version="1.10.6"
next_underlying_unit_id=17
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion="running"
difficulty="NORMAL"
end_text=""
end_text_duration=0
history=""
label="2p - The Freelands"
next_scenario=""
parent="2p - The Freelands-Automatikus mentés4.gz"
scenario="RBY The Freelands 12"
version="1.10.6"
[multiplayer]
	experience_modifier=70
	hash=".LMa2hc.L41OOO7fjjNp20bIbprJ5s-EwZQ08rpIPX+k51O+u5anl+KttHc.PmPu6u8Ji1Cs1yafwNQ1rc<ZIzbPw09jRotve+3+UeYMRds,z<e78MQ4HTYACe7Oo17r"
	mp_countdown=no
	mp_countdown_action_bonus=13
	mp_countdown_init_time=270
	mp_countdown_reservoir_time=330
	mp_countdown_turn_bonus=60
	mp_era="era_default"
	mp_fog=yes
	mp_scenario="RBY Adv + Con 24"
	mp_shroud=no
	mp_use_map_settings=yes
	mp_village_gold=2
	observer=yes
	savegame=no
	scenario="Ladder"
	shuffle_sides=yes
[/multiplayer]
random_seed=8380
random_calls=0
[replay]
	[command]
		[start]
		[/start]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="testing_ai_default"
			ai_id2="testing_ai_default"
			faction1="Solymos"
			faction2="sebastiano"
			version="1.10.6"
			[turn_info]
				event="TURN_START"
				gold=100
				side=1
				turn=1
				units=1
				units_cost=26
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=100
				side=2
				turn=1
				units=1
				units_cost=27
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=15
				side=1
				turn=2
				units=7
				units_cost=110
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=2
				turn=2
				units=6
				units_cost=127
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=14
				side=1
				turn=3
				units=8
				units_cost=124
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=3
				side=2
				turn=3
				units=6
				units_cost=127
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=20
				side=1
				turn=4
				units=9
				units_cost=136
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=12
				side=2
				turn=4
				units=6
				units_cost=127
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=20
				side=1
				turn=5
				units=10
				units_cost=153
				villages=8
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="aloren-strongwood1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Damian_the_Dark has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Undertaker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="sebastiano advances to the next scenario"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=17
			y=5
			[from]
				x=19
				y=4
			[/from]
		[/recruit]
		[random]
			value=13386
		[/random]
		[random]
			value=6345
		[/random]
		[random]
			value=21019
		[/random]
		[random]
			value=11010
		[/random]
		[random]
			value=32412
		[/random]
		[random]
			value=19987
		[/random]
		[random]
			value=18511
		[/random]
		[random]
			value=16953
		[/random]
		[random]
			value=18470
		[/random]
		[random]
			value=14343
		[/random]
		[random]
			value=12423
		[/random]
		[random]
			value=23236
		[/random]
		[random]
			value=24571
		[/random]
		[random]
			value=25621
			[results]
				checksum="h2daDUFRcz>6oKOEuR2nopTHBz.xumKSnxOsmvpQC4CRKzxQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFJpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ikomizo advances to the next scenario"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="RFS has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="ikomizo"
			message="na erre kíváncsi leszek :)"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=6
			x=18
			y=4
			[from]
				x=19
				y=4
			[/from]
		[/recruit]
		[random]
			value=17083
		[/random]
		[random]
			value=7530
		[/random]
		[random]
			value=23121
		[/random]
		[random]
			value=13414
		[/random]
		[random]
			value=5133
		[/random]
		[random]
			value=5690
		[/random]
		[random]
			value=7933
		[/random]
		[random]
			value=21161
		[/random]
		[random]
			value=8102
		[/random]
		[random]
			value=564
		[/random]
		[random]
			value=25520
		[/random]
		[random]
			value=923
		[/random]
		[random]
			value=333
		[/random]
		[random]
			value=19383
			[results]
				checksum="2.6+d3f1zi1I0N3j5,S2h35h2miAIJPramNFvuIIP4rOrErvENCNVHIJ5oEGHHqORKuxRKPEsMMUABu2yzENLGEsDQOBsCsMFTxG6oxLRQT+dr4myJSQrBAm432pLoIR"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Zaeva has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hether has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="sebastiano"
			message="sry.. i cant understand yuo.. can we speak english? im italian..."
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="whoz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="ikomizo"
			message="ok"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="ikomizo"
			message="Later I come back Solymos"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Pushergene has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="ikomizo"
			message="3 min"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=20
			y=3
			[from]
				x=19
				y=4
			[/from]
		[/recruit]
		[random]
			value=3571
		[/random]
		[random]
			value=10073
		[/random]
		[random]
			value=15820
		[/random]
		[random]
			value=25007
		[/random]
		[random]
			value=14564
		[/random]
		[random]
			value=29285
		[/random]
		[random]
			value=13570
		[/random]
		[random]
			value=21882
		[/random]
		[random]
			value=23214
		[/random]
		[random]
			value=11130
		[/random]
		[random]
			value=6600
		[/random]
		[random]
			value=27551
		[/random]
		[random]
			value=17866
		[/random]
		[random]
			value=31248
			[results]
				checksum="7bI8i9+,WzvZNM4owwiDxNmQvrQVEz.xumKSnxOsmtpQR4yxQVrQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFTpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPML"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=20
			y=4
			[from]
				x=19
				y=4
			[/from]
		[/recruit]
		[random]
			value=2949
		[/random]
		[random]
			value=2862
		[/random]
		[random]
			value=503
		[/random]
		[random]
			value=4525
		[/random]
		[random]
			value=11663
		[/random]
		[random]
			value=14325
		[/random]
		[random]
			value=14586
		[/random]
		[random]
			value=17906
		[/random]
		[random]
			value=22600
		[/random]
		[random]
			value=871
		[/random]
		[random]
			value=13078
		[/random]
		[random]
			value=21345
		[/random]
		[random]
			value=16373
		[/random]
		[random]
			value=8268
			[results]
				checksum="h2daDUFRcz>6oKOEuR2nopGHBz.xumKSnxOsmtpQC4CRKzxPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFTpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=19
			y=5
			[from]
				x=19
				y=4
			[/from]
		[/recruit]
		[random]
			value=8010
		[/random]
		[random]
			value=26863
		[/random]
		[random]
			value=11613
		[/random]
		[random]
			value=1322
		[/random]
		[random]
			value=9037
		[/random]
		[random]
			value=15949
		[/random]
		[random]
			value=9254
		[/random]
		[random]
			value=18799
		[/random]
		[random]
			value=28490
		[/random]
		[random]
			value=17142
		[/random]
		[random]
			value=4847
		[/random]
		[random]
			value=10595
		[/random]
		[random]
			value=20827
		[/random]
		[random]
			value=12793
			[results]
				checksum="h2daDUFRczckCzIDyqaRrVAzPDkMxEDGxDJzmSyHEivpzBHPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFSpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="machbe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=6
			x=18
			y=3
			[from]
				x=19
				y=4
			[/from]
		[/recruit]
		[random]
			value=26924
		[/random]
		[random]
			value=23760
		[/random]
		[random]
			value=1223
		[/random]
		[random]
			value=5764
		[/random]
		[random]
			value=11973
		[/random]
		[random]
			value=11374
		[/random]
		[random]
			value=14588
		[/random]
		[random]
			value=3380
		[/random]
		[random]
			value=31086
		[/random]
		[random]
			value=29201
		[/random]
		[random]
			value=3147
		[/random]
		[random]
			value=19998
		[/random]
		[random]
			value=23492
		[/random]
		[random]
			value=28561
			[results]
				checksum="2.6+d3f1zi1I0N3j5,S2h35h2miAIJPramNFvuIIP4rOrErvENCNMHIJ5oEGHHrORKuxRKPEsMMUABu2yzENLGEsDQOBsLsMFTxG6oxLRQT+dr4myJSQrBAm432pLoIR"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,20,21,22"
			y="4,3,3,2"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Gringo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=5
			x=19
			y=20
			[from]
				x=19
				y=21
			[/from]
		[/recruit]
		[random]
			value=9988
		[/random]
		[random]
			value=9658
		[/random]
		[random]
			value=13175
		[/random]
		[random]
			value=13509
		[/random]
		[random]
			value=23165
		[/random]
		[random]
			value=27848
		[/random]
		[random]
			value=25431
		[/random]
		[random]
			value=15165
		[/random]
		[random]
			value=21033
		[/random]
		[random]
			value=14785
		[/random]
		[random]
			value=9402
		[/random]
		[random]
			value=24284
		[/random]
		[random]
			value=7869
		[/random]
		[random]
			value=13212
			[results]
				checksum="-<n09mYcF4yF15h.Mb6<bKGLDHayrrE3odEKELtnw9qySTCGTsCvUHVtPBRMJTtA>RFwyFHLSnCuHKAuHxQzB3bsHGMIdDOzr4VBPNNnv+qKa8DEyAqHmQxqMorLPI,O"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Dovakin228 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=20
			y=20
			[from]
				x=19
				y=21
			[/from]
		[/recruit]
		[random]
			value=16590
		[/random]
		[random]
			value=13503
		[/random]
		[random]
			value=17446
		[/random]
		[random]
			value=15907
		[/random]
		[random]
			value=12729
		[/random]
		[random]
			value=15545
		[/random]
		[random]
			value=5685
		[/random]
		[random]
			value=22313
		[/random]
		[random]
			value=7456
		[/random]
		[random]
			value=14061
		[/random]
		[random]
			value=13319
		[/random]
		[random]
			value=2954
		[/random]
		[random]
			value=27509
		[/random]
		[random]
			value=14128
			[results]
				checksum="iKi9gn+oSW5M+xCocV0F1nFITPSR1lVRLsI+B6pKVxR92oRssqAzHqLrMSETrF5+yMO0M>1oQldyzIDP68xqj+6eZcAX.M,U0>ctv<HHKRuAx4B>L1DnSPK5QMxOKGEN"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="viking95 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=21
			y=20
			[from]
				x=19
				y=21
			[/from]
		[/recruit]
		[random]
			value=20021
		[/random]
		[random]
			value=16359
		[/random]
		[random]
			value=2052
		[/random]
		[random]
			value=4636
		[/random]
		[random]
			value=9153
