version="1.10.7"
next_underlying_unit_id=36
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion="running"
difficulty="NORMAL"
end_text=""
end_text_duration=0
history=""
label="2p - Hamlets"
next_scenario=""
parent="2p - Hamlets-Auto-Save13.gz"
scenario="RBY Hamlets 12"
version="1.10.7"
[multiplayer]
	experience_modifier=70
	hash=".LMa2hc.L41OOO7fjjNp20bIbprJ5s-EwZQ08rpIPX+k51O+u5anl+KttHc.PmPu6u8Ji1Cs1yafwNQ1rc<ZIzbPw09jRotve+3+UeYMRds,z<e78MQ4HTYACe7Oo17r"
	mp_countdown=yes
	mp_countdown_action_bonus=0
	mp_countdown_init_time=300
	mp_countdown_reservoir_time=300
	mp_countdown_turn_bonus=300
	mp_era="era_default"
	mp_fog=yes
	mp_scenario="RBY Adv + Con 24"
	mp_shroud=no
	mp_use_map_settings=yes
	mp_village_gold=2
	observer=yes
	savegame=no
	scenario="ladder http://wesnoth.gamingladder.info/faq.php"
	shuffle_sides=yes
[/multiplayer]
random_seed=23024
random_calls=0
[replay]
	[command]
		[start]
		[/start]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="testing_ai_default"
			ai_id2="testing_ai_default"
			faction1="Cybio"
			faction2="lm4k"
			version="1.10.7"
			[turn_info]
				event="TURN_START"
				gold=100
				side=1
				turn=1
				units=1
				units_cost=28
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=100
				side=2
				turn=1
				units=1
				units_cost=32
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=29
				side=1
				turn=2
				units=7
				units_cost=103
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=2
				turn=2
				units=7
				units_cost=130
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=14
				side=1
				turn=3
				units=9
				units_cost=132
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=2
				turn=3
				units=7
				units_cost=130
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=30
				side=1
				turn=4
				units=9
				units_cost=132
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=12
				side=2
				turn=4
				units=7
				units_cost=130
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=30
				side=1
				turn=5
				units=10
				units_cost=148
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=2
				turn=5
				units=9
				units_cost=154
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=30
				side=1
				turn=6
				units=11
				units_cost=164
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=2
				turn=6
				units=10
				units_cost=170
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=30
				side=1
				turn=7
				units=12
				units_cost=180
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=3
				side=2
				turn=7
				units=12
				units_cost=186
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=30
				side=1
				turn=8
				units=13
				units_cost=196
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=2
				turn=8
				units=14
				units_cost=202
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=29
				side=1
				turn=9
				units=14
				units_cost=212
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=2
				turn=9
				units=15
				units_cost=218
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=19
				side=1
				turn=10
				units=16
				units_cost=236
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=15
				side=2
				turn=10
				units=14
				units_cost=203
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=16
				side=1
				turn=11
				units=15
				units_cost=231
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=27
				side=2
				turn=11
				units=12
				units_cost=180
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=13
				side=1
				turn=12
				units=15
				units_cost=227
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=43
				side=2
				turn=12
				units=9
				units_cost=148
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=27
				side=1
				turn=13
				units=12
				units_cost=187
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=51
				side=2
				turn=13
				units=5
				units_cost=80
				villages=3
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=33
				side=1
				turn=14
				units=14
				units_cost=211
				villages=10
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="lm4k advances to the next scenario"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="themightyfez has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="bodi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=6
			x=17
			y=5
			[from]
				x=14
				y=4
			[/from]
		[/recruit]
		[random]
			value=22994
		[/random]
		[random]
			value=3136
		[/random]
		[random]
			value=5522
		[/random]
		[random]
			value=4018
		[/random]
		[random]
			value=10776
		[/random]
		[random]
			value=3071
		[/random]
		[random]
			value=32621
		[/random]
		[random]
			value=30051
		[/random]
		[random]
			value=17698
		[/random]
		[random]
			value=18807
		[/random]
		[random]
			value=9112
		[/random]
		[random]
			value=32633
			[results]
				checksum="HFw1zJEqlDBWNGGkFbHaE4ztqVKoFARTrkxKFOhQoyi,ich90d>fl9a31U53bhkX+f5bpbkEl586b2<2cscf0w<ha4h5KM<>fdTm9csCendb6271khl2b6+O>-44<-i."
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=14
			y=5
			[from]
				x=14
				y=4
			[/from]
		[/recruit]
		[random]
			value=2467
		[/random]
		[random]
			value=17749
		[/random]
		[random]
			value=22917
		[/random]
		[random]
			value=7423
		[/random]
		[random]
			value=7403
		[/random]
		[random]
			value=21379
		[/random]
		[random]
			value=14964
		[/random]
		[random]
			value=1750
		[/random]
		[random]
			value=6129
		[/random]
		[random]
			value=29000
		[/random]
		[random]
			value=21336
		[/random]
		[random]
			value=26927
		[/random]
		[random]
			value=31010
			[results]
				checksum="HvVYo31eh+4Q+Fba7QsjOu2<o81h1r7WxSq7D1CJHDoDIhObhd1l+xhiX-,ynn1lk5c<-gf5fg9>i8D<J37eEf-FXf1h-2fGwYabvpGmbA9>NZbZ-f1kXg1a6Kkd4,9k"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=12
			y=6
			[from]
				x=14
				y=4
			[/from]
		[/recruit]
		[random]
			value=24862
		[/random]
		[random]
			value=2442
		[/random]
		[random]
			value=10438
		[/random]
		[random]
			value=26348
		[/random]
		[random]
			value=10322
		[/random]
		[random]
			value=7728
		[/random]
		[random]
			value=16351
		[/random]
		[random]
			value=3849
		[/random]
		[random]
			value=19038
		[/random]
		[random]
			value=31852
		[/random]
		[random]
			value=28418
		[/random]
		[random]
			value=11916
			[results]
				checksum="ISPEMLYULPIA9SHxtwbDKt8O9+Rt9DGRtCLKAGPtHYCFQyLPC.+h3,e.01<i,i+Jpj9gb+j9nk8j8a.5c6gg8hX,p<7qW9c0a78JM<4btg>>mn67zW-51j8e7kW8bC2i"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Megu_m has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=13
			y=6
			[from]
				x=14
				y=4
			[/from]
		[/recruit]
		[random]
			value=24070
		[/random]
		[random]
			value=15940
		[/random]
		[random]
			value=15733
		[/random]
		[random]
			value=3756
		[/random]
		[random]
			value=22581
		[/random]
		[random]
			value=5204
		[/random]
		[random]
			value=1406
		[/random]
		[random]
			value=596
		[/random]
		[random]
			value=10389
		[/random]
		[random]
			value=31797
		[/random]
		[random]
			value=2133
		[/random]
		[random]
			value=12390
		[/random]
		[random]
			value=1008
			[results]
				checksum="HvVYo31eh+4Q+Fba7KsjOu2<o81h1r7ZrSq7D1CJHDoDIhObhd1l+xhiX-,ynn1lk5c<-gf5ga9>i8D<J37eEf-FXf1h-2fGwYabvpGmbA9>NZbZ-f1kXg1a6Kkd4,9k"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=16
			y=4
			[from]
				x=14
				y=4
			[/from]
		[/recruit]
		[random]
			value=29100
		[/random]
		[random]
			value=17899
		[/random]
		[random]
			value=14035
		[/random]
		[random]
			value=30793
		[/random]
		[random]
			value=1683
		[/random]
		[random]
			value=5213
		[/random]
		[random]
			value=29276
		[/random]
		[random]
			value=9913
		[/random]
		[random]
			value=3464
		[/random]
		[random]
			value=13111
		[/random]
		[random]
			value=30501
		[/random]
		[random]
			value=16139
		[/random]
		[random]
			value=17239
			[results]
				checksum="HvVYo31ee+4Q+Fba7QsjOu2<o81h1r7ZqSq7D1CJHDoDIhObhd1l+xhiX-,ynn1lk5c<-gf5gb9>i8D<J37eEf-FXf1h-2fGwYabvpGmbA9>NZbZ-f1kXg1a6Kkd4,9k"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value=6
			x=15
			y=5
			[from]
				x=14
				y=4
			[/from]
		[/recruit]
		[random]
			value=22121
		[/random]
		[random]
			value=1534
		[/random]
		[random]
			value=6423
		[/random]
		[random]
			value=8999
		[/random]
		[random]
			value=25865
		[/random]
		[random]
			value=2673
		[/random]
		[random]
			value=2015
		[/random]
		[random]
			value=20840
		[/random]
		[random]
			value=26574
		[/random]
		[random]
			value=28043
		[/random]
		[random]
			value=17003
		[/random]
		[random]
			value=18808
			[results]
				checksum="HFw1zJEqlDBWNGGkFbHaE4ztqVKoFARTrkxKFOhQoyi,ich90d>fl9a31U53bhkX+f5bpbkEl586b2<2cscf0w<ha4h5KM<>fdTm9csCendb6271khl2b6+O>-44<-i."
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,13,12,11"
			y="4,5,4,5"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=16
			y=23
			[from]
				x=14
				y=25
			[/from]
		[/recruit]
		[random]
			value=28897
		[/random]
		[random]
			value=21650
		[/random]
		[random]
			value=17536
		[/random]
		[random]
			value=552
		[/random]
		[random]
			value=10660
		[/random]
		[random]
			value=8996
		[/random]
		[random]
			value=17643
		[/random]
		[random]
			value=17401
		[/random]
		[random]
			value=13976
		[/random]
		[random]
			value=11430
		[/random]
		[random]
			value=32246
		[/random]
		[random]
			value=9929
			[results]
				checksum="ISPEMLYULPIA9SHxtwbDKt8O9+Rt9DGRtCLKAGPtHYCFQyLPC.+h3,e.01<i,i+Jpj9gb+j9nk8j8a.5c6gg8hX,p<7qW9c0a78JM<4btg>>mn67zW-51j8e7kW8bC2i"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=15
			y=24
			[from]
				x=14
				y=25
			[/from]
		[/recruit]
		[random]
			value=10342
		[/random]
		[random]
			value=2283
		[/random]
		[random]
			value=15073
		[/random]
		[random]
			value=15190
		[/random]
		[random]
			value=28504
		[/random]
		[random]
			value=7829
		[/random]
		[random]
			value=26670
		[/random]
		[random]
			value=30066
		[/random]
		[random]
			value=4809
		[/random]
		[random]
			value=9227
		[/random]
		[random]
			value=18155
		[/random]
		[random]
			value=11098
		[/random]
		[random]
			value=29518
		[/random]
		[random]
			value=13369
		[/random]
		[random]
			value=2239
			[results]
				checksum="26gfexHzgyUy<pIGe8nRrAiw2tuw944s0-Q.BFv0<L<gaBIgPgi7H8DBy5cul>p+xJBQyrHFrzNn,CsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>RO"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=3
			x=11
			y=25
			[from]
				x=14
				y=25
			[/from]
		[/recruit]
		[random]
			value=11990
		[/random]
		[random]
			value=932
		[/random]
		[random]
			value=29451
		[/random]
		[random]
			value=8375
		[/random]
		[random]
			value=23572
		[/random]
		[random]
			value=9305
		[/random]
		[random]
			value=32167
		[/random]
		[random]
			value=21710
		[/random]
		[random]
			value=14917
		[/random]
		[random]
			value=3643
		[/random]
		[random]
			value=8813
		[/random]
		[random]
			value=23614
			[results]
				checksum="zDC<yABq,Ru3KEDmw<8p+JDkyjBHlU2-lPDsrHmMysOW7mnIO6AAqBDnUL7IMNLX>rFrpQ9vJFGvJw55nRDL6qC5Q1ZLmBJpMr+-W27,amzbh6U<97Iu>eG8W56i9bib"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=3
			x=12
			y=25
			[from]
				x=14
				y=25
			[/from]
		[/recruit]
		[random]
			value=2549
		[/random]
		[random]
			value=30593
		[/random]
		[random]
			value=7343
		[/random]
		[random]
			value=5769
		[/random]
		[random]
			value=23851
		[/random]
		[random]
			value=24507
		[/random]
		[random]
			value=20528
		[/random]
		[random]
			value=10054
		[/random]
		[random]
			value=5444
		[/random]
		[random]
			value=11897
		[/random]
		[random]
			value=16478
		[/random]
		[random]
			value=684
			[results]
				checksum="zDC<yABq,Ru3KEDmw<8p+JDkyjBHlU2-lPDsrHmMysOW7mnIO6AAqBDnUL7IMNLX>rFrpQ9vJFGvJw55nRDL6qC5Q1ZLmBJpMr+-W27,amzbh6U<97Iu>eG8W56i9bib"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=13
			y=25
			[from]
				x=14
				y=25
			[/from]
		[/recruit]
		[random]
			value=25232
		[/random]
		[random]
			value=4286
		[/random]
		[random]
			value=16207
		[/random]
		[random]
			value=14048
		[/random]
		[random]
			value=8617
		[/random]
		[random]
			value=16675
		[/random]
		[random]
			value=4221
		[/random]
		[random]
			value=32254
		[/random]
		[random]
			value=12951
		[/random]
		[random]
			value=9931
		[/random]
		[random]
			value=31554
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		[random]
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			x="16,17,17,17"
			y="19,19,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Merist has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="USrobotics has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,10,9,9"
			y="6,7,7,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=12
			y=6
			[from]
				x=14
				y=4
			[/from]
		[/recruit]
		[random]
			value=11993
		[/random]
		[random]
			value=10547
		[/random]
		[random]
			value=32004
		[/random]
		[random]
			value=9149
		[/random]
		[random]
			value=649
		[/random]
		[random]
			value=13638
		[/random]
		[random]
			value=28394
		[/random]
		[random]
			value=12713
		[/random]
		[random]
			value=25755
		[/random]
		[random]
			value=10471
		[/random]
		[random]
			value=3140
		[/random]
		[random]
			value=27189
		[/random]
		[random]
			value=18230
		[/random]
		[random]
			value=11432
		[/random]
		[random]
			value=7895
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			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,15,14"
			y="12,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,15"
			y="11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18"
			y="11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18,18"
			y="10,9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
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	[command]
		sent=""
		[end_turn]
		[/end_turn]
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	[command]
		sent=yes
		[init_side]
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	[command]
		sent=yes
		[speak]
			id="server"
			message="howwitty has logged into the lobby"
		[/speak]
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	[command]
		sent=yes
		[move]
			x="21,21,21,22"
			y="18,17,16,15"
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	[command]
		sent=yes
		[move]
			x="22,21"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Artsenor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,14"
			y="15,14"
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	[command]
		sent=yes
		[move]
			x="8,8"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Dink has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Spieler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,14,13,12,11"
			y="14,15,16,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,11,10,9"
			y="15,16,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,7"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="5,5,6,6"
			y="17,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="death_lord has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,16"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,15,15,15,15"
			y="24,23,22,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,16,16,16,16"
			y="23,22,21,20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
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			[from]
				x=14
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		[random]
			value=10469
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		[random]
			value=23631
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		[random]
			value=4031
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		[random]
			value=24694
		[/random]
		[random]
			value=29002
		[/random]
		[random]
			value=26393
		[/random]
		[random]
			value=9125
		[/random]
		[random]
			value=13792
		[/random]
		[random]
			value=30397
		[/random]
		[random]
			value=11946
		[/random]
		[random]
			value=16982
		[/random]
		[random]
			value=27883
		[/random]
		[random]
			value=4018
		[/random]
		[random]
			value=9300
		[/random]
		[random]
			value=27176
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				checksum="gihbYh9N5EwiGoYH4RLkIArAmG+yBme3lFk.TgDOp,eo,i+rp.Rk94FfszP,dp70G+xJBQyrHFrzNn,CsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>"
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	[command]
		sent=yes
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			team=2
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		sent=yes
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	[command]
		sent=""
		[init_side]
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	[command]
		sent=""
		[move]
			x="7,6"
			y="11,10"
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	[command]
		sent=""
		[move]
			x="9,8,8,7"
			y="9,9,10,11"
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	[command]
		sent=""
		undo=""
		[move]
			x="6,7,8"
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	[command]
		sent=""
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		[move]
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	[command]
		sent=""
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		[move]
			x="12,13,14,15,16,17"
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	[command]
		sent=""
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		[move]
			x="12,12,12,12,12"
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	[command]
		sent=""
		[recruit]
			value=0
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				x=14
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		[random]
			value=25207
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		[random]
			value=7847
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		[random]
			value=28803
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		[random]
			value=15415
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		[random]
			value=9892
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		[random]
			value=15393
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		[random]
			value=5615
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		[random]
			value=5348
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		[random]
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		[random]
			value=6197
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		[random]
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		[random]
			value=6432
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		[random]
			value=25431
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		[random]
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		[random]
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	[command]
		sent=yes
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	[command]
		sent=yes
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			id="server"
			message="xkillercowx has logged into the lobby"
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	[command]
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	[command]
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	[command]
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	[command]
		sent=yes
		[recruit]
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			x=16
			y=23
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				x=14
				y=25
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		[random]
			value=25921
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		[random]
			value=28093
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		[random]
			value=27680
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		[random]
			value=31903
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		[random]
			value=28621
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		[random]
			value=3092
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		[random]
			value=12186
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		[random]
			value=10049
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		[random]
			value=31858
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		[random]
			value=2505
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		[random]
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		[random]
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				checksum="HFw1zJEqlDBWNGGkFbHaE4ztqVKoFARTrkxKFOhQoyi,ich90d>fl9a31U53bhkX+f5bpbkEl586b2<2cscf0w<ha4h5KM<>fdTm9csCendb6271khl2b6+O>-44<-i."
