version="1.10.6"
next_underlying_unit_id=30
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion="running"
difficulty="NORMAL"
end_text=""
end_text_duration=0
history=""
label="2p - Tombs Of Kesorak"
next_scenario=""
parent="2p - Tombs Of Kesorak-Автосохр10.gz"
scenario="RBY Tombs Of Kesorak 21"
version="1.10.6"
[multiplayer]
	experience_modifier=70
	hash=".LMa2hc.L41OOO7fjjNp20bIbprJ5s-EwZQ08rpIPX+k51O+u5anl+KttHc.PmPu6u8Ji1Cs1yafwNQ1rc<ZIzbPw09jRotve+3+UeYMRds,z<e78MQ4HTYACe7Oo17r"
	mp_countdown=yes
	mp_countdown_action_bonus=0
	mp_countdown_init_time=330
	mp_countdown_reservoir_time=330
	mp_countdown_turn_bonus=300
	mp_era="RBY No Mirror"
	mp_fog=yes
	mp_scenario="RBY Adv + Con 24"
	mp_shroud=no
	mp_use_map_settings=no
	mp_village_gold=2
	observer=yes
	savegame=no
	scenario="ladder game"
	shuffle_sides=no
[/multiplayer]
random_seed=1358943506
random_calls=0
[replay]
	[command]
		[start]
		[/start]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="testing_ai_default"
			ai_id2="testing_ai_default"
			faction1="Psycho"
			faction2="MasterBao"
			version="1.10.6"
			[turn_info]
				event="TURN_START"
				gold=125
				side=1
				turn=1
				units=1
				units_cost=29
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=125
				side=2
				turn=1
				units=1
				units_cost=40
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=39
				side=1
				turn=2
				units=7
				units_cost=115
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=12
				side=2
				turn=2
				units=7
				units_cost=152
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=5
				side=1
				turn=3
				units=9
				units_cost=145
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=26
				side=2
				turn=3
				units=7
				units_cost=152
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=11
				side=1
				turn=4
				units=9
				units_cost=145
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=25
				side=2
				turn=4
				units=8
				units_cost=171
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=23
				side=1
				turn=5
				units=9
				units_cost=145
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=29
				side=2
				turn=5
				units=9
				units_cost=185
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=41
				side=1
				turn=6
				units=9
				units_cost=145
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=17
				side=2
				turn=6
				units=11
				units_cost=213
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=33
				side=1
				turn=7
				units=11
				units_cost=171
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=33
				side=2
				turn=7
				units=11
				units_cost=213
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=15
				side=1
				turn=8
				units=11
				units_cost=175
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=29
				side=2
				turn=8
				units=11
				units_cost=219
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=31
				side=1
				turn=9
				units=8
				units_cost=129
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=14
				side=2
				turn=9
				units=11
				units_cost=210
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=49
				side=1
				turn=10
				units=5
				units_cost=84
				villages=9
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Psycho advances to the next scenario"
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	[command]
		sent=yes
		[init_side]
		[/init_side]
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	[command]
		sent=yes
		[move]
			x="36,36,35"
			y="10,11,12"
		[/move]
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	[command]
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			y=12
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				x=35
				y=12
			[/from]
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		[random]
			value=28408
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		[random]
			value=7240
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		[random]
			value=12589
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		[random]
			value=8338
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		[random]
			value=13649
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
			value=17421
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		[random]
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			value=2
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			y=13
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				x=35
				y=12
			[/from]
		[/recruit]
		[random]
			value=31098
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		[random]
			value=7858
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		[random]
			value=27945
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		[random]
			value=26825
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		[random]
			value=4767
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		[random]
			value=12789
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		[random]
			value=2182
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		[random]
			value=31438
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		[random]
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		[random]
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		[random]
			value=15970
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		[random]
			value=22018
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		[random]
			value=27023
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		[random]
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	[command]
		sent=yes
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			value=6
			x=36
			y=12
			[from]
				x=35
				y=12
			[/from]
		[/recruit]
		[random]
			value=16980
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		[random]
			value=16221
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		[random]
			value=31373
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		[random]
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		[random]
			value=14425
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		[random]
			value=2366
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		[random]
			value=22256
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		[random]
			value=25212
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		[random]
			value=13916
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		[random]
			value=25604
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		[random]
			value=24823
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		[random]
			value=16210
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		[random]
			value=21127
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		[random]
			value=7276
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	[command]
		sent=yes
		undo=""
		[move]
			x="35,35,35,35"
			y="12,11,10,9"
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	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
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			y=8
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				x=35
				y=9
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		[random]
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		[random]
			value=23040
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		[random]
			value=19020
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		[random]
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		[random]
			value=30951
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		[random]
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		[random]
			value=3633
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		[random]
			value=32085
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		[random]
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		[random]
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		[random]
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		[random]
			value=28385
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		[random]
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		[random]
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	[command]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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	[command]
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		[random]
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		[random]
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		[random]
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		[random]
			value=23730
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		[random]
			value=16753
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		[random]
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		[random]
			value=14628
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		[random]
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		[random]
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	[command]
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			team=1
			value=330000
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	[command]
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	[command]
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		[move]
			x="2,2,3"
			y="13,14,15"
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	[command]
		sent=""
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			value=2
			x=4
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			x=2
			y=11
			[from]
				x=3
				y=12
			[/from]
		[/recruit]
		[random]
			value=1893
		[/random]
		[random]
			value=1616
		[/random]
		[random]
			value=21011
		[/random]
		[random]
			value=19697
		[/random]
		[random]
			value=14925
		[/random]
		[random]
			value=13417
		[/random]
		[random]
			value=4281
		[/random]
		[random]
			value=6569
		[/random]
		[random]
			value=28655
		[/random]
		[random]
			value=23450
		[/random]
		[random]
			value=7052
		[/random]
		[random]
			value=26851
		[/random]
		[random]
			value=13858
		[/random]
		[random]
			value=18742
			[results]
				checksum="8oH+<tEMdLmgpGOqyN<CsAMNItBINqtKD8nHPCqPxGTBrGJEnKRBqBwyjEDBAIGwKUbOBPBwTVUIO54zCHzG6uBEz,BKOIDHPjET<N-LCOOOPpvKDpuvqy4xCCCqRQSI"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=330000
		[/countdown_update]
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	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="MasterBao"
			message="and for you hey!"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="36,35,34,34,33,33,32"
			y="8,8,7,6,6,5,4"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Psycho"
			message="so is this some sort of special scenario/ or played normally/"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="35,34,33,32,31,30"
			y="8,8,8,7,7,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="34,33,32,31,30,29"
			y="8,9,8,9,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="36,35,35,35,35,34,34,33"
			y="12,13,14,15,16,16,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="MasterBao"
			message="no - played normaly, all this thingths jast for beauty"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="35,35,35,34,33,32,31"
			y="13,14,15,15,16,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="34,33,32,31,30,29,28"
			y="12,13,13,14,14,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Psycho"
			message="all goods"
			side=1
		[/speak]
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	[command]
		sent=yes
		[recruit]
			value=5
			x=34
			y=8
			[from]
				x=35
				y=9
			[/from]
		[/recruit]
		[random]
			value=10716
		[/random]
		[random]
			value=4624
		[/random]
		[random]
			value=24257
		[/random]
		[random]
			value=27260
		[/random]
		[random]
			value=11801
		[/random]
		[random]
			value=8607
		[/random]
		[random]
			value=20289
		[/random]
		[random]
			value=537
		[/random]
		[random]
			value=9282
		[/random]
		[random]
			value=28740
		[/random]
		[random]
			value=6845
		[/random]
		[random]
			value=32378
		[/random]
		[random]
			value=30464
		[/random]
		[random]
			value=20379
			[results]
				checksum="PrFrxy1F.Ut.DUwQyb04674NcEip9eeg-at60g.Rck7>a+.l+OMo1kZ.Zp35--l3bl>839h6UZ,33Zej+f+lgni7i3m1QIYk6kfg5hH18.p>5ch-6mm0Kjyckkjmnph8"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=3
			x=35
			y=8
			[from]
				x=35
				y=9
			[/from]
		[/recruit]
		[random]
			value=2240
		[/random]
		[random]
			value=7698
		[/random]
		[random]
			value=16812
		[/random]
		[random]
			value=9983
		[/random]
		[random]
			value=11475
		[/random]
		[random]
			value=6477
		[/random]
		[random]
			value=2714
		[/random]
		[random]
			value=28137
		[/random]
		[random]
			value=1963
		[/random]
		[random]
			value=10825
		[/random]
		[random]
			value=22057
		[/random]
		[random]
			value=28684
		[/random]
		[random]
			value=3858
		[/random]
		[random]
			value=21588
			[results]
				checksum="KOU0E,y9H.a6d5u0Gk5bokPo.CypF5D8j5EIMqafOEUgi35PBAeZ,v--sblpzr.IZhcgM2>G8Bb<xf5w4.hKbwPKp1znG7JuY0ECa8M01Fvi0d3JbNYk+c1e+9Wb2Pc5"
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		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="firelord has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="35,34,33,32,31,30"
			y="9,8,9,9,10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="rurosann has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="3,4,5,6,7,8"
			y="12,11,12,12,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="4,5,6,7,8,9,10"
			y="11,11,10,10,9,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="2,2,3,3,4,5,5,5"
			y="11,10,10,9,8,8,7,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="3,4,5,6,7,8,9,10,11"
			y="11,10,11,10,10,9,9,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="4,4,4,5,5,6"
			y="15,16,17,18,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="3,4,5,6,7,8,9,10,11,12"
			y="16,16,17,16,17,17,18,18,18,18"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="2,3,4,5,6,7,8,9,10,11"
			y="15,16,16,16,16,17,17,18,17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Ari1ne has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="michael2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
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	[command]
		sent=yes
		[move]
			x="30,29,28,27,26"
			y="6,6,5,6,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="32,31,30,29,28,27,26,25"
			y="4,4,3,3,3,3,2,2"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="29,28,27,26,25,24"
			y="9,8,8,8,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="TheMyst has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="34,33,32,31,31"
			y="8,9,9,10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="35,34,33,32,31,30,30"
			y="8,8,9,9,10,10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="30,29,28,27,26,25"
			y="10,10,10,11,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="33,33,33,33,33,32"
			y="18,19,20,21,22,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,27,26,25,24,24,23"
			y="14,15,15,16,16,17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="31,30,29,29,28,27,26"
			y="17,17,18,19,19,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
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	[command]
		sent=""
		[init_side]
		[/init_side]
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	[command]
		sent=""
		undo=""
		[move]
			x="8,9,10,11,12"
			y="13,14,13,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=3
			x=13
			y=13
			[from]
				x=12
				y=13
			[/from]
		[/recruit]
		[random]
			value=27474
		[/random]
		[random]
			value=28847
		[/random]
		[random]
			value=1841
		[/random]
		[random]
			value=15447
		[/random]
		[random]
			value=5578
		[/random]
		[random]
			value=22003
		[/random]
		[random]
			value=32087
		[/random]
		[random]
			value=6571
		[/random]
		[random]
			value=905
		[/random]
		[random]
			value=8987
		[/random]
		[random]
			value=16889
		[/random]
		[random]
			value=4098
		[/random]
		[random]
			value=10133
		[/random]
		[random]
			value=32126
			[results]
				checksum="yDJAjo4cZe,qpW20oEjd+he4M.>564fk.Z-<07Ysap.1e4.fcg+3apl7m4khijrlZz8i55ch5gp<1Kj06lIrf0iN7gr.cg1e4el11X<ym4JmH3e9ccd7p3-0hc2,S,-e"
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		[/random]
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	[command]
		sent=""
		[move]
			x="5,5,6,7,8,9,10,11,12,13"
			y="6,5,4,4,3,3,3,4,3,4"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,13,13,14,15,16,17"
			y="8,7,7,6,5,5,4,4"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,12,13,14,14,15"
			y="9,9,8,8,7,6,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18"
			y="4,3"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="6,7,8,9,10,11"
			y="19,20,20,21,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,12,13"
			y="18,18,19,20"
		[/move]
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	[command]
		sent=""
		[move]
			x="13,14,14,15"
			y="20,20,21,22"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Psycho"
			message="you an experienced player/"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,13,14,15"
			y="18,17,17,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16"
			y="18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,17"
			y="17,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Psycho"
			message="stulid question mark ---"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,16"
			y="16,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=330000
		[/countdown_update]
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	[command]
		sent=""
		[end_turn]
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	[command]
		sent=yes
		[init_side]
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	[command]
		sent=yes
		undo=""
		[move]
			x="26,26,25,24"
			y="5,4,4,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,24,23"
			y="2,1,2"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ari1ne has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,23,22,21,20,19"
			y="9,10,10,11,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="30,30,29,28,28,27,26,25"
			y="11,10,10,9,8,8,7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="31,31,30,29,28"
			y="11,12,12,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="32,31,30,29,28,28,27,26,25"
			y="22,22,22,23,22,21,21,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="26,25,24,23,22,21"
			y="20,21,20,20,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,22,21,20,19,18"
			y="18,18,18,17,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="25,24,23,22,21,20"
			y="12,12,13,13,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=330000
		[/countdown_update]
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	[command]
		sent=yes
		[end_turn]
		[/end_turn]
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	[command]
		sent=""
		[init_side]
		[/init_side]
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	[command]
		sent=yes
		[speak]
			id="server"
			message="ling has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15,14,13,13,13,12,12,12,11"
			y="17,17,16,16,15,14,13,12,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,13,13,13"
			y="13,14,15,16,17"
		[/move]
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	[command]
		sent=""
		undo=""
		[move]
			x="11,12,13,14"
			y="20,20,20,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13"
			y="22,21,22"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14,15,15"
			y="19,20,21,22"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,13,14"
			y="22,21,20,19"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=13
			y=13
			[from]
				x=12
				y=13
			[/from]
		[/recruit]
		[random]
			value=13477
		[/random]
		[random]
			value=31128
		[/random]
		[random]
			value=5315
		[/random]
		[random]
			value=17807
		[/random]
		[random]
			value=1486
		[/random]
		[random]
			value=1570
		[/random]
		[random]
			value=3280
		[/random]
		[random]
			value=3528
		[/random]
		[random]
			value=16709
		[/random]
		[random]
			value=31130
		[/random]
		[random]
			value=25922
		[/random]
		[random]
			value=5206
		[/random]
		[random]
			value=1143
		[/random]
		[random]
			value=3018
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4L5yOHbzYzzAKNNI0sapLCHnxOENSDXEL0GTrQMj6c5gd4l1.fb9X9zXfpg2nZf61-iI.a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
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		[/random]
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	[command]
		sent=""
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		[move]
			x="12,12,12,12,12"
			y="13,14,15,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16,15,14,14,14,14,13"
			y="3,4,4,5,5,6,7,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,14,13"
			y="6,5,6"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=330000
		[/countdown_update]
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	[command]
		sent=""
		[end_turn]
		[/end_turn]
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	[command]
		sent=yes
		[init_side]
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	[command]
		sent=yes
		[move]
			x="23,22"
			y="2,1"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,21,20,19,19,18"
			y="1,2,2,3,4,4"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
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			value=3043
		[/random]
		[random]
			value=13610
		[/random]
		[random]
			value=10622
		[/random]
		[random]
			value=2540
		[/random]
		[random]
			value=2589
		[/random]
		[random]
			value=11490
		[/random]
		[random]
			value=11692
		[/random]
		[random]
			value=20372
		[/random]
		[random]
			value=17066
		[/random]
		[random]
			value=15043
			[results]
				checksum="2.6+d3f1zi1I0N3j5,S2h35h2miAIJPrarNFwAIIP4rOrErvENCNNHIJ5oEGHHrORKuxRKPEsMMUABu2yzENLGEsDQOBsKsMFTxG6oxLRQT+dr4myJSQrBAm432pLoIR"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Borun has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="27,26,25,24,23,22"
			y="17,17,18,18,19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="12,13"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,12"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=13
			y=13
			[from]
				x=12
				y=13
			[/from]
		[/recruit]
		[random]
			value=28226
		[/random]
		[random]
			value=11187
		[/random]
		[random]
