value=9469
		[/random]
		[random]
			value=1167
		[/random]
		[random]
			value=11501
		[/random]
		[random]
			value=31919
		[/random]
		[random]
			value=26852
		[/random]
		[random]
			value=8406
		[/random]
		[random]
			value=32619
		[/random]
		[random]
			value=8343
		[/random]
		[random]
			value=12493
		[/random]
		[random]
			value=10434
		[/random]
		[random]
			value=24606
		[/random]
		[random]
			value=19785
		[/random]
		[random]
			value=4980
			[results]
				checksum="8oH+<tEMdLmgpGOqyN<CsAMNItBINqtKD8nHPCqPxGTBrGJEnKRBqBwyjEDBAIGwKUbOBPBwTVUIO54zCHzG6uBEz,BKOIDHPjET<N-LCOOOPpvKDpuvqy4xCCCqRQSI"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="BattleMage"
			message="end turn? :)"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="BattleMage"
			message="gl hf"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=5
			y=14
			[from]
				x=4
				y=11
			[/from]
		[/recruit]
		[random]
			value=19054
		[/random]
		[random]
			value=12994
		[/random]
		[random]
			value=7004
		[/random]
		[random]
			value=1414
		[/random]
		[random]
			value=3580
		[/random]
		[random]
			value=13909
		[/random]
		[random]
			value=7072
		[/random]
		[random]
			value=10220
		[/random]
		[random]
			value=21479
		[/random]
		[random]
			value=23105
		[/random]
		[random]
			value=728
		[/random]
		[random]
			value=11992
		[/random]
		[random]
			value=23848
		[/random]
		[random]
			value=14914
			[results]
				checksum="k5,efo-,do8skke.dGz1,+.Lzijkh3f92Q+,jpjD7jiW1qu>Qg0Z3oNyQqIK-J9DNrLmzPrr0UOgELImsQJgirzJux+yDAsfvFwmyvo5wq0QgUNJJJIuoFMuFoBt-mNN"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ekypo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=2
			x=5
			y=13
			[from]
				x=4
				y=11
			[/from]
		[/recruit]
		[random]
			value=21813
		[/random]
		[random]
			value=11664
		[/random]
		[random]
			value=14604
		[/random]
		[random]
			value=27932
		[/random]
		[random]
			value=19863
		[/random]
		[random]
			value=21245
		[/random]
		[random]
			value=13520
		[/random]
		[random]
			value=4607
		[/random]
		[random]
			value=31875
		[/random]
		[random]
			value=25330
		[/random]
		[random]
			value=10498
		[/random]
		[random]
			value=18613
		[/random]
		[random]
			value=23266
		[/random]
		[random]
			value=30781
			[results]
				checksum="3hEaL13Xsk3Efkel1+W2+-28-bj4ep2jhr6-ago-a4.>d7+iW3X,0.+jw3kZ9,c>ifh8eBb2ajh>MC-MhG13w0ma0i+.F8be5uX<ohV100hdng<kc76-lbxbcZgYceHH"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="4,4,4,5,5"
			y="11,10,9,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=25
			y=17
			[from]
				x=24
				y=14
			[/from]
		[/recruit]
		[random]
			value=7689
		[/random]
		[random]
			value=28417
		[/random]
		[random]
			value=23203
		[/random]
		[random]
			value=14493
		[/random]
		[random]
			value=2855
		[/random]
		[random]
			value=22420
		[/random]
		[random]
			value=30612
		[/random]
		[random]
			value=5756
		[/random]
		[random]
			value=10210
		[/random]
		[random]
			value=32328
		[/random]
		[random]
			value=29451
		[/random]
		[random]
			value=23235
		[/random]
		[random]
			value=8689
		[/random]
		[random]
			value=21529
			[results]
				checksum="3hEaM13Xsk3Efkbl1+W2+-28-bj4ey2jhr6-ago-a4.>d7+iW3X,0.+jw3kZ9,c>ifh8eBo2ajh>MC-MhG13w0ma0i+.F8be5uX<ohV100hdng<kc76-lbxbcZgYceHH"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=24
			y=17
			[from]
				x=24
				y=14
			[/from]
		[/recruit]
		[random]
			value=7097
		[/random]
		[random]
			value=12674
		[/random]
		[random]
			value=31148
		[/random]
		[random]
			value=29430
		[/random]
		[random]
			value=22462
		[/random]
		[random]
			value=32622
		[/random]
		[random]
			value=27477
		[/random]
		[random]
			value=6939
		[/random]
		[random]
			value=3286
		[/random]
		[random]
			value=9377
		[/random]
		[random]
			value=8492
		[/random]
		[random]
			value=10799
		[/random]
		[random]
			value=24387
		[/random]
		[random]
			value=12052
			[results]
				checksum="8oH+<tEMdLmgpGOqyN<CsAMNItBINqtKD8nHPCqPxGTBrGJEnKRBqBwyjEDBAIGwKUbOBPBwTVUIO54zCHzG6uBEz,BKOIDHPjET<N-LCOOOPpvKDpuvqy4xCCCqRQSI"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="thorXX has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=26
			y=16
			[from]
				x=24
				y=14
			[/from]
		[/recruit]
		[random]
			value=31281
		[/random]
		[random]
			value=26653
		[/random]
		[random]
			value=29562
		[/random]
		[random]
			value=14556
		[/random]
		[random]
			value=29111
		[/random]
		[random]
			value=17842
		[/random]
		[random]
			value=7821
		[/random]
		[random]
			value=28199
		[/random]
		[random]
			value=29613
		[/random]
		[random]
			value=26875
		[/random]
		[random]
			value=12635
		[/random]
		[random]
			value=30454
		[/random]
		[random]
			value=10668
		[/random]
		[random]
			value=9052
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4LmyOHbzYzzAHNNI0sapLCHnxOEMSDXEL0GTrQMj6c5gd4l1.fb9X9zXfpg2nZf61-iI,a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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	[command]
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	[command]
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	[command]
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		[random]
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	[command]
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	[command]
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	[command]
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	[command]
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	[command]
		sent=yes
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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	[command]
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	[command]
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	[command]
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	[command]
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	[command]
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		[move]
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	[command]
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		[move]
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			y="12,11"
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	[command]
		sent=""
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			[from]
				x=20
				y=11
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
			value=19004
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		[random]
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		[random]
			value=19878
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		[random]
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	[command]
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		[move]
			x="20,20,20,21,21,21,21,22,23"
			y="10,9,8,8,7,6,5,4,4"
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	[command]
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	[command]
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			message="Mekala has logged into the lobby"
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	[command]
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			team=2
			value=330000
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	[command]
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	[command]
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	[command]
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	[command]
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	[command]
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			x="11,12"
			y="23,22"
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	[command]
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			x="12,13"
			y="22,22"
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	[command]
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			x="13,12,11,10,9"
			y="22,22,23,23,24"
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	[command]
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			message="XMarsX has logged into the lobby"
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			id="server"
			message="markdd has logged into the lobby"
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	[command]
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			x="9,9,9"
			y="6,5,4"
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			y="7,7,7"
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	[command]
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	[command]
		sent=yes
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			x="10,11,12"
			y="10,10,9"
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	[command]
		sent=yes
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			x="12,13"
			y="9,9"
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	[command]
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			x="13,14"
			y="9,8"
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	[command]
		sent=yes
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			x="14,15"
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	[command]
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			y="8,8"
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	[command]
		sent=""
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			id="BattleMage"
			message="u want re?"
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	[command]
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	[command]
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			message="-Maggie- has logged into the lobby"
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	[command]
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			id="server"
			message="ElAlamein has logged into the lobby"
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	[command]
		sent=yes
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		[move]
			x="16,15,14"
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			x="5,6,6,7,7,7"
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			value=330000
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	[command]
		sent=yes
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			message="giocatore has logged into the lobby"
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	[/command]
	[command]
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			id="server"
			message="Sheitan666 has logged into the lobby"
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	[command]
		sent=""
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			x="21,20,19"
			y="24,23,23"
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	[command]
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		[move]
			x="19,18"
			y="23,22"
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	[command]
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			x="18,17"
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	[command]
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	[command]
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			message="ondrej has logged into the lobby"
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			y="20,21,21,22,22,23,23"
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			y="15,15"
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	[command]
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			y="17,16,15,14,13,12,12"
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	[command]
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			y="4,4"
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				y=8
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			value=8996
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			value=21471
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			value=7208
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		[random]
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		[random]
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	[command]
		sent=yes
		[speak]
			id="server"
			message="markd has logged into the lobby"
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	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="shortcat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23,24,25"
			y="8,8,7,7"
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	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=330000
		[/countdown_update]
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	[command]
		sent=""
		[end_turn]
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	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[end_turn]
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	[command]
		sent=yes
		[speak]
			id="server"
			message="Caim126 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
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	[command]
		sent=yes
		[speak]
			id="server"
			message="Sheitan666 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="diomed has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="7,7,8,8,9,10"
			y="12,13,13,14,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=5
			x=10
			y=16
			[from]
				x=10
				y=15
			[/from]
		[/recruit]
		[random]
			value=11663
		[/random]
		[random]
			value=9737
		[/random]
		[random]
			value=12526
		[/random]
		[random]
			value=11143
		[/random]
		[random]
			value=4229
		[/random]
		[random]
			value=25594
		[/random]
		[random]
			value=31620
		[/random]
		[random]
			value=11176
		[/random]
		[random]
			value=22888
		[/random]
		[random]
			value=22270
		[/random]
		[random]
			value=30447
		[/random]
		[random]
			value=30498
		[/random]
		[random]
			value=1875
		[/random]
		[random]
			value=12126
		[/random]
		[random]
			value=6487
			[results]
				checksum="HPHufwByfwr9QMsCXnvEJH3HCPhCHNDEmNHv.QLREtDqAKH<phbNGByqbfdgZee-k22nl+zZkp8<12eklbkLX3g<g,tR7S4yhbMeW3g+ilF83<dKpeU1phgg1fX0e,47"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,15"
			y="8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16"
			y="8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10,11"
			y="4,3,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,12,13"
			y="3,3,3"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,11,12,13,14"
			y="7,6,5,5,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,16"
			y="7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15,14"
			y="8,8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="DevilAmongDemons has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10"
			y="24,23"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,7,7,7,7,7,7,8,9"
			y="17,18,19,20,21,22,23,23,24"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10,10,10"
			y="23,22,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Reubanator has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10,10,11,12,13"
			y="20,21,22,23,22,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=0
			seed=1809223566
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=13
				y=22
			[/source]
			[destination]
				x=14
				y=22
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10,9,9,8,8,9,10"
			y="16,16,17,18,18,19,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=330000
		[/countdown_update]
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	[command]
		sent=yes
		[end_turn]
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	[command]
		sent=""
		[init_side]
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	[command]
		sent=yes
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			id="server"
			message="chucky075 has logged into the lobby"
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	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jacubus-PL has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jacubus-PL1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Joonastus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,21,21"
			y="3,4,4,5,6"
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	[command]
		sent=""
		[move]
			x="21,21,20"
			y="6,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20,20,19"
			y="7,8,9,10"
		[/move]
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	[command]
		sent=""
		[move]
			x="19,19,19,18,17,16,15"
			y="12,11,10,9,9,8,8"
		[/move]
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	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=0
			seed=173958643
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=15
				y=8
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			[destination]
				x=14
				y=8
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		[random]
			value=14899
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1966
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5703
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10479
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16808
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21097
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
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	[command]
		sent=""
		[move]
			x="15,14,13,12,11"
			y="18,17,17,16,16"
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	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Merman Fighter"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			seed=614801414
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=11
				y=16
			[/source]
			[destination]
				x=10
				y=16
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		[/attack]
		[random]
			value=13492
			[results]
				chance=40
				damage=0
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				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=165
			[results]
				chance=40
				damage=0
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				unit_hit="defender"
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		[/random]
		[random]
			value=30262
			[results]
				chance=40
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				hits=no
				unit_hit="defender"
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		[/random]
		[random]
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			[results]
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	[command]
		sent=""
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			x="23,22,21,20,19,18"
			y="9,8,9,9,10,9"
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		sent=""
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			x="25,24,23,22"
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	[command]
		sent=""
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		[random]
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			value=23674
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			value=22649
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		[random]
			value=31138
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		[random]
			value=12680
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		[random]
			value=29819
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		[random]
			value=4395
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		[random]
			value=11764
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		[random]
			value=15769
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		[random]
			value=18939
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		[random]
			value=28366
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		[random]
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	[command]
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			id="server"
			message="lcsfz2011 has logged into the lobby"
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	[command]
		sent=""
		[recruit]
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			x=24
			y=9
			[from]
				x=22
				y=8
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		[random]
			value=20337
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		[random]
			value=19490
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		[random]
			value=19318
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		[random]
			value=15988
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		[random]
			value=10274
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		[random]
			value=17394
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		[random]
			value=1713
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		[random]
			value=32700
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		[random]
			value=28368
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		[random]
			value=30040
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		[random]
			value=16297
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		[random]
			value=1732
		[/random]
		[random]
			value=24113
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		[random]
			value=17653
			[results]
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	[command]
		sent=yes
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			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
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		[move]
			x="22,21,20"
			y="8,9,9"
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	[command]
		sent=yes
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			id="server"
			message="Peacemaker has logged into the lobby"
		[/speak]
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	[command]
		sent=yes
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		[speak]
			id="server"
			message="dus has logged into the lobby"
		[/speak]
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	[command]
		sent=""
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		[move]
			x="14,15"
			y="22,23"
		[/move]
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	[command]
		sent=""
		[move]
			x="14,15,16,17,18,19,20,21"
			y="21,22,22,22,22,23,23,24"
		[/move]
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	[command]
		sent=""
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		[move]
			x="15,16,17,18,19"
			y="23,22,22,21,21"
		[/move]
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	[command]
		sent=""
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		[move]
			x="20,20,20"
			y="23,22,21"
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	[command]
		sent=""
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		[move]
			x="20,20"
			y="21,20"
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	[command]
		sent=""
		[countdown_update]
			team=2
			value=330000
		[/countdown_update]
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	[command]
		sent=""
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		sent=""
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	[command]
		sent=yes
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			value=5
			x=11
