version="1.10.1"
next_underlying_unit_id=8
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion="running"
difficulty="NORMAL"
end_text=""
end_text_duration=0
history=""
label="2p - Fallenstar Lake"
next_scenario=""
parent=""
scenario=""
version="1.10.1"
[multiplayer]
	experience_modifier=70
	hash="F>DfWDKbh0SMpe6Pp6lJ8oqws+<E<P<3Yv76bH22OyuIE9EDi4<10mhQ7Nh5377eYfgEdWQkg125d+b>9D-l3NrBO7g0DP,wojC>AG,hp<ZAJ1zpEgO0tI2IuJNykikp"
	mp_countdown=yes
	mp_countdown_action_bonus=20
	mp_countdown_init_time=300
	mp_countdown_reservoir_time=300
	mp_countdown_turn_bonus=300
	mp_era="era_default"
	mp_fog=yes
	mp_scenario="RBY Classic 25"
	mp_shroud=no
	mp_use_map_settings=yes
	mp_village_gold=2
	observer=yes
	savegame=yes
	scenario="LADDER (ANY ELO good) http://wesnoth.gamingladder.info/"
	shuffle_sides=no
[/multiplayer]
random_seed=25885
random_calls=0
[replay]
	[command]
		[start]
		[/start]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="testing_ai_default"
			ai_id2="testing_ai_default"
			faction1="qnok"
			faction2="Gautepaute1"
			version="1.10.1"
			[turn_info]
				event="TURN_START"
				gold=100
				side=1
				turn=1
				units=1
				units_cost=32
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=100
				side=2
				turn=1
				units=1
				units_cost=25
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=40
				side=1
				turn=2
				units=4
				units_cost=94
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=29
				side=2
				turn=2
				units=5
				units_cost=96
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=13
				side=1
				turn=3
				units=6
				units_cost=127
				villages=3
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=2
				turn=3
				units=7
				units_cost=124
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=33
				side=1
				turn=4
				units=6
				units_cost=127
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=10
				side=2
				turn=4
				units=7
				units_cost=124
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=36
				side=1
				turn=5
				units=7
				units_cost=146
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=2
				turn=5
				units=9
				units_cost=152
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=26
				side=1
				turn=6
				units=9
				units_cost=178
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=2
				turn=6
				units=10
				units_cost=172
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=24
				side=1
				turn=7
				units=9
				units_cost=188
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=12
				side=2
				turn=7
				units=11
				units_cost=186
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=32
				side=1
				turn=8
				units=9
				units_cost=188
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=2
				turn=8
				units=12
				units_cost=206
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=22
				side=1
				turn=9
				units=9
				units_cost=172
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=2
				turn=9
				units=13
				units_cost=223
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=30
				side=1
				turn=10
				units=10
				units_cost=186
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=10
				side=2
				turn=10
				units=14
				units_cost=237
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=21
				side=1
				turn=11
				units=12
				units_cost=216
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=2
				turn=11
				units=16
				units_cost=265
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=22
				side=1
				turn=12
				units=13
				units_cost=235
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=2
				turn=12
				units=17
				units_cost=279
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=24
				side=1
				turn=13
				units=14
				units_cost=249
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=2
				turn=13
				units=16
				units_cost=271
				villages=11
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=40
				side=1
				turn=14
				units=14
				units_cost=249
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=2
				turn=14
				units=15
				units_cost=260
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=34
				side=1
				turn=15
				units=12
				units_cost=222
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=34
				side=1
				turn=15
				units=12
				units_cost=222
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=24
				side=2
				turn=15
				units=16
				units_cost=274
				villages=11
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=16
				units=12
				units_cost=224
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=30
				side=2
				turn=16
				units=15
				units_cost=274
				villages=11
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Gautepaute1 advances to the next scenario"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=2
			y=6
			[from]
				x=2
				y=7
			[/from]
		[/recruit]
		[random]
			value=16127
		[/random]
		[random]
			value=22565
		[/random]
		[random]
			value=16304
		[/random]
		[random]
			value=32370
		[/random]
		[random]
			value=28471
		[/random]
		[random]
			value=19199
		[/random]
		[random]
			value=4296
		[/random]
		[random]
			value=12276
		[/random]
		[random]
			value=8318
		[/random]
		[random]
			value=8405
		[/random]
		[random]
			value=32335
		[/random]
		[random]
			value=9300
		[/random]
		[random]
			value=27260
		[/random]
		[random]
			value=7694
		[/random]
		[random]
			value=6175
			[results]
				checksum="k6g9vhh4EdiVghjj47j9Qc757fh+g5ai8p4C264m+6ec.j3k-e+429gYanTk3eeb-o58W>ZP3l.4WonNcn6tmkT71.n5daKf,ZiVg9LWu677W+07p3-0hc2,S,-e7f-9"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Semler advances to the next scenario"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Gautepaute1"
			message="hf"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="_endless_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=1
			y=9
			[from]
				x=2
				y=7
			[/from]
		[/recruit]
		[random]
			value=8860
		[/random]
		[random]
			value=13675
		[/random]
		[random]
			value=3085
		[/random]
		[random]
			value=16830
		[/random]
		[random]
			value=28313
		[/random]
		[random]
			value=4230
		[/random]
		[random]
			value=27950
		[/random]
		[random]
			value=7348
		[/random]
		[random]
			value=13106
		[/random]
		[random]
			value=816
		[/random]
		[random]
			value=29823
		[/random]
		[random]
			value=19341
		[/random]
		[random]
			value=13963
		[/random]
		[random]
			value=17637
			[results]
				checksum="-<n09mYcF4yF15h.Mb6<bKGLDHayrrE3odEKELtnw9qySTCGTsCvUHVtPBRMJTtA>RFwyFHLSnCuHKAuHxQzB3bsHGMIdDOzr4VBPNNnv+qKa8DEyAqHmQxqMorLPI,O"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=2
			y=8
			[from]
				x=2
				y=7
			[/from]
		[/recruit]
		[random]
			value=15678
		[/random]
		[random]
			value=22956
		[/random]
		[random]
			value=13277
		[/random]
		[random]
			value=2017
		[/random]
		[random]
			value=32279
		[/random]
		[random]
			value=21462
		[/random]
		[random]
			value=30483
		[/random]
		[random]
			value=17042
		[/random]
		[random]
			value=13338
		[/random]
		[random]
			value=23930
		[/random]
		[random]
			value=5669
		[/random]
		[random]
			value=9150
		[/random]
		[random]
			value=382
		[/random]
		[random]
			value=20162
			[results]
				checksum="-<n09mYcF4yF15h.Mb6<bKGLDHayrrE3odEKELtnw9qySTCGTsCvUHVtPBRMJTtA>RFwyFHLSnCuHKAuHxQzB3bsHGMIdDOzr4VBPNNnv+qKa8DEyAqHmQxqMorLPI,O"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="2,3,4,5,6"
			y="7,8,7,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="qnok"
			message="you too"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=41
			y=9
			[from]
				x=40
				y=7
			[/from]
		[/recruit]
		[random]
			value=1408
		[/random]
		[random]
			value=18504
		[/random]
		[random]
			value=26245
		[/random]
		[random]
			value=16728
		[/random]
		[random]
			value=1943
		[/random]
		[random]
			value=18417
		[/random]
		[random]
			value=11968
		[/random]
		[random]
			value=27208
		[/random]
		[random]
			value=8461
		[/random]
		[random]
			value=29804
		[/random]
		[random]
			value=12841
		[/random]
		[random]
			value=24122
		[/random]
		[random]
			value=18541
		[/random]
		[random]
			value=4618
			[results]
				checksum="k5,efo-,do8skke.dybdki7YWm2g8-+4f6Ec<<lLfYZWibpqhxkckiapCNBPH1,OErqvwNtt0xDA<QoGnwG+9RKCBT5OxGD3CQBmtCv0KLjL6ANJJJIuoFMuFoBt-mNN"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=40
			y=8
			[from]
				x=40
				y=7
			[/from]
		[/recruit]
		[random]
			value=15294
		[/random]
		[random]
			value=28530
		[/random]
		[random]
			value=31067
		[/random]
		[random]
			value=1646
		[/random]
		[random]
			value=24668
		[/random]
		[random]
			value=11733
		[/random]
		[random]
			value=19092
		[/random]
		[random]
			value=31960
		[/random]
		[random]
			value=6942
		[/random]
		[random]
			value=527
		[/random]
		[random]
			value=26538
		[/random]
		[random]
			value=815
		[/random]
		[random]
			value=21369
		[/random]
		[random]
			value=20357
			[results]
				checksum="8oH+<tEMdLmbpGIqyN<CsAMNItBINstKD8nHPCqOxGTBrGJEnKRBqBwyjEDBAIGwKUbOBPzwTVUIO54zCHzG6uBEz,BKOIDHPjET<N-LCOOOPpvKDpuvqy4xCCCqRQSI"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=40
			y=6
			[from]
				x=40
				y=7
			[/from]
		[/recruit]
		[random]
			value=27261
		[/random]
		[random]
			value=27600
		[/random]
		[random]
			value=10520
		[/random]
		[random]
			value=18689
		[/random]
		[random]
			value=20601
		[/random]
		[random]
			value=25
		[/random]
		[random]
			value=8568
		[/random]
		[random]
			value=25623
		[/random]
		[random]
			value=1937
		[/random]
		[random]
			value=20404
		[/random]
		[random]
			value=4931
		[/random]
		[random]
			value=5978
		[/random]
		[random]
			value=20223
		[/random]
		[random]
			value=10403
			[results]
				checksum="8oH+<tEMdLmbpGOqyN<CsAMNItBINmtKD8nHPCqPxGTBrGJEnKRBqBwyjEDBAIGwKUbOBPFwTVUIO54zCHzG6uBEz,BKOIDHPjET<N-LCOOOPpvKDpuvqy4xCCCqRQSI"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="faded has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="md24 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mobile has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=7
			x=41
			y=7
			[from]
				x=40
				y=7
			[/from]
		[/recruit]
		[random]
			value=27502
		[/random]
		[random]
			value=20289
		[/random]
		[random]
			value=26552
		[/random]
		[random]
			value=1040
		[/random]
		[random]
			value=10257
		[/random]
		[random]
			value=17878
		[/random]
		[random]
			value=20657
		[/random]
		[random]
			value=29650
		[/random]
		[random]
			value=9481
		[/random]
		[random]
			value=10532
		[/random]
		[random]
			value=2772
		[/random]
		[random]
			value=23743
		[/random]
		[random]
			value=5712
		[/random]
		[random]
			value=15454
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4L5yOHbzYzzAHNNI0sapLCHnxOELSDXEL0GTrPMj6c5gd4l1.fb9X9zXfpg2nZf61-iI-a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="40,39,38,37,36,35"
			y="7,8,8,9,8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="2,3,4,5,6,7,8"
			y="6,6,5,5,5,5,4"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="1,1,1,1,1,2,2,3"
			y="9,10,11,12,13,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="2,3,4,5,5,5,6,7,8"
			y="8,9,9,10,11,12,12,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7,8,9,10,11"
			y="8,9,9,10,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=12
			y=12
			[from]
				x=11
				y=11
			[/from]
		[/recruit]
		[random]
			value=25653
		[/random]
		[random]
			value=7540
		[/random]
		[random]
			value=15384
		[/random]
		[random]
			value=10074
		[/random]
		[random]
			value=31339
		[/random]
		[random]
			value=12980
		[/random]
		[random]
			value=26521
		[/random]
		[random]
			value=25091
		[/random]
		[random]
			value=29329
		[/random]
		[random]
			value=29662
		[/random]
		[random]
			value=6026
		[/random]
		[random]
			value=29910
		[/random]
		[random]
			value=12142
		[/random]
		[random]
			value=21979
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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	[command]
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	[command]
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	[command]
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	[command]
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	[command]
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	[command]
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	[command]
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	[command]
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	[command]
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	[command]
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	[command]
		sent=yes
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		[move]
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	[command]
		sent=yes
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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	[command]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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	[command]
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	[command]
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			message="Armen has logged into the lobby"
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	[command]
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	[command]
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			y="21,20,21,20,20,20,21,20"
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			message="md24 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="30,30"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="f22 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Made9295 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22,21,20,19,18,17,16,15"
			y="19,19,19,18,18,17,17,16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,12,12,13,13,13,14"
			y="20,19,18,17,17,16,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19"
			y="6,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20"
			y="7,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21"
			y="11,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22"
			y="11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23"
			y="10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="wusa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="pretin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="spiller has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="karafir has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,22"
			y="10,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="fede has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,22"
			y="6,7,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,21,22"
			y="10,11,11,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,13,14,15,16"
			y="12,12,11,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Volker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="AndySong has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=12
			y=12
			[from]
				x=11
				y=11
			[/from]
		[/recruit]
		[random]
			value=22011
		[/random]
		[random]
			value=19512
		[/random]
		[random]
			value=2891
		[/random]
		[random]
			value=24415
		[/random]
		[random]
			value=6170
		[/random]
		[random]
			value=23103
		[/random]
		[random]
			value=7334
		[/random]
		[random]
			value=24030
		[/random]
		[random]
			value=9714
		[/random]
		[random]
			value=1434
		[/random]
		[random]
			value=12761
		[/random]
		[random]
			value=1688
		[/random]
		[random]
			value=16563
		[/random]
		[random]
			value=21553
			[results]
				checksum="RKZwrQQFdEU-mF7fe4.4tY,4m5iW2gIhi.i.a<f3dXl7WJZhh59<6mcecd0n7,a4-558A.W7-ek95em-6c09fhqezrf303YXi6sm>a<8j-6ch11np4R-33410<6i<<eh"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=11
			y=12
			[from]
				x=11
				y=11
			[/from]
		[/recruit]
		[random]
			value=14749
		[/random]
		[random]
			value=14074
		[/random]
		[random]
			value=6905
		[/random]
		[random]
			value=14776
		[/random]
		[random]
			value=5061
		[/random]
		[random]
			value=6999
		[/random]
		[random]
			value=25306
		[/random]
		[random]
			value=1740
		[/random]
		[random]
			value=26668
		[/random]
		[random]
			value=6496
		[/random]
		[random]
			value=24750
		[/random]
		[random]
			value=11731
		[/random]
		[random]
			value=93
		[/random]
		[random]
			value=26210
			[results]
				checksum="RKZwrQQFdEU-mF7fe4.4t+,4m5cW2gIhi.i.a<f36,l7WJZhh59>6mcecd0n7,a4-558A.W7-ek95em-6f39fhqezrf303YXi6sm>a<8j-6ch11np4R-33410<6i<<eh"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,24,25,26,27"
			y="18,17,17,16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,25"
			y="18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="25,26,27"
			y="19,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,26,25,24,24,23,23,22,21"
			y="15,16,17,17,18,19,20,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Grunt has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Genesiz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,22"
			y="20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="30,30,29,28,27,27,27,27,27,27"
			y="20,19,19,18,18,17,16,15,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,26,26"
			y="8,7,6"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="31,30,29,28,27,27,26"
			y="12,11,11,10,10,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,25,24"
			y="6,6,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="27,26,25,24"
			y="5,4,4,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,25,26"
			y="5,6,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="pedi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,27"
			y="5,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="31,31,31,31,30,29"
			y="11,10,9,8,7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Dant has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="30,31,31,31,31,32"
			y="11,11,10,9,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=5
			x=31
			y=8
			[from]
				x=32
				y=7
			[/from]
		[/recruit]
		[random]
			value=10018
		[/random]
		[random]
			value=30961
		[/random]
		[random]
			value=14687
		[/random]
		[random]
			value=22235
		[/random]
		[random]
			value=4318
		[/random]
		[random]
			value=15368
		[/random]
		[random]
			value=9768
		[/random]
		[random]
			value=32444
		[/random]
		[random]
			value=6983
		[/random]
		[random]
			value=16529
		[/random]
		[random]
			value=8878
		[/random]
		[random]
			value=31745
		[/random]
		[random]
			value=3983
		[/random]
		[random]
			value=23320
		[/random]
		[random]
			value=28102
			[results]
				checksum="ozXuqOpzbCL+UqfLy<NMMSkOUzdJJNeSMp2PuPROIzqAIeKcbmSULsn46i<5gad3.5i9zZkp8<12eklbkL03g<g,tR7S4yhbMeW3g+ilF83<dKpeU1phgg1fX0e,476j"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,22,23"
			y="6,5,4,4"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,22,22,22,22,23"
			y="8,7,6,5,4,3,3"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=677162622
			tod="first_watch"
			turn=6
			weapon=1
			[source]
				x=23
				y=4
			[/source]
			[destination]
				x=24
				y=3
			[/destination]
		[/attack]
		[random]
			value=24596
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2707
			[results]
				chance=30
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29750
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=389155408
			tod="first_watch"
			turn=6
			weapon=1
			[source]
				x=23
				y=3
			[/source]
			[destination]
				x=24
				y=3
			[/destination]
		[/attack]
		[random]
			value=26962
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6198
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22024
			[results]
				chance=40
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,19,20"
			y="10,10,9,9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,22,22,22"
			y="11,10,9,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,15,16,17,17,18,18,19"
			y="14,13,12,11,11,10,9,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,13,14,15,16,17"
			y="12,12,11,11,10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Keos has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,13,14,15"
			y="12,11,11,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=12
			y=12
			[from]
				x=11
				y=11
			[/from]
		[/recruit]
		[random]
			value=20917
		[/random]
		[random]
			value=5069
		[/random]
		[random]
			value=8204
		[/random]
		[random]
			value=32399
		[/random]
		[random]
			value=30876
		[/random]
		[random]
			value=3487
		[/random]
		[random]
			value=15147
		[/random]
		[random]
			value=21230
		[/random]
		[random]
			value=18975
		[/random]
		[random]
			value=21222
		[/random]
		[random]
			value=17377
		[/random]
		[random]
			value=11984
		[/random]
		[random]
			value=3652
		[/random]
		[random]
			value=2884
			[results]
				checksum="-<n09mYcF4yF15h.Mb6<bKNLDHayrrE3odEKENtnw9qySTCHTsCvUHVtPBRMJTtA>RFwyFHLSnCuHKyuHxQzB3bsHGMIdDOzr4VBPNNnv+qKa8DEyAqHmQxqMorLPI,O"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hujikolta-broski has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,26,26,25"
			y="5,4,3,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,24"
			y="3,2"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			seed=306668824
			tod="first_watch"
			turn=6
			weapon=0
			[source]
				x=24
				y=2
			[/source]
			[destination]
				x=23
				y=3
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,25"
			y="3,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,26,26,26,26,25,24"
			y="8,7,6,5,4,4,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			seed=209717525
			tod="first_watch"
			turn=6
			weapon=0
			[source]
				x=24
				y=3
			[/source]
			[destination]
				x=23
				y=3
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,25,24,23"
			y="3,2,1,2"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			seed=1544558170
			tod="first_watch"
			turn=6
			weapon=0
			[source]
				x=23
				y=2
			[/source]
			[destination]
				x=23
				y=3
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="31,30,29,28,28,27"
			y="8,7,7,6,5,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,21,20,19"
			y="20,20,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18"
			y="20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,19"
			y="19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,20"
			y="20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,21"
			y="20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="27,27,27,28,28"
			y="16,15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="27,27,27,27"
			y="19,18,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,27"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,27,27,26,26"
			y="12,11,10,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="---LVK--- has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="eren2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="29,28,27,26"
			y="7,6,6,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=31
			y=8
			[from]
				x=32
				y=7
			[/from]
		[/recruit]
		[random]
			value=8361
		[/random]
		[random]
			value=12387
		[/random]
		[random]
			value=10421
		[/random]
		[random]
			value=24799
		[/random]
		[random]
			value=16475
		[/random]
		[random]
			value=26463
		[/random]
		[random]
			value=17795
		[/random]
		[random]
			value=8447
		[/random]
		[random]
			value=20703
		[/random]
		[random]
			value=11699
		[/random]
		[random]
			value=1638
		[/random]
		[random]
			value=426
		[/random]
		[random]
			value=30538
		[/random]
		[random]
			value=25123
			[results]
				checksum="Apo3iqjjof2Rn.6gfQZ7,O9,kjh6ZhWg<15hv8ikd.<Wmc96448,l-87ad4Tk9eeb-o38W>ZP1l.4WpnNcn6tmkT91,n5daKf,ZiVe9LWu677Wo07p3-0hc2,S,-e7f-"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Spieler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22,22"
			y="4,3,2"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=1736249431
			tod="second_watch"
			turn=7
			weapon=1
			[source]
				x=22
				y=2
			[/source]
			[destination]
				x=23
				y=2
			[/destination]
		[/attack]
		[random]
			value=25988
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18186
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9451
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,20,20,20,20,21,21,22"
			y="8,7,6,5,4,3,3,2,1"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Gryphon Rider"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=1378463270
			tod="second_watch"
			turn=7
			weapon=0
			[source]
				x=22
				y=1
			[/source]
			[destination]
				x=23
				y=2
			[/destination]
		[/attack]
		[random]
			value=1586
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6595
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25326
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24946
			[results]
				chance=60
				damage=13
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17017
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="In4longhaul has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,22,22,22"
			y="7,6,5,4,3"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20,20,20,21"
			y="8,7,6,5,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,17,18"
			y="16,16,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="originalRUS has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20"
			y="17,18,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21"
			y="18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="lanzaloT has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Gryphon Rider"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=0
			seed=2058648500
			tod="second_watch"
			turn=7
			weapon=0
			[source]
				x=21
				y=19
			[/source]
			[destination]
				x=21
				y=20
			[/destination]
		[/attack]
		[random]
			value=7617
			[results]
				chance=60
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27189
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23131
			[results]
				chance=60
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17399
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5546
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="eren1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,17,18,19,20"
			y="10,9,8,7,7,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,16,17,18"
			y="10,9,8,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,13,14,14,14,14,15,16,17,18"
			y="12,12,11,10,9,8,8,7,7,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,12"
			y="11,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=6
			x=11
			y=12
			[from]
				x=12
				y=12
			[/from]
		[/recruit]
		[random]
			value=7269
		[/random]
		[random]
			value=16531
		[/random]
		[random]
			value=11399
		[/random]
		[random]
			value=22412
		[/random]
		[random]
			value=9356
		[/random]
		[random]
			value=11450
		[/random]
		[random]
			value=582
		[/random]
		[random]
			value=27264
		[/random]
		[random]
			value=13388
		[/random]
		[random]
			value=21726
		[/random]
		[random]
			value=3400
		[/random]
		[random]
			value=21436
		[/random]
		[random]
			value=9110
		[/random]
		[random]
			value=23020
			[results]
				checksum="3<+sccekO.WrbXp+bW.vaf5<kj7>g-ijh<S1i20XeWi10+e48,l-87ad4Tk9eeb-o38W>ZP>l.4WpnNcn6tmkT91.n5daKf,ZiVd9LWu677Wo07p3-0hc2,S,-e7f-9N"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="originalRUS has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="felix25 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,25,25,24,23"
			y="5,5,4,3,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			seed=907706914
			tod="second_watch"
			turn=7
			weapon=0
			[source]
				x=23
				y=3
			[/source]
			[destination]
				x=22
				y=2
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,24"
			y="2,1"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,26,26,26,26,26,25,24,23"
			y="8,7,6,5,4,3,3,2,2"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			seed=2099825052
			tod="second_watch"
			turn=7
			weapon=0
			[source]
				x=23
				y=2
			[/source]
			[destination]
				x=22
				y=2
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Lucy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,23"
			y="3,4"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="27,26,25,24"
			y="5,4,4,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,25,26,27,27"
			y="2,3,3,4,5"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="28,28,27,26,26,26"
			y="12,11,11,10,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,28,29,30,31,32"
			y="16,15,16,16,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,22,23,23,24,24,25,26,27"
			y="20,20,20,19,18,17,17,16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="DantragBeanre has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="31,31,31,31,30"
			y="8,9,10,11,11"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,25,26,27"
			y="1,2,2,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=31
			y=8
			[from]
				x=32
				y=7
			[/from]
		[/recruit]
		[random]
			value=32662
		[/random]
		[random]
			value=2581
		[/random]
		[random]
			value=9158
		[/random]
		[random]
			value=22578
		[/random]
		[random]
			value=12639
		[/random]
		[random]
			value=6946
		[/random]
		[random]
			value=9898
		[/random]
		[random]
			value=29845
		[/random]
		[random]
			value=18117
		[/random]
		[random]
			value=24700
		[/random]
		[random]
			value=3676
		[/random]
		[random]
			value=21145
		[/random]
		[random]
			value=10422
		[/random]
		[random]
			value=19943
			[results]
				checksum="8oH+<tEMdLmgpGIqyN<CsAMNItBINntKD8nHPCqPxGTBrGJEnKRBqBwyjEDBAIGwKUbOBPEwTVUIO54zCHzG6uBEz,BKOIDHPjET<N-LCOOOPpvKDpuvqy4xCCCqRQSI"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=31
			y=7
			[from]
				x=32
				y=7
			[/from]
		[/recruit]
		[random]
			value=8575
		[/random]
		[random]
			value=17696
		[/random]
		[random]
			value=20629
		[/random]
		[random]
			value=9489
		[/random]
		[random]
			value=3006
		[/random]
		[random]
			value=12652
		[/random]
		[random]
			value=14094
		[/random]
		[random]
			value=19053
		[/random]
		[random]
			value=1908
		[/random]
		[random]
			value=13659
		[/random]
		[random]
			value=25498
		[/random]
		[random]
			value=3026
		[/random]
		[random]
			value=30238
		[/random]
		[random]
			value=30048
			[results]
				checksum="8oH+<tEMdLmgpGIqyN<CsAMNItBINwtKD8nHPCqOxGTBrGJEnKRBqBwyjEDBAIGwKUbOBPvwTVUIO54zCHzG6uBEz,BKOIDHPjET<N-LCOOOPpvKDpuvqy4xCCCqRQSI"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Xatalos has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="akinator has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,25,26,27"
			y="3,4,4,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="pippo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,21,22"
			y="5,4,3,2"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Guardsman"
			defender_lvl=1
			defender_type="Horseman"
			defender_weapon=0
			seed=1157574751
			tod="dawn"
			turn=8
			weapon=0
			[source]
				x=22
				y=2
			[/source]
			[destination]
				x=23
				y=2
			[/destination]
		[/attack]
		[random]
			value=10718
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15806
			[results]
				chance=70
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30042
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30864
			[results]
				chance=70