			value=21281
		[/random]
		[random]
			value=28806
		[/random]
		[random]
			value=12469
		[/random]
		[random]
			value=10436
		[/random]
		[random]
			value=783
		[/random]
		[random]
			value=12947
		[/random]
		[random]
			value=3222
		[/random]
		[random]
			value=28448
		[/random]
		[random]
			value=555
		[/random]
		[random]
			value=18049
		[/random]
		[random]
			value=4867
		[/random]
		[random]
			value=31368
		[/random]
		[random]
			value=9358
			[results]
				checksum="ozXuqOpzbCL+UqfLy<NMMSkOUzlJJNeSMp2PuPROIyqAIeKcbmSTLsn46i<5gad3.5i9zZkp8<12eklbkL13g<g,tR7S4yhbMeW3g+ilF83<dKpeU1phgg1fX0e,476j"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,12,12,11,10"
			y="13,12,11,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,17"
			y="19,19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			seed=679795160
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=17
				y=18
			[/source]
			[destination]
				x=18
				y=17
			[/destination]
		[/attack]
		[random]
			value=4096
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26645
			[results]
				chance=70
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15204
			[results]
				chance=50
				damage=11
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23129
			[results]
				chance=70
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23407
			[results]
				chance=70
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,13,14,15,16,17"
			y="14,15,16,16,17,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			seed=1116028079
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=17
				y=17
			[/source]
			[destination]
				x=18
				y=17
			[/destination]
		[/attack]
		[random]
			value=18834
			[results]
				chance=50
				damage=20
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ged has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,16,17,18,19"
			y="21,21,20,21,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			seed=149033320
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=19
				y=20
			[/source]
			[destination]
				x=20
				y=19
			[/destination]
		[/attack]
		[random]
			value=2047
			[results]
				chance=50
				damage=14
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19165
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29546
			[results]
				chance=50
				damage=14
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11386
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,19,20"
			y="22,22,21,21,20"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Bowman"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=-1
			seed=1662848264
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=20
				y=20
			[/source]
			[destination]
				x=20
				y=19
			[/destination]
		[/attack]
		[random]
			value=10631
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17325
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27912
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,18,19"
			y="21,21,20,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=-1
			seed=1686308902
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=19
				y=19
			[/source]
			[destination]
				x=20
				y=19
			[/destination]
		[/attack]
		[random]
			value=11178
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,18,19,20"
			y="20,20,19,18,18,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			seed=1903271943
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=20
				y=18
			[/source]
			[destination]
				x=20
				y=19
			[/destination]
		[/attack]
		[random]
			value=30861
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18472
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29002
			[results]
				chance=50
				damage=6
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,13,13,14,15,16,17,18"
			y="7,7,8,9,9,10,10,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11"
			y="6,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,13"
			y="4,5,6"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sandman has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="clovek has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,22,21"
			y="18,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Troll"
			defender_lvl=1
			defender_type="Bowman"
			defender_weapon=0
			seed=385923620
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=21
				y=20
			[/source]
			[destination]
				x=20
				y=20
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,20"
			y="19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Bowman"
			defender_weapon=0
			seed=202493656
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=20
				y=19
			[/source]
			[destination]
				x=20
				y=20
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,23,23,22,21"
			y="16,17,18,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=2080864206
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=21
				y=19
			[/source]
			[destination]
				x=20
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,24,23,22,21,20"
			y="21,20,21,20,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Horseman"
			defender_weapon=-1
			seed=326901348
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=20
				y=20
			[/source]
			[destination]
				x=19
				y=20
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,24,23,22,21,20"
			y="18,17,17,16,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=805135488
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=20
				y=17
			[/source]
			[destination]
				x=20
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,24,23,22,21"
			y="20,19,19,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=409765811
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=21
				y=18
			[/source]
			[destination]
				x=20
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Baltese_Windragon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,26,26,26,26,26,26,25,25,24"
			y="17,16,15,14,13,12,11,11,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,17,16,15,14,13,12,12"
			y="7,6,5,5,4,4,4,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=-1
			seed=1504813115
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=12
				y=5
			[/source]
			[destination]
				x=13
				y=6
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,16,15,14,13"
			y="5,4,5,4,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=-1
			seed=1330501265
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=13
				y=5
			[/source]
			[destination]
				x=13
				y=6
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15,14,13"
			y="7,7,7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=0
			seed=46627241
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=13
				y=7
			[/source]
			[destination]
				x=13
				y=6
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,16,15,14,13,12,11,10"
			y="4,4,3,3,2,2,1,1,1"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,14,13"
			y="6,5,4,4"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10"
			y="7,7"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,10,11,11,11"
			y="10,9,9,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=13
			y=6
			[from]
				x=11
				y=7
			[/from]
		[/recruit]
		[random]
			value=32638
		[/random]
		[random]
			value=7206
		[/random]
		[random]
			value=522
		[/random]
		[random]
			value=11066
		[/random]
		[random]
			value=13876
		[/random]
		[random]
			value=19030
		[/random]
		[random]
			value=6447
		[/random]
		[random]
			value=29511
		[/random]
		[random]
			value=18386
		[/random]
		[random]
			value=31765
		[/random]
		[random]
			value=15851
		[/random]
		[random]
			value=6121
		[/random]
		[random]
			value=604
		[/random]
		[random]
			value=15890
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4L5yOHbzYzzAHNNI0sapLCHnxOELSDXEL0GTrPMj6c5gd4l1.fb9X9zXfpg2nZf61-iI-a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=7
			x=12
			y=6
			[from]
				x=11
				y=7
			[/from]
		[/recruit]
		[random]
			value=31273
		[/random]
		[random]
			value=876
		[/random]
		[random]
			value=9783
		[/random]
		[random]
			value=6423
		[/random]
		[random]
			value=3951
		[/random]
		[random]
			value=2103
		[/random]
		[random]
			value=2695
		[/random]
		[random]
			value=5434
		[/random]
		[random]
			value=14487
		[/random]
		[random]
			value=9690
		[/random]
		[random]
			value=11081
		[/random]
		[random]
			value=17353
		[/random]
		[random]
			value=19271
		[/random]
		[random]
			value=4825
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4L5yOHbzYzzAKNNI0sapLCHnxOENSDXEL0GTrQMj6c5gd4l1.fb9X9zXfpg2nZf61-iI.a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11"
			y="7,6"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="White Mage"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=1
			seed=804556771
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=11
				y=6
			[/source]
			[destination]
				x=12
				y=5
			[/destination]
		[/attack]
		[random]
			value=23434
			[results]
				chance=70
				damage=11
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12639
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27247
			[results]
				chance=70
				damage=11
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16982
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8747
			[results]
				chance=70
				damage=11
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Fencer"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=1989144242
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=13
				y=4
			[/source]
			[destination]
				x=13
				y=5
			[/destination]
		[/attack]
		[random]
			value=9647
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31520
			[results]
				chance=30
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15100
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12682
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19722
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21812
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Bobbl2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,14,15,16,17,17"
			y="13,13,14,14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,18,19,20,21,22,23,23,22"
			y="20,20,21,22,22,22,21,21,20,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=2
			defender_type="Troll"
			defender_weapon=0
			seed=88517909
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=22
				y=19
			[/source]
			[destination]
				x=21
				y=20
			[/destination]
		[/attack]
		[random]
			value=31506
			[results]
				chance=70
				damage=18
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29505
			[results]
				chance=60
				damage=15
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19544
			[results]
				chance=70
				damage=18
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21618
			[results]
				chance=60
				damage=15
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=1810799457
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=20
				y=18
			[/source]
			[destination]
				x=21
				y=18
			[/destination]
		[/attack]
		[random]
			value=30197
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30612
			[results]
				chance=50
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3888
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12952
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9273
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,18,19"
			y="18,17,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			seed=286820175
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=19
				y=17
			[/source]
			[destination]
				x=20
				y=17
			[/destination]
		[/attack]
		[random]
			value=30405
			[results]
				chance=60
				damage=14
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5711
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21068
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16896
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9280
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19"
			y="19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			seed=827426307
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=19
				y=18
			[/source]
			[destination]
				x=20
				y=17
			[/destination]
		[/attack]
		[random]
			value=16349
			[results]
				chance=60
				damage=9
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,17,18,19"
			y="22,21,21,20,21"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Fencer"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=1366712163
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=19
				y=21
			[/source]
			[destination]
				x=20
				y=20
			[/destination]
		[/attack]
		[random]
			value=10760
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21872
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16665
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16101
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8182
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19136
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16,15,15,15,15,15,14"
			y="11,11,10,10,9,8,7,6,5"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=845093915
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=14
				y=5
			[/source]
			[destination]
				x=13
				y=5
			[/destination]
		[/attack]
		[random]
			value=1265
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29404
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22037
			[results]
				chance=60
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8265
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17462
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Veronika- has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Goosegash has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="yoloy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,17,17,17,18,19,20,21,21"
			y="17,18,19,20,21,21,22,22,22,21"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=2
			defender_type="Troll"
			defender_weapon=0
			seed=235617865
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=21
				y=21
			[/source]
			[destination]
				x=21
				y=20
			[/destination]
		[/attack]
		[random]
			value=7481
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5666
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16473
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11456
			[results]
				chance=60
				damage=15
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MeSSiaH has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,12,13"
			y="7,8,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=1253981185
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=13
				y=8
			[/source]
			[destination]
				x=13
				y=7
			[/destination]
		[/attack]
		[random]
			value=29454
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9885
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=721
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1408
			[results]
				chance=60
				damage=7
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="taram has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=1796542723
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=20
				y=19
			[/source]
			[destination]
				x=20
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,22"
			y="18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Horseman"
			defender_weapon=-1
			seed=1209909111
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=22
				y=18
			[/source]
			[destination]
				x=22
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,22,23,24,25"
			y="20,19,20,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Horseman"
			defender_weapon=-1
			seed=1512416395
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=20
				y=20
			[/source]
			[destination]
				x=21
				y=21
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Bayleaf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,20"
			y="19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,9,8,7,6"
			y="1,1,1,1,1"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,12"
			y="5,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=2
			defender_type="White Mage"
			defender_weapon=1
			seed=1336386024
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=12
				y=5
			[/source]
			[destination]
				x=11
				y=6
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,23,22,21,20,19,18,17,17,17"
			y="9,10,10,11,11,12,12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			seed=28058895
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=17
				y=15
			[/source]
			[destination]
				x=17
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,11"
			y="6,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,10,9,8,7"
			y="6,7,7,8,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="7,6"
			y="7,6"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,12,11,10,10,10"
			y="6,6,7,7,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=13
			y=6
			[from]
				x=11
				y=7
			[/from]
		[/recruit]
		[random]
			value=32615
		[/random]
		[random]
			value=26893
		[/random]
		[random]
			value=16837
		[/random]
		[random]
			value=18561
		[/random]
		[random]
			value=31180
		[/random]
		[random]
			value=32623
		[/random]
		[random]
			value=8073
		[/random]
		[random]
			value=24685
		[/random]
		[random]
			value=5688
		[/random]
		[random]
			value=2501
		[/random]
		[random]
			value=2381
		[/random]
		[random]
			value=10820
		[/random]
		[random]
			value=9661
		[/random]
		[random]
			value=9653
			[results]
				checksum="Apo3iqjkof2Rn.6gfQZ7,O9,kjh6ZhWg215hv8ikd.<Wmc96448,l-87ad4Tk9eeb-o38W>ZP5l.4WpnNcn6tmkT91,n5daKf,ZiVe9LWu677Wo07p3-0hc2,S,-e7f-"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12"
			y="4,3"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,12,13,13,13"
			y="7,6,6,5,4"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,16,17,18,19,20,21,22"
			y="5,6,5,6,6,6,5,6,6"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=-1
			seed=1354573488
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=17
				y=16
			[/source]
			[destination]
				x=17
				y=15
			[/destination]
		[/attack]
		[random]
			value=7795
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5654
			[results]
				chance=70
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2329
			[results]
				chance=70
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,15,16,16,17,17,17,17"
			y="8,8,9,9,10,11,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			seed=285063242
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=17
				y=14
			[/source]
			[destination]
				x=17
				y=15
			[/destination]
		[/attack]
		[random]
			value=23914
			[results]
				chance=60
				damage=7
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Psycho"
			message="gtg, dinner"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,21,21"
			y="17,16,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=841529951
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=21
				y=18
			[/source]
			[destination]
				x=22
				y=18
			[/destination]
		[/attack]
		[random]
			value=2202
			[results]
				chance=60
				damage=14
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="bgb"
			message="just surrender at this point"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,23,23,24,25"
			y="21,20,20,19,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=2
			defender_type="Troll"
			defender_weapon=0
			seed=1413045987
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=25
				y=19
			[/source]
			[destination]
				x=25
				y=20
			[/destination]
		[/attack]
		[random]
			value=24040
			[results]
				chance=60
				damage=20
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29726
			[results]
				chance=60
				damage=15
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10777
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10137
			[results]
				chance=60
				damage=15
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,21,22,23,24,25"
			y="21,21,21,21,21,20,21"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Fencer"
			defender_lvl=2
			defender_type="Troll"
			defender_weapon=0
			seed=194873806
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=25
				y=21
			[/source]
			[destination]
				x=25
				y=20
			[/destination]
		[/attack]
		[random]
			value=21860
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11451
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22575
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=524
			[results]
				chance=30
				damage=13
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25988
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20279
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Veronika has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=607272992
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=19
				y=18
			[/source]
			[destination]
				x=20
				y=18
			[/destination]
		[/attack]
		[random]
			value=29103
			[results]
				chance=60
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15179
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30018
			[results]
				chance=60
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27723
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=972
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=330000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="MasterBao"
			message="you are lucky:)"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ged has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="lordikansleri has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="MasterBao"
			message="do you play more? or  gg for you?"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="NightTimeNeighbor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ged has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Psycho has disconnected."
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MasterBao takes control of side 1."
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="bgb takes control of side 1."
		[/speak]
	[/command]
[/replay]
[replay_start]
	allow_new_game=no
	description=_"Hundreds of years ago, the defeated Sorcerer Kesorak was entombed here, along with a number of his followers. An unholy chill now encircles the tombs, and many believe that the voice of Kesorak can still be heard, whispering amongst the withered trees of this barren landscape."
