version="1.10.6"
next_underlying_unit_id=31
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion="running"
difficulty="NORMAL"
end_text=""
end_text_duration=0
history=""
label="2p - Hamlets"
next_scenario=""
parent="2p - Hamlets-Automatikus mentés9.gz"
scenario="RBY Hamlets 21"
version="1.10.6"
[multiplayer]
	experience_modifier=70
	hash=".LMa2hc.L41OOO7fjjNp20bIbprJ5s-EwZQ08rpIPX+k51O+u5anl+KttHc.PmPu6u8Ji1Cs1yafwNQ1rc<ZIzbPw09jRotve+3+UeYMRds,z<e78MQ4HTYACe7Oo17r"
	mp_countdown=no
	mp_countdown_action_bonus=13
	mp_countdown_init_time=270
	mp_countdown_reservoir_time=330
	mp_countdown_turn_bonus=60
	mp_era="era_default"
	mp_fog=yes
	mp_scenario="RBY Adv + Con 24"
	mp_shroud=no
	mp_use_map_settings=yes
	mp_village_gold=2
	observer=yes
	savegame=no
	scenario="Ladder"
	shuffle_sides=yes
[/multiplayer]
random_seed=22248
random_calls=0
[replay]
	[command]
		[start]
		[/start]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="testing_ai_default"
			ai_id2="testing_ai_default"
			faction1="Mrzinzin"
			faction2="Solymos-"
			version="1.10.6"
			[turn_info]
				event="TURN_START"
				gold=100
				side=1
				turn=1
				units=1
				units_cost=32
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=100
				side=2
				turn=1
				units=1
				units_cost=26
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=2
				units=7
				units_cost=132
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=27
				side=2
				turn=2
				units=7
				units_cost=102
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=-1
				side=1
				turn=3
				units=7
				units_cost=132
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=8
				side=2
				turn=3
				units=9
				units_cost=128
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=15
				side=1
				turn=4
				units=7
				units_cost=132
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=24
				side=2
				turn=4
				units=9
				units_cost=128
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=1
				turn=5
				units=9
				units_cost=161
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=22
				side=2
				turn=5
				units=10
				units_cost=145
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=3
				side=1
				turn=6
				units=10
				units_cost=175
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=22
				side=2
				turn=6
				units=11
				units_cost=159
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=17
				side=1
				turn=7
				units=9
				units_cost=158
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=21
				side=2
				turn=7
				units=8
				units_cost=118
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=32
				side=1
				turn=8
				units=8
				units_cost=140
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=14
				side=2
				turn=8
				units=9
				units_cost=125
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=48
				side=1
				turn=9
				units=6
				units_cost=106
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=16
				side=2
				turn=9
				units=9
				units_cost=130
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=64
				side=1
				turn=10
				units=6
				units_cost=106
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=20
				side=2
				turn=10
				units=9
				units_cost=130
				villages=7
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mrzinzin advances to the next scenario"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="plap has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Mrzinzin"
			message="do you like this one?"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Solymos-"
			message="go"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=2
			x=14
			y=5
			[from]
				x=14
				y=4
			[/from]
		[/recruit]
		[random]
			value=5720
		[/random]
		[random]
			value=26829
		[/random]
		[random]
			value=18431
		[/random]
		[random]
			value=23375
		[/random]
		[random]
			value=23068
		[/random]
		[random]
			value=11326
		[/random]
		[random]
			value=22902
		[/random]
		[random]
			value=26804
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		[random]
			value=20411
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		[random]
			value=32087
		[/random]
		[random]
			value=21387
		[/random]
		[random]
			value=22882
		[/random]
		[random]
			value=31220
		[/random]
		[random]
			value=122
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		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=12
			y=6
			[from]
				x=14
				y=4
			[/from]
		[/recruit]
		[random]
			value=5302
		[/random]
		[random]
			value=16927
		[/random]
		[random]
			value=26425
		[/random]
		[random]
			value=1366
		[/random]
		[random]
			value=14565
		[/random]
		[random]
			value=29924
		[/random]
		[random]
			value=5733
		[/random]
		[random]
			value=19497
		[/random]
		[random]
			value=23556
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		[random]
			value=32384
		[/random]
		[random]
			value=31261
		[/random]
		[random]
			value=25269
		[/random]
		[random]
			value=31055
		[/random]
		[random]
			value=25067
		[/random]
		[random]
			value=18177
			[results]
				checksum="wKpuPoLO2CK.JiuxwB3WilY13j-lfejlAp30adZ.fH+h42l8n,kdW7XpBb1X9lfj<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Wi7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=13
			y=6
			[from]
				x=14
				y=4
			[/from]
		[/recruit]
		[random]
			value=21763
		[/random]
		[random]
			value=29527
		[/random]
		[random]
			value=11627
		[/random]
		[random]
			value=30875
		[/random]
		[random]
			value=11739
		[/random]
		[random]
			value=4309
		[/random]
		[random]
			value=17769
		[/random]
		[random]
			value=14597
		[/random]
		[random]
			value=766
		[/random]
		[random]
			value=31282
		[/random]
		[random]
			value=272
		[/random]
		[random]
			value=5975
		[/random]
		[random]
			value=2345
		[/random]
		[random]
			value=978
			[results]
				checksum="uJJPnCTqjB-+GGoy>cV,>7UW.6sn387d-B86efE+h4gl8n,kcW7XpBb1X9ihj<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Xi7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=17
			y=5
			[from]
				x=14
				y=4
			[/from]
		[/recruit]
		[random]
			value=29867
		[/random]
		[random]
			value=14551
		[/random]
		[random]
			value=27595
		[/random]
		[random]
			value=20772
		[/random]
		[random]
			value=1467
		[/random]
		[random]
			value=28896
		[/random]
		[random]
			value=25729
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		[random]
			value=7275
		[/random]
		[random]
			value=9435
		[/random]
		[random]
			value=27534
		[/random]
		[random]
			value=20053
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		[random]
			value=12105
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		[random]
			value=18772
		[/random]
		[random]
			value=22319
		[/random]
		[random]
			value=12475
			[results]
				checksum="vVPHNwIEZNOnNGEfvO6wD,d85O>FWge.Sgff22.6Z-nQ1n-5486j5ebdZmR4-,1a2W0ke6Z-+ke0aal1oGeWpjg8m7a9I4Wi7<.xca8<vce.1s80o3>yk4lcc0zu+aXO"
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	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jogador has logged into the lobby"
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	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=16
			y=4
			[from]
				x=14
				y=4
			[/from]
		[/recruit]
		[random]
			value=22544
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		[random]
			value=2688
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		[random]
			value=14441
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		[random]
			value=32327
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		[random]
			value=26568
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		[random]
			value=29407
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		[random]
			value=21803
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		[random]
			value=815
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		[random]
			value=1280
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		[random]
			value=26874
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		[random]
			value=25173
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		[random]
			value=16261
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		[random]
			value=24405
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		[random]
			value=18939
			[results]
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	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ciasto has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[recruit]
			value=6
			x=15
			y=5
			[from]
				x=14
				y=4
			[/from]
		[/recruit]
		[random]
			value=24614
		[/random]
		[random]
			value=10545
		[/random]
		[random]
			value=4036
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		[random]
			value=4617
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		[random]
			value=20841
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		[random]
			value=4528
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		[random]
			value=12719
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		[random]
			value=11877
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		[random]
			value=14687
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		[random]
			value=11150
		[/random]
		[random]
			value=176
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		[random]
			value=21830
			[results]
				checksum="tQur3C-fNhc-8Z6y>-e-3I2+7lf.cce<pe>iOg0a3oinZk<+z8d324,76bbP5W+9a<ieyb5c0+oB+ddeIg6HzPhP0T8>LQp2-qesUlJFOp,aOvCa6jyE+cphD0oh8l9c"
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	[/command]
	[command]
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		undo=""
		[move]
			x="14,13,12,11"
			y="4,5,4,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=16
			y=23
			[from]
				x=14
				y=25
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		[/recruit]
		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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	[command]
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			x=11
			y=25
			[from]
				x=14
				y=25
			[/from]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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				y=25
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		[random]
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		[random]
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		[random]
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		[random]
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	[command]
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		[random]
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		[random]
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			value=6360
			[results]
				checksum="IytqEKuLaGztwOEJqHfVumKhJoI.gj7g8s8+78dF.13l1k6gZh1kdjqd,50f+o1p3750XW2ee6+-0s,.Wfhkm29am5boejmgL.djo4545EJ4Heih8ia+b>nseprGa,k-"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=13
			y=25
			[from]
				x=14
				y=25
			[/from]
		[/recruit]
		[random]
			value=953
		[/random]
		[random]
			value=30337
		[/random]
		[random]
			value=2068
		[/random]
		[random]
			value=15136
		[/random]
		[random]
			value=5824
		[/random]
		[random]
			value=20225
		[/random]
		[random]
			value=1066
		[/random]
		[random]
			value=11577
		[/random]
		[random]
			value=32137
		[/random]
		[random]
			value=13083
		[/random]
		[random]
			value=4212
		[/random]
		[random]
			value=25700
		[/random]
		[random]
			value=31040
		[/random]
		[random]
			value=26497
			[results]
				checksum="h2daDUFRczckCzIDyqaRrVAzPDkMxEDGxDJzmSyHEivpzBHPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFSpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,15,16,17"
			y="25,25,25,25"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10,9,8,7,6"
			y="5,4,4,3,3,2"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,11,10,9,9,8,8,7"
			y="6,7,7,8,9,9,10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,13,12,11,10,9,8,7,6,5"
			y="5,6,6,6,5,6,6,6,5,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13,13,13,13,12"
			y="6,7,8,9,10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,17,18,19,20,21"
			y="4,5,5,5,5,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ged has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,17,18,19,19,20,20,21"
			y="5,6,6,7,8,8,9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="lostsheep has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,14,13,12,11"
			y="5,5,6,6,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,16,15,14"
			y="25,25,25,25"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,15,15,16,16"
			y="24,23,22,21,20,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,19,20,21"
			y="23,23,22,22,21,21"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,16,17,18,19"
			y="24,24,23,23,22,22"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11,11,10,9,9"
			y="25,24,24,23,22,22,21"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,10,9,8,7"
			y="25,25,25,26,25,25"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,11,10,9,8,8"
			y="25,24,23,22,22,21,20"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=11
			y=25
			[from]
				x=14
				y=25
			[/from]
		[/recruit]
		[random]
			value=584
		[/random]
		[random]
			value=5684
		[/random]
		[random]
			value=18419
		[/random]
		[random]
			value=9609
		[/random]
		[random]
			value=13586
		[/random]
		[random]
			value=19673
		[/random]
		[random]
			value=28909
		[/random]
		[random]
			value=9807
		[/random]
		[random]
			value=13331
		[/random]
		[random]
			value=29738
		[/random]
		[random]
			value=31443
		[/random]
		[random]
			value=13482
		[/random]
		[random]
			value=17373
		[/random]
		[random]
			value=11124
			[results]
				checksum="h2daDUFRcz>6oKOEuR2nopGHBz.xumKSnxOstqpQC4CRKzxQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqyUpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=14
			y=24
			[from]
				x=14
				y=25
			[/from]
		[/recruit]
		[random]
			value=26496
		[/random]
		[random]
			value=29135
		[/random]
		[random]
			value=1930
		[/random]
		[random]
			value=26628
		[/random]
		[random]
			value=4514
		[/random]
		[random]
			value=14535
		[/random]
		[random]
			value=15807
		[/random]
		[random]
			value=13430
		[/random]
		[random]
			value=18449
		[/random]
		[random]
			value=19602
		[/random]
		[random]
			value=20836
		[/random]
		[random]
			value=6332
		[/random]
		[random]
			value=17139
		[/random]
		[random]
			value=15641
			[results]
				checksum="7bI8i9+,WzvZNM6owwiDxNmQvsSVEz.xumKSnxOsmupQR4yxQVrQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFIpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPML"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="5,5,5,5,6"
			y="6,7,8,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,6,7,7"
			y="9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Oink has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,7"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="SeeFree has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,8"
			y="13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="TobiasTobin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="xfc has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,10,9,8,7"
			y="7,7,8,7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21,21"
			y="10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Leiko has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Kalas_PL has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21,21"
			y="15,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21,21,21,21,21"
			y="5,6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,7,8,9,10,11"
			y="2,3,3,4,4,5"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,11,10,9"
			y="10,11,10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="7,8,9,10,11,12"
			y="11,10,10,10,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,21,22,23"
			y="22,22,23,23,24"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,21"
			y="21,20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15,14,13,12,11"
			y="19,20,20,20,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10"
			y="19,18"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,11,11,11,11,11"
			y="25,24,23,22,21,20"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14,14,14,13,12"
			y="24,23,22,21,21,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7,7,7,7,7"
			y="25,24,23,22,21,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,9,9,9,9"
			y="21,20,19,18,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,7,7,7,7,7,7"
			y="20,20,19,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="soap2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="non33 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jugador has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Danniel_BR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="soap3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="7,7,7,6"
			y="8,9,10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,8,7"
			y="11,10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,7,7,6"
			y="13,13,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="reza-math has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="otherguy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,20,19,18,17,16,15,14"
			y="13,12,12,11,11,10,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,12,13,14"
			y="5,4,5,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="adave has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=3
			x=12
			y=6
			[from]
				x=14
				y=4
			[/from]
		[/recruit]
		[random]
			value=3179
		[/random]
		[random]
			value=27556
		[/random]
		[random]
			value=1825
		[/random]
		[random]
			value=32628
		[/random]
		[random]
			value=32640
		[/random]
		[random]
			value=16914
		[/random]
		[random]
			value=10600
		[/random]
		[random]
			value=24487
		[/random]
		[random]
			value=25162
		[/random]
		[random]
			value=26363
		[/random]
		[random]