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25810
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23"
			y="1,1"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21,21,22"
			y="3,3,2,1"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Guardsman"
			defender_lvl=1
			defender_type="Horseman"
			defender_weapon=0
			seed=1392982157
			tod="dawn"
			turn=8
			weapon=0
			[source]
				x=22
				y=1
			[/source]
			[destination]
				x=23
				y=2
			[/destination]
		[/attack]
		[random]
			value=5980
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23825
			[results]
				chance=70
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17791
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22587
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24055
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,21,21,22"
			y="6,6,5,4,3"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=329435879
			tod="dawn"
			turn=8
			weapon=0
			[source]
				x=22
				y=3
			[/source]
			[destination]
				x=23
				y=3
			[/destination]
		[/attack]
		[random]
			value=3020
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17374
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10474
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27207
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11468
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29166
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18,19,20,21"
			y="7,6,6,5,5"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Gryphon Rider"
			defender_lvl=1
			defender_type="Horseman"
			defender_weapon=0
			seed=1293251721
			tod="dawn"
			turn=8
			weapon=0
			[source]
				x=23
				y=1
			[/source]
			[destination]
				x=23
				y=2
			[/destination]
		[/attack]
		[random]
			value=18074
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27253
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20393
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13015
			[results]
				chance=50
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,21"
			y="6,6,5,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="wusa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22"
			y="6,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23,24,25,25,26"
			y="5,6,5,5,4,3"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Gryphon Rider"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=595586566
			tod="dawn"
			turn=8
			weapon=0
			[source]
				x=26
				y=3
			[/source]
			[destination]
				x=27
				y=3
			[/destination]
		[/attack]
		[random]
			value=13986
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1104
			[results]
				chance=60
				damage=12
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,13,14,15,16,16"
			y="12,11,11,10,10,9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,23"
			y="19,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Nappo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Juno has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,22,22,21,21,20"
			y="19,18,17,16,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="bramborovy-salat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=11
			y=12
			[from]
				x=12
				y=12
			[/from]
		[/recruit]
		[random]
			value=27697
		[/random]
		[random]
			value=20764
		[/random]
		[random]
			value=12765
		[/random]
		[random]
			value=17049
		[/random]
		[random]
			value=21398
		[/random]
		[random]
			value=9760
		[/random]
		[random]
			value=18344
		[/random]
		[random]
			value=15455
		[/random]
		[random]
			value=27283
		[/random]
		[random]
			value=19708
		[/random]
		[random]
			value=17354
		[/random]
		[random]
			value=29494
		[/random]
		[random]
			value=5091
		[/random]
		[random]
			value=29733
			[results]
				checksum="RKZwrQQFdEU-mF7fe4.4tY,4m5cW2gIhi.i.a<f3d5l7WJZhh59>6mcecd0n7,a4-558A.W7-ek95em-6c+9fhqezrf303YXi6sm>a<8j-6ch11np4R-33410<6i<<eh"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=11
			y=11
			[from]
				x=12
				y=12
			[/from]
		[/recruit]
		[random]
			value=6806
		[/random]
		[random]
			value=27176
		[/random]
		[random]
			value=18082
		[/random]
		[random]
			value=27043
		[/random]
		[random]
			value=19323
		[/random]
		[random]
			value=10780
		[/random]
		[random]
			value=22591
		[/random]
		[random]
			value=25432
		[/random]
		[random]
			value=20841
		[/random]
		[random]
			value=8452
		[/random]
		[random]
			value=27200
		[/random]
		[random]
			value=17
		[/random]
		[random]
			value=15595
		[/random]
		[random]
			value=18378
			[results]
				checksum="RKZwrQQFdEU-mF7fe4.4tY,4m5iW2gIhi.i.a<f3dXl7WJZhh59<6mcecd0n7,a4-558A.W7-ek95em-6c09fhqezrf303YXi6sm>a<8j-6ch11np4R-33410<6i<<eh"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,11,11"
			y="12,12,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Gryphon Rider"
			defender_weapon=-1
			seed=891806527
			tod="dawn"
			turn=8
			weapon=1
			[source]
				x=27
				y=4
			[/source]
			[destination]
				x=26
				y=3
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Splen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="vdziblyuk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,24,25,26,27,27"
			y="2,2,2,1,2,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Gryphon Rider"
			defender_weapon=0
			seed=53155868
			tod="dawn"
			turn=8
			weapon=0
			[source]
				x=27
				y=3
			[/source]
			[destination]
				x=26
				y=3
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="---LVK--- has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,26,26,25,24"
			y="8,7,6,6,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,26,25,25,24,23"
			y="5,4,4,3,2,2"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Gryphon Rider"
			defender_weapon=0
			seed=1926278765
			tod="dawn"
			turn=8
			weapon=0
			[source]
				x=23
				y=2
			[/source]
			[destination]
				x=23
				y=1
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,24,24"
			y="3,2,1"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Gryphon Rider"
			defender_weapon=0
			seed=907127194
			tod="dawn"
			turn=8
			weapon=0
			[source]
				x=24
				y=1
			[/source]
			[destination]
				x=23
				y=1
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,23"
			y="4,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=-1
			seed=641501152
			tod="dawn"
			turn=8
			weapon=1
			[source]
				x=23
				y=3
			[/source]
			[destination]
				x=22
				y=3
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="31,30,29,28,27,26,25,24,23,22"
			y="8,7,7,6,6,5,5,5,5,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=0
			seed=506817847
			tod="dawn"
			turn=8
			weapon=0
			[source]
				x=22
				y=4
			[/source]
			[destination]
				x=22
				y=3
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Gautepaute1"
			message="sorry for luck"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Somalec has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="30,29,28,27,26,25,24"
			y="11,11,10,10,9,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="32,31,30,30,29,28,27"
			y="15,15,14,13,13,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,26,25,24"
			y="16,16,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24"
			y="17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24,25,26,27"
			y="18,17,17,16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Lord has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="31,30,29,28,27,26,25,24,23"
			y="7,7,7,6,6,5,5,5,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=31
			y=7
			[from]
				x=32
				y=7
			[/from]
		[/recruit]
		[random]
			value=4484
		[/random]
		[random]
			value=32158
		[/random]
		[random]
			value=14893
		[/random]
		[random]
			value=13456
		[/random]
		[random]
			value=18736
		[/random]
		[random]
			value=28757
		[/random]
		[random]
			value=13437
		[/random]
		[random]
			value=7771
		[/random]
		[random]
			value=27061
		[/random]
		[random]
			value=6150
		[/random]
		[random]
			value=1351
		[/random]
		[random]
			value=24562
		[/random]
		[random]
			value=30126
		[/random]
		[random]
			value=8375
			[results]
				checksum="8oH+<tEMdLmbpGIqyN<CsAMNItBINstKD8nHPCqOxGTBrGJEnKRBqBwyjEDBAIGwKUbOBPzwTVUIO54zCHzG6uBEz,BKOIDHPjET<N-LCOOOPpvKDpuvqy4xCCCqRQSI"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="qnok"
			message="it is still managable"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="32,31,31,31,31"
			y="7,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Drixx has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mrtin11 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Gautepaute1"
			message="the luck or the situation in this game?"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="qnok"
			message="situation, my play was so risky, it is my payment"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="darkknight has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21,20,19,18"
			y="1,2,2,3,3"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21,20,19,18"
			y="2,2,2,2,1"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21,20,19,18,17"
			y="3,3,2,2,1,1"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20,19,18"
			y="5,5,6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Gurbur has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20,19,18,17,16,15"
			y="15,15,16,16,16,16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Legend has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,13,14,15"
			y="11,10,10,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,16,15,15"
			y="8,7,6,6,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16"
			y="9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,13,14,15"
			y="12,11,11,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,11,10"
			y="10,9,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=6
			x=11
			y=8
			[from]
				x=10
				y=7
			[/from]
		[/recruit]
		[random]
			value=30649
		[/random]
		[random]
			value=19790
		[/random]
		[random]
			value=21501
		[/random]
		[random]
			value=15096
		[/random]
		[random]
			value=16010
		[/random]
		[random]
			value=24018
		[/random]
		[random]
			value=21426
		[/random]
		[random]
			value=12841
		[/random]
		[random]
			value=91
		[/random]
		[random]
			value=15593
		[/random]
		[random]
			value=12167
		[/random]
		[random]
			value=563
		[/random]
		[random]
			value=22361
		[/random]
		[random]
			value=19068
			[results]
				checksum="3<+sccekO.WrbXmYbW.vaf5<kj7>g-fjh<S1i20XeWi10+e48,l-87ad4Tk9eeb-o38W>ZP2l.4WpnNcn6tmkT91.n5daKf,ZiVd9LWu677Wo07p3-0hc2,S,-e7f-9N"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Bringos has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="justus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,22,21,20,19"
			y="3,2,2,1,2"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=0
			seed=374903248
			tod="morning"
			turn=9
			weapon=0
			[source]
				x=19
				y=2
			[/source]
			[destination]
				x=18
				y=1
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,22,22,22,21,20,19"
			y="5,4,3,2,2,1,1"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=0
			seed=532492313
			tod="morning"
			turn=9
			weapon=0
			[source]
				x=19
				y=1
			[/source]
			[destination]
				x=18
				y=1
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,23,22,21,21,21,21,21"
			y="5,5,5,6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,24,24,25,26,27"
			y="1,2,3,4,4,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,28,29,30,31,32,33,34"
			y="3,3,4,3,4,4,4,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="vitalij has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,23,24,25,25,25,25,25,26"
			y="2,3,3,4,5,6,7,8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="27,26,25,24"
			y="4,3,3,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,21"
			y="4,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,20"
			y="4,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="plk2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,20"
			y="3,2"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,23,22,22,22,22,22"
			y="8,8,7,6,5,4,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,26,25,24,24,23,22"
			y="16,16,17,17,18,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,27,27,27,27,26,25"
			y="12,13,14,15,16,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="numa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="31,30,29,28,27,26,25,24"
			y="7,7,7,6,7,7,8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Semler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=30
			y=12
			[from]
				x=31
				y=11
			[/from]
		[/recruit]
		[random]
			value=19492
		[/random]
		[random]
			value=28155
		[/random]
		[random]
			value=20785
		[/random]
		[random]
			value=11902
		[/random]
		[random]
			value=7789
		[/random]
		[random]
			value=4834
		[/random]
		[random]
			value=2617
		[/random]
		[random]
			value=4620
		[/random]
		[random]
			value=16290
		[/random]
		[random]
			value=6365
		[/random]
		[random]
			value=24073
		[/random]
		[random]
			value=5216
		[/random]
		[random]
			value=4932
		[/random]
		[random]
			value=4032
			[results]
				checksum="Apo3iqjjof2Rn.6gfQZ7,O9,kjh6ZhWg<15hv8ikd.<Wmc96448,l-87ad4Tk9eeb-o38W>ZP1l.4WpnNcn6tmkT91,n5daKf,ZiVe9LWu677Wo07p3-0hc2,S,-e7f-"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Gurbur has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,23,22"
			y="3,3,2"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="serious_sally has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="opiategirl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16,15,14,13,12"
			y="1,1,2,2,3,3"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16,15,14"
			y="1,2,2,3,3"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16,15,15"
			y="6,6,5,5,4"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16,15"
			y="3,3,2,2"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Loctaw has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13"
			y="5,5,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,16"
			y="8,7,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16"
			y="6,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15"
			y="5,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="SilverDrake has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Hire has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jacubus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,16"
			y="10,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="spo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kenshiro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=11
			y=7
			[from]
				x=10
				y=7
			[/from]
		[/recruit]
		[random]
			value=27268
		[/random]
		[random]
			value=5649
		[/random]
		[random]
			value=6829
		[/random]
		[random]
			value=19413
		[/random]
		[random]
			value=26136
		[/random]
		[random]
			value=2707
		[/random]
		[random]
			value=3777
		[/random]
		[random]
			value=15667
		[/random]
		[random]
			value=17074
		[/random]
		[random]
			value=22724
		[/random]
		[random]
			value=23858
		[/random]
		[random]
			value=12301
		[/random]
		[random]
			value=11807
		[/random]
		[random]
			value=15135
			[results]
				checksum="RKZwrQQFdEU-mF7fe4.4t+,4m5iW2gIhi.i.a<f36.l7WJZhh59<6mcecd0n7,a4-558A.W7-ek95em-6f29fhqezrf303YXi6sm>a<8j-6ch11np4R-33410<6i<<eh"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="thebadman has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,13,14"
			y="8,7,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,11,11,11"
			y="7,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=6
			x=12
			y=12
			[from]
				x=11
				y=11
			[/from]
		[/recruit]
		[random]
			value=4243
		[/random]
		[random]
			value=16934
		[/random]
		[random]
			value=15270
		[/random]
		[random]
			value=14705
		[/random]
		[random]
			value=4072
		[/random]
		[random]
			value=31062
		[/random]
		[random]
			value=8677
		[/random]
		[random]
			value=1932
		[/random]
		[random]
			value=21981
		[/random]
		[random]
			value=4114
		[/random]
		[random]
			value=31338
		[/random]
		[random]
			value=8880
		[/random]
		[random]
			value=24521
		[/random]
		[random]
			value=32448
			[results]
				checksum="3<+sccekO.WrbXp+bW.vaf5<kj7>g-hjh<S1i20XhWi10+e48,l-87ad4Tk9eeb-o38W>ZP4l.4WpnNcn6tmkT91.n5daKf,ZiVd9LWu677Wo07p3-0hc2,S,-e7f-9N"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,19"
			y="16,17,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,17,16,15"
			y="18,17,17,16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Gamer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,21,20,19"
			y="19,20,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="25,24,24,23,23,22,21"
			y="17,17,18,19,20,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21,21,20,20,19,19,18"
			y="10,11,12,12,13,14,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18"
			y="20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,16,15"
			y="19,19,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="General_Jihed has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,23,22,21,21,21,20,19,19"
			y="8,9,9,10,11,12,12,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,25,24,23,22,21,21"
			y="8,9,9,10,10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="pretin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="The-Shield has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,20"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="27,27,27,26,26"
			y="5,6,7,7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,20,21,22,23,24,25,26,27"
			y="1,1,2,2,3,3,4,4,5"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,22,23,24,24"
			y="3,4,5,5,6"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,23,23"
			y="2,3,4"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,19,20,21,22,23,24"
			y="2,3,3,4,4,5,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,20,21,22,22,22,22,23,23,23"
			y="2,3,4,4,5,6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="eren2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="30,29,28,27,26"
			y="12,12,11,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="26,25,24"
			y="10,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=30
			y=12
			[from]
				x=31
				y=11
			[/from]
		[/recruit]
		[random]
			value=17278
		[/random]
		[random]
			value=9428
		[/random]
		[random]
			value=20684
		[/random]
		[random]
			value=30192
		[/random]
		[random]
			value=4392
		[/random]
		[random]
			value=1335
		[/random]
		[random]
			value=11350
		[/random]
		[random]
			value=29086
		[/random]
		[random]
			value=9178
		[/random]
		[random]
			value=23400
		[/random]
		[random]
			value=24076
		[/random]
		[random]
			value=25024
		[/random]
		[random]
			value=25072
		[/random]
		[random]
			value=16567
			[results]
				checksum="Apo3iqjkof2Rn.6gfNZ7,O9,kjh6ZhWgY15hv8ikd.1Wmc96448,l-87ad4Tk9eeb-o38W>ZPXl.4WpnNcn6tmkT91,n5daKf,ZiVe9LWu677Wo07p3-0hc2,S,-e7f-"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="abd has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="geppo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=6
			x=31
			y=12
			[from]
				x=31
				y=11
			[/from]
		[/recruit]
		[random]
			value=13395
		[/random]
		[random]
			value=724
		[/random]
		[random]
			value=10083
		[/random]
		[random]
			value=27387
		[/random]
		[random]
			value=7352
		[/random]
		[random]
			value=9044
		[/random]
		[random]
			value=26254
		[/random]
		[random]
			value=19315
		[/random]
		[random]
			value=20377
		[/random]
		[random]
			value=9207
		[/random]
		[random]
			value=2493
		[/random]
		[random]
			value=16222
		[/random]
		[random]
			value=2707
		[/random]
		[random]
			value=16302
			[results]
				checksum="b-<73l>3zzcH1pHFwwbrKTUGsjmxxiCcIQKIFMvLiQymKrMnFAPnwvBmNHGTzpHeFwGxzNOzxwFDvJvrEwyMVjNFBNH7EUziq>tIpVLVbBmJvppHRpzsqMTArpJBI1CQ"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Raoul has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,23,24,25"
			y="4,5,5,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,10,9,8"
			y="3,3,3,4,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="BEAST has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,13,13,12"
			y="3,4,5,6,6"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,13,12,12,12"
			y="16,16,17,18,18,19,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,13,14"
			y="12,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,15"
			y="13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="HipogrifoViolento has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,16,16,16"
			y="8,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,16,16,16,17"
			y="5,6,6,7,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="bhanu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,15,15,16"
			y="4,5,6,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,15,15"
			y="2,3,4,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,15,15,15,15,15"
			y="7,8,9,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,15,15,15,15,15"
			y="6,6,7,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,13,14,14,15"
			y="7,7,8,8,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,12"
			y="11,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=11
			y=12
			[from]
				x=12
				y=12
			[/from]
		[/recruit]
		[random]
			value=24337
		[/random]
		[random]
			value=22970
		[/random]
		[random]
			value=4199
		[/random]
		[random]
			value=19901
		[/random]
		[random]
			value=288
		[/random]
		[random]
			value=11274
		[/random]
		[random]
			value=590
		[/random]
		[random]
			value=31786
		[/random]
		[random]
			value=5667
		[/random]
		[random]
			value=11061
		[/random]
		[random]
			value=1590
		[/random]
		[random]
			value=1914
		[/random]
		[random]
			value=13960
		[/random]
		[random]
			value=19312
			[results]
				checksum="iKi9gn+oSW5M+xCocV0F,nFISTSR1lVRLsI+B6pKTxR92oRssqAzHqLrMSETrF5+yMO0M>1oQldyzIDP66xqj+6eZcAX.M,U0>ctv<HHKRuAx4B>L1DnSPK5QMxOKGEN"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,17,16,15"
			y="15,16,17,17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,14,13,12,11,10,9,8,7"
			y="19,18,18,17,17,16,16,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Raoul has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,20,19,18,17"
			y="20,20,20,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,14"
			y="18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="26,25,24,23,22"
			y="8,8,7,7,6"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="25,24,23"
			y="6,5,6"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,25,25,26,26"
			y="5,6,7,7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,27,27,27,27,27,27,27,28"
			y="5,6,7,8,9,10,11,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="34,33,32,31,30,29,28,27"
			y="4,5,4,4,3,4,4,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kenshiro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="31,30,29,28,27,26,26,25"
			y="12,11,11,11,11,10,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="30,29,28,27,26,25"
			y="12,12,11,11,10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,17,17,17,18"
			y="14,14,15,16,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,19,19,18"
			y="12,13,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,23,22"
			y="9,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,23"
			y="6,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=7
			x=30
			y=12
			[from]
				x=31
				y=11
			[/from]
		[/recruit]
		[random]
			value=24955
		[/random]
		[random]
			value=11864
		[/random]
		[random]
			value=1455
		[/random]
		[random]
			value=22362
		[/random]
		[random]
			value=11160
		[/random]
		[random]
			value=12923
		[/random]
		[random]
			value=3915
		[/random]
		[random]
			value=15693
		[/random]
		[random]
			value=32508
		[/random]
		[random]
			value=9777
		[/random]
		[random]
			value=31434
		[/random]
		[random]
			value=15495
		[/random]
		[random]
			value=10286
		[/random]
		[random]
			value=13275
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4LmyOHbzYzzAHNNI0sapLCHnxOzJSDXEL0GTrPMj6c5gd4l1.fb9X9zXfpg2nZf61-iLZa2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="SC has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,8,8,7,6"
			y="4,5,6,7,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,10,9,8"
			y="6,6,5,5,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="clitoclitoris has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,15,15,16"
			y="5,6,7,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,16,15"
			y="7,6,5,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="zett has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Johnny has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="-I-_DIE_-I- has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,15,15,15,15"
			y="13,14,15,16,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			seed=984901775
			tod="first_watch"
			turn=12
			weapon=1
			[source]
				x=15
				y=18
			[/source]
			[destination]
				x=14
				y=18
			[/destination]
		[/attack]
		[random]
			value=9286
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30526
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13102
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8600
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="NymmeL has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,13"
			y="20,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Gryphon Rider"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=0
			seed=1962335765
			tod="first_watch"
			turn=12
			weapon=0
			[source]
				x=13
				y=19
			[/source]
			[destination]
				x=14
				y=18
			[/destination]
		[/attack]
		[random]
			value=7685
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16895
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5351
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19828
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19752
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,12,12,13"
			y="16,15,16,16,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			seed=1704895065
			tod="first_watch"
			turn=12
			weapon=1
			[source]
				x=13
				y=18
			[/source]
			[destination]
				x=14
				y=18
			[/destination]
		[/attack]
		[random]
			value=17368
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7656
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17627
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21646
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,15,15,15,16,17"
			y="11,12,13,14,15,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			seed=1973925966
			tod="first_watch"
			turn=12
			weapon=1
			[source]
				x=17
				y=15
			[/source]
			[destination]
				x=18
				y=14
			[/destination]
		[/attack]
		[random]
			value=3301
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14305
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12491
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15,15,15,15"
			y="12,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="RatArmy2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,9,8,8"
			y="12,12,13,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=6
			x=11
			y=12
			[from]
				x=12
				y=12
			[/from]
		[/recruit]
		[random]
			value=17797
		[/random]
		[random]
			value=24299
		[/random]
		[random]
			value=19931
		[/random]
		[random]
			value=16030
		[/random]
		[random]
			value=2775
		[/random]
		[random]
			value=10192
		[/random]
		[random]
			value=24308
		[/random]
		[random]
			value=2271
		[/random]
		[random]
			value=27448
		[/random]
		[random]
			value=3974
		[/random]
		[random]
			value=1321
		[/random]
		[random]
			value=26008
		[/random]
		[random]
			value=29746
		[/random]
		[random]
			value=10750
			[results]
				checksum="3<+sccekO.WrbXmYbW.vaf5<kj7>g-fjh<S1i20XeWi10+e48,l-87ad4Tk9eeb-o38W>ZP2l.4WpnNcn6tmkT91.n5daKf,ZiVd9LWu677Wo07p3-0hc2,S,-e7f-9N"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,14"
			y="10,9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16,15,15,15,14"
			y="9,9,10,11,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,12,12,13,13"
			y="12,13,14,15,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="30,29"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=5
			x=30
			y=12
			[from]
				x=31
				y=11
			[/from]
		[/recruit]
		[random]
			value=19963
		[/random]
		[random]
			value=22445
		[/random]
		[random]
			value=17060
		[/random]
		[random]
			value=17187
		[/random]
		[random]
			value=22858
		[/random]
		[random]
			value=31688
		[/random]
		[random]
			value=6856
		[/random]
		[random]
			value=24609
		[/random]
		[random]
			value=9897
		[/random]
		[random]
			value=8899
		[/random]
		[random]
			value=9422
		[/random]
		[random]
			value=30769
		[/random]
		[random]
			value=27452
		[/random]
		[random]
			value=8611
		[/random]
		[random]
			value=5177
			[results]
				checksum="HPHufwByfwr9QMsCXnvEJH3HCPhCPNDEmNHv.QLREtDBAKH<phbNGByqbfdgZee-k22nl+zZkp8<12eklbkL03g<g,tR7S4yhbMeW3g+ilF83<dKpeU1phgg1fX0e,47"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Merman Fighter"
			defender_lvl=1
			defender_type="Poacher"
			defender_weapon=0
			seed=1606362317
			tod="first_watch"
			turn=12
			weapon=0
			[source]
				x=14
				y=18
			[/source]
			[destination]
				x=15
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,6,5"
			y="17,16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="5,4,3"
			y="16,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mAsT3RpEE2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,22,21,20"
			y="10,9,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="zrtpqsdf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,21,20,19"
			y="6,6,6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="25,24,23,22"
			y="10,9,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,24,23,22,21,20,19"
			y="9,8,8,7,8,7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,22,21,20"
			y="7,6,6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,22,21"
			y="6,6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,22,21,20,20"
			y="8,7,7,6,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Semler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,21"
			y="9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,26,25,24,23,22,21,20"
			y="5,4,5,5,5,4,4,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19"
			y="3,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18"
			y="3,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="CGM has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="SilverDrake has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="29,28,27,26,25"
			y="12,12,12,11,11"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,20"
			y="10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,19,19,20,21,21"
			y="14,14,13,12,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,21"
			y="11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,22"
			y="10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,16,15"
			y="19,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Poacher"
			defender_weapon=0
			seed=1598070549
			tod="first_watch"
			turn=12
			weapon=0
			[source]
				x=15
				y=19
			[/source]
			[destination]