		[/random]
		[random]
			value=18718
		[/random]
		[random]
			value=5565
		[/random]
		[random]
			value=32755
		[/random]
		[random]
			value=25019
		[/random]
		[random]
			value=4236
		[/random]
		[random]
			value=9407
		[/random]
		[random]
			value=4410
		[/random]
		[random]
			value=20918
		[/random]
		[random]
			value=16386
			[results]
				checksum="iKi9gn+oSW5M+xCocV0F,nFITPSR1lVRLsI+B6pKOxR92oRssqBzHqLrMSETrF5+yMO0M>1oQldyzIDP63xqj+6eZcAX.M,U0>ctv<HHKRuAx4B>L1DnSPK5QMxOKGEN"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=18
			y=20
			[from]
				x=19
				y=21
			[/from]
		[/recruit]
		[random]
			value=13481
		[/random]
		[random]
			value=20754
		[/random]
		[random]
			value=750
		[/random]
		[random]
			value=12680
		[/random]
		[random]
			value=3999
		[/random]
		[random]
			value=12629
		[/random]
		[random]
			value=23094
		[/random]
		[random]
			value=7892
		[/random]
		[random]
			value=18974
		[/random]
		[random]
			value=7284
		[/random]
		[random]
			value=13475
		[/random]
		[random]
			value=19592
		[/random]
		[random]
			value=29568
		[/random]
		[random]
			value=18707
		[/random]
		[random]
			value=2299
			[results]
				checksum="k6g9vhe4EdiVghjj17j9Qc757fh+g5ak8p4C264m+.ec.j3k-e+429gYanTk3eeb-o58W>ZP5l.4WonNcn6tmkT71.n5daKf,ZiVg9LWu677W+07p3-0hc2,S,-e7f-9"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=5
			x=20
			y=21
			[from]
				x=19
				y=21
			[/from]
		[/recruit]
		[random]
			value=11567
		[/random]
		[random]
			value=17230
		[/random]
		[random]
			value=11105
		[/random]
		[random]
			value=13275
		[/random]
		[random]
			value=14325
		[/random]
		[random]
			value=20298
		[/random]
		[random]
			value=8249
		[/random]
		[random]
			value=23210
		[/random]
		[random]
			value=28458
		[/random]
		[random]
			value=5687
		[/random]
		[random]
			value=11770
		[/random]
		[random]
			value=4417
		[/random]
		[random]
			value=21109
		[/random]
		[random]
			value=27502
			[results]
				checksum="-<n09mYcF4yF15h.Mb6<bKNLDHayrrE3odEKENtnw9qySTCHTsCvUHVtPBRMJTtA>RFwyFHLSnCuHKyuHxQzB3bsHGMIdDOzr4VBPNNnv+qKa8DEyAqHmQxqMorLPI,O"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,18,17,16"
			y="21,21,22,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Hejnewar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="puk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,21,20,19"
			y="2,3,3,4"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,22,23,24,25"
			y="3,3,2,3,3,4"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,22,23,23,24"
			y="4,5,5,6,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19,19,18,18,18"
			y="5,6,7,7,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16,15,14,13,12,11,11"
			y="4,5,5,6,6,7,7,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16,15,14,13,12"
			y="3,3,3,3,2,3,2"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,16,15,14,13,12"
			y="5,5,6,6,6,5"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=19
			y=5
			[from]
				x=19
				y=4
			[/from]
		[/recruit]
		[random]
			value=30309
		[/random]
		[random]
			value=19357
		[/random]
		[random]
			value=10797
		[/random]
		[random]
			value=10365
		[/random]
		[random]
			value=24217
		[/random]
		[random]
			value=29146
		[/random]
		[random]
			value=12652
		[/random]
		[random]
			value=10879
		[/random]
		[random]
			value=22987
		[/random]
		[random]
			value=21276
		[/random]
		[random]
			value=15111
		[/random]
		[random]
			value=28813
		[/random]
		[random]
			value=19507
		[/random]
		[random]
			value=19669
			[results]
				checksum="7bI8i9+,WzvZNM4owwiDxNmQvrQVEz.xumKSnxOsmmpQR4yxQVrPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFQpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPML"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,19,19"
			y="20,19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,19,19,20"
			y="18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19,19,18,17,16,15,14"
			y="21,21,20,19,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,20,20,20,20"
			y="20,19,18,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,20,20,20,19,18"
			y="20,19,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,19,20,21,22,23,24,25"
			y="20,20,20,20,19,19,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,17,18,19,20"
			y="22,22,21,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="honk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ikomizo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="25,26,27,28"
			y="4,4,5,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,21,22"
			y="9,9,9,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,25,26,27,27,27"
			y="7,8,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,20,21,21,22,23,24"
			y="5,5,6,7,7,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=19
			y=5
			[from]
				x=19
				y=4
			[/from]
		[/recruit]
		[random]
			value=31577
		[/random]
		[random]
			value=19669
		[/random]
		[random]
			value=27355
		[/random]
		[random]
			value=29032
		[/random]
		[random]
			value=17781
		[/random]
		[random]
			value=1381
		[/random]
		[random]
			value=22742
		[/random]
		[random]
			value=17083
		[/random]
		[random]
			value=8385
		[/random]
		[random]
			value=3998
		[/random]
		[random]
			value=23617
		[/random]
		[random]
			value=2433
		[/random]
		[random]
			value=7247
		[/random]
		[random]
			value=5718
			[results]
				checksum="h2daDUFRczckCzIDyqaRrVAzPDkMxEDGxDJzmSyHEivpzBHPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFSpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,18"
			y="4,4"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,12,12,12,12,12"
			y="2,3,4,5,6,7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="travis_spears has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,10,10,9,8"
			y="9,8,7,6,6,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="pukill has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,12,12,13,13,14"
			y="5,6,7,8,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Plum has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,13,12,11,10"
			y="17,18,18,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="NanRoig has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,26,27"
			y="19,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,27,27,27"
			y="19,18,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,20,20,20,21,22,23,24,25"
			y="15,16,17,18,19,19,19,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,20"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,19,20,21"
			y="16,16,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21,22"
			y="15,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,25,25"
			y="8,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,28,28,28,28,28"
			y="5,6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24,25,25,25"
			y="10,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="27,28,29,30,31,31"
			y="11,11,12,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,21,21,22,23,24"
			y="5,5,6,7,7,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=3
			x=19
			y=5
			[from]
				x=18
				y=4
			[/from]
		[/recruit]
		[random]
			value=26363
		[/random]
		[random]
			value=21828
		[/random]
		[random]
			value=31738
		[/random]
		[random]
			value=14032
		[/random]
		[random]
			value=28452
		[/random]
		[random]
			value=28981
		[/random]
		[random]
			value=6981
		[/random]
		[random]
			value=8285
		[/random]
		[random]
			value=21334
		[/random]
		[random]
			value=22963
		[/random]
		[random]
			value=8691
		[/random]
		[random]
			value=718
		[/random]
		[random]
			value=18086
		[/random]
		[random]
			value=32413
			[results]
				checksum="KOU0E,y9H.a6d5u0Gk5bokPo.CypF5D8j5EJIqafOEUgi34PBAeZ,v--sblpzr.IZhcgM2>G8Bb<wj5w4.hKbwPKp1znG7JuY0ECa8M01Fvi0d3JbNYk+c1e+9Wb2Pc5"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ciaocia has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,8,8,7,7,7"
			y="5,6,7,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ephelemi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,11,11"
			y="10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,13"
			y="13,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Blakiller has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,13,13,12,12,12"
			y="9,10,11,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11"
			y="13,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Caritas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="machbe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,21,21,21,22,23"
			y="13,14,15,16,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,21,21,22,22"
			y="15,15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=6
			x=19
			y=20
			[from]
				x=20
				y=20
			[/from]
		[/recruit]
		[random]
			value=30502
		[/random]
		[random]
			value=11863
		[/random]
		[random]
			value=14552
		[/random]
		[random]
			value=3874
		[/random]
		[random]
			value=15037
		[/random]
		[random]
			value=31406
		[/random]
		[random]
			value=20071
		[/random]
		[random]
			value=32622
		[/random]
		[random]
			value=32343
		[/random]
		[random]
			value=9983
		[/random]
		[random]
			value=12744
		[/random]
		[random]
			value=20004
		[/random]
		[random]
			value=15876
		[/random]
		[random]
			value=13478
			[results]
				checksum="3<+sccekO.WrbXp+bW.vaf5<kj7>g-ijh<S1i20XeWi10+e48,l-87ad4Tk9eeb-o38W>ZP>l.4WpnNcn6tmkT91.n5daKf,ZiVd9LWu677Wo07p3-0hc2,S,-e7f-9N"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,11,12,13,14"
			y="19,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,26,27,28,29,30"
			y="19,19,20,19,20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
[/replay]
[replay_start]
	allow_new_game=yes
	description=_"The Freelands, also known to the people of the far east as The Land of No Kings, lie in between the Wilderlands and the Kingdom of Carorath, separating a land of absolute law from a land of absolute savagery. The people of the Freelands have been battling would-be conquerors of their land for hundreds of years, repelling great beasts from their western borders, and Carorathian Imperialists from their eastern borders."
