version="1.10.7"
next_underlying_unit_id=53
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion="running"
difficulty="NORMAL"
end_text=""
end_text_duration=0
history=""
label="2p - Den Of Onis"
next_scenario=""
parent="2p - Den Of Onis-Auto-Save27.gz"
scenario="RBY Den Of Onis 21"
version="1.10.7"
[multiplayer]
	experience_modifier=70
	hash="F>DfWDKbh0SMpe6Pp6lJ8oqws+<E<P<3Yv76bH22OyuJE9EDi4<10mhQ7Nh5376eYfgEdWQkg125d+b>9D-l3NrBO7g0DP,wojC>AG,hp<ZAJ1zpEgO0tI2IuJNykikp"
	mp_countdown=yes
	mp_countdown_action_bonus=0
	mp_countdown_init_time=300
	mp_countdown_reservoir_time=300
	mp_countdown_turn_bonus=300
	mp_era="RBY No Mirror"
	mp_fog=yes
	mp_scenario="RBY Classic 24"
	mp_shroud=no
	mp_use_map_settings=yes
	mp_village_gold=2
	observer=yes
	savegame=no
	scenario="(Ladder) L http://wesnoth.gamingladder.info/ Boy 1600, timer 300."
	shuffle_sides=yes
[/multiplayer]
random_seed=16967
random_calls=0
[replay]
	[command]
		[start]
		[/start]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="testing_ai_default"
			ai_id2="testing_ai_default"
			faction1="CyBiO"
			faction2="Boy"
			version="1.10.7"
			[turn_info]
				event="TURN_START"
				gold=100
				side=1
				turn=1
				units=1
				units_cost=31
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=100
				side=2
				turn=1
				units=1
				units_cost=26
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=36
				side=1
				turn=2
				units=5
				units_cost=95
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=55
				side=2
				turn=2
				units=5
				units_cost=77
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=1
				turn=3
				units=7
				units_cost=130
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=12
				side=2
				turn=3
				units=9
				units_cost=130
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=10
				side=1
				turn=4
				units=7
				units_cost=130
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=26
				side=2
				turn=4
				units=9
				units_cost=130
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=5
				side=1
				turn=5
				units=8
				units_cost=149
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=20
				side=2
				turn=5
				units=10
				units_cost=150
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=1
				turn=6
				units=9
				units_cost=165
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=11
				side=2
				turn=6
				units=9
				units_cost=149
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=14
				side=1
				turn=7
				units=8
				units_cost=149
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=22
				side=2
				turn=7
				units=9
				units_cost=149
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=8
				units=9
				units_cost=163
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=17
				side=2
				turn=8
				units=10
				units_cost=164
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=9
				units=10
				units_cost=178
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=8
				side=2
				turn=9
				units=10
				units_cost=164
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=14
				side=1
				turn=10
				units=9
				units_cost=162
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=18
				side=2
				turn=10
				units=10
				units_cost=164
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=8
				side=1
				turn=11
				units=9
				units_cost=167
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=14
				side=2
				turn=11
				units=11
				units_cost=180
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=1
				turn=12
				units=10
				units_cost=183
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=14
				side=2
				turn=12
				units=12
				units_cost=194
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=12
				side=1
				turn=13
				units=10
				units_cost=183
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=29
				side=2
				turn=13
				units=10
				units_cost=161
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=1
				turn=14
				units=11
				units_cost=199
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=33
				side=2
				turn=14
				units=11
				units_cost=169
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=11
				side=1
				turn=15
				units=11
				units_cost=199
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=45
				side=2
				turn=15
				units=11
				units_cost=169
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=5
				side=1
				turn=16
				units=12
				units_cost=215
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=23
				side=2
				turn=16
				units=13
				units_cost=201
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=14
				side=1
				turn=17
				units=12
				units_cost=215
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=18
				side=2
				turn=17
				units=12
				units_cost=181
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=1
				turn=18
				units=10
				units_cost=188
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=14
				side=2
				turn=18
				units=11
				units_cost=165
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=13
				side=1
				turn=19
				units=7
				units_cost=147
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=13
				side=2
				turn=19
				units=10
				units_cost=147
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=26
				side=1
				turn=20
				units=7
				units_cost=147
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=21
				side=2
				turn=20
				units=9
				units_cost=124
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=1
				turn=21
				units=9
				units_cost=179
				villages=3
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=21
				side=2
				turn=21
				units=9
				units_cost=126
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=1
				turn=22
				units=9
				units_cost=179
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=21
				side=2
				turn=22
				units=10
				units_cost=142
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=14
				side=1
				turn=23
				units=9
				units_cost=179
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=21
				side=2
				turn=23
				units=10
				units_cost=150
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=1
				turn=24
				units=10
				units_cost=200
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=13
				side=2
				turn=24
				units=11
				units_cost=170
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=8
				side=1
				turn=25
				units=9
				units_cost=184
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=16
				side=2
				turn=25
				units=10
				units_cost=159
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=26
				units=10
				units_cost=216
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=16
				side=2
				turn=26
				units=9
				units_cost=145
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=1
				turn=27
				units=10
				units_cost=231
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=16
				side=2
				turn=27
				units=7
				units_cost=115
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=11
				side=1
				turn=28
				units=10
				units_cost=231
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=14
				side=2
				turn=28
				units=5
				units_cost=82
				villages=6
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=yes
		[speak]
			id="server"
			message="CyBiO advances to the next scenario"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Boy"
			message="hf )"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="KlikKlikk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sekhmet has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Fletchoooo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gekons has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="iGra has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ataken has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=5
			x=13
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=22230
		[/random]
		[random]
			value=8009
		[/random]
		[random]
			value=25580
		[/random]
		[random]
			value=7043
		[/random]
		[random]
			value=3824
		[/random]
		[random]
			value=25718
		[/random]
		[random]
			value=15118
		[/random]
		[random]
			value=31748
		[/random]
		[random]
			value=31816
		[/random]
		[random]
			value=5794
		[/random]
		[random]
			value=23528
		[/random]
		[random]
			value=2206
		[/random]
		[random]
			value=19061
		[/random]
		[random]
			value=5988
			[results]
				checksum="PZl,i,kZKZYExlfiQFI<uz2tEQRQdMHJzKAO0PzBEPIaLpBmGtTRCGuNJuvDrBUUrLeDBKsJKwSJKMQPSFRMvOmjqKTIyw9EM7z<DwKArqIeqp5h2FqKIBAvqwJDxTBq"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Aberen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=2
			x=15
			y=23
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=25537
		[/random]
		[random]
			value=24843
		[/random]
		[random]
			value=17572
		[/random]
		[random]
			value=28751
		[/random]
		[random]
			value=10897
		[/random]
		[random]
			value=31943
		[/random]
		[random]
			value=7165
		[/random]
		[random]
			value=14063
		[/random]
		[random]
			value=7502
		[/random]
		[random]
			value=17771
		[/random]
		[random]
			value=10452
		[/random]
		[random]
			value=13442
		[/random]
		[random]
			value=28918
		[/random]
		[random]
			value=31434
			[results]
				checksum="KrUUzuBtqMWiQ3A16r2Y9peuWPdPdnei4h-X41+J9,b8f0objW9->0ffi1g>.hT<lbbk1a96,egipn,l.3SI-7d3ncFrX8Z3-m8k0YP16.v+J2c7k9,yY8g23ml4R.ag"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="elemento136 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=14
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=4756
		[/random]
		[random]
			value=19831
		[/random]
		[random]
			value=31323
		[/random]
		[random]
			value=15565
		[/random]
		[random]
			value=2668
		[/random]
		[random]
			value=25768
		[/random]
		[random]
			value=14001
		[/random]
		[random]
			value=22286
		[/random]
		[random]
			value=1207
		[/random]
		[random]
			value=13910
		[/random]
		[random]
			value=20696
		[/random]
		[random]
			value=10807
		[/random]
		[random]
			value=7468
		[/random]
		[random]
			value=26344
			[results]
				checksum="Rx7<8697Of8F.>i7gv6H,<b+,aJl.Fen6dNfi3KQin>0kg-dT<3p82Nsv<jcngdg604,Uw<<030wsNAwVUQ65xOoGNqBCHLSEeCQkVLh6I8LO9w9bszC3KtUvxmSWEql"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=15
			y=22
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=12138
		[/random]
		[random]
			value=20249
		[/random]
		[random]
			value=4554
		[/random]
		[random]
			value=16739
		[/random]
		[random]
			value=22404
		[/random]
		[random]
			value=20364
		[/random]
		[random]
			value=128
		[/random]
		[random]
			value=25001
		[/random]
		[random]
			value=12373
		[/random]
		[random]
			value=4361
		[/random]
		[random]
			value=21408
		[/random]
		[random]
			value=18033
		[/random]
		[random]
			value=29544
		[/random]
		[random]
			value=19720
			[results]
				checksum="Rx7<8697Of8F.>i7gv6H,<b+,aJl.Fen6dNfi3KPin>0kg-dT<3p82Nsz<jcngdg604,Uw<<030wsNAwVUQ65xOoGNqBCHLSEaCQkVLh6I8LO9w9bszC3KtUvxmSWEql"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16,17,18,19"
			y="24,23,23,22,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=17
			y=5
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=30178
		[/random]
		[random]
			value=1002
		[/random]
		[random]
			value=31345
		[/random]
		[random]
			value=23718
		[/random]
		[random]
			value=25779
		[/random]
		[random]
			value=1087
		[/random]
		[random]
			value=17503
		[/random]
		[random]
			value=26594
		[/random]
		[random]
			value=18975
		[/random]
		[random]
			value=28631
		[/random]
		[random]
			value=13952
		[/random]
		[random]
			value=32044
			[results]
				checksum="JIGUIHcF>+OdtAPLuJyGwU2SM,mQyGJARIJynvbJIwOEwhc,kciYp1<<42-fp-<e1-e<66<W-2Olo-+c.6<cv4Bksnk9+51,7M9elzj3gOD<j>8cck91b.66fkE3m44<"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=16
			y=4
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=13906
		[/random]
		[random]
			value=6124
		[/random]
		[random]
			value=32233
		[/random]
		[random]
			value=3583
		[/random]
		[random]
			value=15737
		[/random]
		[random]
			value=15498
		[/random]
		[random]
			value=24451
		[/random]
		[random]
			value=11617
		[/random]
		[random]
			value=5904
		[/random]
		[random]
			value=2029
		[/random]
		[random]
			value=17966
		[/random]
		[random]
			value=152
			[results]
				checksum="idd+p6070.Phr-X63<C4fRpoLR+>3i-8hkj-uqQrmlR0m4hp96hViefhFx5n5Dan1jnk1j<rrFbZkU4oravDh8-j7e5ABEspyQ8.RLo6wTVi0xMkmEroITRIRoNu.yxq"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Toti has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="CyBiO"
			message="have a great game"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=15
			y=4
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=26089
		[/random]
		[random]
			value=25496
		[/random]
		[random]
			value=1970
		[/random]
		[random]
			value=32685
		[/random]
		[random]
			value=29947
		[/random]
		[random]
			value=821
		[/random]
		[random]
			value=3178
		[/random]
		[random]
			value=16802
		[/random]
		[random]
			value=29936
		[/random]
		[random]
			value=16688
		[/random]
		[random]
			value=17839
		[/random]
		[random]
			value=20594
		[/random]
		[random]
			value=1644
			[results]
				checksum="HvVYo31eh+4Q+Fba7QsjOu2<o81h1r7ZsSq7D1CJHDpDIhObhd1l+xhiX-,ynn1lk5c<-gf5gd9>i8D<J37eEf-FXf1h-2fGwYabvpGmbA9>NZbZ-f1kXg1a6Kkd4,9k"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=6
			x=15
			y=3
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=10513
		[/random]
		[random]
			value=7941
		[/random]
		[random]
			value=16589
		[/random]
		[random]
			value=7455
		[/random]
		[random]
			value=19357
		[/random]
		[random]
			value=22024
		[/random]
		[random]
			value=2448
		[/random]
		[random]
			value=1929
		[/random]
		[random]
			value=14508
		[/random]
		[random]
			value=25877
		[/random]
		[random]
			value=22278
		[/random]
		[random]
			value=10128
			[results]
				checksum="HFw1zJEqlDBWNGGkFbHaE4ztqVKoFARTrkxKFOhQoyi,ich90d>fl9a31U53bhkX+f5bpbkEl586b2<2cscf0w<ha4h5KM<>fdTm9csCendb6271khl2b6+O>-44<-i."
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,12,11"
			y="2,2,3,3,4"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="amroth has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sovraln has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15,15,15,15,16"
			y="22,21,20,19,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,13,12,11,10"
			y="21,21,20,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13,12,11,11,10,9"
			y="21,20,19,19,18,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16,17,18,19,20,21,22"
			y="23,22,22,21,21,20,20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="silvie has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="GrimReaper666 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="GrimReaper has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,18,17,16,15"
			y="22,22,23,23,24"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=13
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=2306
		[/random]
		[random]
			value=1802
		[/random]
		[random]
			value=21937
		[/random]
		[random]
			value=13082
		[/random]
		[random]
			value=16376
		[/random]
		[random]
			value=10447
		[/random]
		[random]
			value=13657
		[/random]
		[random]
			value=4294
		[/random]
		[random]
			value=14837
		[/random]
		[random]
			value=20585
		[/random]
		[random]
			value=22601
		[/random]
		[random]
			value=6949
		[/random]
		[random]
			value=14844
		[/random]
		[random]
			value=19143
			[results]
				checksum="rvLQSvVtZnKMEnPHBdryxBD3GA.wDNvK2nQM,vpoIPwMLFlQENMmyJaKzGWlSbtMTnPi363cdlc96r1lle+Xf+g+n<4.eb+BisAo,7,>0d1zh8lZfc41j6WWgu-G4,,-"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=3
			x=14
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=1912
		[/random]
		[random]
			value=13885
		[/random]
		[random]
			value=28362
		[/random]
		[random]
			value=10718
		[/random]
		[random]
			value=4853
		[/random]
		[random]
			value=22045
		[/random]
		[random]
			value=21442
		[/random]
		[random]
			value=28961
		[/random]
		[random]
			value=2740
		[/random]
		[random]
			value=21948
		[/random]
		[random]
			value=13469
		[/random]
		[random]
			value=3520
		[/random]
		[random]
			value=14360
		[/random]
		[random]
			value=24466
			[results]
				checksum="vqJQk2HbyM,OJGJmQDML+eBXCrCMwwAwPmB1NKCstFyETH+ZqQDQCk6j27st+Z4aX9-7nYc6alh12ltro6id39Dvm,kph-,>clR.7hGgt76b>7<t>>7.,aa-G2lnc4Za"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,17,16,15,14"
			y="5,6,7,7,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,19,20"
			y="4,5,5,6,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,13,14,15"
			y="4,3,3,2,2"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,14,13,12,11,10"
			y="4,4,5,6,6,7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Castoridae has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10"
			y="7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gmr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10"
			y="9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,12,11"
			y="3,3,4,4,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="palalin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="bito has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="plucky has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="abcdefg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=17
			y=5
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=15049
		[/random]
		[random]
			value=27831
		[/random]
		[random]
			value=21985
		[/random]
		[random]
			value=10179
		[/random]
		[random]
			value=12428
		[/random]
		[random]
			value=18392
		[/random]
		[random]
			value=12790
		[/random]
		[random]
			value=14700
		[/random]
		[random]
			value=8118
		[/random]
		[random]
			value=13988
		[/random]
		[random]
			value=17596
		[/random]
		[random]
			value=10072
		[/random]
		[random]
			value=24081
		[/random]
		[random]
			value=19516
		[/random]
		[random]
			value=12162
			[results]
				checksum="gihbYh9N5EwiGoYH4RLkIArAmG+yBme3lFk.TgDOp,eo,i+rp.Rk94FfszP,dp70G+xJBQyrHFrzNn,CsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=16
			y=4
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=18789
		[/random]
		[random]
			value=27653
		[/random]
		[random]
			value=2848
		[/random]
		[random]
			value=23924
		[/random]
		[random]
			value=9424
		[/random]
		[random]
			value=23802
		[/random]
		[random]
			value=23641
		[/random]
		[random]
			value=10572
		[/random]
		[random]
			value=17724
		[/random]
		[random]
			value=26993
		[/random]
		[random]
			value=19817
		[/random]
		[random]
			value=8919
		[/random]
		[random]
			value=6785
		[/random]
		[random]
			value=1762
		[/random]
		[random]
			value=16627
			[results]
				checksum="gihbYh9N5EwiGoYH4RLkIArAmG+yBme3lFk.TgEOp,eo,i+rp.Rk94FfszP,dp70G+xJBQyrHFrzNn,FsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=6
			x=15
			y=4
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=12334
		[/random]
		[random]
			value=26426
		[/random]
		[random]
			value=8531
		[/random]
		[random]
			value=32298
		[/random]
		[random]
			value=1714
		[/random]
		[random]
			value=3085
		[/random]
		[random]
			value=21181
		[/random]
		[random]
			value=19195
		[/random]
		[random]
			value=14276
		[/random]
		[random]
			value=15288
		[/random]
		[random]
			value=13342
		[/random]
		[random]
			value=31994
			[results]
				checksum="HFw1zJEqlDBWNGGkFbHaE4ztqVKoFARTrkxKFOhQoyi,ich90d>fl9a31U53bhkX+f5bpbkEl586b2<2cscf0w<ha4h5KM<>fdTm9csCendb6271khl2b6+O>-44<-i."