			value=6659
		[/random]
		[random]
			value=29597
		[/random]
		[random]
			value=28703
		[/random]
		[random]
			value=14083
			[results]
				checksum="17dlf<imDfcFfkmN1cyh<a-YQgP0le+V.K0WFbn474FmF5y,<a,829mW5exPI><,ymbaLABrkRBftrqsG5AEDmBQ8ysnpN4Vy1L,oOdObIyGH7BHFUJ-sKIARU7>FuFc"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Wargos has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=13
			y=6
			[from]
				x=14
				y=4
			[/from]
		[/recruit]
		[random]
			value=599
		[/random]
		[random]
			value=2813
		[/random]
		[random]
			value=17316
		[/random]
		[random]
			value=23433
		[/random]
		[random]
			value=27704
		[/random]
		[random]
			value=24558
		[/random]
		[random]
			value=22847
		[/random]
		[random]
			value=15013
		[/random]
		[random]
			value=14391
		[/random]
		[random]
			value=7543
		[/random]
		[random]
			value=19520
		[/random]
		[random]
			value=27360
		[/random]
		[random]
			value=11439
		[/random]
		[random]
			value=28565
			[results]
				checksum="uJJPnCTqjB-+GGoy>cV,>7UW.6sn387d-B86efE+h4gl8n,kc>7XpBb1X9iej<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Xb7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ToBeFree has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="bigone has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="riggs has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=3
			x=11
			y=25
			[from]
				x=14
				y=25
			[/from]
		[/recruit]
		[random]
			value=14881
		[/random]
		[random]
			value=30445
		[/random]
		[random]
			value=20112
		[/random]
		[random]
			value=11989
		[/random]
		[random]
			value=26775
		[/random]
		[random]
			value=26835
		[/random]
		[random]
			value=18422
		[/random]
		[random]
			value=28992
		[/random]
		[random]
			value=14947
		[/random]
		[random]
			value=27187
		[/random]
		[random]
			value=18252
		[/random]
		[random]
			value=4094
		[/random]
		[random]
			value=12755
		[/random]
		[random]
			value=23514
			[results]
				checksum="KOU0E,y9HYa6d5u0Gk5bn9Po.CypF5D8j5EILqafOEUgi35PBAeZ,v--sblpzr.IZhcgM2>G8Bb<xg5w4.hKbwPKp1znG7JuY0ECa8M01Fvi0d3JbNYk+c1e+9Wb2Pc5"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="rsf77 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="dwarv22 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22,21,21,21,21"
			y="24,23,23,22,21,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,21,21"
			y="19,18,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Prof has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20,19"
			y="16,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,11,10,10,10,10"
			y="20,20,19,18,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,10,10,10,10,10"
			y="20,19,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7,7,7,7,7,7"
			y="20,19,18,17,16,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,10,10,9"
			y="18,17,16,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,8"
			y="15,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="soap4 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="9,8,7,6"
			y="16,15,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="7,6,5,4,4,4,5"
			y="15,14,14,13,12,11,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Wargos has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="soap7 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="6,7"
			y="10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,11,10,9,8,7,6"
			y="10,10,10,11,10,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=946952643
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=6
				y=10
			[/source]
			[destination]
				x=5
				y=11
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="bbq-n has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,7"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="forever has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,6"
			y="11,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=1662587100
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=6
				y=11
			[/source]
			[destination]
				x=5
				y=11
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="alkon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mmmax has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="bbq-n2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Liskit has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,12,11,11,10,10,9"
			y="6,6,7,8,8,9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="7,7"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,11,10,10,9"
			y="6,7,7,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,13,12"
			y="9,10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,7,7,6,5,4"
			y="12,11,10,9,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=12
			y=6
			[from]
				x=14
				y=4
			[/from]
		[/recruit]
		[random]
			value=18324
		[/random]
		[random]
			value=17853
		[/random]
		[random]
			value=31563
		[/random]
		[random]
			value=46
		[/random]
		[random]
			value=23284
		[/random]
		[random]
			value=2677
		[/random]
		[random]
			value=6533
		[/random]
		[random]
			value=30390
		[/random]
		[random]
			value=20598
		[/random]
		[random]
			value=19137
		[/random]
		[random]
			value=32750
		[/random]
		[random]
			value=5163
		[/random]
		[random]
			value=4272
		[/random]
		[random]
			value=9830
			[results]
				checksum="uJJPnCTqjB-+GGoy>cV,>7UW.6sn387d-B86efE+h4gl8n,kc>7XpBb1X9iej<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Xb7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ciaocia has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,14,13,12,12,11"
			y="4,5,6,6,7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21,21"
			y="12,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="DraigoSS has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,10,10,10,10,10,10"
			y="25,24,23,22,21,20,19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="non33 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=11
			y=25
			[from]
				x=14
				y=25
			[/from]
		[/recruit]
		[random]
			value=5111
		[/random]
		[random]
			value=19147
		[/random]
		[random]
			value=28006
		[/random]
		[random]
			value=11116
		[/random]
		[random]
			value=15982
		[/random]
		[random]
			value=8228
		[/random]
		[random]
			value=6918
		[/random]
		[random]
			value=11244
		[/random]
		[random]
			value=31709
		[/random]
		[random]
			value=22197
		[/random]
		[random]
			value=25348
		[/random]
		[random]
			value=27402
		[/random]
		[random]
			value=8061
		[/random]
		[random]
			value=12677
		[/random]
		[random]
			value=1751
			[results]
				checksum="<eb<ghgaSeKPzPRJcrDrItQqBR3G,S9oFQVmyrpzyiRQNRGwKQIIMKHwCGszOqoJ-GyHtDMttGmxArJSKxP<D-LRHwnohS6DEAAHGEGqGu-dPVeMFRKsPNgvGutGLG9P"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Rechos has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="random7 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Fishie has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,20,19,18,17,16"
			y="20,19,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,17,16,15"
			y="16,15,15,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Pow-wow has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="5,4,4,4,5,6,7"
			y="11,11,12,13,14,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,8,9"
			y="13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7,7,8"
			y="14,15,16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="reza-math has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,9,8,7"
			y="15,15,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,9,8,7,6"
			y="16,16,15,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="random8 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Last_Abyss has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Dromodron has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Jugador has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,11,10,9,9,8"
			y="10,11,11,12,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=1104250269
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=8
				y=13
			[/source]
			[destination]
				x=7
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="werul has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,6,6,7"
			y="10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=1699773757
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=7
				y=13
			[/source]
			[destination]
				x=7
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Magigian has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="7,7,6,6"
			y="11,12,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="4,4,4,4,4,4,5"
			y="9,10,11,12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Scout"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=276615945
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=5
				y=15
			[/source]
			[destination]
				x=6
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,6,5,5"
			y="11,12,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=2023382924
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=5
				y=14
			[/source]
			[destination]
				x=6
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,9,9,9"
			y="10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,9,9,9,8"
			y="9,10,11,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,11,10,10,10,10,10"
			y="6,7,7,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ildabaof has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,10,10,10,9,9"
			y="8,8,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ironcladkitty has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,13,14,14,14,14,14,14"
			y="25,24,24,23,22,21,20,19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Last_Abyss has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,10,10,10,10"
			y="18,17,16,15,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			seed=931729191
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=10
				y=13
			[/source]
			[destination]
				x=9
				y=13
			[/destination]
		[/attack]
		[random]
			value=1827
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13022
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30743
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8685
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10781
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1305
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,14,13,12,11"
			y="14,14,14,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="thron has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="9,8,7,6,5,4,4"
			y="16,15,16,16,17,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Elvish Scout"
			defender_weapon=1
			seed=582434742
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=4
				y=15
			[/source]
			[destination]
				x=5
				y=15
			[/destination]
		[/attack]
		[random]
			value=6707
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2692
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24891
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16239
			[results]
				chance=40
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=181
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Nieuchwytny has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Devas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7,8,9,9"
			y="14,15,15,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			seed=1964609356
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=9
				y=14
			[/source]
			[destination]
				x=8
				y=13
			[/destination]
		[/attack]
		[random]
			value=18003
			[results]
				chance=30
				damage=12
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=419
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12142
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20214
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,7,7"
			y="16,15,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Wose"
			defender_weapon=-1
			seed=329491601
			tod="second_watch"
			turn=6
			weapon=2
			[source]
				x=7
				y=14
			[/source]
			[destination]
				x=6
				y=13
			[/destination]
		[/attack]
		[random]
			value=20983
			[results]
				chance=80
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22715
			[results]
				chance=80
				damage=13
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="berny has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7,8"
			y="14,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			seed=2124089059
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=8
				y=14
			[/source]
			[destination]
				x=8
				y=13
			[/destination]
		[/attack]
		[random]
			value=6829
			[results]
				chance=30
				damage=11
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25916
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24709
			[results]
				chance=30
				damage=11
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Wose"
			defender_weapon=-1
			seed=1157141600
			tod="second_watch"
			turn=6
			weapon=2
			[source]
				x=6
				y=14
			[/source]
			[destination]
				x=6
				y=13
			[/destination]
		[/attack]
		[random]
			value=15692
			[results]
				chance=80
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19410
			[results]
				chance=80
				damage=13
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="7,8,8"
			y="15,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Elvish Shaman"
			defender_weapon=0
			seed=1645876381
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=8
				y=13
			[/source]
			[destination]
				x=8
				y=12
			[/destination]
		[/attack]
		[random]
			value=1488
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17998
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15169
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15368
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,15,14,13"
			y="17,16,16,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ck has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=3
			x=11
			y=25
			[from]
				x=14
				y=25
			[/from]
		[/recruit]
		[random]
			value=22890
		[/random]
		[random]
			value=10346
		[/random]
		[random]
			value=29023
		[/random]
		[random]
			value=26872
		[/random]
		[random]
			value=1588
		[/random]
		[random]
			value=2189
		[/random]
		[random]
			value=9436
		[/random]
		[random]
			value=22479
		[/random]
		[random]
			value=6061
		[/random]
		[random]
			value=26478
		[/random]
		[random]
			value=20745
		[/random]
		[random]
			value=9806
		[/random]
		[random]
			value=354
		[/random]
		[random]
			value=12136
			[results]
				checksum="KOU0E,y9HYa6d5u0Gk5bn9Po.CypF5D8j5EJHqafOEUgi34PBAeZ,v--sblpzr.IZhcgM2>G8Bb<wk5w4.hKbwPKp1znG7JuY0ECa8M01Fvi0d3JbNYk+c1e+9Wb2Pc5"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,13,12,12,11,11"
			y="25,25,24,23,23,22"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,11,11"
			y="11,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=0
			seed=969830676
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=11
				y=13
			[/source]
			[destination]
				x=10
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=0
			seed=611707174
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=10
				y=12
			[/source]
			[destination]
				x=10
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="HesperusPhosphorus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="8,8"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,8"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Elvish Hero"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=256037467
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=8
				y=12
			[/source]
			[destination]
				x=8
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=633354724
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=7
				y=13
			[/source]
			[destination]
				x=8
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,8,8"
			y="11,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Shaman"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=690782755
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=8
				y=13
			[/source]
			[destination]
				x=9
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="caorine has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,5,4,4"
			y="13,13,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wose"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=0
			seed=1016830209
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=4
				y=14
			[/source]
			[destination]
				x=4
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Aldeano has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="5,4,3,3"
			y="14,13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=0
			seed=132042589
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=3
				y=15
			[/source]
			[destination]
				x=4
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="5,5,6,7,7"
			y="15,16,16,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Scout"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=218838521
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=7
				y=15
			[/source]
			[destination]
				x=8
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21,21"
			y="10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,11,12,13,14"
			y="22,23,24,24,25,25"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,10,10,10,10,10"
			y="25,24,23,22,21,20,19"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=11
			y=25
			[from]
				x=14
				y=25
			[/from]
		[/recruit]
		[random]
			value=13203
		[/random]
		[random]
			value=4878
		[/random]
		[random]
			value=28479
		[/random]
		[random]
			value=3282
		[/random]
		[random]
			value=29623
		[/random]
		[random]
			value=4925
		[/random]
		[random]
			value=20121
		[/random]
		[random]
			value=28702
		[/random]
		[random]
			value=4132
		[/random]
		[random]
			value=2070
		[/random]
		[random]
			value=23543
		[/random]
		[random]
			value=5553
		[/random]
		[random]
			value=16303
		[/random]
		[random]
			value=20514
			[results]