	experience_modifier=70
	id="RBY The Freelands 12"
	map_data="border_size=1
usage=map

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_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gg          , Gg          , Wwf         , Wwf         , Ss^Vhs      , Gg          , Gg          , Gg          , Gg^Vh       , Gs^Fp       , Wwf         , Wwf         , Gg          , Ch          , Rr          , Ch          , Rr          , Gg          , Gs^Fp       , Ss          , Mm          , Ss          , Ss          , Gg          , Ss^Vhs      , Gs^Fp       , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Wwf         , Hh          , Gg          , Gg^Efm      , Gg          , Gg          , Gg          , Gg          , Gg          , Wwf         , Gg          , Gs^Fp       , Gg          , Gg          , Rr          , Rr          , Gg          , Ss          , Hh          , Gs^Fp       , Hh^Uf       , Gs^Fp       , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg^Efm      , Wwf         , Mm^Xm       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Gs^Fms      , Mm^Xm       , Gs^Fp       , Mm          , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Gs^Fp       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Hh          , Rr          , Gg          , Gg          , Gg          , Gg^Efm      , Gg^Ve       , Hh          , Gg          , Wwf         , Wwf         , Wwf         , Gg          , Gg          , Hh          , Gs^Fms      , Mm^Xm       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Mm          , Gg^Uf       , Mm^Xm       , Hh          , Wwf         , Gg          , Gg          , Gg          , Gg          , Mm          , Hh^Uf       , Hh^Uf       , Mm^Xm       , Hh          , Rr          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg^Uf       , Mm^Xm       , Mm^Xm       , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Gs^Fp       , Gg          , Gg^Efm      , Wwf         , Wwf         , Gg^Uf       , Gg^Ve       , Gg          , Gg          , Hh          , Mm^Xm       , Gs^Fp       , Gs^Fp       , Hh^Vhh      , Rr          , Hh          , Hh          , Mm          , Gg^Fet      , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Hh          , Mm          , Mm^Xm       , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gs^Fms      , Wwf         , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg^Efm      , Gs^Fp       , Mm^Xm       , Mm^Xm       , Hh          , Gg          , Rr          , Rr          , Gs^Fp       , Hh          , Hh          , Wwf         , Wwf         , Wwf         , Chr         , Chr         , Hh          , Gg          , Gg^Efm      , Hh          , Mm^Xm       , Mm^Xm       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Hh          , Wwf         , Hh^Uf       , Mm          , Gs^Fp       , Gg          , Rr          , Gg          , Gg          , Gs          , Mm^Xm       , Mm^Xm       , Mm          , Gs^Fp       , Gg          , Gg          , Wo          , Wo          , Wwf         , Wwf         , Mm^Xm       , Hh          , Gg          , Chw         , Wwf         , Gg^Fet      , Wwf         , Gg          , Gg          , Gs^Fp       , Gs^Fms      , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Wwf         , Wwf         , Hh          , Rr          , Rr          , Rr          , Gg          , Gg          , Gs^Fp       , Mm^Xm       , Mm^Xm       , Hh          , Gg          , Gg          , Ww          , Gg          , Gg          , Hh          , Rr          , Mm^Xm       , Mm          , Gg          , Rr          , Rr          , Wwf         , Rr          , Wwf         , Wwf         , Gg          , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Gg^Fet      , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Rr          , Gg          , Mm          , Mm^Xm       , Rr          , Wwf         , Gg          , Wo          , Ww          , Gg          , Gg          , Mm          , Mm^Xm       , Mm^Xm       , Gs^Fms      , Gg          , Gg          , Rr          , Rr          , Gs^Fms      , Hh          , Hh^Uf       , Wwf         , Hh          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm^Xm       , Gs^Fp       , Hh          , Gg          , Gg          , Gs^Fp       , Chr         , Chw         , Wwf         , Hh          , Wwf         , Wwf         , Hh          , Wo          , Rr          , Gg          , Gg          , Gs^Fp       , Mm^Xm       , Mm^Xm       , Gs^Fp       , Gs          , Gg          , Gg          , Gg          , Gg          , Gg          , Mm          , Wwf         , Wwf         , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm          , Mm^Xm       , Mm          , Gg^Efm      , Gg          , Hh          , Gg          , Chr         , Wwf         , Wwf         , Gg          , Hh          , Mm          , Gg^Fet      , Hh          , Rr          , Hh^Vhh      , Hh          , Gs^Fp       , Mm^Xm       , Hh          , Gg^Efm      , Gg          , Gg          , Gg^Uf       , Gg          , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm          , Mm^Xm       , Mm^Xm       , Hh          , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gs^Fp       , Gg          , Hh          , Gg          , Rr          , Hh          , Gs^Fp       , Hh^Uf       , Mm^Xm       , Mm          , Gg          , Gg          , Gg^Ve       , Gg          , Wwf         , Hh          , Gg          , Gg^Uf       , Gg^Fet      , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm^Xm       , Mm^Xm       , Hh          , Gg^Uf       , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg^Ve       , Gg          , Gg          , Gg          , Gg          , Rr          , Hh          , Mm^Xm       , Mm^Xm       , Hh^Uf       , Gs^Fp       , Gg          , Wwf         , Gg          , Wwf         , Wwf         , Mm          , Mm^Xm       , Mm^Xm       , Mm          , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm^Xm       , Gs^Fms      , Gg^Efm      , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Gs^Fms      , Hh          , Gs^Fp       , Gg^Efm      , Ss          , Gg          , Rr          , Rr          , Gg          , Mm^Xm       , Gs^Fp       , Mm^Xm       , Wwf         , Wwf         , Gg          , Wwf         , Gg          , Gg          , Gg          , Gs^Fp       , Hh          , Gs^Fms      , Wwf         , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Ss^Vhs      , Gg          , Ss          , Hh^Uf       , Mm          , Hh          , Gs^Fp       , Gg          , Rr          , Rr          , Rr          , Gg          , Gg          , Gg          , Wwf         , Gg          , Gg^Vh       , Gg          , Gg          , Gg          , Ss^Vhs      , Gg          , Wwf         , Wwf         , Gg          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Hh          , Wwf         , Gs^Fp       , Wwf         , Wwf         , Gs^Fp       , Hh          , Gg          , Gg          , Ss          , Ss          , Ss          , Gg          , Gg          , Ch          , Ch          , Kh          , Ch          , Wwf         , Wwf         , Mm          , Gs^Fms      , Gg          , Gg          , Gg          , Gg          , Gs^Fp       , Wwf         , Wwf         , Gg          , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm          , Hh          , Wwf         , Gs^Fms      , Gg          , Gg          , Gg          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Gg          , Ch          , 2 Kh        , Ch          , Wwf         , Rr          , Rr          , Gg          , Gg          , Gg          , Gg          , Gs^Fp       , Gg^Uf       , Hh          , Gs^Fp       , Wwf         , Hh          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Gs^Fp       , Gg^Uf       , Gg^Efm      , Hh          , Mm          , Ss          , Gs^Fp       , Gg          , Ss^Vhs      , Hh          , Ww          , Wwf         , Wwf         , Wwf         , Hh          , Gg          , Gg^Efm      , Gg          , Gg^Ve       , Gg^Efm      , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Ss          , Mm          , Hh          , Gs^Fp       , Hh^Uf       , Gg^Efm      , Gg^Efm      , Ww          , Ww          , Ww          , Wwf         , Mm          , Gs^Fp       , Gs^Fp       , Gg^Uf       , Gs^Fp       , Gg^Fet      , Hh          , Hh          , Mm^Xm       , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
"
	name=_"2p - The Freelands"
	random_start_time=no
	turns=-1
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
#textdomain wesnoth-help
									female_name=_"female^quick"
									id="quick"
									male_name=_"quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[time]
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		name=_"Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[time]
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		name=_"Morning"
	[/time]
	[time]
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		name=_"Afternoon"
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		name=_"Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		name=_"First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		name=_"Second Watch"
		red=-45
	[/time]
	[music]
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
		name="prestart"
		[if]
			[variable]
				boolean_equals=yes
				name="rby_set_message"
			[/variable]
			[then]
				[chat]
#textdomain wesnoth
					message=_"/me can be created at http://rushedbyyetis.heroku.com/"
					speaker=_"RBY Custom"
				[/chat]
				[chat]
					message=_"$rby_set_info[1].val"
					speaker=_"RBY $rby_set_info[0].val " +
						"24"
				[/chat]
				[chat]
					message=_"/me ctrl-x to clear"
					speaker=_"Press"
				[/chat]
			[/then]
		[/if]
		[objectives]
			[objective]
				condition="win"
				description=_"Defeat enemy leader"
			[/objective]
		[/objectives]
	[/event]
	[side]
		color=3
		colour="north"
		controller="human"
		current_player="Solymos"
		fog=yes
		gold=100
		gold_add=no
		id="RBY_Side1"
		name="Solymos"
		persistent=yes
		previous_recruits="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id="RBY_Side1"
		share_maps=yes
		share_view=yes
		side=1
		team_name="north"
		user_team_name=_"teamname^North"
		village_gold=2
		[ai]
			villages_per_scout=8
		[/ai]
		[unit]
			advances_to="Orcish Slurbow"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=26
#textdomain wesnoth-units
			description=_"Orcish crossbows are crude imitations of human or dwarvish design; a crossbow of any make, though, is a fairly potent device. The orcs privileged enough to wield them are capable warriors, and what they lack in finesse, they make up for in numbers."