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="duke has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="n_c has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=15
			y=3
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=19785
		[/random]
		[random]
			value=25569
		[/random]
		[random]
			value=9309
		[/random]
		[random]
			value=11534
		[/random]
		[random]
			value=12769
		[/random]
		[random]
			value=22170
		[/random]
		[random]
			value=8418
		[/random]
		[random]
			value=31195
		[/random]
		[random]
			value=24802
		[/random]
		[random]
			value=181
		[/random]
		[random]
			value=3058
		[/random]
		[random]
			value=1266
		[/random]
		[random]
			value=6678
			[results]
				checksum="HvVYo31eh+4Q+Fba7QsjOu2<o81h1r7ZsSq7D1CJHDpDIhObhd1l+xhiX-,ynn1lk5c<-gf5gd9>i8D<J37eEf-FXf1h-2fGwYabvpGmbA9>NZbZ-f1kXg1a6Kkd4,9k"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="whitemonk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,23,24,24,25,25"
			y="19,20,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Thilain has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15,14,13,12,11,10"
			y="17,18,17,17,16,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13,13,14,15,16"
			y="21,20,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,13,12,11,10,9,8,7,6"
			y="21,21,20,20,19,20,19,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="duke1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,9,8,7,6,6"
			y="20,20,19,19,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,8,7,6,6,5"
			y="17,16,17,16,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9,9,8,7,6,6,6,5"
			y="8,8,7,6,6,6,7,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,9,8,7"
			y="4,4,5,5,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Criss has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20,21,21,21"
			y="5,6,7,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20,21,22"
			y="5,5,6,5,6,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,19,20,20"
			y="4,5,5,6,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,17,18,19"
			y="4,4,5,5,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,17,18,19,20,21,22,23,24"
			y="3,3,4,4,5,4,5,5,6,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,15,15,15"
			y="2,3,4,5,6"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,16,16"
			y="17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,26,27,27"
			y="17,16,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="von__noob has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,16,16"
			y="15,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,27,26,25"
			y="15,16,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,6,6,6,6,6,7"
			y="19,18,17,16,15,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Yllovanea has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10,9,8,7,6"
			y="15,14,14,13,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="5,5,5,5,5,6"
			y="15,14,13,12,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="6,6,6,5,5,5"
			y="17,16,15,15,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=13
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=16334
		[/random]
		[random]
			value=5792
		[/random]
		[random]
			value=9284
		[/random]
		[random]
			value=17396
		[/random]
		[random]
			value=21430
		[/random]
		[random]
			value=4125
		[/random]
		[random]
			value=14114
		[/random]
		[random]
			value=22832
		[/random]
		[random]
			value=29324
		[/random]
		[random]
			value=12162
		[/random]
		[random]
			value=15151
		[/random]
		[random]
			value=16749
		[/random]
		[random]
			value=2314
		[/random]
		[random]
			value=23108
			[results]
				checksum="rvLQSvVtZnKMEnPHBdryxBD3GA.wDNvK2nQM,vpoIPwMLFlQENMmyJaKzGWlSbtMTnPi363cdlc96r1lle+Xf+g+n<4.eb+BisAo,7,>0d1zh8lZfc41j6WWgu-G4,,-"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
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	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24"
			y="6,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,15,15,15"
			y="6,5,4,3,2"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=15
			y=3
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=14542
		[/random]
		[random]
			value=31947
		[/random]
		[random]
			value=5819
		[/random]
		[random]
			value=5433
		[/random]
		[random]
			value=29457
		[/random]
		[random]
			value=30083
		[/random]
		[random]
			value=5406
		[/random]
		[random]
			value=28977
		[/random]
		[random]
			value=26063
		[/random]
		[random]
			value=6817
		[/random]
		[random]
			value=14580
		[/random]
		[random]
			value=23307
			[results]
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			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="NopeNopeNope has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,21"
			y="9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,22"
			y="11,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="von__noob has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,21,21,21"
			y="6,6,7,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,14,13,12"
			y="8,7,6,6,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,18,17,16,15,14"
			y="7,8,7,7,7,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21,20,19,18,17,16"
			y="6,6,5,6,5,5,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,25,25"
			y="11,12,13,14"
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	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="duke has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25"
			y="14,13"
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	[/command]
	[command]
		sent=""
		[move]
			x="5,5"
			y="9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="7,6,6,6,5"
			y="6,6,7,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="5,4,4"
			y="8,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Aberen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="cosmin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="von__noob has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ben-Dover has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
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	[command]
		sent=""
		[end_turn]
		[/end_turn]
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	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,16,16"
			y="17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,15"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16,16"
			y="16,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Nosgoth_hun has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14,15,16,17,18"
			y="21,21,21,20,20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,26,27,27"
			y="17,16,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="27,27,26,25"
			y="15,16,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,5,4,3,3,3"
			y="13,13,12,12,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=-1
			seed=26175154
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=3
				y=10
			[/source]
			[destination]
				x=4
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,7,7"
			y="10,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,6"
			y="9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,5"
			y="8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			seed=1273897198
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=5
				y=8
			[/source]
			[destination]
				x=5
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,6,5,5,6,7"
			y="14,13,13,12,11,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Michaelan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="5,5,6,6,7,7"
			y="13,12,11,10,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=3
			x=13
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=19142
		[/random]
		[random]
			value=3359
		[/random]
		[random]
			value=20057
		[/random]
		[random]
			value=118
		[/random]
		[random]
			value=23111
		[/random]
		[random]
			value=25845
		[/random]
		[random]
			value=6348
		[/random]
		[random]
			value=32617
		[/random]
		[random]
			value=32388
		[/random]
		[random]
			value=6103
		[/random]
		[random]
			value=7320
		[/random]
		[random]
			value=22653
		[/random]
		[random]
			value=31619
		[/random]
		[random]
			value=22298
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			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="clement20 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,15,15,14,13,13"
			y="24,23,22,21,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,10,9,8,7"
			y="6,7,6,7,6,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,12,11,10,9,8"
			y="3,3,4,4,5,5,5,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15,14,13,12,11,10"
			y="5,5,4,4,4,5,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Razor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=15
			y=4
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=27333
		[/random]
		[random]
			value=18552
		[/random]
		[random]
			value=11825
		[/random]
		[random]
			value=10426
		[/random]
		[random]
			value=10534
		[/random]
		[random]
			value=8775
		[/random]
		[random]
			value=2765
		[/random]
		[random]
			value=25486
		[/random]
		[random]
			value=21614
		[/random]
		[random]
			value=30482
		[/random]
		[random]
			value=18551
		[/random]
		[random]
			value=32373
			[results]
				checksum="ISPEMLYULPIA9SHxtwbDKt8O9+Rt9DGRtCLKAGPtHYCFQyLPC.+h3,e.01<i,i+Jpj9gb+j9nk8j8a.5c6gg8hX,p<7qW9c0a78JM<4btg>>mn67zW-51j8e7kW8bC2i"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,14,13,12,11"
			y="8,7,6,6,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23,24,25"
			y="12,12,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="GrimReaper666 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="25,26,27,27"
			y="15,14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Vampire Bat"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			seed=750654342
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=4
				y=9
			[/source]
			[destination]
				x=3
				y=10
			[/destination]
		[/attack]
		[random]
			value=5765
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27740
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26668
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9175
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Deine_Katze_Sarah has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,15,14,13,12"
			y="2,3,4,4,5,5"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
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	[command]
		sent=yes
		[speak]
			id="server"
			message="Nuleno_Thedas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=-1
			seed=522117887
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=3
				y=10
			[/source]
			[destination]
				x=4
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ceibal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="5,6"
			y="8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Xerben_Wesker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,6"
			y="9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			seed=832058664
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=6
				y=8
			[/source]
			[destination]
				x=5
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,5"
			y="7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			seed=608147067
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=5
				y=8
			[/source]
			[destination]
				x=5
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,7,7"
			y="11,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,6,5"
			y="9,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,16,16"
			y="17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13,13,13,13,13"
			y="21,20,19,18,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,16,16"
			y="15,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,16"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Razor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,12,11,10"
			y="16,15,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,19,20,21,22,23"
			y="19,20,19,19,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,13,14,15,15,15"
			y="20,21,21,22,23,24"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="7,6,5,4,4"
			y="6,6,6,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			seed=1134419795
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=4
				y=7
			[/source]
			[destination]
				x=5
				y=8
			[/destination]
		[/attack]
		[random]
			value=12661
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16506
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28971
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2973
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13643
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=486
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15705
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Till has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9,8,7,6,6"
			y="5,6,6,6,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=1
			seed=1330744007
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=6
				y=7
			[/source]
			[destination]
				x=6
				y=8
			[/destination]
		[/attack]
		[random]
			value=31466
			[results]
				chance=70
				damage=15
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2487
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24768
			[results]
				chance=70
				damage=15
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="zadig has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15"
			y="4,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,15,15"
			y="5,6,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,23,22"
			y="13,12,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="JoniJnm has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="27,27,26,26,25"
			y="16,15,14,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="cozbisho has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="husti has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,9,10"
			y="5,6,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10"
			y="7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,9,8,7,6,5"
			y="7,6,6,6,6,6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="thebadman has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,13,14,15,15,15"
			y="5,5,4,4,3,2"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14"
			y="8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23,22,21"
			y="12,12,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="wowtchick has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="wowtchick has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,9,8,7,6,5"
			y="14,14,13,14,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="5,6"
			y="9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=338735263
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=6
				y=8
			[/source]
			[destination]
				x=6
				y=7
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="5,6,7"
			y="8,8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=850036586
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=7
				y=8
			[/source]
			[destination]
				x=6
				y=7
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="3,4,5,5"
			y="10,9,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1272004592
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=5
				y=8
			[/source]
			[destination]
				x=6
				y=7
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,25,24,24,23,22,21,20"
			y="17,18,18,19,20,19,19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,24,24,24,25,26"
			y="20,19,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mm has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=5
			x=13
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=9498
		[/random]
		[random]
			value=19874
		[/random]
		[random]
			value=32370
		[/random]
		[random]
			value=24480
		[/random]
		[random]
			value=7726
		[/random]
		[random]
			value=7161
		[/random]
		[random]
			value=19481
		[/random]
		[random]
			value=6031
		[/random]
		[random]
			value=3167
		[/random]
		[random]
			value=25991
		[/random]
		[random]
			value=25144
		[/random]
		[random]
			value=11050
		[/random]
		[random]
			value=27036
		[/random]
		[random]
			value=28780
			[results]
				checksum="PZl,i,kZKZYExlfiQFI<uz2tEQRQdMHJzKAO0PzBEPIaLpBmGtTRCGuNJuvDrBUUrLeDBKsJKwSJKMQPSFRMvOmjqKTIyw9EM7z<DwKArqIeqp5h2FqKIBAvqwJDxTBq"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="reza-math has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=5
			x=14
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=1412
		[/random]
		[random]
			value=14003
		[/random]
		[random]
			value=22049
		[/random]
		[random]
			value=612
		[/random]
		[random]
			value=30231
		[/random]
		[random]
			value=17514
		[/random]
		[random]
			value=3989
		[/random]
		[random]
			value=8113
		[/random]
		[random]
			value=8682
		[/random]
		[random]
			value=4943
		[/random]
		[random]
			value=15843
		[/random]
		[random]
			value=19656
		[/random]
		[random]
			value=786
		[/random]
		[random]
			value=32437
			[results]
				checksum="PZl,i,kZKZYExlfiQFI<uz5qKQRQdMHJzKAO0PzyEPIaLpBmGtTRCGuNJuvDrBUUrLeDBKsJKwSJKMQPVFRMvOmjqKTIyw9EM7z<DwKArqIeqp5h2FqKIBAvqwJDxTBq"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Nappo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,15,15,14,13,13"
			y="24,23,22,21,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,16,16,15,14,13"
			y="12,13,14,15,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="4,4"
			y="7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="reza-teacher has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="5,4,4"
			y="6,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=1
			seed=36895149
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=4
				y=7
			[/source]
			[destination]
				x=5
				y=8
			[/destination]
		[/attack]
		[random]
			value=149
			[results]
				chance=70
				damage=12
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32368
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3554
			[results]
				chance=70
				damage=12
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30130
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16085
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6"
			y="7,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,9,8,7,6,6"
			y="8,7,7,6,6,6,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ZEN-CAT has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			seed=1732313924
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=6
				y=7
			[/source]
			[destination]
				x=5
				y=8
			[/destination]
		[/attack]
		[random]
			value=4165
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25221
			[results]
				chance=50
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32405
			[results]
				chance=40
				damage=3
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7,8,9,10,11"
			y="6,6,5,5,4,4"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Cheeselord has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Majty-CZ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=3
			x=15
			y=4
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=15853
		[/random]
		[random]
			value=27351
		[/random]
		[random]
			value=8935
		[/random]
		[random]
			value=12309
		[/random]
		[random]
			value=3083
		[/random]
		[random]
			value=26944
		[/random]
		[random]
			value=6472
		[/random]
		[random]
			value=8148
		[/random]
		[random]
			value=9287
		[/random]
		[random]
			value=23087
		[/random]
		[random]
			value=22458
		[/random]
		[random]
			value=508
			[results]
				checksum="zDC<yABq,Ru3KEDmw<8p+JDkyjBHlU2-lPDsrHmMysOW7mnIO6AAqBDnUL7IMNLX>rFrpQ9vJFGvJw55nRDL6qC5Q1ZLmBJpMr+-W27,amzbh6U<97Iu>eG8W56i9bib"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,12,11,10"
			y="2,2,3,3,4,4"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19,18,18,17,17,16"
			y="15,14,13,12,12,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,23,24"
			y="9,9,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,12,11,10"
			y="8,9,9,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9"
			y="9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="sordan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="5,4,3,3,3,3,4"
			y="14,13,13,12,11,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			seed=813317632
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=4
				y=9
			[/source]
			[destination]
				x=4
				y=8
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,5"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			seed=1896094612
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=5
				y=9
			[/source]
			[destination]
				x=4
				y=8
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,27,27"
			y="16,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,12,12,11,11,10,9"
			y="21,20,19,19,18,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,15,16"
			y="15,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,16"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mobile has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,16"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,20,20,20,19,18,17,17"
			y="18,17,16,15,15,14,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,14,14,14,14,14,14"
			y="21,20,19,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,13,14,15,15,15"
			y="20,21,21,22,23,24"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=5
			x=13
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=7889
		[/random]
		[random]
			value=22394
		[/random]
		[random]
			value=17325
		[/random]
		[random]
			value=6742
		[/random]
		[random]
			value=28015
		[/random]
		[random]
			value=17589
		[/random]
		[random]
			value=20061
		[/random]
		[random]
			value=31467
		[/random]
		[random]
			value=28445
		[/random]
		[random]
			value=22127
		[/random]
		[random]
			value=11019
		[/random]
		[random]
			value=16559
		[/random]
		[random]
			value=6191
		[/random]
		[random]
			value=19522
			[results]
				checksum="PZl,i,kZKZYExlfiQFI<uz2qKQRQdMHJzKAO0PzAEPIaLpBmGsTRCGuNJuvDrBUUrLeDBKsJKwSJKMQPTFRMvOmjqKTIyw9EM7z<DwKArqIeqp5h2FqKIBAvqwJDxTBq"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Harcos8888 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="7,7,7"
			y="8,9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,27"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Alma has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kuken has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23,22,21"
			y="9,9,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24,24,24"
			y="12,11,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,15,15"
			y="4,5,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,12,13,14,15"
			y="4,4,3,3,2,2"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=17
			y=5
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=22285
		[/random]
		[random]
			value=28350
		[/random]
		[random]
			value=11441
		[/random]
		[random]
			value=14949
		[/random]
		[random]
			value=27643
		[/random]
		[random]
			value=21871
		[/random]
		[random]
			value=26702
		[/random]
		[random]
			value=1530
		[/random]
		[random]
			value=17928
		[/random]
		[random]
			value=2279
		[/random]
		[random]
			value=10857
		[/random]
		[random]
			value=24012
		[/random]
		[random]
			value=7793
		[/random]
		[random]
			value=20076
		[/random]
		[random]
			value=1377
			[results]
				checksum="gihbYh9N5EwiGoYH4RLkIArAmG+yBme3lFk.TgDOp,eo,i+rp.Rk94FfszP,dp70G+xJBQyrHFrzNn,CsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,9,9,9,8,7,6"
			y="9,10,11,12,13,13,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			seed=1074201386
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=4
				y=8
			[/source]
			[destination]
				x=4
				y=9
			[/destination]
		[/attack]
		[random]
			value=623
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9015
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7630
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12394
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21412
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="August has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="4,5"
			y="7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=1
			seed=1941642599
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=5
				y=8
			[/source]
			[destination]
				x=5
				y=9
			[/destination]
		[/attack]
		[random]
			value=11851
			[results]
				chance=70
				damage=11
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1145
			[results]
				chance=50
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16178
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19410
			[results]
				chance=50
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19532
			[results]
				chance=50
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Odineye has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="nashwan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7,7"
			y="7,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,9,8,7,6,5"
			y="4,4,5,5,6,6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Onyx has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="YesWeKill has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15,14,13,12,11,10"
			y="10,10,9,9,9,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Skillor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="benoit has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Abby has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Antidote has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,16,16"
			y="12,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15"
			y="10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,14"
			y="10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="5,6"
			y="9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1093339192
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=6
				y=8
			[/source]
			[destination]
				x=5
				y=8
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="4,5"
			y="9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			seed=710436248
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=5
				y=9
			[/source]
			[destination]
				x=4
				y=8
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="von_noob has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="flo74 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Johnny2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,7,6,5,5"
			y="10,11,11,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			seed=1280860744
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=5
				y=13
			[/source]
			[destination]
				x=6
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,9,9,9,8,7"
			y="17,16,15,14,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,16,15,14,13,12,11,10"
			y="13,12,12,11,12,11,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Saladin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Skillor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,14,14,14"
			y="15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,14,14"
			y="12,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,14"
			y="9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,27,27"
			y="16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Cerulean has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,26"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13,12,11,11,10,9,8"
			y="21,20,19,19,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="masonsmith has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Spieler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Baxe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="pretin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Forfi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="6,5"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="shishkin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="dododo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="5,4,4,5"
			y="6,6,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=1
			seed=1545768744
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=5
				y=8
			[/source]
			[destination]
				x=5
				y=9
			[/destination]
		[/attack]
		[random]
			value=9029
			[results]
				chance=70
				damage=11
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20342
			[results]
				chance=50
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4892
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9381
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31313
			[results]
				chance=50
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="CookieeTrapper has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7,6,5,4,3,3,4"
			y="9,10,10,11,11,11,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			seed=1009191702
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=4
				y=9
			[/source]
			[destination]
				x=5
				y=9
			[/destination]
		[/attack]
		[random]
			value=11012
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11382
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17537
			[results]
				chance=60
				damage=4
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mighty_Cambronne has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Principor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="4,5"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9,9,8,7"
			y="8,8,7,6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Superhappy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Winter_Queen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="howwitty has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,12,11,11"
			y="2,2,3,3,4,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20,19,19"
			y="9,8,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23,22,21"
			y="9,9,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="wesnoth has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16,15,14,13,12,11"
			y="5,4,4,4,5,4,4"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="yhltlf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,6"
			y="8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=250545578
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=6
				y=7
			[/source]
			[destination]
				x=5
				y=8
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Von_Thronstahl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MrZero has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="8oo8 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ivan_RU has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="horrendous has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,15,16,17"
			y="10,10,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="blpl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,25,25,25,24"
			y="14,14,13,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ADRIAN has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=13
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=558
		[/random]
		[random]
			value=5647
		[/random]
		[random]
			value=29728
		[/random]
		[random]
			value=32672
		[/random]
		[random]
			value=8800
		[/random]
		[random]
			value=18846
		[/random]
		[random]
			value=28886
		[/random]
		[random]
			value=14192
		[/random]
		[random]
			value=21158
		[/random]
		[random]
			value=1882
		[/random]
		[random]
			value=11449
		[/random]
		[random]
			value=28033
		[/random]
		[random]
			value=29457
		[/random]
		[random]
			value=14252
			[results]
				checksum="vzwMqesp>zA8MDAA67t+PqCJg.d>I554W7NjH-if9<+hX86XC9219-1c56YXe6k5fi1g>.hT<lbbk1a96,eghhn,l.3SI-7d3ncFrX8Z3-m8k0YP16.v+J2c7k9,yY8g"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="pepee has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="7,6,5,5,5,6"
			y="14,13,13,12,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="5,5,6,7,7"
			y="13,12,11,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,18,19"
			y="9,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,15,16,17"
			y="8,9,8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,11,12,13,14"
			y="10,10,9,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="WarFD has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Rajak has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="8,7,6,6,6,6,5"
			y="16,17,16,15,14,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="5,6"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,6"
			y="15,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Guinaume has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="popeye has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Frosty has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,6"
			y="17,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,9,8,7,6"
			y="4,4,5,5,6,6"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=1
			seed=1627903789
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=6
				y=6
			[/source]
			[destination]
				x=6
				y=7
			[/destination]
		[/attack]
		[random]
			value=3508
			[results]
				chance=70
				damage=15
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7166
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5261
			[results]
				chance=70
				damage=15
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Lion_Warrior has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hogar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="CyBiO"
			message="/me is crying"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="4,5,6,7"
			y="9,9,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="7,6,6,5,4,4"
