version="1.10.6"
next_underlying_unit_id=51
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion="running"
difficulty="NORMAL"
end_text=""
end_text_duration=0
history=""
label="2p - Caves Of The Basilisk"
next_scenario=""
parent="2p - Caves Of The Basilisk-Автосохр13.gz"
scenario="RBY Caves Of The Basilisk 21"
version="1.10.6"
[multiplayer]
	experience_modifier=70
	hash=".LMa2hc.L41OOO7fjjNp20bIbprJ5s-EwZQ08rpIPX+k51O+u5anl+KttHc.PmPu6u8Ji1Cs1yafwNQ1rc<ZIzbPw09jRotve+3+UeYMRds,z<e78MQ4HTYACe7Oo17r"
	mp_countdown=yes
	mp_countdown_action_bonus=0
	mp_countdown_init_time=300
	mp_countdown_reservoir_time=300
	mp_countdown_turn_bonus=300
	mp_era="RBY No Mirror"
	mp_fog=yes
	mp_scenario="RBY Adv + Con 24"
	mp_shroud=no
	mp_use_map_settings=yes
	mp_village_gold=2
	observer=yes
	savegame=no
	scenario="Ladder, random map, 300 sec timer"
	shuffle_sides=yes
[/multiplayer]
random_seed=447716129
random_calls=84
[replay]
	[command]
		[start]
		[/start]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="testing_ai_default"
			ai_id2="testing_ai_default"
			ai_id3="testing_ai_default"
			end_gold1=26
			end_gold2=6
			end_gold3=100
			end_turn=13
			end_units1=11
			end_units2=8
			end_units3=15
			faction1="MasterBao"
			faction2="toon310"
			faction3=""
			version="1.10.6"
			[turn_info]
				event="TURN_START"
				gold=100
				side=1
				turn=1
				units=1
				units_cost=40
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=100
				side=2
				turn=1
				units=1
				units_cost=34
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=1
				turn=2
				units=7
				units_cost=135
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=8
				side=2
				turn=2
				units=7
				units_cost=126
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=20
				side=1
				turn=3
				units=7
				units_cost=135
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=10
				side=2
				turn=3
				units=7
				units_cost=126
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=18
				side=1
				turn=4
				units=8
				units_cost=155
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=7
				side=2
				turn=4
				units=8
				units_cost=143
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=19
				side=1
				turn=5
				units=9
				units_cost=172
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=23
				side=2
				turn=5
				units=8
				units_cost=143
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=22
				side=1
				turn=6
				units=10
				units_cost=186
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=2
				turn=6
				units=10
				units_cost=178
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=24
				side=1
				turn=7
				units=11
				units_cost=200
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=9
				side=2
				turn=7
				units=11
				units_cost=192
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=16
				side=1
				turn=8
				units=12
				units_cost=223
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=10
				side=2
				turn=8
				units=11
				units_cost=193
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=20
				side=1
				turn=9
				units=10
				units_cost=188
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=23
				side=2
				turn=9
				units=7
				units_cost=132
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=23
				side=1
				turn=10
				units=10
				units_cost=191
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=11
				side=2
				turn=10
				units=8
				units_cost=146
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=33
				side=1
				turn=11
				units=9
				units_cost=185
				villages=11
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=2
				turn=11
				units=9
				units_cost=161
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=31
				side=1
				turn=12
				units=10
				units_cost=198
				villages=13
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=2
				turn=12
				units=9
				units_cost=161
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=26
				side=1
				turn=13
				units=11
				units_cost=195
				villages=12
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="MasterBao"
			message="same map:) i jast play here"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="toon310"
			message="is it ok ?"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="MasterBao"
			message="ok"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Gegner has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=24
			y=4
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[random]
			value=25967
		[/random]
		[random]
			value=29584
		[/random]
		[random]
			value=30333
		[/random]
		[random]
			value=23368
		[/random]
		[random]
			value=7554
		[/random]
		[random]
			value=838
		[/random]
		[random]
			value=17430
		[/random]
		[random]
			value=11396
		[/random]
		[random]
			value=28382
		[/random]
		[random]
			value=2565
		[/random]
		[random]
			value=16483
		[/random]
		[random]
			value=17233
		[/random]
		[random]
			value=22197
		[/random]
		[random]
			value=27838
			[results]
				checksum="8oH+<tEMdLmgpGOqyN<CsAMNItBINqtKD8nHPCqPxGTBrGJEnKRBqBwyjEDBAIGwKUbOBPBwTVUIO54zCHzG6uBEz,BKOIDHPjET<N-LCOOOPpvKDpuvqy4xCCCqRQSI"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=18
			y=4
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[random]
			value=22433
		[/random]
		[random]
			value=10992
		[/random]
		[random]
			value=12771
		[/random]
		[random]
			value=21145
		[/random]
		[random]
			value=27287
		[/random]
		[random]
			value=14173
		[/random]
		[random]
			value=27866
		[/random]
		[random]
			value=29804
		[/random]
		[random]
			value=28254
		[/random]
		[random]
			value=14121
		[/random]
		[random]
			value=18001
		[/random]
		[random]
			value=26618
		[/random]
		[random]
			value=15603
		[/random]
		[random]
			value=26390
			[results]
				checksum="8oH+<tEMdLmbpGOqyN<CsAMNItBINmtKD8nHPCqPxGTBrGJEnKRBqBwyjEDBAIGwKUbOBPFwTVUIO54zCHzG6uBEz,BKOIDHPjET<N-LCOOOPpvKDpuvqy4xCCCqRQSI"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="toon310"
			message=":)"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=3
			x=18
			y=5
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[random]
			value=4268
		[/random]
		[random]
			value=25324
		[/random]
		[random]
			value=25214
		[/random]
		[random]
			value=884
		[/random]
		[random]
			value=7722
		[/random]
		[random]
			value=12688
		[/random]
		[random]
			value=29535
		[/random]
		[random]
			value=4926
		[/random]
		[random]
			value=17361
		[/random]
		[random]
			value=23891
		[/random]
		[random]
			value=14078
		[/random]
		[random]
			value=18676
		[/random]
		[random]
			value=7961
		[/random]
		[random]
			value=16127
			[results]
				checksum="yDJAjo4cZe,xpW20oEjd+he4M.>564fk.Z-507Ysap.1e4.fcg+3apl7m4khijrlZz8i55ch5gp<+Kj06lIrf0iN7gr.cg1e4el11X<ym4JmH3e9ccd7p3-0hc2,S,-e"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=19
			y=5
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[random]
			value=13135
		[/random]
		[random]
			value=5430
		[/random]
		[random]
			value=2651
		[/random]
		[random]
			value=30901
		[/random]
		[random]
			value=25895
		[/random]
		[random]
			value=18213
		[/random]
		[random]
			value=27639
		[/random]
		[random]
			value=5034
		[/random]
		[random]
			value=12610
		[/random]
		[random]
			value=22137
		[/random]
		[random]
			value=19528
		[/random]
		[random]
			value=15777
		[/random]
		[random]
			value=23056
		[/random]
		[random]
			value=13154
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4L5yOHbzYzzAKNNI0sapLCHnxOzGSDXEL0GTrPMj6c5gd4l1.fb9X9zXfpg2nZf61-iLWa2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Lord_William has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Pw has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=24
			y=5
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[random]
			value=24137
		[/random]
		[random]
			value=25132
		[/random]
		[random]
			value=1603
		[/random]
		[random]
			value=14368
		[/random]
		[random]
			value=26372
		[/random]
		[random]
			value=7074
		[/random]
		[random]
			value=9242
		[/random]
		[random]
			value=6241
		[/random]
		[random]
			value=12222
		[/random]
		[random]
			value=14303
		[/random]
		[random]
			value=13674
		[/random]
		[random]
			value=27230
		[/random]
		[random]
			value=28388
		[/random]
		[random]
			value=19646
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4LmyOHbzYzzAHNNI0sapLCHnxOEMSDXEL0GTrQMj6c5gd4l1.fb9X9zXfpg2nZf61-iI,a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=6
			x=22
			y=4
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[random]
			value=20593
		[/random]
		[random]
			value=9652
		[/random]
		[random]
			value=21428
		[/random]
		[random]
			value=6232
		[/random]
		[random]
			value=24922
		[/random]
		[random]
			value=13315
		[/random]
		[random]
			value=8363
		[/random]
		[random]
			value=10489
		[/random]
		[random]
			value=30864
		[/random]
		[random]
			value=28488
		[/random]
		[random]
			value=177
		[/random]
		[random]
			value=2278
		[/random]
		[random]
			value=12739
		[/random]
		[random]
			value=10746
			[results]
				checksum="b-<73l>3zzcH1pHFwwbrKOUGsjmxxiCcIQKIsMvLiQymKrMnFAPnwvBmNHGTzpHeFwGxzNOzxwFDvUvrEwyMVjNFBNH7EUziq>tIpVLVbBmJvppHRpzsqMTArpJBI1CQ"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,20,19,18,17"
			y="4,4,4,3,3"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="TheMightyFish has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Jdem-lejt has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=2
			x=24
			y=19
			[from]
				x=21
				y=21
			[/from]
		[/recruit]
		[random]
			value=14916
		[/random]
		[random]
			value=23265
		[/random]
		[random]
			value=24911
		[/random]
		[random]
			value=296
		[/random]
		[random]
			value=12770
		[/random]
		[random]
			value=30318
		[/random]
		[random]
			value=16290
		[/random]
		[random]
			value=12288
		[/random]
		[random]
			value=6638
		[/random]
		[random]
			value=17516
		[/random]
		[random]
			value=19345
		[/random]
		[random]
			value=15483
		[/random]
		[random]
			value=31604
		[/random]
		[random]
			value=23668
			[results]
				checksum="vPQDAAuPwzjG+4e1.9sak5Xltj01c-6gjhlaebXRkaceffZ4jp59a0f47-e24m3y0>++3o07kc-2g2en9>kU6>hba9AP5q8,j8a4-+8qts7hCibZ3<1dW8cn,0l1R5o5"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=24
			y=20
			[from]
				x=21
				y=21
			[/from]
		[/recruit]
		[random]
			value=26002
		[/random]
		[random]
			value=30850
		[/random]
		[random]
			value=535
		[/random]
		[random]
			value=32458
		[/random]
		[random]
			value=19824
		[/random]
		[random]
			value=8087
		[/random]
		[random]
			value=28348
		[/random]
		[random]
			value=20386
		[/random]
		[random]
			value=8918
		[/random]
		[random]
			value=14955
		[/random]
		[random]
			value=2296
		[/random]
		[random]
			value=2582
		[/random]
		[random]
			value=25246
		[/random]
		[random]
			value=8257
		[/random]
		[random]
			value=15162
			[results]
				checksum="wKpuPoLO2CK.JiuxwB3WilY13j-lfejlAp30b9Z.fH+h42l8n,kc<7XpBb1X9lej<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Xa7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=23
			y=20
			[from]
				x=21
				y=21
			[/from]
		[/recruit]
		[random]
			value=26338
		[/random]
		[random]
			value=27863
		[/random]
		[random]
			value=12800
		[/random]
		[random]
			value=17848
		[/random]
		[random]
			value=13029
		[/random]
		[random]
			value=24472
		[/random]
		[random]
			value=11035
		[/random]
		[random]
			value=13338
		[/random]
		[random]
			value=20824
		[/random]
		[random]
			value=21127
		[/random]
		[random]
			value=9249
		[/random]
		[random]
			value=489
		[/random]
		[random]
			value=9675
		[/random]
		[random]
			value=16168
			[results]
				checksum="uJJPnCTqjB-+GGoy>cV,>7UW.6sn387d-B86efE+h4gl8n,kcW7XpBb1X9ihj<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Xi7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=22
			y=20
			[from]
				x=21
				y=21
			[/from]
		[/recruit]
		[random]
			value=8995
		[/random]
		[random]
			value=6582
		[/random]
		[random]
			value=8676
		[/random]
		[random]
			value=8679
		[/random]
		[random]
			value=21961
		[/random]
		[random]
			value=6922
		[/random]
		[random]
			value=29399
		[/random]
		[random]
			value=8164
		[/random]
		[random]
			value=20787
		[/random]
		[random]
			value=4881
		[/random]
		[random]
			value=2724
		[/random]
		[random]
			value=15744
		[/random]
		[random]
			value=29585
		[/random]
		[random]
			value=5125
			[results]
				checksum="uJJPnCTqjB-+GGoy>cV,>7nW.6sn387d-B86efE+h4gl8n,kcX7XpBb1X9ihj<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Xj7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=18
			y=19
			[from]
				x=21
				y=21
			[/from]
		[/recruit]
		[random]
			value=276
		[/random]
		[random]
			value=29099
		[/random]
		[random]
			value=17281
		[/random]
		[random]
			value=22363
		[/random]
		[random]
			value=2161
		[/random]
		[random]
			value=8684
		[/random]
		[random]
			value=26923
		[/random]
		[random]
			value=22192
		[/random]
		[random]
			value=29192
		[/random]
		[random]
			value=21293
		[/random]
		[random]
			value=7454
		[/random]
		[random]
			value=1906
		[/random]
		[random]
			value=32351
		[/random]
		[random]
			value=6988
			[results]
				checksum="uJJPnCTqjB-+GGoy>cV,>7UW.6sn387d-B86efE+h4gl8n,kc>7XpBb1X9iej<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Xb7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=5
			x=20
			y=20
			[from]
				x=21
				y=21
			[/from]
		[/recruit]
		[random]
			value=10473
		[/random]
		[random]
			value=9550
		[/random]
		[random]
			value=30006
		[/random]
		[random]
			value=8034
		[/random]
		[random]
			value=21881
		[/random]
		[random]
			value=14173
		[/random]
		[random]
			value=16704
		[/random]
		[random]
			value=10961
		[/random]
		[random]
			value=25398
		[/random]
		[random]
			value=15374
		[/random]
		[random]
			value=2974
		[/random]
		[random]
			value=11024
		[/random]
		[random]
			value=26588
		[/random]
		[random]
			value=10193
			[results]
				checksum="yRtyzFBB6GqWOFH+CG3NLpNVBMKQImn4j<n90+ocf0+P8blr0Bd<k8087orm.e<ho8onX70.le>>k9.7lMn<k>.fc.><Xp0i15m<,e7Jfn-flVW6.I4x3i77h7R-8j1D"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="neverflyhun has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Megzs has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,22,23,24,25"
			y="21,21,21,21,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,17,16,15,14"
			y="5,5,6,6,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16,15,14,13,13,12,11"
			y="4,5,5,6,6,7,8,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="doubal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18,17,17"
			y="5,6,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,16,15,14,13"
			y="3,4,4,5,5,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21,21,21,21,21,22"
			y="4,5,6,7,8,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,25,25,25"
			y="5,6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,25,26,27,28,29,30,31,32"
			y="4,5,5,6,6,7,7,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="noirOrion has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,21,21,21,21,21,20"
			y="20,20,19,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,16,15,14,13,12"
			y="19,19,18,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,24,24,25,25"
			y="20,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,25,26,27,28,29"
			y="20,20,19,19,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="proch has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,25,26,27,28"
			y="19,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,29,30"
			y="17,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="30,30,30"
			y="16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="30,30,31"
			y="14,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Veronika- has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,23,24,25,26,27"
			y="20,20,19,19,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="25,25,24,24"
			y="22,21,20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="PsoLiaS has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="AxeFighterr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,15,16,17,18"
			y="5,5,6,6,6,5"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=24
			y=5
			[from]
				x=18
				y=5
			[/from]
		[/recruit]
		[random]
			value=775
		[/random]
		[random]
			value=27089
		[/random]
		[random]
			value=32699
		[/random]
		[random]
			value=7399
		[/random]
		[random]
			value=27116
		[/random]
		[random]
			value=3096
		[/random]
		[random]
			value=26847
		[/random]
		[random]
			value=22221
		[/random]
		[random]
			value=14354
		[/random]
		[random]
			value=24002
		[/random]
		[random]
			value=132
		[/random]
		[random]
			value=2488
		[/random]
		[random]
			value=10436
		[/random]
		[random]
			value=3383
		[/random]
		[random]
			value=10487
			[results]
				checksum="HPHufwByfwr9QMsCXnvEJH3HCPhCPNDEmNHv.QLREtDBAKH<phbNGByqbfdgZee-k22nl+zZkp8<12eklbkL03g<g,tR7S4yhbMeW3g+ilF83<dKpeU1phgg1fX0e,47"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="32,32"
			y="7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="32,31,31,30"
			y="8,9,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="30,29"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,23,23,22"
			y="10,11,12,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Fanjo1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,12,13,13"
			y="9,10,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,14"
			y="12,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,17"
			y="14,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="sirlat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,12,12,12,13"
			y="7,8,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,16,15,14"
			y="8,7,6,7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Dr_Sheldon_Cooper has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="LaDo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="aatir has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="29,29,30,30,30"
			y="11,10,9,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="wtf_is_this has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="25,26,27,28,29,30"
			y="10,10,11,11,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="MasterBao"
			message="wose, i forgot about wose!!!"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,20,19,18"
			y="15,14,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Merman Hunter"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			seed=488557937
			tod="afternoon"
			turn=3
			weapon=1
			[source]
				x=18
				y=14
			[/source]
			[destination]
				x=17
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=18
			y=19
			[from]
				x=24
				y=19
			[/from]
		[/recruit]
		[random]
			value=27649
		[/random]
		[random]
			value=5850
		[/random]
		[random]
			value=15618
		[/random]
		[random]
			value=16456
		[/random]
		[random]
			value=7320
		[/random]
		[random]
			value=14158
		[/random]
		[random]
			value=32033
		[/random]
		[random]
			value=11996
		[/random]
		[random]
			value=30874
		[/random]
		[random]
			value=14479
		[/random]
		[random]
			value=20992
		[/random]
		[random]
			value=5335
		[/random]
		[random]
			value=29804
		[/random]
		[random]
			value=19463
		[/random]
		[random]
			value=6205
			[results]
				checksum="vVPHNwIEZNOnNGEfvO6wD,d85O>FWge.Sgff22.6Z-nQ1n-5486j5fedZmR4-,1a3W0ke6Z-+ke0aal1oGeWpjg8m7a9I4X77<.xca8<vce.1s80o3>yk4lcc0zu+aXO"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="toon310"
			message=":)"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,11,10"
			y="17,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,23,23,22"
			y="19,19,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="MasterBao"
			message="where is yours?"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="25,24,23,23"
			y="17,17,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,23,24"
			y="17,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="31,31,32,33,33"
			y="16,15,14,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="toon310"
			message="you will see"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="27,28,29,30,30,30"
			y="18,17,17,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="29,29,30,31,31,31"
			y="20,19,18,18,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="33,34,35"
			y="13,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ShadowVeil advances to the next scenario"
		[/speak]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="palpalpa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="chris12 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Loafofbread has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="MasterBao"
			message="Привет Марат, ты же тот самый Марат Искандер?"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="30,29,28,27,26,26,26"
			y="7,7,6,6,5,4,3"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="30,30,31,32,32,32"
			y="11,10,10,9,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,24,25,25,25"
			y="5,6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=24
			y=5
			[from]
				x=18
				y=5
			[/from]
		[/recruit]
		[random]
			value=21023
		[/random]
		[random]
			value=32468
		[/random]
		[random]
			value=3009
		[/random]
		[random]
			value=27209
		[/random]
		[random]
			value=21436
		[/random]
		[random]
			value=22086
		[/random]
		[random]
			value=15302
		[/random]
		[random]
			value=27101
		[/random]
		[random]
			value=18479
		[/random]
		[random]
			value=25789
		[/random]
		[random]
			value=18114
		[/random]
		[random]
			value=20146
		[/random]
		[random]
			value=23377
		[/random]
		[random]
			value=21673
			[results]
				checksum="8oH+<tEMdLmgpGIqyN<CsAMNItBINwtKD8nHPCqOxGTBrGJEnKRBqBwyjEDBAIGwKUbOBPvwTVUIO54zCHzG6uBEz,BKOIDHPjET<N-LCOOOPpvKDpuvqy4xCCCqRQSI"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,21,22,23"
			y="5,5,4,4,4,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,12,11"
			y="7,8,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="h2o3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="berlo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,23,23"
			y="13,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12"
			y="9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16,15,14,13,13,12,12,11,11"
			y="15,14,14,13,13,12,11,10,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,12,11,10,9"
			y="11,10,10,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="marat"
			message="Привет. Да. Я его знаю. Это тот же самый тип."
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,18,19"
			y="14,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,18,18,17,17,17"
			y="19,18,17,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10,10,11"
			y="17,16,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="MasterBao"
			message=":)"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gracz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,24,25,26"
			y="16,15,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="35,35,35"
			y="12,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="35,35"
			y="10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="farlan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="estudiante has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="30,31,32,33,33"
			y="14,14,13,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="31,32,33,34,35,35,35"
			y="16,15,15,14,14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="35,36,37"
			y="9,9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,23,22,21,20,20"
			y="18,18,17,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,26,27,28,29"
			y="3,4,5,4,5"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,25,26,27,28"
			y="5,6,5,6,5"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,26,27"
			y="10,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,24,24,25"
			y="12,11,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28,27,26,26"
			y="5,6,7,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,24"
			y="5,5"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=24
			y=4
			[from]
				x=24
				y=5
			[/from]
		[/recruit]
		[random]
			value=22279
		[/random]
		[random]
			value=7793
		[/random]
		[random]
			value=29017
		[/random]
		[random]
			value=10030
		[/random]
		[random]
			value=12596
		[/random]
		[random]
			value=24374
		[/random]
		[random]
			value=12977
		[/random]
		[random]
			value=18643
		[/random]
		[random]
			value=26999
		[/random]
		[random]
			value=2590
		[/random]
		[random]
			value=31126
		[/random]
		[random]
			value=17647
		[/random]
		[random]
			value=12418
		[/random]
		[random]
			value=6805
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4LmyOHbzYzzAHNNI0sapLCHnxOzJSDXEL0GTrPMj6c5gd4l1.fb9X9zXfpg2nZf61-iLZa2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mutyla has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="32,33"
			y="7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="29,30,31,32,32"
			y="5,5,6,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="27,28"
			y="9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,13,14,15,16"
			y="9,8,8,7,7,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,19,20"
			y="6,7,6,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,11"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Clueless has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Tick has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,20,20,19,18,18"
			y="15,16,17,18,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[recruit]
			value=6
			x=18
			y=20
			[from]
				x=18
				y=19
			[/from]
		[/recruit]
		[random]
			value=3519
		[/random]
		[random]
			value=2658
		[/random]
		[random]
			value=32001
		[/random]
		[random]
			value=27565
		[/random]
		[random]
			value=17864
		[/random]
		[random]
			value=3510
		[/random]
		[random]
			value=19958
		[/random]
		[random]
			value=18608
		[/random]
		[random]
			value=13824
		[/random]
		[random]
			value=12612
		[/random]
		[random]
			value=24215
		[/random]
		[random]
			value=26447
			[results]
				checksum="tQur3C-fNhc-8Z6y>-e-3I2+7lf.cce<pe>iOg0a3oinZk<+z8d324,76bbP5W+9a<ieyb5c0+oB+ddeIg6HzPhP0T8>LQp2-qesUlJFOp,aOvCa6jyE+cphD0oh8l9c"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=3
			x=24
			y=19
			[from]
				x=18
				y=19
			[/from]
		[/recruit]
		[random]
			value=30527
		[/random]
		[random]
			value=15883
		[/random]
		[random]
			value=26265
		[/random]
		[random]
			value=11290
		[/random]
		[random]
			value=22476
		[/random]
		[random]
			value=13668
		[/random]
		[random]
			value=4420
		[/random]
		[random]
			value=19140
		[/random]
		[random]
			value=8143
		[/random]
		[random]
			value=23296
		[/random]
		[random]
			value=1467
		[/random]
		[random]
			value=30330
		[/random]
		[random]
			value=12411
		[/random]
		[random]
			value=25251
			[results]
				checksum="17dlf<imDfcFfkmN1cyh<a-YQgPale+V.K0WFbo+74FmF5y,<a,829nW5exPI><,ymbaLABrkRBftrqsG5AEDmBQ8ysnpN4Uy1L,oOdObIyGH7BHFUJ-sKIARU7>FuFc"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,11"
			y="13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="37,36"
			y="10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="36,35"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="35,34"
			y="10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="33,33,32,31,31,31"
			y="12,13,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="35,35,35,34,34"
			y="12,13,14,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="k has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="34,34,35,35,35,35,35"
			y="9,10,11,12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,25,25,25,26,27"
			y="15,16,17,18,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,19,20"
			y="13,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,17,18,19,20,21,22"
			y="15,16,16,17,17,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,24,25,25,25"
			y="4,5,6,7,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Salon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,23,22,21"
			y="5,5,4,4"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=24
			y=5
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[random]
			value=32114
		[/random]
		[random]
			value=17364
		[/random]
		[random]
			value=29774
		[/random]
		[random]
			value=18012
		[/random]
		[random]
			value=22521
		[/random]
		[random]
			value=16312
		[/random]
		[random]
			value=20626
		[/random]
		[random]
			value=10845
		[/random]
		[random]
			value=16389
		[/random]
		[random]
			value=7271
		[/random]
		[random]
			value=2818
		[/random]
		[random]
			value=30767
		[/random]
		[random]
			value=5682
		[/random]
		[random]
			value=3499
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4L5yOHbzYzzAHNNI0sapLCHnxOELSDXEL0GTrPMj6c5gd4l1.fb9X9zXfpg2nZf61-iI-a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="32,32"
			y="7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="32,32,33"
			y="8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,26,27,28"
			y="10,10,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,28"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="33,32,31,30,30,30"
			y="8,8,9,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="33,33,32,32"
			y="10,9,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,27,27,28,29,29"
			y="8,9,10,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,29,30,31"
			y="9,10,10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="dugizokana has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="31,30,29"
			y="11,10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="mutyla has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,22,23,24,25,26,27,28,28"
			y="7,8,8,8,8,9,9,10,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,16,15"
			y="20,21,21,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="AxeFighterr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="35,36,37"
			y="15,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,25,26"
			y="19,19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,21,22,23,23,23"
			y="11,11,11,12,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Xmax has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=24
			y=19
			[from]
				x=18
				y=19
			[/from]
		[/recruit]
		[random]
			value=10249
		[/random]
		[random]
			value=15368
		[/random]
		[random]
			value=27128
		[/random]
		[random]
			value=15778
		[/random]
		[random]
			value=24303
		[/random]
		[random]
			value=25003
		[/random]
		[random]
			value=1041
		[/random]
		[random]
			value=17437
		[/random]
		[random]
			value=27248
		[/random]
		[random]
			value=26804
		[/random]
		[random]
			value=17826
		[/random]
		[random]
			value=13821
		[/random]
		[random]
			value=5913
		[/random]
		[random]
			value=3297
			[results]
				checksum="uJJPnCTqjB-+GGoy>cV,>7RW.6sn387d-B86efE+h4gl8n,kc27XpBb1X9ihj<g5d-4hi7Zbl7<3GeWpjg8m7a9I4X67<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="27,28,29,30"
			y="18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="26,27,28,29"
			y="18,18,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,23,24,25,26,27,28"
			y="18,19,19,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Undertaker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,19,20,21,22,23"
			y="19,20,20,21,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="37,37,37,36"
			y="14,13,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="36,36,37,37,38"
			y="11,12,13,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=24
			y=4
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[random]
			value=5960
		[/random]
		[random]
			value=28775
		[/random]
		[random]
			value=7993
		[/random]
		[random]
			value=30839
		[/random]
		[random]
			value=24259
		[/random]
		[random]
			value=13732
		[/random]
		[random]
			value=2061
		[/random]
		[random]
			value=15062
		[/random]
		[random]
			value=18434
		[/random]
		[random]
			value=17497
		[/random]
		[random]
			value=4023
		[/random]
		[random]
			value=1686
		[/random]
		[random]
			value=14847
		[/random]
		[random]
			value=7001
			[results]
				checksum="k5,efo-,do8skke.dybdki7YWm2g8-+4f6Hb<<lLfYZWiapqhxkckiapCNBPH1,OErqvwNtt0xDv1QoGnwG+9RKCBT5OxGD3CQBmtCv0KLjL6ANJJJIuoFMuFoBt-mNN"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ShadowVeil_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,24,25,25"
			y="5,6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Luccavi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28,28"
			y="12,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="h2o3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="30,30"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="giocatore has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,28,28,28"
			y="15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="30,31"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,27,26,26,25,24,23,22,21,20"
			y="11,11,10,9,9,8,8,7,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,25,26,27,28,28"
			y="9,10,10,11,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Cremember has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="29,30"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="32,32,31,30,30,29,29"
			y="7,8,9,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="29,30"
			y="11,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,10"
			y="10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9,9"
			y="10,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,14,13,12"
			y="22,21,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Blacksun has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,11"
			y="13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="grumch has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,25"
			y="19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,24"
			y="20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=5
			x=24
			y=20
			[from]
				x=24
				y=19
			[/from]
		[/recruit]
		[random]
			value=18111
		[/random]
		[random]
			value=20396
		[/random]
		[random]
			value=23057
		[/random]
		[random]
			value=23931
		[/random]
		[random]
			value=10660
		[/random]
		[random]
			value=28311
		[/random]
		[random]
			value=8676
		[/random]
		[random]
			value=19503
		[/random]
		[random]
			value=30305
		[/random]
		[random]
			value=357
		[/random]
		[random]
			value=26638
		[/random]
		[random]
			value=19885
		[/random]
		[random]
			value=1346
		[/random]
		[random]
			value=16372
			[results]
				checksum="yRtyzFBB6GqWOFH+CG3NLpNVBMKQImn4j<n90+ocf0+P8blr0Bd<k9.87orm.e<hp8onX70.le>>k9.7lMn<k>.fc.><Xp1715m<,e7Jfn-flVW6.I4x3i77h7R-8j1D"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="king_robbar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="clovek has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="34,35,35"
			y="15,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="31,32,33,34"
			y="16,15,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="30,31"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="29,30"
			y="17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="25,26,27,28,29"
			y="19,18,18,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="38,38,38,37"
			y="14,13,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="37,37"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="MasterBao"
			message="you can congradulation me - now i take 1700 elo point:)"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ceridan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="toon310"
