version="1.10.7"
next_underlying_unit_id=31
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion="running"
difficulty="NORMAL"
end_text=""
end_text_duration=0
history=""
label="2j - L'Antre d'Onis"
next_scenario=""
parent="2j - L'Antre d'Onis-Sauvegarde automatique14.gz"
scenario=""
version="1.10.7"
[multiplayer]
	experience_modifier=70
	hash="IvL4fx+taKwA5rCN5wZuleO2wwI7E+EfAiL+mCgEDjhn<3Sbi7hl,b<Hg-aJlwuRPy4f6fMjohx9855jzPpW6Og-+oCGldpM7ieljiLgCpcgI7Yimg+e883VOH<ct6mm"
	mp_countdown=yes
	mp_countdown_action_bonus=0
	mp_countdown_init_time=300
	mp_countdown_reservoir_time=300
	mp_countdown_turn_bonus=300
	mp_era="era_default"
	mp_fog=yes
	mp_scenario="multiplayer_Den_of_Onis"
	mp_shroud=no
	mp_use_map_settings=yes
	mp_village_gold=2
	observer=yes
	savegame=no
	scenario="ladder"
	shuffle_sides=yes
[/multiplayer]
random_seed=1
random_calls=0
[replay]
	[command]
		[start]
		[/start]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="testing_ai_default"
			ai_id2="testing_ai_default"
			faction1="Deejanos"
			faction2="xim"
			version="1.10.7"
			[turn_info]
				event="TURN_START"
				gold=100
				side=1
				turn=1
				units=1
				units_cost=25
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=100
				side=2
				turn=1
				units=1
				units_cost=34
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=40
				side=1
				turn=2
				units=5
				units_cost=86
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=33
				side=2
				turn=2
				units=5
				units_cost=101
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=18
				side=1
				turn=3
				units=7
				units_cost=116
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=2
				turn=3
				units=7
				units_cost=136
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=17
				side=1
				turn=4
				units=8
				units_cost=130
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=13
				side=2
				turn=4
				units=7
				units_cost=136
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=12
				side=1
				turn=5
				units=9
				units_cost=144
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=7
				side=2
				turn=5
				units=8
				units_cost=156
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=21
				side=1
				turn=6
				units=9
				units_cost=144
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=2
				turn=6
				units=8
				units_cost=155
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=9
				side=1
				turn=7
				units=10
				units_cost=164
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=19
				side=2
				turn=7
				units=6
				units_cost=120
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=18
				side=1
				turn=8
				units=9
				units_cost=150
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=35
				side=2
				turn=8
				units=3
				units_cost=69
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=31
				side=1
				turn=9
				units=8
				units_cost=136
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=2
				turn=9
				units=6
				units_cost=118
				villages=3
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=49
				side=1
				turn=10
				units=5
				units_cost=89
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=2
				turn=10
				units=6
				units_cost=118
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=27
				side=1
				turn=11
				units=8
				units_cost=131
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=9
				side=2
				turn=11
				units=5
				units_cost=103
				villages=3
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=24
				side=1
				turn=12
				units=8
				units_cost=140
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=2
				turn=12
				units=6
				units_cost=117
				villages=3
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=21
				side=1
				turn=13
				units=9
				units_cost=163
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=8
				side=2
				turn=13
				units=5
				units_cost=100
				villages=3
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=22
				side=1
				turn=14
				units=9
				units_cost=164
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=2
				turn=14
				units=3
				units_cost=82
				villages=3
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=26
				side=1
				turn=15
				units=10
				units_cost=180
				villages=9
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ez3khiel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="xim"
			message="have fun!"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="tbal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Nertrin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ROJISIMO has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mouts has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="DrakenRevenge has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=13
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=7229
		[/random]
		[random]
			value=28129
		[/random]
		[random]
			value=30210
		[/random]
		[random]
			value=8343
		[/random]
		[random]
			value=32353
		[/random]
		[random]
			value=17305
		[/random]
		[random]
			value=30035
		[/random]
		[random]
			value=1892
		[/random]
		[random]
			value=20066
		[/random]
		[random]
			value=26413
		[/random]
		[random]
			value=27790
		[/random]
		[random]
			value=149
		[/random]
		[random]
			value=26888
		[/random]
		[random]
			value=14347
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4LmyOHbzYzzAHNNI0sapLCHnxOEMSDXEL0GTrQMj6c5gd4l1.fb9X9zXfpg2nZf61-iI,a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=14
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=24337
		[/random]
		[random]
			value=17319
		[/random]
		[random]
			value=3560
		[/random]
		[random]
			value=9765
		[/random]
		[random]
			value=13957
		[/random]
		[random]
			value=31045
		[/random]
		[random]
			value=7573
		[/random]
		[random]
			value=4789
		[/random]
		[random]
			value=15087
		[/random]
		[random]
			value=97
		[/random]
		[random]
			value=3717
		[/random]
		[random]
			value=176
		[/random]
		[random]
			value=32630
		[/random]
		[random]
			value=26902
			[results]
				checksum="8oH+<tEMdLmbpGOqyN<CsAMNItBINmtKD8nHPCqPxGTBrGJEnKRBqBwyjEDBAIGwKUbOBPFwTVUIO54zCHzG6uBEz,BKOIDHPjET<N-LCOOOPpvKDpuvqy4xCCCqRQSI"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Pamir has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=15
			y=22
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=17605
		[/random]
		[random]
			value=20747
		[/random]
		[random]
			value=20466
		[/random]
		[random]
			value=16705
		[/random]
		[random]
			value=14429
		[/random]
		[random]
			value=1712
		[/random]
		[random]
			value=27448
		[/random]
		[random]
			value=3801
		[/random]
		[random]
			value=5761
		[/random]
		[random]
			value=20031
		[/random]
		[random]
			value=5672
		[/random]
		[random]
			value=5138
		[/random]
		[random]
			value=18812
		[/random]
		[random]
			value=17797
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4LmyOHbzYzzAKNNI0sapLCHnxOERSDXEL0GTrQMj6c5gd4l1.fb9X9zXfpg2nZf61-iI1a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=15
			y=23
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=21363
		[/random]
		[random]
			value=14646
		[/random]
		[random]
			value=4956
		[/random]
		[random]
			value=16061
		[/random]
		[random]
			value=19501
		[/random]
		[random]
			value=14398
		[/random]
		[random]
			value=10078
		[/random]
		[random]
			value=31625
		[/random]
		[random]
			value=13590
		[/random]
		[random]
			value=26163
		[/random]
		[random]
			value=28184
		[/random]
		[random]
			value=7086
		[/random]
		[random]
			value=15528
		[/random]
		[random]
			value=13895
			[results]
				checksum="3hEaL13Xsk3Efkel1+W2+-28-bj4fB2jhr6-ago+a4.>d7+iW3X,0.+jw3kZ9,c>ifh8eAn2ajh>MC-MhG13w0ma0i+.F8be5uX<ohV100hdng<kc76-lbxbcZgYceHH"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,17,18,19"
			y="24,23,23,22,22"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jmog has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=15
			y=3
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=3797
		[/random]
		[random]
			value=24778
		[/random]
		[random]
			value=11962
		[/random]
		[random]
			value=6807
		[/random]
		[random]
			value=26020
		[/random]
		[random]
			value=11385
		[/random]
		[random]
			value=26538
		[/random]
		[random]
			value=24307
		[/random]
		[random]
			value=7724
		[/random]
		[random]
			value=26527
		[/random]
		[random]
			value=6854
		[/random]
		[random]
			value=16910
		[/random]
		[random]
			value=25829
		[/random]
		[random]
			value=4182
		[/random]
		[random]
			value=6288
			[results]
				checksum="HPHufwByfwr9QMsCXnvEJH3HCPhCHNDEmNHv.QLREtDqAKH<phbNGByqbfdgZee-k22nl+zZkp8<12eklbkLX3g<g,tR7S4yhbMeW3g+ilF83<dKpeU1phgg1fX0e,47"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=3
			x=15
			y=4
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=21016
		[/random]
		[random]
			value=27327
		[/random]
		[random]
			value=27480
		[/random]
		[random]
			value=23386
		[/random]
		[random]
			value=32130
		[/random]
		[random]
			value=5817
		[/random]
		[random]
			value=11121
		[/random]
		[random]
			value=14394
		[/random]
		[random]
			value=13901
		[/random]
		[random]
			value=13635
		[/random]
		[random]
			value=9125
		[/random]
		[random]
			value=9166
		[/random]
		[random]
			value=32269
		[/random]
		[random]
			value=16724
			[results]
				checksum="17dlf<imDfcFfkmN1cyh<a-YQgPale+V.K0WFbn474FmF5y,<a,829oW5exPI><,BmbaLABrkRBftrqsG5AEDmBQ8ysnpN4Ty1L,oOdObIyGH7BHFUJ-sKIARU7>FuFc"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=2
			x=16
			y=4
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=28705
		[/random]
		[random]
			value=1712
		[/random]
		[random]
			value=9919
		[/random]
		[random]
			value=9035
		[/random]
		[random]
			value=16866
		[/random]
		[random]
			value=23992
		[/random]
		[random]
			value=21584
		[/random]
		[random]
			value=391
		[/random]
		[random]
			value=14631
		[/random]
		[random]
			value=8692
		[/random]
		[random]
			value=2793
		[/random]
		[random]
			value=32453
		[/random]
		[random]
			value=31384
		[/random]
		[random]
			value=13416
			[results]
				checksum="vPQDAAuPwzjG+4e1+9sda5Xltj01c-6gjhlbebXRkaceffZ4jp59a0f47-e24m3y0>++3o07kc-2h2en9>kU6>hba9AP5q8,j8a4-+8qts7hCibZ3<1dW8cn,0l1R5o5"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=17
			y=5
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=22012
		[/random]
		[random]
			value=572
		[/random]
		[random]
			value=27443
		[/random]
		[random]
			value=18822
		[/random]
		[random]
			value=21520
		[/random]
		[random]
			value=25978
		[/random]
		[random]
			value=16122
		[/random]
		[random]
			value=4204
		[/random]
		[random]
			value=13132
		[/random]
		[random]
			value=9213
		[/random]
		[random]
			value=18014
		[/random]
		[random]
			value=4576
		[/random]
		[random]
			value=27333
		[/random]
		[random]
			value=26768
			[results]
				checksum="uJJPnCTqjB-+GGoy>cV,>7nW.6sn387d-Be6efE+h4gl8n,kc27XpBb1X9ihj<g5d-4hi7Zbl7<3GeWpjg8m7a9I4X67<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,14,13,12,11"
			y="2,2,3,3,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,18,17,16,15"
			y="22,22,23,23,24"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,17,18,19,20,21"
			y="23,22,22,21,21,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,12,12,11,10,9"
			y="21,20,19,18,18,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,12,11,10,9,8,7,6"
			y="21,21,20,20,19,20,20,20,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,16,16,16,16"
			y="22,21,20,19,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=13
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=24681
		[/random]
		[random]
			value=15250
		[/random]
		[random]
			value=19936
		[/random]
		[random]
			value=21170
		[/random]
		[random]
			value=9504
		[/random]
		[random]
			value=32375
		[/random]
		[random]
			value=13261
		[/random]
		[random]
			value=26445
		[/random]
		[random]
			value=23919
		[/random]
		[random]
			value=117
		[/random]
		[random]
			value=27097
		[/random]
		[random]
			value=31217
		[/random]
		[random]
			value=19470
		[/random]
		[random]
			value=27705
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4LmyOHbzYzzAHNNI0sapLCHnxOEMSDXEL0GTrQMj6c5gd4l1.fb9X9zXfpg2nZf61-iI,a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=14
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=9434
		[/random]
		[random]
			value=27790
		[/random]
		[random]
			value=17198
		[/random]
		[random]
			value=12416
		[/random]
		[random]
			value=24792
		[/random]
		[random]
			value=1290
		[/random]
		[random]
			value=1316
		[/random]
		[random]
			value=4433
		[/random]
		[random]
			value=32668
		[/random]
		[random]
			value=5855
		[/random]
		[random]
			value=978
		[/random]
		[random]
			value=4349
		[/random]
		[random]
			value=17405
		[/random]
		[random]
			value=10867
			[results]
				checksum="3hEaM13Xsk3Efkbl1+W2+-28-bj4ey2jhr6-ago-a4.>d7+iW3X,0.+jw3kZ9,c>ifh8eBo2ajh>MC-MhG13w0ma0i+.F8be5uX<ohV100hdng<kc76-lbxbcZgYceHH"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Julius has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ulfgar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="spiller has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,14,13,12,11,10,9"
			y="4,4,5,5,5,5,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,17,18,19,20,20,20,21"
			y="4,5,5,6,6,7,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,16,15,14,14,14"
			y="5,5,6,6,7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,16,17,18,19,20"
			y="3,3,4,4,5,5"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,12,13,14,15"
			y="4,3,3,2,2"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=2
			x=15
			y=3
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=9833
		[/random]
		[random]
			value=780
		[/random]
		[random]
			value=15495
		[/random]
		[random]
			value=5227
		[/random]
		[random]
			value=26542
		[/random]
		[random]
			value=2041
		[/random]
		[random]
			value=19557
		[/random]
		[random]
			value=7178
		[/random]
		[random]
			value=2034
		[/random]
		[random]
			value=8652
		[/random]
		[random]
			value=22401
		[/random]
		[random]
			value=21961
		[/random]
		[random]
			value=31384
		[/random]
		[random]
			value=17603
			[results]
				checksum="MqQtVoEnOhcKZija0cRfbgb3B-lf8j5jl9c.8bdm8<8,4d,<2a.l5llg.9,558m.W7-ekb5f2Y6ffce8a7<K8emdkjc7J0po<g.+njk0H9j0Jh6-b2<>X-elghomL55n"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=17
			y=5
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=22682
		[/random]
		[random]
			value=5700
		[/random]
		[random]
			value=17357
		[/random]
		[random]
			value=20975
		[/random]
		[random]
			value=9496
		[/random]
		[random]
			value=13937
		[/random]
		[random]
			value=6776
		[/random]
		[random]
			value=28847
		[/random]
		[random]
			value=20185
		[/random]
		[random]
			value=24442
		[/random]
		[random]
			value=15583
		[/random]
		[random]
			value=1008
		[/random]
		[random]
			value=22201
		[/random]
		[random]
			value=14427
		[/random]
		[random]
			value=25625
			[results]
				checksum="wKpuPoLO2CK.JiuxwB3WilY13m-lfejlAp30adZ.fH+h42l8n,kc<7XpBb1X9lej<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Xa7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,6,6,6"
			y="19,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,9,9,8"
			y="17,16,15,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Frenky has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15,14,13,12,11"
			y="17,18,17,17,16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,12,12,11,10,9"
			y="21,20,19,18,18,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,12,11,10"
			y="21,21,20,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=15
			y=22
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=10965
		[/random]
		[random]
			value=27863
		[/random]
		[random]
			value=13802
		[/random]
		[random]
			value=15926
		[/random]
		[random]
			value=8304
		[/random]
		[random]
			value=10676
		[/random]
		[random]
			value=15158
		[/random]
		[random]
			value=32126
		[/random]
		[random]
			value=10555
		[/random]
		[random]
			value=27681
		[/random]
		[random]
			value=28967
		[/random]
		[random]
			value=2338
		[/random]
		[random]
			value=6795
		[/random]
		[random]
			value=6247
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4LmyOHbzYzzAKNNI0sapLCHnxOERSDXEL0GTrQMj6c5gd4l1.fb9X9zXfpg2nZf61-iI1a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,23,24,24,24,25"
			y="20,19,20,19,18,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,15,15"
			y="24,23,22,21"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21,21,22"
			y="10,11,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,23,24"
			y="12,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Matta has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,18,19,20,20,20,21"
			y="5,5,6,6,7,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19,18,18,18,18,18"
			y="5,6,6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Grail has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="warlordalf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,14,13,12,11,10,9,8,7,6"
			y="3,3,4,4,5,5,5,5,6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,8,7,6,6,5,5"
			y="6,6,6,6,7,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,15,15,15,15,14"
			y="2,3,4,5,6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,14,13"
			y="8,9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="8,7,6,5"
			y="13,14,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="5,5"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="freesole has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,5,4"
			y="15,14,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="4,4,3"
			y="13,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,9,9"
			y="16,15,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,8"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,8,7,6,6"
			y="17,16,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mr_Pib has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9,9,9,9,8,7"
			y="20,20,19,18,17,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,17,18,19,20,21"
			y="22,21,21,20,21,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,15,15"
			y="21,22,23,24"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kmatyi45 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=15
			y=22
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=4796
		[/random]
		[random]
			value=11736
		[/random]
		[random]
			value=1952
		[/random]
		[random]
			value=30271
		[/random]
		[random]
			value=30658
		[/random]
		[random]
			value=9295
		[/random]
		[random]
			value=5522
		[/random]
		[random]
			value=21589
		[/random]
		[random]
			value=30869
		[/random]
		[random]
			value=14091
		[/random]
		[random]
			value=8696
		[/random]
		[random]
			value=26495
		[/random]
		[random]
			value=17079
		[/random]
		[random]
			value=27140
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4L5yOHbzYzzAKNNI0sapLCHnxOENSDXEL0GTrQMj6c5gd4l1.fb9X9zXfpg2nZf61-iI.a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Abernathy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,16"
			y="24,23,22"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,26"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,27"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="spiller has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="27,26,25,24,23"
			y="16,16,17,17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Thaluwan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="benbchou has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Rigor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gyh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Rene has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Stip has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,6,5"
			y="6,7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,12"
			y="10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,11"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,16,15,14,13,12"
			y="10,10,10,10,9,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,25,25"
			y="12,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,26,27,27,26,25"
			y="14,14,15,16,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21,21,21,22"
			y="9,10,11,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,15,15,15,15,15"
			y="6,6,5,4,3,2"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=17
			y=5
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=14118
		[/random]
		[random]
			value=31716
		[/random]
		[random]
			value=20800
		[/random]
		[random]
			value=567
		[/random]
		[random]
			value=24329
		[/random]
		[random]
			value=13275
		[/random]
		[random]
			value=26780
		[/random]
		[random]
			value=14129
		[/random]
		[random]
			value=10768
		[/random]
		[random]
			value=5959
		[/random]
		[random]
			value=26121
		[/random]
		[random]
			value=10386
		[/random]
		[random]
			value=23726
		[/random]
		[random]
			value=20353
		[/random]
		[random]
			value=9955
			[results]
				checksum="ozXuqOpzbCL+UqfLD<NMMSkOUzlJJNeSMp2PuPROIuqAIeKcbmSTLsn46i<5gad3.5i9zZkp8<12eklbkL.3g<g,tR7S4yhbMeW3g+ilF83<dKpeU1phgg1fX0e,476j"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,12"
			y="11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="5,5,6,7,7"
			y="12,11,10,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,7,6,5,5"
			y="13,14,13,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="3,2"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,5,4,4,3"
			y="15,14,14,13,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="2,3,3,4"
			y="11,11,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Elvish Shaman"
			defender_weapon=0
			seed=1675629106
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=4
				y=9
			[/source]
			[destination]
				x=5
				y=9
			[/destination]
		[/attack]
		[random]
			value=4255
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32089
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13367
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2681
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13982
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="spiller has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,23,24,24,25"
			y="20,19,20,19,18,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Scout"
			defender_weapon=0
			seed=396866808
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=25
				y=18
			[/source]
			[destination]
				x=25
				y=17
			[/destination]
		[/attack]
		[random]
			value=7003
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24434
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26261
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26911
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21374
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12254