			y=15
			[from]
				x=10
				y=15
			[/from]
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		[random]
			value=23145
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			value=15957
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		[random]
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			value=23763
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		[random]
			value=20978
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		[random]
			value=17794
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		[random]
			value=955
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		[random]
			value=20383
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		[random]
			value=31179
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		[random]
			value=16239
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		[random]
			value=3862
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		[random]
			value=17614
		[/random]
		[random]
			value=4747
		[/random]
		[random]
			value=31252
		[/random]
		[random]
			value=31272
			[results]
				checksum="HPHufwByfwr9QMsCXnvEJH3HCPhCPNDEmNHv.QLREtDBAKH<phbNGByqbfdgZee-k22nl+zZkp8<12eklbkL03g<g,tR7S4yhbMeW3g+ilF83<dKpeU1phgg1fX0e,47"
			[/results]
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	[command]
		sent=yes
		[move]
			x="10,10,11,12,12"
			y="15,14,14,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Javelineer"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			seed=1825887853
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=12
				y=15
			[/source]
			[destination]
				x=11
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			seed=143330126
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=10
				y=15
			[/source]
			[destination]
				x=11
				y=16
			[/destination]
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	[command]
		sent=yes
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			x="10,9,8,8,9,10,10"
			y="20,20,19,18,18,17,16"
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	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Fencer"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=0
			seed=644464811
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=10
				y=16
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				y=16
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	[command]
		sent=yes
		[speak]
			id="server"
			message="Soul_Rafa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,12,11,10,10,10"
			y="22,22,23,22,21,20"
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	[command]
		sent=yes
		[speak]
			id="server"
			message="zulu has logged into the lobby"
		[/speak]
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	[command]
		sent=yes
		[move]
			x="14,13,12,12,11"
			y="4,5,5,6,7"
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	[command]
		sent=yes
		[speak]
			id="server"
			message="MightyFall has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14,15,16,17,18"
			y="3,3,3,2,3,2"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,13,12,11,10"
			y="8,9,9,10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Joonastus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,8,8,7,7,8,8,8,9,9"
			y="24,23,22,22,21,20,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
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	[command]
		sent=yes
		[speak]
			id="server"
			message="jorad has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="nickycr1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,22,21,20,19,18,17"
			y="9,9,10,10,11,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23,22,21,21,21,20"
			y="9,9,8,8,7,6,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,21,21,21,21,21,20,19,18"
			y="10,9,9,8,7,6,5,4,4,3"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16,15,14"
			y="9,9,8,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,13"
			y="8,7,7,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="RustlerJimmy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Merman Fighter"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			seed=296504084
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=11
				y=16
			[/source]
			[destination]
				x=10
				y=15
			[/destination]
		[/attack]
		[random]
			value=10932
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25432
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21947
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22157
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="12thMonkey has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Pangolin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20,19,18"
			y="24,24,24,24"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16"
			y="24,25,25"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15,14"
			y="25,26,25"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,19,18,17,16,15"
			y="20,20,20,21,21,22"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Unbeatable has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="banno has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,17,16,15,14"
			y="21,21,22,22,22,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Seveneyes has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14"
			y="25,24"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="DuirOak has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="speler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="tomcher has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,22"
			y="9,9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=23
			y=9
			[from]
				x=22
				y=8
			[/from]
		[/recruit]
		[random]
			value=19562
		[/random]
		[random]
			value=359
		[/random]
		[random]
			value=6790
		[/random]
		[random]
			value=9725
		[/random]
		[random]
			value=11016
		[/random]
		[random]
			value=15311
		[/random]
		[random]
			value=5731
		[/random]
		[random]
			value=11958
		[/random]
		[random]
			value=15559
		[/random]
		[random]
			value=14328
		[/random]
		[random]
			value=7854
		[/random]
		[random]
			value=20738
		[/random]
		[random]
			value=18905
		[/random]
		[random]
			value=14331
		[/random]
		[random]
			value=6786
			[results]
				checksum="ozXuqOpzbCL+UqfLy<NMMSkOUzdJJNeSMp2PuPROIzqAIeKcbmSULsn46i<5gad3.5i9zZkp8<12eklbkL03g<g,tR7S4yhbMeW3g+ilF83<dKpeU1phgg1fX0e,476j"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,21,21"
			y="8,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="meri has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="radogagga has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,8,8,7,7,7,7,8,9,9"
			y="17,17,18,19,20,21,22,22,23,24"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,11"
			y="20,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,9"
			y="16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,12,11,10,10"
			y="15,14,14,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Javelineer"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			seed=1766260427
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=10
				y=15
			[/source]
			[destination]
				x=11
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			seed=1809141810
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=10
				y=16
			[/source]
			[destination]
				x=11
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="noobs has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MisterDie has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Greenflame1971 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Plum has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="F104 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,10"
			y="21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			seed=2016362249
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=11
				y=15
			[/source]
			[destination]
				x=11
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10,11"
			y="17,16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Esheh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Nikita has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,11,12,13"
			y="7,6,5,4,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=696049173
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=13
				y=5
			[/source]
			[destination]
				x=13
				y=6
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,9,8,7,7,8,9,10,11"
			y="10,10,10,10,9,8,8,7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="summonsmaster has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Rin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,16,15,14"
			y="2,2,2,3,2"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Salon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="jo1"
			message="oops  forgot to recruit"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MalTeVi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,12"
			y="7,7,6"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=0
			seed=312104899
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=12
				y=6
			[/source]
			[destination]
				x=11
				y=7
			[/destination]
		[/attack]
		[random]
			value=22086
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7515
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=206
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31936
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6083
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29349
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,12"
			y="6,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			seed=948441545
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=12
				y=7
			[/source]
			[destination]
				x=11
				y=7
			[/destination]
		[/attack]
		[random]
			value=20945
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="vovkas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="BattleMage"
			message="ping"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kaido has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16"
			y="10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14"
			y="11,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="F104 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="hay207"
			message="pong"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14,14,14"
			y="11,10,9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,18,17,16,15,14"
			y="5,5,4,4,4,4,3"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22,21,21,21,20,19"
			y="9,8,8,7,6,5,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Greenflame1971 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,17"
			y="3,4"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16"
			y="4,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="DimaRus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,20,20,20,20"
			y="7,8,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=6
			x=18
			y=13
			[from]
				x=20
				y=11
			[/from]
		[/recruit]
		[random]
			value=29072
		[/random]
		[random]
			value=15213
		[/random]
		[random]
			value=24823
		[/random]
		[random]
			value=32128
		[/random]
		[random]
			value=28735
		[/random]
		[random]
			value=22710
		[/random]
		[random]
			value=32683
		[/random]
		[random]
			value=11416
		[/random]
		[random]
			value=28975
		[/random]
		[random]
			value=4231
		[/random]
		[random]
			value=21016
		[/random]
		[random]
			value=23518
		[/random]
		[random]
			value=3365
		[/random]
		[random]
			value=32285
			[results]
				checksum="b-<73l>3zzcH1pHFwwboKTUGsjmxxiCcIQKItMvLiQymKrMnFAPnwvBmNHGTzpHeFwGxzNOzxwFDvVvrEwyMVjNFBNH7EUziq>tIpVLVbBmJvppHRpzsqMTArpJBI1CQ"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Greenflame1971 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="batusai235 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Esheh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="khiM has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="TheMyst has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,12"
			y="24,24,23"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Alex_Rooks has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="me has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="marcin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="LabelSpamm0r has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="StagiestTooth has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,13,14,15,16,17,18,19"
			y="23,24,24,24,24,25,24,24"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,15,15,16,17,18"
			y="21,22,23,24,24,25,25"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,16,17,18,19,20,21"
			y="22,22,22,22,23,23,24"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="waeagg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="alessandro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Nikita has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="StagiestTooth has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,9"
			y="20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,9,9,8,8,9,10"
			y="16,17,18,18,19,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13"
			y="5,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=1626928262
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=13
				y=6
			[/source]
			[destination]
				x=12
				y=6
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,13"
			y="2,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=299330970
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=13
				y=3
			[/source]
			[destination]
				x=14
				y=3
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10,10,10,10,10"
			y="15,14,13,12,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="stev456 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=7
			x=12
			y=14
			[from]
				x=10
				y=15
			[/from]
		[/recruit]
		[random]
			value=24397
		[/random]
		[random]
			value=26190
		[/random]
		[random]
			value=17691
		[/random]
		[random]
			value=2618
		[/random]
		[random]
			value=2945
		[/random]
		[random]
			value=24099
		[/random]
		[random]
			value=22435
		[/random]
		[random]
			value=8063
		[/random]
		[random]
			value=8299
		[/random]
		[random]
			value=8758
		[/random]
		[random]
			value=4334
		[/random]
		[random]
			value=24875
		[/random]
		[random]
			value=9174
		[/random]
		[random]
			value=4594
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4L5yOHbzYzzAKNNI0sapLCHnxOENSDXEL0GTrQMj6c5gd4l1.fb9X9zXfpg2nZf61-iI.a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=7
			x=11
			y=15
			[from]
				x=10
				y=15
			[/from]
		[/recruit]
		[random]
			value=12810
		[/random]
		[random]
			value=25387
		[/random]
		[random]
			value=21194
		[/random]
		[random]
			value=17843
		[/random]
		[random]
			value=5381
		[/random]
		[random]
			value=26542
		[/random]
		[random]
			value=14726
		[/random]
		[random]
			value=3348
		[/random]
		[random]
			value=6990
		[/random]
		[random]
			value=25675
		[/random]
		[random]
			value=20284
		[/random]
		[random]
			value=1525
		[/random]
		[random]
			value=9675
		[/random]
		[random]
			value=11762
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4LmyOHbzYzzAHNNI0sapLCHnxOEMSDXEL0GTrQMj6c5gd4l1.fb9X9zXfpg2nZf61-iI,a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,10,10,10,10"
			y="15,14,13,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10,9,8,7,6,5"
			y="7,7,8,8,9,8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hawkeye52 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,8,8,9,9,9,9,9,9"
			y="20,19,18,18,17,16,15,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14"
			y="3,4"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,17,16,15,14"
			y="5,4,4,4,4,3"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=293047498
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=14
				y=3
			[/source]
			[destination]
				x=13
				y=3
			[/destination]
		[/attack]
		[random]
			value=2824
			[results]
				chance=70
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5226
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2705
			[results]
				chance=70
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26345
			[results]
				chance=70
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Yiya has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,15,14"
			y="4,4,3,2"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=1248237455
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=14
				y=2
			[/source]
			[destination]
				x=13
				y=3
			[/destination]
		[/attack]
		[random]
			value=30582
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21914
			[results]
				chance=50
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6573
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11199
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14507
			[results]
				chance=50
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6478
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="waeagg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="xGalenx has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,11,11,12,12"
			y="7,7,6,5,4,3"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=1718696530
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=12
				y=3
			[/source]
			[destination]
				x=13
				y=3
			[/destination]
		[/attack]
		[random]
			value=2919
			[results]
				chance=50
				damage=7
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15,14"
			y="4,4,4"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,12,11,10,9"
			y="4,4,4,4,3,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Chris7mas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,11"
			y="6,7"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="melwen2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="dragonf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18"
			y="24,24"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Voldemort has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16"
			y="24,25,24"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15"
			y="24,24"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="brisingr123 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Nikita has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,16"
			y="24,24"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,17"
			y="24,25"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,17,16"
			y="25,25,24"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="k has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,16"
			y="24,23"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,18,18"
			y="25,24,23,22"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,20,19,18,17"
			y="24,23,23,23,23"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18,18,18,18,18,17"
			y="13,14,15,16,17,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Darkkey has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="exxer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=3
			x=18
			y=13
			[from]
				x=20
				y=11
			[/from]
		[/recruit]
		[random]
			value=326
		[/random]
		[random]
			value=13808
		[/random]
		[random]
			value=27076
		[/random]
		[random]
			value=17054
		[/random]
		[random]
			value=5514
		[/random]
		[random]
			value=11718
		[/random]
		[random]
			value=19021
		[/random]
		[random]
			value=18329
		[/random]
		[random]
			value=30164
		[/random]
		[random]
			value=23096
		[/random]
		[random]
			value=28318
		[/random]
		[random]
			value=31379
		[/random]
		[random]
			value=169
		[/random]
		[random]
			value=28206
			[results]
				checksum="yDJAjo4cZe,xpW20oEjd+he4M.>564fk.Z0207Ysap.1e5.fcg+3apl7m4khijrlZz8i55ch5gp..Kj06lIrf0iN7gr.cg1e4el11X<ym4JmH3e9ccd7p3-0hc2,S,-e"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Nebelwaldgeister has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kente has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,14"
			y="11,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14"
			y="9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Gabryuz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Lionskin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Razor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,9,8,8,8,9,10"
			y="20,20,19,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,10,9,9,8,8,9,10"
			y="16,16,17,18,18,19,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13,13"
			y="6,5,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			seed=1648448608
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=13
				y=4
			[/source]
			[destination]
				x=14
				y=3
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jacky has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Seveneyess has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="rivero has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Megaleo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="brisingr123 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,9,8,7,7,7"
			y="10,10,10,10,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,9,8,7,7"
			y="11,11,10,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,10,10,10,10,10"
			y="15,14,13,12,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,11,11"
			y="14,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="5,5,6,7,8,9"
			y="8,7,6,6,5,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,8,7,7,7,7,8,8,9"
			y="13,12,12,11,10,9,8,7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="dqa1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="filip has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="bridge_troll has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="vitalij has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="diomed has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Seveneyesss has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13"
			y="2,3"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=59810569
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=13
				y=3
			[/source]
			[destination]
				x=13
				y=4
			[/destination]
		[/attack]
		[random]
			value=30776
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18932
			[results]
				chance=50
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32615
			[results]
				chance=60
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1047
			[results]
				chance=50
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24740
			[results]
				chance=60
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26609
			[results]
				chance=50
				damage=10
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13"
			y="3,3"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=107147674
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=13