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=43
			id="RBY_Side1"
			image="units/orcs/xbowman.png"
			image_icon=""
			language_name=_"Orcish Crossbowman"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=43
			max_moves=5
			moves=5
			name="Solymos"
			overlays=""
			profile="portraits/orcs/transparent/crossbowman.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/orcs/transparent/crossbowman.png~SCALE(205,205)"
			type="Orcish Crossbowman"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/orcs/transparent/crossbowman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/crossbowman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"short sword"
				icon="attacks/sword-orcish.png"
				name="short sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=8
				description=_"crossbow"
				icon="attacks/crossbow-orcish.png"
				name="crossbow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=10
				description=_"crossbow"
				icon="attacks/crossbow-orcish.png"
				name="crossbow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		color=1
		colour="south"
		controller="network"
		current_player="sebastiano"
		fog=yes
		gold=100
		gold_add=no
		id="RBY_Side2"
		name="sebastiano"
		persistent=yes
		previous_recruits="Dwarvish Fighter,Dwarvish Guardsman,Dwarvish Thunderer,Dwarvish Ulfserker,Footpad,Gryphon Rider,Poacher,Thief"
		save_id="RBY_Side2"
		share_maps=yes
		share_view=yes
		side=2
		team_name="south"
#textdomain wesnoth
		user_team_name=_"teamname^South"
		village_gold=2
		[ai]
			villages_per_scout=8
		[/ai]
		[village]
			x=26
			y=22
		[/village]
		[unit]
			advances_to="Huntsman,Ranger"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=27
#textdomain wesnoth-units
			description=_"Master woodsmen are useful allies to any army, and indispensable for any sizable group of people living in the wilderness. They can track both man and beast, notice things most others would overlook, and are often the only ones who can find food for the table, be it animal or vegetable.

Their skill at hunting is very useful in combat, and also leaves them unusually competent at night, and in forests and swamps."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=45
			id="RBY_Side2"
			image="units/human-outlaws/trapper.png"
			image_icon=""
			language_name=_"Trapper"
			level=2
			max_attacks=1
			max_experience=46
			max_hitpoints=45
			max_moves=5
			moves=5
			name="sebastiano"
			overlays=""
			profile="portraits/humans/transparent/trapper.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/trapper.png"
			type="Trapper"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=40
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=50
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				name="bow"
				number=4
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[variables]
		next_scenario="RBY The Freelands 12"
		random=32
		rby_set_message=yes
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
#textdomain wesnoth-multiplayer
			val=_"Adv + Con"
		[/rby_set_info]
		[rby_set_info]
			val=_"Aethermaw, Arcanclave Citadel, Astral Port, Caves Of The Basilisk, Clearing Gushes, Crescent Lake, Den Of Onis, Elensefar Courtyard, Fallenstar Lake, Hamlets, Hornshark Island, Howling Ghost Badlands, Sablestone Delta, Serpent Ford, Scarred Foothills, Silverhead Crossing, Sullas Ruins, Swamp Of Dread, The Freelands, The Walls Of Pyrennis, Thousand Stings Garrison, Tombs Of Kesorak, Weldyn Channel"
		[/rby_set_info]
	[/variables]
[/replay_start]
[snapshot]
	abbrev=""
	allow_new_game=yes
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion="running"
	current_tod=4
	description=_"The Freelands, also known to the people of the far east as The Land of No Kings, lie in between the Wilderlands and the Kingdom of Carorath, separating a land of absolute law from a land of absolute savagery. The people of the Freelands have been battling would-be conquerors of their land for hundreds of years, repelling great beasts from their western borders, and Carorathian Imperialists from their eastern borders."
	difficulty="NORMAL"
	end_text=""
	end_text_duration=0
	experience_modifier=70
	history=""
	id="RBY The Freelands 12"
	label="2p - The Freelands"
	map_data="border_size=1
usage=map

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_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Wwf         , Wwf         , Gg          , Wwf         , Wwf         , Ss^Vhs      , Gg          , Ss          , Hh^Uf       , Mm          , Hh          , Gs^Fp       , Gg          , Rr          , Rr          , Rr          , Gg          , Gg          , Gg          , Wwf         , Gg          , Gg^Vh       , Gg          , Gg          , Gg          , Ss^Vhs      , Gg          , Wwf         , Wwf         , Gg          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Hh          , Wwf         , Gs^Fp       , Wwf         , Wwf         , Gs^Fp       , Hh          , Gg          , Gg          , Ss          , Ss          , Ss          , Gg          , Gg          , Ch          , Ch          , Kh          , Ch          , Wwf         , Wwf         , Mm          , Gs^Fms      , Gg          , Gg          , Gg          , Gg          , Gs^Fp       , Wwf         , Wwf         , Gg          , Gs^Fp       , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Mm          , Hh          , Wwf         , Gs^Fms      , Gg          , Gg          , Gg          , Gs^Fp       , Gg          , Gg          , Gg          , Gg          , Gg          , Ch          , 2 Kh        , Ch          , Wwf         , Rr          , Rr          , Gg          , Gg          , Gg          , Gg          , Gs^Fp       , Gg^Uf       , Hh          , Gs^Fp       , Wwf         , Hh          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Wwf         , Gs^Fp       , Gg^Uf       , Gg^Efm      , Hh          , Mm          , Ss          , Gs^Fp       , Gg          , Ss^Vhs      , Hh          , Ww          , Wwf         , Wwf         , Wwf         , Hh          , Gg          , Gg^Efm      , Gg          , Gg^Ve       , Gg^Efm      , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , Ss          , Mm          , Hh          , Gs^Fp       , Hh^Uf       , Gg^Efm      , Gg^Efm      , Ww          , Ww          , Ww          , Wwf         , Mm          , Gs^Fp       , Gs^Fp       , Gg^Uf       , Gs^Fp       , Gg^Fet      , Hh          , Hh          , Mm^Xm       , Mm          , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
_off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   , _off^_usr   
"
	name=_"2p - The Freelands"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=17
	playing_team=0
	random_calls=0
	random_seed=8380
	random_start_time=no
	scenario="RBY The Freelands 12"
	snapshot=yes
	turn_at=5
	turns=-1
	unit_wml_ids="Dwarvish Guardsman,Footpad,Gryphon Rider,Orcish Archer,Orcish Assassin,Orcish Crossbowman,Orcish Grunt,Poacher,Trapper,Wolf Rider"
	used_items=""
	version="1.10.6"
	[display]
		color_adjust_blue_=0
		color_adjust_green=0
		color_adjust_red=0
	[/display]
	[side]
		action_bonus_count=17
		allow_player=yes
		color=3
		controller="human"
		countdown_time=0
		current_player="Solymos"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=20
		gold_add=no
		hidden=no
		id="RBY_Side1"
		income=0
		name="Solymos"
		no_leader=yes
		objectives="<big>Győzöl, ha:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id="RBY_Side1"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=1
		start_gold=100
		team_name="north"
		user_team_name=_"teamname^North"
		village_gold=2
		[ai]
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=8
			y=5
		[/village]
		[village]
			x=11
			y=9
		[/village]
		[village]
			x=12
			y=2
		[/village]
		[village]
			x=12
			y=5
		[/village]
		[village]
			x=18
			y=9
		[/village]
		[village]
			x=22
			y=2
		[/village]
		[village]
			x=24
			y=7
		[/village]
		[village]
			x=28
			y=5
		[/village]
		[unit]
			advances_to="Orcish Slayer"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"Though some consider it cowardly to use, poison is a weapon favored by orcs, especially those weak of frame. Orcish assassins, who use it on throwing knives, are typically frail by orcish standards, although surprisingly nimble. Though rarely the ones who deal the killing blow, their tactics are a considerable aid to their larger and more brutal kin." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack." +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=32
			id="Orcish Assassin-16"
			image="units/orcs/assassin.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Orcish Assassin"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=32
			max_moves=6
			moves=6
			name="Radash"
			overlays=""
			profile="portraits/orcs/transparent/assassin.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/orcs/transparent/assassin.png~SCALE(205,205)"
			type="Orcish Assassin"
			undead_variation=""
			underlying_id=16
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			x=19
			y=5
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="throwing knives"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/dagger-n.png"
					image_diagonal="projectiles/dagger-ne.png"
				[/missile_frame]
				[if]
					attack_sound_start_time=-200
					hits=yes
					[attack_sound_frame]
						sound="throwing-knife.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					attack_sound_start_time=-200
					hits=no
					[attack_sound_frame]
						sound="throwing-knife-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					begin=-200
					end=-100
					image="units/orcs/assassin-ranged1.png"
				[/frame]
				[frame]
					begin=-100
					end=0
					image="units/orcs/assassin-ranged2.png"
				[/frame]
				[if]
					hits="hit"
					poisoned_sound_start_time=-101
					[filter_second]
						[not]
							[filter_wml]
								[status]
									poisoned=yes
								[/status]
							[/filter_wml]
						[/not]
					[/filter_second]
					[poisoned_sound_frame]
						duration=1
					[/poisoned_sound_frame]
					[poisoned_sound_frame]
						duration=100
						sound="poison.ogg"
					[/poisoned_sound_frame]
				[/if]
			[/attack_anim]
			[attack_anim]
				start_time=-320
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration=80
					image="units/orcs/assassin-attack-1.png"
				[/frame]
				[frame]
					duration=80
					image="units/orcs/assassin-attack-2.png"
				[/frame]
				[if]
					attack_sound_start_time=-100
					hits=yes
					[attack_sound_frame]
						sound="dagger-swish.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					attack_sound_start_time=-100
					hits=no
					[attack_sound_frame]
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					duration=80
					image="units/orcs/assassin-attack-3.png"
				[/frame]
				[frame]
					duration=80
					image="units/orcs/assassin-attack-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-attack-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-attack-6.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/assassin-die-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-5.png"