			y="6,6,7,8,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,12,13,14,15"
			y="5,4,3,3,2,2"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=17
			y=5
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=3255
		[/random]
		[random]
			value=858
		[/random]
		[random]
			value=20107
		[/random]
		[random]
			value=31209
		[/random]
		[random]
			value=18537
		[/random]
		[random]
			value=22350
		[/random]
		[random]
			value=31483
		[/random]
		[random]
			value=14281
		[/random]
		[random]
			value=31356
		[/random]
		[random]
			value=20882
		[/random]
		[random]
			value=27813
		[/random]
		[random]
			value=7691
		[/random]
		[random]
			value=14009
		[/random]
		[random]
			value=25994
		[/random]
		[random]
			value=24981
			[results]
				checksum="gihbYh9N5EwiGoYH4RLkIArAmG+yBme3lFk.TgDOp,eo,i+rp.Rk94FfszP,dp70G+xJBQyrHFrzNn,CsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22"
			y="9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="lanzaloT has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21"
			y="9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Astrol has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19,20"
			y="7,6,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="5,6,6,7,8,9,10"
			y="8,7,6,6,5,5,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="otherone has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="pp9m has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			seed=994053859
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=7
				y=9
			[/source]
			[destination]
				x=7
				y=10
			[/destination]
		[/attack]
		[random]
			value=25953
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7100
			[results]
				chance=50
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23316
			[results]
				chance=40
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28762
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28128
			[results]
				chance=40
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3216
			[results]
				chance=50
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12736
			[results]
				chance=50
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="shortcat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,12,11,10,9,8,7"
			y="21,21,21,20,20,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			seed=1826139893
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=7
				y=19
			[/source]
			[destination]
				x=6
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="5,5,5,6,6,6,6"
			y="13,14,15,15,16,17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			seed=865357996
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=6
				y=18
			[/source]
			[destination]
				x=6
				y=19
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Skot has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=13
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=27804
		[/random]
		[random]
			value=11862
		[/random]
		[random]
			value=24062
		[/random]
		[random]
			value=23188
		[/random]
		[random]
			value=6056
		[/random]
		[random]
			value=12450
		[/random]
		[random]
			value=2676
		[/random]
		[random]
			value=9617
		[/random]
		[random]
			value=1484
		[/random]
		[random]
			value=2232
		[/random]
		[random]
			value=12451
		[/random]
		[random]
			value=24628
		[/random]
		[random]
			value=13476
		[/random]
		[random]
			value=8843
			[results]
				checksum="Rx7<8697Of8F.>i7gv6H,<b+,aJl.Fen6dNfi3KQli>0kg-dT<3p82Nsu<jcngdg605,Uw<<030wsNAwVUQ65xOoGNqBCHLSEfCQkVLh6I8LO9w9bszC3KtUvxmSWEql"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Caritas1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="LabelSpamm0r has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Undertaker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Undertaker- has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="arabian has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Koboldmaki has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Escardor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Thilain has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="igor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="nipnop has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="7,7,6,5,5,5,5"
			y="10,11,11,12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,13,12,11,10"
			y="8,9,9,10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,17,17,17,17,16"
			y="8,9,10,11,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,19,18,18,17,17"
			y="9,10,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Shadow_Commander has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="6,5,5,5,6,7"
			y="10,11,12,13,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,15,15,14,13,12"
			y="24,23,22,21,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Nazrel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Drake Burner"
			defender_weapon=0
			seed=147517020
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=6
				y=19
			[/source]
			[destination]
				x=7
				y=19
			[/destination]
		[/attack]
		[random]
			value=18991
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4275
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18550
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13894
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5355
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Aaronius has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7,7,6,5,5,5"
			y="9,10,11,11,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			seed=1562337437
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=5
				y=14
			[/source]
			[destination]
				x=5
				y=15
			[/destination]
		[/attack]
		[random]
			value=19514
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=819
			[results]
				chance=50
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13775
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20502
			[results]
				chance=50
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29453
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28005
			[results]
				chance=50
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19486
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="woutn8 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Hck has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="4,3,3,4,4,5"
			y="9,10,11,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7,8,9,10"
			y="6,6,6,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11"
			y="4,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="panpoleon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14"
			y="7,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,13"
			y="7,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11"
			y="9,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=0
			seed=1471513578
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=11
				y=10
			[/source]
			[destination]
				x=10
				y=10
			[/destination]
		[/attack]
		[random]
			value=6006
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19645
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24700
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22879
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17710
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31896
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Aaronius has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="JoniJnm has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17"
			y="5,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,16,15,14"
			y="6,7,7,8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="slippy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=17
			y=5
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=19567
		[/random]
		[random]
			value=20590
		[/random]
		[random]
			value=20177
		[/random]
		[random]
			value=6917
		[/random]
		[random]
			value=30098
		[/random]
		[random]
			value=21444
		[/random]
		[random]
			value=31820
		[/random]
		[random]
			value=24311
		[/random]
		[random]
			value=4712
		[/random]
		[random]
			value=29486
		[/random]
		[random]
			value=31530
		[/random]
		[random]
			value=6741
			[results]
				checksum="idd+p6070.Phr-X63<C4fRpoLR+>3i-8hkj-uqQrmlR0m4hp96hViefhFx5n5Dan1jnk1j<rrFbZkU4oravDh8-j7e5ABEspyQ8.RLo6wTVi0xMkmEroITRIRoNu.yxq"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,15,15,15"
			y="2,3,4,5,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,21"
			y="9,10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ostar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,22"
			y="11,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20,21,21,21"
			y="5,6,7,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ras has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Vampire has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Bur_hates_sand has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="clement20 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Grail has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,10,10,10,10,10,10"
			y="10,11,12,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,8,9,10"
			y="19,19,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kadabra has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[label]
			color="107,140,255,0"
			immutable=no
			team_name="north"
			text=1
			visible_in_fog=yes
			visible_in_shroud=no
			x=25
			y=15
		[/label]
	[/command]
	[command]
		sent=""
		undo=no
		[label]
			color="107,140,255,0"
			immutable=no
			team_name="north"
			text=2
			visible_in_fog=yes
			visible_in_shroud=no
			x=27
			y=14
		[/label]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="who has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="pretin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,13,14,15,15,15"
			y="20,21,21,22,23,24"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="5,6,6,7,8,9"
			y="15,15,16,17,16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="6,7,8"
			y="18,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="7,7,6,6"
			y="14,15,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,9"
			y="16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,16,15,14,13,12,11"
			y="13,13,14,14,15,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,12,11,11,11,10,10"
			y="21,20,20,19,18,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,15,14,13,13,12"
			y="12,13,13,14,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24,25,26"
			y="11,12,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,27"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=no
		[label]
			color="107,140,255,0"
			immutable=no
			team_name="north"
			text=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=25
			y=15
		[/label]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="von__noob has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Tuddlebutt has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Tambo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,21,21"
			y="13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,21,21,21"
			y="9,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Quarg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Pyromatic has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="timon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="5,6,7,8,9,10,11,12"
			y="14,14,14,13,14,14,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=0
			seed=780950420
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=12
				y=14
			[/source]
			[destination]
				x=12
				y=15
			[/destination]
		[/attack]
		[random]
			value=32290
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30252
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23237
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19613
			[results]
				chance=50
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4850
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27379
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15040
			[results]
				chance=50
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Toden has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Givoxl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="5,6,7,8,9,10,10"
			y="13,13,14,13,14,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Vampire Bat"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			seed=159912497
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=10
				y=15
			[/source]
			[destination]
				x=9
				y=16
			[/destination]
		[/attack]
		[random]
			value=1888
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15519
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13186
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29850
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1029
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19139
			[results]
				chance=40
				damage=5
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Shadow_Commander has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Gurtlerude1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,14,14"
			y="8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,10,11,11"
			y="7,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,17,17,17,17"
			y="5,6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="TheBaron has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,11,12,13"
			y="10,11,12,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="5,4,3,3,3,4"
			y="9,9,10,11,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,15,15,15"
			y="6,5,4,3,2"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Antidote has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mortalenemy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,10,10,10"
			y="4,5,5,6,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="antonio has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="von__noob has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=3
			x=13
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=405
		[/random]
		[random]
			value=18441
		[/random]
		[random]
			value=11172
		[/random]
		[random]
			value=27684
		[/random]
		[random]
			value=12824
		[/random]
		[random]
			value=2829
		[/random]
		[random]
			value=9374
		[/random]
		[random]
			value=16702
		[/random]
		[random]
			value=21544
		[/random]
		[random]
			value=17057
		[/random]
		[random]
			value=12564
		[/random]
		[random]
			value=29857
		[/random]
		[random]
			value=23325
		[/random]
		[random]
			value=8778
			[results]
				checksum="vqJQk2HbyM,OJGJmVDML+eBXCrCMwwAuPmB1NKCstEyETH+ZqQDQCk6j27st+Z4aX9-7nYc6clh12ltro6id39Dvm,kph-,>clR.7hGgt76b>7<t>>7.,aa-G2lnc4Za"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="berny has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,15,15,14,13,12"
			y="24,23,22,21,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,12,13"
			y="16,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,13"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10,10,10,11,11,12"
			y="20,19,18,17,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			seed=1050763164
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=12
				y=15
			[/source]
			[destination]
				x=12
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="deathman has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="elyezer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,13,12"
			y="14,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,7,8,9,9,10"
			y="16,17,16,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="El-Jeff has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="SirEbrum has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="clovek1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jackh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Criss has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,11,11"
			y="16,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10,11,12,13,14"
			y="17,16,16,16,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,15,16"
			y="17,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="shishkin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jackh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,10,11,12,13,14"
			y="16,16,16,16,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,12,11,10,9"
			y="16,16,16,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="8,9,10"
			y="19,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,27,27,26,25,24"
			y="14,15,16,16,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="noobs has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sevike88damnit has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Wiencek has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,9,8"
			y="20,20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,21,21,21"
			y="13,12,11,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Borgzor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,21,21,21,21"
			y="16,16,15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,10,11,11"
			y="7,6,5,5,4"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18"
			y="10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,15,16,17,17"
			y="13,12,12,11,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,12,13,14"
			y="11,10,9,9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,16,17,18,19"
			y="11,11,10,11,10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="SauciseCompoteFraise has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=6
			x=15
			y=3
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=31584
		[/random]
		[random]
			value=25293
		[/random]
		[random]
			value=18222
		[/random]
		[random]
			value=28086
		[/random]
		[random]
			value=23878
		[/random]
		[random]
			value=10212
		[/random]
		[random]
			value=14349
		[/random]
		[random]
			value=7534
		[/random]
		[random]
			value=24563
		[/random]
		[random]
			value=22288
		[/random]
		[random]
			value=19688
		[/random]
		[random]
			value=4152
			[results]
				checksum="HFw1zJEqlDBWNGGkFbHaE4ztqVKoFARTrkxKFOhQoyi,ich90d>fl9a31U53bhkX+f5bpbkEl586b2<2cscf0w<ha4h5KM<>fdTm9csCendb6271khl2b6+O>-44<-i."
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jackh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="GarrethSw has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="dominik has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,6,6,6,6,6,5"
			y="19,18,17,16,15,14,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="4,4"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ChuiUneFuser has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="4,4"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="4,3,3"
			y="12,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="cornflakes has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="major_tom has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Oz0 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="nashwan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13,13,13,13"
			y="21,20,19,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="McPollo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13,13"
			y="17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="nikita has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Blacksun has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,13,14,15,15,15"
			y="20,21,21,22,23,24"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="8,7,6"
			y="19,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,25,26"
			y="17,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,27"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,26,25"
			y="16,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Kiwi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Skot has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Boy"
			message="unluck with both mouses - 15 hp"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="GlaciesAeterna has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="TheBaron has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MasterBao has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,12"
			y="13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,9,9,10,10,11"
			y="17,16,15,14,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,11"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,10,10,10"
			y="14,13,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,10"
			y="11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,10"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,11,10,9"
			y="15,16,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15,14,13,12,11,11,10"
			y="17,17,17,17,16,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,15,16"
			y="16,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="benoit has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,11,10"
			y="14,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="CyBiO"
			message="ouses?"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="5,4"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="3,3,4,5,6,6"
			y="11,10,9,9,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,12,11"
			y="3,3,4,4,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kirito has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Boy"
			message="mice = bat"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="CyBiO"
			message="oh"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="HeyZZy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="CyBiO"
			message="same family"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="n_c has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15"
			y="8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16,15,14,14"
			y="10,10,10,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="GXO has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ajek has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="4,4"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Jozo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="eren2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15"
			y="8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19"
			y="10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19,19"
			y="12,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,20,19,18"
			y="12,11,10,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,23,24"
			y="9,9,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="raziel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="sam1976 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Nickname has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Schleimkeks has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,13,14"
			y="13,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,15,16"
			y="12,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="x-man has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,26,27,27"
			y="17,16,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Donael has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,27,26"
			y="15,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="zett has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sharpshooter has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Peluche95 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Undertaker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,6,6"
			y="19,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="sexytroll has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="snowleopardking has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MasterBao1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="major_tom has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="chwerschlan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="josemals has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kadabra has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gunnersx has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="6,7,8"
			y="17,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="8,9"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,10,11,11,11,12,12"
			y="17,16,16,15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,12,13,13"
			y="14,13,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,11,12,13"
			y="14,14,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,12,13,14"
			y="13,12,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,16,16,16,15,14,14"
			y="17,16,15,14,14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,10,11,12,13,14,15"
			y="11,12,13,13,14,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,11,12,13,14,15,16"
			y="13,13,13,14,14,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,16"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Filadeus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=3
			x=13
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=21298
		[/random]
		[random]
			value=12830
		[/random]
		[random]
			value=17059
		[/random]
		[random]
			value=2335
		[/random]
		[random]
			value=8160
		[/random]
		[random]
			value=21630
		[/random]
		[random]
			value=32609
		[/random]
		[random]
			value=15450
		[/random]
		[random]
			value=5265
		[/random]
		[random]
			value=19070
		[/random]
		[random]
			value=5584
		[/random]
		[random]
			value=17620
		[/random]
		[random]
			value=30025
		[/random]
		[random]
			value=2272
			[results]
				checksum="vqJQk2HbyM,VJGJmQDML+eBXCrCMwwAsPmB1NKCstFyETH+ZqQDQCk6j27st+Z4aX9-7nYc6elh12ltro6id39Dvm,kph-,>clR.7hGgt76b>7<t>>7.,aa-G2lnc4Za"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="4,4"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,7,8,9,10"
			y="7,6,6,5,5,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,9,8,7"
			y="5,4,5,5,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="4,5"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="wof has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="HeyZZy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16,15,14"
			y="9,9,8,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,17,16"
			y="10,9,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Undertaker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Onyx has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23,22,21"
			y="9,9,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21"
			y="9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,21"
			y="9,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="shishkin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=17
			y=5
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=13608
		[/random]
		[random]
			value=10801
		[/random]
		[random]
			value=18344
		[/random]
		[random]
			value=10836
		[/random]
		[random]
			value=18198
		[/random]
		[random]
			value=8396
		[/random]
		[random]
			value=12064
		[/random]
		[random]
			value=19276
		[/random]
		[random]
			value=12423
		[/random]
		[random]
			value=4810
		[/random]
		[random]
			value=4383
		[/random]
		[random]
			value=5400
		[/random]
		[random]
			value=3022
		[/random]
		[random]
			value=13046
		[/random]
		[random]
			value=22836
			[results]
				checksum="26gfexHzgyUy<pIGe8nRqziw2tuw944s0-Q,EFv0<L<gaBIgPgi7H8DBy5cul>p+xJBQyrHFrzNn.HsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>RO"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,17,18,19"
			y="7,7,7,7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="major_tom has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gracz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="OlivierP033 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MILO has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,13,13,14"
			y="4,4,5,6,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20,19"
			y="9,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=16
			y=4
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=2291
		[/random]
		[random]
			value=17520
		[/random]
		[random]
			value=15668
		[/random]
		[random]
			value=18500
		[/random]
		[random]
			value=5627
		[/random]
		[random]
			value=22415
		[/random]
		[random]
			value=19586
		[/random]
		[random]
			value=22733
		[/random]
		[random]
			value=30091
		[/random]
		[random]
			value=12058
		[/random]
		[random]
			value=5296
		[/random]
		[random]
			value=7159
		[/random]
		[random]
			value=29017
		[/random]
		[random]
			value=950
		[/random]
		[random]
			value=31711
			[results]
				checksum="gihbYh9N5EwiGoYH4RLkIAqzmG+yBme3lFk.ThyOp,eo,i+rp.Rk94FfszP,dp70G+xJBQyrHFrzNn.HsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Toti has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,15,15,15"
			y="2,3,4,5,6"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14,15,16,17,18,19,20,21"
			y="21,21,22,22,23,22,22,21,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Jozo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="26,25"
			y="13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15,14,13"
			y="12,12,11,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mkonji has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,12,11"
			y="11,10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="popeye has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="e3ik has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Michaelan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,11,11,11"
			y="10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,12,11,10"
			y="12,13,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,12,12,11"
			y="12,12,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14,15,16,17,18,19,20"
			y="13,13,14,14,14,14,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="clement20 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,14,13,12"
			y="11,12,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,8,7,6,6,6"
			y="16,16,17,17,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mobile has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Tanku_666 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Tauron has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Swiftfingers has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,10,10,9"
			y="14,15,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,14,14"
			y="12,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,15,15"
			y="13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,12"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,16,16,16,16,16,15"
			y="13,14,15,16,17,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,16,17,18"
			y="15,15,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,13,12,11"
			y="14,15,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="7,6,6,6,5"
			y="6,6,7,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,10,10"
			y="5,6,7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Groo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="TheBaron has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="flamelord has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Lord_Arkad has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="5,6,7,8,9"
			y="13,13,14,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,10"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,12,11,11,10"
			y="8,9,9,10,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,15,15,14,13"
			y="9,10,11,12,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,16"
			y="9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15,14,14"
			y="11,12,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,14,13,12,12"
			y="6,7,8,9,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,15,15,15"
			y="6,5,4,3,2"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="CyBiO"
			message="i saw it at the end, well see"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,17,17,17,17"
			y="5,6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,17,17,17,17,17"
			y="4,5,6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=17
			y=5
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=23391
		[/random]
		[random]
			value=28494
		[/random]
		[random]
			value=29035
		[/random]
		[random]
			value=20411
		[/random]
		[random]
			value=2979
		[/random]
		[random]
			value=24360
		[/random]
		[random]
			value=11023
		[/random]
		[random]
			value=4728
		[/random]
		[random]
			value=23469
		[/random]
		[random]
			value=26066
		[/random]
		[random]
			value=30835
		[/random]
		[random]
			value=7054
		[/random]
		[random]
			value=27840
		[/random]
		[random]
			value=25214
		[/random]
		[random]
			value=27471
			[results]
				checksum="gihbYh9N5EwiGoYH4RLkIArAmG+yBme3lFk.TgDOp,eo,i+rp.Rk94FfszP,dp70G+xJBQyrHFrzNn,CsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=no
		[label]
			color="46,65,155,0"
			immutable=no
			team_name=""
			text="this"
			visible_in_fog=yes
			visible_in_shroud=no
			x=11
			y=13
		[/label]
	[/command]
	[command]
		sent=yes
		undo=no
		[clear_labels]
			force=no
			team_name="south"
		[/clear_labels]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,18,17,16,16"
			y="9,9,10,11,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19,18,18,18,17,17"
			y="7,8,8,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MILO has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			seed=2053730243
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=10
				y=13
			[/source]
			[destination]
				x=11
				y=13
			[/destination]
		[/attack]
		[random]
			value=12996
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30140
			[results]
				chance=50
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13274
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11881
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10972