				y=3
			[/source]
			[destination]
				x=13
				y=4
			[/destination]
		[/attack]
		[random]
			value=21721
			[results]
				chance=70
				damage=9
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="zulu2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Korg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10"
			y="7,6"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=0
			seed=1057522583
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=10
				y=6
			[/source]
			[destination]
				x=9
				y=6
			[/destination]
		[/attack]
		[random]
			value=3202
			[results]
				chance=60
				damage=12
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=272
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14695
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14023
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22187
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=227
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mortal1488 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="nji has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mopas2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="9,8,7,7,8"
			y="4,4,5,6,6"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=0
			seed=1928416155
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=8
				y=6
			[/source]
			[destination]
				x=9
				y=6
			[/destination]
		[/attack]
		[random]
			value=19112
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28261
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2515
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3215
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9192
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18871
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Darkkey2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,10,9"
			y="3,4,4,5"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=0
			seed=937046638
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=9
				y=5
			[/source]
			[destination]
				x=9
				y=6
			[/destination]
		[/attack]
		[random]
			value=12889
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17484
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=264
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15739
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27653
			[results]
				chance=60
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15621
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,13,12,11"
			y="8,8,7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Lord_Bites has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16"
			y="13,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="KBAC has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=18
			y=13
			[from]
				x=20
				y=11
			[/from]
		[/recruit]
		[random]
			value=7952
		[/random]
		[random]
			value=3362
		[/random]
		[random]
			value=32719
		[/random]
		[random]
			value=22827
		[/random]
		[random]
			value=16323
		[/random]
		[random]
			value=32719
		[/random]
		[random]
			value=30510
		[/random]
		[random]
			value=27592
		[/random]
		[random]
			value=22175
		[/random]
		[random]
			value=3310
		[/random]
		[random]
			value=29285
		[/random]
		[random]
			value=11773
		[/random]
		[random]
			value=30471
		[/random]
		[random]
			value=9316
		[/random]
		[random]
			value=10147
			[results]
				checksum="ozXuqOpzbCL+UqfLy<NMMSkOUzlJJNeSMp2PuPROIsqAIeKcbmSULsn46i<5gad3.5i9zZkp8<12eklbkLX3g<g,tR7S4yhbMeW3g+ilF83<dKpeU1phgg1fX0e,476j"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="zhujiale1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="oyuncu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,16"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Monica has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,17"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Vegetable has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Cycas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Korg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16"
			y="22,22,21"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15"
			y="21,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Czarna-chmura has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,17,16,15,14"
			y="19,20,21,21,22,21"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="diomed has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15,14,13,12"
			y="23,24,24,24,24"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,16,15,14,13"
			y="23,22,23,22,23"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Nebelwaldgeister has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mate has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="abcdefgh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="zhujiale1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,7,7"
			y="9,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Javelineer"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			seed=2027225251
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=7
				y=7
			[/source]
			[destination]
				x=8
				y=6
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Olurf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,9,8,7,7,8,8"
			y="10,10,10,10,9,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=0
			seed=371285575
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=8
				y=7
			[/source]
			[destination]
				x=8
				y=6
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,8,8,7,7,8"
			y="8,7,6,6,5,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=1171448044
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=8
				y=4
			[/source]
			[destination]
				x=9
				y=5
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,8,8,9,10,11,12"
			y="7,6,5,5,4,4,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			seed=64639480
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=12
				y=3
			[/source]
			[destination]
				x=13
				y=3
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="F95 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="bridge_troll has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Tj19 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,9,9"
			y="6,5,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10,9,8,8,8,8"
			y="16,16,17,17,18,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,11"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Tick has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Nebelwaldgeister has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Gabryuz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="magick has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Spieler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Weldin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Xepper has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ansengrinth has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="llibanori has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sun-Tzu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10,10,9,8,8"
			y="16,16,17,18,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Raminator12 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Bobrock has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16"
			y="13,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,12"
			y="14,14,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,16,15,14,13"
			y="14,14,14,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="without has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Chris7mas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,10,9"
			y="7,6,5,5"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Merman Fighter"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=0
			seed=2034098165
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=9
				y=5
			[/source]
			[destination]
				x=9
				y=4
			[/destination]
		[/attack]
		[random]
			value=26131
			[results]
				chance=60
				damage=9
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hitoichi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,10,9"
			y="6,5,4,4"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			seed=1336616084
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=9
				y=4
			[/source]
			[destination]
				x=8
				y=4
			[/destination]
		[/attack]
		[random]
			value=28539
			[results]
				chance=50
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17079
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1573
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31583
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="F-104 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11,11,10,9"
			y="23,23,24,25,25,25"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Bowman"
			defender_lvl=1
			defender_type="Horseman"
			defender_weapon=-1
			seed=495100057
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=9
				y=25
			[/source]
			[destination]
				x=9
				y=24
			[/destination]
		[/attack]
		[random]
			value=27875
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5597
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23813
			[results]
				chance=60
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,12,12,11,10"
			y="21,22,22,23,24,24"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Merman Fighter"
			defender_lvl=1
			defender_type="Horseman"
			defender_weapon=0
			seed=51599652
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=10
				y=24
			[/source]
			[destination]
				x=9
				y=24
			[/destination]
		[/attack]
		[random]
			value=19006
			[results]
				chance=60
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27443
			[results]
				chance=70
				damage=11
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4028
			[results]
				chance=60
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12990
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22012
			[results]
				chance=60
				damage=10
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="cal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,12,11,10,9"
			y="22,22,22,22,23,23,24"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,11,11,10"
			y="24,24,23,22"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Trodat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="mechANIC has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Tick has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="just4fun has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,9"
			y="22,21,21"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Fencer"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=1052044910
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=9
				y=21
			[/source]
			[destination]
				x=8
				y=20
			[/destination]
		[/attack]
		[random]
			value=10947
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8476
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18367
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7493
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20228
			[results]
				chance=40
				damage=12
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19882
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6217
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="infinitestorm has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="AceMinato has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="zulu2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20,20,20,21,22"
			y="12,11,10,9,9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=23
			y=9
			[from]
				x=22
				y=8
			[/from]
		[/recruit]
		[random]
			value=17688
		[/random]
		[random]
			value=16879
		[/random]
		[random]
			value=25922
		[/random]
		[random]
			value=28907
		[/random]
		[random]
			value=18157
		[/random]
		[random]
			value=18874
		[/random]
		[random]
			value=6316
		[/random]
		[random]
			value=12258
		[/random]
		[random]
			value=3567
		[/random]
		[random]
			value=20330
		[/random]
		[random]
			value=6860
		[/random]
		[random]
			value=16209
		[/random]
		[random]
			value=31173
		[/random]
		[random]
			value=7661
			[results]
				checksum="Apo3iqjjof2Rn.6gfNZ7,O9,kjh6ZhWg415hv8ikd.1Wmc96448,l-87ad4Tk9eeb-o38W>ZP3l.4WpnNcn6tmkT91,n5daKf,ZiVe9LWu677Wo07p3-0hc2,S,-e7f-"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,8"
			y="4,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=670769022
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=8
				y=3
			[/source]
			[destination]
				x=9
				y=4
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,9,10,11"
			y="7,7,6,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,11,10,9"
			y="3,3,3,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Lasota has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="7,8"
			y="7,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=7
			x=7
			y=6
			[from]
				x=8
				y=6
			[/from]
		[/recruit]
		[random]
			value=29605
		[/random]
		[random]
			value=11674
		[/random]
		[random]
			value=26460
		[/random]
		[random]
			value=16608
		[/random]
		[random]
			value=18097
		[/random]
		[random]
			value=4351
		[/random]
		[random]
			value=20374
		[/random]
		[random]
			value=24151
		[/random]
		[random]
			value=23743
		[/random]
		[random]
			value=9003
		[/random]
		[random]
			value=3657
		[/random]
		[random]
			value=31471
		[/random]
		[random]
			value=6380
		[/random]
		[random]
			value=19648
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4LmyOHbzYzzAHNNI0sapLCHnxOEMSDXEL0GTrQMj6c5gd4l1.fb9X9zXfpg2nZf61-iI,a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,9"
			y="19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=-1
			seed=1716813274
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=9
				y=20
			[/source]
			[destination]
				x=9
				y=21
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Rin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,9,10,10,10"
			y="20,21,21,22,23"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=0
			seed=661187434
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=10
				y=23
			[/source]
			[destination]
				x=10
				y=24
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10,10,11,11,11,10"
			y="20,21,22,23,24,25,25"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Fencer"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=0
			seed=35578597
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=10
				y=25
			[/source]
			[destination]
				x=10
				y=24
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Razor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=7
			x=9
			y=7
			[from]
				x=8
				y=6
			[/from]
		[/recruit]
		[random]
			value=3345
		[/random]
		[random]
			value=27969
		[/random]
		[random]
			value=1391
		[/random]
		[random]
			value=6361
		[/random]
		[random]
			value=14013
		[/random]
		[random]
			value=6552
		[/random]
		[random]
			value=14272
		[/random]
		[random]
			value=25263
		[/random]
		[random]
			value=7500
		[/random]
		[random]
			value=4089
		[/random]
		[random]
			value=26855
		[/random]
		[random]
			value=5478
		[/random]
		[random]
			value=7742
		[/random]
		[random]
			value=27986
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4L5yOHbzYzzAKNNI0sapLCHnxOENSDXEL0GTrQMj6c5gd4l1.fb9X9zXfpg2nZf61-iI.a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=7
			x=9
			y=6
			[from]
				x=8
				y=6
			[/from]
		[/recruit]
		[random]
			value=28698
		[/random]
		[random]
			value=1677
		[/random]
		[random]
			value=8989
		[/random]
		[random]
			value=11651
		[/random]
		[random]
			value=2155
		[/random]
		[random]
			value=1217
		[/random]
		[random]
			value=15377
		[/random]
		[random]
			value=1995
		[/random]
		[random]
			value=4801
		[/random]
		[random]
			value=14335
		[/random]
		[random]
			value=18498
		[/random]
		[random]
			value=9717
		[/random]
		[random]
			value=31643
		[/random]
		[random]
			value=15017
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4L5yOHbzYzzAHNNI0sapLCHnxOELSDXEL0GTrPMj6c5gd4l1.fb9X9zXfpg2nZf61-iI-a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Korg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,8"
			y="6,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Javelineer"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			seed=279242763
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=8
				y=5
			[/source]
			[destination]
				x=9
				y=5
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="jo1"
			message="oops misclick"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="temceln has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Seveneyes has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="9,8"
			y="5,4"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Merman Fighter"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			seed=2435245
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=8
				y=4
			[/source]
			[destination]
				x=8
				y=3
			[/destination]
		[/attack]
		[random]
			value=17669
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5387
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26529
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4632
			[results]
				chance=50
				damage=6
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="jo1"
			message="damn "
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,11"
			y="14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11,10,9,8"
			y="15,15,16,16,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mimi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,8"
			y="24,23"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9"
			y="25,24"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Bowman"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=1569210243
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=9
				y=24
			[/source]
			[destination]
				x=10
				y=23
			[/destination]
		[/attack]
		[random]
			value=14511
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7640
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23028
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27397
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="jo1"
			message="my leader was supposed to be there"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Gabryuz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="8,7,7,6,5"
			y="23,23,22,21,21"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21,21,20,20,20"
			y="8,9,10,10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="AlemaumBR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=18
			y=13
			[from]
				x=20
				y=12
			[/from]
		[/recruit]
		[random]
			value=23393
		[/random]
		[random]
			value=5838
		[/random]
		[random]
			value=13837
		[/random]
		[random]
			value=19480
		[/random]
		[random]
			value=7660
		[/random]
		[random]
			value=30058
		[/random]
		[random]
			value=21035
		[/random]
		[random]
			value=23490
		[/random]
		[random]
			value=31010
		[/random]
		[random]
			value=25544
		[/random]
		[random]
			value=20527
		[/random]
		[random]
			value=14664
		[/random]
		[random]
			value=32341
		[/random]
		[random]
			value=6267
			[results]
				checksum="3hEaL13Xsk3Efkel1+W2+-28-bj4ep2jhr6-ago-a4.>d7+iW3X,0.+jw3kZ9,c>ifh8eBb2ajh>MC-MhG13w0ma0i+.F8be5uX<ohV100hdng<kc76-lbxbcZgYceHH"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Havroun has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Time-2-Die2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22,21,20,19,18"
			y="9,8,9,9,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Gamer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,7"
			y="6,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			seed=1356314104
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=7
				y=5
			[/source]
			[destination]
				x=8
				y=4
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="BattleMage"
			message="up fish? :)"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,9,9"
			y="7,6,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			seed=538506564
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=9
				y=5
			[/source]
			[destination]
				x=8
				y=4
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="jo1"
			message=yes
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="xkillercow has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,9"
			y="4,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10,10,9"
			y="6,5,4,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=2
			defender_type="Merman Warrior"
			defender_weapon=0
			seed=1007687629
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=9
				y=4
			[/source]
			[destination]
				x=8
				y=4
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="lesy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Jinx has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Deus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Javelineer"
			defender_lvl=2
			defender_type="Merman Warrior"
			defender_weapon=-1
			seed=245585986
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=8
				y=5
			[/source]
			[destination]
				x=8
				y=4
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,12"
			y="7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,13,13,12,11"
			y="7,8,9,9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10,10,10,10,10,9,8,7"
			y="3,3,4,5,6,7,8,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="zajicek has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="AceMinato has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10,10,10"
			y="23,22,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,8"
			y="20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10,10,10,10"
			y="25,24,23,22,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Shady_Individual has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Johnny has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="8,7,6,6,7"
			y="17,18,18,19,20"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			seed=1202546506
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=7
				y=20
			[/source]
			[destination]
				x=8
				y=19
			[/destination]
		[/attack]
		[random]
			value=1929
			[results]
				chance=40
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31473
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7066
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,9,8,7,7"
			y="16,16,17,17,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=1
			seed=261158004
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=7
				y=19
			[/source]
			[destination]
				x=8
				y=19
			[/destination]
		[/attack]
		[random]
			value=20715
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=710