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	[command]
		sent=yes
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			id="server"
			message="Sandjacker has logged into the lobby"
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	[command]
		sent=yes
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			id="server"
			message="PhD has logged into the lobby"
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	[command]
		sent=yes
		undo=""
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			[from]
				x=14
				y=25
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		[random]
			value=30319
		[/random]
		[random]
			value=27588
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		[random]
			value=19828
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		[random]
			value=9390
		[/random]
		[random]
			value=31629
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		[random]
			value=641
		[/random]
		[random]
			value=21042
		[/random]
		[random]
			value=7905
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		[random]
			value=23054
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		[random]
			value=28559
		[/random]
		[random]
			value=24119
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		[random]
			value=10761
			[results]
				checksum="HFw1zJEqlDBWNGGkFbHaE4ztqVKoFARTrkxKFOhQoyi,ich90d>fl9a31U53bhkX+f5bpbkEl586b2<2cscf0w<ha4h5KM<>fdTm9csCendb6271khl2b6+O>-44<-i."
			[/results]
		[/random]
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	[command]
		sent=yes
		undo=""
		[move]
			x="16,17,18,19,20,21"
			y="19,19,18,18,17,17"
		[/move]
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	[command]
		sent=yes
		undo=""
		[move]
			x="15,16,17,17,18"
			y="20,19,19,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,8,8,8"
			y="17,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,6"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="8,7"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10,9,8,7"
			y="17,16,16,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
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	[command]
		sent=yes
		[end_turn]
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	[command]
		sent=""
		[init_side]
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	[command]
		sent=""
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		[move]
			x="12,11"
			y="6,7"
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	[command]
		sent=""
		[recruit]
			value=0
			x=12
			y=6
			[from]
				x=14
				y=4
			[/from]
		[/recruit]
		[random]
			value=3985
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		[random]
			value=12245
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		[random]
			value=8310
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		[random]
			value=23605
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		[random]
			value=31131
		[/random]
		[random]
			value=23494
		[/random]
		[random]
			value=11649
		[/random]
		[random]
			value=3463
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		[random]
			value=24955
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		[random]
			value=2486
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		[random]
			value=7706
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		[random]
			value=14826
		[/random]
		[random]
			value=28196
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		[random]
			value=30229
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		[random]
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				checksum="gihbYh9N5EwiGoYH4RLkIArAmG+yBme3lFk.TgEOp,eo,i+rp.Rk94FfszP,dp70G+xJBQyrHFrzNn,FsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>"
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	[command]
		sent=yes
		[speak]
			id="server"
			message="Nostradamus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Spieler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Clueless has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7"
			y="9,8"
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	[command]
		sent=""
		[move]
			x="8,7"
			y="9,9"
		[/move]
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	[command]
		sent=""
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		[move]
			x="7,8,9"
			y="11,10,10"
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	[command]
		sent=""
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		[move]
			x="9,10"
			y="10,9"
		[/move]
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	[command]
		sent=""
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		[move]
			x="21,20,19,18"
			y="10,10,10,10"
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	[command]
		sent=""
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		[move]
			x="17,18,19,20,21"
			y="9,9,10,9,10"
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	[command]
		sent=yes
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			message="Mas-Anggi has logged into the lobby"
		[/speak]
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	[command]
		sent=""
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		[move]
			x="14,13"
			y="10,11"
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	[command]
		sent=yes
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		[speak]
			id="server"
			message="hexadecimais has logged into the lobby"
		[/speak]
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	[command]
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		[move]
			x="13,13,13"
			y="10,11,12"
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	[command]
		sent=""
		[move]
			x="13,13"
			y="12,13"
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	[command]
		sent=""
		[move]
			x="13,13,14,14"
			y="13,12,11,10"
		[/move]
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	[command]
		sent=""
		[move]
			x="15,14,13,12,11,10,9,8,7"
			y="10,9,9,8,8,7,7,6,7"
		[/move]
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	[command]
		sent=""
		[move]
			x="18,19"
			y="8,9"
		[/move]
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	[command]
		sent=""
		[move]
			x="19,20,21,22"
			y="9,9,10,10"
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	[command]
		sent=yes
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			id="server"
			message="Liche has logged into the lobby"
		[/speak]
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	[command]
		sent=""
		[move]
			x="22,22"
			y="10,9"
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	[command]
		sent=""
		[move]
			x="22,21"
			y="9,9"
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	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
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	[command]
		sent=""
		[end_turn]
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	[command]
		sent=yes
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	[command]
		sent=yes
		[speak]
			id="server"
			message="pocoyo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Cookie_Hunter07 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="bumbalu has logged into the lobby"
		[/speak]
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	[command]
		sent=yes
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		[move]
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			y="23,22,22,21,20"
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	[command]
		sent=yes
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			x="13,14,15,16,17"
			y="25,24,24,23,23"
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	[command]
		sent=yes
		undo=""
		[recruit]
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			x=16
			y=23
			[from]
				x=14
				y=25
			[/from]
		[/recruit]
		[random]
			value=341
		[/random]
		[random]
			value=1732
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		[random]
			value=28378
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		[random]
			value=13806
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		[random]
			value=20820
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		[random]
			value=1857
		[/random]
		[random]
			value=2948
		[/random]
		[random]
			value=23623
		[/random]
		[random]
			value=29882
		[/random]
		[random]
			value=26665
		[/random]
		[random]
			value=14770
		[/random]
		[random]
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		[/random]
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	[command]
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		undo=""
		[recruit]
			value=6
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			[/from]
		[/recruit]
		[random]
			value=12762
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		[random]
			value=13600
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		[random]
			value=9673
		[/random]
		[random]
			value=3387
		[/random]
		[random]
			value=24154
		[/random]
		[random]
			value=13957
		[/random]
		[random]
			value=3229
		[/random]
		[random]
			value=8100
		[/random]
		[random]
			value=24992
		[/random]
		[random]
			value=24944
		[/random]
		[random]
			value=12735
		[/random]
		[random]
			value=31507
			[results]
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			[/results]
		[/random]
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	[command]
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		undo=""
		[move]
			x="18,19,20,21,22"
			y="17,18,17,18,17"
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	[command]
		sent=yes
		[move]
			x="17,18,19,20,21,21,22"
			y="20,19,19,18,18,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Cookie_Hunter07 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,6"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="6,6"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,22,23,24"
			y="17,17,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ghaern has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Drixx has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
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	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="GrimReaper has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Spieler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,14,14"
			y="10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14,14,14"
			y="15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Spieler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Spieler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,10,10,11,11"
			y="9,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,7,7,7"
			y="8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,8,9,10,11,11"
			y="9,9,10,10,11,12"
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	[command]
		sent=""
		undo=""
		[move]
			x="11,11,10,10,11,11"
			y="7,8,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,11,11,12"
			y="10,11,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,12,12,12,12"
			y="6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="7,8,9,10,11,12,13,13,13"
			y="7,7,8,8,9,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=12
			y=6
			[from]
				x=14
				y=4
			[/from]
		[/recruit]
		[random]
			value=12450
		[/random]
		[random]
			value=22746
		[/random]
		[random]
			value=4770
		[/random]
		[random]
			value=716
		[/random]
		[random]
			value=32195
		[/random]
		[random]
			value=8335
		[/random]
		[random]
			value=27797
		[/random]
		[random]
			value=1697
		[/random]
		[random]
			value=19000
		[/random]
		[random]
			value=5888
		[/random]
		[random]
			value=18831
		[/random]
		[random]
			value=11954
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	[command]
		sent=yes
		[speak]
			id="server"
			message="Eiterfighter has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20,19,18,17,16,15,14"
			y="9,9,10,9,10,10,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
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		[/countdown_update]
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		sent=""
		[end_turn]
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	[command]
		sent=yes
		[init_side]
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	[command]
		sent=yes
		[speak]
			id="server"
			message="Benzo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="SL-KoL-yaN has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,8,9,10,11"
			y="15,15,16,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,7,8,9"
			y="16,17,17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,7"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent=yes
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			id="server"
			message="Ghaern has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="7,7,7,8"
			y="15,16,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,6,7,7,8"
			y="15,16,17,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,16,16,16"
			y="16,17,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,17,18,18,18"
			y="23,22,21,20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,16,16,16"
			y="23,22,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,15,15,15,15"
			y="24,23,22,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=2
			x=11
			y=25
			[from]
				x=14
				y=25
			[/from]
		[/recruit]
		[random]
			value=29180
		[/random]
		[random]
			value=19306
		[/random]
		[random]
			value=28298
		[/random]
		[random]
			value=25224
		[/random]
		[random]
			value=30869
		[/random]
		[random]
			value=7663
		[/random]
		[random]
			value=9708
		[/random]
		[random]
			value=32728
		[/random]
		[random]
			value=18453
		[/random]
		[random]
			value=17828
		[/random]
		[random]
			value=10485
		[/random]
		[random]
			value=23370
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				checksum="JIGUIHcF>+OdtAPLuJyGwU2SM,mQyGJARIJynvbJIwOEwhc,kciYp1<<42-fp-<e1-e<66<W-2Olo-+c.6<cv4Bksnk9+51,7M9elzj3gOD<j>8cck91b.66fkE3m44<"
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	[command]
		sent=yes
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			id="server"
			message="cbjtut has logged into the lobby"
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	[command]
		sent=yes
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		[move]
			x="22,23,24,25,26"
			y="16,17,16,16,16"
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	[command]
		sent=yes
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			y="17,18,17"
		[/move]
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	[command]
		sent=yes
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		[move]
			x="22,23,24,25"
			y="17,17,16,16"
		[/move]
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	[command]
		sent=yes
		undo=""
		[move]
			x="25,26"
			y="16,15"
		[/move]
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	[command]
		sent=yes
		[move]
			x="21,22,23,23,24"
			y="15,14,14,13,12"
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	[command]
		sent=yes
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		[speak]
			id="lm4k"
			message="aaah"
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		[/speak]
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	[command]
		sent=yes
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		[speak]
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			message="misclick"
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		[/speak]
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	[command]
		sent=yes
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			id="server"
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		[/speak]
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	[command]
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	[command]
		sent=yes
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		[move]
			x="18,19,20,21"
			y="20,20,19,19"
		[/move]
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	[command]
		sent=yes
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			team=2
			value=300000
		[/countdown_update]
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	[command]
		sent=yes
		[end_turn]
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	[command]
		sent=""
		[init_side]
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	[command]
		sent=yes
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			id="server"
			message="ded has logged into the lobby"
		[/speak]
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	[command]
		sent=""
		[move]
			x="12,12,11,10,10,10"
			y="6,7,8,8,9,10"
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	[command]
		sent=""
		[move]
			x="11,10,10,10,9"
			y="13,13,14,15,16"
		[/move]
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	[command]
		sent=""
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		[move]
			x="11,10,10,10,10"
			y="12,12,13,14,15"
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	[command]
		sent=""
		[move]
			x="7,7,7,6,6"
			y="11,12,13,13,14"
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	[command]
		sent=yes
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			message="Ghaern has logged into the lobby"
		[/speak]
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	[command]
		sent=""
		[move]
			x="13,12,11,10,9,8,8,7"
			y="11,11,12,12,13,13,14,15"
		[/move]
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	[command]
		sent=""
		[move]
			x="13,12,11,10,9,8,7"
			y="12,11,12,12,13,13,14"
		[/move]
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	[command]
		sent=""
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		[move]
			x="12,11,10,9,9"
			y="12,13,13,14,15"
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	[command]
		sent=yes
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			message="Quietude has logged into the lobby"
		[/speak]
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	[command]
		sent=""
		undo=""
		[move]
			x="9,9"
			y="15,14"
		[/move]
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	[command]
		sent=""
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		[move]
			x="12,11,10,9,9,9,8"
			y="10,11,11,12,13,14,14"
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	[command]
		sent=""
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		[move]
			x="11,11,10,10,10,9"
			y="11,12,12,13,14,15"
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	[command]
		sent=""
		[move]
			x="14,14"
			y="12,13"
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	[command]
		sent=""
		[move]
			x="14,14,14"
			y="13,14,15"
		[/move]
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	[command]
		sent=""
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		[move]
			x="14,13,12,11,10"
			y="15,15,14,14,13"
		[/move]
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	[command]
		sent=""
		[recruit]
			value=0
			x=12
			y=6
			[from]
				x=14
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			[/from]
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		[random]
			value=12432
		[/random]
		[random]
			value=9103
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		[random]
			value=10050
		[/random]
		[random]
			value=30844
		[/random]
		[random]
			value=4748
		[/random]
		[random]
			value=22495
		[/random]
		[random]
			value=2528
		[/random]
		[random]
			value=17392
		[/random]
		[random]
			value=15209
		[/random]
		[random]
			value=12849
		[/random]
		[random]
			value=17732
		[/random]
		[random]
			value=25398
		[/random]
		[random]
			value=23277
		[/random]
		[random]
			value=10626
		[/random]
		[random]
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	[command]
		sent=""
		undo=""
		[recruit]
			value=6
			x=13
			y=6
			[from]
				x=14
				y=4
			[/from]
		[/recruit]
		[random]
			value=27172
		[/random]
		[random]
			value=9524
		[/random]
		[random]
			value=24416
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		[random]
			value=22129
		[/random]
		[random]
			value=31101
		[/random]
		[random]
			value=9016
		[/random]
		[random]
			value=5008
		[/random]
		[random]
			value=23379
		[/random]
		[random]
			value=489
		[/random]
		[random]
			value=33
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		[random]
			value=13665
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		[random]
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	[command]
		sent=""
		[move]
			x="14,14"
			y="11,12"
		[/move]
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	[command]
		sent=""
		[move]
			x="14,14"
			y="12,13"
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	[command]
		sent=yes
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			id="server"
			message="GrimReaper has logged into the lobby"
		[/speak]
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	[command]
		sent=""
		[move]
			x="14,14"
			y="13,14"
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	[command]
		sent=yes
		[speak]
			id="server"
			message="duke has logged into the lobby"
		[/speak]
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	[command]
		sent=""
		undo=""
		[move]
			x="18,18,18,19"
			y="10,11,12,13"
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	[command]
		sent=yes
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			id="server"
			message="Ghaern has logged into the lobby"
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	[command]
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		[speak]
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			message="hmm"
			side=2
		[/speak]
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	[command]
		sent=""
		[move]
			x="14,13,12,11,10"
			y="14,14,14,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="lm4k"
			message="looks like an invasion"
			side=2
		[/speak]
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	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
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	[command]
		sent=""
		[end_turn]
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	[command]
		sent=yes
		[init_side]
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	[command]
		sent=""
		undo=no
		[speak]
			id="Cybio"
			message="you re paranoid ;)"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="lm4k"
			message="i guess"
			side=2
		[/speak]
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	[command]
		sent=yes
		[move]
			x="8,7,7,7"
			y="17,18,19,20"
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	[command]
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		[speak]
			id="server"
			message="roniz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,11,10,10"
			y="17,18,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,8,8,8"
			y="18,19,20,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="roniz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Cookie_Hunter07 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,9,9,9"
			y="18,19,20,21"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,14,13,12,11"
			y="20,20,20,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,15,14,13,12"
			y="19,20,20,20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,12,11,10"
			y="21,20,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10,10,9,8,7"
			y="25,24,23,23,22,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="GrimReaper has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,21,21,22,22"
			y="19,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,18,18,18,18"
			y="19,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ruk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="26,26,26,26"
			y="15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="26,26,26,26,27"
			y="16,15,14,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="26,26,26,26,26"
			y="17,16,15,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24,24,24,24,24,24,24"
			y="12,11,10,9,8,7,6,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Vlad777 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="DocFid2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MalkavsZorn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Longshanks_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="7,8"
			y="20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="8,9,10"
			y="21,22,21"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="8,7"
			y="20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,15,14,13"
			y="20,20,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,11,10,10,10,10"
			y="6,7,8,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="nora has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="9,8,7,7,7,7,7"
			y="14,14,15,16,17,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=1474261406
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=7
				y=19
			[/source]
			[destination]
				x=7
				y=20
			[/destination]
		[/attack]
		[random]
			value=31989
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27350
			[results]
				chance=70
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="LeonO_o has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="shortcat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="rossiqux has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,8,8,8,8"
			y="14,15,16,17,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=1432798595
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=8
				y=19
			[/source]
			[destination]
				x=7
				y=20
			[/destination]
		[/attack]
		[random]
			value=13122
			[results]
				chance=70
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28857
			[results]
				chance=70
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7,7,7,6,6"
			y="15,16,17,18,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=0
			seed=196649076
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=6
				y=19
			[/source]
			[destination]
				x=7
				y=20
			[/destination]
		[/attack]
		[random]
			value=19511
			[results]
				chance=40
				damage=6
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,10,10,9,9"
			y="15,16,17,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,10,10,10,10,10"
			y="10,11,12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9,8,8,7,7,7,7,7"
			y="13,14,14,15,16,17,18,19,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,10,9,8,7,6,6,6"
			y="14,15,16,17,17,18,18,19,20"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,7,7,7,7,6,5,5"
			y="14,15,16,17,18,18,19,20"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,9"
