version="1.10.7"
next_underlying_unit_id=36
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion="running"
difficulty="NORMAL"
end_text=""
end_text_duration=0
history=""
label="2p - Sablestone Delta"
next_scenario=""
parent="2p - Sablestone Delta-Автосохр16.gz"
scenario="RBY Sablestone Delta 21"
version="1.10.7"
[multiplayer]
	experience_modifier=70
	hash="F>DfWDKbh0SMpe6Pp6lJ8oqws+<E<P<3Yv76bH22OyuIE9EDi4<10mhQ7Nh5377eYfgEdWQkg125d+b>9D-l3NrBO7g0DP,wojC>AG,hp<ZAJ1zpEgO0tI2IuJNykikp"
	mp_countdown=yes
	mp_countdown_action_bonus=0
	mp_countdown_init_time=300
	mp_countdown_reservoir_time=300
	mp_countdown_turn_bonus=300
	mp_era="era_default"
	mp_fog=yes
	mp_scenario="RBY Classic 25"
	mp_shroud=no
	mp_use_map_settings=yes
	mp_village_gold=2
	observer=yes
	savegame=no
	scenario="ladder Sheitan666 vs Mr_Gray"
	shuffle_sides=yes
[/multiplayer]
random_seed=10506
random_calls=0
[replay]
	[command]
		[start]
		[/start]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="testing_ai_default"
			ai_id2="testing_ai_default"
			end_gold1=8
			end_gold2=11
			end_turn=16
			end_units1=10
			end_units2=4
			faction1="Mr_Gray"
			faction2="Sheitan666"
			version="1.10.7"
			[turn_info]
				event="TURN_START"
				gold=100
				side=1
				turn=1
				units=1
				units_cost=34
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=100
				side=2
				turn=1
				units=1
				units_cost=35
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=30
				side=1
				turn=2
				units=5
				units_cost=104
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=9
				side=2
				turn=2
				units=6
				units_cost=123
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=3
				units=7
				units_cost=132
				villages=3
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=21
				side=2
				turn=3
				units=6
				units_cost=123
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=5
				side=1
				turn=4
				units=7
				units_cost=132
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=19
				side=2
				turn=4
				units=7
				units_cost=139
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=7
				side=1
				turn=5
				units=8
				units_cost=146
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=35
				side=2
				turn=5
				units=7
				units_cost=139
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=1
				turn=6
				units=9
				units_cost=163
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=18
				side=2
				turn=6
				units=9
				units_cost=171
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=7
				side=1
				turn=7
				units=10
				units_cost=177
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=33
				side=2
				turn=7
				units=9
				units_cost=171
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=1
				turn=8
				units=11
				units_cost=194
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=28
				side=2
				turn=8
				units=8
				units_cost=159
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=3
				side=1
				turn=9
				units=10
				units_cost=180
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=23
				side=2
				turn=9
				units=8
				units_cost=161
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=10
				units=10
				units_cost=183
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=36
				side=2
				turn=10
				units=7
				units_cost=155
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=11
				units=9
				units_cost=166
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=11
				side=2
				turn=11
				units=8
				units_cost=170
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=1
				turn=12
				units=7
				units_cost=131
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=14
				side=2
				turn=12
				units=8
				units_cost=170
				villages=3
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=1
				turn=13
				units=7
				units_cost=132
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=21
				side=2
				turn=13
				units=7
				units_cost=149
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=14
				units=8
				units_cost=146
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=3
				side=2
				turn=14
				units=7
				units_cost=164
				villages=3
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=5
				side=1
				turn=15
				units=8
				units_cost=149
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=7
				side=2
				turn=15
				units=4
				units_cost=102
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=10
				side=1
				turn=16
				units=9
				units_cost=166
				villages=12
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=11
				side=2
				turn=16
				units=4
				units_cost=102
				villages=2
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mr_Gray advances to the next scenario"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,6,7,8"
			y="1,2,3,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=7
			y=5
			[from]
				x=8
				y=3
			[/from]