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30890
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23298
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16617
			[results]
				chance=70
				damage=5
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,8,7,7,8,9"
			y="24,23,22,22,21,20,21"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Bowman"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=777164112
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=9
				y=21
			[/source]
			[destination]
				x=10
				y=20
			[/destination]
		[/attack]
		[random]
			value=11912
			[results]
				chance=40
				damage=5
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="5,6,7,8,9,10"
			y="21,20,21,20,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=0
			seed=2023544262
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=10
				y=20
			[/source]
			[destination]
				x=10
				y=21
			[/destination]
		[/attack]
		[random]
			value=16653
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30740
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31890
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15744
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6831
			[results]
				chance=40
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18297
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5898
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="KralCannabis has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16,15"
			y="13,14,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,12"
			y="14,14,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=6
			x=20
			y=11
			[from]
				x=20
				y=12
			[/from]
		[/recruit]
		[random]
			value=7546
		[/random]
		[random]
			value=23860
		[/random]
		[random]
			value=32495
		[/random]
		[random]
			value=32092
		[/random]
		[random]
			value=11832
		[/random]
		[random]
			value=17650
		[/random]
		[random]
			value=13225
		[/random]
		[random]
			value=29617
		[/random]
		[random]
			value=300
		[/random]
		[random]
			value=13189
		[/random]
		[random]
			value=6667
		[/random]
		[random]
			value=32079
		[/random]
		[random]
			value=31511
		[/random]
		[random]
			value=7788
			[results]
				checksum="b-<73l>3zzcH1pHFwwbrKOUGsjmxxiCcIQKIsMvLiQymKrMnFAPnwvBmNHGTzpHeFwGxzNOzxwFDvUvrEwyMVjNFBNH7EUziq>tIpVLVbBmJvppHRpzsqMTArpJBI1CQ"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Qactiv has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,19,18,17,16,15"
			y="12,13,13,14,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="arhantinos1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,17,17"
			y="9,9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Merman Warrior"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=1386236072
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=8
				y=4
			[/source]
			[destination]
				x=7
				y=5
			[/destination]
		[/attack]
		[random]
			value=24146
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28062
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16826
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15109
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15347
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=278
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,7"
			y="5,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=2
			defender_type="Merman Warrior"
			defender_weapon=0
			seed=1425848785
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=7
				y=4
			[/source]
			[destination]
				x=8
				y=4
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="cfx has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10,9,9"
			y="21,22,23,24"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,7,7,7,7,7,8,9,10"
			y="9,10,11,12,13,14,14,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=0
			seed=1562886949
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=10
				y=15
			[/source]
			[destination]
				x=11
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10,10,10,10,10"
			y="10,10,11,12,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=0
			seed=88913574
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=10
				y=14
			[/source]
			[destination]
				x=11
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="8,8"
			y="5,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=9
			y=7
			[from]
				x=8
				y=6
			[/from]
		[/recruit]
		[random]
			value=13929
		[/random]
		[random]
			value=2831
		[/random]
		[random]
			value=5665
		[/random]
		[random]
			value=20736
		[/random]
		[random]
			value=25260
		[/random]
		[random]
			value=16107
		[/random]
		[random]
			value=10124
		[/random]
		[random]
			value=4378
		[/random]
		[random]
			value=3974
		[/random]
		[random]
			value=19739
		[/random]
		[random]
			value=1820
		[/random]
		[random]
			value=890
		[/random]
		[random]
			value=22246
		[/random]
		[random]
			value=21427
			[results]
				checksum="8oH+<tEMdLmgpGOqyN<CsAMNItBINqtKD8nHPCqPxGTBrGJEnKRBqBwyjEDBAIGwKUbOBPBwTVUIO54zCHzG6uBEz,BKOIDHPjET<N-LCOOOPpvKDpuvqy4xCCCqRQSI"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Wengerkooo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="GalactaKnight8 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="8,8,8,7,7"
			y="6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,9,9,10,11"
			y="4,5,6,6,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,9,8,8,8,7,6"
			y="5,6,6,7,8,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Caim126 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="food4bots has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7,7,7,8,9"
			y="19,20,21,22,22,23"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=-1
			seed=1938599870
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=9
				y=23
			[/source]
			[destination]
				x=9
				y=24
			[/destination]
		[/attack]
		[random]
			value=15206
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3204
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31313
			[results]
				chance=70
				damage=5
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="WarPig has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="linkerx has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,8,8,8,9,10"
			y="21,20,19,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Bowman"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			seed=1126056655
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=10
				y=16
			[/source]
			[destination]
				x=10
				y=15
			[/destination]
		[/attack]
		[random]
			value=1879
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13428
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29580
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7,7,8,9,9"
			y="20,19,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=0
			seed=1254506880
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=9
				y=16
			[/source]
			[destination]
				x=10
				y=15
			[/destination]
		[/attack]
		[random]
			value=26463
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13715
			[results]
				chance=70
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6346
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12557
			[results]
				chance=70
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21204
			[results]
				chance=70
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="bif has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="vektor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Fencer"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=0
			seed=1571235002
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=11
				y=16
			[/source]
			[destination]
				x=10
				y=15
			[/destination]
		[/attack]
		[random]
			value=28471
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31542
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3067
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16914
			[results]
				chance=30
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14284
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1285
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31835
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,18,17,16,15,14,13"
			y="11,12,11,12,11,12,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,12,11"
			y="14,14,14,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Swordsman"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=0
			seed=2126300602
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=11
				y=15
			[/source]
			[destination]
				x=10
				y=15
			[/destination]
		[/attack]
		[random]
			value=8827
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29167
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28546
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30049
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28732
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26821
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31226
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9,8,8,8,8,8,9"
			y="20,20,19,18,17,16,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=0
			seed=758736790
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=9
				y=15
			[/source]
			[destination]
				x=10
				y=15
			[/destination]
		[/attack]
		[random]
			value=29444
			[results]
				chance=60
				damage=3
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16"
			y="8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15"
			y="8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Keylan118 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="yoackim has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[label]
			color="107,140,255,0"
			immutable=no
			team_name="east"
			text=9999
			visible_in_fog=yes
			visible_in_shroud=no
			x=17
			y=4
		[/label]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,17,18"
			y="8,8,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,12,13"
			y="7,7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,13,12"
			y="8,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,7,8,9,10,11"
			y="4,5,5,6,6,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,6,6,7,8,8,8"
			y="9,10,11,12,12,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=0
			seed=1882714207
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=8
				y=14
			[/source]
			[destination]
				x=9
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=0
			seed=1501393909
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=10
				y=15
			[/source]
			[destination]
				x=9
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,8,8,7,7,7,7,8,9,9"
			y="7,7,8,9,10,11,12,12,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=0
			seed=1958026895
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=9
				y=14
			[/source]
			[destination]
				x=9
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="GalactaKnight8 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="7,7,7,7,7,6"
			y="10,11,12,13,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=7
			x=5
			y=14
			[from]
				x=6
				y=14
			[/from]
		[/recruit]
		[random]
			value=10170
		[/random]
		[random]
			value=8328
		[/random]
		[random]
			value=29181
		[/random]
		[random]
			value=28580
		[/random]
		[random]
			value=5235
		[/random]
		[random]
			value=1167
		[/random]
		[random]
			value=14002
		[/random]
		[random]
			value=13079
		[/random]
		[random]
			value=31845
		[/random]
		[random]
			value=27232
		[/random]
		[random]
			value=24532
		[/random]
		[random]
			value=28451
		[/random]
		[random]
			value=21614
		[/random]
		[random]
			value=13762
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4L5yOHbzYzzAHNNI0sapLCHnxOELSDXEL0GTrPMj6c5gd4l1.fb9X9zXfpg2nZf61-iI-a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="moon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MC_Bonobo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Schwelle76 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=1612358394
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=9
				y=16
			[/source]
			[destination]
				x=10
				y=15
			[/destination]
		[/attack]
		[random]
			value=4187
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23303
			[results]
				chance=40
				damage=12
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,9,8,8,8,9,10"
			y="15,16,17,17,18,19,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,9"
			y="23,24"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,11,11,10"
			y="16,15,15,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Bowman"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			seed=2144773754
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=10
				y=13
			[/source]
			[destination]
				x=9
				y=14
			[/destination]
		[/attack]
		[random]
			value=4474
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12351
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30107
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,10"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=3
			x=10
			y=16
			[from]
				x=10
				y=15
			[/from]
		[/recruit]
		[random]
			value=8984
		[/random]
		[random]
			value=4956
		[/random]
		[random]
			value=11090
		[/random]
		[random]
			value=11034
		[/random]
		[random]
			value=8223
		[/random]
		[random]
			value=31270
		[/random]
		[random]
			value=30514
		[/random]
		[random]
			value=20429
		[/random]
		[random]
			value=6983
		[/random]
		[random]
			value=10315
		[/random]
		[random]
			value=7026
		[/random]
		[random]
			value=31943
		[/random]
		[random]
			value=4197
		[/random]
		[random]
			value=2347
			[results]
				checksum="yDJAjo4cZe,xpW20oEjd+he4M.>564fk.Z0Y07Ysap.1e4.fcg+3apl7m4khijrlZz8i55ch5gp.7Kj06lIrf0iN7gr.cg1e4el11X<ym4JmH3e9ccd7p3-0hc2,S,-e"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Baribas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=11
			y=15
			[from]
				x=10
				y=15
			[/from]
		[/recruit]
		[random]
			value=9132
		[/random]
		[random]
			value=4216
		[/random]
		[random]
			value=12691
		[/random]
		[random]
			value=5608
		[/random]
		[random]
			value=14638
		[/random]
		[random]
			value=1263
		[/random]
		[random]
			value=26300
		[/random]
		[random]
			value=19464
		[/random]
		[random]
			value=11105
		[/random]
		[random]
			value=28111
		[/random]
		[random]
			value=14822
		[/random]
		[random]
			value=29135
		[/random]
		[random]
			value=4861
		[/random]
		[random]
			value=23059
		[/random]
		[random]
			value=15426
			[results]
				checksum="ozXuqOpzbCL+UqfLD<NMMSkOUzlJJNeSMp2PuPROIuqAIeKcbmSTLsn46i<5gad3.5i9zZkp8<12eklbkL.3g<g,tR7S4yhbMeW3g+ilF83<dKpeU1phgg1fX0e,476j"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=12
			y=14
			[from]
				x=10
				y=15
			[/from]
		[/recruit]
		[random]
			value=17498
		[/random]
		[random]
			value=31727
		[/random]
		[random]
			value=5505
		[/random]
		[random]
			value=12277
		[/random]
		[random]
			value=27515
		[/random]
		[random]
			value=16901
		[/random]
		[random]
			value=1519
		[/random]
		[random]
			value=676
		[/random]
		[random]
			value=20312
		[/random]
		[random]
			value=3167
		[/random]
		[random]
			value=8249
		[/random]
		[random]
			value=25794
		[/random]
		[random]
			value=11202
		[/random]
		[random]
			value=5014
		[/random]
		[random]
			value=12541
			[results]
				checksum="ozXuqOpzbCL+UqfLD<NMMSkOUzdJJNeSMp2PuPROJrqAIeKcbmSTLsn46i<5gad3.5i9zZkp8<12eklbkKY3g<g,tR7S4yhbMeW3g+ilF83<dKpeU1phgg1fX0e,476j"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20"
			y="9,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="jo1"
			message="that mistake with the fish kind a killed me"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20"
			y="9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21"
			y="8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21"
			y="8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11,11,10,9"
			y="13,13,14,15,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Merman Fighter"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=128652437
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=9
				y=15
			[/source]
			[destination]
				x=8
				y=14
			[/destination]
		[/attack]
		[random]
			value=9307
			[results]
				chance=40
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21427
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17112
			[results]
				chance=40
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14709
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14317
			[results]
				chance=40
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23184
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,10,10,9,8"
			y="16,15,14,13,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Fencer"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=346265749
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=8
				y=13
			[/source]
			[destination]
				x=8
				y=14
			[/destination]
		[/attack]
		[random]
			value=31331
			[results]
				chance=40
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11529
			[results]
				chance=60
				damage=5
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ShadowVeil has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Swordsman"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=0
			seed=852558641
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=10
				y=14
			[/source]
			[destination]
				x=9
				y=14
			[/destination]
		[/attack]
		[random]
			value=15069
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3715
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8720
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2049
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28463
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22684
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21744
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="BattleMage"
			message="y"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="erika has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="login has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[clear_labels]
			force=no
			team_name="east"
		[/clear_labels]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,7,8"
			y="14,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Javelineer"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=0
			seed=991396261
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=8
				y=14
			[/source]
			[destination]
				x=9
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="5,6,7"
			y="14,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=0
			seed=2085607592
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=7
				y=14
			[/source]
			[destination]
				x=8
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,8,8,7,7,7,7,6,5"
			y="14,13,12,12,11,10,9,8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,10,9,8,7,7,7"
			y="7,7,8,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,11,10,10,10"
			y="9,10,10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Bowman"
			defender_weapon=0
			seed=846526699
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=10
				y=12
			[/source]
			[destination]
				x=10
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,9,8,7,7,7,7"
			y="24,23,22,22,21,20,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,11"
			y="14,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=2004495711
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=11
				y=13
			[/source]
			[destination]
				x=10
				y=12
			[/destination]
		[/attack]
		[random]
			value=20306
			[results]
				chance=70
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2145
			[results]
				chance=80
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=283
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17470
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,10"
			y="15,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=2122282732
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=10
				y=13
			[/source]
			[destination]
				x=10
				y=12
			[/destination]
		[/attack]
		[random]
			value=6409
			[results]
				chance=70
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32005
			[results]
				chance=50
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17332
			[results]
				chance=70
				damage=9
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,10,9"
			y="16,15,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman"
			defender_lvl=2
			defender_type="Javelineer"
			defender_weapon=0
			seed=1799700124
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=9
				y=14
			[/source]
			[destination]
				x=8
				y=14
			[/destination]
		[/attack]
		[random]
			value=20023
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20900
			[results]
				chance=60
				damage=15
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27423
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20405
			[results]
				chance=60
				damage=15
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10978
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Nidhoggr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,9,8,7"
			y="14,13,13,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Bowman"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=163284413
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=7
				y=13
			[/source]
			[destination]
				x=7
				y=14
			[/destination]
		[/attack]
		[random]
			value=13509
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31699
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3097
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23455
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Rhicar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mmmax has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="9,8"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman"
			defender_lvl=2
			defender_type="Javelineer"
			defender_weapon=0
			seed=1590494392
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=8
				y=15
			[/source]
			[destination]
				x=8
				y=14
			[/destination]
		[/attack]
		[random]
			value=13067
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30521
			[results]
				chance=60
				damage=15
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2887
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=937
			[results]
				chance=60
				damage=15
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="BattleMage"
			message="gg"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="jo1"
			message="gg   "
			side=1
		[/speak]
	[/command]
[/replay]
[replay_start]
	allow_new_game=no
	description=_"Players must traverse all manner of terrain in pursuit of victory on this multi-fronted duel map."