			y="16,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="6,7,7,7,7"
			y="14,15,16,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,8,7,7"
			y="15,15,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=17
			y=5
			[from]
				x=14
				y=4
			[/from]
		[/recruit]
		[random]
			value=9347
		[/random]
		[random]
			value=24326
		[/random]
		[random]
			value=20473
		[/random]
		[random]
			value=10941
		[/random]
		[random]
			value=26346
		[/random]
		[random]
			value=18770
		[/random]
		[random]
			value=29651
		[/random]
		[random]
			value=5737
		[/random]
		[random]
			value=2626
		[/random]
		[random]
			value=19665
		[/random]
		[random]
			value=23861
		[/random]
		[random]
			value=31601
		[/random]
		[random]
			value=21786
		[/random]
		[random]
			value=28684
		[/random]
		[random]
			value=24831
			[results]
				checksum="gihbYh9N5EwiGoYH4RLkIAqzmG+yBme3lFk.TgCOp,eo,i+rm.Rk94FfszP,dp70G+xJBQyrHFrzNn,DsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,22,23,24,24"
			y="10,9,8,8,7,6"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			seed=1364121529
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=24
				y=6
			[/source]
			[destination]
				x=24
				y=5
			[/destination]
		[/attack]
		[random]
			value=30306
			[results]
				chance=50
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20489
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24451
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26108
			[results]
				chance=60
				damage=1
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6265
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=282
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19,20,21"
			y="13,12,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,21"
			y="11,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,14,15,16,17"
			y="6,5,5,5,6"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="LuisG has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Dink has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,8,7"
			y="21,21,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=-1
			seed=1697482416
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=7
				y=21
			[/source]
			[destination]
				x=7
				y=20
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kser has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="FoxtrotCharlie has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,9,8"
			y="20,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Dark Sorcerer"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=0
			seed=606412177
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=8
				y=20
			[/source]
			[destination]
				x=8
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10,9"
			y="20,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=491901240
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=9
				y=20
			[/source]
			[destination]
				x=8
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,9,8,7,6"
			y="21,21,21,21,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=-1
			seed=560285162
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=6
				y=21
			[/source]
			[destination]
				x=6
				y=20
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,6,5"
			y="22,21,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=0
			seed=853285397
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=5
				y=21
			[/source]
			[destination]
				x=6
				y=20
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,12,11,10"
			y="20,19,19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=0
			seed=639913301
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=10
				y=18
			[/source]
			[destination]
				x=9
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,11"
			y="19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,26,25,24,23,22"
			y="13,12,12,11,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			seed=805124769
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=22
				y=10
			[/source]
			[destination]
				x=21
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="26,26,25,25,24"
			y="12,11,11,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,18,18,18,18"
			y="15,14,13,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,21,21,21,21"
			y="15,15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Clueless has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="26,26,25,25,24"
			y="13,12,12,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,23,22"
			y="5,5,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,22,22,22,22,21"
			y="5,6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kkinju has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,10,9"
			y="19,20,20,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="z5x1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="SlowThinker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,9,10"
			y="19,18,18,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=1826082844
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=10
				y=18
			[/source]
			[destination]
				x=10
				y=19
			[/destination]
		[/attack]
		[random]
			value=10996
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13641
			[results]
				chance=70
				damage=13
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,8"
			y="19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="7,8,9,10,11,11"
			y="19,18,18,17,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=603750641
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=11
				y=19
			[/source]
			[destination]
				x=10
				y=19
			[/destination]
		[/attack]
		[random]
			value=11570
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13951
			[results]
				chance=70
				damage=13
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ChaosRider has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="7,8,9,9"
			y="17,17,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=334921489
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=9
				y=19
			[/source]
			[destination]
				x=10
				y=19
			[/destination]
		[/attack]
		[random]
			value=13009
			[results]
				chance=70
				damage=13
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,7"
			y="20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="FoxtrotCharlie has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,10,9,8,8"
			y="15,16,17,18,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=2
			defender_type="Dark Sorcerer"
			defender_weapon=0
			seed=46230540
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=8
				y=19
			[/source]
			[destination]
				x=8
				y=20
			[/destination]
		[/attack]
		[random]
			value=14478
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18376
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26362
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10783
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5040
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27209
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="9,8,8,7,7"
			y="17,17,18,19,20"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=175412641
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=7
				y=20
			[/source]
			[destination]
				x=7
				y=21
			[/destination]
		[/attack]
		[random]
			value=5312
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29074
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14577
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="6,5,4,3,3,3,4,5"
			y="19,19,19,20,21,22,22,22"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1895627000
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=5
				y=22
			[/source]
			[destination]
				x=6
				y=21
			[/destination]
		[/attack]
		[random]
			value=14177
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22099
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25038
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		async=""
		sent=yes
		undo=""
		[speak]
			id="server"
			message="cibolzero has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="fv has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="7,8,9,10"
			y="19,18,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,8,9,10,11"
			y="18,18,19,19,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="5,6,7,8,9,10,11,12"
			y="20,19,19,18,19,19,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23,22,21"
			y="6,6,5,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mopas2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Benzi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18"
			y="5,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19"
			y="5,6"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="gwdong has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,18,19"
			y="6,5,5"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=17
			y=5
			[from]
				x=14
				y=4
			[/from]
		[/recruit]
		[random]
			value=15492
		[/random]
		[random]
			value=23535
		[/random]
		[random]
			value=32233
		[/random]
		[random]
			value=11182
		[/random]
		[random]
			value=12465
		[/random]
		[random]
			value=26873
		[/random]
		[random]
			value=16070
		[/random]
		[random]
			value=31537
		[/random]
		[random]
			value=21038
		[/random]
		[random]
			value=15453
		[/random]
		[random]
			value=14639
		[/random]
		[random]
			value=4345
		[/random]
		[random]
			value=25628
		[/random]
		[random]
			value=31493
		[/random]
		[random]
			value=7067
			[results]
				checksum="26gfexHzgyUy<pIGe8nRrAiw2tuw944s0-Q.BFv0<L<gaBIgPgi7H8DBy5cul>p+xJBQyrHFrzNn,CsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>RO"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="olil has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,10,10,10"
			y="11,12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,8,8,8,7,7"
			y="20,21,22,23,24,25"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,6"
			y="21,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			seed=1027275617
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=6
				y=22
			[/source]
			[destination]
				x=5
				y=22
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,7,7,6,5"
			y="21,22,23,23,23"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			seed=333486758
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=5
				y=23
			[/source]
			[destination]
				x=5
				y=22
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="grond has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="5,6,7"
			y="21,21,22"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,9,9"
			y="20,21,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10,11"
			y="21,21,22"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,18,19,19,20"
			y="11,10,10,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,23,23,22"
			y="9,9,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24,24,24,24"
			y="10,9,8,7,6"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,22,22,23"
			y="10,9,8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,21,21,21,22"
			y="12,11,10,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21"
			y="10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,22,23,24"
			y="9,8,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,25"
			y="7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,12"
			y="22,22"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,10"
			y="22,22"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="7,8"
			y="22,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,10,10,10,10,10"
			y="15,16,17,18,19,20,21"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			seed=1168091327
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=10
				y=21
			[/source]
			[destination]
				x=10
				y=22
			[/destination]
		[/attack]
		[random]
			value=19743
			[results]
				chance=70
				damage=12
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29881
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="LuisG has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Xplorer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="7,6,6"
			y="20,20,21"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=85829427
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=6
				y=21
			[/source]
			[destination]
				x=6
				y=22
			[/destination]
		[/attack]
		[random]
			value=31491
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14304
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12203
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,11"
			y="20,21,22"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			seed=191347706
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=11
				y=22
			[/source]
			[destination]
				x=10
				y=22
			[/destination]
		[/attack]
		[random]
			value=21453
			[results]
				chance=60
				damage=7
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,10,10,10,9"
			y="19,19,20,21,22,23"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			seed=672502492
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=9
				y=23
			[/source]
			[destination]
				x=8
				y=22
			[/destination]
		[/attack]
		[random]
			value=5654
			[results]
				chance=70
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26181
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="9,8,7,7,7"
			y="19,19,20,21,22"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			seed=628725981
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=7
				y=22
			[/source]
			[destination]
				x=8
				y=22
			[/destination]
		[/attack]
		[random]
			value=22855
			[results]
				chance=70
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3722
			[results]
				chance=70
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="59_ru has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,9,8,8"
			y="18,19,20,20,21"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			seed=303922487
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=8
				y=21
			[/source]
			[destination]
				x=8
				y=22
			[/destination]
		[/attack]
		[random]
			value=575
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27157
			[results]
				chance=70
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Bonobo73 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="NoMore has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="8,9,9,9,9"
			y="18,19,20,21,22"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=0
			seed=2104200150
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=9
				y=22
			[/source]
			[destination]
				x=8
				y=22
			[/destination]
		[/attack]
		[random]
			value=10473
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8323
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5693
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16364
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4917
			[results]
				chance=60
				damage=8
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,8,8,8,7"
			y="19,20,21,22,23,24"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=2
			defender_type="Dark Sorcerer"
			defender_weapon=0
			seed=1753315694
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=7
				y=24
			[/source]
			[destination]
				x=7
				y=25
			[/destination]
		[/attack]
		[random]
			value=19252
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18335
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27249
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7887
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14041
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27866
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Timmothi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,13,14,15,15,16,16,17"
			y="20,21,21,22,23,23,24,25"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,12,13,14,15,16"
			y="19,20,19,19,19,20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kkinju has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19,19,19"
			y="6,7,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			seed=1032862363
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=19
				y=9
			[/source]
			[destination]
				x=20
				y=8
			[/destination]
		[/attack]
		[random]
			value=22310
			[results]
				chance=70
				damage=12
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25435
			[results]
				chance=70
				damage=12
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,18,19,20,21,21"
			y="5,5,6,7,7,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			seed=22329726
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=21
				y=9
			[/source]
			[destination]
				x=22
				y=8
			[/destination]
		[/attack]
		[random]
			value=22283
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13549
			[results]
				chance=70
				damage=12
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,21,21,21,21,21"
			y="5,6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,20,21"
			y="5,4,5"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[recruit]
			value=6
			x=17
			y=5
			[from]
				x=14
				y=4
			[/from]
		[/recruit]
		[random]
			value=25257
		[/random]
		[random]
			value=29182
		[/random]
		[random]
			value=1348
		[/random]
		[random]
			value=6873
		[/random]
		[random]
			value=28302
		[/random]
		[random]
			value=19044
		[/random]
		[random]
			value=16018
		[/random]
		[random]
			value=24341
		[/random]
		[random]
			value=17891
		[/random]
		[random]
			value=29125
		[/random]
		[random]
			value=27673
		[/random]
		[random]
			value=18261
			[results]
				checksum="HFw1zJEqlDBWNGGkFbHaE4ztqVKoFARTrkxKFOhQoyi,ich90d>fl9a31U53bhkX+f5bpbkEl586b2<2cscf0w<ha4h5KM<>fdTm9csCendb6271khl2b6+O>-44<-i."
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,8,9,10,11,12"
			y="25,25,26,26,27,27"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ChaosRider has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,23,23,22"
			y="6,6,5,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			seed=767623680
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=22
				y=4
			[/source]
			[destination]
				x=21
				y=5
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="CJ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,24,23,22,21,20,19,18"
			y="8,7,7,6,6,5,5,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			seed=24730400
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=18
				y=4
			[/source]
			[destination]
				x=17
				y=5
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,21"
			y="7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=33520909
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=21
				y=8
			[/source]
			[destination]
				x=21
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1873656603
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=22
				y=8
			[/source]
			[destination]
				x=21
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,23,22"
			y="8,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=0
			seed=152694149
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=22
				y=9
			[/source]
			[destination]
				x=21
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,12,12,12,11"
			y="22,23,24,25,26"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="tomterror has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,7"
			y="22,23"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			seed=1414542620
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=7
				y=23
			[/source]
			[destination]
				x=7
				y=24
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="5,5,5,6,7"
			y="23,24,25,25,25"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			seed=989800778
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=7
				y=25
			[/source]
			[destination]
				x=7
				y=24
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="8,9,10,10,11,12,12"
			y="21,22,22,23,24,24,25"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			seed=2011757485
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=12
				y=25
			[/source]
			[destination]
				x=11
				y=26
			[/destination]
		[/attack]
		[random]
			value=8112
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1867
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="9,10,10,9,9,10"
			y="23,23,24,25,26,26"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			seed=608886095
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=10
				y=26
			[/source]
			[destination]
				x=11
				y=26
			[/destination]
		[/attack]
		[random]
			value=32104
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10672
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,9,8"
			y="22,22,23,23"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1126413697
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=8
				y=23
			[/source]
			[destination]
				x=7
				y=23
			[/destination]
		[/attack]
		[random]
			value=6727
			[results]
				chance=60
				damage=6
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30291
		[/random]
		[random]
			value=30859
		[/random]
		[random]
			value=12757
		[/random]
		[random]
			value=10586
		[/random]
		[random]
			value=101
		[/random]
		[random]
			value=20717
		[/random]
		[random]
			value=3888
		[/random]
		[random]
			value=32455
		[/random]
		[random]
			value=29879
		[/random]
		[random]
			value=12845
		[/random]
		[random]
			value=26173
		[/random]
		[random]
			value=4130
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="7,8,9,10,11,11"
			y="22,22,23,23,24,25"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			seed=842776051
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=11
				y=25
			[/source]
			[destination]
				x=11
				y=26
			[/destination]
		[/attack]
		[random]
			value=13378
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14439
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7,8,8,8"
			y="21,22,22,23,24"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=2080610887
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=8
				y=24
			[/source]
			[destination]
				x=7
				y=25
			[/destination]
		[/attack]
		[random]
			value=16500
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19219
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20359
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,10,10,9,8"
			y="22,23,23,24,25,25"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=164296207
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=8
				y=25
			[/source]
			[destination]
				x=7
				y=25
			[/destination]
		[/attack]
		[random]
			value=8445
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=926
			[results]
				chance=40
				damage=7
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,10,10,10"
			y="21,22,23,24,25"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			seed=164080178
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=10
				y=25
			[/source]
			[destination]
				x=11
				y=26
			[/destination]
		[/attack]
		[random]
			value=21642
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2758
			[results]
				chance=70
				damage=6
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,16,16,16,16,15,15,14"
			y="19,20,21,22,23,24,25,25"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,17,18,19,19,20,20,21"
			y="25,24,23,22,22,21,20,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19,19,18,17,17"
			y="9,8,7,6,6,5"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			seed=1634189746
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=17
				y=5
			[/source]
			[destination]
				x=18
				y=4
			[/destination]
		[/attack]
		[random]
			value=6109
			[results]
				chance=70
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10387
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19336
			[results]
				chance=70
				damage=8
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=16
			y=4
			[from]
				x=14
				y=4
			[/from]
		[/recruit]
		[random]
			value=19852
		[/random]
		[random]
			value=10447
		[/random]
		[random]
			value=28118
		[/random]
		[random]
			value=10586
		[/random]
		[random]
			value=25057
		[/random]
		[random]
			value=19404
		[/random]
		[random]
			value=14328
		[/random]
		[random]
			value=14853
		[/random]
		[random]
			value=10576
		[/random]
		[random]
			value=3503
		[/random]
		[random]
			value=2245
		[/random]
		[random]
			value=2362
		[/random]
		[random]
			value=9071
		[/random]
		[random]
			value=1298
		[/random]
		[random]
			value=4615
			[results]
				checksum="26gfexHzgyUy<pIGe8nRqziw2tuw944s0-Q,EFv0<L<gaBIgPgi7H8DBy5cul>p+xJBQyrHFrzNn.HsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>RO"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1246857067
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=21
				y=10
			[/source]
			[destination]
				x=22
				y=9
			[/destination]
		[/attack]
		[random]
			value=25531
			[results]
				chance=50
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8824
			[results]
				chance=50
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,13,14,15,15"
			y="27,27,26,26,25"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Dark Sorcerer"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=-1
			seed=1561838035
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=15
				y=25
			[/source]
			[destination]
				x=14
				y=25
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="lesley has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,21"
			y="4,5"
		[/move]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Cybio"
			message="it seem a liitle complcated for your boss"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,20,20"
			y="8,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=0
			seed=311299808
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=20
				y=9
			[/source]
			[destination]
				x=21
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,21"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=0
			seed=255549530
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=21
				y=9
			[/source]
			[destination]
				x=21
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jsev has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Cybio"
			message="i keep him often in the castle for recruit as possible unitS"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,22,23,23,23,23"
			y="9,8,8,7,6,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
[/replay]
[replay_start]
	allow_new_game=yes
	description=_"Warfare transforms the simple farms and villages of a peaceful region into a subtly parceled battlefield. Designed by Doc Paterson."