			message=":) congrats"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="37,38"
			y="11,11"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="38,39"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,23"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,23"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="sirlat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="TheCheesseeWzrd has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,23,23,23"
			y="12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,29,30"
			y="17,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="30,29"
			y="17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="30,31,32"
			y="18,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,25,26,27,28"
			y="19,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="GoldenMM has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Veronika- has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="yoshiyoshi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="chypher has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,18,17,16,15,14"
			y="7,7,6,6,6,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,12,12"
			y="7,8,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,9,9,9"
			y="9,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,11,11,12,13"
			y="9,10,11,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=18
			y=5
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[random]
			value=29426
		[/random]
		[random]
			value=15027
		[/random]
		[random]
			value=5915
		[/random]
		[random]
			value=24868
		[/random]
		[random]
			value=30086
		[/random]
		[random]
			value=26501
		[/random]
		[random]
			value=27613
		[/random]
		[random]
			value=4595
		[/random]
		[random]
			value=9573
		[/random]
		[random]
			value=27049
		[/random]
		[random]
			value=19819
		[/random]
		[random]
			value=645
		[/random]
		[random]
			value=13191
		[/random]
		[random]
			value=18353
			[results]
				checksum="3hEaL13Xsk3Efkbl1+W2+-28-bj4eo2jhr6-ago+a4.>d7+iW3X,0.+jw3kZ9,c>ifh8eBa2ajh>MC-MhG13w0ma0i+.F8be5uX<ohV100hdng<kc76-lbxbcZgYceHH"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,22,23,24,25,26"
			y="4,4,5,5,6,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,24,24,25,26,27,28"
			y="4,5,6,7,8,9,9,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="30,30,30,30,31"
			y="11,12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			seed=507010459
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=31
				y=15
			[/source]
			[destination]
				x=31
				y=16
			[/destination]
		[/attack]
		[random]
			value=19303
			[results]
				chance=70
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21343
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7755
			[results]
				chance=70
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6709
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17127
			[results]
				chance=70
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=245
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="28,29,29,30,30"
			y="12,13,14,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			seed=1577908951
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=30
				y=15
			[/source]
			[destination]
				x=31
				y=16
			[/destination]
		[/attack]
		[random]
			value=6462
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24610
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10594
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18620
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15237
			[results]
				chance=40
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27586
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26052
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="30,30,31,32,32"
			y="12,13,14,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			seed=595690393
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=32
				y=15
			[/source]
			[destination]
				x=31
				y=16
			[/destination]
		[/attack]
		[random]
			value=13715
			[results]
				chance=40
				damage=7
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="31,31,31,31,31"
			y="12,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="jarig has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="29,29,30,31,32,32,33"
			y="12,13,13,14,14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			seed=808107689
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=33
				y=16
			[/source]
			[destination]
				x=34
				y=15
			[/destination]
		[/attack]
		[random]
			value=26624
			[results]
				chance=40
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1287
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12742
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21447
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6338
			[results]
				chance=40
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18105
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22352
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28,28,28"
			y="13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Merman Fighter"
			defender_lvl=2
			defender_type="Elvish Sorceress"
			defender_weapon=0
			seed=386603195
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=28
				y=16
			[/source]
			[destination]
				x=28
				y=17
			[/destination]
		[/attack]
		[random]
			value=19684
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20639
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11092
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19912
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24799
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,26,27,28,29,29"
			y="10,10,11,11,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="jarig has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="rollatroll has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="32,33,34,34"
			y="18,18,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			seed=1332027125
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=34
				y=16
			[/source]
			[destination]
				x=33
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="34,34,33,32,31"
			y="15,14,14,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			seed=976145051
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=31
				y=14
			[/source]
			[destination]
				x=31
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="35,35,34"
			y="17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			seed=1543908315
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=34
				y=15
			[/source]
			[destination]
				x=33
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="39,38,37,36,35,34,33,32"
			y="12,12,13,12,13,13,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Scout"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			seed=1817280906
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=32
				y=14
			[/source]
			[destination]
				x=31
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="snurra has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,24,24,25,25"
			y="20,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,24,25,26"
			y="15,15,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="29,30,30"
			y="18,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Shaman"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=813145217
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=30
				y=16
			[/source]
			[destination]
				x=30
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Elvish Sorceress"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			seed=1379335513
			tod="morning"
			turn=8
			weapon=2
			[source]
				x=28
				y=17
			[/source]
			[destination]
				x=28
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=0
			seed=143075208
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=29
				y=17
			[/source]
			[destination]
				x=28
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="MasterBao"
			message="good for you:("
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="nonose has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,12,13,14,15,16,17"
			y="15,15,16,15,15,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,12,11,11,10"
			y="20,19,19,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="steelwork has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="toon310"
			message=":)"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kaido has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Lets_go has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="29,29,30"
			y="13,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			seed=521973444
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=30
				y=14
			[/source]
			[destination]
				x=31
				y=14
			[/destination]
		[/attack]
		[random]
			value=27662
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30665
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3159
			[results]
				chance=60
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29335
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24043
			[results]
				chance=60
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=217
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=378
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="32,31"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			seed=784786599
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=31
				y=15
			[/source]
			[destination]
				x=31
				y=14
			[/destination]
		[/attack]
		[random]
			value=17540
			[results]
				chance=60
				damage=7
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="28,29,29,30,31,31"
			y="10,11,12,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Elvish Scout"
			defender_weapon=0
			seed=727352516
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=31
				y=14
			[/source]
			[destination]
				x=32
				y=14
			[/destination]
		[/attack]
		[random]
			value=32150
			[results]
				chance=60
				damage=30
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Shaman"
			defender_weapon=0
			seed=925996453
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=30
				y=15
			[/source]
			[destination]
				x=30
				y=16
			[/destination]
		[/attack]
		[random]
			value=15955
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1953
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10377
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=458
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14934
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Shaman"
			defender_weapon=0
			seed=1294455252
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=31
				y=16
			[/source]
			[destination]
				x=30
				y=16
			[/destination]
		[/attack]
		[random]
			value=6619
			[results]
				chance=60
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23954
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26311
			[results]
				chance=60
				damage=9
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="26,25,24,23,22,21"
			y="6,6,5,5,4,4"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16,15,14,13,12"
			y="5,6,6,7,7,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,14,15,16"
			y="12,12,13,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			seed=464933077
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=16
				y=14
			[/source]
			[destination]
				x=17
				y=15
			[/destination]
		[/attack]
		[random]
			value=29439
			[results]
				chance=40
				damage=15
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28429
			[results]
				chance=70
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6728
			[results]
				chance=40
				damage=15
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2712
			[results]
				chance=70
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19404
			[results]
				chance=70
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12792
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,12,13,13,13,14,15,16"
			y="9,10,11,12,13,14,14,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			seed=1430650386
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=16
				y=15
			[/source]
			[destination]
				x=17
				y=15
			[/destination]
		[/attack]
		[random]
			value=13858
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21452
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26336
			[results]
				chance=40
				damage=9
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="toon310"
			message="rofl"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="cranberries has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,8"
			y="13,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Tsaki has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="14agesPrettyGirl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=24
			y=5
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[random]
			value=27009
		[/random]
		[random]
			value=24095
		[/random]
		[random]
			value=10755
		[/random]
		[random]
			value=6693
		[/random]
		[random]
			value=9983
		[/random]
		[random]
			value=18783
		[/random]
		[random]
			value=3730
		[/random]
		[random]
			value=10070
		[/random]
		[random]
			value=2379
		[/random]
		[random]
			value=3948
		[/random]
		[random]
			value=4952
		[/random]
		[random]
			value=10116
		[/random]
		[random]
			value=25862
		[/random]
		[random]
			value=20078
			[results]
				checksum="8oH+<tEMdLmgpGOqyN<CsAMNItBINqtKD8nHPCqPxGTBrGJEnKRBqBwyjEDBAIGwKUbOBPBwTVUIO54zCHzG6uBEz,BKOIDHPjET<N-LCOOOPpvKDpuvqy4xCCCqRQSI"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,27,28,29"
			y="15,15,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Merman Hunter"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=1973381215
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=29
				y=15
			[/source]
			[destination]
				x=30
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="MasterBao"
			message="my turn for luck:) sorry"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="palpalpal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,25,26,27,28,29"
			y="17,16,15,15,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Merman Hunter"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=1981071420
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=29
				y=14
			[/source]
			[destination]
				x=30
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="29,29,30"
			y="17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=440560070
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=30
				y=15
			[/source]
			[destination]
				x=30
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="34,33,32"
			y="15,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			seed=908245315
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=32
				y=14
			[/source]
			[destination]
				x=31
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="parlnet has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="34,33,32"
			y="16,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			seed=784628673
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=32
				y=15
			[/source]
			[destination]
				x=31
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,27,26,25,24"
			y="17,18,18,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=18
			y=19
			[from]
				x=24
				y=19
			[/from]
		[/recruit]
		[random]
			value=29867
		[/random]
		[random]
			value=29222
		[/random]
		[random]
			value=22168
		[/random]
		[random]
			value=24795
		[/random]
		[random]
			value=15375
		[/random]
		[random]
			value=1421
		[/random]
		[random]
			value=29442
		[/random]
		[random]
			value=9199
		[/random]
		[random]
			value=10806
		[/random]
		[random]
			value=7877
		[/random]
		[random]
			value=30921
		[/random]
		[random]
			value=15938
		[/random]
		[random]
			value=16620
		[/random]
		[random]
			value=25019
			[results]
				checksum="uJJPnCTqjB-+GGoy>cV,>7qW.6sn387d-Be6efE+h4gl8n,kcW7XpBb1X9ihj<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Xi7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="FirstKing has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Avenger has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=24
			y=20
			[from]
				x=24
				y=19
			[/from]
		[/recruit]
		[random]
			value=21819
		[/random]
		[random]
			value=15036
		[/random]
		[random]
			value=238
		[/random]
		[random]
			value=22880
		[/random]
		[random]
			value=23013
		[/random]
		[random]
			value=29052
		[/random]
		[random]
			value=18485
		[/random]
		[random]
			value=17919
		[/random]
		[random]
			value=8640
		[/random]
		[random]
			value=916
		[/random]
		[random]
			value=18691
		[/random]
		[random]
			value=30049
		[/random]
		[random]
			value=7450
		[/random]
		[random]
			value=22150
			[results]
				checksum="uJJPnCTqjB-+GGoy>cV,>7RW.6sn387d-B86efE+h4gl8n,kc27XpBb1X9ihj<g5d-4hi7Zbl7<3GeWpjg8m7a9I4X67<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,23"
			y="19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="toon310"
			message=":)"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,24,25,26,27,28,29"
			y="5,6,7,8,9,9,10,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			seed=2135278952
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=31
				y=16
			[/source]
			[destination]
				x=30
				y=15
			[/destination]
		[/attack]
		[random]
			value=2378
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15370
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17433
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14181
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7991
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8306
			[results]
				chance=40
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12434
			[results]
				chance=40
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="clovek has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			seed=123625160
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=30
				y=14
			[/source]
			[destination]
				x=30
				y=15
			[/destination]
		[/attack]
		[random]
			value=31423
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10533
			[results]
				chance=60
				damage=6
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			seed=2127230115
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=31
				y=15
			[/source]
			[destination]
				x=30
				y=15
			[/destination]
		[/attack]
		[random]
			value=27654
			[results]
				chance=60
				damage=6
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=""
		[move]
			x="31,31,32,33,33"
			y="14,13,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			seed=141824186
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=33
				y=14
			[/source]
			[destination]
				x=32
				y=14
			[/destination]
		[/attack]
		[random]
			value=8287
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10042
			[results]
				chance=60
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2094
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19138
			[results]
				chance=60
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="toon310"
			message=":)"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="MasterBao"
			message="hrrrr!!! fucking hourse!"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,16,16,16,16,16"
			y="15,16,17,18,19,20,21"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,9,10,11,12,13"
			y="14,15,15,15,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,12,12,13,13,14"
			y="8,9,10,11,12,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=24
			y=5
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[random]
			value=30976
		[/random]
		[random]
			value=6794
		[/random]
		[random]
			value=7904
		[/random]
		[random]
			value=21815
		[/random]
		[random]
			value=9694
		[/random]
		[random]
			value=16243
		[/random]
		[random]
			value=5949
		[/random]
		[random]
			value=28692
		[/random]
		[random]
			value=18816
		[/random]
		[random]
			value=32269
		[/random]
		[random]
			value=23180
		[/random]
		[random]
			value=5458
		[/random]
		[random]
			value=31898
		[/random]
		[random]
			value=18101
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4L5yOHbzYzzAKNNI0sapLCHnxOzGSDXEL0GTrPMj6c5gd4l1.fb9X9zXfpg2nZf61-iLWa2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="29,30"
			y="11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="32,33,34,34"
			y="15,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Horseman"
			defender_weapon=-1
			seed=1772615881
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=34
				y=14
			[/source]
			[destination]
				x=33
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="32,32"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Horseman"
			defender_weapon=-1
			seed=2103859871
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=32
				y=13
			[/source]
			[destination]
				x=33
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,16,15,15"
			y="19,20,19,20,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			seed=690113650
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=15
				y=21
			[/source]
			[destination]
				x=16
				y=21
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,23,22,21"
			y="20,20,20,21"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,20"
			y="21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19"
			y="20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,24"
			y="19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=3
			x=18
			y=20
			[from]
				x=24
				y=19
			[/from]
		[/recruit]
		[random]
			value=23620
		[/random]
		[random]
			value=14856
		[/random]
		[random]
			value=5230
		[/random]
		[random]
			value=1211
		[/random]
		[random]
			value=10122
		[/random]
		[random]
			value=7655
		[/random]
		[random]
			value=1727
		[/random]
		[random]
			value=10207
		[/random]
		[random]
			value=584
		[/random]
		[random]
			value=21378
		[/random]
		[random]
			value=25111
		[/random]
		[random]
			value=11660
		[/random]
		[random]
			value=13122
		[/random]
		[random]
			value=10034
			[results]
				checksum="17dlf<imDfcFfkmN1cyh<a-YQgP1le+V.K0WFbn474FmF5y,<a,829nW5exPI><,BmbaLABrkRBftrqsG5AEDmBQ8ysnpN4Uy1L,oOdObIyGH7BHFUJ-sKIARU7>FuFc"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="789 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="29,28,28"
			y="14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ToniofhaLeybaran has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,23,22,21,21"
			y="19,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mm has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="tct01 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10"
			y="16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,25,25,25"
			y="5,6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=6
			x=22
			y=4
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[random]
			value=26290
		[/random]
		[random]
			value=13165
		[/random]
		[random]
			value=26339
		[/random]
		[random]
			value=12220
		[/random]
		[random]
			value=22640
		[/random]
		[random]
			value=20725
		[/random]
		[random]
			value=2484
		[/random]
		[random]
			value=16850
		[/random]
		[random]
			value=23903
		[/random]
		[random]
			value=23766
		[/random]
		[random]
			value=6245
		[/random]
		[random]
			value=7985
		[/random]
		[random]
			value=18861
		[/random]
		[random]
			value=14178
			[results]
				checksum="b-<73l>3zzcH1pHFwwbrKOUGsjmxxiCcIQKIsMvLiQymKrMnFAPnwvBmNHGTzpHeFwGxzNOzxwFDvUvrEwyMVjNFBNH7EUziq>tIpVLVbBmJvppHRpzsqMTArpJBI1CQ"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=24
			y=5
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[random]
			value=31335
		[/random]
		[random]
			value=29065
		[/random]
		[random]
			value=19861
		[/random]
		[random]
			value=16419
		[/random]
		[random]
			value=21281
		[/random]
		[random]
			value=19118
		[/random]
		[random]
			value=1696
		[/random]
		[random]
			value=29795
		[/random]
		[random]
			value=11148
		[/random]
		[random]
			value=25604
		[/random]
		[random]
			value=26781
		[/random]
		[random]
			value=27255
		[/random]
		[random]
			value=6541
		[/random]
		[random]
			value=26790
			[results]
				checksum="3hEaM13Xsk3Efkel1+W2+-28-bj4fw2jhr6-ago-a4.>d7+iW3X,0.+jw3kZ9,c>ifh8eAi2ajh>MC-MhG13w0ma0i+.F8be5uX<ohV100hdng<kc76-lbxbcZgYceHH"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="31,31,30,29,28,27,26,25,25"
			y="15,16,16,17,17,18,18,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="31,31,30,29,29,29"
			y="16,17,17,18,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ires has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="han has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="30,30"
			y="10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="30,30"
			y="9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="30,31"
			y="8,8"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="31,30"
			y="8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,18,19,20"
			y="15,16,16,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,15,16,17"
			y="14,14,15,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,13,12,12,11,11"
			y="13,14,15,15,16,17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="DakeN has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17"
			y="20,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Shaman"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			seed=736980430
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=17
				y=21
			[/source]
			[destination]
				x=16
				y=21
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="sbralbl2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,18,17"
			y="20,20,21,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			seed=1695747641
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=17
				y=22
			[/source]
			[destination]
				x=16
				y=21
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=0
			seed=1630892096
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=15
				y=21
			[/source]
			[destination]
				x=16
				y=21
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,22,23,24"
			y="17,17,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Elvish Sorceress"
			defender_lvl=2
			defender_type="Dragoon"
			defender_weapon=1
			seed=1966508243
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=24
				y=17
			[/source]
			[destination]
				x=25
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,28,28,27,26,25"
			y="12,13,14,15,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Merman Hunter"
			defender_lvl=2
			defender_type="Dragoon"
			defender_weapon=1
			seed=913086784
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=25
				y=16
			[/source]
			[destination]
				x=25
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="34,33,32,31"
			y="14,15,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="32,32,32,32,32,32"
			y="13,14,15,16,17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="29,28,27,26"
			y="15,15,16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Merman Hunter"
			defender_lvl=2
			defender_type="Dragoon"
			defender_weapon=1
			seed=1176331138
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=26
				y=16
			[/source]
			[destination]
				x=25
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="truffant has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21,21,21,21,21,21,21"
			y="4,5,6,7,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=18
			y=5
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[random]
			value=14945
		[/random]
		[random]
			value=13776
		[/random]
		[random]
			value=277
		[/random]
		[random]
			value=13913
		[/random]
		[random]
			value=8767
		[/random]
		[random]
			value=32703
		[/random]
		[random]
			value=19195
		[/random]
		[random]
			value=16691
		[/random]
		[random]
			value=32326
		[/random]
		[random]
			value=24843
		[/random]
		[random]
			value=11668
		[/random]
		[random]
			value=1547
		[/random]
		[random]
			value=1085
		[/random]
		[random]
			value=18485
			[results]
				checksum="8oH+<tEMdLmbpGOqyN<CsAMNItBINmtKD8nHPCqPxGTBrGJEnKRBqBwyjEDBAIGwKUbOBPFwTVUIO54zCHzG6uBEz,BKOIDHPjET<N-LCOOOPpvKDpuvqy4xCCCqRQSI"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=6
			x=22
			y=4
			[from]
				x=21
				y=4
			[/from]
		[/recruit]
		[random]
			value=25368
		[/random]
		[random]
			value=14239
		[/random]
		[random]
			value=25951
		[/random]
		[random]
			value=30854
		[/random]
		[random]
			value=27060
		[/random]
		[random]
			value=4744
		[/random]
		[random]
			value=29143
		[/random]
		[random]
			value=28125
		[/random]
		[random]
			value=10606
		[/random]
		[random]
			value=990
		[/random]
		[random]
			value=30714
		[/random]
		[random]
			value=12602
		[/random]
		[random]
			value=7101
		[/random]
		[random]
			value=3755
			[results]
				checksum="b-<73l>3zzcH1pHFwwboKOUGsjmxxiCcIQKIrMvLiQymKrNnFAPnwvBmNHGTzpHeFwGxzNOzxwFDvTvrEwyMVjNFBNH7EUziq>tIpVLVbBmJvppHRpzsqMTArpJBI1CQ"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,24,25,25,25,26,27"
			y="5,6,7,8,9,10,10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Fenris_Bver has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="30,30"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,26,27,28,29"
			y="10,10,11,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Pasha has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20,21,22,23"
			y="15,16,17,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman"
			defender_lvl=2
			defender_type="Elvish Sorceress"
			defender_weapon=0
			seed=314625275
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=23
				y=18
			[/source]
			[destination]
				x=24
				y=17
			[/destination]
		[/attack]
		[random]
			value=32685
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27925
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5740
			[results]
				chance=50
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25285
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="29,28,27,26,25,25"
			y="20,19,20,20,21,22"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Dragoon"
			defender_lvl=2
			defender_type="Elvish Sorceress"
			defender_weapon=0
			seed=1328659347
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=25
				y=17
			[/source]
			[destination]
				x=24
				y=17
			[/destination]
		[/attack]
		[random]
			value=17925
			[results]
				chance=50
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21278
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16820
			[results]
				chance=50
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21554
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20920
			[results]
				chance=50
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2961
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20,21"
			y="16,16,17,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Lord_Stormbreaker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Lord_Stormbreaker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12"
			y="18,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11"
			y="18,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="30,30"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="30,29,28,28"
			y="10,11,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Pizdec has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11"
			y="18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10"
			y="19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,18,19,20,21,22"
			y="21,20,20,19,19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Shaman"
			defender_lvl=1
			defender_type="Heavy Infantryman"
			defender_weapon=-1
			seed=234773388
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=22
				y=18
			[/source]
			[destination]
				x=23
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Merman Hunter"
			defender_lvl=2
			defender_type="Dragoon"
			defender_weapon=1
			seed=1158304639
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=25
				y=16
			[/source]
			[destination]
				x=25
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		async=yes
		sent=""
		[rename]
			name="Buzefall"
			x=25
			y=17
		[/rename]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,16"
			y="21,21"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,18,19,20,21"
			y="22,21,21,20,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="32,31,30,29"
			y="18,19,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="31,30,29,28,27,26,25"
			y="16,16,17,17,18,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=2
			defender_type="Dragoon"
			defender_weapon=1
			seed=901270690
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=25
				y=18
			[/source]
			[destination]
				x=25
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Nationalelf1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Elvish Sorceress"
			defender_lvl=2
			defender_type="Dragoon"
			defender_weapon=1
			seed=1588244944
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=24
				y=17
			[/source]
			[destination]
				x=25
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Merman Hunter"
			defender_lvl=2
			defender_type="Dragoon"
			defender_weapon=1
			seed=132885728
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=26
				y=16
			[/source]
			[destination]
				x=25
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[choose]
			value=1
		[/choose]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Quit has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,23"
			y="17,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=2
			defender_type="Elvish Sorceress"
			defender_weapon=0
			seed=604441945
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=23
				y=17
			[/source]
			[destination]
				x=24
				y=17
			[/destination]
		[/attack]
		[random]
			value=26855
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15642
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21058
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18578
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14098
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman"
			defender_lvl=2
			defender_type="Elvish Sorceress"
			defender_weapon=0
			seed=62551760
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=23
				y=18
			[/source]
			[destination]
				x=24
				y=17
			[/destination]
		[/attack]
		[random]
			value=7032
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22127
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15530
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16280
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25,24,24,24"
			y="22,21,20,19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=2
			defender_type="Elvish Sorceress"
			defender_weapon=0
			seed=2127950174
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=24
				y=18
			[/source]
			[destination]
				x=24
				y=17
			[/destination]
		[/attack]
		[random]
			value=15702
			[results]
				chance=50
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1610
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19566
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29067
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2213
			[results]
				chance=50
				damage=7
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[choose]
			value=2
		[/choose]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Nurng has logged into the lobby"
		[/speak]
	[/command]
[/replay]
[replay_start]
	allow_new_game=no
	description="These caves were once the lair of Chak’kso Ney’yks, a legendary Elder Basilisk. The petrified forms of his victims remain as monuments to his savage power."
	experience_modifier=70
	id="RBY Caves Of The Basilisk 21"
	map_data="border_size=1
usage=map