				[/frame]
				[frame]
					duration=80
					image="units/orcs/assassin-die-6.png"
				[/frame]
				[frame]
					duration=80
					image="units/orcs/assassin-die-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-9.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-die-10.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/assassin-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/assassin-defend-2.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/assassin-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/assassin-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/assassin.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/assassin-defend.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/assassin-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/assassin.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-8.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/assassin-idle-9.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/orcs/transparent/assassin.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/assassin.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=1
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=3
				description=_"throwing knives"
				icon="attacks/dagger-thrown-poison-orcish.png"
				name="throwing knives"
				number=3
				range="ranged"
				type="blade"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"Marksman:
When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
					[poison]
						description=_"Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=36
			id="Orcish Grunt-15"
			image="units/orcs/grunt.png"
			image_icon=""
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=36
			max_moves=6
			moves=6
			name="Vraradash"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=15
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=24
			y=8
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration=20
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=30
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=9
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Crossbowman"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Amongst orcs, bows are often regarded as a cowardly weapon; but even orcs, especially youths and those of slight build, are pragmatic enough to use them in spite of this. Orcish archers are seldom well equipped, and have no semblance of training. Even as poorly handled as they are, their weapons can still be quite deadly, and the wielders thereof rarely march alone."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=30
			id="Orcish Archer-14"
			image="units/orcs/archer.png"
			image_icon=""
			language_name=_"Orcish Archer"
			level=1
			max_attacks=1
			max_experience=17
			max_hitpoints=30
			max_moves=6
			moves=6
			name="Erudush"
			overlays=""
			profile="portraits/orcs/transparent/archer.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/orcs/transparent/archer.png~SCALE(205,205)"
			type="Orcish Archer"
			undead_variation=""
			underlying_id=14
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=25
			y=12
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="fire"
				[/filter_attack]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
						offset="0~0.8"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=75
						image="projectiles/fire-burst-small-1.png"
						image_diagonal="projectiles/fire-burst-small-1.png"
						offset=0.8
					[/missile_frame]
					[missile_frame]
						begin=75
						end=150
						image="projectiles/fire-burst-small-2.png"
						image_diagonal="projectiles/fire-burst-small-2.png"
						offset=0.83
					[/missile_frame]
					[missile_frame]
						begin=150
						end=225
						image="projectiles/fire-burst-small-3.png"
						image_diagonal="projectiles/fire-burst-small-3.png"
						offset=0.86
					[/missile_frame]
					[missile_frame]
						begin=225
						end=300
						image="projectiles/fire-burst-small-4.png"
						image_diagonal="projectiles/fire-burst-small-4.png"
						offset=0.89
					[/missile_frame]
					[missile_frame]
						begin=300
						end=375
						image="projectiles/fire-burst-small-5.png"
						image_diagonal="projectiles/fire-burst-small-5.png"
						offset=0.92
					[/missile_frame]
					[missile_frame]
						begin=375
						end=450
						image="projectiles/fire-burst-small-6.png"
						image_diagonal="projectiles/fire-burst-small-6.png"
						offset=0.95
					[/missile_frame]
					[missile_frame]
						begin=450
						end=525
						image="projectiles/fire-burst-small-7.png"
						image_diagonal="projectiles/fire-burst-small-7.png"
						offset=0.98
					[/missile_frame]
					[missile_frame]
						begin=525
						end=600
						image="projectiles/fire-burst-small-8.png"
						image_diagonal="projectiles/fire-burst-small-8.png"
						offset=1
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="pierce"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-300
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/archer-melee-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-melee-6.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					begin=0
					end=100
					image="units/orcs/archer-idle-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=300
					end=500
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=700
					end=900
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=900
					end=1000
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=1000
					end=1100
					image="units/orcs/archer-idle-5.png"
				[/frame]
				[frame]
					begin=1100
					end=1300
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=1300
					end=1400
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=1400
					end=1500
					image="units/orcs/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=3
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=7
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Goblin Knight,Goblin Pillager"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"No one is quite sure how the practice of taming and riding wolves came into being, but the advantages of it for a goblin are obvious. Goblins are smaller and much weaker than their orcish kin, and are often tasked to the most dangerous and unwanted parts of a fight. Any who can manage to win themselves a mount have a much safer, and daresay, more amusing role in combat.

Wolves, likely, could never support the weight of a man in plate, but a goblin in leather armor is a simple load to bear. Quite unlike horses, these mounts have a rather easy time traversing the mountains, though water and woods will still slow them down."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=31
			id="Wolf Rider-8"
			image="units/goblins/wolf-rider.png"
			image_icon=""
			language_name=_"Wolf Rider"
			level=1
			max_attacks=1
			max_experience=21
			max_hitpoints=31
			max_moves=9
			moves=9
			name="Gurt"
			overlays=""
			profile="portraits/goblins/transparent/wolf-rider.png"
			race="wolf"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/goblins/wolf-rider.png"
			type="Wolf Rider"
			undead_variation="mounted"
			underlying_id=8
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=11
			y=14
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~-0.1:100,-0.1~0.0:50,0.0~0.3:50,0.3~0.5:100,0.5~0.6:50,0.6~0.4:100,0.4~0.2:50,0.2~0.0:100"
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					begin=-350
					end=-250
					image="units/goblins/wolf-rider.png"
					sound="wolf-growl-1.ogg,wolf-growl-2.ogg,wolf-growl-3.ogg,wolf-growl-4.ogg"
				[/frame]
				[frame]
					begin=-250
					end=-100
					image="units/goblins/wolf-rider-attack.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-100
						end=-50
						image="units/goblins/wolf-rider-attack.png"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-100
						end=-50
						image="units/goblins/wolf-rider-attack.png"
						sound="bite.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-50
					end=200
					image="units/goblins/wolf-rider-moving.png"
				[/frame]
				[frame]
					begin=200
					end=250
					image="units/goblins/wolf-rider.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/goblins/wolf-rider-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/goblins/wolf-rider-defend-2.png"
						sound="wolf-hit-1.ogg,wolf-hit-2.ogg,wolf-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/goblins/wolf-rider-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/goblins/wolf-rider-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-1.png"
				[/frame]
			[/idle_anim]
			[movement_anim]
				[frame]
					begin=0
					end=150
					image="units/goblins/wolf-rider-moving.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/goblins/transparent/wolf-rider.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/goblins/transparent/wolf-rider.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=-50
				[frame]
					duration=50
					image="units/goblins/wolf-rider.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time=-50
				terrain_type="!,*^B*,!,Chs^*,Chw^*,W*^*,S*^*,*^Vm"
				[frame]
					duration=50
					image="units/goblins/wolf-rider-water.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=36
			id="Orcish Grunt-7"
			image="units/orcs/grunt.png"
			image_icon=""
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=36
			max_moves=6
			moves=6
			name="Grurg"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=7
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=25
			y=13
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration=20
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=30
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=9
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=37
			id="Orcish Grunt-6"
			image="units/orcs/grunt.png"
			image_icon=""
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=37
			max_moves=6
			moves=6
			name="Gink"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=6
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=31
			y=14
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration=20
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=30
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Crossbowman"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Amongst orcs, bows are often regarded as a cowardly weapon; but even orcs, especially youths and those of slight build, are pragmatic enough to use them in spite of this. Orcish archers are seldom well equipped, and have no semblance of training. Even as poorly handled as they are, their weapons can still be quite deadly, and the wielders thereof rarely march alone."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=37
			id="Orcish Archer-5"
			image="units/orcs/archer.png"
			image_icon=""
			language_name=_"Orcish Archer"
			level=1
			max_attacks=1
			max_experience=17
			max_hitpoints=37
			max_moves=5
			moves=5
			name="Runak"
