version="1.10.6+svn"
next_underlying_unit_id=39
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion="running"
difficulty="NORMAL"
end_text=""
end_text_duration=0
history=""
label="2p - The Freelands"
next_scenario=""
parent="2p - The Freelands-Auto-Save17.gz"
scenario="RBY The Freelands 21"
version="1.10.6+svn"
[multiplayer]
	experience_modifier=70
	hash="F>DfWDKbh0SMpe6Pp6lJ8oqws+<E<P<3Yv76bH22OyuCE9EDi4<10mhQ7Nh537deYfgEdWQkg125d+b>9D-l3NrBO7g0DP,wojC>AG,hp<ZAJ1zpEgO0tI2IuJNykikp"
	mp_countdown=no
	mp_countdown_action_bonus=13
	mp_countdown_init_time=270
	mp_countdown_reservoir_time=330
	mp_countdown_turn_bonus=60
	mp_era="RBY No Mirror"
	mp_fog=yes
	mp_scenario="RBY Classic 23"
	mp_shroud=no
	mp_use_map_settings=yes
	mp_village_gold=2
	observer=yes
	savegame=no
	scenario="ladder"
	shuffle_sides=no
[/multiplayer]
random_seed=1103527590
random_calls=0
[replay]
	[command]
		[start]
		[/start]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="testing_ai_default"
			ai_id2="testing_ai_default"
			faction1="elido"
			faction2="GaretJax"
			version="1.10.6+svn (56598)"
			[turn_info]
				event="TURN_START"
				gold=100
				side=1
				turn=1
				units=1
				units_cost=31
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=100
				side=2
				turn=1
				units=1
				units_cost=24
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=18
				side=1
				turn=2
				units=6
				units_cost=113
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=18
				side=2
				turn=2
				units=7
				units_cost=106
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=32
				side=1
				turn=3
				units=6
				units_cost=113
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=7
				side=2
				turn=3
				units=8
				units_cost=119
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=29
				side=1
				turn=4
				units=7
				units_cost=134
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=2
				turn=4
				units=9
				units_cost=138
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=31
				side=1
				turn=5
				units=8
				units_cost=150
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=3
				side=2
				turn=5
				units=10
				units_cost=157
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=33
				side=1
				turn=6
				units=9
				units_cost=166
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=2
				turn=6
				units=11
				units_cost=176
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=29
				side=1
				turn=7
				units=10
				units_cost=187
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=2
				turn=7
				units=12
				units_cost=193
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=28
				side=1
				turn=8
				units=11
				units_cost=204
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=15
				side=2
				turn=8
				units=11
				units_cost=179
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=44
				side=1
				turn=9
				units=11
				units_cost=204
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=31
				side=2
				turn=9
				units=11
				units_cost=179
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=60
				side=1
				turn=10
				units=11
				units_cost=204
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=47
				side=2
				turn=10
				units=11
				units_cost=179
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=76
				side=1
				turn=11
				units=11
				units_cost=204
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=63
				side=2
				turn=11
				units=11
				units_cost=179
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=15
				side=1
				turn=12
				units=15
				units_cost=277
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=41
				side=2
				turn=12
				units=13
				units_cost=217
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=27
				side=1
				turn=13
				units=15
				units_cost=277
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=14
				side=2
				turn=13
				units=15
				units_cost=258
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=21
				side=1
				turn=14
				units=16
				units_cost=294
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=7
				side=2
				turn=14
				units=15
				units_cost=258
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=16
				side=1
				turn=15
				units=16
				units_cost=297
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=2
				turn=15
				units=15
				units_cost=255
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=14
				side=1
				turn=16
				units=16
				units_cost=296
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=2
				turn=16
				units=15
				units_cost=255
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=25
				side=1
				turn=17
				units=16
				units_cost=296
				villages=8
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="GaretJax"
			message="this map again?"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="GaretJax"
			message="hf"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="elido"
			message="have fun and good luck"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="whatchair"
			message="tbh, i really think you should win the last game"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=17
			y=5
			[from]
				x=19
				y=4
			[/from]
		[/recruit]
		[random]
			value=19904
		[/random]
		[random]
			value=6830
		[/random]
		[random]
			value=19252
		[/random]
		[random]
			value=5909
		[/random]
		[random]
			value=13937
		[/random]
		[random]
			value=25167
		[/random]
		[random]
			value=26894
		[/random]
		[random]
			value=20446
		[/random]
		[random]
			value=26381
		[/random]
		[random]
			value=12284
		[/random]
		[random]
			value=18258
		[/random]
		[random]
			value=32362
		[/random]
		[random]
			value=19736
		[/random]
		[random]
			value=4921
			[results]
				checksum="rvLQSvVtZnKMEnPHBdryxBD3GA.wDNtK2nRH,vpoIPwMLFlQENNmyJaKzGWlSbtMTnPi363cdlc96r1lle+Xf+g+n<4,eb+BisAo,7,>0d1zh8lZfc41j6WWgu-G4,,-"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="whatchair"
			message="havn't considered your agressive initial recruit style"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=20
			y=4
			[from]
				x=19
				y=4
			[/from]
		[/recruit]
		[random]
			value=21327
		[/random]
		[random]
			value=8580
		[/random]
		[random]
			value=29296
		[/random]
		[random]
			value=23762
		[/random]
		[random]
			value=14105
		[/random]
		[random]
			value=22695
		[/random]
		[random]
			value=17301
		[/random]
		[random]
			value=20065
		[/random]
		[random]
			value=16421
		[/random]
		[random]
			value=7280
		[/random]
		[random]
			value=32155
		[/random]
		[random]
			value=13980
		[/random]
		[random]
			value=5031
		[/random]
		[random]
			value=4548
			[results]
				checksum="PZl,i,kZKZYExlfiQFI<uz5qKQRQdMHJzKAO0PzyEPIaLpBmGtTRCGuNJuvDrBUUrLeDBKsJKwSJKMQPVFRMvOmjqKTIyw9EM7z<DwKArqIeqp5h2FqKIBAvqwJDxTBq"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="GaretJax"
			message="yea my recruit was good"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=3
			x=20
			y=3
			[from]
				x=19
				y=4
			[/from]
		[/recruit]
		[random]
			value=32747
		[/random]
		[random]
			value=1636
		[/random]
		[random]
			value=19628
		[/random]
		[random]
			value=25537
		[/random]
		[random]
			value=32189
		[/random]
		[random]
			value=10893
		[/random]
		[random]
			value=24567
		[/random]
		[random]
			value=20581
		[/random]
		[random]
			value=19286
		[/random]
		[random]
			value=13934
		[/random]
		[random]
			value=24987
		[/random]
		[random]
			value=21505
		[/random]
		[random]
			value=17153
		[/random]
		[random]
			value=11048
			[results]
				checksum="vqJQk2HbyM,VJGJmVDML+eBXCrCMwwAqPmB1NKCstEyETH+ZqQDQCk6j27st+Z4aX9-7nYc6glh12ltro6id39Dvm,kph-,>clR.7hGgt76b>7<t>>7.,aa-G2lnc4Za"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="GaretJax"
			message="but attacking was dumb"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="whatchair"
			message="that might work out perfectly for you"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=19
			y=5
			[from]
				x=19
				y=4
			[/from]
		[/recruit]
		[random]
			value=2140
		[/random]
		[random]
			value=8027
		[/random]
		[random]
			value=32206
		[/random]
		[random]
			value=26551
		[/random]
		[random]
			value=2758
		[/random]
		[random]
			value=17574
		[/random]
		[random]
			value=23565
		[/random]
		[random]
			value=3514
		[/random]
		[random]
			value=12811
		[/random]
		[random]
			value=18211
		[/random]
		[random]
			value=6536
		[/random]
		[random]
			value=26370
		[/random]
		[random]
			value=16030
		[/random]
		[random]
			value=31123
			[results]
				checksum="KrUUzuBtqMWiQ3A16r2Y9peuWPdPdnei4h0241+J9,b8f1objW9->0ffi1g>.hT<lbbk1a96,eghcn,l.3SI-7d3ncFrX8Z3-m8k0YP16.v+J2c7k9,yY8g23ml4R.ag"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="GaretJax"
			message="i should have counted and known you had wose"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=18
			y=3
			[from]
				x=19
				y=4
			[/from]
		[/recruit]
		[random]
			value=27012
		[/random]
		[random]
			value=6108
		[/random]
		[random]
			value=31376
		[/random]
		[random]
			value=22371
		[/random]
		[random]
			value=22134
		[/random]
		[random]
			value=10782
		[/random]
		[random]
			value=5549
		[/random]
		[random]
			value=17558
		[/random]
		[random]
			value=24966
		[/random]
		[random]
			value=15604
		[/random]
		[random]
			value=10070
		[/random]
		[random]
			value=24690
		[/random]
		[random]
			value=7621
		[/random]
		[random]
			value=25960
			[results]
				checksum="PZl,i,kZKZYExlfiQFI<uz5qKQRQdMHJzKAO0PyuEPIaLpBmGsTRCGuNJuvDrBUUrLeDBKsJKwSJKMQORFRMvOmjqKTIyw9EM7z<DwKArqIeqp5h2FqKIBAvqwJDxTBq"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="GaretJax"
			message="maybe i am ok if i hit on left"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,20,21,22"
			y="4,3,3,2"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=18
			y=20
			[from]
				x=19
				y=21
			[/from]
		[/recruit]
		[random]
			value=20787
		[/random]
		[random]
			value=10243
		[/random]
		[random]
			value=20191
		[/random]
		[random]
			value=6243
		[/random]
		[random]
			value=9434
		[/random]
		[random]
			value=18771
		[/random]
		[random]
			value=3452
		[/random]
		[random]
			value=2276
		[/random]
		[random]
			value=29218
		[/random]
		[random]
			value=17408
		[/random]
		[random]
			value=6983
		[/random]
		[random]
			value=6482
		[/random]
		[random]
			value=9086
		[/random]
		[random]
			value=22310
		[/random]
		[random]
			value=32229
			[results]
				checksum="k6g9vhh4EdiVghjj47j9Qc757fh+g5ai8p4C264m+6ec.j3k-e+429gYanTk3eeb-o58W>ZP3l.4WonNcn6tmkT71.n5daKf,ZiVg9LWu677W+07p3-0hc2,S,-e7f-9"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=6
			x=19
			y=20
			[from]
				x=19
				y=21
			[/from]
		[/recruit]
		[random]
			value=1258
		[/random]
		[random]
			value=3684
		[/random]
		[random]
			value=5080
		[/random]
		[random]
			value=5591
		[/random]
		[random]
			value=11003
		[/random]
		[random]
			value=32239
		[/random]
		[random]
			value=27013
		[/random]
		[random]
			value=20598
		[/random]
		[random]
			value=7984
		[/random]
		[random]
			value=19254
		[/random]
		[random]
			value=3366
		[/random]
		[random]
			value=32175
		[/random]
		[random]
			value=29342
		[/random]
		[random]
			value=8042
			[results]
				checksum="3<+sc<ekO.WrbXp+bW.vaf5<kj7>g-ljh<S1i20XhWi10+e48,l-87ad4Tk9eeb-o38W>ZP0l.4WpnNcn6tmkT91.n5daKf,ZiVd9LWu677Wo07p3-0hc2,S,-e7f-9N"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=21
			y=20
			[from]
				x=19
				y=21
			[/from]
		[/recruit]
		[random]
			value=10029
		[/random]
		[random]
			value=17791
		[/random]
		[random]
			value=396
		[/random]
		[random]
			value=15281
		[/random]
		[random]
			value=29742
		[/random]
		[random]
			value=31021
		[/random]
		[random]
			value=20996
		[/random]
		[random]
			value=25286
		[/random]
		[random]
			value=17482
		[/random]
		[random]
			value=15435
		[/random]
		[random]
			value=20253
		[/random]
		[random]
			value=16461
		[/random]
		[random]
			value=1375
		[/random]
		[random]
			value=16746
		[/random]
		[random]
			value=27910
			[results]
				checksum="k6g9vhe4EdiVghjj47j9Qc757fh+g5af8p4C264m+.ec.j3k-e+429gYanTk3eeb-o58W>ZP<l.4WonNcn6tmkT71.n5daKf,ZiVg9LWu677W+07p3-0hc2,S,-e7f-9"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=20
			y=21
			[from]
				x=19
				y=21
			[/from]
		[/recruit]
		[random]
			value=27127
		[/random]
		[random]
			value=17392
		[/random]
		[random]
			value=5792
		[/random]
		[random]
			value=467
		[/random]
		[random]
			value=22106
		[/random]
		[random]
			value=20182
		[/random]
		[random]
			value=15803
		[/random]
		[random]
			value=24327
		[/random]
		[random]
			value=25997
		[/random]
		[random]
			value=27044
		[/random]
		[random]
			value=3138
		[/random]
		[random]
			value=30693
		[/random]
		[random]
			value=22407
		[/random]
		[random]
			value=14811
		[/random]
		[random]
			value=3887
			[results]
				checksum="k6g9vhe4EdiVghjj47j9Qc757fh+g5af8p4C264m+.ec.j3k-e+429gYanTk3eeb-o58W>ZP<l.4WonNcn6tmkT71.n5daKf,ZiVg9LWu677W+07p3-0hc2,S,-e7f-9"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=7
			x=20
			y=20
			[from]
				x=19
				y=21
			[/from]
		[/recruit]
		[random]
			value=8311
		[/random]
		[random]
			value=19509
		[/random]
		[random]
			value=23250
		[/random]
		[random]
			value=28271
		[/random]
		[random]
			value=12635
		[/random]
		[random]
			value=10589
		[/random]
		[random]
			value=17508
		[/random]
		[random]
			value=3093
		[/random]
		[random]
			value=7249
		[/random]
		[random]
			value=565
		[/random]
		[random]
			value=28759
		[/random]
		[random]
			value=23394
		[/random]
		[random]
			value=15748
		[/random]
		[random]
			value=23746
		[/random]
		[random]
			value=27279
			[results]
				checksum="f<eG,uf8Gd.n7he+5-7JlbSk2kikhWm+m35r8<0gn,vRxysKjHMPNUJCE2NUCIsFzENHMw9BCRuFycku5q7LFbuJNALwL5nCCw2JM6v7LKKvrFuMyqpUJztftqDuCqwy"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=7
			x=18
			y=21
			[from]
				x=19
				y=21
			[/from]
		[/recruit]
		[random]
			value=11125
		[/random]
		[random]
			value=30107
		[/random]
		[random]
			value=28914
		[/random]
		[random]
			value=14327
		[/random]
		[random]
			value=25042
		[/random]
		[random]
			value=22655
		[/random]
		[random]
			value=15736
		[/random]
		[random]
			value=16426
		[/random]
		[random]
			value=24725
		[/random]
		[random]
			value=31979
		[/random]
		[random]
			value=3691
		[/random]
		[random]
			value=9701
		[/random]
		[random]
			value=5234
		[/random]
		[random]
			value=14517
		[/random]
		[random]
			value=20894
			[results]
				checksum="f<eG,uf8Gd.n7he+5-7JlbSk2kikhXi+m35r8<0gm,vRxysKjHMPNUJCE2NUCIsFzENHMw8FCRuFycku5q7LFbuJNALwL5nCCw2JM6v7LKKvrFuMyqpUJztftqDuCqwy"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="whatchair"
			message="you will be ok in many different ways"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,17,16"
			y="21,21,22,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16,15,14,13,12"
			y="3,4,3,3,2,3,2"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16,15,14,13,12"
			y="5,5,6,5,6,5"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="GaretJax"
			message="ya"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="GaretJax"
			message="but i didnt"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,22,23,24,25,26,27,28"
			y="3,4,4,4,4,5,5,6,5"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="GaretJax"
			message="kind of foolish, but i wanted quick game :)"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="GaretJax"
			message="it was either have quick game, or retreat for long game"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,21,22,23,24"
			y="5,5,6,6,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,19,18,18,18,18"
			y="4,5,6,6,7,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,21,20,19"
			y="2,3,3,4"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,18"
			y="4,4"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,22,23,24,25,26,26,27"
			y="20,19,19,18,18,17,16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,18,17,17,17,16,15"
			y="21,20,20,19,18,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,19,19,19,19,20"
			y="20,19,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19,18,17,16,15,14"
			y="20,20,19,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,16,15,14,13,12,11,10"
			y="20,20,20,21,21,21,20,20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,21,22,23,24,25,26"
			y="21,21,20,20,19,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,17,18,19"
			y="22,22,21,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=7
			x=19
			y=20
			[from]
				x=19
				y=21
			[/from]
		[/recruit]
		[random]
			value=14894
		[/random]
		[random]
			value=26228
		[/random]
		[random]
			value=21982
		[/random]
		[random]
			value=21693
		[/random]
		[random]
			value=30272
		[/random]
		[random]
			value=3441
		[/random]
		[random]
			value=3163
		[/random]
		[random]
			value=18732
		[/random]
		[random]
			value=10301
		[/random]
		[random]
			value=31567
		[/random]
		[random]
			value=19616
		[/random]
		[random]
			value=10655
		[/random]
		[random]
			value=16018
		[/random]
		[random]
			value=25082
		[/random]
		[random]
			value=9970
			[results]
				checksum=".Lkwoo46J.7s7Zh2fOelNjjhWiiblhgXlQ29ob3pxFOxmV0JpGMLnFP2NUCIsFzENHMw9ACRuFycku5q7LFbuJNALwL5nCCw2JM6v7LKKvrFuMyqpUJztftqDuCqwyOm"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28"
			y="5,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,11"
			y="2,3,4"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,9"
			y="4,4,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,8"
			y="5,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,11,11,11"
			y="5,6,7,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28,28"
			y="6,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="GaretJax"
			message="hmmm"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24"
			y="7,8"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="GaretJax"
			message="i dont have good recruit for drakes :("
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="elido"
			message="u went hodor?"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="GaretJax"
			message="yup"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="whatchair"
			message="but you already see that wose-elves are not unbeatable...actually ud can beat them quite easily"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,25"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="GaretJax"
			message="wose elves are unbeatable if you have shamans :)"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28"
			y="11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="GaretJax"
			message="woses + shaman spam"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="reecehenryl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=19
			y=5
			[from]
				x=18
				y=4
			[/from]
		[/recruit]
		[random]
			value=29212
		[/random]
		[random]
			value=22250
		[/random]
		[random]
			value=17197
		[/random]
		[random]
			value=2995
		[/random]
		[random]
			value=17697
		[/random]
		[random]
			value=23758
		[/random]
		[random]
			value=30044
		[/random]
		[random]
			value=20805
		[/random]
		[random]
			value=5935
		[/random]
		[random]
			value=17077
		[/random]
		[random]
			value=14864
		[/random]
		[random]
			value=19350
		[/random]
		[random]
			value=14229
		[/random]
		[random]
			value=19110
			[results]
				checksum="vzwMqesp>zA8MDAA67t+PqCJd.d>J954W7NjH-if9<+h>86XC9219-<c56YXe6k5fi1g>.hT<lbbk1a96,eghpn,l.3SI-7d3ncFrX8Z3-m8k0YP16.v+J2c7k9,yY8g"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18,18"
			y="9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="amikrop- has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,18,18,18"
			y="12,11,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="whatchair"
			message="than you literally have nothing to hold the village"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Legatus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,17,17,16,15,14"
			y="20,19,19,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=19
			y=20
			[from]
				x=19
				y=21
			[/from]
		[/recruit]
		[random]
			value=23929
		[/random]
		[random]
			value=24105
		[/random]
		[random]
			value=3105
		[/random]
		[random]
			value=23402
		[/random]
		[random]
			value=13798
		[/random]
		[random]
			value=12114
		[/random]
		[random]
			value=1459
		[/random]
		[random]
			value=24264
		[/random]
		[random]
			value=8375
		[/random]
		[random]
			value=3439
		[/random]
		[random]
			value=20508
		[/random]
		[random]
			value=24573
		[/random]
		[random]
			value=11520
		[/random]
		[random]
			value=1377
			[results]
				checksum="iKi9gn+oSW5M+xCocV0F,nFITPSR1lVRLsI+B6pKOxR92oRssqBzHqLrMSETrF5+yMO0M>1oQldyzIDP63xqj+6eZcAX.M,U0>ctv<HHKRuAx4B>L1DnSPK5QMxOKGEN"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10,10"
			y="19,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10,10,10,10"
			y="17,16,15,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="amikrop"
			message="yeah, great rush... actually didnt pay attention, did you use 6mp leader for that?"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10,10"
			y="13,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,13,13,13"
			y="17,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ThoRe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,14,14,13,12,12,12"
			y="17,16,15,15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,12,12,12,12"
			y="15,14,13,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19,18,17,16,15"
			y="15,16,16,17,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,20,21,22,23"
			y="21,20,20,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,27,28,29,30"
			y="19,20,19,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="DakeN has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,27,27"
			y="16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Fanjo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,27,27"
			y="14,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,8,8"
			y="5,6,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,23"
			y="11,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22"
			y="11,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mint has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,22,22"
			y="12,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,17,16,15,14"
			y="9,9,8,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,17,16,15,14"
			y="5,4,5,5,6,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28"
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		[move]
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		[move]
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		[move]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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	[command]
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	[command]
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	[command]
		sent=yes
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	[command]
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	[command]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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	[command]
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			id="GaretJax"
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	[command]
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			id="server"
			message="killermammoth has logged into the lobby"
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	[command]
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	[command]
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			message="reecehenryl has logged into the lobby"
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	[command]
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	[command]
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			x="30,30,29,29,29,29,29,29"
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	[command]
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	[command]
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			message="penguin10916 has logged into the lobby"
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	[command]
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	[command]
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	[command]
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	[command]
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			x="14,14,14,14"
			y="16,17,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=2
			x=18
			y=20
			[from]
				x=20
				y=20
			[/from]
		[/recruit]
		[random]
			value=6666
		[/random]
		[random]
			value=28567
		[/random]
		[random]
			value=4549
		[/random]
		[random]
			value=23344
		[/random]
		[random]
			value=23266
		[/random]
		[random]
			value=8706
		[/random]
		[random]
			value=31487
		[/random]
		[random]
			value=25612
		[/random]
		[random]
			value=25896
		[/random]
		[random]
			value=7347
		[/random]
		[random]
			value=17126
		[/random]
		[random]
			value=6358
		[/random]
		[random]
			value=14991
		[/random]
		[random]
			value=32586
			[results]
				checksum="zSnREcAKYBB2DGFnN6.jv.lg.j1498l-+Ap4ppj,.i+8Y3giPXb+1Wd61h9d53bl82e5>f8A.W7-ek95em-6c>9fhqezrf303YXi6sm>a<8j-6ch11np4R-33410<6i<"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,27,27,27"
			y="16,15,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,25,25,25,26"
			y="18,17,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,27,27,28"
			y="13,12,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,26,26,26,26,26,26,26"
			y="18,17,16,15,14,13,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,22,23,24"
			y="10,10,9,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,25"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,26,27"
			y="10,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,27,28,29,30,30,29"
			y="8,9,8,9,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,20,21,22,23,24,24"
			y="5,5,6,6,7,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20,21,22"
			y="10,9,9,9,10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="reecehenryl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=1
			seed=1087758262
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=27
				y=10
			[/source]
			[destination]
				x=28
				y=10
			[/destination]
		[/attack]
		[random]
			value=509
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4436
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19042
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12504
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27394
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=19
			y=5
			[from]
				x=18
				y=4
			[/from]
		[/recruit]
		[random]
			value=17300
		[/random]
		[random]
			value=23824
		[/random]
		[random]
			value=16557
		[/random]
		[random]
			value=9230
		[/random]
		[random]
			value=15708
		[/random]
		[random]
			value=18617
		[/random]
		[random]
			value=11728
		[/random]
		[random]
			value=28316
		[/random]
		[random]
			value=28099
		[/random]
		[random]
			value=31456
		[/random]
		[random]
			value=24435
		[/random]
		[random]
			value=24731
		[/random]
		[random]
			value=6791
		[/random]
		[random]
			value=23254
			[results]
				checksum="KrUUzuBtqMWiQ3A16r2YkpeuWPdPdnei4h0>41+J9,b8f1objW9->0ffi1g>.hT<lbbk1a96,eghhn,l.3SI-7d3ncFrX8Z3-m8k0YP16.v+J2c7k9,yY8g23ml4R.ag"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,19,20,21,21,22"
			y="4,5,5,6,7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Uzume has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="GaretJax"
			message="i suck"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,13,14,14,15,16"
			y="12,11,10,9,8,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,13,13,14,14,14"
			y="12,12,11,10,9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,12,12,11,11"
			y="13,12,11,10,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Uzume has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,11,12,13,14"
			y="11,11,10,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,8,8"
			y="11,10,9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=1
			seed=1698319208
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=28
				y=10
			[/source]
			[destination]
				x=27
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="197 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,26,27"
			y="14,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,26,26,25,25,24"
			y="11,12,13,14,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19,19,19,20,21,22,23"
			y="15,16,17,18,18,19,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,15,16,17,18,19,20"
			y="18,18,17,17,16,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="iAmRanger has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,16,15,14,13"
			y="20,20,19,19,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,16"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Agameofscones has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,8"
			y="8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,11,11"
			y="9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="29,29,29"
			y="11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="29,29"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,25,25,26,27"
			y="8,9,10,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=1
			seed=893278265
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=27
				y=11
			[/source]
			[destination]
				x=28
				y=10
			[/destination]
		[/attack]
		[random]
			value=24451
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12690
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10423
			[results]
				chance=30
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23715
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5422
			[results]
				chance=30
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1978
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Tau has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="29,29,29,29"
			y="14,13,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			seed=138067226
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=29
				y=11
			[/source]
			[destination]
				x=28
				y=10
			[/destination]
		[/attack]
		[random]
			value=17084
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26665
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28956
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8375
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21554
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="27,27"
			y="10,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,23,24,25,26,27"
			y="10,10,10,11,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=1
			seed=1404866863
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=27
				y=10
			[/source]
			[destination]
				x=28
				y=10
			[/destination]
		[/attack]
		[random]
			value=21728
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6471
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14824
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2827
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32253
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="27,28"
			y="9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=1
			seed=659024057
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=28
				y=9
			[/source]
			[destination]
				x=28
				y=10
			[/destination]
		[/attack]
		[random]
			value=6812
			[results]
				chance=60
				damage=4
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,21,20,19,19,18"
			y="7,7,6,6,5,4"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19,19,19"
			y="5,6,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,11"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15,14,14,13,12"
			y="8,8,8,9,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18"
			y="10,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,11"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11"
			y="10,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14,13,12"
			y="8,9,10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="k has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Prank125 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="NightTimeNeighbor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,25,26,27,28,29,29,30"
			y="15,16,16,17,17,18,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,14,14"
			y="17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,14"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15,15,14"
			y="15,16,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,15"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,24,25,26"
			y="19,19,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Atlan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="guii has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,27"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="27,26,25,24,24,24,24"
			y="12,11,11,10,9,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="27,27,27,27,27,28"
			y="10,9,8,7,6,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mumma has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="noize has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="27,26,25,24,23,22,21"
			y="11,11,11,10,10,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="29,28,27,26,25,24,23"
			y="11,10,11,11,11,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,13"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,12"
			y="11,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,8,8"
			y="14,13,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,13,14"
			y="11,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,13,14"
			y="10,9,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,11,11"
			y="11,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,13,14,14"
			y="10,10,9,8"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,18,18,18"
			y="12,11,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14,13"
			y="8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="uni0 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,25,24,23,22,21,20,19"
			y="19,19,18,19,19,19,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,14,14,14"
			y="17,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,13"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,14,13,13,12,11"
			y="15,14,14,13,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10,10,10,10,10,10,9"
			y="19,18,17,16,15,14,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13,13,12,11,11"
			y="18,17,16,15,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,12,12,12,12,12"
			y="18,17,16,15,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,14,14,13,13,12"
			y="19,18,17,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,20"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,20,21"
			y="14,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="30,30,29,29,29,30,31,32"
			y="19,18,18,17,16,15,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,20,20,20"
			y="13,13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19,19,18"
			y="20,20,19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,27,26,25,24,23,22"
			y="5,5,5,5,4,5,4"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24"
			y="7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,25"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25,25,24,24"
			y="11,10,9,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,8,8"
			y="11,10,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="BenDover has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="uni0 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,17,16,15,14"
			y="9,9,8,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,20,19,18,17,16"
			y="10,9,9,8,9,8"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,22"
			y="10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Agra has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="GaretJax"
			message="hmmm"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="GaretJax"
			message="i just noticed that all of your units are strong resilient"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="32,31,30,29,28"
			y="14,15,14,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,27"
			y="13,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="elido"
			message="they have to..."
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,13,14,15"
			y="15,15,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,14,13,12"
			y="14,14,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="uni0 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19,19,19"
			y="15,15,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,19,20"
			y="13,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,28,29"
			y="13,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,9,9,10"
			y="13,12,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10,10"
			y="10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,11,10,9"
			y="13,14,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,17,16,15,14,14"
			y="18,17,17,16,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="pfanstiehl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24"
			y="7,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,25"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="marat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8"
			y="8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,12,11,10,9,8"
			y="10,10,9,9,9,9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21,20,19"
			y="9,10,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,21,21,21,21,21,20"
			y="4,5,6,7,8,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=19
			y=5
			[from]
				x=18
				y=4
			[/from]
		[/recruit]
		[random]
			value=10603
		[/random]
		[random]
			value=24088
		[/random]
		[random]
			value=4341
		[/random]
		[random]
			value=21146
		[/random]
		[random]
			value=24867
		[/random]
		[random]
			value=1237
		[/random]
		[random]
			value=32720
		[/random]
		[random]
			value=78
		[/random]
		[random]
			value=14597
		[/random]
		[random]
			value=4364
		[/random]
		[random]
			value=20206
		[/random]
		[random]
			value=12081
		[/random]
		[random]
			value=5647
		[/random]
		[random]
			value=21348
			[results]
				checksum="rvLQSvVtZnKMEnPHBdryxBD3GA.wDNvK2nRH,vpoIPwMLFlQENGmyJaKzGWlVbtMTnPi363cdlc96r1lle+Xf+g+n<4>eb+BisAo,7,>0d1zh8lZfc41j6WWgu-G4,,-"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=17
			y=5
			[from]
				x=18
				y=4
			[/from]
		[/recruit]
		[random]
			value=32087
		[/random]
		[random]
			value=14266
		[/random]
		[random]
			value=10072
		[/random]
		[random]
			value=15282
		[/random]
		[random]
			value=21964
		[/random]
		[random]
			value=29285
		[/random]
		[random]
			value=18997
		[/random]
		[random]
			value=226
		[/random]
		[random]
			value=22074
		[/random]
		[random]
			value=3973
		[/random]
		[random]
			value=5133
		[/random]
		[random]
			value=23457
		[/random]
		[random]
			value=4860
		[/random]
		[random]
			value=8143
			[results]
				checksum="vzwMqesp>zA8MDAA67t+PqCJg.d>J954W7NjH-if9<+h+86XC9219-1c56YXe6k5fi1g>.hT<lbbk1a96,eghcn,l.3SI-7d3ncFrX8Z3-m8k0YP16.v+J2c7k9,yY8g"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=20
			y=4
			[from]
				x=18
				y=4
			[/from]
		[/recruit]
		[random]
			value=7676
		[/random]
		[random]
			value=16332
		[/random]
		[random]
			value=4564
		[/random]
		[random]
			value=6562
		[/random]
		[random]
			value=28202
		[/random]
		[random]
			value=16536
		[/random]
		[random]
			value=22695
		[/random]
		[random]
			value=26391
		[/random]
		[random]
			value=6890
		[/random]
		[random]
			value=2950
		[/random]
		[random]
			value=11260
		[/random]
		[random]
			value=18637
		[/random]
		[random]
			value=914
		[/random]
		[random]
			value=9732
			[results]
				checksum="KrUUzuBtqMWiQ3A16r2Y9peuWPdPdnei4h-X41+J9,b8f0objW9->0ffi1g>.hT<lbbk1a96,egipn,l.3SI-7d3ncFrX8Z3-m8k0YP16.v+J2c7k9,yY8g23ml4R.ag"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=3
			x=20
			y=3
			[from]
				x=18
				y=4
			[/from]
		[/recruit]
		[random]
			value=14643
		[/random]
		[random]
			value=6513
		[/random]
		[random]
			value=15133
		[/random]
		[random]
			value=23011
		[/random]
		[random]
			value=10373
		[/random]
		[random]
			value=15888
		[/random]
		[random]
			value=129
		[/random]
		[random]
			value=31869
		[/random]
		[random]
			value=21183
		[/random]
		[random]
			value=20252
		[/random]
		[random]
			value=24785
		[/random]
		[random]
			value=31906
		[/random]
		[random]
			value=5822
		[/random]
		[random]
			value=17984
			[results]
				checksum="vqJQk2HbyM,OJGJmVDML+eBXCrCMwwADPmB1NKCstFyETH+ZqQDQCk6j27st+Z4aX9-7nYc6llh12ltro6id39Dvm,kph-,>clR.7hGgt76b>7<t>>7.,aa-G2lnc4Za"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,20,21,22"
			y="11,10,10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Elrohir has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25,26,27"
			y="11,10,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="27,28"
			y="9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="waz999 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,17,16,15,14,13"
			y="4,5,5,6,6,7"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="pfanstiehl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10,10"
			y="12,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="29,28,27"
			y="13,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10,10,10,10,10,10"
			y="10,11,12,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,11,11,11,12"
			y="12,13,14,15,16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13,13,14"
			y="13,14,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10,11,11,11,11"
			y="13,14,15,16,17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10,10,10,10,10"
			y="13,13,14,15,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,12,12,12"
			y="14,15,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
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			id="server"
			message="FSWolf has logged into the lobby"
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	[command]
		sent=yes
		[move]
			x="14,14,15,16"
			y="14,15,16,16"
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	[command]
		sent=yes
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			x="27,27,27,28,29,29"
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	[command]
		sent=yes
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		[speak]
			id="amikrop"
			message="...so, I have to retreat, is the rightful answer ;)"
		[/speak]
	[/command]
	[command]
		sent=yes
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		[speak]
			id="amikrop"
			message="from garet"
		[/speak]
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	[command]
		sent=yes
		[move]
			x="18,19,19,20"
			y="18,19,20,20"
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	[command]
		sent=yes
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			id="server"
			message="raleeha has logged into the lobby"
		[/speak]
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	[command]
		sent=yes
		[recruit]
			value=1
			x=21
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			[from]
				x=20
				y=20
			[/from]
		[/recruit]
		[random]
			value=3282
		[/random]
		[random]
			value=13259
		[/random]
		[random]
			value=21017
		[/random]
		[random]
			value=31051
		[/random]
		[random]
			value=3101
		[/random]
		[random]
			value=1897
		[/random]
		[random]
			value=32176
		[/random]
		[random]
			value=32259
		[/random]
		[random]
			value=14403
		[/random]
		[random]
			value=993
		[/random]
		[random]
			value=30283
		[/random]
		[random]
			value=5753
		[/random]
		[random]
			value=15325
		[/random]
		[random]
			value=21501
			[results]
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			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,20"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=18
			y=20
			[from]
				x=20
				y=20
			[/from]
		[/recruit]
		[random]
			value=7395
		[/random]
		[random]
			value=30162
		[/random]
		[random]
			value=307
		[/random]
		[random]
			value=6985
		[/random]
		[random]
			value=17779
		[/random]
		[random]
			value=25641
		[/random]
		[random]
			value=23691
		[/random]
		[random]
			value=8302
		[/random]
		[random]
			value=18462
		[/random]
		[random]
			value=30284
		[/random]
		[random]
			value=3891
		[/random]
		[random]
			value=16719
		[/random]
		[random]
			value=31007
		[/random]
		[random]
			value=1337
			[results]
				checksum="iKi9gn+oSW5M+xCocV0F1nFITPSR1lVRLsI+B6pKIxR92oRssqAzHqLrMSETrF5+yMO0M>1oQldyzIDP6.xqj+6eZcAX.M,U0>ctv<HHKRuAx4B>L1DnSPK5QMxOKGEN"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="uni0 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="amikrop"
			message="(answer to ""they have to"")"
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
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	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28,28,28"
			y="8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,27"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,23,24,25,25"
			y="10,10,10,11,12"
		[/move]
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	[command]
		sent=""
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		[move]
			x="20,21,22,23,24,25"
			y="9,10,10,10,10,11"
		[/move]
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	[command]
		sent=""
		[move]
			x="17,18,19,20,21,22,23"
			y="5,5,6,6,7,7,8"
		[/move]
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	[command]
		sent=""
		[move]
			x="16,17,18,19,20,21,22"
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	[command]
		sent=""
		[move]
			x="14,15,16,17,18"
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	[command]
		sent=""
		[move]
			x="8,8"
			y="8,9"
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	[command]
		sent=""
		[move]
			x="8,8"
			y="9,10"
		[/move]
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	[command]
		sent=""
		[move]
			x="8,8,8,8,8"
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	[command]
		sent=""
		[move]
			x="8,7,7"
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	[command]
		sent=""
		[move]
			x="14,14,15,16,17,18"
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	[command]
		sent=""
		[move]
			x="13,12,11,10,9"
			y="10,10,11,10,10"
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	[command]
		sent=""
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		[move]
			x="13,14,15,16,17,18"
			y="7,6,6,5,5,4"
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	[command]
		sent=""
		[move]
			x="19,20,20,21,22,23,24"
			y="5,5,6,7,7,8,8"
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	[command]
		sent=""
		[move]
			x="20,21,22,23,23,23,23,23"
			y="4,5,5,6,7,8,9,10"
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	[command]
		sent=""
		[move]
			x="20,21,22,22,23,24,25,26,27"
			y="3,4,4,5,6,6,7,7,8"
		[/move]
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	[command]
		sent=""
		[move]
			x="27,28"
			y="14,14"
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	[command]
		sent=yes
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			id="server"
			message="raleeha has logged into the lobby"
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		sent=""
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		[move]
			x="25,25,26"
			y="12,13,13"
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	[command]
		sent=""
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		[move]
			x="28,29"
			y="14,15"
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	[command]
		sent=""
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	[command]
		sent=yes
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	[command]
		sent=yes
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			id="server"
			message="https has logged into the lobby"
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	[command]
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		[speak]
			id="GaretJax"
			message="nice with glider"
			side=2
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	[command]
		sent=yes
		undo=no
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			id="GaretJax"
			message="you are no longer rusty )"
			side=2
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	[command]
		sent=""
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			id="elido"
			message="?"
			side=1
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	[command]
		sent=yes
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		[speak]
			id="GaretJax"
			message=":)"
			side=2
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	[command]
		sent=yes
		[move]
			x="21,22,23,24,25"
			y="20,19,19,19,19"
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	[command]
		sent=yes
		[move]
			x="18,19,20,21,22"
			y="20,20,20,20,19"
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	[command]
		sent=yes
		[move]
			x="14,15,16"
			y="15,15,15"
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	[command]
		sent=yes
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			x="12,13,14"
			y="16,17,17"
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	[command]
		sent=yes
		[move]
			x="11,12,13,14,15,16"
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	[command]
		sent=yes
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	[command]
		sent=yes
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	[command]
		sent=yes
		[recruit]
			value=2
			x=21
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			[from]
				x=20
				y=20
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		[random]
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		[random]
			value=3301
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		[random]
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		[random]
			value=8539
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		[random]
			value=16478
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		[random]
			value=7899
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		[random]
			value=25162
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		[random]
			value=32132
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		[random]
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		[random]
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		[random]
			value=13607
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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	[command]
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			y="16,17,17,18,18,19,19,19"
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	[command]
		sent=yes
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			x="29,29,29,29,30"
			y="16,17,18,19,19"
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		sent=yes
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		sent=""
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	[command]
		sent=""
		[move]
			x="8,8"
			y="11,12"
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	[command]
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		[move]
			x="8,8"
			y="12,13"
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	[command]
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		[move]
			x="8,8"
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	[command]
		sent=""
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		[move]
			x="11,11,11"
			y="9,10,11"
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	[command]
		sent=""
		[move]
			x="18,18"
			y="9,10"
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	[command]
		sent=yes
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			id="server"
			message="Lammasu has logged into the lobby"
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	[command]
		sent=""
		[move]
			x="18,18"
			y="10,11"
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	[command]
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		[move]
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			y="11,12"
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	[command]
		sent=yes
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			id="server"
			message="day has logged into the lobby"
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		[move]
			x="9,9,9,9,9,10"
			y="10,11,12,13,14,14"
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		sent=""
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		[move]
			x="11,11,11,11"
			y="11,12,13,14"
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	[command]
		sent=""
		[move]
			x="7,8,9,10,10,11"
			y="12,12,13,13,14,15"
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	[command]
		sent=""
		[move]
			x="8,8"
			y="14,15"
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	[command]
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		[move]
			x="8,7"
			y="15,16"
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		[move]
			x="18,18,18,18,17,16"
			y="8,9,10,11,12,12"
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	[command]
		sent=yes
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		[speak]
			id="server"
			message="kyo- has logged into the lobby"
		[/speak]
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		[move]
			x="29,29"
			y="15,16"
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	[command]
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		[move]
			x="29,29"
			y="16,17"
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		[move]
			x="29,28"
			y="17,17"
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	[command]
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		[move]
			x="28,27"
			y="17,18"
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	[command]
		sent=""
		[recruit]
			value=2
			x=19
			y=5
			[from]
				x=18
				y=4
			[/from]
		[/recruit]
		[random]
			value=24339
		[/random]
		[random]
			value=25415
		[/random]
		[random]
			value=2729
		[/random]
		[random]
			value=15587
		[/random]
		[random]
			value=15839
		[/random]
		[random]
			value=13037
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		[random]
			value=1265
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		[random]
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		[random]
			value=18108
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		[random]
			value=20946
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		[random]
			value=14602
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		[random]
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		[random]
			value=11066
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			message="valen has logged into the lobby"
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			y="8,9,10,10,11,12,13"
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		[move]
			x="22,23,24,25,25,26"
			y="10,10,10,11,12,12"
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			y="8,9,10,11,12,13,14,14,15"
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			y="13,14,14,15,16,16"
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		[move]
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		[move]
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			y="12,13"
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			id="server"
			message="hausser has logged into the lobby"
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			y="8,9,9,10,11,12,13"
		[/move]
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	[command]
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		[move]
			x="25,26,27,28,28,28,28"
			y="11,11,12,12,13,14,15"
		[/move]
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	[command]
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		[attack]
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			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=1
			seed=578916279
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=28
				y=15
			[/source]
			[destination]
				x=27
				y=16
			[/destination]
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		[random]
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			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
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		[/random]
		[random]
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				chance=40
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				dies=no
				hits=no
				unit_hit="defender"
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		[/random]
		[random]
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				chance=70
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				dies=no
				hits=no
				unit_hit="defender"
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		[/random]
		[random]
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			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24,25,25,25,25,26,27"
			y="10,10,11,12,13,14,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=1
			seed=571217292
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=27
				y=15
			[/source]
			[destination]
				x=27
				y=16
			[/destination]
		[/attack]
		[random]
			value=25598
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19039
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7870
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16682
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Kings_Gambit has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="amikrop"
			message="thats really beautiful stuff though :P"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="amikrop"
			message="i ll keep soem notes"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="amikrop"
			message="some*"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,11,11,12,13,14,15,16,17"
			y="19,19,18,17,17,17,18,17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15,14"
			y="15,16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,13"
			y="17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,12,11,10"
			y="18,18,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,14"
			y="16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="SatHyre has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15,15,14"
			y="17,18,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15,16"
			y="17,18,18"
		[/move]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="elido"
			message="brb"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15"
			y="18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="locust has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="elido"
			message="back"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,26,27,28,29"
			y="19,19,19,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,23,24,24,25"
			y="19,19,18,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,22,23,24,24,24"
			y="20,19,19,18,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="30,31,31"
			y="19,19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=1
			seed=117143694
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=31
				y=18
			[/source]
			[destination]
				x=30
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Guardsman"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			seed=1639166019
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=29
				y=18
			[/source]
			[destination]
				x=30
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,24,25,26,27,28,29,30"
			y="19,19,19,19,19,19,20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Guardsman"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			seed=915523042
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=27
				y=16
			[/source]
			[destination]
				x=28
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,21,22,23,24,25,26,27"
			y="21,21,20,20,19,19,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,17,16,15,14,13"
			y="18,19,20,20,21,21,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=3
			x=21
			y=20
			[from]
				x=20
				y=20
			[/from]
		[/recruit]
		[random]
			value=13408
		[/random]
		[random]
			value=24696
		[/random]
		[random]
			value=25442
		[/random]
		[random]
			value=31757
		[/random]
		[random]
			value=32318
		[/random]
		[random]
			value=5488
		[/random]
		[random]
			value=11444
		[/random]
		[random]
			value=19154
		[/random]
		[random]
			value=11907
		[/random]
		[random]
			value=27114
		[/random]
		[random]
			value=20219
		[/random]
		[random]
			value=191
		[/random]
		[random]
			value=11797
		[/random]
		[random]
			value=10256
			[results]
				checksum="knw9+llgIhhq>gK4+,hisCm2f4cabhN<-05kf4XaKRgo0w,.Oa1m3+a2m>gkRN+h2he05CrOzxFQvqBNPGKVwA2QbgPxJOAuPv.LmHDNOqvJUEEK0BkqyyBEFDLPqDTE"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="GaretJax"
			message="oops wrong unit"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="CeMent has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="GaretJax"
			message="not sure it matters tho"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Atlan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="GaretJax"
			message="you are definitely outplaying me :)"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,13"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ErSidward has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,28"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,27,28,28"
			y="13,14,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=1
			seed=1169261229
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=28
				y=15
			[/source]
			[destination]
				x=27
				y=16
			[/destination]
		[/attack]
		[random]
			value=16691
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32192
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6133
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27920
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4996
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="27,27"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,26,26,27"
			y="13,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=1
			seed=582437048
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=27
				y=15
			[/source]
			[destination]
				x=27
				y=16
			[/destination]
		[/attack]
		[random]
			value=5762
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18231
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19929
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22004
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=898
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="197 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="27,26,26,26"
			y="13,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=0
			seed=743588308
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=26
				y=15
			[/source]
			[destination]
				x=27
				y=16
			[/destination]
		[/attack]
		[random]
			value=11532
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19802
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2568
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14715
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16923
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8368
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17540
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=1
			seed=1923589414
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=26
				y=16
			[/source]
			[destination]
				x=27
				y=16
			[/destination]
		[/attack]
		[random]
			value=18199
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=515
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30817
			[results]
				chance=60
				damage=3
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,28,27"
			y="14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,27"
			y="16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Gryphon Rider"
			defender_weapon=-1
			seed=1615143036
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=27
				y=17
			[/source]
			[destination]
				x=27
				y=18
			[/destination]
		[/attack]
		[random]
			value=10556
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27705
			[results]
				chance=50
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22603
			[results]
				chance=50
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="xyz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Atlan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="dyx has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,21,22,23,24,24"
			y="5,5,6,6,7,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,19,20,21,22,23,24"
			y="12,13,12,12,11,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,13,12,11"
			y="16,16,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,12,13"
			y="14,15,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="7,8,9"
			y="16,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,15,14,13,12,11,10"
			y="12,13,14,14,14,14,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Atlan132 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="27,26,25,24"
			y="14,14,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="30,30"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=19
			y=5
			[from]
				x=18
				y=4
			[/from]
		[/recruit]
		[random]
			value=4353
		[/random]
		[random]
			value=12610
		[/random]
		[random]
			value=501
		[/random]
		[random]
			value=22331
		[/random]
		[random]
			value=15455
		[/random]
		[random]
			value=7388
		[/random]
		[random]
			value=22870
		[/random]
		[random]
			value=7480
		[/random]
		[random]
			value=9651
		[/random]
		[random]
			value=29887
		[/random]
		[random]
			value=26052
		[/random]
		[random]
			value=31147
		[/random]
		[random]
			value=11599
		[/random]
		[random]
			value=32484
			[results]
				checksum="rvLQSvVtZnKMEnPHBdryxBD3GA.wDNvK2nQM,vpoIPwMLFlQENFmyJaKzGWlVbtMTnPi363cdlc96r1lle+Xf+g+n<44eb+BisAo,7,>0d1zh8lZfc41j6WWgu-G4,,-"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="capt-bluesky has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,25"
			y="17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Salade has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="197 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,22,23,24,24,25"
			y="20,19,19,18,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Ulfserker"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			seed=1053584073
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=25
				y=17
			[/source]
			[destination]
				x=26
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Atlan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mindcat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="SatHyre has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,25,26"
			y="18,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Guardsman"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			seed=40115153
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=26
				y=16
			[/source]
			[destination]
				x=26
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kizz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kizz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Thunderer"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=1
			seed=1900107133
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=24
				y=16
			[/source]
			[destination]
				x=24
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="31,30,29,28,27,26,26"
			y="18,18,19,18,19,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,26,25,25,25"
			y="18,18,18,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="30,29,28,27,26"
			y="19,19,19,20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=21
			y=20
			[from]
				x=20
				y=20
			[/from]
		[/recruit]
		[random]
			value=27876
		[/random]
		[random]
			value=7460
		[/random]
		[random]
			value=1420
		[/random]
		[random]
			value=12266
		[/random]
		[random]
			value=4800
		[/random]
		[random]
			value=18145
		[/random]
		[random]
			value=23395
		[/random]
		[random]
			value=1820
		[/random]
		[random]
			value=23412
		[/random]
		[random]
			value=16954
		[/random]
		[random]
			value=19618
		[/random]
		[random]
			value=29623
		[/random]
		[random]
			value=25540
		[/random]
		[random]
			value=31111
			[results]
				checksum="RKZwrQQFdEU-mF7fe4.4tY,4m5iW2gIhi.i.a<f3dXl7WJZhh59<6mcecd0n7,a4-558A.W7-ek95em-6c09fhqezrf303YXi6sm>a<8j-6ch11np4R-33410<6i<<eh"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,18,19,20,21,22,23,24,25"
			y="18,18,19,19,20,19,19,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="29,29"
			y="18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,21,22,23,24,25,26"
			y="20,20,19,19,18,19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="bonny has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="cp9 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="reecehenryl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Taorien has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,25"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,20,20,21,22,23,24"
			y="5,5,6,7,7,8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Jamey has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="30,31"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,29,30,30"
			y="15,15,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=1
			seed=176841408
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=30
				y=16
			[/source]
			[destination]
				x=29
				y=17
			[/destination]
		[/attack]
		[random]
			value=18306
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25478
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29472
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=274
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22314
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="27,28,28"
			y="15,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=1
			seed=931900768
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=28
				y=16
			[/source]
			[destination]
				x=29
				y=17
			[/destination]
		[/attack]
		[random]
			value=11660
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6449
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10232
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8686
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15381
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="27,28,29"
			y="16,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=1
			seed=1074388765
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=29
				y=16
			[/source]
			[destination]
				x=29
				y=17
			[/destination]
		[/attack]
		[random]
			value=13213
			[results]
				chance=70
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12922
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7937
			[results]
				chance=70
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11626
			[results]
				chance=70
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="31,32,33,33,32,31,30"
			y="16,16,17,18,18,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=1
			seed=1136673105
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=30
				y=17
			[/source]
			[destination]
				x=29
				y=17
			[/destination]
		[/attack]
		[random]
			value=616
			[results]
				chance=70
				damage=3
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Levy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		async=""
		sent=yes
		undo=""
		[speak]
			id="server"
			message="ShadowyMaterial has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="dyx has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="27,28,29,30,30"
			y="17,17,18,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Sandman has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,25,25,25,25,25"
			y="9,10,11,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,27,28,28,29"
			y="15,15,15,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,25,26,27,27"
			y="15,14,14,14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,25,25,25,26,26,26"
			y="10,11,12,13,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Gryphon Rider"
			defender_weapon=-1
			seed=997273914
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=26
				y=15
			[/source]
			[destination]
				x=25
				y=16
			[/destination]
		[/attack]
		[random]
			value=6413
			[results]
				chance=50
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26522
			[results]
				chance=50
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22404
			[results]
				chance=50
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,13,14"
			y="15,14,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,16,16"
			y="14,14,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,15,16,17,18"
			y="14,14,14,13,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,12,13,14,15,16,17"
			y="14,15,14,14,14,14,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,8"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,7"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=19
			y=5
			[from]
				x=18
				y=4
			[/from]
		[/recruit]
		[random]
			value=945
		[/random]
		[random]
			value=16629
		[/random]
		[random]
			value=9930
		[/random]
		[random]
			value=27099
		[/random]
		[random]
			value=30120
		[/random]
		[random]
			value=20128
		[/random]
		[random]
			value=2265
		[/random]
		[random]
			value=30472
		[/random]
		[random]
			value=8736
		[/random]
		[random]
			value=13951
		[/random]
		[random]
			value=1444
		[/random]
		[random]
			value=4217
		[/random]
		[random]
			value=19480
		[/random]
		[random]
			value=6571
			[results]
				checksum="Rx7<8697Of8F.>i7gv6H,<b+,aJl.Fen6dNfi3KQli>0kg-dT<3p82Nsu<jcngdg605,Uw<<030wsNAwVUQ65xOoGNqBCHLSEfCQkVLh6I8LO9w9bszC3KtUvxmSWEql"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="dyx has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,25,26,27,28,29"
			y="16,17,17,18,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Thunderer"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=1
			seed=2045706147
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=29
				y=19
			[/source]
			[destination]
				x=30
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,27,28,29,30"
			y="19,20,20,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,27,28,29,30"
			y="18,19,18,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Rogue"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=0
			seed=87897189
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=30
				y=18
			[/source]
			[destination]
				x=30
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=0
			seed=225773254
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=30
				y=20
			[/source]
			[destination]
				x=30
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,27,28,29,30,31,31"
			y="17,18,18,19,19,19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,26,27,28,29,30"
			y="17,17,18,18,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,22,23,24,25,26"
			y="20,19,20,20,20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,25,26,27,28,29,30,31"
			y="16,17,17,18,18,19,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,26,27,28,29"
			y="16,17,18,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,26,27"
			y="18,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,15,15"
			y="17,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,13,13"
			y="19,19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15,14"
			y="19,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14,15,16,17,17,17"
			y="21,21,21,20,20,19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10"
			y="19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10"
			y="18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Guardsman"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			seed=205327085
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=29
				y=18
			[/source]
			[destination]
				x=29
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gab has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="snowleopardking has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,24,25,25"
			y="8,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="FaerieFire has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,17,17,17,17"
			y="12,12,11,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,21,22,23,24,25,25"
			y="5,5,6,6,7,7,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,18,19,20,21,22"
			y="13,12,11,11,10,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,17,18,19,20,21"
			y="12,12,11,11,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="29,29,29,29"
			y="17,16,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="29,29,29,29"
			y="16,15,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,28,28,28"
			y="16,15,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="30,30,30"
			y="16,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="30,30,30,30,30"
			y="17,16,15,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="29,29,29"
			y="14,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="29,29,29"
			y="13,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,28,28"
			y="13,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="30,30,30"
			y="13,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="30,30,30"
			y="14,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="27,27,27,27,27"
			y="16,15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,26,26,26,26"
			y="15,14,13,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="30,31,31"
			y="12,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,25"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,26"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="27,27"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,26"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="nunswithguns has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,18"
			y="9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,26,26"
			y="19,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="30,29,28,27,26"
			y="18,19,19,20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13"
			y="18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13,13,13"
			y="16,15,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10,10,10,10,10"
			y="19,18,17,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15,14,13,12,11"
			y="15,15,14,14,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,13,13,12,11,11"
			y="17,17,16,15,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kizz0 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,17,17,17,16,16"
			y="18,19,20,21,21,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="30,30,30,29,28,27"
			y="19,18,17,17,16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,27"
			y="19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Clueless has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,27"
			y="18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,27,27,26"
			y="17,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			seed=90756409
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=26
				y=14
			[/source]
			[destination]
				x=26
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="31,30"
			y="20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="30,30,30,29,29,29,28"
			y="20,19,18,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="29,29,29,28,28"
			y="18,17,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,26,27,27"
			y="17,16,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="29,29,29,29"
			y="19,18,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="31,30,29,29,29,30"
			y="18,18,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="29,29"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18,18,18,17,16"
			y="9,8,7,6,6,6"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=17
			y=5
			[from]
				x=18
				y=4
			[/from]
		[/recruit]
		[random]
			value=20946
		[/random]
		[random]
			value=14011
		[/random]
		[random]
			value=13207
		[/random]
		[random]
			value=18116
		[/random]
		[random]
			value=17533
		[/random]
		[random]
			value=3001
		[/random]
		[random]
			value=16691
		[/random]
		[random]
			value=27789
		[/random]
		[random]
			value=27546
		[/random]
		[random]
			value=27826
		[/random]
		[random]
			value=24160
		[/random]
		[random]
			value=23108
		[/random]
		[random]
			value=31532
		[/random]
		[random]
			value=12283
			[results]
				checksum="PZl,i,kZKZYExlfiQFI<uz2tEQRQdMHJzKAO0PyxEPIaLpBmGsTRCGuNJuvDrBUUrLeDBKsJKwSJKMQOOFRMvOmjqKTIyw9EM7z<DwKArqIeqp5h2FqKIBAvqwJDxTBq"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,11"
			y="11,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="7,8,8,9,9,9,10"
			y="14,13,12,12,11,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="locust has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,27,28,29,29"
			y="13,13,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Dwarvish Thunderer"
			defender_weapon=0
			seed=1191858881
			tod="first_watch"
			turn=17
			weapon=1
			[source]
				x=29
				y=14
			[/source]
			[destination]
				x=29
				y=15
			[/destination]
		[/attack]
		[random]
			value=26338
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19714
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24147
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2984
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6343
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3621
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="29,30,30,30"
			y="12,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Dwarvish Thunderer"
			defender_weapon=0
			seed=171023211
			tod="first_watch"
			turn=17
			weapon=1
			[source]
				x=30
				y=14
			[/source]
			[destination]
				x=29
				y=15
			[/destination]
		[/attack]
		[random]
			value=21563
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18793
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11640
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15948
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26237
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18724
			[results]
				chance=70
				damage=4
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="GaretJax"
			message="um"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="31,31,31,31,32,32,31"
			y="11,12,13,14,14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=1
			seed=2127207774
			tod="first_watch"
			turn=17
			weapon=1
			[source]
				x=31
				y=16
			[/source]
			[destination]
				x=30
				y=15
			[/destination]
		[/attack]
		[random]
			value=19691
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2333
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28348
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23071
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=594
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10101
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,29,30,31,31,31"
			y="11,12,12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=1
			seed=2102971407
			tod="first_watch"
			turn=17
			weapon=1
			[source]
				x=31
				y=15
			[/source]
			[destination]
				x=30
				y=15
			[/destination]
		[/attack]
		[random]
			value=3989
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10118
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8186
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28896
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32678
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5306
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="30,31,32,33,33,33,33,33"
			y="11,12,12,13,14,15,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23,24,25,26,26,26"
			y="10,10,10,11,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=1
			seed=1992569871
			tod="first_watch"
			turn=17
			weapon=1
			[source]
				x=26
				y=13
			[/source]
			[destination]
				x=26
				y=14
			[/destination]
		[/attack]
		[random]
			value=27648
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24868
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8522
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14746
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2942
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="29,28,27,26,25,25"
			y="11,11,12,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=1
			seed=960461322
			tod="first_watch"
			turn=17
			weapon=1
			[source]
				x=25
				y=14
			[/source]
			[destination]
				x=26
				y=14
			[/destination]
		[/attack]
		[random]
			value=9458
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19619
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21862
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18787
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31335
			[results]
				chance=70
				damage=6
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="GaretJax"
			message="gg"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="GaretJax"
			message="its over"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="GaretJax"
			message="w"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="GaretJax"
			message="wp"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="elido"
			message="gg"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="elido"
			message="u2"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="GaretJax"
			message="not really"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="GaretJax"
			message="i didnt play well"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ThoRe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="GaretJax has left the game."
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="elido has been chosen as the new host."
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="elido takes control of side 2."
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="elido undroids side 2."
		[/speak]
	[/command]
[/replay]
[replay_start]
	allow_new_game=no
	description="The Freelands, also known to the people of the far east as The Land of No Kings, lie in between the Wilderlands and the Kingdom of Carorath, separating a land of absolute law from a land of absolute savagery. The people of the Freelands have been battling would-be conquerors of their land for hundreds of years, repelling great beasts from their western borders, and Carorathian Imperialists from their eastern borders."
	experience_modifier=70
	id="RBY The Freelands 21"
	map_data="border_size=1
usage=map