_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm^Xm       , Mm^Xm       , Mm^Xm       , Gs^Fp       , Mm^Xm       , Gs^Fp       , Hh          , Gs^Fms      , Ww          , Ww          , Ww          , Gs^Fp       , Gs^Fms      , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gs^Fp       , Mm          , Hh^Fms      , Mm          , Gs^Fp       , Mm^Xm       , Gs^Fms      , Gg^Ve       , Gg          , Hh          , Mm          , Ww          , Gs^Fp       , Hh          , Gs          , Hh          , Rr^Vd       , Hh^Fms      , Hh          , Mm          , Hh          , Gs^Fp       , Gg          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Hh          , Gg          , Gs          , Hh          , Gs          , Hh          , Hh^Fds      , Mm          , Gg          , Gg          , Ch          , Gg          , Ch          , 1 Kh        , Ch          , Gg          , Ch          , Gs          , Gs          , Hh^Uf       , Gs          , Gs          , Gg          , Gg          , Mm          , Wwf         , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Wwf         , Gg          , Gg          , Gs          , Gs          , Gg          , Gg^Ve       , Gg          , Gg          , Gg          , Gg          , Kh          , Ch          , Gg          , Wwf         , Gg          , Ch          , Kh          , Gg          , Gg          , Gs          , Gg          , Gs          , Gg          , Hh          , Hh^Fms      , Gs^Fds      , Wwf         , Xu          , Xu          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Xu          , Xu          , Wwf         , Gg          , Ss          , Hh^Fms      , Hh          , Gg          , Gg          , Gg          , Re          , Gg          , Re          , Gg          , Gg          , Gg          , Gg          , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gs          , Gs^Uf       , Gg          , Rr          , Gg          , Gg          , Wwf         , Xu          , Xu          , Xu          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Xu          , Wwf         , Wwf         , Gg          , Gg          , Gs          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Re          , Re          , Xu          , Re          , Re^Uf       , Gg          , Re          , Wwf         , Gg          , Gs^Fms      , Gg          , Re          , Re          , Re          , Xu          , Gs          , Gs          , Chr         , Rr^Vd       , Rr          , Re          , Wwf         , Wwf         , Xu          , Uh          , Xu          , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Xu          , Wwf         , Gg          , Gs          , Gs^Fp       , Mm          , Gs          , Gg          , Gg          , Re          , Re          , Ww          , Xu          , Uh          , Uu^Vud      , Xu          , Re          , Wwf         , Wwf         , Re          , Gg          , Re          , Re          , Wwf         , Xu          , Xu          , Uh          , Gs          , Rr          , Rr          , Hh^Fds      , Gs          , Re          , Wwf         , Xu          , Wwf         , Uu          , Uu^Uf       , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Wwf         , Gs^Fp       , Hh          , Gs          , Hh          , Gs^Fp       , Hh          , Gg          , Ss^Vhs      , Re          , Ww          , Wo          , Ww          , Wwf         , Wwf         , Uh          , Uu^Uf       , Wwf         , Ww          , Ss^Vhs      , Re          , Xu          , Wwf         , Ur          , Ur          , Re          , Gs^Fp       , Gg          , Gs          , Gs          , Gs          , Gs          , Re          , Re^Uf       , Wwf         , Wwf         , Uu          , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Wwf         , Wwf         , Gs          , Gg          , Gs          , Re^Uf       , Gs          , Gs          , Gg          , Re          , Re          , Ww          , Ww          , Ww          , Xu          , Uh          , Xu          , Ur          , Ww          , Ww          , Ww          , Xu          , Ww          , Uu^Vu       , Ur          , Re          , Gg          , Gg          , Gg          , Gg          , Re^Uf       , Gs          , Gs^Fp       , Gs          , Re          , Gs^Fp       , Wwf         , Xu          , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Gs^Fms      , Gs^Fp       , Re^Uf       , Re          , Gg          , Gs          , Gs          , Gs          , Gg          , Gg          , Gg          , Re          , Wwf         , Uh          , Xu          , Ur          , Xu          , Wwf         , Ww          , Wo          , Uu          , Uh          , Uh          , Xu          , Xu          , Re          , Re          , Gg          , Hh          , Hh          , Mm          , Hh^Uf       , Hh          , Gs          , Gs          , Re          , Re          , Wwf         , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Mm          , Hh          , Re          , Re          , Gg          , Gs          , Hh          , Gs          , Ss          , Gg          , Hh          , Re          , Wwf         , Xu          , Xu          , Ur          , Wwf         , Wwf         , Ww          , Uu^Uf       , Ww          , Ww          , Wwf         , Uu^Uf       , Xu          , Uh          , Wwf         , Re          , Hh          , Gs^Fms      , Ss          , Gs^Fp       , Hh          , Gs^Fms      , Gs          , Re          , Re          , Wwf         , Wwf         , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Wwf         , Re^Uf       , Re          , Gg          , Gg          , Gs^Fp       , Hh          , Gs^Fms      , Mm          , Gs^Fp       , Hh          , Re          , Re          , Uh          , Xu          , Uu^Uf       , Uh          , Ww          , Uu          , Uu^Uf       , Ww          , Wwf         , Xu          , Ur          , Xu          , Xu          , Wwf         , Re          , Gg          , Gg          , Gg          , Gs          , Gs          , Gs          , Gs          , Gg          , Gg          , Re^Uf       , Mm          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Wwf         , Re          , Gg          , Gg          , Gg          , Gs^Fp       , Hh^Uf       , Re^Uf       , Hh          , Gs          , Gg          , Gg          , Re          , Ur          , Xu          , Ww          , Uh          , Ww          , Wo          , Ww          , Wwf         , Xu          , Ur          , Xu          , Uh          , Ww          , Re          , Re          , Gg          , Gg          , Gg          , Gg          , Gs          , Gg          , Gg          , Hh          , Hh          , Gs^Fp       , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Wwf         , Wwf         , Gs^Fms      , Gg^Uf       , Gg          , Gg          , Gs          , Gs          , Gs          , Gs          , Gg          , Re          , Re          , Ur          , Uu^Vu       , Xu          , Xu          , Ss^Vhs      , Ww          , Wwf         , Ur          , Uh          , Uh          , Wwf         , Ww          , Wo          , Ww          , Re          , Re          , Gg          , Gg          , Gs^Fms      , Gs          , Gs          , Gg          , Gg          , Gs^Fp       , Wwf         , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Xu          , Wwf         , Re          , Re          , Gg          , Gg          , Gg          , Rr          , Gs          , Gg          , Gs^Fp       , Xu          , Ur          , Wwf         , Wwf         , Re          , Re          , Re          , Ww          , Wwf         , Uu^Uf       , Xu          , Wwf         , Uh          , Ww          , Ww          , Ww          , Re          , Ss^Vhs      , Gg          , Hh          , Mm          , Hh          , Re^Uf       , Gg          , Gg          , Wwf         , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Uu^Uf       , Uu          , Wwf         , Wwf         , Wwf         , Re          , Gg          , Hh^Fds      , Rr^Vd       , Rr          , Gg          , Uh          , Xu          , Xu          , Re          , Re          , Gg          , Gg          , Gg          , Wwf         , Re          , Re          , Re^Uf       , Uu^Vud      , Xu          , Xu          , Re          , Re          , Gg          , Gg          , Gg          , Gs          , Gs          , Gs^Fp       , Gg          , Gg          , Wwf         , Wwf         , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Wwf         , Uh          , Xu          , Wwf         , Re          , Re          , Rr          , Rr          , Chr         , Gg^Uf       , Gg          , Gg          , Re          , Gg          , Re          , Gg          , Gs^Fp       , Gg          , Wwf         , Gg          , Gg          , Gg          , Re          , Re          , Re          , Re          , Gg          , Gg          , Gg          , Hh          , Gs^Fp       , Ss          , Gg          , Wwf         , Wwf         , Xu          , Xu          , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Xu          , Xu          , Xu          , Xu          , Wwf         , Gg          , Gg          , Hh^Fms      , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Kh          , Gg          , Gg          , Wwf         , Gg          , Gg          , Kh          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gs          , Hh^Fms      , Gs          , Gg          , Wwf         , Xu          , Xu          , Xu          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Xu          , Xu          , Wwf         , Wwf         , Gs^Fds      , Mm          , Hh          , Gs          , Gg          , Gs          , Gs          , Gg          , Gg          , Ch          , Ch          , Ch          , Wwf         , Ch          , Ch          , Ch          , Gg          , Gg          , Gg          , Hh^Fds      , Gg^Ve       , Gs          , Gs          , Gs          , Gs          , Gg          , Wwf         , Xu          , Xu          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Xu          , Wwf         , Gg          , Gg          , Gs^Fp       , Gs          , Gs          , Hh          , Hh^Uf       , Rr^Vd       , Gg          , Gg          , Hh          , Mm          , 2 Kh        , Gs^Fp       , Gg          , Gg          , Gg          , Gs^Fp       , Mm          , Hh          , Hh          , Hh^Fms      , Hh          , Gs^Fms      , Gg          , Wwf         , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Gg          , Gg          , Gs          , Gs^Fp       , Mm          , Hh^Fms      , Mm^Xm       , Hh          , Gs^Fms      , Gg^Fet      , Hh          , Ww          , Hh          , Hh          , Gs^Fms      , Gg^Ve       , Hh          , Hh          , Mm^Xm       , Mm          , Mm          , Hh          , Hh^Fms      , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm          , Hh          , Mm          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm          , Mm^Xm       , Ww          , Ww          , Mm          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm          , Mm^Xm       , Mm          , Hh          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm^Xm       , _off^_usr   , Mm          , _off^_usr   , Gs^Fp       , _off^_usr   , Mm^Xm       , _off^_usr   , Ww          , _off^_usr   , Gs^Fp       , _off^_usr   , Hh          , _off^_usr   , Gs^Fp       , _off^_usr   , Mm^Xm       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
"
	name="2p - Caves Of The Basilisk"
	random_start_time=no
	turns=-1
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
									female_name="female^quick"
									id="quick"
									male_name="quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[time]
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		name="Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[time]
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		name="Morning"
	[/time]
	[time]
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		name="Afternoon"
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		name="Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		name="First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		name="Second Watch"
		red=-45
	[/time]
	[music]
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
		name="prestart"
		[if]
			[variable]
				boolean_equals=yes
				name="rby_set_message"
			[/variable]
			[then]
				[chat]
					message="/me can be created at http://rushedbyyetis.heroku.com/"
					speaker="RBY Custom"
				[/chat]
				[chat]
					message="$rby_set_info[1].val"
					speaker="RBY $rby_set_info[0].val 24"
				[/chat]
				[chat]
					message="/me ctrl-x to clear"
					speaker="Press"
				[/chat]
			[/then]
		[/if]
		[objectives]
			[objective]
				condition="win"
				description="Defeat enemy leader"
			[/objective]
		[/objectives]
	[/event]
	[side]
		color=2
		colour="north"
		controller="network"
		current_player="MasterBao"
		fog=yes
		gold=100
		gold_add=no
		id="RBY_Side2"
		name="MasterBao"
		persistent=yes
		previous_recruits="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		save_id="RBY_Side2"
		share_maps=yes
		share_view=yes
		side=1
		team_name="north"
		user_team_name="teamname^North"
		village_gold=2
		[ai]
			villages_per_scout=8
		[/ai]
		[unit]
			advances_to="Mage of Light"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=40
			description="Some magi, as they learn about the world around them, and learn the truth of the suffering and squalor in which humanity too often lives, find that they cannot bring themselves to be cloistered into a life of study. These men and women give up the life of a mage, and join monastic orders, dedicating the skills they have been given to the good of all. After their ordination, they often travel the world, ministering to sickness and injury.