	experience_modifier=70
	id="RBY Silverhead Crossing 21"
	map_data="border_size=1
usage=map

Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Wo          , Xu          , Wo          , Ww          , Ww          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          
Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Wo          , Ww          , Ww          , Ww          , Ww          , Uh          , Xu          , Uh          , Xu          , Xu          , Ww          , Hh          , Wo          , Ww          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          
Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Ww          , Gs^Fp       , Ww          , Xu          , Xu          , Gs^Fp       , Uu^Uf       , Gg          , Uu^Uf       , Uh          , Gs^Fp       , Mm          , Gg^Fet      , Ww          , Ww          , Ww          , Ww          , Ww          , Wo          , Ww          , Wo          , Wo          
Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Hh          , Gs          , Gs^Efm      , Gg          , Gg          , Uh          , Gg          , Gg^Efm      , Wo          , Gg          , Gg          , Gs^Efm      , Gs          , Gs          , Gs          , Gs^Fp       , Hh          , Mm          , Gs^Fms      , Ww          , Ww          , Wo          , Wo          
Wo          , Wo          , Wo          , Wo          , Ww          , Wo          , Ww          , Mm          , Gs^Fms      , Gg^Ve       , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Gg          , Gg          , Gg          , Rr          , Gg^Vc       , Gg          , Wwf         , Chw         , Hh          , Gs^Fp       , Ww          , Wo          
Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Gs          , Gs^Fp       , Xu          , Uh          , Xu          , Gs^Fp       , Xu          , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Wwf         , Chw         , Rr          , Rr          , Wwf         , Ww          , Wo          
Wo          , Wo          , Wo          , Ww          , Ww          , Gs^Fp       , Re          , Ch          , Kh          , Chw         , Gg          , Gg          , Re          , Re^Uf       , Uh          , Xu          , Ur          , Xu          , Xu          , Re^Uf       , Xu          , Wwf         , Wwf         , Gg          , Gg          , Hh          , Hh          , Wwf         , Ww          , Ww          , Xu          
Wo          , Wo          , Wo          , Wo          , Gg          , Gg^Efm      , Hh          , Mm          , Gg          , Chw         , Re          , Uu^Vud      , Ur          , Ur          , Uu^Uf       , Gs^Fp       , Uu          , Ur          , Gs^Fp       , Xu          , Re          , Gg          , Wwf         , Gg          , Gg          , Gg^Ve       , Gs^Fet      , Wwf         , Gs^Fp       , Ww          , Xu          
Wo          , Wo          , Ww          , Ww          , Ww          , Gg^Ve       , Wwf         , Gg^Fet      , Wwf         , Wwf         , Xu          , Uu          , Xu          , Uu^Uf       , Wwf         , Wwf         , Wwf         , Uh          , Xu          , Re          , Gg          , Gg^Ve       , Kh          , Wwf         , Gg          , Gs          , Xu          , Wwf         , Wwf         , Xu          , Xu          
Wo          , Wo          , Ww          , Ww          , Gg          , Wwf         , Gg          , Wwf         , Xu          , Xu          , Gg          , Xu          , Gg          , Gg          , Ww          , Ww          , Ww          , Gg          , Gg          , Xu          , Gg          , Gg          , Ww          , Chw         , Ch          , Gg          , Xu          , Xu          , Uh          , Xu          , Xu          
Ww          , Ww          , Ww          , Gg          , Gg          , Gs^Fds      , Gg          , Re          , Gs^Efm      , Gg          , Gg^Vc       , Gg          , Gs^Fms      , Ww          , Wo          , Wo          , Wo          , Ww          , Ww          , Gg          , Wwf         , Wwf         , Gg          , Ww          , Kh          , Gg          , Re          , Gs^Fp       , Re          , Xu          , Xu          
Ww          , Ww          , Gg          , Gg          , 1 Kh        , Gg          , Re          , Re          , Mm          , Gs^Fp       , Gg          , Gs          , Ww          , Ww          , Wo          , Wo          , Wo          , Wo          , Ww          , Wwf         , Kh          , Gs^Fms      , Gg^Efm      , Gg          , Gg          , Gg          , Hh          , Re          , Gg          , Xu          , Xu          
Ww          , Ww          , Gg^Efm      , Gg          , Ch          , Ch          , Gs          , Gs          , Gs          , Hh          , Gg          , Gs^Fp       , Ww          , Wo          , Wwf         , Wo          , Mm          , Wo          , Gs          , Ss^Vhs      , Kh          , Gs          , Hh          , Gs^Fds      , Gg          , Mm          , Gg          , Gg          , Ww          , Gg          , Gg          
Ww          , Gg          , Gg          , Re          , Ch          , Ch          , Gg          , Gg          , Gg          , Gg          , Hh          , Ww          , Wwf         , Wwf         , Rrc         , Hh^Uf       , Rrc         , Gs^Fp       , Chw         , Chw         , Wwf         , Gg          , Gg          , Gg          , Wwf         , Gg          , Wwf         , Gs^Fp       , Ww          , Ww          , Ww          
Ww          , Wwf         , Wwf         , Wwf         , Wwf         , Ch          , Kh          , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Chw         , Rrc         , Rrc         , Rrc         , Rrc         , Rrc         , Wwf         , Wwf         , Gs^Fp       , Wwf         , Wwf         , Wwf         , 2 Kud       , Wwf         , Gg          , Wwf         , Ww          , Wo          , Wo          
Gs^Fds      , Gs^Fms      , Hh          , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Gg          , Wwf         , Kh          , Chw         , Gs          , Gs^Fp       , Mm          , Hh^Uf       , Wwf         , Wwf         , Ww          , Ww          , Gg          , Gg          , Hh          , Gg          , Gg          , Cud         , Cud         , Gg          , Gg          , Ww          , Xu          
Re          , Re          , Re          , Gg          , Re          , Gg          , Gs^Fp       , Mm          , Hh          , Gg          , Kh          , Ss^Vhs      , Ww          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Gg          , Gg          , Gg          , Mm          , Gg          , Kud         , Cud         , Re          , Gg          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Re          , Re          , Re          , Re          , Gg          , Gg          , Wwf         , Wwf         , Ww          , Ww          , Ww          , Wo          , Ww          , Ww          , Ww          , Gs^Fms      , Gg^Efm      , Gg^Ve       , Gs^Fds      , Gg          , Cud         , Cud         , Gg          , Re          , Xu          , Xu          , Xu          
Xu          , Xu          , Uu^Uf       , Uu^Uf       , Uh          , Gg          , Kud         , Gg          , Wwf         , Wwf         , Xu          , Ww          , Hh          , Gs^Fp       , Wo          , Ww          , Gs^Fp       , Hh          , Ww          , Gg          , Hh          , Hh          , Xu          , Re          , Re          , Gg          , Re          , Re          , Gg          , Uu^Uf       , Uu^Uf       
Xu          , Xu          , Cud         , Wwf         , Xu          , Xu          , Wwf         , Cud         , Kud         , Xu          , Xu          , Xu          , Xu          , Cud         , Xu          , Wo          , Xu          , Cud         , Xu          , Xu          , Xu          , Xu          , Gs^Fp       , Gg          , Re          , Re          , Gg          , Gg          , Gs^Fp       , Xu          , Xu          
Xu          , Xu          , Cud         , Wwf         , Wwf         , Ww          , Gg          , Cud         , Re          , Re          , Uu^Vu       , Ur          , Uu^Uf       , Uu^Uf       , Wwf         , Xu          , Xu          , Uu^Uf       , Uu^Uf       , Ur          , Uu^Vu       , Re          , Re          , Gg          , Re          , Gg          , Uu^Vud      , Uu^Uf       , Cud         , Xu          , Xu          
Wwf         , Wwf         , Wwf         , Wwf         , Gs^Fp       , Gg^Vc       , Re          , Re          , Xu          , Ur          , Ur          , Uh          , Uh          , Wwf         , Wwf         , Xu          , Wwf         , Wwf         , Uh          , Uh          , Ur          , Ur          , Xu          , Re          , Gg          , Gg          , Gg          , Ur          , Cud         , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Gg          , Gg^Efm      , Mm          , Re          , Re          , Xu          , Re          , Xu          , Wwf         , Wwf         , Gg^Efm      , Wwf         , Gg          , Wwf         , Wwf         , Xu          , Re          , Xu          , Re          , Re          , Kud         , Gg          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Hh          , Gs^Fp       , Gg          , Gg          , Re          , Gg          , Gg          , Wwf         , Mm          , Hh^Fds      , Wwf         , Gg^Uf       , Hh          , Gg          , Wwf         , Gg          , Re          , Gg          , Cud         , Cud         , Cud         , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Re^Uf       , Gg          , Gs^Fms      , Gg^Ve       , Gg          , Wwf         , Gg^Uf       , Gg          , Gg          , Wwf         , Wwf         , Gg^Fms      , Gg          , Wwf         , Gg          , Gg^Ve       , Gs^Fds      , Re          , Re^Uf       , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ur          , Xu          , Xu          , Gg^Efm      , Gg          , Wwf         , Gg          , Hh          , Gg          , Gg^Fp       , Wwf         , Gg          , Hh          , Wwf         , Wwf         , Gg^Efm      , Xu          , Xu          , Ur          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ur          , Xu          , Rrc         , Xu          , Wwf         , Wwf         , Gs^Fp       , Gg          , Xu          , Gg          , Wwf         , Mm          , Gg^Efm      , Gg          , Wwf         , Xu          , Xu          , Ur          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rrc         , Wwf         , Chw         , Wwf         , Rrc         , Ur          , Xu          , Xu          , Wwf         , Xu          , Xu          , Ur          , Chw         , Rrc         , Wwf         , Wwf         , Chw         , Wwf         , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Wwf         , Xu          , Xu          , Rrc         , Rrc         , Wwf         , Uh          , Wwf         , Wwf         , Wwf         , Uu^Uf       , Wwf         , Rrc         , Rrc         , Rrc         , Rrc         , Wwf         , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Wo          , Wwf         , Ur          , Chw         , Wwf         , Wwf         , Wo          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ur          , Wo          , Uh          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Wo          , Wo          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
"
	name=_"2p - Silverhead Crossing"
	random_start_time=no
	turns=-1
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
#textdomain wesnoth-help
									female_name=_"female^quick"
									id="quick"
									male_name=_"quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[time]
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		name=_"Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[time]
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		name=_"Morning"
	[/time]
	[time]
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		name=_"Afternoon"
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		name=_"Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		name=_"First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		name=_"Second Watch"
		red=-45
	[/time]
	[music]
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
		name="prestart"
		[if]
			[variable]
				boolean_equals=yes
				name="rby_set_message"
			[/variable]
			[then]
				[chat]
#textdomain wesnoth
					message=_"/me can be created at http://rushedbyyetis.heroku.com/"
					speaker=_"RBY Custom"
				[/chat]
				[chat]
					message=_"$rby_set_info[1].val"
					speaker=_"RBY $rby_set_info[0].val " +
						"24"
				[/chat]
				[chat]
					message=_"/me ctrl-x to clear"
					speaker=_"Press"
				[/chat]
			[/then]
		[/if]
		[objectives]
			[objective]
				condition="win"
				description=_"Defeat enemy leader"
			[/objective]
		[/objectives]
	[/event]
	[side]
		color=2
		colour="west"
		controller="network"
		current_player="jo1"
		fog=yes
		gold=100
		gold_add=no
		id="RBY_Side2"
		name="jo1"
		persistent=yes
		previous_recruits="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		save_id="RBY_Side2"
		share_maps=yes
		share_view=yes
		side=1
		team_name="west"
		user_team_name=_"teamname^West"
		village_gold=2
		[ai]
			villages_per_scout=8
		[/ai]
		[unit]
			advances_to=""
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=25
#textdomain wesnoth-units
			description=_"Spearmen almost always equip themselves with a few javelins, to harry, if not kill, enemies at range. Some, however, take to them rather well, finding that they have a natural talent in their use. Javelineers are a valuable asset to an army, being able to supplement their skill in melee combat with an ability to handle distant foes. They can hurl javelins into enemy ranks from a distance, often without retribution, and still hold their ground in melee." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=48
			id="RBY_Side2"
			image="units/human-loyalists/javelineer.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Javelineer"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=48
			max_moves=5
			moves=5
			name="jo1"
			overlays=""
			profile="portraits/humans/transparent/javelineer.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/javelineer.png"
			type="Javelineer"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=60
			[/resistance]
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/humans/transparent/javelineer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/javelineer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"spear"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=11
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=2
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		color=1
		colour="east"
		controller="human"
		current_player="BattleMage"
		fog=yes
		gold=100
		gold_add=no
		id="RBY_Side1"
		name="BattleMage"
		persistent=yes
		previous_recruits="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		save_id="RBY_Side1"
		share_maps=yes
		share_view=yes
		side=2
		team_name="east"
#textdomain wesnoth
		user_team_name=_"teamname^East"
		village_gold=2
		[ai]
			villages_per_scout=8
		[/ai]
		[village]
		[/village]
		[unit]
			advances_to="Royal Guard"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=25
#textdomain wesnoth-units
			description=_"An experienced soldier will often save enough to equip himself with a suit of scale or chain armor, and a sturdy broadsword. Though trading their spears for swords can be a jarring change, most spearmen will leap at the chance, knowing all too well the limitations of the weapon they are leaving behind. A sword is not without its own drawbacks, but is more versatile than a spear, and much better in close quarters."
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=55
			id="RBY_Side1"
			image="units/human-loyalists/swordsman.png"
			image_icon=""
			language_name=_"Swordsman"
			level=2
			max_attacks=1
			max_experience=42
			max_hitpoints=55
			max_moves=5
			moves=5
			name="BattleMage"
			overlays=""
			profile="portraits/humans/transparent/swordsman.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/transparent/swordsman.png~SCALE(205,205)"
			type="Swordsman"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=80
				cold=100
				fire=100
				impact=80
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/swordsman.png"
				mirror=yes
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/swordsman.png"
				mirror=no
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"sword"
				icon="attacks/sword-human.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		allow_player=no
		canrecruit=no
		color="black"
		controller="ai"
		disallow_observers=yes
		hidden=yes
		id=""
		no_leader=yes
		save_id=""
		side=3
		team_name="nani"
		[unit]
			name="Nani The Shapeshifter"
			type="Tentacle of the Deep"
			x=1
			y=1
		[/unit]
	[/side]
	[event]
		name="prestart"
		[object]
			silent=yes
			[filter]
				side=3
				x=1
				y=1
			[/filter]
			[effect]
				apply_to="attack"
				increase_attacks=-2
				increase_damage=296
			[/effect]
			[effect]
				apply_to="new_attack"
				damage=100
#textdomain wesnoth
				description=_"evil eye"
				name="evil eye"
				number=1
				range="ranged"
				type="arcane"
				[specials]
					[petrifies]
#textdomain wesnoth-help
						description=_"Petrify:
This attack petrifies the target, turning it to stone. Units that have been petrified may not move or attack."
						id="petrifies"
						name=_"petrifies"
					[/petrifies]
				[/specials]
			[/effect]
			[effect]
				apply_to="new_ability"
				[abilities]
					[hides]
						affect_self=yes
						description=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
						description_inactive=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
						female_name=_"female^submerge"
						female_name_inactive=_"female^submerge"
						id="submerge"
						name=_"submerge"
						name_inactive=_"submerge"
						[filter_self]
							[filter_location]
								terrain="Wo*"
							[/filter_location]
						[/filter_self]
					[/hides]
				[/abilities]
			[/effect]
			[effect]
				apply_to="hitpoints"
				increase=472
				increase_total=472
			[/effect]
		[/object]
	[/event]
	[event]
		first_time_only=no
		name="side 3 turn"
		[end_turn]
		[/end_turn]
	[/event]
	[variables]
		next_scenario="RBY Silverhead Crossing 21"
		random=11
		rby_set_message=yes
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
#textdomain wesnoth-multiplayer
			val=_"Classic"
		[/rby_set_info]
		[rby_set_info]
			val=_"Caves Of The Basilisk, Den Of Onis, Fallenstar Lake, Hamlets, Sablestone Delta, Silverhead Crossing, Sullas Ruins, The Freelands, Weldyn Channel"
		[/rby_set_info]
	[/variables]
[/replay_start]
[snapshot]
	abbrev=""
	allow_new_game=no
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion="running"
	current_tod=1
	description=_"Players must traverse all manner of terrain in pursuit of victory on this multi-fronted duel map."