	experience_modifier=70
	id="RBY Hamlets 12"
	map_data="border_size=1
usage=map

Mm          , Wwf         , Wwf         , Gs^Fp       , Hh^Fp       , Hh          , Mm          , Hh          , Gs^Fp       , Hh          , Gs^Fp       , Gs^Fp       , Hh          , Hh          , Wwf         , Wwf         , Hh          , Hh          , Mm          , Gs^Fp       , Wwf         , Hh          , Gs^Fp       , Mm          , Mm          , Mm          , Mm          , Mm          , Mm          
Hh^Fp       , Hh^Fp       , Wwf         , Mm          , Hh^Uf       , Hh^Fms      , Gg^Fms      , Hh^Fms      , Gs^Fp       , Hh          , Hh          , Gg          , Gs^Fms      , Gs^Fp       , Wwf         , Wwf         , Mm          , Gs^Fms      , Gs^Fms      , Wwf         , Wwf         , Hh          , Hh          , Hh^Fp       , Gs^Fms      , Mm          , Mm          , Mm^Xm       , Mm          
Wwf         , Gg^Uf       , Gg          , Wwf         , Wwf         , Hh          , Gg^Vh       , Gg^Efm      , Gg          , Mm          , Hh          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Hh          , Wwf         , Wwf         , Gg^Efm      , Gs^Fp       , Mm          , Hh          , Mm          , Hh          , Gg^Efm      , Mm          , Wwf         
Mm          , Wwf         , Wwf         , Gg^Fms      , Hh          , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Hh          , Wwf         , Gg          , Wwf         , Gg          , Gg          , Gg^Uf       , Hh          , Wwf         , Wwf         , Wwf         , Hh          , Wwf         , Wwf         , Wwf         
Mm          , Mm^Xm       , Wwf         , Mm          , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Gg          , Wwf         , 1 Kh        , Gg^Fp       , Ch          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg^Fp       , Gg^Fms      , Hh          , Wwf         , Gg          , Hh^Fms      , Mm          
Mm          , Mm          , Wwf         , Wwf         , Hh          , Gg          , Gg^Fp       , Gg^Fms      , Wwf         , Wwf         , Gg          , Gg^Vh       , Gg          , Gg          , Ch          , Ch          , Wwf         , Ch          , Wwf         , Wwf         , Gs^Fp       , Gg^Vh       , Re^Gvs      , Re^Gvs      , Re^Gvs      , Re^Uf       , Gg          , Hh          , Mm          
Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Gg^Vh       , Wwf         , Wwf         , Gg^Fms      , Gg          , Re^Gvs      , Re^Gvs      , Ch          , Ch          , Wwf         , Wwf         , Gg          , Wwf         , Gg          , Mm          , Gg          , Gg          , Re^Gvs      , Re^Gvs      , Gg^Wm       , Re^Gvs      , Re^Gvs      , Hh^Fp       , Hh          
Wwf         , Wwf         , Gs^Fp       , Mm          , Hh          , Wwf         , Gg          , Hh          , Re^Gvs      , Re^Gvs      , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Gs^Fms      , Mm          , Hh          , Gg          , Gg          , Re^Gvs      , Re^Gvs      , Hh          , Gg^Fms      , Gg^Efm      , Gs^Fp       , Gg          , Gg          , Gg          
Hh^Fms      , Gg          , Gg^Efm      , Hh^Uf       , Hh^Fp       , Gs^Fms      , Gg          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Hh^Fms      , Wwf         , Wwf         , Gg^Fp       , Gg          , Gg          , Re^Gvs      , Re^Gvs      , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gs^Fp       , Gg          , Hh          
Mm          , Hh^Fms      , Gg          , Hh          , Mm          , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Gg          , Mm          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Re^Gvs      , Gg          , Gg          , Gg^Fms      , Gg          , Gg          , Hh^Fms      , Mm          , Hh^Uf       , Hh          
Hh^Fms      , Gg^Uf       , Wwf         , Wwf         , Wwf         , Wwf         , Gs^Fms      , Gg          , Gg          , Gg          , Gg          , Gg          , Ss^Vhs      , Gg          , Ww          , Gg          , Gg^Efm      , Gg          , Ch          , Gg          , Wwf         , Gs^Vh       , Hh          , Gg^Uf       , Gg          , Gg          , Hh^Fp       , Hh          , Hh          
Wwf         , Wwf         , Hh          , Gg          , Gg          , Hh          , Hh^Fds      , Gg^Vh       , Gg          , Gg          , Gg          , Gg^Efm      , Ss          , Hh          , Ww          , Gs^Fms      , Mm          , Gs^Fp       , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         
Gg^Fp       , Gg^Fms      , Gg^Efm      , Gg          , Gg          , Gg^Wm       , Gg          , Gg^Efm      , Gg          , Gg          , Gg          , Gg          , Hh          , Wwf         , Ww          , Hh          , Wwf         , Wwf         , Gg          , Gg          , Gg^Efm      , Gg          , Gg          , Wwf         , Gg          , Gg          , Gg          , Mm          , Hh^Fms      
Hh          , Hh          , Ch          , Hh^Fds      , Re^Gvs      , Re^Gvs      , Re^Gvs      , Gg          , Gg^Fms      , Gg          , Gg          , Hh^Uf       , Mm          , Gs^Fp       , Ww          , Wo          , Wwf         , Gg          , Gg          , Hh^Fms      , Gg^Uf       , Gg          , Gg          , Gg          , Gs^Fp       , Gg          , Gg          , Hh^Fms      , Hh^Fds      
Hh          , Gg^Uf       , Gg          , Re^Gvs      , Gg          , Re^Gvs      , Ch          , Hh          , Gg          , Gg          , Gg          , Hh          , Wwf         , Wwf         , Gg          , Gg^Efm      , Gg^Fms      , Wwf         , Gg          , Hh          , Gg          , Gg          , Hh^Fms      , Gg^Efm      , Gg          , Gg^Uf       , Gg          , Gs^Fp       , Mm          
Mm          , Gg          , Gg          , Gg          , Gg          , Mm          , Hh^Fms      , Ch          , Gg^Efm      , Gg          , Gg          , Wwf         , Gg^Fp       , Gg^Uf       , Gg          , Gg^Uf       , Wwf         , Wwf         , Gg          , Gg          , Gg          , Ch          , Ch          , Mm          , Gg          , Gg          , Gg          , Hh^Fms      , Hh          
Hh^Fds      , Gg^Fms      , Gg          , Gg^Uf       , Gs^Fp       , Gg^Efm      , Gg          , Gg          , Gg^Uf       , Hh          , Gg          , Wwf         , Wwf         , Gg^Efm      , Ww          , Wwf         , Mm          , Hh          , Gg          , Gg          , Gg^Fms      , Hh          , Re^Gvs      , Re^Gvs      , Re^Gvs      , Re^Gvs      , Ch          , Gg^Uf       , Hh          
Hh^Fms      , Hh^Fms      , Gg^Efm      , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Hh^Fms      , Gg          , Gg          , Wwf         , Wo          , Ww          , Gs^Fp       , Hh          , Hh^Uf       , Gg          , Gg          , Gg          , Gg          , Gg          , Re^Gvs      , Gg          , Hh^Fds      , Gg          , Hh          , Gg^Fms      
Wwf         , Mm          , Wwf         , Gg          , Wwf         , Wwf         , Wwf         , Gg          , Gg          , Gg          , Wwf         , Wwf         , Mm          , Hh          , Ww          , Wwf         , Ss          , Gg          , Gg          , Gg          , Gg          , Gg^Efm      , Hh^Fds      , Gg^Wm       , Gg          , Gg          , Hh          , Gg^Fms      , Wwf         
Hh          , Wwf         , Hh^Fp       , Wwf         , Gg          , Gg          , Hh          , Wwf         , Wwf         , Wwf         , Ch          , Gs^Fms      , Gg          , Gs^Fp       , Ww          , Hh          , Ss^Vhs      , Gg^Efm      , Gg          , Gg          , Gg          , Gg^Vh       , Gs^Fms      , Hh          , Wwf         , Gg          , Wwf         , Wwf         , Hh^Fms      
Hh          , Hh          , Mm          , Gg          , Gg          , Gg^Uf       , Gs^Fp       , Gs^Vh       , Gg          , Gg          , Gg          , Gg^Efm      , Gg          , Gg          , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Wwf         , Gg          , Wwf         , Wwf         , Mm          , Wwf         , Gg          , Gg^Uf       , Mm          
Gg^Efm      , Hh^Uf       , Gs^Fp       , Hh^Fms      , Gg          , Gg          , Gg          , Gg          , Gg          , Re^Gvs      , Re^Gvs      , Gg          , Gg          , Wwf         , Wwf         , Gg          , Hh^Fms      , Mm          , Wwf         , Wwf         , Gg          , Wwf         , Gg          , Gg^Efm      , Hh^Fp       , Hh          , Gg          , Hh^Fds      , Hh^Fds      
Gg          , Gg          , Gg          , Gg^Efm      , Gg          , Gg          , Hh          , Gg          , Re^Gvs      , Re^Gvs      , Gg          , Gg          , Mm          , Gg^Fms      , Wwf         , Wwf         , Wwf         , Wwf         , Gg          , Gg          , Re^Gvs      , Gg          , Gg          , Gs^Fp       , Hh          , Hh^Uf       , Gs^Fp       , Gg          , Wwf         
Hh          , Gg          , Re^Gvs      , Gs^Fp       , Gg^Wm       , Gg^Fms      , Re^Gvs      , Re^Gvs      , Gg          , Gg          , Gg          , Hh          , Gg          , Gg^Fp       , Wwf         , Wwf         , Ch          , Gg          , Re^Gvs      , Re^Gvs      , Gg^Fp       , Hh          , Wwf         , Wwf         , Wwf         , Mm          , Wwf         , Wwf         , Wwf         
Mm          , Hh^Fms      , Gg          , Re^Gvs      , Re^Gvs      , Re^Gvs      , Re^Gvs      , Gg          , Gs^Fp       , Mm          , Wwf         , Wwf         , Wwf         , Wwf         , Ch          , Ch          , Gg          , Re^Gvs      , Gg          , Gg          , Wwf         , Wwf         , Gg^Fp       , Gg^Vh       , Hh          , Wwf         , Wwf         , Wwf         , Mm          
Mm          , Hh          , Gg          , Re^Uf       , Hh          , Re^Gvs      , Gg^Fp       , Gg^Vh       , Wwf         , Wwf         , Gg          , Ch          , Ch          , Ch          , 2 Kh        , Gg          , Gg          , Gg^Vh       , Wwf         , Wwf         , Wwf         , Gg^Fms      , Wwf         , Gg          , Gg          , Gg          , Wwf         , Mm          , Mm          
Wwf         , Hh^Fms      , Wwf         , Wwf         , Wwf         , Gg^Fms      , Wwf         , Wwf         , Gg^Uf       , Gg          , Gg          , Gg          , Gg          , Gg^Fp       , Hh          , Wwf         , Wwf         , Wwf         , Gg          , Gg          , Gg          , Wwf         , Gg          , Wwf         , Hh^Fms      , Hh          , Wwf         , Mm^Xm       , Mm          
Wwf         , Wwf         , Gg^Efm      , Hh          , Mm          , Wwf         , Mm          , Hh          , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Gs^Fms      , Gg          , Hh          , Gg          , Gg          , Gg          , Gg^Vh       , Wwf         , Wwf         , Mm          , Gg^Uf       , Wwf         , Wwf         
Mm          , Mm          , Mm          , Hh          , Gs^Fms      , Hh^Fp       , Hh          , Gs^Fp       , Wwf         , Wwf         , Gs^Fms      , Hh          , Mm          , Wwf         , Wwf         , Wwf         , Hh^Fms      , Mm          , Gg^Uf       , Gg^Efm      , Gs^Fp       , Gg^Efm      , Gs^Fp       , Hh          , Hh^Fp       , Wwf         , Wwf         , Gg^Fms      , Hh^Fms      
Mm          , Mm          , Mm          , Mm^Xo       , Mm          , Hh^Fp       , Gs^Fp       , Hh          , Wwf         , Wwf         , Mm          , Gs^Fms      , Hh          , Gg          , Wwf         , Wwf         , Hh          , Hh          , Mm          , Hh^Fp       , Gs^Fp       , Hh          , Gs^Fp       , Hh^Fp       , Mm          , Mm          , Wwf         , Hh          , Mm          
"
	name=_"2p - Hamlets"
	random_start_time=no
	turns=-1
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
#textdomain wesnoth-help
									female_name=_"female^quick"
									id="quick"
									male_name=_"quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[time]
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		name=_"Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[time]
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		name=_"Morning"
	[/time]
	[time]
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		name=_"Afternoon"
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		name=_"Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		name=_"First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		name=_"Second Watch"
		red=-45
	[/time]
	[music]
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
		name="prestart"
		[if]
			[variable]
				boolean_equals=yes
				name="rby_set_message"
			[/variable]
			[then]
				[chat]
#textdomain wesnoth
					message=_"/me can be created at http://rushedbyyetis.heroku.com/"
					speaker=_"RBY Custom"
				[/chat]
				[chat]
					message=_"$rby_set_info[1].val"
					speaker=_"RBY $rby_set_info[0].val " +
						"24"
				[/chat]
				[chat]
					message=_"/me ctrl-x to clear"
					speaker=_"Press"
				[/chat]
			[/then]
		[/if]
		[objectives]
			[objective]
				condition="win"
				description=_"Defeat enemy leader"
			[/objective]
		[/objectives]
	[/event]
	[side]
		color=7
		colour="north"
		controller="human"
		current_player="Cybio"
		fog=yes
		gold=100
		gold_add=no
		id="RBY_Side1"
		name="Cybio"
		persistent=yes
		previous_recruits="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		save_id="RBY_Side1"
		share_maps=yes
		share_view=yes
		side=1
		team_name="north"
		user_team_name=_"teamname^North"
		village_gold=2
		[ai]
			villages_per_scout=8
		[/ai]
		[unit]
			advances_to=""
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=28
#textdomain wesnoth-units
			description=_"In life, the abominations known as ‘Deathblades’ were masters of combat, soldiers who were both lithe and deadly. Their new masters, recognizing this, outfit them to match the skills they once had. Though frail, these monsters are much faster than the rest of their kind, both on foot and with their blades." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit can move unseen in deep water, requiring no air from the surface."
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=39
			id="RBY_Side1"
			image="units/undead-skeletal/deathblade.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Deathblade"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=39
			max_moves=6
			moves=6
			name="Cybio"
			overlays=""
			profile="portraits/undead/transparent/deathblade.png"
			race="undead"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/undead/deathblade.png"
			type="Deathblade"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					female_name_inactive=_"female^submerge"
					id="submerge"
					name=_"submerge"
					name_inactive=_"submerge"
					[filter_self]
						[filter_location]
							terrain="Wo*"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[advancement]
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/undead/transparent/deathblade.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/deathblade.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"axe"
				icon="attacks/axe-deathblade.png"
				name="axe"
				number=5
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		color=9
		colour="south"
		controller="network"
		current_player="lm4k"
		fog=yes
		gold=100
		gold_add=no
		id="RBY_Side2"
		name="lm4k"
		persistent=yes
		previous_recruits="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		save_id="RBY_Side2"
		share_maps=yes
		share_view=yes
		side=2
		team_name="south"
#textdomain wesnoth
		user_team_name=_"teamname^South"
		village_gold=2
		[ai]
			villages_per_scout=8
		[/ai]
		[village]
			x=22
			y=27
		[/village]
		[unit]
			advances_to="Lich,Necromancer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=32
#textdomain wesnoth-units
			description=_"The dread inspired by black magic is enhanced by the secrecy and fell rumors which surround it. Dark sorcerers have begun to unlock the secrets of life and death, the latter of which is all too easy to inflict. This labor gives the first glimmerings of the connection between the soul and inert matter, and the first successful experiments in manipulating this bond. The terrible unknown that lurks beyond death is glimpsed, and will inevitably be fathomed.