				x=15
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="panicmanic has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,18,19,19,20"
			y="17,18,19,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mighty_Cambronne has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,21"
			y="20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,27,27,27,26,25"
			y="12,13,14,15,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="25,24,23"
			y="15,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,23"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="FREDOUILLE has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Oli has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16"
			y="18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="taoli has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11,10,9,8,7,6,5"
			y="19,18,18,18,19,19,20,20,21"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,7,6,5,4"
			y="14,15,15,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Guardsman"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=0
			seed=1946853914
			tod="second_watch"
			turn=13
			weapon=0
			[source]
				x=4
				y=15
			[/source]
			[destination]
				x=3
				y=15
			[/destination]
		[/attack]
		[random]
			value=8199
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6704
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10309
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18976
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=548
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31205
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,9,8,7,6"
			y="12,11,12,12,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13"
			y="18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			seed=1578529322
			tod="second_watch"
			turn=13
			weapon=1
			[source]
				x=13
				y=19
			[/source]
			[destination]
				x=14
				y=18
			[/destination]
		[/attack]
		[random]
			value=23763
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32338
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26427
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29057
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,12,12,13,14"
			y="17,17,18,19,20,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Dwarvish Steelclad"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=2055695874
			tod="second_watch"
			turn=13
			weapon=0
			[source]
				x=14
				y=19
			[/source]
			[destination]
				x=15
				y=19
			[/destination]
		[/attack]
		[random]
			value=1722
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11993
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29832
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6402
			[results]
				chance=40
				damage=11
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23586
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9715
			[results]
				chance=40
				damage=11
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,17,16"
			y="17,18,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=1048206610
			tod="second_watch"
			turn=13
			weapon=1
			[source]
				x=16
				y=19
			[/source]
			[destination]
				x=15
				y=19
			[/destination]
		[/attack]
		[random]
			value=28769
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6509
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8619
			[results]
				chance=40
				damage=5
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gracz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16,15,15,15"
			y="15,15,16,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			seed=1898154301
			tod="second_watch"
			turn=13
			weapon=1
			[source]
				x=15
				y=18
			[/source]
			[destination]
				x=14
				y=18
			[/destination]
		[/attack]
		[random]
			value=8736
			[results]
				chance=40
				damage=5
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,15"
			y="16,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19"
			y="9,9,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Guardsman"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=0
			seed=1952325736
			tod="second_watch"
			turn=13
			weapon=0
			[source]
				x=19
				y=10
			[/source]
			[destination]
				x=20
				y=9
			[/destination]
		[/attack]
		[random]
			value=12899
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32709
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24613
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13608
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6813
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,16"
			y="8,9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,14,14,14"
			y="12,11,10,9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,14"
			y="14,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,5,5,4,3"
			y="8,9,10,11,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="spo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,20,19"
			y="9,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Bowman"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=1
			seed=1348957355
			tod="second_watch"
			turn=13
			weapon=1
			[source]
				x=19
				y=9
			[/source]
			[destination]
				x=19
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="f22 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,20,20,21,21,20"
			y="6,7,8,9,10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Bowman"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=1
			seed=25219510
			tod="second_watch"
			turn=13
			weapon=1
			[source]
				x=20
				y=10
			[/source]
			[destination]
				x=19
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="bert has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,21"
			y="9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,20,20,20,20"
			y="6,6,7,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=1
			seed=591945054
			tod="second_watch"
			turn=13
			weapon=1
			[source]
				x=20
				y=9
			[/source]
			[destination]
				x=19
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="moderngt has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,20,20,19,18,18"
			y="5,6,7,8,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Bowman"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=1
			seed=1333298505
			tod="second_watch"
			turn=13
			weapon=1
			[source]
				x=18
				y=9
			[/source]
			[destination]
				x=19
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="cyania has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,18,17"
			y="8,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,22,23,24,25,26,27,27,27"
			y="9,9,9,8,8,7,7,6,5"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="26,25,24,23,22,21,20"
			y="8,8,7,8,7,7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="25,24,23,22,21"
			y="11,10,11,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,23,24,25,26"
			y="9,9,8,8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="30,29,28,27,26,25,24"
			y="12,12,11,11,10,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="3,2,2,1,1,1,1,1"
			y="15,14,13,13,12,11,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="tim has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,22,23,23,24,24,25,26,26"
			y="20,20,20,19,18,17,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,22,21,21,21,21,20"
			y="13,12,12,11,10,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Spieler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,16"
			y="3,3,2"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="michael2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Dash has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,18,18,18"
			y="6,5,4,3"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,17,18,19,20,20,20,20"
			y="2,3,2,3,3,4,5,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=5
			x=30
			y=12
			[from]
				x=31
				y=11
			[/from]
		[/recruit]
		[random]
			value=14535
		[/random]
		[random]
			value=14688
		[/random]
		[random]
			value=10843
		[/random]
		[random]
			value=7878
		[/random]
		[random]
			value=14482
		[/random]
		[random]
			value=9286
		[/random]
		[random]
			value=16758
		[/random]
		[random]
			value=20038
		[/random]
		[random]
			value=3297
		[/random]
		[random]
			value=8089
		[/random]
		[random]
			value=5225
		[/random]
		[random]
			value=17008
		[/random]
		[random]
			value=30493
		[/random]
		[random]
			value=12483
		[/random]
		[random]
			value=387
			[results]
				checksum="HPHufwByfwr9QMsCXnyEJH3HCPhCHNDEmNHv.QLREtDwAKH<phbNGyyqbfdgZee-k22nl+zZkp8<12eklbkL.3g<g,tR7S4yhbMeW3g+ilF83<dKpeU1phgg1fX0e,47"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="6,5,4,3,2,1,1"
			y="13,13,12,12,11,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			seed=1964935327
			tod="dawn"
			turn=14
			weapon=1
			[source]
				x=1
				y=10
			[/source]
			[destination]
				x=1
				y=9
			[/destination]
		[/attack]
		[random]
			value=13722
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11823
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6034
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18669
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Defekto has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="3,4,4,3,3,2"
			y="12,11,10,10,9,8"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=0
			seed=1742514510
			tod="dawn"
			turn=14
			weapon=0
			[source]
				x=2
				y=8
			[/source]
			[destination]
				x=1
				y=9
			[/destination]
		[/attack]
		[random]
			value=13534
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27282
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19827
			[results]
				chance=60
				damage=6
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="4,3"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="5,6,7,8,9,10,11,12,13"
			y="21,20,20,19,19,18,18,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15,14,13,12"
			y="19,19,19,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18"
			y="10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Guardsman"
			defender_lvl=1
			defender_type="Bowman"
			defender_weapon=0
			seed=1579940251
			tod="dawn"
			turn=14
			weapon=0
			[source]
				x=18
				y=10
			[/source]
			[destination]
				x=18
				y=9
			[/destination]
		[/attack]
		[random]
			value=26536
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21026
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26648
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23494
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8147
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,15,16,17"
			y="12,12,11,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Bowman"
			defender_weapon=0
			seed=1861845673
			tod="dawn"
			turn=14
			weapon=1
			[source]
				x=17
				y=10
			[/source]
			[destination]
				x=18
				y=9
			[/destination]
		[/attack]
		[random]
			value=15810
			[results]
				chance=60
				damage=9
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Grunt has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,15,15,15"
			y="19,18,18,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,17,18,19"
			y="8,7,7,6,6"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Horseman"
			defender_weapon=0
			seed=2044681107
			tod="dawn"
			turn=14
			weapon=0
			[source]
				x=19
				y=6
			[/source]
			[destination]
				x=20
				y=6
			[/destination]
		[/attack]
		[random]
			value=6322
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1685
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4086
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3098
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29207
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="tuyuhu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,15,15,16"
			y="5,6,7,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=0
			seed=1260100798
			tod="dawn"
			turn=14
			weapon=0
			[source]
				x=16
				y=8
			[/source]
			[destination]
				x=17
				y=9
			[/destination]
		[/attack]
		[random]
			value=23927
			[results]
				chance=40
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27317
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4459
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22128
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13522
			[results]
				chance=40
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32647
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,14,14,15"
			y="8,7,6,5,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,15,15,15,15,14"
			y="18,17,16,15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="wandjina has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15"
			y="19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,9,10,11"
			y="4,4,3,3"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=16
			y=19
			[from]
				x=15
				y=19
			[/from]
		[/recruit]
		[random]
			value=10079
		[/random]
		[random]
			value=31548
		[/random]
		[random]
			value=20860
		[/random]
		[random]
			value=31991
		[/random]
		[random]
			value=29990
		[/random]
		[random]
			value=8499
		[/random]
		[random]
			value=9726
		[/random]
		[random]
			value=8267
		[/random]
		[random]
			value=16441
		[/random]
		[random]
			value=1222
		[/random]
		[random]
			value=15293
		[/random]
		[random]
			value=29619
		[/random]
		[random]
			value=5250
		[/random]
		[random]
			value=9776
			[results]
				checksum="-<n09mYcF4yF15h.Mb6<bKMLDHayrrE3odEKzOtnw9qySTCGTsCvUHVtPBRMJTtA>RFwyFHLSnCuHJxuHxQzB3bsHGMIdDOzr4VBPNNnv+qKa8DEyAqHmQxqMorLPI,O"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,15,15,15"
			y="19,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,20,19,19,19"
			y="6,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=0
			seed=961028091
			tod="dawn"
			turn=14
			weapon=0
			[source]
				x=19
				y=10
			[/source]
			[destination]
				x=18
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="qnok"
			message="please lets save at the end of your turn"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="qnok"
			message="I must go, sorry"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,23,22,21,20,19,18"
			y="9,9,9,9,9,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=-1
			seed=918550195
			tod="dawn"
			turn=14
			weapon=1
			[source]
				x=18
				y=9
			[/source]
			[destination]
				x=17
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,16"
			y="9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19,18,17"
			y="9,9,8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=-1
			seed=1154249431
			tod="dawn"
			turn=14
			weapon=1
			[source]
				x=17
				y=8
			[/source]
			[destination]
				x=16
				y=8
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Merman Fighter"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=0
			seed=386503018
			tod="dawn"
			turn=14
			weapon=0
			[source]
				x=16
				y=9
			[/source]
			[destination]
				x=16
				y=8
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Putin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="yamaken has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,17"
			y="9,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Bowman"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=-1
			seed=1921877292
			tod="dawn"
			turn=14
			weapon=1
			[source]
				x=17
				y=9
			[/source]
			[destination]
				x=17
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19,18,17"
			y="10,11,11,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Bowman"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=-1
			seed=1829887327
			tod="dawn"
			turn=14
			weapon=1
			[source]
				x=17
				y=11
			[/source]
			[destination]
				x=17
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19,19,19,18"
			y="7,8,9,10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=0
			seed=740553113
			tod="dawn"
			turn=14
			weapon=0
			[source]
				x=18
				y=10
			[/source]
			[destination]
				x=17
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19"
			y="8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,17,16"
			y="8,8,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,20,19,18,17"
			y="12,11,11,10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,17,17,17"
			y="3,4,5,6,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,26,25,24,23,22,22,21,20,19"
			y="5,5,6,5,5,5,6,7,7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Franchtoast has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="30,29,28,27,26,25"
			y="12,12,11,11,10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,25,24,23,23,22,21,21,20"
			y="15,15,14,14,13,12,12,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Gros has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hsefzjfj has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=6
			x=30
			y=12
			[from]
				x=31
				y=11
			[/from]
		[/recruit]
		[random]
			value=8876
		[/random]
		[random]
			value=27234
		[/random]
		[random]
			value=5449
		[/random]
		[random]
			value=28351
		[/random]
		[random]
			value=13960
		[/random]
		[random]
			value=13065
		[/random]
		[random]
			value=17237
		[/random]
		[random]
			value=4377
		[/random]
		[random]
			value=10226
		[/random]
		[random]
			value=8050
		[/random]
		[random]
			value=6967
		[/random]
		[random]
			value=15774
		[/random]
		[random]
			value=30335
		[/random]
		[random]
			value=18712
			[results]
				checksum="b-<73l>3zzcH1pHFwwboKTUGsjmxxiCcIQKItMvLiQymKrMnFAPnwvBmNHGTzpHeFwGxzNOzxwFDvVvrEwyMVjNFBNH7EUziq>tIpVLVbBmJvppHRpzsqMTArpJBI1CQ"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="31,31,30,29,28,27"
			y="11,12,12,13,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Lmeyo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="2,3,4,5,6"
			y="8,9,9,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="1,1,2,3,4,5"
			y="10,9,8,9,9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ulof has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="3,4,5,6,7"
			y="15,14,14,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,14,13,12,12"
			y="15,14,14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="akinator has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="amirotiammiro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Manu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="DrPerlJunior has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,17"
			y="19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,18"
			y="19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,11,10,10,10,10,10"
			y="20,20,19,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15,15"
			y="5,4,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,17,16,15"
			y="6,5,5,4,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,12,13,13"
			y="3,4,4,5,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Faolin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gmr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=2
			x=11
			y=11
			[from]
				x=12
				y=12
			[/from]
		[/recruit]
		[random]
			value=25975
		[/random]
		[random]
			value=13810
		[/random]
		[random]
			value=2412
		[/random]
		[random]
			value=18816
		[/random]
		[random]
			value=29016
		[/random]
		[random]
			value=21436
		[/random]
		[random]
			value=20484
		[/random]
		[random]
			value=10333
		[/random]
		[random]
			value=5048
		[/random]
		[random]
			value=28571
		[/random]
		[random]
			value=30090
		[/random]
		[random]
			value=24710
		[/random]
		[random]
			value=22279
		[/random]
		[random]
			value=19410
			[results]
				checksum="zSnREcAKYBB2DGFnN6.jv.lg<j1498l-+Ap4ppj,.i+3,3giPXb+1Wc61h9d53bl82e5>f8A.W7-ek95em-6f39fhqezrf303YXi6sm>a<8j-6ch11np4R-33410<6i<"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=2
			x=11
			y=12
			[from]
				x=12
				y=12
			[/from]
		[/recruit]
		[random]
			value=27346
		[/random]
		[random]
			value=21454
		[/random]
		[random]
			value=12954
		[/random]
		[random]
			value=2297
		[/random]
		[random]
			value=108
		[/random]
		[random]
			value=23418
		[/random]
		[random]
			value=21323
		[/random]
		[random]
			value=6245
		[/random]
		[random]
			value=1694
		[/random]
		[random]
			value=11916
		[/random]
		[random]
			value=20941
		[/random]
		[random]
			value=26966
		[/random]
		[random]
			value=28962
		[/random]
		[random]
			value=24782
			[results]
				checksum="zSnREcAKYBB2DGFnN6.jv.lg.j1498l-+Ap4ppj,.i+8X3giPXb+1Wd61h9d53bl82e5>f8A.W7-ek95em-6c09fhqezrf303YXi6sm>a<8j-6ch11np4R-33410<6i<"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,14"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15,15,14,14"
			y="16,15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13,13,14,14,15"
			y="17,16,15,14,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,13,13,12,11,11"
			y="11,11,10,9,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,12"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,19"
			y="18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,20,21"
			y="19,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,22,23"
			y="19,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,24"
			y="20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Lucy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Legend has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16,16,16,16"
			y="9,9,8,7,6,5"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=-1
			seed=1985777957
			tod="morning"
			turn=15
			weapon=1
			[source]
				x=16
				y=5
			[/source]
			[destination]
				x=15
				y=5
			[/destination]
		[/attack]
		[random]
			value=16705
			[results]
				chance=70
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29325
			[results]
				chance=70
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12318
			[results]
				chance=70
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="IntroVERT has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Red_Phoenix has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,17,17,16"
			y="8,7,6,5,4"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=-1
			seed=160508857
			tod="morning"
			turn=15
			weapon=1
			[source]
				x=16
				y=4
			[/source]
			[destination]
				x=15
				y=5
			[/destination]
		[/attack]
		[random]
			value=6200
			[results]
				chance=70
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29126
			[results]
				chance=70
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24600
			[results]
				chance=70
				damage=8
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16,15,15,14,14"
			y="7,6,6,5,4,3"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=0
			seed=1157020447
			tod="morning"
			turn=15
			weapon=0
			[source]
				x=14
				y=3
			[/source]
			[destination]
				x=15
				y=3
			[/destination]
		[/attack]
		[random]
			value=8971
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28989
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30980
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1621
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1172
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2902
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Machcik has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,16,17,17,17,17,16"
			y="8,7,6,6,5,4,3,2"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=0
			seed=750293678
			tod="morning"
			turn=15
			weapon=0
			[source]
				x=16
				y=2
			[/source]
			[destination]
				x=15
				y=3
			[/destination]
		[/attack]
		[random]
			value=26587
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25064
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28721
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4991
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6228
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29446
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="lul has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,17,16,15,15,14,13,13,14"
			y="8,7,7,6,6,5,4,4,3,2"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=0
			seed=1539873331
			tod="morning"
			turn=15
			weapon=0
			[source]
				x=14
				y=2
			[/source]
			[destination]
				x=15
				y=3
			[/destination]
		[/attack]
		[random]
			value=27095
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24620
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10237
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31336
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8936
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16760
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Marcellus_Wallace has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19,18,17,17,17,17,17,16"
			y="10,9,8,8,7,6,5,4,3"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=0
			seed=1093995659
			tod="morning"
			turn=15
			weapon=0
			[source]
				x=16
				y=3
			[/source]
			[destination]
				x=15
				y=3
			[/destination]
		[/attack]
		[random]
			value=27626
			[results]
				chance=70
				damage=20
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[choose]
			value=1
		[/choose]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="negusnyul has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Supa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,16,15,15,15,15"
			y="9,8,8,7,6,5"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,25,24,23,22,21,20"
			y="8,9,9,10,10,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="30,29,28,27,26,26,25"
			y="12,12,11,11,10,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16,16,16,16,15,14"
			y="11,10,9,8,7,7,6"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Bowman"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=1
			seed=1880626401
			tod="morning"
			turn=15
			weapon=1
			[source]
				x=14
				y=6
			[/source]
			[destination]
				x=13
				y=6
			[/destination]
		[/attack]
		[random]
			value=22435
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=686
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18749
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26016
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,18,17,16"
			y="10,9,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="basgy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,17,18,19,20,20,20"
			y="9,9,8,8,7,6,5"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Ondrew has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,18"
			y="10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Button has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,24,23,22,21,20"
			y="10,9,9,9,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Chri-Chri has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,19,19,18,17,16,15,14"
			y="10,10,9,8,7,7,6,6,5"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=0
			seed=2002140510
			tod="morning"
			turn=15
			weapon=0
			[source]
				x=14
				y=5
			[/source]
			[destination]
				x=13
				y=6
			[/destination]
		[/attack]
		[random]
			value=27422
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14497
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21236
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24516
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8343
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23203
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="BloodyBoar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="thebadman has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="27,27"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="27,27,27,27,27"
			y="15,16,17,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=26
			y=20
			[from]
				x=27
				y=19
			[/from]
		[/recruit]
		[random]
			value=10168
		[/random]
		[random]
			value=19158
		[/random]
		[random]
			value=15392
		[/random]
		[random]
			value=8401
		[/random]
		[random]
			value=30300
		[/random]
		[random]
			value=5738
		[/random]
		[random]
			value=19490
		[/random]
		[random]
			value=939
		[/random]
		[random]
			value=26635
		[/random]
		[random]
			value=11706
		[/random]
		[random]
			value=20997
		[/random]
		[random]
			value=16954
		[/random]
		[random]
			value=30081
		[/random]
		[random]
			value=25196
			[results]
				checksum="Apo3iqjjof2Rn.6gfQZ7,O9,kjh6ZhWg<15hv8ikd.<Wmc96448,l-87ad4Tk9eeb-o38W>ZP1l.4WpnNcn6tmkT91,n5daKf,ZiVe9LWu677Wo07p3-0hc2,S,-e7f-"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="iamnotaho has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,12,13,14,15"
			y="11,10,10,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Thunderer"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=1032646298
			tod="afternoon"
			turn=16
			weapon=1
			[source]
				x=15
				y=9
			[/source]
			[destination]
				x=16
				y=8
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,12,13,14,15,16"
			y="12,11,11,10,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Thunderer"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=1426002447
			tod="afternoon"
			turn=16
			weapon=1
			[source]
				x=16
				y=9
			[/source]
			[destination]
				x=16
				y=8
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Vyrtim has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,12,12,13,14,14"
			y="11,10,9,9,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Dwarvish Steelclad"
			defender_lvl=1
			defender_type="Bowman"
			defender_weapon=0
			seed=1030567854
			tod="afternoon"
			turn=16
			weapon=0
			[source]
				x=14
				y=7
			[/source]
			[destination]
				x=14
				y=6
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,11,12,13,14,15"
			y="15,16,15,15,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,25,25,26,26"
			y="19,19,18,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,27"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,8,9,10,11"
			y="13,12,12,11,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="PiecesOfToast has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="boo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,12"
			y="6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,12,13"
			y="8,7,6,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Poacher"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			seed=415042570
			tod="afternoon"
			turn=16
			weapon=1
			[source]
				x=13
				y=6
			[/source]
			[destination]
				x=14
				y=5
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="luis9870 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15,15,15,14,14,13,13,14"
			y="13,12,11,10,9,8,8,7,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Gryphon Rider"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=0
			seed=1680233189
			tod="afternoon"
			turn=16
			weapon=0
			[source]
				x=14
				y=6
			[/source]
			[destination]
				x=14
				y=5
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,7,8,8,8,8"
			y="8,8,7,6,5,4"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ROJOV13YT has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="5,6,7,8,9,10,10"
			y="10,10,10,9,9,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,12,13,13"
			y="6,7,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Keserea has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
[/replay]
[replay_start]
	allow_new_game=yes
	description=_"Long ago, a great star fell from the heavens, leaving its mark on this coniferous region."
	experience_modifier=70
	id="RBY Fallenstar Lake 12"
	map_data="border_size=1
usage=map