		[/recruit]
		[random]
			value=31110
		[/random]
		[random]
			value=24854
		[/random]
		[random]
			value=12767
		[/random]
		[random]
			value=1437
		[/random]
		[random]
			value=14511
		[/random]
		[random]
			value=15817
		[/random]
		[random]
			value=22214
		[/random]
		[random]
			value=13144
		[/random]
		[random]
			value=6867
		[/random]
		[random]
			value=1864
		[/random]
		[random]
			value=23456
		[/random]
		[random]
			value=4039
		[/random]
		[random]
			value=28029
		[/random]
		[random]
			value=19541
		[/random]
		[random]
			value=30035
			[results]
				checksum="wKpuPoLO2CK.JiuxwB3WilY13m-lfejlAp30b9Z.fH+h42l8n,kc27XpBb1X9lej<g5d-4hi7Zbl7<3GeWpjg8m7a9I4X67<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=8
			y=4
			[from]
				x=8
				y=3
			[/from]
		[/recruit]
		[random]
			value=17109
		[/random]
		[random]
			value=464
		[/random]
		[random]
			value=17144
		[/random]
		[random]
			value=26290
		[/random]
		[random]
			value=13902
		[/random]
		[random]
			value=12316
		[/random]
		[random]
			value=23011
		[/random]
		[random]
			value=21366
		[/random]
		[random]
			value=13097
		[/random]
		[random]
			value=31043
		[/random]
		[random]
			value=29862
		[/random]
		[random]
			value=18173
		[/random]
		[random]
			value=1945
		[/random]
		[random]
			value=25038
		[/random]
		[random]
			value=16023
			[results]
				checksum="vVPHNwIEZNOnNGEfvO6wD,d85O>AWge.Sgff22.6Z-nQ1n-5486j5fjdZmR4-,1a3W0ke6Z-+ke0aal1oGeWpjg8m7a9I4Xa7<.xca8<vce.1s80o3>yk4lcc0zu+aXO"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=2
			x=8
			y=5
			[from]
				x=8
				y=3
			[/from]
		[/recruit]
		[random]
			value=27332
		[/random]
		[random]
			value=466
		[/random]
		[random]
			value=25294
		[/random]
		[random]
			value=16511
		[/random]
		[random]
			value=10406
		[/random]
		[random]
			value=19355
		[/random]
		[random]
			value=3188
		[/random]
		[random]
			value=9477
		[/random]
		[random]
			value=13522
		[/random]
		[random]
			value=29336
		[/random]
		[random]
			value=13936
		[/random]
		[random]
			value=22491
		[/random]
		[random]
			value=15245
		[/random]
		[random]
			value=10581
			[results]
				checksum="MqQtVoEnOhcKZijd0cRglgb3B-lf8j5jl9c<8bdm8<8,4d,<2a.l5llg.9,558m.W7-ekb5f2Y6fcce8a7<K8emdkjc7J0po<g.+njk0H9j0Jh6-b2<>X-elghomL55n"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Gordiaz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="8,8,9"
			y="3,4,5"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=2
			x=8
			y=3
			[from]
				x=9
				y=5
			[/from]
		[/recruit]
		[random]
			value=23050
		[/random]
		[random]
			value=27562
		[/random]
		[random]
			value=11949
		[/random]
		[random]
			value=3346
		[/random]
		[random]
			value=29185
		[/random]
		[random]
			value=29374
		[/random]
		[random]
			value=28369
		[/random]
		[random]
			value=31825
		[/random]
		[random]
			value=31782
		[/random]
		[random]
			value=13937
		[/random]
		[random]
			value=19553
		[/random]
		[random]
			value=18976
		[/random]
		[random]
			value=30904
		[/random]
		[random]
			value=31065
			[results]
				checksum="MqQtVoEnOhcKZija0cRfbgb3B-lf8j5jl9c.8bdm8<8,4d,<2a.l5llg.9,558m.W7-ekb5f2Y6ffce8a7<K8emdkjc7J0po<g.+njk0H9j0Jh6-b2<>X-elghomL55n"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[recruit]
			value=3
			x=14
			y=24
			[from]
				x=13
				y=23
			[/from]
		[/recruit]
		[random]
			value=5317
		[/random]
		[random]
			value=548
		[/random]
		[random]
			value=15694
		[/random]
		[random]
			value=10728
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		[random]
			value=19511
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		[random]
			value=27310
		[/random]
		[random]
			value=30855
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		[random]
			value=16185
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		[random]
			value=1247
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		[random]
			value=28670
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		[random]
			value=10244
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		[random]
			value=32595
		[/random]
		[random]
			value=27486
		[/random]
		[random]
			value=4547
			[results]
				checksum="vqJQk2HbyM,VJGJmVDML+eBXCrCMwwAqPmB1NKCstEyETH+ZqQDQCk6j27st+Z4aX9-7nYc6glh12ltro6id39Dvm,kph-,>clR.7hGgt76b>7<t>>7.,aa-G2lnc4Za"
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		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=15
			y=23
			[from]
				x=13
				y=23
			[/from]
		[/recruit]
		[random]
			value=458
		[/random]
		[random]
			value=8712
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		[random]
			value=31951
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		[random]
			value=18654
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		[random]
			value=12314
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		[random]
			value=26538