Despite any design they may have of using this to wrest their own immortality from nature’s grasp, the first results of their work have immediate, and unpleasant applications. The life they breathe into dead matter can create servants for them, servants which will work, but which will also kill, and will never question their masters. These creations have a loyalty any tyrant would dream of, and it is tempting to those with even the slightest desire for power." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=48
			id="RBY_Side2"
			image="units/undead-necromancers/dark-sorcerer.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Dark Sorcerer"
			level=2
			max_attacks=1
			max_experience=63
			max_hitpoints=48
			max_moves=5
			moves=5
			name="lm4k"
			overlays=""
			profile="portraits/humans/transparent/necromancer.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/necromancer.png"
			type="Dark Sorcerer"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/necromancer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/necromancer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"staff"
				icon="attacks/staff-necromantic.png"
				name="staff"
				number=3
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=13
				description=_"chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=9
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[variables]
		next_scenario="RBY Hamlets 12"
		random=16
		rby_set_message=yes
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
#textdomain wesnoth-multiplayer
			val=_"Adv + Con"
		[/rby_set_info]
		[rby_set_info]
			val=_"Aethermaw, Arcanclave Citadel, Astral Port, Caves Of The Basilisk, Clearing Gushes, Crescent Lake, Den Of Onis, Elensefar Courtyard, Fallenstar Lake, Hamlets, Hornshark Island, Howling Ghost Badlands, Sablestone Delta, Serpent Ford, Scarred Foothills, Silverhead Crossing, Sullas Ruins, Swamp Of Dread, The Freelands, The Walls Of Pyrennis, Thousand Stings Garrison, Tombs Of Kesorak, Weldyn Channel"
		[/rby_set_info]
	[/variables]
[/replay_start]
[snapshot]
	abbrev=""
	allow_new_game=yes
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion="running"
	current_tod=1
	description=_"Warfare transforms the simple farms and villages of a peaceful region into a subtly parceled battlefield. Designed by Doc Paterson."
	difficulty="NORMAL"
	end_text=""
	end_text_duration=0
	experience_modifier=70
	history=""
	id="RBY Hamlets 12"
	label="2p - Hamlets"
	map_data="border_size=1
usage=map

Mm          , Wwf         , Wwf         , Gs^Fp       , Hh^Fp       , Hh          , Mm          , Hh          , Gs^Fp       , Hh          , Gs^Fp       , Gs^Fp       , Hh          , Hh          , Wwf         , Wwf         , Hh          , Hh          , Mm          , Gs^Fp       , Wwf         , Hh          , Gs^Fp       , Mm          , Mm          , Mm          , Mm          , Mm          , Mm          
Hh^Fp       , Hh^Fp       , Wwf         , Mm          , Hh^Uf       , Hh^Fms      , Gg^Fms      , Hh^Fms      , Gs^Fp       , Hh          , Hh          , Gg          , Gs^Fms      , Gs^Fp       , Wwf         , Wwf         , Mm          , Gs^Fms      , Gs^Fms      , Wwf         , Wwf         , Hh          , Hh          , Hh^Fp       , Gs^Fms      , Mm          , Mm          , Mm^Xm       , Mm          
Wwf         , Gg^Uf       , Gg          , Wwf         , Wwf         , Hh          , Gg^Vh       , Gg^Efm      , Gg          , Mm          , Hh          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Hh          , Wwf         , Wwf         , Gg^Efm      , Gs^Fp       , Mm          , Hh          , Mm          , Hh          , Gg^Efm      , Mm          , Wwf         
Mm          , Wwf         , Wwf         , Gg^Fms      , Hh          , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Hh          , Wwf         , Gg          , Wwf         , Gg          , Gg          , Gg^Uf       , Hh          , Wwf         , Wwf         , Wwf         , Hh          , Wwf         , Wwf         , Wwf         
Mm          , Mm^Xm       , Wwf         , Mm          , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Gg          , Wwf         , 1 Kh        , Gg^Fp       , Ch          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg^Fp       , Gg^Fms      , Hh          , Wwf         , Gg          , Hh^Fms      , Mm          
Mm          , Mm          , Wwf         , Wwf         , Hh          , Gg          , Gg^Fp       , Gg^Fms      , Wwf         , Wwf         , Gg          , Gg^Vh       , Gg          , Gg          , Ch          , Ch          , Wwf         , Ch          , Wwf         , Wwf         , Gs^Fp       , Gg^Vh       , Re^Gvs      , Re^Gvs      , Re^Gvs      , Re^Uf       , Gg          , Hh          , Mm          
Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Gg^Vh       , Wwf         , Wwf         , Gg^Fms      , Gg          , Re^Gvs      , Re^Gvs      , Ch          , Ch          , Wwf         , Wwf         , Gg          , Wwf         , Gg          , Mm          , Gg          , Gg          , Re^Gvs      , Re^Gvs      , Gg^Wm       , Re^Gvs      , Re^Gvs      , Hh^Fp       , Hh          
Wwf         , Wwf         , Gs^Fp       , Mm          , Hh          , Wwf         , Gg          , Hh          , Re^Gvs      , Re^Gvs      , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Gs^Fms      , Mm          , Hh          , Gg          , Gg          , Re^Gvs      , Re^Gvs      , Hh          , Gg^Fms      , Gg^Efm      , Gs^Fp       , Gg          , Gg          , Gg          
Hh^Fms      , Gg          , Gg^Efm      , Hh^Uf       , Hh^Fp       , Gs^Fms      , Gg          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Hh^Fms      , Wwf         , Wwf         , Gg^Fp       , Gg          , Gg          , Re^Gvs      , Re^Gvs      , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gs^Fp       , Gg          , Hh          
Mm          , Hh^Fms      , Gg          , Hh          , Mm          , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Gg          , Mm          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Re^Gvs      , Gg          , Gg          , Gg^Fms      , Gg          , Gg          , Hh^Fms      , Mm          , Hh^Uf       , Hh          
Hh^Fms      , Gg^Uf       , Wwf         , Wwf         , Wwf         , Wwf         , Gs^Fms      , Gg          , Gg          , Gg          , Gg          , Gg          , Ss^Vhs      , Gg          , Ww          , Gg          , Gg^Efm      , Gg          , Ch          , Gg          , Wwf         , Gs^Vh       , Hh          , Gg^Uf       , Gg          , Gg          , Hh^Fp       , Hh          , Hh          
Wwf         , Wwf         , Hh          , Gg          , Gg          , Hh          , Hh^Fds      , Gg^Vh       , Gg          , Gg          , Gg          , Gg^Efm      , Ss          , Hh          , Ww          , Gs^Fms      , Mm          , Gs^Fp       , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         
Gg^Fp       , Gg^Fms      , Gg^Efm      , Gg          , Gg          , Gg^Wm       , Gg          , Gg^Efm      , Gg          , Gg          , Gg          , Gg          , Hh          , Wwf         , Ww          , Hh          , Wwf         , Wwf         , Gg          , Gg          , Gg^Efm      , Gg          , Gg          , Wwf         , Gg          , Gg          , Gg          , Mm          , Hh^Fms      
Hh          , Hh          , Ch          , Hh^Fds      , Re^Gvs      , Re^Gvs      , Re^Gvs      , Gg          , Gg^Fms      , Gg          , Gg          , Hh^Uf       , Mm          , Gs^Fp       , Ww          , Wo          , Wwf         , Gg          , Gg          , Hh^Fms      , Gg^Uf       , Gg          , Gg          , Gg          , Gs^Fp       , Gg          , Gg          , Hh^Fms      , Hh^Fds      
Hh          , Gg^Uf       , Gg          , Re^Gvs      , Gg          , Re^Gvs      , Ch          , Hh          , Gg          , Gg          , Gg          , Hh          , Wwf         , Wwf         , Gg          , Gg^Efm      , Gg^Fms      , Wwf         , Gg          , Hh          , Gg          , Gg          , Hh^Fms      , Gg^Efm      , Gg          , Gg^Uf       , Gg          , Gs^Fp       , Mm          
Mm          , Gg          , Gg          , Gg          , Gg          , Mm          , Hh^Fms      , Ch          , Gg^Efm      , Gg          , Gg          , Wwf         , Gg^Fp       , Gg^Uf       , Gg          , Gg^Uf       , Wwf         , Wwf         , Gg          , Gg          , Gg          , Ch          , Ch          , Mm          , Gg          , Gg          , Gg          , Hh^Fms      , Hh          
Hh^Fds      , Gg^Fms      , Gg          , Gg^Uf       , Gs^Fp       , Gg^Efm      , Gg          , Gg          , Gg^Uf       , Hh          , Gg          , Wwf         , Wwf         , Gg^Efm      , Ww          , Wwf         , Mm          , Hh          , Gg          , Gg          , Gg^Fms      , Hh          , Re^Gvs      , Re^Gvs      , Re^Gvs      , Re^Gvs      , Ch          , Gg^Uf       , Hh          
Hh^Fms      , Hh^Fms      , Gg^Efm      , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Hh^Fms      , Gg          , Gg          , Wwf         , Wo          , Ww          , Gs^Fp       , Hh          , Hh^Uf       , Gg          , Gg          , Gg          , Gg          , Gg          , Re^Gvs      , Gg          , Hh^Fds      , Gg          , Hh          , Gg^Fms      
Wwf         , Mm          , Wwf         , Gg          , Wwf         , Wwf         , Wwf         , Gg          , Gg          , Gg          , Wwf         , Wwf         , Mm          , Hh          , Ww          , Wwf         , Ss          , Gg          , Gg          , Gg          , Gg          , Gg^Efm      , Hh^Fds      , Gg^Wm       , Gg          , Gg          , Hh          , Gg^Fms      , Wwf         
Hh          , Wwf         , Hh^Fp       , Wwf         , Gg          , Gg          , Hh          , Wwf         , Wwf         , Wwf         , Ch          , Gs^Fms      , Gg          , Gs^Fp       , Ww          , Hh          , Ss^Vhs      , Gg^Efm      , Gg          , Gg          , Gg          , Gg^Vh       , Gs^Fms      , Hh          , Wwf         , Gg          , Wwf         , Wwf         , Hh^Fms      
Hh          , Hh          , Mm          , Gg          , Gg          , Gg^Uf       , Gs^Fp       , Gs^Vh       , Gg          , Gg          , Gg          , Gg^Efm      , Gg          , Gg          , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Wwf         , Gg          , Wwf         , Wwf         , Mm          , Wwf         , Gg          , Gg^Uf       , Mm          
Gg^Efm      , Hh^Uf       , Gs^Fp       , Hh^Fms      , Gg          , Gg          , Gg          , Gg          , Gg          , Re^Gvs      , Re^Gvs      , Gg          , Gg          , Wwf         , Wwf         , Gg          , Hh^Fms      , Mm          , Wwf         , Wwf         , Gg          , Wwf         , Gg          , Gg^Efm      , Hh^Fp       , Hh          , Gg          , Hh^Fds      , Hh^Fds      
Gg          , Gg          , Gg          , Gg^Efm      , Gg          , Gg          , Hh          , Gg          , Re^Gvs      , Re^Gvs      , Gg          , Gg          , Mm          , Gg^Fms      , Wwf         , Wwf         , Wwf         , Wwf         , Gg          , Gg          , Re^Gvs      , Gg          , Gg          , Gs^Fp       , Hh          , Hh^Uf       , Gs^Fp       , Gg          , Wwf         
Hh          , Gg          , Re^Gvs      , Gs^Fp       , Gg^Wm       , Gg^Fms      , Re^Gvs      , Re^Gvs      , Gg          , Gg          , Gg          , Hh          , Gg          , Gg^Fp       , Wwf         , Wwf         , Ch          , Gg          , Re^Gvs      , Re^Gvs      , Gg^Fp       , Hh          , Wwf         , Wwf         , Wwf         , Mm          , Wwf         , Wwf         , Wwf         
Mm          , Hh^Fms      , Gg          , Re^Gvs      , Re^Gvs      , Re^Gvs      , Re^Gvs      , Gg          , Gs^Fp       , Mm          , Wwf         , Wwf         , Wwf         , Wwf         , Ch          , Ch          , Gg          , Re^Gvs      , Gg          , Gg          , Wwf         , Wwf         , Gg^Fp       , Gg^Vh       , Hh          , Wwf         , Wwf         , Wwf         , Mm          
Mm          , Hh          , Gg          , Re^Uf       , Hh          , Re^Gvs      , Gg^Fp       , Gg^Vh       , Wwf         , Wwf         , Gg          , Ch          , Ch          , Ch          , 2 Kh        , Gg          , Gg          , Gg^Vh       , Wwf         , Wwf         , Wwf         , Gg^Fms      , Wwf         , Gg          , Gg          , Gg          , Wwf         , Mm          , Mm          
Wwf         , Hh^Fms      , Wwf         , Wwf         , Wwf         , Gg^Fms      , Wwf         , Wwf         , Gg^Uf       , Gg          , Gg          , Gg          , Gg          , Gg^Fp       , Hh          , Wwf         , Wwf         , Wwf         , Gg          , Gg          , Gg          , Wwf         , Gg          , Wwf         , Hh^Fms      , Hh          , Wwf         , Mm^Xm       , Mm          
Wwf         , Wwf         , Gg^Efm      , Hh          , Mm          , Wwf         , Mm          , Hh          , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Gs^Fms      , Gg          , Hh          , Gg          , Gg          , Gg          , Gg^Vh       , Wwf         , Wwf         , Mm          , Gg^Uf       , Wwf         , Wwf         
Mm          , Mm          , Mm          , Hh          , Gs^Fms      , Hh^Fp       , Hh          , Gs^Fp       , Wwf         , Wwf         , Gs^Fms      , Hh          , Mm          , Wwf         , Wwf         , Wwf         , Hh^Fms      , Mm          , Gg^Uf       , Gg^Efm      , Gs^Fp       , Gg^Efm      , Gs^Fp       , Hh          , Hh^Fp       , Wwf         , Wwf         , Gg^Fms      , Hh^Fms      
Mm          , Mm          , Mm          , Mm^Xo       , Mm          , Hh^Fp       , Gs^Fp       , Hh          , Wwf         , Wwf         , Mm          , Gs^Fms      , Hh          , Gg          , Wwf         , Wwf         , Hh          , Hh          , Mm          , Hh^Fp       , Gs^Fp       , Hh          , Gs^Fp       , Hh^Fp       , Mm          , Mm          , Wwf         , Hh          , Mm          
"
	name=_"2p - Hamlets"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=36
	playing_team=0
	random_calls=0
	random_seed=23024
	random_start_time=no
	scenario="RBY Hamlets 12"
	snapshot=yes
	turn_at=14
	turns=-1
	unit_wml_ids="Dark Adept,Dark Sorcerer,Deathblade,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
	used_items=""
	version="1.10.7"
	[display]
		color_adjust_blue_=0
		color_adjust_green=0
		color_adjust_red=0
	[/display]
	[side]
		action_bonus_count=0
		allow_player=yes
		color=7
		controller="human"
		countdown_time=300000
		current_player="Cybio"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=33
		gold_add=no
		hidden=no
		id="RBY_Side1"
		income=0
		name="Cybio"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		save_id="RBY_Side1"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=1
		start_gold=100
		team_name="north"
		user_team_name=_"teamname^North"
		village_gold=2
		[ai]
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=5
			y=6
		[/village]
		[village]
			x=6
			y=2
		[/village]
		[village]
			x=7
			y=11
		[/village]
		[village]
			x=7
			y=20
		[/village]
		[village]
			x=11
			y=5
		[/village]
		[village]
			x=12
			y=10
		[/village]
		[village]
			x=16
			y=19
		[/village]
		[village]
			x=17
			y=25
		[/village]
		[village]
			x=21
			y=10
		[/village]
		[village]
			x=21
			y=19
		[/village]
		[unit]
			advances_to="Dark Sorcerer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.