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="THX has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="amikrop- has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="khiM has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,13,14,15,16,16"
			y="14,15,15,15,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=819510301
			tod="first_watch"
			turn=17
			weapon=1
			[source]
				x=16
				y=13
			[/source]
			[destination]
				x=15
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,16,16,16"
			y="15,15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1063719408
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=16
				y=12
			[/source]
			[destination]
				x=15
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="amikrop has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Tauron has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Boy"
			message="come to me my dear drakes )"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="SteppenWolf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="heianbo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15,15,15,15,15"
			y="19,18,17,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=875878772
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=15
				y=14
			[/source]
			[destination]
				x=15
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="FYLON has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,12,13,14,15,16,17"
			y="15,14,14,14,14,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=350302146
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=17
				y=13
			[/source]
			[destination]
				x=17
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,20,20"
			y="15,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19,18"
			y="13,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=304780943
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=18
				y=12
			[/source]
			[destination]
				x=17
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Boy"
			message="by the way, good job, my stats become bad )"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gracz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,21,21,20,20,20,20,20"
			y="21,20,19,18,17,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="25,25,24"
			y="13,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=0
			seed=470777197
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=10
				y=12
			[/source]
			[destination]
				x=10
				y=11
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="topps has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Castoridae has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,6,6,7,8,9,9,10"
			y="19,18,17,17,16,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			seed=1490184679
			tod="first_watch"
			turn=17
			weapon=1
			[source]
				x=10
				y=14
			[/source]
			[destination]
				x=10
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,9,9,9"
			y="17,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			seed=1931425720
			tod="first_watch"
			turn=17
			weapon=1
			[source]
				x=9
				y=14
			[/source]
			[destination]
				x=10
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Liberar_Bastard has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Asgard has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Boy"
			message="inpressive )"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Boy"
			message="*im"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="whitemonk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="shen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="noobs has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gfish has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=13
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=22124
		[/random]
		[random]
			value=13950
		[/random]
		[random]
			value=24971
		[/random]
		[random]
			value=3698
		[/random]
		[random]
			value=14213
		[/random]
		[random]
			value=3556
		[/random]
		[random]
			value=4900
		[/random]
		[random]
			value=24083
		[/random]
		[random]
			value=9920
		[/random]
		[random]
			value=7134
		[/random]
		[random]
			value=31801
		[/random]
		[random]
			value=28154
		[/random]
		[random]
			value=427
		[/random]
		[random]
			value=11606
			[results]
				checksum="vzwMqesp>zA8MDAA67t+PqCJd.d>J954W7NjH-if9<+hW86XC9219-1c56YXe6k5fi1g>.hT<lbbk1a96,eghgn,l.3SI-7d3ncFrX8Z3-m8k0YP16.v+J2c7k9,yY8g"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,15,15,14,13,12"
			y="24,23,22,21,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,10"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,9,9,9"
			y="8,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			seed=1002255782
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=9
				y=12
			[/source]
			[destination]
				x=10
				y=12
			[/destination]
		[/attack]
		[random]
			value=14924
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26056
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2366
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16759
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8253
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Honor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="playerofyr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Honor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,12,12,11"
			y="11,11,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=1
			seed=766418346
			tod="first_watch"
			turn=17
			weapon=1
			[source]
				x=11
				y=13
			[/source]
			[destination]
				x=10
				y=12
			[/destination]
		[/attack]
		[random]
			value=17119
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13543
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11076
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15664
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17031
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9379
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="remmelt has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="slamino2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="CGM has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11"
			y="13,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			seed=743120791
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=11
				y=14
			[/source]
			[destination]
				x=10
				y=13
			[/destination]
		[/attack]
		[random]
			value=1382
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6970
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4111
			[results]
				chance=60
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11160
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14186
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22"
			y="9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23"
			y="9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="paso has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24"
			y="9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20,21,21,21"
			y="5,5,6,6,7,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,18"
			y="10,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=1
			seed=1185784053
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=18
				y=11
			[/source]
			[destination]
				x=18
				y=12
			[/destination]
		[/attack]
		[random]
			value=12662
			[results]
				chance=70
				damage=19
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18672
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14747
			[results]
				chance=70
				damage=19
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Wolf94 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=17
			y=5
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=13956
		[/random]
		[random]
			value=23395
		[/random]
		[random]
			value=17471
		[/random]
		[random]
			value=5369
		[/random]
		[random]
			value=14133
		[/random]
		[random]
			value=31964
		[/random]
		[random]
			value=2731
		[/random]
		[random]
			value=15617
		[/random]
		[random]
			value=30693
		[/random]
		[random]
			value=14476
		[/random]
		[random]
			value=29988
		[/random]
		[random]
			value=17023
		[/random]
		[random]
			value=23785
		[/random]
		[random]
			value=7339
		[/random]
		[random]
			value=20566
			[results]
				checksum="26gfexHzgyUy<pIGe8nRqziw2tuw944s0-Q.AFv0<L<gaBHgPgi7H8DBy5cul>p+xJBQyrHFrzNn,DsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>RO"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,15,15,15"
			y="2,3,4,5,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="5,4,3,3,3"
			y="9,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Flamelord has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15"
			y="13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			seed=1001612142
			tod="first_watch"
			turn=17
			weapon=1
			[source]
				x=15
				y=13
			[/source]
			[destination]
				x=16
				y=13
			[/destination]
		[/attack]
		[random]
			value=26817
			[results]
				chance=70
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=476
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9876
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kadabra has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20,20"
			y="12,11,12,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=1
			seed=1728576090
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=20
				y=13
			[/source]
			[destination]
				x=20
				y=14
			[/destination]
		[/attack]
		[random]
			value=18505
			[results]
				chance=70
				damage=19
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=943
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6516
			[results]
				chance=70
				damage=19
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Obscurity has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,13,14,15"
			y="10,11,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=1
			seed=94639750
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=15
				y=12
			[/source]
			[destination]
				x=16
				y=12
			[/destination]
		[/attack]
		[random]
			value=22366
			[results]
				chance=70
				damage=15
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9857
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9216
			[results]
				chance=70
				damage=15
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14491
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=1
			seed=1125924355
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=17
				y=12
			[/source]
			[destination]
				x=16
				y=12
			[/destination]
		[/attack]
		[random]
			value=26429
			[results]
				chance=70
				damage=15
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MasterBao1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MasterBao has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,23,22,21"
			y="11,12,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1362532834
			tod="second_watch"
			turn=18
			weapon=1
			[source]
				x=21
				y=13
			[/source]
			[destination]
				x=20
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,11,12,13,14,14,14"
			y="14,15,14,14,13,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=732109933
			tod="second_watch"
			turn=18
			weapon=0
			[source]
				x=14
				y=11
			[/source]
			[destination]
				x=15
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=""
		undo=no
		[label]
			color="255,0,0,0"
			immutable=no
			team_name=""
			text="he should miss2 timws now"
			visible_in_fog=yes
			visible_in_shroud=no
			x=17
			y=13
		[/label]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,16"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1276307605
			tod="second_watch"
			turn=18
			weapon=0
			[source]
				x=16
				y=12
			[/source]
			[destination]
				x=15
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=""
		undo=no
		[clear_labels]
			force=no
			team_name="north"
		[/clear_labels]
	[/command]
	[command]
		sent=yes
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Boy"
			message="sorry, 3 times"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,17"
			y="13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1352219634
			tod="second_watch"
			turn=18
			weapon=1
			[source]
				x=17
				y=13
			[/source]
			[destination]
				x=17
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Fletchoooo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16,17,18"
			y="14,13,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1313282917
			tod="second_watch"
			turn=18
			weapon=0
			[source]
				x=18
				y=12
			[/source]
			[destination]
				x=17
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="darkpupsik has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ilia has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="vagrant has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14,15,16,16,16"
			y="21,20,20,19,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,9,10,11,12,12"
			y="14,15,15,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=1487645492
			tod="second_watch"
			turn=18
			weapon=1
			[source]
				x=12
				y=14
			[/source]
			[destination]
				x=11
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Vienradzis has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sharkmen92 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,12,11,11,10,9"
			y="20,19,19,18,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,9,9,9,9,10,11,11"
			y="13,14,15,16,17,17,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="panpoleonccccccccccc has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=39022637
			tod="second_watch"
			turn=18
			weapon=1
			[source]
				x=10
				y=13
			[/source]
			[destination]
				x=11
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,15,15,15"
			y="6,5,4,3,2"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,17,16,15,14"
			y="5,6,7,7,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="3,4,5"
			y="12,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mobile has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,25"
			y="9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,21"
			y="11,11,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			seed=816587343
			tod="second_watch"
			turn=18
			weapon=0
			[source]
				x=21
				y=12
			[/source]
			[destination]
				x=21
				y=13
			[/destination]
		[/attack]
		[random]
			value=17368
			[results]
				chance=70
				damage=19
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27415
			[results]
				chance=70
				damage=19
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,21,20,20"
			y="9,10,11,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			seed=168559013
			tod="second_watch"
			turn=18
			weapon=0
			[source]
				x=20
				y=12
			[/source]
			[destination]
				x=21
				y=13
			[/destination]
		[/attack]
		[random]
			value=6715
			[results]
				chance=70
				damage=19
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="igor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="flex has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Frostyfire has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			seed=1058217841
			tod="second_watch"
			turn=18
			weapon=0
			[source]
				x=10
				y=14
			[/source]
			[destination]
				x=10
				y=13
			[/destination]
		[/attack]
		[random]
			value=12575
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15135
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9421
			[results]
				chance=60
				damage=8
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="9,10,10,11"
			y="12,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Drake Burner"
			defender_weapon=0
			seed=1516692518
			tod="second_watch"
			turn=18
			weapon=0
			[source]
				x=11
				y=14
			[/source]
			[destination]
				x=12
				y=14
			[/destination]
		[/attack]
		[random]
			value=29366
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31066
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2013
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3917
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26175
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=17
			y=5
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=2659
		[/random]
		[random]
			value=7302
		[/random]
		[random]
			value=17388
		[/random]
		[random]
			value=21774
		[/random]
		[random]
			value=14296
		[/random]
		[random]
			value=16982
		[/random]
		[random]
			value=9655
		[/random]
		[random]
			value=28359
		[/random]
		[random]
			value=29472
		[/random]
		[random]
			value=29814
		[/random]
		[random]
			value=5190
		[/random]
		[random]
			value=28468
			[results]
				checksum="idd+p6070.Phr-X63<C4fRpoLR+>3i-8hkj-uqQrmlR0m4hp96hViefhFx5n5Dan1jnk1j<rrFbZkU4oravDh8-j7e5ABEspyQ8.RLo6wTVi0xMkmEroITRIRoNu.yxq"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Diggi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,10,11"
			y="13,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Drake Burner"
			defender_weapon=1
			seed=389501705
			tod="second_watch"
			turn=18
			weapon=1
			[source]
				x=11
				y=15
			[/source]
			[destination]
				x=12
				y=14
			[/destination]
		[/attack]
		[random]
			value=16337
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32562
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15745
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9081
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8412
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27362
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18058
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13"
			y="13,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Drake Burner"
			defender_weapon=1
			seed=793394548
			tod="second_watch"
			turn=18
			weapon=1
			[source]
				x=13
				y=14
			[/source]
			[destination]
				x=12
				y=14
			[/destination]
		[/attack]
		[random]
			value=15629
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11695
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7494
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6023
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21911
			[results]
				chance=60
				damage=8
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Blaze has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,18,19,20,21"
			y="12,11,10,10,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="5,6"
			y="13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="forevry has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,18,19,20"
			y="13,13,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=764745
			tod="dawn"
			turn=19
			weapon=1
			[source]
				x=20
				y=13
			[/source]
			[destination]
				x=20
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,15,16,17,18,19,20,21"
			y="11,12,12,13,13,13,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=911602384
			tod="dawn"
			turn=19
			weapon=0
			[source]
				x=21
				y=13
			[/source]
			[destination]
				x=20
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="wiggy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,19,20"
			y="12,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1503140186
			tod="dawn"
			turn=19
			weapon=0
			[source]
				x=20
				y=11
			[/source]
			[destination]
				x=20
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,17,18,19,20,21,22"
			y="12,12,11,11,10,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Saurian Ambusher"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=64067128
			tod="dawn"
			turn=19
			weapon=0
			[source]
				x=22
				y=9
			[/source]
			[destination]
				x=21
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hogar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Agylus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="c4rLOs8 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10,9,8"
			y="19,19,20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,7,6"
			y="19,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10,11,11,11,12"
			y="17,17,18,19,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="noobs has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,6"
			y="13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,10,9"
			y="14,15,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ieatkebabs has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="J3nea has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mighty_Cambronne has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Alla has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25,26,27"
			y="12,13,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20"
			y="5,5,6,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mikelangelo_da_Vinci has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=1
			seed=1549829350
			tod="dawn"
			turn=19
			weapon=0
			[source]
				x=22
				y=12
			[/source]
			[destination]
				x=21
				y=13
			[/destination]
		[/attack]
		[random]
			value=28026
			[results]
				chance=70
				damage=12
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11504
			[results]
				chance=50
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15657
			[results]
				chance=70
				damage=12
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19488
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Yllovanea has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Anborn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,15,16,17,17"
			y="14,13,13,12,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11"
			y="16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,13,14,14"
			y="14,13,13,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="whitemonk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="sordan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gekons has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20,21"
			y="5,6,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,16"
			y="8,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=6
			x=17
			y=5
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=27824
		[/random]
		[random]
			value=12498
		[/random]
		[random]
			value=7492
		[/random]
		[random]
			value=32225
		[/random]
		[random]
			value=19110
		[/random]
		[random]
			value=17526
		[/random]
		[random]
			value=6391
		[/random]
		[random]
			value=23267
		[/random]
		[random]
			value=21724
		[/random]
		[random]
			value=6127
		[/random]
		[random]
			value=17061
		[/random]
		[random]
			value=28489
			[results]
				checksum="HFw1zJEqlDBWNGGkFbHaE4ztqVKoFARTrkxKFOhQoyi,ich90d>fl9a31U53bhkX+f5bpbkEl586b2<2cscf0w<ha4h5KM<>fdTm9csCendb6271khl2b6+O>-44<-i."
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,15,16,17,17"
			y="2,3,4,4,5,6"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,7,8,9,9"
			y="19,19,19,19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=155678238
			tod="morning"
			turn=20
			weapon=1
			[source]
				x=9
				y=18
			[/source]
			[destination]
				x=9
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15,15,14,13,12,11"
			y="17,17,16,15,16,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=0
			seed=60034298
			tod="morning"
			turn=20
			weapon=0
			[source]
				x=11
				y=16
			[/source]
			[destination]
				x=11
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,13,14,15,15,15"
			y="20,21,21,22,23,24"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=3
			x=13
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=13009
		[/random]
		[random]
			value=16992
		[/random]
		[random]
			value=24200
		[/random]
		[random]
			value=5203
		[/random]
		[random]
			value=23749
		[/random]
		[random]
			value=14641
		[/random]
		[random]
			value=3811
		[/random]
		[random]
			value=16704
		[/random]
		[random]
			value=10866
		[/random]
		[random]
			value=2756
		[/random]
		[random]
			value=20085
		[/random]
		[random]
			value=9097
		[/random]
		[random]
			value=12412
		[/random]
		[random]
			value=18012
			[results]
				checksum="vqJQk2HbyM,OJGJmVDML+eBXCrCMwwAuPmB1NKCstEyETH+ZqQDQCk6j27st+Z4aX9-7nYc6clh12ltro6id39Dvm,kph-,>clR.7hGgt76b>7<t>>7.,aa-G2lnc4Za"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=3
			x=14
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=14903
		[/random]
		[random]
			value=32049
		[/random]
		[random]
			value=24017
		[/random]
		[random]
			value=11117
		[/random]
		[random]
			value=27454
		[/random]
		[random]
			value=23690
		[/random]
		[random]
			value=14910
		[/random]
		[random]
			value=23052
		[/random]
		[random]
			value=31928
		[/random]
		[random]
			value=28803
		[/random]
		[random]
			value=29389
		[/random]
		[random]
			value=7701
		[/random]
		[random]
			value=30118
		[/random]
		[random]
			value=21941
			[results]
				checksum="vqJQk2HbyM,OJGJmVDML+eBXCrCMwwADPmB1NKCstFyETH+ZqQDQCk6j27st+Z4aX9-7nYc6llh12ltro6id39Dvm,kph-,>clR.7hGgt76b>7<t>>7.,aa-G2lnc4Za"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,21"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,21"
			y="13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1060454985
			tod="morning"
			turn=20
			weapon=1
			[source]
				x=21
				y=13
			[/source]
			[destination]
				x=22
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="fghdk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,21"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1915559742
			tod="morning"
			turn=20
			weapon=0
			[source]
				x=21
				y=12
			[/source]
			[destination]
				x=22
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,23,24,24,24,23"
			y="9,9,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Saurian Ambusher"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=714780016
			tod="morning"
			turn=20
			weapon=0
			[source]
				x=23
				y=12
			[/source]
			[destination]
				x=22
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21,21,20,20"
			y="14,15,16,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="27,27,27,26,25"
			y="14,15,16,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sua_Sponte2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,16,15,15,15"
			y="6,5,4,4,3,2"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Erik19971222 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hristijan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,13,14,15"
			y="17,17,18,18,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16"
			y="18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,18"
			y="11,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20"
			y="12,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			seed=393350602
			tod="morning"
			turn=20
			weapon=1
			[source]
				x=20
				y=13
			[/source]
			[destination]
				x=21
				y=13
			[/destination]
		[/attack]
		[random]
			value=12287
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23491
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14442
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Safiroth has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20"
			y="5,5,6,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="thefish has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,23,24,24"
			y="7,6,7,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,19,20,21"
			y="9,9,8,8,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="oleg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="chocoboner has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="FigoFagot has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Kaedeity has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="theoriginaljordan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,14,14"
			y="11,10,9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=17
			y=5
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=6283
		[/random]
		[random]
			value=20930
		[/random]
		[random]
			value=10838
		[/random]
		[random]
			value=22322
		[/random]
		[random]
			value=27190
		[/random]
		[random]
			value=23608
		[/random]
		[random]
			value=9740
		[/random]
		[random]
			value=15128
		[/random]
		[random]
			value=22613
		[/random]
		[random]
			value=2933
		[/random]
		[random]
			value=3588
		[/random]
		[random]
			value=6711
		[/random]
		[random]
			value=31121
		[/random]
		[random]
			value=7561
		[/random]
		[random]
			value=4407
			[results]
				checksum="gihbYh9N5EwiGoYH4RLkIArAmG+yBme3lFk.TgEOp,eo,i+rp.Rk94FfszP,dp70G+xJBQyrHFrzNn,FsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="j has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20"
			y="5,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,6,5"
			y="15,14,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="von_noob has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="alioth has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,14,13,13,13,14,15"
			y="21,20,20,19,18,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=0
			seed=786344075
			tod="afternoon"
			turn=21
			weapon=0
			[source]
				x=15
				y=17
			[/source]
			[destination]
				x=16
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13,13,14,15"
			y="21,20,19,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=0
			seed=387008558
			tod="afternoon"
			turn=21
			weapon=0
			[source]
				x=15
				y=18
			[/source]
			[destination]
				x=16
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ataken has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Frosty has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10,11,12,13,14,15,16"
			y="18,17,18,18,19,19,19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=1
			seed=1185888834
			tod="afternoon"
			turn=21
			weapon=1
			[source]
				x=16
				y=18
			[/source]
			[destination]
				x=16
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="redcloud has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="red_guard has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,22,23,24"
			y="13,12,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,21,21"
			y="12,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,24"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gfish has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,20,19,18"
			y="14,14,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,19,18,17,16"
			y="17,17,16,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10,9"
			y="16,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sun-Tzu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mizo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Frosty has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,22,23"
			y="13,13,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			seed=691540621
			tod="afternoon"
			turn=21
			weapon=1
			[source]
				x=23
				y=12
			[/source]
			[destination]
				x=24
				y=12
			[/destination]
		[/attack]
		[random]
			value=18581
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3646
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2081
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="GabrielRevolution has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24"
			y="8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=2
			defender_type="Saurian Ambusher"
			defender_weapon=1
			seed=300074091
			tod="afternoon"
			turn=21
			weapon=1
			[source]
				x=24
				y=10
			[/source]
			[destination]
				x=24
				y=11
			[/destination]
		[/attack]
		[random]
			value=19240
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30141
			[results]
				chance=50
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15574
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6759
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22588
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Boy"
			message="oh boy"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Thirteen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Klyde has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,23,24"
			y="9,9,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ramurh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,21,21"
			y="6,7,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="wiggy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="5,4,4"
			y="13,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="algarafa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="dirtyCock has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20,21,21,21"
			y="5,5,6,6,7,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=17
			y=5
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=13668
		[/random]
		[random]
			value=4336
		[/random]
		[random]
			value=14801
		[/random]
		[random]
			value=30430
		[/random]
		[random]
			value=22536
		[/random]
		[random]
			value=13039
		[/random]
		[random]
			value=5177
		[/random]
		[random]
			value=6518
		[/random]
		[random]
			value=2815
		[/random]
		[random]
			value=30619
		[/random]
		[random]
			value=19681
		[/random]
		[random]
			value=4018
		[/random]
		[random]
			value=16702
		[/random]
		[random]
			value=1346
		[/random]
		[random]
			value=12049
			[results]
				checksum="26gfexHzgyUy<pIGe8nRqziw2tuw944s0-Q.AFv0<L<gaBHgPgi7H8DBy5cul>p+xJBQyrHFrzNn,DsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>RO"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="raian has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Fable has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="-Sevas- has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,18,19,20,20"
			y="15,16,17,17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="boy-green has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,16,17,18,19,20,21"
			y="18,19,20,19,19,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="arjuna has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,25,25,24"
			y="12,13,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,24,25,25,25"