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		[random]
			value=29381
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		[random]
			value=18860
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		[random]
			value=13271
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		[random]
			value=565
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		[random]
			value=29447
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		[random]
			value=7956
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		[random]
			value=4252
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		[random]
			value=25916
			[results]
				checksum="KrUUzuBtqMWiQ3A16r2YkpeuWPdPdnei4h0>41+J9,b8f1objW9->0ffi1g>.hT<lbbk1a96,eghhn,l.3SI-7d3ncFrX8Z3-m8k0YP16.v+J2c7k9,yY8g23ml4R.ag"
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	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=14
			y=22
			[from]
				x=13
				y=23
			[/from]
		[/recruit]
		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
			value=26966
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		[random]
			value=22565
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		[random]
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		[random]
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			[results]
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	[command]
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		[move]
			x="13,12,11,11,10"
			y="23,22,22,21,20"
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	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=9
			y=20
			[from]
				x=10
				y=20
			[/from]
		[/recruit]
		[random]
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		[random]
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		[random]
			value=31000
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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	[command]
		sent=""
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			value=1
			x=11
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			[from]
				x=10
				y=20
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		[/recruit]
		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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	[command]
		sent=yes
		[speak]
			id="server"
			message="7u has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Odddy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10,11,12,12"
			y="5,5,6,6,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Hater has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="8,8,8,8"
			y="4,5,6,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,9,10,11,12,13"
			y="3,3,2,2,1,1"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="craken has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,9,10,11,12,13,14,15,16"
			y="5,5,5,6,6,7,7,8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,7,7,6,6"
			y="5,6,7,7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=11
			y=8
			[from]
				x=12
				y=7
			[/from]
		[/recruit]
		[random]
			value=7241
		[/random]
		[random]
			value=23078
		[/random]
		[random]
			value=894
		[/random]
		[random]
			value=12337
		[/random]
		[random]
			value=23668
		[/random]
		[random]
			value=29040
		[/random]
		[random]
			value=25255
		[/random]
		[random]
			value=23944
		[/random]
		[random]
			value=9226
		[/random]
		[random]
			value=18425
		[/random]
		[random]
			value=10081
		[/random]
		[random]
			value=31787
		[/random]
		[random]
			value=23402
		[/random]
		[random]
			value=9979
			[results]
				checksum="uJJPnCTqjB-+GGoy>cV,>7qW.6sn387d-B86efE+h4gl8n,kc47XpBb1X9iej<g5d-4hi7Zbl7<3GeWpjg8m7a9I4X87<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=12
			y=8
			[from]
				x=12
				y=7
			[/from]
		[/recruit]
		[random]
			value=15419
		[/random]
		[random]
			value=9299
		[/random]
		[random]
			value=30694
		[/random]
		[random]
			value=8184
		[/random]
		[random]
			value=32059
		[/random]
		[random]
			value=22415
		[/random]
		[random]
			value=14145
		[/random]
		[random]
			value=10375
		[/random]
		[random]
			value=13759
		[/random]
		[random]
			value=8047
		[/random]
		[random]
			value=5866
		[/random]
		[random]
			value=9951
		[/random]
		[random]
			value=8212
		[/random]
		[random]
			value=27382
			[results]
				checksum="uJJPnCTqjB-+GGoy>cV,>7UW.6sn387d-B86efE+h4gl8n,kcW7XpBb1X9ihj<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Xi7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,9,9,9,9,9,9"
			y="20,21,22,23,24,25,26,27"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,15,16,17,18,19,20,20,20"
			y="24,23,23,22,22,21,21,20,19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,14"
			y="22,21,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,13,14,14"
			y="20,19,19,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9,8,7,6"
			y="20,20,19,20,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,16,16,16,16,16"