In such condition, their only weapon is the craft they have so committed themselves to learning." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=27
			id="Dark Adept-36"
			image="units/undead-necromancers/adept.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Dark Adept"
			level=1
			max_attacks=1
			max_experience=27
			max_hitpoints=27
			max_moves=6
			moves=6
			name="Sydryn"
			overlays=""
			profile="portraits/humans/transparent/dark-adept.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/dark-adept.png"
			type="Dark Adept"
			undead_variation=""
			underlying_id=36
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=16
			y=4
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-50
					end=150
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin=400
					end=520
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin=520
					end=640
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin=640
					end=780
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin=780
					end=900
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-necromancers/adept-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead-necromancers/adept-defend-2.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead-necromancers/adept-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[recruiting_anim]
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-50
					end=0
					halo="halo/undead/dark-magic-6.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
					sound="magic-dark.ogg"
				[/frame]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth-help
				female_name=_"female^quick"
				id="quick"
				male_name=_"quick"
				[effect]
					apply_to="movement"
					increase=1
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^intelligent"
				id="intelligent"
				male_name=_"intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^resilient"
				id="resilient"
				male_name=_"resilient"
				[effect]
					apply_to="hitpoints"
					increase_total=4
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total=1
					times="per level"
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
#textdomain wesnoth-units
				description=_"chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Soulless"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=8
#textdomain wesnoth-units
			description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
			ellipse="misc/ellipse-nozoc"
			experience=12
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=18
			id="Walking Corpse-8"
			image="units/undead/zombie.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Walking Corpse"
			level=0
			max_attacks=1
			max_experience=17
			max_hitpoints=18
			max_moves=4
			moves=4
			name=""
			overlays=""
			profile="units/undead/zombie.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="units/undead/zombie.png"
			type="Walking Corpse"
			undead_variation=""
			underlying_id=8
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=8
			y=23
			zoc=no
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				deep_water=4
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=140
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin=-200
					end=200
					image="units/undead/zombie-attack-s.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin=-200
					end=200
					image="units/undead/zombie-attack-n.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,nw"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin=-200
					end=200
					image="units/undead/zombie-attack.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=150
					image="units/undead/zombie-die-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/zombie-die-2.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/zombie-die-3.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/zombie-die-4.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-5.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-7.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-8.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-9.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-10.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead/zombie.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead/zombie-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead/zombie-defend.png"
						sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead/zombie-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead/zombie.png"
				[/frame]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth-help
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=23
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-drake.png"
				image_icon=""
				inherit=""
				level=0
				movement=4
				movement_type="drakefoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="drake"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-drake-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-dwarf.png"
				image_icon=""
				inherit=""
				level=0
				movement=3
				movement_type="dwarvishfoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="dwarf"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-dwarf.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-dwarf-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-dwarf-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-dwarf-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-dwarf.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-dwarf-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-dwarf-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-dwarf-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-dwarf-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-dwarf-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-dwarf-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-dwarf-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=3
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=13
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-goblin.png"
				image_icon=""
				inherit=""
				level=0
				movement=4
				movement_type="smallfoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="goblin"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-goblin.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-goblin-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-goblin-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-goblin-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-goblin.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-goblin-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-goblin-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-goblin-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-goblin-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-goblin-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-goblin-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-goblin-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-drake.png"
				image_icon=""
				inherit=""
				level=0
				movement=5
				movement_type="fly"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="gryphon"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-drake-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defense]
					mountains=40
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-mounted.png"
				image_icon=""
				inherit=""
				level=0
				movement=5
				movement_type="mounted"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="mounted"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-mounted.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-mounted-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-mounted-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-mounted-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-mounted.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-mounted-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-mounted-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-mounted-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-mounted-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-mounted-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-mounted-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-mounted-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=16
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-saurian.png"
				image_icon=""
				inherit=""
				level=0
				movement=4
				movement_type="lizard"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="saurian"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-saurian.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-saurian-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-saurian-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-saurian-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-saurian.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-saurian-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-saurian-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-saurian-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-saurian-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-saurian-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-saurian-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-saurian-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=18
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-swimmer.png"
				image_icon=""
				inherit=""
				level=0
				movement=4
				movement_type="swimmer"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="swimmer"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-swimmer.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-swimmer-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-swimmer-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-swimmer-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-swimmer.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-swimmer-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-swimmer-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-swimmer-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-swimmer-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-swimmer-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-swimmer-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-swimmer-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					forest=4
					hills=4
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-troll.png"
				image_icon=""
				inherit=""
				level=0
				movement=4
				movement_type="largefoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="troll"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-troll.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-troll-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-troll-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-troll-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-troll.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-troll-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-troll-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-troll-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-troll-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-troll-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-troll-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-troll-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=26
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-wose.png"
				image_icon=""
				inherit=""
				level=0
				movement=3
				movement_type="treefolk"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="wose"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-wose.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-wose-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-wose-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-wose-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-wose.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-wose-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-wose-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-wose-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-wose-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-wose-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-wose-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-wose-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=3
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="bat-flapping.wav"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=15
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-bat-se-3.png"
				image_icon=""
				inherit=no
				level=0
				movement=5
				movement_type="fly"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="bat"
				zoc=""
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					cave=1
					fungus=1
				[/movement_costs]
				[defense]
					cave=50
					fungus=50
				[/defense]
				[resistance]
					cold=70
				[/resistance]
				[defend]
					direction="s,sw,se"
					start_time=-126
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration=1
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-bat-se-4.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-bat-se-4.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/defend]
				[defend]
					direction="n,nw,ne"
					start_time=-126
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration=1
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-bat-ne-4.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-bat-ne-4.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/defend]
				[standing_anim]
					direction="s,se,sw"
					start_time=0
					[frame]
						duration=50
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration=80
						image="units/undead/zombie-bat-se-1.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[frame]
						duration=80
						image="units/undead/zombie-bat-se-5.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
				[/standing_anim]
				[standing_anim]
					direction="n,ne,nw"
					start_time=0
					[frame]
						duration=50
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration=80
						image="units/undead/zombie-bat-ne-1.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[frame]
						duration=80
						image="units/undead/zombie-bat-ne-5.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
				[/standing_anim]
				[attack_anim]
					direction="s,se,sw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						duration=30
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-se-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=70
						image="units/undead/zombie-bat-se-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration=40
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n,ne,nw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						duration=30
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-ne-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=70
						image="units/undead/zombie-bat-ne-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration=40
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/attack_anim]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-bat-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-bat-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-bat-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-bat-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
			[/variation]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
			[/status]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"touch"
				icon="attacks/touch-zombie.png"
				name="touch"
				number=2
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth-help
						description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
						id="plague"
						name=_"plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Soulless"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=8
#textdomain wesnoth-units
			description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
			ellipse="misc/ellipse-nozoc"
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=18
			id="Walking Corpse-35"
			image="units/undead/zombie.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Walking Corpse"
			level=0
			max_attacks=1
			max_experience=17
			max_hitpoints=18
			max_moves=4
			moves=4
			name=""
			overlays=""
			profile="units/undead/zombie.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="units/undead/zombie.png"
			type="Walking Corpse"
			undead_variation=""
			underlying_id=35
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=7
			y=23
			zoc=no
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				deep_water=4
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=140
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin=-200
					end=200
					image="units/undead/zombie-attack-s.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin=-200
					end=200
					image="units/undead/zombie-attack-n.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,nw"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin=-200
					end=200
					image="units/undead/zombie-attack.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=150
					image="units/undead/zombie-die-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/zombie-die-2.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/zombie-die-3.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/zombie-die-4.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-5.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-7.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-8.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-9.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-10.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead/zombie.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead/zombie-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead/zombie-defend.png"
						sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead/zombie-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead/zombie.png"
				[/frame]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth-help
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=23
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-drake.png"
				image_icon=""
				inherit=""
				level=0
				movement=4
				movement_type="drakefoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="drake"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-drake-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-dwarf.png"
				image_icon=""
				inherit=""
				level=0
				movement=3
				movement_type="dwarvishfoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="dwarf"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-dwarf.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-dwarf-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-dwarf-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-dwarf-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-dwarf.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-dwarf-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-dwarf-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-dwarf-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-dwarf-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-dwarf-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-dwarf-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-dwarf-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=3
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=13
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-goblin.png"
				image_icon=""
				inherit=""
				level=0
				movement=4
				movement_type="smallfoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="goblin"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-goblin.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-goblin-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-goblin-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-goblin-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-goblin.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-goblin-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-goblin-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-goblin-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-goblin-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-goblin-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-goblin-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-goblin-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-drake.png"
				image_icon=""
				inherit=""
				level=0
				movement=5
				movement_type="fly"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="gryphon"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-drake-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defense]
					mountains=40
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-mounted.png"
				image_icon=""
				inherit=""
				level=0
				movement=5
				movement_type="mounted"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="mounted"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-mounted.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-mounted-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-mounted-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-mounted-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-mounted.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-mounted-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-mounted-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-mounted-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-mounted-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-mounted-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-mounted-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-mounted-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=16
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-saurian.png"
				image_icon=""
				inherit=""
				level=0
				movement=4
				movement_type="lizard"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="saurian"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-saurian.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-saurian-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-saurian-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-saurian-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-saurian.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-saurian-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-saurian-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-saurian-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-saurian-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-saurian-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-saurian-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-saurian-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=18
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-swimmer.png"
				image_icon=""
				inherit=""
				level=0
				movement=4
				movement_type="swimmer"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="swimmer"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-swimmer.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-swimmer-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-swimmer-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-swimmer-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-swimmer.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-swimmer-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-swimmer-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-swimmer-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-swimmer-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-swimmer-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-swimmer-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-swimmer-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					forest=4
					hills=4
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-troll.png"
				image_icon=""
				inherit=""
				level=0
				movement=4
				movement_type="largefoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="troll"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-troll.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-troll-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-troll-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-troll-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-troll.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-troll-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-troll-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-troll-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-troll-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-troll-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-troll-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-troll-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=26
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-wose.png"
				image_icon=""
				inherit=""
				level=0
				movement=3
				movement_type="treefolk"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="wose"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-wose.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-wose-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-wose-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-wose-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-wose.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-wose-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-wose-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-wose-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-wose-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-wose-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-wose-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-wose-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=3
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="bat-flapping.wav"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=15
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-bat-se-3.png"
				image_icon=""
				inherit=no
				level=0
				movement=5
				movement_type="fly"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="bat"
				zoc=""
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					cave=1
					fungus=1
				[/movement_costs]
				[defense]
					cave=50
					fungus=50
				[/defense]
				[resistance]
					cold=70
				[/resistance]
				[defend]
					direction="s,sw,se"
					start_time=-126
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration=1
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-bat-se-4.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-bat-se-4.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/defend]
				[defend]
					direction="n,nw,ne"
					start_time=-126
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration=1
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-bat-ne-4.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-bat-ne-4.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/defend]
				[standing_anim]
					direction="s,se,sw"
					start_time=0
					[frame]
						duration=50
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration=80
						image="units/undead/zombie-bat-se-1.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[frame]
						duration=80
						image="units/undead/zombie-bat-se-5.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
				[/standing_anim]
				[standing_anim]
					direction="n,ne,nw"
					start_time=0
					[frame]
						duration=50
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration=80
						image="units/undead/zombie-bat-ne-1.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[frame]
						duration=80
						image="units/undead/zombie-bat-ne-5.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
				[/standing_anim]
				[attack_anim]
					direction="s,se,sw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						duration=30
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-se-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=70
						image="units/undead/zombie-bat-se-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration=40
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n,ne,nw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						duration=30
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-ne-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=70
						image="units/undead/zombie-bat-ne-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration=40
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/attack_anim]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-bat-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-bat-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-bat-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-bat-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
			[/variation]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
			[/status]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"touch"
				icon="attacks/touch-zombie.png"
				name="touch"
				number=2
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth-help
						description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
						id="plague"
						name=_"plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[variation]
					[effect]
						apply_to="variation"
						name=""
					[/effect]
				[/variation]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Revenant,Deathblade"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=15
#textdomain wesnoth-units
			description=_"Skeletons are warriors who have been slain in battle and brought back by dark magics. Nearly mindless, and unwavering in their purpose, they fear neither pain, nor death, and their mere presence will often frighten away any who would challenge their master." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit can move unseen in deep water, requiring no air from the surface."
			ellipse="misc/ellipse"
			experience=20
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=17
			id="Skeleton-15"
			image="units/undead-skeletal/skeleton.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Skeleton"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=34
			max_moves=5
			moves=5
			name=""
			overlays=""
			profile="portraits/undead/transparent/skeleton.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/undead/skeleton.png"
			type="Skeleton"
			undead_variation=""
			underlying_id=15
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=8
			y=25
			zoc=yes
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					female_name_inactive=_"female^submerge"
					id="submerge"
					name=_"submerge"
					name_inactive=_"submerge"
					[filter_self]
						[filter_location]
							terrain="Wo*"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="axe"
				[/filter_attack]
				[frame]
					duration=150
					image="units/undead-skeletal/skeleton-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/undead-skeletal/skeleton-attack-2.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/undead-skeletal/skeleton-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-attack-3.png"
				[/frame]
				[frame]
					duration=90
					image="units/undead-skeletal/skeleton-attack-4.png"
				[/frame]
				[frame]
					duration=80
					image="units/undead-skeletal/skeleton-attack-5.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin=400
					end=500
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead-skeletal/skeleton-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead-skeletal/skeleton-defend-2.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead-skeletal/skeleton-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead-skeletal/skeleton-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/skeleton-idle-2.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/undead/transparent/skeleton.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/skeleton.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin=-200
					end=100
					image="units/undead-skeletal/skeleton-dying-7.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-skeletal/skeleton-dying-6.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-skeletal/skeleton-dying-5.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-skeletal/skeleton-dying-4.png"
				[/frame]
				[frame]
					begin=400
					end=500
					image="units/undead-skeletal/skeleton-dying-3.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/undead-skeletal/skeleton-dying-2.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/undead-skeletal/skeleton-dying-1.png"
				[/frame]
			[/recruit_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
			[/status]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"axe"
				icon="attacks/axe-undead.png"
				name="axe"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.

In such condition, their only weapon is the craft they have so committed themselves to learning." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			ellipse="misc/ellipse"
			experience=6
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=6
			id="Dark Adept-25"
			image="units/undead-necromancers/adept+female.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"female^Dark Adept"
			level=1
			max_attacks=1
			max_experience=34
			max_hitpoints=31
			max_moves=6
			moves=6
			name="Ala"
			overlays=""
			profile="portraits/humans/transparent/dark-adept+female.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/dark-adept+female.png"
			type="Dark Adept"
			undead_variation=""
			underlying_id=25
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=12
			y=25
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-50
					end=150
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin=400
					end=520
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin=520
					end=640
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin=640
					end=780
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin=780
					end=900
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-necromancers/adept+female-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead-necromancers/adept+female-defend-2.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=yes
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=no
				side="right"
				size=400
			[/portrait]
			[recruiting_anim]
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-50
					end=0
					halo="halo/undead/dark-magic-6.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
					sound="magic-dark.ogg"
				[/frame]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth-help
				female_name=_"female^quick"
				id="quick"
				male_name=_"quick"
				[effect]
					apply_to="movement"
					increase=1
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^intelligent"
				id="intelligent"
				male_name=_"intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^resilient"
				id="resilient"
				male_name=_"resilient"
				[effect]
					apply_to="hitpoints"
					increase_total=4
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total=1
					times="per level"
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
#textdomain wesnoth-units
				description=_"chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Blood Bat"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=13
#textdomain wesnoth-units
			description=_"Vampire bats are flying beasts that feed on the blood of other creatures. While their fangs are not very powerful, the health of victims is drained away along with their blood, and given to the Bats." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" During battle, this unit can drain life from victims to renew its own health."
			ellipse="misc/ellipse-nozoc"
			experience=3
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=yes
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=2
			id="Vampire Bat-4"
			image="units/undead/bat-se-3.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Vampire Bat"
			level=0
			max_attacks=1
			max_experience=15
			max_hitpoints=20
			max_moves=8
			moves=8
			name=""
			overlays=""
			profile="portraits/monsters/transparent/bat.png"
			race="bats"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/monsters/bat.png"
			type="Vampire Bat"
			undead_variation="bat"
			underlying_id=4
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=14
			y=25
			zoc=no
			[defense]
				castle=40
				cave=40
				deep_water=40
				flat=40
				forest=40
				frozen=40
				fungus=40
				hills=40
				mountains=40
				reef=40
				sand=40
				shallow_water=40
				swamp_water=40
				unwalkable=40
				village=-50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				deep_water=1
				flat=1
				forest=1
				frozen=1
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=70
				fire=100
				impact=120
				pierce=100
			[/resistance]
			[attack_anim]
				direction="s,se,sw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time=-200
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					duration=30
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bat-se-1.png"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bat-se-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=70
						image="units/undead/bat-se-4.png"
						sound="bite-small.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=70
						image="units/undead/bat-se-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=50
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration=50
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration=40
					image="units/undead/bat-se-3.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n,ne,nw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time=-200
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					duration=30
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bat-ne-1.png"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bat-ne-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=70
						image="units/undead/bat-ne-4.png"
						sound="bite-small.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=70
						image="units/undead/bat-ne-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=50
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration=50
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration=40
					image="units/undead/bat-ne-3.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="s,sw,se"
				start_time=-126
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					duration=1
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead/bat-se-4.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead/bat-se-4.png"
						sound="bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead/bat-se-4.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead/bat-se-3.png"
				[/frame]
			[/defend]
			[defend]
				direction="n,nw,ne"
				start_time=-126
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					duration=1
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead/bat-ne-4.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead/bat-ne-4.png"
						sound="bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead/bat-ne-4.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead/bat-ne-3.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/monsters/transparent/bat.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/monsters/transparent/bat.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				direction="s,se,sw"
				layer=60
				start_time=0
				[frame]
					duration=50
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration=80
					image="units/undead/bat-se-1.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bat-se-4.png"
				[/frame]
				[frame]
					duration=80
					image="units/undead/bat-se-5.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bat-se-4.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				direction="n,ne,nw"
				layer=60
				start_time=0
				[frame]
					duration=50
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration=80
					image="units/undead/bat-ne-1.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bat-ne-4.png"
				[/frame]
				[frame]
					duration=80
					image="units/undead/bat-ne-5.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bat-ne-4.png"
				[/frame]
			[/standing_anim]
			[trait]
				availability="musthave"
#textdomain wesnoth-help
				description=_"Receives only 50% defense in land-based villages"
				female_name=_"female^feral"
				id="feral"
				male_name=_"feral"
				[effect]
					apply_to="defense"
					replace=yes
					[defense]
						village=-50
					[/defense]
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number=2
				range="melee"
				type="blade"
				[specials]
					[drains]
#textdomain wesnoth-help
						description=_"Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_"drains"
					[/drains]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Receives only 50% defense in land-based villages"
					female_name=_"female^feral"
					id="feral"
					male_name=_"feral"
					[effect]
						apply_to="defense"
						replace=yes
						[defense]
							village=-50
						[/defense]
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.