			overlays=""
			profile="portraits/orcs/transparent/archer.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/orcs/transparent/archer.png~SCALE(205,205)"
			type="Orcish Archer"
			undead_variation=""
			underlying_id=5
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=28
			y=10
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="fire"
				[/filter_attack]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
						offset="0~0.8"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=75
						image="projectiles/fire-burst-small-1.png"
						image_diagonal="projectiles/fire-burst-small-1.png"
						offset=0.8
					[/missile_frame]
					[missile_frame]
						begin=75
						end=150
						image="projectiles/fire-burst-small-2.png"
						image_diagonal="projectiles/fire-burst-small-2.png"
						offset=0.83
					[/missile_frame]
					[missile_frame]
						begin=150
						end=225
						image="projectiles/fire-burst-small-3.png"
						image_diagonal="projectiles/fire-burst-small-3.png"
						offset=0.86
					[/missile_frame]
					[missile_frame]
						begin=225
						end=300
						image="projectiles/fire-burst-small-4.png"
						image_diagonal="projectiles/fire-burst-small-4.png"
						offset=0.89
					[/missile_frame]
					[missile_frame]
						begin=300
						end=375
						image="projectiles/fire-burst-small-5.png"
						image_diagonal="projectiles/fire-burst-small-5.png"
						offset=0.92
					[/missile_frame]
					[missile_frame]
						begin=375
						end=450
						image="projectiles/fire-burst-small-6.png"
						image_diagonal="projectiles/fire-burst-small-6.png"
						offset=0.95
					[/missile_frame]
					[missile_frame]
						begin=450
						end=525
						image="projectiles/fire-burst-small-7.png"
						image_diagonal="projectiles/fire-burst-small-7.png"
						offset=0.98
					[/missile_frame]
					[missile_frame]
						begin=525
						end=600
						image="projectiles/fire-burst-small-8.png"
						image_diagonal="projectiles/fire-burst-small-8.png"
						offset=1
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="pierce"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-300
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/archer-melee-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-melee-6.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					begin=0
					end=100
					image="units/orcs/archer-idle-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=300
					end=500
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=700
					end=900
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=900
					end=1000
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=1000
					end=1100
					image="units/orcs/archer-idle-5.png"
				[/frame]
				[frame]
					begin=1100
					end=1300
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=1300
					end=1400
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=1400
					end=1500
					image="units/orcs/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=3
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=7
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Goblin Knight,Goblin Pillager"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"No one is quite sure how the practice of taming and riding wolves came into being, but the advantages of it for a goblin are obvious. Goblins are smaller and much weaker than their orcish kin, and are often tasked to the most dangerous and unwanted parts of a fight. Any who can manage to win themselves a mount have a much safer, and daresay, more amusing role in combat.

Wolves, likely, could never support the weight of a man in plate, but a goblin in leather armor is a simple load to bear. Quite unlike horses, these mounts have a rather easy time traversing the mountains, though water and woods will still slow them down."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=38
			id="Wolf Rider-4"
			image="units/goblins/wolf-rider.png"
			image_icon=""
			language_name=_"Wolf Rider"
			level=1
			max_attacks=1
			max_experience=21
			max_hitpoints=38
			max_moves=8
			moves=8
			name="Hush"
			overlays=""
			profile="portraits/goblins/transparent/wolf-rider.png"
			race="wolf"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/goblins/wolf-rider.png"
			type="Wolf Rider"
			undead_variation="mounted"
			underlying_id=4
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=7
			y=11
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~-0.1:100,-0.1~0.0:50,0.0~0.3:50,0.3~0.5:100,0.5~0.6:50,0.6~0.4:100,0.4~0.2:50,0.2~0.0:100"
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					begin=-350
					end=-250
					image="units/goblins/wolf-rider.png"
					sound="wolf-growl-1.ogg,wolf-growl-2.ogg,wolf-growl-3.ogg,wolf-growl-4.ogg"
				[/frame]
				[frame]
					begin=-250
					end=-100
					image="units/goblins/wolf-rider-attack.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-100
						end=-50
						image="units/goblins/wolf-rider-attack.png"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-100
						end=-50
						image="units/goblins/wolf-rider-attack.png"
						sound="bite.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-50
					end=200
					image="units/goblins/wolf-rider-moving.png"
				[/frame]
				[frame]
					begin=200
					end=250
					image="units/goblins/wolf-rider.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/goblins/wolf-rider-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/goblins/wolf-rider-defend-2.png"
						sound="wolf-hit-1.ogg,wolf-hit-2.ogg,wolf-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/goblins/wolf-rider-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/goblins/wolf-rider-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/goblins/wolf-rider-idle-1.png"
				[/frame]
			[/idle_anim]
			[movement_anim]
				[frame]
					begin=0
					end=150
					image="units/goblins/wolf-rider-moving.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/goblins/transparent/wolf-rider.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/goblins/transparent/wolf-rider.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=-50
				[frame]
					duration=50
					image="units/goblins/wolf-rider.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time=-50
				terrain_type="!,*^B*,!,Chs^*,Chw^*,W*^*,S*^*,*^Vm"
				[frame]
					duration=50
					image="units/goblins/wolf-rider-water.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=39
			id="Orcish Grunt-3"
			image="units/orcs/grunt.png"
			image_icon=""
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=39
			max_moves=5
			moves=5
			name="Rodush"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=3
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=12
			y=13
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration=20
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=30
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Slurbow"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=26
#textdomain wesnoth-units
			description=_"Orcish crossbows are crude imitations of human or dwarvish design; a crossbow of any make, though, is a fairly potent device. The orcs privileged enough to wield them are capable warriors, and what they lack in finesse, they make up for in numbers."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=43
			id="RBY_Side1"
			image="units/orcs/xbowman.png"
			image_icon=""
			language_name=_"Orcish Crossbowman"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=43
			max_moves=5
			moves=5
			name="Solymos"
			overlays=""
			profile="portraits/orcs/transparent/crossbowman.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/orcs/transparent/crossbowman.png~SCALE(205,205)"
			type="Orcish Crossbowman"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=18
			y=4
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/orcs/transparent/crossbowman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/crossbowman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"short sword"
				icon="attacks/sword-orcish.png"
				name="short sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=8
				description=_"crossbow"
				icon="attacks/crossbow-orcish.png"
				name="crossbow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=10
				description=_"crossbow"
				icon="attacks/crossbow-orcish.png"
				name="crossbow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=6
		allow_player=yes
		color=1
		controller="network"
		countdown_time=0
		current_player="sebastiano"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=12
		gold_add=no
		hidden=no
		id="RBY_Side2"
		income=0
		name="sebastiano"
		no_leader=yes
		objectives="<big>Győzöl, ha:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Dwarvish Fighter,Dwarvish Guardsman,Dwarvish Thunderer,Dwarvish Ulfserker,Footpad,Gryphon Rider,Poacher,Thief"
		save_id="RBY_Side2"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=2
		start_gold=100
		team_name="south"
#textdomain wesnoth
		user_team_name=_"teamname^South"
		village_gold=2
		[ai]
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=10
			y=19
		[/village]
		[village]
			x=14
			y=17
		[/village]
		[village]
			x=16
			y=22
		[/village]
		[village]
			x=20
			y=15
		[/village]
		[village]
			x=26
			y=22
		[/village]
		[village]
			x=27
			y=16
		[/village]
		[village]
			x=30
			y=19
		[/village]
		[unit]
			advances_to="Huntsman,Ranger"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=27
#textdomain wesnoth-units
			description=_"Master woodsmen are useful allies to any army, and indispensable for any sizable group of people living in the wilderness. They can track both man and beast, notice things most others would overlook, and are often the only ones who can find food for the table, be it animal or vegetable.

Their skill at hunting is very useful in combat, and also leaves them unusually competent at night, and in forests and swamps."
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=45
			id="RBY_Side2"
			image="units/human-outlaws/trapper.png"
			image_icon=""
			language_name=_"Trapper"
			level=2
			max_attacks=1
			max_experience=46
			max_hitpoints=45
			max_moves=5
			moves=5
			name="sebastiano"
			overlays=""
			profile="portraits/humans/transparent/trapper.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/trapper.png"
			type="Trapper"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=20
			y=20
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=40
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=50
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				name="bow"
				number=4
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Trapper"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=14
			description=_"Though not trained as warriors, the skills possessed by a hunter (especially those of archery) are useful in battle. Any group of soldiers or bandits traveling through the wild will need a few poachers in their employ, not merely for hunting but for lending a hand in any serious fight.