	experience_modifier=70
	id="RBY Tombs Of Kesorak 21"
	map_data="border_size=1
usage=map

Urb         , Xos         , Xos         , Urb         , Urb         , Xos         , Hhd^Uf      , Rrc         , Wwf         , Wwf         , Rrc         , Rrc         , Xos         , Md          , Hhd         , Rrc         , Wwf         , Rrc         , Rrc         , Gd          , Gd          , Hhd^Fmf     , Hhd         , Xos         , Xos         , Urb         , Urb         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Hhd         , Md          
Xos         , Urb         , Urb         , Xos         , Gd          , Gd^Fmw      , Rrc^Vo      , Rrc         , Wwf         , Rrc         , Urb         , Urb         , Urb         , Hhd^Uf      , Gd^Fetd     , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Gd          , Gd          , Gd          , Hhd^Uf      , Gd          , Rrc         , Rrc         , Urb         , Coa         , Coa         , Xos         , Urb         , Xos         , Urb         , Xos         , Hhd         , Hhd^Fetd    , Hhd         , Hhd         
Xos         , Xos         , Gd          , Gd          , Rrc         , Rrc         , Wwf         , Wwf         , Xos         , Xos         , Urb         , Xos         , Xos         , Coa         , Gd          , Gd          , Rrc         , Rrc         , Wwf         , Rrc         , Rrc         , Hhd         , Hhd^Fmw     , Gd^Vo       , Gd          , Gd          , Gd          , Rrc         , Gd^Fmw      , Coa         , Gd          , Gd          , Gd          , Gd          , Hhd         , Md          , Gd^Fmw      , Gd^Fmf      , Rrc         
Hhd         , Xos         , Gd^Uf       , Gd          , Rrc         , Wwf         , Ai          , Ai          , Urb         , Urb         , Urb         , Urb         , Coa         , Coa         , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Wwf         , Wwf         , Rrc         , Hhd         , Gd          , Gd          , Gd          , Ko          , Gd          , Gd          , Gd          , Gd          , Gd          , Gd          , Gd          , Gd^Fmf      , Hhd         , Rrc         , Rrc         , Wwf         
Hhd         , Gd^Fmf      , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Coa         , Urb         , Urb         , Urb         , Urb         , Gd          , Gd^Vo       , Rrc         , Wwf         , Rrc         , Rrc         , Hhd^Fetd    , Rrc         , Wwf         , Rrc         , Rrc         , Gd          , Co          , Co          , Gd          , Gd          , Gd          , Gd^Uf       , Md          , Hhd^Fmw     , Hhd^Vo      , Gd          , Hhd         , Md          , Rrc         , Wwf         , Wog         
Md          , Hhd         , Rrc         , Wwf         , Rrc         , Rrc         , Gd^Fmw      , Xos         , Xos         , Urb         , Gd^Uf       , Gd^Fmw      , Gd          , Rrc         , Wwf         , Wwf         , Rrc         , Hhd         , Gd^Uf       , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Gd^Fetd     , Hhd^Uf      , Hhd^Vo      , Gd^Fetd     , Gd          , Hhd         , Gd^Fetd     , Hhd         , Gd^Fmw      , Gd          , Gd          , Rrc         , Wwf         , Wwf         , Wog         
Hhd         , Rrc         , Wwf         , Wwf         , Wwf         , Ss^Vhs      , Rrc         , Gd          , Gd          , Hhd         , Hhd         , Gd          , Co          , Co          , Wwf         , Rrc         , Gd^Uf       , Gd          , Gd          , Gd          , Hhd^Fmw     , Rrc         , Wwf         , Rrc         , Gd          , Hhd^Fmf     , Rrc         , Rrc         , Rrc         , Gd          , Rrc         , Gd          , Gd          , Gd          , Rrc         , Rrc         , Wwf         , Wog         , Wwf         
Gd^Fmf      , Rrc         , Wwf         , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Rrc         , Gd^Fmf      , Rrc         , Ko          , Rrc         , Rrc         , Wwf         , Rrc         , Mm          , Gd^Fetd     , Gd          , Gd^Fdw      , Rrc         , Rrc         , Ai          , Rrc         , Rrc         , Rrc         , Wwf         , Wwf         , Wwf         , Rrc         , Wwf         , Rrc         , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Wwf         , Rrc         
Rrc         , Rrc         , Wwf         , Rrc         , Wwf         , Wwf         , Wog         , Wwf         , Wwf         , Rrc         , Wwf         , Rrc         , Wwf         , Wwf         , Wwf         , Rrc         , Rrc         , Hhd^Fmw     , Rrc         , Rrc         , Xos         , Rrc         , Xos         , Ai          , Ai          , Wwf         , Rrc         , Rrc         , Rrc         , Wwf         , Rrc         , Wwf         , Wwf         , Wwf         , Co          , Co          , Co          , Rrc         , Gd          
Wwf         , Wwf         , Wog         , Wwf         , Wog         , Wog         , Wog         , Wog         , Wwf         , Wwf         , Rrc^Vo      , Wwf         , Rrc         , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Xos         , Xos         , Xos         , Urb         , Urb         , Xos         , Rrc         , Rrc         , Hhd         , Md          , Gd          , Rrc         , Gd          , Rrc         , Rrc         , Rrc         , Gd          , Ko          , Gd          , Gd          , Gd^Fmf      
Wog         , Wog         , Wwf         , Wwf         , Wwf         , Wog         , Wwf         , Wwf         , Rrc         , Rrc         , Gd          , Rrc         , Hhd         , Gd^Fetd     , Rrc         , Wwf^Bsb\    , Ai^Bsb\     , Ai          , Ai          , Ai^Bsb|     , Ai          , Urb         , Urb         , Urb         , Rrc         , Gd          , Ko          , Gd^Uf       , Gd          , Gd          , Gd^Vo       , Gd          , Hhd^Fetd    , Gd^Fmf      , Gd          , Gd          , 1 Co        , Gd          , Gd          
Wwf         , Wwf         , Co          , Co          , Co          , Wwf         , Rrc         , Rrc         , Gd          , Gd          , Hhd^Uf      , Gd          , Gd          , Gd          , Rrc         , Wwf         , Ai          , Ai^Bsb\     , Coa         , Coa         , Coa         , Ai^Bsb/     , Uh          , Xos         , Xos         , Co          , Gd          , Gd          , Hhd         , Hhd^Fetd    , Hhd^Fmw     , Gd          , Gd          , Hhd^Uf      , Rrc         , Rrc         , Rrc         , Rrc         , Rrc         
Rrc         , Rrc         , Rrc         , Ko          , Rrc         , Rrc         , Gd          , Gd          , Hhd^Fmw     , Mm          , Hhd         , Gd^Fmf      , Gd          , Rrc         , Xos         , Xos         , Uh          , Ai          , Coa         , Coa         , Coa         , Ai          , Ai          , Xos         , Rrc         , Rrc         , Gd          , Gd^Fmf      , Hhd^Uf      , Mm          , Gd          , Gd          , Rrc         , Rrc         , Co          , Ko          , Co          , Wwf         , Wwf         
Gd          , Gd          , 2 Co        , Rrc         , Gd          , Hhd^Uf      , Hhd^Fetd    , Gd          , Gd^Vo       , Hhd^Fetd    , Gd          , Gd          , Ko          , Co          , Rrc         , Xos         , Urb         , Ai^Bsb/     , Ai          , Coa         , Ai          , Ai^Bsb\     , Ai^Bsb\     , Wwf         , Rrc         , Gd          , Hhd         , Gd          , Gd          , Gd          , Rrc         , Rrc         , Wwf         , Wwf         , Wwf         , Co          , Wwf         , Wwf         , Wog         
Gd^Fmf      , Gd          , Gd          , Gd          , Gd          , Gd^Fmf      , Rrc         , Gd          , Gd          , Gd          , Gd          , Gd^Uf       , Hhd         , Gd          , Rrc         , Urb         , Urb         , Urb         , Xos         , Ai^Bsb|     , Xos         , Ai          , Wwf         , Wwf^Bsb\    , Rrc         , Gd^Fetd     , Rrc         , Rrc         , Rrc^Vo      , Rrc         , Wwf         , Wwf         , Wog         , Wog         , Wog         , Wwf         , Wog         , Wog         , Wwf         
Gd          , Gd          , Co          , Ko          , Co          , Rrc         , Wwf         , Rrc         , Rrc         , Rrc         , Rrc         , Md          , Rrc         , Rrc         , Ai          , Xos         , Xos         , Urb         , Xos         , Xos         , Rrc         , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wog         , Wog         , Wog         , Wwf         , Wwf         , Wwf         , Wwf         , Rrc         
Rrc         , Rrc         , Rrc         , Co          , Wwf         , Wwf         , Rrc         , Wwf         , Wwf         , Wwf         , Wwf         , Rrc         , Wwf         , Wwf         , Rrc         , Ai          , Ai          , Rrc         , Rrc         , Rrc         , Gd          , Hhd^Fmw     , Mm          , Rrc         , Wwf         , Wwf         , Rrc         , Rrc         , Rrc         , Rrc         , Rrc         , Wwf         , Wwf         , Wwf         , Rrc         , Rrc         , Wwf         , Rrc         , Gd^Fmf      
Wwf         , Wwf         , Wwf         , Wwf         , Rrc         , Rrc         , Gd          , Rrc         , Rrc         , Rrc         , Rrc         , Wwf         , Rrc         , Rrc         , Gd          , Rrc         , Wwf         , Rrc         , Hhd^Fmw     , Gd^Fdw      , Gd          , Gd^Fetd     , Gd^Uf       , Rrc         , Wwf         , Rrc         , Co          , Ko          , Hhd         , Gd^Fmf      , Gd          , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Wwf         , Rrc         , Hhd         
Wog         , Wog         , Wwf         , Rrc         , Gd          , Gd          , Gd^Fmf      , Gd          , Gd^Fetd     , Gd          , Gd          , Rrc         , Hhd^Vo      , Hhd^Fmf     , Gd^Fetd     , Rrc         , Wwf         , Rrc         , Rrc         , Gd          , Gd^Uf       , Gd          , Rrc         , Rrc         , Wwf         , Co          , Gd          , Gd          , Gd^Uf       , Hhd         , Xos         , Gd          , Gd^Fmw      , Ss^Vhs      , Rrc         , Wwf         , Rrc         , Rrc         , Md          
Wog         , Wwf         , Rrc         , Rrc         , Hhd         , Gd          , Hhd^Vo      , Hhd         , Md          , Hhd         , Gd          , Gd^Fetd     , Gd          , Hhd^Uf      , Co          , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Hhd^Fetd    , Hhd         , Rrc         , Wwf         , Rrc         , Rrc         , Gd          , Gd^Fmw      , Urb         , Urb         , Urb         , Xos         , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Hhd         , Hhd         
Wwf         , Wwf         , Rrc         , Md          , Gd^Fmf      , Gd          , Gd          , Hhd^Fmw     , Gd          , Gd^Uf       , Gd          , Gd          , Ko          , Co          , Gd          , Gd          , Hhd         , Rrc         , Wwf         , Rrc         , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Gd^Vo       , Coa         , Urb         , Urb         , Urb         , Urb         , Coa         , Ai          , Wwf         , Rrc         , Rrc         , Gd^Uf       , Gd^Fmf      , Xos         
Rrc         , Rrc         , Gd^Fmw      , Hhd         , Hhd         , Gd          , Gd          , Gd          , Gd          , Gd          , Gd^Fmw      , Gd          , Gd          , Gd          , Gd          , Gd          , Hhd^Fmw     , Rrc         , Rrc         , Wwf         , Wwf         , Wwf         , Rrc         , Rrc         , Gd          , Coa         , Xos         , Urb         , Urb         , Urb         , Xos         , Ai          , Wwf         , Wwf         , Rrc         , Gd          , Gd          , Xos         , Xos         
Md          , Gd^Fmf      , Hhd^Fetd    , Md          , Xos         , Gd          , Xos         , Gd          , Xos         , Coa         , Coa         , Rrc         , Rrc         , Gd          , Gd          , Gd^Vo       , Gd          , Hhd         , Gd          , Rrc         , Wwf         , Rrc         , Rrc         , Gd          , Gd^Fetd     , Coa         , Urb         , Xos         , Urb         , Xos         , Wwf         , Wwf         , Rrc^Vo      , Rrc         , Gd          , Gd          , Xos         , Urb         , Urb         
Hhd         , Hhd         , Hhd         , Hhd         , Xos         , Urb         , Xos         , Urb         , Xos         , Coa         , Xos         , Urb         , Urb         , Rrc         , Xos         , Hhd^Uf      , Gd          , Gd          , Gd          , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Hhd         , Hhd^Uf      , Xos         , Urb         , Rrc         , Rrc         , Wwf         , Rrc         , Gd          , Gd^Fmf      , Gd          , Gd          , Urb         , Xos         , Xos         
Hhd         , Md          , Hhd         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Urb         , Urb         , Xos         , Hhd         , Hhd^Fmf     , Gd^Fetd     , Gd          , Gd          , Rrc         , Wwf         , Rrc         , Gd          , Md          , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Rrc         , Md          , Hhd         , Urb         , Xos         , Xos         , Urb         , Urb         
"
	name=_"2p - Tombs Of Kesorak"
	random_start_time=no
	turns=-1
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
#textdomain wesnoth-help
									female_name=_"female^quick"
									id="quick"
									male_name=_"quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[time]
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		name=_"Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[time]
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		name=_"Morning"
	[/time]
	[time]
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		name=_"Afternoon"
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		name=_"Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		name=_"First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		name=_"Second Watch"
		red=-45
	[/time]
	[music]
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
		name="prestart"
		[if]
			[variable]
				boolean_equals=yes
				name="rby_set_message"
			[/variable]
			[then]
				[chat]
#textdomain wesnoth
					message=_"/me can be created at http://rushedbyyetis.heroku.com/"
					speaker=_"RBY Custom"
				[/chat]
				[chat]
					message=_"$rby_set_info[1].val"
					speaker=_"RBY $rby_set_info[0].val " +
						"24"
				[/chat]
				[chat]
					message=_"/me ctrl-x to clear"
					speaker=_"Press"
				[/chat]
			[/then]
		[/if]
		[objectives]
			[objective]
				condition="win"
				description=_"Defeat enemy leader"
			[/objective]
		[/objectives]
	[/event]
	[side]
		color=2
		colour="east"
		controller="network"
		current_player="Psycho"
		fog=yes
		gold=125
		gold_add=no
		id="RBY_Side2"
		name="Psycho"
		persistent=yes
		previous_recruits="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id="RBY_Side2"
		share_maps=yes
		share_view=yes
		side=1
		team_name="east"
		user_team_name=_"teamname^East"
		village_gold=2
		[ai]
			villages_per_scout=12
		[/ai]
		[unit]
			advances_to="Troll Warrior"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=29
#textdomain wesnoth-units
			description=_"Trolls have long troubled the thoughts of humanity and dwarf-kind. Sages remain baffled at the origins of these creatures and the driving force behind their unnatural vitality and strength. A fully-grown troll towers above a man, and, even unarmed, would be a great threat in combat. The large clubs typically favored in fighting act as extensions of their arms, used for the same purpose of mauling their prey into submission." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit regenerates, which allows it to heal as though always stationed in a village."
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=55
			id="RBY_Side2"
			image="units/trolls/grunt.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Troll"
			level=2
			max_attacks=1
			max_experience=46
			max_hitpoints=55
			max_moves=5
			moves=5
			name="Psycho"
			overlays=""
			profile="portraits/trolls/transparent/troll.png"
			race="troll"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/trolls/troll.png"
			type="Troll"
			undead_variation="troll"
			underlying_id=3
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=60
				cave=60
				flat=70
				forest=60
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=80
				cold=100
				fire=100
				impact=100
				pierce=80
			[/resistance]
			[abilities]
				[regenerate]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_"female^regenerates"
					id="regenerates"
					name=_"regenerates"
					poison="cured"
					value=8
				[/regenerate]
			[/abilities]
			[portrait]
				image="portraits/trolls/transparent/troll.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/trolls/transparent/troll.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=14
#textdomain wesnoth-units
				description=_"club"
				name="club"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		color=1
		colour="west"
		controller="human"
		current_player="MasterBao"
		fog=yes
		gold=125
		gold_add=no
		id="RBY_Side1"
		name="MasterBao"
		persistent=yes
		previous_recruits="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		save_id="RBY_Side1"
		share_maps=yes
		share_view=yes
		side=2
		team_name="west"
#textdomain wesnoth
		user_team_name=_"teamname^West"
		village_gold=2
		[ai]
			villages_per_scout=12
		[/ai]
		[village]
			x=6
			y=1
		[/village]
		[unit]
			advances_to="Mage of Light"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=40
#textdomain wesnoth-units
			description=_"Some magi, as they learn about the world around them, and learn the truth of the suffering and squalor in which humanity too often lives, find that they cannot bring themselves to be cloistered into a life of study. These men and women give up the life of a mage, and join monastic orders, dedicating the skills they have been given to the good of all. After their ordination, they often travel the world, ministering to sickness and injury.

Though not trained for combat, they are a potent ally against magical or unnatural things." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures." +
				_" This unit is capable of healing those around it, and curing them of poison."
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="female"
			goto_x=-999
			goto_y=-999
			hitpoints=35
			id="RBY_Side1"
			image="units/human-magi/white-mage+female.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"female^White Mage"
			level=2
			max_attacks=1
			max_experience=95
			max_hitpoints=35
			max_moves=5
			moves=5
			name="MasterBao"
			overlays=""
			profile="portraits/humans/transparent/mage-white+female.png~RIGHT()"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/mage-white+female.png~RIGHT()"
			type="White Mage"
			undead_variation=""
			underlying_id=4
			unrenamable=no
			upkeep="full"
			usage="healer"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=60
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[abilities]
				[heals]
					affect_allies=yes
					affect_self=no
#textdomain wesnoth-help
					description=_"Cures:
A curer can cure a unit of poison, although that unit will receive no additional healing on the turn it is cured of the poison."
					female_name=_"female^cures"
					id="curing"
					name=_"cures"
					poison="cured"
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
				[heals]
					affect_allies=yes
					affect_self=no
					description=_"Heals +8:
This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield.