Though not trained for combat, they are a potent ally against magical or unnatural things." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures." +
				_" This unit is capable of healing those around it, and curing them of poison."
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="female"
			goto_x=-999
			goto_y=-999
			hitpoints=35
			id="RBY_Side2"
			image="units/human-magi/white-mage+female.png"
			image_icon=""
			language_name="female^White Mage"
			level=2
			max_attacks=1
			max_experience=95
			max_hitpoints=35
			max_moves=5
			moves=5
			name="MasterBao"
			overlays=""
			profile="portraits/humans/transparent/mage-white+female.png~RIGHT()"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/mage-white+female.png~RIGHT()"
			type="White Mage"
			undead_variation=""
			underlying_id=3
			unrenamable=no
			upkeep="full"
			usage="healer"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=60
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[abilities]
				[heals]
					affect_allies=yes
					affect_self=no
					description="Cures:
A curer can cure a unit of poison, although that unit will receive no additional healing on the turn it is cured of the poison."
					female_name="female^cures"
					id="curing"
					name="cures"
					poison="cured"
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
				[heals]
					affect_allies=yes
					affect_self=no
					description="Heals +8:
This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield.

A unit cared for by this healer may heal up to 8 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					female_name="female^heals +8"
					id="healing"
					name="heals +8"
					poison="slowed"
					value=8
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[portrait]
				image="portraits/humans/transparent/mage-white+female.png"
				mirror=no
				side="right"
				size=400
			[/portrait]
			[portrait]
				image=" "
				mirror=yes
				side="left"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description="staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=9
				description="lightbeam"
				name="lightbeam"
				number=3
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
						description="Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name="magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		color=1
		colour="south"
		controller="human"
		current_player="toon310"
		fog=yes
		gold=100
		gold_add=no
		id="RBY_Side1"
		name="toon310"
		persistent=yes
		previous_recruits="Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman,Mage,Merman Hunter,Wose"
		save_id="RBY_Side1"
		share_maps=yes
		share_view=yes
		side=2
		team_name="south"
		user_team_name="teamname^South"
		village_gold=2
		[ai]
			villages_per_scout=8
		[/ai]
		[village]
			x=16
			y=21
		[/village]
		[unit]
			advances_to="Elvish Enchantress"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=34
			description="The world of faerie is far more potent than the corporeal world. Simply bringing some of this world into our own can have violent results. This is well-understood by the elves, although rarely used with malicious intent; doing so is no easy task, and is a very ill-regarded use of their strength.

Those able to do so are roughly titled as ‘sorceresses’ by other races; and certainly are capable of acting the part." +
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="female"
			goto_x=-999
			goto_y=-999
			hitpoints=41
			id="RBY_Side1"
			image="units/elves-wood/sorceress.png"
			image_icon=""
			language_name="female^Elvish Sorceress"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=41
			max_moves=5
			moves=5
			name="toon310"
			overlays=""
			profile="portraits/elves/transparent/sorceress.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/elves/sorceress.png"
			type="Elvish Sorceress"
			undead_variation=""
			underlying_id=4
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=70
				flat=60
				forest=30
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/elves/transparent/sorceress.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/sorceress.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description="staff"
				icon="attacks/druidstaff.png"
				name="staff"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=4
				description="entangle"
				name="entangle"
				number=3
				range="ranged"
				type="impact"
				[specials]
					[slow]
						description="Slow:
This attack slows the target until it ends a turn. Slow halves the damage caused by attacks and the movement cost for a slowed unit is doubled. A unit that is slowed will feature a snail icon in its sidebar information when it is selected."
						id="slow"
						name="slows"
					[/slow]
				[/specials]
			[/attack]
			[attack]
				damage=7
				description="faerie fire"
				icon="attacks/faerie-fire.png"
				name="faerie fire"
				number=4
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
						description="Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name="magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		allow_player=no
		canrecruit=no
		color="black"
		controller="null"
		hidden=yes
		id=""
		no_leader=yes
		save_id=""
		side=3
		team_name="statues"
		[unit]
			description="The winds of the dark sky blew so cold,
The moon was high, the night was old,
Brave was the drake that dared forsake
His home to steal the Basilisk’s gold.

On that dark night, the skies so churned,
He disregarded what he had learned,
Foolish but brave, to the Basilisk’s cave,
He flew, and the fire within him burned.

Alas, that fire burns no more,
For the Basilisk, with one mighty roar,
Chilled him to the bone, and he turned to stone,
And so he stays forevermore.

The winds of the sky blow so cold,
The years pass by, the days are old,
Here stands that drake, who dared forsake
His home to steal the Basilisk’s gold.
(inscribed by Flametrooper)"
			name=""
			random_traits=no
			type="Sky Drake"
			unrenamable=yes
			x=27
			y=14
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="Xikkrisx of Syrsszk was a powerful Saurian warrior, sent to this region by the Elders of the Rysssrylosszkk Clan (translation: “The Hunts-Foes-In-Boiling-Rivers Clan”). The Elders were preparing to make war on a human outpost, and were in great need of the powerful magics of Oxsrrsk, a Saurian Mystic who had last been seen heading in the direction of Ruaskkolin Lake. Xikkrisx found the petrified body of Oxsrrsk, along with a carefully bound scroll that had apparently been dropped into a small crevice in the cave floor. He opened the scroll and read a brief passage from the middle of the text: “After he was bound and cast from the Upper World, Chak’kso’s enraged spirit sought release, and was able to exert a corrupting influence on certain regions of the Upper World, channeled through ‘pathways of stone’ that extend from the surface into the depths of the Under Reaches. This rage altered the eggs of great lizards, shaping their bodies and spirits into implements of Chak’kso’s hatred.” Confused, Xikkrisx fixed his attention on the task at hand. Thinking that perhaps the Elders could find some way to restore Oxsrrsk, he began the long and strenuous task of hauling the statue back to the domain of the Rysssrylosszkk Clan. Exhausted, and not having traveled far from the lake, Xikkrisx set the statue down inside of a small cave, and lay down to rest. He was awoken by a bone-chilling roar."
			facing="sw"
			name="Xikkrisx"
			random_traits=no
			type="Saurian Flanker"
			unrenamable=yes
			x=40
			y=8
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="Oxsrrsk was a powerful Saurian Oracle, who had, in a raid against the rival Xraxss Clan, acquired (from the vaults of the now-dead Oracle Hesx-Rzzak) a most fascinating scroll. The scroll was entitled “Ney’yks of the Granite Gaze,” and told of a creature known as the “Chak’kso Ney’yks,” a name which, in an ancient saurian tongue, meant “Eldest Child of Chak’kso.” Chak’kso was believed to have been a powerful demigod of the Under Reaches, described as a ‘great demon of the earth’ in the Elvish Histories. According to these histories, Chak’kso had once sought to transform all life on the planet to stone; so great was his hatred for creatures of flesh. He was ultimately defeated and bound by powerful magics, but in the centuries following his banishment (to a realm far below the surface of the world) a new breed of creature began appearing in the Histories, a breed with the ability to turn any being of flesh into stone. There was a period when these Basilisks (as they came to be known) wreaked havoc on the world of the living, turning thousands to stone. One by one, and at great cost, the Basilisks were defeated. All, it would seem, but one; the Basilisk known as “The Ney’yks,” or “The Eldest Child,” in the modern tongue. Supremely convinced of his ability to locate and bind this powerful creature into his service, Oxsrrsk set out on his journey..."
			facing="sw"
			name="Oxsrrsk"
			random_traits=no
			type="Saurian Oracle"
			unrenamable=yes
			x=39
			y=8
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="Slim of Stature, dexterous Hands
— Seven Stones and Eleven
Left his Foes so slim a Chance
— Seven Stones and Eleven
Marksman known as Dragonbane
’mongst the Statues here was slain
— Seven Stones — and the Elven
(inscribed by Gauteamus)"
			name=""
			random_traits=no
			type="Elvish Marksman"
			unrenamable=yes
			x=2
			y=11
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="Blum Duk was renowned among his goblin clan for having tamed one of the Dire Wolves of the mountains, and he had the courage to match. His leadership and skills alone were what kept the area’s goblins alive despite human and elvish menaces. Rumor had it that his wolf had slain fifty men and a hundred Elves.
Thus, when he heard of the awful monster that was inhabiting the area, it was only natural that he ride out alone to face it. All the other goblins expected him to slay the creature easily and drag back its carcass to feast on.
He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk cowered in fright. He tried to wheel his wolf around to run away, but it wouldn’t move. As the creature stalked towards him, he screamed his last words: Good Gog, dog, are yer legs made of stone?!
(inscribed by Elvish Pillager)"
			name="Blum Duk"
			random_traits=no
			type="Direwolf Rider"
			unrenamable=yes
			x=8
			y=18
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="Rah Ihn Mar, Champion of the Burning Hills, made his way to the Ruaskkolin Lake region in pursuit of the Elvish Hero Terowydlithrol, known among Elves as ‘The Dragonbane’. It was said that Terowydlithrol had killed a Dragon of Fire that threatened an Elvish village, and initiated a ‘counterattack’ in which some 37 Drakes, camping in a nearby ravine and believed to be in allegiance with the Dragon, were slaughtered. Knowing that these Drakes were innocent, Rah Ihn Mar came to Ruaskkolin Lake to hunt down and slay Terowydlithrol, who had been seen entering the region but a day ago. Burning for vengeance, Rah Ihn Mar began the hunt....."
			name="Rah Ihn Mar"
			random_traits=no
			type="Armageddon Drake"
			unrenamable=yes
			x=8
			y=13
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="He had lived there for ages upon ages, in the depths of the water, preying upon the various fish and frogs and merfolk that entered his domain. It was his lake, no other’s, and though it was not large, he was its master. Then, the Basilisk came, and looked into the Serpent’s eyes. And the Serpent had not died, but it was no longer alive. Thus the new lord of the lake had arrived.
(inscribed by Turin)"
			facing="sw"
			name=""
			random_traits=no
			type="Sea Serpent"
			unrenamable=yes
			x=22
			y=12
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="It would seem that no one knows the tale of this brave spider.
(inscribed by WinnerA)"
			facing="sw"
			name=""
			random_traits=no
			type="Giant Spider"
			unrenamable=yes
			x=37
			y=17
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="The tale of this unlucky highwayman is yet to be told.
(inscribed by WinnerB)"
			facing="sw"
			name=""
			random_traits=no
			type="Highwayman"
			unrenamable=yes
			x=5
			y=8
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="A brave hero of Wesnoth’s Golden Age, this great rider and commander of men came to this evil place while on a raid against the orcs. Caught unaware by the foul creatures, many of his fellows were killed, but he fought valiantly, slaying many a foe. But alas! The foul Basilisk turned him to stone even as he slew the last orc. Now all that is left is a stark reminder of his once great bearing and strength.
(inscribed by Fynmiir)"
			facing="sw"
			name=""
			random_traits=no
			type="Grand Knight"
			unrenamable=yes
			x=25
			y=14
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="Bramwythl the Wose was always considered a slow, taciturn fellow, even by other Woses. More than any other Wose, he enjoyed simply standing alone in the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he confided in a fellow that his greatest wish was to be able to bask forever in the sun’s glory.
However, not long after, the local wose community heard of the approach of a horrible monster, powerful enough to easily destroy the few woses that lived in the area. They quickly moved off (quickly for Woses, anyway), but Bramwythl was left behind — in their haste, no one had remembered to find him and tell him of the danger.
He was taken quite unawares by the Basilisk, and turned to stone before he even recognized the beast. His petrified form still stands there today, warmed by the sun’s rays, under an open sky. His greatest wish has been granted.
(inscribed by Elvish Pillager)"
			name="Bramwythl"
			random_traits=no
			type="Elder Wose"
			unrenamable=yes
			x=34
			y=6
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="General Talael Ryndoc came to this place to fight a duel with the Grand Marshal Aethec Corryn, but the two men never found one another. "
			facing="sw"
			name="Talael Ryndoc"
			random_traits=no
			type="Iron Mauler"
			unrenamable=yes
			x=34
			y=11
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="The last words spoken by Grand Marshal Aethec Corryn: “Talael Ryndoc! I am through searching for you! I shall make my way back to Haldric’s Hall, and inform the court that you were too much of a coward to attend our duel! Your disgrace shall be more agonizing than the death I’d have given you!”