			y="11,12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16,16,17,18,19,20,21,22"
			y="17,17,18,19,18,19,19,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,16,17,18,19,20,21,22,23,24"
			y="18,18,19,19,20,20,21,20,20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,9,9,9"
			y="17,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="-Sevas-2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,9"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="k-yu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10,10"
			y="13,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,15,15"
			y="8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="flyswatter has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,17,16,15,14"
			y="5,6,7,7,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=17
			y=5
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=29745
		[/random]
		[random]
			value=19863
		[/random]
		[random]
			value=18243
		[/random]
		[random]
			value=2227
		[/random]
		[random]
			value=18677
		[/random]
		[random]
			value=25777
		[/random]
		[random]
			value=3674
		[/random]
		[random]
			value=4782
		[/random]
		[random]
			value=28293
		[/random]
		[random]
			value=17099
		[/random]
		[random]
			value=27049
		[/random]
		[random]
			value=770
		[/random]
		[random]
			value=25061
		[/random]
		[random]
			value=28976
		[/random]
		[random]
			value=1162
			[results]
				checksum="gihbYh9N5EwiGoYH4RLkIArAmG+yBme3lFk.TgDOp,eo,i+rp.Rk94FfszP,dp70G+xJBQyrHFrzNn,CsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Wolf94 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Shadow_Commander has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24,25,25"
			y="12,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			seed=608598234
			tod="dusk"
			turn=22
			weapon=1
			[source]
				x=25
				y=14
			[/source]
			[destination]
				x=24
				y=14
			[/destination]
		[/attack]
		[random]
			value=15728
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18282
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4105
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,25,26,26"
			y="10,11,12,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Rammar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,25"
			y="9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jules has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Fable has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,21,21"
			y="10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20,20,19,18"
			y="9,9,10,11,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Vanadio has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Mikelangelo_da_Vinci"
			message="nice game! never seen this matchup so even before"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Solymos has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="CyBiO"
			message="hello, thank you"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,22,23,24,24,24"
			y="20,20,20,19,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			seed=1396017598
			tod="first_watch"
			turn=23
			weapon=1
			[source]
				x=24
				y=17
			[/source]
			[destination]
				x=25
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24,25"
			y="19,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			seed=912169791
			tod="first_watch"
			turn=23
			weapon=1
			[source]
				x=25
				y=18
			[/source]
			[destination]
				x=25
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,23,24,24,25,26,26"
			y="19,20,19,18,18,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			seed=419336677
			tod="first_watch"
			turn=23
			weapon=1
			[source]
				x=26
				y=16
			[/source]
			[destination]
				x=25
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Maystee has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="forzelleca has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Boy"
			message="like a charm )"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="j4v1007 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Xplorer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,24,23,23"
			y="14,15,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="25,26"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="26,25,24,23"
			y="14,15,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,19,18,17,16,16"
			y="18,19,19,20,19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10,10"
			y="12,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jeralpro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=13
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=6923
		[/random]
		[random]
			value=4960
		[/random]
		[random]
			value=13595
		[/random]
		[random]
			value=8284
		[/random]
		[random]
			value=25782
		[/random]
		[random]
			value=17270
		[/random]
		[random]
			value=15028
		[/random]
		[random]
			value=6783
		[/random]
		[random]
			value=26208
		[/random]
		[random]
			value=23991
		[/random]
		[random]
			value=10118
		[/random]
		[random]
			value=26551
		[/random]
		[random]
			value=6800
		[/random]
		[random]
			value=13405
			[results]
				checksum="vzwMqesp>zA8MDAA67t+PqCJg.d>J954W7NjH-if9<+h+86XC9219-1c56YXe6k5fi1g>.hT<lbbk1a96,eghcn,l.3SI-7d3ncFrX8Z3-m8k0YP16.v+J2c7k9,yY8g"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,17,17,17,17,17"
			y="5,6,7,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="4,5,5"
			y="11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="5,6"
			y="13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,27,27,27"
			y="13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=1
			seed=1397106053
			tod="first_watch"
			turn=23
			weapon=1
			[source]
				x=27
				y=16
			[/source]
			[destination]
				x=26
				y=16
			[/destination]
		[/attack]
		[random]
			value=7722
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13917
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23835
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12744
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20371
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30053
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="25,26,26,26"
			y="12,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,23"
			y="14,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=2
			defender_type="Saurian Ambusher"
			defender_weapon=1
			seed=14191845
			tod="first_watch"
			turn=23
			weapon=1
			[source]
				x=23
				y=15
			[/source]
			[destination]
				x=23
				y=16
			[/destination]
		[/attack]
		[random]
			value=30015
			[results]
				chance=40
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9305
			[results]
				chance=40
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4968
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1546
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31721
			[results]
				chance=40
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,20,19"
			y="13,14,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Frostyfire has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,16"
			y="12,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="-Sevas-3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18,18,17"
			y="11,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,15,15,15"
			y="8,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=17
			y=5
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=109
		[/random]
		[random]
			value=19199
		[/random]
		[random]
			value=22644
		[/random]
		[random]
			value=27965
		[/random]
		[random]
			value=19589
		[/random]
		[random]
			value=10730
		[/random]
		[random]
			value=10025
		[/random]
		[random]
			value=13995
		[/random]
		[random]
			value=8345
		[/random]
		[random]
			value=14576
		[/random]
		[random]
			value=26207
		[/random]
		[random]
			value=6748
			[results]
				checksum="ISPEMLYULPIA9SHxtwbDKt8O9+Rt9DGRtCLKAGPtHYCFQyLPC.+h3,e.01<i,i+Jpj9gb+j9nk8j8a.5c6gg8hX,p<7qW9c0a78JM<4btg>>mn67zW-51j8e7kW8bC2i"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="masonsmith has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="prasmal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,15,14,13,13"
			y="2,3,4,4,5,6"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,9,8,7,6"
			y="14,14,13,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			seed=1515578486
			tod="second_watch"
			turn=24
			weapon=1
			[source]
				x=6
				y=14
			[/source]
			[destination]
				x=6
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="arjuna has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="BubyCOOL has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Nappo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="freesole has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="-Sevas- has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="26,26"
			y="16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="26,25,24,24,23,22,21,20"
			y="17,18,18,19,20,20,21,21"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,25"
			y="17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="25,26"
			y="18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,24,25"
			y="17,17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,23,24"
			y="16,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15,14,13,12,11,10,9"
			y="17,18,17,17,16,16,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Boy"
			message="well let's see my luck now )"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="fjose has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="SKOLJAC123 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,13,12,11,11,11,10"
			y="21,20,19,19,18,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,15,14,13,12,11,10"
			y="18,18,17,17,16,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Jk_The_Assassino2k2g has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16,15,14,13,12,11,10"
			y="5,5,6,6,7,7,7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="pff has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,14,15,15,15"
			y="6,5,4,4,3,2"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hort has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=15
			y=3
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=29131
		[/random]
		[random]
			value=25632
		[/random]
		[random]
			value=24043
		[/random]
		[random]
			value=8703
		[/random]
		[random]
			value=6980
		[/random]
		[random]
			value=18554
		[/random]
		[random]
			value=9086
		[/random]
		[random]
			value=29265
		[/random]
		[random]
			value=6347
		[/random]
		[random]
			value=12381
		[/random]
		[random]
			value=31905
		[/random]
		[random]
			value=19311
		[/random]
		[random]
			value=20266
			[results]
				checksum="HvVYo31eh+4Q+Fba7QsjOu2<o81h1r7WxSq7D1CJHDoDIhObhd1l+xhiX-,ynn1lk5c<-gf5fg9>i8D<J37eEf-FXf1h-2fGwYabvpGmbA9>NZbZ-f1kXg1a6Kkd4,9k"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="-Boss- has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="26,27,27,26"
			y="14,15,16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=1
			seed=1030346009
			tod="second_watch"
			turn=24
			weapon=0
			[source]
				x=26
				y=16
			[/source]
			[destination]
				x=25
				y=17
			[/destination]
		[/attack]
		[random]
			value=3923
			[results]
				chance=70
				damage=15
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31303
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22667
			[results]
				chance=70
				damage=15
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Boy"
			message=")"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,23"
			y="15,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=2
			defender_type="Saurian Ambusher"
			defender_weapon=1
			seed=1432011611
			tod="second_watch"
			turn=24
			weapon=1
			[source]
				x=23
				y=17
			[/source]
			[destination]
				x=24
				y=17
			[/destination]
		[/attack]
		[random]
			value=12941
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1328
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2838
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13944
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20599
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,16,16"
			y="14,15,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19"
			y="16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,17"
			y="17,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16,15"
			y="11,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="tk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="pincopanco has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MaumauLOLXD has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MontyMcFlannagan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="6,5,5,6"
			y="13,13,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gekons has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,15,15,14"
			y="13,14,15,16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16,15,15,15"
			y="14,14,15,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Wolf94 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,25"
			y="18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1675834105
			tod="dawn"
			turn=25
			weapon=1
			[source]
				x=25
				y=17
			[/source]
			[destination]
				x=26
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Lady_Marian has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Boy"
			message="you my hero )"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,25"
			y="17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="26,25,24"
			y="17,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,26"
			y="18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Saurian Ambusher"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1354028610
			tod="dawn"
			turn=25
			weapon=0
			[source]
				x=26
				y=17
			[/source]
			[destination]
				x=26
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="CyBiO"
			message="first time i see this unit lvl3"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24"
			y="18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=0
			seed=882717701
			tod="dawn"
			turn=25
			weapon=0
			[source]
				x=24
				y=17
			[/source]
			[destination]
				x=23
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="arrow has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Meddard has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,9,8,7,6,5,5"
			y="15,14,13,14,13,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			seed=521827076
			tod="dawn"
			turn=25
			weapon=1
			[source]
				x=5
				y=12
			[/source]
			[destination]
				x=6
				y=11
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Xplorer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="khiM"
			message="ive 1s had a own leader as a silver mage on this map :)"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Honor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Gwledig has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="putt has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=3
			x=15
			y=23
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[random]
			value=20333
		[/random]
		[random]
			value=14882
		[/random]
		[random]
			value=28749
		[/random]
		[random]
			value=26837
		[/random]
		[random]
			value=9055
		[/random]
		[random]
			value=10575
		[/random]
		[random]
			value=24619
		[/random]
		[random]
			value=24151
		[/random]
		[random]
			value=19629
		[/random]
		[random]
			value=16935
		[/random]
		[random]
			value=23833
		[/random]
		[random]
			value=3240
		[/random]
		[random]
			value=21894
		[/random]
		[random]
			value=25789
			[results]
				checksum="vqJQk2HbyM,VJGJmVDML+eBXCrCMwwAqPmB1NKCstEyETH+ZqQDQCk6j27st+Z4aX9-7nYc6glh12ltro6id39Dvm,kph-,>clR.7hGgt76b>7<t>>7.,aa-G2lnc4Za"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Alma has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="SteppenWolf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Indeck has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="1Q85 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="blpl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Gringo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ljkh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Iphimemnon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="arrow1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,19"
			y="21,22"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,10,10,11,11,11,11"
			y="16,17,18,19,20,21,22"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="6,6,6,7"
			y="14,15,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,10,9,9,9,8"
			y="15,16,17,18,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,15,15"
			y="24,23,22"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		undo=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Moonmyung has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Boy"
			message="well you need 1last thing to win )"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9,8,7"
			y="7,7,6,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="7,6,6,6,5"
			y="6,6,7,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,15,15,16,16,16,16,16"
			y="3,4,5,6,6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16"
			y="17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="groucho has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15"
			y="17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="cearA has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14"
			y="18,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,14,14"
			y="18,19,20,21"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=2
			defender_type="Drake Thrasher"
			defender_weapon=-1
			seed=1589951946
			tod="dawn"
			turn=25
			weapon=0
			[source]
				x=14
				y=21
			[/source]
			[destination]
				x=15
				y=22
			[/destination]
		[/attack]
		[random]
			value=24532
			[results]
				chance=70
				damage=15
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14989
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16"
			y="17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gekons has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13"
			y="16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="LordPinguin1875 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,13,13,13,14"
			y="12,13,14,15,16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,13,13,13"
			y="17,18,19,20,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Tintagel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,16,16"
			y="18,19,20,21"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23"
			y="17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="27,26"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			seed=1432679358
			tod="dawn"
			turn=25
			weapon=1
			[source]
				x=26
				y=16
			[/source]
			[destination]
				x=25
				y=17
			[/destination]
		[/attack]
		[random]
			value=24883
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20256
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11818
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=17
			y=5
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=29048
		[/random]
		[random]
			value=32708
		[/random]
		[random]
			value=12653
		[/random]
		[random]
			value=9474
		[/random]
		[random]
			value=19577
		[/random]
		[random]
			value=6479
		[/random]
		[random]
			value=28712
		[/random]
		[random]
			value=13522
		[/random]
		[random]
			value=11917
		[/random]
		[random]
			value=20492
		[/random]
		[random]
			value=13958
		[/random]
		[random]
			value=4672
		[/random]
		[random]
			value=19347
		[/random]
		[random]
			value=10258
		[/random]
		[random]
			value=27559
			[results]
				checksum="26gfexHzgyUy<pIGe8nRqziw2tuw944s0-Q.AFv0<L<gaBHgPgi7H8DBy5cul>p+xJBQyrHFrzNn,DsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>RO"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Anytime has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=0
			seed=1335378134
			tod="morning"
			turn=26
			weapon=0
			[source]
				x=25
				y=17
			[/source]
			[destination]
				x=26
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="26,25"
			y="17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,25,26"
			y="17,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=0
			seed=873615137
			tod="morning"
			turn=26
			weapon=0
			[source]
				x=26
				y=17
			[/source]
			[destination]
				x=26
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mida has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Xplorer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,14"
			y="22,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Drake Thrasher"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1491131224
			tod="morning"
			turn=26
			weapon=0
			[source]
				x=14
				y=22
			[/source]
			[destination]
				x=14
				y=21
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="cibolzero has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Arturo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15"
			y="23,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=2115269352
			tod="morning"
			turn=26
			weapon=0
			[source]
				x=15
				y=22
			[/source]
			[destination]
				x=14
				y=21
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Boy"
			message=")"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,9,10,11,12,13"
			y="19,20,20,21,21,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1462810829
			tod="morning"
			turn=26
			weapon=0
			[source]
				x=13
				y=22
			[/source]
			[destination]
				x=14
				y=21
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="6o66u has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,11,12,13"
			y="22,21,20,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=192951660
			tod="morning"
			turn=26
			weapon=0
			[source]
				x=13
				y=20
			[/source]
			[destination]
				x=13
				y=21
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Boy"
			message="not intresting game"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mida has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="5,5,6,7,8"
			y="12,13,13,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="orso has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,9"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,10"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,8,9,10,11,12,13"
			y="17,16,17,16,17,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=124922943
			tod="morning"
			turn=26
			weapon=0
			[source]
				x=13
				y=17
			[/source]
			[destination]
				x=14
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Gwledig has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="SteppenWolf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,17"
			y="22,21,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			seed=821891831
			tod="morning"
			turn=26
			weapon=1
			[source]
				x=17
				y=21
			[/source]
			[destination]
				x=16
				y=21
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,24"
			y="18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=3
			attacker_type="Saurian Flanker"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=0
			seed=490189368
			tod="morning"
			turn=26
			weapon=0
			[source]
				x=24
				y=17
			[/source]
			[destination]
				x=23
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Decimus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="flyswatter has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ptera has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Boy"
			message="wau, almost first time hit once vs 40def )"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,17,17,17,17"
			y="5,6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Boy"
			message="usually 3\"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ikoaz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="5,4,3,3,4,5,5,6"
			y="9,9,10,11,11,12,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="elclub has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Dakkra has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14"
			y="21,21"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=2
			defender_type="Drake Thrasher"
			defender_weapon=-1
			seed=689606504
			tod="morning"
			turn=26
			weapon=0
			[source]
				x=14
				y=21
			[/source]
			[destination]
				x=14
				y=22
			[/destination]
		[/attack]
		[random]
			value=27248
			[results]
				chance=70
				damage=11
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14805
			[results]
				chance=70
				damage=11
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16"
			y="21,22"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			seed=1028667156
			tod="morning"
			turn=26
			weapon=0
			[source]
				x=16
				y=22
			[/source]
			[destination]
				x=15
				y=22
			[/destination]
		[/attack]
		[random]
			value=14695
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15756
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19953
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5763
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14553
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15"
			y="17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,16"
			y="16,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15,15,14,13,13,13,12,11"
			y="10,11,12,12,13,14,15,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,14"
			y="18,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23"
			y="18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=3
			defender_type="Saurian Flanker"
			defender_weapon=1
			seed=895799497
			tod="morning"
			turn=26
			weapon=1
			[source]
				x=23
				y=17
			[/source]
			[destination]
				x=24
				y=17
			[/destination]
		[/attack]
		[random]
			value=30720
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20736
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25284
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10336
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29393
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Boy"
			message=")"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=17
			y=5
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=3038
		[/random]
		[random]
			value=26099
		[/random]
		[random]
			value=17792
		[/random]
		[random]
			value=30975
		[/random]
		[random]
			value=13684
		[/random]
		[random]
			value=29780
		[/random]
		[random]
			value=10537
		[/random]
		[random]
			value=4989
		[/random]
		[random]
			value=14069
		[/random]
		[random]
			value=2262
		[/random]
		[random]
			value=22470
		[/random]
		[random]
			value=29455
		[/random]
		[random]
			value=20038
		[/random]
		[random]
			value=7394
		[/random]
		[random]
			value=5767
			[results]
				checksum="26gfexHzgyUy<pIGe8nRrAiw2tuw944s0-Q.yFv0<L<gaBIgPgi7H8DBy5cul>p+xJBQyrHFrzNn,FsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>RO"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Boy"
			message="should poison leader, but slow think )"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="CyBiO"
			message="difficult choice"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Boy"
			message="should"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,24"
			y="17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,25,24"
			y="17,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=0
			seed=1343167470
			tod="afternoon"
			turn=27
			weapon=0
			[source]
				x=24
				y=17
			[/source]
			[destination]
				x=23
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="bulle123 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13,13,13,13"
			y="17,18,19,20,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=101931450
			tod="afternoon"
			turn=27
			weapon=0
			[source]
				x=13
				y=21
			[/source]
			[destination]
				x=14
				y=21
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Hastur has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,12"
			y="22,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,13"
			y="22,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Drake Thrasher"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=620508707
			tod="afternoon"
			turn=27
			weapon=0
			[source]
				x=13
				y=22
			[/source]
			[destination]
				x=14
				y=21
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ilucmaster has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Boy"
			message="yeah, baby )"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1986357701
			tod="afternoon"
			turn=27
			weapon=0
			[source]
				x=15
				y=22
			[/source]
			[destination]
				x=14
				y=21
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="downyclowny has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14,15,16"
			y="20,20,21,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			seed=1857722167
			tod="afternoon"
			turn=27
			weapon=1
			[source]
				x=16
				y=21
			[/source]
			[destination]
				x=16
				y=22
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ras has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,24,23,22,21,20,19"
			y="18,19,20,20,21,21,22"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,12,12,11,11,10,9"
			y="21,20,19,19,18,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,9,9,8,7,6,6,6"
			y="14,15,16,16,17,17,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,16,15,15,14"
			y="21,20,20,19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,14"
			y="18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,15"
			y="17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=617978855
			tod="afternoon"
			turn=27
			weapon=0
			[source]
				x=15
				y=18
			[/source]
			[destination]
				x=16
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,16,15,15,15"
			y="10,11,11,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,17,17,17,17,16"
			y="5,6,7,8,9,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=17
			y=5
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[random]
			value=79
		[/random]
		[random]
			value=2833
		[/random]
		[random]
			value=30023
		[/random]
		[random]
			value=5084
		[/random]
		[random]
			value=24702
		[/random]
		[random]
			value=424
		[/random]
		[random]
			value=20968
		[/random]
		[random]
			value=7088
		[/random]
		[random]
			value=31500
		[/random]
		[random]
			value=20384
		[/random]
		[random]
			value=27687
		[/random]
		[random]
			value=21350
		[/random]
		[random]
			value=19429
		[/random]
		[random]
			value=20010
		[/random]
		[random]
			value=28688
			[results]
				checksum="gihbYh9N5EwiGoYH4RLkIAqzmG+yBme3lFk.TgCOp,eo,i+rm.Rk94FfszP,dp70G+xJBQyrHFrzNn,DsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,11,11,11,10"
			y="16,17,18,19,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7,8,9,9,10,11,11"
			y="13,14,13,14,15,15,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,13,13,13"
			y="19,19,18,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="amikrop1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="FYLON has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15,14,13,13,13,12"
			y="21,21,20,20,19,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			seed=1645565797
			tod="dusk"
			turn=28
			weapon=1
			[source]
				x=12
				y=17
			[/source]
			[destination]
				x=11
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13,13,13,13,12"
			y="21,20,19,18,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			seed=1942556463
			tod="dusk"
			turn=28
			weapon=1
			[source]
				x=12
				y=16
			[/source]
			[destination]
				x=11
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,19,18,17,16,16"
			y="22,21,20,20,19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=3
			attacker_type="Saurian Flanker"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=594902683
			tod="dusk"
			turn=28
			weapon=0
			[source]
				x=16
				y=18
			[/source]
			[destination]
				x=16
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Antidote has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,12,11"
			y="22,21,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Drake Thrasher"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=0
			seed=393064206
			tod="dusk"
			turn=28
			weapon=1
			[source]
				x=11
				y=21
			[/source]
			[destination]
				x=10
				y=20
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="elyezer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,7,8,9,10,11"
			y="19,20,19,20,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=-1
			seed=555668104
			tod="dusk"
			turn=28
			weapon=1
			[source]
				x=11
				y=20
			[/source]
			[destination]
				x=10
				y=20
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10,11,12,13,14,15,16"
			y="17,16,16,16,17,17,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,14,13,12,11,10"
			y="22,21,21,20,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24,24,23,22,21,20,19"
			y="17,18,19,20,20,21,21,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="LordPinguin1875 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,14,13,12,11,10,9"
			y="18,18,18,18,18,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
[/replay]
[replay_start]
	allow_new_game=no
	description=_"This most unusual of caves was once known as the Chamber of Laughing Devils, and was the inner citadel of the Kah Ruuk Oni. The Kah Ruuk were a wicked and cunning race of man-eating demons, who terrorized the people of the Eastern Lands for nearly four hundred years, before vanishing from Irdya without a trace. Since that time, many factions have vied for dominion over the Den of Onis, hoping to unlock the strange and mysterious magics of its creators."