Because of their experience, these hunters are unusually capable at night, and in forests and swamps."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=30
			id="Poacher-17"
			image="units/human-outlaws/poacher.png"
			image_icon=""
			language_name=_"Poacher"
			level=1
			max_attacks=1
			max_experience=16
			max_hitpoints=30
			max_moves=6
			moves=0
			name="Gan"
			overlays=""
			profile="portraits/humans/transparent/trapper.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/trapper.png"
			type="Poacher"
			undead_variation=""
			underlying_id=17
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=19
			y=20
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=40
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=50
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits=yes
					[frame]
						begin=-400
						end=-250
						image="units/human-outlaws/poacher-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-400
						end=-250
						image="units/human-outlaws/poacher-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-250
					end=-100
					image="units/human-outlaws/poacher-attack2.png"
				[/frame]
				[frame]
					begin=-100
					end=0
					image="units/human-outlaws/poacher-attack3.png"
				[/frame]
				[frame]
					begin=0
					end=100
					image="units/human-outlaws/poacher.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					begin=-250
					end=-150
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-150
						end=50
						image="units/human-outlaws/poacher-attack.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-150
						end=50
						image="units/human-outlaws/poacher-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=50
					end=150
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/poacher-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-outlaws/poacher-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-outlaws/poacher-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-outlaws/poacher-dagger.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/human-outlaws/poacher.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/poacher-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-outlaws/poacher-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-outlaws/poacher-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-outlaws/poacher.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=3
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=4
				description=_"bow"
				name="bow"
				number=4
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Stalwart"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=19
#textdomain wesnoth-units
			description=_"The dwarven race has always been famed for its sturdiness of build, and many of their warriors outfit themselves to take advantage of this. Dwarven guardsmen march into battle with tower shields and spears. Most often, their role is to hold the line, and to take a heavy toll on those who try to break it. As the line marches forward, they act to secure its hard-won advance." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The steadiness of this unit reduces damage from some attacks, but only while defending."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=45
			id="Dwarvish Guardsman-10"
			image="units/dwarves/guard.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Dwarvish Guardsman"
			level=1
			max_attacks=1
			max_experience=33
			max_hitpoints=45
			max_moves=4
			moves=0
			name="Narcatus"
			overlays=""
			profile="portraits/dwarves/transparent/guard.png"
			race="dwarf"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/dwarves/guard.png"
			type="Dwarvish Guardsman"
			undead_variation="dwarf"
			underlying_id=10
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=22
			y=12
			zoc=yes
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=90
				blade=80
				cold=90
				fire=90
				impact=80
				pierce=80
			[/resistance]
			[abilities]
				[resistance]
					active_on="defense"
					affect_self=yes
#textdomain wesnoth-help
					description=_"Steadfast:
This unit’s resistances are doubled, up to a maximum of 50%, when defending. Vulnerabilities are not affected."
					female_name=_"female^steadfast"
					id="steadfast"
					max_value=50
					multiply=2
					name=_"steadfast"
					[filter_base_value]
						greater_than=0
						less_than=50
					[/filter_base_value]
				[/resistance]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-250
					end=-150
					image="units/dwarves/guard-defend-1.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-150
						end=-50
						image="units/dwarves/guard-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-150
						end=-50
						image="units/dwarves/guard-attack.png"
					[/frame]
				[/else]
				[frame]
					begin=-50
					end=0
					image="units/dwarves/guard.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=100
					image="units/dwarves/guard-attack-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-attack-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/dwarves/guard-attack-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=50
						image="units/dwarves/guard-attack-4.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=50
						image="units/dwarves/guard-attack-4.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=50
					image="units/dwarves/guard-attack-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-attack-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-attack-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-attack-1.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/dwarves/guard-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/dwarves/guard-defend-2.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/dwarves/guard-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/dwarves/guard-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/dwarves/guard-idle-1.png"
				[/frame]
				[frame]
					duration=500
					image="units/dwarves/guard-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-idle-4.png"
				[/frame]
				[frame]
					duration=400
					image="units/dwarves/guard-idle-5.png"
				[/frame]
				[frame]
					duration=500
					image="units/dwarves/guard-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/dwarves/transparent/guard.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/guard.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[frame]
					duration=400
					image="units/dwarves/guard.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-2.png"
				[/frame]
				[frame]
					duration=300
					image="units/dwarves/guard-bob-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-1.png"
				[/frame]
				[frame]
					duration=400
					image="units/dwarves/guard.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-2.png"
				[/frame]
				[frame]
					duration=300
					image="units/dwarves/guard-bob-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-1.png"
				[/frame]
				[frame]
					duration=400
					image="units/dwarves/guard.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-2.png"
				[/frame]
				[frame]
					duration=300
					image="units/dwarves/guard-bob-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-5.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=5
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					description=_"Always rest heals"
					female_name=_"female^healthy"
					id="healthy"
					male_name=_"healthy"
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Gryphon Master"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=24
#textdomain wesnoth-units
			description=_"Only a few are able to bond with the mighty Gryphons. Those who do may become Gryphon Riders, and discover the world of the skies upon the backs of these flying beasts."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=yes
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=37
			id="Gryphon Rider-13"
			image="units/dwarves/gryphon-rider.png"
			image_icon=""
			language_name=_"Gryphon Rider"
			level=1
			max_attacks=1
			max_experience=27
			max_hitpoints=37
			max_moves=9
			moves=5
			name="Korro"
			overlays=""
			profile="portraits/dwarves/transparent/gryphon-rider.png"
			race="gryphon"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/dwarves/transparent/gryphon-rider.png~SCALE(205,205)"
			type="Gryphon Rider"
			undead_variation="gryphon"
			underlying_id=13
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=14
			y=17
			zoc=yes
			[defense]
				castle=50
				cave=80
				deep_water=50
				flat=50
				forest=50
				frozen=50
				fungus=70
				hills=50
				mountains=40
				reef=50
				sand=50
				shallow_water=50
				swamp_water=50
				unwalkable=50
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=1
				forest=1
				frozen=1
				fungus=3
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=90
				blade=100
				cold=100
				fire=100
				impact=120
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="claws"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/dwarves/gryphon-rider-flying-5.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/dwarves/gryphon-rider-flying-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/dwarves/gryphon-rider-flying-4.png"
						sound="claws.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/dwarves/gryphon-rider-flying-5.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/dwarves/gryphon-rider-flying-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/gryphon-rider-flying-4.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/dwarves/gryphon-rider-flying-4.png"
						sound="gryphon-hit-1.ogg,gryphon-hit-2.ogg,gryphon-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/dwarves/gryphon-rider-flying-4.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/dwarves/gryphon-rider-flying-5.png"
				[/frame]
			[/defend]
			[movement_anim]
				start_time=0
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-2.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-3.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-4.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-5.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-7.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-8.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/dwarves/transparent/gryphon-rider.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/gryphon-rider.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				layer=60
				start_time=0
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-2.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-3.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-4.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-5.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-7.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-8.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=12
				description=_"claws"
				icon="attacks/claws-animal.png"
				name="claws"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Gryphon Master"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=24
#textdomain wesnoth-units
			description=_"Only a few are able to bond with the mighty Gryphons. Those who do may become Gryphon Riders, and discover the world of the skies upon the backs of these flying beasts."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=yes
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=35
			id="Gryphon Rider-9"
			image="units/dwarves/gryphon-rider.png"
			image_icon=""
			language_name=_"Gryphon Rider"
			level=1
			max_attacks=1
			max_experience=21
			max_hitpoints=35
			max_moves=8
			moves=0
			name="Kuu"
			overlays=""
			profile="portraits/dwarves/transparent/gryphon-rider.png"
			race="gryphon"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/dwarves/transparent/gryphon-rider.png~SCALE(205,205)"
			type="Gryphon Rider"
			undead_variation="gryphon"
			underlying_id=9
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=30
			y=19
			zoc=yes
			[defense]
				castle=50
				cave=80
				deep_water=50
				flat=50
				forest=50
				frozen=50
				fungus=70
				hills=50
				mountains=40
				reef=50
				sand=50
				shallow_water=50
				swamp_water=50
				unwalkable=50
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=1
				forest=1
				frozen=1
				fungus=3
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=90
				blade=100
				cold=100
				fire=100
				impact=120
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="claws"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/dwarves/gryphon-rider-flying-5.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/dwarves/gryphon-rider-flying-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/dwarves/gryphon-rider-flying-4.png"
						sound="claws.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/dwarves/gryphon-rider-flying-5.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/dwarves/gryphon-rider-flying-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/gryphon-rider-flying-4.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/dwarves/gryphon-rider-flying-4.png"
						sound="gryphon-hit-1.ogg,gryphon-hit-2.ogg,gryphon-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/dwarves/gryphon-rider-flying-4.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/dwarves/gryphon-rider-flying-5.png"
				[/frame]
			[/defend]
			[movement_anim]
				start_time=0
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-2.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-3.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-4.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-5.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-7.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-8.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/dwarves/transparent/gryphon-rider.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/gryphon-rider.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				layer=60
				start_time=0
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-2.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-3.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-4.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-5.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-7.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/gryphon-rider-flying-8.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=13
				description=_"claws"
				icon="attacks/claws-animal.png"
				name="claws"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Stalwart"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=19
#textdomain wesnoth-units
			description=_"The dwarven race has always been famed for its sturdiness of build, and many of their warriors outfit themselves to take advantage of this. Dwarven guardsmen march into battle with tower shields and spears. Most often, their role is to hold the line, and to take a heavy toll on those who try to break it. As the line marches forward, they act to secure its hard-won advance." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The steadiness of this unit reduces damage from some attacks, but only while defending."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=42
			id="Dwarvish Guardsman-11"
			image="units/dwarves/guard.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Dwarvish Guardsman"
			level=1
			max_attacks=1
			max_experience=33
			max_hitpoints=42
			max_moves=5
			moves=0
			name="Ancating"
			overlays=""
			profile="portraits/dwarves/transparent/guard.png"
			race="dwarf"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/dwarves/guard.png"
			type="Dwarvish Guardsman"
			undead_variation="dwarf"
			underlying_id=11
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=23
			y=17
			zoc=yes
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=90
				blade=80
				cold=90
				fire=90
				impact=80
				pierce=80
			[/resistance]
			[abilities]
				[resistance]
					active_on="defense"
					affect_self=yes
#textdomain wesnoth-help
					description=_"Steadfast:
This unit’s resistances are doubled, up to a maximum of 50%, when defending. Vulnerabilities are not affected."