A unit cared for by this healer may heal up to 8 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					female_name=_"female^heals +8"
					id="healing"
					name=_"heals +8"
					poison="slowed"
					value=8
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[portrait]
				image="portraits/humans/transparent/mage-white+female.png"
				mirror=no
				side="right"
				size=400
			[/portrait]
			[portrait]
				image=" "
				mirror=yes
				side="left"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=9
				description=_"lightbeam"
				name="lightbeam"
				number=3
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[time_area]
		x=9
		y=4
		[time]
			blue=-10
			green=-35
			id="second_watch"
			image="misc/schedule-secondwatch.png"
			lawful_bonus=-25
			name=_"Second Watch"
			red=-45
		[/time]
		[time]
			green=-20
			id="dawn"
			image="misc/schedule-dawn.png"
			name=_"Dawn"
			red=-20
			sound="ambient/morning.ogg"
		[/time]
		[time]
			blue=-20
			green=-20
			id="dusk"
			image="misc/schedule-dusk.png"
			name=_"Dusk"
			sound="ambient/night.ogg"
		[/time]
		[time]
			blue=-10
			green=-35
			id="first_watch"
			image="misc/schedule-firstwatch.png"
			lawful_bonus=-25
			name=_"First Watch"
			red=-45
		[/time]
		[time]
			blue=-10
			green=-35
			id="first_watch"
			image="misc/schedule-firstwatch.png"
			lawful_bonus=-25
			name=_"First Watch"
			red=-45
		[/time]
		[time]
			blue=-10
			green=-35
			id="second_watch"
			image="misc/schedule-secondwatch.png"
			lawful_bonus=-25
			name=_"Second Watch"
			red=-45
		[/time]
	[/time_area]
	[time_area]
		x=10
		y=3
		[time]
			blue=-10
			green=-35
			id="second_watch"
			image="misc/schedule-secondwatch.png"
			lawful_bonus=-25
			name=_"Second Watch"
			red=-45
		[/time]
		[time]
			green=-20
			id="dawn"
			image="misc/schedule-dawn.png"
			name=_"Dawn"
			red=-20
			sound="ambient/morning.ogg"
		[/time]
		[time]
			blue=-20
			green=-20
			id="dusk"
			image="misc/schedule-dusk.png"
			name=_"Dusk"
			sound="ambient/night.ogg"
		[/time]
		[time]
			blue=-10
			green=-35
			id="first_watch"
			image="misc/schedule-firstwatch.png"
			lawful_bonus=-25
			name=_"First Watch"
			red=-45
		[/time]
		[time]
			blue=-10
			green=-35
			id="first_watch"
			image="misc/schedule-firstwatch.png"
			lawful_bonus=-25
			name=_"First Watch"
			red=-45
		[/time]
		[time]
			blue=-10
			green=-35
			id="second_watch"
			image="misc/schedule-secondwatch.png"
			lawful_bonus=-25
			name=_"Second Watch"
			red=-45
		[/time]
	[/time_area]
	[time_area]
		x=28
		y=20
		[time]
			blue=-10
			green=-35
			id="second_watch"
			image="misc/schedule-secondwatch.png"
			lawful_bonus=-25
			name=_"Second Watch"
			red=-45
		[/time]
		[time]
			green=-20
			id="dawn"
			image="misc/schedule-dawn.png"
			name=_"Dawn"
			red=-20
			sound="ambient/morning.ogg"
		[/time]
		[time]
			blue=-20
			green=-20
			id="dusk"
			image="misc/schedule-dusk.png"
			name=_"Dusk"
			sound="ambient/night.ogg"
		[/time]
		[time]
			blue=-10
			green=-35
			id="first_watch"
			image="misc/schedule-firstwatch.png"
			lawful_bonus=-25
			name=_"First Watch"
			red=-45
		[/time]
		[time]
			blue=-10
			green=-35
			id="first_watch"
			image="misc/schedule-firstwatch.png"
			lawful_bonus=-25
			name=_"First Watch"
			red=-45
		[/time]
		[time]
			blue=-10
			green=-35
			id="second_watch"
			image="misc/schedule-secondwatch.png"
			lawful_bonus=-25
			name=_"Second Watch"
			red=-45
		[/time]
	[/time_area]
	[time_area]
		x=29
		y=20
		[time]
			blue=-10
			green=-35
			id="second_watch"
			image="misc/schedule-secondwatch.png"
			lawful_bonus=-25
			name=_"Second Watch"
			red=-45
		[/time]
		[time]
			green=-20
			id="dawn"
			image="misc/schedule-dawn.png"
			name=_"Dawn"
			red=-20
			sound="ambient/morning.ogg"
		[/time]
		[time]
			blue=-20
			green=-20
			id="dusk"
			image="misc/schedule-dusk.png"
			name=_"Dusk"
			sound="ambient/night.ogg"
		[/time]
		[time]
			blue=-10
			green=-35
			id="first_watch"
			image="misc/schedule-firstwatch.png"
			lawful_bonus=-25
			name=_"First Watch"
			red=-45
		[/time]
		[time]
			blue=-10
			green=-35
			id="first_watch"
			image="misc/schedule-firstwatch.png"
			lawful_bonus=-25
			name=_"First Watch"
			red=-45
		[/time]
		[time]
			blue=-10
			green=-35
			id="second_watch"
			image="misc/schedule-secondwatch.png"
			lawful_bonus=-25
			name=_"Second Watch"
			red=-45
		[/time]
	[/time_area]
	[time_area]
		x=17
		y=2
		[time]
			id="morning"
			image="misc/schedule-morning.png"
			lawful_bonus=25
			name=_"Morning"
		[/time]
		[time]
			id="morning"
			image="misc/schedule-morning.png"
			lawful_bonus=25
			name=_"Morning"
		[/time]
		[time]
			id="afternoon"
			image="misc/schedule-afternoon.png"
			lawful_bonus=25
			name=_"Afternoon"
		[/time]
		[time]
			id="afternoon"
			image="misc/schedule-afternoon.png"
			lawful_bonus=25
			name=_"Afternoon"
		[/time]
		[time]
			blue=-20
			green=-20
			id="dusk"
			image="misc/schedule-dusk.png"
			name=_"Dusk"
			sound="ambient/night.ogg"
		[/time]
		[time]
			green=-20
			id="dawn"
			image="misc/schedule-dawn.png"
			name=_"Dawn"
			red=-20
			sound="ambient/morning.ogg"
		[/time]
	[/time_area]
	[time_area]
		x=15
		y=7
		[time]
			id="morning"
			image="misc/schedule-morning.png"
			lawful_bonus=25
			name=_"Morning"
		[/time]
		[time]
			id="morning"
			image="misc/schedule-morning.png"
			lawful_bonus=25
			name=_"Morning"
		[/time]
		[time]
			id="afternoon"
			image="misc/schedule-afternoon.png"
			lawful_bonus=25
			name=_"Afternoon"
		[/time]
		[time]
			id="afternoon"
			image="misc/schedule-afternoon.png"
			lawful_bonus=25
			name=_"Afternoon"
		[/time]
		[time]
			blue=-20
			green=-20
			id="dusk"
			image="misc/schedule-dusk.png"
			name=_"Dusk"
			sound="ambient/night.ogg"
		[/time]
		[time]
			green=-20
			id="dawn"
			image="misc/schedule-dawn.png"
			name=_"Dawn"
			red=-20
			sound="ambient/morning.ogg"
		[/time]
	[/time_area]
	[time_area]
		x=23
		y=17
		[time]
			id="morning"
			image="misc/schedule-morning.png"
			lawful_bonus=25
			name=_"Morning"
		[/time]
		[time]
			id="morning"
			image="misc/schedule-morning.png"
			lawful_bonus=25
			name=_"Morning"
		[/time]
		[time]
			id="afternoon"
			image="misc/schedule-afternoon.png"
			lawful_bonus=25
			name=_"Afternoon"
		[/time]
		[time]
			id="afternoon"
			image="misc/schedule-afternoon.png"
			lawful_bonus=25
			name=_"Afternoon"
		[/time]
		[time]
			blue=-20
			green=-20
			id="dusk"
			image="misc/schedule-dusk.png"
			name=_"Dusk"
			sound="ambient/night.ogg"
		[/time]
		[time]
			green=-20
			id="dawn"
			image="misc/schedule-dawn.png"
			name=_"Dawn"
			red=-20
			sound="ambient/morning.ogg"
		[/time]
	[/time_area]
	[time_area]
		x=21
		y=22
		[time]
			id="morning"
			image="misc/schedule-morning.png"
			lawful_bonus=25
			name=_"Morning"
		[/time]
		[time]
			id="morning"
			image="misc/schedule-morning.png"
			lawful_bonus=25
			name=_"Morning"
		[/time]
		[time]
			id="afternoon"
			image="misc/schedule-afternoon.png"
			lawful_bonus=25
			name=_"Afternoon"
		[/time]
		[time]
			id="afternoon"
			image="misc/schedule-afternoon.png"
			lawful_bonus=25
			name=_"Afternoon"
		[/time]
		[time]
			blue=-20
			green=-20
			id="dusk"
			image="misc/schedule-dusk.png"
			name=_"Dusk"
			sound="ambient/night.ogg"
		[/time]
		[time]
			green=-20
			id="dawn"
			image="misc/schedule-dawn.png"
			name=_"Dawn"
			red=-20
			sound="ambient/morning.ogg"
		[/time]
	[/time_area]
	[time_area]
		x=19
		y=12
		[time]
			blue=-10
			green=-35
			id="first_watch"
			image="misc/schedule-firstwatch.png"
			lawful_bonus=-25
			name=_"First Watch"
			red=-45
		[/time]
	[/time_area]
	[terrain_graphics]
		x=23
		y=17
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="../scenery/fire1.png:140,../scenery/fire2.png:140,../scenery/fire3.png:140,../scenery/fire4.png:140,../scenery/fire5.png:140,../scenery/fire6.png:140,../scenery/fire7.png:140,../scenery/fire8.png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=15
		y=7
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="../scenery/fire1.png:140,../scenery/fire2.png:140,../scenery/fire3.png:140,../scenery/fire4.png:140,../scenery/fire5.png:140,../scenery/fire6.png:140,../scenery/fire7.png:140,../scenery/fire8.png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=21
		y=22
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="../scenery/fire1.png:140,../scenery/fire2.png:140,../scenery/fire3.png:140,../scenery/fire4.png:140,../scenery/fire5.png:140,../scenery/fire6.png:140,../scenery/fire7.png:140,../scenery/fire8.png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=17
		y=2
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="../scenery/fire1.png:140,../scenery/fire2.png:140,../scenery/fire3.png:140,../scenery/fire4.png:140,../scenery/fire5.png:140,../scenery/fire6.png:140,../scenery/fire7.png:140,../scenery/fire8.png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=28
		y=20
		[tile]
			set_flag="mausoleum"
			x=0
			y=0
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		map="
, *
* , *
, 1
* , *
, *"
		[tile]
			has_flag="mausoleum"
			pos=1
		[/tile]
		[image]
			center="92,138"
			layer=0
			name="../scenery/mausoleum01.png:140,../scenery/mausoleum02.png:140,../scenery/mausoleum03.png:140,../scenery/mausoleum04.png:140,../scenery/mausoleum05.png:140,../scenery/mausoleum06.png:140,../scenery/mausoleum07.png:140,../scenery/mausoleum08.png:140,../scenery/mausoleum09.png:140,../scenery/mausoleum10.png:140,../scenery/mausoleum11.png:140,../scenery/mausoleum12.png:140,../scenery/mausoleum13.png:140,../scenery/mausoleum14.png:140,../scenery/mausoleum15.png:140,../scenery/mausoleum16.png:140,../scenery/mausoleum17.png:140,../scenery/mausoleum18.png:140"
		[/image]
	[/terrain_graphics]
	[terrain_graphics]
		x=29
		y=20
		[tile]
			set_flag="mausoleum"
			x=0
			y=0
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		map="
, *
* , *
, 1
* , *
, *"
		[tile]
			has_flag="mausoleum"
			pos=1
		[/tile]
		[image]
			center="92,138"
			layer=0
			name="../scenery/mausoleum01.png:140,../scenery/mausoleum02.png:140,../scenery/mausoleum03.png:140,../scenery/mausoleum04.png:140,../scenery/mausoleum05.png:140,../scenery/mausoleum06.png:140,../scenery/mausoleum07.png:140,../scenery/mausoleum08.png:140,../scenery/mausoleum09.png:140,../scenery/mausoleum10.png:140,../scenery/mausoleum11.png:140,../scenery/mausoleum12.png:140,../scenery/mausoleum13.png:140,../scenery/mausoleum14.png:140,../scenery/mausoleum15.png:140,../scenery/mausoleum16.png:140,../scenery/mausoleum17.png:140,../scenery/mausoleum18.png:140"
		[/image]
	[/terrain_graphics]
	[terrain_graphics]
		x=9
		y=4
		[tile]
			set_flag="mausoleum"
			x=0
			y=0
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		map="
, *
* , *
, 1
* , *
, *"
		[tile]
			has_flag="mausoleum"
			pos=1
		[/tile]
		[image]
			center="92,138"
			layer=0
			name="../scenery/mausoleum01.png:140,../scenery/mausoleum02.png:140,../scenery/mausoleum03.png:140,../scenery/mausoleum04.png:140,../scenery/mausoleum05.png:140,../scenery/mausoleum06.png:140,../scenery/mausoleum07.png:140,../scenery/mausoleum08.png:140,../scenery/mausoleum09.png:140,../scenery/mausoleum10.png:140,../scenery/mausoleum11.png:140,../scenery/mausoleum12.png:140,../scenery/mausoleum13.png:140,../scenery/mausoleum14.png:140,../scenery/mausoleum15.png:140,../scenery/mausoleum16.png:140,../scenery/mausoleum17.png:140,../scenery/mausoleum18.png:140"
		[/image]
	[/terrain_graphics]
	[terrain_graphics]
		x=10
		y=3
		[tile]
			set_flag="mausoleum"
			x=0
			y=0
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		map="
, *
* , *
, 1
* , *
, *"
		[tile]
			has_flag="mausoleum"
			pos=1
		[/tile]
		[image]
			center="92,138"
			layer=0
			name="../scenery/mausoleum01.png:140,../scenery/mausoleum02.png:140,../scenery/mausoleum03.png:140,../scenery/mausoleum04.png:140,../scenery/mausoleum05.png:140,../scenery/mausoleum06.png:140,../scenery/mausoleum07.png:140,../scenery/mausoleum08.png:140,../scenery/mausoleum09.png:140,../scenery/mausoleum10.png:140,../scenery/mausoleum11.png:140,../scenery/mausoleum12.png:140,../scenery/mausoleum13.png:140,../scenery/mausoleum14.png:140,../scenery/mausoleum15.png:140,../scenery/mausoleum16.png:140,../scenery/mausoleum17.png:140,../scenery/mausoleum18.png:140"
		[/image]
	[/terrain_graphics]
	[item]
		image="items/coffin-closed.png"
		x=19
		y=12
	[/item]
	[item]
		image="scenery/monolith2.png"
		x=19
		y=11
	[/item]
	[item]
		image="scenery/monolith2.png"
		x=20
		y=12
	[/item]
	[item]
		image="scenery/monolith2.png"
		x=18
		y=12
	[/item]
	[item]
		image="scenery/monolith1.png"
		x=18
		y=11
	[/item]
	[item]
		image="scenery/monolith1.png"
		x=20
		y=11
	[/item]
	[item]
		image="scenery/monolith1.png"
		x=19
		y=13
	[/item]
	[variables]
		next_scenario="RBY Tombs Of Kesorak 21"
		random=39
		rby_set_message=yes
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
#textdomain wesnoth-multiplayer
			val=_"Adv + Con"
		[/rby_set_info]
		[rby_set_info]
			val=_"Aethermaw, Arcanclave Citadel, Astral Port, Caves Of The Basilisk, Clearing Gushes, Crescent Lake, Den Of Onis, Elensefar Courtyard, Fallenstar Lake, Hamlets, Hornshark Island, Howling Ghost Badlands, Sablestone Delta, Serpent Ford, Scarred Foothills, Silverhead Crossing, Sullas Ruins, Swamp Of Dread, The Freelands, The Walls Of Pyrennis, Thousand Stings Garrison, Tombs Of Kesorak, Weldyn Channel"
		[/rby_set_info]
	[/variables]
[/replay_start]
[snapshot]
	abbrev=""
	allow_new_game=no
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion="running"
	current_tod=3
	description=_"Hundreds of years ago, the defeated Sorcerer Kesorak was entombed here, along with a number of his followers. An unholy chill now encircles the tombs, and many believe that the voice of Kesorak can still be heard, whispering amongst the withered trees of this barren landscape."