	difficulty="NORMAL"
	end_text=""
	end_text_duration=0
	experience_modifier=70
	history=""
	id="RBY Silverhead Crossing 21"
	label="2p - Silverhead Crossing"
	map_data="border_size=1
usage=map

Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Wo          , Xu          , Wo          , Ww          , Ww          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          
Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Wo          , Ww          , Ww          , Ww          , Ww          , Uh          , Xu          , Uh          , Xu          , Xu          , Ww          , Hh          , Wo          , Ww          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          
Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Ww          , Gs^Fp       , Ww          , Xu          , Xu          , Gs^Fp       , Uu^Uf       , Gg          , Uu^Uf       , Uh          , Gs^Fp       , Mm          , Gg^Fet      , Ww          , Ww          , Ww          , Ww          , Ww          , Wo          , Ww          , Wo          , Wo          
Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Hh          , Gs          , Gs^Efm      , Gg          , Gg          , Uh          , Gg          , Gg^Efm      , Wo          , Gg          , Gg          , Gs^Efm      , Gs          , Gs          , Gs          , Gs^Fp       , Hh          , Mm          , Gs^Fms      , Ww          , Ww          , Wo          , Wo          
Wo          , Wo          , Wo          , Wo          , Ww          , Wo          , Ww          , Mm          , Gs^Fms      , Gg^Ve       , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Gg          , Gg          , Gg          , Rr          , Gg^Vc       , Gg          , Wwf         , Chw         , Hh          , Gs^Fp       , Ww          , Wo          
Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Gs          , Gs^Fp       , Xu          , Uh          , Xu          , Gs^Fp       , Xu          , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Wwf         , Chw         , Rr          , Rr          , Wwf         , Ww          , Wo          
Wo          , Wo          , Wo          , Ww          , Ww          , Gs^Fp       , Re          , Ch          , Kh          , Chw         , Gg          , Gg          , Re          , Re^Uf       , Uh          , Xu          , Ur          , Xu          , Xu          , Re^Uf       , Xu          , Wwf         , Wwf         , Gg          , Gg          , Hh          , Hh          , Wwf         , Ww          , Ww          , Xu          
Wo          , Wo          , Wo          , Wo          , Gg          , Gg^Efm      , Hh          , Mm          , Gg          , Chw         , Re          , Uu^Vud      , Ur          , Ur          , Uu^Uf       , Gs^Fp       , Uu          , Ur          , Gs^Fp       , Xu          , Re          , Gg          , Wwf         , Gg          , Gg          , Gg^Ve       , Gs^Fet      , Wwf         , Gs^Fp       , Ww          , Xu          
Wo          , Wo          , Ww          , Ww          , Ww          , Gg^Ve       , Wwf         , Gg^Fet      , Wwf         , Wwf         , Xu          , Uu          , Xu          , Uu^Uf       , Wwf         , Wwf         , Wwf         , Uh          , Xu          , Re          , Gg          , Gg^Ve       , Kh          , Wwf         , Gg          , Gs          , Xu          , Wwf         , Wwf         , Xu          , Xu          
Wo          , Wo          , Ww          , Ww          , Gg          , Wwf         , Gg          , Wwf         , Xu          , Xu          , Gg          , Xu          , Gg          , Gg          , Ww          , Ww          , Ww          , Gg          , Gg          , Xu          , Gg          , Gg          , Ww          , Chw         , Ch          , Gg          , Xu          , Xu          , Uh          , Xu          , Xu          
Ww          , Ww          , Ww          , Gg          , Gg          , Gs^Fds      , Gg          , Re          , Gs^Efm      , Gg          , Gg^Vc       , Gg          , Gs^Fms      , Ww          , Wo          , Wo          , Wo          , Ww          , Ww          , Gg          , Wwf         , Wwf         , Gg          , Ww          , Kh          , Gg          , Re          , Gs^Fp       , Re          , Xu          , Xu          
Ww          , Ww          , Gg          , Gg          , 1 Kh        , Gg          , Re          , Re          , Mm          , Gs^Fp       , Gg          , Gs          , Ww          , Ww          , Wo          , Wo          , Wo          , Wo          , Ww          , Wwf         , Kh          , Gs^Fms      , Gg^Efm      , Gg          , Gg          , Gg          , Hh          , Re          , Gg          , Xu          , Xu          
Ww          , Ww          , Gg^Efm      , Gg          , Ch          , Ch          , Gs          , Gs          , Gs          , Hh          , Gg          , Gs^Fp       , Ww          , Wo          , Wwf         , Wo          , Mm          , Wo          , Gs          , Ss^Vhs      , Kh          , Gs          , Hh          , Gs^Fds      , Gg          , Mm          , Gg          , Gg          , Ww          , Gg          , Gg          
Ww          , Gg          , Gg          , Re          , Ch          , Ch          , Gg          , Gg          , Gg          , Gg          , Hh          , Ww          , Wwf         , Wwf         , Rrc         , Hh^Uf       , Rrc         , Gs^Fp       , Chw         , Chw         , Wwf         , Gg          , Gg          , Gg          , Wwf         , Gg          , Wwf         , Gs^Fp       , Ww          , Ww          , Ww          
Ww          , Wwf         , Wwf         , Wwf         , Wwf         , Ch          , Kh          , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Chw         , Rrc         , Rrc         , Rrc         , Rrc         , Rrc         , Wwf         , Wwf         , Gs^Fp       , Wwf         , Wwf         , Wwf         , 2 Kud       , Wwf         , Gg          , Wwf         , Ww          , Wo          , Wo          
Gs^Fds      , Gs^Fms      , Hh          , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Gg          , Wwf         , Kh          , Chw         , Gs          , Gs^Fp       , Mm          , Hh^Uf       , Wwf         , Wwf         , Ww          , Ww          , Gg          , Gg          , Hh          , Gg          , Gg          , Cud         , Cud         , Gg          , Gg          , Ww          , Xu          
Re          , Re          , Re          , Gg          , Re          , Gg          , Gs^Fp       , Mm          , Hh          , Gg          , Kh          , Ss^Vhs      , Ww          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Gg          , Gg          , Gg          , Mm          , Gg          , Kud         , Cud         , Re          , Gg          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Re          , Re          , Re          , Re          , Gg          , Gg          , Wwf         , Wwf         , Ww          , Ww          , Ww          , Wo          , Ww          , Ww          , Ww          , Gs^Fms      , Gg^Efm      , Gg^Ve       , Gs^Fds      , Gg          , Cud         , Cud         , Gg          , Re          , Xu          , Xu          , Xu          
Xu          , Xu          , Uu^Uf       , Uu^Uf       , Uh          , Gg          , Kud         , Gg          , Wwf         , Wwf         , Xu          , Ww          , Hh          , Gs^Fp       , Wo          , Ww          , Gs^Fp       , Hh          , Ww          , Gg          , Hh          , Hh          , Xu          , Re          , Re          , Gg          , Re          , Re          , Gg          , Uu^Uf       , Uu^Uf       
Xu          , Xu          , Cud         , Wwf         , Xu          , Xu          , Wwf         , Cud         , Kud         , Xu          , Xu          , Xu          , Xu          , Cud         , Xu          , Wo          , Xu          , Cud         , Xu          , Xu          , Xu          , Xu          , Gs^Fp       , Gg          , Re          , Re          , Gg          , Gg          , Gs^Fp       , Xu          , Xu          
Xu          , Xu          , Cud         , Wwf         , Wwf         , Ww          , Gg          , Cud         , Re          , Re          , Uu^Vu       , Ur          , Uu^Uf       , Uu^Uf       , Wwf         , Xu          , Xu          , Uu^Uf       , Uu^Uf       , Ur          , Uu^Vu       , Re          , Re          , Gg          , Re          , Gg          , Uu^Vud      , Uu^Uf       , Cud         , Xu          , Xu          
Wwf         , Wwf         , Wwf         , Wwf         , Gs^Fp       , Gg^Vc       , Re          , Re          , Xu          , Ur          , Ur          , Uh          , Uh          , Wwf         , Wwf         , Xu          , Wwf         , Wwf         , Uh          , Uh          , Ur          , Ur          , Xu          , Re          , Gg          , Gg          , Gg          , Ur          , Cud         , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Gg          , Gg^Efm      , Mm          , Re          , Re          , Xu          , Re          , Xu          , Wwf         , Wwf         , Gg^Efm      , Wwf         , Gg          , Wwf         , Wwf         , Xu          , Re          , Xu          , Re          , Re          , Kud         , Gg          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Hh          , Gs^Fp       , Gg          , Gg          , Re          , Gg          , Gg          , Wwf         , Mm          , Hh^Fds      , Wwf         , Gg^Uf       , Hh          , Gg          , Wwf         , Gg          , Re          , Gg          , Cud         , Cud         , Cud         , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Re^Uf       , Gg          , Gs^Fms      , Gg^Ve       , Gg          , Wwf         , Gg^Uf       , Gg          , Gg          , Wwf         , Wwf         , Gg^Fms      , Gg          , Wwf         , Gg          , Gg^Ve       , Gs^Fds      , Re          , Re^Uf       , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ur          , Xu          , Xu          , Gg^Efm      , Gg          , Wwf         , Gg          , Hh          , Gg          , Gg^Fp       , Wwf         , Gg          , Hh          , Wwf         , Wwf         , Gg^Efm      , Xu          , Xu          , Ur          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ur          , Xu          , Rrc         , Xu          , Wwf         , Wwf         , Gs^Fp       , Gg          , Xu          , Gg          , Wwf         , Mm          , Gg^Efm      , Gg          , Wwf         , Xu          , Xu          , Ur          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rrc         , Wwf         , Chw         , Wwf         , Rrc         , Ur          , Xu          , Xu          , Wwf         , Xu          , Xu          , Ur          , Chw         , Rrc         , Wwf         , Wwf         , Chw         , Wwf         , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Wwf         , Xu          , Xu          , Rrc         , Rrc         , Wwf         , Uh          , Wwf         , Wwf         , Wwf         , Uu^Uf       , Wwf         , Rrc         , Rrc         , Rrc         , Rrc         , Wwf         , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Wo          , Wwf         , Ur          , Chw         , Wwf         , Wwf         , Wo          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ur          , Wo          , Uh          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Wo          , Wo          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
"
	name=_"2p - Silverhead Crossing"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=37
	playing_team=1
	random_calls=0
	random_seed=16315
	random_start_time=no
	scenario="RBY Silverhead Crossing 21"
	snapshot=yes
	turn_at=14
	turns=-1
	unit_wml_ids="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Javelineer,Mage,Merman Fighter,Merman Warrior,Spearman,Swordsman,Tentacle of the Deep"
	used_items=""
	version="1.10.7"
	[display]
		color_adjust_blue_=0
		color_adjust_green=0
		color_adjust_red=0
	[/display]
	[endlevel]
		bonus=yes
		carryover_add=no
		carryover_percentage=80
		prescenario_save=yes
		replay_save=yes
	[/endlevel]
	[side]
		action_bonus_count=13
		allow_player=yes
		color=2
		controller="network"
		countdown_time=330000
		current_player="jo1"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=10
		gold_add=no
		hidden=no
		id="RBY_Side2"
		income=0
		name="jo1"
		no_leader=yes
		objectives="<big>Победа:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		save_id="RBY_Side2"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=1
		start_gold=100
		team_name="west"
		user_team_name=_"teamname^West"
		village_gold=2
		[ai]
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[unit]
			advances_to="Dragoon"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"Cavalrymen are distinguished from horsemen by their tactics and equipment. A cavalryman wears heavier armor, and carries a sword and shield, rather than a lance. Their tactics do not include charging; instead they maneuver to slash with a sword, using both horse and rider as an effective tool of melee.

Cavalrymen are very useful for taking and holding positions on open ground, for screening friendly soldiers, and also for scouting work."
			ellipse="misc/ellipse"
			experience=4
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=37
			id="Cavalryman-33"
			image="units/human-loyalists/cavalryman.png"
			image_icon=""
			language_name=_"Cavalryman"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=37
			max_moves=9
			moves=9
			name="Кок"
			overlays=""
			profile="portraits/humans/transparent/cavalryman.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/cavalryman.png"
			type="Cavalryman"
			undead_variation="mounted"
			underlying_id=33
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			zoc=yes
			[defense]
				castle=60
				cave=80
				flat=60
				forest=-70
				frozen=70
				fungus=80
				hills=60
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=4
				flat=1
				forest=3
				frozen=2
				fungus=4
				hills=2
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=70
				cold=80
				fire=100
				impact=60
				pierce=120
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin=-225
					end=-200
					image="units/human-loyalists/cavalryman.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					image="units/human-loyalists/cavalryman-moving.png"
					sound="horse-canter.wav"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-150
						end=150
						image="units/human-loyalists/cavalryman-attack.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-150
						end=150
						image="units/human-loyalists/cavalryman-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=150
					end=200
					image="units/human-loyalists/cavalryman-moving.png"
				[/frame]
				[frame]
					begin=200
					end=225
					image="units/human-loyalists/cavalryman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=200
					image="units/human-loyalists/cavalryman-die-1.png"
				[/frame]
				[frame]
					begin=200
					end=400
					image="units/human-loyalists/cavalryman-die-2.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/cavalryman.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/cavalryman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/cavalryman-defend.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/cavalryman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/cavalryman.png"
				[/frame]
			[/defend]
			[movement_anim]
				[frame]
					begin=0
					end=150
					image="units/human-loyalists/cavalryman-moving.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"sword"
				icon="attacks/sword-human.png"
				name="sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only the most basic training." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			ellipse="misc/ellipse"
			experience=19
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=34
			id="Spearman-28"
			image="units/human-loyalists/spearman.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Spearman"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=34
			max_moves=6
			moves=6
			name="Аддри"
			overlays=""
			profile="portraits/humans/transparent/spearman.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/spearman.png"
			type="Spearman"
			undead_variation=""
			underlying_id=28
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-250
					end=-150
					image="units/human-loyalists/spearman-death1.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin=-150
					end=-100
					image="units/human-loyalists/spearman-attack-ranged.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=-50
						image="units/human-loyalists/spearman-attack-ranged.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=-50
						image="units/human-loyalists/spearman-attack-ranged.png"
					[/frame]
				[/else]
				[frame]
					begin=-50
					end=50
					image="units/human-loyalists/spearman-attack-ranged2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				offset="0~0.5,0.5~0"
				start_time=-200
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-2.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-3.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-4.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=25
						image="units/human-loyalists/spearman-attack-s-5.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=25
						image="units/human-loyalists/spearman-attack-s-5.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-6.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-7.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-8.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-9.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-10.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-11.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-12.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-13.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-14.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				offset="0~0.4,0.4~0"
				start_time=-224
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-1.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-2.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=32
						image="units/human-loyalists/spearman-attack-se-4.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=32
						image="units/human-loyalists/spearman-attack-se-4.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-5.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-6.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-7.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-8.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-9.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-10.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-11.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=125
					image="units/human-loyalists/spearman-death1.png"
				[/frame]
				[frame]
					begin=125
					end=250
					image="units/human-loyalists/spearman-death2.png"
				[/frame]
				[frame]
					begin=250
					end=375
					image="units/human-loyalists/spearman-death3.png"
				[/frame]
				[frame]
					begin=375
					end=500
					image="units/human-loyalists/spearman-death4.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/spearman-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/spearman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle3.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2.png"
				[/frame]
			[/idle_anim]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-1.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle2-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-4.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle2-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-6.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[frame]
					duration=400
					image="units/human-loyalists/spearman.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-loyalists/spearman-stand-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-loyalists/spearman-stand-2.png"
				[/frame]
				[frame]
					duration=300
					image="units/human-loyalists/spearman-stand-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-6.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only the most basic training." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			ellipse="misc/ellipse"
			experience=9
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=37
			id="Spearman-34"
			image="units/human-loyalists/spearman.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Spearman"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=37
			max_moves=5
			moves=5
			name="Теорцин"
			overlays=""
			profile="portraits/humans/transparent/spearman.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/spearman.png"
			type="Spearman"
			undead_variation=""
			underlying_id=34
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-250
					end=-150
					image="units/human-loyalists/spearman-death1.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin=-150
					end=-100
					image="units/human-loyalists/spearman-attack-ranged.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=-50
						image="units/human-loyalists/spearman-attack-ranged.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=-50
						image="units/human-loyalists/spearman-attack-ranged.png"
					[/frame]
				[/else]
				[frame]
					begin=-50
					end=50
					image="units/human-loyalists/spearman-attack-ranged2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				offset="0~0.5,0.5~0"
				start_time=-200
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-2.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-3.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-4.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=25
						image="units/human-loyalists/spearman-attack-s-5.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=25
						image="units/human-loyalists/spearman-attack-s-5.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-6.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-7.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-8.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-9.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-10.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-11.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-12.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-13.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-14.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				offset="0~0.4,0.4~0"
				start_time=-224
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-1.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-2.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=32
						image="units/human-loyalists/spearman-attack-se-4.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=32
						image="units/human-loyalists/spearman-attack-se-4.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-5.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-6.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-7.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-8.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-9.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-10.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-11.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=125
					image="units/human-loyalists/spearman-death1.png"
				[/frame]
				[frame]
					begin=125
					end=250
					image="units/human-loyalists/spearman-death2.png"
				[/frame]
				[frame]
					begin=250
					end=375
					image="units/human-loyalists/spearman-death3.png"
				[/frame]
				[frame]
					begin=375
					end=500
					image="units/human-loyalists/spearman-death4.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/spearman-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/spearman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle3.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2.png"
				[/frame]
			[/idle_anim]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-1.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle2-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-4.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle2-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-6.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[frame]
					duration=400
					image="units/human-loyalists/spearman.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-loyalists/spearman-stand-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-loyalists/spearman-stand-2.png"
				[/frame]
				[frame]
					duration=300
					image="units/human-loyalists/spearman-stand-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-6.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=5
		allow_player=yes
		color=1
		controller="human"
		countdown_time=268163
		current_player="BattleMage"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=36
		gold_add=no
		hidden=no
		id="RBY_Side1"
		income=0
		name="BattleMage"
		no_leader=yes
		objectives="<big>Победа:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		save_id="RBY_Side1"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=2
		start_gold=100
		team_name="east"
#textdomain wesnoth
		user_team_name=_"teamname^East"
		village_gold=2
		[ai]
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=5
			y=21
		[/village]
		[village]
			x=9
			y=24
		[/village]
		[village]
			x=10
			y=20
		[/village]
		[village]
			x=11
			y=16
		[/village]
		[village]
			x=19
			y=12
		[/village]
		[village]
			x=20
			y=20
		[/village]
		[village]
			x=21
			y=8
		[/village]
		[village]
			x=21
			y=17
		[/village]
		[village]
			x=21
			y=24
		[/village]
		[village]
			x=23
			y=4
		[/village]
		[village]
			x=25
			y=7
		[/village]
		[village]
			x=26
			y=20
		[/village]
		[unit]
			advances_to="White Mage,Red Mage"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=20
#textdomain wesnoth-units
			description=_"Humans have often pondered the workings of the world in which they live. Some endeavor to take this beyond idle musing, to set it as the primary enterprise of their lives. Any magi worthy of the title have spent at least a decade in study, amassing a sum of knowledge which sets them apart from other people. These men and women, who have committed themselves fully to the pursuit of wisdom, stand in stark contrast to a world where few can even read and write. Their ranks are filled with the children of hopeful nobility, or those who sought an escape from the intellectual void of manual labor.