In such condition, their only weapon is the craft they have so committed themselves to learning." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			ellipse="misc/ellipse"
			experience=8
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=27
			id="Dark Adept-30"
			image="units/undead-necromancers/adept.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Dark Adept"
			level=1
			max_attacks=1
			max_experience=27
			max_hitpoints=27
			max_moves=6
			moves=6
			name="Geobry"
			overlays=""
			profile="portraits/humans/transparent/dark-adept.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/dark-adept.png"
			type="Dark Adept"
			undead_variation=""
			underlying_id=30
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=10
			y=25
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-50
					end=150
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin=400
					end=520
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin=520
					end=640
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin=640
					end=780
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin=780
					end=900
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-necromancers/adept-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead-necromancers/adept-defend-2.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead-necromancers/adept-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[recruiting_anim]
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-50
					end=0
					halo="halo/undead/dark-magic-6.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
					sound="magic-dark.ogg"
				[/frame]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth-help
				female_name=_"female^quick"
				id="quick"
				male_name=_"quick"
				[effect]
					apply_to="movement"
					increase=1
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^intelligent"
				id="intelligent"
				male_name=_"intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^resilient"
				id="resilient"
				male_name=_"resilient"
				[effect]
					apply_to="hitpoints"
					increase_total=4
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total=1
					times="per level"
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
#textdomain wesnoth-units
				description=_"chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.

In such condition, their only weapon is the craft they have so committed themselves to learning." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			ellipse="misc/ellipse"
			experience=10
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=33
			id="Dark Adept-22"
			image="units/undead-necromancers/adept+female.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"female^Dark Adept"
			level=1
			max_attacks=1
			max_experience=27
			max_hitpoints=33
			max_moves=5
			moves=5
			name="Meryllyan"
			overlays=""
			profile="portraits/humans/transparent/dark-adept+female.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/dark-adept+female.png"
			type="Dark Adept"
			undead_variation=""
			underlying_id=22
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=11
			y=25
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-50
					end=150
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin=400
					end=520
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin=520
					end=640
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin=640
					end=780
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin=780
					end=900
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-necromancers/adept+female-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead-necromancers/adept+female-defend-2.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=yes
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=no
				side="right"
				size=400
			[/portrait]
			[recruiting_anim]
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-50
					end=0
					halo="halo/undead/dark-magic-6.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
					sound="magic-dark.ogg"
				[/frame]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth-help
				female_name=_"female^quick"
				id="quick"
				male_name=_"quick"
				[effect]
					apply_to="movement"
					increase=1
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^intelligent"
				id="intelligent"
				male_name=_"intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^resilient"
				id="resilient"
				male_name=_"resilient"
				[effect]
					apply_to="hitpoints"
					increase_total=4
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total=1
					times="per level"
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
#textdomain wesnoth-units
				description=_"chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.

In such condition, their only weapon is the craft they have so committed themselves to learning." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			ellipse="misc/ellipse"
			experience=12
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=33
			id="Dark Adept-32"
			image="units/undead-necromancers/adept+female.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"female^Dark Adept"
			level=1
			max_attacks=1
			max_experience=27
			max_hitpoints=33
			max_moves=5
			moves=5
			name="Ledda"
			overlays=""
			profile="portraits/humans/transparent/dark-adept+female.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/dark-adept+female.png"
			type="Dark Adept"
			undead_variation=""
			underlying_id=32
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=17
			y=5
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-50
					end=150
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin=400
					end=520
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin=520
					end=640
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin=640
					end=780
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin=780
					end=900
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-necromancers/adept+female-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead-necromancers/adept+female-defend-2.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=yes
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=no
				side="right"
				size=400
			[/portrait]
			[recruiting_anim]
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-50
					end=0
					halo="halo/undead/dark-magic-6.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
					sound="magic-dark.ogg"
				[/frame]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth-help
				female_name=_"female^quick"
				id="quick"
				male_name=_"quick"
				[effect]
					apply_to="movement"
					increase=1
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^intelligent"
				id="intelligent"
				male_name=_"intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^resilient"
				id="resilient"
				male_name=_"resilient"
				[effect]
					apply_to="hitpoints"
					increase_total=4
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total=1
					times="per level"
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
#textdomain wesnoth-units
				description=_"chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.

In such condition, their only weapon is the craft they have so committed themselves to learning." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			ellipse="misc/ellipse"
			experience=4
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=31
			id="Dark Adept-20"
			image="units/undead-necromancers/adept+female.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"female^Dark Adept"
			level=1
			max_attacks=1
			max_experience=34
			max_hitpoints=31
			max_moves=6
			moves=6
			name="Laedda"
			overlays=""
			profile="portraits/humans/transparent/dark-adept+female.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/dark-adept+female.png"
			type="Dark Adept"
			undead_variation=""
			underlying_id=20
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=10
			y=26
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-50
					end=150
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin=400
					end=520
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin=520
					end=640
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin=640
					end=780
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin=780
					end=900
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-necromancers/adept+female-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead-necromancers/adept+female-defend-2.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=yes
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=no
				side="right"
				size=400
			[/portrait]
			[recruiting_anim]
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-50
					end=0
					halo="halo/undead/dark-magic-6.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
					sound="magic-dark.ogg"
				[/frame]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth-help
				female_name=_"female^quick"
				id="quick"
				male_name=_"quick"
				[effect]
					apply_to="movement"
					increase=1
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^intelligent"
				id="intelligent"
				male_name=_"intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^resilient"
				id="resilient"
				male_name=_"resilient"
				[effect]
					apply_to="hitpoints"
					increase_total=4
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total=1
					times="per level"
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
#textdomain wesnoth-units
				description=_"chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Bone Shooter"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"A skeleton archer is little different from the ‘skeletons’ which often accompany it — it is a sin against nature, a warrior raised from the dead to fight once again. In their masters’ hands, these soldiers will do anything to achieve the tasks laid before them, for death holds no fear for one who is already dead." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit can move unseen in deep water, requiring no air from the surface."
			ellipse="misc/ellipse"
			experience=6
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=31
			id="Skeleton Archer-16"
			image="units/undead-skeletal/archer.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Skeleton Archer"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=31
			max_moves=5
			moves=5
			name=""
			overlays=""
			profile="portraits/undead/transparent/archer.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/undead/archer.png"
			type="Skeleton Archer"
			undead_variation=""
			underlying_id=16
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=21
			y=10
			zoc=yes
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					female_name_inactive=_"female^submerge"
					id="submerge"
					name=_"submerge"
					name_inactive=_"submerge"
					[filter_self]
						[filter_location]
							terrain="Wo*"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin=-445
					end=-380
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-380
						end=-305
						image="units/undead-skeletal/archer-bow-attack-1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-380
						end=-305
						image="units/undead-skeletal/archer-bow-attack-1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-305
					end=-230
					image="units/undead-skeletal/archer-bow-attack-2.png"
				[/frame]
				[frame]
					begin=-230
					end=-130
					image="units/undead-skeletal/archer-bow-attack-3.png"
				[/frame]
				[frame]
					begin=-130
					end=0
					image="units/undead-skeletal/archer-bow-attack-4.png"
				[/frame]
				[frame]
					begin=0
					end=65
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/undead-skeletal/archer.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/undead-skeletal/archer-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/undead-skeletal/archer-attack.png"
						sound="fist.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin=400
					end=500
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
			[/death]
			[death]
				[frame]
					begin=0
					end=100
					image="units/undead-skeletal/archer-die-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-skeletal/archer-die-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-skeletal/archer-die-3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-skeletal/archer-die-4.png"
				[/frame]
				[frame]
					begin=400
					end=500
					image="units/undead-skeletal/archer-die-5.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/undead-skeletal/archer-die-6.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/undead-skeletal/archer-die-7.png"
				[/frame]
				[frame]
					begin=700
					end=800
					image="units/undead-skeletal/archer-die-8.png"
				[/frame]
				[frame]
					begin=800
					end=900
					image="units/undead-skeletal/archer-die-9.png"
				[/frame]
				[frame]
					begin=900
					end=1000
					image="units/undead-skeletal/archer-die-10.png"
				[/frame]
				[frame]
					begin=1000
					end=1100
					image="units/undead-skeletal/archer-die-11.png"
				[/frame]
				[frame]
					begin=1100
					end=1200
					image="units/undead-skeletal/archer-die-12.png"
				[/frame]
				[frame]
					begin=1200
					end=1300
					image="units/undead-skeletal/archer-die-13.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/undead-skeletal/archer.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/archer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead-skeletal/archer-defend.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead-skeletal/archer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead-skeletal/archer-bow-defend.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead-skeletal/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					begin=0
					end=100
					image="units/undead-skeletal/archer-idle-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-skeletal/archer-idle-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-skeletal/archer-idle-3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-skeletal/archer-idle-4.png"
				[/frame]
				[frame]
					begin=400
					end=500
					image="units/undead-skeletal/archer-idle-5.png"
				[/frame]
				[frame]
					begin=500
					end=700
					image="units/undead-skeletal/archer-idle-6.png"
				[/frame]
				[frame]
					begin=700
					end=800
					image="units/undead-skeletal/archer-idle-7.png"
				[/frame]
				[frame]
					begin=800
					end=900
					image="units/undead-skeletal/archer-idle-8.png"
				[/frame]
				[frame]
					begin=900
					end=1000
					image="units/undead-skeletal/archer-idle-9.png"
				[/frame]
				[frame]
					begin=1000
					end=1100
					image="units/undead-skeletal/archer-idle-10.png"
				[/frame]
				[frame]
					begin=1100
					end=1200
					image="units/undead-skeletal/archer-idle-11.png"
				[/frame]
				[frame]
					begin=1200
					end=1400
					image="units/undead-skeletal/archer-idle-12.png"
				[/frame]
				[frame]
					begin=1400
					end=1500
					image="units/undead-skeletal/archer-idle-13.png"
				[/frame]
				[frame]
					begin=1500
					end=1600
					image="units/undead-skeletal/archer-idle-14.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/undead/transparent/archer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/archer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin=-200
					end=100
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin=400
					end=500
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
			[/recruit_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
			[/status]
			[attack]
				damage=3
#textdomain wesnoth-units
				description=_"fist"
				icon="attacks/fist-skeletal.png"
				name="fist"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Necrophage"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"Only the more perverse and sadistic of necromancers know what must be done to turn a person into a ghoul, and it is a secret they are not telling. The result, however, is all too well known; it is a beast that knows nothing of its days as a human being, a creature that shambles about as naked as the day it was born, and gorges itself on the flesh of the dead.

It is because of such things that necromancy is condemned with an almost primal hatred in all civilized lands." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			ellipse="misc/ellipse"
			experience=3
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=33
			id="Ghoul-17"
			image="units/undead/ghoul.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Ghoul"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=33
			max_moves=5
			moves=5
			name=""
			overlays=""
			profile="portraits/undead/transparent/ghoul.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/undead/ghoul.png"
			type="Ghoul"
			undead_variation=""
			underlying_id=17
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=8
			y=24
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=90
				cold=60
				fire=90
				impact=100
				pierce=70
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="claws"
				[/filter_attack]
				[frame]
					begin=-250
					end=-200
					image="units/undead/ghoul.png"
				[/frame]
				[frame]
					begin=-200
					end=-125
					image="units/undead/ghoul-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-125
						end=-50
						image="units/undead/ghoul-attack-2.png"
						sound="claws.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-125
						end=-50
						image="units/undead/ghoul-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[if]
					hits="hit"
					poisoned_sound_start_time=-101
					[filter_second]
						[not]
							[filter_wml]
								[status]
									poisoned=yes
								[/status]
							[/filter_wml]
						[/not]
					[/filter_second]
					[poisoned_sound_frame]
						duration=1
					[/poisoned_sound_frame]
					[poisoned_sound_frame]
						duration=100
						sound="poison.ogg"
					[/poisoned_sound_frame]
				[/if]
				[frame]
					begin=-50
					end=50
					image="units/undead/ghoul-attack-3.png"
				[/frame]
				[frame]
					begin=50
					end=125
					image="units/undead/ghoul-attack-4.png"
				[/frame]
				[frame]
					begin=125
					end=200
					image="units/undead/ghoul.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead/ghoul-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead/ghoul-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead/ghoul-defend-2.png"
						sound="ghoul-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead/ghoul-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead/ghoul-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/undead/transparent/ghoul.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/ghoul.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[trait]
				availability="musthave"
#textdomain wesnoth-help
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
			[/status]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"claws"
				icon="attacks/claws-undead.png"
				name="claws"
				number=3
				range="melee"
				type="blade"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Blood Bat"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=13
#textdomain wesnoth-units
			description=_"Vampire bats are flying beasts that feed on the blood of other creatures. While their fangs are not very powerful, the health of victims is drained away along with their blood, and given to the Bats." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" During battle, this unit can drain life from victims to renew its own health."
