version="1.10.6"
next_underlying_unit_id=54
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion="running"
difficulty="NORMAL"
end_text=""
end_text_duration=0
history=""
label="2p - Crescent Lake"
next_scenario=""
parent="2p - Crescent Lake-Automatikus mentés16.gz"
scenario="RBY Crescent Lake 12"
version="1.10.6"
[multiplayer]
	experience_modifier=70
	hash=".LMa2hc.L41OOO7fjjNp20bIbprJ5s-EwZQ08rpIPX+k51O+u5anl+KttHc.PmPu6u8Ji1Cs1yafwNQ1rc<ZIzbPw09jRotve+3+UeYMRds,z<e78MQ4HTYACe7Oo17r"
	mp_countdown=no
	mp_countdown_action_bonus=13
	mp_countdown_init_time=270
	mp_countdown_reservoir_time=330
	mp_countdown_turn_bonus=60
	mp_era="era_default"
	mp_fog=yes
	mp_scenario="RBY Adv + Con 24"
	mp_shroud=no
	mp_use_map_settings=yes
	mp_village_gold=2
	observer=yes
	savegame=no
	scenario="Ladder"
	shuffle_sides=yes
[/multiplayer]
random_seed=3709
random_calls=0
[replay]
	[command]
		[start]
		[/start]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="testing_ai_default"
			ai_id2="testing_ai_default"
			faction1="Solymos-"
			faction2="BloodyBoar"
			version="1.10.6"
			[turn_info]
				event="TURN_START"
				gold=150
				side=1
				turn=1
				units=1
				units_cost=32
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=150
				side=2
				turn=1
				units=1
				units_cost=24
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=53
				side=1
				turn=2
				units=7
				units_cost=130
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=59
				side=2
				turn=2
				units=6
				units_cost=115
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=7
				side=1
				turn=3
				units=11
				units_cost=183
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=11
				side=2
				turn=3
				units=9
				units_cost=163
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=29
				side=1
				turn=4
				units=11
				units_cost=183
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=2
				turn=4
				units=10
				units_cost=177
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=29
				side=1
				turn=5
				units=13
				units_cost=207
				villages=11
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=7
				side=2
				turn=5
				units=11
				units_cost=193
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=37
				side=1
				turn=6
				units=14
				units_cost=223
				villages=11
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=2
				turn=6
				units=13
				units_cost=221
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=31
				side=1
				turn=7
				units=14
				units_cost=222
				villages=12
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=2
				turn=7
				units=13
				units_cost=224
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=32
				side=1
				turn=8
				units=14
				units_cost=224
				villages=15
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=13
				side=2
				turn=8
				units=12
				units_cost=200
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=34
				side=1
				turn=9
				units=13
				units_cost=218
				villages=16
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=3
				side=2
				turn=9
				units=11
				units_cost=188
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=34
				side=1
				turn=10
				units=15
				units_cost=250
				villages=15
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=13
				side=2
				turn=10
				units=10
				units_cost=172
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=32
				side=1
				turn=11
				units=15
				units_cost=263
				villages=14
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=10
				side=2
				turn=11
				units=10
				units_cost=186
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=31
				side=1
				turn=12
				units=17
				units_cost=295
				villages=15
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=9
				side=2
				turn=12
				units=8
				units_cost=154
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=29
				side=1
				turn=13
				units=19
				units_cost=326
				villages=15
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=2
				turn=13
				units=8
				units_cost=154
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=30
				side=1
				turn=14
				units=19
				units_cost=330
				villages=15
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=2
				turn=14
				units=8
				units_cost=156
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=26
				side=1
				turn=15
				units=19
				units_cost=326
				villages=13
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=13
				side=2
				turn=15
				units=7
				units_cost=140
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=37
				side=1
				turn=16
				units=19
				units_cost=326
				villages=14
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=2
				turn=16
				units=7
				units_cost=154
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=69
				side=1
				turn=17
				units=15
				units_cost=280
				villages=15
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="BloodyBoar advances to the next scenario"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Dro3D has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=19
			y=28
			[from]
				x=20
				y=29
			[/from]
		[/recruit]
		[random]
			value=31794
		[/random]
		[random]
			value=15968
		[/random]
		[random]
			value=26791
		[/random]
		[random]
			value=1163
		[/random]
		[random]
			value=31237
		[/random]
		[random]
			value=25046
		[/random]
		[random]
			value=4155
		[/random]
		[random]
			value=5952
		[/random]
		[random]
			value=30850
		[/random]
		[random]
			value=13177
		[/random]
		[random]
			value=23096
		[/random]
		[random]
			value=13024
		[/random]
		[random]
			value=26077
			[results]
				checksum="HvVYo31eh+4Q+Fba7KsjOu2<o81h1r7ZrSq7D1CJHDoDIhObhd1l+xhiX-,ynn1lk5c<-gf5ga9>i8D<J37eEf-FXf1h-2fGwYabvpGmbA9>NZbZ-f1kXg1a6Kkd4,9k"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value=1
			x=20
			y=28
			[from]
				x=20
				y=29
			[/from]
		[/recruit]
		[random]
			value=32520
		[/random]
		[random]
			value=24358
		[/random]
		[random]
			value=32580
		[/random]
		[random]
			value=28627
		[/random]
		[random]
			value=435
		[/random]
		[random]
			value=29644
		[/random]
		[random]
			value=12230
		[/random]
		[random]
			value=20411
		[/random]
		[random]
			value=29489
		[/random]
		[random]
			value=4629
		[/random]
		[random]
			value=6083
		[/random]
		[random]
			value=19281
			[results]
				checksum="ISPEMLYULPIA9SHxtwbDKt8O9+Rt9DGRtCLKAGPtHYCFQyLPC.+h3,e.01<i,i+Jpj9gb+j9nk8j8a.5c6gg8hX,p<7qW9c0a78JM<4btg>>mn67zW-51j8e7kW8bC2i"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=21
			y=29
			[from]
				x=20
				y=29
			[/from]
		[/recruit]
		[random]
			value=1184
		[/random]
		[random]
			value=25792
		[/random]
		[random]
			value=2770
		[/random]
		[random]
			value=30274
		[/random]
		[random]
			value=28961
		[/random]
		[random]
			value=25035
		[/random]
		[random]
			value=1217
		[/random]
		[random]
			value=119
		[/random]
		[random]
			value=31791
		[/random]
		[random]
			value=8093
		[/random]
		[random]
			value=21844
		[/random]
		[random]
			value=7457
		[/random]
		[random]
			value=31172
			[results]
				checksum="HvVYo31ee+4Q+Fba7QsjOu2<o81h1r7ZqSq7D1CJHDoDIhObhd1l+xhiX-,ynn1lk5c<-gf5gb9>i8D<J37eEf-FXf1h-2fGwYabvpGmbA9>NZbZ-f1kXg1a6Kkd4,9k"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="BloodyBoar"
			message="have fun"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value=1
			x=22
			y=29
			[from]
				x=20
				y=29
			[/from]
		[/recruit]
		[random]
			value=20726
		[/random]
		[random]
			value=19388
		[/random]
		[random]
			value=20105
		[/random]
		[random]
			value=15402
		[/random]
		[random]
			value=5015
		[/random]
		[random]
			value=7641
		[/random]
		[random]
			value=8853
		[/random]
		[random]
			value=929
		[/random]
		[random]
			value=32176
		[/random]
		[random]
			value=1839
		[/random]
		[random]
			value=11289
		[/random]
		[random]
			value=19382
			[results]
				checksum="ISPEMLYULPIA9SHxtwbDKt8O9+Rt9DGRtCLKAGPtHYCFQyLPC.+h3,e.01<i,i+Jpj9gb+j9nk8j8a.5c6gg8hX,p<7qW9c0a78JM<4btg>>mn67zW-51j8e7kW8bC2i"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=23
			y=30
			[from]
				x=20
				y=29
			[/from]
		[/recruit]
		[random]
			value=5646
		[/random]
		[random]
			value=23466
		[/random]
		[random]
			value=17635
		[/random]
		[random]
			value=4702
		[/random]
		[random]
			value=8961
		[/random]
		[random]
			value=2578
		[/random]
		[random]
			value=25733
		[/random]
		[random]
			value=29909
		[/random]
		[random]
			value=31758
		[/random]
		[random]
			value=19020
		[/random]
		[random]
			value=6112
		[/random]
		[random]
			value=15929
		[/random]
		[random]
			value=19034
		[/random]
		[random]
			value=29526
		[/random]
		[random]
			value=25973
			[results]
				checksum="26gfexHzgyUy<pIGe8nRrAiw2tuw944s0-Q.BFv0<L<gaBIgPgi7H8DBy5cul>p+xJBQyrHFrzNn,CsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>RO"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=24
			y=29
			[from]
				x=20
				y=29
			[/from]
		[/recruit]
		[random]
			value=17381
		[/random]
		[random]
			value=25553
		[/random]
		[random]
			value=13568
		[/random]
		[random]
			value=10859
		[/random]
		[random]
			value=11150
		[/random]
		[random]
			value=11545
		[/random]
		[random]
			value=12651
		[/random]
		[random]
			value=15456
		[/random]
		[random]
			value=30496
		[/random]
		[random]
			value=11834
		[/random]
		[random]
			value=12867
		[/random]
		[random]
			value=23536
		[/random]
		[random]
			value=29270
		[/random]
		[random]
			value=17929
		[/random]
		[random]
			value=30140
			[results]
				checksum="gihbYh9N5EwiGoYH4RLkIArAmG+yBme3lFk.TgEOp,eo,i+rp.Rk94FfszP,dp70G+xJBQyrHFrzNn,FsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,18,17,16,15"
			y="29,30,30,31,31,32"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=9
			y=5
			[from]
				x=15
				y=4
			[/from]
		[/recruit]
		[random]
			value=21703
		[/random]
		[random]
			value=26560
		[/random]
		[random]
			value=24107
		[/random]
		[random]
			value=30581
		[/random]
		[random]
			value=10595
		[/random]
		[random]
			value=30717
		[/random]
		[random]
			value=22211
		[/random]
		[random]
			value=205
		[/random]
		[random]
			value=19882
		[/random]
		[random]
			value=23844
		[/random]
		[random]
			value=28833
		[/random]
		[random]
			value=18581
		[/random]
		[random]
			value=7155
		[/random]
		[random]
			value=23536
		[/random]
		[random]
			value=11956
			[results]
				checksum="k6g9vhe4EdiVghjj47j9Qc757fh+g5af8p4C264m+.ec.j3k-e+429gYanTk3eeb-o58W>ZP<l.4WonNcn6tmkT71.n5daKf,ZiVg9LWu677W+07p3-0hc2,S,-e7f-9"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=10
			y=4
			[from]
				x=15
				y=4
			[/from]
		[/recruit]
		[random]
			value=30503
		[/random]
		[random]
			value=2810
		[/random]
		[random]
			value=636
		[/random]
		[random]
			value=21688
		[/random]
		[random]
			value=1306
		[/random]
		[random]
			value=28524
		[/random]
		[random]
			value=14570
		[/random]
		[random]
			value=427
		[/random]
		[random]
			value=25406
		[/random]
		[random]
			value=18994
		[/random]
		[random]
			value=16309
		[/random]
		[random]
			value=1271
		[/random]
		[random]
			value=9814
		[/random]
		[random]
			value=12158
			[results]
				checksum="RKZwrQQFdEU-mF7fe4.4t+,4m5cW2gIhi.i.a<f36-l7WJZhh59>6mcecd0n7,a4-558A.W7-ek95em-6f49fhqezrf303YXi6sm>a<8j-6ch11np4R-33410<6i<<eh"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=5
			x=11
			y=4
			[from]
				x=15
				y=4
			[/from]
		[/recruit]
		[random]
			value=14294
		[/random]
		[random]
			value=23128
		[/random]
		[random]
			value=12947
		[/random]
		[random]
			value=4758
		[/random]
		[random]
			value=4250
		[/random]
		[random]
			value=30866
		[/random]
		[random]
			value=8917
		[/random]
		[random]
			value=611
		[/random]
		[random]
			value=30526
		[/random]
		[random]
			value=24277
		[/random]
		[random]
			value=26529
		[/random]
		[random]
			value=8888
		[/random]
		[random]
			value=9296
		[/random]
		[random]
			value=3307
			[results]
				checksum="-<n09mYcF4yF15h.Mb6<bKHLDHayrrE3odEKEQtnw9qySTCHTsCvUHVtPBRMJTtA>RFwyFHLSnCuHKvuHxQzB3bsHGMIdDOzr4VBPNNnv+qKa8DEyAqHmQxqMorLPI,O"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=5
			x=14
			y=4
			[from]
				x=15
				y=4
			[/from]
		[/recruit]
		[random]
			value=23008
		[/random]
		[random]
			value=28259
		[/random]
		[random]
			value=8901
		[/random]
		[random]
			value=21031
		[/random]
		[random]
			value=15709
		[/random]
		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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			x="25,25,26,27,28,28"
			y="7,8,8,9,9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,9"
			y="26,25"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="GaretJax has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="cearA has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="brigata_adriatica has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Creon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="plignide2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Golden_goal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="elvalido has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="virginia has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Megzs has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,23,24,25,25,25,25"
			y="26,26,25,25,24,23,22"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,27,26,25,24,23,22"
			y="24,24,23,24,23,23,22"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Cybio has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="30,30,29,29"
			y="21,20,20,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="29,28"
			y="19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,23,23"
			y="21,20,19,19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22,22,21"
			y="18,17,16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,27,26,25"
			y="18,18,17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kBunz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="8,9,10"
			y="32,32,31"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=6
			y=29
			[from]
				x=10
				y=31
			[/from]
		[/recruit]
		[random]
			value=16641
		[/random]
		[random]
			value=7395
		[/random]
		[random]
			value=593
		[/random]
		[random]
			value=24549
		[/random]
		[random]
			value=2279
		[/random]
		[random]
			value=26268
		[/random]
		[random]
			value=11257
		[/random]
		[random]
			value=23874
		[/random]
		[random]
			value=23262
		[/random]
		[random]
			value=19385
		[/random]
		[random]
			value=25003
		[/random]
		[random]
			value=4685
		[/random]
		[random]
			value=5616
		[/random]
		[random]
			value=29682
		[/random]
		[random]
			value=29832
			[results]
				checksum="gihbYh9N5EwiGoYH4RLkIArAmG+yBme3lFk.TgDOp,eo,i+rp.Rk94FfszP,dp70G+xJBQyrHFrzNn,CsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value=6
			x=7
			y=30
			[from]
				x=10
				y=31
			[/from]
		[/recruit]
		[random]
			value=3991
		[/random]
		[random]
			value=3634
		[/random]
		[random]
			value=16366
		[/random]
		[random]
			value=25454
		[/random]
		[random]
			value=17588
		[/random]
		[random]
			value=12500
		[/random]
		[random]
			value=19037
		[/random]
		[random]
			value=23520
		[/random]
		[random]
			value=19639
		[/random]
		[random]
			value=23785
		[/random]
		[random]
			value=24277
		[/random]
		[random]
			value=23991
			[results]
				checksum="HFw1zJEqlDBWNGGkFbHaE4ztqVKoFARTrkxKFOhQoyi,ich90d>fl9a31U53bhkX+f5bpbkEl586b2<2cscf0w<ha4h5KM<>fdTm9csCendb6271khl2b6+O>-44<-i."
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="4,4,4,4,4"
			y="27,26,25,24,23"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,7,6,5,4,3"
			y="25,25,24,24,23,23"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="DeLoN has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="SMB64 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,9,9,9,9"
			y="25,24,23,22,21"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,10,10,10,10,10"
			y="26,25,24,23,22,21"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,12,13,14,14,15,15,16"
			y="22,21,20,20,19,18,18,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,13,14,15,16,17,18"
			y="17,16,17,16,16,15,16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Marq has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Zamboza has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="29,30,31,31,31"
			y="11,11,12,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="31,31,32,33"
			y="12,11,10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="popeye has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,28,28,28"
			y="9,9,10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,28,28,27"
			y="11,12,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,19,20,21,22,23,24,25,26"
			y="9,10,10,11,11,12,12,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="LightRay has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,8,8,8,9,10,11"
			y="9,9,10,11,12,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="suraka has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="thebadman has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="SaloAx has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,11,12,13,14"
			y="13,13,13,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="7,8,9,9,10"
			y="11,11,12,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="3,4"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="4,4,5"
			y="14,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Pushergene has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="HellHound has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="EnlightenedCSF has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="5,4,4,3"
			y="16,15,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,28,27,26,25,25"
			y="10,9,9,8,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="llllll has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=23
			y=9
			[from]
				x=25
				y=7
			[/from]
		[/recruit]
		[random]
			value=14497
		[/random]
		[random]
			value=16830
		[/random]
		[random]
			value=20609
		[/random]
		[random]
			value=25238
		[/random]
		[random]
			value=3975
		[/random]
		[random]
			value=27204
		[/random]
		[random]
			value=1217
		[/random]
		[random]
			value=26409
		[/random]
		[random]
			value=18432
		[/random]
		[random]
			value=8291
		[/random]
		[random]
			value=27426
		[/random]
		[random]
			value=2604
		[/random]
		[random]
			value=2492
		[/random]
		[random]
			value=6815
			[results]
				checksum="RKZwrQQFdEU-mF7fe4.4t+,4m5cW2gIhi.i.a<f36-l7WJZhh59>6mcecd0n7,a4-558A.W7-ek95em-6f49fhqezrf303YXi6sm>a<8j-6ch11np4R-33410<6i<<eh"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="wrong has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,6,7,7,7,6"
			y="29,28,27,27,26,25,24"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kaido has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,8,8,8,8"
			y="30,29,28,27,26"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=6
			y=29
			[from]
				x=10
				y=31
			[/from]
		[/recruit]
		[random]
			value=1646
		[/random]
		[random]
			value=31991
		[/random]
		[random]
			value=622
		[/random]
		[random]
			value=28038
		[/random]
		[random]
			value=29794
		[/random]
		[random]
			value=11582
		[/random]
		[random]
			value=27164
		[/random]
		[random]
			value=462
		[/random]
		[random]
			value=8333
		[/random]
		[random]
			value=31433
		[/random]
		[random]
			value=31439
		[/random]
		[random]
			value=5863
		[/random]
		[random]
			value=32729
		[/random]
		[random]
			value=1845
		[/random]
		[random]
			value=12108
			[results]
				checksum="26gfexHzgyUy<pIGe8nRrAiw2tuw944s0-Q.yFv0<L<gaBIgPgi7H8DBy5cul>p+xJBQyrHFrzNn,FsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>RO"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Lorenz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="AmaraM has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,12,13,14,15"
			y="31,32,32,32,31,32"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,23,22,21,20,19"
			y="22,21,22,22,22,21,21"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,21,20,19,18,17,16"
			y="22,22,21,21,20,20,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="3,4,4,4,5,6"
			y="23,22,21,20,20,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="4,4,4,4,5"
			y="23,22,21,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,9,10,11,11"
			y="21,20,19,19,18"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,10,11,12,13,13"
			y="21,20,20,19,19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18,18,18"
			y="15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,17,17"
			y="12,12,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="EpicWarrior has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Katharina has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,16,16,15,15,14,13,13"
			y="16,15,14,13,13,12,11,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20,19,18,17,16,15"
			y="16,15,15,14,15,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			seed=883888712
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=15
				y=14
			[/source]
			[destination]
				x=14
				y=14
			[/destination]
		[/attack]
		[random]
			value=12748
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25145
			[results]
				chance=50
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25952
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3527
			[results]
				chance=50
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28622
			[results]
				chance=30
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25,25,24,23,22,21,20"
			y="18,17,16,15,15,14,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="dmitris has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,26,25,24,23,22,21"
			y="14,14,14,13,14,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,25,24,23,22,21,20,19,19"
			y="13,13,12,13,12,12,11,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Gryphon Rider"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=0
			seed=1089223790
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=19
				y=13
			[/source]
			[destination]
				x=20
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			seed=426248505
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=21
				y=14
			[/source]
			[destination]
				x=20
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,24,25,26"
			y="12,12,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,23,23,23"
			y="9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="31,30,29,28,27"
			y="14,14,15,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="33,32,31,31,31,31"
			y="10,10,11,12,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="3,4,5,6,7,8,9,10,11,12"
			y="14,13,13,12,12,11,11,10,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Gryphon Rider"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=0
			seed=1386143069
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=12
				y=10
			[/source]
			[destination]
				x=13
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,13,13,13,13"
			y="14,14,13,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=-1
			seed=582595887
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=13
				y=11
			[/source]
			[destination]
				x=13
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="doubal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=23
			y=9
			[from]
				x=25
				y=7
			[/from]
		[/recruit]
		[random]
			value=3410
		[/random]
		[random]
			value=14006
		[/random]
		[random]
			value=9838
		[/random]
		[random]
			value=5815
		[/random]
		[random]
			value=6599
		[/random]
		[random]
			value=30325
		[/random]
		[random]
			value=1356
		[/random]
		[random]
			value=6375
		[/random]
		[random]
			value=10699
		[/random]
		[random]
			value=12686
		[/random]
		[random]
			value=6076
		[/random]
		[random]
			value=16580
		[/random]
		[random]
			value=17111
		[/random]
		[random]
			value=3720
		[/random]
		[random]
			value=23802
			[results]
				checksum="3cDfmk<ey<6C+<67,1H71+8<cme6<7jf0Sdc8<2j3a108e45,l-87ad4Tk3eeb-o58W>ZO,l.4WonNcn6tmkT71.n5daKf,ZiVg9LWu677W+07p3-0hc2,S,-e7f-9Nu"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,9,8,7"
			y="13,14,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,10"
			y="12,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=24
			y=8
			[from]
				x=25
				y=7
			[/from]
		[/recruit]
		[random]
			value=26306
		[/random]
		[random]
			value=14712
		[/random]
		[random]
			value=27635
		[/random]
		[random]
			value=10475
		[/random]
		[random]
			value=15571
		[/random]
		[random]
			value=27171
		[/random]
		[random]
			value=14149
		[/random]
		[random]
			value=10182
		[/random]
		[random]
			value=18088
		[/random]
		[random]
			value=12988
		[/random]
		[random]
			value=21877
		[/random]
		[random]
			value=28799
		[/random]
		[random]
			value=6567
		[/random]
		[random]
			value=30949
		[/random]
		[random]
			value=31065
			[results]
				checksum="3cDfpk<ey<6C+<b7,1H71+8<cme6>ljf0Sdc8<2g3a108e45,l-87ad4Tk3eeb-o58W>ZP<l.4WonNcn6tmkT71.n5daKf,ZiVg9LWu677W+07p3-0hc2,S,-e7f-9Nu"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,24,23,22,21,20"
			y="7,7,7,6,6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Kaiser has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,17,18,19,20"
			y="32,31,31,30,30,29"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="senpai has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ikken has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="yiannis has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="thefalcon222 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=21
			y=29
			[from]
				x=20
				y=29
			[/from]
		[/recruit]
		[random]
			value=3454
		[/random]
		[random]
			value=27118
		[/random]
		[random]
			value=6339
		[/random]
		[random]
			value=12448
		[/random]
		[random]
			value=21281
		[/random]
		[random]
			value=3233
		[/random]
		[random]
			value=14068
		[/random]
		[random]
			value=2658
		[/random]
		[random]
			value=5396
		[/random]
		[random]
			value=15045
		[/random]
		[random]
			value=11631
		[/random]
		[random]
			value=7504
			[results]
				checksum="JIGUIHcF>+OdtAPLuJyGwU2SM,mQyGJARIJynvbJIwOEwhc,kciYp1<<42-fp-<e1-e<66<W-2Olo-+c.6<cv4Bksnk9+51,7M9elzj3gOD<j>8cck91b.66fkE3m44<"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=20
			y=28
			[from]
				x=20
				y=29
			[/from]
		[/recruit]
		[random]
			value=12621
		[/random]
		[random]
			value=8746
		[/random]
		[random]
			value=31421
		[/random]
		[random]
			value=30212
		[/random]
		[random]
			value=7507
		[/random]
		[random]
			value=5057
		[/random]
		[random]
			value=23364
		[/random]
		[random]
			value=22383
		[/random]
		[random]
			value=11911
		[/random]
		[random]
			value=29689
		[/random]
		[random]
			value=10360
		[/random]
		[random]
			value=10390
			[results]
				checksum="JIGUIHcF>+OdtAPLuJyGwU2SM,mQyGJARIJynvbJIwOEwhc,kciYp1<<42-fp-<e1-e<66<W-2Olo-+c.6<cv4Bksnk9+51,7M9elzj3gOD<j>8cck91b.66fkE3m44<"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,5,4,4,4,4"
			y="29,28,28,27,26,25,24"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,8,9,9,9"
			y="26,25,25,24,23"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,7,8,9,9,9"
			y="24,23,23,22,22,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="JezeCZek has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="5,5,6,7,7"
			y="20,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,6,6,6"
			y="19,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="dali has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,15,14,14,13,12,11"
			y="19,19,18,17,17,16,16"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,18,17,16,15,14,14"
			y="21,20,20,19,19,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="DeLoN2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,12,11,10,9"
			y="18,17,16,16,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,12,12,12,12"
			y="18,17,16,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,17,17,17,17,17,17,17"
			y="10,9,8,7,6,5,4,3,2"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="aaoa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,14,14,14,14,14,13"
			y="10,9,8,7,6,5,4,4"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Gryphon Rider"
			defender_weapon=-1
			seed=786441824
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=19
				y=14
			[/source]
			[destination]
				x=19
				y=13
			[/destination]
		[/attack]
		[random]
			value=20321
			[results]
				chance=50
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28065
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9357
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ChaosRider has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="GrimReaper has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,12,11,10,9,8"
			y="14,13,13,12,12,11,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="GrimReaper666 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Xmax has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="shortcat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,25,26,27,28,29"
			y="8,8,8,8,7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,6,5,4,3"
			y="14,13,14,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="qcdanber has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19"
			y="6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,17,16,15"
			y="6,5,5,4,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=9
			y=5
			[from]
				x=15
				y=4
			[/from]
		[/recruit]
		[random]
			value=20984
		[/random]
		[random]
			value=8362
		[/random]
		[random]
			value=18695
		[/random]
		[random]
			value=960
		[/random]
		[random]
			value=18151
		[/random]
		[random]
			value=24446
		[/random]
		[random]
			value=23073
		[/random]
		[random]
			value=18767
		[/random]
		[random]
			value=15493
		[/random]
		[random]
			value=29206
		[/random]
		[random]
			value=595
		[/random]
		[random]
			value=23068
		[/random]
		[random]
			value=6140
		[/random]
		[random]
			value=17298
			[results]
				checksum="RKZwrQQFdEU-mF7fe4.4t+,4m5cW2gIhi.i.a<f36,l7WJZhh59>6mcecd0n7,a4-558A.W7-ek95em-6f39fhqezrf303YXi6sm>a<8j-6ch11np4R-33410<6i<<eh"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,14"
			y="4,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Rogue"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=-1
			seed=1520124697
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=14
				y=3
			[/source]
			[destination]
				x=13
				y=4
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="LinW12 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,17,17,18"
			y="13,12,13,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Gryphon Rider"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=0
			seed=913377052
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=18
				y=14
			[/source]
			[destination]
				x=19
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,22,21,21,20,19,18,18"
			y="9,9,10,11,11,12,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			seed=1511667685
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=18
				y=13
			[/source]
			[destination]
				x=19
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ez3khiel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,20"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			seed=1199954137
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=20
				y=13
			[/source]
			[destination]
				x=19
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="predator has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,22,21,20,19"
			y="12,11,11,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="26,25,24,23"
			y="13,13,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="27,26,26"
			y="15,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,13,14,15,16,17,18,19"
			y="10,11,11,12,12,13,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Gryphon Rider"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=0
			seed=336360261
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=19
				y=13
			[/source]
			[destination]
				x=19
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gamelle has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13,12,11,11"
			y="11,12,12,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=942253244
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=11
				y=14
			[/source]
			[destination]
				x=12
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="AH has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,23,24,25,25"
			y="29,28,28,27,27,26"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,22,22,23,24"
			y="28,28,27,26,26,25"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=3
			x=21
			y=29
			[from]
				x=20
				y=29
			[/from]
		[/recruit]
		[random]
			value=19601
		[/random]
		[random]
			value=1598
		[/random]
		[random]
			value=8623
		[/random]
		[random]
			value=26463
		[/random]
		[random]
			value=23120
		[/random]
		[random]
			value=19644
		[/random]
		[random]
			value=22374
		[/random]
		[random]
			value=8453
		[/random]
		[random]
			value=3814
		[/random]
		[random]
			value=8883
		[/random]
		[random]
			value=5773
		[/random]
		[random]
			value=26545
			[results]
				checksum="zDC<yABq,Ru3KEDmw<8p+JDkyjBHlU2-lPDsrHmMysOW7mnIO6AAqBDnUL7IMNLX>rFrpQ9vJFGvJw55nRDL6qC5Q1ZLmBJpMr+-W27,amzbh6U<97Iu>eG8W56i9bib"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=20
			y=28
			[from]
				x=20
				y=29
			[/from]
		[/recruit]
		[random]
			value=8953
		[/random]
		[random]
			value=12885
		[/random]
		[random]
			value=10952
		[/random]
		[random]
			value=30994
		[/random]
		[random]
			value=28733
		[/random]
		[random]
			value=32231
		[/random]
		[random]
			value=25763
		[/random]
		[random]
			value=5234
		[/random]
		[random]
			value=22363
		[/random]
		[random]
			value=11580
		[/random]
		[random]
			value=24414
		[/random]
		[random]
			value=23183
		[/random]
		[random]
			value=6301
		[/random]
		[random]
			value=14070
		[/random]
		[random]
			value=22395
			[results]
				checksum="gihbYh9N5EwiGoYH4RLkIAqzmG+yBme3lFk.ThyOp,eo,i+rp.Rk94FfszP,dp70G+xJBQyrHFrzNn.HsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,9,8,7,7,8,8"
			y="20,19,18,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,12,11,10,9,9"
			y="17,17,16,16,15,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=-1
			seed=570328359
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=9
				y=14
			[/source]
			[destination]
				x=10
				y=13
			[/destination]
		[/attack]
		[random]
			value=26906
			[results]
				chance=70
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12808
			[results]
				chance=70
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Balbok has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="raleeha has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Dzemons has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="9,8,8,8,9,10"
			y="15,14,13,12,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=-1
			seed=658108080
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=10
				y=12
			[/source]
			[destination]
				x=10
				y=13
			[/destination]
		[/attack]
		[random]
			value=9860
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12180
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31283
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,11,10,10"
			y="14,15,16,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=0
			seed=1650791837
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=10
				y=14
			[/source]
			[destination]
				x=10
				y=13
			[/destination]
		[/attack]
		[random]
			value=17934
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9644
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=516
			[results]
				chance=30
				damage=9
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7,8,9,10"
			y="15,15,14,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			seed=142659808
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=10
				y=13
			[/source]
			[destination]
				x=11
				y=14
			[/destination]
		[/attack]
		[random]
			value=19389
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15384
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16604
			[results]
				chance=30
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29650
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19451
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Yop has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,12"
			y="16,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=1
			seed=96118296
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=12
				y=14
			[/source]
			[destination]
				x=11
				y=14
			[/destination]
		[/attack]
		[random]
			value=23972
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16516
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24493
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1216
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,8,8,8,8"
			y="17,16,15,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,8,8,7"
			y="12,11,10,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,18,18,19"
			y="2,3,3,4,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19,20"
			y="5,6,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="4,4,4,4,4,5,5"
			y="24,23,22,21,20,20,19"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,9,9,9,9"
			y="23,22,21,20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Yarigo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,18,17,16,15"
			y="12,12,13,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,15,16,17,18,19"
			y="3,4,4,5,5,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,20,20,21,21,21,21,21"
			y="13,12,11,11,10,9,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=-1
			seed=968908984