_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm^Xm       , _off^_usr   , Hh          , _off^_usr   , Gg^Fet      , _off^_usr   , Gs^Fp       , _off^_usr   , Mm          , _off^_usr   , Ww          , _off^_usr   , Ww          , _off^_usr   , Gg^Efm      , _off^_usr   , Hh          , _off^_usr   , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm^Xm       , Mm          , Mm^Xm       , Hh          , Gg^Ve       , Gs^Fp       , Hh          , Gg^Uf       , Gs^Fms      , Hh          , Wwf         , Wwf         , Ww          , Ww          , Ss^Vhs      , Gg          , Gs^Fp       , Gs^Fp       , Mm          , Hh^Uf       , Gg^Efm      , Ss          , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Mm          , Hh          , Mm^Xm       , Mm          , Gg^Efm      , Gg          , Gg          , Gg          , Gg^Efm      , Rr          , Wwf         , Ch          , Wwf         , Ch          , Hh          , Gg          , Gg          , Gg          , Ss          , Gs^Fms      , Hh          , Gg          , Gg^Uf       , Gs^Fms      , Wwf         , Hh          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gs^Fp       , Hh          , Wwf         , Gs^Fms      , Gs^Fp       , Gg^Uf       , Gg          , Gg          , Gg          , Gg          , Mm          , Rr          , Wwf         , Wwf         , Kh          , 1 Kh        , Ch          , Gg          , Gg          , Gg          , Ss          , Gg          , Gg          , Gg          , Hh          , Gg          , Wwf         , Wwf         , Gg^Fet      , Hh          , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gg          , Gg          , Wwf         , Wwf         , Ss^Vhs      , Gg          , Gg          , Gg          , Gg^Vh       , Gs^Fp       , Wwf         , Wwf         , Gg          , Ch          , Rr          , Ch          , Rr          , Gg          , Gs^Fp       , Ss          , Mm          , Ss          , Ss          , Gg          , Ss^Vhs      , Gs^Fp       , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Wwf         , Hh          , Gg          , Gg^Efm      , Gg          , Gg          , Gg          , Gg          , Gg          , Wwf         , Gg          , Gs^Fp       , Gg          , Gg          , Rr          , Rr          , Gg          , Ss          , Hh          , Gs^Fp       , Hh^Uf       , Gs^Fp       , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg^Efm      , Wwf         , Mm^Xm       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Gs^Fms      , Mm^Xm       , Gs^Fp       , Mm          , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Gs^Fp       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Hh          , Rr          , Gg          , Gg          , Gg          , Gg^Efm      , Gg^Ve       , Hh          , Gg          , Wwf         , Wwf         , Wwf         , Gg          , Gg          , Hh          , Gs^Fms      , Mm^Xm       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Mm          , Gg^Uf       , Mm^Xm       , Hh          , Wwf         , Gg          , Gg          , Gg          , Gg          , Mm          , Hh^Uf       , Hh^Uf       , Mm^Xm       , Hh          , Rr          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg^Uf       , Mm^Xm       , Mm^Xm       , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Gs^Fp       , Gg          , Gg^Efm      , Wwf         , Wwf         , Gg^Uf       , Gg^Ve       , Gg          , Gg          , Hh          , Mm^Xm       , Gs^Fp       , Gs^Fp       , Hh^Vhh      , Rr          , Hh          , Hh          , Mm          , Gg^Fet      , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Hh          , Mm          , Mm^Xm       , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gs^Fms      , Wwf         , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg^Efm      , Gs^Fp       , Mm^Xm       , Mm^Xm       , Hh          , Gg          , Rr          , Rr          , Gs^Fp       , Hh          , Hh          , Wwf         , Wwf         , Wwf         , Chr         , Chr         , Hh          , Gg          , Gg^Efm      , Hh          , Mm^Xm       , Mm^Xm       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Hh          , Wwf         , Hh^Uf       , Mm          , Gs^Fp       , Gg          , Rr          , Gg          , Gg          , Gs          , Mm^Xm       , Mm^Xm       , Mm          , Gs^Fp       , Gg          , Gg          , Wo          , Wo          , Wwf         , Wwf         , Mm^Xm       , Hh          , Gg          , Chw         , Wwf         , Gg^Fet      , Wwf         , Gg          , Gg          , Gs^Fp       , Gs^Fms      , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Wwf         , Wwf         , Hh          , Rr          , Rr          , Rr          , Gg          , Gg          , Gs^Fp       , Mm^Xm       , Mm^Xm       , Hh          , Gg          , Gg          , Ww          , Gg          , Gg          , Hh          , Rr          , Mm^Xm       , Mm          , Gg          , Rr          , Rr          , Wwf         , Rr          , Wwf         , Wwf         , Gg          , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gg^Fet      , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Rr          , Gg          , Mm          , Mm^Xm       , Rr          , Wwf         , Gg          , Wo          , Ww          , Gg          , Gg          , Mm          , Mm^Xm       , Mm^Xm       , Gs^Fms      , Gg          , Gg          , Rr          , Rr          , Gs^Fms      , Hh          , Hh^Uf       , Wwf         , Hh          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm^Xm       , Gs^Fp       , Hh          , Gg          , Gg          , Gs^Fp       , Chr         , Chw         , Wwf         , Hh          , Wwf         , Wwf         , Hh          , Wo          , Rr          , Gg          , Gg          , Gs^Fp       , Mm^Xm       , Mm^Xm       , Gs^Fp       , Gs          , Gg          , Gg          , Gg          , Gg          , Gg          , Mm          , Wwf         , Wwf         , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm          , Mm^Xm       , Mm          , Gg^Efm      , Gg          , Hh          , Gg          , Chr         , Wwf         , Wwf         , Gg          , Hh          , Mm          , Gg^Fet      , Hh          , Rr          , Hh^Vhh      , Hh          , Gs^Fp       , Mm^Xm       , Hh          , Gg^Efm      , Gg          , Gg          , Gg^Uf       , Gg          , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm          , Mm^Xm       , Mm^Xm       , Hh          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gs^Fp       , Gg          , Hh          , Gg          , Rr          , Hh          , Gs^Fp       , Hh^Uf       , Mm^Xm       , Mm          , Gg          , Gg          , Gg^Ve       , Gg          , Wwf         , Hh          , Gg          , Gg^Uf       , Gg^Fet      , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm^Xm       , Mm^Xm       , Hh          , Gg^Uf       , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg^Ve       , Gg          , Gg          , Gg          , Gg          , Rr          , Hh          , Mm^Xm       , Mm^Xm       , Hh^Uf       , Gs^Fp       , Gg          , Wwf         , Gg          , Wwf         , Wwf         , Mm          , Mm^Xm       , Mm^Xm       , Mm          , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm^Xm       , Gs^Fms      , Gg^Efm      , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Gs^Fms      , Hh          , Gs^Fp       , Gg^Efm      , Ss          , Gg          , Rr          , Rr          , Gg          , Mm^Xm       , Gs^Fp       , Mm^Xm       , Wwf         , Wwf         , Gg          , Wwf         , Gg          , Gg          , Gg          , Gs^Fp       , Hh          , Gs^Fms      , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Ss^Vhs      , Gg          , Ss          , Hh^Uf       , Mm          , Hh          , Gs^Fp       , Gg          , Rr          , Rr          , Rr          , Gg          , Gg          , Gg          , Wwf         , Gg          , Gg^Vh       , Gg          , Gg          , Gg          , Ss^Vhs      , Gg          , Wwf         , Wwf         , Gg          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Hh          , Wwf         , Gs^Fp       , Wwf         , Wwf         , Gs^Fp       , Hh          , Gg          , Gg          , Ss          , Ss          , Ss          , Gg          , Gg          , Ch          , Ch          , Kh          , Ch          , Wwf         , Wwf         , Mm          , Gs^Fms      , Gg          , Gg          , Gg          , Gg          , Gs^Fp       , Wwf         , Wwf         , Gg          , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm          , Hh          , Wwf         , Gs^Fms      , Gg          , Gg          , Gg          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Gg          , Ch          , 2 Kh        , Ch          , Wwf         , Rr          , Rr          , Gg          , Gg          , Gg          , Gg          , Gs^Fp       , Gg^Uf       , Hh          , Gs^Fp       , Wwf         , Hh          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Gs^Fp       , Gg^Uf       , Gg^Efm      , Hh          , Mm          , Ss          , Gs^Fp       , Gg          , Ss^Vhs      , Hh          , Ww          , Wwf         , Wwf         , Wwf         , Hh          , Gg          , Gg^Efm      , Gg          , Gg^Ve       , Gg^Efm      , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Ss          , Mm          , Hh          , Gs^Fp       , Hh^Uf       , Gg^Efm      , Gg^Efm      , Ww          , Ww          , Ww          , Wwf         , Mm          , Gs^Fp       , Gs^Fp       , Gg^Uf       , Gs^Fp       , Gg^Fet      , Hh          , Hh          , Mm^Xm       , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
"
	name="2p - The Freelands"
	random_start_time=no
	turns=-1
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
									female_name="female^quick"
									id="quick"
									male_name="quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[time]
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		name="Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[time]
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		name="Morning"
	[/time]
	[time]
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		name="Afternoon"
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		name="Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		name="First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		name="Second Watch"
		red=-45
	[/time]
	[music]
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
		name="prestart"
		[if]
			[variable]
				boolean_equals=yes
				name="rby_set_message"
			[/variable]
			[then]
				[chat]
					message="/me can be created at http://rushedbyyetis.heroku.com/"
					speaker="RBY Custom"
				[/chat]
				[chat]
					message="$rby_set_info[1].val"
					speaker="RBY $rby_set_info[0].val 23"
				[/chat]
				[chat]
					message="/me ctrl-x to clear"
					speaker="Press"
				[/chat]
			[/then]
		[/if]
		[objectives]
			[objective]
				condition="win"
				description="Defeat enemy leader"
			[/objective]
		[/objectives]
	[/event]
	[side]
		color=9
		colour="north"
		controller="network"
		current_player="elido"
		fog=yes
		gold=100
		gold_add=no
		id="RBY_Side2"
		name="elido"
		persistent=yes
		previous_recruits="Drake Burner,Drake Clasher,Drake Fighter,Drake Glider,Saurian Augur,Saurian Skirmisher"
		save_id="RBY_Side2"
		share_maps=yes
		share_view=yes
		side=1
		team_name="north"
		user_team_name="teamname^North"
		village_gold=2
		[ai]
			villages_per_scout=8
		[/ai]
		[unit]
			advances_to="Drake Warden"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=31
			description="Arbiters take their caste duty of enforcing order very seriously. In order to better execute their duties, they have abandoned the drakes’ traditional hand-mounted claws and traded their spears for the spike and blade of the halberd. In their minds, the loss of maneuverability is a fair price for the raw heft the massive metal head provides. The thick plate these drakes wear protects them well against weapons that could slip between their scales." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=62
			id="RBY_Side2"
			image="units/drakes/arbiter.png"
			image_icon=""
			language_name="Drake Arbiter"
			level=2
			max_attacks=1
			max_experience=74
			max_hitpoints=62
			max_moves=5
			moves=5
			name="elido"
			overlays=""
			profile="portraits/drakes/transparent/warden.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/drakes/warden.png"
			type="Drake Arbiter"
			undead_variation="drake"
			underlying_id=3
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=60
				cave=70
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=80
				cold=150
				fire=50
				impact=70
				pierce=90
			[/resistance]
			[portrait]
				image="portraits/drakes/transparent/warden.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/warden.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=11
				description="halberd"
				icon="attacks/halberd.png"
				name="halberd"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=17
				description="halberd"
				icon="attacks/halberd.png"
				name="halberd"
				number=2
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
						description="First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name="firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		color=7
		colour="south"
		controller="human"
		current_player="GaretJax"
		fog=yes
		gold=100
		gold_add=no
		id="RBY_Side1"
		name="GaretJax"
		persistent=yes
		previous_recruits="Dwarvish Fighter,Dwarvish Guardsman,Dwarvish Thunderer,Dwarvish Ulfserker,Footpad,Gryphon Rider,Poacher,Thief"
		save_id="RBY_Side1"
		share_maps=yes
		share_view=yes
		side=2
		team_name="south"
		user_team_name="teamname^South"
		village_gold=2
		[ai]
			villages_per_scout=8
		[/ai]
		[village]
			x=26
			y=22
		[/village]
		[unit]
			advances_to="Assassin"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=24
			description="The ringleaders of any group of thieves earn their positions by skill. These rogues have spent many an unpleasant moment darting through crowds and dodging away from those who wish them ill, a set of skills which is very handy in a fight. Masters of knifework, they can also throw knives with reliable accuracy, and their long hours of prowling around at night leave them more comfortable fighting in the dark." +
				_"