	experience_modifier=70
	id="RBY Den Of Onis 21"
	map_data="border_size=1
usage=map

Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ur          , 2 Kud       , Uu          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Uh^Emf      , Wwf         , Wwf         , Rd          , Rd          , Cud         , Ur          , Uu^Uf       , Ur^Emf      , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ur          , Uu^Vu       , Wwf         , Wwf         , Rd          , Cud         , Cud         , Ur          , Ur          , Hh          , Ss          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rd          , Xu          , Wwf         , Rd          , Rd          , Ur          , Ur          , Wwf         , Wwf         , Rd          , Rd          , Cud         , Rp          , Gs^Fp       , Ss^Vhs      , Ss          , Rp          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Ur          , Ur          , Ur          , Rd          , Rd          , Wwf         , Rd          , Mm          , Ur          , Ur          , Ur^Fp       , Ur^Fp       , Uh          , Rd          , Rd          , Rp          , Wwf         , Rp          , Hh          , Rp          , Uu^Vu       , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Ql          , Uu^Uf       , Xu          , Ur          , Xu          , Xu          , Wwf         , Wwf         , Rd          , Ql          , Ql          , Ur          , Uu^Uf       , Ur          , Rd          , Rd          , Hh          , Gs^Fp       , Rp          , Xu          , Rp          , Wwf         , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Rd          , Gs^Fp       , Rd          , Ur          , Xu          , Ww          , Ww          , Xu          , Xu          , Xu          , Uu^Vu       , Ur          , Rd          , Rd          , Rd          , Rd          , Rd          , Rd          , Xu          , Xu          , Rp          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Ql          , Xu          , Rd          , Uu^Vu       , Xu          , Rd          , Xu          , Ww          , Wwf         , Uh          , Rd          , Rd          , Rd          , Ur^Fp       , Uh          , Rd          , Rp          , Mm          , Wwf         , Ss^Vhs      , Rp          , Rp          , Gs^Fp       , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Rp          , Xu          , Xu          , Uh          , Gs^Fp       , Xu          , Wwf         , Mm          , Wwf         , Rd^Uf       , Hh^Fp       , Hh          , Rd          , Rd          , Rd          , Rp          , Hh          , Wwf         , Rp          , Xu          , Xu          , Uh          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Wwf         , Wwf         , Gs^Fp       , Rd          , Rd          , Uu^Uf       , Xu          , Wwf         , Wwf         , Wwf         , Ww          , Ww          , Hh          , Rp          , Rd          , Rd          , Rr^Uf       , Gs^Fp       , Hh          , Wwf         , Xu          , Rp          , Rd          , Uu^Uf       , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Rp          , Wwf         , Rp          , Rp          , Rd          , Xu          , Ur          , Xu          , Wwf         , Rr          , Ww          , Rp          , Gs^Fp       , Rp          , Rp          , Rd          , Rd          , Rd          , Gs^Fp       , Rp          , Wwf         , Uh          , Gs^Fp       , Rd          , Rd          , Uh          , Xu          , Wo          , Xu          , Xu          
Xu          , Xu          , Wo          , Ww          , Uh          , Uh          , Rd          , Xu          , Uh          , Wwf         , Rp          , Rp          , Rd          , Rp          , Rd          , Rd          , Rp          , Rp          , Rp          , Rp          , Rr          , Wwf         , Xu          , Xu          , Xu          , Uh          , Rp          , Ww          , Wwf         , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Rd          , Rd          , Gs^Fp       , Xu          , Wwf         , Hh          , Gs^Fp       , Rr^Uf       , Rd          , Rd          , Rp          , Hh          , Gs^Fp       , Ww          , Ww          , Wwf         , Wwf         , Xu          , Rd          , Rd          , Rd          , Gs^Fp       , Rp          , Wwf         , Rp          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Uu^Uf       , Uh          , Rp          , Xu          , Wwf         , Wwf         , Gs^Fp       , Rp          , Rd          , Rd          , Rp          , Hh          , Ww          , Rd^Uf       , Wwf         , Mm          , Wwf         , Xu          , Uu^Uf       , Uh          , Rd          , Xu          , Wwf         , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Gs^Fp       , Xu          , Rp          , Rp          , Wwf         , Hh          , Rp          , Rd          , Uh          , Rd          , Rd          , Hh^Fp       , Rd          , Wwf         , Wwf         , Wwf         , Xu          , Gs^Fp       , Xu          , Xu          , Rd          , Rd          , Ql          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rp          , Rp          , Xu          , Ss^Vhs      , Rd          , Mm          , Rd          , Rd          , Rd          , Ur^Fp       , Uu^Vu       , Rd          , Xu          , Uh          , Ww          , Ww          , Xu          , Rd          , Rd          , Uu^Vu       , Rd          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Wwf         , Xu          , Xu          , Rd          , Rd^Fp       , Rd          , Rd          , Rd          , Ur          , Ur          , Ur          , Xu          , Ql          , Xu          , Wwf         , Ww          , Xu          , Ur          , Ur          , Gs^Fp       , Uu^Uf       , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Uu^Vu       , Rp          , Hh          , Rp          , Wwf         , Hh          , Rd          , Rd          , Uh          , Uu^Uf       , Ur^Fp       , Ql          , Ur          , Rd          , Rd          , Wwf         , Rd          , Xu          , Ur          , Xu          , Ur          , Ql          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rp          , Rp          , Rp          , Ss^Vhs      , Rp          , Rp          , Rd          , Rd          , Ur^Fp       , Wwf         , Ur          , Ur          , Mm          , Rd          , Wwf         , Wwf         , Rd          , Rd          , Ur          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ss          , Ss          , Gs^Fp       , Ur          , Cud         , Cud         , Rd          , Rd          , Wwf         , Wwf         , Ur          , Ur          , Rd          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Hh          , Ur^Emf      , Ur          , Ur          , Cud         , Rd          , Wwf         , Wwf         , Uu^Vu       , Uh^Emf      , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Uu^Uf       , Uu          , Cud         , Ur          , Rd          , Xu          , Wwf         , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , 1 Kud       , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , Ql          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
"
	name=_"2p - Den Of Onis"
	random_start_time=no
	turns=-1
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
#textdomain wesnoth-help
									female_name=_"female^quick"
									id="quick"
									male_name=_"quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[time]
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		name=_"Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[time]
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		name=_"Morning"
	[/time]
	[time]
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		name=_"Afternoon"
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		name=_"Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		name=_"First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		name=_"Second Watch"
		red=-45
	[/time]
	[music]
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
		name="prestart"
		[if]
			[variable]
				boolean_equals=yes
				name="rby_set_message"
			[/variable]
			[then]
				[chat]
#textdomain wesnoth
					message=_"/me can be created at http://rushedbyyetis.heroku.com/"
					speaker=_"RBY Custom"
				[/chat]
				[chat]
					message=_"$rby_set_info[1].val"
					speaker=_"RBY $rby_set_info[0].val " +
						"24"
				[/chat]
				[chat]
					message=_"/me ctrl-x to clear"
					speaker=_"Press"
				[/chat]
			[/then]
		[/if]
		[objectives]
			[objective]
				condition="win"
				description=_"Defeat enemy leader"
			[/objective]
		[/objectives]
	[/event]
	[side]
		color=2
		colour="south"
		controller="network"
		current_player="CyBiO"
		fog=yes
		gold=100
		gold_add=no
		id="RBY_Side2"
		name="CyBiO"
		persistent=yes
		previous_recruits="Drake Burner,Drake Clasher,Drake Fighter,Drake Glider,Saurian Augur,Saurian Skirmisher"
		save_id="RBY_Side2"
		share_maps=yes
		share_view=yes
		side=1
		team_name="south"
		user_team_name=_"teamname^South"
		village_gold=2
		[ai]
			villages_per_scout=8
		[/ai]
		[unit]
			advances_to="Drake Enforcer"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=31
#textdomain wesnoth-units
			description=_"Instead of letting themselves be bound by their armor, Thrashers have learned to redirect its weight to supplement their bodies’ momentum, adding power to the blows of their short spears and hand-mounted claws. Equipment and body are one; even their thick helms and the thick skulls beneath them are weapons. A Thrasher will gladly fulfill his caste duties, as long as it can be done on the battlefield."
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=66
			id="RBY_Side2"
			image="units/drakes/slasher.png"
			image_icon=""
			language_name=_"Drake Thrasher"
			level=2
			max_attacks=1
			max_experience=67
			max_hitpoints=66
			max_moves=5
			moves=5
			name="CyBiO"
			overlays=""
			profile="portraits/drakes/transparent/enforcer.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/drakes/enforcer.png"
			type="Drake Thrasher"
			undead_variation="drake"
			underlying_id=3
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=60
				cave=70
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=80
				cold=150
				fire=50
				impact=70
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/drakes/transparent/enforcer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/enforcer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"war talon"
				icon="attacks/scimitar.png"
				name="war talon"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=5
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=10
				description=_"ram"
				icon="attacks/ram.png"
				name="ram"
				number=3
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		color=1
		colour="north"
		controller="human"
		current_player="Boy"
		fog=yes
		gold=100
		gold_add=no
		id="RBY_Side1"
		name="Boy"
		persistent=yes
		previous_recruits="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		save_id="RBY_Side1"
		share_maps=yes
		share_view=yes
		side=2
		team_name="north"
#textdomain wesnoth
		user_team_name=_"teamname^North"
		village_gold=2
		[ai]
			villages_per_scout=8
		[/ai]
		[village]
			x=24
			y=6
		[/village]
		[unit]
			advances_to="Banebow"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=26
#textdomain wesnoth-units
			description=_"Of a dark sorcerer’s creations, some take more strongly to the false life given them. The potency of their un-life is given equipment to match; archers, in particular, are often outfitted with a truly vile arsenal. Their quivers are filled with shafts made not of wood, but of the bones of their victims. It follows that they are dubbed simply ‘Bone-Shooters’ by their unfortunate enemies." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit can move unseen in deep water, requiring no air from the surface."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=40
			id="RBY_Side1"
			image="units/undead-skeletal/bone-shooter.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Bone Shooter"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=40
			max_moves=5
			moves=5
			name="Boy"
			overlays=""
			profile="portraits/undead/transparent/bone-shooter.png"
			race="undead"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/undead/bone-shooter.png"
			type="Bone Shooter"
			undead_variation=""
			underlying_id=4
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					female_name_inactive=_"female^submerge"
					id="submerge"
					name=_"submerge"
					name_inactive=_"submerge"
					[filter_self]
						[filter_location]
							terrain="Wo*"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[portrait]
				image="portraits/undead/transparent/bone-shooter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/bone-shooter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
			[/status]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"dagger"
				icon="attacks/dagger-undead.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=10
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[item]
		image="items/burial.png"
		x=15
		y=13
	[/item]
	[item]
		image="items/burial.png"
		x=26
		y=16
	[/item]
	[item]
		image="items/burial.png"
		x=4
		y=9
	[/item]
	[variables]
		next_scenario="RBY Den Of Onis 21"
		random=3
		rby_set_message=yes
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
#textdomain wesnoth-multiplayer
			val=_"Classic"
		[/rby_set_info]
		[rby_set_info]
			val=_"Caves Of The Basilisk, Den Of Onis, Fallenstar Lake, Hamlets, Sablestone Delta, Silverhead Crossing, Sullas Ruins, The Freelands, Weldyn Channel"
		[/rby_set_info]
	[/variables]
[/replay_start]
[snapshot]
	abbrev=""
	allow_new_game=no
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion="running"
	current_tod=3
	description=_"This most unusual of caves was once known as the Chamber of Laughing Devils, and was the inner citadel of the Kah Ruuk Oni. The Kah Ruuk were a wicked and cunning race of man-eating demons, who terrorized the people of the Eastern Lands for nearly four hundred years, before vanishing from Irdya without a trace. Since that time, many factions have vied for dominion over the Den of Onis, hoping to unlock the strange and mysterious magics of its creators."
	difficulty="NORMAL"
	end_text=""
	end_text_duration=0
	experience_modifier=70
	history=""
	id="RBY Den Of Onis 21"
	label="2p - Den Of Onis"
	map_data="border_size=1
usage=map

Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ur          , 2 Kud       , Uu          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Uh^Emf      , Wwf         , Wwf         , Rd          , Rd          , Cud         , Ur          , Uu^Uf       , Ur^Emf      , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ur          , Uu^Vu       , Wwf         , Wwf         , Rd          , Cud         , Cud         , Ur          , Ur          , Hh          , Ss          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rd          , Xu          , Wwf         , Rd          , Rd          , Ur          , Ur          , Wwf         , Wwf         , Rd          , Rd          , Cud         , Rp          , Gs^Fp       , Ss^Vhs      , Ss          , Rp          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Ur          , Ur          , Ur          , Rd          , Rd          , Wwf         , Rd          , Mm          , Ur          , Ur          , Ur^Fp       , Ur^Fp       , Uh          , Rd          , Rd          , Rp          , Wwf         , Rp          , Hh          , Rp          , Uu^Vu       , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Ql          , Uu^Uf       , Xu          , Ur          , Xu          , Xu          , Wwf         , Wwf         , Rd          , Ql          , Ql          , Ur          , Uu^Uf       , Ur          , Rd          , Rd          , Hh          , Gs^Fp       , Rp          , Xu          , Rp          , Wwf         , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Rd          , Gs^Fp       , Rd          , Ur          , Xu          , Ww          , Ww          , Xu          , Xu          , Xu          , Uu^Vu       , Ur          , Rd          , Rd          , Rd          , Rd          , Rd          , Rd          , Xu          , Xu          , Rp          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Ql          , Xu          , Rd          , Uu^Vu       , Xu          , Rd          , Xu          , Ww          , Wwf         , Uh          , Rd          , Rd          , Rd          , Ur^Fp       , Uh          , Rd          , Rp          , Mm          , Wwf         , Ss^Vhs      , Rp          , Rp          , Gs^Fp       , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Rp          , Xu          , Xu          , Uh          , Gs^Fp       , Xu          , Wwf         , Mm          , Wwf         , Rd^Uf       , Hh^Fp       , Hh          , Rd          , Rd          , Rd          , Rp          , Hh          , Wwf         , Rp          , Xu          , Xu          , Uh          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Wwf         , Wwf         , Gs^Fp       , Rd          , Rd          , Uu^Uf       , Xu          , Wwf         , Wwf         , Wwf         , Ww          , Ww          , Hh          , Rp          , Rd          , Rd          , Rr^Uf       , Gs^Fp       , Hh          , Wwf         , Xu          , Rp          , Rd          , Uu^Uf       , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Rp          , Wwf         , Rp          , Rp          , Rd          , Xu          , Ur          , Xu          , Wwf         , Rr          , Ww          , Rp          , Gs^Fp       , Rp          , Rp          , Rd          , Rd          , Rd          , Gs^Fp       , Rp          , Wwf         , Uh          , Gs^Fp       , Rd          , Rd          , Uh          , Xu          , Wo          , Xu          , Xu          
Xu          , Xu          , Wo          , Ww          , Uh          , Uh          , Rd          , Xu          , Uh          , Wwf         , Rp          , Rp          , Rd          , Rp          , Rd          , Rd          , Rp          , Rp          , Rp          , Rp          , Rr          , Wwf         , Xu          , Xu          , Xu          , Uh          , Rp          , Ww          , Wwf         , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Rd          , Rd          , Gs^Fp       , Xu          , Wwf         , Hh          , Gs^Fp       , Rr^Uf       , Rd          , Rd          , Rp          , Hh          , Gs^Fp       , Ww          , Ww          , Wwf         , Wwf         , Xu          , Rd          , Rd          , Rd          , Gs^Fp       , Rp          , Wwf         , Rp          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Uu^Uf       , Uh          , Rp          , Xu          , Wwf         , Wwf         , Gs^Fp       , Rp          , Rd          , Rd          , Rp          , Hh          , Ww          , Rd^Uf       , Wwf         , Mm          , Wwf         , Xu          , Uu^Uf       , Uh          , Rd          , Xu          , Wwf         , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Gs^Fp       , Xu          , Rp          , Rp          , Wwf         , Hh          , Rp          , Rd          , Uh          , Rd          , Rd          , Hh^Fp       , Rd          , Wwf         , Wwf         , Wwf         , Xu          , Gs^Fp       , Xu          , Xu          , Rd          , Rd          , Ql          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rp          , Rp          , Xu          , Ss^Vhs      , Rd          , Mm          , Rd          , Rd          , Rd          , Ur^Fp       , Uu^Vu       , Rd          , Xu          , Uh          , Ww          , Ww          , Xu          , Rd          , Rd          , Uu^Vu       , Rd          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Wwf         , Xu          , Xu          , Rd          , Rd^Fp       , Rd          , Rd          , Rd          , Ur          , Ur          , Ur          , Xu          , Ql          , Xu          , Wwf         , Ww          , Xu          , Ur          , Ur          , Gs^Fp       , Uu^Uf       , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Uu^Vu       , Rp          , Hh          , Rp          , Wwf         , Hh          , Rd          , Rd          , Uh          , Uu^Uf       , Ur^Fp       , Ql          , Ur          , Rd          , Rd          , Wwf         , Rd          , Xu          , Ur          , Xu          , Ur          , Ql          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Rp          , Rp          , Rp          , Ss^Vhs      , Rp          , Rp          , Rd          , Rd          , Ur^Fp       , Wwf         , Ur          , Ur          , Mm          , Rd          , Wwf         , Wwf         , Rd          , Rd          , Ur          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ss          , Ss          , Gs^Fp       , Ur          , Cud         , Cud         , Rd          , Rd          , Wwf         , Wwf         , Ur          , Ur          , Rd          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Hh          , Ur^Emf      , Ur          , Ur          , Cud         , Rd          , Wwf         , Wwf         , Uu^Vu       , Uh^Emf      , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Uu^Uf       , Uu          , Cud         , Ur          , Rd          , Xu          , Wwf         , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , 1 Kud       , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Ql          , Ql          , Ql          , Ql          , Ql          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          , Xu          
"
	name=_"2p - Den Of Onis"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=53
	playing_team=1
	random_calls=0
	random_seed=16967
	random_start_time=no
	scenario="RBY Den Of Onis 21"
	snapshot=yes
	turn_at=28
	turns=-1
	unit_wml_ids="Bone Shooter,Dark Adept,Drake Burner,Drake Clasher,Drake Fighter,Drake Glider,Drake Thrasher,Ghost,Ghoul,Saurian Ambusher,Saurian Augur,Saurian Flanker,Saurian Skirmisher,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
	used_items=""
	version="1.10.7"
	[display]
		color_adjust_blue_=0
		color_adjust_green=0
		color_adjust_red=0
	[/display]
	[side]
		action_bonus_count=14
		allow_player=yes
		color=2
		controller="network"
		countdown_time=300000
		current_player="CyBiO"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=13
		gold_add=no
		hidden=no
		id="RBY_Side2"
		income=0
		name="CyBiO"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Drake Burner,Drake Clasher,Drake Fighter,Drake Glider,Saurian Augur,Saurian Skirmisher"
		save_id="RBY_Side2"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=1
		start_gold=100
		team_name="south"
		user_team_name=_"teamname^South"
		village_gold=2
		[ai]
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=6
			y=19
		[/village]
		[village]
			x=9
			y=17
		[/village]
		[village]
			x=10
			y=20
		[/village]
		[village]
			x=16
			y=17
		[/village]
		[village]
			x=19
			y=22
		[/village]
		[village]
			x=25
			y=17
		[/village]
		[unit]
			advances_to="Drake Enforcer"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=0
			canrecruit=yes
			cost=31
#textdomain wesnoth-units
			description=_"Instead of letting themselves be bound by their armor, Thrashers have learned to redirect its weight to supplement their bodies’ momentum, adding power to the blows of their short spears and hand-mounted claws. Equipment and body are one; even their thick helms and the thick skulls beneath them are weapons. A Thrasher will gladly fulfill his caste duties, as long as it can be done on the battlefield."
			experience=4
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=29
			id="RBY_Side2"
			image="units/drakes/slasher.png"
			image_icon=""
			language_name=_"Drake Thrasher"
			level=2
			max_attacks=1
			max_experience=67
			max_hitpoints=66
			max_moves=5
			moves=0
			name="CyBiO"
			overlays=""
			profile="portraits/drakes/transparent/enforcer.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/drakes/enforcer.png"
			type="Drake Thrasher"
			undead_variation="drake"
			underlying_id=3
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=11
			y=21
			zoc=yes
			[defense]
				castle=60
				cave=70
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=80
				cold=150
				fire=50
				impact=70
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/drakes/transparent/enforcer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/enforcer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=8
				description=_"war talon"
				icon="attacks/scimitar.png"
				name="war talon"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=5
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=10
				description=_"ram"
				icon="attacks/ram.png"
				name="ram"
				number=3
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Sky Drake"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=16
			description=_"Many drakes enjoy the flow of air over scales, leading them to don the light robes of the Glider caste. The long forays to the far reaches of the tribal territory are their passion, though other drakes often wonder what could lead someone to take on the drudgery of hunting when more glory could be found on the battlefield.

Most often, Gliders hunt larger game like deer, swine, or dolphins; the drakes’ ancestral ability to aim fire, hampered in other castes by armor, is invaluable for flushing and herding the quarry without harming it. If a Glider is called to the battlefield, he prefers to harass the enemy from a distance – and if all else fails, he will fight with his feet, keeping his precious wings as far from the enemy as possible." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack."
			ellipse="misc/ellipse"
			experience=10
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=11
			id="Drake Glider-50"
			image="units/drakes/glider.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Drake Glider"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=35
			max_moves=9
			moves=0
			name="Klash"
			overlays=""
			profile="portraits/drakes/transparent/glider.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/drakes/glider.png"
			type="Drake Glider"
			undead_variation="drake"
			underlying_id=50
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=10
			y=20
			zoc=yes
			[defense]
				castle=60
				cave=70
				deep_water=60
				flat=60
				forest=60
				frozen=60
				fungus=60
				hills=60
				mountains=60
				reef=60
				sand=60
				shallow_water=60
				swamp_water=60
				unwalkable=60
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[attack_anim]
				direction="se,sw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80"
					halo_x=35
					halo_y=40
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80"
					halo_x=35
					halo_y=-20
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80"
					halo_x=8
					halo_y=50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80"
					halo_x=8
					halo_y=-50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-400
				[filter_attack]
					name="slam"
				[/filter_attack]
				[frame]
					duration=100
					image="units/drakes/glider-kick-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-kick-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/glider-kick-3.png"
						sound="club.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/glider-kick-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-kick-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-kick-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-kick-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-kick-2.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/drakes/glider-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/glider-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/glider-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/glider-defend-1.png"
				[/frame]
			[/defend]
			[draw_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-1.png"
				[/frame]
			[/draw_weapon_anim]
			[movement_anim]
				start_time=0
				submerge=0.01
				[frame]
					duration=100
					image="units/drakes/glider-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[movement_anim]
				start_time=0
				[frame]
					duration=100
					image="units/drakes/glider-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/drakes/transparent/glider.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/glider.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[post_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-1.png"
				[/frame]
			[/post_movement_anim]
			[pre_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=50
					image="units/drakes/glider-takeoff-1.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/glider-takeoff-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/glider-takeoff-3.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/glider-takeoff-4.png"
				[/frame]
			[/pre_movement_anim]
			[sheath_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-4.png"
				[/frame]
			[/sheath_weapon_anim]
			[standing_anim]
				[frame]
					duration=50
					image="units/drakes/glider.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time=0
				submerge=0.01
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/glider-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2-upstroke.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				poisoned=yes
			[/status]
			[attack]
				damage=6
				description=_"slam"
				icon="attacks/slam-drake.png"
				name="slam"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=3
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=3
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"Marksman:
When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Drake Thrasher,Drake Arbiter"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=19
#textdomain wesnoth-units
			description=_"The Clashers are members of a unique caste among the drakes. Their thick armor, while compensating for the drakes’ natural weakness against spears and arrows, is so heavy and restricting that they are not able to fly or muster enough breath to use their inner fire. They have embraced this handicap, completely encasing their wings to emphasize that they do not need flight to triumph in battle.