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24,25,26,26"
			y="18,17,18,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Fencer"
			defender_lvl=1
			defender_type="Elvish Scout"
			defender_weapon=0
			seed=81877067
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=26
				y=16
			[/source]
			[destination]
				x=25
				y=17
			[/destination]
		[/attack]
		[random]
			value=4571
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6364
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13261
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16363
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30812
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18371
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5947
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,17,18,19,20,21"
			y="22,21,21,20,21,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15"
			y="22,22"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="7,6,6,6,6"
			y="17,16,15,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,16,15,14,13,12"
			y="5,4,4,4,5,5"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,11,10,10"
			y="9,9,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,11,10,10,10,11"
			y="10,11,11,12,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mack1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,23,24,25"
			y="12,12,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Scout"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=-1
			seed=390557106
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=25
				y=17
			[/source]
			[destination]
				x=26
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="5,4"
			y="9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Shaman"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			seed=642223175
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=4
				y=8
			[/source]
			[destination]
				x=4
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="5,5"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Scout"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			seed=1445748045
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=5
				y=9
			[/source]
			[destination]
				x=4
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=15
			y=4
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=14207
		[/random]
		[random]
			value=22382
		[/random]
		[random]
			value=27879
		[/random]
		[random]
			value=19495
		[/random]
		[random]
			value=16316
		[/random]
		[random]
			value=23700
		[/random]
		[random]
			value=18756
		[/random]
		[random]
			value=8262
		[/random]
		[random]
			value=16093
		[/random]
		[random]
			value=30720
		[/random]
		[random]
			value=8660
		[/random]
		[random]
			value=18802
		[/random]
		[random]
			value=6699
		[/random]
		[random]
			value=10140
		[/random]
		[random]
			value=30323
			[results]
				checksum="vVPHNwIEZNOnNGEfvO6wD,d85O>FWge.Sgff22,aZ-nQ1n-5486j5eadZmR4-,1a3W0ke6Z-+ke0aal1oGeWpjg8m7a9I4Wj7<.xca8<vce.1s80o3>yk4lcc0zu+aXO"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,14,13,12,11,10"
			y="2,2,3,3,4,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Andylord has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7,6"
			y="9,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,5"
			y="7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Scout"
			defender_weapon=0
			seed=335554259
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=5
				y=8
			[/source]
			[destination]
				x=5
				y=9
			[/destination]
		[/attack]
		[random]
			value=10775
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5836
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23721
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20636
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30802
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2506
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="5,5,6,7,7"
			y="12,11,10,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="4,3"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="3,3,3,4"
			y="12,11,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Scout"
			defender_weapon=0
			seed=280775670
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=4
				y=9
			[/source]
			[destination]
				x=5
				y=9
			[/destination]
		[/attack]
		[random]
			value=13717
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29813
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23308
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22617
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6043
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4221
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="6,5,5,5,6"
			y="13,13,12,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="3,3,3,4"
			y="10,11,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,15"
			y="22,23,24"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=13
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=19177
		[/random]
		[random]
			value=30956
		[/random]
		[random]
			value=10649
		[/random]
		[random]
			value=12907
		[/random]
		[random]
			value=22882
		[/random]
		[random]
			value=15863
		[/random]
		[random]
			value=23740
		[/random]
		[random]
			value=28923
		[/random]
		[random]
			value=19663
		[/random]
		[random]
			value=30957
		[/random]
		[random]
			value=15847
		[/random]
		[random]
			value=4046
		[/random]
		[random]
			value=7829
		[/random]
		[random]
			value=19396
		[/random]
		[random]
			value=23374
			[results]
				checksum="HPHufwByfwr9QMsCXnyEJH3HCPhCPNDEmNHv.QLREtCtAKH<phbNGyyqbfdgZee-k22nl+zZkp8<12eklbkKY3g<g,tR7S4yhbMeW3g+ilF83<dKpeU1phgg1fX0e,47"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,15,15"
			y="24,23,22,21"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,23,24,24,24"
			y="20,19,20,19,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Scout"
			defender_weapon=0
			seed=1189871980
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=24
				y=17
			[/source]
			[destination]
				x=25
				y=17
			[/destination]
		[/attack]
		[random]
			value=8307
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8667
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20136
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4429
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23865
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12024
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="spiller has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Scout"
			defender_weapon=0
			seed=881868408
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=25
				y=18
			[/source]
			[destination]
				x=25
				y=17
			[/destination]
		[/attack]
		[random]
			value=7491
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8329
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16248
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27078
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5907
			[results]
				chance=60
				damage=6
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Lasota has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="26,25"
			y="16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,9,8,7,6,6"
			y="4,5,5,6,6,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Elvish Sorceress"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=623723045
			tod="second_watch"
			turn=6
			weapon=2
			[source]
				x=6
				y=7
			[/source]
			[destination]
				x=5
				y=8
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,9,8,7,6,5,4"
			y="7,7,6,6,6,6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,11,10,9,8,7"
			y="5,5,5,6,5,6"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,14,13,12,11,10,9"
			y="4,4,5,5,5,5,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Scout"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=933906816
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=5
				y=9
			[/source]
			[destination]
				x=5
				y=8
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="4,4"
			y="8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Shaman"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=1641994193
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=4
				y=7
			[/source]
			[destination]
				x=5
				y=8
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ewe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,25,24,23,23,23"
			y="13,14,14,15,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=397020610
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=23
				y=17
			[/source]
			[destination]
				x=24
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,10,10"
			y="14,15,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,9"
			y="16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Bubulle has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="4,4"
			y="9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="4,3,3,3,4"
			y="12,12,11,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Elvish Scout"
			defender_weapon=0
			seed=1094784175
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=4
				y=9
			[/source]
			[destination]
				x=5
				y=9
			[/destination]
		[/attack]
		[random]
			value=2909
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29372
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11947
			[results]
				chance=60
				damage=7
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Shaman"
			defender_weapon=0
			seed=1054648394
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=4
				y=8
			[/source]
			[destination]
				x=4
				y=7
			[/destination]
		[/attack]
		[random]
			value=29302
			[results]
				chance=50
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27757
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20671
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14404
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23581
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Shaman"
			defender_weapon=0
			seed=1150797364
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=5
				y=8
			[/source]
			[destination]
				x=4
				y=7
			[/destination]
		[/attack]
		[random]
			value=29499
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6207
			[results]
				chance=50
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25413
			[results]
				chance=50
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11525
			[results]
				chance=50
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30791
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7,7,6"
			y="10,10,9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Fencer"
			defender_lvl=2
			defender_type="Elvish Sorceress"
			defender_weapon=0
			seed=1405330244
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=6
				y=8
			[/source]
			[destination]
				x=6
				y=7
			[/destination]
		[/attack]
		[random]
			value=20643
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14424
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17520
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32761
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8951
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4693
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jakhtur has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7"
			y="9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=2
			defender_type="Elvish Sorceress"
			defender_weapon=0
			seed=123436469
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=7
				y=8
			[/source]
			[destination]
				x=6
				y=7
			[/destination]
		[/attack]
		[random]
			value=12607
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6283
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27749
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28435
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16295
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Fuehrer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23"
			y="17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			seed=1456508728
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=23
				y=18
			[/source]
			[destination]
				x=23
				y=17
			[/destination]
		[/attack]
		[random]
			value=32704
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30462
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8190
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31899
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24540
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24"
			y="18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			seed=992916060
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=24
				y=17
			[/source]
			[destination]
				x=23
				y=17
			[/destination]
		[/attack]
		[random]
			value=15458
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18310
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24815
			[results]
				chance=60
				damage=7
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="25,26,27,27,27,26"
			y="17,16,16,15,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,12,12,11"
			y="21,20,20,19,18,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,12,12,11,10"
			y="21,20,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			seed=986926657
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=10
				y=17
			[/source]
			[destination]
				x=9
				y=17
			[/destination]
		[/attack]
		[random]
			value=29974
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22716
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8607
			[results]
				chance=70
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21957
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25063
			[results]
				chance=70
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7194
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="6,6"
			y="7,6"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="4,4,5"
			y="7,6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="4,4"
			y="6,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=532289913
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=4
				y=7
			[/source]
			[destination]
				x=5
				y=8
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,8,7,6,6"
			y="6,6,6,6,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=129238751
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=6
				y=7
			[/source]
			[destination]
				x=7
				y=8
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="5,6,7,8,9"
			y="6,5,6,5,5"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="6,7,8,9,10"
			y="6,6,5,5,4"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="7,6,5,4"
			y="6,6,6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			seed=1065347507
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=9
				y=17
			[/source]
			[destination]
				x=10
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,10"
			y="18,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Pikeman"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			seed=1740151807
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=10
				y=16
			[/source]
			[destination]
				x=9
				y=17
			[/destination]
		[/attack]
		[random]
			value=20316
			[results]
				chance=40
				damage=12
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25033
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15004
			[results]
				chance=40
				damage=12
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2308
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24806
			[results]
				chance=40
				damage=12
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9"
			y="17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24,25"
			y="18,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26,25,24,24"
			y="13,12,12,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,25,26,27,27,27,26"
			y="17,17,16,16,15,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Paulomat4 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			seed=1020657578
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=4
				y=8
			[/source]
			[destination]
				x=4
				y=7
			[/destination]
		[/attack]
		[random]
			value=639
			[results]
				chance=50
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8450
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10260
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5228
			[results]
				chance=50
				damage=9
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="4,5,6"
			y="9,9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			seed=2021063496
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=6
				y=8
			[/source]
			[destination]
				x=6
				y=7
			[/destination]
		[/attack]
		[random]
			value=11497
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25442
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26068
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12452
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22776
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			seed=180814558
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=7
				y=8
			[/source]
			[destination]
				x=6
				y=7
			[/destination]
		[/attack]
		[random]
			value=20304
			[results]
				chance=60
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=945
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21050
			[results]
				chance=60
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15676
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12162
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="7,6,5"
			y="9,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Fencer"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			seed=1294778449
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=5
				y=8
			[/source]
			[destination]
				x=6
				y=7
			[/destination]
		[/attack]
		[random]
			value=20044
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31785
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31856
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31148
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21852
			[results]
				chance=60
				damage=5
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Legius has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="4,4"
			y="6,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=545971126
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=4
				y=7
			[/source]
			[destination]
				x=4
				y=8
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,11,12,13,14,15"
			y="4,4,3,3,2,2"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Slealista has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10,11"
			y="5,4,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,12,13,14,15"
			y="4,4,5,5,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=16
			y=4
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=15584
		[/random]
		[random]
			value=7170
		[/random]
		[random]
			value=27713
		[/random]
		[random]
			value=5453
		[/random]
		[random]
			value=19077
		[/random]
		[random]
			value=13059
		[/random]
		[random]
			value=31166
		[/random]
		[random]
			value=17880
		[/random]
		[random]
			value=8884
		[/random]
		[random]
			value=9746
		[/random]
		[random]
			value=9080
		[/random]
		[random]
			value=2126
		[/random]
		[random]
			value=17503
		[/random]
		[random]
			value=10205
		[/random]
		[random]
			value=27881
			[results]
				checksum="wKpuPoLO2CK.JiuxwB3WilY13m-lfejlAp30adZ.fH+h42l8n,kc<7XpBb1X9lej<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Xa7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=15
			y=3
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=3776
		[/random]
		[random]
			value=23223
		[/random]
		[random]
			value=32038
		[/random]
		[random]
			value=29596
		[/random]
		[random]
			value=8708
		[/random]
		[random]
			value=8314
		[/random]
		[random]
			value=27673
		[/random]
		[random]
			value=24919
		[/random]
		[random]
			value=9847
		[/random]
		[random]
			value=11263
		[/random]
		[random]
			value=17776
		[/random]
		[random]
			value=21765
		[/random]
		[random]
			value=12405
		[/random]
		[random]
			value=28674
		[/random]
		[random]
			value=25417
			[results]
				checksum="wKpuPoLO2CK.JiuxwB3WilY13j-lfejlAp30adZ.fH+h42l8n,kc27XpBb1X9lej<g5d-4hi7Zbl7<3GeWpjg8m7a9I4X67<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=3
			x=15
			y=4
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=28262
		[/random]
		[random]
			value=25749
		[/random]
		[random]
			value=32048
		[/random]
		[random]
			value=14786
		[/random]
		[random]
			value=26741
		[/random]
		[random]
			value=8101
		[/random]
		[random]
			value=20594
		[/random]
		[random]
			value=21850
		[/random]
		[random]
			value=28316
		[/random]
		[random]
			value=8809
		[/random]
		[random]
			value=14841
		[/random]
		[random]
			value=25351
		[/random]
		[random]
			value=6298
		[/random]
		[random]
			value=15634
			[results]
				checksum="17dlf<imDfcFfkmN1cyh<a-YQgPble+V.K0WFbo+74FmF5y,<a,829oW5exPI><,BmbaLABrkRBftrqsG5AEDmBQ8ysnpN4Ty1L,oOdObIyGH7BHFUJ-sKIARU7>FuFc"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="7,6,5"
			y="8,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6"
			y="8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6"
			y="7,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7,8,9,9"
			y="6,6,6,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="5,6,6,7,8,9,10,11"
			y="8,7,6,6,5,5,4,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="pabloX has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,9,9,9,9"
			y="17,16,15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,11,12,12,13"
			y="16,17,18,18,19,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,24,24"
			y="10,9,8,7,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26,25,24,24"
			y="13,12,12,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,26,27,27,26,25"
			y="17,16,16,15,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,14,13,12"
			y="2,2,3,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Elvish Sorceress"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=-1
			seed=843993019
			tod="afternoon"
			turn=9
			weapon=2
			[source]
				x=12
				y=3
			[/source]
			[destination]
				x=11
				y=4
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,14,13,12"
			y="6,5,5,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Shaman"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=-1
			seed=1732365754
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=12
				y=4
			[/source]
			[destination]
				x=11
				y=4
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15,14,13,12,11,10"
			y="4,5,5,6,6,7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			seed=1908792588
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=10
				y=7
			[/source]
			[destination]
				x=9
				y=8
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,14,13,12,11"
			y="4,4,5,5,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Shaman"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=-1