Special Notes:" +
				_" If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy." +
				_" This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them."
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=40
			id="RBY_Side1"
			image="units/human-outlaws/rogue.png"
			image_icon=""
			language_name="Rogue"
			level=2
			max_attacks=1
			max_experience=49
			max_hitpoints=40
			max_moves=6
			moves=6
			name="GaretJax"
			overlays=""
			profile="portraits/humans/transparent/thief.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/thief.png"
			type="Rogue"
			undead_variation=""
			underlying_id=4
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[abilities]
				[skirmisher]
					affect_self=yes
					description="Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name="female^skirmisher"
					id="skirmisher"
					name="skirmisher"
				[/skirmisher]
			[/abilities]
			[portrait]
				image="portraits/humans/transparent/thief.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/thief.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description="dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=3
				range="melee"
				type="blade"
				[specials]
					[damage]
						active_on="offense"
						backstab=yes
						description="Backstab:
When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralyzed)."
						id="backstab"
						multiply=2
						name="backstab"
					[/damage]
				[/specials]
			[/attack]
			[attack]
				damage=4
				description="knife"
				icon="attacks/dagger-thrown-human.png"
				name="knife"
				number=3
				range="ranged"
				type="blade"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[variables]
		next_scenario="RBY The Freelands 21"
		random=15
		rby_set_message=yes
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
			val="Classic"
		[/rby_set_info]
		[rby_set_info]
			val="Caves Of The Basilisk, Den Of Onis, Fallenstar Lake, Hamlets, Sablestone Delta, Silverhead Crossing, Sullas Ruins, The Freelands, Weldyn Channel"
		[/rby_set_info]
	[/variables]
[/replay_start]
[snapshot]
	abbrev=""
	allow_new_game=no
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion="running"
	current_tod=4
	description="The Freelands, also known to the people of the far east as The Land of No Kings, lie in between the Wilderlands and the Kingdom of Carorath, separating a land of absolute law from a land of absolute savagery. The people of the Freelands have been battling would-be conquerors of their land for hundreds of years, repelling great beasts from their western borders, and Carorathian Imperialists from their eastern borders."
	difficulty="NORMAL"
	end_text=""
	end_text_duration=0
	experience_modifier=70
	history=""
	id="RBY The Freelands 21"
	label="2p - The Freelands"
	map_data="border_size=1
usage=map