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=21
				y=7
			[/source]
			[destination]
				x=20
				y=6
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Rogue"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=0
			seed=708564332
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=19
				y=6
			[/source]
			[destination]
				x=20
				y=6
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="29,28,27,26,25,24,23"
			y="7,7,8,8,8,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,8,8,7"
			y="5,4,3,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Yarigo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,16,15,14,13"
			y="14,15,14,15,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Gryphon Rider"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=793488326
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=13
				y=15
			[/source]
			[destination]
				x=12
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,17,16,15,14,13"
			y="13,12,13,13,13,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Gryphon Rider"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=947608304
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=13
				y=14
			[/source]
			[destination]
				x=12
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1355173755
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=11
				y=14
			[/source]
			[destination]
				x=12
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,16,15,14,13,12,11"
			y="13,13,13,14,13,13,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=0
			seed=748652249
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=11
				y=12
			[/source]
			[destination]
				x=10
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="3,4,5,6,7"
			y="14,14,14,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			seed=1760977350
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=7
				y=14
			[/source]
			[destination]
				x=8
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Dzemons has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gekons has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,27,28,29"
			y="13,14,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,22,21,20,19,18"
			y="12,11,11,11,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="one has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="one has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,21,22,23,23"
			y="29,28,27,26,26,25"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,25,26,27,28,28"
			y="25,25,24,24,23,22"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25,25,25,25,25"
			y="26,25,24,23,22,21"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,22,22,23,24,24"
			y="28,28,27,26,26,25,24"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=21
			y=29
			[from]
				x=20
				y=29
			[/from]
		[/recruit]
		[random]
			value=26354
		[/random]
		[random]
			value=18364
		[/random]
		[random]
			value=18980
		[/random]
		[random]
			value=27540
		[/random]
		[random]
			value=1280
		[/random]
		[random]
			value=19802
		[/random]
		[random]
			value=13778
		[/random]
		[random]
			value=22611
		[/random]
		[random]
			value=10035
		[/random]
		[random]
			value=30050
		[/random]
		[random]
			value=6385
		[/random]
		[random]
			value=19631
		[/random]
		[random]
			value=4771
		[/random]
		[random]
			value=27697
		[/random]
		[random]
			value=18515
			[results]
				checksum="26gfexHzgyUy<pIGe8nRqziw2tuw944s0-Q,EFv0<L<gaBIgPgi7H8DBy5cul>p+xJBQyrHFrzNn.HsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>RO"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=20
			y=28
			[from]
				x=20
				y=29
			[/from]
		[/recruit]
		[random]
			value=12447
		[/random]
		[random]
			value=27984
		[/random]
		[random]
			value=30465
		[/random]
		[random]
			value=11002
		[/random]
		[random]
			value=21447
		[/random]
		[random]
			value=16678
		[/random]
		[random]
			value=315
		[/random]
		[random]
			value=2935
		[/random]
		[random]
			value=6567
		[/random]
		[random]
			value=12979
		[/random]
		[random]
			value=12928
		[/random]
		[random]
			value=8963
		[/random]
		[random]
			value=15491
		[/random]
		[random]
			value=26530
		[/random]
		[random]
			value=22902
			[results]
				checksum="gihbYh9N5EwiGoYH4RLkIArAmG+yBme3lFk.TgDOp,eo,i+rp.Rk94FfszP,dp70G+xJBQyrHFrzNn,CsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,8,7,7,8"
			y="19,18,18,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Spieler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,10,11,12,13"
			y="14,15,15,16,16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Gryphon Rider"
			defender_weapon=-1
			seed=1312224339
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=13
				y=16
			[/source]
			[destination]
				x=13
				y=15
			[/destination]
		[/attack]
		[random]
			value=5897
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31206
			[results]
				chance=70
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Yarigo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="8,9,10,11,12"
			y="15,16,15,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Gryphon Rider"
			defender_weapon=-1
			seed=1943942817
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=12
				y=15
			[/source]
			[destination]
				x=13
				y=15
			[/destination]
		[/attack]
		[random]
			value=11208
			[results]
				chance=70
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6847
			[results]
				chance=70
				damage=8
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9,9,10"
			y="13,13,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			seed=246020804
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=10
				y=11
			[/source]
			[destination]
				x=11
				y=12
			[/destination]
		[/attack]
		[random]
			value=16479
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20597
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19214
			[results]
				chance=30
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15277
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31734
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			seed=1400122745
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=10
				y=13
			[/source]
			[destination]
				x=11
				y=14
			[/destination]
		[/attack]
		[random]
			value=21224
			[results]
				chance=30
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27247
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11682
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4737
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18748
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9,9,10"
			y="12,13,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=1
			seed=1285694690
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=10
				y=14
			[/source]
			[destination]
				x=11
				y=14
			[/destination]
		[/attack]
		[random]
			value=28946
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26513
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27416
			[results]
				chance=30
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22209
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4814
			[results]
				chance=30
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="8,9,9,10,11"
			y="13,14,15,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			seed=1205326126
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=11
				y=15
			[/source]
			[destination]
				x=11
				y=14
			[/destination]
		[/attack]
		[random]
			value=20532
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23122
			[results]
				chance=60
				damage=4
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="7,6,5,4,3,2"
			y="9,8,8,7,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Yarigo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="5,5,5,5,5,4,3"
			y="19,18,17,16,15,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="lorenz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Herghull has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,17,16,15"
			y="6,5,5,4,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=9
			y=5
			[from]
				x=15
				y=4
			[/from]
		[/recruit]
		[random]
			value=19750
		[/random]
		[random]
			value=19758
		[/random]
		[random]
			value=30201
		[/random]
		[random]
			value=2292
		[/random]
		[random]
			value=20547
		[/random]
		[random]
			value=14336
		[/random]
		[random]
			value=23964
		[/random]
		[random]
			value=8856
		[/random]
		[random]
			value=17488
		[/random]
		[random]
			value=23313
		[/random]
		[random]
			value=28928
		[/random]
		[random]
			value=23469
		[/random]
		[random]
			value=27761
		[/random]
		[random]
			value=358
			[results]
				checksum="RKZwrQQFdEU-mF7fe4.4tY,4m5iW2gIhi.i.a<f36Yl7WJZhh59>6mcecd0n7,a4-558A.W7-ek95em-6f>9fhqezrf303YXi6sm>a<8j-6ch11np4R-33410<6i<<eh"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,6,6"
			y="3,3,4"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="6,5"
			y="4,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=1491305220
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=10
				y=12
			[/source]
			[destination]
				x=10
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Obsidianwolf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,16,15,14,14"
			y="12,13,13,14,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=2031248248
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=14
				y=15
			[/source]
			[destination]
				x=13
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15,15,14"
			y="14,15,16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1142259883
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=14
				y=16
			[/source]
			[destination]
				x=13
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Golden_goal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,8,9"
			y="14,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=0
			seed=1747675851
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=9
				y=15
			[/source]
			[destination]
				x=10
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14,15,15,15,14,13"
			y="14,14,15,16,17,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Gryphon Rider"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1374342274
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=13
				y=17
			[/source]
			[destination]
				x=13
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Alterghoul has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Aracai has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="militari has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="oIo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="aranorn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="lorn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,12,12,13,13,13,14"
			y="14,13,12,12,11,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,20"
			y="7,6"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,22,21,21,20,19,18,17"
			y="9,9,10,11,11,12,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="31,31,31"
			y="14,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="wout8 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="31,31,31"
			y="16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Talim has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Kanka has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,22,22,23,24,25"
			y="28,28,27,26,26,25,25"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,24,24,25,26"
			y="24,23,22,21,20,20,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,23,24,24,24,24"
			y="29,28,28,27,26,25,24"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,23,23,24"
			y="25,24,23,22,21"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25,25,26,26"
			y="21,20,19,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,27"
			y="17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,29,29,29,28,28"
			y="22,22,21,20,19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=21
			y=29
			[from]
				x=20
				y=29
			[/from]
		[/recruit]
		[random]
			value=5038
		[/random]
		[random]
			value=22419
		[/random]
		[random]
			value=9946
		[/random]
		[random]
			value=10408
		[/random]
		[random]
			value=18236
		[/random]
		[random]
			value=21980
		[/random]
		[random]
			value=29565
		[/random]
		[random]
			value=9520
		[/random]
		[random]
			value=1467
		[/random]
		[random]
			value=15710
		[/random]
		[random]
			value=32209
		[/random]
		[random]
			value=27263
		[/random]
		[random]
			value=24901
		[/random]
		[random]
			value=5616
		[/random]
		[random]
			value=19477
			[results]
				checksum="26gfexHzgyUy<pIGe8nRqziw2tuw944s0-Q,EFv0<L<gaBIgPgi7H8DBy5cul>p+xJBQyrHFrzNn.HsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>RO"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=20
			y=28
			[from]
				x=20
				y=29
			[/from]
		[/recruit]
		[random]
			value=26116
		[/random]
		[random]
			value=22936
		[/random]
		[random]
			value=31397
		[/random]
		[random]
			value=24116
		[/random]
		[random]
			value=2805
		[/random]
		[random]
			value=29330
		[/random]
		[random]
			value=29841
		[/random]
		[random]
			value=32414
		[/random]
		[random]
			value=18426
		[/random]
		[random]
			value=13932
		[/random]
		[random]
			value=13915
		[/random]
		[random]
			value=17635
		[/random]
		[random]
			value=11164
		[/random]
		[random]
			value=8118
		[/random]
		[random]
			value=1159
			[results]
				checksum="26gfexHzgyUy<pIGe8nRqziw2tuw944s0-Q.AFv0<L<gaBHgPgi7H8DBy5cul>p+xJBQyrHFrzNn,DsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>RO"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,18,17,16,15"
			y="29,30,30,31,31,32"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			seed=19093772
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=10
				y=13
			[/source]
			[destination]
				x=10
				y=12
			[/destination]
		[/attack]
		[random]
			value=11382
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=132
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25922
			[results]
				chance=40
				damage=7
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,11,12,13,14"
			y="11,12,13,13,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=0
			seed=396536936
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=14
				y=14
			[/source]
			[destination]
				x=14
				y=15
			[/destination]
		[/attack]
		[random]
			value=24891
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19227
			[results]
				chance=40
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=620
			[results]
				chance=70
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22058
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21842
			[results]
				chance=70
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26960
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="as has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,12,13,13,13,13"
			y="15,14,13,13,12,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=1
			seed=725298557
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=13
				y=10
			[/source]
			[destination]
				x=14
				y=9
			[/destination]
		[/attack]
		[random]
			value=23484
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11160
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25420
			[results]
				chance=70
				damage=8
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="8,7,6,5"
			y="16,16,16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Dzemon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,13,12,12,11"
			y="15,16,15,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=0
			seed=1405988491
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=11
				y=14
			[/source]
			[destination]
				x=10
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,13,12,11,10"
			y="16,16,15,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=0
			seed=1627264466
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=10
				y=14
			[/source]
			[destination]
				x=10
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="GaretJax has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="FigoFagot has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13,12,12,12,12,12,12"
			y="17,16,15,14,13,12,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Gryphon Rider"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=231257095
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=12
				y=10
			[/source]
			[destination]
				x=13
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="zora has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,8,7,7,6"
			y="5,5,6,7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="5,4,3"
			y="5,5,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,8,8,9"
			y="15,14,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=0
			seed=1598990754
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=9
				y=13
			[/source]
			[destination]
				x=10
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,16,15,14,13,12,11"
			y="13,13,13,12,13,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=1955993066
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=11
				y=13
			[/source]
			[destination]
				x=10
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="BloodyBoar"
			message="nice..."
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="sheldor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="b has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="29,30,30,31"
			y="14,13,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,20,21,22,23,23,23,23"
			y="6,7,8,8,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,15,16,17"
			y="4,3,2,2"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="24,25,26"
			y="21,21,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,12,11,10"
			y="32,31,32,32,32,31"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,21,21,22,23,23"
			y="28,28,27,26,26,25"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,24,25,25,25"
			y="24,23,22,21,21,20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Nancy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26"
			y="19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26"
			y="18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26,26"
			y="16,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="27,26,26,25,25,25"
			y="18,17,16,16,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28,28,28"
			y="18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,26,26,26"
			y="20,19,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25,25,26,26,26,26"
			y="25,24,23,22,21,20,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,23,24,24,24,24"
			y="29,28,28,27,26,25,24"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=6
			y=29
			[from]
				x=10
				y=31
			[/from]
		[/recruit]
		[random]
			value=22482
		[/random]
		[random]
			value=23084
		[/random]
		[random]
			value=2447
		[/random]
		[random]
			value=24693
		[/random]
		[random]
			value=17479
		[/random]
		[random]
			value=6168
		[/random]
		[random]
			value=10981
		[/random]
		[random]
			value=26536
		[/random]
		[random]
			value=110
		[/random]
		[random]
			value=10835
		[/random]
		[random]
			value=15856
		[/random]
		[random]
			value=1146
			[results]
				checksum="JIGUIHcF>+OdtAPLuJyGwU2SM,mQyGJARIJynvbJIwOEwhc,kciYp1<<42-fp-<e1-e<66<W-2Olo-+c.6<cv4Bksnk9+51,7M9elzj3gOD<j>8cck91b.66fkE3m44<"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=7
			y=30
			[from]
				x=10
				y=31
			[/from]
		[/recruit]
		[random]
			value=27607
		[/random]
		[random]
			value=19747
		[/random]
		[random]
			value=5767
		[/random]
		[random]
			value=17217
		[/random]
		[random]
			value=21960
		[/random]
		[random]
			value=19079
		[/random]
		[random]
			value=25696
		[/random]
		[random]
			value=24125
		[/random]
		[random]
			value=8443
		[/random]
		[random]
			value=31052
		[/random]
		[random]
			value=29482
		[/random]
		[random]
			value=4485
		[/random]
		[random]
			value=26396
		[/random]
		[random]
			value=8398
		[/random]
		[random]
			value=20586
			[results]
				checksum="gihbYh9N5EwiGoYH4RLkIAqzmG+yBme3lFk.TgCOp,eo,i+rm.Rk94FfszP,dp70G+xJBQyrHFrzNn,DsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,12,11,10"
			y="14,15,15,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=0
			seed=2040480629
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=10
				y=15
			[/source]
			[destination]
				x=10
				y=14
			[/destination]
		[/attack]
		[random]
			value=12507
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24269
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2633
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18221
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10027
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5504
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="3,4,5,6,7,8"
			y="14,13,13,12,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=-1
			seed=2034380682
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=8
				y=12
			[/source]
			[destination]
				x=9
				y=13
			[/destination]
		[/attack]
		[random]
			value=6758
			[results]
				chance=70
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2542
			[results]
				chance=70
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="5,4,4,3"
			y="16,15,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=1
			seed=1124751623
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=10
				y=13
			[/source]
			[destination]
				x=9
				y=13
			[/destination]
		[/attack]
		[random]
			value=21746
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12566
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7969
			[results]
				chance=70
				damage=6
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="militari has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[choose]
			value=1
		[/choose]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Gryphon Rider"
			defender_weapon=-1
			seed=2059583655
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=13
				y=10
			[/source]
			[destination]
				x=12
				y=10
			[/destination]
		[/attack]
		[random]
			value=969
			[results]
				chance=70
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19791
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Alterghoul has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="wandjina has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="6,6,7"
			y="7,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,16,15,15"
			y="2,2,3,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=2
			x=9
			y=5
			[from]
				x=15
				y=4
			[/from]
		[/recruit]
		[random]
			value=123
		[/random]
		[random]
			value=6327
		[/random]
		[random]
			value=8641
		[/random]
		[random]
			value=23716
		[/random]
		[random]
			value=26152
		[/random]
		[random]
			value=12943
		[/random]
		[random]
			value=710
		[/random]
		[random]
			value=31952
		[/random]
		[random]
			value=31486
		[/random]
		[random]
			value=3104
		[/random]
		[random]
			value=11054
		[/random]
		[random]
			value=28737
		[/random]
		[random]
			value=6946
		[/random]
		[random]
			value=31319
			[results]
				checksum="zSnREcAKYBB2DGFnN6.jv.lg.j1498l-+Ap4ppj,.i+3.3giPXb+1Wc61h9d53bl82e5>f8A.W7-ek95em-6f29fhqezrf303YXi6sm>a<8j-6ch11np4R-33410<6i<"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="3,4,4,4,4"
			y="6,6,7,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=0
			seed=774276773
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=10
				y=14
			[/source]
			[destination]
				x=10
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,10,9,8,8"
			y="14,15,15,15,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=2049674001
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=8
				y=13
			[/source]
			[destination]
				x=8
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,11,10,9,8"
			y="10,11,11,11,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Gryphon Rider"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1501712250
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=8
				y=11
			[/source]
			[destination]
				x=8
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="dusancic has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,12,13,13"
			y="13,12,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=287448998
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=13
				y=11
			[/source]
			[destination]
				x=13
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="groucho has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="se7en has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ay has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="31,31"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,7,8,8,8"
			y="29,28,28,27,26,25"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="7,8,8,9,9,9"
			y="30,29,28,28,27,26"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=6
			y=29
			[from]
				x=10
				y=31
			[/from]
		[/recruit]
		[random]
			value=2492
		[/random]
		[random]
			value=24784
		[/random]
		[random]
			value=2632
		[/random]
		[random]
			value=3465
		[/random]
		[random]
			value=18564
		[/random]
		[random]
			value=7989
		[/random]
		[random]
			value=16542
		[/random]
		[random]
			value=20756
		[/random]
		[random]
			value=12277
		[/random]
		[random]
			value=18007
		[/random]
		[random]
			value=934
		[/random]
		[random]
			value=11133
			[results]
				checksum="JIGUIHcF>+OdtAPLuJyGwU2SM,mQyGJARIJynvbJIwOEwhc,kciYp1<<42-fp-<e1-e<66<W-2Olo-+c.6<cv4Bksnk9+51,7M9elzj3gOD<j>8cck91b.66fkE3m44<"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=7
			y=30
			[from]
				x=10
				y=31
			[/from]
		[/recruit]
		[random]
			value=31292
		[/random]
		[random]
			value=15111
		[/random]
		[random]
			value=8207
		[/random]
		[random]
			value=907
		[/random]
		[random]
			value=1652
		[/random]
		[random]
			value=30482
		[/random]
		[random]
			value=23751
		[/random]
		[random]
			value=27453
		[/random]
		[random]
			value=5879
		[/random]
		[random]
			value=14246
		[/random]
		[random]
			value=16421
		[/random]
		[random]
			value=31620
		[/random]
		[random]
			value=10344
		[/random]
		[random]
			value=13675
		[/random]
		[random]
			value=31704
			[results]
				checksum="26gfexHzgyUy<pIGe8nRrAiw2tuw944s0-Q.BFv0<L<gaBIgPgi7H8DBy5cul>p+xJBQyrHFrzNn,CsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>RO"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Yarigo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="26,27,28,29,30"
			y="14,15,14,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=-1
			seed=90039489
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=30
				y=14
			[/source]
			[destination]
				x=31
				y=14
			[/destination]
		[/attack]
		[random]
			value=21235
			[results]
				chance=70
				damage=11
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1821
			[results]
				chance=70
				damage=11
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="28,29,29,29,30,31"
			y="15,15,14,13,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=0
			seed=233798014
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=31
				y=13
			[/source]
			[destination]
				x=31
				y=14
			[/destination]
		[/attack]
		[random]
			value=23407
			[results]
				chance=50
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30694
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12563
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3461
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19491
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29854
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26,27,28,28,28"
			y="17,16,16,15,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ildenir has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="studio has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25,25,25,24,23"
			y="14,13,12,11,10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="wout8 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,25,26,26,27,28,28"
			y="19,18,17,16,16,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26,26,26,26,26"
			y="19,18,17,16,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,24,25,26,26"
			y="24,23,22,21,21,20,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,23,23,24,25"
			y="25,24,23,22,21,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Carsten has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14"
			y="10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=1
			seed=371984264
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=13
				y=10
			[/source]
			[destination]
				x=13
				y=11
			[/destination]
		[/attack]
		[random]
			value=13882
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15490
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22293
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17470
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Deathblade"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=1
			seed=294746687
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=10
				y=13
			[/source]
			[destination]
				x=10
				y=14
			[/destination]
		[/attack]
		[random]
			value=23018
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9711
			[results]
				chance=40
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6504
			[results]
				chance=60
				damage=8
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="2,3,4,5,5,6,6,7"
			y="7,7,6,6,5,4,3,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="TraVek has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="se7en has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="WTC_7 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="7,8,8,9,10"
			y="9,9,10,11,11"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="8,8,7,7,7,7"
			y="13,12,12,11,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,9,8"
			y="5,4,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Thunderer"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			seed=1393259175
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=8
				y=3
			[/source]
			[destination]
				x=7
				y=3
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=6
			x=9
			y=5
			[from]
				x=15
				y=4
			[/from]
		[/recruit]
		[random]
			value=30634
		[/random]
		[random]
			value=6332
		[/random]
		[random]
			value=28069
		[/random]
		[random]
			value=32162
		[/random]
		[random]
			value=21181
		[/random]
		[random]
			value=14680
		[/random]
		[random]
			value=7860
		[/random]
		[random]
			value=17314
		[/random]
		[random]
			value=22956
		[/random]
		[random]
			value=435
		[/random]
		[random]
			value=16083
		[/random]
		[random]
			value=14304
		[/random]
		[random]
			value=8645
		[/random]
		[random]
			value=1205
			[results]
				checksum="3<+sccekO.WrbXp+bW.vaf5<kj7>g-hjh<S1i20XhWi10+e48,l-87ad4Tk9eeb-o38W>ZP4l.4WpnNcn6tmkT91.n5daKf,ZiVd9LWu677Wo07p3-0hc2,S,-e7f-9N"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,16,17,18,19,20"
			y="4,4,5,5,6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="31,31"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=0
			seed=1336110917
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=31
				y=12
			[/source]
			[destination]
				x=31
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=0
			seed=1110390583
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=31
				y=14
			[/source]
			[destination]
				x=31
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="noirOrion has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="4,4,4,4,3"
			y="9,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			seed=109524729
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=3
				y=13
			[/source]
			[destination]
				x=3
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="se7en has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,7,6,5,4"
			y="11,12,12,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Gryphon Master"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			seed=987990046
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=4
				y=13
			[/source]
			[destination]
				x=3
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="aaoa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1441654321
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=13
				y=11
			[/source]
			[destination]
				x=13
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="aZu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="7,8,8,8,8,9,9"
			y="30,29,28,27,26,26,25"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,5,4,4,4"
			y="29,28,28,27,26,25"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=6
			y=29
			[from]
				x=10
				y=31
			[/from]
		[/recruit]
		[random]
			value=7213
		[/random]
		[random]
			value=24149
		[/random]
		[random]
			value=17486
		[/random]
		[random]
			value=13618
		[/random]
		[random]
			value=17342
		[/random]
		[random]
			value=11373
		[/random]
		[random]
			value=8828
		[/random]
		[random]
			value=11622
		[/random]
		[random]
			value=8189
		[/random]
		[random]
			value=5058
		[/random]
		[random]
			value=23408
		[/random]
		[random]
			value=17104
		[/random]
		[random]
			value=163
		[/random]
		[random]
			value=2925
		[/random]
		[random]
			value=9913
			[results]
				checksum="gihbYh9N5EwiGoYH4RLkIArAmG+yBme3lFk.TgEOp,eo,i+rp.Rk94FfszP,dp70G+xJBQyrHFrzNn,FsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Onogomontis has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value=3
			x=7
			y=30
			[from]
				x=10
				y=31
			[/from]
		[/recruit]
		[random]
			value=26020
		[/random]
		[random]
			value=20351
		[/random]
		[random]
			value=0
		[/random]
		[random]
			value=28147
		[/random]
		[random]
			value=9035
		[/random]
		[random]
			value=30810
		[/random]
		[random]
			value=5167
		[/random]
		[random]
			value=15877
		[/random]
		[random]
			value=9455
		[/random]
		[random]
			value=29323
		[/random]
		[random]
			value=16443
		[/random]
		[random]
			value=4128
			[results]
				checksum="zDC<yABq,Ru3KEDmw<8p+JDkyjBHlU2-lPDsrHmMysOW7mnIO6AAqBDnUL7IMNLX>rFrpQ9vJFGvJw55nRDL6qC5Q1ZLmBJpMr+-W27,amzbh6U<97Iu>eG8W56i9bib"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,9,9,9,9"
			y="26,25,24,23,22,21"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,9,10,10,10,10"
			y="25,25,24,23,22,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="FallingRocks2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="7,6,6,6,6,6,6"
			y="3,3,4,5,6,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=-1
			seed=1328558788
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=6
				y=8
			[/source]
			[destination]
				x=7
				y=9
			[/destination]
		[/attack]
		[random]
			value=28309
			[results]
				chance=50
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30002
			[results]
				chance=50
				damage=3
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,12,13,14,14"
			y="13,13,12,13,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Deathblade"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			seed=536173752
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=14
				y=11
			[/source]
			[destination]
				x=13
				y=11
			[/destination]
		[/attack]
		[random]
			value=19464
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9653
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13677
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27391
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25837
			[results]
				chance=40
				damage=13
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4200
			[results]
				chance=40
				damage=13
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1439
			[results]
				chance=40
				damage=13
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,14,15,16"
			y="10,11,11,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26,26,25,25,25,25"
			y="19,18,17,17,16,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25,25,26,26,26"
			y="21,20,19,18,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,29,30"
			y="13,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=1
			seed=281505859
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=30
				y=13
			[/source]
			[destination]
				x=31
				y=14
			[/destination]
		[/attack]
		[random]
			value=16369
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32663
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19246
			[results]
				chance=50
				damage=7
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="legolegs has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="31,32,33,33,33,33"
			y="13,13,13,12,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28,29,29,30"
			y="14,13,13,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=-1
			seed=103502798
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=30
				y=11
			[/source]
			[destination]
				x=31
				y=12
			[/destination]
		[/attack]
		[random]
			value=29519
			[results]
				chance=70
				damage=11
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4199
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="The_Goblin_King has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="30,31,32,32"
			y="14,14,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=-1
			seed=1520700861
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=32
				y=12
			[/source]
			[destination]
				x=31
				y=12
			[/destination]
		[/attack]
		[random]
			value=12599
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7427
			[results]
				chance=70
				damage=11
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sonoura has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="26,27,28,29,30,31"
			y="14,15,14,15,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24,24"
			y="10,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			seed=14629928
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=24
				y=11
			[/source]
			[destination]
				x=23
				y=12
			[/destination]
		[/attack]
		[random]
			value=4688
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23275