				checksum="h2daDUFRcz>6oKOEuR2nopGHBz.xumKSnxOstqpQC4CRKzxQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqyUpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=12
			y=25
			[from]
				x=14
				y=25
			[/from]
		[/recruit]
		[random]
			value=16804
		[/random]
		[random]
			value=12164
		[/random]
		[random]
			value=12473
		[/random]
		[random]
			value=12336
		[/random]
		[random]
			value=4853
		[/random]
		[random]
			value=3199
		[/random]
		[random]
			value=21344
		[/random]
		[random]
			value=20501
		[/random]
		[random]
			value=12378
		[/random]
		[random]
			value=22928
		[/random]
		[random]
			value=6760
		[/random]
		[random]
			value=18212
		[/random]
		[random]
			value=24615
			[results]
				checksum="IytqEKuLaGztwOEJqHfVumKhJoI.gj7l8s8+78dF.13l1k6gZh3kdjqd,50f-o1p3750XW2ee6+-0s,.Wfhkm29am5baejmgL.djo4545EJ4Heih8ia+b>nseprGa,k-"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,14,15"
			y="18,17,16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,17,17,16,16"
			y="16,15,15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,5"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Wose"
			defender_weapon=-1
			seed=1383461520
			tod="dawn"
			turn=7
			weapon=2
			[source]
				x=5
				y=15
			[/source]
			[destination]
				x=4
				y=14
			[/destination]
		[/attack]
		[random]
			value=14208
			[results]
				chance=80
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14663
			[results]
				chance=80
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Spieler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Elvish Scout"
			defender_weapon=1
			seed=28379203
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=7
				y=14
			[/source]
			[destination]
				x=7
				y=15
			[/destination]
		[/attack]
		[random]
			value=4023
			[results]
				chance=40
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1238
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25591
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16849
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29263
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Conscience has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="benny_the_kid has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11,10,9,8"
			y="16,16,16,15,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Goblin Spearman"
			defender_lvl=1
			defender_type="Elvish Scout"
			defender_weapon=0
			seed=1418363043
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=8
				y=15
			[/source]
			[destination]
				x=7
				y=15
			[/destination]
		[/attack]
		[random]
			value=4924
			[results]
				chance=40
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16178
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29439
			[results]
				chance=40
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14138
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11868
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29601
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="8,9,9,8,7"
			y="14,15,16,16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Elvish Scout"
			defender_weapon=0
			seed=1998730103
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=7
				y=16
			[/source]
			[destination]
				x=7
				y=15
			[/destination]
		[/attack]
		[random]
			value=10824
			[results]
				chance=40
				damage=9
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="philip has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			seed=749957220
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=12
				y=13
			[/source]
			[destination]
				x=11
				y=13
			[/destination]
		[/attack]
		[random]
			value=1533
			[results]
				chance=50
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=601
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26944
			[results]
				chance=50
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28009
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9964
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14793
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="RedCat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="CR2041 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,7"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="player4321 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="4,4,5,6,7"
			y="14,13,13,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wose"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=1850756542
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=7
				y=13
			[/source]
			[destination]
				x=7
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="8,9"
			y="13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,9,8"
			y="12,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=1530188237
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=8
				y=13
			[/source]
			[destination]
				x=7
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,7,7,7"
			y="12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=569094753
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=7
				y=15
			[/source]
			[destination]
				x=7
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="benny_the_kid has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,9,10,11,12"
			y="12,12,11,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10,9,8,7"
			y="13,12,12,11,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ornias has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10,11,12"
			y="13,12,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Shaman"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=276659843
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=12
				y=12
			[/source]
			[destination]
				x=12
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="benny_the_kid has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Dreamhare has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="3,3,4,5,6,6"
			y="15,14,13,13,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=746391977
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=6
				y=14
			[/source]
			[destination]
				x=5
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="NorwegianStyle has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21,21,21,21"
			y="15,16,17,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=16
			y=23
			[from]
				x=14
				y=25
			[/from]
		[/recruit]
		[random]
			value=7251
		[/random]
		[random]
			value=16762
		[/random]
		[random]
			value=5557
		[/random]
		[random]
			value=5910
		[/random]
		[random]
			value=7416
		[/random]
		[random]
			value=8452
		[/random]
		[random]
			value=20112
		[/random]
		[random]
			value=7188
		[/random]
		[random]
			value=20724
		[/random]
		[random]
			value=26373
		[/random]
		[random]
			value=32449
		[/random]
		[random]
			value=16666
		[/random]
		[random]
			value=19801
		[/random]
		[random]
			value=31949
			[results]
				checksum="7bI8i9+,WzvZNM4owwiDxNmQvsSVEz.xumKSnxOsmrpQR4yxQVrPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFVpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPML"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,15,15,15,15"
			y="25,24,24,23,22,21"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,11,11,11,11"
			y="25,25,24,23,22"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,11,11,11,11,11"
			y="25,24,23,22,21,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,10,10,10,10,9"
			y="19,18,17,16,15,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			seed=2146388830
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=9
				y=14
			[/source]
			[destination]
				x=8
				y=13
			[/destination]
		[/attack]
		[random]
			value=2701
			[results]
				chance=60
				damage=2
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="5,4,4,5,6"
			y="15,14,13,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Wose"
			defender_weapon=-1
			seed=1985451836
			tod="morning"
			turn=8
			weapon=2
			[source]
				x=6
				y=12
			[/source]
			[destination]
				x=7
				y=13
			[/destination]
		[/attack]
		[random]
			value=18375
			[results]
				chance=80
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15035
			[results]
				chance=80
				damage=8
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="7,6,5,5"
			y="16,16,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,9,9,9,8,8"
			y="15,15,14,13,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Goblin Spearman"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			seed=139881300
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=8
				y=11
			[/source]
			[destination]
				x=7
				y=11
			[/destination]
		[/attack]
		[random]
			value=14455
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20230
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27379
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24408
			[results]
				chance=60
				damage=5
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="xxXxxXxx has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,19,20,21"
			y="12,12,11,11,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Elvish Shaman"
			defender_weapon=0
			seed=1651290939
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=12
				y=13
			[/source]
			[destination]
				x=12
				y=12
			[/destination]
		[/attack]
		[random]
			value=8582
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14233
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5453
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23017
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,12,13,13,13,13"
			y="10,9,9,8,7,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="dannir has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ShadowVeil2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,6"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=1955872165
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=6
				y=15
			[/source]
			[destination]
				x=5
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,7,8"
			y="14,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=0
			seed=442554667
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=8
				y=13
			[/source]
			[destination]
				x=9
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,13"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Shaman"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=1638856245
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=13
				y=13
			[/source]
			[destination]
				x=12
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,20"
			y="19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,21,22,22,23"
			y="19,20,20,21,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,15,15,14,14"
			y="21,22,23,24,24,25"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,19,20,21,21"
			y="23,23,22,22,21,21,20"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=16
			y=23
			[from]
				x=14
				y=25
			[/from]
		[/recruit]
		[random]
			value=29972
		[/random]
		[random]
			value=5750
		[/random]
		[random]
			value=15648
		[/random]
		[random]
			value=7216
		[/random]
		[random]
			value=2558
		[/random]
		[random]
			value=26186
		[/random]
		[random]
			value=31838
		[/random]
		[random]
			value=28375
		[/random]
		[random]
			value=10978
		[/random]
		[random]
			value=17070
		[/random]
		[random]
			value=8497
		[/random]
		[random]
			value=12652
		[/random]
		[random]
			value=19001
		[/random]
		[random]
			value=11310
			[results]
				checksum="h2daDUFRcz>6oKOEuR2nopGHBz.xumKSnxOstqpQC4CRKzxQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqyUpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,11,10,10,10"
			y="22,21,20,19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,10,10,10,9"
			y="20,19,18,17,16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,10,10,11"
			y="14,13,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,12"
			y="12,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,5,5,4,4"
			y="12,12,11,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="5,4,4,5,6,7"
			y="15,15,16,17,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Elvish Shaman"
			defender_weapon=0
			seed=1990383487
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=12
				y=13
			[/source]
			[destination]
				x=13
				y=13
			[/destination]
		[/attack]
		[random]
			value=3128
			[results]
				chance=30
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3750
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22378
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7959
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20,19,18,17,16,15,14"
			y="10,10,11,11,12,12,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=1
			defender_type="Elvish Shaman"
			defender_weapon=0
			seed=1823216033
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=14
				y=12
			[/source]
			[destination]
				x=13
				y=13
			[/destination]
		[/attack]
		[random]
			value=13864
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4844
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30011
			[results]
				chance=30
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=599
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14561
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18645
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14,14"
			y="6,5,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=12
			y=6
			[from]
				x=14
				y=4
			[/from]
		[/recruit]
		[random]
			value=27752
		[/random]
		[random]
			value=10853
		[/random]
		[random]
			value=2031
		[/random]
		[random]
			value=32644
		[/random]
		[random]
			value=28900
		[/random]
		[random]
			value=13284
		[/random]
		[random]
			value=28780
		[/random]
		[random]
			value=3759
		[/random]
		[random]
			value=8136
		[/random]
		[random]
			value=24290
		[/random]
		[random]
			value=22697
		[/random]
		[random]
			value=107
		[/random]
		[random]
			value=18308
		[/random]
		[random]
			value=18058
			[results]
				checksum="uJJPnCTqjB-+GGoy>cV,>7qW.6sn387d-Be6efE+h4gl8n,kc>7XpBb1X9iej<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Xb7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=13
			y=6
			[from]
				x=14
				y=4
			[/from]
		[/recruit]
		[random]
			value=16161
		[/random]
		[random]
			value=9815
		[/random]
		[random]
			value=19296
		[/random]
		[random]
			value=21495
		[/random]
		[random]
			value=24035
		[/random]
		[random]
			value=743
		[/random]
		[random]
			value=31268
		[/random]
		[random]
			value=3438
		[/random]
		[random]
			value=12061
		[/random]
		[random]
			value=24835
		[/random]
		[random]
			value=9097
		[/random]
		[random]
			value=7517
		[/random]
		[random]
			value=11884
		[/random]
		[random]
			value=18783
			[results]
				checksum="uJJPnCTqjB-+GGoy>cV,>7UW.6sn387d-B86efE+h4gl8n,kc>7XpBb1X9iej<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Xb7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=5
			x=14
			y=5
			[from]
				x=14
				y=4
			[/from]
		[/recruit]
		[random]
			value=6242
		[/random]
		[random]
			value=19735
		[/random]
		[random]
			value=25317
		[/random]
		[random]
			value=29081
		[/random]
		[random]
			value=394
		[/random]
		[random]
			value=28493
		[/random]
		[random]
			value=32227
		[/random]
		[random]
			value=276
		[/random]
		[random]
			value=14732
		[/random]
		[random]
			value=30284
		[/random]
		[random]
			value=6799
		[/random]
		[random]
			value=18327
		[/random]
		[random]
			value=5397
		[/random]
		[random]
			value=12792
			[results]
				checksum="yRtyzFBB6GqWOFH+CG3NLpNVBMKQImn4j<n90+ocf0+P8blr0Bd<k8087orm.e<ho8onX70.le>>k9.7lMn<k>.fc.><Xp0i15m<,e7Jfn-flVW6.I4x3i77h7R-8j1D"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=17
			y=5
			[from]
				x=14
				y=4
			[/from]
		[/recruit]
		[random]
			value=27184
		[/random]
		[random]
			value=16804
		[/random]
		[random]
			value=17946
		[/random]
		[random]
			value=29068
		[/random]
		[random]
			value=22840
		[/random]
		[random]
			value=1689
		[/random]
		[random]
			value=17865
		[/random]
		[random]
			value=1295
		[/random]
		[random]
			value=30986
		[/random]
		[random]
			value=31881
		[/random]
		[random]
			value=28977
		[/random]
		[random]
			value=23189
		[/random]
		[random]
			value=14988
		[/random]
		[random]
			value=28119
		[/random]
		[random]
			value=17584
			[results]
				checksum="wKpuPoLO2CK.JiuxwB3WilY13m-lfejlAp30adZ.fH+h42l8n,kdX7XpBb1X9lej<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Wj7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jules has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=2
			x=16
			y=4
			[from]
				x=14
				y=4
			[/from]
		[/recruit]
		[random]
			value=13115
		[/random]
		[random]
			value=17777
		[/random]
		[random]
			value=23704
		[/random]
		[random]
			value=25120
		[/random]
		[random]
			value=11232
		[/random]
		[random]
			value=30787
		[/random]
		[random]
			value=12198
		[/random]
		[random]
			value=19904
		[/random]
		[random]
			value=5540
		[/random]
		[random]
			value=23859
		[/random]
		[random]
			value=5508
		[/random]
		[random]
			value=3556
		[/random]
		[random]
			value=23073
		[/random]
		[random]
			value=8096
			[results]
				checksum="MqQtVoEnOhcKZija0cRglgb3B-lf8j5jl9c28bdm8<8,4d,<2a.l5llg.9,558m.W7-ekb5f2Y6f8ce8a7<K8emdkjc7J0po<g.+njk0H9j0Jh6-b2<>X-elghomL55n"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,23,23"
			y="22,23,24"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,7,8,9,10,11"
			y="15,15,14,14,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=1761141966
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=11
				y=13
			[/source]
			[destination]
				x=12
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Shaman"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=541730452
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=13
				y=13
			[/source]
			[destination]
				x=12
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="GrgaKaia_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,9,10,11,12"