_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm^Xm       , _off^_usr   , Hh          , _off^_usr   , Gg^Fet      , _off^_usr   , Gs^Fp       , _off^_usr   , Mm          , _off^_usr   , Ww          , _off^_usr   , Ww          , _off^_usr   , Gg^Efm      , _off^_usr   , Hh          , _off^_usr   , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm^Xm       , Mm          , Mm^Xm       , Hh          , Gg^Ve       , Gs^Fp       , Hh          , Gg^Uf       , Gs^Fms      , Hh          , Wwf         , Wwf         , Ww          , Ww          , Ss^Vhs      , Gg          , Gs^Fp       , Gs^Fp       , Mm          , Hh^Uf       , Gg^Efm      , Ss          , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Mm          , Hh          , Mm^Xm       , Mm          , Gg^Efm      , Gg          , Gg          , Gg          , Gg^Efm      , Rr          , Wwf         , Ch          , Wwf         , Ch          , Hh          , Gg          , Gg          , Gg          , Ss          , Gs^Fms      , Hh          , Gg          , Gg^Uf       , Gs^Fms      , Wwf         , Hh          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gs^Fp       , Hh          , Wwf         , Gs^Fms      , Gs^Fp       , Gg^Uf       , Gg          , Gg          , Gg          , Gg          , Mm          , Rr          , Wwf         , Wwf         , Kh          , 1 Kh        , Ch          , Gg          , Gg          , Gg          , Ss          , Gg          , Gg          , Gg          , Hh          , Gg          , Wwf         , Wwf         , Gg^Fet      , Hh          , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gg          , Gg          , Wwf         , Wwf         , Ss^Vhs      , Gg          , Gg          , Gg          , Gg^Vh       , Gs^Fp       , Wwf         , Wwf         , Gg          , Ch          , Rr          , Ch          , Rr          , Gg          , Gs^Fp       , Ss          , Mm          , Ss          , Ss          , Gg          , Ss^Vhs      , Gs^Fp       , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Wwf         , Hh          , Gg          , Gg^Efm      , Gg          , Gg          , Gg          , Gg          , Gg          , Wwf         , Gg          , Gs^Fp       , Gg          , Gg          , Rr          , Rr          , Gg          , Ss          , Hh          , Gs^Fp       , Hh^Uf       , Gs^Fp       , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg^Efm      , Wwf         , Mm^Xm       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Gs^Fms      , Mm^Xm       , Gs^Fp       , Mm          , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Gs^Fp       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Hh          , Rr          , Gg          , Gg          , Gg          , Gg^Efm      , Gg^Ve       , Hh          , Gg          , Wwf         , Wwf         , Wwf         , Gg          , Gg          , Hh          , Gs^Fms      , Mm^Xm       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Mm          , Gg^Uf       , Mm^Xm       , Hh          , Wwf         , Gg          , Gg          , Gg          , Gg          , Mm          , Hh^Uf       , Hh^Uf       , Mm^Xm       , Hh          , Rr          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg^Uf       , Mm^Xm       , Mm^Xm       , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Gs^Fp       , Gg          , Gg^Efm      , Wwf         , Wwf         , Gg^Uf       , Gg^Ve       , Gg          , Gg          , Hh          , Mm^Xm       , Gs^Fp       , Gs^Fp       , Hh^Vhh      , Rr          , Hh          , Hh          , Mm          , Gg^Fet      , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Hh          , Mm          , Mm^Xm       , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gs^Fms      , Wwf         , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg^Efm      , Gs^Fp       , Mm^Xm       , Mm^Xm       , Hh          , Gg          , Rr          , Rr          , Gs^Fp       , Hh          , Hh          , Wwf         , Wwf         , Wwf         , Chr         , Chr         , Hh          , Gg          , Gg^Efm      , Hh          , Mm^Xm       , Mm^Xm       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Hh          , Wwf         , Hh^Uf       , Mm          , Gs^Fp       , Gg          , Rr          , Gg          , Gg          , Gs          , Mm^Xm       , Mm^Xm       , Mm          , Gs^Fp       , Gg          , Gg          , Wo          , Wo          , Wwf         , Wwf         , Mm^Xm       , Hh          , Gg          , Chw         , Wwf         , Gg^Fet      , Wwf         , Gg          , Gg          , Gs^Fp       , Gs^Fms      , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Wwf         , Wwf         , Hh          , Rr          , Rr          , Rr          , Gg          , Gg          , Gs^Fp       , Mm^Xm       , Mm^Xm       , Hh          , Gg          , Gg          , Ww          , Gg          , Gg          , Hh          , Rr          , Mm^Xm       , Mm          , Gg          , Rr          , Rr          , Wwf         , Rr          , Wwf         , Wwf         , Gg          , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gg^Fet      , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Rr          , Gg          , Mm          , Mm^Xm       , Rr          , Wwf         , Gg          , Wo          , Ww          , Gg          , Gg          , Mm          , Mm^Xm       , Mm^Xm       , Gs^Fms      , Gg          , Gg          , Rr          , Rr          , Gs^Fms      , Hh          , Hh^Uf       , Wwf         , Hh          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm^Xm       , Gs^Fp       , Hh          , Gg          , Gg          , Gs^Fp       , Chr         , Chw         , Wwf         , Hh          , Wwf         , Wwf         , Hh          , Wo          , Rr          , Gg          , Gg          , Gs^Fp       , Mm^Xm       , Mm^Xm       , Gs^Fp       , Gs          , Gg          , Gg          , Gg          , Gg          , Gg          , Mm          , Wwf         , Wwf         , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm          , Mm^Xm       , Mm          , Gg^Efm      , Gg          , Hh          , Gg          , Chr         , Wwf         , Wwf         , Gg          , Hh          , Mm          , Gg^Fet      , Hh          , Rr          , Hh^Vhh      , Hh          , Gs^Fp       , Mm^Xm       , Hh          , Gg^Efm      , Gg          , Gg          , Gg^Uf       , Gg          , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm          , Mm^Xm       , Mm^Xm       , Hh          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gs^Fp       , Gg          , Hh          , Gg          , Rr          , Hh          , Gs^Fp       , Hh^Uf       , Mm^Xm       , Mm          , Gg          , Gg          , Gg^Ve       , Gg          , Wwf         , Hh          , Gg          , Gg^Uf       , Gg^Fet      , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm^Xm       , Mm^Xm       , Hh          , Gg^Uf       , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg^Ve       , Gg          , Gg          , Gg          , Gg          , Rr          , Hh          , Mm^Xm       , Mm^Xm       , Hh^Uf       , Gs^Fp       , Gg          , Wwf         , Gg          , Wwf         , Wwf         , Mm          , Mm^Xm       , Mm^Xm       , Mm          , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm^Xm       , Gs^Fms      , Gg^Efm      , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Gs^Fms      , Hh          , Gs^Fp       , Gg^Efm      , Ss          , Gg          , Rr          , Rr          , Gg          , Mm^Xm       , Gs^Fp       , Mm^Xm       , Wwf         , Wwf         , Gg          , Wwf         , Gg          , Gg          , Gg          , Gs^Fp       , Hh          , Gs^Fms      , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Ss^Vhs      , Gg          , Ss          , Hh^Uf       , Mm          , Hh          , Gs^Fp       , Gg          , Rr          , Rr          , Rr          , Gg          , Gg          , Gg          , Wwf         , Gg          , Gg^Vh       , Gg          , Gg          , Gg          , Ss^Vhs      , Gg          , Wwf         , Wwf         , Gg          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Hh          , Wwf         , Gs^Fp       , Wwf         , Wwf         , Gs^Fp       , Hh          , Gg          , Gg          , Ss          , Ss          , Ss          , Gg          , Gg          , Ch          , Ch          , Kh          , Ch          , Wwf         , Wwf         , Mm          , Gs^Fms      , Gg          , Gg          , Gg          , Gg          , Gs^Fp       , Wwf         , Wwf         , Gg          , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm          , Hh          , Wwf         , Gs^Fms      , Gg          , Gg          , Gg          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Gg          , Ch          , 2 Kh        , Ch          , Wwf         , Rr          , Rr          , Gg          , Gg          , Gg          , Gg          , Gs^Fp       , Gg^Uf       , Hh          , Gs^Fp       , Wwf         , Hh          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Gs^Fp       , Gg^Uf       , Gg^Efm      , Hh          , Mm          , Ss          , Gs^Fp       , Gg          , Ss^Vhs      , Hh          , Ww          , Wwf         , Wwf         , Wwf         , Hh          , Gg          , Gg^Efm      , Gg          , Gg^Ve       , Gg^Efm      , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Ss          , Mm          , Hh          , Gs^Fp       , Hh^Uf       , Gg^Efm      , Gg^Efm      , Ww          , Ww          , Ww          , Wwf         , Mm          , Gs^Fp       , Gs^Fp       , Gg^Uf       , Gs^Fp       , Gg^Fet      , Hh          , Hh          , Mm^Xm       , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
"
	name="2p - The Freelands"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=39
	playing_team=0
	random_calls=0
	random_seed=1103527590
	random_start_time=no
	scenario="RBY The Freelands 21"
	snapshot=yes
	turn_at=17
	turns=-1
	unit_wml_ids="Drake Arbiter,Drake Burner,Drake Clasher,Drake Fighter,Drake Glider,Dwarvish Fighter,Dwarvish Guardsman,Dwarvish Thunderer,Dwarvish Ulfserker,Footpad,Gryphon Rider,Poacher,Rogue,Saurian Augur,Saurian Skirmisher,Thief"
	used_items=""
	version="1.10.6+svn"
	[display]
		color_adjust_blue_=0
		color_adjust_green=0
		color_adjust_red=0
	[/display]
	[side]
		action_bonus_count=52
		allow_player=yes
		color=9
		controller="human"
		countdown_time=0
		current_player="elido"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=10
		gold_add=no
		hidden=no
		id="RBY_Side2"
		income=0
		name="elido"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Drake Burner,Drake Clasher,Drake Fighter,Drake Glider,Saurian Augur,Saurian Skirmisher"
		save_id="RBY_Side2"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=1
		start_gold=100
		team_name="north"
		user_team_name="teamname^North"
		village_gold=2
		[ai]
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=8
			y=5
		[/village]
		[village]
			x=11
			y=9
		[/village]
		[village]
			x=12
			y=2
		[/village]
		[village]
			x=12
			y=5
		[/village]
		[village]
			x=18
			y=9
		[/village]
		[village]
			x=22
			y=2
		[/village]
		[village]
			x=24
			y=7
		[/village]
		[village]
			x=28
			y=5
		[/village]
		[unit]
			advances_to="Drake Warrior"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"Drake Fighters wield curved war blades, and possess the fire-breathing skills of their ancestors. They can also fly, which is troubling to any foe. Their great strength, coupled with their hardened scales, is rightly frightening to swordsman of any other race."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=44
			id="Drake Fighter-34"
			image="units/drakes/fighter.png"
			image_icon=""
			language_name=_"Drake Fighter"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=44
			max_moves=6
			moves=6
			name="Garrit"
			overlays=""
			profile="portraits/drakes/transparent/fighter.png"
			race="drake"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/drakes/fighter.png"
			type="Drake Fighter"
			undead_variation="drake"
			underlying_id=34
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=25
			y=13
			zoc=yes
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[attack_anim]
				direction="se,sw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80"
					halo_x=35
					halo_y=40
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/fighter.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/fighter.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80"
					halo_x=35
					halo_y=-20
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/fighter.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/fighter.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80"
					halo_x=8
					halo_y=50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/fighter.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/fighter.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80"
					halo_x=8
					halo_y=-50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/fighter.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/fighter.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-400
				[filter_attack]
					name="war blade"
				[/filter_attack]
				[frame]
					image="units/drakes/fighter.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-melee-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-melee-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-melee-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/fighter-melee-4.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/fighter-melee-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/fighter-melee-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-melee-6.png"
				[/frame]
				[frame]
					image="units/drakes/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/drakes/fighter-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/fighter-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/fighter-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/fighter-defend-1.png"
				[/frame]
			[/defend]
			[draw_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-1.png"
				[/frame]
			[/draw_weapon_anim]
			[movement_anim]
				start_time=0
				submerge=0.01
				[frame]
					duration=100
					image="units/drakes/fighter-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[post_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-1.png"
				[/frame]
			[/post_movement_anim]
			[pre_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=50
					image="units/drakes/fighter-takeoff-1.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/fighter-takeoff-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/fighter-takeoff-3.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/fighter-takeoff-4.png"
				[/frame]
			[/pre_movement_anim]
			[sheath_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-4.png"
				[/frame]
			[/sheath_weapon_anim]
			[standing_anim]
				[frame]
					duration=50
					image="units/drakes/fighter.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time=0
				submerge=0.01
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/fighter-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-2-upstroke.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"war blade"
				icon="attacks/warblade.png"
				name="war blade"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=3
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=3
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Drake Warrior"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"Drake Fighters wield curved war blades, and possess the fire-breathing skills of their ancestors. They can also fly, which is troubling to any foe. Their great strength, coupled with their hardened scales, is rightly frightening to swordsman of any other race."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=38
			id="Drake Fighter-28"
			image="units/drakes/fighter.png"
			image_icon=""
			language_name=_"Drake Fighter"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=38
			max_moves=7
			moves=7
			name="Keraditt"
			overlays=""
			profile="portraits/drakes/transparent/fighter.png"
			race="drake"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/drakes/fighter.png"
			type="Drake Fighter"
			undead_variation="drake"
			underlying_id=28
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=27
			y=13
			zoc=yes
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[attack_anim]
				direction="se,sw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80"
					halo_x=35
					halo_y=40
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/fighter.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/fighter.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80"
					halo_x=35
					halo_y=-20
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/fighter.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/fighter.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80"
					halo_x=8
					halo_y=50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/fighter.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/fighter.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80"
					halo_x=8
					halo_y=-50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/fighter.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/fighter.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-400
				[filter_attack]
					name="war blade"
				[/filter_attack]
				[frame]
					image="units/drakes/fighter.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-melee-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-melee-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-melee-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/fighter-melee-4.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/fighter-melee-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/fighter-melee-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-melee-6.png"
				[/frame]
				[frame]
					image="units/drakes/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/drakes/fighter-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/fighter-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/fighter-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/fighter-defend-1.png"
				[/frame]
			[/defend]
			[draw_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-1.png"
				[/frame]
			[/draw_weapon_anim]
			[movement_anim]
				start_time=0
				submerge=0.01
				[frame]
					duration=100
					image="units/drakes/fighter-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[post_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-1.png"
				[/frame]
			[/post_movement_anim]
			[pre_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=50
					image="units/drakes/fighter-takeoff-1.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/fighter-takeoff-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/fighter-takeoff-3.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/fighter-takeoff-4.png"
				[/frame]
			[/pre_movement_anim]
			[sheath_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-4.png"
				[/frame]
			[/sheath_weapon_anim]
			[standing_anim]
				[frame]
					duration=50
					image="units/drakes/fighter.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time=0
				submerge=0.01
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/fighter-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-2-upstroke.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"war blade"
				icon="attacks/warblade.png"
				name="war blade"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=3
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=3
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Saurian Ambusher"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=15
#textdomain wesnoth-units
			description=_"Saurians are very small of frame, and though they are somewhat frail because of this, they are very, very agile. In combat, their size allows them to dart past defenses that would hold any grown man at bay, making them a tricky foe to deal with.

Spears are their preferred weapon, as their powerful hind legs can drive a spear with enough force to do considerable damage, either in hand or thrown." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=25
			id="Saurian Skirmisher-39"
			image="units/saurians/skirmisher/skirmisher.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Saurian Skirmisher"
			level=1
			max_attacks=1
			max_experience=18
			max_hitpoints=25
			max_moves=7
			moves=0
			name="Tirtrexiss"
			overlays=""
			profile="portraits/saurians/transparent/skirmisher.png"
			race="lizard"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/saurians/skirmisher.png"
			type="Saurian Skirmisher"
			undead_variation="saurian"
			underlying_id=39
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=17
			y=5
			zoc=yes
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[attack_anim]
				sound_start_time=-101
				start_time=-450
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
					offset="-0.2~1.0"
				[/missile_frame]
				[sound_frame]
					duration=1
				[/sound_frame]
				[if]
					hits=no
					[sound_frame]
						duration=100
						sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
					[/sound_frame]
				[/if]
				[else]
					hits=yes
					[sound_frame]
						duration=100
						sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
					[/sound_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw9.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw9.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				sound_start_time=-101
				start_time=-500
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[sound_frame]
					duration=1
				[/sound_frame]
				[if]
					hits=no
					[sound_frame]
						duration=100
						sound="spear-miss.ogg"
					[/sound_frame]
				[/if]
				[else]
					hits=yes
					[sound_frame]
						duration=100
						sound="spear.ogg"
					[/sound_frame]
				[/else]
				[if]
					direction="se,sw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee10.png"
					[/frame]
				[/if]
				[else]
					direction="s"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee10.png"
					[/frame]
				[/else]
				[else]
					direction="n"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee10.png"
					[/frame]
				[/else]
				[else]
					direction="ne,nw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee10.png"
					[/frame]
				[/else]
			[/attack_anim]
			[death]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die4.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die4.png"
					[/frame]
				[/else]
			[/death]
			[defend]
				direction="sw,s,se"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/skirmisher/skirmisher-se-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/skirmisher/skirmisher-se-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/skirmisher/skirmisher-se-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/skirmisher/skirmisher-se-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/skirmisher/skirmisher-se-defend1.png"
				[/frame]
			[/defend]
			[defend]
				direction="nw,n,ne"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/skirmisher/skirmisher-ne-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/skirmisher/skirmisher-ne-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/skirmisher/skirmisher-ne-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/skirmisher/skirmisher-ne-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/skirmisher/skirmisher-ne-defend1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[filter]
					[filter_location]
						[not]
							terrain="C*,K*,*^V*"
						[/not]
					[/filter_location]
				[/filter]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-1.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-2.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-3.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-4.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-7.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-8.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-9.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-10.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-11.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-12.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-13.png"
				[/frame]
				[frame]
					duration=225
					image="units/saurians/skirmisher/skirmisher-idle-12.png"
				[/frame]
				[frame]
					duration=225
					image="units/saurians/skirmisher/skirmisher-idle-13.png"
				[/frame]
				[frame]
					duration=250
					image="units/saurians/skirmisher/skirmisher-idle-12.png"
				[/frame]
				[frame]
					duration=250
					image="units/saurians/skirmisher/skirmisher-idle-13.png"
				[/frame]
			[/idle_anim]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run12.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run12.png"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob6.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob6.png"
					[/frame]
				[/else]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=4
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=4
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=2
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Drake Thrasher,Drake Arbiter"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=0
			cost=19
#textdomain wesnoth-units
			description=_"The Clashers are members of a unique caste among the drakes. Their thick armor, while compensating for the drakes’ natural weakness against spears and arrows, is so heavy and restricting that they are not able to fly or muster enough breath to use their inner fire. They have embraced this handicap, completely encasing their wings to emphasize that they do not need flight to triumph in battle.