Perhaps he should not have shouted quite so loudly.... "
			facing="sw"
			name="Aethec Corryn"
			random_traits=no
			type="Grand Marshal"
			unrenamable=yes
			x=15
			y=11
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="This brave warrior, known as Rilhon among the Naga, heard tell of a fabulous treasure that had been lost in these watery caves— a spear whose head was said to have been fashioned from the tooth of Chak’kso Ney’yks, an Elder Basilisk slain long ago by the Elvish hero, Eloralduil. According to the legend, the weapon rested somewhere on the bottom of this very lake (Ruaskkolin Lake, named for a well-known Sea Serpent who made it his home). Having prepared himself for battle with the Serpent, Rilhon met with two rather large surprises. The first was the petrified form of Ruaskkolin the Serpent. The second was the very-much-alive Chak’kso Ney’yks, who was, oddly enough, in possession of all of his teeth.
(inscribed by Paterson)"
			name="Rilhon"
			random_traits=no
			type="Naga Myrmidon"
			unrenamable=yes
			x=20
			y=12
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			description="Through waves and rocky channels
blue and white
she pulled and pushed the tides
and taught the fishes how to speak to planets
silver green
with magic
running from her spirit into skins of kelp and shells of snails
a twisting of her tail and hands
she sent her songs to run on pin-tipped legs about the sands
and now
and now the strangest pause
for years and years
she hasn’t moved her eyes

(inscribed by MJQ)"
			facing="sw"
			name=""
			random_traits=no
			type="Mermaid Siren"
			unrenamable=yes
			x=17
			y=11
			[status]
				petrified=yes
			[/status]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[variables]
		next_scenario="RBY Caves Of The Basilisk 21"
		random=7
		rby_set_message=yes
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
			val="Adv + Con"
		[/rby_set_info]
		[rby_set_info]
			val="Aethermaw, Arcanclave Citadel, Astral Port, Caves Of The Basilisk, Clearing Gushes, Crescent Lake, Den Of Onis, Elensefar Courtyard, Fallenstar Lake, Hamlets, Hornshark Island, Howling Ghost Badlands, Sablestone Delta, Serpent Ford, Scarred Foothills, Silverhead Crossing, Sullas Ruins, Swamp Of Dread, The Freelands, The Walls Of Pyrennis, Thousand Stings Garrison, Tombs Of Kesorak, Weldyn Channel"
		[/rby_set_info]
	[/variables]
[/replay_start]
[snapshot]
	abbrev=""
	allow_new_game=no
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion="running"
	current_tod=0
	description="These caves were once the lair of Chak’kso Ney’yks, a legendary Elder Basilisk. The petrified forms of his victims remain as monuments to his savage power."
	difficulty="NORMAL"
	end_text=""
	end_text_duration=0
	experience_modifier=70
	history=""
	id="RBY Caves Of The Basilisk 21"
	label="2p - Caves Of The Basilisk"
	map_data="border_size=1
usage=map

_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm^Xm       , Mm^Xm       , Mm^Xm       , Gs^Fp       , Mm^Xm       , Gs^Fp       , Hh          , Gs^Fms      , Ww          , Ww          , Ww          , Gs^Fp       , Gs^Fms      , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gs^Fp       , Mm          , Hh^Fms      , Mm          , Gs^Fp       , Mm^Xm       , Gs^Fms      , Gg^Ve       , Gg          , Hh          , Mm          , Ww          , Gs^Fp       , Hh          , Gs          , Hh          , Rr^Vd       , Hh^Fms      , Hh          , Mm          , Hh          , Gs^Fp       , Gg          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Hh          , Gg          , Gs          , Hh          , Gs          , Hh          , Hh^Fds      , Mm          , Gg          , Gg          , Ch          , Gg          , Ch          , 1 Kh        , Ch          , Gg          , Ch          , Gs          , Gs          , Hh^Uf       , Gs          , Gs          , Gg          , Gg          , Mm          , Wwf         , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Wwf         , Gg          , Gg          , Gs          , Gs          , Gg          , Gg^Ve       , Gg          , Gg          , Gg          , Gg          , Kh          , Ch          , Gg          , Wwf         , Gg          , Ch          , Kh          , Gg          , Gg          , Gs          , Gg          , Gs          , Gg          , Hh          , Hh^Fms      , Gs^Fds      , Wwf         , Xu          , Xu          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Xu          , Xu          , Wwf         , Gg          , Ss          , Hh^Fms      , Hh          , Gg          , Gg          , Gg          , Re          , Gg          , Re          , Gg          , Gg          , Gg          , Gg          , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gs          , Gs^Uf       , Gg          , Rr          , Gg          , Gg          , Wwf         , Xu          , Xu          , Xu          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Xu          , Wwf         , Wwf         , Gg          , Gg          , Gs          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Re          , Re          , Xu          , Re          , Re^Uf       , Gg          , Re          , Wwf         , Gg          , Gs^Fms      , Gg          , Re          , Re          , Re          , Xu          , Gs          , Gs          , Chr         , Rr^Vd       , Rr          , Re          , Wwf         , Wwf         , Xu          , Uh          , Xu          , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Xu          , Wwf         , Gg          , Gs          , Gs^Fp       , Mm          , Gs          , Gg          , Gg          , Re          , Re          , Ww          , Xu          , Uh          , Uu^Vud      , Xu          , Re          , Wwf         , Wwf         , Re          , Gg          , Re          , Re          , Wwf         , Xu          , Xu          , Uh          , Gs          , Rr          , Rr          , Hh^Fds      , Gs          , Re          , Wwf         , Xu          , Wwf         , Uu          , Uu^Uf       , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Wwf         , Gs^Fp       , Hh          , Gs          , Hh          , Gs^Fp       , Hh          , Gg          , Ss^Vhs      , Re          , Ww          , Wo          , Ww          , Wwf         , Wwf         , Uh          , Uu^Uf       , Wwf         , Ww          , Ss^Vhs      , Re          , Xu          , Wwf         , Ur          , Ur          , Re          , Gs^Fp       , Gg          , Gs          , Gs          , Gs          , Gs          , Re          , Re^Uf       , Wwf         , Wwf         , Uu          , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Wwf         , Wwf         , Gs          , Gg          , Gs          , Re^Uf       , Gs          , Gs          , Gg          , Re          , Re          , Ww          , Ww          , Ww          , Xu          , Uh          , Xu          , Ur          , Ww          , Ww          , Ww          , Xu          , Ww          , Uu^Vu       , Ur          , Re          , Gg          , Gg          , Gg          , Gg          , Re^Uf       , Gs          , Gs^Fp       , Gs          , Re          , Gs^Fp       , Wwf         , Xu          , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Gs^Fms      , Gs^Fp       , Re^Uf       , Re          , Gg          , Gs          , Gs          , Gs          , Gg          , Gg          , Gg          , Re          , Wwf         , Uh          , Xu          , Ur          , Xu          , Wwf         , Ww          , Wo          , Uu          , Uh          , Uh          , Xu          , Xu          , Re          , Re          , Gg          , Hh          , Hh          , Mm          , Hh^Uf       , Hh          , Gs          , Gs          , Re          , Re          , Wwf         , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Mm          , Hh          , Re          , Re          , Gg          , Gs          , Hh          , Gs          , Ss          , Gg          , Hh          , Re          , Wwf         , Xu          , Xu          , Ur          , Wwf         , Wwf         , Ww          , Uu^Uf       , Ww          , Ww          , Wwf         , Uu^Uf       , Xu          , Uh          , Wwf         , Re          , Hh          , Gs^Fms      , Ss          , Gs^Fp       , Hh          , Gs^Fms      , Gs          , Re          , Re          , Wwf         , Wwf         , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Wwf         , Re^Uf       , Re          , Gg          , Gg          , Gs^Fp       , Hh          , Gs^Fms      , Mm          , Gs^Fp       , Hh          , Re          , Re          , Uh          , Xu          , Uu^Uf       , Uh          , Ww          , Uu          , Uu^Uf       , Ww          , Wwf         , Xu          , Ur          , Xu          , Xu          , Wwf         , Re          , Gg          , Gg          , Gg          , Gs          , Gs          , Gs          , Gs          , Gg          , Gg          , Re^Uf       , Mm          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Wwf         , Re          , Gg          , Gg          , Gg          , Gs^Fp       , Hh^Uf       , Re^Uf       , Hh          , Gs          , Gg          , Gg          , Re          , Ur          , Xu          , Ww          , Uh          , Ww          , Wo          , Ww          , Wwf         , Xu          , Ur          , Xu          , Uh          , Ww          , Re          , Re          , Gg          , Gg          , Gg          , Gg          , Gs          , Gg          , Gg          , Hh          , Hh          , Gs^Fp       , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Wwf         , Wwf         , Gs^Fms      , Gg^Uf       , Gg          , Gg          , Gs          , Gs          , Gs          , Gs          , Gg          , Re          , Re          , Ur          , Uu^Vu       , Xu          , Xu          , Ss^Vhs      , Ww          , Wwf         , Ur          , Uh          , Uh          , Wwf         , Ww          , Wo          , Ww          , Re          , Re          , Gg          , Gg          , Gs^Fms      , Gs          , Gs          , Gg          , Gg          , Gs^Fp       , Wwf         , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Xu          , Wwf         , Re          , Re          , Gg          , Gg          , Gg          , Rr          , Gs          , Gg          , Gs^Fp       , Xu          , Ur          , Wwf         , Wwf         , Re          , Re          , Re          , Ww          , Wwf         , Uu^Uf       , Xu          , Wwf         , Uh          , Ww          , Ww          , Ww          , Re          , Ss^Vhs      , Gg          , Hh          , Mm          , Hh          , Re^Uf       , Gg          , Gg          , Wwf         , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Uu^Uf       , Uu          , Wwf         , Wwf         , Wwf         , Re          , Gg          , Hh^Fds      , Rr^Vd       , Rr          , Gg          , Uh          , Xu          , Xu          , Re          , Re          , Gg          , Gg          , Gg          , Wwf         , Re          , Re          , Re^Uf       , Uu^Vud      , Xu          , Xu          , Re          , Re          , Gg          , Gg          , Gg          , Gs          , Gs          , Gs^Fp       , Gg          , Gg          , Wwf         , Wwf         , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , Xu          , Wwf         , Uh          , Xu          , Wwf         , Re          , Re          , Rr          , Rr          , Chr         , Gg^Uf       , Gg          , Gg          , Re          , Gg          , Re          , Gg          , Gs^Fp       , Gg          , Wwf         , Gg          , Gg          , Gg          , Re          , Re          , Re          , Re          , Gg          , Gg          , Gg          , Hh          , Gs^Fp       , Ss          , Gg          , Wwf         , Wwf         , Xu          , Xu          , Xu          , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , Xu          , Xu          , Xu          , Xu          , Wwf         , Gg          , Gg          , Hh^Fms      , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Kh          , Gg          , Gg          , Wwf         , Gg          , Gg          , Kh          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gs          , Hh^Fms      , Gs          , Gg          , Wwf         , Xu          , Xu          , Xu          , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Xu          , Xu          , Wwf         , Wwf         , Gs^Fds      , Mm          , Hh          , Gs          , Gg          , Gs          , Gs          , Gg          , Gg          , Ch          , Ch          , Ch          , Wwf         , Ch          , Ch          , Ch          , Gg          , Gg          , Gg          , Hh^Fds      , Gg^Ve       , Gs          , Gs          , Gs          , Gs          , Gg          , Wwf         , Xu          , Xu          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Xu          , Wwf         , Gg          , Gg          , Gs^Fp       , Gs          , Gs          , Hh          , Hh^Uf       , Rr^Vd       , Gg          , Gg          , Hh          , Mm          , 2 Kh        , Gs^Fp       , Gg          , Gg          , Gg          , Gs^Fp       , Mm          , Hh          , Hh          , Hh^Fms      , Hh          , Gs^Fms      , Gg          , Wwf         , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Gg          , Gg          , Gs          , Gs^Fp       , Mm          , Hh^Fms      , Mm^Xm       , Hh          , Gs^Fms      , Gg^Fet      , Hh          , Ww          , Hh          , Hh          , Gs^Fms      , Gg^Ve       , Hh          , Hh          , Mm^Xm       , Mm          , Mm          , Hh          , Hh^Fms      , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm          , Hh          , Mm          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm          , Mm^Xm       , Ww          , Ww          , Mm          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm          , Mm^Xm       , Mm          , Hh          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm^Xm       , _off^_usr   , Mm          , _off^_usr   , Gs^Fp       , _off^_usr   , Mm^Xm       , _off^_usr   , Ww          , _off^_usr   , Gs^Fp       , _off^_usr   , Hh          , _off^_usr   , Gs^Fp       , _off^_usr   , Mm^Xm       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
"
	name="2p - Caves Of The Basilisk"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=51
	playing_team=0
	random_calls=84
	random_seed=447716129
	random_start_time=no
	scenario="RBY Caves Of The Basilisk 21"
	snapshot=yes
	turn_at=13
	turns=-1
	unit_wml_ids="Armageddon Drake,Cavalryman,Direwolf Rider,Dragoon,Elder Wose,Elvish Archer,Elvish Fighter,Elvish Marksman,Elvish Scout,Elvish Shaman,Elvish Sorceress,Fencer,Giant Spider,Grand Knight,Grand Marshal,Heavy Infantryman,Highwayman,Horseman,Iron Mauler,Javelineer,Mage,Mermaid Siren,Merman Fighter,Merman Hunter,Merman Netcaster,Naga Myrmidon,Pikeman,Saurian Flanker,Saurian Oracle,Sea Serpent,Sky Drake,Spearman,Swordsman,White Mage,Wose"
	used_items=""
	version="1.10.6"
	[display]
		color_adjust_blue_=0
		color_adjust_green=0
		color_adjust_red=0
	[/display]
	[endlevel]
		bonus=yes
		carryover_add=no
		carryover_percentage=80
		prescenario_save=yes
		replay_save=yes
	[/endlevel]
	[side]
		action_bonus_count=3
		allow_player=yes
		color=2
		controller="human"
		countdown_time=277604
		current_player="MasterBao"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=26
		gold_add=no
		hidden=no
		id="RBY_Side2"
		income=0
		name="MasterBao"
		no_leader=yes
		objectives="<big>Победа:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		save_id="RBY_Side2"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=1
		start_gold=100
		team_name="north"
		user_team_name="teamname^North"
		village_gold=2
		[ai]
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=11
			y=9
		[/village]
		[village]
			x=13
			y=5
		[/village]
		[village]
			x=17
			y=3
		[/village]
		[village]
			x=17
			y=8
		[/village]
		[village]
			x=17
			y=15
		[/village]
		[village]
			x=20
			y=15
		[/village]
		[village]
			x=22
			y=9
		[/village]
		[village]
			x=25
			y=10
		[/village]
		[village]
			x=25
			y=17
		[/village]
		[village]
			x=25
			y=22
		[/village]
		[village]
			x=26
			y=3
		[/village]
		[village]
			x=32
			y=7
		[/village]
		[unit]
			advances_to="Duelist"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.