			y="13,13,12,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=1051124334
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=12
				y=12
			[/source]
			[destination]
				x=12
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,8,9,10,10,11"
			y="11,11,12,12,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=305612038
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=11
				y=14
			[/source]
			[destination]
				x=12
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,13,12,11"
			y="4,5,4,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
[/replay]
[replay_start]
	allow_new_game=no
	description=_"Warfare transforms the simple farms and villages of a peaceful region into a subtly parceled battlefield. Designed by Doc Paterson."
	experience_modifier=70
	id="RBY Hamlets 21"
	map_data="border_size=1
usage=map

Mm          , Wwf         , Wwf         , Gs^Fp       , Hh^Fp       , Hh          , Mm          , Hh          , Gs^Fp       , Hh          , Gs^Fp       , Gs^Fp       , Hh          , Hh          , Wwf         , Wwf         , Hh          , Hh          , Mm          , Gs^Fp       , Wwf         , Hh          , Gs^Fp       , Mm          , Mm          , Mm          , Mm          , Mm          , Mm          
Hh^Fp       , Hh^Fp       , Wwf         , Mm          , Hh^Uf       , Hh^Fms      , Gg^Fms      , Hh^Fms      , Gs^Fp       , Hh          , Hh          , Gg          , Gs^Fms      , Gs^Fp       , Wwf         , Wwf         , Mm          , Gs^Fms      , Gs^Fms      , Wwf         , Wwf         , Hh          , Hh          , Hh^Fp       , Gs^Fms      , Mm          , Mm          , Mm^Xm       , Mm          
Wwf         , Gg^Uf       , Gg          , Wwf         , Wwf         , Hh          , Gg^Vh       , Gg^Efm      , Gg          , Mm          , Hh          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Hh          , Wwf         , Wwf         , Gg^Efm      , Gs^Fp       , Mm          , Hh          , Mm          , Hh          , Gg^Efm      , Mm          , Wwf         
Mm          , Wwf         , Wwf         , Gg^Fms      , Hh          , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Hh          , Wwf         , Gg          , Wwf         , Gg          , Gg          , Gg^Uf       , Hh          , Wwf         , Wwf         , Wwf         , Hh          , Wwf         , Wwf         , Wwf         
Mm          , Mm^Xm       , Wwf         , Mm          , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Gg          , Wwf         , 1 Kh        , Gg^Fp       , Ch          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg^Fp       , Gg^Fms      , Hh          , Wwf         , Gg          , Hh^Fms      , Mm          
Mm          , Mm          , Wwf         , Wwf         , Hh          , Gg          , Gg^Fp       , Gg^Fms      , Wwf         , Wwf         , Gg          , Gg^Vh       , Gg          , Gg          , Ch          , Ch          , Wwf         , Ch          , Wwf         , Wwf         , Gs^Fp       , Gg^Vh       , Re^Gvs      , Re^Gvs      , Re^Gvs      , Re^Uf       , Gg          , Hh          , Mm          
Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Gg^Vh       , Wwf         , Wwf         , Gg^Fms      , Gg          , Re^Gvs      , Re^Gvs      , Ch          , Ch          , Wwf         , Wwf         , Gg          , Wwf         , Gg          , Mm          , Gg          , Gg          , Re^Gvs      , Re^Gvs      , Gg^Wm       , Re^Gvs      , Re^Gvs      , Hh^Fp       , Hh          
Wwf         , Wwf         , Gs^Fp       , Mm          , Hh          , Wwf         , Gg          , Hh          , Re^Gvs      , Re^Gvs      , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Gs^Fms      , Mm          , Hh          , Gg          , Gg          , Re^Gvs      , Re^Gvs      , Hh          , Gg^Fms      , Gg^Efm      , Gs^Fp       , Gg          , Gg          , Gg          
Hh^Fms      , Gg          , Gg^Efm      , Hh^Uf       , Hh^Fp       , Gs^Fms      , Gg          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Hh^Fms      , Wwf         , Wwf         , Gg^Fp       , Gg          , Gg          , Re^Gvs      , Re^Gvs      , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gs^Fp       , Gg          , Hh          
Mm          , Hh^Fms      , Gg          , Hh          , Mm          , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Gg          , Mm          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Re^Gvs      , Gg          , Gg          , Gg^Fms      , Gg          , Gg          , Hh^Fms      , Mm          , Hh^Uf       , Hh          
Hh^Fms      , Gg^Uf       , Wwf         , Wwf         , Wwf         , Wwf         , Gs^Fms      , Gg          , Gg          , Gg          , Gg          , Gg          , Ss^Vhs      , Gg          , Ww          , Gg          , Gg^Efm      , Gg          , Ch          , Gg          , Wwf         , Gs^Vh       , Hh          , Gg^Uf       , Gg          , Gg          , Hh^Fp       , Hh          , Hh          
Wwf         , Wwf         , Hh          , Gg          , Gg          , Hh          , Hh^Fds      , Gg^Vh       , Gg          , Gg          , Gg          , Gg^Efm      , Ss          , Hh          , Ww          , Gs^Fms      , Mm          , Gs^Fp       , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         
Gg^Fp       , Gg^Fms      , Gg^Efm      , Gg          , Gg          , Gg^Wm       , Gg          , Gg^Efm      , Gg          , Gg          , Gg          , Gg          , Hh          , Wwf         , Ww          , Hh          , Wwf         , Wwf         , Gg          , Gg          , Gg^Efm      , Gg          , Gg          , Wwf         , Gg          , Gg          , Gg          , Mm          , Hh^Fms      
Hh          , Hh          , Ch          , Hh^Fds      , Re^Gvs      , Re^Gvs      , Re^Gvs      , Gg          , Gg^Fms      , Gg          , Gg          , Hh^Uf       , Mm          , Gs^Fp       , Ww          , Wo          , Wwf         , Gg          , Gg          , Hh^Fms      , Gg^Uf       , Gg          , Gg          , Gg          , Gs^Fp       , Gg          , Gg          , Hh^Fms      , Hh^Fds      
Hh          , Gg^Uf       , Gg          , Re^Gvs      , Gg          , Re^Gvs      , Ch          , Hh          , Gg          , Gg          , Gg          , Hh          , Wwf         , Wwf         , Gg          , Gg^Efm      , Gg^Fms      , Wwf         , Gg          , Hh          , Gg          , Gg          , Hh^Fms      , Gg^Efm      , Gg          , Gg^Uf       , Gg          , Gs^Fp       , Mm          
Mm          , Gg          , Gg          , Gg          , Gg          , Mm          , Hh^Fms      , Ch          , Gg^Efm      , Gg          , Gg          , Wwf         , Gg^Fp       , Gg^Uf       , Gg          , Gg^Uf       , Wwf         , Wwf         , Gg          , Gg          , Gg          , Ch          , Ch          , Mm          , Gg          , Gg          , Gg          , Hh^Fms      , Hh          
Hh^Fds      , Gg^Fms      , Gg          , Gg^Uf       , Gs^Fp       , Gg^Efm      , Gg          , Gg          , Gg^Uf       , Hh          , Gg          , Wwf         , Wwf         , Gg^Efm      , Ww          , Wwf         , Mm          , Hh          , Gg          , Gg          , Gg^Fms      , Hh          , Re^Gvs      , Re^Gvs      , Re^Gvs      , Re^Gvs      , Ch          , Gg^Uf       , Hh          
Hh^Fms      , Hh^Fms      , Gg^Efm      , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Hh^Fms      , Gg          , Gg          , Wwf         , Wo          , Ww          , Gs^Fp       , Hh          , Hh^Uf       , Gg          , Gg          , Gg          , Gg          , Gg          , Re^Gvs      , Gg          , Hh^Fds      , Gg          , Hh          , Gg^Fms      
Wwf         , Mm          , Wwf         , Gg          , Wwf         , Wwf         , Wwf         , Gg          , Gg          , Gg          , Wwf         , Wwf         , Mm          , Hh          , Ww          , Wwf         , Ss          , Gg          , Gg          , Gg          , Gg          , Gg^Efm      , Hh^Fds      , Gg^Wm       , Gg          , Gg          , Hh          , Gg^Fms      , Wwf         
Hh          , Wwf         , Hh^Fp       , Wwf         , Gg          , Gg          , Hh          , Wwf         , Wwf         , Wwf         , Ch          , Gs^Fms      , Gg          , Gs^Fp       , Ww          , Hh          , Ss^Vhs      , Gg^Efm      , Gg          , Gg          , Gg          , Gg^Vh       , Gs^Fms      , Hh          , Wwf         , Gg          , Wwf         , Wwf         , Hh^Fms      
Hh          , Hh          , Mm          , Gg          , Gg          , Gg^Uf       , Gs^Fp       , Gs^Vh       , Gg          , Gg          , Gg          , Gg^Efm      , Gg          , Gg          , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Wwf         , Gg          , Wwf         , Wwf         , Mm          , Wwf         , Gg          , Gg^Uf       , Mm          
Gg^Efm      , Hh^Uf       , Gs^Fp       , Hh^Fms      , Gg          , Gg          , Gg          , Gg          , Gg          , Re^Gvs      , Re^Gvs      , Gg          , Gg          , Wwf         , Wwf         , Gg          , Hh^Fms      , Mm          , Wwf         , Wwf         , Gg          , Wwf         , Gg          , Gg^Efm      , Hh^Fp       , Hh          , Gg          , Hh^Fds      , Hh^Fds      
Gg          , Gg          , Gg          , Gg^Efm      , Gg          , Gg          , Hh          , Gg          , Re^Gvs      , Re^Gvs      , Gg          , Gg          , Mm          , Gg^Fms      , Wwf         , Wwf         , Wwf         , Wwf         , Gg          , Gg          , Re^Gvs      , Gg          , Gg          , Gs^Fp       , Hh          , Hh^Uf       , Gs^Fp       , Gg          , Wwf         
Hh          , Gg          , Re^Gvs      , Gs^Fp       , Gg^Wm       , Gg^Fms      , Re^Gvs      , Re^Gvs      , Gg          , Gg          , Gg          , Hh          , Gg          , Gg^Fp       , Wwf         , Wwf         , Ch          , Gg          , Re^Gvs      , Re^Gvs      , Gg^Fp       , Hh          , Wwf         , Wwf         , Wwf         , Mm          , Wwf         , Wwf         , Wwf         
Mm          , Hh^Fms      , Gg          , Re^Gvs      , Re^Gvs      , Re^Gvs      , Re^Gvs      , Gg          , Gs^Fp       , Mm          , Wwf         , Wwf         , Wwf         , Wwf         , Ch          , Ch          , Gg          , Re^Gvs      , Gg          , Gg          , Wwf         , Wwf         , Gg^Fp       , Gg^Vh       , Hh          , Wwf         , Wwf         , Wwf         , Mm          
Mm          , Hh          , Gg          , Re^Uf       , Hh          , Re^Gvs      , Gg^Fp       , Gg^Vh       , Wwf         , Wwf         , Gg          , Ch          , Ch          , Ch          , 2 Kh        , Gg          , Gg          , Gg^Vh       , Wwf         , Wwf         , Wwf         , Gg^Fms      , Wwf         , Gg          , Gg          , Gg          , Wwf         , Mm          , Mm          
Wwf         , Hh^Fms      , Wwf         , Wwf         , Wwf         , Gg^Fms      , Wwf         , Wwf         , Gg^Uf       , Gg          , Gg          , Gg          , Gg          , Gg^Fp       , Hh          , Wwf         , Wwf         , Wwf         , Gg          , Gg          , Gg          , Wwf         , Gg          , Wwf         , Hh^Fms      , Hh          , Wwf         , Mm^Xm       , Mm          
Wwf         , Wwf         , Gg^Efm      , Hh          , Mm          , Wwf         , Mm          , Hh          , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Gs^Fms      , Gg          , Hh          , Gg          , Gg          , Gg          , Gg^Vh       , Wwf         , Wwf         , Mm          , Gg^Uf       , Wwf         , Wwf         
Mm          , Mm          , Mm          , Hh          , Gs^Fms      , Hh^Fp       , Hh          , Gs^Fp       , Wwf         , Wwf         , Gs^Fms      , Hh          , Mm          , Wwf         , Wwf         , Wwf         , Hh^Fms      , Mm          , Gg^Uf       , Gg^Efm      , Gs^Fp       , Gg^Efm      , Gs^Fp       , Hh          , Hh^Fp       , Wwf         , Wwf         , Gg^Fms      , Hh^Fms      
Mm          , Mm          , Mm          , Mm^Xo       , Mm          , Hh^Fp       , Gs^Fp       , Hh          , Wwf         , Wwf         , Mm          , Gs^Fms      , Hh          , Gg          , Wwf         , Wwf         , Hh          , Hh          , Mm          , Hh^Fp       , Gs^Fp       , Hh          , Gs^Fp       , Hh^Fp       , Mm          , Mm          , Wwf         , Hh          , Mm          
"
	name=_"2p - Hamlets"
	random_start_time=no
	turns=-1
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
#textdomain wesnoth-help
									female_name=_"female^quick"
									id="quick"
									male_name=_"quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[time]
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		name=_"Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[time]
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		name=_"Morning"
	[/time]
	[time]
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		name=_"Afternoon"
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		name=_"Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		name=_"First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		name=_"Second Watch"
		red=-45
	[/time]
	[music]
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
		name="prestart"
		[if]
			[variable]
				boolean_equals=yes
				name="rby_set_message"
			[/variable]
			[then]
				[chat]
#textdomain wesnoth
					message=_"/me can be created at http://rushedbyyetis.heroku.com/"
					speaker=_"RBY Custom"
				[/chat]
				[chat]
					message=_"$rby_set_info[1].val"
					speaker=_"RBY $rby_set_info[0].val " +
						"24"
				[/chat]
				[chat]
					message=_"/me ctrl-x to clear"
					speaker=_"Press"
				[/chat]
			[/then]
		[/if]
		[objectives]
			[objective]
				condition="win"
				description=_"Defeat enemy leader"
			[/objective]
		[/objectives]
	[/event]
	[side]
		color=1
		colour="north"
		controller="network"
		current_player="Mrzinzin"
		fog=yes
		gold=100
		gold_add=no
		id="RBY_Side2"
		name="Mrzinzin"
		persistent=yes
		previous_recruits="Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman,Mage,Merman Hunter,Wose"
		save_id="RBY_Side2"
		share_maps=yes
		share_view=yes
		side=1
		team_name="north"
		user_team_name=_"teamname^North"
		village_gold=2
		[ai]
			villages_per_scout=8
		[/ai]
		[unit]
			advances_to="Elvish Champion"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=32
#textdomain wesnoth-units
			description=_"Elves, though not warlike by nature, are swift to learn; a relatively small amount of experience will turn an elf from a competent fighter into a master of combat. Those who are honored as heroes are strong with both sword and bow, and their skill once acquired does not fade for lack of practice."
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=51
			id="RBY_Side2"
			image="units/elves-wood/hero.png"
			image_icon=""
			language_name=_"Elvish Hero"
			level=2
			max_attacks=1
			max_experience=63
			max_hitpoints=51
			max_moves=5
			moves=5
			name="Mrzinzin"
			overlays=""
			profile="portraits/elves/transparent/hero.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/elves/hero.png"
			type="Elvish Hero"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=70
				flat=60
				forest=40
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/elves/transparent/hero.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/hero.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		color=3
		colour="south"
		controller="human"
		current_player="Solymos-"
		fog=yes
		gold=100
		gold_add=no
		id="RBY_Side1"
		name="Solymos-"
		persistent=yes
		previous_recruits="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id="RBY_Side1"
		share_maps=yes
		share_view=yes
		side=2
		team_name="south"
#textdomain wesnoth
		user_team_name=_"teamname^South"
		village_gold=2
		[ai]
			villages_per_scout=8
		[/ai]
		[village]
			x=22
			y=27
		[/village]
		[unit]
			advances_to="Orcish Warlord"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=26
#textdomain wesnoth-units
			description=_"Having mastered the art of dual-sword fighting, Orcish Warriors are highly respected among the Orcs, and highly feared by their foes. Their only weakness is their inability to wield the bow."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=58
			id="RBY_Side1"
			image="units/orcs/warrior.png"
			image_icon=""
			language_name=_"Orcish Warrior"
			level=2
			max_attacks=1
			max_experience=42
			max_hitpoints=58
			max_moves=5
			moves=5
			name="Solymos-"
			overlays=""
			profile="portraits/orcs/transparent/warrior.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/orcs/warrior.png"
			type="Orcish Warrior"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/orcs/transparent/warrior.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/warrior.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
				description=_"greatsword"
				icon="attacks/greatsword-orcish.png"
				name="greatsword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[variables]
		next_scenario="RBY Hamlets 21"
		random=17
		rby_set_message=yes
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
#textdomain wesnoth-multiplayer
			val=_"Adv + Con"
		[/rby_set_info]
		[rby_set_info]
			val=_"Aethermaw, Arcanclave Citadel, Astral Port, Caves Of The Basilisk, Clearing Gushes, Crescent Lake, Den Of Onis, Elensefar Courtyard, Fallenstar Lake, Hamlets, Hornshark Island, Howling Ghost Badlands, Sablestone Delta, Serpent Ford, Scarred Foothills, Silverhead Crossing, Sullas Ruins, Swamp Of Dread, The Freelands, The Walls Of Pyrennis, Thousand Stings Garrison, Tombs Of Kesorak, Weldyn Channel"
		[/rby_set_info]
	[/variables]
[/replay_start]
[snapshot]
	abbrev=""
	allow_new_game=no
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion="running"
	current_tod=3
	description=_"Warfare transforms the simple farms and villages of a peaceful region into a subtly parceled battlefield. Designed by Doc Paterson."