This is also the only caste that is allowed to break taboo and fight with spears in addition to the drake’s traditional metal claws, which makes them particularly good at ""resolving"" territorial disputes with other drakes and enforcing the laws of their tribe." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			ellipse="misc/ellipse"
			experience=11
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=38
			id="Drake Clasher-26"
			image="units/drakes/clasher.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Drake Clasher"
			level=1
			max_attacks=1
			max_experience=32
			max_hitpoints=46
			max_moves=6
			moves=0
			name="Velnick"
			overlays=""
			profile="portraits/drakes/transparent/clasher.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/drakes/clasher.png"
			type="Drake Clasher"
			undead_variation="drake"
			underlying_id=26
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=30
			y=14
			zoc=yes
			[defense]
				castle=60
				cave=70
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=80
				cold=150
				fire=50
				impact=70
				pierce=100
			[/resistance]
			[attack_anim]
				direction="s"
				offset="0.0~0.1:200,0.1~0.4:150,0.4~0.0:150"
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-s-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/clasher-spear-s-3.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/clasher-spear-s-3.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-s-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-s-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-s-6.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				offset="0.0~0.0:200,0.0~0.2:150,0.2~0.0:150"
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/clasher-spear-se-3.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/clasher-spear-se-3.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-6.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,n,nw"
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/clasher.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/clasher.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-300
				[filter_attack]
					name="war talon"
				[/filter_attack]
				[frame]
					duration=25
					image="units/drakes/clasher-blade.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/clasher-blade-3.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/clasher-blade-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_second_attack]
					type="pierce"
				[/filter_second_attack]
				[frame]
					duration=1
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/clasher-spear-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/clasher-spear-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_second_attack]
					type="blade"
				[/filter_second_attack]
				[frame]
					duration=1
					image="units/drakes/clasher-blade-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/clasher-blade-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/clasher-blade-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/clasher-blade-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/clasher-spear-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/clasher-spear-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/drakes/transparent/clasher.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/clasher.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=5
				description=_"war talon"
				icon="attacks/scimitar.png"
				name="war talon"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=4
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Saurian Ambusher"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=15
#textdomain wesnoth-units
			description=_"Saurians are very small of frame, and though they are somewhat frail because of this, they are very, very agile. In combat, their size allows them to dart past defenses that would hold any grown man at bay, making them a tricky foe to deal with.

Spears are their preferred weapon, as their powerful hind legs can drive a spear with enough force to do considerable damage, either in hand or thrown." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=32
			id="Saurian Skirmisher-6"
			image="units/saurians/skirmisher/skirmisher.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Saurian Skirmisher"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=32
			max_moves=6
			moves=6
			name="Cle"
			overlays=""
			profile="portraits/saurians/transparent/skirmisher.png"
			race="lizard"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/saurians/skirmisher.png"
			type="Saurian Skirmisher"
			undead_variation="saurian"
			underlying_id=6
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=21
			y=10
			zoc=yes
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[attack_anim]
				sound_start_time=-101
				start_time=-450
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
					offset="-0.2~1.0"
				[/missile_frame]
				[sound_frame]
					duration=1
				[/sound_frame]
				[if]
					hits=no
					[sound_frame]
						duration=100
						sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
					[/sound_frame]
				[/if]
				[else]
					hits=yes
					[sound_frame]
						duration=100
						sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
					[/sound_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw9.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw9.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				sound_start_time=-101
				start_time=-500
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[sound_frame]
					duration=1
				[/sound_frame]
				[if]
					hits=no
					[sound_frame]
						duration=100
						sound="spear-miss.ogg"
					[/sound_frame]
				[/if]
				[else]
					hits=yes
					[sound_frame]
						duration=100
						sound="spear.ogg"
					[/sound_frame]
				[/else]
				[if]
					direction="se,sw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee10.png"
					[/frame]
				[/if]
				[else]
					direction="s"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee10.png"
					[/frame]
				[/else]
				[else]
					direction="n"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee10.png"
					[/frame]
				[/else]
				[else]
					direction="ne,nw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee10.png"
					[/frame]
				[/else]
			[/attack_anim]
			[death]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die4.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die4.png"
					[/frame]
				[/else]
			[/death]
			[defend]
				direction="sw,s,se"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/skirmisher/skirmisher-se-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/skirmisher/skirmisher-se-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/skirmisher/skirmisher-se-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/skirmisher/skirmisher-se-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/skirmisher/skirmisher-se-defend1.png"
				[/frame]
			[/defend]
			[defend]
				direction="nw,n,ne"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/skirmisher/skirmisher-ne-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/skirmisher/skirmisher-ne-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/skirmisher/skirmisher-ne-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/skirmisher/skirmisher-ne-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/skirmisher/skirmisher-ne-defend1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[filter]
					[filter_location]
						[not]
							terrain="C*,K*,*^V*"
						[/not]
					[/filter_location]
				[/filter]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-1.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-2.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-3.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-4.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-7.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-8.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-9.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-10.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-11.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-12.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-13.png"
				[/frame]
				[frame]
					duration=225
					image="units/saurians/skirmisher/skirmisher-idle-12.png"
				[/frame]
				[frame]
					duration=225
					image="units/saurians/skirmisher/skirmisher-idle-13.png"
				[/frame]
				[frame]
					duration=250
					image="units/saurians/skirmisher/skirmisher-idle-12.png"
				[/frame]
				[frame]
					duration=250
					image="units/saurians/skirmisher/skirmisher-idle-13.png"
				[/frame]
			[/idle_anim]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run12.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run12.png"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob6.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob6.png"
					[/frame]
				[/else]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
#textdomain wesnoth-units
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=4
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=4
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=2
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Saurian Oracle,Saurian Soothsayer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"Saurians have some knowledge of what men call sorcery, but their practice of it reeks of augury and black magic. It is little understood, but rightly regarded with fear by those against whom it is used." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit is capable of basic healing."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=22
			id="Saurian Augur-38"
			image="units/saurians/augur/augur.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Saurian Augur"
			level=1
			max_attacks=1
			max_experience=20
			max_hitpoints=22
			max_moves=7
			moves=7
			name="Klezz"
			overlays=""
			profile="portraits/saurians/transparent/augur.png"
			race="lizard"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/saurians/augur.png"
			type="Saurian Augur"
			undead_variation="saurian"
			underlying_id=38
			unrenamable=no
			upkeep="full"
			usage="healer"
			variation=""
			x=25
			y=9
			zoc=yes
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[abilities]
				[heals]
					affect_allies=yes
					affect_self=no
#textdomain wesnoth-help
					description=_"Heals +4:
Allows the unit to heal adjacent allied units at the beginning of our turn.

A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					female_name=_"female^heals +4"
					id="healing"
					name=_"heals +4"
					poison="slowed"
					value=4
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[attack_anim]
				halo_auto_vflip=no
				[filter_attack]
					name="curse"
				[/filter_attack]
				[if]
					hits=yes
					[missile_frame]
						begin=-200
						end=0
						image="projectiles/whitemissile-n.png"
						image_diagonal="projectiles/whitemissile-ne.png"
						offset="0.0~0.8"
						sound="magicmissile.wav"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=50
						halo="projectiles/whitemissile-impact-1.png"
						offset=0.8
					[/missile_frame]
					[missile_frame]
						begin=50
						end=100
						halo="projectiles/whitemissile-impact-2.png"
						offset=0.92
					[/missile_frame]
					[missile_frame]
						begin=100
						end=150
						halo="projectiles/whitemissile-impact-3.png"
						offset=0.94
					[/missile_frame]
					[missile_frame]
						begin=150
						end=200
						halo="projectiles/whitemissile-impact-4.png"
						offset=0.96
					[/missile_frame]
					[missile_frame]
						begin=200
						end=250
						halo="projectiles/whitemissile-impact-5.png"
						offset=0.98
					[/missile_frame]
					[missile_frame]
						begin=250
						end=300
						halo="projectiles/whitemissile-impact-6.png"
						offset=1
					[/missile_frame]
					[missile_frame]
						begin=300
						end=350
						halo="projectiles/whitemissile-impact-7.png"
						offset=1.02
					[/missile_frame]
					[missile_frame]
						begin=350
						end=400
						halo="projectiles/whitemissile-impact-8.png"
						offset=1.04
					[/missile_frame]
				[/if]
				[else]
					hits=no
					[missile_frame]
						alpha=".8~0.0:200"
						begin=-200
						end=0
						image="projectiles/whitemissile-n.png"
						image_diagonal="projectiles/whitemissile-ne.png"
						offset="0.0~0.8"
						sound="magicmissile.wav"
					[/missile_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-magic1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-magic2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-magic1.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-magic1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-magic2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-magic1.png"
					[/frame]
				[/else]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-1.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-2.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-3.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-4.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-5.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-6.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-7.png"
				[/halo_frame]
			[/attack_anim]
			[attack_anim]
				direction="s,se,sw"
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					duration=150
					image="units/saurians/augur/augur-se-melee1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-melee2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-melee2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/saurians/augur/augur-se-melee3.png"
				[/frame]
				[frame]
					duration=90
					image="units/saurians/augur/augur-se-melee4.png"
				[/frame]
				[frame]
					duration=80
					image="units/saurians/augur/augur-se-melee5.png"
				[/frame]
				[frame]
					duration=50
					image="units/saurians/augur/augur-se-defend1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n,ne,nw"
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					duration=150
					image="units/saurians/augur/augur-ne-melee1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-melee2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-melee2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/saurians/augur/augur-ne-melee3.png"
				[/frame]
				[frame]
					duration=90
					image="units/saurians/augur/augur-ne-melee4.png"
				[/frame]
				[frame]
					duration=80
					image="units/saurians/augur/augur-ne-melee5.png"
				[/frame]
				[frame]
					duration=50
					image="units/saurians/augur/augur-ne-defend1.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-die4.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-die4.png"
					[/frame]
				[/else]
			[/death]
			[defend]
				direction="sw,s,se"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/augur/augur-se-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/augur/augur-se-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/augur/augur-se-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/augur/augur-se-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/augur/augur-se-defend1.png"
				[/frame]
			[/defend]
			[defend]
				direction="nw,n,ne"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/augur/augur-ne-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/augur/augur-ne-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/augur/augur-ne-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/augur/augur-ne-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/augur/augur-ne-defend1.png"
				[/frame]
			[/defend]
			[healing_anim]
				halo_auto_vflip=no
				start_time=-300
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-1.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-2.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-3.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-4.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-5.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-6.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-7.png"
				[/halo_frame]
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-magic1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-magic2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-magic1.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-magic1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-magic2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-magic1.png"
					[/frame]
				[/else]
			[/healing_anim]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run12.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run12.png"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=200
						image="units/saurians/augur/augur-se-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-se-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-se-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-se-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-se-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-se-bob6.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=200
						image="units/saurians/augur/augur-ne-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-ne-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-ne-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-ne-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-ne-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-ne-bob6.png"
					[/frame]
				[/else]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
#textdomain wesnoth-units
				description=_"staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=5
				description=_"curse"
				icon="attacks/curse.png"
				name="curse"
				number=3
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Fire Drake,Drake Flare"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=0
			cost=21
#textdomain wesnoth-units
			description=_"Drake Burners are the proud few in whom the blood and strength of their remote ancestors runs truest, giving them the ability to breathe fire. This, coupled with their sheer size and fearsome claws, makes them deadly foes in combat."
			ellipse="misc/ellipse"
			experience=3
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=40
			id="Drake Burner-27"
			image="units/drakes/burner.png"
			image_icon=""
			language_name=_"Drake Burner"
			level=1
			max_attacks=1
			max_experience=30
			max_hitpoints=45
			max_moves=6
			moves=0
			name="Marridda"
			overlays=""
			profile="portraits/drakes/transparent/burner.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/drakes/burner.png"
			type="Drake Burner"
			undead_variation="drake"
			underlying_id=27
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=31
			y=15
			zoc=yes
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[attack_anim]
				direction="se,sw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80"
					halo_x=35
					halo_y=40
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80"
					halo_x=35
					halo_y=-20
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80"
					halo_x=8
					halo_y=50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80"
					halo_x=8
					halo_y=-50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-300
				[filter_attack]
					name="claws"
				[/filter_attack]
				[frame]
					image="units/drakes/burner.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-melee-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-melee-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-melee-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/burner-melee-4.png"
						sound="claws.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/burner-melee-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/burner-melee-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-melee-6.png"
				[/frame]
				[frame]
					image="units/drakes/burner.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/drakes/burner-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/burner-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/burner-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/burner-defend-1.png"
				[/frame]
			[/defend]
			[draw_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-1.png"
				[/frame]
			[/draw_weapon_anim]
			[movement_anim]
				start_time=0
				submerge=0.01
				[frame]
					duration=100
					image="units/drakes/burner-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[movement_anim]
				start_time=0
				[frame]
					duration=100
					image="units/drakes/burner-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/drakes/transparent/burner.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/burner.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[post_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-1.png"
				[/frame]
			[/post_movement_anim]
			[pre_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=50
					image="units/drakes/burner-takeoff-1.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/burner-takeoff-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/burner-takeoff-3.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/burner-takeoff-4.png"
				[/frame]
			[/pre_movement_anim]
			[sheath_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-4.png"
				[/frame]
			[/sheath_weapon_anim]
			[standing_anim]
				[frame]
					duration=50
					image="units/drakes/burner.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time=0
				submerge=0.01
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/burner-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2-upstroke.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=7
				description=_"claws"
				icon="attacks/claws-drake.png"
				name="claws"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=4
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Drake Thrasher,Drake Arbiter"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=0
			cost=19
#textdomain wesnoth-units
			description=_"The Clashers are members of a unique caste among the drakes. Their thick armor, while compensating for the drakes’ natural weakness against spears and arrows, is so heavy and restricting that they are not able to fly or muster enough breath to use their inner fire. They have embraced this handicap, completely encasing their wings to emphasize that they do not need flight to triumph in battle.

This is also the only caste that is allowed to break taboo and fight with spears in addition to the drake’s traditional metal claws, which makes them particularly good at ""resolving"" territorial disputes with other drakes and enforcing the laws of their tribe." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=28
			id="Drake Clasher-36"
			image="units/drakes/clasher.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Drake Clasher"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=41
			max_moves=6
			moves=0
			name="Garri"
			overlays=""
			profile="portraits/drakes/transparent/clasher.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/drakes/clasher.png"
			type="Drake Clasher"
			undead_variation="drake"
			underlying_id=36
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=29
			y=14
			zoc=yes
			[defense]
				castle=60
				cave=70
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=80
				cold=150
				fire=50
				impact=70
				pierce=100
			[/resistance]
			[attack_anim]
				direction="s"
				offset="0.0~0.1:200,0.1~0.4:150,0.4~0.0:150"
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-s-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/clasher-spear-s-3.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/clasher-spear-s-3.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-s-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-s-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-s-6.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				offset="0.0~0.0:200,0.0~0.2:150,0.2~0.0:150"
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/clasher-spear-se-3.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/clasher-spear-se-3.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-6.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,n,nw"
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/clasher.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/clasher.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-300
				[filter_attack]
					name="war talon"
				[/filter_attack]
				[frame]
					duration=25
					image="units/drakes/clasher-blade.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/clasher-blade-3.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/clasher-blade-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_second_attack]
					type="pierce"
				[/filter_second_attack]
				[frame]
					duration=1
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/clasher-spear-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/clasher-spear-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_second_attack]
					type="blade"
				[/filter_second_attack]
				[frame]
					duration=1
					image="units/drakes/clasher-blade-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/clasher-blade-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/clasher-blade-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/clasher-blade-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/clasher-spear-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/clasher-spear-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/drakes/transparent/clasher.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/clasher.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=5
				description=_"war talon"
				icon="attacks/scimitar.png"
				name="war talon"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=4
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Fire Drake,Drake Flare"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=0
			cost=21
#textdomain wesnoth-units
			description=_"Drake Burners are the proud few in whom the blood and strength of their remote ancestors runs truest, giving them the ability to breathe fire. This, coupled with their sheer size and fearsome claws, makes them deadly foes in combat."
			ellipse="misc/ellipse"
			experience=4
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=35
			id="Drake Burner-23"
			image="units/drakes/burner.png"
			image_icon=""
			language_name=_"Drake Burner"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=40
			max_moves=6
			moves=0
			name="Gadnir"
			overlays=""
			profile="portraits/drakes/transparent/burner.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/drakes/burner.png"
			type="Drake Burner"
			undead_variation="drake"
			underlying_id=23
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=31
			y=16
			zoc=yes
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[attack_anim]
				direction="se,sw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80"
					halo_x=35
					halo_y=40
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80"
					halo_x=35
					halo_y=-20
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80"
					halo_x=8
					halo_y=50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80"
					halo_x=8
					halo_y=-50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-300
				[filter_attack]
					name="claws"
				[/filter_attack]
				[frame]
					image="units/drakes/burner.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-melee-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-melee-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-melee-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/burner-melee-4.png"
						sound="claws.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/burner-melee-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/burner-melee-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-melee-6.png"
				[/frame]
				[frame]
					image="units/drakes/burner.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/drakes/burner-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/burner-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/burner-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/burner-defend-1.png"
				[/frame]
			[/defend]
			[draw_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-1.png"
				[/frame]
			[/draw_weapon_anim]
			[movement_anim]
				start_time=0
				submerge=0.01
				[frame]
					duration=100
					image="units/drakes/burner-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[movement_anim]
				start_time=0
				[frame]
					duration=100
					image="units/drakes/burner-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/drakes/transparent/burner.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/burner.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[post_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-1.png"
				[/frame]
			[/post_movement_anim]
			[pre_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=50
					image="units/drakes/burner-takeoff-1.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/burner-takeoff-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/burner-takeoff-3.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/burner-takeoff-4.png"
				[/frame]
			[/pre_movement_anim]
			[sheath_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-4.png"
				[/frame]
			[/sheath_weapon_anim]
			[standing_anim]
				[frame]
					duration=50
					image="units/drakes/burner.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time=0
				submerge=0.01
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/burner-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2-upstroke.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=7
				description=_"claws"
				icon="attacks/claws-drake.png"
				name="claws"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=4
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Saurian Oracle,Saurian Soothsayer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=16
#textdomain wesnoth-units
			description=_"Saurians have some knowledge of what men call sorcery, but their practice of it reeks of augury and black magic. It is little understood, but rightly regarded with fear by those against whom it is used." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit is capable of basic healing."
			ellipse="misc/ellipse"
			experience=12
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=12
			id="Saurian Augur-21"
			image="units/saurians/augur/augur.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Saurian Augur"
			level=1
			max_attacks=1
			max_experience=15
			max_hitpoints=27
			max_moves=6
			moves=0
			name="Ker"
			overlays=""
			profile="portraits/saurians/transparent/augur.png"
			race="lizard"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/saurians/augur.png"
			type="Saurian Augur"
			undead_variation="saurian"
			underlying_id=21
			unrenamable=no
			upkeep="full"
			usage="healer"
			variation=""
			x=25
			y=14
			zoc=yes
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[abilities]
				[heals]
					affect_allies=yes
					affect_self=no
#textdomain wesnoth-help
					description=_"Heals +4:
Allows the unit to heal adjacent allied units at the beginning of our turn.

A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					female_name=_"female^heals +4"
					id="healing"
					name=_"heals +4"
					poison="slowed"
					value=4
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[attack_anim]
				halo_auto_vflip=no
				[filter_attack]
					name="curse"
				[/filter_attack]
				[if]
					hits=yes
					[missile_frame]
						begin=-200
						end=0
						image="projectiles/whitemissile-n.png"
						image_diagonal="projectiles/whitemissile-ne.png"
						offset="0.0~0.8"
						sound="magicmissile.wav"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=50
						halo="projectiles/whitemissile-impact-1.png"
						offset=0.8
					[/missile_frame]
					[missile_frame]
						begin=50
						end=100
						halo="projectiles/whitemissile-impact-2.png"
						offset=0.92
					[/missile_frame]
					[missile_frame]
						begin=100
						end=150
						halo="projectiles/whitemissile-impact-3.png"
						offset=0.94
					[/missile_frame]
					[missile_frame]
						begin=150
						end=200
						halo="projectiles/whitemissile-impact-4.png"
						offset=0.96
					[/missile_frame]
					[missile_frame]
						begin=200
						end=250
						halo="projectiles/whitemissile-impact-5.png"
						offset=0.98
					[/missile_frame]
					[missile_frame]
						begin=250
						end=300
						halo="projectiles/whitemissile-impact-6.png"
						offset=1
					[/missile_frame]
					[missile_frame]
						begin=300
						end=350
						halo="projectiles/whitemissile-impact-7.png"
						offset=1.02
					[/missile_frame]
					[missile_frame]
						begin=350
						end=400
						halo="projectiles/whitemissile-impact-8.png"
						offset=1.04
					[/missile_frame]
				[/if]
				[else]
					hits=no
					[missile_frame]
						alpha=".8~0.0:200"
						begin=-200
						end=0
						image="projectiles/whitemissile-n.png"
						image_diagonal="projectiles/whitemissile-ne.png"
						offset="0.0~0.8"
						sound="magicmissile.wav"
					[/missile_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-magic1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-magic2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-magic1.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-magic1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-magic2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-magic1.png"
					[/frame]
				[/else]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-1.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-2.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-3.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-4.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-5.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-6.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-7.png"
				[/halo_frame]
			[/attack_anim]
			[attack_anim]
				direction="s,se,sw"
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					duration=150
					image="units/saurians/augur/augur-se-melee1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-melee2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-melee2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/saurians/augur/augur-se-melee3.png"
				[/frame]
				[frame]
					duration=90
					image="units/saurians/augur/augur-se-melee4.png"
				[/frame]
				[frame]
					duration=80
					image="units/saurians/augur/augur-se-melee5.png"
				[/frame]
				[frame]
					duration=50
					image="units/saurians/augur/augur-se-defend1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n,ne,nw"
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					duration=150
					image="units/saurians/augur/augur-ne-melee1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-melee2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-melee2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/saurians/augur/augur-ne-melee3.png"
				[/frame]
				[frame]
					duration=90
					image="units/saurians/augur/augur-ne-melee4.png"
				[/frame]
				[frame]
					duration=80
					image="units/saurians/augur/augur-ne-melee5.png"
				[/frame]
				[frame]
					duration=50
					image="units/saurians/augur/augur-ne-defend1.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-die4.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-die4.png"
					[/frame]
				[/else]
			[/death]
			[defend]
				direction="sw,s,se"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/augur/augur-se-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/augur/augur-se-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/augur/augur-se-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/augur/augur-se-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/augur/augur-se-defend1.png"
				[/frame]
			[/defend]
			[defend]
				direction="nw,n,ne"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/augur/augur-ne-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/augur/augur-ne-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/augur/augur-ne-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/augur/augur-ne-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/augur/augur-ne-defend1.png"
				[/frame]
			[/defend]
			[healing_anim]
				halo_auto_vflip=no
				start_time=-300
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-1.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-2.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-3.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-4.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-5.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-6.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-7.png"
				[/halo_frame]
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-magic1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-magic2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-magic1.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-magic1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-magic2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-magic1.png"
					[/frame]
				[/else]
			[/healing_anim]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run12.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run12.png"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=200
						image="units/saurians/augur/augur-se-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-se-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-se-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-se-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-se-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-se-bob6.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=200
						image="units/saurians/augur/augur-ne-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-ne-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-ne-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-ne-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-ne-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-ne-bob6.png"
					[/frame]
				[/else]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=5
				description=_"curse"
				icon="attacks/curse.png"
				name="curse"
				number=3
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Drake Warrior"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"Drake Fighters wield curved war blades, and possess the fire-breathing skills of their ancestors. They can also fly, which is troubling to any foe. Their great strength, coupled with their hardened scales, is rightly frightening to swordsman of any other race."
			ellipse="misc/ellipse"
			experience=1
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=40
			id="Drake Fighter-25"
			image="units/drakes/fighter.png"
			image_icon=""
			language_name=_"Drake Fighter"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=40
			max_moves=6
			moves=6
			name="Veramo"
			overlays=""
			profile="portraits/drakes/transparent/fighter.png"
			race="drake"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/drakes/fighter.png"
			type="Drake Fighter"
			undead_variation="drake"
			underlying_id=25
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=26
			y=11
			zoc=yes
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[attack_anim]
				direction="se,sw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80"
					halo_x=35
					halo_y=40
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/fighter.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/fighter.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80"
					halo_x=35
					halo_y=-20
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/fighter.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/fighter.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80"
					halo_x=8
					halo_y=50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/fighter.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/fighter.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80"
					halo_x=8
					halo_y=-50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/fighter.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/fighter.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-400
				[filter_attack]
					name="war blade"
				[/filter_attack]
				[frame]
					image="units/drakes/fighter.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-melee-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-melee-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-melee-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/fighter-melee-4.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/fighter-melee-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/fighter-melee-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-melee-6.png"
				[/frame]
				[frame]
					image="units/drakes/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/drakes/fighter-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/fighter-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/fighter-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/fighter-defend-1.png"
				[/frame]
			[/defend]
			[draw_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-1.png"
				[/frame]
			[/draw_weapon_anim]
			[movement_anim]
				start_time=0
				submerge=0.01
				[frame]
					duration=100
					image="units/drakes/fighter-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[post_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-1.png"
				[/frame]
			[/post_movement_anim]
			[pre_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=50
					image="units/drakes/fighter-takeoff-1.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/fighter-takeoff-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/fighter-takeoff-3.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/fighter-takeoff-4.png"
				[/frame]
			[/pre_movement_anim]
			[sheath_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-takeoff-4.png"
				[/frame]
			[/sheath_weapon_anim]
			[standing_anim]
				[frame]
					duration=50
					image="units/drakes/fighter.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time=0
				submerge=0.01
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/fighter-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/fighter-fly-2-upstroke.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"war blade"
				icon="attacks/warblade.png"
				name="war blade"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=3
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=3
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Saurian Oracle,Saurian Soothsayer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=16
#textdomain wesnoth-units
			description=_"Saurians have some knowledge of what men call sorcery, but their practice of it reeks of augury and black magic. It is little understood, but rightly regarded with fear by those against whom it is used." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit is capable of basic healing."
			ellipse="misc/ellipse"
			experience=1
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=14
			id="Saurian Augur-19"
			image="units/saurians/augur/augur.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Saurian Augur"
			level=1
			max_attacks=1
			max_experience=15
			max_hitpoints=21
			max_moves=7
			moves=0
			name="Sail"
			overlays=""
			profile="portraits/saurians/transparent/augur.png"
			race="lizard"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/saurians/augur.png"
			type="Saurian Augur"
			undead_variation="saurian"
			underlying_id=19
			unrenamable=no
			upkeep="full"
			usage="healer"
			variation=""
			x=26
			y=13
			zoc=yes
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[abilities]
				[heals]
					affect_allies=yes
					affect_self=no
#textdomain wesnoth-help
					description=_"Heals +4:
Allows the unit to heal adjacent allied units at the beginning of our turn.