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5263
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15615
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6383
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gekons has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="stuff has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="molnig has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="se7en has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="8,7"
			y="3,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,8,7,7,6"
			y="5,5,6,7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			seed=1319222325
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=6
				y=7
			[/source]
			[destination]
				x=6
				y=8
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Talim has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="as has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Smachalc has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="4,4,5,5,6,7,7"
			y="13,12,12,11,10,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Gryphon Master"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=0
			seed=236581766
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=7
				y=9
			[/source]
			[destination]
				x=6
				y=8
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,10,10"
			y="11,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="3,2"
			y="13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			seed=944101703
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=2
				y=13
			[/source]
			[destination]
				x=3
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="shortcat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1354815174
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=31
				y=12
			[/source]
			[destination]
				x=32
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,21,22,23,24,25"
			y="6,7,7,7,7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			seed=1195885921
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=23
				y=12
			[/source]
			[destination]
				x=24
				y=11
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=24
			y=8
			[from]
				x=25
				y=7
			[/from]
		[/recruit]
		[random]
			value=8722
		[/random]
		[random]
			value=31578
		[/random]
		[random]
			value=26184
		[/random]
		[random]
			value=3422
		[/random]
		[random]
			value=39
		[/random]
		[random]
			value=22026
		[/random]
		[random]
			value=29258
		[/random]
		[random]
			value=18008
		[/random]
		[random]
			value=28422
		[/random]
		[random]
			value=7614
		[/random]
		[random]
			value=1622
		[/random]
		[random]
			value=23596
		[/random]
		[random]
			value=13998
		[/random]
		[random]
			value=24443
			[results]
				checksum="RKZwrQQFdEU-mF7fe4.4t+,4m5cW2gIhi.i.a<f36-l7WJZhh59>6mcecd0n7,a4-558A.W7-ek95em-6f49fhqezrf303YXi6sm>a<8j-6ch11np4R-33410<6i<<eh"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="suraka has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="7,8,8,8,8,8"
			y="30,29,28,27,26,25"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,6,7,7,7,6"
			y="29,28,27,27,26,25,24"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=6
			y=29
			[from]
				x=10
				y=31
			[/from]
		[/recruit]
		[random]
			value=8978
		[/random]
		[random]
			value=20434
		[/random]
		[random]
			value=9683
		[/random]
		[random]
			value=26183
		[/random]
		[random]
			value=31944
		[/random]
		[random]
			value=3403
		[/random]
		[random]
			value=11174
		[/random]
		[random]
			value=22172
		[/random]
		[random]
			value=15405
		[/random]
		[random]
			value=23515
		[/random]
		[random]
			value=5229
		[/random]
		[random]
			value=3250
			[results]
				checksum="ISPEMLYULPIA9SHxtwbDKt8O9+Rt9DGRtCLKAGPtHYCFQyLPC.+h3,e.01<i,i+Jpj9gb+j9nk8j8a.5c6gg8hX,p<7qW9c0a78JM<4btg>>mn67zW-51j8e7kW8bC2i"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value=6
			x=7
			y=30
			[from]
				x=10
				y=31
			[/from]
		[/recruit]
		[random]
			value=9796
		[/random]
		[random]
			value=3654
		[/random]
		[random]
			value=3951
		[/random]
		[random]
			value=14857
		[/random]
		[random]
			value=31363
		[/random]
		[random]
			value=29652
		[/random]
		[random]
			value=22449
		[/random]
		[random]
			value=11990
		[/random]
		[random]
			value=2330
		[/random]
		[random]
			value=32428
		[/random]
		[random]
			value=4387
		[/random]
		[random]
			value=28102
			[results]
				checksum="HFw1zJEqlDBWNGGkFbHaE4ztqVKoFARTrkxKFOhQoyi,ich90d>fl9a31U53bhkX+f5bpbkEl586b2<2cscf0w<ha4h5KM<>fdTm9csCendb6271khl2b6+O>-44<-i."
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="4,4,4,4,4,4"
			y="25,24,23,22,21,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,9,9,9,9,9"
			y="25,24,23,22,21,20,19"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,9,8,8,7,7"
			y="21,21,20,19,19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,10,11,11"
			y="21,20,19,19,18"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,13,12,11,10"
			y="11,12,12,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15,14,13,13"
			y="11,12,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="pedros has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="6,5,4,3,2"
			y="8,9,8,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=-1
			seed=1855866081
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=32
				y=12
			[/source]
			[destination]
				x=31
				y=12
			[/destination]
		[/attack]
		[random]
			value=14694
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=151
			[results]
				chance=70
				damage=9
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="31,31,30,29,28,27,26"
			y="14,13,12,12,11,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26,25,24,24,24"
			y="16,15,15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=1
			seed=1492110588
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=24
				y=12
			[/source]
			[destination]
				x=23
				y=12
			[/destination]
		[/attack]
		[random]
			value=30071
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16126
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14885
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19178
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,25,26,26,25"
			y="11,10,10,9,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=2
			defender_type="Rogue"
			defender_weapon=0
			seed=68137246
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=25
				y=8
			[/source]
			[destination]
				x=25
				y=7
			[/destination]
		[/attack]
		[random]
			value=7641
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16339
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2004
			[results]
				chance=30
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28417
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23830
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31323
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="30,30,29,28,28,28"
			y="13,12,12,11,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="30,29,28,27,26,25,24"
			y="11,11,11,11,10,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=1
			seed=724360224
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=24
				y=11
			[/source]
			[destination]
				x=23
				y=12
			[/destination]
		[/attack]
		[random]
			value=28139
			[results]
				chance=70
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4589
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6915
			[results]
				chance=70
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24147
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="se7en has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25,25,25,24,23"
			y="14,13,12,11,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=1
			seed=880105113
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=23
				y=11
			[/source]
			[destination]
				x=23
				y=12
			[/destination]
		[/attack]
		[random]
			value=27054
			[results]
				chance=70
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11494
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12871
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19899
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="33,32,31,30"
			y="10,9,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="grr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Boojum has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="tbal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="deRAF has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mighty_Cambronne has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="doubal4654545 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="amigo7 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jfitt has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="7,6,5,5,4"
			y="3,3,4,5,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,7,7,6,6,5,5,4"
			y="9,10,11,11,12,13,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Gryphon Master"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			seed=1172324768
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=4
				y=14
			[/source]
			[destination]
				x=3
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			seed=2027992703
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=2
				y=13
			[/source]
			[destination]
				x=3
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="6,6,7"
			y="7,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=0
			seed=1909579629
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=24
				y=8
			[/source]
			[destination]
				x=25
				y=8
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=26
			y=8
			[from]
				x=25
				y=7
			[/from]
		[/recruit]
		[random]
			value=16466
		[/random]
		[random]
			value=22708
		[/random]
		[random]
			value=5562
		[/random]
		[random]
			value=17936
		[/random]
		[random]
			value=8923
		[/random]
		[random]
			value=17352
		[/random]
		[random]
			value=20196
		[/random]
		[random]
			value=22156
		[/random]
		[random]
			value=19745
		[/random]
		[random]
			value=11469
		[/random]
		[random]
			value=14195
		[/random]
		[random]
			value=8104
		[/random]
		[random]
			value=11743
		[/random]
		[random]
			value=27958
			[results]
				checksum="RKZwrQQFdEU-mF7fe4.4tY,4m5iW2gIhi.i.a<f3dXl7WJZhh59<6mcecd0n7,a4-558A.W7-ek95em-6c09fhqezrf303YXi6sm>a<8j-6ch11np4R-33410<6i<<eh"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Tintagel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="25,24,23,22,21,20"
			y="7,7,7,6,6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1541353921
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=23
				y=12
			[/source]
			[destination]
				x=23
				y=11
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="anthonyzelich has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="paris has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,8,8,8,8"
			y="30,29,28,27,26"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,6,6,6,6,6,6"
			y="29,28,27,26,25,24,23,22"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=6
			y=29
			[from]
				x=10
				y=31
			[/from]
		[/recruit]
		[random]
			value=30516
		[/random]
		[random]
			value=12074
		[/random]
		[random]
			value=24760
		[/random]
		[random]
			value=16322
		[/random]
		[random]
			value=16845
		[/random]
		[random]
			value=6445
		[/random]
		[random]
			value=2885
		[/random]
		[random]
			value=15578
		[/random]
		[random]
			value=24151
		[/random]
		[random]
			value=25691
		[/random]
		[random]
			value=14702
		[/random]
		[random]
			value=20780
			[results]
				checksum="ISPEMLYULPIA9SHxtwbDKt8O9+Rt9DGRtCLKAGPtHYCFQyLPC.+h3,e.01<i,i+Jpj9gb+j9nk8j8a.5c6gg8hX,p<7qW9c0a78JM<4btg>>mn67zW-51j8e7kW8bC2i"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value=6
			x=7
			y=30
			[from]
				x=10
				y=31
			[/from]
		[/recruit]
		[random]
			value=24335
		[/random]
		[random]
			value=11545
		[/random]
		[random]
			value=10556
		[/random]
		[random]
			value=2165
		[/random]
		[random]
			value=11415
		[/random]
		[random]
			value=17641
		[/random]
		[random]
			value=3377
		[/random]
		[random]
			value=13185
		[/random]
		[random]
			value=25546
		[/random]
		[random]
			value=19010
		[/random]
		[random]
			value=15601
		[/random]
		[random]
			value=2410
			[results]
				checksum="HFw1zJEqlDBWNGGkFbHaE4ztqVKoFARTrkxKFOhQoyi,ich90d>fl9a31U53bhkX+f5bpbkEl586b2<2cscf0w<ha4h5KM<>fdTm9csCendb6271khl2b6+O>-44<-i."
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,9,9,9,9,9"
			y="25,25,24,23,22,21"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,5,4,4,4,4"
			y="24,23,23,22,21,20,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="4,5,5,5,5,5"
			y="20,20,19,18,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7,6,5,5"
			y="18,17,16,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=2
			defender_type="Gryphon Master"
			defender_weapon=0
			seed=747591128
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=5
				y=15
			[/source]
			[destination]
				x=4
				y=14
			[/destination]
		[/attack]
		[random]
			value=25151
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22266
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21982
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14991
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16590
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,8,7,7,7,7"
			y="19,18,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9,8,7"
			y="11,11,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Deathblade"
			defender_lvl=1
			defender_type="Poacher"
			defender_weapon=0
			seed=1507049593
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=7
				y=10
			[/source]
			[destination]
				x=7
				y=9
			[/destination]
		[/attack]
		[random]
			value=23140
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3088
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9769
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23238
			[results]
				chance=60
				damage=1
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8794
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14970
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17220
			[results]
				chance=40
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="lexotan_BR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="elvalido has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="2,3,4,5,5,6,7,8"
			y="7,8,8,9,10,10,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,16,17,18,19,20"
			y="14,14,13,13,12,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=1
			seed=794049330
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=24
				y=12
			[/source]
			[destination]
				x=23
				y=12
			[/destination]
		[/attack]
		[random]
			value=19346
			[results]
				chance=70
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17064
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24692
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9094
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=1
			seed=815050836
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=24
				y=11
			[/source]
			[destination]
				x=23
				y=12
			[/destination]
		[/attack]
		[random]
			value=12800
			[results]
				chance=70
				damage=8
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="32,32,32,33"
			y="12,11,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="30,29,28,27"
			y="8,9,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=1
			seed=1523355541
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=27
				y=9
			[/source]
			[destination]
				x=26
				y=8
			[/destination]
		[/attack]
		[random]
			value=24342
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26220
			[results]
				chance=40
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11992
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15539
			[results]
				chance=40
				damage=9
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="26,27,27"
			y="10,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=-1
			seed=195776114
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=27
				y=9
			[/source]
			[destination]
				x=26
				y=8
			[/destination]
		[/attack]
		[random]
			value=18435
			[results]
				chance=70
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12915
			[results]
				chance=70
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24,25,26"
			y="11,10,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=-1
			seed=566337470
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=26
				y=9
			[/source]
			[destination]
				x=26
				y=8
			[/destination]
		[/attack]
		[random]
			value=10513
			[results]
				chance=70
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14490
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="joel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28,28,29"
			y="9,8,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,11,10"
			y="18,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=827503939
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=26
				y=8
			[/source]
			[destination]
				x=26
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,25"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=596176065
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=25
				y=9
			[/source]
			[destination]
				x=26
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Luka02 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="4,3,3,2"
			y="5,6,7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="2,3"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="4,3,3,3,3,2,2,2,2,2,3"
			y="14,15,16,17,18,18,19,20,21,22,23"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=2
			defender_type="Deathblade"
			defender_weapon=-1
			seed=453674341
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=7
				y=9
			[/source]
			[destination]
				x=7
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Rokkrr1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="playaa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,8,9,9,9"
			y="26,25,25,24,23"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Rokkrr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="studio has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,8,8,8,8"
			y="30,29,28,27,26"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=7
			y=30
			[from]
				x=10
				y=31
			[/from]
		[/recruit]
		[random]
			value=13823
		[/random]
		[random]
			value=1267
		[/random]
		[random]
			value=28217
		[/random]
		[random]
			value=17925
		[/random]
		[random]
			value=19094
		[/random]
		[random]
			value=23103
		[/random]
		[random]
			value=24599
		[/random]
		[random]
			value=9448
		[/random]
		[random]
			value=30271
		[/random]
		[random]
			value=28809
		[/random]
		[random]
			value=165
		[/random]
		[random]
			value=17723
		[/random]
		[random]
			value=13155
		[/random]
		[random]
			value=11891
		[/random]
		[random]
			value=28598
			[results]
				checksum="gihbYh9N5EwiGoYH4RLkIAqzmG+yBme3lFk.TgCOp,eo,i+rm.Rk94FfszP,dp70G+xJBQyrHFrzNn,DsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Reman has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,6,5,5,4,4,3"
			y="29,28,27,27,26,25,24,24"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=2
			defender_type="Gryphon Master"
			defender_weapon=-1
			seed=129010557
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=3
				y=24
			[/source]
			[destination]
				x=3
				y=23
			[/destination]
		[/attack]
		[random]
			value=12377
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11848
			[results]
				chance=50
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22863
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="4,4,3,3"
			y="19,20,21,22"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=2
			defender_type="Gryphon Master"
			defender_weapon=-1
			seed=122739481
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=3
				y=22
			[/source]
			[destination]
				x=3
				y=23
			[/destination]
		[/attack]
		[random]
			value=3717
			[results]
				chance=70
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4004
			[results]
				chance=70
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="6,5,5,4,3,2,2"
			y="22,23,24,24,25,24,23"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=2
			defender_type="Gryphon Master"
			defender_weapon=-1
			seed=1728455435
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=2
				y=23
			[/source]
			[destination]
				x=3
				y=23
			[/destination]
		[/attack]
		[random]
			value=8652
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18795
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7286
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="AHA has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,8,8,7,7,7"
			y="21,20,19,19,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,9,8,8,8,7"
			y="31,31,30,29,28,28"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="5,5,5,4,4,4"
			y="15,14,13,12,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="5,6,7,8,8,8"
			y="16,16,16,15,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,22,23"
			y="11,11,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,25,25,26,26"
			y="12,12,11,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=-1
			seed=1929635830
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=26
				y=9
			[/source]
			[destination]
				x=26
				y=8
			[/destination]
		[/attack]
		[random]
			value=1946
			[results]
				chance=70
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4012
			[results]
				chance=70
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=-1
			seed=269430133
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=27
				y=9
			[/source]
			[destination]
				x=26
				y=8
			[/destination]
		[/attack]
		[random]
			value=21454
			[results]
				chance=70
				damage=7
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,23,23,24"
			y="11,10,10,9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=-1
			seed=1216060585
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=24
				y=8
			[/source]
			[destination]
				x=25
				y=9
			[/destination]
		[/attack]
		[random]
			value=6675
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8127
			[results]
				chance=70
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="33,32,31,30,29,28,27"
			y="10,9,10,9,9,8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Soudruh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="29,28,27,26"
			y="7,7,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Deathblade"
			defender_lvl=1
			defender_type="Poacher"
			defender_weapon=0
			seed=719571895
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=7
				y=10
			[/source]
			[destination]
				x=7
				y=9
			[/destination]
		[/attack]
		[random]
			value=12697
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2980
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15368
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6623
			[results]
				chance=60
				damage=1
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29268
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18991
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27151
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="8,7,6,6"
			y="11,11,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Poacher"
			defender_weapon=0
			seed=1811049727
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=6
				y=9
			[/source]
			[destination]
				x=7
				y=9
			[/destination]
		[/attack]
		[random]
			value=24488
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10042
			[results]
				chance=50
				damage=1
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14841
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25994
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5749
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Oplek has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="tomi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kurvarizek has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Quad_Fusion has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			seed=1388103221
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=7
				y=9
			[/source]
			[destination]
				x=6
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="TheScarletFlash has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Gryphon Master"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=435079423
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=3
				y=23
			[/source]
			[destination]
				x=3
				y=22
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="2,3,3,4"
			y="7,8,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Thunderer"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			seed=856097480
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=4
				y=9
			[/source]
			[destination]
				x=4
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,21,22,23,24,25"
			y="6,7,7,7,7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=23
			y=9
			[from]
				x=25
				y=7
			[/from]
		[/recruit]
		[random]
			value=19448
		[/random]
		[random]
			value=15531
		[/random]
		[random]
			value=13549
		[/random]
		[random]
			value=1766
		[/random]
		[random]
			value=450
		[/random]
		[random]
			value=12063
		[/random]
		[random]
			value=6937
		[/random]
		[random]
			value=7983
		[/random]
		[random]
			value=2176
		[/random]
		[random]
			value=15347
		[/random]
		[random]
			value=19553
		[/random]
		[random]
			value=30054
		[/random]
		[random]
			value=22250
		[/random]
		[random]
			value=6554
			[results]
				checksum="RKZwrQQFdEU-mF7fe4.4t+,4m5iW2gIhi.i.a<f36Zl7WJZhh59>6mcecd0n7,a4-558A.W7-ek95em-6f<9fhqezrf303YXi6sm>a<8j-6ch11np4R-33410<6i<<eh"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="amigo7 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=28
			y=8
			[from]
				x=25
				y=7
			[/from]
		[/recruit]
		[random]
			value=25572
		[/random]
		[random]
			value=15151
		[/random]
		[random]
			value=25662
		[/random]
		[random]
			value=10637
		[/random]
		[random]
			value=3762
		[/random]
		[random]
			value=15629
		[/random]
		[random]
			value=3019
		[/random]
		[random]
			value=740
		[/random]
		[random]
			value=6203
		[/random]
		[random]
			value=5209
		[/random]
		[random]
			value=7484
		[/random]
		[random]
			value=2743
		[/random]
		[random]
			value=20856
		[/random]
		[random]
			value=31998
		[/random]
		[random]
			value=9637
			[results]
				checksum="3cDfpk<ey<6C+<b7,1H71+8<cme6>ljf0Sdc8<2g3a108e45,l-87ad4Tk3eeb-o58W>ZP<l.4WonNcn6tmkT71.n5daKf,ZiVg9LWu677W+07p3-0hc2,S,-e7f-9Nu"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Golden_goal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,25"
			y="7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Rogue"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=313589223
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=25
				y=8
			[/source]
			[destination]
				x=24
				y=8
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=999860339
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=25
				y=9
			[/source]
			[destination]
				x=24
				y=8
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Douglas_BR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="tr4gedy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Pinottos has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,7"
			y="28,27"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,6,6,5,4,4"
			y="30,29,28,28,27,26"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=2
			defender_type="Gryphon Master"
			defender_weapon=-1
			seed=84449380
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=3
				y=22
			[/source]
			[destination]
				x=3
				y=23
			[/destination]
		[/attack]
		[random]
			value=1135
			[results]
				chance=70
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18262
			[results]
				chance=70
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=2
			defender_type="Gryphon Master"
			defender_weapon=-1
			seed=1717064440
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=3
				y=24
			[/source]
			[destination]
				x=3
				y=23
			[/destination]
		[/attack]
		[random]
			value=8371
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24815
			[results]
				chance=50
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25468
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=2
			defender_type="Gryphon Master"
			defender_weapon=-1
			seed=1042088951
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=2
				y=23
			[/source]
			[destination]
				x=3
				y=23
			[/destination]
		[/attack]
		[random]
			value=4506
			[results]
				chance=50
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29299
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20492
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,9,9,9"
			y="23,22,21,20,19"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,8,7,6,6"
			y="26,25,25,24,23"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="7,8,9,10,10"
			y="27,27,28,28,29"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,11,11"
			y="16,15,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=-1
			seed=1986064859
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=11
				y=14
			[/source]
			[destination]
				x=10
				y=13
			[/destination]
		[/attack]
		[random]
			value=7001
			[results]
				chance=70
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13747
			[results]
				chance=70
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Polak has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="7,8,8,9"
			y="15,14,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=-1
			seed=655928423
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=9
				y=13
			[/source]
			[destination]
				x=10
				y=13
			[/destination]
		[/attack]
		[random]
			value=10418
			[results]
				chance=70
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23518
			[results]
				chance=70
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,7,8,9,10"
			y="9,10,11,11,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=0
			seed=726766691
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=10
				y=12
			[/source]
			[destination]
				x=10
				y=13
			[/destination]
		[/attack]
		[random]
			value=13444
			[results]
				chance=50
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6203
			[results]
				chance=50
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9473
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13247
			[results]
				chance=50
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1305
			[results]
				chance=50
				damage=4
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Snakeoids has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[choose]
			value=1
		[/choose]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,8,8,8,9,10"
			y="17,16,15,14,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,7,6,6,6"
			y="13,12,12,11,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Poacher"
			defender_weapon=0
			seed=1983077816
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=6
				y=9
			[/source]
			[destination]
				x=7
				y=9
			[/destination]
		[/attack]
		[random]
			value=11965
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29630
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13568
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28060
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=763
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="4,5"
			y="10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Dwarvish Thunderer"
			defender_weapon=0
			seed=260119318
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=5
				y=10
			[/source]
			[destination]
				x=4
				y=9
			[/destination]
		[/attack]
		[random]
			value=31037
			[results]
				chance=40
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10759
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9966
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=235
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18914
			[results]
				chance=40
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="7,6,5,4,3,3"
			y="10,10,11,11,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Deathblade"
			defender_lvl=1
			defender_type="Dwarvish Thunderer"
			defender_weapon=0
			seed=265598111
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=3
				y=10
			[/source]
			[destination]
				x=4
				y=9
			[/destination]
		[/attack]
		[random]
			value=7827
			[results]
				chance=40
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4447
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16047
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30425
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13093
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14088
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11855
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Tintagel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ValerioEspinosa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26,25,24,24"
			y="9,10,11,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=-1
			seed=835078124
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=24
				y=9
			[/source]
			[destination]
				x=23
				y=9
			[/destination]
		[/attack]
		[random]
			value=10206
			[results]
				chance=70
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24779
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="27,27,26,25,24,23"
			y="9,10,10,11,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=-1
			seed=965420088
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=23
				y=10
			[/source]
			[destination]
				x=23
				y=9
			[/destination]
		[/attack]
		[random]
			value=8343
			[results]
				chance=70
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32039
			[results]
				chance=70
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,22,22"
			y="12,11,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=-1
			seed=1598798490
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=22
				y=9
			[/source]
			[destination]
				x=23
				y=9
			[/destination]
		[/attack]
		[random]
			value=4917
			[results]
				chance=70
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16800
			[results]
				chance=70
				damage=9
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="27,27,26,25"
			y="8,7,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=2
			defender_type="Rogue"
			defender_weapon=1
			seed=1695683447
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=25
				y=7
			[/source]
			[destination]
				x=25
				y=8
			[/destination]
		[/attack]
		[random]
			value=20394
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10057
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25650
			[results]
				chance=70
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6922
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13129
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=2
			defender_type="Rogue"
			defender_weapon=0
			seed=2138531578
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=26
				y=8
			[/source]
			[destination]
				x=25
				y=8
			[/destination]
		[/attack]
		[random]
			value=18067
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3579
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15905
			[results]
				chance=30
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24388
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17230
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24089
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mighty_Cambronne has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Thunderer"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			seed=218277381
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=4
				y=9
			[/source]
			[destination]
				x=5
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,8,8,7,6"
			y="9,9,10,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			seed=1472199326
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=6
				y=10
			[/source]
			[destination]
				x=5
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		[move]
			x="3,2,2,2,2"
			y="14,13,12,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=2
			defender_type="Deathblade"
			defender_weapon=0
			seed=849324824
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=2
				y=10
			[/source]
			[destination]
				x=3
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Gryphon Master"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1544412284
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=3
				y=23
			[/source]
			[destination]
				x=3
				y=22
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="reza-math has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Tharis has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Dwarvish Steelclad"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1080826691
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=25
				y=9
			[/source]
			[destination]
				x=24
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="amigo7 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="28,28,27,26"
			y="8,7,7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,24,24"
			y="8,7,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Rogue"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1527684097
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=24
				y=6
			[/source]
			[destination]
				x=25
				y=7
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=801560288
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=26
				y=7
			[/source]
			[destination]
				x=26
				y=8
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
[/replay]
[replay_start]
	allow_new_game=yes
	description=_"No one knows how this strangely shaped lake nor the structure built on it came to exist in the northlands, but all know the wealth that can be achieved by its conquest. Created by Velensk."