It is an irony that, with all their knowledge, and their unassuming monopoly thereof, the collective community of magi could likely rule society, were they ever to try. However, their true love is neither money, nor power, and those who see the study of magic as a means to such ends often lack the very conviction required for true mastery.

Physically frail, and lacking familiarity with combat, magi do possess certain arts which are of great utility in battle." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent."
			ellipse="misc/ellipse"
			experience=8
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=25
			id="Mage-36"
			image="units/human-magi/mage.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Mage"
			level=1
			max_attacks=1
			max_experience=30
			max_hitpoints=25
			max_moves=5
			moves=5
			name="Этек"
			overlays=""
			profile="portraits/humans/transparent/mage.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/mage.png"
			type="Mage"
			undead_variation=""
			underlying_id=36
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				magic_missile_flare_start_time=-750
				magic_missile_start_time=-750
				magic_missile_trail_1_start_time=-350
				magic_missile_trail_2_start_time=-350
				magic_missile_trail_3_start_time=-350
				offset=0
				[filter_attack]
					name="missile"
				[/filter_attack]
				[magic_missile_frame]
					duration=400
					halo="halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png"
					halo_x="11~0"
					halo_y="-20~-54"
					offset="0.001~-0.083,-0.083~-0.25,-0.25~-0.5"
				[/magic_missile_frame]
				[magic_missile_frame]
					duration=350
					halo="halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png,misc/blank-hex.png:1"
					halo_y="-54~-45,-45~-27,-27~0"
					offset="-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_frame]
				[magic_missile_trail_1_frame]
					duration=350
					halo="misc/blank-hex.png:40,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:40,-54~-45,-45~-27,-27~0"
					offset="0.001:40,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_1_frame]
				[magic_missile_trail_2_frame]
					duration=350
					halo="misc/blank-hex.png:80,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:80,-54~-45,-45~-27,-27~0"
					offset="0.001:80,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_2_frame]
				[magic_missile_trail_3_frame]
					duration=350
					halo="misc/blank-hex.png:120,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:120,-54~-45,-45~-27,-27~0"
					offset="0.001:120,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_3_frame]
				[magic_missile_flare_frame]
					duration=600
					halo="halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_x=11
					halo_y=-20
					offset=0
				[/magic_missile_flare_frame]
				[frame]
					begin=-800
					end=-700
					image="units/human-magi/mage-attack-magic1.png"
				[/frame]
				[frame]
					begin=-700
					end=-350
					image="units/human-magi/mage-attack-magic2.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-350
						end=-100
						image="units/human-magi/mage-attack-magic2.png"
						sound="magic-missile-1-miss.ogg,magic-missile-2-miss.ogg,magic-missile-3-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-350
						end=-100
						image="units/human-magi/mage-attack-magic2.png"
						sound="magic-missile-1.ogg,magic-missile-2.ogg,magic-missile-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-100
					end=100
					image="units/human-magi/mage-attack-magic1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					begin=-250
					end=-200
					image="units/human-magi/mage.png"
				[/frame]
				[frame]
					begin=-200
					end=-100
					image="units/human-magi/mage-attack-staff1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-magi/mage-attack-staff2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-magi/mage-attack-staff2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-magi/mage-attack-magic1.png"
				[/frame]
				[frame]
					begin=150
					end=200
					image="units/human-magi/mage.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-magi/mage.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-magi/mage-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-magi/mage-defend.png"
						sound="human-old-hit-1.ogg,human-old-hit-2.ogg,human-old-hit-3.ogg,human-old-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-magi/mage-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-magi/mage.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/mage.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/mage.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number=1
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=7
				description=_"missile"
				icon="attacks/magic-missile.png"
				name="missile"
				number=3
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Royal Guard"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=25
#textdomain wesnoth-units
			description=_"An experienced soldier will often save enough to equip himself with a suit of scale or chain armor, and a sturdy broadsword. Though trading their spears for swords can be a jarring change, most spearmen will leap at the chance, knowing all too well the limitations of the weapon they are leaving behind. A sword is not without its own drawbacks, but is more versatile than a spear, and much better in close quarters."
			experience=2
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=55
			id="RBY_Side1"
			image="units/human-loyalists/swordsman.png"
			image_icon=""
			language_name=_"Swordsman"
			level=2
			max_attacks=1
			max_experience=42
			max_hitpoints=55
			max_moves=5
			moves=5
			name="BattleMage"
			overlays=""
			profile="portraits/humans/transparent/swordsman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/transparent/swordsman.png~SCALE(205,205)"
			type="Swordsman"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=80
				cold=100
				fire=100
				impact=80
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/swordsman.png"
				mirror=yes
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/swordsman.png"
				mirror=no
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"sword"
				icon="attacks/sword-human.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Longbowman"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
			description=_"The use of archery in shooting something other than game was seen from its inception, and archers have been indispensable in warfare since time immemorial. Usually of humble origins, hailing from the peasantry or woodsmen, military bowmen are trained to competence with both a bow and a short sword, and are very common on the battlefield."
			ellipse="misc/ellipse"
			experience=14
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=32
			id="Bowman-11"
			image="units/human-loyalists/bowman.png"
			image_icon=""
			language_name=_"Bowman"
			level=1
			max_attacks=1
			max_experience=27
			max_hitpoints=32
			max_moves=6
			moves=6
			name="Аддин"
			overlays=""
			profile="portraits/humans/transparent/bowman.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/bowman.png"
			type="Bowman"
			undead_variation=""
			underlying_id=11
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration=65
					image="units/human-loyalists/bowman-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/human-loyalists/bowman-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/human-loyalists/bowman-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[frame]
						duration=100
						image="units/human-loyalists/bowman-bow-attack-3.png"
						sound="bow-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=100
						image="units/human-loyalists/bowman-bow-attack-3.png"
						sound="bow.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/human-loyalists/bowman-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/human-loyalists/bowman-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time=-275
				[filter_attack]
					name="short sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/human-loyalists/bowman-melee-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/bowman-melee-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/human-loyalists/bowman-melee-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/human-loyalists/bowman-melee-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/human-loyalists/bowman-melee-attack-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/bowman-melee-attack-4.png"
				[/frame]
				[frame]
					duration=50
					image="units/human-loyalists/bowman-melee-defend-1.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/human-loyalists/bowman-melee-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/bowman-melee-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/bowman-melee-defend-2.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/bowman-melee-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/bowman-melee-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/human-loyalists/bowman-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/bowman-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/bowman-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/bowman-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/bowman-bow.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/bowman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/bowman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"short sword"
				icon="attacks/sword-human-short.png"
				name="short sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="White Mage,Red Mage"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=20
#textdomain wesnoth-units
			description=_"Humans have often pondered the workings of the world in which they live. Some endeavor to take this beyond idle musing, to set it as the primary enterprise of their lives. Any magi worthy of the title have spent at least a decade in study, amassing a sum of knowledge which sets them apart from other people. These men and women, who have committed themselves fully to the pursuit of wisdom, stand in stark contrast to a world where few can even read and write. Their ranks are filled with the children of hopeful nobility, or those who sought an escape from the intellectual void of manual labor.

It is an irony that, with all their knowledge, and their unassuming monopoly thereof, the collective community of magi could likely rule society, were they ever to try. However, their true love is neither money, nor power, and those who see the study of magic as a means to such ends often lack the very conviction required for true mastery.

Physically frail, and lacking familiarity with combat, magi do possess certain arts which are of great utility in battle." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent."
			ellipse="misc/ellipse"
			experience=1
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=30
			id="Mage-37"
			image="units/human-magi/mage.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Mage"
			level=1
			max_attacks=1
			max_experience=38
			max_hitpoints=30
			max_moves=5
			moves=5
			name="Гвеорраэннин"
			overlays=""
			profile="portraits/humans/transparent/mage.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/mage.png"
			type="Mage"
			undead_variation=""
			underlying_id=37
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				magic_missile_flare_start_time=-750
				magic_missile_start_time=-750
				magic_missile_trail_1_start_time=-350
				magic_missile_trail_2_start_time=-350
				magic_missile_trail_3_start_time=-350
				offset=0
				[filter_attack]
					name="missile"
				[/filter_attack]
				[magic_missile_frame]
					duration=400
					halo="halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png"
					halo_x="11~0"
					halo_y="-20~-54"
					offset="0.001~-0.083,-0.083~-0.25,-0.25~-0.5"
				[/magic_missile_frame]
				[magic_missile_frame]
					duration=350
					halo="halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png,misc/blank-hex.png:1"
					halo_y="-54~-45,-45~-27,-27~0"
					offset="-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_frame]
				[magic_missile_trail_1_frame]
					duration=350
					halo="misc/blank-hex.png:40,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:40,-54~-45,-45~-27,-27~0"
					offset="0.001:40,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_1_frame]
				[magic_missile_trail_2_frame]
					duration=350
					halo="misc/blank-hex.png:80,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:80,-54~-45,-45~-27,-27~0"
					offset="0.001:80,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_2_frame]
				[magic_missile_trail_3_frame]
					duration=350
					halo="misc/blank-hex.png:120,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:120,-54~-45,-45~-27,-27~0"
					offset="0.001:120,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_3_frame]
				[magic_missile_flare_frame]
					duration=600
					halo="halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_x=11
					halo_y=-20
					offset=0
				[/magic_missile_flare_frame]
				[frame]
					begin=-800
					end=-700
					image="units/human-magi/mage-attack-magic1.png"
				[/frame]
				[frame]
					begin=-700
					end=-350
					image="units/human-magi/mage-attack-magic2.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-350
						end=-100
						image="units/human-magi/mage-attack-magic2.png"
						sound="magic-missile-1-miss.ogg,magic-missile-2-miss.ogg,magic-missile-3-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-350
						end=-100
						image="units/human-magi/mage-attack-magic2.png"
						sound="magic-missile-1.ogg,magic-missile-2.ogg,magic-missile-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-100
					end=100
					image="units/human-magi/mage-attack-magic1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					begin=-250
					end=-200
					image="units/human-magi/mage.png"
				[/frame]
				[frame]
					begin=-200
					end=-100
					image="units/human-magi/mage-attack-staff1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-magi/mage-attack-staff2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-magi/mage-attack-staff2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-magi/mage-attack-magic1.png"
				[/frame]
				[frame]
					begin=150
					end=200
					image="units/human-magi/mage.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-magi/mage.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-magi/mage-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-magi/mage-defend.png"
						sound="human-old-hit-1.ogg,human-old-hit-2.ogg,human-old-hit-3.ogg,human-old-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-magi/mage-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-magi/mage.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/mage.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/mage.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number=1
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=7
				description=_"missile"
				icon="attacks/magic-missile.png"
				name="missile"
				number=3
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Shock Trooper"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=19
#textdomain wesnoth-units
			description=_"Heavy infantry are brawny fighters clad in full plate and wielding massive impact weapons. Though they fight with unmatched power in melee combat, they have poor mobility and are best employed in static defense of fortified positions. A few of these in battle line will stiffen it considerably, albeit at an obvious cost in tactical flexibility."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=39
			id="Heavy Infantryman-35"
			image="units/human-loyalists/heavyinfantry.png"
			image_icon=""
			language_name=_"Heavy Infantryman"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=39
			max_moves=4
			moves=4
			name="Тенванри"
			overlays=""
			profile="portraits/humans/transparent/heavy-infantry.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/transparent/heavy-infantry.png~SCALE(205,205)"
			type="Heavy Infantryman"
			undead_variation=""
			underlying_id=35
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=50
				cave=60
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				reef=80
				sand=80
				shallow_water=90
				swamp_water=90
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=4
				fungus=2
				hills=3
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=50
				cold=110
				fire=110
				impact=90
				pierce=60
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="mace"
				[/filter_attack]
				[frame]
					begin=-230
					end=-100
					image="units/human-loyalists/heavyinfantry-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="mace.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/human-loyalists/heavyinfantry.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavyinfantry-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/heavyinfantry-defend-2.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/heavyinfantry-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-3.png"
				[/frame]
				[frame]
					duration=300
					image="units/human-loyalists/heavy-infantry-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-7.png"
				[/frame]
				[frame]
					duration=1000
					image="units/human-loyalists/heavy-infantry-idle-8.png"
				[/frame]
				[frame]
					duration=1000
					image="units/human-loyalists/heavy-infantry-idle-9.png"
				[/frame]
				[frame]
					duration=1000
					image="units/human-loyalists/heavy-infantry-idle-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/heavy-infantry.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/heavy-infantry.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[trait]
#textdomain wesnoth-help
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=12
#textdomain wesnoth-units
				description=_"mace"
				icon="attacks/mace-spiked.png"
				name="mace"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Shock Trooper"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=19
#textdomain wesnoth-units
			description=_"Heavy infantry are brawny fighters clad in full plate and wielding massive impact weapons. Though they fight with unmatched power in melee combat, they have poor mobility and are best employed in static defense of fortified positions. A few of these in battle line will stiffen it considerably, albeit at an obvious cost in tactical flexibility."