			y="23,22,21,20,19,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Mr_Gray"
			message="О как"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,7,6,5,4,3,2"
			y="7,7,7,8,8,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,7,7,8"
			y="8,9,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Sheitan666"
			message="kak"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Cocyt has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,14,15,16,17,18,19,20"
			y="1,1,2,2,2,2,3,2"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,16,16,16,17,18,19,20"
			y="8,7,6,5,5,4,5,5"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,13,14,15,16"
			y="8,8,7,8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,12,12,12,13"
			y="8,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="9,8,7,6,5,4,3,2"
			y="27,26,26,25,25,25,25,25"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Mr_Gray"
			message="та хорошо что пня не купил"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="cS54ta has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,6,5,5,4"
			y="19,18,17,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Zoscho has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Cocyt has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=4
			y=14
			[from]
				x=4
				y=15
			[/from]
		[/recruit]
		[random]
			value=15128
		[/random]
		[random]
			value=13930
		[/random]
		[random]
			value=16744
		[/random]
		[random]
			value=2973
		[/random]
		[random]
			value=27364
		[/random]
		[random]
			value=27063
		[/random]
		[random]
			value=30384
		[/random]
		[random]
			value=5104
		[/random]
		[random]
			value=8548
		[/random]
		[random]
			value=11775
		[/random]
		[random]
			value=4252
		[/random]
		[random]
			value=27336
		[/random]
		[random]
			value=17366
		[/random]
		[random]
			value=10466
			[results]
				checksum="Rx7<8697Of8F.>i7gv6H,<b+,aJl.Fen6dNfi3KQin>0kg-dT<3p82Nsv<jcngdg604,Uw<<030wsNAwVUQ65xOoGNqBCHLSEeCQkVLh6I8LO9w9bszC3KtUvxmSWEql"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20,21,21,21,21"
			y="18,17,17,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Acer1810 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="eren1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Loewenkrieger has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="poi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,12,12,12,12"
			y="20,21,20,19,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="darkknight has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ikomizo-PHONE has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,19"
			y="16,16,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mucho has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14"
			y="16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,21,21,21,21"
			y="2,3,4,5,6"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21,21"
			y="6,7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="CarpeNoctem has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19,18,17,16,16,16"
			y="5,6,5,5,5,6,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15,15,15"
			y="7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="eren1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,15,14,14,14"
			y="8,9,9,10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14,15,16,17"
			y="11,11,12,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Maostruli has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Avram has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=12
			y=8
			[from]
				x=12
				y=7
			[/from]
		[/recruit]
		[random]
			value=757
		[/random]
		[random]
			value=15141
		[/random]
		[random]
			value=17112
		[/random]
		[random]
			value=22205
		[/random]
		[random]
			value=30941
		[/random]
		[random]
			value=20853
		[/random]
		[random]
			value=18448
		[/random]
		[random]
			value=19431
		[/random]
		[random]
			value=6651
		[/random]
		[random]
			value=18610
		[/random]
		[random]
			value=10760
		[/random]
		[random]
			value=8648
		[/random]
		[random]
			value=27077
		[/random]
		[random]
			value=14862
			[results]
				checksum="uJJPnCTqjB-+GGoy>cV,>7qW.6sn387d-Be6efE+h4gl8n,kc>7XpBb1X9iej<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Xb7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="2,2,2,2"
			y="25,24,23,22"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="4,4,5,6,6,6,6"
			y="14,15,16,16,17,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="4,5,6,7,8,9"
			y="15,16,16,17,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,21,21,21"
			y="12,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="multis has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19,19"
			y="15,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="opal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,13,14,15,16"