	experience_modifier=70
	id="RBY Crescent Lake 12"
	map_data="border_size=1
usage=map

Mm^Xm       , Gg          , Mm^Xm       , Gg          , Mm^Xm       , Gg          , Mm^Xm       , Gg          , Mm^Xm       , Gg          , Mm^Xm       , Gg          , Mm^Xm       , Hh^Fp       , Hh^Fp       , Hh^Fp       , Ss          , Ss          , Ss          , Ss          , Hh^Fp       , Gg          , Mm^Xm       , Gg          , Mm^Xm       , Gg          , Mm^Xm       , Gg          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       
Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Hh^Fp       , Hh^Fp       , Gs^Fp       , Mm^Xm       , Hh^Fp       , Mm^Xm       , Gs^Fp       , Hh^Fp       , Gs^Fp       , Ss          , Ss          , Ss          , Ss          , Ss          , Hh^Fp       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       
Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm          , Gs^Fp       , Gs^Fp       , Re^Gvs      , Gs^Fp       , Gs^Fp       , Gs^Fp       , Rp          , Gs^Fp       , Re          , Ss          , Ss^Bw/      , Ss^Vm       , Ss          , Ss          , Gs^Fp       , Hh^Fp       , Gs^Fp       , Hh^Fp       , Hh^Fp       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       
Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm          , Gs^Fp       , Gs^Fp       , Gs^Vl       , Re^Gvs      , Re^Gvs      , Rp          , Rp          , Chr         , Rp          , Rp          , Ss^Bw/      , Ss          , Ss          , Ss          , Ss          , Hh          , Hh^Es       , Hh^Fp       , Ss          , Hh^Fp       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       
Mm^Xm       , Mm^Xm       , Hh^Fp       , Mm^Xm       , Hh^Fp       , Gs^Fp       , Re^Gvs      , Re^Gvs      , Rp          , Rp          , Chr         , Chr         , Hh          , Ch          , Chw         , 2 Khw       , Wwf         , Ss          , Ss          , Ss          , Gg^Efm      , Gs^Fp       , Ss          , Ss          , Hh          , Mm          , Mm^Xm       , Mm^Xm       , Mm          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       
Hh^Fp       , Hh^Fp       , Gs^Fp       , Mm          , Gg^Es       , Hh^Fp       , Gg          , Gg^Efm      , Rp          , Chr         , Wwg         , Wwg         , Wwg         , Gg^Efm      , Gs^Fp       , Wwf         , Wwf         , Wwf         , Wwf         , Ss          , Gg^Efm      , Gg^Efm      , Gg^Efm      , Gs^Fp       , Gs^Fp       , Hh^Fp       , Mm^Xm       , Mm^Xm       , Hh          , Gs^Fp       , Ss          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       
Gs^Fp       , Gs^Fp       , Ggf^Efm     , Gg^Es       , Gg          , Gg          , Rp          , Rp          , Wwf         , Wwg         , Wog         , Wog         , Wog         , Wwr         , Wwg         , Wwf         , Wwg         , Wwf         , Wwf         , Gg^Efm      , Gg^Vo       , Gg^Efm      , Gg^Efm      , Gg^Efm      , Hh          , Hh^Fp       , Hh^Fp       , Mm          , Re          , Gs^Fp       , Ss          , Hh          , Mm          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       
Ss          , Gg          , Gg^Vo       , Gg          , Re          , Rp          , Hh          , Wwf         , Wwf         , Wog         , Wwrg        , Xu          , Uu^Uf       , Wog         , Wog         , Wwf         , Wog         , Wwg         , Wwg         , Gg^Efm      , Gg          , Re          , Gg          , Rd          , Rd          , Ko          , Hh          , Re          , Gs^Fp       , Ss^Vhs      , Ss          , Re          , Hh          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       
Gs^Fp       , Gg          , Gg          , Gg          , Rp          , Rp          , Rb          , Wwf         , Wwrg        , Wog         , Xu          , Uh^Es       , Xuce        , Cud         , Wwf         , Ur^Es       , Uh          , Wog         , Wog         , Wwg         , Wwg         , Gg          , Gg          , Hh          , Co          , Co          , Co          , Re          , Co          , Gs^Fp       , Hh          , Gs^Fp       , Gs^Fp       , Mm          , Hh          , Mm^Xm       , Mm          
Chr         , Ggf^Efm     , Rp          , Rp          , Hh          , Gg^Efm      , Gg          , Ss^Vhs      , Wwf         , Wwg         , Wog         , Xu          , Xu          , Xu          , Uu^Uf       , Ur          , Xu          , Wwf         , Wwrg        , Wog         , Wwg         , Wwf         , Gg          , Co          , Rp          , Hh          , Re          , Co          , Gg^Efm      , Gg^Efm      , Gg^Efm      , Hh          , Gg          , Hh^Fp       , Gs^Fp       , Mm          , Mm          
Rp          , Rp          , Ggf^Efm     , Re          , Re          , Gs^Fp       , Gg          , Gg          , Gg          , Wwg         , Wwg         , Wog         , Wog         , Wwf         , Xu          , Xu          , Wwg         , Uu^Uf       , Xu          , Wog         , Wwg         , Wwf         , Rp          , Rp          , Gg          , Gg          , Gg          , Hh          , Gg^Efm      , Hh          , Hh          , Gg          , Gg          , Hh^Vo       , Gs^Fp       , Hh^Fp       , Hh          
Gs^Fp       , Chr         , Gg          , Gg          , Re          , Hh^Fp       , Gg          , Gg          , Gg          , Hh^Fp       , Hh          , Wwg         , Wwg         , Wwf         , Rb^Fp       , Wwg         , Uu^Uf       , Uu          , Xu          , Wog         , Wwg^Bw/     , Wwf^Bw/     , Wwf         , Gg          , Gg          , Gg          , Aa^Efm      , Gg^Efm      , Gg^Efm      , Gg          , Gs^Fp       , Hh^Fp       , Gg          , Gg          , Co          , Mm          , Hh          
Hh          , Gs^Fp       , Gg          , Ggf^Efm     , Re          , Hh          , Gg          , Gg^Efm      , Gg^Efm      , Gg          , Gg          , Rb^Fp       , Wwf         , Wwf         , Wwf         , Chw         , Wog         , Wwg         , Wog^Bw/     , Wog^Bw/     , Wwrg        , Wwg         , Wwf         , Ss^Vhs      , Gg^Efm      , Gg^Efm      , Ha^Fpa      , Gg^Efm      , Gg^Efm      , Gg          , Gg          , Hh          , Gg          , Gg          , Gg          , Hh          , Hh          
Hh          , Hh          , Hh^Fp       , Gg          , Gg          , Re          , Hh^Uf       , Gg          , Gg          , Gg          , Gg^Vo       , Wwf         , Gg          , Wwf         , Wwf         , Wwg         , Wwg^Bw/     , Wwg^Bw/     , Ur          , Ur          , Aa^Fpa      , Wog         , Wwf         , Wwrg        , Gg          , Gg^Efm      , Ms          , Aa^Efm      , Gg^Efm      , Gg          , Rd          , Gg          , Gg          , Gg^Efm      , Gg          , Gg          , Rp          
Gg          , Rd          , Gg          , Hh^Vo       , Gg          , Re          , Mm^Xm       , Md          , Gg          , Gg          , Re^Uf       , Hh          , Re^Gvs      , Gg          , Chr         , Wwf^Bw/     , Wwf         , Wwrg        , Ha          , Cud         , Xu          , Uu^Uf       , Wwf         , Wwf         , Wwf         , Gg^Efm      , Re^Uf       , Aa^Fpa      , Gg          , Gg          , Gg          , Gg^Vo       , Re          , Gg          , Rp          , Rp          , Hh          
Gg          , Gg^Efm      , Gg          , Gg          , Gg          , Re          , Gs^Fp       , Hh          , Gg          , Gg          , Re^Gvs      , Re^Gvs      , Re^Gvs      , Re^Gvs      , Rp          , Wwf         , Wwf         , Wwf         , Wwf         , Ur          , Uu          , Xu          , Xu          , Ai          , Wwf         , Wwf         , Gg          , Gg          , Gg^Efm      , Gg          , Re          , Re          , Re^Gvs      , Re          , Rp          , Hh          , Hh^Fp       
Hh          , Gg^Es       , Gs^Fp       , Gg          , Gg          , Co          , Gg          , Gg          , Gg^Efm      , Gg^Efm      , Aa^Fpa      , Re^Gvs      , Gg^Wm       , Re^Gvs      , Rp          , Wwf         , Gg^Fet      , Wog         , Uu^Uf       , Uu          , Wwf         , Kud         , Uu^Uf       , Uu^Uf       , Wog         , Wwf         , Gg          , Gg^Efm      , Hh^Uf       , Hh          , Ha^Fpa      , Re^Gvs      , Re^Gvs      , Re^Gvs      , Rp          , Gll^Fp      , Khr         
Mm          , Hh          , Rp          , Gg          , Gg^Efm      , Re          , Gg          , Gg^Efm      , Ha^Fpa      , Ms^Xm       , Ms          , Hh          , Hh^Uf       , Re^Gvs      , Rp          , Wwf         , Wwf         , Uu^Uf       , Xu          , Kud         , Uu          , Uu          , Wwf         , Wog         , Wwg         , Wwf         , Gg          , Hh^Fp       , Ha          , Ms^Xm       , Hh^Uf       , Dd^Dc       , Re^Gvs      , Re^Gvs      , Rp          , Rr          , Kh          
Mm          , Co          , Rp^Es       , Gg          , Ds          , Re          , Gg          , Gg^Efm      , Gg^Efm      , Ms^Xm       , Ha          , Gs^Fp       , Re^Gvs      , Re^Gvs      , Rp          , Wwf         , Wwg         , Wog         , Uu^Uf       , Xu          , Xu          , Ur          , Wwf         , Wwf         , Wwf         , Wwf         , Gg          , Gg^Efm      , Gg          , Gs^Fp       , Gg^Efm      , Re          , Re          , Re^Gvs      , Rp          , Rr          , Khr         
Mm          , Mm          , Hh          , Hh^Uf       , Re          , Re          , Gg          , Gg          , Gg          , Gg^Efm      , Gg^Efm      , Re^Gvs      , Re^Gvs      , Re^Gvs      , Chr         , Wwf^Bw\     , Wwg^Bw\     , Wwg         , Wwrg        , Aa^Fpa      , Cud         , Ur          , Wwg         , Gg^Fet      , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg^Efm      , Gg          , Gs^Fp       , Re          , Rp          , Hh          , Md          
Hh          , Gs^Fp       , Gg          , Gg          , Re          , Gg          , Gs^Fp       , Mm          , Co          , Gg^Efm      , Gg          , Gg          , Gg          , Gg          , Gg^Efm      , Wwf         , Wwg         , Wog^Bw\     , Wwg^Bw\     , Ur          , Ur          , Ha          , Wog         , Wwf         , Wwf         , Gg          , Gg^Efm      , Ms          , Ha          , Gg          , Gg          , Gg          , Gg          , Gg          , Rp          , Md          , Hh          
Ss          , Hh^Es       , Gg          , Gg^Efm      , Re          , Ss          , Hh^Uf       , Mm^Xm       , Hh          , Gg          , Re          , Re^Uf       , Gs^Fp       , Gg          , Rb          , Wwf         , Chw         , Xu          , Wog         , Wwg^Bw\     , Wwg^Bw\     , Wwrg        , Wwg         , Wwf         , Ss^Vhs      , Gg          , Gg^Efm      , Aa^Fpa      , Aa^Efm      , Gg^Efm      , Gg^Vo       , Gg          , Gg^Efm      , Gg          , Gg          , Rp          , Rp          
Ss          , Gg          , Gg          , Gg          , Re          , Gg          , Gg          , Gll^Fp      , Gg^Efm      , Gg          , Gg          , Gg^Vo       , Wwf         , Gg          , Wwf         , Wwf         , Rb^Fp       , Uu^Uf       , Uh          , Wwrg        , Wog         , Wog^Bw\     , Wwg^Bw\     , Wwf         , Gg          , Gg          , Gg^Efm      , Aa          , Gg^Efm      , Gg^Efm      , Gg          , Gg          , Gg          , Hh          , Gg^Es       , Gg          , Gll^Fp      
Hh          , Gg          , Hh^Fp       , Hh^Vo       , Re          , Gg^Efm      , Gg          , Gg^Efm      , Gg          , Gg          , Gg^Efm      , Gg          , Hh          , Wwf         , Wwg         , Wwg         , Wwrg        , Xu          , Xu          , Wwf         , Xu          , Wwg         , Wwg         , Wwf^Bw\     , Rp          , Gg          , Gg          , Ha^Fpa      , Gg          , Rd          , Gg          , Gg          , Hh          , Co          , Gs^Fp       , Gll^Fp      , Hh          
Gs^Fp       , Hh          , Hh          , Gg          , Re          , Gg          , Gg          , Hh          , Hh^Fp       , Gg          , Gg^Efm      , Gg          , Gs^Fp       , Wwf         , Wwf         , Wwg         , Xu          , Xuce        , Uh^Es       , Uu^Uf       , Xu          , Wog         , Wwg         , Wwf         , Gg^Efm      , Rp          , Gg          , Gg          , Gg          , Gg          , Gg          , Rp^Es       , Gs^Fp       , Mm^Xm       , Mm^Xm       , Mm          , Hh          
Hh^Fp       , Gs^Fp       , Gg          , Gg          , Re          , Gg          , Hh          , Co          , Gg          , Gg          , Gg          , Gg          , Wwg         , Wwg         , Wog         , Wwg         , Uu^Uf       , Cud         , Uu^Uf       , Wog         , Wog         , Wog         , Wwg         , Gg          , Gg^Efm      , Rp          , Hh^Fp       , Hh          , Gg          , Gg          , Rp          , Hh          , Hh          , Mm          , Mm^Xm       , Mm^Xm       , Mm^Xm       
Mm^Xm       , Hh^Fp       , Gg          , Gg          , Re          , Gs^Fp       , Hh          , Rd          , Gg          , Gg          , Ss^Vhs      , Wwf         , Wwg         , Wog         , Uu^Uf       , Wwrg        , Xu          , Ur          , Wwf         , Wog         , Wwg         , Wwg         , Re          , Gg          , Rp          , Rp          , Gg^Vo       , Gg          , Gg          , Gg          , Gg^Efm      , Gs^Fp       , Mm          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       
Mm^Xm       , Hh          , Hh          , Gs^Fp       , Gs^Vl       , Re          , Re          , Gg          , Gg^Efm      , Gg          , Wwf         , Wwrg        , Wog         , Wog         , Xu          , Xu          , Wog         , Wog         , Wwf         , Wwg         , Gg          , Gg          , Gg          , Gs^Fp       , Rp          , Gg^Efm      , Gg          , Gg          , Gg          , Gg^Efm      , Hh^Fp       , Hh^Fp       , Mm          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       
Mm^Xm       , Mm          , Hh          , Hh^Fp       , Gs^Fp       , Gg          , Re          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Wwg         , Wog         , Wog         , Wog         , Wog         , Wwg         , Wwf         , Chw         , Chr         , Gg          , Gg          , Rp          , Re^Uf       , Gg^Efm      , Hh          , Gg          , Re          , Gs^Fp       , Gs^Fp       , Hh^Fp       , Mm          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       
Mm^Xm       , Mm^Xm       , Mm          , Ss          , Hh^Fp       , Hh          , Co          , Hh          , Gg          , Gg          , Gg^Efm      , Wwf         , Wwf         , Wwg         , Wwg         , Wwg         , Wwg         , Wwg         , Wwf         , Wwf         , 1 Khw       , Chr         , Chr         , Rp          , Chr         , Hh          , Hh          , Re          , Re^Gvs      , Re^Gvs      , Gs^Fp       , Gs^Fp       , Mm          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       
Mm^Xm       , Mm^Xm       , Mm^Xm       , Hh          , Dd          , Gs^Fp       , Gs^Fp       , Co          , Co          , Gg          , Hh          , Gg          , Gg          , Gs^Fp       , Gs^Fp       , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Ss          , Ss^Bw|      , Ss          , Chr         , Gg^Efm      , Gg^Efm      , Re          , Re^Gvs      , Gs^Vl       , Gs^Fp       , Hh^Fp       , Hh^Fp       , Mm          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       
Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm          , Hh          , Ss          , Ss          , Hh^Fp       , Gs^Fp       , Co          , Ko          , Hh          , Gg          , Gg^Efm      , Gg          , Gg          , Gg          , Wwf         , Ss          , Ss          , Ss          , Ss^Bw|      , Ss          , Ss          , Ss          , Gg^Efm      , Re          , Re^Gvs      , Re^Gvs      , Gs^Fp       , Gs^Fp       , Hh^Fp       , Mm          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       
Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm          , Mm          , Hh          , Ss^Vhs      , Hh^Fp       , Ss          , Co          , Re          , Gg          , Gg          , Gg^Vo       , Gg          , Gg^Efm      , Gg^Efm      , Ss          , Ss          , Ss^Vm       , Ss          , Ss          , Ss          , Gs^Fp       , Gs^Fp       , Gs^Fp       , Hh^Fp       , Re^Gvs      , Hh^Fp       , Hh^Fp       , Mm          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       
Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Hh          , Mm          , Hh          , Hh          , Hh          , Hh          , Re          , Re          , Gg          , Gg          , Gg^Efm      , Gs^Fp       , Gs^Fp       , Ss          , Ss          , Ss          , Gs^Fp       , Ss          , Ss          , Ss          , Gs^Fp       , Gs^Fp       , Hh^Fp       , Mm          , Mm          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       
Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm          , Hh          , Hh          , Hh          , Re          , Hh          , Hh          , Hh          , Gs^Fp       , Gs^Fp       , Ss          , Ss          , Ss          , Ss          , Ss          , Ss          , Ss          , Gs^Fp       , Gs^Fp       , Mm          , Mm^Xm       , Mm          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       
"
	name=_"2p - Crescent Lake"
	random_start_time=no
	turns=-1
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
#textdomain wesnoth-help
									female_name=_"female^quick"
									id="quick"
									male_name=_"quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[time]
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		name=_"Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[time]
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		name=_"Morning"
	[/time]
	[time]
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		name=_"Afternoon"
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		name=_"Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		name=_"First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		name=_"Second Watch"
		red=-45
	[/time]
	[music]
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
		name="prestart"
		[if]
			[variable]
				boolean_equals=yes
				name="rby_set_message"
			[/variable]
			[then]
				[chat]
#textdomain wesnoth
					message=_"/me can be created at http://rushedbyyetis.heroku.com/"
					speaker=_"RBY Custom"
				[/chat]
				[chat]
					message=_"$rby_set_info[1].val"
					speaker=_"RBY $rby_set_info[0].val " +
						"24"
				[/chat]
				[chat]
					message=_"/me ctrl-x to clear"
					speaker=_"Press"
				[/chat]
			[/then]
		[/if]
		[objectives]
			[objective]
				condition="win"
				description=_"Defeat enemy leader"
			[/objective]
		[/objectives]
	[/event]
	[side]
		color=3
		colour="south"
		controller="human"
		current_player="Solymos-"
		fog=yes
		gold=150
		gold_add=no
		id="RBY_Side1"
		name="Solymos-"
		persistent=yes
		previous_recruits="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		save_id="RBY_Side1"
		share_maps=yes
		share_view=yes
		side=1
		team_name="south"
		user_team_name=_"teamname^South"
		village_gold=2
		[ai]
			villages_per_scout=7
		[/ai]
		[unit]
			advances_to="Lich,Necromancer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=32
#textdomain wesnoth-units
			description=_"The dread inspired by black magic is enhanced by the secrecy and fell rumors which surround it. Dark sorcerers have begun to unlock the secrets of life and death, the latter of which is all too easy to inflict. This labor gives the first glimmerings of the connection between the soul and inert matter, and the first successful experiments in manipulating this bond. The terrible unknown that lurks beyond death is glimpsed, and will inevitably be fathomed.