	difficulty="NORMAL"
	end_text=""
	end_text_duration=0
	experience_modifier=70
	history=""
	id="RBY Hamlets 21"
	label="2p - Hamlets"
	map_data="border_size=1
usage=map

Mm          , Wwf         , Wwf         , Gs^Fp       , Hh^Fp       , Hh          , Mm          , Hh          , Gs^Fp       , Hh          , Gs^Fp       , Gs^Fp       , Hh          , Hh          , Wwf         , Wwf         , Hh          , Hh          , Mm          , Gs^Fp       , Wwf         , Hh          , Gs^Fp       , Mm          , Mm          , Mm          , Mm          , Mm          , Mm          
Hh^Fp       , Hh^Fp       , Wwf         , Mm          , Hh^Uf       , Hh^Fms      , Gg^Fms      , Hh^Fms      , Gs^Fp       , Hh          , Hh          , Gg          , Gs^Fms      , Gs^Fp       , Wwf         , Wwf         , Mm          , Gs^Fms      , Gs^Fms      , Wwf         , Wwf         , Hh          , Hh          , Hh^Fp       , Gs^Fms      , Mm          , Mm          , Mm^Xm       , Mm          
Wwf         , Gg^Uf       , Gg          , Wwf         , Wwf         , Hh          , Gg^Vh       , Gg^Efm      , Gg          , Mm          , Hh          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Hh          , Wwf         , Wwf         , Gg^Efm      , Gs^Fp       , Mm          , Hh          , Mm          , Hh          , Gg^Efm      , Mm          , Wwf         
Mm          , Wwf         , Wwf         , Gg^Fms      , Hh          , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Hh          , Wwf         , Gg          , Wwf         , Gg          , Gg          , Gg^Uf       , Hh          , Wwf         , Wwf         , Wwf         , Hh          , Wwf         , Wwf         , Wwf         
Mm          , Mm^Xm       , Wwf         , Mm          , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Gg          , Wwf         , 1 Kh        , Gg^Fp       , Ch          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg^Fp       , Gg^Fms      , Hh          , Wwf         , Gg          , Hh^Fms      , Mm          
Mm          , Mm          , Wwf         , Wwf         , Hh          , Gg          , Gg^Fp       , Gg^Fms      , Wwf         , Wwf         , Gg          , Gg^Vh       , Gg          , Gg          , Ch          , Ch          , Wwf         , Ch          , Wwf         , Wwf         , Gs^Fp       , Gg^Vh       , Re^Gvs      , Re^Gvs      , Re^Gvs      , Re^Uf       , Gg          , Hh          , Mm          
Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Gg^Vh       , Wwf         , Wwf         , Gg^Fms      , Gg          , Re^Gvs      , Re^Gvs      , Ch          , Ch          , Wwf         , Wwf         , Gg          , Wwf         , Gg          , Mm          , Gg          , Gg          , Re^Gvs      , Re^Gvs      , Gg^Wm       , Re^Gvs      , Re^Gvs      , Hh^Fp       , Hh          
Wwf         , Wwf         , Gs^Fp       , Mm          , Hh          , Wwf         , Gg          , Hh          , Re^Gvs      , Re^Gvs      , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Gs^Fms      , Mm          , Hh          , Gg          , Gg          , Re^Gvs      , Re^Gvs      , Hh          , Gg^Fms      , Gg^Efm      , Gs^Fp       , Gg          , Gg          , Gg          
Hh^Fms      , Gg          , Gg^Efm      , Hh^Uf       , Hh^Fp       , Gs^Fms      , Gg          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Hh^Fms      , Wwf         , Wwf         , Gg^Fp       , Gg          , Gg          , Re^Gvs      , Re^Gvs      , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gs^Fp       , Gg          , Hh          
Mm          , Hh^Fms      , Gg          , Hh          , Mm          , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Gg          , Mm          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Re^Gvs      , Gg          , Gg          , Gg^Fms      , Gg          , Gg          , Hh^Fms      , Mm          , Hh^Uf       , Hh          
Hh^Fms      , Gg^Uf       , Wwf         , Wwf         , Wwf         , Wwf         , Gs^Fms      , Gg          , Gg          , Gg          , Gg          , Gg          , Ss^Vhs      , Gg          , Ww          , Gg          , Gg^Efm      , Gg          , Ch          , Gg          , Wwf         , Gs^Vh       , Hh          , Gg^Uf       , Gg          , Gg          , Hh^Fp       , Hh          , Hh          
Wwf         , Wwf         , Hh          , Gg          , Gg          , Hh          , Hh^Fds      , Gg^Vh       , Gg          , Gg          , Gg          , Gg^Efm      , Ss          , Hh          , Ww          , Gs^Fms      , Mm          , Gs^Fp       , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         
Gg^Fp       , Gg^Fms      , Gg^Efm      , Gg          , Gg          , Gg^Wm       , Gg          , Gg^Efm      , Gg          , Gg          , Gg          , Gg          , Hh          , Wwf         , Ww          , Hh          , Wwf         , Wwf         , Gg          , Gg          , Gg^Efm      , Gg          , Gg          , Wwf         , Gg          , Gg          , Gg          , Mm          , Hh^Fms      
Hh          , Hh          , Ch          , Hh^Fds      , Re^Gvs      , Re^Gvs      , Re^Gvs      , Gg          , Gg^Fms      , Gg          , Gg          , Hh^Uf       , Mm          , Gs^Fp       , Ww          , Wo          , Wwf         , Gg          , Gg          , Hh^Fms      , Gg^Uf       , Gg          , Gg          , Gg          , Gs^Fp       , Gg          , Gg          , Hh^Fms      , Hh^Fds      
Hh          , Gg^Uf       , Gg          , Re^Gvs      , Gg          , Re^Gvs      , Ch          , Hh          , Gg          , Gg          , Gg          , Hh          , Wwf         , Wwf         , Gg          , Gg^Efm      , Gg^Fms      , Wwf         , Gg          , Hh          , Gg          , Gg          , Hh^Fms      , Gg^Efm      , Gg          , Gg^Uf       , Gg          , Gs^Fp       , Mm          
Mm          , Gg          , Gg          , Gg          , Gg          , Mm          , Hh^Fms      , Ch          , Gg^Efm      , Gg          , Gg          , Wwf         , Gg^Fp       , Gg^Uf       , Gg          , Gg^Uf       , Wwf         , Wwf         , Gg          , Gg          , Gg          , Ch          , Ch          , Mm          , Gg          , Gg          , Gg          , Hh^Fms      , Hh          
Hh^Fds      , Gg^Fms      , Gg          , Gg^Uf       , Gs^Fp       , Gg^Efm      , Gg          , Gg          , Gg^Uf       , Hh          , Gg          , Wwf         , Wwf         , Gg^Efm      , Ww          , Wwf         , Mm          , Hh          , Gg          , Gg          , Gg^Fms      , Hh          , Re^Gvs      , Re^Gvs      , Re^Gvs      , Re^Gvs      , Ch          , Gg^Uf       , Hh          
Hh^Fms      , Hh^Fms      , Gg^Efm      , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Hh^Fms      , Gg          , Gg          , Wwf         , Wo          , Ww          , Gs^Fp       , Hh          , Hh^Uf       , Gg          , Gg          , Gg          , Gg          , Gg          , Re^Gvs      , Gg          , Hh^Fds      , Gg          , Hh          , Gg^Fms      
Wwf         , Mm          , Wwf         , Gg          , Wwf         , Wwf         , Wwf         , Gg          , Gg          , Gg          , Wwf         , Wwf         , Mm          , Hh          , Ww          , Wwf         , Ss          , Gg          , Gg          , Gg          , Gg          , Gg^Efm      , Hh^Fds      , Gg^Wm       , Gg          , Gg          , Hh          , Gg^Fms      , Wwf         
Hh          , Wwf         , Hh^Fp       , Wwf         , Gg          , Gg          , Hh          , Wwf         , Wwf         , Wwf         , Ch          , Gs^Fms      , Gg          , Gs^Fp       , Ww          , Hh          , Ss^Vhs      , Gg^Efm      , Gg          , Gg          , Gg          , Gg^Vh       , Gs^Fms      , Hh          , Wwf         , Gg          , Wwf         , Wwf         , Hh^Fms      
Hh          , Hh          , Mm          , Gg          , Gg          , Gg^Uf       , Gs^Fp       , Gs^Vh       , Gg          , Gg          , Gg          , Gg^Efm      , Gg          , Gg          , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Wwf         , Gg          , Wwf         , Wwf         , Mm          , Wwf         , Gg          , Gg^Uf       , Mm          
Gg^Efm      , Hh^Uf       , Gs^Fp       , Hh^Fms      , Gg          , Gg          , Gg          , Gg          , Gg          , Re^Gvs      , Re^Gvs      , Gg          , Gg          , Wwf         , Wwf         , Gg          , Hh^Fms      , Mm          , Wwf         , Wwf         , Gg          , Wwf         , Gg          , Gg^Efm      , Hh^Fp       , Hh          , Gg          , Hh^Fds      , Hh^Fds      
Gg          , Gg          , Gg          , Gg^Efm      , Gg          , Gg          , Hh          , Gg          , Re^Gvs      , Re^Gvs      , Gg          , Gg          , Mm          , Gg^Fms      , Wwf         , Wwf         , Wwf         , Wwf         , Gg          , Gg          , Re^Gvs      , Gg          , Gg          , Gs^Fp       , Hh          , Hh^Uf       , Gs^Fp       , Gg          , Wwf         
Hh          , Gg          , Re^Gvs      , Gs^Fp       , Gg^Wm       , Gg^Fms      , Re^Gvs      , Re^Gvs      , Gg          , Gg          , Gg          , Hh          , Gg          , Gg^Fp       , Wwf         , Wwf         , Ch          , Gg          , Re^Gvs      , Re^Gvs      , Gg^Fp       , Hh          , Wwf         , Wwf         , Wwf         , Mm          , Wwf         , Wwf         , Wwf         
Mm          , Hh^Fms      , Gg          , Re^Gvs      , Re^Gvs      , Re^Gvs      , Re^Gvs      , Gg          , Gs^Fp       , Mm          , Wwf         , Wwf         , Wwf         , Wwf         , Ch          , Ch          , Gg          , Re^Gvs      , Gg          , Gg          , Wwf         , Wwf         , Gg^Fp       , Gg^Vh       , Hh          , Wwf         , Wwf         , Wwf         , Mm          
Mm          , Hh          , Gg          , Re^Uf       , Hh          , Re^Gvs      , Gg^Fp       , Gg^Vh       , Wwf         , Wwf         , Gg          , Ch          , Ch          , Ch          , 2 Kh        , Gg          , Gg          , Gg^Vh       , Wwf         , Wwf         , Wwf         , Gg^Fms      , Wwf         , Gg          , Gg          , Gg          , Wwf         , Mm          , Mm          
Wwf         , Hh^Fms      , Wwf         , Wwf         , Wwf         , Gg^Fms      , Wwf         , Wwf         , Gg^Uf       , Gg          , Gg          , Gg          , Gg          , Gg^Fp       , Hh          , Wwf         , Wwf         , Wwf         , Gg          , Gg          , Gg          , Wwf         , Gg          , Wwf         , Hh^Fms      , Hh          , Wwf         , Mm^Xm       , Mm          
Wwf         , Wwf         , Gg^Efm      , Hh          , Mm          , Wwf         , Mm          , Hh          , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Gs^Fms      , Gg          , Hh          , Gg          , Gg          , Gg          , Gg^Vh       , Wwf         , Wwf         , Mm          , Gg^Uf       , Wwf         , Wwf         
Mm          , Mm          , Mm          , Hh          , Gs^Fms      , Hh^Fp       , Hh          , Gs^Fp       , Wwf         , Wwf         , Gs^Fms      , Hh          , Mm          , Wwf         , Wwf         , Wwf         , Hh^Fms      , Mm          , Gg^Uf       , Gg^Efm      , Gs^Fp       , Gg^Efm      , Gs^Fp       , Hh          , Hh^Fp       , Wwf         , Wwf         , Gg^Fms      , Hh^Fms      
Mm          , Mm          , Mm          , Mm^Xo       , Mm          , Hh^Fp       , Gs^Fp       , Hh          , Wwf         , Wwf         , Mm          , Gs^Fms      , Hh          , Gg          , Wwf         , Wwf         , Hh          , Hh          , Mm          , Hh^Fp       , Gs^Fp       , Hh          , Gs^Fp       , Hh^Fp       , Mm          , Mm          , Wwf         , Hh          , Mm          
"
	name=_"2p - Hamlets"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=31
	playing_team=1
	random_calls=0
	random_seed=22248
	random_start_time=no
	scenario="RBY Hamlets 21"
	snapshot=yes
	turn_at=10
	turns=-1
	unit_wml_ids="Elvish Archer,Elvish Fighter,Elvish Hero,Elvish Scout,Elvish Shaman,Goblin Spearman,Merman Hunter,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Orcish Warrior,Wose"
	used_items=""
	version="1.10.6"
	[display]
		color_adjust_blue_=0
		color_adjust_green=0
		color_adjust_red=0
	[/display]
	[side]
		action_bonus_count=9
		allow_player=yes
		color=1
		controller="network"
		countdown_time=0
		current_player="Mrzinzin"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=0
		gold_add=no
		hidden=no
		id="RBY_Side2"
		income=0
		name="Mrzinzin"
		no_leader=yes
		objectives="<big>Győzöl, ha:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman,Mage,Merman Hunter,Wose"
		save_id="RBY_Side2"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=1
		start_gold=100
		team_name="north"
		user_team_name=_"teamname^North"
		village_gold=2
		[ai]
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=5
			y=6
		[/village]
		[village]
			x=6
			y=2
		[/village]
		[village]
			x=7
			y=11
		[/village]
		[village]
			x=11
			y=5
		[/village]
		[village]
			x=21
			y=5
		[/village]
		[village]
			x=21
			y=19
		[/village]
		[village]
			x=23
			y=24
		[/village]
		[unit]
			advances_to="Elvish Rider"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=0
			cost=18
#textdomain wesnoth-units
			description=_"The horsemen of the wood elves have some skill with bow and sword, but their true skill lies in their horsemanship. Even other elves are impressed by their uncanny speed in the woods, and their ability to dart through the thick of the forest with nary a scratch. They may be the only cavalry in existence that fares better in the woods than on open ground."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=33
			id="Elvish Scout-31"
			image="units/elves-wood/scout.png"
			image_icon=""
			language_name=_"Elvish Scout"
			level=1
			max_attacks=1
			max_experience=18
			max_hitpoints=33
			max_moves=9
			moves=0
			name="Elil"
			overlays=""
			profile="portraits/elves/transparent/scout.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/elves/scout.png"
			type="Elvish Scout"
			undead_variation="mounted"
			underlying_id=31
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=16
			y=4
			zoc=yes
			[defense]
				castle=40
				cave=70
				flat=60
				forest=40
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=120
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits=yes
					[frame]
						begin=-400
						end=-300
						image="units/elves-wood/scout-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-400
						end=-300
						image="units/elves-wood/scout-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-300
					end=-50
					image="units/elves-wood/scout-attack2.png"
				[/frame]
				[frame]
					begin=-50
					end=50
					image="units/elves-wood/scout-moving.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin=-200
					end=-175
					image="units/elves-wood/scout.png"
					sound="horse-elf-canter.wav"
				[/frame]
				[frame]
					begin=-175
					end=-100
					image="units/elves-wood/scout-moving.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/scout-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/scout-attack.png"
						sound="sword-1.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/elves-wood/scout-moving.png"
				[/frame]
				[frame]
					begin=200
					end=250
					image="units/elves-wood/scout.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/elves-wood/scout.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/scout-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/scout-defend.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/scout-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/scout.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=125
					image="units/elves-wood/scout-idle-1.png"
				[/frame]
				[frame]
					duration=125
					image="units/elves-wood/scout-idle-2.png"
				[/frame]
				[frame]
					duration=125
					image="units/elves-wood/scout-idle-3.png"
				[/frame]
				[frame]
					duration=125
					image="units/elves-wood/scout-idle-4.png"
				[/frame]
				[frame]
					duration=125
					image="units/elves-wood/scout-idle-5.png"
				[/frame]
				[frame]
					duration=125
					image="units/elves-wood/scout-idle-6.png"
				[/frame]
				[frame]
					duration=125
					image="units/elves-wood/scout-idle-7.png"
				[/frame]
				[frame]
					duration=125
					image="units/elves-wood/scout-idle-8.png"
				[/frame]
				[frame]
					duration=125
					image="units/elves-wood/scout-idle-7.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/scout-idle-8.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/scout-idle-7.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/scout-idle-8.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/scout-idle-9.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/scout-idle-10.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/scout-idle-11.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/scout-idle-12.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/scout-idle-13.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/scout-idle-14.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/scout-idle-15.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/scout-idle-16.png"
				[/frame]
			[/idle_anim]
			[movement_anim]
				[frame]
					begin=0
					end=150
					image="units/elves-wood/scout-moving.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/elves/transparent/scout.png"
				mirror=yes
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/scout.png"
				mirror=no
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=2
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Ranger,Elvish Marksman"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=0
			cost=17
#textdomain wesnoth-units
			description=_"Elves have always had a reputation for archery, a skill that, for many reasons, comes naturally to them. Even the frail of body can be deadly with a bow in hand, and in times of war, many will take up this weapon. Though their relative inexperience with combat leaves them somewhat vulnerable, their natural grace ensures that they can best any of humanity’s fresh recruits."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=29
			id="Elvish Archer-30"
			image="units/elves-wood/archer.png"
			image_icon=""
			language_name=_"Elvish Archer"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=29
			max_moves=6
			moves=0
			name="Elebrianduil"
			overlays=""
			profile="portraits/elves/transparent/archer.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/elves/archer.png"
			type="Elvish Archer"
			undead_variation=""
			underlying_id=30
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=17
			y=5
			zoc=yes
			[defense]
				castle=40
				cave=70
				flat=60
				forest=30
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin=-445
					end=-380
					image="units/elves-wood/archer-bow.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/archer-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/archer-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-305
					end=-230
					image="units/elves-wood/archer-bow-attack2.png"
				[/frame]
				[frame]
					begin=-230
					end=-130
					image="units/elves-wood/archer-bow-attack3.png"
				[/frame]
				[frame]
					begin=-130
					end=0
					image="units/elves-wood/archer-bow-attack4.png"
				[/frame]
				[frame]
					begin=0
					end=65
					image="units/elves-wood/archer-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin=-200
					end=-175
					image="units/elves-wood/archer-sword.png"
				[/frame]
				[frame]
					begin=-175
					end=-75
					image="units/elves-wood/archer-sword-1.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-75
						end=75
						image="units/elves-wood/archer-sword-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-75
						end=75
						image="units/elves-wood/archer-sword-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/else]
				[frame]
					begin=75
					end=125
					image="units/elves-wood/archer-sword-3.png"
				[/frame]
				[frame]
					begin=125
					end=175
					image="units/elves-wood/archer-sword-4.png"
				[/frame]
				[frame]
					begin=175
					end=200
					image="units/elves-wood/archer-sword.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/archer-sword.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-sword-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/archer-sword-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/archer-sword-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/archer-sword.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/archer-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/archer-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/archer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/archer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=4
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^dextrous"