Outfitted with only a dagger and saber, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armor." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=31
			id="Fencer-49"
			image="units/human-loyalists/fencer.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Fencer"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=31
			max_moves=7
			moves=7
			name="Сэллин"
			overlays=""
			profile="portraits/humans/transparent/fencer.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/fencer.png"
			type="Fencer"
			undead_variation=""
			underlying_id=49
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=130
				cold=90
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="saber"
				[/filter_attack]
				[frame]
					begin=-300
					end=-250
					image="units/human-loyalists/fencer-attack-1.png"
					offset="0.0~-0.07"
				[/frame]
				[frame]
					begin=-250
					end=-200
					image="units/human-loyalists/fencer-attack-2.png"
					offset="-0.07~-0.15"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-200
						end=-150
						image="units/human-loyalists/fencer-attack-3.png"
						offset="-0.15~-0.25"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-200
						end=-150
						image="units/human-loyalists/fencer-attack-3.png"
						offset="-0.15~-0.25"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-150
					end=-100
					image="units/human-loyalists/fencer-attack-4.png"
					offset="-0.25~-0.2"
				[/frame]
				[frame]
					begin=-100
					end=-50
					image="units/human-loyalists/fencer-attack-5.png"
					offset="-0.2~-0.1"
				[/frame]
				[frame]
					begin=-50
					end=0
					image="units/human-loyalists/fencer-attack-6.png"
					offset="-0.1~0.25"
				[/frame]
				[frame]
					begin=0
					end=50
					image="units/human-loyalists/fencer-attack-7.png"
					offset="0.25~0.55"
				[/frame]
				[frame]
					begin=50
					end=100
					image="units/human-loyalists/fencer-attack-8.png"
					offset="0.55~0.25"
				[/frame]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/fencer-attack-9.png"
					offset="0.25~0.1"
				[/frame]
				[frame]
					begin=150
					end=200
					image="units/human-loyalists/fencer-attack-1.png"
					offset="0.1~0.0"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/human-loyalists/fencer-die1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/human-loyalists/fencer-die2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/human-loyalists/fencer-die3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/human-loyalists/fencer-die4.png"
				[/frame]
				[frame]
					begin=400
					end=500
					image="units/human-loyalists/fencer-die5.png"
				[/frame]
			[/death]
			[defend]
				hits="miss"
				[frame]
					begin=-126
					end=-125
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin=-125
					end=-42
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
				[frame]
					begin=-42
					end=41
					image="units/human-loyalists/fencer-defend-1-2.png"
				[/frame]
				[frame]
					begin=41
					end=125
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
			[/defend]
			[defend]
				hits="hit"
				[frame]
					begin=-126
					end=-125
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin=-125
					end=-25
					image="units/human-loyalists/fencer-defend.png"
				[/frame]
				[frame]
					begin=-25
					end=125
					image="units/human-loyalists/fencer-defend.png"
					sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-loyalists/fencer.png"
				[/frame]
			[/defend]
			[defend]
				hits="kill"
				[frame]
					begin=-126
					end=-125
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin=-125
					end=125
					image="units/human-loyalists/fencer-defend.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-loyalists/fencer.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/fencer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/fencer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-1.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-2.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-3.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-4.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-5.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-6.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-7.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-8.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"saber"
				icon="attacks/saber-human.png"
				name="saber"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only the most basic training." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=42
			id="Spearman-46"
			image="units/human-loyalists/spearman.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Spearman"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=42
			max_moves=5
			moves=5
			name="Аддин"
			overlays=""
			profile="portraits/humans/transparent/spearman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/spearman.png"
			type="Spearman"
			undead_variation=""
			underlying_id=46
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-250
					end=-150
					image="units/human-loyalists/spearman-death1.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin=-150
					end=-100
					image="units/human-loyalists/spearman-attack-ranged.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=-50
						image="units/human-loyalists/spearman-attack-ranged.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=-50
						image="units/human-loyalists/spearman-attack-ranged.png"
					[/frame]
				[/else]
				[frame]
					begin=-50
					end=50
					image="units/human-loyalists/spearman-attack-ranged2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				offset="0~0.5,0.5~0"
				start_time=-200
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-2.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-3.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-4.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=25
						image="units/human-loyalists/spearman-attack-s-5.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=25
						image="units/human-loyalists/spearman-attack-s-5.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-6.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-7.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-8.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-9.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-10.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-11.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-12.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-13.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-14.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				offset="0~0.4,0.4~0"
				start_time=-224
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-1.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-2.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=32
						image="units/human-loyalists/spearman-attack-se-4.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=32
						image="units/human-loyalists/spearman-attack-se-4.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-5.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-6.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-7.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-8.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-9.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-10.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-11.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=125
					image="units/human-loyalists/spearman-death1.png"
				[/frame]
				[frame]
					begin=125
					end=250
					image="units/human-loyalists/spearman-death2.png"
				[/frame]
				[frame]
					begin=250
					end=375
					image="units/human-loyalists/spearman-death3.png"
				[/frame]
				[frame]
					begin=375
					end=500
					image="units/human-loyalists/spearman-death4.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/spearman-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/spearman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle3.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2.png"
				[/frame]
			[/idle_anim]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-1.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle2-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-4.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle2-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-6.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[frame]
					duration=400
					image="units/human-loyalists/spearman.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-loyalists/spearman-stand-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-loyalists/spearman-stand-2.png"
				[/frame]
				[frame]
					duration=300
					image="units/human-loyalists/spearman-stand-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-6.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Skilled denizens of the sea, Mermen are powerful and quick in any watery environment, but lose most of their mobility on land."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=37
			id="Merman Fighter-51"
			image="units/merfolk/fighter.png"
			image_icon=""
			language_name=_"Merman Fighter"
			level=1
			max_attacks=1
			max_experience=20
			max_hitpoints=37
			max_moves=6
			moves=6
			name="Сциллауада"
			overlays=""
			profile="portraits/merfolk/transparent/fighter.png"
			race="merman"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/merfolk/fighter.png"
			type="Merman Fighter"
			undead_variation="swimmer"
			underlying_id=51
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=60
				cave=80
				deep_water=50
				flat=70
				forest=70
				frozen=70
				fungus=80
				hills=70
				reef=30
				sand=70
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=2
				forest=5
				frozen=2
				fungus=3
				hills=5
				reef=2
				sand=2
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=80
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				direction="se,sw"
				offset="0~0.3,0.3~0"
				start_time=-225
				[filter_attack]
					name="trident"
				[/filter_attack]
				[frame]
					duration=75
					image="units/merfolk/fighter-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/merfolk/fighter-attack-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/merfolk/fighter-attack-3.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/merfolk/fighter-attack-3.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=75
					image="units/merfolk/fighter-attack-4.png"
				[/frame]
				[frame]
					duration=75
					image="units/merfolk/fighter-attack-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/merfolk/fighter-attack-6.png"
				[/frame]
				[frame]
					duration=75
					image="units/merfolk/fighter-attack-2.png"
				[/frame]
				[frame]
					duration=75
					image="units/merfolk/fighter-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n,ne,nw,s"
				start_time=-200
				[filter_attack]
					name="trident"
				[/filter_attack]
				[frame]
					duration=50
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=250
						image="units/merfolk/fighter.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=250
						image="units/merfolk/fighter.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=50
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/merfolk/fighter-defend-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/merfolk/fighter-defend-1.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/merfolk/fighter-defend-1.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/merfolk/fighter-defend-1.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/merfolk/fighter-defend-2.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/merfolk/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/merfolk/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"trident"
				name="trident"
				number=3
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dragoon"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"Cavalrymen are distinguished from horsemen by their tactics and equipment. A cavalryman wears heavier armor, and carries a sword and shield, rather than a lance. Their tactics do not include charging; instead they maneuver to slash with a sword, using both horse and rider as an effective tool of melee.

Cavalrymen are very useful for taking and holding positions on open ground, for screening friendly soldiers, and also for scouting work."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=33
			id="Cavalryman-50"
			image="units/human-loyalists/cavalryman.png"
			image_icon=""
			language_name=_"Cavalryman"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=33
			max_moves=9
			moves=9
			name="Миддрир"
			overlays=""
			profile="portraits/humans/transparent/cavalryman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/cavalryman.png"
			type="Cavalryman"
			undead_variation="mounted"
			underlying_id=50
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			zoc=yes
			[defense]
				castle=60
				cave=80
				flat=60
				forest=-70
				frozen=70
				fungus=80
				hills=60
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=4
				flat=1
				forest=3
				frozen=2
				fungus=4
				hills=2
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=70
				cold=80
				fire=100
				impact=60
				pierce=120
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin=-225
					end=-200
					image="units/human-loyalists/cavalryman.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					image="units/human-loyalists/cavalryman-moving.png"
					sound="horse-canter.wav"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-150
						end=150
						image="units/human-loyalists/cavalryman-attack.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-150
						end=150
						image="units/human-loyalists/cavalryman-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=150
					end=200
					image="units/human-loyalists/cavalryman-moving.png"
				[/frame]
				[frame]
					begin=200
					end=225
					image="units/human-loyalists/cavalryman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=200
					image="units/human-loyalists/cavalryman-die-1.png"
				[/frame]
				[frame]
					begin=200
					end=400
					image="units/human-loyalists/cavalryman-die-2.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/cavalryman.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/cavalryman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/cavalryman-defend.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/cavalryman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/cavalryman.png"
				[/frame]
			[/defend]
			[movement_anim]
				[frame]
					begin=0
					end=150
					image="units/human-loyalists/cavalryman-moving.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"sword"
				icon="attacks/sword-human.png"
				name="sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Skilled denizens of the sea, Mermen are powerful and quick in any watery environment, but lose most of their mobility on land."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=34
			id="Merman Fighter-48"
			image="units/merfolk/fighter.png"
			image_icon=""
			language_name=_"Merman Fighter"
			level=1
			max_attacks=1
			max_experience=20
			max_hitpoints=34
			max_moves=7
			moves=7
			name="Кинива"
			overlays=""
			profile="portraits/merfolk/transparent/fighter.png"
			race="merman"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/merfolk/fighter.png"
			type="Merman Fighter"
			undead_variation="swimmer"
			underlying_id=48
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=60
				cave=80
				deep_water=50
				flat=70
				forest=70
				frozen=70
				fungus=80
				hills=70
				reef=30
				sand=70
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=2
				forest=5
				frozen=2
				fungus=3
				hills=5
				reef=2
				sand=2
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=80
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				direction="se,sw"
				offset="0~0.3,0.3~0"
				start_time=-225
				[filter_attack]
					name="trident"
				[/filter_attack]
				[frame]
					duration=75
					image="units/merfolk/fighter-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/merfolk/fighter-attack-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/merfolk/fighter-attack-3.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/merfolk/fighter-attack-3.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=75
					image="units/merfolk/fighter-attack-4.png"
				[/frame]
				[frame]
					duration=75
					image="units/merfolk/fighter-attack-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/merfolk/fighter-attack-6.png"
				[/frame]
				[frame]
					duration=75
					image="units/merfolk/fighter-attack-2.png"
				[/frame]
				[frame]
					duration=75
					image="units/merfolk/fighter-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n,ne,nw,s"
				start_time=-200
				[filter_attack]
					name="trident"
				[/filter_attack]
				[frame]
					duration=50
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=250
						image="units/merfolk/fighter.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=250
						image="units/merfolk/fighter.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=50
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/merfolk/fighter-defend-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/merfolk/fighter-defend-1.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/merfolk/fighter-defend-1.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/merfolk/fighter-defend-1.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/merfolk/fighter-defend-2.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/merfolk/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/merfolk/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"trident"
				name="trident"
				number=3
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dragoon"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"Cavalrymen are distinguished from horsemen by their tactics and equipment. A cavalryman wears heavier armor, and carries a sword and shield, rather than a lance. Their tactics do not include charging; instead they maneuver to slash with a sword, using both horse and rider as an effective tool of melee.

Cavalrymen are very useful for taking and holding positions on open ground, for screening friendly soldiers, and also for scouting work."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=37
			id="Cavalryman-43"
			image="units/human-loyalists/cavalryman.png"
			image_icon=""
			language_name=_"Cavalryman"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=37
			max_moves=9
			moves=9
			name="Церцин"
			overlays=""
			profile="portraits/humans/transparent/cavalryman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/cavalryman.png"
			type="Cavalryman"
			undead_variation="mounted"
			underlying_id=43
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			zoc=yes
			[defense]
				castle=60
				cave=80
				flat=60
				forest=-70
				frozen=70
				fungus=80
				hills=60
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=4
				flat=1
				forest=3
				frozen=2
				fungus=4
				hills=2
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=70
				cold=80
				fire=100
				impact=60
				pierce=120
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin=-225
					end=-200
					image="units/human-loyalists/cavalryman.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					image="units/human-loyalists/cavalryman-moving.png"
					sound="horse-canter.wav"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-150
						end=150
						image="units/human-loyalists/cavalryman-attack.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-150
						end=150
						image="units/human-loyalists/cavalryman-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=150
					end=200
					image="units/human-loyalists/cavalryman-moving.png"
				[/frame]
				[frame]
					begin=200
					end=225
					image="units/human-loyalists/cavalryman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=200
					image="units/human-loyalists/cavalryman-die-1.png"
				[/frame]
				[frame]
					begin=200
					end=400
					image="units/human-loyalists/cavalryman-die-2.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/cavalryman.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/cavalryman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/cavalryman-defend.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/cavalryman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/cavalryman.png"
				[/frame]
			[/defend]
			[movement_anim]
				[frame]
					begin=0
					end=150
					image="units/human-loyalists/cavalryman-moving.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"sword"
				icon="attacks/sword-human.png"
				name="sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Duelist"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.

Outfitted with only a dagger and saber, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armor." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=29
			id="Fencer-42"
			image="units/human-loyalists/fencer.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Fencer"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=29
			max_moves=6
			moves=6
			name="Ренван"
			overlays=""
			profile="portraits/humans/transparent/fencer.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/fencer.png"
			type="Fencer"
			undead_variation=""
			underlying_id=42
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=130
				cold=90
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="saber"
				[/filter_attack]
				[frame]
					begin=-300
					end=-250
					image="units/human-loyalists/fencer-attack-1.png"
					offset="0.0~-0.07"
				[/frame]
				[frame]
					begin=-250
					end=-200
					image="units/human-loyalists/fencer-attack-2.png"
					offset="-0.07~-0.15"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-200
						end=-150
						image="units/human-loyalists/fencer-attack-3.png"
						offset="-0.15~-0.25"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-200
						end=-150
						image="units/human-loyalists/fencer-attack-3.png"
						offset="-0.15~-0.25"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-150
					end=-100
					image="units/human-loyalists/fencer-attack-4.png"
					offset="-0.25~-0.2"
				[/frame]
				[frame]
					begin=-100
					end=-50
					image="units/human-loyalists/fencer-attack-5.png"
					offset="-0.2~-0.1"
				[/frame]
				[frame]
					begin=-50
					end=0
					image="units/human-loyalists/fencer-attack-6.png"
					offset="-0.1~0.25"
				[/frame]
				[frame]
					begin=0
					end=50
					image="units/human-loyalists/fencer-attack-7.png"
					offset="0.25~0.55"
				[/frame]
				[frame]
					begin=50
					end=100
					image="units/human-loyalists/fencer-attack-8.png"
					offset="0.55~0.25"
				[/frame]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/fencer-attack-9.png"
					offset="0.25~0.1"
				[/frame]
				[frame]
					begin=150
					end=200
					image="units/human-loyalists/fencer-attack-1.png"
					offset="0.1~0.0"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/human-loyalists/fencer-die1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/human-loyalists/fencer-die2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/human-loyalists/fencer-die3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/human-loyalists/fencer-die4.png"
				[/frame]
				[frame]
					begin=400
					end=500
					image="units/human-loyalists/fencer-die5.png"
				[/frame]
			[/death]
			[defend]
				hits="miss"
				[frame]
					begin=-126
					end=-125
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin=-125
					end=-42
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
				[frame]
					begin=-42
					end=41
					image="units/human-loyalists/fencer-defend-1-2.png"
				[/frame]
				[frame]
					begin=41
					end=125
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
			[/defend]
			[defend]
				hits="hit"
				[frame]
					begin=-126
					end=-125
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin=-125
					end=-25
					image="units/human-loyalists/fencer-defend.png"
				[/frame]
				[frame]
					begin=-25
					end=125
					image="units/human-loyalists/fencer-defend.png"
					sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-loyalists/fencer.png"
				[/frame]
			[/defend]
			[defend]
				hits="kill"
				[frame]
					begin=-126
					end=-125
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin=-125
					end=125
					image="units/human-loyalists/fencer-defend.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-loyalists/fencer.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/fencer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/fencer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-1.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-2.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-3.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-4.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-5.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-6.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-7.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-8.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
#textdomain wesnoth-units
				description=_"saber"
				icon="attacks/saber-human.png"
				name="saber"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=25
#textdomain wesnoth-units
			description=_"Spearmen almost always equip themselves with a few javelins, to harry, if not kill, enemies at range. Some, however, take to them rather well, finding that they have a natural talent in their use. Javelineers are a valuable asset to an army, being able to supplement their skill in melee combat with an ability to handle distant foes. They can hurl javelins into enemy ranks from a distance, often without retribution, and still hold their ground in melee." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			ellipse="misc/ellipse"
			experience=1
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=46
			id="Spearman-24"
			image="units/human-loyalists/javelineer.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Javelineer"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=46
			max_moves=6
			moves=6
			name="Гвуцин"
			overlays=""
			profile="portraits/humans/transparent/javelineer.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/javelineer.png"
			type="Javelineer"
			undead_variation=""
			underlying_id=24
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=60
			[/resistance]
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[attack_anim]
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-250
					end=-150
					image="units/human-loyalists/javelineer-attack-ranged-1.png"
				[/frame]
				[frame]
					begin=-150
					end=-50
					image="units/human-loyalists/javelineer-attack-ranged-2.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-50
						end=50
						image="units/human-loyalists/javelineer-attack-ranged-3.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-50
						end=50
						image="units/human-loyalists/javelineer-attack-ranged-3.png"
					[/frame]
				[/else]
				[frame]
					begin=50
					end=100
					image="units/human-loyalists/javelineer-attack-ranged-4.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin=-300
					end=-200
					image="units/human-loyalists/javelineer-attack-melee-1.png"
				[/frame]
				[frame]
					begin=-200
					end=-100
					image="units/human-loyalists/javelineer-attack-melee-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/javelineer-attack-melee-3.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/javelineer-attack-melee-3.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=175
					image="units/human-loyalists/javelineer-attack-ranged-1.png"
				[/frame]
				[frame]
					begin=175
					end=250
					image="units/human-loyalists/javelineer-attack-melee-1.png"
				[/frame]
				[frame]
					begin=250
					end=300
					image="units/human-loyalists/javelineer.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/human-loyalists/javelineer.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/javelineer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/javelineer-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/javelineer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/javelineer.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/human-loyalists/javelineer-attack-ranged-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/javelineer-defend-ranged.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/javelineer-defend-ranged.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/javelineer-defend-ranged.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/javelineer-attack-ranged-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/javelineer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/javelineer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"spear"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=11
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=2
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only the most basic training." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=42
			id="Spearman-23"
			image="units/human-loyalists/spearman.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Spearman"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=42
			max_moves=5
			moves=5
			name="Рерцин"
			overlays=""
			profile="portraits/humans/transparent/spearman.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/spearman.png"
			type="Spearman"
			undead_variation=""
			underlying_id=23
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-250
					end=-150
					image="units/human-loyalists/spearman-death1.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin=-150
					end=-100
					image="units/human-loyalists/spearman-attack-ranged.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=-50
						image="units/human-loyalists/spearman-attack-ranged.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=-50
						image="units/human-loyalists/spearman-attack-ranged.png"
					[/frame]
				[/else]
				[frame]
					begin=-50
					end=50
					image="units/human-loyalists/spearman-attack-ranged2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				offset="0~0.5,0.5~0"
				start_time=-200
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-2.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-3.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-4.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=25
						image="units/human-loyalists/spearman-attack-s-5.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=25
						image="units/human-loyalists/spearman-attack-s-5.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-6.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-7.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-8.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-9.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-10.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-11.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-12.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-13.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-14.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				offset="0~0.4,0.4~0"
				start_time=-224
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-1.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-2.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=32
						image="units/human-loyalists/spearman-attack-se-4.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=32
						image="units/human-loyalists/spearman-attack-se-4.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-5.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-6.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-7.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-8.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-9.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-10.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-11.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=125
					image="units/human-loyalists/spearman-death1.png"
				[/frame]
				[frame]
					begin=125
					end=250
					image="units/human-loyalists/spearman-death2.png"
				[/frame]
				[frame]
					begin=250
					end=375
					image="units/human-loyalists/spearman-death3.png"
				[/frame]
				[frame]
					begin=375
					end=500
					image="units/human-loyalists/spearman-death4.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/spearman-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/spearman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle3.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2.png"
				[/frame]
			[/idle_anim]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-1.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle2-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-4.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle2-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-6.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[frame]
					duration=400
					image="units/human-loyalists/spearman.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-loyalists/spearman-stand-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-loyalists/spearman-stand-2.png"
				[/frame]
				[frame]
					duration=300
					image="units/human-loyalists/spearman-stand-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-6.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Shock Trooper"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=19
#textdomain wesnoth-units
			description=_"Heavy infantry are brawny fighters clad in full plate and wielding massive impact weapons. Though they fight with unmatched power in melee combat, they have poor mobility and are best employed in static defense of fortified positions. A few of these in battle line will stiffen it considerably, albeit at an obvious cost in tactical flexibility."
			ellipse="misc/ellipse"
			experience=6
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=44
			id="Heavy Infantryman-22"
			image="units/human-loyalists/heavyinfantry.png"
			image_icon=""
			language_name=_"Heavy Infantryman"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=44
			max_moves=4
			moves=4
			name="Гадрин"
			overlays=""
			profile="portraits/humans/transparent/heavy-infantry.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/transparent/heavy-infantry.png~SCALE(205,205)"
			type="Heavy Infantryman"
			undead_variation=""
			underlying_id=22
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=50
				cave=60
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				reef=80
				sand=80
				shallow_water=90
				swamp_water=90
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=4
				fungus=2
				hills=3
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=50
				cold=110
				fire=110
				impact=90
				pierce=60
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="mace"
				[/filter_attack]
				[frame]
					begin=-230
					end=-100
					image="units/human-loyalists/heavyinfantry-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="mace.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/human-loyalists/heavyinfantry.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavyinfantry-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/heavyinfantry-defend-2.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/heavyinfantry-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-3.png"
				[/frame]
				[frame]
					duration=300
					image="units/human-loyalists/heavy-infantry-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-7.png"
				[/frame]
				[frame]
					duration=1000
					image="units/human-loyalists/heavy-infantry-idle-8.png"
				[/frame]
				[frame]
					duration=1000
					image="units/human-loyalists/heavy-infantry-idle-9.png"
				[/frame]
				[frame]
					duration=1000
					image="units/human-loyalists/heavy-infantry-idle-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/heavy-infantry.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/heavy-infantry.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[trait]
#textdomain wesnoth-help
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=12
#textdomain wesnoth-units
				description=_"mace"
				icon="attacks/mace-spiked.png"
				name="mace"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Mage of Light"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=40
			description="Some magi, as they learn about the world around them, and learn the truth of the suffering and squalor in which humanity too often lives, find that they cannot bring themselves to be cloistered into a life of study. These men and women give up the life of a mage, and join monastic orders, dedicating the skills they have been given to the good of all. After their ordination, they often travel the world, ministering to sickness and injury.