Despite any design they may have of using this to wrest their own immortality from nature’s grasp, the first results of their work have immediate, and unpleasant applications. The life they breathe into dead matter can create servants for them, servants which will work, but which will also kill, and will never question their masters. These creations have a loyalty any tyrant would dream of, and it is tempting to those with even the slightest desire for power." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=48
			id="RBY_Side1"
			image="units/undead-necromancers/dark-sorcerer.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Dark Sorcerer"
			level=2
			max_attacks=1
			max_experience=63
			max_hitpoints=48
			max_moves=5
			moves=5
			name="Solymos-"
			overlays=""
			profile="portraits/humans/transparent/necromancer.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/necromancer.png"
			type="Dark Sorcerer"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/necromancer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/necromancer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"staff"
				icon="attacks/staff-necromantic.png"
				name="staff"
				number=3
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=13
				description=_"chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=9
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		color=2
		colour="north"
		controller="network"
		current_player="BloodyBoar"
		fog=yes
		gold=150
		gold_add=no
		id="RBY_Side2"
		name="BloodyBoar"
		persistent=yes
		previous_recruits="Dwarvish Fighter,Dwarvish Guardsman,Dwarvish Thunderer,Dwarvish Ulfserker,Footpad,Gryphon Rider,Poacher,Thief"
		save_id="RBY_Side2"
		share_maps=yes
		share_view=yes
		side=2
		team_name="north"
#textdomain wesnoth
		user_team_name=_"teamname^North"
		village_gold=2
		[ai]
			villages_per_scout=7
		[/ai]
		[village]
		[/village]
		[unit]
			advances_to="Assassin"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=24
#textdomain wesnoth-units
			description=_"The ringleaders of any group of thieves earn their positions by skill. These rogues have spent many an unpleasant moment darting through crowds and dodging away from those who wish them ill, a set of skills which is very handy in a fight. Masters of knifework, they can also throw knives with reliable accuracy, and their long hours of prowling around at night leave them more comfortable fighting in the dark." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy." +
				_" This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them."
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=40
			id="RBY_Side2"
			image="units/human-outlaws/rogue.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Rogue"
			level=2
			max_attacks=1
			max_experience=49
			max_hitpoints=40
			max_moves=6
			moves=6
			name="BloodyBoar"
			overlays=""
			profile="portraits/humans/transparent/thief.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/thief.png"
			type="Rogue"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[portrait]
				image="portraits/humans/transparent/thief.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/thief.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=3
				range="melee"
				type="blade"
				[specials]
					[damage]
						active_on="offense"
						backstab=yes
#textdomain wesnoth-help
						description=_"Backstab:
When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralyzed)."
						id="backstab"
						multiply=2
						name=_"backstab"
					[/damage]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"knife"
				icon="attacks/dagger-thrown-human.png"
				name="knife"
				number=3
				range="ranged"
				type="blade"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[item]
		image="scenery/rock1.png"
		x=7
		y=11
	[/item]
	[item]
		image="scenery/monolith3.png"
		x=29
		y=14
	[/item]
	[item]
		image="scenery/monolith2.png"
		x=23
		y=25
	[/item]
	[item]
		image="scenery/monolith1.png"
		x=9
		y=23
	[/item]
	[item]
		image="scenery/monolith4.png"
		x=13
		y=14
	[/item]
	[variables]
		next_scenario="RBY Crescent Lake 12"
		random=8
		rby_set_message=yes
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
#textdomain wesnoth-multiplayer
			val=_"Adv + Con"
		[/rby_set_info]
		[rby_set_info]
			val=_"Aethermaw, Arcanclave Citadel, Astral Port, Caves Of The Basilisk, Clearing Gushes, Crescent Lake, Den Of Onis, Elensefar Courtyard, Fallenstar Lake, Hamlets, Hornshark Island, Howling Ghost Badlands, Sablestone Delta, Serpent Ford, Scarred Foothills, Silverhead Crossing, Sullas Ruins, Swamp Of Dread, The Freelands, The Walls Of Pyrennis, Thousand Stings Garrison, Tombs Of Kesorak, Weldyn Channel"
		[/rby_set_info]
	[/variables]
[/replay_start]
[snapshot]
	abbrev=""
	allow_new_game=yes
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion="running"
	current_tod=4
	description=_"No one knows how this strangely shaped lake nor the structure built on it came to exist in the northlands, but all know the wealth that can be achieved by its conquest. Created by Velensk."
	difficulty="NORMAL"
	end_text=""
	end_text_duration=0
	experience_modifier=70
	history=""
	id="RBY Crescent Lake 12"
	label="2p - Crescent Lake"
	map_data="border_size=1
usage=map

Mm^Xm       , Gg          , Mm^Xm       , Gg          , Mm^Xm       , Gg          , Mm^Xm       , Gg          , Mm^Xm       , Gg          , Mm^Xm       , Gg          , Mm^Xm       , Hh^Fp       , Hh^Fp       , Hh^Fp       , Ss          , Ss          , Ss          , Ss          , Hh^Fp       , Gg          , Mm^Xm       , Gg          , Mm^Xm       , Gg          , Mm^Xm       , Gg          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       
Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Hh^Fp       , Hh^Fp       , Gs^Fp       , Mm^Xm       , Hh^Fp       , Mm^Xm       , Gs^Fp       , Hh^Fp       , Gs^Fp       , Ss          , Ss          , Ss          , Ss          , Ss          , Hh^Fp       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       
Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm          , Gs^Fp       , Gs^Fp       , Re^Gvs      , Gs^Fp       , Gs^Fp       , Gs^Fp       , Rp          , Gs^Fp       , Re          , Ss          , Ss^Bw/      , Ss^Vm       , Ss          , Ss          , Gs^Fp       , Hh^Fp       , Gs^Fp       , Hh^Fp       , Hh^Fp       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       
Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm          , Gs^Fp       , Gs^Fp       , Gs^Vl       , Re^Gvs      , Re^Gvs      , Rp          , Rp          , Chr         , Rp          , Rp          , Ss^Bw/      , Ss          , Ss          , Ss          , Ss          , Hh          , Hh^Es       , Hh^Fp       , Ss          , Hh^Fp       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       
Mm^Xm       , Mm^Xm       , Hh^Fp       , Mm^Xm       , Hh^Fp       , Gs^Fp       , Re^Gvs      , Re^Gvs      , Rp          , Rp          , Chr         , Chr         , Hh          , Ch          , Chw         , 2 Khw       , Wwf         , Ss          , Ss          , Ss          , Gg^Efm      , Gs^Fp       , Ss          , Ss          , Hh          , Mm          , Mm^Xm       , Mm^Xm       , Mm          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       
Hh^Fp       , Hh^Fp       , Gs^Fp       , Mm          , Gg^Es       , Hh^Fp       , Gg          , Gg^Efm      , Rp          , Chr         , Wwg         , Wwg         , Wwg         , Gg^Efm      , Gs^Fp       , Wwf         , Wwf         , Wwf         , Wwf         , Ss          , Gg^Efm      , Gg^Efm      , Gg^Efm      , Gs^Fp       , Gs^Fp       , Hh^Fp       , Mm^Xm       , Mm^Xm       , Hh          , Gs^Fp       , Ss          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       
Gs^Fp       , Gs^Fp       , Ggf^Efm     , Gg^Es       , Gg          , Gg          , Rp          , Rp          , Wwf         , Wwg         , Wog         , Wog         , Wog         , Wwr         , Wwg         , Wwf         , Wwg         , Wwf         , Wwf         , Gg^Efm      , Gg^Vo       , Gg^Efm      , Gg^Efm      , Gg^Efm      , Hh          , Hh^Fp       , Hh^Fp       , Mm          , Re          , Gs^Fp       , Ss          , Hh          , Mm          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       
Ss          , Gg          , Gg^Vo       , Gg          , Re          , Rp          , Hh          , Wwf         , Wwf         , Wog         , Wwrg        , Xu          , Uu^Uf       , Wog         , Wog         , Wwf         , Wog         , Wwg         , Wwg         , Gg^Efm      , Gg          , Re          , Gg          , Rd          , Rd          , Ko          , Hh          , Re          , Gs^Fp       , Ss^Vhs      , Ss          , Re          , Hh          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       
Gs^Fp       , Gg          , Gg          , Gg          , Rp          , Rp          , Rb          , Wwf         , Wwrg        , Wog         , Xu          , Uh^Es       , Xuce        , Cud         , Wwf         , Ur^Es       , Uh          , Wog         , Wog         , Wwg         , Wwg         , Gg          , Gg          , Hh          , Co          , Co          , Co          , Re          , Co          , Gs^Fp       , Hh          , Gs^Fp       , Gs^Fp       , Mm          , Hh          , Mm^Xm       , Mm          
Chr         , Ggf^Efm     , Rp          , Rp          , Hh          , Gg^Efm      , Gg          , Ss^Vhs      , Wwf         , Wwg         , Wog         , Xu          , Xu          , Xu          , Uu^Uf       , Ur          , Xu          , Wwf         , Wwrg        , Wog         , Wwg         , Wwf         , Gg          , Co          , Rp          , Hh          , Re          , Co          , Gg^Efm      , Gg^Efm      , Gg^Efm      , Hh          , Gg          , Hh^Fp       , Gs^Fp       , Mm          , Mm          
Rp          , Rp          , Ggf^Efm     , Re          , Re          , Gs^Fp       , Gg          , Gg          , Gg          , Wwg         , Wwg         , Wog         , Wog         , Wwf         , Xu          , Xu          , Wwg         , Uu^Uf       , Xu          , Wog         , Wwg         , Wwf         , Rp          , Rp          , Gg          , Gg          , Gg          , Hh          , Gg^Efm      , Hh          , Hh          , Gg          , Gg          , Hh^Vo       , Gs^Fp       , Hh^Fp       , Hh          
Gs^Fp       , Chr         , Gg          , Gg          , Re          , Hh^Fp       , Gg          , Gg          , Gg          , Hh^Fp       , Hh          , Wwg         , Wwg         , Wwf         , Rb^Fp       , Wwg         , Uu^Uf       , Uu          , Xu          , Wog         , Wwg^Bw/     , Wwf^Bw/     , Wwf         , Gg          , Gg          , Gg          , Aa^Efm      , Gg^Efm      , Gg^Efm      , Gg          , Gs^Fp       , Hh^Fp       , Gg          , Gg          , Co          , Mm          , Hh          
Hh          , Gs^Fp       , Gg          , Ggf^Efm     , Re          , Hh          , Gg          , Gg^Efm      , Gg^Efm      , Gg          , Gg          , Rb^Fp       , Wwf         , Wwf         , Wwf         , Chw         , Wog         , Wwg         , Wog^Bw/     , Wog^Bw/     , Wwrg        , Wwg         , Wwf         , Ss^Vhs      , Gg^Efm      , Gg^Efm      , Ha^Fpa      , Gg^Efm      , Gg^Efm      , Gg          , Gg          , Hh          , Gg          , Gg          , Gg          , Hh          , Hh          
Hh          , Hh          , Hh^Fp       , Gg          , Gg          , Re          , Hh^Uf       , Gg          , Gg          , Gg          , Gg^Vo       , Wwf         , Gg          , Wwf         , Wwf         , Wwg         , Wwg^Bw/     , Wwg^Bw/     , Ur          , Ur          , Aa^Fpa      , Wog         , Wwf         , Wwrg        , Gg          , Gg^Efm      , Ms          , Aa^Efm      , Gg^Efm      , Gg          , Rd          , Gg          , Gg          , Gg^Efm      , Gg          , Gg          , Rp          
Gg          , Rd          , Gg          , Hh^Vo       , Gg          , Re          , Mm^Xm       , Md          , Gg          , Gg          , Re^Uf       , Hh          , Re^Gvs      , Gg          , Chr         , Wwf^Bw/     , Wwf         , Wwrg        , Ha          , Cud         , Xu          , Uu^Uf       , Wwf         , Wwf         , Wwf         , Gg^Efm      , Re^Uf       , Aa^Fpa      , Gg          , Gg          , Gg          , Gg^Vo       , Re          , Gg          , Rp          , Rp          , Hh          
Gg          , Gg^Efm      , Gg          , Gg          , Gg          , Re          , Gs^Fp       , Hh          , Gg          , Gg          , Re^Gvs      , Re^Gvs      , Re^Gvs      , Re^Gvs      , Rp          , Wwf         , Wwf         , Wwf         , Wwf         , Ur          , Uu          , Xu          , Xu          , Ai          , Wwf         , Wwf         , Gg          , Gg          , Gg^Efm      , Gg          , Re          , Re          , Re^Gvs      , Re          , Rp          , Hh          , Hh^Fp       
Hh          , Gg^Es       , Gs^Fp       , Gg          , Gg          , Co          , Gg          , Gg          , Gg^Efm      , Gg^Efm      , Aa^Fpa      , Re^Gvs      , Gg^Wm       , Re^Gvs      , Rp          , Wwf         , Gg^Fet      , Wog         , Uu^Uf       , Uu          , Wwf         , Kud         , Uu^Uf       , Uu^Uf       , Wog         , Wwf         , Gg          , Gg^Efm      , Hh^Uf       , Hh          , Ha^Fpa      , Re^Gvs      , Re^Gvs      , Re^Gvs      , Rp          , Gll^Fp      , Khr         
Mm          , Hh          , Rp          , Gg          , Gg^Efm      , Re          , Gg          , Gg^Efm      , Ha^Fpa      , Ms^Xm       , Ms          , Hh          , Hh^Uf       , Re^Gvs      , Rp          , Wwf         , Wwf         , Uu^Uf       , Xu          , Kud         , Uu          , Uu          , Wwf         , Wog         , Wwg         , Wwf         , Gg          , Hh^Fp       , Ha          , Ms^Xm       , Hh^Uf       , Dd^Dc       , Re^Gvs      , Re^Gvs      , Rp          , Rr          , Kh          
Mm          , Co          , Rp^Es       , Gg          , Ds          , Re          , Gg          , Gg^Efm      , Gg^Efm      , Ms^Xm       , Ha          , Gs^Fp       , Re^Gvs      , Re^Gvs      , Rp          , Wwf         , Wwg         , Wog         , Uu^Uf       , Xu          , Xu          , Ur          , Wwf         , Wwf         , Wwf         , Wwf         , Gg          , Gg^Efm      , Gg          , Gs^Fp       , Gg^Efm      , Re          , Re          , Re^Gvs      , Rp          , Rr          , Khr         
Mm          , Mm          , Hh          , Hh^Uf       , Re          , Re          , Gg          , Gg          , Gg          , Gg^Efm      , Gg^Efm      , Re^Gvs      , Re^Gvs      , Re^Gvs      , Chr         , Wwf^Bw\     , Wwg^Bw\     , Wwg         , Wwrg        , Aa^Fpa      , Cud         , Ur          , Wwg         , Gg^Fet      , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg^Efm      , Gg          , Gs^Fp       , Re          , Rp          , Hh          , Md          
Hh          , Gs^Fp       , Gg          , Gg          , Re          , Gg          , Gs^Fp       , Mm          , Co          , Gg^Efm      , Gg          , Gg          , Gg          , Gg          , Gg^Efm      , Wwf         , Wwg         , Wog^Bw\     , Wwg^Bw\     , Ur          , Ur          , Ha          , Wog         , Wwf         , Wwf         , Gg          , Gg^Efm      , Ms          , Ha          , Gg          , Gg          , Gg          , Gg          , Gg          , Rp          , Md          , Hh          
Ss          , Hh^Es       , Gg          , Gg^Efm      , Re          , Ss          , Hh^Uf       , Mm^Xm       , Hh          , Gg          , Re          , Re^Uf       , Gs^Fp       , Gg          , Rb          , Wwf         , Chw         , Xu          , Wog         , Wwg^Bw\     , Wwg^Bw\     , Wwrg        , Wwg         , Wwf         , Ss^Vhs      , Gg          , Gg^Efm      , Aa^Fpa      , Aa^Efm      , Gg^Efm      , Gg^Vo       , Gg          , Gg^Efm      , Gg          , Gg          , Rp          , Rp          
Ss          , Gg          , Gg          , Gg          , Re          , Gg          , Gg          , Gll^Fp      , Gg^Efm      , Gg          , Gg          , Gg^Vo       , Wwf         , Gg          , Wwf         , Wwf         , Rb^Fp       , Uu^Uf       , Uh          , Wwrg        , Wog         , Wog^Bw\     , Wwg^Bw\     , Wwf         , Gg          , Gg          , Gg^Efm      , Aa          , Gg^Efm      , Gg^Efm      , Gg          , Gg          , Gg          , Hh          , Gg^Es       , Gg          , Gll^Fp      
Hh          , Gg          , Hh^Fp       , Hh^Vo       , Re          , Gg^Efm      , Gg          , Gg^Efm      , Gg          , Gg          , Gg^Efm      , Gg          , Hh          , Wwf         , Wwg         , Wwg         , Wwrg        , Xu          , Xu          , Wwf         , Xu          , Wwg         , Wwg         , Wwf^Bw\     , Rp          , Gg          , Gg          , Ha^Fpa      , Gg          , Rd          , Gg          , Gg          , Hh          , Co          , Gs^Fp       , Gll^Fp      , Hh          
Gs^Fp       , Hh          , Hh          , Gg          , Re          , Gg          , Gg          , Hh          , Hh^Fp       , Gg          , Gg^Efm      , Gg          , Gs^Fp       , Wwf         , Wwf         , Wwg         , Xu          , Xuce        , Uh^Es       , Uu^Uf       , Xu          , Wog         , Wwg         , Wwf         , Gg^Efm      , Rp          , Gg          , Gg          , Gg          , Gg          , Gg          , Rp^Es       , Gs^Fp       , Mm^Xm       , Mm^Xm       , Mm          , Hh          
Hh^Fp       , Gs^Fp       , Gg          , Gg          , Re          , Gg          , Hh          , Co          , Gg          , Gg          , Gg          , Gg          , Wwg         , Wwg         , Wog         , Wwg         , Uu^Uf       , Cud         , Uu^Uf       , Wog         , Wog         , Wog         , Wwg         , Gg          , Gg^Efm      , Rp          , Hh^Fp       , Hh          , Gg          , Gg          , Rp          , Hh          , Hh          , Mm          , Mm^Xm       , Mm^Xm       , Mm^Xm       
Mm^Xm       , Hh^Fp       , Gg          , Gg          , Re          , Gs^Fp       , Hh          , Rd          , Gg          , Gg          , Ss^Vhs      , Wwf         , Wwg         , Wog         , Uu^Uf       , Wwrg        , Xu          , Ur          , Wwf         , Wog         , Wwg         , Wwg         , Re          , Gg          , Rp          , Rp          , Gg^Vo       , Gg          , Gg          , Gg          , Gg^Efm      , Gs^Fp       , Mm          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       
Mm^Xm       , Hh          , Hh          , Gs^Fp       , Gs^Vl       , Re          , Re          , Gg          , Gg^Efm      , Gg          , Wwf         , Wwrg        , Wog         , Wog         , Xu          , Xu          , Wog         , Wog         , Wwf         , Wwg         , Gg          , Gg          , Gg          , Gs^Fp       , Rp          , Gg^Efm      , Gg          , Gg          , Gg          , Gg^Efm      , Hh^Fp       , Hh^Fp       , Mm          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       
Mm^Xm       , Mm          , Hh          , Hh^Fp       , Gs^Fp       , Gg          , Re          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Wwg         , Wog         , Wog         , Wog         , Wog         , Wwg         , Wwf         , Chw         , Chr         , Gg          , Gg          , Rp          , Re^Uf       , Gg^Efm      , Hh          , Gg          , Re          , Gs^Fp       , Gs^Fp       , Hh^Fp       , Mm          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       
Mm^Xm       , Mm^Xm       , Mm          , Ss          , Hh^Fp       , Hh          , Co          , Hh          , Gg          , Gg          , Gg^Efm      , Wwf         , Wwf         , Wwg         , Wwg         , Wwg         , Wwg         , Wwg         , Wwf         , Wwf         , 1 Khw       , Chr         , Chr         , Rp          , Chr         , Hh          , Hh          , Re          , Re^Gvs      , Re^Gvs      , Gs^Fp       , Gs^Fp       , Mm          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       
Mm^Xm       , Mm^Xm       , Mm^Xm       , Hh          , Dd          , Gs^Fp       , Gs^Fp       , Co          , Co          , Gg          , Hh          , Gg          , Gg          , Gs^Fp       , Gs^Fp       , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Ss          , Ss^Bw|      , Ss          , Chr         , Gg^Efm      , Gg^Efm      , Re          , Re^Gvs      , Gs^Vl       , Gs^Fp       , Hh^Fp       , Hh^Fp       , Mm          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       
Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm          , Hh          , Ss          , Ss          , Hh^Fp       , Gs^Fp       , Co          , Ko          , Hh          , Gg          , Gg^Efm      , Gg          , Gg          , Gg          , Wwf         , Ss          , Ss          , Ss          , Ss^Bw|      , Ss          , Ss          , Ss          , Gg^Efm      , Re          , Re^Gvs      , Re^Gvs      , Gs^Fp       , Gs^Fp       , Hh^Fp       , Mm          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       
Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm          , Mm          , Hh          , Ss^Vhs      , Hh^Fp       , Ss          , Co          , Re          , Gg          , Gg          , Gg^Vo       , Gg          , Gg^Efm      , Gg^Efm      , Ss          , Ss          , Ss^Vm       , Ss          , Ss          , Ss          , Gs^Fp       , Gs^Fp       , Gs^Fp       , Hh^Fp       , Re^Gvs      , Hh^Fp       , Hh^Fp       , Mm          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       
Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Hh          , Mm          , Hh          , Hh          , Hh          , Hh          , Re          , Re          , Gg          , Gg          , Gg^Efm      , Gs^Fp       , Gs^Fp       , Ss          , Ss          , Ss          , Gs^Fp       , Ss          , Ss          , Ss          , Gs^Fp       , Gs^Fp       , Hh^Fp       , Mm          , Mm          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       
Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm          , Hh          , Hh          , Hh          , Re          , Hh          , Hh          , Hh          , Gs^Fp       , Gs^Fp       , Ss          , Ss          , Ss          , Ss          , Ss          , Ss          , Ss          , Gs^Fp       , Gs^Fp       , Mm          , Mm^Xm       , Mm          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       
"
	name=_"2p - Crescent Lake"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=54
	playing_team=0
	random_calls=0
	random_seed=3709
	random_start_time=no
	scenario="RBY Crescent Lake 12"
	snapshot=yes
	turn_at=17
	turns=-1
	unit_wml_ids="Dark Adept,Dark Sorcerer,Deathblade,Dwarvish Fighter,Dwarvish Steelclad,Dwarvish Thunderer,Footpad,Ghost,Ghoul,Gryphon Master,Gryphon Rider,Poacher,Revenant,Rogue,Shadow,Skeleton,Skeleton Archer,Thief,Trapper,Vampire Bat,Walking Corpse,Wraith"
	used_items=""
	version="1.10.6"
	[display]
		color_adjust_blue_=0
		color_adjust_green=0
		color_adjust_red=0
	[/display]
	[side]
		action_bonus_count=119
		allow_player=yes
		color=3
		controller="human"
		countdown_time=0
		current_player="Solymos-"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=69
		gold_add=no
		hidden=no
		id="RBY_Side1"
		income=0
		name="Solymos-"
		no_leader=yes
		objectives="<big>Győzöl, ha:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		save_id="RBY_Side1"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=1
		start_gold=150
		team_name="south"
		user_team_name=_"teamname^South"
		village_gold=2
		[ai]
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=7
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=4
			y=27
		[/village]
		[village]
			x=8
			y=32
		[/village]
		[village]
			x=10
			y=13
		[/village]
		[village]
			x=10
			y=26
		[/village]
		[village]
			x=11
			y=22
		[/village]
		[village]
			x=15
			y=32
		[/village]
		[village]
			x=21
			y=32
		[/village]
		[village]
			x=23
			y=12
		[/village]
		[village]
			x=24
			y=21
		[/village]
		[village]
			x=26
			y=26
		[/village]
		[village]
			x=28
			y=30
		[/village]
		[village]
			x=29
			y=7
		[/village]
		[village]
			x=30
			y=21
		[/village]
		[village]
			x=31
			y=14
		[/village]
		[village]
			x=33
			y=10
		[/village]
		[unit]
			advances_to="Necrophage"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"Only the more perverse and sadistic of necromancers know what must be done to turn a person into a ghoul, and it is a secret they are not telling. The result, however, is all too well known; it is a beast that knows nothing of its days as a human being, a creature that shambles about as naked as the day it was born, and gorges itself on the flesh of the dead.