					id="dextrous"
					male_name=_"dextrous"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="ranged"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Spearman,Merman Netcaster"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=0
			cost=15
#textdomain wesnoth-units
			description=_"The skills employed by mermen in spear-fishing are easily translated into warfare, especially against those who are not at home in the water. In times of need, many mermen of that occupation will volunteer to swell the ranks of their military."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=28
			id="Merman Hunter-29"
			image="units/merfolk/hunter.png"
			image_icon=""
			language_name=_"Merman Hunter"
			level=1
			max_attacks=1
			max_experience=20
			max_hitpoints=28
			max_moves=7
			moves=0
			name="Popoa"
			overlays=""
			profile="portraits/merfolk/transparent/hunter.png"
			race="merman"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/merfolk/hunter.png"
			type="Merman Hunter"
			undead_variation="swimmer"
			underlying_id=29
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			x=14
			y=5
			zoc=yes
			[defense]
				castle=60
				cave=80
				deep_water=50
				flat=70
				forest=70
				frozen=70
				fungus=80
				hills=70
				reef=30
				sand=70
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=2
				forest=5
				frozen=2
				fungus=3
				hills=5
				reef=2
				sand=2
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=80
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				start_time=-760
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					duration=1
					image="units/merfolk/hunter-javelin-base.png"
				[/frame]
				[frame]
					duration=100
					image="units/merfolk/hunter-throw-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/merfolk/hunter-throw-2.png"
				[/frame]
				[frame]
					duration=120
					image="units/merfolk/hunter-throw-3.png"
				[/frame]
				[frame]
					duration=220
					image="units/merfolk/hunter-throw-4.png"
				[/frame]
				[frame]
					duration=120
					image="units/merfolk/hunter-throw-5.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/merfolk/hunter-throw-6.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/merfolk/hunter-throw-6.png"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/merfolk/hunter-throw-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/merfolk/hunter-throw-8.png"
				[/frame]
				[frame]
					duration=1
					image="units/merfolk/hunter-javelin-base.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin=-200
					end=-150
					image="units/merfolk/hunter.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-150
						end=100
						image="units/merfolk/hunter.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-150
						end=100
						image="units/merfolk/hunter.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/merfolk/hunter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/merfolk/hunter.png"
				[/frame]
				[frame]
					duration=100
					image="units/merfolk/hunter.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/merfolk/hunter.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/merfolk/hunter.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/merfolk/hunter.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/merfolk/hunter-javelin-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/merfolk/hunter-javelin-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/merfolk/hunter-javelin-defend-2.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/merfolk/hunter-javelin-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/merfolk/hunter-javelin-defend-1.png"
				[/frame]
			[/defend]
			[draw_weapon_anim]
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[frame]
					duration=100
					image="units/merfolk/hunter-javelin-1.png"
				[/frame]
				[frame]
					duration=300
					image="units/merfolk/hunter-javelin-2.png"
				[/frame]
				[frame]
					duration=140
					image="units/merfolk/hunter-javelin-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/merfolk/hunter-javelin-4.png"
				[/frame]
			[/draw_weapon_anim]
			[portrait]
				image="portraits/merfolk/transparent/hunter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/merfolk/transparent/hunter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[sheath_weapon_anim]
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[frame]
					duration=100
					image="units/merfolk/hunter-javelin-4.png"
				[/frame]
				[frame]
					duration=300
					image="units/merfolk/hunter-javelin-5.png"
				[/frame]
				[frame]
					duration=140
					image="units/merfolk/hunter-javelin-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/merfolk/hunter-javelin-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/merfolk/hunter-javelin-1.png"
				[/frame]
			[/sheath_weapon_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"spear"
				name="spear"
				number=2
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=5
				description=_"spear"
				name="spear"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Captain,Elvish Hero"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=0
			cost=14
#textdomain wesnoth-units
			description=_"Elves are not warlike by nature, but in times of need, their natural grace and agility serve them well, as does their skillful craftsmanship. An elf can grasp the basics of swordsmanship and archery in a time uncannily short by the standards of other races, and put them to effective use on the battlefield."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=31
			id="Elvish Fighter-28"
			image="units/elves-wood/fighter.png"
			image_icon=""
			language_name=_"Elvish Fighter"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=31
			max_moves=6
			moves=0
			name="Eärálithrian"
			overlays=""
			profile="portraits/elves/transparent/fighter.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/elves/transparent/fighter.png~SCALE(205,205)"
			type="Elvish Fighter"
			undead_variation=""
			underlying_id=28
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=13
			y=6
			zoc=yes
			[defense]
				castle=40
				cave=70
				flat=60
				forest=40
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin=-445
					end=-380
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-305
					end=-230
					image="units/elves-wood/fighter-bow-attack2.png"
				[/frame]
				[frame]
					begin=-230
					end=-130
					image="units/elves-wood/fighter-bow-attack3.png"
				[/frame]
				[frame]
					begin=-130
					end=0
					image="units/elves-wood/fighter-bow-attack4.png"
				[/frame]
				[frame]
					begin=0
					end=65
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin=-175
					end=-100
					image="units/elves-wood/fighter.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/fighter-melee-1.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/fighter-melee-1.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/elves-wood/fighter-melee-2.png"
				[/frame]
				[frame]
					begin=150
					end=175
					image="units/elves-wood/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/fighter.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/fighter-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/fighter.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/fighter-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/fighter-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/elves-wood/fighter-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-idle-2.png"
				[/frame]
				[frame]
					duration=125
					image="units/elves-wood/fighter-idle-3.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-4.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=400
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/fighter-idle-7.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-8.png"
				[/frame]
				[frame]
					duration=250
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration=400
					image="units/elves-wood/fighter-idle-10.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-11.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-12.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=4
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^dextrous"
					id="dextrous"
					male_name=_"dextrous"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="ranged"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Captain,Elvish Hero"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=0
			cost=14
#textdomain wesnoth-units
			description=_"Elves are not warlike by nature, but in times of need, their natural grace and agility serve them well, as does their skillful craftsmanship. An elf can grasp the basics of swordsmanship and archery in a time uncannily short by the standards of other races, and put them to effective use on the battlefield."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=31
			id="Elvish Fighter-27"
			image="units/elves-wood/fighter.png"
			image_icon=""
			language_name=_"Elvish Fighter"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=31
			max_moves=6
			moves=0
			name="Cówyn"
			overlays=""
			profile="portraits/elves/transparent/fighter.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/elves/transparent/fighter.png~SCALE(205,205)"
			type="Elvish Fighter"
			undead_variation=""
			underlying_id=27
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=12
			y=6
			zoc=yes
			[defense]
				castle=40
				cave=70
				flat=60
				forest=40
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin=-445
					end=-380
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-305
					end=-230
					image="units/elves-wood/fighter-bow-attack2.png"
				[/frame]
				[frame]
					begin=-230
					end=-130
					image="units/elves-wood/fighter-bow-attack3.png"
				[/frame]
				[frame]
					begin=-130
					end=0
					image="units/elves-wood/fighter-bow-attack4.png"
				[/frame]
				[frame]
					begin=0
					end=65
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin=-175
					end=-100
					image="units/elves-wood/fighter.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/fighter-melee-1.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/fighter-melee-1.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/elves-wood/fighter-melee-2.png"
				[/frame]
				[frame]
					begin=150
					end=175
					image="units/elves-wood/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/fighter.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/fighter-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/fighter.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/fighter-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/fighter-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/elves-wood/fighter-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-idle-2.png"
				[/frame]
				[frame]
					duration=125
					image="units/elves-wood/fighter-idle-3.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-4.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=400
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/fighter-idle-7.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-8.png"
				[/frame]
				[frame]
					duration=250
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration=400
					image="units/elves-wood/fighter-idle-10.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-11.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-12.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=3
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Champion"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=32
#textdomain wesnoth-units
			description=_"Elves, though not warlike by nature, are swift to learn; a relatively small amount of experience will turn an elf from a competent fighter into a master of combat. Those who are honored as heroes are strong with both sword and bow, and their skill once acquired does not fade for lack of practice."
			experience=1
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=45
			id="RBY_Side2"
			image="units/elves-wood/hero.png"
			image_icon=""
			language_name=_"Elvish Hero"
			level=2
			max_attacks=1
			max_experience=63
			max_hitpoints=51
			max_moves=5
			moves=0
			name="Mrzinzin"
			overlays=""
			profile="portraits/elves/transparent/hero.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/elves/hero.png"
			type="Elvish Hero"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=11
			y=5
			zoc=yes
			[defense]
				castle=40
				cave=70
				flat=60
				forest=40
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/elves/transparent/hero.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/hero.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Captain,Elvish Hero"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=14
			description=_"Elves are not warlike by nature, but in times of need, their natural grace and agility serve them well, as does their skillful craftsmanship. An elf can grasp the basics of swordsmanship and archery in a time uncannily short by the standards of other races, and put them to effective use on the battlefield."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=34
			id="Elvish Fighter-7"
			image="units/elves-wood/fighter.png"
			image_icon=""
			language_name=_"Elvish Fighter"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=34
			max_moves=5
			moves=0
			name="Gith"
			overlays=""
			profile="portraits/elves/transparent/fighter.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/elves/transparent/fighter.png~SCALE(205,205)"
			type="Elvish Fighter"
			undead_variation=""
			underlying_id=7
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=23
			y=24
			zoc=yes
			[defense]
				castle=40
				cave=70
				flat=60
				forest=40
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin=-445
					end=-380
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-305
					end=-230
					image="units/elves-wood/fighter-bow-attack2.png"
				[/frame]
				[frame]
					begin=-230
					end=-130
					image="units/elves-wood/fighter-bow-attack3.png"
				[/frame]
				[frame]
					begin=-130
					end=0
					image="units/elves-wood/fighter-bow-attack4.png"
				[/frame]
				[frame]
					begin=0
					end=65
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin=-175
					end=-100
					image="units/elves-wood/fighter.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/fighter-melee-1.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/fighter-melee-1.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/elves-wood/fighter-melee-2.png"
				[/frame]
				[frame]
					begin=150
					end=175
					image="units/elves-wood/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/fighter.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/fighter-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/fighter.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/fighter-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/fighter-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/elves-wood/fighter-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-idle-2.png"
				[/frame]
				[frame]
					duration=125
					image="units/elves-wood/fighter-idle-3.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-4.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=400
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/fighter-idle-7.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-8.png"
				[/frame]
				[frame]
					duration=250
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration=400
					image="units/elves-wood/fighter-idle-10.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-11.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-12.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=4
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^dextrous"
					id="dextrous"
					male_name=_"dextrous"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="ranged"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Captain,Elvish Hero"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=0
			cost=14
#textdomain wesnoth-units
			description=_"Elves are not warlike by nature, but in times of need, their natural grace and agility serve them well, as does their skillful craftsmanship. An elf can grasp the basics of swordsmanship and archery in a time uncannily short by the standards of other races, and put them to effective use on the battlefield."
			ellipse="misc/ellipse"
			experience=14
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=24
			id="Elvish Fighter-20"
			image="units/elves-wood/fighter.png"
			image_icon=""
			language_name=_"Elvish Fighter"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=31
			max_moves=6
			moves=0
			name="Elriolil"
			overlays=""
			profile="portraits/elves/transparent/fighter.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/elves/transparent/fighter.png~SCALE(205,205)"
			type="Elvish Fighter"
			undead_variation=""
			underlying_id=20
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=11
			y=14
			zoc=yes
			[defense]
				castle=40
				cave=70
				flat=60
				forest=40
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin=-445
					end=-380
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-305
					end=-230
					image="units/elves-wood/fighter-bow-attack2.png"
				[/frame]
				[frame]
					begin=-230
					end=-130
					image="units/elves-wood/fighter-bow-attack3.png"
				[/frame]
				[frame]
					begin=-130
					end=0
					image="units/elves-wood/fighter-bow-attack4.png"
				[/frame]
				[frame]
					begin=0
					end=65
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin=-175
					end=-100
					image="units/elves-wood/fighter.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/fighter-melee-1.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/fighter-melee-1.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/elves-wood/fighter-melee-2.png"
				[/frame]
				[frame]
					begin=150
					end=175
					image="units/elves-wood/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/fighter.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/fighter-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/fighter.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/fighter-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/fighter-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/elves-wood/fighter-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-idle-2.png"
				[/frame]
				[frame]
					duration=125
					image="units/elves-wood/fighter-idle-3.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-4.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=400
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/fighter-idle-7.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-8.png"
				[/frame]
				[frame]
					duration=250
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration=400
					image="units/elves-wood/fighter-idle-10.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-11.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-12.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=5
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=4
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^dextrous"
					id="dextrous"
					male_name=_"dextrous"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="ranged"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Druid,Elvish Sorceress"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=0
			cost=15
#textdomain wesnoth-units
			description=_"Being partly faerie in nature, elves have an inherent capability for magic. This is realized in their affinity with the natural world, which they can call upon as an ally in combat. Enemies wandering in their forests may soon find themselves entangled by roots and hindered by the very ground they stand on.

The healing abilities of the elves are also remarkable, and of capital use in battle." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn." +
				_" This unit is capable of basic healing."
			ellipse="misc/ellipse"
			experience=15
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=20
			id="Elvish Shaman-17"
			image="units/elves-wood/shaman.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"female^Elvish Shaman"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=27
			max_moves=5
			moves=0
			name="Padia"
			overlays=""
			profile="portraits/elves/transparent/shaman.png~RIGHT()"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/elves/shaman.png~RIGHT()"
			type="Elvish Shaman"
			undead_variation=""
			underlying_id=17
			unrenamable=no
			upkeep="full"
			usage="healer"
			variation=""
			x=13
			y=13
			zoc=yes
			[defense]
				castle=40
				cave=70
				flat=60
				forest=30
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[abilities]
				[heals]
					affect_allies=yes
					affect_self=no
#textdomain wesnoth-help
					description=_"Heals +4:
Allows the unit to heal adjacent allied units at the beginning of our turn.