A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					female_name=_"female^heals +4"
					id="healing"
					name=_"heals +4"
					poison="slowed"
					value=4
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[attack_anim]
				halo_auto_vflip=no
				[filter_attack]
					name="curse"
				[/filter_attack]
				[if]
					hits=yes
					[missile_frame]
						begin=-200
						end=0
						image="projectiles/whitemissile-n.png"
						image_diagonal="projectiles/whitemissile-ne.png"
						offset="0.0~0.8"
						sound="magicmissile.wav"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=50
						halo="projectiles/whitemissile-impact-1.png"
						offset=0.8
					[/missile_frame]
					[missile_frame]
						begin=50
						end=100
						halo="projectiles/whitemissile-impact-2.png"
						offset=0.92
					[/missile_frame]
					[missile_frame]
						begin=100
						end=150
						halo="projectiles/whitemissile-impact-3.png"
						offset=0.94
					[/missile_frame]
					[missile_frame]
						begin=150
						end=200
						halo="projectiles/whitemissile-impact-4.png"
						offset=0.96
					[/missile_frame]
					[missile_frame]
						begin=200
						end=250
						halo="projectiles/whitemissile-impact-5.png"
						offset=0.98
					[/missile_frame]
					[missile_frame]
						begin=250
						end=300
						halo="projectiles/whitemissile-impact-6.png"
						offset=1
					[/missile_frame]
					[missile_frame]
						begin=300
						end=350
						halo="projectiles/whitemissile-impact-7.png"
						offset=1.02
					[/missile_frame]
					[missile_frame]
						begin=350
						end=400
						halo="projectiles/whitemissile-impact-8.png"
						offset=1.04
					[/missile_frame]
				[/if]
				[else]
					hits=no
					[missile_frame]
						alpha=".8~0.0:200"
						begin=-200
						end=0
						image="projectiles/whitemissile-n.png"
						image_diagonal="projectiles/whitemissile-ne.png"
						offset="0.0~0.8"
						sound="magicmissile.wav"
					[/missile_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-magic1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-magic2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-magic1.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-magic1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-magic2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-magic1.png"
					[/frame]
				[/else]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-1.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-2.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-3.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-4.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-5.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-6.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-7.png"
				[/halo_frame]
			[/attack_anim]
			[attack_anim]
				direction="s,se,sw"
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					duration=150
					image="units/saurians/augur/augur-se-melee1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-melee2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-melee2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/saurians/augur/augur-se-melee3.png"
				[/frame]
				[frame]
					duration=90
					image="units/saurians/augur/augur-se-melee4.png"
				[/frame]
				[frame]
					duration=80
					image="units/saurians/augur/augur-se-melee5.png"
				[/frame]
				[frame]
					duration=50
					image="units/saurians/augur/augur-se-defend1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n,ne,nw"
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					duration=150
					image="units/saurians/augur/augur-ne-melee1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-melee2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-melee2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/saurians/augur/augur-ne-melee3.png"
				[/frame]
				[frame]
					duration=90
					image="units/saurians/augur/augur-ne-melee4.png"
				[/frame]
				[frame]
					duration=80
					image="units/saurians/augur/augur-ne-melee5.png"
				[/frame]
				[frame]
					duration=50
					image="units/saurians/augur/augur-ne-defend1.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-die4.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-die4.png"
					[/frame]
				[/else]
			[/death]
			[defend]
				direction="sw,s,se"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/augur/augur-se-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/augur/augur-se-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/augur/augur-se-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/augur/augur-se-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/augur/augur-se-defend1.png"
				[/frame]
			[/defend]
			[defend]
				direction="nw,n,ne"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/augur/augur-ne-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/augur/augur-ne-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/augur/augur-ne-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/augur/augur-ne-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/augur/augur-ne-defend1.png"
				[/frame]
			[/defend]
			[healing_anim]
				halo_auto_vflip=no
				start_time=-300
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-1.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-2.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-3.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-4.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-5.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-6.png"
				[/halo_frame]
				[halo_frame]
					duration=60
					halo="halo/saurian-magic-halo-7.png"
				[/halo_frame]
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-magic1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-magic2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-se-magic1.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-magic1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-magic2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/augur/augur-ne-magic1.png"
					[/frame]
				[/else]
			[/healing_anim]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-se-run12.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/augur/augur-ne-run12.png"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=200
						image="units/saurians/augur/augur-se-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-se-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-se-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-se-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-se-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-se-bob6.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=200
						image="units/saurians/augur/augur-ne-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-ne-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-ne-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-ne-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-ne-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/augur/augur-ne-bob6.png"
					[/frame]
				[/else]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=5
				description=_"curse"
				icon="attacks/curse.png"
				name="curse"
				number=3
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Fire Drake,Drake Flare"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=21
#textdomain wesnoth-units
			description=_"Drake Burners are the proud few in whom the blood and strength of their remote ancestors runs truest, giving them the ability to breathe fire. This, coupled with their sheer size and fearsome claws, makes them deadly foes in combat."
			ellipse="misc/ellipse"
			experience=1
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=48
			id="Drake Burner-17"
			image="units/drakes/burner.png"
			image_icon=""
			language_name=_"Drake Burner"
			level=1
			max_attacks=1
			max_experience=30
			max_hitpoints=48
			max_moves=5
			moves=0
			name="Marutick"
			overlays=""
			profile="portraits/drakes/transparent/burner.png"
			race="drake"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/drakes/burner.png"
			type="Drake Burner"
			undead_variation="drake"
			underlying_id=17
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=16
			y=6
			zoc=yes
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[attack_anim]
				direction="se,sw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80"
					halo_x=35
					halo_y=40
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80"
					halo_x=35
					halo_y=-20
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80"
					halo_x=8
					halo_y=50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80"
					halo_x=8
					halo_y=-50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-300
				[filter_attack]
					name="claws"
				[/filter_attack]
				[frame]
					image="units/drakes/burner.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-melee-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-melee-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-melee-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/burner-melee-4.png"
						sound="claws.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/burner-melee-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/burner-melee-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-melee-6.png"
				[/frame]
				[frame]
					image="units/drakes/burner.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/drakes/burner-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/burner-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/burner-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/burner-defend-1.png"
				[/frame]
			[/defend]
			[draw_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-1.png"
				[/frame]
			[/draw_weapon_anim]
			[movement_anim]
				start_time=0
				submerge=0.01
				[frame]
					duration=100
					image="units/drakes/burner-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[movement_anim]
				start_time=0
				[frame]
					duration=100
					image="units/drakes/burner-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/drakes/transparent/burner.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/burner.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[post_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-1.png"
				[/frame]
			[/post_movement_anim]
			[pre_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=50
					image="units/drakes/burner-takeoff-1.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/burner-takeoff-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/burner-takeoff-3.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/burner-takeoff-4.png"
				[/frame]
			[/pre_movement_anim]
			[sheath_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-4.png"
				[/frame]
			[/sheath_weapon_anim]
			[standing_anim]
				[frame]
					duration=50
					image="units/drakes/burner.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time=0
				submerge=0.01
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/burner-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2-upstroke.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"claws"
				icon="attacks/claws-drake.png"
				name="claws"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=4
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Saurian Ambusher"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=15
#textdomain wesnoth-units
			description=_"Saurians are very small of frame, and though they are somewhat frail because of this, they are very, very agile. In combat, their size allows them to dart past defenses that would hold any grown man at bay, making them a tricky foe to deal with.

Spears are their preferred weapon, as their powerful hind legs can drive a spear with enough force to do considerable damage, either in hand or thrown." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=26
			id="Saurian Skirmisher-9"
			image="units/saurians/skirmisher/skirmisher.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Saurian Skirmisher"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=26
			max_moves=7
			moves=1
			name="Skalkzs"
			overlays=""
			profile="portraits/saurians/transparent/skirmisher.png"
			race="lizard"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/saurians/skirmisher.png"
			type="Saurian Skirmisher"
			undead_variation="saurian"
			underlying_id=9
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=10
			y=9
			zoc=yes
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[attack_anim]
				sound_start_time=-101
				start_time=-450
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
					offset="-0.2~1.0"
				[/missile_frame]
				[sound_frame]
					duration=1
				[/sound_frame]
				[if]
					hits=no
					[sound_frame]
						duration=100
						sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
					[/sound_frame]
				[/if]
				[else]
					hits=yes
					[sound_frame]
						duration=100
						sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
					[/sound_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw9.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw9.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				sound_start_time=-101
				start_time=-500
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[sound_frame]
					duration=1
				[/sound_frame]
				[if]
					hits=no
					[sound_frame]
						duration=100
						sound="spear-miss.ogg"
					[/sound_frame]
				[/if]
				[else]
					hits=yes
					[sound_frame]
						duration=100
						sound="spear.ogg"
					[/sound_frame]
				[/else]
				[if]
					direction="se,sw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee10.png"
					[/frame]
				[/if]
				[else]
					direction="s"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee10.png"
					[/frame]
				[/else]
				[else]
					direction="n"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee10.png"
					[/frame]
				[/else]
				[else]
					direction="ne,nw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee10.png"
					[/frame]
				[/else]
			[/attack_anim]
			[death]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die4.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die4.png"
					[/frame]
				[/else]
			[/death]
			[defend]
				direction="sw,s,se"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/skirmisher/skirmisher-se-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/skirmisher/skirmisher-se-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/skirmisher/skirmisher-se-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/skirmisher/skirmisher-se-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/skirmisher/skirmisher-se-defend1.png"
				[/frame]
			[/defend]
			[defend]
				direction="nw,n,ne"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/skirmisher/skirmisher-ne-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/skirmisher/skirmisher-ne-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/skirmisher/skirmisher-ne-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/skirmisher/skirmisher-ne-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/skirmisher/skirmisher-ne-defend1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[filter]
					[filter_location]
						[not]
							terrain="C*,K*,*^V*"
						[/not]
					[/filter_location]
				[/filter]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-1.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-2.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-3.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-4.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-7.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-8.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-9.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-10.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-11.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-12.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-13.png"
				[/frame]
				[frame]
					duration=225
					image="units/saurians/skirmisher/skirmisher-idle-12.png"
				[/frame]
				[frame]
					duration=225
					image="units/saurians/skirmisher/skirmisher-idle-13.png"
				[/frame]
				[frame]
					duration=250
					image="units/saurians/skirmisher/skirmisher-idle-12.png"
				[/frame]
				[frame]
					duration=250
					image="units/saurians/skirmisher/skirmisher-idle-13.png"
				[/frame]
			[/idle_anim]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run12.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run12.png"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob6.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob6.png"
					[/frame]
				[/else]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
#textdomain wesnoth-units
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=4
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=4
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=2
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Sky Drake"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"Many drakes enjoy the flow of air over scales, leading them to don the light robes of the Glider caste. The long forays to the far reaches of the tribal territory are their passion, though other drakes often wonder what could lead someone to take on the drudgery of hunting when more glory could be found on the battlefield.

Most often, Gliders hunt larger game like deer, swine, or dolphins; the drakes’ ancestral ability to aim fire, hampered in other castes by armor, is invaluable for flushing and herding the quarry without harming it. If a Glider is called to the battlefield, he prefers to harass the enemy from a distance – and if all else fails, he will fight with his feet, keeping his precious wings as far from the enemy as possible." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack."
			ellipse="misc/ellipse"
			experience=20
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=35
			id="Drake Glider-7"
			image="units/drakes/glider.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Drake Glider"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=35
			max_moves=9
			moves=2
			name="Gos"
			overlays=""
			profile="portraits/drakes/transparent/glider.png"
			race="drake"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/drakes/glider.png"
			type="Drake Glider"
			undead_variation="drake"
			underlying_id=7
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=33
			y=17
			zoc=yes
			[defense]
				castle=60
				cave=70
				deep_water=60
				flat=60
				forest=60
				frozen=60
				fungus=60
				hills=60
				mountains=60
				reef=60
				sand=60
				shallow_water=60
				swamp_water=60
				unwalkable=60
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[attack_anim]
				direction="se,sw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80"
					halo_x=35
					halo_y=40
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80"
					halo_x=35
					halo_y=-20
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80"
					halo_x=8
					halo_y=50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80"
					halo_x=8
					halo_y=-50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-400
				[filter_attack]
					name="slam"
				[/filter_attack]
				[frame]
					duration=100
					image="units/drakes/glider-kick-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-kick-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/glider-kick-3.png"
						sound="club.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/glider-kick-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-kick-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-kick-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-kick-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-kick-2.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/drakes/glider-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/glider-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/glider-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/glider-defend-1.png"
				[/frame]
			[/defend]
			[draw_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-1.png"
				[/frame]
			[/draw_weapon_anim]
			[movement_anim]
				start_time=0
				submerge=0.01
				[frame]
					duration=100
					image="units/drakes/glider-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[movement_anim]
				start_time=0
				[frame]
					duration=100
					image="units/drakes/glider-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/drakes/transparent/glider.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/glider.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[post_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-1.png"
				[/frame]
			[/post_movement_anim]
			[pre_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=50
					image="units/drakes/glider-takeoff-1.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/glider-takeoff-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/glider-takeoff-3.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/glider-takeoff-4.png"
				[/frame]
			[/pre_movement_anim]
			[sheath_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-4.png"
				[/frame]
			[/sheath_weapon_anim]
			[standing_anim]
				[frame]
					duration=50
					image="units/drakes/glider.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time=0
				submerge=0.01
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/glider-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2-upstroke.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"slam"
				icon="attacks/slam-drake.png"
				name="slam"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=3
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=3
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"Marksman:
When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Drake Thrasher,Drake Arbiter"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=19
#textdomain wesnoth-units
			description=_"The Clashers are members of a unique caste among the drakes. Their thick armor, while compensating for the drakes’ natural weakness against spears and arrows, is so heavy and restricting that they are not able to fly or muster enough breath to use their inner fire. They have embraced this handicap, completely encasing their wings to emphasize that they do not need flight to triumph in battle.