It is because of such things that necromancy is condemned with an almost primal hatred in all civilized lands." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			ellipse="misc/ellipse"
			experience=1
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=30
			id="Ghoul-41"
			image="units/undead/ghoul.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Ghoul"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=33
			max_moves=5
			moves=5
			name=""
			overlays=""
			profile="portraits/undead/transparent/ghoul.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/undead/ghoul.png"
			type="Ghoul"
			undead_variation=""
			underlying_id=41
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=6
			y=9
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=90
				cold=60
				fire=90
				impact=100
				pierce=70
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="claws"
				[/filter_attack]
				[frame]
					begin=-250
					end=-200
					image="units/undead/ghoul.png"
				[/frame]
				[frame]
					begin=-200
					end=-125
					image="units/undead/ghoul-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-125
						end=-50
						image="units/undead/ghoul-attack-2.png"
						sound="claws.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-125
						end=-50
						image="units/undead/ghoul-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[if]
					hits="hit"
					poisoned_sound_start_time=-101
					[filter_second]
						[not]
							[filter_wml]
								[status]
									poisoned=yes
								[/status]
							[/filter_wml]
						[/not]
					[/filter_second]
					[poisoned_sound_frame]
						duration=1
					[/poisoned_sound_frame]
					[poisoned_sound_frame]
						duration=100
						sound="poison.ogg"
					[/poisoned_sound_frame]
				[/if]
				[frame]
					begin=-50
					end=50
					image="units/undead/ghoul-attack-3.png"
				[/frame]
				[frame]
					begin=50
					end=125
					image="units/undead/ghoul-attack-4.png"
				[/frame]
				[frame]
					begin=125
					end=200
					image="units/undead/ghoul.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead/ghoul-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead/ghoul-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead/ghoul-defend-2.png"
						sound="ghoul-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead/ghoul-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead/ghoul-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/undead/transparent/ghoul.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/ghoul.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[trait]
				availability="musthave"
#textdomain wesnoth-help
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
			[/status]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"claws"
				icon="attacks/claws-undead.png"
				name="claws"
				number=3
				range="melee"
				type="blade"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.

In such condition, their only weapon is the craft they have so committed themselves to learning." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=33
			id="Dark Adept-52"
			image="units/undead-necromancers/adept+female.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"female^Dark Adept"
			level=1
			max_attacks=1
			max_experience=27
			max_hitpoints=33
			max_moves=5
			moves=5
			name="Daelonoicla"
			overlays=""
			profile="portraits/humans/transparent/dark-adept+female.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/dark-adept+female.png"
			type="Dark Adept"
			undead_variation=""
			underlying_id=52
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=4
			y=26
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-50
					end=150
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin=400
					end=520
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin=520
					end=640
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin=640
					end=780
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin=780
					end=900
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-necromancers/adept+female-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead-necromancers/adept+female-defend-2.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=yes
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=no
				side="right"
				size=400
			[/portrait]
			[recruiting_anim]
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-50
					end=0
					halo="halo/undead/dark-magic-6.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
					sound="magic-dark.ogg"
				[/frame]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth-help
				female_name=_"female^quick"
				id="quick"
				male_name=_"quick"
				[effect]
					apply_to="movement"
					increase=1
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^intelligent"
				id="intelligent"
				male_name=_"intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^resilient"
				id="resilient"
				male_name=_"resilient"
				[effect]
					apply_to="hitpoints"
					increase_total=4
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total=1
					times="per level"
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
#textdomain wesnoth-units
				description=_"chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Soulless"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=8
#textdomain wesnoth-units
			description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
			ellipse="misc/ellipse-nozoc"
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=18
			id="Walking Corpse-51"
			image="units/undead/zombie.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Walking Corpse"
			level=0
			max_attacks=1
			max_experience=17
			max_hitpoints=18
			max_moves=4
			moves=4
			name=""
			overlays=""
			profile="units/undead/zombie.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="units/undead/zombie.png"
			type="Walking Corpse"
			undead_variation=""
			underlying_id=51
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=6
			y=23
			zoc=no
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				deep_water=4
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=140
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin=-200
					end=200
					image="units/undead/zombie-attack-s.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin=-200
					end=200
					image="units/undead/zombie-attack-n.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,nw"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin=-200
					end=200
					image="units/undead/zombie-attack.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=150
					image="units/undead/zombie-die-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/zombie-die-2.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/zombie-die-3.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/zombie-die-4.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-5.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-7.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-8.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-9.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-10.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead/zombie.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead/zombie-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead/zombie-defend.png"
						sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead/zombie-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead/zombie.png"
				[/frame]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth-help
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=23
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-drake.png"
				image_icon=""
				inherit=""
				level=0
				movement=4
				movement_type="drakefoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="drake"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-drake-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-dwarf.png"
				image_icon=""
				inherit=""
				level=0
				movement=3
				movement_type="dwarvishfoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="dwarf"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-dwarf.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-dwarf-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-dwarf-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-dwarf-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-dwarf.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-dwarf-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-dwarf-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-dwarf-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-dwarf-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-dwarf-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-dwarf-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-dwarf-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=3
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=13
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-goblin.png"
				image_icon=""
				inherit=""
				level=0
				movement=4
				movement_type="smallfoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="goblin"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-goblin.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-goblin-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-goblin-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-goblin-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-goblin.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-goblin-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-goblin-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-goblin-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-goblin-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-goblin-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-goblin-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-goblin-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-drake.png"
				image_icon=""
				inherit=""
				level=0
				movement=5
				movement_type="fly"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="gryphon"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-drake-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defense]
					mountains=40
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-mounted.png"
				image_icon=""
				inherit=""
				level=0
				movement=5
				movement_type="mounted"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="mounted"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-mounted.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-mounted-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-mounted-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-mounted-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-mounted.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-mounted-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-mounted-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-mounted-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-mounted-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-mounted-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-mounted-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-mounted-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=16
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-saurian.png"
				image_icon=""
				inherit=""
				level=0
				movement=4
				movement_type="lizard"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="saurian"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-saurian.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-saurian-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-saurian-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-saurian-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-saurian.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-saurian-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-saurian-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-saurian-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-saurian-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-saurian-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-saurian-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-saurian-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=18
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-swimmer.png"
				image_icon=""
				inherit=""
				level=0
				movement=4
				movement_type="swimmer"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="swimmer"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-swimmer.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-swimmer-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-swimmer-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-swimmer-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-swimmer.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-swimmer-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-swimmer-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-swimmer-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-swimmer-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-swimmer-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-swimmer-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-swimmer-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					forest=4
					hills=4
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-troll.png"
				image_icon=""
				inherit=""
				level=0
				movement=4
				movement_type="largefoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="troll"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-troll.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-troll-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-troll-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-troll-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-troll.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-troll-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-troll-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-troll-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-troll-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-troll-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-troll-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-troll-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=26
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-wose.png"
				image_icon=""
				inherit=""
				level=0
				movement=3
				movement_type="treefolk"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="wose"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-wose.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-wose-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-wose-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-wose-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-wose.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-wose-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-wose-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-wose-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-wose-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-wose-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-wose-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-wose-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=3
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="bat-flapping.wav"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=15
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-bat-se-3.png"
				image_icon=""
				inherit=no
				level=0
				movement=5
				movement_type="fly"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="bat"
				zoc=""
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					cave=1
					fungus=1
				[/movement_costs]
				[defense]
					cave=50
					fungus=50
				[/defense]
				[resistance]
					cold=70
				[/resistance]
				[defend]
					direction="s,sw,se"
					start_time=-126
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration=1
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-bat-se-4.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-bat-se-4.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/defend]
				[defend]
					direction="n,nw,ne"
					start_time=-126
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration=1
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-bat-ne-4.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-bat-ne-4.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/defend]
				[standing_anim]
					direction="s,se,sw"
					start_time=0
					[frame]
						duration=50
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration=80
						image="units/undead/zombie-bat-se-1.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[frame]
						duration=80
						image="units/undead/zombie-bat-se-5.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
				[/standing_anim]
				[standing_anim]
					direction="n,ne,nw"
					start_time=0
					[frame]
						duration=50
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration=80
						image="units/undead/zombie-bat-ne-1.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[frame]
						duration=80
						image="units/undead/zombie-bat-ne-5.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
				[/standing_anim]
				[attack_anim]
					direction="s,se,sw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						duration=30
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-se-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=70
						image="units/undead/zombie-bat-se-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration=40
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n,ne,nw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						duration=30
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-ne-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=70
						image="units/undead/zombie-bat-ne-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration=40
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/attack_anim]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-bat-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-bat-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-bat-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-bat-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
			[/variation]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
			[/status]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"touch"
				icon="attacks/touch-zombie.png"
				name="touch"
				number=2
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth-help
						description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
						id="plague"
						name=_"plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Wraith,Shadow"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=20
#textdomain wesnoth-units
			description=_"Enslaved within a shroud of enchantments, a trapped spirit may be likened to the wind in the sails of a ship. This damned vessel becomes an unfailing servant which can be bound to whatever task their master sees fit." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" During battle, this unit can drain life from victims to renew its own health." +
				_" Spirits have very unusual resistances to damage, and move quite slowly over open water." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			ellipse="misc/ellipse"
			experience=4
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=yes
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=18
			id="Ghost-50"
			image="units/undead/ghost-s-2.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Ghost"
			level=1
			max_attacks=1
			max_experience=21
			max_hitpoints=18
			max_moves=7
			moves=7
			name=""
			overlays=""
			profile="portraits/undead/transparent/ghost.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/undead/ghost.png"
			type="Ghost"
			undead_variation=""
			underlying_id=50
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=3
			y=24
			zoc=yes
			[defense]
				castle=50
				cave=50
				deep_water=50
				flat=50
				forest=50
				frozen=50
				fungus=50
				hills=50
				mountains=50
				reef=50
				sand=50
				shallow_water=50
				swamp_water=50
				unwalkable=50
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				deep_water=2
				flat=1
				forest=1
				frozen=1
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=2
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=50
				cold=30
				fire=90
				impact=50
				pierce=50
			[/resistance]
			[attack_anim]
				start_time=-200
				[filter_attack]
					name="wail"
				[/filter_attack]
				[if]
					direction="n,ne,nw"
					[missile_frame]
						begin=-300
						end=-230
						image="projectiles/wailprojectile-n-1.png"
						image_diagonal="projectiles/wailprojectile-ne-1.png"
					[/missile_frame]
					[missile_frame]
						begin=-230
						end=-160
						image="projectiles/wailprojectile-n-2.png"
						image_diagonal="projectiles/wailprojectile-ne-2.png"
					[/missile_frame]
					[missile_frame]
						begin=-160
						end=0
						image="projectiles/wailprojectile-n-3.png"
						image_diagonal="projectiles/wailprojectile-ne-3.png"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=40
						image="projectiles/wailprojectile-n-4.png"
						image_diagonal="projectiles/wailprojectile-ne-4.png"
					[/missile_frame]
					[missile_frame]
						begin=40
						end=80
						image="projectiles/wailprojectile-n-5.png"
						image_diagonal="projectiles/wailprojectile-ne-5.png"
					[/missile_frame]
					[missile_frame]
						begin=80
						end=120
						image="projectiles/wailprojectile-n-6.png"
						image_diagonal="projectiles/wailprojectile-ne-6.png"
					[/missile_frame]
				[/if]
				[else]
					direction="s,se,sw"
					[missile_frame]
						begin=-300
						end=-230
						image="projectiles/wailprojectile-s-1.png"
						image_diagonal="projectiles/wailprojectile-se-1.png"
					[/missile_frame]
					[missile_frame]
						begin=-230
						end=-160
						image="projectiles/wailprojectile-s-2.png"
						image_diagonal="projectiles/wailprojectile-se-2.png"
					[/missile_frame]
					[missile_frame]
						begin=-160
						end=0
						image="projectiles/wailprojectile-s-3.png"
						image_diagonal="projectiles/wailprojectile-se-3.png"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=40
						image="projectiles/wailprojectile-s-4.png"
						image_diagonal="projectiles/wailprojectile-se-4.png"
					[/missile_frame]
					[missile_frame]
						begin=40
						end=80
						image="projectiles/wailprojectile-s-5.png"
						image_diagonal="projectiles/wailprojectile-se-5.png"
					[/missile_frame]
					[missile_frame]
						begin=80
						end=120
						image="projectiles/wailprojectile-s-6.png"
						image_diagonal="projectiles/wailprojectile-se-6.png"
					[/missile_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration=25
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration=75
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/ghost-s-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration=75
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration=25
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=25
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration=75
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/ghost-n-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration=75
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration=25
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="s,se,sw"
				offset="0.0~1.0:425,0.0:225"
				start_time=-500
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					duration=25
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration=175
					image="units/undead/ghost-s-attack-1.png"
				[/frame]
				[frame]
					duration=175
					image="units/undead/ghost-s-attack-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead/ghost-s-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration=75
					image="units/undead/ghost-s-attack-2.png"
				[/frame]
				[frame]
					duration=75
					image="units/undead/ghost-s-attack-1.png"
				[/frame]
				[frame]
					duration=25
					image="units/undead/ghost-s-2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="n,ne,nw"
				offset="0.0~1.0:425,0.0:225"
				start_time=-500
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					duration=25
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration=175
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration=175
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead/ghost-n-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration=75
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration=75
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration=25
					image="units/undead/ghost-n-2.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="s,se,sw"
				start_time=-126
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration=1
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/ghost-s-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration=1
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration=1
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration=1
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/else]
			[/defend]
			[defend]
				direction="n,ne,nw"
				start_time=-126
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration=1
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/ghost-n-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration=1
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration=1
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration=1
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
			[/defend]
			[portrait]
				image="portraits/undead/transparent/ghost.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/ghost.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="s,se,sw"
				start_time=0
				[frame]
					duration=250
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-3.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="n,ne,nw"
				start_time=0
				[frame]
					duration=250
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-3.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
			[/status]
			[attack]
				damage=4
				description=_"touch"
				icon="attacks/touch-undead.png"
				name="touch"
				number=3
				range="melee"
				type="arcane"
				[specials]
					[drains]
#textdomain wesnoth-help
						description=_"Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_"drains"
					[/drains]
				[/specials]
			[/attack]
			[attack]
				damage=3
#textdomain wesnoth-units
				description=_"wail"
				name="wail"
				number=3
				range="ranged"
				type="cold"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.

In such condition, their only weapon is the craft they have so committed themselves to learning." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			ellipse="misc/ellipse"
			experience=10
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=32
			id="Dark Adept-34"
			image="units/undead-necromancers/adept+female.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"female^Dark Adept"
			level=1
			max_attacks=1
			max_experience=34
			max_hitpoints=32
			max_moves=6
			moves=6
			name="Myrka"
			overlays=""
			profile="portraits/humans/transparent/dark-adept+female.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/dark-adept+female.png"
			type="Dark Adept"
			undead_variation=""
			underlying_id=34
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=23
			y=10
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-50
					end=150
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin=400
					end=520
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin=520
					end=640
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin=640
					end=780
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin=780
					end=900
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-necromancers/adept+female-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead-necromancers/adept+female-defend-2.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=yes
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=no
				side="right"
				size=400
			[/portrait]
			[recruiting_anim]
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-50
					end=0
					halo="halo/undead/dark-magic-6.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
					sound="magic-dark.ogg"
				[/frame]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth-help
				female_name=_"female^quick"
				id="quick"
				male_name=_"quick"
				[effect]
					apply_to="movement"
					increase=1
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^intelligent"
				id="intelligent"
				male_name=_"intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^resilient"
				id="resilient"
				male_name=_"resilient"
				[effect]
					apply_to="hitpoints"
					increase_total=4
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total=1
					times="per level"
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
#textdomain wesnoth-units
				description=_"chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Soulless"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=8
#textdomain wesnoth-units
			description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
			ellipse="misc/ellipse-nozoc"
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=18
			id="Walking Corpse-48"
			image="units/undead/zombie.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Walking Corpse"
			level=0
			max_attacks=1
			max_experience=17
			max_hitpoints=18
			max_moves=4
			moves=4
			name=""
			overlays=""
			profile="units/undead/zombie.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="units/undead/zombie.png"
			type="Walking Corpse"
			undead_variation=""
			underlying_id=48
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=9
			y=19
			zoc=no
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				deep_water=4
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=140
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin=-200
					end=200
					image="units/undead/zombie-attack-s.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin=-200
					end=200
					image="units/undead/zombie-attack-n.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,nw"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin=-200
					end=200
					image="units/undead/zombie-attack.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=150
					image="units/undead/zombie-die-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/zombie-die-2.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/zombie-die-3.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/zombie-die-4.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-5.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-7.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-8.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-9.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-10.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead/zombie.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead/zombie-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead/zombie-defend.png"
						sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead/zombie-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead/zombie.png"
				[/frame]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth-help
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=23
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-drake.png"
				image_icon=""
				inherit=""
				level=0
				movement=4
				movement_type="drakefoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="drake"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-drake-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-dwarf.png"
				image_icon=""
				inherit=""
				level=0
				movement=3
				movement_type="dwarvishfoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="dwarf"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-dwarf.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-dwarf-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-dwarf-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-dwarf-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-dwarf.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-dwarf-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-dwarf-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-dwarf-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-dwarf-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-dwarf-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-dwarf-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-dwarf-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=3
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=13
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-goblin.png"
				image_icon=""
				inherit=""
				level=0
				movement=4
				movement_type="smallfoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="goblin"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-goblin.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-goblin-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-goblin-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-goblin-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-goblin.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-goblin-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-goblin-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-goblin-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-goblin-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-goblin-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-goblin-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-goblin-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-drake.png"
				image_icon=""
				inherit=""
				level=0
				movement=5
				movement_type="fly"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="gryphon"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-drake-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defense]
					mountains=40
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-mounted.png"
				image_icon=""
				inherit=""
				level=0
				movement=5
				movement_type="mounted"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="mounted"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-mounted.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-mounted-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-mounted-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-mounted-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-mounted.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-mounted-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-mounted-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-mounted-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-mounted-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-mounted-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-mounted-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-mounted-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=16
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-saurian.png"
				image_icon=""
				inherit=""
				level=0
				movement=4
				movement_type="lizard"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="saurian"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-saurian.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-saurian-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-saurian-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-saurian-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-saurian.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-saurian-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-saurian-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-saurian-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-saurian-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-saurian-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-saurian-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-saurian-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=18
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-swimmer.png"
				image_icon=""
				inherit=""
				level=0
				movement=4
				movement_type="swimmer"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="swimmer"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-swimmer.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-swimmer-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-swimmer-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-swimmer-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-swimmer.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-swimmer-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-swimmer-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-swimmer-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-swimmer-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-swimmer-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-swimmer-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-swimmer-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					forest=4
					hills=4
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-troll.png"
				image_icon=""
				inherit=""
				level=0
				movement=4
				movement_type="largefoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="troll"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-troll.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-troll-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-troll-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-troll-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-troll.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-troll-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-troll-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-troll-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-troll-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-troll-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-troll-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-troll-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=26
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-wose.png"
				image_icon=""
				inherit=""
				level=0
				movement=3
				movement_type="treefolk"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="wose"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-wose.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-wose-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-wose-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-wose-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-wose.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-wose-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-wose-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-wose-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-wose-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-wose-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-wose-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-wose-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=3
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="bat-flapping.wav"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=15
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-bat-se-3.png"
				image_icon=""
				inherit=no
				level=0
				movement=5
				movement_type="fly"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="bat"
				zoc=""
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					cave=1
					fungus=1
				[/movement_costs]
				[defense]
					cave=50
					fungus=50
				[/defense]
				[resistance]
					cold=70
				[/resistance]
				[defend]
					direction="s,sw,se"
					start_time=-126
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration=1
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-bat-se-4.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-bat-se-4.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/defend]
				[defend]
					direction="n,nw,ne"
					start_time=-126
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration=1
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-bat-ne-4.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-bat-ne-4.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/defend]
				[standing_anim]
					direction="s,se,sw"
					start_time=0
					[frame]
						duration=50
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration=80
						image="units/undead/zombie-bat-se-1.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[frame]
						duration=80
						image="units/undead/zombie-bat-se-5.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
				[/standing_anim]
				[standing_anim]
					direction="n,ne,nw"
					start_time=0
					[frame]
						duration=50
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration=80
						image="units/undead/zombie-bat-ne-1.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[frame]
						duration=80
						image="units/undead/zombie-bat-ne-5.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
				[/standing_anim]
				[attack_anim]
					direction="s,se,sw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						duration=30
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-se-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=70
						image="units/undead/zombie-bat-se-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration=40
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n,ne,nw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						duration=30
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-ne-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=70
						image="units/undead/zombie-bat-ne-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration=40
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/attack_anim]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-bat-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-bat-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-bat-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-bat-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
			[/variation]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
			[/status]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"touch"
				icon="attacks/touch-zombie.png"
				name="touch"
				number=2
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth-help
						description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
						id="plague"
						name=_"plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Wraith,Shadow"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=20
#textdomain wesnoth-units
			description=_"Enslaved within a shroud of enchantments, a trapped spirit may be likened to the wind in the sails of a ship. This damned vessel becomes an unfailing servant which can be bound to whatever task their master sees fit." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" During battle, this unit can drain life from victims to renew its own health." +
				_" Spirits have very unusual resistances to damage, and move quite slowly over open water." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			ellipse="misc/ellipse"
			experience=4
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=yes
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=18
			id="Ghost-47"
			image="units/undead/ghost-s-2.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Ghost"
			level=1
			max_attacks=1
			max_experience=21
			max_hitpoints=18
			max_moves=7
			moves=7
			name=""
			overlays=""
			profile="portraits/undead/transparent/ghost.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/undead/ghost.png"
			type="Ghost"
			undead_variation=""
			underlying_id=47
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=2
			y=23
			zoc=yes
			[defense]
				castle=50
				cave=50
				deep_water=50
				flat=50
				forest=50
				frozen=50
				fungus=50
				hills=50
				mountains=50
				reef=50
				sand=50
				shallow_water=50
				swamp_water=50
				unwalkable=50
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				deep_water=2
				flat=1
				forest=1
				frozen=1
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=2
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=50
				cold=30
				fire=90
				impact=50
				pierce=50
			[/resistance]
			[attack_anim]
				start_time=-200
				[filter_attack]
					name="wail"
				[/filter_attack]
				[if]
					direction="n,ne,nw"
					[missile_frame]
						begin=-300
						end=-230
						image="projectiles/wailprojectile-n-1.png"
						image_diagonal="projectiles/wailprojectile-ne-1.png"
					[/missile_frame]
					[missile_frame]
						begin=-230
						end=-160
						image="projectiles/wailprojectile-n-2.png"
						image_diagonal="projectiles/wailprojectile-ne-2.png"
					[/missile_frame]
					[missile_frame]
						begin=-160
						end=0
						image="projectiles/wailprojectile-n-3.png"
						image_diagonal="projectiles/wailprojectile-ne-3.png"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=40
						image="projectiles/wailprojectile-n-4.png"
						image_diagonal="projectiles/wailprojectile-ne-4.png"
					[/missile_frame]
					[missile_frame]
						begin=40
						end=80
						image="projectiles/wailprojectile-n-5.png"
						image_diagonal="projectiles/wailprojectile-ne-5.png"
					[/missile_frame]
					[missile_frame]
						begin=80
						end=120
						image="projectiles/wailprojectile-n-6.png"
						image_diagonal="projectiles/wailprojectile-ne-6.png"
					[/missile_frame]
				[/if]
				[else]
					direction="s,se,sw"
					[missile_frame]
						begin=-300
						end=-230
						image="projectiles/wailprojectile-s-1.png"
						image_diagonal="projectiles/wailprojectile-se-1.png"
					[/missile_frame]
					[missile_frame]
						begin=-230
						end=-160
						image="projectiles/wailprojectile-s-2.png"
						image_diagonal="projectiles/wailprojectile-se-2.png"
					[/missile_frame]
					[missile_frame]
						begin=-160
						end=0
						image="projectiles/wailprojectile-s-3.png"
						image_diagonal="projectiles/wailprojectile-se-3.png"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=40
						image="projectiles/wailprojectile-s-4.png"
						image_diagonal="projectiles/wailprojectile-se-4.png"
					[/missile_frame]
					[missile_frame]
						begin=40
						end=80
						image="projectiles/wailprojectile-s-5.png"
						image_diagonal="projectiles/wailprojectile-se-5.png"
					[/missile_frame]
					[missile_frame]
						begin=80
						end=120
						image="projectiles/wailprojectile-s-6.png"
						image_diagonal="projectiles/wailprojectile-se-6.png"
					[/missile_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration=25
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration=75
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/ghost-s-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration=75
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration=25
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=25
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration=75
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/ghost-n-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration=75
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration=25
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="s,se,sw"
				offset="0.0~1.0:425,0.0:225"
				start_time=-500
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					duration=25
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration=175
					image="units/undead/ghost-s-attack-1.png"
				[/frame]
				[frame]
					duration=175
					image="units/undead/ghost-s-attack-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead/ghost-s-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration=75
					image="units/undead/ghost-s-attack-2.png"
				[/frame]
				[frame]
					duration=75
					image="units/undead/ghost-s-attack-1.png"
				[/frame]
				[frame]
					duration=25
					image="units/undead/ghost-s-2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="n,ne,nw"
				offset="0.0~1.0:425,0.0:225"
				start_time=-500
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					duration=25
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration=175
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration=175
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead/ghost-n-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration=75
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration=75
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration=25
					image="units/undead/ghost-n-2.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="s,se,sw"
				start_time=-126
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration=1
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/ghost-s-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration=1
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration=1
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration=1
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/else]
			[/defend]
			[defend]
				direction="n,ne,nw"
				start_time=-126
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration=1
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/ghost-n-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration=1
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration=1
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration=1
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
			[/defend]
			[portrait]
				image="portraits/undead/transparent/ghost.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/ghost.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="s,se,sw"
				start_time=0
				[frame]
					duration=250
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-3.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="n,ne,nw"
				start_time=0
				[frame]
					duration=250
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-3.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
			[/status]
			[attack]
				damage=4
				description=_"touch"
				icon="attacks/touch-undead.png"
				name="touch"
				number=3
				range="melee"
				type="arcane"
				[specials]
					[drains]
#textdomain wesnoth-help
						description=_"Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_"drains"
					[/drains]
				[/specials]
			[/attack]
			[attack]
				damage=3
#textdomain wesnoth-units
				description=_"wail"
				name="wail"
				number=3
				range="ranged"
				type="cold"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=28
#textdomain wesnoth-units
			description=_"In life, the abominations known as ‘Deathblades’ were masters of combat, soldiers who were both lithe and deadly. Their new masters, recognizing this, outfit them to match the skills they once had. Though frail, these monsters are much faster than the rest of their kind, both on foot and with their blades." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit can move unseen in deep water, requiring no air from the surface."