			seed=566190093
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=11
				y=5
			[/source]
			[destination]
				x=11
				y=4
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,14,13,12,11"
			y="3,3,4,3,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="4,5"
			y="7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=1549390152
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=5
				y=8
			[/source]
			[destination]
				x=5
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="neo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ladida has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,14,15,15,15"
			y="20,21,21,22,23,24"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=13
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=4253
		[/random]
		[random]
			value=7852
		[/random]
		[random]
			value=16470
		[/random]
		[random]
			value=18431
		[/random]
		[random]
			value=1095
		[/random]
		[random]
			value=13464
		[/random]
		[random]
			value=11119
		[/random]
		[random]
			value=24257
		[/random]
		[random]
			value=24175
		[/random]
		[random]
			value=18141
		[/random]
		[random]
			value=27341
		[/random]
		[random]
			value=7396
		[/random]
		[random]
			value=2004
		[/random]
		[random]
			value=15815
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4LmyOHbzYzzAHNNI0sapLCHnxOEMSDXEL0GTrQMj6c5gd4l1.fb9X9zXfpg2nZf61-iI,a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=14
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=32015
		[/random]
		[random]
			value=9961
		[/random]
		[random]
			value=19527
		[/random]
		[random]
			value=6320
		[/random]
		[random]
			value=12445
		[/random]
		[random]
			value=30174
		[/random]
		[random]
			value=23047
		[/random]
		[random]
			value=12334
		[/random]
		[random]
			value=14435
		[/random]
		[random]
			value=29547
		[/random]
		[random]
			value=23259
		[/random]
		[random]
			value=28412
		[/random]
		[random]
			value=20556
		[/random]
		[random]
			value=19098
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4LmyOHbzYzzAKNNI0sapLCHnxOERSDXEL0GTrQMj6c5gd4l1.fb9X9zXfpg2nZf61-iI1a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=15
			y=22
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=754
		[/random]
		[random]
			value=11689
		[/random]
		[random]
			value=11648
		[/random]
		[random]
			value=31081
		[/random]
		[random]
			value=12666
		[/random]
		[random]
			value=7426
		[/random]
		[random]
			value=13918
		[/random]
		[random]
			value=28434
		[/random]
		[random]
			value=32514
		[/random]
		[random]
			value=27456
		[/random]
		[random]
			value=15928
		[/random]
		[random]
			value=17173
		[/random]
		[random]
			value=21904
		[/random]
		[random]
			value=4082
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4LmyOHbzYzzAHNNI0sapLCHnxOEMSDXEL0GTrQMj6c5gd4l1.fb9X9zXfpg2nZf61-iI,a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="EWe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,23,22,21"
			y="10,9,9,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23,22,21,20"
			y="6,6,5,6,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25,25,24,24"
			y="14,13,12,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="EWe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,9,9,9,9"
			y="12,13,14,15,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="The_Capitulator has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10,11"
			y="7,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,12,13"
			y="4,5,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14,14"
			y="6,6,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,14"
			y="7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,12,13,14"
			y="5,5,6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,12,13,14,15"
			y="4,4,5,5,6"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,11"
			y="3,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="5,5"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,13,13,13,13,13"
			y="21,20,19,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,13,13,13,13,13"
			y="21,21,20,19,18,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,13,13,13,13"
			y="22,21,21,20,19,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=13
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=16593
		[/random]
		[random]
			value=20745
		[/random]
		[random]
			value=28290
		[/random]
		[random]
			value=27305
		[/random]
		[random]
			value=22935
		[/random]
		[random]
			value=17704
		[/random]
		[random]
			value=21029
		[/random]
		[random]
			value=8293
		[/random]
		[random]
			value=29345
		[/random]
		[random]
			value=26003
		[/random]
		[random]
			value=13591
		[/random]
		[random]
			value=25538
		[/random]
		[random]
			value=26471
		[/random]
		[random]
			value=9322
			[results]
				checksum="k5,efo-,do8skke.dybdki7YWm2g8-+4f6Ec<<lLfYZWibpqhxkckiapCNBPH1,OErqvwNtt0xDA<QoGnwG+9RKCBT5OxGD3CQBmtCv0KLjL6ANJJJIuoFMuFoBt-mNN"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,9,9"
			y="17,16,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,10,11"
			y="14,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,18"
			y="5,6,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16,15,14"
			y="6,7,7,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Fencer"
			defender_lvl=1
			defender_type="Elvish Shaman"
			defender_weapon=0
			seed=557196976
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=14
				y=7
			[/source]
			[destination]
				x=14
				y=8
			[/destination]
		[/attack]
		[random]
			value=16376
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25015
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19110
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28750
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5923
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17968
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="xavcharles98 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20,19,18,17,16,15"
			y="9,8,8,7,8,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Shaman"
			defender_weapon=0
			seed=2102055039
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=15
				y=8
			[/source]
			[destination]
				x=14
				y=8
			[/destination]
		[/attack]
		[random]
			value=9627
			[results]
				chance=40
				damage=5
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,23,22,21"
			y="10,9,9,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="LinuxBunny has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,12,13,14"
			y="9,9,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=270884177
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=14
				y=8
			[/source]
			[destination]
				x=15
				y=8
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15"
			y="6,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=889222005
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=15
				y=7
			[/source]
			[destination]
				x=15
				y=8
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="cearA has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,15,16,16"
			y="6,6,6,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Shaman"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=189580599
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=16
				y=7
			[/source]
			[destination]
				x=15
				y=8
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,12,13,14,15"
			y="4,3,3,2,2"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=17
			y=5
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=8138
		[/random]
		[random]
			value=20730
		[/random]
		[random]
			value=28062
		[/random]
		[random]
			value=23300
		[/random]
		[random]
			value=10004
		[/random]
		[random]
			value=31873
		[/random]
		[random]
			value=23369
		[/random]
		[random]
			value=4740
		[/random]
		[random]
			value=18526
		[/random]
		[random]
			value=4928
		[/random]
		[random]
			value=14925
		[/random]
		[random]
			value=18132
		[/random]
		[random]
			value=15603
		[/random]
		[random]
			value=12433
			[results]
				checksum="uJJPnCTqjB-+GGoy>cV,>7qW.6sn387d-Be6efE+h4gl8n,kcW7XpBb1X9ihj<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Xi7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,15"
			y="2,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="5,4,3,3,4"
			y="9,9,10,11,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,15,15,16,16,17"
			y="15,14,14,13,12,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,13,13,14,14"
			y="16,15,14,13,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,13,13,14,14,15"
			y="17,16,15,14,13,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,13,13,13,13"
			y="21,20,19,18,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,13,14,15,16"
			y="13,12,13,12,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=13
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=26454
		[/random]
		[random]
			value=31753
		[/random]
		[random]
			value=15045
		[/random]
		[random]
			value=10240
		[/random]
		[random]
			value=26339
		[/random]
		[random]
			value=519
		[/random]
		[random]
			value=19972
		[/random]
		[random]
			value=31588
		[/random]
		[random]
			value=1366
		[/random]
		[random]
			value=17731
		[/random]
		[random]
			value=11619
		[/random]
		[random]
			value=13098
		[/random]
		[random]
			value=22253
		[/random]
		[random]
			value=24700
			[results]
				checksum="k5,efo-,do8skke.dGz1,+.Lzijkh3f92Q+,jpjD7jiW1qu>Qg0Z3oNyQqIK-J9DNrLmzPrr0UOgELImsQJgirzJux+yDAsfvFwmyvo5wq0QgUNJJJIuoFMuFoBt-mNN"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,17,18,19"
			y="24,23,23,22,22"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="sadxxoo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,15,16,17,18,19,20"
			y="8,9,8,9,8,8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=1815574429
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=20
				y=8
			[/source]
			[destination]
				x=21
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ewe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16,17,18,19,20,21"
			y="7,7,8,8,8,7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=195484432
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=21
				y=8
			[/source]
			[destination]
				x=21
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,17,17,17,16,15"
			y="5,6,7,8,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,16,15,14"
			y="7,8,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Shaman"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=-1
			seed=1089097860
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=14
				y=8
			[/source]
			[destination]
				x=14
				y=7
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15,15,15,15"
			y="3,4,5,6,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Elvish Sorceress"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=-1
			seed=859389578
			tod="second_watch"
			turn=12
			weapon=2
			[source]
				x=15
				y=7
			[/source]
			[destination]
				x=14
				y=7
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="4,4,5,5,6"
			y="11,12,13,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Nobun has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,16,17,18,18,19"
			y="11,11,10,10,9,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			seed=903819189
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=19
				y=8
			[/source]
			[destination]
				x=20
				y=8
			[/destination]
		[/attack]
		[random]
			value=19342
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2467
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28730
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1824
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20760
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="tomasz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20"
			y="9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			seed=1132367442
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=20
				y=9
			[/source]
			[destination]
				x=20
				y=8
			[/destination]
		[/attack]
		[random]
			value=12715
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22597
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19980
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11347
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=619
			[results]
				chance=60
				damage=8
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Landar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20,21"
			y="11,10,10,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			seed=2049776216
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=21
				y=9
			[/source]
			[destination]
				x=21
				y=8
			[/destination]
		[/attack]
		[random]
			value=31563
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28132
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1336
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16773
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13098
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,17,18,19"
			y="12,11,11,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,19"
			y="12,12,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,15,16,17,18,19,19,20,21"
			y="16,15,16,16,17,16,16,15,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,13,12,11,10,10,10"
			y="21,20,19,18,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,16,17,18,19,20"
			y="7,8,7,7,6,6,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,17,16,15"
			y="22,22,23,23,24"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=13
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=6033
		[/random]
		[random]
			value=32081
		[/random]
		[random]
			value=15576
		[/random]
		[random]
			value=27168
		[/random]
		[random]
			value=7241
		[/random]
		[random]
			value=4330
		[/random]
		[random]
			value=16583
		[/random]
		[random]
			value=32198
		[/random]
		[random]
			value=25655
		[/random]
		[random]
			value=12690
		[/random]
		[random]
			value=27079
		[/random]
		[random]
			value=20648
		[/random]
		[random]
			value=32281
		[/random]
		[random]
			value=4269
			[results]
				checksum="8oH+<tEMdLmgpGOqyN<CsAMNItBINqtKD8nHPCqPxGTBrGJEnKRBqBwyjEDBAIGwKUbOBPBwTVUIO54zCHzG6uBEz,BKOIDHPjET<N-LCOOOPpvKDpuvqy4xCCCqRQSI"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,6,6"
			y="14,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15,15,15,15,15"
			y="7,6,5,4,3,2"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=17
			y=5
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=24239
		[/random]
		[random]
			value=1445
		[/random]
		[random]
			value=20132
		[/random]
		[random]
			value=22555
		[/random]
		[random]
			value=19632
		[/random]
		[random]
			value=15499
		[/random]
		[random]
			value=2009
		[/random]
		[random]
			value=14553
		[/random]
		[random]
			value=16928
		[/random]
		[random]
			value=24775
		[/random]
		[random]
			value=26564
		[/random]
		[random]
			value=1254
		[/random]
		[random]
			value=24999
		[/random]
		[random]
			value=32699
			[results]
				checksum="uJJPnCTqjB-+GGoy>cV,>7UW.6sn387d-B86efE+h4gl8n,kc>7XpBb1X9iej<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Xb7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Destroyer1409 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,15,16,17,18,18,19"
			y="8,8,7,7,6,5,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Shaman"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=0
			seed=1897742620
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=19
				y=5
			[/source]
			[destination]
				x=20
				y=5
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16,17,17,18,19"
			y="9,8,8,7,6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=0
			seed=1357627560
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=19
				y=6
			[/source]
			[destination]
				x=20
				y=5
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,21,21,20"
			y="8,7,6,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11,10,9,8,7,6,6"
			y="21,20,20,19,19,19,19,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			seed=2080413264
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=6
				y=17
			[/source]
			[destination]
				x=6
				y=16
			[/destination]
		[/attack]
		[random]
			value=3052
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18725
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9953
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17120
			[results]
				chance=50
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,9,8,7"
			y="16,16,17,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			seed=1848606138
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=7
				y=17
			[/source]
			[destination]
				x=6
				y=16
			[/destination]
		[/attack]
		[random]
			value=23139
			[results]
				chance=50
				damage=22
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ecs08 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Torque92 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,21,21,21,21,21,21"
			y="15,14,13,12,11,10,9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,21"
			y="8,7,6"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			seed=396305107
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=21
				y=6
			[/source]
			[destination]
				x=20
				y=5
			[/destination]
		[/attack]
		[random]
			value=3472
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11930
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14625
			[results]
				chance=40
				damage=25
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="xim"
			message="fuck"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,18,18,18,18"
			y="11,10,9,8,7,6"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			seed=804625520
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=18
				y=6
			[/source]
			[destination]
				x=19
				y=6
			[/destination]
		[/attack]
		[random]
			value=12253
			[results]
				chance=70
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7828
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20798
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10480
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16800
			[results]
				chance=70
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8302
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20,20,19"
			y="9,8,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			seed=350577103
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=19
				y=7
			[/source]
			[destination]
				x=19
				y=6
			[/destination]
		[/attack]
		[random]
			value=32401
			[results]
				chance=60
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9669
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8985
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16896
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5124
			[results]
				chance=60
				damage=10
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,20,20,20,19"
			y="10,9,8,7,6,6"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=2
			defender_type="Elvish Druid"
			defender_weapon=0
			seed=535029335
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=19
				y=6
			[/source]
			[destination]
				x=19
				y=5
			[/destination]
		[/attack]
		[random]
			value=17025
			[results]
				chance=30
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12787
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2248
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19414
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31095
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="newbie_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,21,20,20"
			y="9,8,7,6,5"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=2
			defender_type="Elvish Druid"
			defender_weapon=0
			seed=1106255162
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=20
				y=5
			[/source]
			[destination]
				x=19
				y=5
			[/destination]
		[/attack]
		[random]
			value=4352
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17312
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24721
			[results]
				chance=30
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28978
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27539
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,18,18"
			y="8,7,6,5"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=2
			defender_type="Elvish Druid"
			defender_weapon=0
			seed=904468286
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=18
				y=5
			[/source]
			[destination]
				x=19
				y=5
			[/destination]
		[/attack]
		[random]
			value=12615
			[results]
				chance=30
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22957
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19241
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15579
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31932
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=13
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=31748
		[/random]
		[random]
			value=14489
		[/random]
		[random]
			value=32238
		[/random]
		[random]
			value=26905
		[/random]
		[random]
			value=32232
		[/random]
		[random]
			value=11371
		[/random]
		[random]
			value=255
		[/random]
		[random]
			value=18926
		[/random]
		[random]
			value=23814
		[/random]
		[random]
			value=2140
		[/random]
		[random]
			value=32039
		[/random]
		[random]
			value=4648
		[/random]
		[random]
			value=631
		[/random]
		[random]
			value=28960
			[results]
				checksum="3hEaL13Xsk3Efkel1+W2+-28-bj4fB2jhr6-ago+a4.>d7+iW3X,0.+jw3kZ9,c>ifh8eAn2ajh>MC-MhG13w0ma0i+.F8be5uX<ohV100hdng<kc76-lbxbcZgYceHH"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Rockeldar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Deejanos"
			message="bloody game"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,19,18,17,16,15"
			y="5,4,3,4,3,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,16,15"
			y="5,4,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Kral1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Taorien has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Urraca has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Deejanos"
			message="yup"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Deejanos"
			message="time to finish it"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Oflameo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,15,16,17"
			y="2,3,3,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
[/replay]
[replay_start]
	current_tod=0
#textdomain wesnoth-multiplayer
	description=_"This most unusual of caves was once known as the Chamber of Laughing Devils, and was the inner citadel of the Kah Ruuk Oni. The Kah Ruuk were a wicked and cunning race of man-eating demons, who terrorized the people of the Eastern Lands for nearly four hundred years, before vanishing from Irdya without a trace. Since that time, many factions have vied for dominion over the Den of Onis, hoping to unlock the strange and mysterious magics of its creators."