A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					female_name=_"female^heals +4"
					id="healing"
					name=_"heals +4"
					poison="slowed"
					value=4
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="entangle"
				[/filter_attack]
				[missile_frame]
					begin=-200
					end=50
					image="projectiles/entangle.png"
					image_diagonal="projectiles/entangle.png"
					offset=1
				[/missile_frame]
				[frame]
					begin=-450
					end=-375
					halo="halo/elven/nature-halo1.png"
					halo_x=0
					halo_y=-12
					image="units/elves-wood/shaman.png"
				[/frame]
				[frame]
					begin=-375
					end=-300
					halo="halo/elven/nature-halo2.png"
					halo_x=0
					halo_y=-12
					image="units/elves-wood/shaman.png"
				[/frame]
				[frame]
					begin=-300
					end=-225
					halo="halo/elven/nature-halo3.png"
					halo_x=0
					halo_y=-12
					image="units/elves-wood/shaman.png"
				[/frame]
				[frame]
					begin=-225
					end=-150
					halo="halo/elven/nature-halo4.png"
					halo_x=0
					halo_y=-12
					image="units/elves-wood/shaman-attack2.png"
				[/frame]
				[frame]
					begin=-150
					end=-75
					halo="halo/elven/nature-halo5.png"
					halo_x=0
					halo_y=-12
					image="units/elves-wood/shaman-attack2.png"
				[/frame]
				[if]
					hits="hit"
					slowed_sound_start_time=-101
					[filter_second]
						[not]
							[filter_wml]
								[status]
									slowed=yes
								[/status]
							[/filter_wml]
						[/not]
					[/filter_second]
					[slowed_sound_frame]
						duration=1
					[/slowed_sound_frame]
					[slowed_sound_frame]
						duration=100
						sound="slowed.wav"
					[/slowed_sound_frame]
				[/if]
				[frame]
					begin=-75
					end=0
					halo="halo/elven/nature-halo6.png"
					halo_x=0
					halo_y=-12
					image="units/elves-wood/shaman-attack2.png"
					sound="entangle.wav"
				[/frame]
				[frame]
					begin=0
					end=50
					halo="halo/elven/nature-halo7.png"
					halo_x=0
					halo_y=-12
					image="units/elves-wood/shaman.png"
				[/frame]
				[frame]
					begin=50
					end=100
					halo="halo/elven/nature-halo8.png"
					halo_x=0
					halo_y=-12
					image="units/elves-wood/shaman.png"
				[/frame]
				[frame]
					begin=100
					end=150
					image="units/elves-wood/shaman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					begin=-175
					end=-100
					image="units/elves-wood/shaman.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/shaman-attack.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/shaman-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=175
					image="units/elves-wood/shaman.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/elves-wood/shaman.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/shaman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/shaman-defend.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/shaman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/shaman.png"
				[/frame]
			[/defend]
			[healing_anim]
				start_time=-200
				[frame]
					duration=55
					image="units/elves-wood/shaman-heal1.png"
				[/frame]
				[frame]
					duration=55
					image="units/elves-wood/shaman-heal2.png"
				[/frame]
				[frame]
					duration=55
					halo="halo/elven/shaman-heal-halo-1.png"
					image="units/elves-wood/shaman-heal3.png"
				[/frame]
				[frame]
					duration=55
					halo="halo/elven/shaman-heal-halo-2.png"
					image="units/elves-wood/shaman-heal4.png"
				[/frame]
				[frame]
					duration=55
					halo="halo/elven/shaman-heal-halo-3.png"
					image="units/elves-wood/shaman-heal5.png"
				[/frame]
				[frame]
					duration=55
					halo="halo/elven/shaman-heal-halo-4.png"
					image="units/elves-wood/shaman-heal6.png"
				[/frame]
				[frame]
					duration=55
					halo="halo/elven/shaman-heal-halo-5.png"
					image="units/elves-wood/shaman-heal7.png"
				[/frame]
				[frame]
					duration=55
					halo="halo/elven/shaman-heal-halo-6.png"
					image="units/elves-wood/shaman-heal8.png"
				[/frame]
				[frame]
					duration=55
					halo="halo/elven/shaman-heal-halo-7.png"
					image="units/elves-wood/shaman-heal9.png"
				[/frame]
				[frame]
					duration=30
					image="units/elves-wood/shaman-heal9.png"
				[/frame]
			[/healing_anim]
			[portrait]
				image="portraits/elves/transparent/shaman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/shaman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"staff"
				icon="attacks/druidstaff.png"
				name="staff"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=4
				description=_"entangle"
				name="entangle"
				number=2
				range="ranged"
				type="impact"
				[specials]
					[slow]
#textdomain wesnoth-help
						description=_"Slow:
This attack slows the target until it ends a turn. Slow halves the damage caused by attacks and the movement cost for a slowed unit is doubled. A unit that is slowed will feature a snail icon in its sidebar information when it is selected."
						id="slow"
						name=_"slows"
					[/slow]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^dextrous"
					id="dextrous"
					male_name=_"dextrous"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="ranged"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Ranger,Elvish Marksman"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=0
			cost=17
#textdomain wesnoth-units
			description=_"Elves have always had a reputation for archery, a skill that, for many reasons, comes naturally to them. Even the frail of body can be deadly with a bow in hand, and in times of war, many will take up this weapon. Though their relative inexperience with combat leaves them somewhat vulnerable, their natural grace ensures that they can best any of humanity’s fresh recruits."
			ellipse="misc/ellipse"
			experience=13
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=28
			id="Elvish Archer-4"
			image="units/elves-wood/archer.png"
			image_icon=""
			language_name=_"Elvish Archer"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=28
			max_moves=7
			moves=0
			name="Thrar"
			overlays=""
			profile="portraits/elves/transparent/archer.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/elves/archer.png"
			type="Elvish Archer"
			undead_variation=""
			underlying_id=4
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=11
			y=13
			zoc=yes
			[defense]
				castle=40
				cave=70
				flat=60
				forest=30
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin=-445
					end=-380
					image="units/elves-wood/archer-bow.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/archer-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/archer-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-305
					end=-230
					image="units/elves-wood/archer-bow-attack2.png"
				[/frame]
				[frame]
					begin=-230
					end=-130
					image="units/elves-wood/archer-bow-attack3.png"
				[/frame]
				[frame]
					begin=-130
					end=0
					image="units/elves-wood/archer-bow-attack4.png"
				[/frame]
				[frame]
					begin=0
					end=65
					image="units/elves-wood/archer-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin=-200
					end=-175
					image="units/elves-wood/archer-sword.png"
				[/frame]
				[frame]
					begin=-175
					end=-75
					image="units/elves-wood/archer-sword-1.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-75
						end=75
						image="units/elves-wood/archer-sword-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-75
						end=75
						image="units/elves-wood/archer-sword-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/else]
				[frame]
					begin=75
					end=125
					image="units/elves-wood/archer-sword-3.png"
				[/frame]
				[frame]
					begin=125
					end=175
					image="units/elves-wood/archer-sword-4.png"
				[/frame]
				[frame]
					begin=175
					end=200
					image="units/elves-wood/archer-sword.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/archer-sword.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-sword-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/archer-sword-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/archer-sword-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/archer-sword.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/archer-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/archer-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/archer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/archer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=5
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=5
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=4
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Captain,Elvish Hero"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=0
			cost=14
#textdomain wesnoth-units
			description=_"Elves are not warlike by nature, but in times of need, their natural grace and agility serve them well, as does their skillful craftsmanship. An elf can grasp the basics of swordsmanship and archery in a time uncannily short by the standards of other races, and put them to effective use on the battlefield."
			ellipse="misc/ellipse"
			experience=13
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=23
			id="Elvish Fighter-5"
			image="units/elves-wood/fighter.png"
			image_icon=""
			language_name=_"Elvish Fighter"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=38
			max_moves=5
			moves=0
			name="Pumborfirir"
			overlays=""
			profile="portraits/elves/transparent/fighter.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/elves/transparent/fighter.png~SCALE(205,205)"
			type="Elvish Fighter"
			undead_variation=""
			underlying_id=5
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=12
			y=12
			zoc=yes
			[defense]
				castle=40
				cave=70
				flat=60
				forest=40
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin=-445
					end=-380
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-305
					end=-230
					image="units/elves-wood/fighter-bow-attack2.png"
				[/frame]
				[frame]
					begin=-230
					end=-130
					image="units/elves-wood/fighter-bow-attack3.png"
				[/frame]
				[frame]
					begin=-130
					end=0
					image="units/elves-wood/fighter-bow-attack4.png"
				[/frame]
				[frame]
					begin=0
					end=65
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin=-175
					end=-100
					image="units/elves-wood/fighter.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/fighter-melee-1.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/fighter-melee-1.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/elves-wood/fighter-melee-2.png"
				[/frame]
				[frame]
					begin=150
					end=175
					image="units/elves-wood/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/fighter.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/fighter-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/fighter.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/fighter-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/fighter-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/elves-wood/fighter-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-idle-2.png"
				[/frame]
				[frame]
					duration=125
					image="units/elves-wood/fighter-idle-3.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-4.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=400
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/fighter-idle-7.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-8.png"
				[/frame]
				[frame]
					duration=250
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration=400
					image="units/elves-wood/fighter-idle-10.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-11.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-12.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=5
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=4
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^dextrous"
					id="dextrous"
					male_name=_"dextrous"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="ranged"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=41
		allow_player=yes
		color=3
		controller="human"
		countdown_time=0
		current_player="Solymos-"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=20
		gold_add=no
		hidden=no
		id="RBY_Side1"
		income=0
		name="Solymos-"
		no_leader=yes
		objectives="<big>Győzöl, ha:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id="RBY_Side1"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=2
		start_gold=100
		team_name="south"
#textdomain wesnoth
		user_team_name=_"teamname^South"
		village_gold=2
		[ai]
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=7
			y=20
		[/village]
		[village]
			x=7
			y=25
		[/village]
		[village]
			x=12
			y=10
		[/village]
		[village]
			x=16
			y=19
		[/village]
		[village]
			x=17
			y=25
		[/village]
		[village]
			x=21
			y=10
		[/village]
		[village]
			x=22
			y=27
		[/village]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=44
			id="Orcish Grunt-26"
			image="units/orcs/grunt.png"
			image_icon=""
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=44
			max_moves=5
			moves=5
			name="Grulg"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=26
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=16
			y=23
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration=20
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=30
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Slayer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"Though some consider it cowardly to use, poison is a weapon favored by orcs, especially those weak of frame. Orcish assassins, who use it on throwing knives, are typically frail by orcish standards, although surprisingly nimble. Though rarely the ones who deal the killing blow, their tactics are a considerable aid to their larger and more brutal kin." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack." +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			ellipse="misc/ellipse"
			experience=9
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=21
			id="Orcish Assassin-22"
			image="units/orcs/assassin.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Orcish Assassin"
			level=1
			max_attacks=1
			max_experience=19
			max_hitpoints=31
			max_moves=6
			moves=6
			name="Hugdush"
			overlays=""
			profile="portraits/orcs/transparent/assassin.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/orcs/transparent/assassin.png~SCALE(205,205)"
			type="Orcish Assassin"
			undead_variation=""
			underlying_id=22
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			x=12
			y=10
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="throwing knives"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/dagger-n.png"
					image_diagonal="projectiles/dagger-ne.png"
				[/missile_frame]
				[if]
					attack_sound_start_time=-200
					hits=yes
					[attack_sound_frame]
						sound="throwing-knife.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					attack_sound_start_time=-200
					hits=no
					[attack_sound_frame]
						sound="throwing-knife-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					begin=-200
					end=-100
					image="units/orcs/assassin-ranged1.png"
				[/frame]
				[frame]
					begin=-100
					end=0
					image="units/orcs/assassin-ranged2.png"
				[/frame]
				[if]
					hits="hit"
					poisoned_sound_start_time=-101
					[filter_second]
						[not]
							[filter_wml]
								[status]
									poisoned=yes
								[/status]
							[/filter_wml]
						[/not]
					[/filter_second]
					[poisoned_sound_frame]
						duration=1
					[/poisoned_sound_frame]
					[poisoned_sound_frame]
						duration=100
						sound="poison.ogg"
					[/poisoned_sound_frame]
				[/if]
			[/attack_anim]
			[attack_anim]
				start_time=-320
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration=80
					image="units/orcs/assassin-attack-1.png"
				[/frame]
				[frame]
					duration=80
					image="units/orcs/assassin-attack-2.png"
				[/frame]
				[if]
					attack_sound_start_time=-100
					hits=yes
					[attack_sound_frame]
						sound="dagger-swish.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					attack_sound_start_time=-100
					hits=no
					[attack_sound_frame]
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					duration=80
					image="units/orcs/assassin-attack-3.png"
				[/frame]
				[frame]
					duration=80
					image="units/orcs/assassin-attack-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-attack-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-attack-6.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/assassin-die-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-5.png"
				[/frame]
				[frame]
					duration=80
					image="units/orcs/assassin-die-6.png"
				[/frame]
				[frame]
					duration=80
					image="units/orcs/assassin-die-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-10.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/assassin-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/assassin-defend-2.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/assassin-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/assassin-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/assassin.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/assassin-defend.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/assassin-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/assassin.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-9.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/orcs/transparent/assassin.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/assassin.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=1
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=3
				description=_"throwing knives"
				icon="attacks/dagger-thrown-poison-orcish.png"
				name="throwing knives"
				number=3
				range="ranged"
				type="blade"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"Marksman:
When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
					[poison]
						description=_"Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Goblin Impaler,Goblin Rouser"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=9
#textdomain wesnoth-units
			description=_"In any litter of orcs, several are born much smaller and weaker than the rest. These runts are called ‘Goblins’ and are looked down on by the rest of their kin. In battle, these are given the most meager of equipment, and are used as a soak-off force to give the Warlords time to prepare the real assault.

Some speculate that the existence of these creatures is the beginning of a failure of the orcish bloodline, though no one knows enough of their history to state anything conclusive."