	difficulty="NORMAL"
	end_text=""
	end_text_duration=0
	experience_modifier=70
	history=""
	id="RBY Tombs Of Kesorak 21"
	label="2p - Tombs Of Kesorak"
	map_data="border_size=1
usage=map

Urb         , Xos         , Xos         , Urb         , Urb         , Xos         , Hhd^Uf      , Rrc         , Wwf         , Wwf         , Rrc         , Rrc         , Xos         , Md          , Hhd         , Rrc         , Wwf         , Rrc         , Rrc         , Gd          , Gd          , Hhd^Fmf     , Hhd         , Xos         , Xos         , Urb         , Urb         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Hhd         , Md          
Xos         , Urb         , Urb         , Xos         , Gd          , Gd^Fmw      , Rrc^Vo      , Rrc         , Wwf         , Rrc         , Urb         , Urb         , Urb         , Hhd^Uf      , Gd^Fetd     , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Gd          , Gd          , Gd          , Hhd^Uf      , Gd          , Rrc         , Rrc         , Urb         , Coa         , Coa         , Xos         , Urb         , Xos         , Urb         , Xos         , Hhd         , Hhd^Fetd    , Hhd         , Hhd         
Xos         , Xos         , Gd          , Gd          , Rrc         , Rrc         , Wwf         , Wwf         , Xos         , Xos         , Urb         , Xos         , Xos         , Coa         , Gd          , Gd          , Rrc         , Rrc         , Wwf         , Rrc         , Rrc         , Hhd         , Hhd^Fmw     , Gd^Vo       , Gd          , Gd          , Gd          , Rrc         , Gd^Fmw      , Coa         , Gd          , Gd          , Gd          , Gd          , Hhd         , Md          , Gd^Fmw      , Gd^Fmf      , Rrc         
Hhd         , Xos         , Gd^Uf       , Gd          , Rrc         , Wwf         , Ai          , Ai          , Urb         , Urb         , Urb         , Urb         , Coa         , Coa         , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Wwf         , Wwf         , Rrc         , Hhd         , Gd          , Gd          , Gd          , Ko          , Gd          , Gd          , Gd          , Gd          , Gd          , Gd          , Gd          , Gd^Fmf      , Hhd         , Rrc         , Rrc         , Wwf         
Hhd         , Gd^Fmf      , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Coa         , Urb         , Urb         , Urb         , Urb         , Gd          , Gd^Vo       , Rrc         , Wwf         , Rrc         , Rrc         , Hhd^Fetd    , Rrc         , Wwf         , Rrc         , Rrc         , Gd          , Co          , Co          , Gd          , Gd          , Gd          , Gd^Uf       , Md          , Hhd^Fmw     , Hhd^Vo      , Gd          , Hhd         , Md          , Rrc         , Wwf         , Wog         
Md          , Hhd         , Rrc         , Wwf         , Rrc         , Rrc         , Gd^Fmw      , Xos         , Xos         , Urb         , Gd^Uf       , Gd^Fmw      , Gd          , Rrc         , Wwf         , Wwf         , Rrc         , Hhd         , Gd^Uf       , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Gd^Fetd     , Hhd^Uf      , Hhd^Vo      , Gd^Fetd     , Gd          , Hhd         , Gd^Fetd     , Hhd         , Gd^Fmw      , Gd          , Gd          , Rrc         , Wwf         , Wwf         , Wog         
Hhd         , Rrc         , Wwf         , Wwf         , Wwf         , Ss^Vhs      , Rrc         , Gd          , Gd          , Hhd         , Hhd         , Gd          , Co          , Co          , Wwf         , Rrc         , Gd^Uf       , Gd          , Gd          , Gd          , Hhd^Fmw     , Rrc         , Wwf         , Rrc         , Gd          , Hhd^Fmf     , Rrc         , Rrc         , Rrc         , Gd          , Rrc         , Gd          , Gd          , Gd          , Rrc         , Rrc         , Wwf         , Wog         , Wwf         
Gd^Fmf      , Rrc         , Wwf         , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Rrc         , Gd^Fmf      , Rrc         , Ko          , Rrc         , Rrc         , Wwf         , Rrc         , Mm          , Gd^Fetd     , Gd          , Gd^Fdw      , Rrc         , Rrc         , Ai          , Rrc         , Rrc         , Rrc         , Wwf         , Wwf         , Wwf         , Rrc         , Wwf         , Rrc         , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Wwf         , Rrc         
Rrc         , Rrc         , Wwf         , Rrc         , Wwf         , Wwf         , Wog         , Wwf         , Wwf         , Rrc         , Wwf         , Rrc         , Wwf         , Wwf         , Wwf         , Rrc         , Rrc         , Hhd^Fmw     , Rrc         , Rrc         , Xos         , Rrc         , Xos         , Ai          , Ai          , Wwf         , Rrc         , Rrc         , Rrc         , Wwf         , Rrc         , Wwf         , Wwf         , Wwf         , Co          , Co          , Co          , Rrc         , Gd          
Wwf         , Wwf         , Wog         , Wwf         , Wog         , Wog         , Wog         , Wog         , Wwf         , Wwf         , Rrc^Vo      , Wwf         , Rrc         , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Xos         , Xos         , Xos         , Urb         , Urb         , Xos         , Rrc         , Rrc         , Hhd         , Md          , Gd          , Rrc         , Gd          , Rrc         , Rrc         , Rrc         , Gd          , Ko          , Gd          , Gd          , Gd^Fmf      
Wog         , Wog         , Wwf         , Wwf         , Wwf         , Wog         , Wwf         , Wwf         , Rrc         , Rrc         , Gd          , Rrc         , Hhd         , Gd^Fetd     , Rrc         , Wwf^Bsb\    , Ai^Bsb\     , Ai          , Ai          , Ai^Bsb|     , Ai          , Urb         , Urb         , Urb         , Rrc         , Gd          , Ko          , Gd^Uf       , Gd          , Gd          , Gd^Vo       , Gd          , Hhd^Fetd    , Gd^Fmf      , Gd          , Gd          , 1 Co        , Gd          , Gd          
Wwf         , Wwf         , Co          , Co          , Co          , Wwf         , Rrc         , Rrc         , Gd          , Gd          , Hhd^Uf      , Gd          , Gd          , Gd          , Rrc         , Wwf         , Ai          , Ai^Bsb\     , Coa         , Coa         , Coa         , Ai^Bsb/     , Uh          , Xos         , Xos         , Co          , Gd          , Gd          , Hhd         , Hhd^Fetd    , Hhd^Fmw     , Gd          , Gd          , Hhd^Uf      , Rrc         , Rrc         , Rrc         , Rrc         , Rrc         
Rrc         , Rrc         , Rrc         , Ko          , Rrc         , Rrc         , Gd          , Gd          , Hhd^Fmw     , Mm          , Hhd         , Gd^Fmf      , Gd          , Rrc         , Xos         , Xos         , Uh          , Ai          , Coa         , Coa         , Coa         , Ai          , Ai          , Xos         , Rrc         , Rrc         , Gd          , Gd^Fmf      , Hhd^Uf      , Mm          , Gd          , Gd          , Rrc         , Rrc         , Co          , Ko          , Co          , Wwf         , Wwf         
Gd          , Gd          , 2 Co        , Rrc         , Gd          , Hhd^Uf      , Hhd^Fetd    , Gd          , Gd^Vo       , Hhd^Fetd    , Gd          , Gd          , Ko          , Co          , Rrc         , Xos         , Urb         , Ai^Bsb/     , Ai          , Coa         , Ai          , Ai^Bsb\     , Ai^Bsb\     , Wwf         , Rrc         , Gd          , Hhd         , Gd          , Gd          , Gd          , Rrc         , Rrc         , Wwf         , Wwf         , Wwf         , Co          , Wwf         , Wwf         , Wog         
Gd^Fmf      , Gd          , Gd          , Gd          , Gd          , Gd^Fmf      , Rrc         , Gd          , Gd          , Gd          , Gd          , Gd^Uf       , Hhd         , Gd          , Rrc         , Urb         , Urb         , Urb         , Xos         , Ai^Bsb|     , Xos         , Ai          , Wwf         , Wwf^Bsb\    , Rrc         , Gd^Fetd     , Rrc         , Rrc         , Rrc^Vo      , Rrc         , Wwf         , Wwf         , Wog         , Wog         , Wog         , Wwf         , Wog         , Wog         , Wwf         
Gd          , Gd          , Co          , Ko          , Co          , Rrc         , Wwf         , Rrc         , Rrc         , Rrc         , Rrc         , Md          , Rrc         , Rrc         , Ai          , Xos         , Xos         , Urb         , Xos         , Xos         , Rrc         , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wog         , Wog         , Wog         , Wwf         , Wwf         , Wwf         , Wwf         , Rrc         
Rrc         , Rrc         , Rrc         , Co          , Wwf         , Wwf         , Rrc         , Wwf         , Wwf         , Wwf         , Wwf         , Rrc         , Wwf         , Wwf         , Rrc         , Ai          , Ai          , Rrc         , Rrc         , Rrc         , Gd          , Hhd^Fmw     , Mm          , Rrc         , Wwf         , Wwf         , Rrc         , Rrc         , Rrc         , Rrc         , Rrc         , Wwf         , Wwf         , Wwf         , Rrc         , Rrc         , Wwf         , Rrc         , Gd^Fmf      
Wwf         , Wwf         , Wwf         , Wwf         , Rrc         , Rrc         , Gd          , Rrc         , Rrc         , Rrc         , Rrc         , Wwf         , Rrc         , Rrc         , Gd          , Rrc         , Wwf         , Rrc         , Hhd^Fmw     , Gd^Fdw      , Gd          , Gd^Fetd     , Gd^Uf       , Rrc         , Wwf         , Rrc         , Co          , Ko          , Hhd         , Gd^Fmf      , Gd          , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Wwf         , Rrc         , Hhd         
Wog         , Wog         , Wwf         , Rrc         , Gd          , Gd          , Gd^Fmf      , Gd          , Gd^Fetd     , Gd          , Gd          , Rrc         , Hhd^Vo      , Hhd^Fmf     , Gd^Fetd     , Rrc         , Wwf         , Rrc         , Rrc         , Gd          , Gd^Uf       , Gd          , Rrc         , Rrc         , Wwf         , Co          , Gd          , Gd          , Gd^Uf       , Hhd         , Xos         , Gd          , Gd^Fmw      , Ss^Vhs      , Rrc         , Wwf         , Rrc         , Rrc         , Md          
Wog         , Wwf         , Rrc         , Rrc         , Hhd         , Gd          , Hhd^Vo      , Hhd         , Md          , Hhd         , Gd          , Gd^Fetd     , Gd          , Hhd^Uf      , Co          , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Hhd^Fetd    , Hhd         , Rrc         , Wwf         , Rrc         , Rrc         , Gd          , Gd^Fmw      , Urb         , Urb         , Urb         , Xos         , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Hhd         , Hhd         
Wwf         , Wwf         , Rrc         , Md          , Gd^Fmf      , Gd          , Gd          , Hhd^Fmw     , Gd          , Gd^Uf       , Gd          , Gd          , Ko          , Co          , Gd          , Gd          , Hhd         , Rrc         , Wwf         , Rrc         , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Gd^Vo       , Coa         , Urb         , Urb         , Urb         , Urb         , Coa         , Ai          , Wwf         , Rrc         , Rrc         , Gd^Uf       , Gd^Fmf      , Xos         
Rrc         , Rrc         , Gd^Fmw      , Hhd         , Hhd         , Gd          , Gd          , Gd          , Gd          , Gd          , Gd^Fmw      , Gd          , Gd          , Gd          , Gd          , Gd          , Hhd^Fmw     , Rrc         , Rrc         , Wwf         , Wwf         , Wwf         , Rrc         , Rrc         , Gd          , Coa         , Xos         , Urb         , Urb         , Urb         , Xos         , Ai          , Wwf         , Wwf         , Rrc         , Gd          , Gd          , Xos         , Xos         
Md          , Gd^Fmf      , Hhd^Fetd    , Md          , Xos         , Gd          , Xos         , Gd          , Xos         , Coa         , Coa         , Rrc         , Rrc         , Gd          , Gd          , Gd^Vo       , Gd          , Hhd         , Gd          , Rrc         , Wwf         , Rrc         , Rrc         , Gd          , Gd^Fetd     , Coa         , Urb         , Xos         , Urb         , Xos         , Wwf         , Wwf         , Rrc^Vo      , Rrc         , Gd          , Gd          , Xos         , Urb         , Urb         
Hhd         , Hhd         , Hhd         , Hhd         , Xos         , Urb         , Xos         , Urb         , Xos         , Coa         , Xos         , Urb         , Urb         , Rrc         , Xos         , Hhd^Uf      , Gd          , Gd          , Gd          , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Hhd         , Hhd^Uf      , Xos         , Urb         , Rrc         , Rrc         , Wwf         , Rrc         , Gd          , Gd^Fmf      , Gd          , Gd          , Urb         , Xos         , Xos         
Hhd         , Md          , Hhd         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Xos         , Urb         , Urb         , Xos         , Hhd         , Hhd^Fmf     , Gd^Fetd     , Gd          , Gd          , Rrc         , Wwf         , Rrc         , Gd          , Md          , Rrc         , Rrc         , Wwf         , Wwf         , Rrc         , Rrc         , Md          , Hhd         , Urb         , Xos         , Xos         , Urb         , Urb         
"
	name=_"2p - Tombs Of Kesorak"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=30
	playing_team=0
	random_calls=0
	random_seed=1358943506
	random_start_time=no
	scenario="RBY Tombs Of Kesorak 21"
	snapshot=yes
	turn_at=10
	turns=-1
	unit_wml_ids="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Orcish Archer,Orcish Assassin,Orcish Grunt,Spearman,Troll,Troll Whelp,White Mage,Wolf Rider"
	used_items=""
	version="1.10.6"
	[display]
		color_adjust_blue_=0
		color_adjust_green=0
		color_adjust_red=0
	[/display]
	[side]
		action_bonus_count=9
		allow_player=yes
		color=2
		controller="network"
		countdown_time=329678
		current_player="bgb"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=69
		gold_add=no
		hidden=no
		id="RBY_Side2"
		income=0
		name="Psycho"
		no_leader=yes
		objectives="<big>Победа:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id="RBY_Side2"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=1
		start_gold=125
		team_name="east"
		user_team_name=_"teamname^East"
		village_gold=2
		[ai]
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=12
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=6
			y=1
		[/village]
		[village]
			x=23
			y=2
		[/village]
		[village]
			x=25
			y=20
		[/village]
		[village]
			x=26
			y=5
		[/village]
		[village]
			x=28
			y=14
		[/village]
		[village]
			x=30
			y=10
		[/village]
		[village]
			x=32
			y=4
		[/village]
		[village]
			x=32
			y=22
		[/village]
		[village]
			x=33
			y=18
		[/village]
		[unit]
			advances_to="Goblin Knight,Goblin Pillager"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"No one is quite sure how the practice of taming and riding wolves came into being, but the advantages of it for a goblin are obvious. Goblins are smaller and much weaker than their orcish kin, and are often tasked to the most dangerous and unwanted parts of a fight. Any who can manage to win themselves a mount have a much safer, and daresay, more amusing role in combat.

Wolves, likely, could never support the weight of a man in plate, but a goblin in leather armor is a simple load to bear. Quite unlike horses, these mounts have a rather easy time traversing the mountains, though water and woods will still slow them down."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=38
			id="Wolf Rider-10"
			image="units/goblins/wolf-rider.png"
			image_icon=""
			language_name=_"Wolf Rider"
			level=1
			max_attacks=1
			max_experience=21
			max_hitpoints=38
			max_moves=8
			moves=8
			name="Богдуш"
			overlays=""
			profile="portraits/goblins/transparent/wolf-rider.png"
			race="wolf"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/goblins/wolf-rider.png"
			type="Wolf Rider"
			undead_variation="mounted"
			underlying_id=10
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=6
			y=1
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~-0.1:100,-0.1~0.0:50,0.0~0.3:50,0.3~0.5:100,0.5~0.6:50,0.6~0.4:100,0.4~0.2:50,0.2~0.0:100"
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					begin=-350
					end=-250
					image="units/goblins/wolf-rider.png"
					sound="wolf-growl-1.ogg,wolf-growl-2.ogg,wolf-growl-3.ogg,wolf-growl-4.ogg"
				[/frame]
				[frame]
					begin=-250
					end=-100
					image="units/goblins/wolf-rider-attack.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-100
						end=-50
						image="units/goblins/wolf-rider-attack.png"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-100
						end=-50
						image="units/goblins/wolf-rider-attack.png"
						sound="bite.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-50
					end=200
					image="units/goblins/wolf-rider-moving.png"
				[/frame]
				[frame]
					begin=200
					end=250
					image="units/goblins/wolf-rider.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/goblins/wolf-rider-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/goblins/wolf-rider-defend-2.png"
						sound="wolf-hit-1.ogg,wolf-hit-2.ogg,wolf-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/goblins/wolf-rider-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/goblins/wolf-rider-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-1.png"
				[/frame]
			[/idle_anim]
			[movement_anim]
				[frame]
					begin=0
					end=150
					image="units/goblins/wolf-rider-moving.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/goblins/transparent/wolf-rider.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/goblins/transparent/wolf-rider.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=-50
				[frame]
					duration=50
					image="units/goblins/wolf-rider.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time=-50
				terrain_type="!,*^B*,!,Chs^*,Chw^*,W*^*,S*^*,*^Vm"
				[frame]
					duration=50
					image="units/goblins/wolf-rider-water.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			ellipse="misc/ellipse"
			experience=3
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=4
			id="Orcish Grunt-5"
			image="units/orcs/grunt.png"
			image_icon=""
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=41
			max_moves=6
			moves=6
			name="Эрило"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=5
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=20
			y=18
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration=20
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=30
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=9
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Crossbowman"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Amongst orcs, bows are often regarded as a cowardly weapon; but even orcs, especially youths and those of slight build, are pragmatic enough to use them in spite of this. Orcish archers are seldom well equipped, and have no semblance of training. Even as poorly handled as they are, their weapons can still be quite deadly, and the wielders thereof rarely march alone."
			ellipse="misc/ellipse"
			experience=3
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=33
			id="Orcish Archer-24"
			image="units/orcs/archer.png"
			image_icon=""
			language_name=_"Orcish Archer"
			level=1
			max_attacks=1
			max_experience=21
			max_hitpoints=38
			max_moves=5
			moves=5
			name="Гродиш"
			overlays=""
			profile="portraits/orcs/transparent/archer.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/orcs/transparent/archer.png~SCALE(205,205)"
			type="Orcish Archer"
			undead_variation=""
			underlying_id=24
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=20
			y=20
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="fire"
				[/filter_attack]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
						offset="0~0.8"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=75
						image="projectiles/fire-burst-small-1.png"
						image_diagonal="projectiles/fire-burst-small-1.png"
						offset=0.8
					[/missile_frame]
					[missile_frame]
						begin=75
						end=150
						image="projectiles/fire-burst-small-2.png"
						image_diagonal="projectiles/fire-burst-small-2.png"
						offset=0.83
					[/missile_frame]
					[missile_frame]
						begin=150
						end=225
						image="projectiles/fire-burst-small-3.png"
						image_diagonal="projectiles/fire-burst-small-3.png"
						offset=0.86
					[/missile_frame]
					[missile_frame]
						begin=225
						end=300
						image="projectiles/fire-burst-small-4.png"
						image_diagonal="projectiles/fire-burst-small-4.png"
						offset=0.89
					[/missile_frame]
					[missile_frame]
						begin=300
						end=375
						image="projectiles/fire-burst-small-5.png"
						image_diagonal="projectiles/fire-burst-small-5.png"
						offset=0.92
					[/missile_frame]
					[missile_frame]
						begin=375
						end=450
						image="projectiles/fire-burst-small-6.png"
						image_diagonal="projectiles/fire-burst-small-6.png"
						offset=0.95
					[/missile_frame]
					[missile_frame]
						begin=450
						end=525
						image="projectiles/fire-burst-small-7.png"
						image_diagonal="projectiles/fire-burst-small-7.png"
						offset=0.98
					[/missile_frame]
					[missile_frame]
						begin=525
						end=600
						image="projectiles/fire-burst-small-8.png"
						image_diagonal="projectiles/fire-burst-small-8.png"
						offset=1
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="pierce"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-300
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/archer-melee-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-melee-6.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					begin=0
					end=100
					image="units/orcs/archer-idle-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=300
					end=500
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=700
					end=900
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=900
					end=1000
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=1000
					end=1100
					image="units/orcs/archer-idle-5.png"
				[/frame]
				[frame]
					begin=1100
					end=1300
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=1300
					end=1400
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=1400
					end=1500
					image="units/orcs/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=7
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			ellipse="misc/ellipse"
			experience=16
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=41
			id="Orcish Grunt-23"
			image="units/orcs/grunt.png"
			image_icon=""
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=41
			max_moves=6
			moves=6
			name="Бидашнак"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=23
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=20
			y=19
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration=20
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=30
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=9
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Troll Warrior"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=29
#textdomain wesnoth-units
			description=_"Trolls have long troubled the thoughts of humanity and dwarf-kind. Sages remain baffled at the origins of these creatures and the driving force behind their unnatural vitality and strength. A fully-grown troll towers above a man, and, even unarmed, would be a great threat in combat. The large clubs typically favored in fighting act as extensions of their arms, used for the same purpose of mauling their prey into submission." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit regenerates, which allows it to heal as though always stationed in a village."