	experience_modifier=70
	id="multiplayer_Den_of_Onis"
	map_data="border_size=1
usage=map

Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ur          , 2 Kud       , Uu          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Uh^Emf      , Wwf         , Wwf         , Rd          , Rd          , Cud         , Ur          , Uu^Uf       , Ur^Emf      , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ur          , Uu^Vu       , Wwf         , Wwf         , Rd          , Cud         , Cud         , Ur          , Ur          , Hh          , Ss          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rd          , Xu          , Wwf         , Rd          , Rd          , Ur          , Ur          , Wwf         , Wwf         , Rd          , Rd          , Cud         , Rp          , Gs^Fp       , Ss^Vhs      , Ss          , Rp          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Ur          , Ur          , Ur          , Rd          , Rd          , Wwf         , Rd          , Mm          , Ur          , Ur          , Ur^Fp       , Ur^Fp       , Uh          , Rd          , Rd          , Rp          , Wwf         , Rp          , Hh          , Rp          , Uu^Vu       , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Ql          , Uu^Uf       , Xu          , Ur          , Xu          , Xu          , Wwf         , Wwf         , Rd          , Ql          , Ql          , Ur          , Uu^Uf       , Ur          , Rd          , Rd          , Hh          , Gs^Fp       , Rp          , Xu          , Rp          , Wwf         , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Rd          , Gs^Fp       , Rd          , Ur          , Xu          , Ww          , Ww          , Xu          , Xu          , Xu          , Uu^Vu       , Ur          , Rd          , Rd          , Rd          , Rd          , Rd          , Rd          , Xu          , Xu          , Rp          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Ql          , Xu          , Rd          , Uu^Vu       , Xu          , Rd          , Xu          , Ww          , Wwf         , Uh          , Rd          , Rd          , Rd          , Ur^Fp       , Uh          , Rd          , Rp          , Mm          , Wwf         , Ss^Vhs      , Rp          , Rp          , Gs^Fp       , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Rp          , Xu          , Xu          , Uh          , Gs^Fp       , Xu          , Wwf         , Mm          , Wwf         , Rd^Uf       , Hh^Fp       , Hh          , Rd          , Rd          , Rd          , Rp          , Hh          , Wwf         , Rp          , Xu          , Xu          , Uh          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Wwf         , Wwf         , Gs^Fp       , Rd          , Rd          , Uu^Uf       , Xu          , Wwf         , Wwf         , Wwf         , Ww          , Ww          , Hh          , Rp          , Rd          , Rd          , Rr^Uf       , Gs^Fp       , Hh          , Wwf         , Xu          , Rp          , Rd          , Uu^Uf       , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Rp          , Wwf         , Rp          , Rp          , Rd          , Xu          , Ur          , Xu          , Wwf         , Rr          , Ww          , Rp          , Gs^Fp       , Rp          , Rp          , Rd          , Rd          , Rd          , Gs^Fp       , Rp          , Wwf         , Uh          , Gs^Fp       , Rd          , Rd          , Uh          , Xu          , Wo          , Xu          , Xu          
Xu          , Xu          , Wo          , Ww          , Uh          , Uh          , Rd          , Xu          , Uh          , Wwf         , Rp          , Rp          , Rd          , Rp          , Rd          , Rd          , Rp          , Rp          , Rp          , Rp          , Rr          , Wwf         , Xu          , Xu          , Xu          , Uh          , Rp          , Ww          , Wwf         , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Rd          , Rd          , Gs^Fp       , Xu          , Wwf         , Hh          , Gs^Fp       , Rr^Uf       , Rd          , Rd          , Rp          , Hh          , Gs^Fp       , Ww          , Ww          , Wwf         , Wwf         , Xu          , Rd          , Rd          , Rd          , Gs^Fp       , Rp          , Wwf         , Rp          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Uu^Uf       , Uh          , Rp          , Xu          , Wwf         , Wwf         , Gs^Fp       , Rp          , Rd          , Rd          , Rp          , Hh          , Ww          , Rd^Uf       , Wwf         , Mm          , Wwf         , Xu          , Uu^Uf       , Uh          , Rd          , Xu          , Wwf         , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Gs^Fp       , Xu          , Rp          , Rp          , Wwf         , Hh          , Rp          , Rd          , Uh          , Rd          , Rd          , Hh^Fp       , Rd          , Wwf         , Wwf         , Wwf         , Xu          , Gs^Fp       , Xu          , Xu          , Rd          , Rd          , Ql          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rp          , Rp          , Xu          , Ss^Vhs      , Rd          , Mm          , Rd          , Rd          , Rd          , Ur^Fp       , Uu^Vu       , Rd          , Xu          , Uh          , Ww          , Ww          , Xu          , Rd          , Rd          , Uu^Vu       , Rd          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Wwf         , Xu          , Xu          , Rd          , Rd^Fp       , Rd          , Rd          , Rd          , Ur          , Ur          , Ur          , Xu          , Ql          , Xu          , Wwf         , Ww          , Xu          , Ur          , Ur          , Gs^Fp       , Uu^Uf       , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Uu^Vu       , Rp          , Hh          , Rp          , Wwf         , Hh          , Rd          , Rd          , Uh          , Uu^Uf       , Ur^Fp       , Ql          , Ur          , Rd          , Rd          , Wwf         , Rd          , Xu          , Ur          , Xu          , Ur          , Ql          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rp          , Rp          , Rp          , Ss^Vhs      , Rp          , Rp          , Rd          , Rd          , Ur^Fp       , Wwf         , Ur          , Ur          , Mm          , Rd          , Wwf         , Wwf         , Rd          , Rd          , Ur          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ss          , Ss          , Gs^Fp       , Ur          , Cud         , Cud         , Rd          , Rd          , Wwf         , Wwf         , Ur          , Ur          , Rd          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Hh          , Ur^Emf      , Ur          , Ur          , Cud         , Rd          , Wwf         , Wwf         , Uu^Vu       , Uh^Emf      , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Uu^Uf       , Uu          , Cud         , Ur          , Rd          , Xu          , Wwf         , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , 1 Kud       , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , Ql          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
"
	name=_"2p — Den of Onis"
	next_underlying_unit_id=0
	objectives="<big>" +
#textdomain wesnoth
		_"Victory:" +
		"</big>
<span foreground=""#00ff00"">&#8226; " +
		_"Defeat enemy leader(s)" +
		"</span>"
	observer=yes
	random_calls=""
	random_seed=1586380513
	random_start_time=no
	shuffle_sides=yes
	turns=-1
	version="1.10.7"
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[item]
		image="items/burial.png"
		x=15
		y=13
	[/item]
	[item]
		image="items/burial.png"
		x=26
		y=16
	[/item]
	[item]
		image="items/burial.png"
		x=4
		y=9
	[/item]
	[music]
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[time]
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
#textdomain wesnoth-help
		name=_"Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[time]
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		name=_"Morning"
	[/time]
	[time]
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		name=_"Afternoon"
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		name=_"Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		name=_"First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		name=_"Second Watch"
		red=-45
	[/time]
	[era]
		id="era_default"
#textdomain wesnoth-multiplayer
		name=_"Default"
		[multiplayer_side]
			flag_rgb="magenta"
			id="Random"
			image="units/random-dice.png"
			name=_"Random"
			random_faction=yes
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Loyalists"
			image="units/human-loyalists/lieutenant.png"
			leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
			name=_"Loyalists"
			random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,White Mage,Red Mage"
			recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
			terrain_liked="Gg,Ww,Wo"
			type="Lieutenant"
			[ai]
				recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Rebels"
			image="units/elves-wood/captain.png"
			leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage,Elder Wose"
			name=_"Rebels"
			random_leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage"
			recruit="Elvish Fighter,Elvish Archer,Mage,Elvish Shaman,Elvish Scout,Wose,Merman Hunter"
			terrain_liked="Ff,Fa,Ss,Ww"
			type="Elvish Captain"
			[ai]
				recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Northerners"
			image="units/orcs/warrior.png"
			leader="Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer"
			name=_"Northerners"
			recruit="Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Naga Fighter,Goblin Spearman"
			terrain_liked="Hh,Ha,Mm,Ss"
			type="Orcish Warrior"
			[ai]
				recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Undead"
			image="units/undead-necromancers/dark-sorcerer.png"
			leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
			name=_"Undead"
			random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter"
			recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
			terrain_liked="Ss,Hh,Ha,Ww"
			type="Dark Sorcerer"
			[ai]
				recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Knalgan Alliance"
			image="units/dwarves/steelclad.png"
			leader="Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Stalwart,Rogue,Trapper"
			name=_"Knalgan Alliance"
			recruit="Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider"
			terrain_liked="Hh,Ha,Mm"
			type="Dwarvish Steelclad"
			[ai]
				[aspect]
					id="recruitment_pattern"
					[facet]
						value="fighter,fighter,fighter,mixed fighter,archer,scout"
					[/facet]
				[/aspect]
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			flag_rgb="magenta"
			id="Drakes"
			image="units/drakes/flare.png"
			leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior,Saurian Oracle,Saurian Soothsayer"
			name=_"Drakes"
			random_leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior"
			recruit="Drake Burner,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur"
			terrain_liked="Hh,Ha,Ds,Ss"
			type="Drake Flare"
		[/multiplayer_side]
		[event]
			name="prestart"
			[store_unit]
				kill=yes
				variable="leaders_to_make_quick"
				[filter]
					canrecruit=yes
					[filter_wml]
						max_moves=4
					[/filter_wml]
				[/filter]
			[/store_unit]
			[set_variable]
				name="i"
				value=0
			[/set_variable]
			[while]
				[variable]
					less_than="$leaders_to_make_quick.length"
					name="i"
				[/variable]
				[do]
					[if]
						[variable]
							boolean_equals=yes
							name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
						[/variable]
						[then]
							[unstore_unit]
								variable="leaders_to_make_quick[$i]"
							[/unstore_unit]
						[/then]
						[else]
							[set_variables]
								name="temp"
								[literal]
									[trait]
#textdomain wesnoth-help
										female_name=_"female^quick"
										id="quick"
										male_name=_"quick"
										[effect]
											apply_to="movement"
											increase=1
										[/effect]
										[effect]
											apply_to="hitpoints"
											increase_total="-5%"
										[/effect]
									[/trait]
								[/literal]
							[/set_variables]
							[set_variables]
								mode="append"
								name="leaders_to_make_quick[$i].modifications.trait"
								[insert_tag]
									name="literal"
									variable="temp.trait"
								[/insert_tag]
							[/set_variables]
							[clear_variable]
								name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
							[/clear_variable]
							[unstore_unit]
								variable="leaders_to_make_quick[$i]"
							[/unstore_unit]
						[/else]
					[/if]
					[set_variable]
						add=1
						name="i"
					[/set_variable]
				[/do]
			[/while]
			[clear_variable]
				name="i"
			[/clear_variable]
			[clear_variable]
				name="leaders_to_make_quick,temp"
			[/clear_variable]
		[/event]
		[event]
			name="time over"
			[lua]
				code="
                local _ = wesnoth.textdomain ""wesnoth-multiplayer""
                local function all_sides()
                    local function f(s, i)
                        i = i + 1
                        local t = wesnoth.get_side(i)
                        return t and i, t
                    end
                    return f, nil, 0
                end

                local income_factor = 5

                local side_num = -1
                local total_score = -1
                local side_comparison = """"
                for side, team in all_sides() do
                    repeat -- ugly hack to convert 'break' into 'continue'
                    if team.__cfg.hidden then
                        break
                    end
                    local income = team.total_income * income_factor
                    local units = 0
                    -- Calc the total unit-score here
                    for i, unit in ipairs( wesnoth.get_units { side = side } ) do
                        if not unit.__cfg.canrecruit then
                            wesnoth.fire(""unit_worth"", { id = unit.id })
                            units = units + wesnoth.get_variable(""unit_worth"")
                        end
                    end
                    -- Up to here
                    local total = units + team.gold + income
                    local r, g, b = 255, 255, 255
                    if     team.__cfg.color == 1 then r, g, b = 255,   0,   0
                    elseif team.__cfg.color == 2 then r, g, b =   0,   0, 255
                    elseif team.__cfg.color == 3 then r, g, b =   0, 255,   0
                    elseif team.__cfg.color == 4 then r, g, b = 155,  48, 255
                    elseif team.__cfg.color == 5 then r, g, b =   0,   0,   0
                    elseif team.__cfg.color == 6 then r, g, b = 165,  42,  42
                    elseif team.__cfg.color == 7 then r, g, b = 255, 165,   0
                    elseif team.__cfg.color == 8 then r, g, b = 255, 255, 255
                    elseif team.__cfg.color == 9 then r, g, b =   0, 128, 128 end
                    side_comparison = side_comparison ..