			ellipse="misc/ellipse-nozoc"
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=yes
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=16
			id="Vampire Bat-6"
			image="units/undead/bat-se-3.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Vampire Bat"
			level=0
			max_attacks=1
			max_experience=13
			max_hitpoints=16
			max_moves=8
			moves=8
			name=""
			overlays=""
			profile="portraits/monsters/transparent/bat.png"
			race="bats"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/monsters/bat.png"
			type="Vampire Bat"
			undead_variation="bat"
			underlying_id=6
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=21
			y=19
			zoc=no
			[defense]
				castle=40
				cave=40
				deep_water=40
				flat=40
				forest=40
				frozen=40
				fungus=40
				hills=40
				mountains=40
				reef=40
				sand=40
				shallow_water=40
				swamp_water=40
				unwalkable=40
				village=-50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				deep_water=1
				flat=1
				forest=1
				frozen=1
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=70
				fire=100
				impact=120
				pierce=100
			[/resistance]
			[attack_anim]
				direction="s,se,sw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time=-200
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					duration=30
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bat-se-1.png"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bat-se-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=70
						image="units/undead/bat-se-4.png"
						sound="bite-small.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=70
						image="units/undead/bat-se-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=50
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration=50
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration=40
					image="units/undead/bat-se-3.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n,ne,nw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time=-200
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					duration=30
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bat-ne-1.png"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bat-ne-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=70
						image="units/undead/bat-ne-4.png"
						sound="bite-small.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=70
						image="units/undead/bat-ne-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=50
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration=50
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration=40
					image="units/undead/bat-ne-3.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="s,sw,se"
				start_time=-126
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					duration=1
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead/bat-se-4.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead/bat-se-4.png"
						sound="bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead/bat-se-4.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead/bat-se-3.png"
				[/frame]
			[/defend]
			[defend]
				direction="n,nw,ne"
				start_time=-126
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					duration=1
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead/bat-ne-4.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead/bat-ne-4.png"
						sound="bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead/bat-ne-4.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead/bat-ne-3.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/monsters/transparent/bat.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/monsters/transparent/bat.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				direction="s,se,sw"
				layer=60
				start_time=0
				[frame]
					duration=50
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration=80
					image="units/undead/bat-se-1.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bat-se-4.png"
				[/frame]
				[frame]
					duration=80
					image="units/undead/bat-se-5.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bat-se-4.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				direction="n,ne,nw"
				layer=60
				start_time=0
				[frame]
					duration=50
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration=80
					image="units/undead/bat-ne-1.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bat-ne-4.png"
				[/frame]
				[frame]
					duration=80
					image="units/undead/bat-ne-5.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bat-ne-4.png"
				[/frame]
			[/standing_anim]
			[trait]
				availability="musthave"
#textdomain wesnoth-help
				description=_"Receives only 50% defense in land-based villages"
				female_name=_"female^feral"
				id="feral"
				male_name=_"feral"
				[effect]
					apply_to="defense"
					replace=yes
					[defense]
						village=-50
					[/defense]
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number=2
				range="melee"
				type="blade"
				[specials]
					[drains]
#textdomain wesnoth-help
						description=_"Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_"drains"
					[/drains]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Receives only 50% defense in land-based villages"
					female_name=_"female^feral"
					id="feral"
					male_name=_"feral"
					[effect]
						apply_to="defense"
						replace=yes
						[defense]
							village=-50
						[/defense]
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=28
#textdomain wesnoth-units
			description=_"In life, the abominations known as ‘Deathblades’ were masters of combat, soldiers who were both lithe and deadly. Their new masters, recognizing this, outfit them to match the skills they once had. Though frail, these monsters are much faster than the rest of their kind, both on foot and with their blades." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit can move unseen in deep water, requiring no air from the surface."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=39
			id="RBY_Side1"
			image="units/undead-skeletal/deathblade.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Deathblade"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=39
			max_moves=6
			moves=6
			name="Cybio"
			overlays=""
			profile="portraits/undead/transparent/deathblade.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/undead/deathblade.png"
			type="Deathblade"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=14
			y=4
			zoc=yes
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/undead/transparent/deathblade.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/deathblade.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[abilities]
				[hides]
					affect_self=yes
					description=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					female_name_inactive=_"female^submerge"
					id="submerge"
					name=_"submerge"
					name_inactive=_"submerge"
					[filter_self]
						[filter_location]
							terrain="Wo*"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"axe"
				icon="attacks/axe-deathblade.png"
				name="axe"
				number=5
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=8
		allow_player=yes
		color=9
		controller="network"
		countdown_time=300000
		current_player="lm4k"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=59
		gold_add=no
		hidden=no
		id="RBY_Side2"
		income=0
		name="lm4k"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		save_id="RBY_Side2"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=2
		start_gold=100
		team_name="south"
#textdomain wesnoth
		user_team_name=_"teamname^South"
		village_gold=2
		[ai]
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=7
			y=25
		[/village]
		[village]
			x=21
			y=5
		[/village]
		[village]
			x=22
			y=27
		[/village]
		[village]
			x=23
			y=24
		[/village]
		[unit]
			advances_to="Dark Sorcerer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.

In such condition, their only weapon is the craft they have so committed themselves to learning." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			ellipse="misc/ellipse"
			experience=4
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=33
			id="Dark Adept-18"
			image="units/undead-necromancers/adept+female.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"female^Dark Adept"
			level=1
			max_attacks=1
			max_experience=27
			max_hitpoints=33
			max_moves=5
			moves=0
			name="Lycla"
			overlays=""
			profile="portraits/humans/transparent/dark-adept+female.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/dark-adept+female.png"
			type="Dark Adept"
			undead_variation=""
			underlying_id=18
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=21
			y=5
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-50
					end=150
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin=400
					end=520
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin=520
					end=640
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin=640
					end=780
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin=780
					end=900
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-necromancers/adept+female-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead-necromancers/adept+female-defend-2.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=yes
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=no
				side="right"
				size=400
			[/portrait]
			[recruiting_anim]
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-50
					end=0
					halo="halo/undead/dark-magic-6.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
					sound="magic-dark.ogg"
				[/frame]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth-help
				female_name=_"female^quick"
				id="quick"
				male_name=_"quick"
				[effect]
					apply_to="movement"
					increase=1
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^intelligent"
				id="intelligent"
				male_name=_"intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^resilient"
				id="resilient"
				male_name=_"resilient"
				[effect]
					apply_to="hitpoints"
					increase_total=4
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total=1
					times="per level"
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
#textdomain wesnoth-units
				description=_"chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.

In such condition, their only weapon is the craft they have so committed themselves to learning." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			ellipse="misc/ellipse"
			experience=13
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=14
			id="Dark Adept-21"
			image="units/undead-necromancers/adept+female.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"female^Dark Adept"
			level=1
			max_attacks=1
			max_experience=34
			max_hitpoints=32
			max_moves=6
			moves=0
			name="Jyra"
			overlays=""
			profile="portraits/humans/transparent/dark-adept+female.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/dark-adept+female.png"
			type="Dark Adept"
			undead_variation=""
			underlying_id=21
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=23
			y=5
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-50
					end=150
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin=400
					end=520
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin=520
					end=640
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin=640
					end=780
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin=780
					end=900
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-necromancers/adept+female-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead-necromancers/adept+female-defend-2.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=yes
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=no
				side="right"
				size=400
			[/portrait]
			[recruiting_anim]
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-50
					end=0
					halo="halo/undead/dark-magic-6.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
					sound="magic-dark.ogg"
				[/frame]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth-help
				female_name=_"female^quick"
				id="quick"
				male_name=_"quick"
				[effect]
					apply_to="movement"
					increase=1
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^intelligent"
				id="intelligent"
				male_name=_"intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^resilient"
				id="resilient"
				male_name=_"resilient"
				[effect]
					apply_to="hitpoints"
					increase_total=4
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total=1
					times="per level"
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
#textdomain wesnoth-units
				description=_"chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Soulless"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=8
#textdomain wesnoth-units
			description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
			ellipse="misc/ellipse-nozoc"
			experience=2
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=15
			id="Walking Corpse-19"
			image="units/undead/zombie.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Walking Corpse"
			level=0
			max_attacks=1
			max_experience=17
			max_hitpoints=18
			max_moves=4
			moves=0
			name=""
			overlays=""
			profile="units/undead/zombie.png"
			race="undead"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="units/undead/zombie.png"
			type="Walking Corpse"
			undead_variation=""
			underlying_id=19
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=20
			y=9
			zoc=no
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				deep_water=4
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=140
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin=-200
					end=200
					image="units/undead/zombie-attack-s.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin=-200
					end=200
					image="units/undead/zombie-attack-n.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,nw"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin=-200
					end=200
					image="units/undead/zombie-attack.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=150
					image="units/undead/zombie-die-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/zombie-die-2.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/zombie-die-3.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/zombie-die-4.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-5.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-7.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-8.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-9.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-10.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead/zombie.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead/zombie-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead/zombie-defend.png"
						sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead/zombie-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead/zombie.png"
				[/frame]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth-help
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=23
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-drake.png"
				image_icon=""
				inherit=""
				level=0
				movement=4
				movement_type="drakefoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="drake"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-drake-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-dwarf.png"
				image_icon=""
				inherit=""
				level=0
				movement=3
				movement_type="dwarvishfoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="dwarf"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-dwarf.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-dwarf-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-dwarf-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-dwarf-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-dwarf.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-dwarf-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-dwarf-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-dwarf-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-dwarf-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-dwarf-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-dwarf-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-dwarf-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=3
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=13
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-goblin.png"
				image_icon=""
				inherit=""
				level=0
				movement=4
				movement_type="smallfoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="goblin"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-goblin.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-goblin-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-goblin-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-goblin-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-goblin.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-goblin-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-goblin-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-goblin-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-goblin-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-goblin-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-goblin-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-goblin-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-drake.png"
				image_icon=""
				inherit=""
				level=0
				movement=5
				movement_type="fly"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="gryphon"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-drake-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defense]
					mountains=40
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-mounted.png"
				image_icon=""
				inherit=""
				level=0
				movement=5
				movement_type="mounted"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="mounted"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-mounted.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-mounted-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-mounted-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-mounted-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-mounted.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-mounted-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-mounted-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-mounted-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-mounted-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-mounted-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-mounted-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-mounted-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=16
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-saurian.png"
				image_icon=""
				inherit=""
				level=0
				movement=4
				movement_type="lizard"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="saurian"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-saurian.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-saurian-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-saurian-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-saurian-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-saurian.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-saurian-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-saurian-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-saurian-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-saurian-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-saurian-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-saurian-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-saurian-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=18
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-swimmer.png"
				image_icon=""
				inherit=""
				level=0
				movement=4
				movement_type="swimmer"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="swimmer"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-swimmer.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-swimmer-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-swimmer-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-swimmer-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-swimmer.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-swimmer-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-swimmer-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-swimmer-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-swimmer-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-swimmer-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-swimmer-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-swimmer-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					forest=4
					hills=4
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-troll.png"
				image_icon=""
				inherit=""
				level=0
				movement=4
				movement_type="largefoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="troll"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-troll.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-troll-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-troll-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-troll-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-troll.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-troll-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-troll-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-troll-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-troll-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-troll-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-troll-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-troll-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=26
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-wose.png"
				image_icon=""
				inherit=""
				level=0
				movement=3
				movement_type="treefolk"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="wose"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-wose.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-wose-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-wose-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-wose-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-wose.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-wose-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-wose-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-wose-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-wose-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-wose-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-wose-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-wose-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=3
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="bat-flapping.wav"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=15
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-bat-se-3.png"
				image_icon=""
				inherit=no
				level=0
				movement=5
				movement_type="fly"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="bat"
				zoc=""
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					cave=1
					fungus=1
				[/movement_costs]
				[defense]
					cave=50
					fungus=50
				[/defense]
				[resistance]
					cold=70
				[/resistance]
				[defend]
					direction="s,sw,se"
					start_time=-126
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration=1
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-bat-se-4.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-bat-se-4.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/defend]
				[defend]
					direction="n,nw,ne"
					start_time=-126
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration=1
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-bat-ne-4.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-bat-ne-4.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/defend]
				[standing_anim]
					direction="s,se,sw"
					start_time=0
					[frame]
						duration=50
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration=80
						image="units/undead/zombie-bat-se-1.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[frame]
						duration=80
						image="units/undead/zombie-bat-se-5.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
				[/standing_anim]
				[standing_anim]
					direction="n,ne,nw"
					start_time=0
					[frame]
						duration=50
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration=80
						image="units/undead/zombie-bat-ne-1.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[frame]
						duration=80
						image="units/undead/zombie-bat-ne-5.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
				[/standing_anim]
				[attack_anim]
					direction="s,se,sw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						duration=30
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-se-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=70
						image="units/undead/zombie-bat-se-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration=40
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n,ne,nw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						duration=30
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-ne-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=70
						image="units/undead/zombie-bat-ne-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration=40
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/attack_anim]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-bat-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-bat-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-bat-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-bat-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
			[/variation]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				uncovered=yes
			[/status]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"touch"
				icon="attacks/touch-zombie.png"
				name="touch"
				number=2
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth-help
						description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
						id="plague"
						name=_"plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Lich,Necromancer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			canrecruit=yes
			cost=32
#textdomain wesnoth-units
			description=_"The dread inspired by black magic is enhanced by the secrecy and fell rumors which surround it. Dark sorcerers have begun to unlock the secrets of life and death, the latter of which is all too easy to inflict. This labor gives the first glimmerings of the connection between the soul and inert matter, and the first successful experiments in manipulating this bond. The terrible unknown that lurks beyond death is glimpsed, and will inevitably be fathomed.

Despite any design they may have of using this to wrest their own immortality from nature’s grasp, the first results of their work have immediate, and unpleasant applications. The life they breathe into dead matter can create servants for them, servants which will work, but which will also kill, and will never question their masters. These creations have a loyalty any tyrant would dream of, and it is tempting to those with even the slightest desire for power." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			experience=3
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=15
			id="RBY_Side2"
			image="units/undead-necromancers/dark-sorcerer.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Dark Sorcerer"
			level=2
			max_attacks=1
			max_experience=63
			max_hitpoints=48
			max_moves=5
			moves=0
			name="lm4k"
			overlays=""
			profile="portraits/humans/transparent/necromancer.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/necromancer.png"
			type="Dark Sorcerer"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			x=15
			y=25
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/necromancer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/necromancer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=4
				description=_"staff"
				icon="attacks/staff-necromantic.png"
				name="staff"
				number=3
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=13
				description=_"chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=9
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		lawful_bonus=0
		mask=""
		name=_"Dawn"
		red=-20
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name=_"Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name=_"Afternoon"
		red=0
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name=_"Dusk"
		red=0
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"Second Watch"
		red=-45
	[/time]
	[objectives]
		side=0
		[objective]
			condition="win"
#textdomain wesnoth
			description=_"Defeat enemy leader"
		[/objective]
	[/objectives]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[variables]
		damage_inflicted=3
		next_scenario="RBY Hamlets 12"
		random=16
		rby_set_message=yes
		side_number=1
		turn_number=14
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
#textdomain wesnoth-multiplayer
			val=_"Adv + Con"
		[/rby_set_info]
		[rby_set_info]
			val=_"Aethermaw, Arcanclave Citadel, Astral Port, Caves Of The Basilisk, Clearing Gushes, Crescent Lake, Den Of Onis, Elensefar Courtyard, Fallenstar Lake, Hamlets, Hornshark Island, Howling Ghost Badlands, Sablestone Delta, Serpent Ford, Scarred Foothills, Silverhead Crossing, Sullas Ruins, Swamp Of Dread, The Freelands, The Walls Of Pyrennis, Thousand Stings Garrison, Tombs Of Kesorak, Weldyn Channel"
		[/rby_set_info]
	[/variables]
[/snapshot]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="RBY Adv + Con 24"
	[/scenario]
	[scenario]
		scenario="2p - Hamlets"
		[team]
			[recruits]
				Dark Adept=7
				Ghost=1
				Ghoul=2
				Skeleton=1
				Skeleton Archer=1
				Vampire Bat=3
				Walking Corpse=4
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Dark Adept=1
				Ghost=1
				Ghoul=1
				Vampire Bat=1
				Walking Corpse=3
			[/deaths]
			[killed]
				Dark Adept=2
				Ghost=1
				Ghoul=2
				Skeleton=2
				Walking Corpse=4
			[/killed]
			[attacks]
				[sequence]
					s000=1
					s01=1
					s1=1
					s110=1
					_num=40
				[/sequence]
				[sequence]
					s011=1
					s100=1
					s11=1
					_num=50
				[/sequence]
				[sequence]
					s001=3
					s1=2
					s100=1
					_num=60
				[/sequence]
				[sequence]
					s01=6
					s1=1
					s10=3
					s11=6
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=10
					_num=0
				[/sequence]
				[sequence]
					s0=1
					s01=1
					s110=1
					_num=50
				[/sequence]
				[sequence]
					s00=1
					s01=1
					s11=1
					s111=1
					_num=60
				[/sequence]
				[sequence]
					s1=1
					s11=1
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=264
			recall_cost=0
			damage_inflicted=314
			damage_taken=229
			expected_damage_inflicted=305966
			expected_damage_taken=211029
			turn_damage_inflicted=0
			turn_damage_taken=0
			turn_expected_damage_inflicted=0
			turn_expected_damage_taken=0
			save_id="RBY_Side1"
		[/team]
		[team]
			[recruits]
				Dark Adept=4
				Ghost=1
				Ghoul=2
				Skeleton=2
				Walking Corpse=5
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Dark Adept=2
				Ghost=1
				Ghoul=2
				Skeleton=2
				Walking Corpse=4
			[/deaths]
			[killed]
				Dark Adept=1
				Ghost=1
				Ghoul=1
				Vampire Bat=1
				Walking Corpse=3
			[/killed]
			[attacks]
				[sequence]
					s00=1
					s001=1
					s10=1
					s111=1
					_num=40
				[/sequence]
				[sequence]
					s00=1
					s11=3
					_num=60
				[/sequence]
				[sequence]
					s01=2
					s1=1
					s10=2
					s11=6
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=22
					_num=0
				[/sequence]
				[sequence]
					s0=1
					_num=40
				[/sequence]
				[sequence]
					s=1
					_num=50
				[/sequence]
				[sequence]
					s=1
					s001=1
					s010=1
					s10=1
					s100=1
					_num=60
				[/sequence]
			[/defends]
			recruit_cost=186
			recall_cost=0
			damage_inflicted=229
			damage_taken=314
			expected_damage_inflicted=211029
			expected_damage_taken=305966
			turn_damage_inflicted=25
			turn_damage_taken=9
			turn_expected_damage_inflicted=23800
			turn_expected_damage_taken=7200
			save_id="RBY_Side2"
		[/team]
	[/scenario]
[/statistics]