			y="17,17,17,18,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15"
			y="18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21,21,21"
			y="8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="pavel_kep_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,21,21"
			y="11,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16,17,17,18,18,19,19,19"
			y="10,10,11,12,12,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Scout"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=1
			seed=1262142929
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=19
				y=16
			[/source]
			[destination]
				x=19
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mucho has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,14,14,13"
			y="11,12,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,16"
			y="13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="2,1,1,1"
			y="9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,8,8,9,9"
			y="10,11,12,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gong has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,12,12,12,12,11"
			y="8,9,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=12
			y=8
			[from]
				x=12
				y=7
			[/from]
		[/recruit]
		[random]
			value=10783
		[/random]
		[random]
			value=17467
		[/random]
		[random]
			value=30319
		[/random]
		[random]
			value=24583
		[/random]
		[random]
			value=14797
		[/random]
		[random]
			value=5941
		[/random]
		[random]
			value=1446
		[/random]
		[random]
			value=32591
		[/random]
		[random]
			value=2082
		[/random]
		[random]
			value=5428
		[/random]
		[random]
			value=2343
		[/random]
		[random]
			value=5454
		[/random]
		[random]
			value=5879
		[/random]
		[random]
			value=9659
		[/random]
		[random]
			value=14954
			[results]
				checksum="vVPHNwIEZNOnNGEfvO6wD,d85O>FWge.Sgff22,aZ-nQ1n-5486j5eadZmR4-,1a3W0ke6Z-+ke0aal1oGeWpjg8m7a9I4Wj7<.xca8<vce.1s80o3>yk4lcc0zu+aXO"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Farmer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[label]
			color="255,0,0,0"
			immutable=no
			team_name=""
			text="гора Карачун"
			visible_in_fog=yes
			visible_in_shroud=no
			x=11
			y=14
		[/label]
	[/command]
	[command]
		sent=""
		undo=no
		[label]
			color="255,0,0,0"
			immutable=no
			team_name=""
			text="Славянск"
			visible_in_fog=yes
			visible_in_shroud=no
			x=12
			y=7
		[/label]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mucho has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[label]
			color="107,140,255,0"
			immutable=no
			team_name="south"
			text="Хунта"
			visible_in_fog=yes
			visible_in_shroud=no
			x=10
			y=20
		[/label]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,13,13,13,14,15"
			y="7,8,9,10,10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,16,17"
			y="13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,14,15"
			y="14,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=no
		[label]
			color="255,0,0,0"
			immutable=no
			team_name="south"
			text=""
			visible_in_fog=yes
			visible_in_shroud=no
			x=10
			y=20
		[/label]
	[/command]
	[command]
		sent=""
		undo=no
		[label]
			color="255,0,0,0"
			immutable=no
			team_name=""
			text="Хунта"
			visible_in_fog=yes
			visible_in_shroud=no
			x=10
			y=20
		[/label]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7"
			y="19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Mr_Gray"
			message="мораль себе набиваешь?"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[clear_labels]
			force=no
			team_name="south"
		[/clear_labels]
	[/command]
	[command]
		sent=""
		[move]
			x="2,3,4,5,6,6,6,6"
			y="22,23,23,23,22,21,20,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19,20"
			y="17,18,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,10,10"
			y="18,19,19,20"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=11
			y=20
			[from]
				x=10
				y=20
			[/from]
		[/recruit]
		[random]
			value=4634
		[/random]
		[random]
			value=2221
		[/random]
		[random]
			value=16857
		[/random]
		[random]
			value=31333
		[/random]
		[random]
			value=9230
		[/random]
		[random]
			value=21362
		[/random]
		[random]
			value=15747
		[/random]
		[random]
			value=22762
		[/random]
		[random]
			value=24778
		[/random]
		[random]
			value=2559
		[/random]
		[random]
			value=6466
		[/random]
		[random]
			value=32720
		[/random]
		[random]
			value=23371
		[/random]
		[random]
			value=8409
			[results]
				checksum="Rx7<8697Of8F.>i7gv6H,<b+,aJl.Fen6dNfi3KPin>0kg-dT<3p82Nsx<jcngdg605,Uw<<030wsNAwVUQ65xOoGNqBCHLSEgCQkVLh6I8LO9w9bszC3KtUvxmSWEql"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=10
			y=19
			[from]
				x=10
				y=20
			[/from]
		[/recruit]
		[random]
			value=1907
		[/random]
		[random]
			value=23786
		[/random]
		[random]
			value=24121
		[/random]
		[random]
			value=23414
		[/random]
		[random]
			value=30660
		[/random]