Mm^Xm       , Mm^Xm       , Mm          , Hh          , Mm          , Hh          , Hh          , Gg          , Re          , Re          , Gg          , Wwf         , Wwf         , Gg          , Mm          , Hh          , Gs^Fp       , Gs^Fp       , Gg          , Wwf         , Hh          , Ce          , Hh          , Wwf         , Gg          , Gs^Fp       , Mm          , Hh          , Gs^Fp       , Gg          , Wwf         , Wwf         , Gg          , Re          , Re          , Gg          , Hh          , Hh          , Mm          , Hh          , Mm          , Mm          , Mm^Xm       
Mm          , Mm^Xm       , Mm          , Mm          , Hh          , Hh          , Re          , Re^Uf       , Mm          , Gs^Fp       , Hh          , Gg          , Wwf         , Gg          , Gg          , Hh          , Gg^Efm      , Hh          , Gg^Uf       , Wwf         , Wwf         , Ce          , Wwf         , Wwf         , Gg^Uf       , Hh          , Gg          , Hh          , Gg          , Gg          , Wwf         , Gg          , Hh          , Gs^Fp       , Mm          , Re^Uf       , Re          , Hh          , Hh          , Mm          , Mm          , Mm^Xm       , Mm^Xm       
Mm^Xm       , Mm^Xm       , Mm          , Mm          , Hh          , Gg          , Re          , Gs          , Gs          , Hh          , Gs          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Wwf         , Gg          , Gg          , Gg^Efm      , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gs          , Hh          , Gs          , Gs          , Re          , Gg          , Hh          , Mm          , Mm          , Mm^Xm       , Mm          
Mm          , Mm          , Mm          , Gs^Fp       , Gs^Fp       , Gs^Fp       , Re          , Gs^Fp       , Gs          , Gs          , Gs^Fp       , Gg^Uf       , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Ce          , Gg          , Gg          , Wwf         , Gg          , Gg          , Ce          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg^Uf       , Gs^Fp       , Gs          , Gs          , Gs^Fp       , Re          , Gs^Fp       , Gs^Fp       , Gs^Fp       , Mm          , Mm^Xm       , Mm          
Hh          , Gs^Fp       , Gs^Fp       , Hh          , Re          , Re          , Gs^Fp       , Hh          , Gs^Vh       , Gs          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Wwf         , Gg          , Gs^Fp       , Gs^Fp       , Wwf         , Wwf         , Wwf         , Gs^Fp       , Gs^Fp       , Gg          , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gs          , Gs^Vh       , Hh          , Gs^Fp       , Re          , Re          , Hh          , Gs^Fp       , Gs^Fp       , Hh          
Gs^Fp       , Gs^Fp       , Re          , Re          , Gs^Fp       , Re          , Re          , Re          , Re          , Gg          , Gg          , Gg          , Re          , Hh          , Gg          , Ss^Vhs      , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Hh          , Wwf         , Wwf         , Wwf         , Wwf         , Gg^Efm      , Ss^Vhs      , Gg          , Hh          , Re          , Gg          , Gg          , Gg          , Re          , Re          , Re          , Re          , Gs^Fp       , Re          , Re          , Gs^Fp       , Gs^Fp       
Gs^Fp       , Gs^Fp       , Ce          , Gs          , Hh^Fp       , Mm          , Gs          , Gs          , Hh          , Re          , Re          , Re          , Gs^Fp       , Hh^Fp       , Gs          , Gs          , Gg          , Gg          , Hh          , Mm          , Ce          , Wwf         , Ce          , Mm          , Hh          , Gg          , Gg          , Gs          , Gs          , Hh^Fp       , Gs^Fp       , Re          , Re          , Re          , Hh          , Gs          , Gs          , Mm          , Hh^Fp       , Gs          , Ce          , Gs^Fp       , Gs^Fp       
Ce          , Ce          , 1 Ke        , Gs          , Gs          , Hh          , Gs          , Hh^Fp       , Mm          , Gs^Fp       , Ke          , Ce          , Gg          , Gs          , Re^Uf       , Gg          , Gg          , Gg          , Gg^Efm      , Hh^Uf       , Wwf         , Wwf         , Wwf         , Hh^Uf       , Gg          , Gg          , Gg          , Gg          , Re^Uf       , Gs          , Gg          , Ce          , Ke          , Gs^Fp       , Mm          , Gs^Fp       , Gs          , Hh          , Gs          , Gs          , 2 Ke        , Ce          , Ce          
Ce          , Ce          , Ce          , Rr          , Rr          , Gs^Fp       , Mm^Vhh      , Gs          , Gs          , Hh          , Gg          , Ce          , Gg          , Hh          , Mm          , Re          , Gg^Ve       , Gg          , Wwf         , Wwf         , Gs^Fp       , Ww          , Gs^Fp       , Wwf         , Wwf         , Gg          , Gg^Ve       , Re          , Mm          , Hh          , Gg          , Ce          , Gg          , Hh          , Gs          , Gs          , Mm^Vhh      , Gs^Fp       , Rr          , Rr          , Ce          , Ce          , Ce          
Ce          , Ce          , Ww          , Gs^Fp       , Rr          , Gs          , Hh^Fp       , Re^Uf       , Gg          , Gg          , Gg          , Gg          , Gg          , Hh          , Gs^Fp       , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gs          , Wwf         , Gs          , Gs          , Gg          , Wwf         , Wwf         , Gg          , Gs^Fp       , Hh          , Gg          , Gg          , Gg          , Gs          , Gs          , Re^Uf       , Hh^Fp       , Gs          , Rr          , Gs^Fp       , Ww          , Ce          , Ce          
Wwf         , Wwf         , Ww          , Gs          , Gs^Fp       , Rr          , Rr          , Gs          , Gs^Fp       , Hh          , Gs          , Gg          , Gs^Fp       , Gg          , Gg          , Gg          , Wwf         , Gg          , Gg          , Gg          , Gs          , Wwf         , Gs          , Gg          , Gg          , Gg          , Wwf         , Gg          , Gg          , Gs          , Gs^Fp       , Gs          , Gs          , Hh          , Gs^Fp       , Gs          , Rr          , Rr          , Gs^Fp       , Gs          , Ww          , Wwf         , Wwf         
Gg          , Wwf         , Wwf         , Ww          , Gs          , Hh          , Gs          , Rr          , Rr          , Gs^Fp       , Rr          , Ke          , Wwf         , Wwf         , Wwf         , Wwf         , Gg          , Gg          , Mm          , Gs          , Hh          , Wwf         , Hh          , Gs          , Mm          , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Ke          , Rr          , Gs^Fp       , Rr          , Rr          , Gs^Efm      , Hh          , Gs          , Ww          , Wwf         , Wwf         , Wwf         
Wwf         , Wwf         , Ww          , Wwf         , Gs          , Gs^Fp       , Mm          , Hh          , Gs^Fp       , Rr          , Gs^Fp       , Ce          , Ke          , Re          , Gg^Vh       , Gg          , Hh          , Hh^Uf       , Mm^Xm       , Mm^Xm       , Wwf         , Wwf         , Wwf         , Mm^Xm       , Mm^Xm       , Hh^Uf       , Hh          , Gg          , Gg^Vh       , Re          , Ke          , Ce          , Gs^Fp       , Rr          , Gs^Fp       , Hh          , Mm          , Gs^Fp       , Gs          , Wwf         , Ww          , Gs^Fp       , Gs^Fp       
Gs^Fp       , Gs^Fp       , Gg          , Wwf         , Wwf         , Gs          , Gs          , Gs          , Gg^Efm      , Gs          , Gg          , Gg          , Re          , Re          , Gg          , Gg          , Mm^Xm       , Mm^Xm       , Gs^Fp       , Wwf         , Ww          , Ww          , Ww          , Wwf         , Gs^Fp       , Mm^Xm       , Mm^Xm       , Gg          , Gg          , Re          , Re          , Gg          , Gg          , Gs          , Gg          , Gg^Efm      , Gg          , Gs          , Wwf         , Wwf         , Wwf         , Gs^Fp       , Hh          
Gs^Fp       , Gs^Fp       , Gg          , Gg^Fp       , Wwf         , Wwf         , Hh^Fp       , Gg          , Gg          , Gg          , Hh          , Gs^Fp       , Gg          , Gg          , Gs^Fp       , Gg          , Mm          , Mm^Xm       , Wwf         , Wwf         , Ww          , Ww          , Ww          , Wwf         , Wwf         , Mm^Xm       , Mm          , Gg          , Gs^Fp       , Gg          , Gg          , Gs^Fp       , Hh          , Gg          , Gg          , Gg          , Hh^Fp       , Wwf         , Wwf         , Gs^Fp       , Gg^Efm      , Wwf         , Wwf         
Re          , Re          , Gg          , Gg^Ve       , Wwf         , Hh          , Mm          , Gs^Fp       , Gg^Uf       , Gg          , Gg^Ve       , Gg          , Gg          , Gg          , Gg          , Gg^Efm      , Wwf         , Wwf         , Ww          , Ww          , Wo          , Wo          , Wo          , Ww          , Ww          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg^Ve       , Gg          , Gg^Uf       , Gs^Fp       , Mm          , Hh          , Wwf         , Gg^Ve       , Gg          , Gg          , Re          
Hh          , Gs          , Gs^Fp       , Gg          , Gg          , Wwf         , Wwf         , Re          , Re          , Re          , Re          , Wwf         , Wwf         , Gg          , Hh          , Ss^Vhs      , Wwf         , Ww          , Ww          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Wwf         , Ss^Vhs      , Hh          , Gg          , Wwf         , Wwf         , Re          , Re          , Re          , Re          , Wwf         , Wwf         , Gs^Fp       , Gg          , Gs^Fp       , Re          , Gg          
Re^Uf       , Re          , Mm          , Gs^Fp       , Gg          , Gg          , Ww          , Hh          , Gs          , Gs^Fp       , Re          , Re          , Wwf         , Mm          , Mm^Xm       , Wwf         , Rr          , Wwf         , Wwf         , Ww          , Wo          , Mm^Xm       , Wo          , Ww          , Wwf         , Wwf         , Rr          , Wwf         , Mm^Xm       , Mm          , Wwf         , Re          , Re          , Gs^Fp       , Gs          , Hh          , Ww          , Gg          , Gg          , Hh          , Mm          , Re          , Hh          
Re^Uf       , Re          , Re          , Hh          , Gg          , Gg          , Ww          , Gs^Fp       , Gg          , Gg          , Re          , Hh          , Mm          , Wwf         , Wwf         , Wwf         , Mm^Xm       , Gs^Fp       , Wwf         , Ww          , Ww          , Wo          , Ww          , Ww          , Wwf         , Gs^Fp       , Mm^Xm       , Wwf         , Wwf         , Wwf         , Mm          , Hh          , Re          , Gg          , Gg          , Gs^Fp       , Ww          , Gg          , Gg          , Gs^Fp       , Re          , Re          , Re          
Gs^Fp       , Gs^Fp       , Gs^Fp       , Gs          , Gg          , Ww          , Gg          , Hh          , Gg          , Re          , Re          , Hh^Uf       , Wwf         , Wwf         , Gs^Uf       , Ke          , Ce          , Ce          , Hh          , Wwf         , Ww          , Ww          , Ww          , Wwf         , Hh          , Ce          , Ce          , Ke          , Gs^Uf       , Wwf         , Wwf         , Hh^Uf       , Re          , Re          , Gg          , Hh          , Gg          , Ww          , Gg          , Re          , Gs^Fp       , Gs^Fp       , Gs^Fp       
Mm          , Hh          , Re^Uf       , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Wwf         , Wwf         , Ss^Vhs      , Wwf         , Gs^Fp       , Hh          , Ce          , Mm^Xm       , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Mm^Xm       , Ce          , Hh          , Gs^Fp       , Wwf         , Ss^Vhs      , Wwf         , Wwf         , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Re^Uf       , Hh          , Hh          
Gs^Fp       , Gs^Fp       , Re          , Re          , Re          , Gg^Ve       , Gg          , Ww          , Ww          , Ww          , Ww          , Gg          , Ss          , Gg^Efm      , Ss          , Ce          , Ss          , Wwf         , Mm^Xm       , Gs^Fp       , Hh          , Hh          , Hh          , Gs^Fp       , Mm^Xm       , Wwf         , Ss          , Ce          , Ss          , Gg^Efm      , Ss          , Gg          , Ww          , Ww          , Ww          , Ww          , Gg          , Gg^Ve       , Re          , Re          , Re          , Gs^Fp       , Gs^Fp       
Mm          , Hh          , Gs^Fp       , Mm          , Hh          , Re          , Gs^Fp       , Gg          , Gs^Fp       , Gs^Fp       , Ww          , Gs^Fp       , Mm          , Ss          , Gs^Fp       , Ss          , Mm^Xm       , Hh          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Hh          , Mm^Xm       , Ss          , Gs^Fp       , Ss          , Mm          , Gg^Fp       , Ww          , Gg^Fp       , Hh          , Gg          , Gs^Fp       , Re          , Hh          , Mm          , Hh          , Mm          , Mm          
Mm          , Mm          , Hh          , Hh          , Gs^Fp       , Re^Uf       , Hh          , Gg          , Hh          , Ww          , Hh          , Hh          , Hh          , Gs^Fp       , Hh          , Mm          , Mm^Xm       , Mm          , Mm          , Mm          , Mm^Xm       , Mm          , Mm          , Mm          , Mm^Xm       , Mm          , Mm^Xm       , Hh          , Gs^Fp       , Gs^Fp       , Hh          , Hh          , Hh          , Ww          , Gs^Fp       , Gs^Fp       , Hh          , Re^Uf       , Gs^Fp       , Mm          , Hh          , Mm          , Mm          
"
	name=_"2p - Fallenstar Lake"
	random_start_time=no
	turns=-1
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
#textdomain wesnoth-help
									female_name=_"female^quick"
									id="quick"
									male_name=_"quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		name=_"Second Watch"
		red=-45
	[/time]
	[time]
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		name=_"Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[time]
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		name=_"Morning"
	[/time]
	[time]
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		name=_"Afternoon"
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		name=_"Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		name=_"First Watch"
		red=-45
	[/time]
	[music]
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
		name="prestart"
		[if]
			[variable]
				boolean_equals=yes
				name="rby_set_message"
			[/variable]
			[then]
				[chat]
#textdomain wesnoth
					message=_"/me can be created at http://rushedbyyetis.heroku.com/"
					speaker=_"RBY Custom"
				[/chat]
				[chat]
					message=_"$rby_set_info[1].val"
					speaker=_"RBY $rby_set_info[0].val " +
						"25"
				[/chat]
				[chat]
					message=_"/me ctrl-x to clear"
					speaker=_"Press"
				[/chat]
			[/then]
		[/if]
		[objectives]
			[objective]
				condition="win"
				description=_"Defeat enemy leader"
			[/objective]
		[/objectives]
	[/event]
	[side]
		color=1
		colour="west"
		controller="human"
		current_player="qnok"
		fog=yes
		gold=100
		gold_add=no
		id="RBY_Side1"
		name="qnok"
		persistent=yes
		previous_recruits="Dwarvish Fighter,Dwarvish Guardsman,Dwarvish Thunderer,Dwarvish Ulfserker,Footpad,Gryphon Rider,Poacher,Thief"
		save_id="RBY_Side1"
		share_maps=yes
		share_view=yes
		side=1
		team_name="west"
		user_team_name=_"teamname^West"
		village_gold=2
		[ai]
			villages_per_scout=8
		[/ai]
		[unit]
			advances_to="Dwarvish Lord"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=32
#textdomain wesnoth-units
			description=_"The more experienced Dwarvish Steelclad fighters wear heavy chain mail and plate armor, for which they are rightly famous."
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=56
			id="RBY_Side1"
			image="units/dwarves/steelclad.png"
			image_icon=""
			language_name=_"Dwarvish Steelclad"
			level=2
			max_attacks=1
			max_experience=52
			max_hitpoints=56
			max_moves=5
			moves=5
			name="qnok"
			overlays=""
			profile="portraits/dwarves/transparent/fighter.png"
			race="dwarf"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/dwarves/fighter.png"
			type="Dwarvish Steelclad"
			undead_variation="dwarf"
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=40
				mountains=30
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=90
				blade=70
				cold=90
				fire=90
				impact=70
				pierce=70
			[/resistance]
			[portrait]
				image="portraits/dwarves/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=11
				description=_"battle axe"
				icon="attacks/battleaxe.png"
				name="battle axe"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=14
				description=_"hammer"
				icon="attacks/hammer-dwarven.png"
				name="hammer"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		color=2
		colour="east"
		controller="network"
		current_player="Gautepaute1"
		fog=yes
		gold=100
		gold_add=no
		id="RBY_Side2"
		name="Gautepaute1"
		persistent=yes
		previous_recruits="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		save_id="RBY_Side2"
		share_maps=yes
		share_view=yes
		side=2
		team_name="east"
#textdomain wesnoth
		user_team_name=_"teamname^East"
		village_gold=2
		[ai]
			villages_per_scout=8
		[/ai]
		[village]
			x=37
			y=21
		[/village]
		[unit]
			advances_to="Halberdier"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=25
#textdomain wesnoth-units
			description=_"Promising spearmen in the armies of Wesnoth are often graduated to wielding pikes, and are outfitted with something far superior to the motley collection of leather armor they wore as recruits. A pike is a much longer weapon than a spear, and thus facilitates different combat tactics. A wall of pikemen is the bane of any cavalry charge, and with proper discipline and tactics, pikemen can also hold most other infantry at bay." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=55
			id="RBY_Side2"
			image="units/human-loyalists/pikeman.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Pikeman"
			level=2
			max_attacks=1
			max_experience=46
			max_hitpoints=55
			max_moves=5
			moves=5
			name="Gautepaute1"
			overlays=""
			profile="portraits/humans/transparent/pikeman.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/pikeman.png"
			type="Pikeman"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=60
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/pikeman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/pikeman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
				description=_"pike"
				name="pike"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[variables]
		next_scenario="RBY Fallenstar Lake 12"
		random=4
		rby_set_message=yes
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
#textdomain wesnoth-multiplayer
			val=_"Classic"
		[/rby_set_info]
		[rby_set_info]
			val=_"Caves Of The Basilisk, Den Of Onis, Fallenstar Lake, Hamlets, Sablestone Delta, Silverhead Crossing, Sullas Ruins, The Freelands, Weldyn Channel"
		[/rby_set_info]
	[/variables]
[/replay_start]
[snapshot]
	abbrev=""
	allow_new_game=yes
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion="running"
	current_tod=3
#textdomain wesnoth-multiplayer
	description=_"Long ago, a great star fell from the heavens, leaving its mark on this coniferous region."
	difficulty="NORMAL"
	end_text=""
	end_text_duration=0
	experience_modifier=70
	history=""
	id="RBY Fallenstar Lake 12"
	label="2p - Fallenstar Lake"
	map_data="border_size=1
usage=map