This is also the only caste that is allowed to break taboo and fight with spears in addition to the drake’s traditional metal claws, which makes them particularly good at ""resolving"" territorial disputes with other drakes and enforcing the laws of their tribe." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=49
			id="Drake Clasher-5"
			image="units/drakes/clasher.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Drake Clasher"
			level=1
			max_attacks=1
			max_experience=32
			max_hitpoints=49
			max_moves=5
			moves=3
			name="Mar’Ildin"
			overlays=""
			profile="portraits/drakes/transparent/clasher.png"
			race="drake"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/drakes/clasher.png"
			type="Drake Clasher"
			undead_variation="drake"
			underlying_id=5
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=11
			y=9
			zoc=yes
			[defense]
				castle=60
				cave=70
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=80
				cold=150
				fire=50
				impact=70
				pierce=100
			[/resistance]
			[attack_anim]
				direction="s"
				offset="0.0~0.1:200,0.1~0.4:150,0.4~0.0:150"
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-s-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/clasher-spear-s-3.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/clasher-spear-s-3.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-s-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-s-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-s-6.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				offset="0.0~0.0:200,0.0~0.2:150,0.2~0.0:150"
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/clasher-spear-se-3.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/clasher-spear-se-3.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-6.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,n,nw"
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/clasher.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/clasher.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-300
				[filter_attack]
					name="war talon"
				[/filter_attack]
				[frame]
					duration=25
					image="units/drakes/clasher-blade.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/clasher-blade-3.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/clasher-blade-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_second_attack]
					type="pierce"
				[/filter_second_attack]
				[frame]
					duration=1
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/clasher-spear-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/clasher-spear-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_second_attack]
					type="blade"
				[/filter_second_attack]
				[frame]
					duration=1
					image="units/drakes/clasher-blade-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/clasher-blade-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/clasher-blade-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/clasher-blade-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/clasher-spear-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/clasher-spear-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/drakes/transparent/clasher.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/clasher.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"war talon"
				icon="attacks/scimitar.png"
				name="war talon"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=7
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=4
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Drake Warden"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=31
			description="Arbiters take their caste duty of enforcing order very seriously. In order to better execute their duties, they have abandoned the drakes’ traditional hand-mounted claws and traded their spears for the spike and blade of the halberd. In their minds, the loss of maneuverability is a fair price for the raw heft the massive metal head provides. The thick plate these drakes wear protects them well against weapons that could slip between their scales." +
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=62
			id="RBY_Side2"
			image="units/drakes/arbiter.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Drake Arbiter"
			level=2
			max_attacks=1
			max_experience=74
			max_hitpoints=62
			max_moves=5
			moves=5
			name="elido"
			overlays=""
			profile="portraits/drakes/transparent/warden.png"
			race="drake"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/drakes/warden.png"
			type="Drake Arbiter"
			undead_variation="drake"
			underlying_id=3
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=18
			y=4
			zoc=yes
			[defense]
				castle=60
				cave=70
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=80
				cold=150
				fire=50
				impact=70
				pierce=90
			[/resistance]
			[portrait]
				image="portraits/drakes/transparent/warden.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/warden.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=11
				description="halberd"
				icon="attacks/halberd.png"
				name="halberd"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=17
				description="halberd"
				icon="attacks/halberd.png"
				name="halberd"
				number=2
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
						description="First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name="firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=9
		allow_player=yes
		color=7
		controller="human"
		countdown_time=0
		current_player="elido"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=15
		gold_add=no
		hidden=no
		id="RBY_Side1"
		income=0
		name="GaretJax"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Dwarvish Fighter,Dwarvish Guardsman,Dwarvish Thunderer,Dwarvish Ulfserker,Footpad,Gryphon Rider,Poacher,Thief"
		save_id="RBY_Side1"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=2
		start_gold=100
		team_name="south"
		user_team_name="teamname^South"
		village_gold=2
		[ai]
#textdomain wesnoth
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=10
			y=19
		[/village]
		[village]
			x=14
			y=17
		[/village]
		[village]
			x=16
			y=22
		[/village]
		[village]
			x=20
			y=15
		[/village]
		[village]
			x=26
			y=19
		[/village]
		[village]
			x=26
			y=22
		[/village]
		[village]
			x=27
			y=16
		[/village]
		[village]
			x=30
			y=19
		[/village]
		[unit]
			advances_to="Rogue"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=13
#textdomain wesnoth-units
			description=_"For as long as anyone can remember, the members of the various ‘guilds’ of rat-catchers that spring up in any larger city have had a curious practice of bleaching their hair with lime till it becomes a pale shade of blue. It is a bold thing to do, as their profession often delves into less-than-legal enterprises. Thieves have many skills, and by necessity are both light on their feet, and good with knives. They happily employ less-than-honorable tactics in combat, seeing little merit in a ‘fair fight’." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=25
			id="Thief-16"
			image="units/human-outlaws/thief.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Thief"
			level=1
			max_attacks=1
			max_experience=15
			max_hitpoints=25
			max_moves=6
			moves=1
			name="Rhunvanry"
			overlays=""
			profile="portraits/humans/transparent/thief.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/thief.png"
			type="Thief"
			undead_variation=""
			underlying_id=16
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=16
			y=22
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					begin=-150
					end=-100
					image="units/human-outlaws/thief.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/thief-attack.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/thief-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-outlaws/thief.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=100
					image="units/human-outlaws/thief-die-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-die-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-die-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-die-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-die-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-die-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-die-7.png"
				[/frame]
			[/death]
			[defend]
				hits="miss"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief.png"
				[/frame]
				[frame]
					begin=-125
					end=-42
					image="units/human-outlaws/thief-defend-1-1.png"
				[/frame]
				[frame]
					begin=-42
					end=41
					image="units/human-outlaws/thief-defend-1-2.png"
				[/frame]
				[frame]
					begin=41
					end=125
					image="units/human-outlaws/thief-defend-1-1.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief.png"
				[/frame]
			[/defend]
			[defend]
				hits="miss"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief.png"
				[/frame]
				[frame]
					begin=-125
					end=-42
					image="units/human-outlaws/thief-defend-2-1.png"
				[/frame]
				[frame]
					begin=-42
					end=41
					image="units/human-outlaws/thief-defend-2-2.png"
				[/frame]
				[frame]
					begin=41
					end=125
					image="units/human-outlaws/thief-defend-2-1.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief.png"
				[/frame]
			[/defend]
			[defend]
				hits="miss"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief.png"
				[/frame]
				[frame]
					begin=-125
					end=-42
					image="units/human-outlaws/thief-defend-3-1.png"
				[/frame]
				[frame]
					begin=-42
					end=41
					image="units/human-outlaws/thief-defend-3-2.png"
				[/frame]
				[frame]
					begin=41
					end=125
					image="units/human-outlaws/thief-defend-3-1.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief.png"
				[/frame]
			[/defend]
			[defend]
				hits="kill"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief.png"
				[/frame]
				[frame]
					begin=-125
					end=125
					image="units/human-outlaws/thief-defend.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief.png"
				[/frame]
			[/defend]
			[defend]
				hits="hit"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief.png"
				[/frame]
				[frame]
					begin=-125
					end=125
					image="units/human-outlaws/thief-defend.png"
					sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-4.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/thief-idle-5.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-outlaws/thief-idle-6.png"
				[/frame]
				[frame]
					duration=500
					image="units/human-outlaws/thief-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-12.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-8.png"
				[/frame]
				[frame]
					duration=300
					image="units/human-outlaws/thief-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-12.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-8.png"
				[/frame]
				[frame]
					duration=500
					image="units/human-outlaws/thief-idle-7.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-outlaws/thief-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/thief-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/thief.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/thief.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=3
				range="melee"
				type="blade"
				[specials]
					[damage]
						active_on="offense"
						backstab=yes
#textdomain wesnoth-help
						description=_"Backstab:
When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralyzed)."
						id="backstab"
						multiply=2
						name=_"backstab"
					[/damage]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Stalwart"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=19
#textdomain wesnoth-units
			description=_"The dwarven race has always been famed for its sturdiness of build, and many of their warriors outfit themselves to take advantage of this. Dwarven guardsmen march into battle with tower shields and spears. Most often, their role is to hold the line, and to take a heavy toll on those who try to break it. As the line marches forward, they act to secure its hard-won advance." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The steadiness of this unit reduces damage from some attacks, but only while defending."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=40
			id="Dwarvish Guardsman-22"
			image="units/dwarves/guard.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Dwarvish Guardsman"
			level=1
			max_attacks=1
			max_experience=27
			max_hitpoints=40
			max_moves=5
			moves=0
			name="Aldrsol"
			overlays=""
			profile="portraits/dwarves/transparent/guard.png"
			race="dwarf"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/dwarves/guard.png"
			type="Dwarvish Guardsman"
			undead_variation="dwarf"
			underlying_id=22
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=11
			y=13
			zoc=yes
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=90
				blade=80
				cold=90
				fire=90
				impact=80
				pierce=80
			[/resistance]
			[abilities]
				[resistance]
					active_on="defense"
					affect_self=yes
#textdomain wesnoth-help
					description=_"Steadfast:
This unit’s resistances are doubled, up to a maximum of 50%, when defending. Vulnerabilities are not affected."
					female_name=_"female^steadfast"
					id="steadfast"
					max_value=50
					multiply=2
					name=_"steadfast"
					[filter_base_value]
						greater_than=0
						less_than=50
					[/filter_base_value]
				[/resistance]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-250
					end=-150
					image="units/dwarves/guard-defend-1.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-150
						end=-50
						image="units/dwarves/guard-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-150
						end=-50
						image="units/dwarves/guard-attack.png"
					[/frame]
				[/else]
				[frame]
					begin=-50
					end=0
					image="units/dwarves/guard.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=100
					image="units/dwarves/guard-attack-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-attack-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/dwarves/guard-attack-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=50
						image="units/dwarves/guard-attack-4.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=50
						image="units/dwarves/guard-attack-4.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=50
					image="units/dwarves/guard-attack-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-attack-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-attack-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-attack-1.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/dwarves/guard-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/dwarves/guard-defend-2.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/dwarves/guard-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/dwarves/guard-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/dwarves/guard-idle-1.png"
				[/frame]
				[frame]
					duration=500
					image="units/dwarves/guard-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-idle-4.png"
				[/frame]
				[frame]
					duration=400
					image="units/dwarves/guard-idle-5.png"
				[/frame]
				[frame]
					duration=500
					image="units/dwarves/guard-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/dwarves/transparent/guard.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/guard.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[frame]
					duration=400
					image="units/dwarves/guard.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-2.png"
				[/frame]
				[frame]
					duration=300
					image="units/dwarves/guard-bob-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-1.png"
				[/frame]
				[frame]
					duration=400
					image="units/dwarves/guard.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-2.png"
				[/frame]
				[frame]
					duration=300
					image="units/dwarves/guard-bob-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-1.png"
				[/frame]
				[frame]
					duration=400
					image="units/dwarves/guard.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-2.png"
				[/frame]
				[frame]
					duration=300
					image="units/dwarves/guard-bob-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-5.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
#textdomain wesnoth-units
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=5
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Thunderguard"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"When the men of Wesnoth first encountered the dwarves, they were mystified by the power of the Dwarvish Thunderers, who were able to hurl death from afar through the apparatus of these strange wands they carried into battle. The deafening noise of these ‘thundersticks’ is terrifying to behold, and is made more so by the secrecy which dwarves wrap about their workings."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=34
			id="Dwarvish Thunderer-24"
			image="units/dwarves/thunderer.png"
			image_icon=""
			language_name=_"Dwarvish Thunderer"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=34
			max_moves=5
			moves=0
			name="Dulallos"
			overlays=""
			profile="portraits/dwarves/transparent/thunderer.png"
			race="dwarf"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/dwarves/thunderer.png"
			type="Dwarvish Thunderer"
			undead_variation="dwarf"
			underlying_id=24
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			x=13
			y=13
			zoc=yes
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=40
				mountains=30
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=90
				blade=80
				cold=90
				fire=90
				impact=80
				pierce=80
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="thunderstick"
				[/filter_attack]
				[if]
					direction="s"
					hits=yes
					missile_halo_x="0~0"
					missile_halo_y="0~0"
					missile_offset="0.5~1.1:250,1.1~1.5:200,1.5~1.7:360"
					missile_start_time=-250
					[missile_frame]
						duration=100
						halo="projectiles/muzzle-flash-s-1.png~FL(vertical)"
					[/missile_frame]
					[missile_frame]
						duration=80
						halo="projectiles/muzzle-flash-s-2.png~FL(vertical)"
					[/missile_frame]
					[missile_frame]
						duration=70
						halo="projectiles/muzzle-flash-s-3.png~FL(vertical)"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-4.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-5.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-6.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-7.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-8.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-9.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-10.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-11.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-12.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-13.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-14.png"
					[/missile_frame]
					[frame]
						begin=-400
						end=0
						image="units/dwarves/thunderer-attack-s.png"
						sound="thunderstick.ogg"
					[/frame]
				[/if]
				[else]
					direction="s"
					hits=no
					missile_offset=0.1
					missile_start_time=-250
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-1.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-2.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-3.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-4.png"
					[/missile_frame]
					[frame]
						begin=-400
						end=0
						image="units/dwarves/thunderer-attack-s.png"
						sound="thunderstick-miss.ogg"
					[/frame]
				[/else]
				[else]
					direction="ne,nw"
					hits=yes
					missile_halo_x="0~0"
					missile_halo_y="20~0"
					missile_offset="0.5~1.1:250,1.1~1.5:200,1.5~1.7:360"
					missile_start_time=-250
					[missile_frame]
						duration=100
						halo="projectiles/muzzle-flash-ne-1.png"
					[/missile_frame]
					[missile_frame]
						duration=80
						halo="projectiles/muzzle-flash-ne-2.png"
					[/missile_frame]
					[missile_frame]
						duration=70
						halo="projectiles/muzzle-flash-ne-3.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-4.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-5.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-6.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-7.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-8.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-9.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-10.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-11.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-12.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-13.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-14.png"
					[/missile_frame]
					[frame]
						begin=-400
						end=0
						image="units/dwarves/thunderer-attack-ne.png"
						sound="thunderstick.ogg"
					[/frame]
				[/else]
				[else]
					direction="ne,nw"
					hits=no
					missile_offset=0.1
					missile_start_time=-250
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-1.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-2.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-3.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-4.png"
					[/missile_frame]
					[frame]
						begin=-400
						end=0
						image="units/dwarves/thunderer-attack-ne.png"
						sound="thunderstick-miss.ogg"
					[/frame]
				[/else]
				[else]
					direction="n"
					hits=yes
					missile_halo_x="0~0"
					missile_halo_y="20~0"
					missile_offset="0.5~1.1:250,1.1~1.5:200,1.5~1.7:360"
					missile_start_time=-250
					[missile_frame]
						duration=100
						halo="projectiles/muzzle-flash-n-1.png"
					[/missile_frame]
					[missile_frame]
						duration=80
						halo="projectiles/muzzle-flash-n-2.png"
					[/missile_frame]
					[missile_frame]
						duration=70
						halo="projectiles/muzzle-flash-n-3.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-4.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-5.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-6.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-7.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-8.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-9.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-10.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-11.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-12.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-13.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-14.png"
					[/missile_frame]
					[frame]
						begin=-400
						end=0
						image="units/dwarves/thunderer-attack-n.png"
						sound="thunderstick.ogg"
					[/frame]
				[/else]
				[else]
					direction="n"
					hits=no
					missile_offset=0.1
					missile_start_time=-250
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-1.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-2.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-3.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-4.png"
					[/missile_frame]
					[frame]
						begin=-400
						end=0
						image="units/dwarves/thunderer-attack-n.png"
						sound="thunderstick-miss.ogg"
					[/frame]
				[/else]
				[else]
					direction="se,sw"
					hits=yes
					missile_halo_x="0~0"
					missile_halo_y="0~0"
					missile_offset="0.5~1.1:250,1.1~1.5:200,1.5~1.7:360"
					missile_start_time=-250
					[missile_frame]
						duration=100
						halo="projectiles/muzzle-flash-se-1.png~FL(vertical)"
					[/missile_frame]
					[missile_frame]
						duration=80
						halo="projectiles/muzzle-flash-se-2.png~FL(vertical)"
					[/missile_frame]
					[missile_frame]
						duration=70
						halo="projectiles/muzzle-flash-se-3.png~FL(vertical)"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-4.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-5.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-6.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-7.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-8.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-9.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-10.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-11.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-12.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-13.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-14.png"
					[/missile_frame]
					[frame]
						begin=-400
						end=0
						image="units/dwarves/thunderer-attack-se.png"
						sound="thunderstick.ogg"
					[/frame]
				[/else]
				[else]
					direction="se,sw"
					hits=no
					missile_offset=0.1
					missile_start_time=-250
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-1.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-2.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-3.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-4.png"
					[/missile_frame]
					[frame]
						begin=-400
						end=0
						image="units/dwarves/thunderer-attack-se.png"
						sound="thunderstick-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=0
					end=1
					image="units/dwarves/thunderer-attack-se.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.1:200,0.1~0.6:200,0.6~0.0:250"
				start_time=-250
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration=50
					image="units/dwarves/thunderer-blade.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-blade-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-blade-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/dwarves/thunderer-blade-3.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/dwarves/thunderer-blade-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/dwarves/thunderer-blade-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-blade-5.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=200
					image="units/dwarves/thunderer-die1.png"
				[/frame]
				[frame]
					begin=200
					end=400
					image="units/dwarves/thunderer-die2.png"
				[/frame]
				[frame]
					begin=400
					end=600
					image="units/dwarves/thunderer-die3.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/dwarves/thunderer-blade-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-blade-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/dwarves/thunderer-blade-defend-2.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/dwarves/thunderer-blade-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/dwarves/thunderer-blade-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/dwarves/thunderer.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/dwarves/thunderer-defend.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/dwarves/thunderer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/dwarves/thunderer.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/dwarves/thunderer-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-idle-3.png"
				[/frame]
				[frame]
					duration=800
					image="units/dwarves/thunderer-idle-4.png"
				[/frame]
				[frame]
					duration=200
					image="units/dwarves/thunderer-idle-5.png"
				[/frame]
				[frame]
					duration=300
					image="units/dwarves/thunderer-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/dwarves/thunderer-idle-5.png"
				[/frame]
				[frame]
					duration=300
					image="units/dwarves/thunderer-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/dwarves/thunderer-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/dwarves/thunderer-idle-6.png"
				[/frame]
				[frame]
					duration=500
					image="units/dwarves/thunderer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/dwarves/transparent/thunderer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/thunderer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=18
				description=_"thunderstick"
				name="thunderstick"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					description=_"Always rest heals"
					female_name=_"female^healthy"
					id="healthy"
					male_name=_"healthy"
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Rogue"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=13
#textdomain wesnoth-units
			description=_"For as long as anyone can remember, the members of the various ‘guilds’ of rat-catchers that spring up in any larger city have had a curious practice of bleaching their hair with lime till it becomes a pale shade of blue. It is a bold thing to do, as their profession often delves into less-than-legal enterprises. Thieves have many skills, and by necessity are both light on their feet, and good with knives. They happily employ less-than-honorable tactics in combat, seeing little merit in a ‘fair fight’." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=30
			id="Thief-15"
			image="units/human-outlaws/thief+female.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"female^Thief"
			level=1
			max_attacks=1
			max_experience=20
			max_hitpoints=30
			max_moves=6
			moves=6
			name="Clilylyra"
			overlays=""
			profile="portraits/humans/transparent/thief+female.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/thief+female.png"
			type="Thief"
			undead_variation=""
			underlying_id=15
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=20
			y=15
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					begin=-150
					end=-100
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/thief+female-attack.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/thief+female-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-7.png"
				[/frame]
			[/death]
			[defend]
				hits="miss"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[frame]
					begin=-125
					end=-42
					image="units/human-outlaws/thief+female-defend-1-1.png"
				[/frame]
				[frame]
					begin=-42
					end=41
					image="units/human-outlaws/thief+female-defend-1-2.png"
				[/frame]
				[frame]
					begin=41
					end=125
					image="units/human-outlaws/thief+female-defend-1-1.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/defend]
			[defend]
				hits="miss"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[frame]
					begin=-125
					end=-42
					image="units/human-outlaws/thief+female-defend-2-1.png"
				[/frame]
				[frame]
					begin=-42
					end=41
					image="units/human-outlaws/thief+female-defend-2-2.png"
				[/frame]
				[frame]
					begin=41
					end=125
					image="units/human-outlaws/thief+female-defend-2-1.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/defend]
			[defend]
				hits="miss"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[frame]
					begin=-125
					end=-42
					image="units/human-outlaws/thief+female-defend-3-1.png"
				[/frame]
				[frame]
					begin=-42
					end=41
					image="units/human-outlaws/thief+female-defend-3-2.png"
				[/frame]
				[frame]
					begin=41
					end=125
					image="units/human-outlaws/thief+female-defend-3-1.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/defend]
			[defend]
				hits="kill"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[frame]
					begin=-125
					end=125
					image="units/human-outlaws/thief+female-defend.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/defend]
			[defend]
				hits="hit"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[frame]
					begin=-125
					end=125
					image="units/human-outlaws/thief+female-defend.png"
					sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-4.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/thief+female-idle-5.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-outlaws/thief+female-idle-6.png"
				[/frame]
				[frame]
					duration=500
					image="units/human-outlaws/thief+female-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-12.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-8.png"
				[/frame]
				[frame]
					duration=300
					image="units/human-outlaws/thief+female-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-12.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-8.png"
				[/frame]
				[frame]
					duration=500
					image="units/human-outlaws/thief+female-idle-7.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-outlaws/thief+female-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/thief+female-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/thief+female.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/thief+female.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=3
				range="melee"
				type="blade"
				[specials]
					[damage]
						active_on="offense"
						backstab=yes
#textdomain wesnoth-help
						description=_"Backstab:
When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralyzed)."
						id="backstab"
						multiply=2
						name=_"backstab"
					[/damage]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Steelclad"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"Dwarvish Fighters wield mighty battle axes and hammers, which make them feared opponents in close-range combat. They are excellent in mountainous terrain or underground. Their power and endurance more than compensate for their relatively poor mobility."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=37
			id="Dwarvish Fighter-37"
			image="units/dwarves/fighter.png"
			image_icon=""
			language_name=_"Dwarvish Fighter"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=37
			max_moves=5
			moves=0
			name="Augatsil"
			overlays=""
			profile="portraits/dwarves/transparent/fighter.png"
			race="dwarf"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/dwarves/fighter.png"
			type="Dwarvish Fighter"
			undead_variation="dwarf"
			underlying_id=37
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=27
			y=15
			zoc=yes
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=40
				mountains=30
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=90
				blade=80
				cold=90
				fire=90
				impact=80
				pierce=80
			[/resistance]
			[attack_anim]
				offset="0.0~0.3,0.3~0.6,0.6~0.3,0.3~0.0"
				start_time=-350
				[filter_attack]
					name="hammer"
				[/filter_attack]
				[frame]
					duration=40
					image="units/dwarves/fighter-hammer.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/fighter-hammer-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/dwarves/fighter-hammer-2.png"
						sound="mace.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/dwarves/fighter-hammer-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/dwarves/fighter-hammer-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/fighter-hammer-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/fighter-hammer-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/fighter-hammer-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/fighter-hammer.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~-0.15:30,-0.15~0.1:60,0.1~0.5:190,0.5~0.6:30,0.6~0.6:40,0.6~0.15:150,0.15~0.0:40"
				start_time=-350
				[filter_attack]
					name="axe"
				[/filter_attack]
				[frame]
					duration=40
					image="units/dwarves/fighter-axe-1.png"
				[/frame]
				[frame]
					duration=60
					image="units/dwarves/fighter-axe-2.png"
				[/frame]
				[frame]
					duration=60
					image="units/dwarves/fighter-axe-3.png"
				[/frame]
				[frame]
					duration=60
					image="units/dwarves/fighter-axe-4.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=60
						image="units/dwarves/fighter-axe-5.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=60
						image="units/dwarves/fighter-axe-5.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=60
					image="units/dwarves/fighter-axe-6.png"
				[/frame]
				[frame]
					duration=60
					image="units/dwarves/fighter-axe-7.png"
				[/frame]
				[frame]
					duration=60
					image="units/dwarves/fighter-axe-8.png"
				[/frame]
				[frame]
					duration=60
					image="units/dwarves/fighter-axe-9.png"
				[/frame]
				[frame]
					duration=20
					image="units/dwarves/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_second_attack]
					name="axe"
				[/filter_second_attack]
				[frame]
					duration=1
					image="units/dwarves/fighter-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/fighter-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/dwarves/fighter-defend-2.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/dwarves/fighter-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/dwarves/fighter-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_second_attack]
					name="hammer"
				[/filter_second_attack]
				[frame]
					duration=1
					image="units/dwarves/fighter-hammer-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/fighter-hammer-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/dwarves/fighter-hammer-defend-2.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/dwarves/fighter-hammer-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/dwarves/fighter-hammer-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/dwarves/fighter.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/fighter-defend-1.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/dwarves/fighter-defend-1.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/dwarves/fighter-defend-1.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/dwarves/fighter.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/dwarves/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"axe"
				name="axe"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=9
				description=_"hammer"
				icon="attacks/hammer-dwarven.png"
				name="hammer"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Berserker"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=19
#textdomain wesnoth-units
			description=_"Dwarves are an ancient race of powerful fighters. Ulfserkers are the most ferocious of these; in battle, they will work themselves into a blind rage wherein they feel neither fear nor pain, and will pay no heed to any wounds they receive." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" Whenever its berserk attack is used, this unit continues to push the attack until either it or its enemy lies dead."
			ellipse="misc/ellipse"
			experience=8
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=27
			id="Dwarvish Ulfserker-35"
			image="units/dwarves/ulfserker.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Dwarvish Ulfserker"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=40
			max_moves=5
			moves=0
			name="Dulcatil"
			overlays=""
			profile="portraits/dwarves/transparent/ulfserker.png"
			race="dwarf"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/dwarves/ulfserker.png"
			type="Dwarvish Ulfserker"
			undead_variation="dwarf"
			underlying_id=35
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=27
			y=16
			zoc=yes
			[defense]
				castle=60
				cave=60
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=60
				mountains=50
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=90
				blade=80
				cold=90
				fire=90
				impact=80
				pierce=80
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="berserker frenzy"
				[/filter_attack]
				[if]
					offset="0.0~-0.15:20,-0.15~0.1:30,0.1~0.5:190,0.5~0.6:30,0.6~0.6:30,0.6~0.15:100,0.15~0.0:30"
					start_time=-240
					value_second=1
					[filter_second_attack]
					[/filter_second_attack]
				[/if]
				[else]
					offset="0.0~0.0:3400,0.0~-0.15:20,-0.15~0.1:30,0.1~0.5:190,0.5~0.6:30,0.6~0.6:30,0.6~0.15:100,0.15~0.0:30"
					start_time=-3640
					value_second=1
					[frame]
						duration=200
						image="units/dwarves/ulfserker.png"
					[/frame]
					[frame]
						duration=400
						image="units/dwarves/ulfserker-laugh-1.png"
					[/frame]
					[frame]
						duration=200
						image="units/dwarves/ulfserker-laugh-2.png"
						sound="dwarf-laugh.wav"
					[/frame]
					[frame]
						duration=200
						image="units/dwarves/ulfserker-laugh-1.png"
					[/frame]
					[frame]
						duration=200
						image="units/dwarves/ulfserker-laugh-2.png"
					[/frame]
					[frame]
						duration=200
						image="units/dwarves/ulfserker-laugh-1.png"
					[/frame]
					[frame]
						duration=200
						image="units/dwarves/ulfserker-laugh-2.png"
					[/frame]
					[frame]
						duration=200
						image="units/dwarves/ulfserker-laugh-1.png"
					[/frame]
					[frame]
						duration=200
						image="units/dwarves/ulfserker-laugh-2.png"
					[/frame]
					[frame]
						duration=200
						image="units/dwarves/ulfserker-laugh-1.png"
					[/frame]
					[frame]
						duration=200
						image="units/dwarves/ulfserker-laugh-2.png"
					[/frame]
					[frame]
						duration=200
						image="units/dwarves/ulfserker-laugh-1.png"
					[/frame]
					[frame]
						duration=200
						image="units/dwarves/ulfserker-laugh-2.png"
					[/frame]
					[frame]
						duration=200
						image="units/dwarves/ulfserker-laugh-1.png"
					[/frame]
					[frame]
						duration=200
						image="units/dwarves/ulfserker-laugh-2.png"
					[/frame]
					[frame]
						duration=200
						image="units/dwarves/ulfserker-laugh-1.png"
					[/frame]
				[/else]
				[else]
					[frame]
						duration=1
						image="units/dwarves/ulfserker.png"
					[/frame]
				[/else]
				[frame]
					duration=40
					image="units/dwarves/ulfserker-attack-1.png"
				[/frame]
				[frame]
					duration=50
					image="units/dwarves/ulfserker-attack-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/dwarves/ulfserker-attack-3.png"
				[/frame]
				[frame]
					duration=50
					image="units/dwarves/ulfserker-attack-4.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=50
						image="units/dwarves/ulfserker-attack-5.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=50
						image="units/dwarves/ulfserker-attack-5.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=60
					image="units/dwarves/ulfserker-attack-6.png"
				[/frame]
				[frame]
					duration=40
					image="units/dwarves/ulfserker-attack-7.png"
				[/frame]
				[frame]
					duration=30
					image="units/dwarves/ulfserker-attack-8.png"
				[/frame]
				[frame]
					duration=30
					image="units/dwarves/ulfserker-attack-1.png"
				[/frame]
				[frame]
					duration=30
					image="units/dwarves/ulfserker.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/dwarves/ulfserker-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/ulfserker-idle-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/dwarves/ulfserker-idle-2.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/dwarves/ulfserker-idle-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/dwarves/ulfserker-idle-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/dwarves/ulfserker-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/ulfserker-idle-2.png"
				[/frame]
				[frame]
					duration=200
					image="units/dwarves/ulfserker-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/ulfserker-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/ulfserker-idle-5.png"
				[/frame]
				[frame]
					duration=300
					image="units/dwarves/ulfserker-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/dwarves/ulfserker-idle-3.png"
				[/frame]
				[frame]
					duration=200
					image="units/dwarves/ulfserker-idle-5.png"
				[/frame]
				[frame]
					duration=300
					image="units/dwarves/ulfserker-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/dwarves/ulfserker-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/ulfserker-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/ulfserker-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/dwarves/transparent/ulfserker.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/ulfserker.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"berserker frenzy"
				icon="attacks/frenzy.png"
				name="berserker frenzy"
				number=4
				range="melee"
				type="blade"
				[specials]
					[berserk]
#textdomain wesnoth-help
						description=_"Berserk:
Whether used offensively or defensively, this attack presses the engagement until one of the combatants is slain, or 30 rounds of attacks have occurred."
						id="berserk"
						name=_"berserk"
						value=30
					[/berserk]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Gryphon Master"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=24
#textdomain wesnoth-units
			description=_"Only a few are able to bond with the mighty Gryphons. Those who do may become Gryphon Riders, and discover the world of the skies upon the backs of these flying beasts."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=yes
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=19
			id="Gryphon Rider-33"
			image="units/dwarves/gryphon-rider.png"
			image_icon=""
			language_name=_"Gryphon Rider"
			level=1
			max_attacks=1
			max_experience=21
			max_hitpoints=39
			max_moves=8
			moves=7
			name="Graaa"
			overlays=""
			profile="portraits/dwarves/transparent/gryphon-rider.png"
			race="gryphon"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/dwarves/transparent/gryphon-rider.png~SCALE(205,205)"
			type="Gryphon Rider"
			undead_variation="gryphon"
			underlying_id=33
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=30
			y=19
			zoc=yes
			[defense]
				castle=50
				cave=80
				deep_water=50
				flat=50
				forest=50
				frozen=50
				fungus=70
				hills=50
				mountains=40
				reef=50
				sand=50
				shallow_water=50
				swamp_water=50
				unwalkable=50
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=1
				forest=1
				frozen=1
				fungus=3
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=90
				blade=100
				cold=100
				fire=100
				impact=120
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="claws"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/dwarves/gryphon-rider-flying-5.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/dwarves/gryphon-rider-flying-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/dwarves/gryphon-rider-flying-4.png"
						sound="claws.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/dwarves/gryphon-rider-flying-5.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/dwarves/gryphon-rider-flying-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/gryphon-rider-flying-4.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/dwarves/gryphon-rider-flying-4.png"
						sound="gryphon-hit-1.ogg,gryphon-hit-2.ogg,gryphon-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/dwarves/gryphon-rider-flying-4.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/dwarves/gryphon-rider-flying-5.png"
				[/frame]
			[/defend]
			[movement_anim]
				start_time=0
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-2.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-3.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-4.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-5.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-7.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-8.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/dwarves/transparent/gryphon-rider.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/gryphon-rider.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				layer=60
				start_time=0
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-2.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-3.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-4.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-5.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-7.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-8.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=12
				description=_"claws"
				icon="attacks/claws-animal.png"
				name="claws"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Trapper"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Though not trained as warriors, the skills possessed by a hunter (especially those of archery) are useful in battle. Any group of soldiers or bandits traveling through the wild will need a few poachers in their employ, not merely for hunting but for lending a hand in any serious fight.