			experience=12
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=10
			id="RBY_Side2"
			image="units/trolls/grunt.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Troll"
			level=2
			max_attacks=1
			max_experience=46
			max_hitpoints=55
			max_moves=5
			moves=5
			name="bgb"
			overlays=""
			profile="portraits/trolls/transparent/troll.png"
			race="troll"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/trolls/troll.png"
			type="Troll"
			undead_variation="troll"
			underlying_id=3
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=25
			y=20
			zoc=yes
			[defense]
				castle=60
				cave=60
				flat=70
				forest=60
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=80
				cold=100
				fire=100
				impact=100
				pierce=80
			[/resistance]
			[portrait]
				image="portraits/trolls/transparent/troll.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/trolls/transparent/troll.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[abilities]
				[regenerate]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_"female^regenerates"
					id="regenerates"
					name=_"regenerates"
					poison="cured"
					value=8
				[/regenerate]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=14
#textdomain wesnoth-units
				description=_"club"
				name="club"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=yes
		color=1
		controller="human"
		countdown_time=330000
		current_player="MasterBao"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=0
		gold_add=no
		hidden=no
		id="RBY_Side1"
		income=0
		name="MasterBao"
		no_leader=yes
		objectives="<big>Победа:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		save_id="RBY_Side1"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=2
		start_gold=125
		team_name="west"
#textdomain wesnoth
		user_team_name=_"teamname^West"
		village_gold=2
		[ai]
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=12
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=5
			y=6
		[/village]
		[village]
			x=6
			y=19
		[/village]
		[village]
			x=8
			y=13
		[/village]
		[village]
			x=10
			y=9
		[/village]
		[village]
			x=12
			y=18
		[/village]
		[village]
			x=13
			y=4
		[/village]
		[village]
			x=15
			y=22
		[/village]
		[unit]
			advances_to="Longbowman"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=0
			cost=14
#textdomain wesnoth-units
			description=_"The use of archery in shooting something other than game was seen from its inception, and archers have been indispensable in warfare since time immemorial. Usually of humble origins, hailing from the peasantry or woodsmen, military bowmen are trained to competence with both a bow and a short sword, and are very common on the battlefield."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=36
			id="Bowman-30"
			image="units/human-loyalists/bowman.png"
			image_icon=""
			language_name=_"Bowman"
			level=1
			max_attacks=1
			max_experience=27
			max_hitpoints=36
			max_moves=6
			moves=0
			name="Седдин"
			overlays=""
			profile="portraits/humans/transparent/bowman.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/bowman.png"
			type="Bowman"
			undead_variation=""
			underlying_id=30
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=13
			y=6
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration=65
					image="units/human-loyalists/bowman-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/human-loyalists/bowman-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/human-loyalists/bowman-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[frame]
						duration=100
						image="units/human-loyalists/bowman-bow-attack-3.png"
						sound="bow-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=100
						image="units/human-loyalists/bowman-bow-attack-3.png"
						sound="bow.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/human-loyalists/bowman-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/human-loyalists/bowman-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time=-275
				[filter_attack]
					name="short sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/human-loyalists/bowman-melee-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/bowman-melee-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/human-loyalists/bowman-melee-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/human-loyalists/bowman-melee-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/human-loyalists/bowman-melee-attack-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/bowman-melee-attack-4.png"
				[/frame]
				[frame]
					duration=50
					image="units/human-loyalists/bowman-melee-defend-1.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/human-loyalists/bowman-melee-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/bowman-melee-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/bowman-melee-defend-2.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/bowman-melee-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/bowman-melee-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/human-loyalists/bowman-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/bowman-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/bowman-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/bowman-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/bowman-bow.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/bowman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/bowman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"short sword"
				icon="attacks/sword-human-short.png"
				name="short sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only the most basic training." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=35
			id="Spearman-29"
			image="units/human-loyalists/spearman.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Spearman"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=35
			max_moves=6
			moves=0
			name="Этобри"
			overlays=""
			profile="portraits/humans/transparent/spearman.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/spearman.png"
			type="Spearman"
			undead_variation=""
			underlying_id=29
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=6
			y=6
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-250
					end=-150
					image="units/human-loyalists/spearman-death1.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin=-150
					end=-100
					image="units/human-loyalists/spearman-attack-ranged.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=-50
						image="units/human-loyalists/spearman-attack-ranged.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=-50
						image="units/human-loyalists/spearman-attack-ranged.png"
					[/frame]
				[/else]
				[frame]
					begin=-50
					end=50
					image="units/human-loyalists/spearman-attack-ranged2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				offset="0~0.5,0.5~0"
				start_time=-200
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-2.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-3.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-4.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=25
						image="units/human-loyalists/spearman-attack-s-5.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=25
						image="units/human-loyalists/spearman-attack-s-5.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-6.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-7.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-8.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-9.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-10.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-11.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-12.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-13.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-14.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				offset="0~0.4,0.4~0"
				start_time=-224
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-1.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-2.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=32
						image="units/human-loyalists/spearman-attack-se-4.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=32
						image="units/human-loyalists/spearman-attack-se-4.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-5.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-6.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-7.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-8.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-9.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-10.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-11.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=125
					image="units/human-loyalists/spearman-death1.png"
				[/frame]
				[frame]
					begin=125
					end=250
					image="units/human-loyalists/spearman-death2.png"
				[/frame]
				[frame]
					begin=250
					end=375
					image="units/human-loyalists/spearman-death3.png"
				[/frame]
				[frame]
					begin=375
					end=500
					image="units/human-loyalists/spearman-death4.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/spearman-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/spearman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle3.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2.png"
				[/frame]
			[/idle_anim]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-1.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle2-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-4.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle2-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-6.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[frame]
					duration=400
					image="units/human-loyalists/spearman.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-loyalists/spearman-stand-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-loyalists/spearman-stand-2.png"
				[/frame]
				[frame]
					duration=300
					image="units/human-loyalists/spearman-stand-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-6.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only the most basic training." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=37
			id="Spearman-28"
			image="units/human-loyalists/spearman.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Spearman"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=37
			max_moves=5
			moves=0
			name="Блиддрин"
			overlays=""
			profile="portraits/humans/transparent/spearman.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/spearman.png"
			type="Spearman"
			undead_variation=""
			underlying_id=28
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=10
			y=9
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-250
					end=-150
					image="units/human-loyalists/spearman-death1.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin=-150
					end=-100
					image="units/human-loyalists/spearman-attack-ranged.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=-50
						image="units/human-loyalists/spearman-attack-ranged.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=-50
						image="units/human-loyalists/spearman-attack-ranged.png"
					[/frame]
				[/else]
				[frame]
					begin=-50
					end=50
					image="units/human-loyalists/spearman-attack-ranged2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				offset="0~0.5,0.5~0"
				start_time=-200
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-2.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-3.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-4.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=25
						image="units/human-loyalists/spearman-attack-s-5.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=25
						image="units/human-loyalists/spearman-attack-s-5.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-6.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-7.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-8.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-9.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-10.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-11.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-12.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-13.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-14.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				offset="0~0.4,0.4~0"
				start_time=-224
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-1.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-2.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=32
						image="units/human-loyalists/spearman-attack-se-4.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=32
						image="units/human-loyalists/spearman-attack-se-4.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-5.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-6.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-7.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-8.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-9.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-10.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-11.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=125
					image="units/human-loyalists/spearman-death1.png"
				[/frame]
				[frame]
					begin=125
					end=250
					image="units/human-loyalists/spearman-death2.png"
				[/frame]
				[frame]
					begin=250
					end=375
					image="units/human-loyalists/spearman-death3.png"
				[/frame]
				[frame]
					begin=375
					end=500
					image="units/human-loyalists/spearman-death4.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/spearman-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/spearman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle3.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2.png"
				[/frame]
			[/idle_anim]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-1.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle2-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-4.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle2-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-6.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[frame]
					duration=400
					image="units/human-loyalists/spearman.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-loyalists/spearman-stand-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-loyalists/spearman-stand-2.png"
				[/frame]
				[frame]
					duration=300
					image="units/human-loyalists/spearman-stand-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-6.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="White Mage,Red Mage"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=0
			cost=20
#textdomain wesnoth-units
			description=_"Humans have often pondered the workings of the world in which they live. Some endeavor to take this beyond idle musing, to set it as the primary enterprise of their lives. Any magi worthy of the title have spent at least a decade in study, amassing a sum of knowledge which sets them apart from other people. These men and women, who have committed themselves fully to the pursuit of wisdom, stand in stark contrast to a world where few can even read and write. Their ranks are filled with the children of hopeful nobility, or those who sought an escape from the intellectual void of manual labor.

It is an irony that, with all their knowledge, and their unassuming monopoly thereof, the collective community of magi could likely rule society, were they ever to try. However, their true love is neither money, nor power, and those who see the study of magic as a means to such ends often lack the very conviction required for true mastery.

Physically frail, and lacking familiarity with combat, magi do possess certain arts which are of great utility in battle." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=17
			id="Mage-27"
			image="units/human-magi/mage.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Mage"
			level=1
			max_attacks=1
			max_experience=30
			max_hitpoints=29
			max_moves=5
			moves=0
			name="Этунван"
			overlays=""
			profile="portraits/humans/transparent/mage.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/mage.png"
			type="Mage"
			undead_variation=""
			underlying_id=27
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			x=17
			y=16
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				magic_missile_flare_start_time=-750
				magic_missile_start_time=-750
				magic_missile_trail_1_start_time=-350
				magic_missile_trail_2_start_time=-350
				magic_missile_trail_3_start_time=-350
				offset=0
				[filter_attack]
					name="missile"
				[/filter_attack]
				[magic_missile_frame]
					duration=400
					halo="halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png"
					halo_x="11~0"
					halo_y="-20~-54"
					offset="0.001~-0.083,-0.083~-0.25,-0.25~-0.5"
				[/magic_missile_frame]
				[magic_missile_frame]
					duration=350
					halo="halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png,misc/blank-hex.png:1"
					halo_y="-54~-45,-45~-27,-27~0"
					offset="-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_frame]
				[magic_missile_trail_1_frame]
					duration=350
					halo="misc/blank-hex.png:40,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:40,-54~-45,-45~-27,-27~0"
					offset="0.001:40,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_1_frame]
				[magic_missile_trail_2_frame]
					duration=350
					halo="misc/blank-hex.png:80,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:80,-54~-45,-45~-27,-27~0"
					offset="0.001:80,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_2_frame]
				[magic_missile_trail_3_frame]
					duration=350
					halo="misc/blank-hex.png:120,halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_y="-54:120,-54~-45,-45~-27,-27~0"
					offset="0.001:120,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_3_frame]
				[magic_missile_flare_frame]
					duration=600
					halo="halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png,misc/blank-hex.png:1"
					halo_x=11
					halo_y=-20
					offset=0
				[/magic_missile_flare_frame]
				[frame]
					begin=-800
					end=-700
					image="units/human-magi/mage-attack-magic1.png"
				[/frame]
				[frame]
					begin=-700
					end=-350
					image="units/human-magi/mage-attack-magic2.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-350
						end=-100
						image="units/human-magi/mage-attack-magic2.png"
						sound="magic-missile-1-miss.ogg,magic-missile-2-miss.ogg,magic-missile-3-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-350
						end=-100
						image="units/human-magi/mage-attack-magic2.png"
						sound="magic-missile-1.ogg,magic-missile-2.ogg,magic-missile-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-100
					end=100
					image="units/human-magi/mage-attack-magic1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					begin=-250
					end=-200
					image="units/human-magi/mage.png"
				[/frame]
				[frame]
					begin=-200
					end=-100
					image="units/human-magi/mage-attack-staff1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-magi/mage-attack-staff2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-magi/mage-attack-staff2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-magi/mage-attack-magic1.png"
				[/frame]
				[frame]
					begin=150
					end=200
					image="units/human-magi/mage.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-magi/mage.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-magi/mage-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-magi/mage-defend.png"
						sound="human-old-hit-1.ogg,human-old-hit-2.ogg,human-old-hit-3.ogg,human-old-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-magi/mage-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-magi/mage.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/mage.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/mage.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=5
				description=_"staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number=1
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=7
				description=_"missile"
				icon="attacks/magic-missile.png"
				name="missile"
				number=3
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Duelist"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=0
			cost=16
#textdomain wesnoth-units
			description=_"Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.

Outfitted with only a dagger and saber, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armor." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them."
			ellipse="misc/ellipse"
			experience=6
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=7
			id="Fencer-11"
			image="units/human-loyalists/fencer.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Fencer"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=33
			max_moves=6
			moves=0
			name="Робрин"
			overlays=""
			profile="portraits/humans/transparent/fencer.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/fencer.png"
			type="Fencer"
			undead_variation=""
			underlying_id=11
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=25
			y=21
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=130
				cold=90
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="saber"
				[/filter_attack]
				[frame]
					begin=-300
					end=-250
					image="units/human-loyalists/fencer-attack-1.png"
					offset="0.0~-0.07"
				[/frame]
				[frame]
					begin=-250
					end=-200
					image="units/human-loyalists/fencer-attack-2.png"
					offset="-0.07~-0.15"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-200
						end=-150
						image="units/human-loyalists/fencer-attack-3.png"
						offset="-0.15~-0.25"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-200
						end=-150
						image="units/human-loyalists/fencer-attack-3.png"
						offset="-0.15~-0.25"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-150
					end=-100
					image="units/human-loyalists/fencer-attack-4.png"
					offset="-0.25~-0.2"
				[/frame]
				[frame]
					begin=-100
					end=-50
					image="units/human-loyalists/fencer-attack-5.png"
					offset="-0.2~-0.1"
				[/frame]
				[frame]
					begin=-50
					end=0
					image="units/human-loyalists/fencer-attack-6.png"
					offset="-0.1~0.25"
				[/frame]
				[frame]
					begin=0
					end=50
					image="units/human-loyalists/fencer-attack-7.png"
					offset="0.25~0.55"
				[/frame]
				[frame]
					begin=50
					end=100
					image="units/human-loyalists/fencer-attack-8.png"
					offset="0.55~0.25"
				[/frame]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/fencer-attack-9.png"
					offset="0.25~0.1"
				[/frame]
				[frame]
					begin=150
					end=200
					image="units/human-loyalists/fencer-attack-1.png"
					offset="0.1~0.0"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/human-loyalists/fencer-die1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/human-loyalists/fencer-die2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/human-loyalists/fencer-die3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/human-loyalists/fencer-die4.png"
				[/frame]
				[frame]
					begin=400
					end=500
					image="units/human-loyalists/fencer-die5.png"
				[/frame]
			[/death]
			[defend]
				hits="miss"
				[frame]
					begin=-126
					end=-125
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin=-125
					end=-42
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
				[frame]
					begin=-42
					end=41
					image="units/human-loyalists/fencer-defend-1-2.png"
				[/frame]
				[frame]
					begin=41
					end=125
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
			[/defend]
			[defend]
				hits="hit"
				[frame]
					begin=-126
					end=-125
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin=-125
					end=-25
					image="units/human-loyalists/fencer-defend.png"
				[/frame]
				[frame]
					begin=-25
					end=125
					image="units/human-loyalists/fencer-defend.png"
					sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-loyalists/fencer.png"
				[/frame]
			[/defend]
			[defend]
				hits="kill"
				[frame]
					begin=-126
					end=-125
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin=-125
					end=125
					image="units/human-loyalists/fencer-defend.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-loyalists/fencer.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/fencer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/fencer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-1.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-2.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-3.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-4.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-5.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-6.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-7.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-8.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"saber"
				icon="attacks/saber-human.png"
				name="saber"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Mage of Light"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=40
#textdomain wesnoth-units
			description=_"Some magi, as they learn about the world around them, and learn the truth of the suffering and squalor in which humanity too often lives, find that they cannot bring themselves to be cloistered into a life of study. These men and women give up the life of a mage, and join monastic orders, dedicating the skills they have been given to the good of all. After their ordination, they often travel the world, ministering to sickness and injury.

Though not trained for combat, they are a potent ally against magical or unnatural things." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures." +
				_" This unit is capable of healing those around it, and curing them of poison."
			experience=16
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="female"
			goto_x=-999
			goto_y=-999
			hitpoints=25
			id="RBY_Side1"
			image="units/human-magi/white-mage+female.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"female^White Mage"
			level=2
			max_attacks=1
			max_experience=95
			max_hitpoints=35
			max_moves=5
			moves=0
			name="MasterBao"
			overlays=""
			profile="portraits/humans/transparent/mage-white+female.png~RIGHT()"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/mage-white+female.png~RIGHT()"
			type="White Mage"
			undead_variation=""
			underlying_id=4
			unrenamable=no
			upkeep="full"
			usage="healer"
			variation=""
			x=13
			y=4
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=60
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/mage-white+female.png"
				mirror=no
				side="right"
				size=400
			[/portrait]
			[portrait]
				image=" "
				mirror=yes
				side="left"
				size=400
			[/portrait]
			[abilities]
				[heals]
					affect_allies=yes
					affect_self=no
#textdomain wesnoth-help
					description=_"Cures:
A curer can cure a unit of poison, although that unit will receive no additional healing on the turn it is cured of the poison."
					female_name=_"female^cures"
					id="curing"
					name=_"cures"
					poison="cured"
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
				[heals]
					affect_allies=yes
					affect_self=no
					description=_"Heals +8:
This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield.