Mm^Xm       , Mm^Xm       , Mm          , Hh          , Mm          , Hh          , Hh          , Gg          , Re          , Re          , Gg          , Wwf         , Wwf         , Gg          , Mm          , Hh          , Gs^Fp       , Gs^Fp       , Gg          , Wwf         , Hh          , Ce          , Hh          , Wwf         , Gg          , Gs^Fp       , Mm          , Hh          , Gs^Fp       , Gg          , Wwf         , Wwf         , Gg          , Re          , Re          , Gg          , Hh          , Hh          , Mm          , Hh          , Mm          , Mm          , Mm^Xm       
Mm          , Mm^Xm       , Mm          , Mm          , Hh          , Hh          , Re          , Re^Uf       , Mm          , Gs^Fp       , Hh          , Gg          , Wwf         , Gg          , Gg          , Hh          , Gg^Efm      , Hh          , Gg^Uf       , Wwf         , Wwf         , Ce          , Wwf         , Wwf         , Gg^Uf       , Hh          , Gg          , Hh          , Gg          , Gg          , Wwf         , Gg          , Hh          , Gs^Fp       , Mm          , Re^Uf       , Re          , Hh          , Hh          , Mm          , Mm          , Mm^Xm       , Mm^Xm       
Mm^Xm       , Mm^Xm       , Mm          , Mm          , Hh          , Gg          , Re          , Gs          , Gs          , Hh          , Gs          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Wwf         , Gg          , Gg          , Gg^Efm      , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gs          , Hh          , Gs          , Gs          , Re          , Gg          , Hh          , Mm          , Mm          , Mm^Xm       , Mm          
Mm          , Mm          , Mm          , Gs^Fp       , Gs^Fp       , Gs^Fp       , Re          , Gs^Fp       , Gs          , Gs          , Gs^Fp       , Gg^Uf       , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Ce          , Gg          , Gg          , Wwf         , Gg          , Gg          , Ce          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg^Uf       , Gs^Fp       , Gs          , Gs          , Gs^Fp       , Re          , Gs^Fp       , Gs^Fp       , Gs^Fp       , Mm          , Mm^Xm       , Mm          
Hh          , Gs^Fp       , Gs^Fp       , Hh          , Re          , Re          , Gs^Fp       , Hh          , Gs^Vh       , Gs          , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Wwf         , Gg          , Gs^Fp       , Gs^Fp       , Wwf         , Wwf         , Wwf         , Gs^Fp       , Gs^Fp       , Gg          , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg          , Gs          , Gs^Vh       , Hh          , Gs^Fp       , Re          , Re          , Hh          , Gs^Fp       , Gs^Fp       , Hh          
Gs^Fp       , Gs^Fp       , Re          , Re          , Gs^Fp       , Re          , Re          , Re          , Re          , Gg          , Gg          , Gg          , Re          , Hh          , Gg          , Ss^Vhs      , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Hh          , Wwf         , Wwf         , Wwf         , Wwf         , Gg^Efm      , Ss^Vhs      , Gg          , Hh          , Re          , Gg          , Gg          , Gg          , Re          , Re          , Re          , Re          , Gs^Fp       , Re          , Re          , Gs^Fp       , Gs^Fp       
Gs^Fp       , Gs^Fp       , Ce          , Gs          , Hh^Fp       , Mm          , Gs          , Gs          , Hh          , Re          , Re          , Re          , Gs^Fp       , Hh^Fp       , Gs          , Gs          , Gg          , Gg          , Hh          , Mm          , Ce          , Wwf         , Ce          , Mm          , Hh          , Gg          , Gg          , Gs          , Gs          , Hh^Fp       , Gs^Fp       , Re          , Re          , Re          , Hh          , Gs          , Gs          , Mm          , Hh^Fp       , Gs          , Ce          , Gs^Fp       , Gs^Fp       
Ce          , Ce          , 1 Ke        , Gs          , Gs          , Hh          , Gs          , Hh^Fp       , Mm          , Gs^Fp       , Ke          , Ce          , Gg          , Gs          , Re^Uf       , Gg          , Gg          , Gg          , Gg^Efm      , Hh^Uf       , Wwf         , Wwf         , Wwf         , Hh^Uf       , Gg          , Gg          , Gg          , Gg          , Re^Uf       , Gs          , Gg          , Ce          , Ke          , Gs^Fp       , Mm          , Gs^Fp       , Gs          , Hh          , Gs          , Gs          , 2 Ke        , Ce          , Ce          
Ce          , Ce          , Ce          , Rr          , Rr          , Gs^Fp       , Mm^Vhh      , Gs          , Gs          , Hh          , Gg          , Ce          , Gg          , Hh          , Mm          , Re          , Gg^Ve       , Gg          , Wwf         , Wwf         , Gs^Fp       , Ww          , Gs^Fp       , Wwf         , Wwf         , Gg          , Gg^Ve       , Re          , Mm          , Hh          , Gg          , Ce          , Gg          , Hh          , Gs          , Gs          , Mm^Vhh      , Gs^Fp       , Rr          , Rr          , Ce          , Ce          , Ce          
Ce          , Ce          , Ww          , Gs^Fp       , Rr          , Gs          , Hh^Fp       , Re^Uf       , Gg          , Gg          , Gg          , Gg          , Gg          , Hh          , Gs^Fp       , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gs          , Wwf         , Gs          , Gs          , Gg          , Wwf         , Wwf         , Gg          , Gs^Fp       , Hh          , Gg          , Gg          , Gg          , Gs          , Gs          , Re^Uf       , Hh^Fp       , Gs          , Rr          , Gs^Fp       , Ww          , Ce          , Ce          
Wwf         , Wwf         , Ww          , Gs          , Gs^Fp       , Rr          , Rr          , Gs          , Gs^Fp       , Hh          , Gs          , Gg          , Gs^Fp       , Gg          , Gg          , Gg          , Wwf         , Gg          , Gg          , Gg          , Gs          , Wwf         , Gs          , Gg          , Gg          , Gg          , Wwf         , Gg          , Gg          , Gs          , Gs^Fp       , Gs          , Gs          , Hh          , Gs^Fp       , Gs          , Rr          , Rr          , Gs^Fp       , Gs          , Ww          , Wwf         , Wwf         
Gg          , Wwf         , Wwf         , Ww          , Gs          , Hh          , Gs          , Rr          , Rr          , Gs^Fp       , Rr          , Ke          , Wwf         , Wwf         , Wwf         , Wwf         , Gg          , Gg          , Mm          , Gs          , Hh          , Wwf         , Hh          , Gs          , Mm          , Gg          , Gg          , Wwf         , Wwf         , Wwf         , Wwf         , Ke          , Rr          , Gs^Fp       , Rr          , Rr          , Gs^Efm      , Hh          , Gs          , Ww          , Wwf         , Wwf         , Wwf         
Wwf         , Wwf         , Ww          , Wwf         , Gs          , Gs^Fp       , Mm          , Hh          , Gs^Fp       , Rr          , Gs^Fp       , Ce          , Ke          , Re          , Gg^Vh       , Gg          , Hh          , Hh^Uf       , Mm^Xm       , Mm^Xm       , Wwf         , Wwf         , Wwf         , Mm^Xm       , Mm^Xm       , Hh^Uf       , Hh          , Gg          , Gg^Vh       , Re          , Ke          , Ce          , Gs^Fp       , Rr          , Gs^Fp       , Hh          , Mm          , Gs^Fp       , Gs          , Wwf         , Ww          , Gs^Fp       , Gs^Fp       
Gs^Fp       , Gs^Fp       , Gg          , Wwf         , Wwf         , Gs          , Gs          , Gs          , Gg^Efm      , Gs          , Gg          , Gg          , Re          , Re          , Gg          , Gg          , Mm^Xm       , Mm^Xm       , Gs^Fp       , Wwf         , Ww          , Ww          , Ww          , Wwf         , Gs^Fp       , Mm^Xm       , Mm^Xm       , Gg          , Gg          , Re          , Re          , Gg          , Gg          , Gs          , Gg          , Gg^Efm      , Gg          , Gs          , Wwf         , Wwf         , Wwf         , Gs^Fp       , Hh          
Gs^Fp       , Gs^Fp       , Gg          , Gg^Fp       , Wwf         , Wwf         , Hh^Fp       , Gg          , Gg          , Gg          , Hh          , Gs^Fp       , Gg          , Gg          , Gs^Fp       , Gg          , Mm          , Mm^Xm       , Wwf         , Wwf         , Ww          , Ww          , Ww          , Wwf         , Wwf         , Mm^Xm       , Mm          , Gg          , Gs^Fp       , Gg          , Gg          , Gs^Fp       , Hh          , Gg          , Gg          , Gg          , Hh^Fp       , Wwf         , Wwf         , Gs^Fp       , Gg^Efm      , Wwf         , Wwf         
Re          , Re          , Gg          , Gg^Ve       , Wwf         , Hh          , Mm          , Gs^Fp       , Gg^Uf       , Gg          , Gg^Ve       , Gg          , Gg          , Gg          , Gg          , Gg^Efm      , Wwf         , Wwf         , Ww          , Ww          , Wo          , Wo          , Wo          , Ww          , Ww          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Gg          , Gg          , Gg^Ve       , Gg          , Gg^Uf       , Gs^Fp       , Mm          , Hh          , Wwf         , Gg^Ve       , Gg          , Gg          , Re          
Hh          , Gs          , Gs^Fp       , Gg          , Gg          , Wwf         , Wwf         , Re          , Re          , Re          , Re          , Wwf         , Wwf         , Gg          , Hh          , Ss^Vhs      , Wwf         , Ww          , Ww          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Wwf         , Ss^Vhs      , Hh          , Gg          , Wwf         , Wwf         , Re          , Re          , Re          , Re          , Wwf         , Wwf         , Gs^Fp       , Gg          , Gs^Fp       , Re          , Gg          
Re^Uf       , Re          , Mm          , Gs^Fp       , Gg          , Gg          , Ww          , Hh          , Gs          , Gs^Fp       , Re          , Re          , Wwf         , Mm          , Mm^Xm       , Wwf         , Rr          , Wwf         , Wwf         , Ww          , Wo          , Mm^Xm       , Wo          , Ww          , Wwf         , Wwf         , Rr          , Wwf         , Mm^Xm       , Mm          , Wwf         , Re          , Re          , Gs^Fp       , Gs          , Hh          , Ww          , Gg          , Gg          , Hh          , Mm          , Re          , Hh          
Re^Uf       , Re          , Re          , Hh          , Gg          , Gg          , Ww          , Gs^Fp       , Gg          , Gg          , Re          , Hh          , Mm          , Wwf         , Wwf         , Wwf         , Mm^Xm       , Gs^Fp       , Wwf         , Ww          , Ww          , Wo          , Ww          , Ww          , Wwf         , Gs^Fp       , Mm^Xm       , Wwf         , Wwf         , Wwf         , Mm          , Hh          , Re          , Gg          , Gg          , Gs^Fp       , Ww          , Gg          , Gg          , Gs^Fp       , Re          , Re          , Re          
Gs^Fp       , Gs^Fp       , Gs^Fp       , Gs          , Gg          , Ww          , Gg          , Hh          , Gg          , Re          , Re          , Hh^Uf       , Wwf         , Wwf         , Gs^Uf       , Ke          , Ce          , Ce          , Hh          , Wwf         , Ww          , Ww          , Ww          , Wwf         , Hh          , Ce          , Ce          , Ke          , Gs^Uf       , Wwf         , Wwf         , Hh^Uf       , Re          , Re          , Gg          , Hh          , Gg          , Ww          , Gg          , Re          , Gs^Fp       , Gs^Fp       , Gs^Fp       
Mm          , Hh          , Re^Uf       , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Gg          , Wwf         , Wwf         , Ss^Vhs      , Wwf         , Gs^Fp       , Hh          , Ce          , Mm^Xm       , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Mm^Xm       , Ce          , Hh          , Gs^Fp       , Wwf         , Ss^Vhs      , Wwf         , Wwf         , Gg          , Gg          , Gg          , Wwf         , Wwf         , Gg          , Gg          , Re^Uf       , Hh          , Hh          
Gs^Fp       , Gs^Fp       , Re          , Re          , Re          , Gg^Ve       , Gg          , Ww          , Ww          , Ww          , Ww          , Gg          , Ss          , Gg^Efm      , Ss          , Ce          , Ss          , Wwf         , Mm^Xm       , Gs^Fp       , Hh          , Hh          , Hh          , Gs^Fp       , Mm^Xm       , Wwf         , Ss          , Ce          , Ss          , Gg^Efm      , Ss          , Gg          , Ww          , Ww          , Ww          , Ww          , Gg          , Gg^Ve       , Re          , Re          , Re          , Gs^Fp       , Gs^Fp       
Mm          , Hh          , Gs^Fp       , Mm          , Hh          , Re          , Gs^Fp       , Gg          , Gs^Fp       , Gs^Fp       , Ww          , Gs^Fp       , Mm          , Ss          , Gs^Fp       , Ss          , Mm^Xm       , Hh          , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Mm^Xm       , Hh          , Mm^Xm       , Ss          , Gs^Fp       , Ss          , Mm          , Gg^Fp       , Ww          , Gg^Fp       , Hh          , Gg          , Gs^Fp       , Re          , Hh          , Mm          , Hh          , Mm          , Mm          
Mm          , Mm          , Hh          , Hh          , Gs^Fp       , Re^Uf       , Hh          , Gg          , Hh          , Ww          , Hh          , Hh          , Hh          , Gs^Fp       , Hh          , Mm          , Mm^Xm       , Mm          , Mm          , Mm          , Mm^Xm       , Mm          , Mm          , Mm          , Mm^Xm       , Mm          , Mm^Xm       , Hh          , Gs^Fp       , Gs^Fp       , Hh          , Hh          , Hh          , Ww          , Gs^Fp       , Gs^Fp       , Hh          , Re^Uf       , Gs^Fp       , Mm          , Hh          , Mm          , Mm          
"
	name=_"2p - Fallenstar Lake"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=8
	playing_team=1
	random_calls=0
	random_seed=25885
	random_start_time=no
	scenario=""
	snapshot=yes
	turn_at=16
	turns=-1
	unit_wml_ids="Bowman,Cavalryman,Dwarvish Fighter,Dwarvish Guardsman,Dwarvish Steelclad,Dwarvish Thunderer,Footpad,Gryphon Rider,Horseman,Knight,Lancer,Mage,Merman Fighter,Pikeman,Poacher,Spearman"
	used_items=""
	version="1.10.1"
	[display]
		color_adjust_blue_=0
		color_adjust_green=0
		color_adjust_red=0
	[/display]
	[side]
		action_bonus_count=1
		allow_player=yes
		color=1
		controller="network"
		countdown_time=300000
		current_player="qnok"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=15
		gold_add=no
		hidden=no
		id="RBY_Side1"
		income=0
		name="qnok"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Dwarvish Fighter,Dwarvish Guardsman,Dwarvish Thunderer,Dwarvish Ulfserker,Footpad,Gryphon Rider,Poacher,Thief"
		save_id="RBY_Side1"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=1
		start_gold=100
		team_name="west"
		user_team_name=_"teamname^West"
		village_gold=2
		[ai]
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=3
			y=15
		[/village]
		[village]
			x=5
			y=21
		[/village]
		[village]
			x=6
			y=8
		[/village]
		[village]
			x=8
			y=4
		[/village]
		[village]
			x=10
			y=15
		[/village]
		[village]
			x=12
			y=20
		[/village]
		[village]
			x=14
			y=12
		[/village]
		[village]
			x=15
			y=16
		[/village]
		[village]
			x=27
			y=16
		[/village]
		[unit]
			advances_to="Trapper"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Though not trained as warriors, the skills possessed by a hunter (especially those of archery) are useful in battle. Any group of soldiers or bandits traveling through the wild will need a few poachers in their employ, not merely for hunting but for lending a hand in any serious fight.