Though not trained for combat, they are a potent ally against magical or unnatural things." +
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures." +
				_" This unit is capable of healing those around it, and curing them of poison."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="female"
			goto_x=-999
			goto_y=-999
			hitpoints=35
			id="RBY_Side2"
			image="units/human-magi/white-mage+female.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"female^White Mage"
			level=2
			max_attacks=1
			max_experience=95
			max_hitpoints=35
			max_moves=5
			moves=5
			name="MasterBao"
			overlays=""
			profile="portraits/humans/transparent/mage-white+female.png~RIGHT()"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/mage-white+female.png~RIGHT()"
			type="White Mage"
			undead_variation=""
			underlying_id=3
			unrenamable=no
			upkeep="full"
			usage="healer"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=60
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/mage-white+female.png"
				mirror=no
				side="right"
				size=400
			[/portrait]
			[portrait]
				image=" "
				mirror=yes
				side="left"
				size=400
			[/portrait]
			[abilities]
				[heals]
					affect_allies=yes
					affect_self=no
					description="Cures:
A curer can cure a unit of poison, although that unit will receive no additional healing on the turn it is cured of the poison."
					female_name="female^cures"
					id="curing"
					name="cures"
					poison="cured"
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
				[heals]
					affect_allies=yes
					affect_self=no
					description="Heals +8:
This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield.

A unit cared for by this healer may heal up to 8 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					female_name="female^heals +8"
					id="healing"
					name="heals +8"
					poison="slowed"
					value=8
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description="staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=9
				description="lightbeam"
				name="lightbeam"
				number=3
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
						description="Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name="magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=10
		allow_player=yes
		color=1
		controller="network"
		countdown_time=300000
		current_player="toon310"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=6
		gold_add=no
		hidden=no
		id="RBY_Side1"
		income=0
		name="toon310"
		no_leader=yes
		objectives="<big>Победа:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman,Mage,Merman Hunter,Wose"
		save_id="RBY_Side1"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=2
		start_gold=100
		team_name="south"
		user_team_name="teamname^South"
		village_gold=2
		[ai]
#textdomain wesnoth
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[unit]
			advances_to="Elvish Captain,Elvish Hero"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Elves are not warlike by nature, but in times of need, their natural grace and agility serve them well, as does their skillful craftsmanship. An elf can grasp the basics of swordsmanship and archery in a time uncannily short by the standards of other races, and put them to effective use on the battlefield."
			ellipse="misc/ellipse"
			experience=1
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=34
			id="Elvish Fighter-45"
			image="units/elves-wood/fighter.png"
			image_icon=""
			language_name=_"Elvish Fighter"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=34
			max_moves=5
			moves=5
			name="Глольвамбор"
			overlays=""
			profile="portraits/elves/transparent/fighter.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/elves/transparent/fighter.png~SCALE(205,205)"
			type="Elvish Fighter"
			undead_variation=""
			underlying_id=45
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=70
				flat=60
				forest=40
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin=-445
					end=-380
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-305
					end=-230
					image="units/elves-wood/fighter-bow-attack2.png"
				[/frame]
				[frame]
					begin=-230
					end=-130
					image="units/elves-wood/fighter-bow-attack3.png"
				[/frame]
				[frame]
					begin=-130
					end=0
					image="units/elves-wood/fighter-bow-attack4.png"
				[/frame]
				[frame]
					begin=0
					end=65
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin=-175
					end=-100
					image="units/elves-wood/fighter.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/fighter-melee-1.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/fighter-melee-1.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/elves-wood/fighter-melee-2.png"
				[/frame]
				[frame]
					begin=150
					end=175
					image="units/elves-wood/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/fighter.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/fighter-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/fighter.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/fighter-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/fighter-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/elves-wood/fighter-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-idle-2.png"
				[/frame]
				[frame]
					duration=125
					image="units/elves-wood/fighter-idle-3.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-4.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=400
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/fighter-idle-7.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-8.png"
				[/frame]
				[frame]
					duration=250
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration=400
					image="units/elves-wood/fighter-idle-10.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-11.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-12.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=4
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^dextrous"
					id="dextrous"
					male_name=_"dextrous"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="ranged"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Ranger,Elvish Marksman"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"Elves have always had a reputation for archery, a skill that, for many reasons, comes naturally to them. Even the frail of body can be deadly with a bow in hand, and in times of war, many will take up this weapon. Though their relative inexperience with combat leaves them somewhat vulnerable, their natural grace ensures that they can best any of humanity’s fresh recruits."
			ellipse="misc/ellipse"
			experience=18
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=30
			id="Elvish Archer-27"
			image="units/elves-wood/archer.png"
			image_icon=""
			language_name=_"Elvish Archer"
			level=1
			max_attacks=1
			max_experience=31
			max_hitpoints=30
			max_moves=6
			moves=6
			name="Делдур"
			overlays=""
			profile="portraits/elves/transparent/archer.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/elves/archer.png"
			type="Elvish Archer"
			undead_variation=""
			underlying_id=27
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=70
				flat=60
				forest=30
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin=-445
					end=-380
					image="units/elves-wood/archer-bow.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/archer-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/archer-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-305
					end=-230
					image="units/elves-wood/archer-bow-attack2.png"
				[/frame]
				[frame]
					begin=-230
					end=-130
					image="units/elves-wood/archer-bow-attack3.png"
				[/frame]
				[frame]
					begin=-130
					end=0
					image="units/elves-wood/archer-bow-attack4.png"
				[/frame]
				[frame]
					begin=0
					end=65
					image="units/elves-wood/archer-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin=-200
					end=-175
					image="units/elves-wood/archer-sword.png"
				[/frame]
				[frame]
					begin=-175
					end=-75
					image="units/elves-wood/archer-sword-1.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-75
						end=75
						image="units/elves-wood/archer-sword-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-75
						end=75
						image="units/elves-wood/archer-sword-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/else]
				[frame]
					begin=75
					end=125
					image="units/elves-wood/archer-sword-3.png"
				[/frame]
				[frame]
					begin=125
					end=175
					image="units/elves-wood/archer-sword-4.png"
				[/frame]
				[frame]
					begin=175
					end=200
					image="units/elves-wood/archer-sword.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/archer-sword.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-sword-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/archer-sword-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/archer-sword-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/archer-sword.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/archer-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/archer-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/archer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/archer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=4
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^dextrous"
					id="dextrous"
					male_name=_"dextrous"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="ranged"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Druid,Elvish Sorceress"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=15
#textdomain wesnoth-units
			description=_"Being partly faerie in nature, elves have an inherent capability for magic. This is realized in their affinity with the natural world, which they can call upon as an ally in combat. Enemies wandering in their forests may soon find themselves entangled by roots and hindered by the very ground they stand on.

The healing abilities of the elves are also remarkable, and of capital use in battle." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn." +
				_" This unit is capable of basic healing."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=26
			id="Elvish Shaman-47"
			image="units/elves-wood/shaman.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"female^Elvish Shaman"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=26
			max_moves=6
			moves=6
			name="Мондэ"
			overlays=""
			profile="portraits/elves/transparent/shaman.png~RIGHT()"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/elves/shaman.png~RIGHT()"
			type="Elvish Shaman"
			undead_variation=""
			underlying_id=47
			unrenamable=no
			upkeep="full"
			usage="healer"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=70
				flat=60
				forest=30
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[abilities]
				[heals]
					affect_allies=yes
					affect_self=no
#textdomain wesnoth-help
					description=_"Heals +4:
Allows the unit to heal adjacent allied units at the beginning of our turn.

A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					female_name=_"female^heals +4"
					id="healing"
					name=_"heals +4"
					poison="slowed"
					value=4
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="entangle"
				[/filter_attack]
				[missile_frame]
					begin=-200
					end=50
					image="projectiles/entangle.png"
					image_diagonal="projectiles/entangle.png"
					offset=1
				[/missile_frame]
				[frame]
					begin=-450
					end=-375
					halo="halo/elven/nature-halo1.png"
					halo_x=0
					halo_y=-12
					image="units/elves-wood/shaman.png"
				[/frame]
				[frame]
					begin=-375
					end=-300
					halo="halo/elven/nature-halo2.png"
					halo_x=0
					halo_y=-12
					image="units/elves-wood/shaman.png"
				[/frame]
				[frame]
					begin=-300
					end=-225
					halo="halo/elven/nature-halo3.png"
					halo_x=0
					halo_y=-12
					image="units/elves-wood/shaman.png"
				[/frame]
				[frame]
					begin=-225
					end=-150
					halo="halo/elven/nature-halo4.png"
					halo_x=0
					halo_y=-12
					image="units/elves-wood/shaman-attack2.png"
				[/frame]
				[frame]
					begin=-150
					end=-75
					halo="halo/elven/nature-halo5.png"
					halo_x=0
					halo_y=-12
					image="units/elves-wood/shaman-attack2.png"
				[/frame]
				[if]
					hits="hit"
					slowed_sound_start_time=-101
					[filter_second]
						[not]
							[filter_wml]
								[status]
									slowed=yes
								[/status]
							[/filter_wml]
						[/not]
					[/filter_second]
					[slowed_sound_frame]
						duration=1
					[/slowed_sound_frame]
					[slowed_sound_frame]
						duration=100
						sound="slowed.wav"
					[/slowed_sound_frame]
				[/if]
				[frame]
					begin=-75
					end=0
					halo="halo/elven/nature-halo6.png"
					halo_x=0
					halo_y=-12
					image="units/elves-wood/shaman-attack2.png"
					sound="entangle.wav"
				[/frame]
				[frame]
					begin=0
					end=50
					halo="halo/elven/nature-halo7.png"
					halo_x=0
					halo_y=-12
					image="units/elves-wood/shaman.png"
				[/frame]
				[frame]
					begin=50
					end=100
					halo="halo/elven/nature-halo8.png"
					halo_x=0
					halo_y=-12
					image="units/elves-wood/shaman.png"
				[/frame]
				[frame]
					begin=100
					end=150
					image="units/elves-wood/shaman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					begin=-175
					end=-100
					image="units/elves-wood/shaman.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/shaman-attack.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/shaman-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=175
					image="units/elves-wood/shaman.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/elves-wood/shaman.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/shaman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/shaman-defend.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/shaman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/shaman.png"
				[/frame]
			[/defend]
			[healing_anim]
				start_time=-200
				[frame]
					duration=55
					image="units/elves-wood/shaman-heal1.png"
				[/frame]
				[frame]
					duration=55
					image="units/elves-wood/shaman-heal2.png"
				[/frame]
				[frame]
					duration=55
					halo="halo/elven/shaman-heal-halo-1.png"
					image="units/elves-wood/shaman-heal3.png"
				[/frame]
				[frame]
					duration=55
					halo="halo/elven/shaman-heal-halo-2.png"
					image="units/elves-wood/shaman-heal4.png"
				[/frame]
				[frame]
					duration=55
					halo="halo/elven/shaman-heal-halo-3.png"
					image="units/elves-wood/shaman-heal5.png"
				[/frame]
				[frame]
					duration=55
					halo="halo/elven/shaman-heal-halo-4.png"
					image="units/elves-wood/shaman-heal6.png"
				[/frame]
				[frame]
					duration=55
					halo="halo/elven/shaman-heal-halo-5.png"
					image="units/elves-wood/shaman-heal7.png"
				[/frame]
				[frame]
					duration=55
					halo="halo/elven/shaman-heal-halo-6.png"
					image="units/elves-wood/shaman-heal8.png"
				[/frame]
				[frame]
					duration=55
					halo="halo/elven/shaman-heal-halo-7.png"
					image="units/elves-wood/shaman-heal9.png"
				[/frame]
				[frame]
					duration=30
					image="units/elves-wood/shaman-heal9.png"
				[/frame]
			[/healing_anim]
			[portrait]
				image="portraits/elves/transparent/shaman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/shaman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"staff"
				icon="attacks/druidstaff.png"
				name="staff"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=3
				description=_"entangle"
				name="entangle"
				number=2
				range="ranged"
				type="impact"
				[specials]
					[slow]
#textdomain wesnoth-help
						description=_"Slow:
This attack slows the target until it ends a turn. Slow halves the damage caused by attacks and the movement cost for a slowed unit is doubled. A unit that is slowed will feature a snail icon in its sidebar information when it is selected."
						id="slow"
						name=_"slows"
					[/slow]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Captain,Elvish Hero"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Elves are not warlike by nature, but in times of need, their natural grace and agility serve them well, as does their skillful craftsmanship. An elf can grasp the basics of swordsmanship and archery in a time uncannily short by the standards of other races, and put them to effective use on the battlefield."
			ellipse="misc/ellipse"
			experience=9
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=38
			id="Elvish Fighter-44"
			image="units/elves-wood/fighter.png"
			image_icon=""
			language_name=_"Elvish Fighter"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=38
			max_moves=5
			moves=5
			name="Делебриандел"
			overlays=""
			profile="portraits/elves/transparent/fighter.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/elves/transparent/fighter.png~SCALE(205,205)"
			type="Elvish Fighter"
			undead_variation=""
			underlying_id=44
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=70
				flat=60
				forest=40
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin=-445
					end=-380
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-305
					end=-230
					image="units/elves-wood/fighter-bow-attack2.png"
				[/frame]
				[frame]
					begin=-230
					end=-130
					image="units/elves-wood/fighter-bow-attack3.png"
				[/frame]
				[frame]
					begin=-130
					end=0
					image="units/elves-wood/fighter-bow-attack4.png"
				[/frame]
				[frame]
					begin=0
					end=65
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin=-175
					end=-100
					image="units/elves-wood/fighter.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/fighter-melee-1.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/fighter-melee-1.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/elves-wood/fighter-melee-2.png"
				[/frame]
				[frame]
					begin=150
					end=175
					image="units/elves-wood/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/fighter.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/fighter-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/fighter.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/fighter-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/fighter-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/elves-wood/fighter-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-idle-2.png"
				[/frame]
				[frame]
					duration=125
					image="units/elves-wood/fighter-idle-3.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-4.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=400
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/fighter-idle-7.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-8.png"
				[/frame]
				[frame]
					duration=250
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration=400
					image="units/elves-wood/fighter-idle-10.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-11.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-12.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=3
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Entangler"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=27
#textdomain wesnoth-units
			description=_"Fishing, as practiced by mermen, is largely a matter of chasing schools of fish into waiting nets, where oar-like clubs are used to dispatch the prey. The improvisation of using these against soldiers proved very effective; most land-native creatures are already quite awkward when waist-deep in water, and getting caught in a net can render them nearly helpless.