This is also the only caste that is allowed to break taboo and fight with spears in addition to the drake’s traditional metal claws, which makes them particularly good at ""resolving"" territorial disputes with other drakes and enforcing the laws of their tribe." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			ellipse="misc/ellipse"
			experience=12
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=35
			id="Drake Clasher-13"
			image="units/drakes/clasher.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Drake Clasher"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=48
			max_moves=5
			moves=5
			name="Kon"
			overlays=""
			profile="portraits/drakes/transparent/clasher.png"
			race="drake"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/drakes/clasher.png"
			type="Drake Clasher"
			undead_variation="drake"
			underlying_id=13
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=25
			y=17
			zoc=yes
			[defense]
				castle=60
				cave=70
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=80
				cold=150
				fire=50
				impact=70
				pierce=100
			[/resistance]
			[attack_anim]
				direction="s"
				offset="0.0~0.1:200,0.1~0.4:150,0.4~0.0:150"
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-s-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/clasher-spear-s-3.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/clasher-spear-s-3.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-s-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-s-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-s-6.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				offset="0.0~0.0:200,0.0~0.2:150,0.2~0.0:150"
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/clasher-spear-se-3.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/clasher-spear-se-3.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-se-6.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,n,nw"
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/clasher.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/clasher.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-300
				[filter_attack]
					name="war talon"
				[/filter_attack]
				[frame]
					duration=25
					image="units/drakes/clasher-blade.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/clasher-blade-3.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/clasher-blade-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_second_attack]
					type="pierce"
				[/filter_second_attack]
				[frame]
					duration=1
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/clasher-spear-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/clasher-spear-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_second_attack]
					type="blade"
				[/filter_second_attack]
				[frame]
					duration=1
					image="units/drakes/clasher-blade-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-blade-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/clasher-blade-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/clasher-blade-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/clasher-blade-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/clasher-spear-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/clasher-spear-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/clasher-spear-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/clasher-spear-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/drakes/transparent/clasher.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/clasher.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"war talon"
				icon="attacks/scimitar.png"
				name="war talon"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=4
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Sky Drake"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"Many drakes enjoy the flow of air over scales, leading them to don the light robes of the Glider caste. The long forays to the far reaches of the tribal territory are their passion, though other drakes often wonder what could lead someone to take on the drudgery of hunting when more glory could be found on the battlefield.

Most often, Gliders hunt larger game like deer, swine, or dolphins; the drakes’ ancestral ability to aim fire, hampered in other castes by armor, is invaluable for flushing and herding the quarry without harming it. If a Glider is called to the battlefield, he prefers to harass the enemy from a distance – and if all else fails, he will fight with his feet, keeping his precious wings as far from the enemy as possible." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack."
			ellipse="misc/ellipse"
			experience=18
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=27
			id="Drake Glider-42"
			image="units/drakes/glider.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Drake Glider"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=31
			max_moves=9
			moves=2
			name="Græt Ihn"
			overlays=""
			profile="portraits/drakes/transparent/glider.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/drakes/glider.png"
			type="Drake Glider"
			undead_variation="drake"
			underlying_id=42
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=19
			y=22
			zoc=yes
			[defense]
				castle=60
				cave=70
				deep_water=60
				flat=60
				forest=60
				frozen=60
				fungus=60
				hills=60
				mountains=60
				reef=60
				sand=60
				shallow_water=60
				swamp_water=60
				unwalkable=60
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[attack_anim]
				direction="se,sw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80"
					halo_x=35
					halo_y=40
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80"
					halo_x=35
					halo_y=-20
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80"
					halo_x=8
					halo_y=50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80"
					halo_x=8
					halo_y=-50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-400
				[filter_attack]
					name="slam"
				[/filter_attack]
				[frame]
					duration=100
					image="units/drakes/glider-kick-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-kick-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/glider-kick-3.png"
						sound="club.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/glider-kick-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-kick-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-kick-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-kick-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-kick-2.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/drakes/glider-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/glider-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/glider-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/glider-defend-1.png"
				[/frame]
			[/defend]
			[draw_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-1.png"
				[/frame]
			[/draw_weapon_anim]
			[movement_anim]
				start_time=0
				submerge=0.01
				[frame]
					duration=100
					image="units/drakes/glider-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[movement_anim]
				start_time=0
				[frame]
					duration=100
					image="units/drakes/glider-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/drakes/transparent/glider.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/glider.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[post_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-1.png"
				[/frame]
			[/post_movement_anim]
			[pre_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=50
					image="units/drakes/glider-takeoff-1.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/glider-takeoff-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/glider-takeoff-3.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/glider-takeoff-4.png"
				[/frame]
			[/pre_movement_anim]
			[sheath_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-4.png"
				[/frame]
			[/sheath_weapon_anim]
			[standing_anim]
				[frame]
					duration=50
					image="units/drakes/glider.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time=0
				submerge=0.01
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/glider-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2-upstroke.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"slam"
				icon="attacks/slam-drake.png"
				name="slam"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=3
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=3
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"Marksman:
When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Fire Drake,Drake Flare"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=0
			cost=21
#textdomain wesnoth-units
			description=_"Drake Burners are the proud few in whom the blood and strength of their remote ancestors runs truest, giving them the ability to breathe fire. This, coupled with their sheer size and fearsome claws, makes them deadly foes in combat."
			ellipse="misc/ellipse"
			experience=11
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=37
			id="Drake Burner-38"
			image="units/drakes/burner.png"
			image_icon=""
			language_name=_"Drake Burner"
			level=1
			max_attacks=1
			max_experience=30
			max_hitpoints=41
			max_moves=6
			moves=0
			name="Kravlan"
			overlays=""
			profile="portraits/drakes/transparent/burner.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/drakes/burner.png"
			type="Drake Burner"
			undead_variation="drake"
			underlying_id=38
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=12
			y=16
			zoc=yes
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[attack_anim]
				direction="se,sw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80"
					halo_x=35
					halo_y=40
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80"
					halo_x=35
					halo_y=-20
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80"
					halo_x=8
					halo_y=50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80"
					halo_x=8
					halo_y=-50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-300
				[filter_attack]
					name="claws"
				[/filter_attack]
				[frame]
					image="units/drakes/burner.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-melee-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-melee-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-melee-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/burner-melee-4.png"
						sound="claws.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/burner-melee-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/burner-melee-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-melee-6.png"
				[/frame]
				[frame]
					image="units/drakes/burner.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/drakes/burner-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/burner-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/burner-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/burner-defend-1.png"
				[/frame]
			[/defend]
			[draw_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-1.png"
				[/frame]
			[/draw_weapon_anim]
			[movement_anim]
				start_time=0
				submerge=0.01
				[frame]
					duration=100
					image="units/drakes/burner-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[movement_anim]
				start_time=0
				[frame]
					duration=100
					image="units/drakes/burner-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/drakes/transparent/burner.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/burner.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[post_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-1.png"
				[/frame]
			[/post_movement_anim]
			[pre_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=50
					image="units/drakes/burner-takeoff-1.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/burner-takeoff-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/burner-takeoff-3.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/burner-takeoff-4.png"
				[/frame]
			[/pre_movement_anim]
			[sheath_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-4.png"
				[/frame]
			[/sheath_weapon_anim]
			[standing_anim]
				[frame]
					duration=50
					image="units/drakes/burner.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time=0
				submerge=0.01
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/burner-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2-upstroke.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=8
				description=_"claws"
				icon="attacks/claws-drake.png"
				name="claws"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=4
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Saurian Flanker"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=30
#textdomain wesnoth-units
			description=_"Saurians are light on their feet, and able at navigating terrain that often confounds their enemies. When this natural mobility is combined with experience, strength, and proper equipment, their warriors can become particularly threatening in battle — if only because they are so much more difficult to confine than other foes. Even in armor, saurian warriors can take advantage of the smallest gap in an enemy line, and have the prowess to make the enemy regret tactical mistakes." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them."
			ellipse="misc/ellipse"
			experience=4
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=43
			id="Saurian Skirmisher-24"
			image="units/saurians/ambusher/ambusher.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Saurian Ambusher"
			level=2
			max_attacks=1
			max_experience=39
			max_hitpoints=43
			max_moves=7
			moves=0
			name="Krez"
			overlays=""
			profile="portraits/saurians/transparent/skirmisher.png"
			race="lizard"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/saurians/skirmisher.png"
			type="Saurian Ambusher"
			undead_variation="saurian"
			underlying_id=24
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=16
			y=17
			zoc=yes
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[attack_anim]
				sound_start_time=-101
				start_time=-450
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
					offset="-0.2~1.0"
				[/missile_frame]
				[sound_frame]
					duration=1
				[/sound_frame]
				[if]
					hits=no
					[sound_frame]
						duration=100
						sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
					[/sound_frame]
				[/if]
				[else]
					hits=yes
					[sound_frame]
						duration=100
						sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
					[/sound_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw9.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw9.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				sound_start_time=-101
				start_time=-500
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[sound_frame]
					duration=1
				[/sound_frame]
				[if]
					hits=no
					[sound_frame]
						duration=100
						sound="spear-miss.ogg"
					[/sound_frame]
				[/if]
				[else]
					hits=yes
					[sound_frame]
						duration=100
						sound="spear.ogg"
					[/sound_frame]
				[/else]
				[if]
					direction="se,sw"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee10.png"
					[/frame]
				[/if]
				[else]
					direction="s"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee10.png"
					[/frame]
				[/else]
				[else]
					direction="n"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee10.png"
					[/frame]
				[/else]
				[else]
					direction="ne,nw"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee10.png"
					[/frame]
				[/else]
			[/attack_anim]
			[death]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-die4.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-die4.png"
					[/frame]
				[/else]
			[/death]
			[defend]
				direction="sw,s,se"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/ambusher/ambusher-se-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/ambusher/ambusher-se-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/ambusher/ambusher-se-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/ambusher/ambusher-se-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/ambusher/ambusher-se-defend1.png"
				[/frame]
			[/defend]
			[defend]
				direction="nw,n,ne"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/ambusher/ambusher-ne-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/ambusher/ambusher-ne-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/ambusher/ambusher-ne-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/ambusher/ambusher-ne-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/ambusher/ambusher-ne-defend1.png"
				[/frame]
			[/defend]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run12.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run12.png"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-se-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-se-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-se-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-se-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-se-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-se-bob6.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-ne-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-ne-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-ne-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-ne-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-ne-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-ne-bob6.png"
					[/frame]
				[/else]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=4
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=5
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=2
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Sky Drake"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"Many drakes enjoy the flow of air over scales, leading them to don the light robes of the Glider caste. The long forays to the far reaches of the tribal territory are their passion, though other drakes often wonder what could lead someone to take on the drudgery of hunting when more glory could be found on the battlefield.

Most often, Gliders hunt larger game like deer, swine, or dolphins; the drakes’ ancestral ability to aim fire, hampered in other castes by armor, is invaluable for flushing and herding the quarry without harming it. If a Glider is called to the battlefield, he prefers to harass the enemy from a distance – and if all else fails, he will fight with his feet, keeping his precious wings as far from the enemy as possible." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack."
			ellipse="misc/ellipse"
			experience=8
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=30
			id="Drake Glider-43"
			image="units/drakes/glider.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Drake Glider"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=38
			max_moves=8
			moves=2
			name="Verk"
			overlays=""
			profile="portraits/drakes/transparent/glider.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/drakes/glider.png"
			type="Drake Glider"
			undead_variation="drake"
			underlying_id=43
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=9
			y=17
			zoc=yes
			[defense]
				castle=60
				cave=70
				deep_water=60
				flat=60
				forest=60
				frozen=60
				fungus=60
				hills=60
				mountains=60
				reef=60
				sand=60
				shallow_water=60
				swamp_water=60
				unwalkable=60
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[attack_anim]
				direction="se,sw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80"
					halo_x=35
					halo_y=40
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80"
					halo_x=35
					halo_y=-20
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80"
					halo_x=8
					halo_y=50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80"
					halo_x=8
					halo_y=-50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-400
				[filter_attack]
					name="slam"
				[/filter_attack]
				[frame]
					duration=100
					image="units/drakes/glider-kick-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-kick-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/glider-kick-3.png"
						sound="club.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/glider-kick-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-kick-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-kick-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-kick-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-kick-2.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/drakes/glider-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/glider-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/glider-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/glider-defend-1.png"
				[/frame]
			[/defend]
			[draw_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-1.png"
				[/frame]
			[/draw_weapon_anim]
			[movement_anim]
				start_time=0
				submerge=0.01
				[frame]
					duration=100
					image="units/drakes/glider-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[movement_anim]
				start_time=0
				[frame]
					duration=100
					image="units/drakes/glider-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/drakes/transparent/glider.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/glider.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[post_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-1.png"
				[/frame]
			[/post_movement_anim]
			[pre_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=50
					image="units/drakes/glider-takeoff-1.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/glider-takeoff-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/glider-takeoff-3.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/glider-takeoff-4.png"
				[/frame]
			[/pre_movement_anim]
			[sheath_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-4.png"
				[/frame]
			[/sheath_weapon_anim]
			[standing_anim]
				[frame]
					duration=50
					image="units/drakes/glider.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time=0
				submerge=0.01
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/glider-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2-upstroke.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"slam"
				icon="attacks/slam-drake.png"
				name="slam"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=3
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=3
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"Marksman:
When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Saurian Ambusher"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=15
#textdomain wesnoth-units
			description=_"Saurians are very small of frame, and though they are somewhat frail because of this, they are very, very agile. In combat, their size allows them to dart past defenses that would hold any grown man at bay, making them a tricky foe to deal with.

Spears are their preferred weapon, as their powerful hind legs can drive a spear with enough force to do considerable damage, either in hand or thrown." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them."
			ellipse="misc/ellipse"
			experience=13
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=30
			id="Saurian Skirmisher-26"
			image="units/saurians/skirmisher/skirmisher.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Saurian Skirmisher"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=30
			max_moves=7
			moves=0
			name="Salix"
			overlays=""
			profile="portraits/saurians/transparent/skirmisher.png"
			race="lizard"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/saurians/skirmisher.png"
			type="Saurian Skirmisher"
			undead_variation="saurian"
			underlying_id=26
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=11
			y=20
			zoc=yes
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[attack_anim]
				sound_start_time=-101
				start_time=-450
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
					offset="-0.2~1.0"
				[/missile_frame]
				[sound_frame]
					duration=1
				[/sound_frame]
				[if]
					hits=no
					[sound_frame]
						duration=100
						sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
					[/sound_frame]
				[/if]
				[else]
					hits=yes
					[sound_frame]
						duration=100
						sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
					[/sound_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-throw9.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-throw9.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				sound_start_time=-101
				start_time=-500
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[sound_frame]
					duration=1
				[/sound_frame]
				[if]
					hits=no
					[sound_frame]
						duration=100
						sound="spear-miss.ogg"
					[/sound_frame]
				[/if]
				[else]
					hits=yes
					[sound_frame]
						duration=100
						sound="spear.ogg"
					[/sound_frame]
				[/else]
				[if]
					direction="se,sw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-melee10.png"
					[/frame]
				[/if]
				[else]
					direction="s"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-s-melee10.png"
					[/frame]
				[/else]
				[else]
					direction="n"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-n-melee10.png"
					[/frame]
				[/else]
				[else]
					direction="ne,nw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-melee10.png"
					[/frame]
				[/else]
			[/attack_anim]
			[death]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-se-die4.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/skirmisher/skirmisher-ne-die4.png"
					[/frame]
				[/else]
			[/death]
			[defend]
				direction="sw,s,se"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/skirmisher/skirmisher-se-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/skirmisher/skirmisher-se-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/skirmisher/skirmisher-se-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/skirmisher/skirmisher-se-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/skirmisher/skirmisher-se-defend1.png"
				[/frame]
			[/defend]
			[defend]
				direction="nw,n,ne"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/skirmisher/skirmisher-ne-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/skirmisher/skirmisher-ne-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/skirmisher/skirmisher-ne-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/skirmisher/skirmisher-ne-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/skirmisher/skirmisher-ne-defend1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[filter]
					[filter_location]
						[not]
							terrain="C*,K*,*^V*"
						[/not]
					[/filter_location]
				[/filter]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-1.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-2.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-3.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-4.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-7.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-8.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-9.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-10.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-11.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-12.png"
				[/frame]
				[frame]
					duration=200
					image="units/saurians/skirmisher/skirmisher-idle-13.png"
				[/frame]
				[frame]
					duration=225
					image="units/saurians/skirmisher/skirmisher-idle-12.png"
				[/frame]
				[frame]
					duration=225
					image="units/saurians/skirmisher/skirmisher-idle-13.png"
				[/frame]
				[frame]
					duration=250
					image="units/saurians/skirmisher/skirmisher-idle-12.png"
				[/frame]
				[frame]
					duration=250
					image="units/saurians/skirmisher/skirmisher-idle-13.png"
				[/frame]
			[/idle_anim]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-se-run12.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/skirmisher/skirmisher-ne-run12.png"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-se-bob6.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/skirmisher/skirmisher-ne-bob6.png"
					[/frame]
				[/else]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=4
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=4
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=2
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Fire Drake,Drake Flare"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=0
			cost=21
#textdomain wesnoth-units
			description=_"Drake Burners are the proud few in whom the blood and strength of their remote ancestors runs truest, giving them the ability to breathe fire. This, coupled with their sheer size and fearsome claws, makes them deadly foes in combat."
			ellipse="misc/ellipse"
			experience=10
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=33
			id="Drake Burner-47"
			image="units/drakes/burner.png"
			image_icon=""
			language_name=_"Drake Burner"
			level=1
			max_attacks=1
			max_experience=30
			max_hitpoints=45
			max_moves=6
			moves=0
			name="Mar Ohn"
			overlays=""
			profile="portraits/drakes/transparent/burner.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/drakes/burner.png"
			type="Drake Burner"
			undead_variation="drake"
			underlying_id=47
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=12
			y=17
			zoc=yes
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[attack_anim]
				direction="se,sw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80"
					halo_x=35
					halo_y=40
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80"
					halo_x=35
					halo_y=-20
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80"
					halo_x=8
					halo_y=50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80"
					halo_x=8
					halo_y=-50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-300
				[filter_attack]
					name="claws"
				[/filter_attack]
				[frame]
					image="units/drakes/burner.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-melee-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-melee-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-melee-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/burner-melee-4.png"
						sound="claws.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/burner-melee-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/burner-melee-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-melee-6.png"
				[/frame]
				[frame]
					image="units/drakes/burner.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/drakes/burner-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/burner-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/burner-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/burner-defend-1.png"
				[/frame]
			[/defend]
			[draw_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-1.png"
				[/frame]
			[/draw_weapon_anim]
			[movement_anim]
				start_time=0
				submerge=0.01
				[frame]
					duration=100
					image="units/drakes/burner-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[movement_anim]
				start_time=0
				[frame]
					duration=100
					image="units/drakes/burner-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/drakes/transparent/burner.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/burner.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[post_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-1.png"
				[/frame]
			[/post_movement_anim]
			[pre_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=50
					image="units/drakes/burner-takeoff-1.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/burner-takeoff-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/burner-takeoff-3.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/burner-takeoff-4.png"
				[/frame]
			[/pre_movement_anim]
			[sheath_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-4.png"
				[/frame]
			[/sheath_weapon_anim]
			[standing_anim]
				[frame]
					duration=50
					image="units/drakes/burner.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time=0
				submerge=0.01
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/burner-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2-upstroke.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=7
				description=_"claws"
				icon="attacks/claws-drake.png"
				name="claws"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=4
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=46
#textdomain wesnoth-units
			description=_"Saurian warriors are generally weaker in frame than their elven or human counterparts. This is of course a relative term, and they can still become considerably powerful, whilst losing none of their natural mobility. This is very dangerous in combat, as a careless enemy can soon find their support troops flanked by these creatures." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them."