			ellipse="misc/ellipse-nozoc"
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=19
			id="Goblin Spearman-24"
			image="units/goblins/spearman.png"
			image_icon=""
			language_name=_"Goblin Spearman"
			level=0
			max_attacks=1
			max_experience=13
			max_hitpoints=19
			max_moves=4
			moves=4
			name="Vrik"
			overlays=""
			profile="portraits/goblins/transparent/spearman.png"
			race="goblin"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/goblins/spearman.png"
			type="Goblin Spearman"
			undead_variation="goblin"
			underlying_id=24
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=10
			y=18
			zoc=no
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				direction="se,sw"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-200
					end=-100
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=50
						image="units/goblins/spearman-attack-se1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=50
						image="units/goblins/spearman-attack-se1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-200
					end=-100
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=50
						image="units/goblins/spearman-attack-s1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=50
						image="units/goblins/spearman-attack-s1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-200
					end=-100
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=50
						image="units/goblins/spearman-attack-ne1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=50
						image="units/goblins/spearman-attack-ne1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-200
					end=-100
					image="units/goblins/spearman.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=50
						image="units/goblins/spearman-attack-n1.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=50
						image="units/goblins/spearman-attack-n1.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/goblins/spearman-attack-se1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/goblins/spearman-attack-se2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/goblins/spearman-attack-se2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/goblins/spearman-attack-se1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/goblins/spearman-attack-ne1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/goblins/spearman-attack-ne2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/goblins/spearman-attack-ne2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/goblins/spearman-attack-ne1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/goblins/spearman-attack-s1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/goblins/spearman-attack-s2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/goblins/spearman-attack-s2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/goblins/spearman-attack-s1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/goblins/spearman-attack-n1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/goblins/spearman-attack-n2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/goblins/spearman-attack-n2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/goblins/spearman-attack-n1.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="sw,s,se"
				start_time=-126
				[frame]
					duration=1
					image="units/goblins/spearman.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/spearman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/goblins/spearman-defend.png"
						sound="goblin-hit-1.ogg,goblin-hit-2.ogg,goblin-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/goblins/spearman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/goblins/spearman.png"
				[/frame]
			[/defend]
			[defend]
				direction="nw,n,ne"
				start_time=-126
				[frame]
					duration=1
					image="units/goblins/spearman-ne.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/spearman-ne-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/goblins/spearman-ne-defend.png"
						sound="goblin-hit-1.ogg,goblin-hit-2.ogg,goblin-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/goblins/spearman-ne-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/goblins/spearman-ne.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-2.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-3.png"
				[/frame]
				[frame]
					duration=300
					image="units/goblins/spearman-idle-4.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-5.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-7.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-8.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-9.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-10.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-11.png"
				[/frame]
				[frame]
					duration=150
					image="units/goblins/spearman-idle-12.png"
				[/frame]
			[/idle_anim]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=67
						image="units/goblins/spearman-se-run1.png"
					[/frame]
					[frame]
						duration=67
						image="units/goblins/spearman-se-run2.png"
					[/frame]
					[frame]
						duration=66
						image="units/goblins/spearman-se-run3.png"
					[/frame]
					[frame]
						duration=67
						image="units/goblins/spearman-se-run4.png"
					[/frame]
					[frame]
						duration=67
						image="units/goblins/spearman-se-run5.png"
					[/frame]
					[frame]
						duration=66
						image="units/goblins/spearman-se-run6.png"
					[/frame]
					[frame]
						duration=67
						image="units/goblins/spearman-se-run7.png"
					[/frame]
					[frame]
						duration=67
						image="units/goblins/spearman-se-run8.png"
					[/frame]
					[frame]
						duration=66
						image="units/goblins/spearman-se-run9.png"
					[/frame]
				[/if]
			[/movement_anim]
			[portrait]
				image="portraits/goblins/transparent/spearman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/goblins/transparent/spearman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=150
						image="units/goblins/spearman.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=150
						image="units/goblins/spearman-ne.png"
					[/frame]
				[/else]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"spear"
				icon="attacks/spear-orcish.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=3
				description=_"spear"
				icon="attacks/javelin-orcish.png"
				name="spear"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^slow"
					id="slow"
					male_name=_"slow"
					[effect]
						apply_to="movement"
						increase=-1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Crossbowman"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Amongst orcs, bows are often regarded as a cowardly weapon; but even orcs, especially youths and those of slight build, are pragmatic enough to use them in spite of this. Orcish archers are seldom well equipped, and have no semblance of training. Even as poorly handled as they are, their weapons can still be quite deadly, and the wielders thereof rarely march alone."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=35
			id="Orcish Archer-25"
			image="units/orcs/archer.png"
			image_icon=""
			language_name=_"Orcish Archer"
			level=1
			max_attacks=1
			max_experience=21
			max_hitpoints=35
			max_moves=6
			moves=6
			name="Burk"
			overlays=""
			profile="portraits/orcs/transparent/archer.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/orcs/transparent/archer.png~SCALE(205,205)"
			type="Orcish Archer"
			undead_variation=""
			underlying_id=25
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=21
			y=20
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="fire"
				[/filter_attack]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
						offset="0~0.8"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=75
						image="projectiles/fire-burst-small-1.png"
						image_diagonal="projectiles/fire-burst-small-1.png"
						offset=0.8
					[/missile_frame]
					[missile_frame]
						begin=75
						end=150
						image="projectiles/fire-burst-small-2.png"
						image_diagonal="projectiles/fire-burst-small-2.png"
						offset=0.83
					[/missile_frame]
					[missile_frame]
						begin=150
						end=225
						image="projectiles/fire-burst-small-3.png"
						image_diagonal="projectiles/fire-burst-small-3.png"
						offset=0.86
					[/missile_frame]
					[missile_frame]
						begin=225
						end=300
						image="projectiles/fire-burst-small-4.png"
						image_diagonal="projectiles/fire-burst-small-4.png"
						offset=0.89
					[/missile_frame]
					[missile_frame]
						begin=300
						end=375
						image="projectiles/fire-burst-small-5.png"
						image_diagonal="projectiles/fire-burst-small-5.png"
						offset=0.92
					[/missile_frame]
					[missile_frame]
						begin=375
						end=450
						image="projectiles/fire-burst-small-6.png"
						image_diagonal="projectiles/fire-burst-small-6.png"
						offset=0.95
					[/missile_frame]
					[missile_frame]
						begin=450
						end=525
						image="projectiles/fire-burst-small-7.png"
						image_diagonal="projectiles/fire-burst-small-7.png"
						offset=0.98
					[/missile_frame]
					[missile_frame]
						begin=525
						end=600
						image="projectiles/fire-burst-small-8.png"
						image_diagonal="projectiles/fire-burst-small-8.png"
						offset=1
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="pierce"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-300
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/archer-melee-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-melee-6.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					begin=0
					end=100
					image="units/orcs/archer-idle-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=300
					end=500
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=700
					end=900
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=900
					end=1000
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=1000
					end=1100
					image="units/orcs/archer-idle-5.png"
				[/frame]
				[frame]
					begin=1100
					end=1300
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=1300
					end=1400
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=1400
					end=1500
					image="units/orcs/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=3
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=7
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=44
			id="Orcish Grunt-23"
			image="units/orcs/grunt.png"
			image_icon=""
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=44
			max_moves=5
			moves=5
			name="Vrigdushnak"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=23
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=9
			y=16
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration=20
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=30
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			ellipse="misc/ellipse"
			experience=21
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=1
			id="Orcish Grunt-14"
			image="units/orcs/grunt.png"
			image_icon=""
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=36
			max_moves=6
			moves=6
			name="Prilo"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=14
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=7
			y=18
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration=20
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=30
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=9
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Naga Warrior"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"The serpentine naga are one of the few races capable of any meaningful mobility in water, giving them mastery of a whole world effectively forbidden to land dwellers. Still, they are not true creatures of the sea, and their inability to breathe water leaves them in trepidation of the abyss. They are small, and somewhat frail in form, but often much more nimble than their opponents."
			ellipse="misc/ellipse"
			experience=1
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=36
			id="Naga Fighter-21"
			image="units/nagas/fighter.png"
			image_icon=""
			language_name=_"Nagini Fighter"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=36
			max_moves=8
			moves=8
			name="Xnas"
			overlays=""
			profile="portraits/nagas/transparent/fighter.png"
			race="naga"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/nagas/fighter.png"
			type="Naga Fighter"
			undead_variation="swimmer"
			underlying_id=21
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=14
			y=12
			zoc=yes
			[defense]
				castle=50
				cave=60
				deep_water=50
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=30
				sand=60
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[movement_costs]
				castle=2
				cave=2
				deep_water=1
				flat=2
				forest=3
				frozen=2
				fungus=2
				hills=3
				mountains=5
				reef=2
				sand=1
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=130
					image="units/nagas/fighter-melee-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/nagas/fighter-melee-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/nagas/fighter-melee-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/nagas/fighter-melee-3.png"
				[/frame]
				[frame]
					duration=90
					image="units/nagas/fighter-melee-4.png"
				[/frame]
				[frame]
					duration=80
					image="units/nagas/fighter-melee-5.png"
				[/frame]
				[frame]
					duration=70
					image="units/nagas/fighter-melee-6.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/nagas/fighter-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/nagas/fighter-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/nagas/fighter-defend-2.png"
						sound="naga-hit-1.ogg,naga-hit-2.ogg,naga-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/nagas/fighter-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/nagas/fighter-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/nagas/fighter-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/nagas/fighter-idle-2.png"
				[/frame]
				[frame]
					duration=350
					image="units/nagas/fighter-idle-3.png"
				[/frame]
				[frame]
					duration=450
					image="units/nagas/fighter-idle-4.png"
				[/frame]
				[frame]
					duration=250
					image="units/nagas/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=250
					image="units/nagas/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-7.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-8.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-7.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-8.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-7.png"
				[/frame]
				[frame]
					duration=60
					image="units/nagas/fighter-idle-8.png"
				[/frame]
				[frame]
					duration=350
					image="units/nagas/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=350
					image="units/nagas/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/nagas/fighter-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/nagas/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/nagas/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Crossbowman"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Amongst orcs, bows are often regarded as a cowardly weapon; but even orcs, especially youths and those of slight build, are pragmatic enough to use them in spite of this. Orcish archers are seldom well equipped, and have no semblance of training. Even as poorly handled as they are, their weapons can still be quite deadly, and the wielders thereof rarely march alone."
			ellipse="misc/ellipse"
			experience=11
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=28
			id="Orcish Archer-16"
			image="units/orcs/archer.png"
			image_icon=""
			language_name=_"Orcish Archer"
			level=1
			max_attacks=1
			max_experience=21
			max_hitpoints=38
			max_moves=5
			moves=5
			name="Grik"
			overlays=""
			profile="portraits/orcs/transparent/archer.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/orcs/transparent/archer.png~SCALE(205,205)"
			type="Orcish Archer"
			undead_variation=""
			underlying_id=16
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=4
			y=9
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="fire"
				[/filter_attack]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
						offset="0~0.8"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=75
						image="projectiles/fire-burst-small-1.png"
						image_diagonal="projectiles/fire-burst-small-1.png"
						offset=0.8
					[/missile_frame]
					[missile_frame]
						begin=75
						end=150
						image="projectiles/fire-burst-small-2.png"
						image_diagonal="projectiles/fire-burst-small-2.png"
						offset=0.83
					[/missile_frame]
					[missile_frame]
						begin=150
						end=225
						image="projectiles/fire-burst-small-3.png"
						image_diagonal="projectiles/fire-burst-small-3.png"
						offset=0.86
					[/missile_frame]
					[missile_frame]
						begin=225
						end=300
						image="projectiles/fire-burst-small-4.png"
						image_diagonal="projectiles/fire-burst-small-4.png"
						offset=0.89
					[/missile_frame]
					[missile_frame]
						begin=300
						end=375
						image="projectiles/fire-burst-small-5.png"
						image_diagonal="projectiles/fire-burst-small-5.png"
						offset=0.92
					[/missile_frame]
					[missile_frame]
						begin=375
						end=450
						image="projectiles/fire-burst-small-6.png"
						image_diagonal="projectiles/fire-burst-small-6.png"
						offset=0.95
					[/missile_frame]
					[missile_frame]
						begin=450
						end=525
						image="projectiles/fire-burst-small-7.png"
						image_diagonal="projectiles/fire-burst-small-7.png"
						offset=0.98
					[/missile_frame]
					[missile_frame]
						begin=525
						end=600
						image="projectiles/fire-burst-small-8.png"
						image_diagonal="projectiles/fire-burst-small-8.png"
						offset=1
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="pierce"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-300
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/archer-melee-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-melee-6.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					begin=0
					end=100
					image="units/orcs/archer-idle-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=300
					end=500
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=700
					end=900
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=900
					end=1000
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=1000
					end=1100
					image="units/orcs/archer-idle-5.png"
				[/frame]
				[frame]
					begin=1100
					end=1300
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=1300
					end=1400
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=1400
					end=1500
					image="units/orcs/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=7
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warlord"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=26
#textdomain wesnoth-units
			description=_"Having mastered the art of dual-sword fighting, Orcish Warriors are highly respected among the Orcs, and highly feared by their foes. Their only weakness is their inability to wield the bow."
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=58
			id="RBY_Side1"
			image="units/orcs/warrior.png"
			image_icon=""
			language_name=_"Orcish Warrior"
			level=2
			max_attacks=1
			max_experience=42
			max_hitpoints=58
			max_moves=5
			moves=5
			name="Solymos-"
			overlays=""
			profile="portraits/orcs/transparent/warrior.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/orcs/warrior.png"
			type="Orcish Warrior"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=14
			y=25
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/orcs/transparent/warrior.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/warrior.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
				description=_"greatsword"
				icon="attacks/greatsword-orcish.png"
				name="greatsword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		lawful_bonus=0
		mask=""
#textdomain wesnoth-help
		name=_"Dawn"
		red=-20
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name=_"Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name=_"Afternoon"
		red=0
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name=_"Dusk"
		red=0
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"Second Watch"
		red=-45
	[/time]
	[objectives]
		side=0
		[objective]
			condition="win"
#textdomain wesnoth
			description=_"Defeat enemy leader"
		[/objective]
	[/objectives]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[variables]
		damage_inflicted=5
		next_scenario="RBY Hamlets 21"
		random=17
		rby_set_message=yes
		side_number=2
		turn_number=10
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
#textdomain wesnoth-multiplayer
			val=_"Adv + Con"
		[/rby_set_info]
		[rby_set_info]
			val=_"Aethermaw, Arcanclave Citadel, Astral Port, Caves Of The Basilisk, Clearing Gushes, Crescent Lake, Den Of Onis, Elensefar Courtyard, Fallenstar Lake, Hamlets, Hornshark Island, Howling Ghost Badlands, Sablestone Delta, Serpent Ford, Scarred Foothills, Silverhead Crossing, Sullas Ruins, Swamp Of Dread, The Freelands, The Walls Of Pyrennis, Thousand Stings Garrison, Tombs Of Kesorak, Weldyn Channel"
		[/rby_set_info]
	[/variables]
[/snapshot]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="RBY Adv + Con 24"
	[/scenario]
	[scenario]
		scenario="2p - Hamlets"
		[team]
			[recruits]
				Goblin Spearman=2
				Naga Fighter=1
				Orcish Archer=3
				Orcish Assassin=3
				Orcish Grunt=6
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Goblin Spearman=1
				Orcish Archer=1
				Orcish Assassin=2
				Orcish Grunt=3
			[/deaths]
			[killed]
				Elvish Archer=1
				Elvish Fighter=1
				Elvish Scout=1
				Wose=1
			[/killed]
			[attacks]
				[sequence]
					s0100=1
					s10=2
					s11=1
					_num=30
				[/sequence]
				[sequence]
					s00=1
					s1=1
					s100=1
					s110=1
					_num=40
				[/sequence]
				[sequence]
					s00=1
					s11=1
					_num=50
				[/sequence]
				[sequence]
					s00=1
					s1=1
					s100=1
					s110=1
					_num=60
				[/sequence]
				[sequence]
					s01=2
					s11=2
					_num=80
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=16
					_num=0
				[/sequence]
				[sequence]
					s1=1
					s10=1
					s11=1
					_num=40
				[/sequence]
				[sequence]
					s=1
					s1=1
					_num=50
				[/sequence]
				[sequence]
					s1=2
					s11=1
					_num=60
				[/sequence]
				[sequence]
					s1=1
					s10=1
					_num=80
				[/sequence]
			[/defends]
			recruit_cost=197
			recall_cost=0
			damage_inflicted=209
			damage_taken=284
			expected_damage_inflicted=189880
			expected_damage_taken=258735
			turn_damage_inflicted=0
			turn_damage_taken=0
			turn_expected_damage_inflicted=0
			turn_expected_damage_taken=0
			save_id="RBY_Side1"
		[/team]
		[team]
			[recruits]
				Elvish Archer=3
				Elvish Fighter=6
				Elvish Scout=2
				Elvish Shaman=1
				Merman Hunter=1
				Wose=1
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Elvish Archer=1
				Elvish Fighter=1
				Elvish Scout=1
				Wose=1
			[/deaths]
			[killed]
				Goblin Spearman=1
				Orcish Archer=1
				Orcish Assassin=2
				Orcish Grunt=3
			[/killed]
			[attacks]
				[sequence]
					s00=2
					s001=1
					s0010=1
					s01=3
					s1=1
					s10=1
					s1000=1
					s101=1
					s1011=1
					s110=1
					s1100=1
					s1110=1
					_num=40
				[/sequence]
				[sequence]
					s00=1
					s0001=1
					s001=1
					s011=1
					s0111=1
					s1000=1
					s1111=2
					_num=50
				[/sequence]
				[sequence]
					s0010=1
					s10=1
					s11=1
					_num=60
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=4
					_num=0
				[/sequence]
				[sequence]
					s=1
					s00=2
					s01=1
					s101=1
					s11=1
					s1100=1
					_num=40
				[/sequence]
				[sequence]
					s00=1
					s11=1
					_num=50
				[/sequence]
				[sequence]
					s=1
					s011=1
					s1=1
					s11=2
					_num=60
				[/sequence]
			[/defends]
			recruit_cost=221
			recall_cost=0
			damage_inflicted=284
			damage_taken=209
			expected_damage_inflicted=258735
			expected_damage_taken=189880
			turn_damage_inflicted=17
			turn_damage_taken=0
			turn_expected_damage_inflicted=19405
			turn_expected_damage_taken=4320
			save_id="RBY_Side2"
		[/team]
	[/scenario]
[/statistics]