                        string.format( tostring( _ ""<span foreground='#%02x%02x%02x'>Side %d</span>:  Income score = %d  Unit score = %d  Gold = %d"") .. ""\n"" .. tostring( _ ""Grand total: <b>%d</b>"") .. ""\n"",
                            r, g, b, side, income, units, team.gold, total)
                    if total > total_score then
                        color = string.format(""#%02x%02x%02x"", r, g, b)
                        side_num = side
                        total_score = total
                    end
                    until true -- end ugly hack
                end
                side_comparison = side_comparison ..
                    string.format( ""\n"" .. tostring( _ ""<span foreground='%s'>Side %d</span> has the advantage.""), color, side_num)
                wesnoth.fire(""message"", { message = side_comparison, speaker = ""narrator"", image = ""wesnoth-icon.png""})
            "
			[/lua]
		[/event]
	[/era]
	[side]
		allow_changes=yes
		allow_player=""
		canrecruit=yes
		color=8
		colour=8
		controller="human"
		current_player="Deejanos"
#textdomain wesnoth-multiplayer
		faction_name=_"Loyalists"
		flag_rgb="magenta"
		fog=yes
		gender="male"
		gold=100
		id=""
		image="units/human-loyalists/lieutenant.png"
		income=0
		leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
		name="Deejanos"
		player_id="Deejanos1"
		random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,White Mage,Red Mage"
		recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
		save_id="Deejanos1"
		share_maps=no
		share_view=yes
		shroud=no
		side=1
		team_name="south"
		terrain_liked="Gg,Ww,Wo"
		type="Pikeman"
		user_description="Deejanos"
		user_team_name="wesnoth-multiplayerteamname^South"
		village_gold=2
		[ai]
			recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
			villages_per_scout=8
		[/ai]
		[ai]
			villages_per_scout=8
		[/ai]
	[/side]
	[side]
		allow_changes=yes
		allow_player=""
		canrecruit=yes
		color=3
		colour=3
		controller="network"
		current_player="xim"
		faction_name=_"Rebels"
		flag_rgb="magenta"
		fog=yes
		gender="female"
		gold=100
		id=""
		image="units/elves-wood/captain.png"
		income=0
		leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage,Elder Wose"
		name="xim"
		player_id="xim2"
		random_leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage"
		recruit="Elvish Fighter,Elvish Archer,Mage,Elvish Shaman,Elvish Scout,Wose,Merman Hunter"
		save_id="xim2"
		share_maps=no
		share_view=yes
		shroud=no
		side=2
		team_name="north"
		terrain_liked="Ff,Fa,Ss,Ww"
		type="Elvish Sorceress"
		user_description="xim"
		user_team_name="wesnoth-multiplayerteamname^North"
		village_gold=2
		[ai]
			recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
			villages_per_scout=8
		[/ai]
		[ai]
			villages_per_scout=8
		[/ai]
		[village]
			x=24
			y=6
		[/village]
	[/side]
	[variables]
	[/variables]
[/replay_start]
[snapshot]
	abbrev=""
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion="running"
	current_tod=2
#textdomain wesnoth-multiplayer
	description=_"This most unusual of caves was once known as the Chamber of Laughing Devils, and was the inner citadel of the Kah Ruuk Oni. The Kah Ruuk were a wicked and cunning race of man-eating demons, who terrorized the people of the Eastern Lands for nearly four hundred years, before vanishing from Irdya without a trace. Since that time, many factions have vied for dominion over the Den of Onis, hoping to unlock the strange and mysterious magics of its creators."
	difficulty="NORMAL"
	end_text=""
	end_text_duration=0
	experience_modifier=70
	history=""
	id="multiplayer_Den_of_Onis"
	label="2j - L'Antre d'Onis"
	map_data="border_size=1
usage=map

Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ur          , 2 Kud       , Uu          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Uh^Emf      , Wwf         , Wwf         , Rd          , Rd          , Cud         , Ur          , Uu^Uf       , Ur^Emf      , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ur          , Uu^Vu       , Wwf         , Wwf         , Rd          , Cud         , Cud         , Ur          , Ur          , Hh          , Ss          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rd          , Xu          , Wwf         , Rd          , Rd          , Ur          , Ur          , Wwf         , Wwf         , Rd          , Rd          , Cud         , Rp          , Gs^Fp       , Ss^Vhs      , Ss          , Rp          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Ur          , Ur          , Ur          , Rd          , Rd          , Wwf         , Rd          , Mm          , Ur          , Ur          , Ur^Fp       , Ur^Fp       , Uh          , Rd          , Rd          , Rp          , Wwf         , Rp          , Hh          , Rp          , Uu^Vu       , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Ql          , Uu^Uf       , Xu          , Ur          , Xu          , Xu          , Wwf         , Wwf         , Rd          , Ql          , Ql          , Ur          , Uu^Uf       , Ur          , Rd          , Rd          , Hh          , Gs^Fp       , Rp          , Xu          , Rp          , Wwf         , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Rd          , Gs^Fp       , Rd          , Ur          , Xu          , Ww          , Ww          , Xu          , Xu          , Xu          , Uu^Vu       , Ur          , Rd          , Rd          , Rd          , Rd          , Rd          , Rd          , Xu          , Xu          , Rp          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Ql          , Xu          , Rd          , Uu^Vu       , Xu          , Rd          , Xu          , Ww          , Wwf         , Uh          , Rd          , Rd          , Rd          , Ur^Fp       , Uh          , Rd          , Rp          , Mm          , Wwf         , Ss^Vhs      , Rp          , Rp          , Gs^Fp       , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Rp          , Xu          , Xu          , Uh          , Gs^Fp       , Xu          , Wwf         , Mm          , Wwf         , Rd^Uf       , Hh^Fp       , Hh          , Rd          , Rd          , Rd          , Rp          , Hh          , Wwf         , Rp          , Xu          , Xu          , Uh          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Wwf         , Wwf         , Gs^Fp       , Rd          , Rd          , Uu^Uf       , Xu          , Wwf         , Wwf         , Wwf         , Ww          , Ww          , Hh          , Rp          , Rd          , Rd          , Rr^Uf       , Gs^Fp       , Hh          , Wwf         , Xu          , Rp          , Rd          , Uu^Uf       , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Rp          , Wwf         , Rp          , Rp          , Rd          , Xu          , Ur          , Xu          , Wwf         , Rr          , Ww          , Rp          , Gs^Fp       , Rp          , Rp          , Rd          , Rd          , Rd          , Gs^Fp       , Rp          , Wwf         , Uh          , Gs^Fp       , Rd          , Rd          , Uh          , Xu          , Wo          , Xu          , Xu          
Xu          , Xu          , Wo          , Ww          , Uh          , Uh          , Rd          , Xu          , Uh          , Wwf         , Rp          , Rp          , Rd          , Rp          , Rd          , Rd          , Rp          , Rp          , Rp          , Rp          , Rr          , Wwf         , Xu          , Xu          , Xu          , Uh          , Rp          , Ww          , Wwf         , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Rd          , Rd          , Gs^Fp       , Xu          , Wwf         , Hh          , Gs^Fp       , Rr^Uf       , Rd          , Rd          , Rp          , Hh          , Gs^Fp       , Ww          , Ww          , Wwf         , Wwf         , Xu          , Rd          , Rd          , Rd          , Gs^Fp       , Rp          , Wwf         , Rp          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Uu^Uf       , Uh          , Rp          , Xu          , Wwf         , Wwf         , Gs^Fp       , Rp          , Rd          , Rd          , Rp          , Hh          , Ww          , Rd^Uf       , Wwf         , Mm          , Wwf         , Xu          , Uu^Uf       , Uh          , Rd          , Xu          , Wwf         , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Gs^Fp       , Xu          , Rp          , Rp          , Wwf         , Hh          , Rp          , Rd          , Uh          , Rd          , Rd          , Hh^Fp       , Rd          , Wwf         , Wwf         , Wwf         , Xu          , Gs^Fp       , Xu          , Xu          , Rd          , Rd          , Ql          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rp          , Rp          , Xu          , Ss^Vhs      , Rd          , Mm          , Rd          , Rd          , Rd          , Ur^Fp       , Uu^Vu       , Rd          , Xu          , Uh          , Ww          , Ww          , Xu          , Rd          , Rd          , Uu^Vu       , Rd          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Wwf         , Xu          , Xu          , Rd          , Rd^Fp       , Rd          , Rd          , Rd          , Ur          , Ur          , Ur          , Xu          , Ql          , Xu          , Wwf         , Ww          , Xu          , Ur          , Ur          , Gs^Fp       , Uu^Uf       , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Uu^Vu       , Rp          , Hh          , Rp          , Wwf         , Hh          , Rd          , Rd          , Uh          , Uu^Uf       , Ur^Fp       , Ql          , Ur          , Rd          , Rd          , Wwf         , Rd          , Xu          , Ur          , Xu          , Ur          , Ql          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rp          , Rp          , Rp          , Ss^Vhs      , Rp          , Rp          , Rd          , Rd          , Ur^Fp       , Wwf         , Ur          , Ur          , Mm          , Rd          , Wwf         , Wwf         , Rd          , Rd          , Ur          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ss          , Ss          , Gs^Fp       , Ur          , Cud         , Cud         , Rd          , Rd          , Wwf         , Wwf         , Ur          , Ur          , Rd          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Hh          , Ur^Emf      , Ur          , Ur          , Cud         , Rd          , Wwf         , Wwf         , Uu^Vu       , Uh^Emf      , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Uu^Uf       , Uu          , Cud         , Ur          , Rd          , Xu          , Wwf         , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , 1 Kud       , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , Ql          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
"
	name=_"2p — Den of Onis"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=31
	objectives="<big>" +
#textdomain wesnoth
		_"Victory:" +
		"</big>
<span foreground=""#00ff00"">&#8226; " +
		_"Defeat enemy leader(s)" +
		"</span>"
	observer=yes
	playing_team=0
	random_calls=0
	random_seed=1
	random_start_time=no
	scenario=""
	shuffle_sides=yes
	snapshot=yes
	turn_at=15
	turns=-1
	unit_wml_ids="Cavalryman,Elvish Archer,Elvish Druid,Elvish Fighter,Elvish Scout,Elvish Shaman,Elvish Sorceress,Fencer,Horseman,Mage,Pikeman,Spearman,era_events"
	used_items=""
	version="1.10.7"
	[display]
		color_adjust_blue_=0
		color_adjust_green=0
		color_adjust_red=0
	[/display]
	[side]
		action_bonus_count=0
		allow_player=yes
		color=8
		controller="human"
		countdown_time=300000
		current_player="Deejanos"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=26
		gold_add=no
		hidden=no
		id=""
		income=0
		name="Deejanos"
		no_leader=yes
		objectives="<big>" +
			_"Victory:" +
			"</big>
<span foreground=""#00ff00"">&#8226; " +
			_"Defeat enemy leader(s)" +
			"</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		save_id="Deejanos1"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=1
		start_gold=100
		team_name="south"
#textdomain wesnoth-multiplayer
		user_team_name=_"teamname^South"
		village_gold=2
		[ai]
#textdomain wesnoth
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value="fighter,fighter,fighter,archer,mixed fighter,scout"
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=6
			y=19
		[/village]
		[village]
			x=9
			y=17
		[/village]
		[village]
			x=10
			y=20
		[/village]
		[village]
			x=16
			y=17
		[/village]
		[village]
			x=19
			y=22
		[/village]
		[village]
			x=20
			y=5
		[/village]
		[village]
			x=21
			y=9
		[/village]
		[village]
			x=24
			y=6
		[/village]
		[village]
			x=25
			y=17
		[/village]
		[unit]
			advances_to="Duelist"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.