A unit cared for by this healer may heal up to 8 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					female_name=_"female^heals +8"
					id="healing"
					name=_"heals +8"
					poison="slowed"
					value=8
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				poisoned=yes
			[/status]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=9
				description=_"lightbeam"
				name="lightbeam"
				number=3
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Shock Trooper"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=0
			cost=19
#textdomain wesnoth-units
			description=_"Heavy infantry are brawny fighters clad in full plate and wielding massive impact weapons. Though they fight with unmatched power in melee combat, they have poor mobility and are best employed in static defense of fortified positions. A few of these in battle line will stiffen it considerably, albeit at an obvious cost in tactical flexibility."
			ellipse="misc/ellipse"
			experience=10
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=32
			id="Heavy Infantryman-19"
			image="units/human-loyalists/heavyinfantry.png"
			image_icon=""
			language_name=_"Heavy Infantryman"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=43
			max_moves=4
			moves=0
			name="Ируллик"
			overlays=""
			profile="portraits/humans/transparent/heavy-infantry.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/transparent/heavy-infantry.png~SCALE(205,205)"
			type="Heavy Infantryman"
			undead_variation=""
			underlying_id=19
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=21
			y=18
			zoc=yes
			[defense]
				castle=50
				cave=60
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				reef=80
				sand=80
				shallow_water=90
				swamp_water=90
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=4
				fungus=2
				hills=3
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=50
				cold=110
				fire=110
				impact=90
				pierce=60
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="mace"
				[/filter_attack]
				[frame]
					begin=-230
					end=-100
					image="units/human-loyalists/heavyinfantry-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="mace.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/heavyinfantry-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/human-loyalists/heavyinfantry.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavyinfantry-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/heavyinfantry-defend-2.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/heavyinfantry-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/heavyinfantry-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-3.png"
				[/frame]
				[frame]
					duration=300
					image="units/human-loyalists/heavy-infantry-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-7.png"
				[/frame]
				[frame]
					duration=1000
					image="units/human-loyalists/heavy-infantry-idle-8.png"
				[/frame]
				[frame]
					duration=1000
					image="units/human-loyalists/heavy-infantry-idle-9.png"
				[/frame]
				[frame]
					duration=1000
					image="units/human-loyalists/heavy-infantry-idle-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/heavy-infantry-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/heavy-infantry.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/heavy-infantry.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[trait]
#textdomain wesnoth-help
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=11
#textdomain wesnoth-units
				description=_"mace"
				icon="attacks/mace-spiked.png"
				name="mace"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=0
			cost=14
#textdomain wesnoth-units
			description=_"Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only the most basic training." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			ellipse="misc/ellipse"
			experience=10
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=34
			id="Spearman-21"
			image="units/human-loyalists/spearman.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Spearman"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=41
			max_moves=5
			moves=0
			name="Веоран"
			overlays=""
			profile="portraits/humans/transparent/spearman.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/spearman.png"
			type="Spearman"
			undead_variation=""
			underlying_id=21
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=19
			y=18
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-250
					end=-150
					image="units/human-loyalists/spearman-death1.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin=-150
					end=-100
					image="units/human-loyalists/spearman-attack-ranged.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=-50
						image="units/human-loyalists/spearman-attack-ranged.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=-50
						image="units/human-loyalists/spearman-attack-ranged.png"
					[/frame]
				[/else]
				[frame]
					begin=-50
					end=50
					image="units/human-loyalists/spearman-attack-ranged2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				offset="0~0.5,0.5~0"
				start_time=-200
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-2.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-3.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-4.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=25
						image="units/human-loyalists/spearman-attack-s-5.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=25
						image="units/human-loyalists/spearman-attack-s-5.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-6.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-7.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-8.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-9.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-10.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-11.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-12.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-13.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-14.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				offset="0~0.4,0.4~0"
				start_time=-224
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-1.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-2.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=32
						image="units/human-loyalists/spearman-attack-se-4.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=32
						image="units/human-loyalists/spearman-attack-se-4.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-5.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-6.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-7.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-8.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-9.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-10.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-11.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=125
					image="units/human-loyalists/spearman-death1.png"
				[/frame]
				[frame]
					begin=125
					end=250
					image="units/human-loyalists/spearman-death2.png"
				[/frame]
				[frame]
					begin=250
					end=375
					image="units/human-loyalists/spearman-death3.png"
				[/frame]
				[frame]
					begin=375
					end=500
					image="units/human-loyalists/spearman-death4.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/spearman-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/spearman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle3.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2.png"
				[/frame]
			[/idle_anim]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-1.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle2-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-4.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle2-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-6.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[frame]
					duration=400
					image="units/human-loyalists/spearman.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-loyalists/spearman-stand-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-loyalists/spearman-stand-2.png"
				[/frame]
				[frame]
					duration=300
					image="units/human-loyalists/spearman-stand-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-6.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=7
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dragoon"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=0
			cost=17
#textdomain wesnoth-units
			description=_"Cavalrymen are distinguished from horsemen by their tactics and equipment. A cavalryman wears heavier armor, and carries a sword and shield, rather than a lance. Their tactics do not include charging; instead they maneuver to slash with a sword, using both horse and rider as an effective tool of melee.

Cavalrymen are very useful for taking and holding positions on open ground, for screening friendly soldiers, and also for scouting work."
			ellipse="misc/ellipse"
			experience=16
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=32
			id="Cavalryman-16"
			image="units/human-loyalists/cavalryman.png"
			image_icon=""
			language_name=_"Cavalryman"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=37
			max_moves=9
			moves=0
			name="Карэдд"
			overlays=""
			profile="portraits/humans/transparent/cavalryman.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/cavalryman.png"
			type="Cavalryman"
			undead_variation="mounted"
			underlying_id=16
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=17
			y=14
			zoc=yes
			[defense]
				castle=60
				cave=80
				flat=60
				forest=-70
				frozen=70
				fungus=80
				hills=60
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=4
				flat=1
				forest=3
				frozen=2
				fungus=4
				hills=2
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=70
				cold=80
				fire=100
				impact=60
				pierce=120
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin=-225
					end=-200
					image="units/human-loyalists/cavalryman.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					image="units/human-loyalists/cavalryman-moving.png"
					sound="horse-canter.wav"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-150
						end=150
						image="units/human-loyalists/cavalryman-attack.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-150
						end=150
						image="units/human-loyalists/cavalryman-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=150
					end=200
					image="units/human-loyalists/cavalryman-moving.png"
				[/frame]
				[frame]
					begin=200
					end=225
					image="units/human-loyalists/cavalryman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=200
					image="units/human-loyalists/cavalryman-die-1.png"
				[/frame]
				[frame]
					begin=200
					end=400
					image="units/human-loyalists/cavalryman-die-2.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/cavalryman.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/cavalryman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/cavalryman-defend.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/cavalryman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/cavalryman.png"
				[/frame]
			[/defend]
			[movement_anim]
				[frame]
					begin=0
					end=150
					image="units/human-loyalists/cavalryman-moving.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=6
				description=_"sword"
				icon="attacks/sword-human.png"
				name="sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dragoon"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"Cavalrymen are distinguished from horsemen by their tactics and equipment. A cavalryman wears heavier armor, and carries a sword and shield, rather than a lance. Their tactics do not include charging; instead they maneuver to slash with a sword, using both horse and rider as an effective tool of melee.

Cavalrymen are very useful for taking and holding positions on open ground, for screening friendly soldiers, and also for scouting work."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=33
			id="Cavalryman-15"
			image="units/human-loyalists/cavalryman.png"
			image_icon=""
			language_name=_"Cavalryman"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=35
			max_moves=8
			moves=0
			name="Глунваник"
			overlays=""
			profile="portraits/humans/transparent/cavalryman.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/cavalryman.png"
			type="Cavalryman"
			undead_variation="mounted"
			underlying_id=15
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=22
			y=6
			zoc=yes
			[defense]
				castle=60
				cave=80
				flat=60
				forest=-70
				frozen=70
				fungus=80
				hills=60
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=4
				flat=1
				forest=3
				frozen=2
				fungus=4
				hills=2
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=70
				cold=80
				fire=100
				impact=60
				pierce=120
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin=-225
					end=-200
					image="units/human-loyalists/cavalryman.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					image="units/human-loyalists/cavalryman-moving.png"
					sound="horse-canter.wav"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-150
						end=150
						image="units/human-loyalists/cavalryman-attack.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-150
						end=150
						image="units/human-loyalists/cavalryman-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=150
					end=200
					image="units/human-loyalists/cavalryman-moving.png"
				[/frame]
				[frame]
					begin=200
					end=225
					image="units/human-loyalists/cavalryman.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=200
					image="units/human-loyalists/cavalryman-die-1.png"
				[/frame]
				[frame]
					begin=200
					end=400
					image="units/human-loyalists/cavalryman-die-2.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/cavalryman.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/cavalryman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/cavalryman-defend.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/cavalryman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/cavalryman.png"
				[/frame]
			[/defend]
			[movement_anim]
				[frame]
					begin=0
					end=150
					image="units/human-loyalists/cavalryman-moving.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"sword"
				icon="attacks/sword-human.png"
				name="sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Duelist"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.

Outfitted with only a dagger and saber, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armor." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them."
			ellipse="misc/ellipse"
			experience=4
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=17
			id="Fencer-14"
			image="units/human-loyalists/fencer.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Fencer"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=34
			max_moves=6
			moves=5
			name="Радрин"
			overlays=""
			profile="portraits/humans/transparent/fencer.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/fencer.png"
			type="Fencer"
			undead_variation=""
			underlying_id=14
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=12
			y=3
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=130
				cold=90
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="saber"
				[/filter_attack]
				[frame]
					begin=-300
					end=-250
					image="units/human-loyalists/fencer-attack-1.png"
					offset="0.0~-0.07"
				[/frame]
				[frame]
					begin=-250
					end=-200
					image="units/human-loyalists/fencer-attack-2.png"
					offset="-0.07~-0.15"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-200
						end=-150
						image="units/human-loyalists/fencer-attack-3.png"
						offset="-0.15~-0.25"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-200
						end=-150
						image="units/human-loyalists/fencer-attack-3.png"
						offset="-0.15~-0.25"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-150
					end=-100
					image="units/human-loyalists/fencer-attack-4.png"
					offset="-0.25~-0.2"
				[/frame]
				[frame]
					begin=-100
					end=-50
					image="units/human-loyalists/fencer-attack-5.png"
					offset="-0.2~-0.1"
				[/frame]
				[frame]
					begin=-50
					end=0
					image="units/human-loyalists/fencer-attack-6.png"
					offset="-0.1~0.25"
				[/frame]
				[frame]
					begin=0
					end=50
					image="units/human-loyalists/fencer-attack-7.png"
					offset="0.25~0.55"
				[/frame]
				[frame]
					begin=50
					end=100
					image="units/human-loyalists/fencer-attack-8.png"
					offset="0.55~0.25"
				[/frame]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/fencer-attack-9.png"
					offset="0.25~0.1"
				[/frame]
				[frame]
					begin=150
					end=200
					image="units/human-loyalists/fencer-attack-1.png"
					offset="0.1~0.0"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/human-loyalists/fencer-die1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/human-loyalists/fencer-die2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/human-loyalists/fencer-die3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/human-loyalists/fencer-die4.png"
				[/frame]
				[frame]
					begin=400
					end=500
					image="units/human-loyalists/fencer-die5.png"
				[/frame]
			[/death]
			[defend]
				hits="miss"
				[frame]
					begin=-126
					end=-125
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin=-125
					end=-42
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
				[frame]
					begin=-42
					end=41
					image="units/human-loyalists/fencer-defend-1-2.png"
				[/frame]
				[frame]
					begin=41
					end=125
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-loyalists/fencer-defend-1-1.png"
				[/frame]
			[/defend]
			[defend]
				hits="hit"
				[frame]
					begin=-126
					end=-125
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin=-125
					end=-25
					image="units/human-loyalists/fencer-defend.png"
				[/frame]
				[frame]
					begin=-25
					end=125
					image="units/human-loyalists/fencer-defend.png"
					sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-loyalists/fencer.png"
				[/frame]
			[/defend]
			[defend]
				hits="kill"
				[frame]
					begin=-126
					end=-125
					image="units/human-loyalists/fencer.png"
				[/frame]
				[frame]
					begin=-125
					end=125
					image="units/human-loyalists/fencer-defend.png"
				[/frame]
				[frame]
					begin=125
					end=126