Because of their experience, these hunters are unusually capable at night, and in forests and swamps."
			ellipse="misc/ellipse"
			experience=11
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=24
			id="Poacher-28"
			image="units/human-outlaws/poacher.png"
			image_icon=""
			language_name=_"Poacher"
			level=1
			max_attacks=1
			max_experience=20
			max_hitpoints=35
			max_moves=6
			moves=1
			name="Gaedry"
			overlays=""
			profile="portraits/humans/transparent/trapper.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/trapper.png"
			type="Poacher"
			undead_variation=""
			underlying_id=28
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=15
			y=16
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=40
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=50
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=3
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=4
				description=_"bow"
				name="bow"
				number=4
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Trapper"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Though not trained as warriors, the skills possessed by a hunter (especially those of archery) are useful in battle. Any group of soldiers or bandits traveling through the wild will need a few poachers in their employ, not merely for hunting but for lending a hand in any serious fight.

Because of their experience, these hunters are unusually capable at night, and in forests and swamps."
			ellipse="misc/ellipse"
			experience=1
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=35
			id="Poacher-36"
			image="units/human-outlaws/poacher.png"
			image_icon=""
			language_name=_"Poacher"
			level=1
			max_attacks=1
			max_experience=20
			max_hitpoints=35
			max_moves=6
			moves=0
			name="Yran"
			overlays=""
			profile="portraits/humans/transparent/trapper.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/trapper.png"
			type="Poacher"
			undead_variation=""
			underlying_id=36
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=10
			y=7
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=40
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=50
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=3
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=4
				description=_"bow"
				name="bow"
				number=4
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Stalwart"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=19
#textdomain wesnoth-units
			description=_"The dwarven race has always been famed for its sturdiness of build, and many of their warriors outfit themselves to take advantage of this. Dwarven guardsmen march into battle with tower shields and spears. Most often, their role is to hold the line, and to take a heavy toll on those who try to break it. As the line marches forward, they act to secure its hard-won advance." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The steadiness of this unit reduces damage from some attacks, but only while defending."
			ellipse="misc/ellipse"
			experience=1
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=47
			id="Dwarvish Guardsman-34"
			image="units/dwarves/guard.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Dwarvish Guardsman"
			level=1
			max_attacks=1
			max_experience=27
			max_hitpoints=47
			max_moves=4
			moves=0
			name="Duldrlos"
			overlays=""
			profile="portraits/dwarves/transparent/guard.png"
			race="dwarf"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/dwarves/guard.png"
			type="Dwarvish Guardsman"
			undead_variation="dwarf"
			underlying_id=34
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=11
			y=11
			zoc=yes
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=90
				blade=80
				cold=90
				fire=90
				impact=80
				pierce=80
			[/resistance]
			[portrait]
				image="portraits/dwarves/transparent/guard.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/guard.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[abilities]
				[resistance]
					active_on="defense"
					affect_self=yes
#textdomain wesnoth-help
					description=_"Steadfast:
This unit’s resistances are doubled, up to a maximum of 50%, when defending. Vulnerabilities are not affected."
					female_name=_"female^steadfast"
					id="steadfast"
					max_value=50
					multiply=2
					name=_"steadfast"
					[filter_base_value]
						greater_than=0
						less_than=50
					[/filter_base_value]
				[/resistance]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
#textdomain wesnoth-units
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=5
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Gryphon Master"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=24
#textdomain wesnoth-units
			description=_"Only a few are able to bond with the mighty Gryphons. Those who do may become Gryphon Riders, and discover the world of the skies upon the backs of these flying beasts."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=yes
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=40
			id="Gryphon Rider-39"
			image="units/dwarves/gryphon-rider.png"
			image_icon=""
			language_name=_"Gryphon Rider"
			level=1
			max_attacks=1
			max_experience=27
			max_hitpoints=40
			max_moves=8
			moves=0
			name="Kzaa"
			overlays=""
			profile="portraits/dwarves/transparent/gryphon-rider.png"
			race="gryphon"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/dwarves/transparent/gryphon-rider.png~SCALE(205,205)"
			type="Gryphon Rider"
			undead_variation="gryphon"
			underlying_id=39
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=27
			y=16
			zoc=yes
			[defense]
				castle=50
				cave=80
				deep_water=50
				flat=50
				forest=50
				frozen=50
				fungus=70
				hills=50
				mountains=40
				reef=50
				sand=50
				shallow_water=50
				swamp_water=50
				unwalkable=50
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=1
				forest=1
				frozen=1
				fungus=3
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=90
				blade=100
				cold=100
				fire=100
				impact=120
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/dwarves/transparent/gryphon-rider.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/gryphon-rider.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=13
				description=_"claws"
				icon="attacks/claws-animal.png"
				name="claws"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Steelclad"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"Dwarvish Fighters wield mighty battle axes and hammers, which make them feared opponents in close-range combat. They are excellent in mountainous terrain or underground. Their power and endurance more than compensate for their relatively poor mobility."
			ellipse="misc/ellipse"
			experience=11
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=34
			id="Dwarvish Fighter-17"
			image="units/dwarves/fighter.png"
			image_icon=""
			language_name=_"Dwarvish Fighter"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=37
			max_moves=5
			moves=0
			name="Gomalus"
			overlays=""
			profile="portraits/dwarves/transparent/fighter.png"
			race="dwarf"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/dwarves/fighter.png"
			type="Dwarvish Fighter"
			undead_variation="dwarf"
			underlying_id=17
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=8
			y=4
			zoc=yes
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=40
				mountains=30
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=90
				blade=80
				cold=90
				fire=90
				impact=80
				pierce=80
			[/resistance]
			[portrait]
				image="portraits/dwarves/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"axe"
				name="axe"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=9
				description=_"hammer"
				icon="attacks/hammer-dwarven.png"
				name="hammer"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Thunderguard"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=0
			cost=17
#textdomain wesnoth-units
			description=_"When the men of Wesnoth first encountered the dwarves, they were mystified by the power of the Dwarvish Thunderers, who were able to hurl death from afar through the apparatus of these strange wands they carried into battle. The deafening noise of these ‘thundersticks’ is terrifying to behold, and is made more so by the secrecy which dwarves wrap about their workings."
			ellipse="misc/ellipse"
			experience=1
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=31
			id="Dwarvish Thunderer-4"
			image="units/dwarves/thunderer.png"
			image_icon=""
			language_name=_"Dwarvish Thunderer"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=37
			max_moves=5
			moves=0
			name="Duldratil"
			overlays=""
			profile="portraits/dwarves/transparent/thunderer.png"
			race="dwarf"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/dwarves/thunderer.png"
			type="Dwarvish Thunderer"
			undead_variation="dwarf"
			underlying_id=4
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			x=16
			y=9
			zoc=yes
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=40
				mountains=30
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=90
				blade=80
				cold=90
				fire=90
				impact=80
				pierce=80
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="thunderstick"
				[/filter_attack]
				[if]
					direction="s"
					hits=yes
					missile_halo_x="0~0"
					missile_halo_y="0~0"
					missile_offset="0.5~1.1:250,1.1~1.5:200,1.5~1.7:360"
					missile_start_time=-250
					[missile_frame]
						duration=100
						halo="projectiles/muzzle-flash-s-1.png~FL(vertical)"
					[/missile_frame]
					[missile_frame]
						duration=80
						halo="projectiles/muzzle-flash-s-2.png~FL(vertical)"
					[/missile_frame]
					[missile_frame]
						duration=70
						halo="projectiles/muzzle-flash-s-3.png~FL(vertical)"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-4.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-5.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-6.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-7.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-8.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-9.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-10.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-11.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-12.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-13.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-14.png"
					[/missile_frame]
					[frame]
						begin=-400
						end=0
						image="units/dwarves/thunderer-attack-s.png"
						sound="thunderstick.ogg"
					[/frame]
				[/if]
				[else]
					direction="s"
					hits=no
					missile_offset=0.1
					missile_start_time=-250
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-1.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-2.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-3.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-4.png"
					[/missile_frame]
					[frame]
						begin=-400
						end=0
						image="units/dwarves/thunderer-attack-s.png"
						sound="thunderstick-miss.ogg"
					[/frame]
				[/else]
				[else]
					direction="ne,nw"
					hits=yes
					missile_halo_x="0~0"
					missile_halo_y="20~0"
					missile_offset="0.5~1.1:250,1.1~1.5:200,1.5~1.7:360"
					missile_start_time=-250
					[missile_frame]
						duration=100
						halo="projectiles/muzzle-flash-ne-1.png"
					[/missile_frame]
					[missile_frame]
						duration=80
						halo="projectiles/muzzle-flash-ne-2.png"
					[/missile_frame]
					[missile_frame]
						duration=70
						halo="projectiles/muzzle-flash-ne-3.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-4.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-5.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-6.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-7.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-8.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-9.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-10.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-11.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-12.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-13.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-14.png"
					[/missile_frame]
					[frame]
						begin=-400
						end=0
						image="units/dwarves/thunderer-attack-ne.png"
						sound="thunderstick.ogg"
					[/frame]
				[/else]
				[else]
					direction="ne,nw"
					hits=no
					missile_offset=0.1
					missile_start_time=-250
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-1.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-2.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-3.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-4.png"
					[/missile_frame]
					[frame]
						begin=-400
						end=0
						image="units/dwarves/thunderer-attack-ne.png"
						sound="thunderstick-miss.ogg"
					[/frame]
				[/else]
				[else]
					direction="n"
					hits=yes
					missile_halo_x="0~0"
					missile_halo_y="20~0"
					missile_offset="0.5~1.1:250,1.1~1.5:200,1.5~1.7:360"
					missile_start_time=-250
					[missile_frame]
						duration=100
						halo="projectiles/muzzle-flash-n-1.png"
					[/missile_frame]
					[missile_frame]
						duration=80
						halo="projectiles/muzzle-flash-n-2.png"
					[/missile_frame]
					[missile_frame]
						duration=70
						halo="projectiles/muzzle-flash-n-3.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-4.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-5.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-6.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-7.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-8.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-9.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-10.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-11.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-12.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-13.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-14.png"
					[/missile_frame]
					[frame]
						begin=-400
						end=0
						image="units/dwarves/thunderer-attack-n.png"
						sound="thunderstick.ogg"
					[/frame]
				[/else]
				[else]
					direction="n"
					hits=no
					missile_offset=0.1
					missile_start_time=-250
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-1.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-2.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-3.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-4.png"
					[/missile_frame]
					[frame]
						begin=-400
						end=0
						image="units/dwarves/thunderer-attack-n.png"
						sound="thunderstick-miss.ogg"
					[/frame]
				[/else]
				[else]
					direction="se,sw"
					hits=yes
					missile_halo_x="0~0"
					missile_halo_y="0~0"
					missile_offset="0.5~1.1:250,1.1~1.5:200,1.5~1.7:360"
					missile_start_time=-250
					[missile_frame]
						duration=100
						halo="projectiles/muzzle-flash-se-1.png~FL(vertical)"
					[/missile_frame]
					[missile_frame]
						duration=80
						halo="projectiles/muzzle-flash-se-2.png~FL(vertical)"
					[/missile_frame]
					[missile_frame]
						duration=70
						halo="projectiles/muzzle-flash-se-3.png~FL(vertical)"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-4.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-5.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-6.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-7.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-8.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-9.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-10.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-11.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-12.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-13.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-14.png"
					[/missile_frame]
					[frame]
						begin=-400
						end=0
						image="units/dwarves/thunderer-attack-se.png"
						sound="thunderstick.ogg"
					[/frame]
				[/else]
				[else]
					direction="se,sw"
					hits=no
					missile_offset=0.1
					missile_start_time=-250
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-1.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-2.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-3.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-4.png"
					[/missile_frame]
					[frame]
						begin=-400
						end=0
						image="units/dwarves/thunderer-attack-se.png"
						sound="thunderstick-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=0
					end=1
					image="units/dwarves/thunderer-attack-se.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.1:200,0.1~0.6:200,0.6~0.0:250"
				start_time=-250
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration=50
					image="units/dwarves/thunderer-blade.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-blade-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-blade-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/dwarves/thunderer-blade-3.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/dwarves/thunderer-blade-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/dwarves/thunderer-blade-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-blade-5.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=200
					image="units/dwarves/thunderer-die1.png"
				[/frame]
				[frame]
					begin=200
					end=400
					image="units/dwarves/thunderer-die2.png"
				[/frame]
				[frame]
					begin=400
					end=600
					image="units/dwarves/thunderer-die3.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/dwarves/thunderer-blade-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-blade-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/dwarves/thunderer-blade-defend-2.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/dwarves/thunderer-blade-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/dwarves/thunderer-blade-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/dwarves/thunderer.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/dwarves/thunderer-defend.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/dwarves/thunderer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/dwarves/thunderer.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/dwarves/thunderer-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-idle-3.png"
				[/frame]
				[frame]
					duration=800
					image="units/dwarves/thunderer-idle-4.png"
				[/frame]
				[frame]
					duration=200
					image="units/dwarves/thunderer-idle-5.png"
				[/frame]
				[frame]
					duration=300
					image="units/dwarves/thunderer-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/dwarves/thunderer-idle-5.png"
				[/frame]
				[frame]
					duration=300
					image="units/dwarves/thunderer-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/dwarves/thunderer-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/dwarves/thunderer-idle-6.png"
				[/frame]
				[frame]
					duration=500
					image="units/dwarves/thunderer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/dwarves/transparent/thunderer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/thunderer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=6
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=18
				description=_"thunderstick"
				name="thunderstick"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Thunderguard"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=0
			cost=17
#textdomain wesnoth-units
			description=_"When the men of Wesnoth first encountered the dwarves, they were mystified by the power of the Dwarvish Thunderers, who were able to hurl death from afar through the apparatus of these strange wands they carried into battle. The deafening noise of these ‘thundersticks’ is terrifying to behold, and is made more so by the secrecy which dwarves wrap about their workings."
			ellipse="misc/ellipse"
			experience=1
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=40
			id="Dwarvish Thunderer-3"
			image="units/dwarves/thunderer.png"
			image_icon=""
			language_name=_"Dwarvish Thunderer"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=40
			max_moves=4
			moves=0
			name="Alaithaas"
			overlays=""
			profile="portraits/dwarves/transparent/thunderer.png"
			race="dwarf"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/dwarves/thunderer.png"
			type="Dwarvish Thunderer"
			undead_variation="dwarf"
			underlying_id=3
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			x=15
			y=9
			zoc=yes
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=40
				mountains=30
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=90
				blade=80
				cold=90
				fire=90
				impact=80
				pierce=80
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="thunderstick"
				[/filter_attack]
				[if]
					direction="s"
					hits=yes
					missile_halo_x="0~0"
					missile_halo_y="0~0"
					missile_offset="0.5~1.1:250,1.1~1.5:200,1.5~1.7:360"
					missile_start_time=-250
					[missile_frame]
						duration=100
						halo="projectiles/muzzle-flash-s-1.png~FL(vertical)"
					[/missile_frame]
					[missile_frame]
						duration=80
						halo="projectiles/muzzle-flash-s-2.png~FL(vertical)"
					[/missile_frame]
					[missile_frame]
						duration=70
						halo="projectiles/muzzle-flash-s-3.png~FL(vertical)"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-4.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-5.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-6.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-7.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-8.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-9.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-10.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-11.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-12.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-13.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-14.png"
					[/missile_frame]
					[frame]
						begin=-400
						end=0
						image="units/dwarves/thunderer-attack-s.png"
						sound="thunderstick.ogg"
					[/frame]
				[/if]
				[else]
					direction="s"
					hits=no
					missile_offset=0.1
					missile_start_time=-250
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-1.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-2.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-3.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-4.png"
					[/missile_frame]
					[frame]
						begin=-400
						end=0
						image="units/dwarves/thunderer-attack-s.png"
						sound="thunderstick-miss.ogg"
					[/frame]
				[/else]
				[else]
					direction="ne,nw"
					hits=yes
					missile_halo_x="0~0"
					missile_halo_y="20~0"
					missile_offset="0.5~1.1:250,1.1~1.5:200,1.5~1.7:360"
					missile_start_time=-250
					[missile_frame]
						duration=100
						halo="projectiles/muzzle-flash-ne-1.png"
					[/missile_frame]
					[missile_frame]
						duration=80
						halo="projectiles/muzzle-flash-ne-2.png"
					[/missile_frame]
					[missile_frame]
						duration=70
						halo="projectiles/muzzle-flash-ne-3.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-4.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-5.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-6.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-7.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-8.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-9.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-10.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-11.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-12.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-13.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-14.png"
					[/missile_frame]
					[frame]
						begin=-400
						end=0
						image="units/dwarves/thunderer-attack-ne.png"
						sound="thunderstick.ogg"
					[/frame]
				[/else]
				[else]
					direction="ne,nw"
					hits=no
					missile_offset=0.1
					missile_start_time=-250
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-1.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-2.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-3.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-4.png"
					[/missile_frame]
					[frame]
						begin=-400
						end=0
						image="units/dwarves/thunderer-attack-ne.png"
						sound="thunderstick-miss.ogg"
					[/frame]
				[/else]
				[else]
					direction="n"
					hits=yes
					missile_halo_x="0~0"
					missile_halo_y="20~0"
					missile_offset="0.5~1.1:250,1.1~1.5:200,1.5~1.7:360"
					missile_start_time=-250
					[missile_frame]
						duration=100
						halo="projectiles/muzzle-flash-n-1.png"
					[/missile_frame]
					[missile_frame]
						duration=80
						halo="projectiles/muzzle-flash-n-2.png"
					[/missile_frame]
					[missile_frame]
						duration=70
						halo="projectiles/muzzle-flash-n-3.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-4.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-5.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-6.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-7.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-8.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-9.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-10.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-11.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-12.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-13.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-14.png"
					[/missile_frame]
					[frame]
						begin=-400
						end=0
						image="units/dwarves/thunderer-attack-n.png"
						sound="thunderstick.ogg"
					[/frame]
				[/else]
				[else]
					direction="n"
					hits=no
					missile_offset=0.1
					missile_start_time=-250
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-1.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-2.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-3.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-4.png"
					[/missile_frame]
					[frame]
						begin=-400
						end=0
						image="units/dwarves/thunderer-attack-n.png"
						sound="thunderstick-miss.ogg"
					[/frame]
				[/else]
				[else]
					direction="se,sw"
					hits=yes
					missile_halo_x="0~0"
					missile_halo_y="0~0"
					missile_offset="0.5~1.1:250,1.1~1.5:200,1.5~1.7:360"
					missile_start_time=-250
					[missile_frame]
						duration=100
						halo="projectiles/muzzle-flash-se-1.png~FL(vertical)"
					[/missile_frame]
					[missile_frame]
						duration=80
						halo="projectiles/muzzle-flash-se-2.png~FL(vertical)"
					[/missile_frame]
					[missile_frame]
						duration=70
						halo="projectiles/muzzle-flash-se-3.png~FL(vertical)"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-4.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-5.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-6.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-7.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-8.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-9.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-10.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-11.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-12.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-13.png"
					[/missile_frame]
					[missile_frame]
						duration=60
						halo="projectiles/muzzle-flash-14.png"
					[/missile_frame]
					[frame]
						begin=-400
						end=0
						image="units/dwarves/thunderer-attack-se.png"
						sound="thunderstick.ogg"
					[/frame]
				[/else]
				[else]
					direction="se,sw"
					hits=no
					missile_offset=0.1
					missile_start_time=-250
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-1.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-2.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-3.png"
					[/missile_frame]
					[missile_frame]
						duration=100
						halo="projectiles/misfire-spark-4.png"
					[/missile_frame]
					[frame]
						begin=-400
						end=0
						image="units/dwarves/thunderer-attack-se.png"
						sound="thunderstick-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=0
					end=1
					image="units/dwarves/thunderer-attack-se.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.1:200,0.1~0.6:200,0.6~0.0:250"
				start_time=-250
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration=50
					image="units/dwarves/thunderer-blade.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-blade-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-blade-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/dwarves/thunderer-blade-3.png"
						sound="axe.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/dwarves/thunderer-blade-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/dwarves/thunderer-blade-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-blade-5.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=200
					image="units/dwarves/thunderer-die1.png"
				[/frame]
				[frame]
					begin=200
					end=400
					image="units/dwarves/thunderer-die2.png"
				[/frame]
				[frame]
					begin=400
					end=600
					image="units/dwarves/thunderer-die3.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/dwarves/thunderer-blade-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-blade-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/dwarves/thunderer-blade-defend-2.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/dwarves/thunderer-blade-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/dwarves/thunderer-blade-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/dwarves/thunderer.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/dwarves/thunderer-defend.png"
						sound="dwarf-hit-1.ogg,dwarf-hit-2.ogg,dwarf-hit-3.ogg,dwarf-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/dwarves/thunderer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/dwarves/thunderer.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/dwarves/thunderer-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-idle-3.png"
				[/frame]
				[frame]
					duration=800
					image="units/dwarves/thunderer-idle-4.png"
				[/frame]
				[frame]
					duration=200
					image="units/dwarves/thunderer-idle-5.png"
				[/frame]
				[frame]
					duration=300
					image="units/dwarves/thunderer-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/dwarves/thunderer-idle-5.png"
				[/frame]
				[frame]
					duration=300
					image="units/dwarves/thunderer-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/dwarves/thunderer-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/dwarves/thunderer-idle-6.png"
				[/frame]
				[frame]
					duration=500
					image="units/dwarves/thunderer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/dwarves/thunderer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/dwarves/transparent/thunderer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/thunderer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=7
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=18
				description=_"thunderstick"
				name="thunderstick"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Lord"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=0
			canrecruit=yes
			cost=32
#textdomain wesnoth-units
			description=_"The more experienced Dwarvish Steelclad fighters wear heavy chain mail and plate armor, for which they are rightly famous."
			experience=9
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=44
			id="RBY_Side1"
			image="units/dwarves/steelclad.png"
			image_icon=""
			language_name=_"Dwarvish Steelclad"
			level=2
			max_attacks=1
			max_experience=52
			max_hitpoints=56
			max_moves=5
			moves=0
			name="qnok"
			overlays=""
			profile="portraits/dwarves/transparent/fighter.png"
			race="dwarf"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/dwarves/fighter.png"
			type="Dwarvish Steelclad"
			undead_variation="dwarf"
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=14
			y=7
			zoc=yes
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=40
				mountains=30
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=90
				blade=70
				cold=90
				fire=90
				impact=70
				pierce=70
			[/resistance]
			[portrait]
				image="portraits/dwarves/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=11
				description=_"battle axe"
				icon="attacks/battleaxe.png"
				name="battle axe"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=14
				description=_"hammer"
				icon="attacks/hammer-dwarven.png"
				name="hammer"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Gryphon Master"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=0
			cost=24
#textdomain wesnoth-units
			description=_"Only a few are able to bond with the mighty Gryphons. Those who do may become Gryphon Riders, and discover the world of the skies upon the backs of these flying beasts."
			ellipse="misc/ellipse"
			experience=12
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=yes
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=35
			id="Gryphon Rider-5"
			image="units/dwarves/gryphon-rider.png"
			image_icon=""
			language_name=_"Gryphon Rider"
			level=1
			max_attacks=1
			max_experience=21
			max_hitpoints=35
			max_moves=8
			moves=0
			name="Greaa"
			overlays=""
			profile="portraits/dwarves/transparent/gryphon-rider.png"
			race="gryphon"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/dwarves/transparent/gryphon-rider.png~SCALE(205,205)"
			type="Gryphon Rider"
			undead_variation="gryphon"
			underlying_id=5
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=14
			y=6
			zoc=yes
			[defense]
				castle=50
				cave=80
				deep_water=50
				flat=50
				forest=50
				frozen=50
				fungus=70
				hills=50
				mountains=40
				reef=50
				sand=50
				shallow_water=50
				swamp_water=50
				unwalkable=50
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=1
				forest=1
				frozen=1
				fungus=3
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=90
				blade=100
				cold=100
				fire=100
				impact=120
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/dwarves/transparent/gryphon-rider.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/gryphon-rider.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=13
				description=_"claws"
				icon="attacks/claws-animal.png"
				name="claws"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Stalwart"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=19
#textdomain wesnoth-units
			description=_"The dwarven race has always been famed for its sturdiness of build, and many of their warriors outfit themselves to take advantage of this. Dwarven guardsmen march into battle with tower shields and spears. Most often, their role is to hold the line, and to take a heavy toll on those who try to break it. As the line marches forward, they act to secure its hard-won advance." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The steadiness of this unit reduces damage from some attacks, but only while defending."
			ellipse="misc/ellipse"
			experience=5
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=3
			id="Dwarvish Guardsman-14"
			image="units/dwarves/guard.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Dwarvish Guardsman"
			level=1
			max_attacks=1
			max_experience=27
			max_hitpoints=44
			max_moves=4
			moves=0
			name="Aigatol"
			overlays=""
			profile="portraits/dwarves/transparent/guard.png"
			race="dwarf"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/dwarves/guard.png"
			type="Dwarvish Guardsman"
			undead_variation="dwarf"
			underlying_id=14
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=13
			y=9
			zoc=yes
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=90
				blade=80
				cold=90
				fire=90
				impact=80
				pierce=80
			[/resistance]
			[portrait]
				image="portraits/dwarves/transparent/guard.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/guard.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[abilities]
				[resistance]
					active_on="defense"
					affect_self=yes
#textdomain wesnoth-help
					description=_"Steadfast:
This unit’s resistances are doubled, up to a maximum of 50%, when defending. Vulnerabilities are not affected."
					female_name=_"female^steadfast"
					id="steadfast"
					max_value=50
					multiply=2
					name=_"steadfast"
					[filter_base_value]
						greater_than=0
						less_than=50
					[/filter_base_value]
				[/resistance]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
#textdomain wesnoth-units
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=5
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					description=_"Always rest heals"
					female_name=_"female^healthy"
					id="healthy"
					male_name=_"healthy"
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Trapper"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=14
#textdomain wesnoth-units
			description=_"Though not trained as warriors, the skills possessed by a hunter (especially those of archery) are useful in battle. Any group of soldiers or bandits traveling through the wild will need a few poachers in their employ, not merely for hunting but for lending a hand in any serious fight.