Outfitted with only a dagger and saber, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armor." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=34
			id="Fencer-31"
			image="units/human-loyalists/fencer.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Fencer"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=34
			max_moves=6
			moves=6
			name="Gwur"
			overlays=""
			profile="portraits/humans/transparent/fencer.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/fencer.png"
			type="Fencer"
			undead_variation=""
			underlying_id=31
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=13
			y=21
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=130
				cold=90
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="saber"
				[/filter_attack]
				[frame]
					begin=-300
					end=-250
					image="units/human-loyalists/fencer-attack-1.png"
					offset="0.0~-0.07"
				[/frame]
				[frame]
					begin=-250
					end=-200
					image="units/human-loyalists/fencer-attack-2.png"
					offset="-0.07~-0.15"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-200
						end=-150
						image="units/human-loyalists/fencer-attack-3.png"
						offset="-0.15~-0.25"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-200
						end=-150
						image="units/human-loyalists/fencer-attack-3.png"
						offset="-0.15~-0.25"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-150
					end=-100
					image="units/human-loyalists/fencer-attack-4.png"
					offset="-0.25~-0.2"
				[/frame]
				[frame]
					begin=-100
					end=-50
					image="units/human-loyalists/fencer-attack-5.png"
					offset="-0.2~-0.1"
				[/frame]
				[frame]
					begin=-50
					end=0
					image="units/human-loyalists/fencer-attack-6.png"
					offset="-0.1~0.25"
				[/frame]
				[frame]
					begin=0
					end=50
					image="units/human-loyalists/fencer-attack-7.png"
					offset="0.25~0.55"
				[/frame]
				[frame]
					begin=50
					end=100
					image="units/human-loyalists/fencer-attack-8.png"
					offset="0.55~0.25"
				[/frame]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/fencer-attack-9.png"
					offset="0.25~0.1"
				[/frame]
				[frame]
					begin=150
					end=200
					image="units/human-loyalists/fencer-attack-1.png"
					offset="0.1~0.0"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/human-loyalists/fencer-die1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/human-loyalists/fencer-die2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/human-loyalists/fencer-die3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/human-loyalists/fencer-die4.png"
				[/frame]
				[frame]
					begin=400
					end=500
					image="units/human-loyalists/fencer-die5.png"
				[/frame]
			[/death]
			[defend]
				hits="miss"
				[frame]
					begin=-126
					end=-125
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin=-125
					end=-42
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
				[frame]
					begin=-42
					end=41
					image="units/human-loyalists/fencer-defend-1-2.png"
				[/frame]
				[frame]
					begin=41
					end=125
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
			[/defend]
			[defend]
				hits="hit"
				[frame]
					begin=-126
					end=-125
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin=-125
					end=-25
					image="units/human-loyalists/fencer-defend.png"
				[/frame]
				[frame]
					begin=-25
					end=125
					image="units/human-loyalists/fencer-defend.png"
					sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-loyalists/fencer.png"
				[/frame]
			[/defend]
			[defend]
				hits="kill"
				[frame]
					begin=-126
					end=-125
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin=-125
					end=125
					image="units/human-loyalists/fencer-defend.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-loyalists/fencer.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/fencer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/fencer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-1.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-2.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-3.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-4.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-5.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-6.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-7.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-8.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
#textdomain wesnoth-units
				description=_"saber"
				icon="attacks/saber-human.png"
				name="saber"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dragoon"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"Cavalrymen are distinguished from horsemen by their tactics and equipment. A cavalryman wears heavier armor, and carries a sword and shield, rather than a lance. Their tactics do not include charging; instead they maneuver to slash with a sword, using both horse and rider as an effective tool of melee.

Cavalrymen are very useful for taking and holding positions on open ground, for screening friendly soldiers, and also for scouting work."
			ellipse="misc/ellipse"
			experience=1
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=32
			id="Cavalryman-29"
			image="units/human-loyalists/cavalryman.png"
			image_icon=""
			language_name=_"Cavalryman"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=37
			max_moves=9
			moves=9
			name="Meonryn"
			overlays=""
			profile="portraits/humans/transparent/cavalryman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/cavalryman.png"
			type="Cavalryman"
			undead_variation="mounted"
			underlying_id=29
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=6
			y=17
			zoc=yes
			[defense]
				castle=60
				cave=80
				flat=60
				forest=-70
				frozen=70
				fungus=80
				hills=60
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=4
				flat=1
				forest=3
				frozen=2
				fungus=4
				hills=2
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=70
				cold=80
				fire=100
				impact=60
				pierce=120
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin=-225
					end=-200
					image="units/human-loyalists/cavalryman.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					image="units/human-loyalists/cavalryman-moving.png"
					sound="horse-canter.wav"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-150
						end=150
						image="units/human-loyalists/cavalryman-attack.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-150
						end=150
						image="units/human-loyalists/cavalryman-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=150
					end=200
					image="units/human-loyalists/cavalryman-moving.png"
				[/frame]
				[frame]
					begin=200
					end=225
					image="units/human-loyalists/cavalryman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=200
					image="units/human-loyalists/cavalryman-die-1.png"
				[/frame]
				[frame]
					begin=200
					end=400
					image="units/human-loyalists/cavalryman-die-2.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/cavalryman.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/cavalryman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/cavalryman-defend.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/cavalryman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/cavalryman.png"
				[/frame]
			[/defend]
			[movement_anim]
				[frame]
					begin=0
					end=150
					image="units/human-loyalists/cavalryman-moving.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"sword"
				icon="attacks/sword-human.png"
				name="sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Knight,Lancer"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=23
#textdomain wesnoth-units
			description=_"Often hailing from the wilder and untamed regions of Wesnoth, Horsemen are trained from childhood to ride and to follow a strict code of honor. A charge made by a horseman is a powerful though risky tactic, the worth of which has been proven time and time again on the battlefield. Horsemen excel against most infantry, especially those who have fallen out of line, but must take care against both spearmen and archers for whom their large size provide inviting targets." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation."
			ellipse="misc/ellipse"
			experience=8
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=36
			id="Horseman-28"
			image="units/human-loyalists/horseman.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Horseman"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=36
			max_moves=9
			moves=9
			name="Gwollyn"
			overlays=""
			profile="portraits/humans/transparent/horseman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/transparent/horseman.png~SCALE(205,205)"
			type="Horseman"
			undead_variation="mounted"
			underlying_id=28
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=7
			y=17
			zoc=yes
			[defense]
				castle=60
				cave=80
				flat=60
				forest=-70
				frozen=70
				fungus=80
				hills=60
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=4
				flat=1
				forest=3
				frozen=2
				fungus=4
				hills=2
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=80
				cold=100
				fire=100
				impact=70
				pierce=120
			[/resistance]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				sound_start_time=-101
				start_time=-600
				[filter_attack]
					name="spear"
				[/filter_attack]
				[sound_frame]
					begin=-450
					end=-350
					sound="horse-canter.wav"
				[/sound_frame]
				[sound_frame]
					duration=1
				[/sound_frame]
				[if]
					hits=no
					[sound_frame]
						duration=100
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/sound_frame]
				[/if]
				[else]
					hits=yes
					[sound_frame]
						duration=100
						sound="spear.ogg"
					[/sound_frame]
				[/else]
				[if]
					direction="se,sw"
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack1.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack2.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack3.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack4.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack5.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack6.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack7.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack8.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack9.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack10.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack11.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack12.png"
					[/frame]
				[/if]
				[else]
					direction="s"
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack1.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack2.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack3.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack4.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack5.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack6.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack7.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack8.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack9.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack10.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack11.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack12.png"
					[/frame]
				[/else]
				[else]
					direction="n"
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack1.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack2.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack3.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack4.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack5.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack6.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack7.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack8.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack9.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack10.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack11.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack12.png"
					[/frame]
				[/else]
				[else]
					direction="ne,nw"
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack1.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack2.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack3.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack4.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack5.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack6.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack7.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack8.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack9.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack10.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack11.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack12.png"
					[/frame]
				[/else]
			[/attack_anim]
			[defend]
				direction="sw,s,se"
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/horseman-se-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/horseman-se-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/horseman-se-defend2.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/horseman-se-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/horseman-se-defend1.png"
				[/frame]
			[/defend]
			[defend]
				direction="nw,n,ne"
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/horseman-ne-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/horseman-ne-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/horseman-ne-defend2.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/horseman-ne-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/horseman-ne-defend1.png"
				[/frame]
			[/defend]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=50
						image="units/human-loyalists/horseman-se-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-se-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-se-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-se-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-se-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-se-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-se-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-se-run8.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=50
						image="units/human-loyalists/horseman-ne-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-ne-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-ne-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-ne-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-ne-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-ne-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-ne-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-ne-run8.png"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/humans/transparent/horseman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/horseman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=9
				description=_"spear"
				name="spear"
				number=2
				range="melee"
				type="pierce"
				[specials]
					[damage]
						active_on="offense"
						apply_to="both"
#textdomain wesnoth-help
						description=_"Charge:
When used offensively, this attack deals double damage to the target. It also causes this unit to take double damage from the target’s counterattack."
						id="charge"
						multiply=2
						name=_"charge"
					[/damage]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Knight,Lancer"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=23
#textdomain wesnoth-units
			description=_"Often hailing from the wilder and untamed regions of Wesnoth, Horsemen are trained from childhood to ride and to follow a strict code of honor. A charge made by a horseman is a powerful though risky tactic, the worth of which has been proven time and time again on the battlefield. Horsemen excel against most infantry, especially those who have fallen out of line, but must take care against both spearmen and archers for whom their large size provide inviting targets." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation."
			ellipse="misc/ellipse"
			experience=8
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=29
			id="Horseman-26"
			image="units/human-loyalists/horseman.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Horseman"
			level=1
			max_attacks=1
			max_experience=31
			max_hitpoints=37
			max_moves=9
			moves=9
			name="Yraery"
			overlays=""
			profile="portraits/humans/transparent/horseman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/transparent/horseman.png~SCALE(205,205)"
			type="Horseman"
			undead_variation="mounted"
			underlying_id=26
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=21
			y=6
			zoc=yes
			[defense]
				castle=60
				cave=80
				flat=60
				forest=-70
				frozen=70
				fungus=80
				hills=60
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=4
				flat=1
				forest=3
				frozen=2
				fungus=4
				hills=2
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=80
				cold=100
				fire=100
				impact=70
				pierce=120
			[/resistance]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				sound_start_time=-101
				start_time=-600
				[filter_attack]
					name="spear"
				[/filter_attack]
				[sound_frame]
					begin=-450
					end=-350
					sound="horse-canter.wav"
				[/sound_frame]
				[sound_frame]
					duration=1
				[/sound_frame]
				[if]
					hits=no
					[sound_frame]
						duration=100
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/sound_frame]
				[/if]
				[else]
					hits=yes
					[sound_frame]
						duration=100
						sound="spear.ogg"
					[/sound_frame]
				[/else]
				[if]
					direction="se,sw"
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack1.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack2.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack3.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack4.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack5.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack6.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack7.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack8.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack9.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack10.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack11.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack12.png"
					[/frame]
				[/if]
				[else]
					direction="s"
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack1.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack2.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack3.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack4.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack5.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack6.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack7.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack8.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack9.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack10.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack11.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack12.png"
					[/frame]
				[/else]
				[else]
					direction="n"
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack1.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack2.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack3.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack4.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack5.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack6.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack7.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack8.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack9.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack10.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack11.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack12.png"
					[/frame]
				[/else]
				[else]
					direction="ne,nw"
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack1.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack2.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack3.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack4.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack5.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack6.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack7.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack8.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack9.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack10.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack11.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack12.png"
					[/frame]
				[/else]
			[/attack_anim]
			[defend]
				direction="sw,s,se"
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/horseman-se-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/horseman-se-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/horseman-se-defend2.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/horseman-se-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/horseman-se-defend1.png"
				[/frame]
			[/defend]
			[defend]
				direction="nw,n,ne"
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/horseman-ne-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/horseman-ne-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/horseman-ne-defend2.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/horseman-ne-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/horseman-ne-defend1.png"
				[/frame]
			[/defend]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=50
						image="units/human-loyalists/horseman-se-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-se-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-se-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-se-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-se-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-se-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-se-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-se-run8.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=50
						image="units/human-loyalists/horseman-ne-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-ne-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-ne-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-ne-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-ne-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-ne-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-ne-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-ne-run8.png"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/humans/transparent/horseman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/horseman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
				description=_"spear"
				name="spear"
				number=2
				range="melee"
				type="pierce"
				[specials]
					[damage]
						active_on="offense"
						apply_to="both"
#textdomain wesnoth-help
						description=_"Charge:
When used offensively, this attack deals double damage to the target. It also causes this unit to take double damage from the target’s counterattack."
						id="charge"
						multiply=2
						name=_"charge"
					[/damage]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only the most basic training." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=30
			id="Spearman-25"
			image="units/human-loyalists/spearman.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Spearman"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=34
			max_moves=6
			moves=6
			name="Aethydoc"
			overlays=""
			profile="portraits/humans/transparent/spearman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/spearman.png"
			type="Spearman"
			undead_variation=""
			underlying_id=25
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=19
			y=6
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-250
					end=-150
					image="units/human-loyalists/spearman-death1.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin=-150
					end=-100
					image="units/human-loyalists/spearman-attack-ranged.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=-50
						image="units/human-loyalists/spearman-attack-ranged.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=-50
						image="units/human-loyalists/spearman-attack-ranged.png"
					[/frame]
				[/else]
				[frame]
					begin=-50
					end=50
					image="units/human-loyalists/spearman-attack-ranged2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				offset="0~0.5,0.5~0"
				start_time=-200
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-2.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-3.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-4.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=25
						image="units/human-loyalists/spearman-attack-s-5.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=25
						image="units/human-loyalists/spearman-attack-s-5.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-6.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-7.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-8.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-9.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-10.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-11.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-12.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-13.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-14.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				offset="0~0.4,0.4~0"
				start_time=-224
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-1.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-2.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=32
						image="units/human-loyalists/spearman-attack-se-4.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=32
						image="units/human-loyalists/spearman-attack-se-4.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-5.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-6.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-7.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-8.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-9.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-10.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-11.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=125
					image="units/human-loyalists/spearman-death1.png"
				[/frame]
				[frame]
					begin=125
					end=250
					image="units/human-loyalists/spearman-death2.png"
				[/frame]
				[frame]
					begin=250
					end=375
					image="units/human-loyalists/spearman-death3.png"
				[/frame]
				[frame]
					begin=375
					end=500
					image="units/human-loyalists/spearman-death4.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/spearman-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/spearman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle3.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2.png"
				[/frame]
			[/idle_anim]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-1.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle2-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-4.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle2-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-6.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[frame]
					duration=400
					image="units/human-loyalists/spearman.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-loyalists/spearman-stand-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-loyalists/spearman-stand-2.png"
				[/frame]
				[frame]
					duration=300
					image="units/human-loyalists/spearman-stand-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-6.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only the most basic training." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			ellipse="misc/ellipse"
			experience=3
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=29
			id="Spearman-24"
			image="units/human-loyalists/spearman.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Spearman"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=39
			max_moves=6
			moves=6
			name="Aethacyn"
			overlays=""
			profile="portraits/humans/transparent/spearman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/spearman.png"
			type="Spearman"
			undead_variation=""
			underlying_id=24
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=18
			y=5
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-250
					end=-150
					image="units/human-loyalists/spearman-death1.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin=-150
					end=-100
					image="units/human-loyalists/spearman-attack-ranged.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=-50
						image="units/human-loyalists/spearman-attack-ranged.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=-50
						image="units/human-loyalists/spearman-attack-ranged.png"
					[/frame]
				[/else]
				[frame]
					begin=-50
					end=50
					image="units/human-loyalists/spearman-attack-ranged2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				offset="0~0.5,0.5~0"
				start_time=-200
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-2.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-3.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-4.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=25
						image="units/human-loyalists/spearman-attack-s-5.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=25
						image="units/human-loyalists/spearman-attack-s-5.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-6.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-7.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-8.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-9.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-10.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-11.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-12.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-13.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-14.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				offset="0~0.4,0.4~0"
				start_time=-224
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-1.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-2.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=32
						image="units/human-loyalists/spearman-attack-se-4.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=32
						image="units/human-loyalists/spearman-attack-se-4.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-5.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-6.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-7.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-8.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-9.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-10.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-11.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=125
					image="units/human-loyalists/spearman-death1.png"
				[/frame]
				[frame]
					begin=125
					end=250
					image="units/human-loyalists/spearman-death2.png"
				[/frame]
				[frame]
					begin=250
					end=375
					image="units/human-loyalists/spearman-death3.png"
				[/frame]
				[frame]
					begin=375
					end=500
					image="units/human-loyalists/spearman-death4.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/spearman-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/spearman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle3.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2.png"
				[/frame]
			[/idle_anim]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-1.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle2-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-4.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle2-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-6.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[frame]
					duration=400
					image="units/human-loyalists/spearman.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-loyalists/spearman-stand-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-loyalists/spearman-stand-2.png"
				[/frame]
				[frame]
					duration=300
					image="units/human-loyalists/spearman-stand-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-6.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only the most basic training." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			ellipse="misc/ellipse"
			experience=3
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=34
			id="Spearman-23"
			image="units/human-loyalists/spearman.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Spearman"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=34
			max_moves=6
			moves=6
			name="Glyn"
			overlays=""
			profile="portraits/humans/transparent/spearman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/spearman.png"
			type="Spearman"
			undead_variation=""
			underlying_id=23
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=20
			y=5
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-250
					end=-150
					image="units/human-loyalists/spearman-death1.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin=-150
					end=-100
					image="units/human-loyalists/spearman-attack-ranged.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=-50
						image="units/human-loyalists/spearman-attack-ranged.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=-50
						image="units/human-loyalists/spearman-attack-ranged.png"
					[/frame]
				[/else]
				[frame]
					begin=-50
					end=50
					image="units/human-loyalists/spearman-attack-ranged2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				offset="0~0.5,0.5~0"
				start_time=-200
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-2.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-3.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-4.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=25
						image="units/human-loyalists/spearman-attack-s-5.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=25
						image="units/human-loyalists/spearman-attack-s-5.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-6.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-7.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-8.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-9.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-10.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-11.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-12.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-13.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-14.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				offset="0~0.4,0.4~0"
				start_time=-224
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-1.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-2.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=32
						image="units/human-loyalists/spearman-attack-se-4.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=32
						image="units/human-loyalists/spearman-attack-se-4.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-5.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-6.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-7.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-8.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-9.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-10.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-11.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=125
					image="units/human-loyalists/spearman-death1.png"
				[/frame]
				[frame]
					begin=125
					end=250
					image="units/human-loyalists/spearman-death2.png"
				[/frame]
				[frame]
					begin=250
					end=375
					image="units/human-loyalists/spearman-death3.png"
				[/frame]
				[frame]
					begin=375
					end=500
					image="units/human-loyalists/spearman-death4.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/spearman-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/spearman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle3.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2.png"
				[/frame]
			[/idle_anim]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-1.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle2-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-4.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle2-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-6.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[frame]
					duration=400
					image="units/human-loyalists/spearman.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-loyalists/spearman-stand-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-loyalists/spearman-stand-2.png"
				[/frame]
				[frame]
					duration=300
					image="units/human-loyalists/spearman-stand-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-6.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="White Mage,Red Mage"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=20
#textdomain wesnoth-units
			description=_"Humans have often pondered the workings of the world in which they live. Some endeavor to take this beyond idle musing, to set it as the primary enterprise of their lives. Any magi worthy of the title have spent at least a decade in study, amassing a sum of knowledge which sets them apart from other people. These men and women, who have committed themselves fully to the pursuit of wisdom, stand in stark contrast to a world where few can even read and write. Their ranks are filled with the children of hopeful nobility, or those who sought an escape from the intellectual void of manual labor.