					image="units/human-loyalists/fencer.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/fencer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/fencer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/fencer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-1.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-2.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-3.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-4.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-5.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-6.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-7.png"
				[/frame]
				[frame]
					duration=80
					image="units/human-loyalists/fencer-stand-8.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
#textdomain wesnoth-units
				description=_"saber"
				icon="attacks/saber-human.png"
				name="saber"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[terrain_graphics]
		x=23
		y=17
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="../scenery/fire1.png:140,../scenery/fire2.png:140,../scenery/fire3.png:140,../scenery/fire4.png:140,../scenery/fire5.png:140,../scenery/fire6.png:140,../scenery/fire7.png:140,../scenery/fire8.png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=15
		y=7
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="../scenery/fire1.png:140,../scenery/fire2.png:140,../scenery/fire3.png:140,../scenery/fire4.png:140,../scenery/fire5.png:140,../scenery/fire6.png:140,../scenery/fire7.png:140,../scenery/fire8.png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=21
		y=22
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="../scenery/fire1.png:140,../scenery/fire2.png:140,../scenery/fire3.png:140,../scenery/fire4.png:140,../scenery/fire5.png:140,../scenery/fire6.png:140,../scenery/fire7.png:140,../scenery/fire8.png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=17
		y=2
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="../scenery/fire1.png:140,../scenery/fire2.png:140,../scenery/fire3.png:140,../scenery/fire4.png:140,../scenery/fire5.png:140,../scenery/fire6.png:140,../scenery/fire7.png:140,../scenery/fire8.png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=28
		y=20
		[tile]
			set_flag="mausoleum"
			x=0
			y=0
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		map="
, *
* , *
, 1
* , *
, *"
		[tile]
			has_flag="mausoleum"
			pos=1
		[/tile]
		[image]
			center="92,138"
			layer=0
			name="../scenery/mausoleum01.png:140,../scenery/mausoleum02.png:140,../scenery/mausoleum03.png:140,../scenery/mausoleum04.png:140,../scenery/mausoleum05.png:140,../scenery/mausoleum06.png:140,../scenery/mausoleum07.png:140,../scenery/mausoleum08.png:140,../scenery/mausoleum09.png:140,../scenery/mausoleum10.png:140,../scenery/mausoleum11.png:140,../scenery/mausoleum12.png:140,../scenery/mausoleum13.png:140,../scenery/mausoleum14.png:140,../scenery/mausoleum15.png:140,../scenery/mausoleum16.png:140,../scenery/mausoleum17.png:140,../scenery/mausoleum18.png:140"
		[/image]
	[/terrain_graphics]
	[terrain_graphics]
		x=29
		y=20
		[tile]
			set_flag="mausoleum"
			x=0
			y=0
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		map="
, *
* , *
, 1
* , *
, *"
		[tile]
			has_flag="mausoleum"
			pos=1
		[/tile]
		[image]
			center="92,138"
			layer=0
			name="../scenery/mausoleum01.png:140,../scenery/mausoleum02.png:140,../scenery/mausoleum03.png:140,../scenery/mausoleum04.png:140,../scenery/mausoleum05.png:140,../scenery/mausoleum06.png:140,../scenery/mausoleum07.png:140,../scenery/mausoleum08.png:140,../scenery/mausoleum09.png:140,../scenery/mausoleum10.png:140,../scenery/mausoleum11.png:140,../scenery/mausoleum12.png:140,../scenery/mausoleum13.png:140,../scenery/mausoleum14.png:140,../scenery/mausoleum15.png:140,../scenery/mausoleum16.png:140,../scenery/mausoleum17.png:140,../scenery/mausoleum18.png:140"
		[/image]
	[/terrain_graphics]
	[terrain_graphics]
		x=9
		y=4
		[tile]
			set_flag="mausoleum"
			x=0
			y=0
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		map="
, *
* , *
, 1
* , *
, *"
		[tile]
			has_flag="mausoleum"
			pos=1
		[/tile]
		[image]
			center="92,138"
			layer=0
			name="../scenery/mausoleum01.png:140,../scenery/mausoleum02.png:140,../scenery/mausoleum03.png:140,../scenery/mausoleum04.png:140,../scenery/mausoleum05.png:140,../scenery/mausoleum06.png:140,../scenery/mausoleum07.png:140,../scenery/mausoleum08.png:140,../scenery/mausoleum09.png:140,../scenery/mausoleum10.png:140,../scenery/mausoleum11.png:140,../scenery/mausoleum12.png:140,../scenery/mausoleum13.png:140,../scenery/mausoleum14.png:140,../scenery/mausoleum15.png:140,../scenery/mausoleum16.png:140,../scenery/mausoleum17.png:140,../scenery/mausoleum18.png:140"
		[/image]
	[/terrain_graphics]
	[terrain_graphics]
		x=10
		y=3
		[tile]
			set_flag="mausoleum"
			x=0
			y=0
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		map="
, *
* , *
, 1
* , *
, *"
		[tile]
			has_flag="mausoleum"
			pos=1
		[/tile]
		[image]
			center="92,138"
			layer=0
			name="../scenery/mausoleum01.png:140,../scenery/mausoleum02.png:140,../scenery/mausoleum03.png:140,../scenery/mausoleum04.png:140,../scenery/mausoleum05.png:140,../scenery/mausoleum06.png:140,../scenery/mausoleum07.png:140,../scenery/mausoleum08.png:140,../scenery/mausoleum09.png:140,../scenery/mausoleum10.png:140,../scenery/mausoleum11.png:140,../scenery/mausoleum12.png:140,../scenery/mausoleum13.png:140,../scenery/mausoleum14.png:140,../scenery/mausoleum15.png:140,../scenery/mausoleum16.png:140,../scenery/mausoleum17.png:140,../scenery/mausoleum18.png:140"
		[/image]
	[/terrain_graphics]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		lawful_bonus=0
		mask=""
		name=_"Dawn"
		red=-20
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name=_"Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name=_"Afternoon"
		red=0
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name=_"Dusk"
		red=0
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"Second Watch"
		red=-45
	[/time]
	[time_area]
		current_time=3
		x=9
		y=4
		[time]
			blue=-10
			green=-35
			id="second_watch"
			image="misc/schedule-secondwatch.png"
			lawful_bonus=-25
			mask=""
			name=_"Second Watch"
			red=-45
		[/time]
		[time]
			blue=0
			green=-20
			id="dawn"
			image="misc/schedule-dawn.png"
			lawful_bonus=0
			mask=""
			name=_"Dawn"
			red=-20
		[/time]
		[time]
			blue=-20
			green=-20
			id="dusk"
			image="misc/schedule-dusk.png"
			lawful_bonus=0
			mask=""
			name=_"Dusk"
			red=0
		[/time]
		[time]
			blue=-10
			green=-35
			id="first_watch"
			image="misc/schedule-firstwatch.png"
			lawful_bonus=-25
			mask=""
			name=_"First Watch"
			red=-45
		[/time]
		[time]
			blue=-10
			green=-35
			id="first_watch"
			image="misc/schedule-firstwatch.png"
			lawful_bonus=-25
			mask=""
			name=_"First Watch"
			red=-45
		[/time]
		[time]
			blue=-10
			green=-35
			id="second_watch"
			image="misc/schedule-secondwatch.png"
			lawful_bonus=-25
			mask=""
			name=_"Second Watch"
			red=-45
		[/time]
	[/time_area]
	[time_area]
		current_time=3
		x=10
		y=3
		[time]
			blue=-10
			green=-35
			id="second_watch"
			image="misc/schedule-secondwatch.png"
			lawful_bonus=-25
			mask=""
			name=_"Second Watch"
			red=-45
		[/time]
		[time]
			blue=0
			green=-20
			id="dawn"
			image="misc/schedule-dawn.png"
			lawful_bonus=0
			mask=""
			name=_"Dawn"
			red=-20
		[/time]
		[time]
			blue=-20
			green=-20
			id="dusk"
			image="misc/schedule-dusk.png"
			lawful_bonus=0
			mask=""
			name=_"Dusk"
			red=0
		[/time]
		[time]
			blue=-10
			green=-35
			id="first_watch"
			image="misc/schedule-firstwatch.png"
			lawful_bonus=-25
			mask=""
			name=_"First Watch"
			red=-45
		[/time]
		[time]
			blue=-10
			green=-35
			id="first_watch"
			image="misc/schedule-firstwatch.png"
			lawful_bonus=-25
			mask=""
			name=_"First Watch"
			red=-45
		[/time]
		[time]
			blue=-10
			green=-35
			id="second_watch"
			image="misc/schedule-secondwatch.png"
			lawful_bonus=-25
			mask=""
			name=_"Second Watch"
			red=-45
		[/time]
	[/time_area]
	[time_area]
		current_time=3
		x=28
		y=20
		[time]
			blue=-10
			green=-35
			id="second_watch"
			image="misc/schedule-secondwatch.png"
			lawful_bonus=-25
			mask=""
			name=_"Second Watch"
			red=-45
		[/time]
		[time]
			blue=0
			green=-20
			id="dawn"
			image="misc/schedule-dawn.png"
			lawful_bonus=0
			mask=""
			name=_"Dawn"
			red=-20
		[/time]
		[time]
			blue=-20
			green=-20
			id="dusk"
			image="misc/schedule-dusk.png"
			lawful_bonus=0
			mask=""
			name=_"Dusk"
			red=0
		[/time]
		[time]
			blue=-10
			green=-35
			id="first_watch"
			image="misc/schedule-firstwatch.png"
			lawful_bonus=-25
			mask=""
			name=_"First Watch"
			red=-45
		[/time]
		[time]
			blue=-10
			green=-35
			id="first_watch"
			image="misc/schedule-firstwatch.png"
			lawful_bonus=-25
			mask=""
			name=_"First Watch"
			red=-45
		[/time]
		[time]
			blue=-10
			green=-35
			id="second_watch"
			image="misc/schedule-secondwatch.png"
			lawful_bonus=-25
			mask=""
			name=_"Second Watch"
			red=-45
		[/time]
	[/time_area]
	[time_area]
		current_time=3
		x=29
		y=20
		[time]
			blue=-10
			green=-35
			id="second_watch"
			image="misc/schedule-secondwatch.png"
			lawful_bonus=-25
			mask=""
			name=_"Second Watch"
			red=-45
		[/time]
		[time]
			blue=0
			green=-20
			id="dawn"
			image="misc/schedule-dawn.png"
			lawful_bonus=0
			mask=""
			name=_"Dawn"
			red=-20
		[/time]
		[time]
			blue=-20
			green=-20
			id="dusk"
			image="misc/schedule-dusk.png"
			lawful_bonus=0
			mask=""
			name=_"Dusk"
			red=0
		[/time]
		[time]
			blue=-10
			green=-35
			id="first_watch"
			image="misc/schedule-firstwatch.png"
			lawful_bonus=-25
			mask=""
			name=_"First Watch"
			red=-45
		[/time]
		[time]
			blue=-10
			green=-35
			id="first_watch"
			image="misc/schedule-firstwatch.png"
			lawful_bonus=-25
			mask=""
			name=_"First Watch"
			red=-45
		[/time]
		[time]
			blue=-10
			green=-35
			id="second_watch"
			image="misc/schedule-secondwatch.png"
			lawful_bonus=-25
			mask=""
			name=_"Second Watch"
			red=-45
		[/time]
	[/time_area]
	[time_area]
		current_time=3
		x=17
		y=2
		[time]
			blue=0
			green=0
			id="morning"
			image="misc/schedule-morning.png"
			lawful_bonus=25
			mask=""
			name=_"Morning"
			red=0
		[/time]
		[time]
			blue=0
			green=0
			id="morning"
			image="misc/schedule-morning.png"
			lawful_bonus=25
			mask=""
			name=_"Morning"
			red=0
		[/time]
		[time]
			blue=0
			green=0
			id="afternoon"
			image="misc/schedule-afternoon.png"
			lawful_bonus=25
			mask=""
			name=_"Afternoon"
			red=0
		[/time]
		[time]
			blue=0
			green=0
			id="afternoon"
			image="misc/schedule-afternoon.png"
			lawful_bonus=25
			mask=""
			name=_"Afternoon"
			red=0
		[/time]
		[time]
			blue=-20
			green=-20
			id="dusk"
			image="misc/schedule-dusk.png"
			lawful_bonus=0
			mask=""
			name=_"Dusk"
			red=0
		[/time]
		[time]
			blue=0
			green=-20
			id="dawn"
			image="misc/schedule-dawn.png"
			lawful_bonus=0
			mask=""
			name=_"Dawn"
			red=-20
		[/time]
	[/time_area]
	[time_area]
		current_time=3
		x=15
		y=7
		[time]
			blue=0
			green=0
			id="morning"
			image="misc/schedule-morning.png"
			lawful_bonus=25
			mask=""
			name=_"Morning"
			red=0
		[/time]
		[time]
			blue=0
			green=0
			id="morning"
			image="misc/schedule-morning.png"
			lawful_bonus=25
			mask=""
			name=_"Morning"
			red=0
		[/time]
		[time]
			blue=0
			green=0
			id="afternoon"
			image="misc/schedule-afternoon.png"
			lawful_bonus=25
			mask=""
			name=_"Afternoon"
			red=0
		[/time]
		[time]
			blue=0
			green=0
			id="afternoon"
			image="misc/schedule-afternoon.png"
			lawful_bonus=25
			mask=""
			name=_"Afternoon"
			red=0
		[/time]
		[time]
			blue=-20
			green=-20
			id="dusk"
			image="misc/schedule-dusk.png"
			lawful_bonus=0
			mask=""
			name=_"Dusk"
			red=0
		[/time]
		[time]
			blue=0
			green=-20
			id="dawn"
			image="misc/schedule-dawn.png"
			lawful_bonus=0
			mask=""
			name=_"Dawn"
			red=-20
		[/time]
	[/time_area]
	[time_area]
		current_time=3
		x=23
		y=17
		[time]
			blue=0
			green=0
			id="morning"
			image="misc/schedule-morning.png"
			lawful_bonus=25
			mask=""
			name=_"Morning"
			red=0
		[/time]
		[time]
			blue=0
			green=0
			id="morning"
			image="misc/schedule-morning.png"
			lawful_bonus=25
			mask=""
			name=_"Morning"
			red=0
		[/time]
		[time]
			blue=0
			green=0
			id="afternoon"
			image="misc/schedule-afternoon.png"
			lawful_bonus=25
			mask=""
			name=_"Afternoon"
			red=0
		[/time]
		[time]
			blue=0
			green=0
			id="afternoon"
			image="misc/schedule-afternoon.png"
			lawful_bonus=25
			mask=""
			name=_"Afternoon"
			red=0
		[/time]
		[time]
			blue=-20
			green=-20
			id="dusk"
			image="misc/schedule-dusk.png"
			lawful_bonus=0
			mask=""
			name=_"Dusk"
			red=0
		[/time]
		[time]
			blue=0
			green=-20
			id="dawn"
			image="misc/schedule-dawn.png"
			lawful_bonus=0
			mask=""
			name=_"Dawn"
			red=-20
		[/time]
	[/time_area]
	[time_area]
		current_time=3
		x=21
		y=22
		[time]
			blue=0
			green=0
			id="morning"
			image="misc/schedule-morning.png"
			lawful_bonus=25
			mask=""
			name=_"Morning"
			red=0
		[/time]
		[time]
			blue=0
			green=0
			id="morning"
			image="misc/schedule-morning.png"
			lawful_bonus=25
			mask=""
			name=_"Morning"
			red=0
		[/time]
		[time]
			blue=0
			green=0
			id="afternoon"
			image="misc/schedule-afternoon.png"
			lawful_bonus=25
			mask=""
			name=_"Afternoon"
			red=0
		[/time]
		[time]
			blue=0
			green=0
			id="afternoon"
			image="misc/schedule-afternoon.png"
			lawful_bonus=25
			mask=""
			name=_"Afternoon"
			red=0
		[/time]
		[time]
			blue=-20
			green=-20
			id="dusk"
			image="misc/schedule-dusk.png"
			lawful_bonus=0
			mask=""
			name=_"Dusk"
			red=0
		[/time]
		[time]
			blue=0
			green=-20
			id="dawn"
			image="misc/schedule-dawn.png"
			lawful_bonus=0
			mask=""
			name=_"Dawn"
			red=-20
		[/time]
	[/time_area]
	[time_area]
		current_time=0
		x=19
		y=12
		[time]
			blue=-10
			green=-35
			id="first_watch"
			image="misc/schedule-firstwatch.png"
			lawful_bonus=-25
			mask=""
			name=_"First Watch"
			red=-45
		[/time]
	[/time_area]
	[objectives]
		side=0
		[objective]
			condition="win"
#textdomain wesnoth
			description=_"Defeat enemy leader"
		[/objective]
	[/objectives]
	[item]
		image="scenery/monolith2.png"
		x=19
		y=11
	[/item]
	[item]
		image="items/coffin-closed.png"
		x=19
		y=12
	[/item]
	[item]
		image="scenery/monolith1.png"
		x=19
		y=13
	[/item]
	[item]
		image="scenery/monolith1.png"
		x=18
		y=11
	[/item]
	[item]
		image="scenery/monolith2.png"
		x=18
		y=12
	[/item]
	[item]
		image="scenery/monolith2.png"
		x=20
		y=12
	[/item]
	[item]
		image="scenery/monolith1.png"
		x=20
		y=11
	[/item]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[variables]
		damage_inflicted=7
		next_scenario="RBY Tombs Of Kesorak 21"
		random=39
		rby_set_message=yes
		side_number=1
		turn_number=10
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
#textdomain wesnoth-multiplayer
			val=_"Adv + Con"
		[/rby_set_info]
		[rby_set_info]
			val=_"Aethermaw, Arcanclave Citadel, Astral Port, Caves Of The Basilisk, Clearing Gushes, Crescent Lake, Den Of Onis, Elensefar Courtyard, Fallenstar Lake, Hamlets, Hornshark Island, Howling Ghost Badlands, Sablestone Delta, Serpent Ford, Scarred Foothills, Silverhead Crossing, Sullas Ruins, Swamp Of Dread, The Freelands, The Walls Of Pyrennis, Thousand Stings Garrison, Tombs Of Kesorak, Weldyn Channel"
		[/rby_set_info]
	[/variables]
[/snapshot]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="RBY Adv + Con 24"
	[/scenario]
	[scenario]
		scenario="2p - Tombs Of Kesorak"
		[team]
			[recruits]
				Bowman=2
				Cavalryman=2
				Fencer=2
				Heavy Infantryman=1
				Horseman=2
				Mage=1
				Spearman=4
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Bowman=1
				Horseman=2
				Spearman=1
			[/deaths]
			[killed]
				Orcish Archer=2
				Orcish Assassin=1
				Orcish Grunt=1
				Troll Whelp=1
				Wolf Rider=3
			[/killed]
			[attacks]
				[sequence]
					s0=1
					s01=2
					s1=1
					s11=1
					s111=1
					_num=50
				[/sequence]
				[sequence]
					s000=1
					s0000=1
					s0001=1
					s01=1
					s010=1
					s1=3
					s10=2
					s110=1
					s1100=1
					s111=1
					s1111=1
					_num=60
				[/sequence]
				[sequence]
					s00=1
					s011=1
					s11=1
					s111=1
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=6
					_num=0
				[/sequence]
				[sequence]
					s0=1
					s00=1
					s100=1
					s1011=1
					_num=50
				[/sequence]
				[sequence]
					s000=1
					s011=1
					s0111=1
					s1=2
					_num=60
				[/sequence]
				[sequence]
					s01=1
					s1=1
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=235
			recall_cost=0
			damage_inflicted=387
			damage_taken=248
			expected_damage_inflicted=377148
			expected_damage_taken=222027
			turn_damage_inflicted=73
			turn_damage_taken=42
			turn_expected_damage_inflicted=67292
			turn_expected_damage_taken=24930
			save_id="RBY_Side1"
		[/team]
		[team]
			[recruits]
				Orcish Archer=3
				Orcish Assassin=1
				Orcish Grunt=3
				Troll Whelp=1
				Wolf Rider=4
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Orcish Archer=2
				Orcish Assassin=1
				Orcish Grunt=1
				Troll Whelp=1
				Wolf Rider=3
			[/deaths]
			[killed]
				Bowman=1
				Horseman=2
				Spearman=1
			[/killed]
			[attacks]
				[sequence]
					s00=1
					s000=2
					s11=1
					_num=30
				[/sequence]
				[sequence]
					s10=1
					s101=1
					s11=1
					s110=1
					_num=50
				[/sequence]
				[sequence]
					s0=1
					s00=1
					s000=1
					s1=1
					s100=1
					s101=1
					s11=2
					s111=1
					_num=60
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=3
					_num=0
				[/sequence]
				[sequence]
					s01=1
					s10=2
					_num=30
				[/sequence]
				[sequence]
					s01=1
					_num=40
				[/sequence]
				[sequence]
					s0=1
					s10=1
					_num=50
				[/sequence]
				[sequence]
					s=3
					s00=1
					s01=4
					s10=2
					s100=1
					s11=2
					_num=60
				[/sequence]
				[sequence]
					s=1
					s111=1
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=176
			recall_cost=0
			damage_inflicted=248
			damage_taken=387
			expected_damage_inflicted=222027
			expected_damage_taken=377148
			turn_damage_inflicted=0
			turn_damage_taken=0
			turn_expected_damage_inflicted=0
			turn_expected_damage_taken=0
			save_id="RBY_Side2"
		[/team]
	[/scenario]
[/statistics]