			ellipse="misc/ellipse"
			experience=10
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=54
			id="Saurian Skirmisher-5"
			image="units/saurians/flanker/flanker.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Saurian Flanker"
			level=3
			max_attacks=1
			max_experience=84
			max_hitpoints=54
			max_moves=7
			moves=0
			name="Klesix"
			overlays=""
			profile="portraits/saurians/transparent/skirmisher.png"
			race="lizard"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/saurians/skirmisher.png"
			type="Saurian Flanker"
			undead_variation="saurian"
			underlying_id=5
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=16
			y=18
			zoc=yes
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[advancement]
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[attack_anim]
				sound_start_time=-101
				start_time=-450
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
					offset="-0.2~1.0"
				[/missile_frame]
				[sound_frame]
					duration=1
				[/sound_frame]
				[if]
					hits=no
					[sound_frame]
						duration=100
						sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
					[/sound_frame]
				[/if]
				[else]
					hits=yes
					[sound_frame]
						duration=100
						sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
					[/sound_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-se-throw1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-se-throw2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-se-throw3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-se-throw4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-se-throw5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-se-throw6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-se-throw7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-se-throw8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-se-throw9.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-ne-throw1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-ne-throw2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-ne-throw3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-ne-throw4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-ne-throw5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-ne-throw6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-ne-throw7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-ne-throw8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-ne-throw9.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				sound_start_time=-101
				start_time=-500
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[sound_frame]
					duration=1
				[/sound_frame]
				[if]
					hits=no
					[sound_frame]
						duration=100
						sound="spear-miss.ogg"
					[/sound_frame]
				[/if]
				[else]
					hits=yes
					[sound_frame]
						duration=100
						sound="spear.ogg"
					[/sound_frame]
				[/else]
				[if]
					direction="se,sw"
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-se-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-se-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-se-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-se-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-se-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-se-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-se-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-se-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-se-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-se-melee10.png"
					[/frame]
				[/if]
				[else]
					direction="s"
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-s-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-s-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-s-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-s-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-s-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-s-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-s-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-s-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-s-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-s-melee10.png"
					[/frame]
				[/else]
				[else]
					direction="n"
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-n-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-n-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-n-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-n-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-n-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-n-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-n-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-n-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-n-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-n-melee10.png"
					[/frame]
				[/else]
				[else]
					direction="ne,nw"
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-ne-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-ne-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-ne-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-ne-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-ne-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-ne-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-ne-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-ne-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-ne-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-ne-melee10.png"
					[/frame]
				[/else]
			[/attack_anim]
			[death]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-se-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-se-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-se-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-se-die4.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-ne-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-ne-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-ne-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/flanker/flanker-ne-die4.png"
					[/frame]
				[/else]
			[/death]
			[defend]
				direction="sw,s,se"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/flanker/flanker-se-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/flanker/flanker-se-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/flanker/flanker-se-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/flanker/flanker-se-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/flanker/flanker-se-defend1.png"
				[/frame]
			[/defend]
			[defend]
				direction="nw,n,ne"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/flanker/flanker-ne-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/flanker/flanker-ne-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/flanker/flanker-ne-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/flanker/flanker-ne-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/flanker/flanker-ne-defend1.png"
				[/frame]
			[/defend]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=50
						image="units/saurians/flanker/flanker-se-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/flanker/flanker-se-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/flanker/flanker-se-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/flanker/flanker-se-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/flanker/flanker-se-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/flanker/flanker-se-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/flanker/flanker-se-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/flanker/flanker-se-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/flanker/flanker-se-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/flanker/flanker-se-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/flanker/flanker-se-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/flanker/flanker-se-run12.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=50
						image="units/saurians/flanker/flanker-ne-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/flanker/flanker-ne-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/flanker/flanker-ne-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/flanker/flanker-ne-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/flanker/flanker-ne-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/flanker/flanker-ne-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/flanker/flanker-ne-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/flanker/flanker-ne-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/flanker/flanker-ne-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/flanker/flanker-ne-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/flanker/flanker-ne-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/flanker/flanker-ne-run12.png"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=200
						image="units/saurians/flanker/flanker-se-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/flanker/flanker-se-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/flanker/flanker-se-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/flanker/flanker-se-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/flanker/flanker-se-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/flanker/flanker-se-bob6.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=200
						image="units/saurians/flanker/flanker-ne-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/flanker/flanker-ne-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/flanker/flanker-ne-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/flanker/flanker-ne-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/flanker/flanker-ne-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/flanker/flanker-ne-bob6.png"
					[/frame]
				[/else]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=4
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=7
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=2
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=yes
		color=1
		controller="human"
		countdown_time=300000
		current_player="Boy"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=14
		gold_add=no
		hidden=no
		id="RBY_Side1"
		income=0
		name="Boy"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		save_id="RBY_Side1"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=2
		start_gold=100
		team_name="north"
#textdomain wesnoth
		user_team_name=_"teamname^North"
		village_gold=2
		[ai]
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=5
			y=9
		[/village]
		[village]
			x=11
			y=4
		[/village]
		[village]
			x=14
			y=8
		[/village]
		[village]
			x=20
			y=5
		[/village]
		[village]
			x=21
			y=9
		[/village]
		[village]
			x=24
			y=6
		[/village]
		[unit]
			advances_to="Dark Sorcerer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.

In such condition, their only weapon is the craft they have so committed themselves to learning." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=33
			id="Dark Adept-53"
			image="units/undead-necromancers/adept+female.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"female^Dark Adept"
			level=1
			max_attacks=1
			max_experience=27
			max_hitpoints=33
			max_moves=5
			moves=5
			name="Gwedda"
			overlays=""
			profile="portraits/humans/transparent/dark-adept+female.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/dark-adept+female.png"
			type="Dark Adept"
			undead_variation=""
			underlying_id=53
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=17
			y=5
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-50
					end=150
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin=400
					end=520
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin=520
					end=640
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin=640
					end=780
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin=780
					end=900
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-necromancers/adept+female-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead-necromancers/adept+female-defend-2.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=yes
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=no
				side="right"
				size=400
			[/portrait]
			[recruiting_anim]
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin=-50
					end=0
					halo="halo/undead/dark-magic-6.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
					sound="magic-dark.ogg"
				[/frame]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth-help
				female_name=_"female^quick"
				id="quick"
				male_name=_"quick"
				[effect]
					apply_to="movement"
					increase=1
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^intelligent"
				id="intelligent"
				male_name=_"intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^resilient"
				id="resilient"
				male_name=_"resilient"
				[effect]
					apply_to="hitpoints"
					increase_total=4
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total=1
					times="per level"
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
#textdomain wesnoth-units
				description=_"chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.

In such condition, their only weapon is the craft they have so committed themselves to learning." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=31
			id="Dark Adept-52"
			image="units/undead-necromancers/adept.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Dark Adept"
			level=1
			max_attacks=1
			max_experience=34
			max_hitpoints=31
			max_moves=6
			moves=6
			name="Rhonvan"
			overlays=""
			profile="portraits/humans/transparent/dark-adept.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/dark-adept.png"
			type="Dark Adept"
			undead_variation=""
			underlying_id=52
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=16
			y=10
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-50
					end=150
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin=400
					end=520
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin=520
					end=640
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin=640
					end=780
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin=780
					end=900
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-necromancers/adept-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead-necromancers/adept-defend-2.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead-necromancers/adept-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[recruiting_anim]
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-50
					end=0
					halo="halo/undead/dark-magic-6.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
					sound="magic-dark.ogg"
				[/frame]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth-help
				female_name=_"female^quick"
				id="quick"
				male_name=_"quick"
				[effect]
					apply_to="movement"
					increase=1
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^intelligent"
				id="intelligent"
				male_name=_"intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^resilient"
				id="resilient"
				male_name=_"resilient"
				[effect]
					apply_to="hitpoints"
					increase_total=4
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total=1
					times="per level"
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
#textdomain wesnoth-units
				description=_"chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.

In such condition, their only weapon is the craft they have so committed themselves to learning." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=33
			id="Dark Adept-51"
			image="units/undead-necromancers/adept.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Dark Adept"
			level=1
			max_attacks=1
			max_experience=27
			max_hitpoints=33
			max_moves=5
			moves=5
			name="Gwaenvan"
			overlays=""
			profile="portraits/humans/transparent/dark-adept.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/dark-adept.png"
			type="Dark Adept"
			undead_variation=""
			underlying_id=51
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=15
			y=14
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-50
					end=150
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-50
						end=0
						halo="halo/undead/dark-magic-6.png"
						halo_x=0
						halo_y=-12
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin=400
					end=520
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin=520
					end=640
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin=640
					end=780
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin=780
					end=900
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-necromancers/adept-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead-necromancers/adept-defend-2.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead-necromancers/adept-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[recruiting_anim]
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					begin=-450
					end=-420
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin=-420
					end=-395
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin=-395
					end=-320
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin=-320
					end=-300
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-300
					end=-250
					halo="halo/undead/dark-magic-1.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-250
					end=-200
					halo="halo/undead/dark-magic-2.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-200
					end=-150
					halo="halo/undead/dark-magic-3.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-150
					end=-100
					halo="halo/undead/dark-magic-4.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-100
					end=-50
					halo="halo/undead/dark-magic-5.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin=-50
					end=0
					halo="halo/undead/dark-magic-6.png"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
					sound="magic-dark.ogg"
				[/frame]
				[frame]
					begin=0
					end=50
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin=50
					end=90
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin=90
					end=100
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth-help
				female_name=_"female^quick"
				id="quick"
				male_name=_"quick"
				[effect]
					apply_to="movement"
					increase=1
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^intelligent"
				id="intelligent"
				male_name=_"intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^resilient"
				id="resilient"
				male_name=_"resilient"
				[effect]
					apply_to="hitpoints"
					increase_total=4
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total=1
					times="per level"
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
#textdomain wesnoth-units
				description=_"chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Soulless"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=8
#textdomain wesnoth-units
			description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
			ellipse="misc/ellipse-nozoc"
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=18
			id="Walking Corpse-41"
			image="units/undead/zombie.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Walking Corpse"
			level=0
			max_attacks=1
			max_experience=17
			max_hitpoints=18
			max_moves=4
			moves=4
			name=""
			overlays=""
			profile="units/undead/zombie.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="units/undead/zombie.png"
			type="Walking Corpse"
			undead_variation=""
			underlying_id=41
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=13
			y=16
			zoc=no
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				deep_water=4
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=140
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				direction="s"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin=-200
					end=200
					image="units/undead/zombie-attack-s.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin=-200
					end=200
					image="units/undead/zombie-attack-n.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,nw"
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					begin=-200
					end=200
					image="units/undead/zombie-attack.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=150
					image="units/undead/zombie-die-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/zombie-die-2.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/zombie-die-3.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/zombie-die-4.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-5.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-7.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-8.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-9.png"
				[/frame]
				[frame]
					duration=150
					image="units/undead/soulless-die-10.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead/zombie.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead/zombie-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead/zombie-defend.png"
						sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead/zombie-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead/zombie.png"
				[/frame]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth-help
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=23
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-drake.png"
				image_icon=""
				inherit=""
				level=0
				movement=4
				movement_type="drakefoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="drake"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-drake-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-dwarf.png"
				image_icon=""
				inherit=""
				level=0
				movement=3
				movement_type="dwarvishfoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="dwarf"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-dwarf.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-dwarf-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-dwarf-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-dwarf-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-dwarf.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-dwarf-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-dwarf-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-dwarf-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-dwarf-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-dwarf-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-dwarf-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-dwarf-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=3
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=13
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-goblin.png"
				image_icon=""
				inherit=""
				level=0
				movement=4
				movement_type="smallfoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="goblin"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-goblin.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-goblin-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-goblin-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-goblin-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-goblin.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-goblin-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-goblin-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-goblin-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-goblin-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-goblin-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-goblin-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-goblin-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-drake.png"
				image_icon=""
				inherit=""
				level=0
				movement=5
				movement_type="fly"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="gryphon"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-drake-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-drake-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defense]
					mountains=40
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-mounted.png"
				image_icon=""
				inherit=""
				level=0
				movement=5
				movement_type="mounted"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="mounted"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-mounted.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-mounted-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-mounted-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-mounted-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-mounted.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-mounted-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-mounted-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-mounted-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-mounted-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-mounted-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-mounted-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-mounted-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=16
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-saurian.png"
				image_icon=""
				inherit=""
				level=0
				movement=4
				movement_type="lizard"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="saurian"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-saurian.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-saurian-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-saurian-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-saurian-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-saurian.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-saurian-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-saurian-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-saurian-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-saurian-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-saurian-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-saurian-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-saurian-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=18
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-swimmer.png"
				image_icon=""
				inherit=""
				level=0
				movement=4
				movement_type="swimmer"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="swimmer"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-swimmer.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-swimmer-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-swimmer-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-swimmer-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-swimmer.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-swimmer-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-swimmer-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-swimmer-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-swimmer-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-swimmer-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-swimmer-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-swimmer-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					forest=4
					hills=4
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-troll.png"
				image_icon=""
				inherit=""
				level=0
				movement=4
				movement_type="largefoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="troll"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-troll.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-troll-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-troll-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-troll-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-troll.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-troll-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-troll-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-troll-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-troll-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-troll-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-troll-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-troll-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=26
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-wose.png"
				image_icon=""
				inherit=""
				level=0
				movement=3
				movement_type="treefolk"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="wose"
				zoc=""
				[defend]
					start_time=-126
					[frame]
						duration=1
						image="units/undead/zombie-wose.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-wose-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-wose-defend.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-wose-defend.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-wose.png"
					[/frame]
				[/defend]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-wose-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-wose-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-wose-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-wose-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-wose-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-wose-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						begin=-200
						end=200
						image="units/undead/zombie-wose-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=3
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				alpha=""
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="bat-flapping.wav"
				ellipse="misc/ellipse-nozoc"
				experience=24
				flag_rgb="magenta"
				hitpoints=15
				id="Walking Corpse"
				ignore_race_traits=""
				image="units/undead/zombie-bat-se-3.png"
				image_icon=""
				inherit=no
				level=0
				movement=5
				movement_type="fly"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				profile=""
				race="undead"
				small_profile=""
				undead_variation=""
				usage="fighter"
				variation_name="bat"
				zoc=""
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					cave=1
					fungus=1
				[/movement_costs]
				[defense]
					cave=50
					fungus=50
				[/defense]
				[resistance]
					cold=70
				[/resistance]
				[defend]
					direction="s,sw,se"
					start_time=-126
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration=1
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-bat-se-4.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-bat-se-4.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/defend]
				[defend]
					direction="n,nw,ne"
					start_time=-126
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration=1
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration=150
							image="units/undead/zombie-bat-ne-4.png"
							sound="zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration=150
							image="units/undead/zombie-bat-ne-4.png"
						[/frame]
					[/else]
					[frame]
						duration=1
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/defend]
				[standing_anim]
					direction="s,se,sw"
					start_time=0
					[frame]
						duration=50
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration=80
						image="units/undead/zombie-bat-se-1.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[frame]
						duration=80
						image="units/undead/zombie-bat-se-5.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
				[/standing_anim]
				[standing_anim]
					direction="n,ne,nw"
					start_time=0
					[frame]
						duration=50
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration=80
						image="units/undead/zombie-bat-ne-1.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[frame]
						duration=80
						image="units/undead/zombie-bat-ne-5.png"
					[/frame]
					[frame]
						duration=60
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
				[/standing_anim]
				[attack_anim]
					direction="s,se,sw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						duration=30
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-se-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=70
						image="units/undead/zombie-bat-se-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration=40
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n,ne,nw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						duration=30
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-ne-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration=30
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=70
						image="units/undead/zombie-bat-ne-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration=50
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration=40
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/attack_anim]
				[death]
					start_time=0
					[frame]
						duration=150
						image="units/undead/zombie-bat-die-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-bat-die-2.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-bat-die-3.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/zombie-bat-die-4.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
			[/variation]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
			[/status]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"touch"
				icon="attacks/touch-zombie.png"
				name="touch"
				number=2
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth-help
						description=_"Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
						id="plague"
						name=_"plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Banebow"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=26
#textdomain wesnoth-units
			description=_"Of a dark sorcerer’s creations, some take more strongly to the false life given them. The potency of their un-life is given equipment to match; archers, in particular, are often outfitted with a truly vile arsenal. Their quivers are filled with shafts made not of wood, but of the bones of their victims. It follows that they are dubbed simply ‘Bone-Shooters’ by their unfortunate enemies." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit can move unseen in deep water, requiring no air from the surface."
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=40
			id="RBY_Side1"
			image="units/undead-skeletal/bone-shooter.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Bone Shooter"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=40
			max_moves=5
			moves=5
			name="Boy"
			overlays=""
			profile="portraits/undead/transparent/bone-shooter.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/undead/bone-shooter.png"
			type="Bone Shooter"
			undead_variation=""
			underlying_id=4
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=15
			y=2
			zoc=yes
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[portrait]
				image="portraits/undead/transparent/bone-shooter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/bone-shooter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					female_name_inactive=_"female^submerge"
					id="submerge"
					name=_"submerge"
					name_inactive=_"submerge"
					[filter_self]
						[filter_location]
							terrain="Wo*"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
			[/status]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"dagger"
				icon="attacks/dagger-undead.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=10
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		lawful_bonus=0
		mask=""
		name=_"Dawn"
		red=-20
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name=_"Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name=_"Afternoon"
		red=0
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name=_"Dusk"
		red=0
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"Second Watch"
		red=-45
	[/time]
	[objectives]
		side=0
		[objective]
			condition="win"
#textdomain wesnoth
			description=_"Defeat enemy leader"
		[/objective]
	[/objectives]
	[item]
		image="items/burial.png"
		x=15
		y=13
	[/item]
	[item]
		image="items/burial.png"
		x=26
		y=16
	[/item]
	[item]
		image="items/burial.png"
		x=4
		y=9
	[/item]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[variables]
		damage_inflicted=4
		next_scenario="RBY Den Of Onis 21"
		random=3
		rby_set_message=yes
		side_number=2
		turn_number=28
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
#textdomain wesnoth-multiplayer
			val=_"Classic"
		[/rby_set_info]
		[rby_set_info]
			val=_"Caves Of The Basilisk, Den Of Onis, Fallenstar Lake, Hamlets, Sablestone Delta, Silverhead Crossing, Sullas Ruins, The Freelands, Weldyn Channel"
		[/rby_set_info]
	[/variables]
[/snapshot]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="RBY Classic 24"
	[/scenario]
	[scenario]
		scenario="2p - Den Of Onis"
		[team]
			[recruits]
				Dark Adept=14
				Ghost=3
				Ghoul=1
				Skeleton=1
				Skeleton Archer=3
				Vampire Bat=3
				Walking Corpse=4
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Dark Adept=11
				Ghost=3
				Ghoul=1
				Skeleton=1
				Skeleton Archer=3
				Vampire Bat=3
				Walking Corpse=3
			[/deaths]
			[killed]
				Drake Burner=1
				Drake Clasher=1
				Drake Fighter=1
				Drake Glider=4
				Saurian Augur=3
				Saurian Skirmisher=1
			[/killed]
			[attacks]
				[sequence]
					s000=1
					s01=1
					s011=1
					s100=1
					s101=1
					_num=40
				[/sequence]
				[sequence]
					s00=2
					s000=1
					s01=1
					s010=2
					s011=2
					s100=2
					s101=3
					s11=1
					s110=2
					s111=3
					_num=60
				[/sequence]
				[sequence]
					s001=1
					s010=1
					s011=2
					s1=2
					s10=3
					s100=1
					s101=1
					s11=10
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=52
					_num=0
				[/sequence]
				[sequence]
					s0=1
					s011=1
					s110=1
					_num=40
				[/sequence]
				[sequence]
					s=2
					s00=1
					s01=2
					s1=1
					s10=3
					s11=2
					s110=1
					_num=60
				[/sequence]
				[sequence]
					s1=3
					s101=1
					s111=1
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=428
			recall_cost=0
			damage_inflicted=665
			damage_taken=758
			expected_damage_inflicted=620971
			expected_damage_taken=704136
			turn_damage_inflicted=0
			turn_damage_taken=0
			turn_expected_damage_inflicted=0
			turn_expected_damage_taken=0
			save_id="RBY_Side1"
		[/team]
		[team]
			[recruits]
				Drake Burner=3
				Drake Clasher=2
				Drake Fighter=1
				Drake Glider=7
				Saurian Augur=3
				Saurian Skirmisher=4
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Saurian Ambusher=2
				Saurian Flanker=1
			[/advances]
			[deaths]
				Drake Burner=1
				Drake Clasher=1
				Drake Fighter=1
				Drake Glider=4
				Saurian Augur=3
				Saurian Skirmisher=1
			[/deaths]
			[killed]
				Dark Adept=11
				Ghost=3
				Ghoul=1
				Skeleton=1
				Skeleton Archer=3
				Vampire Bat=3
				Walking Corpse=3
			[/killed]
			[attacks]
				[sequence]
					s00=4
					s0011=1
					s01=2
					s0111=1
					s1=2
					s10=2
					s11=2
					s1100=1
					_num=40
				[/sequence]
				[sequence]
					s00=3
					s0001=1
					s001=1
					s00111=1
					s01=2
					s1=1
					s1001=2
					s1011=1
					s11=4
					s1101=1
					_num=50
				[/sequence]
				[sequence]
					s0011=1
					s01=5
					s010=1
					s0101=2
					s0111=2
					s1=3
					s10=1
					s100=2
					s1000=1
					s1001=1
					s101=3
					s1010=2
					s1011=3
					s11=1
					s1101=1
					s111=2
					s1110=2
					s1111=1
					_num=60
				[/sequence]
				[sequence]
					s001=1
					s1=1
					s11=1
					s110=2
					s111=1
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=9
					_num=0
				[/sequence]
				[sequence]
					s00=1
					s10=1
					s1001=1
					s1011=1
					_num=40
				[/sequence]
				[sequence]
					s0=2
					s00=2
					s0000=1
					s01=1
					s0101=1
					s1=2
					s10=3
					s101=1
					s1011=1
					s111=1
					s1110=1
					_num=50
				[/sequence]
				[sequence]
					s=1
					s0=1
					s01=1
					s1=1
					s10=3
					s100=2
					s11=3
					s111=1
					_num=60
				[/sequence]
				[sequence]
					s0=1
					s1=1
					s110=1
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=338
			recall_cost=0
			damage_inflicted=758
			damage_taken=665
			expected_damage_inflicted=704136
			expected_damage_taken=620971
			turn_damage_inflicted=59
			turn_damage_taken=16
			turn_expected_damage_inflicted=43702
			turn_expected_damage_taken=18300
			save_id="RBY_Side2"
		[/team]
	[/scenario]
[/statistics]