It is an irony that, with all their knowledge, and their unassuming monopoly thereof, the collective community of magi could likely rule society, were they ever to try. However, their true love is neither money, nor power, and those who see the study of magic as a means to such ends often lack the very conviction required for true mastery.

Physically frail, and lacking familiarity with combat, magi do possess certain arts which are of great utility in battle." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent."
			ellipse="misc/ellipse"
			experience=3
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=22
			id="Mage-19"
			image="units/human-magi/mage+female.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"female^Mage"
			level=1
			max_attacks=1
			max_experience=38
			max_hitpoints=30
			max_moves=5
			moves=5
			name="Ala"
			overlays=""
			profile="portraits/humans/transparent/mage+female.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/mage+female.png"
			type="Mage"
			undead_variation=""
			underlying_id=19
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			x=18
			y=6
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				magic_missile_flare_start_time=-750
				magic_missile_start_time=-750
				magic_missile_trail_1_start_time=-350
				magic_missile_trail_2_start_time=-350
				magic_missile_trail_3_start_time=-350
				offset=0
				[filter_attack]
					name="missile"
				[/filter_attack]
				[magic_missile_frame]
					duration=400
					halo="halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png"
					halo_x="11~0"
					halo_y="-20~-54"
					offset="0.001~-0.083,-0.083~-0.25,-0.25~-0.5"
				[/magic_missile_frame]
				[magic_missile_frame]
					duration=350
					halo="halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png,misc/blank-hex.png:1"
					halo_y="-54~-45,-45~-27,-27~0"
					offset="-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_frame]
				[magic_missile_trail_1_frame]
					duration=350
					halo="misc/blank-hex.png:40,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:40,-54~-45,-45~-27,-27~0"
					offset="0.001:40,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_1_frame]
				[magic_missile_trail_2_frame]
					duration=350
					halo="misc/blank-hex.png:80,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:80,-54~-45,-45~-27,-27~0"
					offset="0.001:80,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_2_frame]
				[magic_missile_trail_3_frame]
					duration=350
					halo="misc/blank-hex.png:120,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:120,-54~-45,-45~-27,-27~0"
					offset="0.001:120,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_3_frame]
				[magic_missile_flare_frame]
					duration=600
					halo="halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_x=11
					halo_y=-20
					offset=0
				[/magic_missile_flare_frame]
				[frame]
					begin=-800
					end=-700
					image="units/human-magi/mage+female-attack-magic1.png"
				[/frame]
				[frame]
					begin=-700
					end=-350
					image="units/human-magi/mage+female-attack-magic2.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-350
						end=-100
						image="units/human-magi/mage+female-attack-magic2.png"
						sound="magic-missile-1-miss.ogg,magic-missile-2-miss.ogg,magic-missile-3-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-350
						end=-100
						image="units/human-magi/mage+female-attack-magic2.png"
						sound="magic-missile-1.ogg,magic-missile-2.ogg,magic-missile-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-100
					end=100
					image="units/human-magi/mage+female-attack-magic1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					begin=-250
					end=-200
					image="units/human-magi/mage+female.png"
				[/frame]
				[frame]
					begin=-200
					end=-100
					image="units/human-magi/mage+female-attack-staff1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-magi/mage+female-attack-staff2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-magi/mage+female-attack-staff2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-magi/mage+female-attack-magic1.png"
				[/frame]
				[frame]
					begin=150
					end=200
					image="units/human-magi/mage+female.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-magi/mage+female.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-magi/mage+female-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-magi/mage+female-defend.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-magi/mage+female-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-magi/mage+female.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/mage+female.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/mage+female.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number=1
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=7
				description=_"missile"
				icon="attacks/magic-missile.png"
				name="missile"
				number=3
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only the most basic training." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			ellipse="misc/ellipse"
			experience=21
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=13
			id="Spearman-16"
			image="units/human-loyalists/spearman.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Spearman"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=35
			max_moves=6
			moves=6
			name="Caroddyn"
			overlays=""
			profile="portraits/humans/transparent/spearman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/spearman.png"
			type="Spearman"
			undead_variation=""
			underlying_id=16
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=19
			y=7
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-250
					end=-150
					image="units/human-loyalists/spearman-death1.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin=-150
					end=-100
					image="units/human-loyalists/spearman-attack-ranged.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=-50
						image="units/human-loyalists/spearman-attack-ranged.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=-50
						image="units/human-loyalists/spearman-attack-ranged.png"
					[/frame]
				[/else]
				[frame]
					begin=-50
					end=50
					image="units/human-loyalists/spearman-attack-ranged2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				offset="0~0.5,0.5~0"
				start_time=-200
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-2.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-3.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-4.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=25
						image="units/human-loyalists/spearman-attack-s-5.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=25
						image="units/human-loyalists/spearman-attack-s-5.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-6.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-7.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-8.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-9.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-10.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-11.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-12.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-13.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-14.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				offset="0~0.4,0.4~0"
				start_time=-224
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-1.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-2.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=32
						image="units/human-loyalists/spearman-attack-se-4.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=32
						image="units/human-loyalists/spearman-attack-se-4.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-5.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-6.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-7.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-8.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-9.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-10.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-11.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=125
					image="units/human-loyalists/spearman-death1.png"
				[/frame]
				[frame]
					begin=125
					end=250
					image="units/human-loyalists/spearman-death2.png"
				[/frame]
				[frame]
					begin=250
					end=375
					image="units/human-loyalists/spearman-death3.png"
				[/frame]
				[frame]
					begin=375
					end=500
					image="units/human-loyalists/spearman-death4.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/spearman-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/spearman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle3.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2.png"
				[/frame]
			[/idle_anim]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-1.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle2-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-4.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle2-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-6.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[frame]
					duration=400
					image="units/human-loyalists/spearman.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-loyalists/spearman-stand-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-loyalists/spearman-stand-2.png"
				[/frame]
				[frame]
					duration=300
					image="units/human-loyalists/spearman-stand-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-6.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Halberdier"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=25
#textdomain wesnoth-units
			description=_"Promising spearmen in the armies of Wesnoth are often graduated to wielding pikes, and are outfitted with something far superior to the motley collection of leather armor they wore as recruits. A pike is a much longer weapon than a spear, and thus facilitates different combat tactics. A wall of pikemen is the bane of any cavalry charge, and with proper discipline and tactics, pikemen can also hold most other infantry at bay." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			experience=8
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=55
			id="Pikeman-1"
			image="units/human-loyalists/pikeman.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Pikeman"
			level=2
			max_attacks=1
			max_experience=46
			max_hitpoints=55
			max_moves=5
			moves=5
			name="Deejanos"
			overlays=""
			profile="portraits/humans/transparent/pikeman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/pikeman.png"
			type="Pikeman"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=15
			y=24
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=60
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/pikeman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/pikeman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
				description=_"pike"
				name="pike"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=10
		allow_player=yes
		color=3
		controller="network"
		countdown_time=300000
		current_player="xim"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=9
		gold_add=no
		hidden=no
		id=""
		income=0
		name="xim"
		no_leader=yes
		objectives="<big>" +
#textdomain wesnoth
			_"Victory:" +
			"</big>
<span foreground=""#00ff00"">&#8226; " +
			_"Defeat enemy leader(s)" +
			"</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman,Mage,Merman Hunter,Wose"
		save_id="xim2"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=2
		start_gold=100
		team_name="north"
#textdomain wesnoth-multiplayer
		user_team_name=_"teamname^North"
		village_gold=2
		[ai]
#textdomain wesnoth
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value="fighter,fighter,archer,archer,mixed fighter,healer,scout"
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=5
			y=9
		[/village]
		[village]
			x=11
			y=4
		[/village]
		[village]
			x=14
			y=8
		[/village]
		[unit]
			advances_to="Elvish Enchantress"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=34
#textdomain wesnoth-units
			description=_"The world of faerie is far more potent than the corporeal world. Simply bringing some of this world into our own can have violent results. This is well-understood by the elves, although rarely used with malicious intent; doing so is no easy task, and is a very ill-regarded use of their strength.

Those able to do so are roughly titled as ‘sorceresses’ by other races; and certainly are capable of acting the part." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			experience=5
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="female"
			goto_x=-999
			goto_y=-999
			hitpoints=31
			id="Elvish Sorceress-2"
			image="units/elves-wood/sorceress.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"female^Elvish Sorceress"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=41
			max_moves=5
			moves=1
			name="xim"
			overlays=""
			profile="portraits/elves/transparent/sorceress.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/elves/sorceress.png"
			type="Elvish Sorceress"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			x=17
			y=3
			zoc=yes
			[defense]
				castle=40
				cave=70
				flat=60
				forest=30
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/elves/transparent/sorceress.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/sorceress.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"staff"
				icon="attacks/druidstaff.png"
				name="staff"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=4
				description=_"entangle"
				name="entangle"
				number=3
				range="ranged"
				type="impact"
				[specials]
					[slow]
#textdomain wesnoth-help
						description=_"Slow:
This attack slows the target until it ends a turn. Slow halves the damage caused by attacks and the movement cost for a slowed unit is doubled. A unit that is slowed will feature a snail icon in its sidebar information when it is selected."
						id="slow"
						name=_"slows"
					[/slow]
				[/specials]
			[/attack]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"faerie fire"
				icon="attacks/faerie-fire.png"
				name="faerie fire"
				number=4
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Captain,Elvish Hero"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Elves are not warlike by nature, but in times of need, their natural grace and agility serve them well, as does their skillful craftsmanship. An elf can grasp the basics of swordsmanship and archery in a time uncannily short by the standards of other races, and put them to effective use on the battlefield."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=31
			id="Elvish Fighter-30"
			image="units/elves-wood/fighter.png"
			image_icon=""
			language_name=_"Elvish Fighter"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=31
			max_moves=6
			moves=4
			name="Belyn"
			overlays=""
			profile="portraits/elves/transparent/fighter.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/elves/transparent/fighter.png~SCALE(205,205)"
			type="Elvish Fighter"
			undead_variation=""
			underlying_id=30
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=15
			y=4
			zoc=yes
			[defense]
				castle=40
				cave=70
				flat=60
				forest=40
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin=-445
					end=-380
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-305
					end=-230
					image="units/elves-wood/fighter-bow-attack2.png"
				[/frame]
				[frame]
					begin=-230
					end=-130
					image="units/elves-wood/fighter-bow-attack3.png"
				[/frame]
				[frame]
					begin=-130
					end=0
					image="units/elves-wood/fighter-bow-attack4.png"
				[/frame]
				[frame]
					begin=0
					end=65
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin=-175
					end=-100
					image="units/elves-wood/fighter.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/fighter-melee-1.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/fighter-melee-1.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/elves-wood/fighter-melee-2.png"
				[/frame]
				[frame]
					begin=150
					end=175
					image="units/elves-wood/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/fighter.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/fighter-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/fighter.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/fighter-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/fighter-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/elves-wood/fighter-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-idle-2.png"
				[/frame]
				[frame]
					duration=125
					image="units/elves-wood/fighter-idle-3.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-4.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=400
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/fighter-idle-7.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-8.png"
				[/frame]
				[frame]
					duration=250
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration=400
					image="units/elves-wood/fighter-idle-10.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-11.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-12.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=4
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^dextrous"
					id="dextrous"
					male_name=_"dextrous"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="ranged"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Shyde"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=34
#textdomain wesnoth-units
			description=_"The magic of the wood-elves is poorly suited for combat, but effective nonetheless. The forests in which they thrive can become quickened by a word of command, and will lash out at those who threaten their peace.