					female_name=_"female^steadfast"
					id="steadfast"
					max_value=50
					multiply=2
					name=_"steadfast"
					[filter_base_value]
						greater_than=0
						less_than=50
					[/filter_base_value]
				[/resistance]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-250
					end=-150
					image="units/dwarves/guard-defend-1.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-150
						end=-50
						image="units/dwarves/guard-attack.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-150
						end=-50
						image="units/dwarves/guard-attack.png"
					[/frame]
				[/else]
				[frame]
					begin=-50
					end=0
					image="units/dwarves/guard.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=100
					image="units/dwarves/guard-attack-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-attack-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/dwarves/guard-attack-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=50
						image="units/dwarves/guard-attack-4.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=50
						image="units/dwarves/guard-attack-4.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=50
					image="units/dwarves/guard-attack-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-attack-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-attack-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-attack-1.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/dwarves/guard-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/dwarves/guard-defend-2.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/dwarves/guard-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/dwarves/guard-defend-1.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/dwarves/guard-idle-1.png"
				[/frame]
				[frame]
					duration=500
					image="units/dwarves/guard-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-idle-4.png"
				[/frame]
				[frame]
					duration=400
					image="units/dwarves/guard-idle-5.png"
				[/frame]
				[frame]
					duration=500
					image="units/dwarves/guard-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/dwarves/transparent/guard.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/guard.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[frame]
					duration=400
					image="units/dwarves/guard.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-2.png"
				[/frame]
				[frame]
					duration=300
					image="units/dwarves/guard-bob-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-1.png"
				[/frame]
				[frame]
					duration=400
					image="units/dwarves/guard.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-2.png"
				[/frame]
				[frame]
					duration=300
					image="units/dwarves/guard-bob-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-1.png"
				[/frame]
				[frame]
					duration=400
					image="units/dwarves/guard.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/dwarves/guard-bob-2.png"
				[/frame]
				[frame]
					duration=300
					image="units/dwarves/guard-bob-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/guard-bob-5.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
#textdomain wesnoth-units
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=5
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					description=_"Always rest heals"
					female_name=_"female^healthy"
					id="healthy"
					male_name=_"healthy"
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Outlaw"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"These petty criminals are often derisively called ‘footpads’ by their superiors, for they are tasked with any job that requires a great deal of running around, often being employed as couriers, or scouts. The endurance and agility they gain from this serves them well in combat, and despite their inferior weaponry they are quite good at harrying their enemies, especially under cover of darkness."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=31
			id="Footpad-12"
			image="units/human-outlaws/footpad+female.png"
			image_icon=""
			language_name=_"female^Footpad"
			level=1
			max_attacks=1
			max_experience=20
			max_hitpoints=31
			max_moves=7
			moves=7
			name="Jan"
			overlays=""
			profile="portraits/humans/transparent/footpad+female.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/footpad+female.png"
			type="Footpad"
			undead_variation=""
			underlying_id=12
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=27
			y=16
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[attack_anim]
				offset=0
				[filter_attack]
					name="sling"
				[/filter_attack]
				[if]
					hits=yes
					[sling_stone_frame]
						begin=-201
						end=-200
						image="misc/blank-hex.png"
					[/sling_stone_frame]
					[sling_stone_frame]
						begin=-200
						end=0
						halo="projectiles/stone.png"
						halo_x="5~0"
						halo_y="-6~0"
						offset="0.0~1.0"
						y="0~-5,-5~-8,-8~-9,-9~-10,-10~-9,-9~-8,-8~-5,-5~0"
					[/sling_stone_frame]
					[sling_stone_frame]
						begin=0
						end=1
						image="misc/blank-hex.png"
					[/sling_stone_frame]
					[frame]
						begin=-400
						end=-150
						image="units/human-outlaws/footpad+female-attack1.png"
						sound="sling.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[sling_stone_frame]
						begin=-201
						end=-200
						image="misc/blank-hex.png"
					[/sling_stone_frame]
					[sling_stone_frame]
						begin=-200
						end=100
						halo="projectiles/stone.png"
						halo_x="5~0"
						halo_y="-6~0"
						offset="0.0~1.5"
						y="0~-5,-5~-8,-8~-9,-9~-10,-10~-9,-9~-8,-8~-5,-5~0"
					[/sling_stone_frame]
					[sling_stone_frame]
						begin=100
						end=101
						image="misc/blank-hex.png"
					[/sling_stone_frame]
					[frame]
						begin=-400
						end=-150
						image="units/human-outlaws/footpad+female-attack1.png"
						sound="sling-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-150
					end=50
					image="units/human-outlaws/footpad+female-attack2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="club"
				[/filter_attack]
				[frame]
					begin=-250
					end=-200
					image="units/human-outlaws/footpad+female.png"
				[/frame]
				[frame]
					begin=-200
					end=-100
					image="units/human-outlaws/footpad+female-melee-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/footpad+female-melee-2.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-outlaws/footpad+female-melee-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/human-outlaws/footpad+female-melee-3.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/human-outlaws/footpad+female-melee-4.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-outlaws/footpad+female.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-outlaws/footpad+female-defend.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-outlaws/footpad+female-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-outlaws/footpad+female.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-3.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/footpad+female-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-3.png"
				[/frame]
				[frame]
					duration=200
					image="units/human-outlaws/footpad+female-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/footpad+female.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/footpad+female.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"club"
				icon="attacks/club-small.png"
				name="club"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=5
				description=_"sling"
				name="sling"
				number=2
				range="ranged"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		lawful_bonus=0
		mask=""
		name=_"Dawn"
		red=-20
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name=_"Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name=_"Afternoon"
		red=0
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name=_"Dusk"
		red=0
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"Second Watch"
		red=-45
	[/time]
	[objectives]
		side=0
		[objective]
			condition="win"
#textdomain wesnoth
			description=_"Defeat enemy leader"
		[/objective]
	[/objectives]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[variables]
		next_scenario="RBY The Freelands 12"
		random=32
		rby_set_message=yes
		side_number=1
		turn_number=5
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
#textdomain wesnoth-multiplayer
			val=_"Adv + Con"
		[/rby_set_info]
		[rby_set_info]
			val=_"Aethermaw, Arcanclave Citadel, Astral Port, Caves Of The Basilisk, Clearing Gushes, Crescent Lake, Den Of Onis, Elensefar Courtyard, Fallenstar Lake, Hamlets, Hornshark Island, Howling Ghost Badlands, Sablestone Delta, Serpent Ford, Scarred Foothills, Silverhead Crossing, Sullas Ruins, Swamp Of Dread, The Freelands, The Walls Of Pyrennis, Thousand Stings Garrison, Tombs Of Kesorak, Weldyn Channel"
		[/rby_set_info]
	[/variables]
[/snapshot]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="RBY Adv + Con 24"
	[/scenario]
	[scenario]
		scenario="2p - The Freelands"
		[team]
			[recruits]
				Orcish Archer=2
				Orcish Assassin=1
				Orcish Grunt=4
				Wolf Rider=2
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
			[/deaths]
			[killed]
			[/killed]
			[attacks]
			[/attacks]
			[defends]
			[/defends]
			recruit_cost=127
			recall_cost=0
			damage_inflicted=0
			damage_taken=0
			expected_damage_inflicted=0
			expected_damage_taken=0
			turn_damage_inflicted=0
			turn_damage_taken=0
			turn_expected_damage_inflicted=0
			turn_expected_damage_taken=0
			save_id="RBY_Side1"
		[/team]
		[team]
			[recruits]
				Dwarvish Guardsman=2
				Footpad=1
				Gryphon Rider=2
				Poacher=1
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
			[/deaths]
			[killed]
			[/killed]
			[attacks]
			[/attacks]
			[defends]
			[/defends]
			recruit_cost=114
			recall_cost=0
			damage_inflicted=0
			damage_taken=0
			expected_damage_inflicted=0
			expected_damage_taken=0
			turn_damage_inflicted=0
			turn_damage_taken=0
			turn_expected_damage_inflicted=0
			turn_expected_damage_taken=0
			save_id="RBY_Side2"
		[/team]
	[/scenario]
[/statistics]