			ellipse="misc/ellipse"
			experience=27
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=14
			id="Skeleton-16"
			image="units/undead-skeletal/deathblade.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Deathblade"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=39
			max_moves=6
			moves=6
			name=""
			overlays=""
			profile="portraits/undead/transparent/deathblade.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/undead/deathblade.png"
			type="Deathblade"
			undead_variation=""
			underlying_id=16
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=3
			y=10
			zoc=yes
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					female_name_inactive=_"female^submerge"
					id="submerge"
					name=_"submerge"
					name_inactive=_"submerge"
					[filter_self]
						[filter_location]
							terrain="Wo*"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[advancement]
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[attack_anim]
				[filter_attack]
					name="axe"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/undead-skeletal/deathblade-attack1.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-100
						end=50
						image="units/undead-skeletal/deathblade-attack2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-100
						end=50
						image="units/undead-skeletal/deathblade-attack2.png"
						sound="axe.ogg"
					[/frame]
				[/else]
				[frame]
					begin=50
					end=150
					image="units/undead-skeletal/deathblade-attack3.png"
				[/frame]
				[frame]
					begin=150
					end=200
					image="units/undead-skeletal/deathblade-defend-1.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/undead-skeletal/deathblade-dying-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-skeletal/deathblade-dying-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-skeletal/deathblade-dying-3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-skeletal/deathblade-dying-4.png"
				[/frame]
				[frame]
					begin=400
					end=500
					image="units/undead-skeletal/deathblade-dying-5.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/undead-skeletal/deathblade-dying-6.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/undead-skeletal/deathblade-dying-7.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead-skeletal/deathblade-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/deathblade-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead-skeletal/deathblade-defend-2.png"
						sound="skeleton-big-hit-1.ogg,skeleton-big-hit-2.ogg,skeleton-big-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead-skeletal/deathblade-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead-skeletal/deathblade-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/undead-skeletal/deathblade-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/deathblade-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/deathblade-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/deathblade-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/deathblade-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/deathblade-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/deathblade-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/deathblade-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/deathblade-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/deathblade-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/undead/transparent/deathblade.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/deathblade.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin=-200
					end=100
					image="units/undead-skeletal/deathblade-dying-7.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-skeletal/deathblade-dying-6.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-skeletal/deathblade-dying-5.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-skeletal/deathblade-dying-4.png"
				[/frame]
				[frame]
					begin=400
					end=500
					image="units/undead-skeletal/deathblade-dying-3.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/undead-skeletal/deathblade-dying-2.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/undead-skeletal/deathblade-dying-1.png"
				[/frame]
			[/recruit_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"axe"
				icon="attacks/axe-deathblade.png"
				name="axe"
				number=5
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Revenant,Deathblade"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=15
#textdomain wesnoth-units
			description=_"Skeletons are warriors who have been slain in battle and brought back by dark magics. Nearly mindless, and unwavering in their purpose, they fear neither pain, nor death, and their mere presence will often frighten away any who would challenge their master." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit can move unseen in deep water, requiring no air from the surface."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=34
			id="Skeleton-45"
			image="units/undead-skeletal/skeleton.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Skeleton"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=34
			max_moves=5
			moves=5
			name=""
			overlays=""
			profile="portraits/undead/transparent/skeleton.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/undead/skeleton.png"
			type="Skeleton"
			undead_variation=""
			underlying_id=45
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=10
			y=13
			zoc=yes
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					female_name_inactive=_"female^submerge"
					id="submerge"
					name=_"submerge"
					name_inactive=_"submerge"
					[filter_self]
						[filter_location]
							terrain="Wo*"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="axe"
				[/filter_attack]
				[frame]
					duration=150
					image="units/undead-skeletal/skeleton-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/undead-skeletal/skeleton-attack-2.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/undead-skeletal/skeleton-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-attack-3.png"
				[/frame]
				[frame]
					duration=90
					image="units/undead-skeletal/skeleton-attack-4.png"
				[/frame]
				[frame]
					duration=80
					image="units/undead-skeletal/skeleton-attack-5.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin=400
					end=500
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead-skeletal/skeleton-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead-skeletal/skeleton-defend-2.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead-skeletal/skeleton-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead-skeletal/skeleton-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/undead/transparent/skeleton.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/skeleton.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin=-200
					end=100
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin=400
					end=500
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
			[/recruit_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
			[/status]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"axe"
				icon="attacks/axe-undead.png"
				name="axe"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.

In such condition, their only weapon is the craft they have so committed themselves to learning." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			ellipse="misc/ellipse"
			experience=1
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=32
			id="Dark Adept-42"
			image="units/undead-necromancers/adept.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Dark Adept"
			level=1
			max_attacks=1
			max_experience=34
			max_hitpoints=32
			max_moves=6
			moves=6
			name="Yridry"
			overlays=""
			profile="portraits/humans/transparent/dark-adept.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/dark-adept.png"
			type="Dark Adept"
			undead_variation=""
			underlying_id=42
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=9
			y=13
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-50
					end=150
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin=400
					end=520
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin=520
					end=640
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin=640
					end=780
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin=780
					end=900
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-necromancers/adept-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead-necromancers/adept-defend-2.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead-necromancers/adept-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[recruiting_anim]
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-50
					end=0
					halo="halo/undead/dark-magic-6.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
					sound="magic-dark.ogg"
				[/frame]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth-help
				female_name=_"female^quick"
				id="quick"
				male_name=_"quick"
				[effect]
					apply_to="movement"
					increase=1
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^intelligent"
				id="intelligent"
				male_name=_"intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^resilient"
				id="resilient"
				male_name=_"resilient"
				[effect]
					apply_to="hitpoints"
					increase_total=4
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total=1
					times="per level"
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
#textdomain wesnoth-units
				description=_"chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.

In such condition, their only weapon is the craft they have so committed themselves to learning." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			ellipse="misc/ellipse"
			experience=1
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=33
			id="Dark Adept-39"
			image="units/undead-necromancers/adept+female.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"female^Dark Adept"
			level=1
			max_attacks=1
			max_experience=27
			max_hitpoints=33
			max_moves=5
			moves=5
			name="Mera"
			overlays=""
			profile="portraits/humans/transparent/dark-adept+female.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/dark-adept+female.png"
			type="Dark Adept"
			undead_variation=""
			underlying_id=39
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=11
			y=14
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-50
					end=150
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin=400
					end=520
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin=520
					end=640
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin=640
					end=780
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin=780
					end=900
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-necromancers/adept+female-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead-necromancers/adept+female-defend-2.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=yes
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=no
				side="right"
				size=400
			[/portrait]
			[recruiting_anim]
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-50
					end=0
					halo="halo/undead/dark-magic-6.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
					sound="magic-dark.ogg"
				[/frame]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth-help
				female_name=_"female^quick"
				id="quick"
				male_name=_"quick"
				[effect]
					apply_to="movement"
					increase=1
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^intelligent"
				id="intelligent"
				male_name=_"intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^resilient"
				id="resilient"
				male_name=_"resilient"
				[effect]
					apply_to="hitpoints"
					increase_total=4
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total=1
					times="per level"
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
#textdomain wesnoth-units
				description=_"chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.

In such condition, their only weapon is the craft they have so committed themselves to learning." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			ellipse="misc/ellipse"
			experience=29
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=23
			id="Dark Adept-22"
			image="units/undead-necromancers/adept+female.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"female^Dark Adept"
			level=1
			max_attacks=1
			max_experience=34
			max_hitpoints=32
			max_moves=6
			moves=6
			name="Cirka"
			overlays=""
			profile="portraits/humans/transparent/dark-adept+female.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/dark-adept+female.png"
			type="Dark Adept"
			undead_variation=""
			underlying_id=22
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=22
			y=9
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-50
					end=150
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin=400
					end=520
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin=520
					end=640
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin=640
					end=780
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin=780
					end=900
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-necromancers/adept+female-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead-necromancers/adept+female-defend-2.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=yes
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=no
				side="right"
				size=400
			[/portrait]
			[recruiting_anim]
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-50
					end=0
					halo="halo/undead/dark-magic-6.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
					sound="magic-dark.ogg"
				[/frame]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth-help
				female_name=_"female^quick"
				id="quick"
				male_name=_"quick"
				[effect]
					apply_to="movement"
					increase=1
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^intelligent"
				id="intelligent"
				male_name=_"intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^resilient"
				id="resilient"
				male_name=_"resilient"
				[effect]
					apply_to="hitpoints"
					increase_total=4
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total=1
					times="per level"
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
#textdomain wesnoth-units
				description=_"chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Nightgaunt"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=38
#textdomain wesnoth-units
			description=_"When light came into the world and gave form to the unknown, fear was forced to retreat into darkness. Since that day, the shadows of the world have held terror for humanity, though it knows not why.

That is a question which is easily answered by a necromancer." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy." +
				_" Spirits have very unusual resistances to damage, and move quite slowly over open water." +
				_" This unit is able to hide at night, leaving no trace of its presence." +
				_" This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=yes
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=24
			id="Ghost-4"
			image="units/undead/shadow-s-2.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Shadow"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=24
			max_moves=7
			moves=7
			name=""
			overlays=""
			profile="portraits/undead/transparent/shadow.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/undead/shadow.png"
			type="Shadow"
			undead_variation=""
			underlying_id=4
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=10
			y=12
			zoc=yes
			[defense]
				castle=50
				cave=50
				deep_water=50
				flat=50
				forest=50
				frozen=50
				fungus=50
				hills=50
				mountains=50
				reef=50
				sand=50
				shallow_water=50
				swamp_water=50
				unwalkable=50
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				deep_water=2
				flat=1
				forest=1
				frozen=1
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=2
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=50
				cold=30
				fire=90
				impact=50
				pierce=50
			[/resistance]
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Nightstalk:
The unit becomes invisible during night.

Enemy units cannot see this unit at night, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"Nightstalk:
The unit becomes invisible during night.

Enemy units cannot see this unit at night, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"nightstalk"
					female_name_inactive=_"female^nightstalk"
					id="nightstalk"
					name=_"nightstalk"
					name_inactive=_"nightstalk"
					[filter_self]
						[filter_location]
							time_of_day="chaotic"
						[/filter_location]
					[/filter_self]
				[/hides]
				[skirmisher]
					affect_self=yes
					description=_"Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[attack_anim]
				alpha="0.8~0.7:350,0.7~0.0:200,0.0~0.8:225"
				direction="s,se,sw"
				offset="0.0~1.0:550,0.0:225"
				start_time=-500
				[filter_attack]
					name="claws"
				[/filter_attack]
				[frame]
					duration=25
					image="units/undead/shadow-s-2.png"
				[/frame]
				[frame]
					duration=75
					image="units/undead/shadow-s-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/undead/shadow-s-attack-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/undead/shadow-s-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[if]
					hits=no
					[frame]
						duration=50
						image="units/undead/shadow-s-attack-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=50
						image="units/undead/shadow-s-attack-4.png"
						sound="claws.ogg"
					[/frame]
				[/else]
				[frame]
					duration=75
					image="units/undead/shadow-s-attack-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/undead/shadow-s-attack-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead/shadow-s-attack-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead/shadow-s-attack-1.png"
				[/frame]
				[frame]
					duration=25
					image="units/undead/shadow-s-2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.7:350,0.7~0.0:200,0.0~0.8:225"
				direction="n,ne,nw"
				offset="0.0~1.0:550,0.0:225"
				start_time=-500
				[filter_attack]
					name="claws"
				[/filter_attack]
				[frame]
					duration=25
					image="units/undead/shadow-n-2.png"
				[/frame]
				[frame]
					duration=75
					image="units/undead/shadow-n-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/undead/shadow-n-attack-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/undead/shadow-n-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[if]
					hits=no
					[frame]
						duration=50
						image="units/undead/shadow-n-attack-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=50
						image="units/undead/shadow-n-attack-4.png"
						sound="claws.ogg"
					[/frame]
				[/else]
				[frame]
					duration=75
					image="units/undead/shadow-n-attack-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/undead/shadow-n-attack-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead/shadow-n-attack-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead/shadow-n-attack-1.png"
				[/frame]
				[frame]
					duration=25
					image="units/undead/shadow-n-2.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="s,se,sw"
				start_time=-126
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration=1
						image="units/undead/shadow-s-2.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/shadow-s-attack-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/shadow-s-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration=1
						image="units/undead/shadow-s-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration=1
						image="units/undead/shadow-s-2.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/shadow-s-attack-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/shadow-s-attack-1.png"
					[/frame]
					[frame]
						duration=1
						image="units/undead/shadow-s-2.png"
					[/frame]
				[/else]
			[/defend]
			[defend]
				direction="n,ne,nw"
				start_time=-126
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration=1
						image="units/undead/shadow-n-2.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/shadow-n-attack-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/shadow-n-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration=1
						image="units/undead/shadow-n-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration=1
						image="units/undead/shadow-n-2.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/shadow-n-attack-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/shadow-n-attack-1.png"
					[/frame]
					[frame]
						duration=1
						image="units/undead/shadow-n-2.png"
					[/frame]
				[/else]
			[/defend]
			[portrait]
				image="portraits/undead/transparent/shadow.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/shadow.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="s,se,sw"
				start_time=0
				[frame]
					duration=250
					image="units/undead/shadow-s-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/shadow-s-1.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/shadow-s-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/shadow-s-3.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/shadow-s-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/shadow-s-1.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/shadow-s-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/shadow-s-3.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/shadow-s-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/shadow-s-1.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/shadow-s-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/shadow-s-3.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/shadow-s-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/shadow-s-1.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/shadow-s-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/shadow-s-3.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="n,ne,nw"
				start_time=0
				[frame]
					duration=250
					image="units/undead/shadow-n-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/shadow-n-1.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/shadow-n-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/shadow-n-3.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/shadow-n-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/shadow-n-1.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/shadow-n-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/shadow-n-3.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/shadow-n-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/shadow-n-1.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/shadow-n-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/shadow-n-3.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/shadow-n-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/shadow-n-1.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/shadow-n-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/shadow-n-3.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"claws"
				icon="attacks/claws-undead.png"
				name="claws"
				number=3
				range="melee"
				type="blade"
				[specials]
					[damage]
						active_on="offense"
						backstab=yes
#textdomain wesnoth-help
						description=_"Backstab:
When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralyzed)."
						id="backstab"
						multiply=2
						name=_"backstab"
					[/damage]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Revenant,Deathblade"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=15
#textdomain wesnoth-units
			description=_"Skeletons are warriors who have been slain in battle and brought back by dark magics. Nearly mindless, and unwavering in their purpose, they fear neither pain, nor death, and their mere presence will often frighten away any who would challenge their master." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit can move unseen in deep water, requiring no air from the surface."
			ellipse="misc/ellipse"
			experience=11
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=34
			id="Skeleton-31"
			image="units/undead-skeletal/skeleton.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Skeleton"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=34
			max_moves=5
			moves=5
			name=""
			overlays=""
			profile="portraits/undead/transparent/skeleton.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/undead/skeleton.png"
			type="Skeleton"
			undead_variation=""
			underlying_id=31
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=26
			y=8
			zoc=yes
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					female_name_inactive=_"female^submerge"
					id="submerge"
					name=_"submerge"
					name_inactive=_"submerge"
					[filter_self]
						[filter_location]
							terrain="Wo*"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="axe"
				[/filter_attack]
				[frame]
					duration=150
					image="units/undead-skeletal/skeleton-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/undead-skeletal/skeleton-attack-2.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/undead-skeletal/skeleton-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-attack-3.png"
				[/frame]
				[frame]
					duration=90
					image="units/undead-skeletal/skeleton-attack-4.png"
				[/frame]
				[frame]
					duration=80
					image="units/undead-skeletal/skeleton-attack-5.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin=400
					end=500
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead-skeletal/skeleton-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead-skeletal/skeleton-defend-2.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead-skeletal/skeleton-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead-skeletal/skeleton-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/undead/transparent/skeleton.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/skeleton.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin=-200
					end=100
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin=400
					end=500
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
			[/recruit_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
			[/status]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"axe"
				icon="attacks/axe-undead.png"
				name="axe"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Lich,Necromancer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=32
#textdomain wesnoth-units
			description=_"The dread inspired by black magic is enhanced by the secrecy and fell rumors which surround it. Dark sorcerers have begun to unlock the secrets of life and death, the latter of which is all too easy to inflict. This labor gives the first glimmerings of the connection between the soul and inert matter, and the first successful experiments in manipulating this bond. The terrible unknown that lurks beyond death is glimpsed, and will inevitably be fathomed.

Despite any design they may have of using this to wrest their own immortality from nature’s grasp, the first results of their work have immediate, and unpleasant applications. The life they breathe into dead matter can create servants for them, servants which will work, but which will also kill, and will never question their masters. These creations have a loyalty any tyrant would dream of, and it is tempting to those with even the slightest desire for power." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=48
			id="RBY_Side1"
			image="units/undead-necromancers/dark-sorcerer.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Dark Sorcerer"
			level=2
			max_attacks=1
			max_experience=63
			max_hitpoints=48
			max_moves=5
			moves=5
			name="Solymos-"
			overlays=""
			profile="portraits/humans/transparent/necromancer.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/necromancer.png"
			type="Dark Sorcerer"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			x=10
			y=29
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/necromancer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/necromancer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"staff"
				icon="attacks/staff-necromantic.png"
				name="staff"
				number=3
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=13
				description=_"chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=9
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=19
		allow_player=yes
		color=2
		controller="network"
		countdown_time=0
		current_player="BloodyBoar"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=16
		gold_add=no
		hidden=no
		id="RBY_Side2"
		income=0
		name="BloodyBoar"
		no_leader=yes
		objectives="<big>Győzöl, ha:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Dwarvish Fighter,Dwarvish Guardsman,Dwarvish Thunderer,Dwarvish Ulfserker,Footpad,Gryphon Rider,Poacher,Thief"
		save_id="RBY_Side2"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=2
		start_gold=150
		team_name="north"
#textdomain wesnoth
		user_team_name=_"teamname^North"
		village_gold=2
		[ai]
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=7
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=2
			y=7
		[/village]
		[village]
			x=3
			y=14
		[/village]
		[village]
			x=3
			y=23
		[/village]
		[village]
			x=7
			y=3
		[/village]
		[village]
			x=7
			y=9
		[/village]
		[village]
			x=17
			y=2
		[/village]
		[village]
			x=20
			y=6
		[/village]
		[unit]
			advances_to="Outlaw"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=14
#textdomain wesnoth-units
			description=_"These petty criminals are often derisively called ‘footpads’ by their superiors, for they are tasked with any job that requires a great deal of running around, often being employed as couriers, or scouts. The endurance and agility they gain from this serves them well in combat, and despite their inferior weaponry they are quite good at harrying their enemies, especially under cover of darkness."
			ellipse="misc/ellipse"
			experience=1
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=36
			id="Footpad-54"
			image="units/human-outlaws/footpad.png"
			image_icon=""
			language_name=_"Footpad"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=36
			max_moves=7
			moves=0
			name="Viry"
			overlays=""
			profile="portraits/humans/transparent/footpad.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/footpad.png"
			type="Footpad"
			undead_variation=""
			underlying_id=54
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=26
			y=7
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[attack_anim]
				offset=0
				[filter_attack]
					name="sling"
				[/filter_attack]
				[if]
					hits=yes
					[sling_stone_frame]
						begin=-201
						end=-200
						image="misc/blank-hex.png"
					[/sling_stone_frame]
					[sling_stone_frame]
						begin=-200
						end=0
						halo="projectiles/stone.png"
						halo_x="5~0"
						halo_y="-6~0"
						offset="0.0~1.0"
						y="0~-5,-5~-8,-8~-9,-9~-10,-10~-9,-9~-8,-8~-5,-5~0"
					[/sling_stone_frame]
					[sling_stone_frame]
						begin=0
						end=1
						image="misc/blank-hex.png"
					[/sling_stone_frame]
					[frame]
						begin=-400
						end=-150
						image="units/human-outlaws/footpad-attack1.png"
						sound="sling.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[sling_stone_frame]
						begin=-201
						end=-200
						image="misc/blank-hex.png"
					[/sling_stone_frame]
					[sling_stone_frame]
						begin=-200
						end=100
						halo="projectiles/stone.png"
						halo_x="5~0"
						halo_y="-6~0"
						offset="0.0~1.5"
						y="0~-5,-5~-8,-8~-9,-9~-10,-10~-9,-9~-8,-8~-5,-5~0"
					[/sling_stone_frame]
					[sling_stone_frame]
						begin=100
						end=101
						image="misc/blank-hex.png"
					[/sling_stone_frame]
					[frame]
						begin=-400
						end=-150
						image="units/human-outlaws/footpad-attack1.png"
						sound="sling-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-150
					end=50
					image="units/human-outlaws/footpad-attack2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="club"
				[/filter_attack]
				[frame]
					begin=-250
					end=-200
					image="units/human-outlaws/footpad.png"
				[/frame]
				[frame]
					begin=-200
					end=-100
					image="units/human-outlaws/footpad-melee-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/footpad-melee-2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/footpad-melee-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/human-outlaws/footpad-melee-3.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/human-outlaws/footpad-melee-4.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-outlaws/footpad.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-outlaws/footpad-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-outlaws/footpad-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-outlaws/footpad.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-outlaws/footpad-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad-idle-3.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/footpad-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad-idle-3.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/footpad-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/footpad.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/footpad.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=5
				description=_"club"
				icon="attacks/club-small.png"
				name="club"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=5
				description=_"sling"
				name="sling"
				number=2
				range="ranged"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Lord"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=0
			cost=32
#textdomain wesnoth-units
			description=_"The more experienced Dwarvish Steelclad fighters wear heavy chain mail and plate armor, for which they are rightly famous."
			ellipse="misc/ellipse"
			experience=10
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=65
			id="Dwarvish Fighter-46"
			image="units/dwarves/steelclad.png"
			image_icon=""
			language_name=_"Dwarvish Steelclad"
			level=2
			max_attacks=1
			max_experience=41
			max_hitpoints=65
			max_moves=4
			moves=0
			name="Narcatsol"
			overlays=""
			profile="portraits/dwarves/transparent/fighter.png"
			race="dwarf"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/dwarves/fighter.png"
			type="Dwarvish Steelclad"
			undead_variation="dwarf"
			underlying_id=46
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=25
			y=9
			zoc=yes
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=40
				mountains=30
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=90
				blade=70
				cold=90
				fire=90
				impact=70
				pierce=70
			[/resistance]
			[attack_anim]
				offset="0.0~0.3,0.3~0.6,0.6~0.3,0.3~0.0"
				start_time=-350
				[filter_attack]
					name="hammer"
				[/filter_attack]
				[frame]
					duration=40
					image="units/dwarves/steelclad-hammer.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/steelclad-hammer-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/dwarves/steelclad-hammer-2.png"
						sound="mace.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/dwarves/steelclad-hammer-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/dwarves/steelclad-hammer-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/steelclad-hammer-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/steelclad-hammer-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/steelclad-hammer-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/steelclad-hammer.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~-0.15:30,-0.15~0.1:60,0.1~0.5:190,0.5~0.6:30,0.6~0.6:40,0.6~0.15:150,0.15~0.0:40"
				start_time=-350
				[filter_attack]
					name="battle axe"
				[/filter_attack]
				[frame]
					duration=40
					image="units/dwarves/steelclad-axe-1.png"
				[/frame]
				[frame]
					duration=60
					image="units/dwarves/steelclad-axe-2.png"
				[/frame]
				[frame]
					duration=60
					image="units/dwarves/steelclad-axe-3.png"
				[/frame]
				[frame]
					duration=60
					image="units/dwarves/steelclad-axe-4.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=60
						image="units/dwarves/steelclad-axe-5.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=60
						image="units/dwarves/steelclad-axe-5.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=60
					image="units/dwarves/steelclad-axe-6.png"
				[/frame]
				[frame]
					duration=60
					image="units/dwarves/steelclad-axe-7.png"
				[/frame]
				[frame]
					duration=60
					image="units/dwarves/steelclad-axe-8.png"
				[/frame]
				[frame]
					duration=60
					image="units/dwarves/steelclad-axe-9.png"
				[/frame]
				[frame]
					duration=20
					image="units/dwarves/steelclad.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_second_attack]
					name="battle axe"
				[/filter_second_attack]
				[frame]
					duration=1
					image="units/dwarves/steelclad-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/steelclad-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/dwarves/steelclad-defend-2.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/dwarves/steelclad-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/dwarves/steelclad-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_second_attack]
					name="hammer"
				[/filter_second_attack]
				[frame]
					duration=1
					image="units/dwarves/steelclad-hammer-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/steelclad-hammer-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/dwarves/steelclad-hammer-defend-2.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/dwarves/steelclad-hammer-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/dwarves/steelclad-hammer-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/dwarves/steelclad.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/steelclad-defend-1.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/dwarves/steelclad-defend-1.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/dwarves/steelclad-defend-1.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/dwarves/steelclad.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/dwarves/steelclad-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/steelclad-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/steelclad-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/steelclad-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/steelclad-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/steelclad-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/steelclad-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/steelclad-idle-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/steelclad-idle-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/steelclad-idle-10.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/steelclad-idle-11.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/steelclad-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/steelclad-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/steelclad-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/steelclad-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/steelclad-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/dwarves/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=11
				description=_"battle axe"
				icon="attacks/battleaxe.png"
				name="battle axe"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=14
				description=_"hammer"
				icon="attacks/hammer-dwarven.png"
				name="hammer"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Assassin"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			canrecruit=yes
			cost=24
#textdomain wesnoth-units
			description=_"The ringleaders of any group of thieves earn their positions by skill. These rogues have spent many an unpleasant moment darting through crowds and dodging away from those who wish them ill, a set of skills which is very handy in a fight. Masters of knifework, they can also throw knives with reliable accuracy, and their long hours of prowling around at night leave them more comfortable fighting in the dark." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy." +
				_" This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them."
			experience=20
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=18
			id="RBY_Side2"
			image="units/human-outlaws/rogue.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Rogue"
			level=2
			max_attacks=1
			max_experience=49
			max_hitpoints=40
			max_moves=6
			moves=0
			name="BloodyBoar"
			overlays=""
			profile="portraits/humans/transparent/thief.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/thief.png"
			type="Rogue"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=24
			y=6
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/thief.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/thief.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=3
				range="melee"
				type="blade"
				[specials]
					[damage]
						active_on="offense"
						backstab=yes
#textdomain wesnoth-help
						description=_"Backstab:
When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralyzed)."
						id="backstab"
						multiply=2
						name=_"backstab"
					[/damage]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"knife"
				icon="attacks/dagger-thrown-human.png"
				name="knife"
				number=3
				range="ranged"
				type="blade"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Huntsman,Ranger"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=27
			description=_"Master woodsmen are useful allies to any army, and indispensable for any sizable group of people living in the wilderness. They can track both man and beast, notice things most others would overlook, and are often the only ones who can find food for the table, be it animal or vegetable.