			ellipse="misc/ellipse"
			experience=26
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=37
			id="Heavy Infantryman-25"
			image="units/human-loyalists/heavyinfantry.png"
			image_icon=""
			language_name=_"Heavy Infantryman"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=37
			max_moves=5
			moves=5
			name="Глонри"
			overlays=""
			profile="portraits/humans/transparent/heavy-infantry.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/transparent/heavy-infantry.png~SCALE(205,205)"
			type="Heavy Infantryman"
			undead_variation=""
			underlying_id=25
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=50
				cave=60
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				reef=80
				sand=80
				shallow_water=90
				swamp_water=90
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=4
				fungus=2
				hills=3
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=50
				cold=110
				fire=110
				impact=90
				pierce=60
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="mace"
				[/filter_attack]
				[frame]
					begin=-230
					end=-100
					image="units/human-loyalists/heavyinfantry-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="mace.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/human-loyalists/heavyinfantry.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavyinfantry-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/heavyinfantry-defend-2.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/heavyinfantry-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-3.png"
				[/frame]
				[frame]
					duration=300
					image="units/human-loyalists/heavy-infantry-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-7.png"
				[/frame]
				[frame]
					duration=1000
					image="units/human-loyalists/heavy-infantry-idle-8.png"
				[/frame]
				[frame]
					duration=1000
					image="units/human-loyalists/heavy-infantry-idle-9.png"
				[/frame]
				[frame]
					duration=1000
					image="units/human-loyalists/heavy-infantry-idle-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/heavy-infantry.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/heavy-infantry.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[trait]
#textdomain wesnoth-help
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=12
#textdomain wesnoth-units
				description=_"mace"
				icon="attacks/mace-spiked.png"
				name="mace"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Longbowman"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"The use of archery in shooting something other than game was seen from its inception, and archers have been indispensable in warfare since time immemorial. Usually of humble origins, hailing from the peasantry or woodsmen, military bowmen are trained to competence with both a bow and a short sword, and are very common on the battlefield."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=34
			id="Bowman-27"
			image="units/human-loyalists/bowman.png"
			image_icon=""
			language_name=_"Bowman"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=34
			max_moves=5
			moves=5
			name="Туддин"
			overlays=""
			profile="portraits/humans/transparent/bowman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/bowman.png"
			type="Bowman"
			undead_variation=""
			underlying_id=27
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration=65
					image="units/human-loyalists/bowman-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/human-loyalists/bowman-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/human-loyalists/bowman-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[frame]
						duration=100
						image="units/human-loyalists/bowman-bow-attack-3.png"
						sound="bow-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=100
						image="units/human-loyalists/bowman-bow-attack-3.png"
						sound="bow.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/human-loyalists/bowman-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/human-loyalists/bowman-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time=-275
				[filter_attack]
					name="short sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/human-loyalists/bowman-melee-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/bowman-melee-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/human-loyalists/bowman-melee-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/human-loyalists/bowman-melee-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/human-loyalists/bowman-melee-attack-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/bowman-melee-attack-4.png"
				[/frame]
				[frame]
					duration=50
					image="units/human-loyalists/bowman-melee-defend-1.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/human-loyalists/bowman-melee-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/bowman-melee-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/bowman-melee-defend-2.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/bowman-melee-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/bowman-melee-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/human-loyalists/bowman-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/bowman-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/bowman-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/bowman-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/bowman-bow.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/bowman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/bowman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"short sword"
				icon="attacks/sword-human-short.png"
				name="short sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dragoon"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"Cavalrymen are distinguished from horsemen by their tactics and equipment. A cavalryman wears heavier armor, and carries a sword and shield, rather than a lance. Their tactics do not include charging; instead they maneuver to slash with a sword, using both horse and rider as an effective tool of melee.

Cavalrymen are very useful for taking and holding positions on open ground, for screening friendly soldiers, and also for scouting work."
			ellipse="misc/ellipse"
			experience=12
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=37
			id="Cavalryman-9"
			image="units/human-loyalists/cavalryman.png"
			image_icon=""
			language_name=_"Cavalryman"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=37
			max_moves=9
			moves=9
			name="Блин"
			overlays=""
			profile="portraits/humans/transparent/cavalryman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/cavalryman.png"
			type="Cavalryman"
			undead_variation="mounted"
			underlying_id=9
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			zoc=yes
			[defense]
				castle=60
				cave=80
				flat=60
				forest=-70
				frozen=70
				fungus=80
				hills=60
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=4
				flat=1
				forest=3
				frozen=2
				fungus=4
				hills=2
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=70
				cold=80
				fire=100
				impact=60
				pierce=120
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin=-225
					end=-200
					image="units/human-loyalists/cavalryman.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					image="units/human-loyalists/cavalryman-moving.png"
					sound="horse-canter.wav"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-150
						end=150
						image="units/human-loyalists/cavalryman-attack.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-150
						end=150
						image="units/human-loyalists/cavalryman-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=150
					end=200
					image="units/human-loyalists/cavalryman-moving.png"
				[/frame]
				[frame]
					begin=200
					end=225
					image="units/human-loyalists/cavalryman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=200
					image="units/human-loyalists/cavalryman-die-1.png"
				[/frame]
				[frame]
					begin=200
					end=400
					image="units/human-loyalists/cavalryman-die-2.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/cavalryman.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/cavalryman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/cavalryman-defend.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/cavalryman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/cavalryman.png"
				[/frame]
			[/defend]
			[movement_anim]
				[frame]
					begin=0
					end=150
					image="units/human-loyalists/cavalryman-moving.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"sword"
				icon="attacks/sword-human.png"
				name="sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="White Mage,Red Mage"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=20
#textdomain wesnoth-units
			description=_"Humans have often pondered the workings of the world in which they live. Some endeavor to take this beyond idle musing, to set it as the primary enterprise of their lives. Any magi worthy of the title have spent at least a decade in study, amassing a sum of knowledge which sets them apart from other people. These men and women, who have committed themselves fully to the pursuit of wisdom, stand in stark contrast to a world where few can even read and write. Their ranks are filled with the children of hopeful nobility, or those who sought an escape from the intellectual void of manual labor.

It is an irony that, with all their knowledge, and their unassuming monopoly thereof, the collective community of magi could likely rule society, were they ever to try. However, their true love is neither money, nor power, and those who see the study of magic as a means to such ends often lack the very conviction required for true mastery.

Physically frail, and lacking familiarity with combat, magi do possess certain arts which are of great utility in battle." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent."
			ellipse="misc/ellipse"
			experience=16
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=23
			id="Mage-26"
			image="units/human-magi/mage.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Mage"
			level=1
			max_attacks=1
			max_experience=30
			max_hitpoints=23
			max_moves=6
			moves=6
			name="Карин"
			overlays=""
			profile="portraits/humans/transparent/mage.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/mage.png"
			type="Mage"
			undead_variation=""
			underlying_id=26
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				magic_missile_flare_start_time=-750
				magic_missile_start_time=-750
				magic_missile_trail_1_start_time=-350
				magic_missile_trail_2_start_time=-350
				magic_missile_trail_3_start_time=-350
				offset=0
				[filter_attack]
					name="missile"
				[/filter_attack]
				[magic_missile_frame]
					duration=400
					halo="halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png"
					halo_x="11~0"
					halo_y="-20~-54"
					offset="0.001~-0.083,-0.083~-0.25,-0.25~-0.5"
				[/magic_missile_frame]
				[magic_missile_frame]
					duration=350
					halo="halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png,misc/blank-hex.png:1"
					halo_y="-54~-45,-45~-27,-27~0"
					offset="-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_frame]
				[magic_missile_trail_1_frame]
					duration=350
					halo="misc/blank-hex.png:40,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:40,-54~-45,-45~-27,-27~0"
					offset="0.001:40,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_1_frame]
				[magic_missile_trail_2_frame]
					duration=350
					halo="misc/blank-hex.png:80,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:80,-54~-45,-45~-27,-27~0"
					offset="0.001:80,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_2_frame]
				[magic_missile_trail_3_frame]
					duration=350
					halo="misc/blank-hex.png:120,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:120,-54~-45,-45~-27,-27~0"
					offset="0.001:120,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_3_frame]
				[magic_missile_flare_frame]
					duration=600
					halo="halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_x=11
					halo_y=-20
					offset=0
				[/magic_missile_flare_frame]
				[frame]
					begin=-800
					end=-700
					image="units/human-magi/mage-attack-magic1.png"
				[/frame]
				[frame]
					begin=-700
					end=-350
					image="units/human-magi/mage-attack-magic2.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-350
						end=-100
						image="units/human-magi/mage-attack-magic2.png"
						sound="magic-missile-1-miss.ogg,magic-missile-2-miss.ogg,magic-missile-3-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-350
						end=-100
						image="units/human-magi/mage-attack-magic2.png"
						sound="magic-missile-1.ogg,magic-missile-2.ogg,magic-missile-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-100
					end=100
					image="units/human-magi/mage-attack-magic1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					begin=-250
					end=-200
					image="units/human-magi/mage.png"
				[/frame]
				[frame]
					begin=-200
					end=-100
					image="units/human-magi/mage-attack-staff1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-magi/mage-attack-staff2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-magi/mage-attack-staff2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-magi/mage-attack-magic1.png"
				[/frame]
				[frame]
					begin=150
					end=200
					image="units/human-magi/mage.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-magi/mage.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-magi/mage-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-magi/mage-defend.png"
						sound="human-old-hit-1.ogg,human-old-hit-2.ogg,human-old-hit-3.ogg,human-old-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-magi/mage-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-magi/mage.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/mage.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/mage.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number=1
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=7
				description=_"missile"
				icon="attacks/magic-missile.png"
				name="missile"
				number=3
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=no
		color="black"
		controller="ai"
		countdown_time=330000
		current_player=""
		disallow_observers=yes
		flag=""
		flag_icon=""
		fog=no
		gold=112
		gold_add=no
		hidden=yes
		id=""
		income=0
		name=""
		no_leader=yes
		objectives="<big>Победа:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=yes
		persistent=no
		recall_cost=20
		recruit=""
		save_id=""
		scroll_to_leader=yes
		share_maps=yes
		share_view=no
		shroud=no
		shroud_data=""
		side=3
		start_gold=100
		team_name="nani"
		user_team_name=""
		village_gold=1
		[ai]
			version=10703
			[stage]
				engine=""
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					enabled=yes
					engine="cpp"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
					type=""
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=yes
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					[value]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=""
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=4
				[/default]
			[/aspect]
			[engine]
				engine="cpp"
				name="cpp"
			[/engine]
			[engine]
				engine="cpp"
				name="fai"
				[formula_ai]
				[/formula_ai]
			[/engine]
		[/ai]
	[/side]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		lawful_bonus=0
		mask=""
		name=_"Dawn"
		red=-20
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name=_"Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name=_"Afternoon"
		red=0
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name=_"Dusk"
		red=0
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"Second Watch"
		red=-45
	[/time]
	[event]
		first_time_only=no
		name="side 3 turn"
		[end_turn]
		[/end_turn]
	[/event]
	[objectives]
		side=0
		[objective]
			condition="win"
#textdomain wesnoth
			description=_"Defeat enemy leader"
		[/objective]
	[/objectives]
	[variables]
		damage_inflicted=15
		next_scenario="RBY Silverhead Crossing 21"
		random=11
		rby_set_message=yes
		side_number=2
		turn_number=14
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
#textdomain wesnoth-multiplayer
			val=_"Classic"
		[/rby_set_info]
		[rby_set_info]
			val=_"Caves Of The Basilisk, Den Of Onis, Fallenstar Lake, Hamlets, Sablestone Delta, Silverhead Crossing, Sullas Ruins, The Freelands, Weldyn Channel"
		[/rby_set_info]
	[/variables]
[/snapshot]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="RBY Classic 24"
	[/scenario]
	[scenario]
		scenario="2p - Silverhead Crossing"
		[team]
			[recruits]
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
			[/deaths]
			[killed]
			[/killed]
			[attacks]
			[/attacks]
			[defends]
			[/defends]
			recruit_cost=0
			recall_cost=0
			damage_inflicted=0
			damage_taken=0
			expected_damage_inflicted=0
			expected_damage_taken=0
			turn_damage_inflicted=0
			turn_damage_taken=0
			turn_expected_damage_inflicted=0
			turn_expected_damage_taken=0
			save_id=""
		[/team]
		[team]
			[recruits]
				Bowman=2
				Cavalryman=2
				Fencer=2
				Heavy Infantryman=2
				Mage=4
				Merman Fighter=4
				Spearman=3
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Merman Warrior=1
			[/advances]
			[deaths]
				Cavalryman=1
				Fencer=2
				Mage=1
				Merman Fighter=3
				Merman Warrior=1
				Spearman=3
			[/deaths]
			[killed]
				Cavalryman=2
				Fencer=1
				Horseman=1
				Javelineer=1
				Mage=2
				Spearman=6
			[/killed]
			[attacks]
				[sequence]
					s001=2
					s1=2
					s10=1
					s100=1
					_num=40
				[/sequence]
				[sequence]
					s001=1
					s011=1
					s1=1
					s100=1
					_num=50
				[/sequence]
				[sequence]
					s0001=2
					s001=2
					s01=1
					s010=3
					s0101=1
					s011=3
					s1=4
					s100=1
					s101=1
					s11=2
					s110=3
					s111=1
					s1111=1
					_num=60
				[/sequence]
				[sequence]
					s1=1
					s100=1
					s101=1
					s11=1
					s111=2
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=11
					_num=0
				[/sequence]
				[sequence]
					s010=1
					_num=30
				[/sequence]
				[sequence]
					s00=1
					s01=1
					s011=1
					s110=1
					_num=40
				[/sequence]
				[sequence]
					s=1
					s000=1
					s001=1
					s1=1
					s100=1
					_num=50
				[/sequence]
				[sequence]
					s=3
					s01=1
					s0100=1
					s011=1
					s1=1
					s1011=1
					s11=1
					s110=1
					s1100=1
					s111=1
					_num=60
				[/sequence]
			[/defends]
			recruit_cost=310
			recall_cost=0
			damage_inflicted=577
			damage_taken=539
			expected_damage_inflicted=564709
			expected_damage_taken=532800
			turn_damage_inflicted=87
			turn_damage_taken=32
			turn_expected_damage_inflicted=76739
			turn_expected_damage_taken=36988
			save_id="RBY_Side1"
		[/team]
		[team]
			[recruits]
				Cavalryman=3
				Fencer=1
				Horseman=1
				Mage=2
				Spearman=8
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Cavalryman=2
				Fencer=1
				Horseman=1
				Javelineer=1
				Mage=2
				Spearman=6
			[/deaths]
			[killed]
				Cavalryman=1
				Fencer=2
				Mage=1
				Merman Fighter=3
				Merman Warrior=1
				Spearman=3
			[/killed]
			[attacks]
				[sequence]
					s010=1
					s110=1
					_num=30
				[/sequence]
				[sequence]
					s00=1
					s000=1
					s0000=1
					s1=2
					s10=1
					s11=1
					_num=40
				[/sequence]
				[sequence]
					s010=1
					s1=1
					s110=1
					_num=50
				[/sequence]
				[sequence]
					s000=1
					s001=2
					s010=1
					s011=1
					s10=1
					s101=1
					s111=1
					_num=60
				[/sequence]
				[sequence]
					s01=1
					s011=2
					s1=3
					s101=2
					s11=2
					s110=1
					s111=2
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=5
					_num=0
				[/sequence]
				[sequence]
					s010=1
					_num=30
				[/sequence]
				[sequence]
					s=1
					s0=3
					s001=2
					s1=2
					s111=1
					_num=40
				[/sequence]
				[sequence]
					s=1
					s0=1
					s1=1
					s100=1
					s111=1
					_num=50
				[/sequence]
				[sequence]
					s=3
					s0=1
					s000=1
					s010=1
					s011=2
					s1=1
					s110=1
					s1100=1
					s111=1
					_num=60
				[/sequence]
				[sequence]
					s0=2
					s10=3
					s110=1
					s111=2
					_num=70
				[/sequence]
				[sequence]
					s1=1
					_num=80
				[/sequence]
			[/defends]
			recruit_cost=242
			recall_cost=0
			damage_inflicted=539
			damage_taken=577
			expected_damage_inflicted=532800
			expected_damage_taken=564709
			turn_damage_inflicted=54
			turn_damage_taken=99
			turn_expected_damage_inflicted=61396
			turn_expected_damage_taken=92478
			save_id="RBY_Side2"
		[/team]
	[/scenario]
[/statistics]