Because of their experience, these hunters are unusually capable at night, and in forests and swamps."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=33
			id="Poacher-11"
			image="units/human-outlaws/poacher.png"
			image_icon=""
			language_name=_"Poacher"
			level=1
			max_attacks=1
			max_experience=16
			max_hitpoints=33
			max_moves=5
			moves=0
			name="Vaent"
			overlays=""
			profile="portraits/humans/transparent/trapper.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/trapper.png"
			type="Poacher"
			undead_variation=""
			underlying_id=11
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=11
			y=14
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=40
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=50
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits=yes
					[frame]
						begin=-400
						end=-250
						image="units/human-outlaws/poacher-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-400
						end=-250
						image="units/human-outlaws/poacher-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-250
					end=-100
					image="units/human-outlaws/poacher-attack2.png"
				[/frame]
				[frame]
					begin=-100
					end=0
					image="units/human-outlaws/poacher-attack3.png"
				[/frame]
				[frame]
					begin=0
					end=100
					image="units/human-outlaws/poacher.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					begin=-250
					end=-150
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-150
						end=50
						image="units/human-outlaws/poacher-attack.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-150
						end=50
						image="units/human-outlaws/poacher-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=50
					end=150
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/poacher-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-outlaws/poacher-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-outlaws/poacher-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/human-outlaws/poacher.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/poacher-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-outlaws/poacher-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-outlaws/poacher-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-outlaws/poacher.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=4
				description=_"bow"
				name="bow"
				number=4
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Stalwart"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=19
#textdomain wesnoth-units
			description=_"The dwarven race has always been famed for its sturdiness of build, and many of their warriors outfit themselves to take advantage of this. Dwarven guardsmen march into battle with tower shields and spears. Most often, their role is to hold the line, and to take a heavy toll on those who try to break it. As the line marches forward, they act to secure its hard-won advance." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The steadiness of this unit reduces damage from some attacks, but only while defending."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=42
			id="Dwarvish Guardsman-18"
			image="units/dwarves/guard.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Dwarvish Guardsman"
			level=1
			max_attacks=1
			max_experience=33
			max_hitpoints=42
			max_moves=5
			moves=0
			name="Anaithil"
			overlays=""
			profile="portraits/dwarves/transparent/guard.png"
			race="dwarf"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/dwarves/guard.png"
			type="Dwarvish Guardsman"
			undead_variation="dwarf"
			underlying_id=18
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=10
			y=14
			zoc=yes
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=90
				blade=80
				cold=90
				fire=90
				impact=80
				pierce=80
			[/resistance]
			[abilities]
				[resistance]
					active_on="defense"
					affect_self=yes
#textdomain wesnoth-help
					description=_"Steadfast:
This unit’s resistances are doubled, up to a maximum of 50%, when defending. Vulnerabilities are not affected."
					female_name=_"female^steadfast"
					id="steadfast"
					max_value=50
					multiply=2
					name=_"steadfast"
					[filter_base_value]
						greater_than=0
						less_than=50
					[/filter_base_value]
				[/resistance]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-250
					end=-150
					image="units/dwarves/guard-defend-1.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-150
						end=-50
						image="units/dwarves/guard-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-150
						end=-50
						image="units/dwarves/guard-attack.png"
					[/frame]
				[/else]
				[frame]
					begin=-50
					end=0
					image="units/dwarves/guard.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=100
					image="units/dwarves/guard-attack-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-attack-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/dwarves/guard-attack-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=50
						image="units/dwarves/guard-attack-4.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=50
						image="units/dwarves/guard-attack-4.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=50
					image="units/dwarves/guard-attack-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-attack-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-attack-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-attack-1.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/dwarves/guard-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/dwarves/guard-defend-2.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/dwarves/guard-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/dwarves/guard-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/dwarves/guard-idle-1.png"
				[/frame]
				[frame]
					duration=500
					image="units/dwarves/guard-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-idle-4.png"
				[/frame]
				[frame]
					duration=400
					image="units/dwarves/guard-idle-5.png"
				[/frame]
				[frame]
					duration=500
					image="units/dwarves/guard-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/dwarves/transparent/guard.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/guard.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[frame]
					duration=400
					image="units/dwarves/guard.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-2.png"
				[/frame]
				[frame]
					duration=300
					image="units/dwarves/guard-bob-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-1.png"
				[/frame]
				[frame]
					duration=400
					image="units/dwarves/guard.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-2.png"
				[/frame]
				[frame]
					duration=300
					image="units/dwarves/guard-bob-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-1.png"
				[/frame]
				[frame]
					duration=400
					image="units/dwarves/guard.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-2.png"
				[/frame]
				[frame]
					duration=300
					image="units/dwarves/guard-bob-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-5.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
#textdomain wesnoth-units
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=5
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					description=_"Always rest heals"
					female_name=_"female^healthy"
					id="healthy"
					male_name=_"healthy"
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Stalwart"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=19
#textdomain wesnoth-units
			description=_"The dwarven race has always been famed for its sturdiness of build, and many of their warriors outfit themselves to take advantage of this. Dwarven guardsmen march into battle with tower shields and spears. Most often, their role is to hold the line, and to take a heavy toll on those who try to break it. As the line marches forward, they act to secure its hard-won advance." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The steadiness of this unit reduces damage from some attacks, but only while defending."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=48
			id="Dwarvish Guardsman-31"
			image="units/dwarves/guard.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Dwarvish Guardsman"
			level=1
			max_attacks=1
			max_experience=33
			max_hitpoints=48
			max_moves=4
			moves=0
			name="Tris"
			overlays=""
			profile="portraits/dwarves/transparent/guard.png"
			race="dwarf"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/dwarves/guard.png"
			type="Dwarvish Guardsman"
			undead_variation="dwarf"
			underlying_id=31
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=28
			y=14
			zoc=yes
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=90
				blade=80
				cold=90
				fire=90
				impact=80
				pierce=80
			[/resistance]
			[abilities]
				[resistance]
					active_on="defense"
					affect_self=yes
#textdomain wesnoth-help
					description=_"Steadfast:
This unit’s resistances are doubled, up to a maximum of 50%, when defending. Vulnerabilities are not affected."
					female_name=_"female^steadfast"
					id="steadfast"
					max_value=50
					multiply=2
					name=_"steadfast"
					[filter_base_value]
						greater_than=0
						less_than=50
					[/filter_base_value]
				[/resistance]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-250
					end=-150
					image="units/dwarves/guard-defend-1.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-150
						end=-50
						image="units/dwarves/guard-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-150
						end=-50
						image="units/dwarves/guard-attack.png"
					[/frame]
				[/else]
				[frame]
					begin=-50
					end=0
					image="units/dwarves/guard.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=100
					image="units/dwarves/guard-attack-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-attack-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/dwarves/guard-attack-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=50
						image="units/dwarves/guard-attack-4.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=50
						image="units/dwarves/guard-attack-4.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=50
					image="units/dwarves/guard-attack-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-attack-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-attack-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-attack-1.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/dwarves/guard-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/dwarves/guard-defend-2.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/dwarves/guard-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/dwarves/guard-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/dwarves/guard-idle-1.png"
				[/frame]
				[frame]
					duration=500
					image="units/dwarves/guard-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-idle-4.png"
				[/frame]
				[frame]
					duration=400
					image="units/dwarves/guard-idle-5.png"
				[/frame]
				[frame]
					duration=500
					image="units/dwarves/guard-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/dwarves/transparent/guard.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/guard.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[frame]
					duration=400
					image="units/dwarves/guard.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-2.png"
				[/frame]
				[frame]
					duration=300
					image="units/dwarves/guard-bob-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-1.png"
				[/frame]
				[frame]
					duration=400
					image="units/dwarves/guard.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-2.png"
				[/frame]
				[frame]
					duration=300
					image="units/dwarves/guard-bob-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-1.png"
				[/frame]
				[frame]
					duration=400
					image="units/dwarves/guard.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-2.png"
				[/frame]
				[frame]
					duration=300
					image="units/dwarves/guard-bob-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-5.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=5
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Rogue"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=13
#textdomain wesnoth-units
			description=_"For as long as anyone can remember, the members of the various ‘guilds’ of rat-catchers that spring up in any larger city have had a curious practice of bleaching their hair with lime till it becomes a pale shade of blue. It is a bold thing to do, as their profession often delves into less-than-legal enterprises. Thieves have many skills, and by necessity are both light on their feet, and good with knives. They happily employ less-than-honorable tactics in combat, seeing little merit in a ‘fair fight’." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy."
			ellipse="misc/ellipse"
			experience=8
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=24
			id="Thief-14"
			image="units/human-outlaws/thief+female.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"female^Thief"
			level=1
			max_attacks=1
			max_experience=20
			max_hitpoints=24
			max_moves=7
			moves=0
			name="Liveryan"
			overlays=""
			profile="portraits/humans/transparent/thief+female.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/thief+female.png"
			type="Thief"
			undead_variation=""
			underlying_id=14
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=28
			y=15
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					begin=-150
					end=-100
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/thief+female-attack.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/thief+female-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-die-7.png"
				[/frame]
			[/death]
			[defend]
				hits="miss"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[frame]
					begin=-125
					end=-42
					image="units/human-outlaws/thief+female-defend-1-1.png"
				[/frame]
				[frame]
					begin=-42
					end=41
					image="units/human-outlaws/thief+female-defend-1-2.png"
				[/frame]
				[frame]
					begin=41
					end=125
					image="units/human-outlaws/thief+female-defend-1-1.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/defend]
			[defend]
				hits="miss"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[frame]
					begin=-125
					end=-42
					image="units/human-outlaws/thief+female-defend-2-1.png"
				[/frame]
				[frame]
					begin=-42
					end=41
					image="units/human-outlaws/thief+female-defend-2-2.png"
				[/frame]
				[frame]
					begin=41
					end=125
					image="units/human-outlaws/thief+female-defend-2-1.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/defend]
			[defend]
				hits="miss"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[frame]
					begin=-125
					end=-42
					image="units/human-outlaws/thief+female-defend-3-1.png"
				[/frame]
				[frame]
					begin=-42
					end=41
					image="units/human-outlaws/thief+female-defend-3-2.png"
				[/frame]
				[frame]
					begin=41
					end=125
					image="units/human-outlaws/thief+female-defend-3-1.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/defend]
			[defend]
				hits="kill"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[frame]
					begin=-125
					end=125
					image="units/human-outlaws/thief+female-defend.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/defend]
			[defend]
				hits="hit"
				[frame]
					begin=-126
					end=-125
					image="units/human-outlaws/thief+female.png"
				[/frame]
				[frame]
					begin=-125
					end=125
					image="units/human-outlaws/thief+female-defend.png"
					sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-outlaws/thief+female.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-4.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/thief+female-idle-5.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-outlaws/thief+female-idle-6.png"
				[/frame]
				[frame]
					duration=500
					image="units/human-outlaws/thief+female-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-12.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-8.png"
				[/frame]
				[frame]
					duration=300
					image="units/human-outlaws/thief+female-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-12.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-8.png"
				[/frame]
				[frame]
					duration=500
					image="units/human-outlaws/thief+female-idle-7.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-outlaws/thief+female-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/thief+female-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/thief+female-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/thief+female.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/thief+female.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=3
				range="melee"
				type="blade"
				[specials]
					[damage]
						active_on="offense"
						backstab=yes
#textdomain wesnoth-help
						description=_"Backstab:
When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralyzed)."
						id="backstab"
						multiply=2
						name=_"backstab"
					[/damage]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Assassin"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=24
			description="The ringleaders of any group of thieves earn their positions by skill. These rogues have spent many an unpleasant moment darting through crowds and dodging away from those who wish them ill, a set of skills which is very handy in a fight. Masters of knifework, they can also throw knives with reliable accuracy, and their long hours of prowling around at night leave them more comfortable fighting in the dark." +
				_"

Special Notes:" +
				_" If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy." +
				_" This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them."
			experience=1
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=27
			id="RBY_Side1"
			image="units/human-outlaws/rogue.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Rogue"
			level=2
			max_attacks=1
			max_experience=49
			max_hitpoints=40
			max_moves=6
			moves=2
			name="elido"
			overlays=""
			profile="portraits/humans/transparent/thief.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/thief.png"
			type="Rogue"
			undead_variation=""
			underlying_id=4
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=26
			y=19
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/thief.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/thief.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[abilities]
				[skirmisher]
					affect_self=yes
					description="Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name="female^skirmisher"
					id="skirmisher"
					name="skirmisher"
				[/skirmisher]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description="dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=3
				range="melee"
				type="blade"
				[specials]
					[damage]
						active_on="offense"
						backstab=yes
						description="Backstab:
When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralyzed)."
						id="backstab"
						multiply=2
						name="backstab"
					[/damage]
				[/specials]
			[/attack]
			[attack]
				damage=4
				description="knife"
				icon="attacks/dagger-thrown-human.png"
				name="knife"
				number=3
				range="ranged"
				type="blade"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Outlaw"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
			description=_"These petty criminals are often derisively called ‘footpads’ by their superiors, for they are tasked with any job that requires a great deal of running around, often being employed as couriers, or scouts. The endurance and agility they gain from this serves them well in combat, and despite their inferior weaponry they are quite good at harrying their enemies, especially under cover of darkness."
			ellipse="misc/ellipse"
			experience=3
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=20
			id="Footpad-13"
			image="units/human-outlaws/footpad+female.png"
			image_icon=""
			language_name=_"female^Footpad"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=36
			max_moves=7
			moves=2
			name="Alyan"
			overlays=""
			profile="portraits/humans/transparent/footpad+female.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/footpad+female.png"
			type="Footpad"
			undead_variation=""
			underlying_id=13
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=30
			y=15
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[attack_anim]
				offset=0
				[filter_attack]
					name="sling"
				[/filter_attack]
				[if]
					hits=yes
					[sling_stone_frame]
						begin=-201
						end=-200
						image="misc/blank-hex.png"
					[/sling_stone_frame]
					[sling_stone_frame]
						begin=-200
						end=0
						halo="projectiles/stone.png"
						halo_x="5~0"
						halo_y="-6~0"
						offset="0.0~1.0"
						y="0~-5,-5~-8,-8~-9,-9~-10,-10~-9,-9~-8,-8~-5,-5~0"
					[/sling_stone_frame]
					[sling_stone_frame]
						begin=0
						end=1
						image="misc/blank-hex.png"
					[/sling_stone_frame]
					[frame]
						begin=-400
						end=-150
						image="units/human-outlaws/footpad+female-attack1.png"
						sound="sling.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[sling_stone_frame]
						begin=-201
						end=-200
						image="misc/blank-hex.png"
					[/sling_stone_frame]
					[sling_stone_frame]
						begin=-200
						end=100
						halo="projectiles/stone.png"
						halo_x="5~0"
						halo_y="-6~0"
						offset="0.0~1.5"
						y="0~-5,-5~-8,-8~-9,-9~-10,-10~-9,-9~-8,-8~-5,-5~0"
					[/sling_stone_frame]
					[sling_stone_frame]
						begin=100
						end=101
						image="misc/blank-hex.png"
					[/sling_stone_frame]
					[frame]
						begin=-400
						end=-150
						image="units/human-outlaws/footpad+female-attack1.png"
						sound="sling-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-150
					end=50
					image="units/human-outlaws/footpad+female-attack2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="club"
				[/filter_attack]
				[frame]
					begin=-250
					end=-200
					image="units/human-outlaws/footpad+female.png"
				[/frame]
				[frame]
					begin=-200
					end=-100
					image="units/human-outlaws/footpad+female-melee-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/footpad+female-melee-2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/footpad+female-melee-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/human-outlaws/footpad+female-melee-3.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/human-outlaws/footpad+female-melee-4.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-outlaws/footpad+female.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-outlaws/footpad+female-defend.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-outlaws/footpad+female-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-outlaws/footpad+female.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-3.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/footpad+female-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-3.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/footpad+female-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/footpad+female.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/footpad+female.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"club"
				icon="attacks/club-small.png"
				name="club"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=5
				description=_"sling"
				name="sling"
				number=2
				range="ranged"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		lawful_bonus=0
		mask=""
		name="Dawn"
		red=-20
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name="Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name="Afternoon"
		red=0
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name="Dusk"
		red=0
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name="First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name="Second Watch"
		red=-45
	[/time]
	[objectives]
		side=0
		[objective]
			condition="win"
			description="Defeat enemy leader"
		[/objective]
	[/objectives]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[variables]
		damage_inflicted=6
		next_scenario="RBY The Freelands 21"
		random=15
		rby_set_message=yes
		side_number=1
		turn_number=17
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
			val="Classic"
		[/rby_set_info]
		[rby_set_info]
			val="Caves Of The Basilisk, Den Of Onis, Fallenstar Lake, Hamlets, Sablestone Delta, Silverhead Crossing, Sullas Ruins, The Freelands, Weldyn Channel"
		[/rby_set_info]
	[/variables]
[/snapshot]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="RBY Classic 23"
	[/scenario]
	[scenario]
		scenario="2p - The Freelands"
		[team]
			[recruits]
				Dwarvish Fighter=1
				Dwarvish Guardsman=5
				Dwarvish Thunderer=2
				Dwarvish Ulfserker=1
				Footpad=3
				Gryphon Rider=1
				Poacher=1
				Thief=3
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Dwarvish Guardsman=2
				Dwarvish Thunderer=1
				Footpad=2
			[/deaths]
			[killed]
				Drake Fighter=1
				Drake Glider=1
			[/killed]
			[attacks]
				[sequence]
					s111=1
					_num=40
				[/sequence]
				[sequence]
					s0=1
					s000=1
					s1=1
					s10=1
					s101=1
					s11=2
					s1111111=1
					_num=60
				[/sequence]
				[sequence]
					s0=2
					s11=1
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=2
					_num=0
				[/sequence]
				[sequence]
					s0=1
					s01=1
					_num=40
				[/sequence]
				[sequence]
					s=2
					s0=2
					s00=1
					s01=2
					s1=2
					s10=1
					s11=1
					_num=60
				[/sequence]
				[sequence]
					s01=2
					s1=3
					s10=3
					s111=1
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=283
			recall_cost=0
			damage_inflicted=203
			damage_taken=283
			expected_damage_inflicted=214981
			expected_damage_taken=282220
			turn_damage_inflicted=42
			turn_damage_taken=73
			turn_expected_damage_inflicted=50400
			turn_expected_damage_taken=62091
			save_id="RBY_Side1"
		[/team]
		[team]
			[recruits]
				Drake Burner=3
				Drake Clasher=3
				Drake Fighter=4
				Drake Glider=2
				Saurian Augur=3
				Saurian Skirmisher=3
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Drake Fighter=1
				Drake Glider=1
			[/deaths]
			[killed]
				Dwarvish Guardsman=2
				Dwarvish Thunderer=1
				Footpad=2
			[/killed]
			[attacks]
				[sequence]
					s000=1
					s0110=1
					_num=30
				[/sequence]
				[sequence]
					s0001=2
					s0110=1
					_num=40
				[/sequence]
				[sequence]
					s000=1
					s011=1
					s0110=2
					s1011=1
					s111=1
					_num=50
				[/sequence]
				[sequence]
					s01=1
					s1=1
					s110=1
					_num=60
				[/sequence]
				[sequence]
					s1=1
					s1001=1
					s101=1
					s1100=1
					s111=4
					s1111=2
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=3
					_num=0
				[/sequence]
				[sequence]
					s0=1
					s000=2
					s110=1
					_num=30
				[/sequence]
				[sequence]
					s100=1
					_num=40
				[/sequence]
				[sequence]
					s10=1
					_num=50
				[/sequence]
				[sequence]
					s011=1
					s0111=1
					s11=1
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=313
			recall_cost=0
			damage_inflicted=283
			damage_taken=203
			expected_damage_inflicted=282220
			expected_damage_taken=214981
			turn_damage_inflicted=73
			turn_damage_taken=34
			turn_expected_damage_inflicted=62091
			turn_expected_damage_taken=44800
			save_id="RBY_Side2"
		[/team]
	[/scenario]
[/statistics]