Their skill at hunting is very useful in combat, and also leaves them unusually competent at night, and in forests and swamps."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=51
			id="Poacher-43"
			image="units/human-outlaws/trapper.png"
			image_icon=""
			language_name=_"Trapper"
			level=2
			max_attacks=1
			max_experience=36
			max_hitpoints=51
			max_moves=5
			moves=0
			name="Gedry"
			overlays=""
			profile="portraits/humans/transparent/trapper.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/trapper.png"
			type="Trapper"
			undead_variation=""
			underlying_id=43
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=6
			y=10
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=40
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=50
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits=yes
					[frame]
						begin=-400
						end=-250
						image="units/human-outlaws/trapper-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-400
						end=-250
						image="units/human-outlaws/trapper-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-250
					end=-100
					image="units/human-outlaws/trapper-attack2.png"
				[/frame]
				[frame]
					begin=-100
					end=0
					image="units/human-outlaws/trapper-attack3.png"
				[/frame]
				[frame]
					begin=0
					end=100
					image="units/human-outlaws/trapper.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					begin=-200
					end=-150
					image="units/human-outlaws/trapper-dagger.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-150
						end=100
						image="units/human-outlaws/trapper-attack-melee-2.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-150
						end=100
						image="units/human-outlaws/trapper-attack-melee-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-outlaws/trapper-dagger.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					begin=-200
					end=-150
					image="units/human-outlaws/trapper-dagger.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-150
						end=100
						image="units/human-outlaws/trapper-attack-melee.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-150
						end=100
						image="units/human-outlaws/trapper-attack-melee.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-outlaws/trapper-dagger.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=100
					image="units/human-outlaws/trapper-die-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/trapper-die-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/trapper-die-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/trapper-die-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/trapper-die-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/trapper-die-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/trapper-die-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/trapper-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/human-outlaws/trapper-dagger.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/trapper-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-outlaws/trapper-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-outlaws/trapper-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-outlaws/trapper-dagger.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/human-outlaws/trapper.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/trapper-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-outlaws/trapper-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-outlaws/trapper-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-outlaws/trapper.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=4
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				name="bow"
				number=4
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Thunderguard"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=0
			cost=17
#textdomain wesnoth-units
			description=_"When the men of Wesnoth first encountered the dwarves, they were mystified by the power of the Dwarvish Thunderers, who were able to hurl death from afar through the apparatus of these strange wands they carried into battle. The deafening noise of these ‘thundersticks’ is terrifying to behold, and is made more so by the secrecy which dwarves wrap about their workings."
			ellipse="misc/ellipse"
			experience=6
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=23
			id="Dwarvish Thunderer-40"
			image="units/dwarves/thunderer.png"
			image_icon=""
			language_name=_"Dwarvish Thunderer"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=41
			max_moves=4
			moves=0
			name="Gomcatsil"
			overlays=""
			profile="portraits/dwarves/transparent/thunderer.png"
			race="dwarf"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/dwarves/thunderer.png"
			type="Dwarvish Thunderer"
			undead_variation="dwarf"
			underlying_id=40
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			x=4
			y=9
			zoc=yes
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=40
				mountains=30
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=90
				blade=80
				cold=90
				fire=90
				impact=80
				pierce=80
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="thunderstick"
				[/filter_attack]
				[if]
					direction="s"
					hits=yes
					missile_halo_x="0~0"
					missile_halo_y="0~0"
					missile_offset="0.5~1.1:250,1.1~1.5:200,1.5~1.7:360"
					missile_start_time=-250
					[missile_frame]
						duration=100
						halo="projectiles/muzzle-flash-s-1.png~FL(vertical)"
					[/missile_frame]
					[missile_frame]
						duration=80
						halo="projectiles/muzzle-flash-s-2.png~FL(vertical)"
					[/missile_frame]
					[missile_frame]
						duration=70
						halo="projectiles/muzzle-flash-s-3.png~FL(vertical)"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-4.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-5.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-6.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-7.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-8.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-9.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-10.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-11.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-12.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-13.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-14.png"
					[/missile_frame]
					[frame]
						begin=-400
						end=0
						image="units/dwarves/thunderer-attack-s.png"
						sound="thunderstick.ogg"
					[/frame]
				[/if]
				[else]
					direction="s"
					hits=no
					missile_offset=0.1
					missile_start_time=-250
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-1.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-2.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-3.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-4.png"
					[/missile_frame]
					[frame]
						begin=-400
						end=0
						image="units/dwarves/thunderer-attack-s.png"
						sound="thunderstick-miss.ogg"
					[/frame]
				[/else]
				[else]
					direction="ne,nw"
					hits=yes
					missile_halo_x="0~0"
					missile_halo_y="20~0"
					missile_offset="0.5~1.1:250,1.1~1.5:200,1.5~1.7:360"
					missile_start_time=-250
					[missile_frame]
						duration=100
						halo="projectiles/muzzle-flash-ne-1.png"
					[/missile_frame]
					[missile_frame]
						duration=80
						halo="projectiles/muzzle-flash-ne-2.png"
					[/missile_frame]
					[missile_frame]
						duration=70
						halo="projectiles/muzzle-flash-ne-3.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-4.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-5.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-6.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-7.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-8.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-9.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-10.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-11.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-12.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-13.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-14.png"
					[/missile_frame]
					[frame]
						begin=-400
						end=0
						image="units/dwarves/thunderer-attack-ne.png"
						sound="thunderstick.ogg"
					[/frame]
				[/else]
				[else]
					direction="ne,nw"
					hits=no
					missile_offset=0.1
					missile_start_time=-250
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-1.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-2.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-3.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-4.png"
					[/missile_frame]
					[frame]
						begin=-400
						end=0
						image="units/dwarves/thunderer-attack-ne.png"
						sound="thunderstick-miss.ogg"
					[/frame]
				[/else]
				[else]
					direction="n"
					hits=yes
					missile_halo_x="0~0"
					missile_halo_y="20~0"
					missile_offset="0.5~1.1:250,1.1~1.5:200,1.5~1.7:360"
					missile_start_time=-250
					[missile_frame]
						duration=100
						halo="projectiles/muzzle-flash-n-1.png"
					[/missile_frame]
					[missile_frame]
						duration=80
						halo="projectiles/muzzle-flash-n-2.png"
					[/missile_frame]
					[missile_frame]
						duration=70
						halo="projectiles/muzzle-flash-n-3.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-4.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-5.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-6.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-7.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-8.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-9.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-10.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-11.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-12.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-13.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-14.png"
					[/missile_frame]
					[frame]
						begin=-400
						end=0
						image="units/dwarves/thunderer-attack-n.png"
						sound="thunderstick.ogg"
					[/frame]
				[/else]
				[else]
					direction="n"
					hits=no
					missile_offset=0.1
					missile_start_time=-250
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-1.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-2.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-3.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-4.png"
					[/missile_frame]
					[frame]
						begin=-400
						end=0
						image="units/dwarves/thunderer-attack-n.png"
						sound="thunderstick-miss.ogg"
					[/frame]
				[/else]
				[else]
					direction="se,sw"
					hits=yes
					missile_halo_x="0~0"
					missile_halo_y="0~0"
					missile_offset="0.5~1.1:250,1.1~1.5:200,1.5~1.7:360"
					missile_start_time=-250
					[missile_frame]
						duration=100
						halo="projectiles/muzzle-flash-se-1.png~FL(vertical)"
					[/missile_frame]
					[missile_frame]
						duration=80
						halo="projectiles/muzzle-flash-se-2.png~FL(vertical)"
					[/missile_frame]
					[missile_frame]
						duration=70
						halo="projectiles/muzzle-flash-se-3.png~FL(vertical)"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-4.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-5.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-6.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-7.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-8.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-9.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-10.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-11.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-12.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-13.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-14.png"
					[/missile_frame]
					[frame]
						begin=-400
						end=0
						image="units/dwarves/thunderer-attack-se.png"
						sound="thunderstick.ogg"
					[/frame]
				[/else]
				[else]
					direction="se,sw"
					hits=no
					missile_offset=0.1
					missile_start_time=-250
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-1.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-2.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-3.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-4.png"
					[/missile_frame]
					[frame]
						begin=-400
						end=0
						image="units/dwarves/thunderer-attack-se.png"
						sound="thunderstick-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=0
					end=1
					image="units/dwarves/thunderer-attack-se.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.1:200,0.1~0.6:200,0.6~0.0:250"
				start_time=-250
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration=50
					image="units/dwarves/thunderer-blade.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-blade-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-blade-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/dwarves/thunderer-blade-3.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/dwarves/thunderer-blade-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/dwarves/thunderer-blade-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-blade-5.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=200
					image="units/dwarves/thunderer-die1.png"
				[/frame]
				[frame]
					begin=200
					end=400
					image="units/dwarves/thunderer-die2.png"
				[/frame]
				[frame]
					begin=400
					end=600
					image="units/dwarves/thunderer-die3.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/dwarves/thunderer-blade-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-blade-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/dwarves/thunderer-blade-defend-2.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/dwarves/thunderer-blade-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/dwarves/thunderer-blade-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/dwarves/thunderer.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/dwarves/thunderer-defend.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/dwarves/thunderer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/dwarves/thunderer.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/dwarves/thunderer-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-idle-3.png"
				[/frame]
				[frame]
					duration=800
					image="units/dwarves/thunderer-idle-4.png"
				[/frame]
				[frame]
					duration=200
					image="units/dwarves/thunderer-idle-5.png"
				[/frame]
				[frame]
					duration=300
					image="units/dwarves/thunderer-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/dwarves/thunderer-idle-5.png"
				[/frame]
				[frame]
					duration=300
					image="units/dwarves/thunderer-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/dwarves/thunderer-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/dwarves/thunderer-idle-6.png"
				[/frame]
				[frame]
					duration=500
					image="units/dwarves/thunderer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/dwarves/transparent/thunderer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/thunderer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				poisoned=yes
				uncovered=yes
			[/status]
			[attack]
				damage=6
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=18
				description=_"thunderstick"
				name="thunderstick"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					description=_"Always rest heals"
					female_name=_"female^healthy"
					id="healthy"
					male_name=_"healthy"
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=0
			cost=37
#textdomain wesnoth-units
			description=_"Gryphon Masters have long experience flying the Gryphons, which have become an extension of themselves. This special relationship makes the heart of the earth-bound tremble, for these mighty birds of prey may strike from anywhere."
			ellipse="misc/ellipse"
			experience=23
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=yes
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=11
			id="Gryphon Rider-11"
			image="units/dwarves/gryphon-master.png"
			image_icon=""
			language_name=_"Gryphon Master"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=48
			max_moves=11
			moves=0
			name="Greaaa"
			overlays=""
			profile="portraits/dwarves/transparent/gryphon-rider.png"
			race="gryphon"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/dwarves/transparent/gryphon-rider.png~SCALE(205,205)"
			type="Gryphon Master"
			undead_variation="gryphon"
			underlying_id=11
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=3
			y=23
			zoc=yes
			[defense]
				castle=50
				cave=80
				deep_water=50
				flat=50
				forest=50
				frozen=50
				fungus=70
				hills=50
				mountains=40
				reef=50
				sand=50
				shallow_water=50
				swamp_water=50
				unwalkable=50
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=1
				forest=1
				frozen=1
				fungus=3
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=90
				blade=100
				cold=100
				fire=100
				impact=120
				pierce=100
			[/resistance]
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[attack_anim]
				[filter_attack]
					name="claws"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/dwarves/gryphon-master-flying-4.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/dwarves/gryphon-master-flying-5.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/dwarves/gryphon-master-flying-5.png"
						sound="claws.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/dwarves/gryphon-master-flying-4.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/dwarves/gryphon-master-flying-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/gryphon-master-flying-5.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/dwarves/gryphon-master-flying-5.png"
						sound="gryphon-hit-1.ogg,gryphon-hit-2.ogg,gryphon-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/dwarves/gryphon-master-flying-5.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/dwarves/gryphon-master-flying-4.png"
				[/frame]
			[/defend]
			[movement_anim]
				start_time=0
				[frame]
					duration=150
					image="units/dwarves/gryphon-master-flying-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-master-flying-2.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-master-flying-3.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-master-flying-4.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-master-flying-5.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-master-flying-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-master-flying-7.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-master-flying-8.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/dwarves/transparent/gryphon-rider.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/gryphon-rider.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				layer=60
				start_time=0
				[frame]
					duration=150
					image="units/dwarves/gryphon-master-flying-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-master-flying-2.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-master-flying-3.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-master-flying-4.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-master-flying-5.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-master-flying-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-master-flying-7.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-master-flying-8.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=15
#textdomain wesnoth-units
				description=_"claws"
				icon="attacks/claws-animal.png"
				name="claws"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Steelclad"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=0
			cost=16
#textdomain wesnoth-units
			description=_"Dwarvish Fighters wield mighty battle axes and hammers, which make them feared opponents in close-range combat. They are excellent in mountainous terrain or underground. Their power and endurance more than compensate for their relatively poor mobility."
			ellipse="misc/ellipse"
			experience=6
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=10
			id="Dwarvish Fighter-30"
			image="units/dwarves/fighter.png"
			image_icon=""
			language_name=_"Dwarvish Fighter"
			level=1
			max_attacks=1
			max_experience=23
			max_hitpoints=40
			max_moves=4
			moves=0
			name="Dulasol"
			overlays=""
			profile="portraits/dwarves/transparent/fighter.png"
			race="dwarf"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/dwarves/fighter.png"
			type="Dwarvish Fighter"
			undead_variation="dwarf"
			underlying_id=30
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=2
			y=10
			zoc=yes
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=40
				mountains=30
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=90
				blade=80
				cold=90
				fire=90
				impact=80
				pierce=80
			[/resistance]
			[attack_anim]
				offset="0.0~0.3,0.3~0.6,0.6~0.3,0.3~0.0"
				start_time=-350
				[filter_attack]
					name="hammer"
				[/filter_attack]
				[frame]
					duration=40
					image="units/dwarves/fighter-hammer.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/fighter-hammer-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/dwarves/fighter-hammer-2.png"
						sound="mace.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/dwarves/fighter-hammer-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/dwarves/fighter-hammer-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/fighter-hammer-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/fighter-hammer-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/fighter-hammer-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/fighter-hammer.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~-0.15:30,-0.15~0.1:60,0.1~0.5:190,0.5~0.6:30,0.6~0.6:40,0.6~0.15:150,0.15~0.0:40"
				start_time=-350
				[filter_attack]
					name="axe"
				[/filter_attack]
				[frame]
					duration=40
					image="units/dwarves/fighter-axe-1.png"
				[/frame]
				[frame]
					duration=60
					image="units/dwarves/fighter-axe-2.png"
				[/frame]
				[frame]
					duration=60
					image="units/dwarves/fighter-axe-3.png"
				[/frame]
				[frame]
					duration=60
					image="units/dwarves/fighter-axe-4.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=60
						image="units/dwarves/fighter-axe-5.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=60
						image="units/dwarves/fighter-axe-5.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=60
					image="units/dwarves/fighter-axe-6.png"
				[/frame]
				[frame]
					duration=60
					image="units/dwarves/fighter-axe-7.png"
				[/frame]
				[frame]
					duration=60
					image="units/dwarves/fighter-axe-8.png"
				[/frame]
				[frame]
					duration=60
					image="units/dwarves/fighter-axe-9.png"
				[/frame]
				[frame]
					duration=20
					image="units/dwarves/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_second_attack]
					name="axe"
				[/filter_second_attack]
				[frame]
					duration=1
					image="units/dwarves/fighter-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/fighter-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/dwarves/fighter-defend-2.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/dwarves/fighter-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/dwarves/fighter-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_second_attack]
					name="hammer"
				[/filter_second_attack]
				[frame]
					duration=1
					image="units/dwarves/fighter-hammer-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/fighter-hammer-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/dwarves/fighter-hammer-defend-2.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/dwarves/fighter-hammer-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/dwarves/fighter-hammer-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/dwarves/fighter.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/fighter-defend-1.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/dwarves/fighter-defend-1.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/dwarves/fighter-defend-1.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/dwarves/fighter.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/dwarves/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=7
				description=_"axe"
				name="axe"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=8
				description=_"hammer"
				icon="attacks/hammer-dwarven.png"
				name="hammer"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					description=_"Always rest heals"
					female_name=_"female^healthy"
					id="healthy"
					male_name=_"healthy"
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		lawful_bonus=0
		mask=""
		name=_"Dawn"
		red=-20
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name=_"Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name=_"Afternoon"
		red=0
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name=_"Dusk"
		red=0
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"Second Watch"
		red=-45
	[/time]
	[objectives]
		side=0
		[objective]
			condition="win"
#textdomain wesnoth
			description=_"Defeat enemy leader"
		[/objective]
	[/objectives]
	[item]
		image="scenery/monolith1.png"
		x=9
		y=23
	[/item]
	[item]
		image="scenery/rock1.png"
		x=7
		y=11
	[/item]
	[item]
		image="scenery/monolith2.png"
		x=23
		y=25
	[/item]
	[item]
		image="scenery/monolith3.png"
		x=29
		y=14
	[/item]
	[item]
		image="scenery/monolith4.png"
		x=13
		y=14
	[/item]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[variables]
		damage_inflicted=12
		next_scenario="RBY Crescent Lake 12"
		random=8
		rby_set_message=yes
		side_number=1
		turn_number=17
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
#textdomain wesnoth-multiplayer
			val=_"Adv + Con"
		[/rby_set_info]
		[rby_set_info]
			val=_"Aethermaw, Arcanclave Citadel, Astral Port, Caves Of The Basilisk, Clearing Gushes, Crescent Lake, Den Of Onis, Elensefar Courtyard, Fallenstar Lake, Hamlets, Hornshark Island, Howling Ghost Badlands, Sablestone Delta, Serpent Ford, Scarred Foothills, Silverhead Crossing, Sullas Ruins, Swamp Of Dread, The Freelands, The Walls Of Pyrennis, Thousand Stings Garrison, Tombs Of Kesorak, Weldyn Channel"
		[/rby_set_info]
	[/variables]
[/snapshot]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="RBY Adv + Con 24"
	[/scenario]
	[scenario]
		scenario="2p - Crescent Lake"
		[team]
			[recruits]
				Dark Adept=13
				Ghost=4
				Ghoul=5
				Skeleton=3
				Skeleton Archer=1
				Vampire Bat=2
				Walking Corpse=4
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Deathblade=1
				Shadow=1
			[/advances]
			[deaths]
				Dark Adept=8
				Ghost=1
				Ghoul=4
				Skeleton Archer=1
				Vampire Bat=2
				Walking Corpse=2
			[/deaths]
			[killed]
				Dwarvish Fighter=8
				Footpad=4
				Gryphon Rider=1
				Thief=1
			[/killed]
			[attacks]
				[sequence]
					s0=1
					s000=2
					s001=1
					s01=1
					s010=4
					s011=1
					s100=1
					_num=30
				[/sequence]
				[sequence]
					s00=1
					s000=2
					s00000=1
					s00001=1
					s00111=1
					s01=1
					s10000=1
					s101=1
					_num=40
				[/sequence]
				[sequence]
					s000=2
					s01=1
					s010=2
					s100=3
					s101=1
					s11=1
					_num=50
				[/sequence]
				[sequence]
					s11=1
					s111=1
					_num=60
				[/sequence]
				[sequence]
					s00=3
					s01=6
					s011=1
					s1=2
					s10=6
					s11=14
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=33
					_num=0
				[/sequence]
				[sequence]
					s00=1
					s001=1
					s100=1
					s11=1
					_num=30
				[/sequence]
				[sequence]
					s=3
					s00=1
					s000=1
					s001=1
					s101=1
					s110=1
					_num=40
				[/sequence]
				[sequence]
					s=1
					s00=2
					s01=1
					s011=1
					s101=1
					s110=2
					s111=1
					_num=50
				[/sequence]
				[sequence]
					s1=1
					s101=1
					_num=60
				[/sequence]
				[sequence]
					s00=1
					s1=1
					s111=2
					s11111=1
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=485
			recall_cost=0
			damage_inflicted=665
			damage_taken=609
			expected_damage_inflicted=683339
			expected_damage_taken=621775
			turn_damage_inflicted=0
			turn_damage_taken=0
			turn_expected_damage_inflicted=0
			turn_expected_damage_taken=0
			save_id="RBY_Side1"
		[/team]
		[team]
			[recruits]
				Dwarvish Fighter=10
				Dwarvish Thunderer=1
				Footpad=5
				Gryphon Rider=2
				Poacher=1
				Thief=1
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Dwarvish Steelclad=1
				Gryphon Master=1
				Trapper=1
			[/advances]
			[deaths]
				Dwarvish Fighter=8
				Footpad=4
				Gryphon Rider=1
				Thief=1
			[/deaths]
			[killed]
				Dark Adept=8
				Ghost=1
				Ghoul=4
				Skeleton Archer=1
				Vampire Bat=2
				Walking Corpse=2
			[/killed]
			[attacks]
				[sequence]
					s00=8
					s01=2
					s010=1
					s1=3
					s10=1
					s100=1
					s11=2
					s110=1
					_num=40
				[/sequence]
				[sequence]
					s0=1
					s00=1
					s0011=1
					s01=2
					s0110=1
					s1=4
					s10=4
					_num=50
				[/sequence]
				[sequence]
					s00=2
					s01=5
					s011=3
					s0111=1
					s1=4
					s100=2
					s101=1
					s11=9
					s111=1
					_num=60
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=28
					_num=0
				[/sequence]
				[sequence]
					s0=2
					s00=1
					s000=1
					s01=1
					s011=1
					s1=2
					s100=1
					s11=2
					s111=1
					_num=40
				[/sequence]
				[sequence]
					s00=2
					s01=1
					s10=1
					s11=2
					_num=50
				[/sequence]
				[sequence]
					s=1
					s0=2
					s00=4
					s001=1
					s01=4
					s011=1
					s1=1
					s10=2
					s11=2
					_num=60
				[/sequence]
			[/defends]
			recruit_cost=322
			recall_cost=0
			damage_inflicted=609
			damage_taken=665
			expected_damage_inflicted=621775
			expected_damage_taken=683339
			turn_damage_inflicted=73
			turn_damage_taken=30
			turn_expected_damage_inflicted=54687
			turn_expected_damage_taken=21000
			save_id="RBY_Side2"
		[/team]
	[/scenario]
[/statistics]