Because of their experience, these hunters are unusually capable at night, and in forests and swamps."
			ellipse="misc/ellipse"
			experience=10
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=30
			id="Poacher-22"
			image="units/human-outlaws/poacher.png"
			image_icon=""
			language_name=_"Poacher"
			level=1
			max_attacks=1
			max_experience=16
			max_hitpoints=30
			max_moves=6
			moves=0
			name="Mimyr"
			overlays=""
			profile="portraits/humans/transparent/trapper.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/trapper.png"
			type="Poacher"
			undead_variation=""
			underlying_id=22
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=13
			y=6
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=40
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=50
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=3
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=4
				description=_"bow"
				name="bow"
				number=4
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Trapper"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Though not trained as warriors, the skills possessed by a hunter (especially those of archery) are useful in battle. Any group of soldiers or bandits traveling through the wild will need a few poachers in their employ, not merely for hunting but for lending a hand in any serious fight.

Because of their experience, these hunters are unusually capable at night, and in forests and swamps."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=37
			id="Poacher-31"
			image="units/human-outlaws/poacher.png"
			image_icon=""
			language_name=_"Poacher"
			level=1
			max_attacks=1
			max_experience=16
			max_hitpoints=37
			max_moves=5
			moves=5
			name="Veodryn"
			overlays=""
			profile="portraits/humans/transparent/trapper.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/trapper.png"
			type="Poacher"
			undead_variation=""
			underlying_id=31
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=14
			y=12
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=40
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=50
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/trapper.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=3
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=4
				description=_"bow"
				name="bow"
				number=4
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=yes
		color=2
		controller="human"
		countdown_time=300000
		current_player="Gautepaute1"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=30
		gold_add=no
		hidden=no
		id="RBY_Side2"
		income=0
		name="Gautepaute1"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		save_id="RBY_Side2"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=2
		start_gold=100
		team_name="east"
#textdomain wesnoth
		user_team_name=_"teamname^East"
		village_gold=2
		[ai]
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=15
			y=5
		[/village]
		[village]
			x=16
			y=8
		[/village]
		[village]
			x=26
			y=8
		[/village]
		[village]
			x=27
			y=5
		[/village]
		[village]
			x=28
			y=12
		[/village]
		[village]
			x=30
			y=20
		[/village]
		[village]
			x=32
			y=15
		[/village]
		[village]
			x=34
			y=4
		[/village]
		[village]
			x=36
			y=8
		[/village]
		[village]
			x=37
			y=21
		[/village]
		[village]
			x=39
			y=15
		[/village]
		[unit]
			advances_to="Longbowman"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"The use of archery in shooting something other than game was seen from its inception, and archers have been indispensable in warfare since time immemorial. Usually of humble origins, hailing from the peasantry or woodsmen, military bowmen are trained to competence with both a bow and a short sword, and are very common on the battlefield."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=32
			id="Bowman-8"
			image="units/human-loyalists/bowman.png"
			image_icon=""
			language_name=_"Bowman"
			level=1
			max_attacks=1
			max_experience=27
			max_hitpoints=32
			max_moves=6
			moves=6
			name="Cebryn"
			overlays=""
			profile="portraits/humans/transparent/bowman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/bowman.png"
			type="Bowman"
			undead_variation=""
			underlying_id=8
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=26
			y=20
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration=65
					image="units/human-loyalists/bowman-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/human-loyalists/bowman-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/human-loyalists/bowman-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[frame]
						duration=100
						image="units/human-loyalists/bowman-bow-attack-3.png"
						sound="bow-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=100
						image="units/human-loyalists/bowman-bow-attack-3.png"
						sound="bow.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/human-loyalists/bowman-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/human-loyalists/bowman-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time=-275
				[filter_attack]
					name="short sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/human-loyalists/bowman-melee-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/bowman-melee-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/human-loyalists/bowman-melee-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/human-loyalists/bowman-melee-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/human-loyalists/bowman-melee-attack-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/bowman-melee-attack-4.png"
				[/frame]
				[frame]
					duration=50
					image="units/human-loyalists/bowman-melee-defend-1.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/human-loyalists/bowman-melee-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/bowman-melee-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/bowman-melee-defend-2.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/bowman-melee-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/bowman-melee-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/human-loyalists/bowman-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/bowman-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/bowman-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/bowman-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/bowman-bow.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/bowman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/bowman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"short sword"
				icon="attacks/sword-human-short.png"
				name="short sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only the most basic training." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=41
			id="Spearman-35"
			image="units/human-loyalists/spearman.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Spearman"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=41
			max_moves=5
			moves=5
			name="Blenvan"
			overlays=""
			profile="portraits/humans/transparent/spearman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/spearman.png"
			type="Spearman"
			undead_variation=""
			underlying_id=35
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=18
			y=9
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Skilled denizens of the sea, Mermen are powerful and quick in any watery environment, but lose most of their mobility on land."
			ellipse="misc/ellipse"
			experience=9
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=11
			id="Merman Fighter-33"
			image="units/merfolk/fighter.png"
			image_icon=""
			language_name=_"Merman Fighter"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=39
			max_moves=7
			moves=7
			name="Areus"
			overlays=""
			profile="portraits/merfolk/transparent/fighter.png"
			race="merman"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/merfolk/fighter.png"
			type="Merman Fighter"
			undead_variation="swimmer"
			underlying_id=33
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=20
			y=5
			zoc=yes
			[defense]
				castle=60
				cave=80
				deep_water=50
				flat=70
				forest=70
				frozen=70
				fungus=80
				hills=70
				reef=30
				sand=70
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=2
				forest=5
				frozen=2
				fungus=3
				hills=5
				reef=2
				sand=2
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=80
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/merfolk/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/merfolk/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"trident"
				name="trident"
				number=3
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only the most basic training." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			ellipse="misc/ellipse"
			experience=11
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=19
			id="Spearman-15"
			image="units/human-loyalists/spearman.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Spearman"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=37
			max_moves=5
			moves=5
			name="Glollydd"
			overlays=""
			profile="portraits/humans/transparent/spearman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/spearman.png"
			type="Spearman"
			undead_variation=""
			underlying_id=15
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=14
			y=3
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dragoon"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"Cavalrymen are distinguished from horsemen by their tactics and equipment. A cavalryman wears heavier armor, and carries a sword and shield, rather than a lance. Their tactics do not include charging; instead they maneuver to slash with a sword, using both horse and rider as an effective tool of melee.