The chief ability of Druids lies in healing, and it is for this skill that they are revered by their people." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn." +
				_" This unit is capable of healing those around it, and curing them of poison." +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent."
			ellipse="misc/ellipse"
			experience=3
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=7
			id="Elvish Shaman-22"
			image="units/elves-wood/druid.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"female^Elvish Druid"
			level=2
			max_attacks=1
			max_experience=45
			max_hitpoints=34
			max_moves=6
			moves=0
			name="Isáwen"
			overlays=""
			profile="portraits/elves/transparent/druid.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/elves/druid.png"
			type="Elvish Druid"
			undead_variation=""
			underlying_id=22
			unrenamable=no
			upkeep="full"
			usage="healer"
			variation=""
			x=15
			y=3
			zoc=yes
			[defense]
				castle=40
				cave=70
				flat=60
				forest=30
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[abilities]
				[heals]
					affect_allies=yes
					affect_self=no
#textdomain wesnoth-help
					description=_"Cures:
A curer can cure a unit of poison, although that unit will receive no additional healing on the turn it is cured of the poison."
					female_name=_"female^cures"
					id="curing"
					name=_"cures"
					poison="cured"
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
				[heals]
					affect_allies=yes
					affect_self=no
					description=_"Heals +8:
This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield.

A unit cared for by this healer may heal up to 8 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					female_name=_"female^heals +8"
					id="healing"
					name=_"heals +8"
					poison="slowed"
					value=8
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="thorns"
				[/filter_attack]
				[missile_frame]
					begin=-200
					end=0
					image="projectiles/thorns.png"
					image_diagonal="projectiles/thorns-ne.png"
				[/missile_frame]
				[frame]
					begin=-300
					end=-225
					halo="halo/elven/nature-halo1.png"
					halo_x=0
					halo_y=-12
					image="units/elves-wood/druid-magic-1.png"
				[/frame]
				[frame]
					begin=-225
					end=-150
					halo="halo/elven/nature-halo2.png"
					halo_x=0
					halo_y=-12
					image="units/elves-wood/druid-magic-2.png"
				[/frame]
				[frame]
					begin=-150
					end=-75
					halo="halo/elven/nature-halo3.png"
					halo_x=0
					halo_y=-12
					image="units/elves-wood/druid-magic-3.png"
				[/frame]
				[frame]
					begin=-75
					end=0
					halo="halo/elven/nature-halo4.png"
					halo_x=0
					halo_y=-12
					image="units/elves-wood/druid-magic-4.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=0
						end=75
						halo="halo/elven/nature-halo5.png"
						halo_x=0
						halo_y=-12
						image="units/elves-wood/druid-magic-4.png"
						sound="magic-thorns-1.ogg,magic-thorns-2.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=0
						end=75
						halo="halo/elven/nature-halo5.png"
						halo_x=0
						halo_y=-12
						image="units/elves-wood/druid-magic-4.png"
						sound="magic-thorns-miss-1.ogg,magic-thorns-miss-2.ogg"
					[/frame]
				[/else]
				[frame]
					begin=75
					end=150
					halo="halo/elven/nature-halo6.png"
					halo_x=0
					halo_y=-12
					image="units/elves-wood/druid-magic-3.png"
				[/frame]
				[frame]
					begin=150
					end=225
					halo="halo/elven/nature-halo7.png"
					halo_x=0
					halo_y=-12
					image="units/elves-wood/druid-magic-2.png"
				[/frame]
				[frame]
					begin=225
					end=300
					halo="halo/elven/nature-halo8.png"
					halo_x=0
					halo_y=-12
					image="units/elves-wood/druid-magic-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="ensnare"
				[/filter_attack]
				[missile_frame]
					begin=-200
					end=0
					image="projectiles/entangle.png"
					image_diagonal="projectiles/entangle.png"
					offset=1
				[/missile_frame]
				[frame]
					begin=-300
					end=-225
					halo="halo/elven/nature-halo1.png"
					halo_x=0
					halo_y=-12
					image="units/elves-wood/druid-magic-1.png"
				[/frame]
				[frame]
					begin=-225
					end=-150
					halo="halo/elven/nature-halo2.png"
					halo_x=0
					halo_y=-12
					image="units/elves-wood/druid-magic-2.png"
				[/frame]
				[frame]
					begin=-150
					end=-75
					halo="halo/elven/nature-halo3.png"
					halo_x=0
					halo_y=-12
					image="units/elves-wood/druid-magic-3.png"
				[/frame]
				[if]
					hits="hit"
					slowed_sound_start_time=-101
					[filter_second]
						[not]
							[filter_wml]
								[status]
									slowed=yes
								[/status]
							[/filter_wml]
						[/not]
					[/filter_second]
					[slowed_sound_frame]
						duration=1
					[/slowed_sound_frame]
					[slowed_sound_frame]
						duration=100
						sound="slowed.wav"
					[/slowed_sound_frame]
				[/if]
				[frame]
					begin=-75
					end=0
					halo="halo/elven/nature-halo4.png"
					halo_x=0
					halo_y=-12
					image="units/elves-wood/druid-magic-4.png"
					sound="entangle.wav"
				[/frame]
				[frame]
					begin=0
					end=75
					halo="halo/elven/nature-halo5.png"
					halo_x=0
					halo_y=-12
					image="units/elves-wood/druid-magic-4.png"
				[/frame]
				[frame]
					begin=75
					end=150
					halo="halo/elven/nature-halo6.png"
					halo_x=0
					halo_y=-12
					image="units/elves-wood/druid-magic-3.png"
				[/frame]
				[frame]
					begin=150
					end=225
					halo="halo/elven/nature-halo7.png"
					halo_x=0
					halo_y=-12
					image="units/elves-wood/druid-magic-2.png"
				[/frame]
				[frame]
					begin=225
					end=300
					halo="halo/elven/nature-halo8.png"
					halo_x=0
					halo_y=-12
					image="units/elves-wood/druid-magic-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					begin=-175
					end=-100
					image="units/elves-wood/druid.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/druid-attack.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/druid-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=175
					image="units/elves-wood/druid.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/elves-wood/druid-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/druid-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/druid-defend-2.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/druid-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/druid-defend-1.png"
				[/frame]
			[/defend]
			[healing_anim]
				[frame]
					begin=-300
					end=-225
					halo="halo/elven/druid-healing1.png"
					image="units/elves-wood/druid-magic-1.png"
				[/frame]
				[frame]
					begin=-225
					end=-150
					halo="halo/elven/druid-healing2.png"
					image="units/elves-wood/druid-magic-2.png"
				[/frame]
				[frame]
					begin=-150
					end=-75
					halo="halo/elven/druid-healing3.png"
					image="units/elves-wood/druid-magic-3.png"
				[/frame]
				[frame]
					begin=-75
					end=0
					halo="halo/elven/druid-healing4.png"
					image="units/elves-wood/druid-magic-4.png"
				[/frame]
				[frame]
					begin=0
					end=75
					halo="halo/elven/druid-healing5.png"
					image="units/elves-wood/druid-magic-4.png"
				[/frame]
				[frame]
					begin=75
					end=150
					halo="halo/elven/druid-healing6.png"
					image="units/elves-wood/druid-magic-3.png"
				[/frame]
				[frame]
					begin=150
					end=225
					halo="halo/elven/druid-healing7.png"
					image="units/elves-wood/druid-magic-2.png"
				[/frame]
				[frame]
					begin=225
					end=300
					halo="halo/elven/druid-healing8.png"
					image="units/elves-wood/druid-magic-1.png"
				[/frame]
			[/healing_anim]
			[portrait]
				image="portraits/elves/transparent/druid.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/druid.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"staff"
				icon="attacks/druidstaff.png"
				name="staff"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=6
				description=_"ensnare"
				icon="attacks/entangle.png"
				name="ensnare"
				number=2
				range="ranged"
				type="impact"
				[specials]
					[slow]
#textdomain wesnoth-help
						description=_"Slow:
This attack slows the target until it ends a turn. Slow halves the damage caused by attacks and the movement cost for a slowed unit is doubled. A unit that is slowed will feature a snail icon in its sidebar information when it is selected."
						id="slow"
						name=_"slows"
					[/slow]
				[/specials]
			[/attack]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"thorns"
				name="thorns"
				number=3
				range="ranged"
				type="pierce"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		lawful_bonus=0
		mask=""
		name=_"Dawn"
		red=-20
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name=_"Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name=_"Afternoon"
		red=0
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name=_"Dusk"
		red=0
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"Second Watch"
		red=-45
	[/time]
	[event]
		name="time over"
		[lua]
			code="
                local _ = wesnoth.textdomain ""wesnoth-multiplayer""
                local function all_sides()
                    local function f(s, i)
                        i = i + 1
                        local t = wesnoth.get_side(i)
                        return t and i, t
                    end
                    return f, nil, 0
                end

                local income_factor = 5

                local side_num = -1
                local total_score = -1
                local side_comparison = """"
                for side, team in all_sides() do
                    repeat -- ugly hack to convert 'break' into 'continue'
                    if team.__cfg.hidden then
                        break
                    end
                    local income = team.total_income * income_factor
                    local units = 0
                    -- Calc the total unit-score here
                    for i, unit in ipairs( wesnoth.get_units { side = side } ) do
                        if not unit.__cfg.canrecruit then
                            wesnoth.fire(""unit_worth"", { id = unit.id })
                            units = units + wesnoth.get_variable(""unit_worth"")
                        end
                    end
                    -- Up to here
                    local total = units + team.gold + income
                    local r, g, b = 255, 255, 255
                    if     team.__cfg.color == 1 then r, g, b = 255,   0,   0
                    elseif team.__cfg.color == 2 then r, g, b =   0,   0, 255
                    elseif team.__cfg.color == 3 then r, g, b =   0, 255,   0
                    elseif team.__cfg.color == 4 then r, g, b = 155,  48, 255
                    elseif team.__cfg.color == 5 then r, g, b =   0,   0,   0
                    elseif team.__cfg.color == 6 then r, g, b = 165,  42,  42
                    elseif team.__cfg.color == 7 then r, g, b = 255, 165,   0
                    elseif team.__cfg.color == 8 then r, g, b = 255, 255, 255
                    elseif team.__cfg.color == 9 then r, g, b =   0, 128, 128 end
                    side_comparison = side_comparison ..
                        string.format( tostring( _ ""<span foreground='#%02x%02x%02x'>Side %d</span>:  Income score = %d  Unit score = %d  Gold = %d"") .. ""\n"" .. tostring( _ ""Grand total: <b>%d</b>"") .. ""\n"",
                            r, g, b, side, income, units, team.gold, total)
                    if total > total_score then
                        color = string.format(""#%02x%02x%02x"", r, g, b)
                        side_num = side
                        total_score = total
                    end
                    until true -- end ugly hack
                end
                side_comparison = side_comparison ..
                    string.format( ""\n"" .. tostring( _ ""<span foreground='%s'>Side %d</span> has the advantage.""), color, side_num)
                wesnoth.fire(""message"", { message = side_comparison, speaker = ""narrator"", image = ""wesnoth-icon.png""})
            "
		[/lua]
	[/event]
	[item]
		image="items/burial.png"
		x=15
		y=13
	[/item]
	[item]
		image="items/burial.png"
		x=26
		y=16
	[/item]
	[item]
		image="items/burial.png"
		x=4
		y=9
	[/item]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[variables]
		damage_inflicted=4
		side_number=1
		turn_number=15
		x1=0
		x2=0
		y1=0
		y2=0
	[/variables]
[/snapshot]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="2j - L'Antre d'Onis"
		[team]
			[recruits]
				Cavalryman=2
				Fencer=3
				Horseman=2
				Mage=1
				Spearman=8
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Cavalryman=1
				Fencer=2
				Spearman=4
			[/deaths]
			[killed]
				Elvish Archer=4
				Elvish Fighter=2
				Elvish Scout=2
				Elvish Shaman=1
				Mage=2
			[/killed]
			[attacks]
				[sequence]
					s010=1
					s100=2
					_num=30
				[/sequence]
				[sequence]
					s000=1
					s01=1
					s0110=1
					s1=1
					s111=1
					_num=40
				[/sequence]
				[sequence]
					s001=1
					s010=1
					s1=1
					s100=1
					s101=1
					_num=50
				[/sequence]
				[sequence]
					s000=1
					s0011=1
					s010=1
					s011=2
					s100=1
					s101=3
					s11=2
					s110=4
					s111=2
					s1110=1
					_num=60
				[/sequence]
				[sequence]
					s011=1
					s101=1
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=9
					_num=0
				[/sequence]
				[sequence]
					s1000=1
					_num=30
				[/sequence]
				[sequence]
					s0=1
					s1=1
					_num=40
				[/sequence]
				[sequence]
					s0=1
					s1=4
					_num=50
				[/sequence]
				[sequence]
					s=1
					s0=5
					s1=2
					_num=60
				[/sequence]
			[/defends]
			recruit_cost=260
			recall_cost=0
			damage_inflicted=439
			damage_taken=373
			expected_damage_inflicted=414823
			expected_damage_taken=380868
			turn_damage_inflicted=0
			turn_damage_taken=0
			turn_expected_damage_inflicted=0
			turn_expected_damage_taken=0
			save_id="Deejanos1"
		[/team]
		[team]
			[recruits]
				Elvish Archer=4
				Elvish Fighter=3
				Elvish Scout=2
				Elvish Shaman=2
				Mage=2
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Elvish Druid=1
			[/advances]
			[deaths]
				Elvish Archer=4
				Elvish Fighter=2
				Elvish Scout=2
				Elvish Shaman=1
				Mage=2
			[/deaths]
			[killed]
				Cavalryman=1
				Fencer=2
				Spearman=4
			[/killed]
			[attacks]
				[sequence]
					s00=1
					s01=1
					s1=1
					s11=1
					_num=30
				[/sequence]
				[sequence]
					s00=1
					s01=1
					s0100=1
					s0101=1
					_num=40
				[/sequence]
				[sequence]
					s00=2
					_num=50
				[/sequence]
				[sequence]
					s01=1
					s0101=1
					s0111=1
					s1=1
					s1001=1
					s1011=1
					s11=1
					s1110=1
					_num=60
				[/sequence]
				[sequence]
					s0000=1
					s01=1
					s0111=1
					s101=1
					s1011=1
					s11=1
					_num=70
				[/sequence]
				[sequence]
					s11=1
					_num=80
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s00=1
					_num=30
				[/sequence]
				[sequence]
					s000=1
					s10=4
					_num=40
				[/sequence]
				[sequence]
					s00=1
					s10=1
					s11=1
					s110=1
					s111=1
					_num=50
				[/sequence]
				[sequence]
					s=2
					s0=1
					s00=2
					s01=4
					s011=1
					s1=4
					s10=2
					s101=1
					s11=3
					s110=1
					s111=1
					_num=60
				[/sequence]
			[/defends]
			recruit_cost=216
			recall_cost=0
			damage_inflicted=373
			damage_taken=439
			expected_damage_inflicted=380868
			expected_damage_taken=414823
			turn_damage_inflicted=0
			turn_damage_taken=0
			turn_expected_damage_inflicted=0
			turn_expected_damage_taken=0
			save_id="xim2"
		[/team]
	[/scenario]
[/statistics]