The effectiveness of this method led to the development of smaller, weighted nets, which could be cast through the air; these were useless for fishing, but were useful in both combat, and in hunting game that came too close to shore. Clubs were used in combat with little or no adaptation from fishing, since they were already quite deadly." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn."
			ellipse="misc/ellipse"
			experience=7
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=38
			id="Merman Hunter-31"
			image="units/merfolk/netcaster.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Merman Netcaster"
			level=2
			max_attacks=1
			max_experience=45
			max_hitpoints=38
			max_moves=8
			moves=8
			name="Рорукас"
			overlays=""
			profile="portraits/merfolk/transparent/netcaster.png"
			race="merman"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/merfolk/netcaster.png"
			type="Merman Netcaster"
			undead_variation="swimmer"
			underlying_id=31
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			zoc=yes
			[defense]
				castle=60
				cave=80
				deep_water=50
				flat=70
				forest=70
				frozen=70
				fungus=80
				hills=70
				reef=30
				sand=70
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=2
				forest=5
				frozen=2
				fungus=3
				hills=5
				reef=2
				sand=2
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=80
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="net"
				[/filter_attack]
				[missile_frame]
					begin=-200
					end=0
					image="projectiles/web.png"
					image_diagonal="projectiles/web.png"
				[/missile_frame]
				[if]
					hits=yes
					[frame]
						begin=-150
						end=-75
						image="units/merfolk/netcaster.png"
						sound="net.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-150
						end=-75
						image="units/merfolk/netcaster.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-75
					end=100
					image="units/merfolk/netcaster.png"
				[/frame]
				[if]
					hits="hit"
					slowed_sound_start_time=-101
					[filter_second]
						[not]
							[filter_wml]
								[status]
									slowed=yes
								[/status]
							[/filter_wml]
						[/not]
					[/filter_second]
					[slowed_sound_frame]
						duration=1
					[/slowed_sound_frame]
					[slowed_sound_frame]
						duration=100
						sound="slowed.wav"
					[/slowed_sound_frame]
				[/if]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="club"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/merfolk/netcaster.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=150
						image="units/merfolk/netcaster.png"
						sound="club.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=150
						image="units/merfolk/netcaster.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/merfolk/netcaster.png"
				[/frame]
				[frame]
					duration=100
					image="units/merfolk/netcaster.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/merfolk/netcaster.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/merfolk/netcaster.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/merfolk/netcaster.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/merfolk/transparent/netcaster.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/merfolk/transparent/netcaster.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"club"
				name="club"
				number=3
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=9
				description=_"net"
				icon="attacks/net.png"
				name="net"
				number=2
				range="ranged"
				type="impact"
				[specials]
					[slow]
#textdomain wesnoth-help
						description=_"Slow:
This attack slows the target until it ends a turn. Slow halves the damage caused by attacks and the movement cost for a slowed unit is doubled. A unit that is slowed will feature a snail icon in its sidebar information when it is selected."
						id="slow"
						name=_"slows"
					[/slow]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elder Wose"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=20
#textdomain wesnoth-units
			description=_"Rarely seen even by elves, the Wose is an order of creature about which little is known. The elves are the source of most of this knowledge; they know that these beings are not descended from trees, despite the similarity in form, and they know that a wose is more closely tied to the faerie world than the elves themselves, though in a different way. The motives and workings of their kind are unknown, though most subscribe to the obvious theory that woses are dedicated wardens of the natural world.

Woses are utterly unwarlike, but possess a great strength. They are, however, neither used to, nor quick at moving around." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking." +
				_" This unit regenerates, which allows it to heal as though always stationed in a village."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=52
			id="Wose-36"
			image="units/woses/wose.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Wose"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=52
			max_moves=4
			moves=4
			name="Мундбемпомго"
			overlays=""
			profile="portraits/woses/transparent/ancient-wose.png"
			race="wose"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/woses/ancient-wose.png"
			type="Wose"
			undead_variation="wose"
			underlying_id=36
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=80
				cave=80
				flat=80
				forest=60
				frozen=80
				fungus=70
				hills=70
				mountains=70
				reef=80
				sand=80
				shallow_water=80
				swamp_water=70
				village=80
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=100
				cold=90
				fire=150
				impact=60
				pierce=40
			[/resistance]
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Ambush:
This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"Ambush:
This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^ambush"
					female_name_inactive=_"female^ambush"
					id="ambush"
					name=_"ambush"
					name_inactive=_"ambush"
					[filter_self]
						[filter_location]
							terrain="*^Fp,*^Fet,*^Ft,*^Fpa,*^Fd*,*^Fm*"
						[/filter_location]
					[/filter_self]
				[/hides]
				[regenerate]
					affect_self=yes
					description=_"Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_"female^regenerates"
					id="regenerates"
					name=_"regenerates"
					poison="cured"
					value=8
				[/regenerate]
			[/abilities]
			[attack_anim]
				start_time=-500
				[filter_attack]
					name="crush"
				[/filter_attack]
				[if]
					hits=yes
					[frame]
						duration=400
						image="units/woses/wose-attack-1.png"
						sound="wose-attack.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=400
						image="units/woses/wose-attack-1.png"
						sound="wose-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=150
					image="units/woses/wose-attack-2.png"
				[/frame]
				[frame]
					duration=75
					image="units/woses/wose-attack-1.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[filter_attack]
					type="blade,impact,pierce"
				[/filter_attack]
				[frame]
					duration=100
					image="units/woses/wose-die-fall-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/woses/wose-die-fall-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/woses/wose-die-fall-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/woses/wose-die-fall-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/woses/wose-die-fall-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/woses/wose-die-fall-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/woses/wose-die-fall-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/woses/wose-die-fall-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/woses/wose-die-fall-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/woses/wose-die-fall-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/woses/wose-die-fall-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/woses/wose-die-fall-12.png"
				[/frame]
				[frame]
					duration=100
					image="units/woses/wose-die-fall-13.png"
				[/frame]
				[frame]
					duration=100
					image="units/woses/wose-die-fall-14.png"
				[/frame]
				[frame]
					duration=100
					image="units/woses/wose-die-fall-15.png"
				[/frame]
			[/death]
			[death]
				start_time=0
				[filter_attack]
					type="arcane,fire,cold"
				[/filter_attack]
				[frame]
					duration=150
					image="units/woses/wose-die-decay-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/woses/wose-die-decay-2.png"
				[/frame]
				[frame]
					duration=150
					image="units/woses/wose-die-decay-3.png"
				[/frame]
				[frame]
					duration=150
					image="units/woses/wose-die-decay-4.png"
				[/frame]
				[frame]
					duration=150
					image="units/woses/wose-die-decay-5.png"
				[/frame]
				[frame]
					duration=150
					image="units/woses/wose-die-decay-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/woses/wose-die-decay-7.png"
				[/frame]
				[frame]
					duration=150
					image="units/woses/wose-die-decay-8.png"
				[/frame]
				[frame]
					duration=150
					image="units/woses/wose-die-decay-9.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/woses/wose.png"
				[/frame]
				[frame]
					duration=100
					image="units/woses/wose-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/woses/wose-defend.png"
						sound="wose-hit.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/woses/wose-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/woses/wose.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/woses/transparent/ancient-wose.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/woses/transparent/ancient-wose.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=13
#textdomain wesnoth-units
				description=_"crush"
				icon="attacks/crush-wose.png"
				name="crush"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Spearman,Merman Netcaster"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=15
			description=_"The skills employed by mermen in spear-fishing are easily translated into warfare, especially against those who are not at home in the water. In times of need, many mermen of that occupation will volunteer to swell the ranks of their military."
			ellipse="misc/ellipse"
			experience=5
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=35
			id="Merman Hunter-41"
			image="units/merfolk/hunter.png"
			image_icon=""
			language_name=_"Merman Hunter"
			level=1
			max_attacks=1
			max_experience=20
			max_hitpoints=35
			max_moves=6
			moves=6
			name="Мимм"
			overlays=""
			profile="portraits/merfolk/transparent/hunter.png"
			race="merman"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/merfolk/hunter.png"
			type="Merman Hunter"
			undead_variation="swimmer"
			underlying_id=41
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			zoc=yes
			[defense]
				castle=60
				cave=80
				deep_water=50
				flat=70
				forest=70
				frozen=70
				fungus=80
				hills=70
				reef=30
				sand=70
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=2
				forest=5
				frozen=2
				fungus=3
				hills=5
				reef=2
				sand=2
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=80
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				start_time=-760
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					duration=1
					image="units/merfolk/hunter-javelin-base.png"
				[/frame]
				[frame]
					duration=100
					image="units/merfolk/hunter-throw-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/merfolk/hunter-throw-2.png"
				[/frame]
				[frame]
					duration=120
					image="units/merfolk/hunter-throw-3.png"
				[/frame]
				[frame]
					duration=220
					image="units/merfolk/hunter-throw-4.png"
				[/frame]
				[frame]
					duration=120
					image="units/merfolk/hunter-throw-5.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/merfolk/hunter-throw-6.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/merfolk/hunter-throw-6.png"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/merfolk/hunter-throw-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/merfolk/hunter-throw-8.png"
				[/frame]
				[frame]
					duration=1
					image="units/merfolk/hunter-javelin-base.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin=-200
					end=-150
					image="units/merfolk/hunter.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-150
						end=100
						image="units/merfolk/hunter.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-150
						end=100
						image="units/merfolk/hunter.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/merfolk/hunter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/merfolk/hunter.png"
				[/frame]
				[frame]
					duration=100
					image="units/merfolk/hunter.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/merfolk/hunter.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/merfolk/hunter.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/merfolk/hunter.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/merfolk/hunter-javelin-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/merfolk/hunter-javelin-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/merfolk/hunter-javelin-defend-2.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/merfolk/hunter-javelin-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/merfolk/hunter-javelin-defend-1.png"
				[/frame]
			[/defend]
			[draw_weapon_anim]
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[frame]
					duration=100
					image="units/merfolk/hunter-javelin-1.png"
				[/frame]
				[frame]
					duration=300
					image="units/merfolk/hunter-javelin-2.png"
				[/frame]
				[frame]
					duration=140
					image="units/merfolk/hunter-javelin-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/merfolk/hunter-javelin-4.png"
				[/frame]
			[/draw_weapon_anim]
			[portrait]
				image="portraits/merfolk/transparent/hunter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/merfolk/transparent/hunter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[sheath_weapon_anim]
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[frame]
					duration=100
					image="units/merfolk/hunter-javelin-4.png"
				[/frame]
				[frame]
					duration=300
					image="units/merfolk/hunter-javelin-5.png"
				[/frame]
				[frame]
					duration=140
					image="units/merfolk/hunter-javelin-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/merfolk/hunter-javelin-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/merfolk/hunter-javelin-1.png"
				[/frame]
			[/sheath_weapon_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"spear"
				name="spear"
				number=2
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=5
				description=_"spear"
				name="spear"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Ranger,Elvish Marksman"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"Elves have always had a reputation for archery, a skill that, for many reasons, comes naturally to them. Even the frail of body can be deadly with a bow in hand, and in times of war, many will take up this weapon. Though their relative inexperience with combat leaves them somewhat vulnerable, their natural grace ensures that they can best any of humanity’s fresh recruits."
			ellipse="misc/ellipse"
			experience=5
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=35
			id="Elvish Archer-33"
			image="units/elves-wood/archer+female.png"
			image_icon=""
			language_name=_"female^Elvish Archer"
			level=1
			max_attacks=1
			max_experience=31
			max_hitpoints=35
			max_moves=6
			moves=6
			name="Легебривьель"
			overlays=""
			profile="portraits/elves/transparent/archer+female.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/elves/archer+female.png"
			type="Elvish Archer"
			undead_variation=""
			underlying_id=33
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=70
				flat=60
				forest=30
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin=-445
					end=-380
					image="units/elves-wood/archer+female-bow.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/archer+female-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/archer+female-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-305
					end=-230
					image="units/elves-wood/archer+female-bow-attack2.png"
				[/frame]
				[frame]
					begin=-230
					end=-130
					image="units/elves-wood/archer+female-bow-attack3.png"
				[/frame]
				[frame]
					begin=-130
					end=0
					image="units/elves-wood/archer+female-bow-attack4.png"
				[/frame]
				[frame]
					begin=0
					end=65
					image="units/elves-wood/archer+female-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin=-200
					end=-175
					image="units/elves-wood/archer+female-sword.png"
				[/frame]
				[frame]
					begin=-175
					end=-75
					image="units/elves-wood/archer+female-sword-1.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-75
						end=75
						image="units/elves-wood/archer+female-sword-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-75
						end=75
						image="units/elves-wood/archer+female-sword-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/else]
				[frame]
					begin=75
					end=125
					image="units/elves-wood/archer+female-sword-3.png"
				[/frame]
				[frame]
					begin=125
					end=175
					image="units/elves-wood/archer+female-sword-4.png"
				[/frame]
				[frame]
					begin=175
					end=200
					image="units/elves-wood/archer+female-sword.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/archer+female-sword.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer+female-sword-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/archer+female-sword-defend.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/archer+female-sword-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/archer+female-sword.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/archer+female-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer+female-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/archer+female-bow-defend.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/archer+female-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/archer+female-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/archer+female.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/archer+female.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=5
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=4
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=no
		color="black"
		controller="null"
		countdown_time=300000
		current_player=""
		disallow_observers=yes
		flag=""
		flag_icon=""
		fog=no
		gold=100
		gold_add=no
		hidden=yes
		id=""
		income=0
		name=""
		no_leader=yes
		objectives="<big>Победа:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=yes
		persistent=no
		recall_cost=20
		recruit=""
		save_id=""
		scroll_to_leader=yes
		share_maps=yes
		share_view=no
		shroud=no
		shroud_data=""
		side=3
		start_gold=100
		team_name="statues"
		user_team_name=""
		village_gold=1
		[ai]
#textdomain wesnoth
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
	[/side]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		lawful_bonus=0
		mask=""
		name="Dawn"
		red=-20
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name="Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name="Afternoon"
		red=0
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name="Dusk"
		red=0
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name="First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name="Second Watch"
		red=-45
	[/time]
	[objectives]
		side=0
		[objective]
			condition="win"
			description="Defeat enemy leader"
		[/objective]
	[/objectives]
	[variables]
		damage_inflicted=7
		next_scenario="RBY Caves Of The Basilisk 21"
		random=7
		rby_set_message=yes
		side_number=1
		turn_number=13
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
			val="Adv + Con"
		[/rby_set_info]
		[rby_set_info]
			val="Aethermaw, Arcanclave Citadel, Astral Port, Caves Of The Basilisk, Clearing Gushes, Crescent Lake, Den Of Onis, Elensefar Courtyard, Fallenstar Lake, Hamlets, Hornshark Island, Howling Ghost Badlands, Sablestone Delta, Serpent Ford, Scarred Foothills, Silverhead Crossing, Sullas Ruins, Swamp Of Dread, The Freelands, The Walls Of Pyrennis, Thousand Stings Garrison, Tombs Of Kesorak, Weldyn Channel"
		[/rby_set_info]
	[/variables]
[/snapshot]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="RBY Adv + Con 24"
	[/scenario]
	[scenario]
		scenario="2p - Caves Of The Basilisk"
		[team]
			[recruits]
				Elvish Archer=2
				Elvish Fighter=6
				Elvish Scout=1
				Elvish Shaman=2
				Merman Hunter=2
				Wose=1
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Merman Netcaster=1
			[/advances]
			[deaths]
				Elvish Fighter=4
				Elvish Scout=1
				Elvish Shaman=1
				Elvish Sorceress=1
			[/deaths]
			[killed]
				Cavalryman=2
				Dragoon=1
				Horseman=1
				Mage=1
				Merman Fighter=1
				Spearman=2
			[/killed]
			[attacks]
				[sequence]
					s11=1
					_num=40
				[/sequence]
				[sequence]
					s0001=2
					s001=1
					s0011=1
					s011=6
					s0110=1
					s0111=1
					s1=2
					s10=1
					s101=1
					s11=3
					s110=1
					s1101=1
					s111=2
					s1110=1
					_num=60
				[/sequence]
				[sequence]
					s0011=1
					s10=1
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s0=1
					s0011=1
					s11=1
					_num=40
				[/sequence]
				[sequence]
					s=4
					s01=1
					s0110=1
					s0111=1
					s1=2
					s10=2
					s11=2
					s1101=1
					s111=1
					_num=60
				[/sequence]
				[sequence]
					s10=2
					s1110=1
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=216
			recall_cost=0
			damage_inflicted=399
			damage_taken=255
			expected_damage_inflicted=370405
			expected_damage_taken=273096
			turn_damage_inflicted=57
			turn_damage_taken=35
			turn_expected_damage_inflicted=53720
			turn_expected_damage_taken=43425
			save_id="RBY_Side1"
		[/team]
		[team]
			[recruits]
				Cavalryman=5
				Fencer=2
				Heavy Infantryman=1
				Horseman=1
				Mage=1
				Merman Fighter=3
				Spearman=5
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Dragoon=1
				Javelineer=1
			[/advances]
			[deaths]
				Cavalryman=2
				Dragoon=1
				Horseman=1
				Mage=1
				Merman Fighter=1
				Spearman=2
			[/deaths]
			[killed]
				Elvish Fighter=4
				Elvish Scout=1
				Elvish Shaman=1
				Elvish Sorceress=1
			[/killed]
			[attacks]
				[sequence]
					s001=1
					s01=1
					s1=1
					s101=1
					s11=1
					_num=40
				[/sequence]
				[sequence]
					s000=1
					s01=1
					s101=1
					s11=1
					s1110=1
					_num=50
				[/sequence]
				[sequence]
					s00=1
					s000=1
					s010=1
					s011=1
					s1=4
					s101=1
					s11=1
					_num=60
				[/sequence]
				[sequence]
					s111=1
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=12
					_num=0
				[/sequence]
				[sequence]
					s0=3
					_num=40
				[/sequence]
				[sequence]
					s0=3
					_num=50
				[/sequence]
				[sequence]
					s=1
					s0=2
					s1=3
					_num=60
				[/sequence]
				[sequence]
					s0=2
					s1=1
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=291
			recall_cost=0
			damage_inflicted=255
			damage_taken=399
			expected_damage_inflicted=273096
			expected_damage_taken=370405
			turn_damage_inflicted=26
			turn_damage_taken=12
			turn_expected_damage_inflicted=27625
			turn_expected_damage_taken=14600
			save_id="RBY_Side2"
		[/team]
	[/scenario]
[/statistics]