Cavalrymen are very useful for taking and holding positions on open ground, for screening friendly soldiers, and also for scouting work."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=33
			id="Cavalryman-24"
			image="units/human-loyalists/cavalryman.png"
			image_icon=""
			language_name=_"Cavalryman"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=39
			max_moves=8
			moves=8
			name="Gegwyc"
			overlays=""
			profile="portraits/humans/transparent/cavalryman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/cavalryman.png"
			type="Cavalryman"
			undead_variation="mounted"
			underlying_id=24
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=16
			y=2
			zoc=yes
			[defense]
				castle=60
				cave=80
				flat=60
				forest=-70
				frozen=70
				fungus=80
				hills=60
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=4
				flat=1
				forest=3
				frozen=2
				fungus=4
				hills=2
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=70
				cold=80
				fire=100
				impact=60
				pierce=120
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"sword"
				icon="attacks/sword-human.png"
				name="sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Longbowman"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"The use of archery in shooting something other than game was seen from its inception, and archers have been indispensable in warfare since time immemorial. Usually of humble origins, hailing from the peasantry or woodsmen, military bowmen are trained to competence with both a bow and a short sword, and are very common on the battlefield."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=38
			id="Bowman-32"
			image="units/human-loyalists/bowman.png"
			image_icon=""
			language_name=_"Bowman"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=38
			max_moves=5
			moves=5
			name="Mecyn"
			overlays=""
			profile="portraits/humans/transparent/bowman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/bowman.png"
			type="Bowman"
			undead_variation=""
			underlying_id=32
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=15
			y=5
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/bowman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/bowman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"short sword"
				icon="attacks/sword-human-short.png"
				name="short sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="White Mage,Red Mage"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=20
#textdomain wesnoth-units
			description=_"Humans have often pondered the workings of the world in which they live. Some endeavor to take this beyond idle musing, to set it as the primary enterprise of their lives. Any magi worthy of the title have spent at least a decade in study, amassing a sum of knowledge which sets them apart from other people. These men and women, who have committed themselves fully to the pursuit of wisdom, stand in stark contrast to a world where few can even read and write. Their ranks are filled with the children of hopeful nobility, or those who sought an escape from the intellectual void of manual labor.

It is an irony that, with all their knowledge, and their unassuming monopoly thereof, the collective community of magi could likely rule society, were they ever to try. However, their true love is neither money, nor power, and those who see the study of magic as a means to such ends often lack the very conviction required for true mastery.

Physically frail, and lacking familiarity with combat, magi do possess certain arts which are of great utility in battle." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent."
			ellipse="misc/ellipse"
			experience=11
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=28
			id="Mage-19"
			image="units/human-magi/mage.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Mage"
			level=1
			max_attacks=1
			max_experience=38
			max_hitpoints=28
			max_moves=6
			moves=6
			name="Vonnycyn"
			overlays=""
			profile="portraits/humans/transparent/mage.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/mage.png"
			type="Mage"
			undead_variation=""
			underlying_id=19
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			x=16
			y=4
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/mage.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/mage.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number=1
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=7
				description=_"missile"
				icon="attacks/magic-missile.png"
				name="missile"
				number=3
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=40
#textdomain wesnoth-units
			description=_"Lancers are among the bravest and most feared riders in all of Wesnoth. Clad in minimal armor, they free themselves to ride swiftly, faster than any of their peers. The daring tactics they employ are like a double-edged sword, for they often win either glory or a swift death. Lancers excel in hunting down infantrymen who have made the mistake of breaking formation, and in piercing defensive lines. However, they have limited use in defense." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation."
			ellipse="misc/ellipse"
			experience=5
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=48
			id="Horseman-6"
			image="units/human-loyalists/lancer.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Lancer"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=48
			max_moves=11
			moves=11
			name="Mimyr"
			overlays=""
			profile="portraits/humans/transparent/lancer.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/lancer.png"
			type="Lancer"
			undead_variation="mounted"
			underlying_id=6
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=16
			y=3
			zoc=yes
			[defense]
				castle=60
				cave=80
				flat=60
				forest=-70
				frozen=70
				fungus=80
				hills=60
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=4
				flat=1
				forest=3
				frozen=2
				fungus=4
				hills=2
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=80
				cold=100
				fire=100
				impact=70
				pierce=120
			[/resistance]
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[attack_anim]
				[filter_attack]
					name="lance"
				[/filter_attack]
				[frame]
					begin=-250
					end=-225
					image="units/human-loyalists/lancer.png"
					sound="horse-canter.wav"
				[/frame]
				[frame]
					begin=-225
					end=-150
					image="units/human-loyalists/lancer-moving.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-150
						end=150
						image="units/human-loyalists/lancer-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-150
						end=150
						image="units/human-loyalists/lancer-attack.png"
						sound="spear.ogg"
					[/frame]
				[/else]
				[frame]
					begin=150
					end=200
					image="units/human-loyalists/lancer-moving.png"
				[/frame]
				[frame]
					begin=200
					end=225
					image="units/human-loyalists/lancer.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/lancer.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/lancer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/lancer-defend.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/lancer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/lancer.png"
				[/frame]
			[/defend]
			[movement_anim]
				[frame]
					begin=0
					end=150
					image="units/human-loyalists/lancer-moving.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/humans/transparent/lancer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/lancer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=13
#textdomain wesnoth-units
				description=_"lance"
				name="lance"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[damage]
						active_on="offense"
						apply_to="both"
#textdomain wesnoth-help
						description=_"Charge:
When used offensively, this attack deals double damage to the target. It also causes this unit to take double damage from the target’s counterattack."
						id="charge"
						multiply=2
						name=_"charge"
					[/damage]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only the most basic training." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			ellipse="misc/ellipse"
			experience=13
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=35
			id="Spearman-16"
			image="units/human-loyalists/spearman.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Spearman"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=35
			max_moves=6
			moves=6
			name="Aethent"
			overlays=""
			profile="portraits/humans/transparent/spearman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/spearman.png"
			type="Spearman"
			undead_variation=""
			underlying_id=16
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=16
			y=8
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="White Mage,Red Mage"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=20
#textdomain wesnoth-units
			description=_"Humans have often pondered the workings of the world in which they live. Some endeavor to take this beyond idle musing, to set it as the primary enterprise of their lives. Any magi worthy of the title have spent at least a decade in study, amassing a sum of knowledge which sets them apart from other people. These men and women, who have committed themselves fully to the pursuit of wisdom, stand in stark contrast to a world where few can even read and write. Their ranks are filled with the children of hopeful nobility, or those who sought an escape from the intellectual void of manual labor.

It is an irony that, with all their knowledge, and their unassuming monopoly thereof, the collective community of magi could likely rule society, were they ever to try. However, their true love is neither money, nor power, and those who see the study of magic as a means to such ends often lack the very conviction required for true mastery.

Physically frail, and lacking familiarity with combat, magi do possess certain arts which are of great utility in battle." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=28
			id="Mage-37"
			image="units/human-magi/mage+female.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"female^Mage"
			level=1
			max_attacks=1
			max_experience=38
			max_hitpoints=28
			max_moves=6
			moves=6
			name="Mera"
			overlays=""
			profile="portraits/humans/transparent/mage+female.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/mage+female.png"
			type="Mage"
			undead_variation=""
			underlying_id=37
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			x=16
			y=5
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/mage+female.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/mage+female.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number=1
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=7
				description=_"missile"
				icon="attacks/magic-missile.png"
				name="missile"
				number=3
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dragoon"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"Cavalrymen are distinguished from horsemen by their tactics and equipment. A cavalryman wears heavier armor, and carries a sword and shield, rather than a lance. Their tactics do not include charging; instead they maneuver to slash with a sword, using both horse and rider as an effective tool of melee.

Cavalrymen are very useful for taking and holding positions on open ground, for screening friendly soldiers, and also for scouting work."
			ellipse="misc/ellipse"
			experience=3
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=14
			id="Cavalryman-23"
			image="units/human-loyalists/cavalryman.png"
			image_icon=""
			language_name=_"Cavalryman"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=32
			max_moves=9
			moves=9
			name="Rheoranvan"
			overlays=""
			profile="portraits/humans/transparent/cavalryman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/cavalryman.png"
			type="Cavalryman"
			undead_variation="mounted"
			underlying_id=23
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=14
			y=2
			zoc=yes
			[defense]
				castle=60
				cave=80
				flat=60
				forest=-70
				frozen=70
				fungus=80
				hills=60
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=4
				flat=1
				forest=3
				frozen=2
				fungus=4
				hills=2
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=70
				cold=80
				fire=100
				impact=60
				pierce=120
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"sword"
				icon="attacks/sword-human.png"
				name="sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Skilled denizens of the sea, Mermen are powerful and quick in any watery environment, but lose most of their mobility on land."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=35
			id="Merman Fighter-40"
			image="units/merfolk/fighter.png"
			image_icon=""
			language_name=_"Merman Fighter"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=35
			max_moves=7
			moves=7
			name="Thanaoa"
			overlays=""
			profile="portraits/merfolk/transparent/fighter.png"
			race="merman"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/merfolk/fighter.png"
			type="Merman Fighter"
			undead_variation="swimmer"
			underlying_id=40
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=25
			y=9
			zoc=yes
			[defense]
				castle=60
				cave=80
				deep_water=50
				flat=70
				forest=70
				frozen=70
				fungus=80
				hills=70
				reef=30
				sand=70
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=2
				forest=5
				frozen=2
				fungus=3
				hills=5
				reef=2
				sand=2
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=80
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/merfolk/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/merfolk/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"trident"
				name="trident"
				number=3
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dragoon"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"Cavalrymen are distinguished from horsemen by their tactics and equipment. A cavalryman wears heavier armor, and carries a sword and shield, rather than a lance. Their tactics do not include charging; instead they maneuver to slash with a sword, using both horse and rider as an effective tool of melee.

Cavalrymen are very useful for taking and holding positions on open ground, for screening friendly soldiers, and also for scouting work."
			ellipse="misc/ellipse"
			experience=3
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=34
			id="Cavalryman-7"
			image="units/human-loyalists/cavalryman.png"
			image_icon=""
			language_name=_"Cavalryman"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=35
			max_moves=8
			moves=8
			name="Yrumyr"
			overlays=""
			profile="portraits/humans/transparent/cavalryman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/cavalryman.png"
			type="Cavalryman"
			undead_variation="mounted"
			underlying_id=7
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			x=20
			y=11
			zoc=yes
			[defense]
				castle=60
				cave=80
				flat=60
				forest=-70
				frozen=70
				fungus=80
				hills=60
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=4
				flat=1
				forest=3
				frozen=2
				fungus=4
				hills=2
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=70
				cold=80
				fire=100
				impact=60
				pierce=120
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"sword"
				icon="attacks/sword-human.png"
				name="sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Halberdier"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=25
#textdomain wesnoth-units
			description=_"Promising spearmen in the armies of Wesnoth are often graduated to wielding pikes, and are outfitted with something far superior to the motley collection of leather armor they wore as recruits. A pike is a much longer weapon than a spear, and thus facilitates different combat tactics. A wall of pikemen is the bane of any cavalry charge, and with proper discipline and tactics, pikemen can also hold most other infantry at bay." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=55
			id="RBY_Side2"
			image="units/human-loyalists/pikeman.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Pikeman"
			level=2
			max_attacks=1
			max_experience=46
			max_hitpoints=55
			max_moves=5
			moves=5
			name="Gautepaute1"
			overlays=""
			profile="portraits/humans/transparent/pikeman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/pikeman.png"
			type="Pikeman"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=27
			y=19
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=60
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/pikeman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/pikeman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
				description=_"pike"
				name="pike"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="White Mage,Red Mage"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=20
#textdomain wesnoth-units
			description=_"Humans have often pondered the workings of the world in which they live. Some endeavor to take this beyond idle musing, to set it as the primary enterprise of their lives. Any magi worthy of the title have spent at least a decade in study, amassing a sum of knowledge which sets them apart from other people. These men and women, who have committed themselves fully to the pursuit of wisdom, stand in stark contrast to a world where few can even read and write. Their ranks are filled with the children of hopeful nobility, or those who sought an escape from the intellectual void of manual labor.

It is an irony that, with all their knowledge, and their unassuming monopoly thereof, the collective community of magi could likely rule society, were they ever to try. However, their true love is neither money, nor power, and those who see the study of magic as a means to such ends often lack the very conviction required for true mastery.

Physically frail, and lacking familiarity with combat, magi do possess certain arts which are of great utility in battle." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=25
			id="Mage-38"
			image="units/human-magi/mage+female.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"female^Mage"
			level=1
			max_attacks=1
			max_experience=30
			max_hitpoints=25
			max_moves=5
			moves=5
			name="Mean"
			overlays=""
			profile="portraits/humans/transparent/mage+female.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/mage+female.png"
			type="Mage"
			undead_variation=""
			underlying_id=38
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			x=20
			y=9
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/mage+female.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/mage+female.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number=1
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=7
				description=_"missile"
				icon="attacks/magic-missile.png"
				name="missile"
				number=3
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"Second Watch"
		red=-45
	[/time]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		lawful_bonus=0
		mask=""
		name=_"Dawn"
		red=-20
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name=_"Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name=_"Afternoon"
		red=0
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name=_"Dusk"
		red=0
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"First Watch"
		red=-45
	[/time]
	[objectives]
		side=0
		[objective]
			condition="win"
#textdomain wesnoth
			description=_"Defeat enemy leader"
		[/objective]
	[/objectives]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[variables]
		damage_inflicted=9
		next_scenario="RBY Fallenstar Lake 12"
		random=4
		rby_set_message=yes
		side_number=2
		turn_number=16
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
#textdomain wesnoth-multiplayer
			val=_"Classic"
		[/rby_set_info]
		[rby_set_info]
			val=_"Caves Of The Basilisk, Den Of Onis, Fallenstar Lake, Hamlets, Sablestone Delta, Silverhead Crossing, Sullas Ruins, The Freelands, Weldyn Channel"
		[/rby_set_info]
	[/variables]
[/snapshot]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="RBY Classic 25"
	[/scenario]
	[scenario]
		scenario="2p - Fallenstar Lake"
		[team]
			[recruits]
				Dwarvish Fighter=5
				Dwarvish Guardsman=3
				Dwarvish Thunderer=2
				Footpad=2
				Gryphon Rider=4
				Poacher=4
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Dwarvish Fighter=4
				Dwarvish Guardsman=1
				Footpad=2
				Gryphon Rider=2
			[/deaths]
			[killed]
				Bowman=2
				Cavalryman=2
				Merman Fighter=1
				Spearman=2
			[/killed]
			[attacks]
				[sequence]
					s0=2
					s00=2
					s0010=1
					s01=2
					s011=1
					s0110=1
					s0111=1
					s1=1
					s101=1
					_num=40
				[/sequence]
				[sequence]
					s00=1
					s001=1
					s01=2
					s010=1
					s011=2
					s1=2
					s101=1
					s11=3
					s111=3
					s1110=3
					_num=60
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=8
					_num=0
				[/sequence]
				[sequence]
					s01=1
					s10=2
					s11=2
					_num=40
				[/sequence]
				[sequence]
					s0=1
					_num=50
				[/sequence]
				[sequence]
					s=4
					s0=4
					s000=1
					s001=1
					s01=2
					s011=2
					s1=2
					s10=1
					s11=2
					s110=3
					_num=60
				[/sequence]
			[/defends]
			recruit_cost=351
			recall_cost=0
			damage_inflicted=492
			damage_taken=526
			expected_damage_inflicted=493870
			expected_damage_taken=511254
			turn_damage_inflicted=50
			turn_damage_taken=10
			turn_expected_damage_inflicted=50784
			turn_expected_damage_taken=23460
			save_id="RBY_Side1"
		[/team]
		[team]
			[recruits]
				Bowman=4
				Cavalryman=5
				Horseman=1
				Mage=3
				Merman Fighter=3
				Spearman=5
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Lancer=1
			[/advances]
			[deaths]
				Bowman=2
				Cavalryman=2
				Merman Fighter=1
				Spearman=2
			[/deaths]
			[killed]
				Dwarvish Fighter=4
				Dwarvish Guardsman=1
				Footpad=2
				Gryphon Rider=2
			[/killed]
			[attacks]
				[sequence]
					s01=1
					s1=1
					s100=1
					s101=1
					s110=1
					_num=40
				[/sequence]
				[sequence]
					s01=1
					s010=1
					s1=1
					s100=2
					s111=3
					_num=50
				[/sequence]
				[sequence]
					s011=1
					s101=1
					s110=1
					s111=1
					_num=60
				[/sequence]
				[sequence]
					s0=1
					s000=2
					s001=1
					s010=2
					s011=4
					s1=2
					s110=1
					s111=6
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=7
					_num=0
				[/sequence]
				[sequence]
					s00=1
					s1=1
					_num=30
				[/sequence]
				[sequence]
					s0=3
					s1=1
					_num=40
				[/sequence]
				[sequence]
					s0=2
					s001=1
					s01=1
					s010=1
					s011=1
					s111=1
					_num=50
				[/sequence]
				[sequence]
					s10=1
					s110=1
					_num=60
				[/sequence]
				[sequence]
					s=1
					s0=1
					s1=1
					s10=2
					s101=2
					s11=1
					s111=1
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=336
			recall_cost=0
			damage_inflicted=526
			damage_taken=492
			expected_damage_inflicted=511254
			expected_damage_taken=493870
			turn_damage_inflicted=0
			turn_damage_taken=0
			turn_expected_damage_inflicted=0
			turn_expected_damage_taken=0
			save_id="RBY_Side2"
		[/team]
	[/scenario]
[/statistics]