		[random]
			value=10401
		[/random]
		[random]
			value=7837
		[/random]
		[random]
			value=11843
		[/random]
		[random]
			value=32330
		[/random]
		[random]
			value=21735
		[/random]
		[random]
			value=24160
		[/random]
		[random]
			value=13681
		[/random]
		[random]
			value=4193
		[/random]
		[random]
			value=32482
			[results]
				checksum="Rx7<8697Of8F.>i7gv6H,<b+,aJl.Fen6dNfi3KPin>0kg-dT<3p82Nsz<jcngdg604,Uw<<030wsNAwVUQ65xOoGNqBCHLSEaCQkVLh6I8LO9w9bszC3KtUvxmSWEql"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,11"
			y="20,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Time-2-Die has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="lin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ELYEZER has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sylvanor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,20"
			y="16,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,17,18,19"
			y="19,18,18,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MARDUCK has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,18,17"
			y="17,18,18,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="7,8,9,10,11,12"
			y="20,19,20,20,20,19"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Sheitan666"
			message="антимораль"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,17,16,15,14,13,12,11,10"
			y="16,15,15,14,14,13,13,12,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="daniil has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,16,17,18"
			y="11,11,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=18
			y=13
			[from]
				x=18
				y=12
			[/from]
		[/recruit]
		[random]
			value=9343
		[/random]
		[random]
			value=17587
		[/random]
		[random]
			value=733
		[/random]
		[random]
			value=30766
		[/random]
		[random]
			value=27496
		[/random]
		[random]
			value=25516
		[/random]
		[random]
			value=13159
		[/random]
		[random]
			value=13112
		[/random]
		[random]
			value=30887
		[/random]
		[random]
			value=27460
		[/random]
		[random]
			value=31692
		[/random]
		[random]
			value=27339
		[/random]
		[random]
			value=29633
		[/random]
		[random]
			value=7872
			[results]
				checksum="uJJPnCTqjB-+GGoy>cV,>7UW.6sn387d-B86efE+h4gl8n,kcW7XpBb1X9ihj<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Xi7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,19"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,18,19,19"
			y="15,15,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,15"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,12,13,14,15,16"
			y="13,13,14,14,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Castoridae has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,9,9,8,8"
			y="14,13,12,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,12,13,14,14"
			y="8,9,10,10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21,21,21,20,19,18,17"
			y="13,12,11,10,9,9,9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Nemarok has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="GrandVizier has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,6"
			y="19,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Kacs has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="6,5"
			y="16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ck has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,13,14,15"
			y="19,18,18,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,13,14,15,16,17,18"
			y="20,19,19,18,19,18,18,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,13,14,15,16,17"
			y="19,19,18,19,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,12,13,14,15,16"
			y="19,20,19,19,18,19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16,15,14,13,12,11,10"
			y="18,17,18,18,19,19,20,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,18,17"
			y="18,18,18,18"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,9,8,7,6,5,4,3,2,1"
			y="11,12,12,13,12,12,11,11,10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ceibal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[label]
			color="255,0,0,0"
			immutable=no
			team_name=""
			text="я все видел!1111"
			visible_in_fog=yes
			visible_in_shroud=no
			x=1
			y=11
		[/label]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Eiji has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="clmates has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="1,1,2,3,3"
			y="12,11,10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,15,16,17"
			y="11,12,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,18"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,19,19,19"
			y="13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			seed=1079440596
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=19
				y=16
			[/source]
			[destination]
				x=19
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=18
			y=13
			[from]
				x=18
				y=12
			[/from]
		[/recruit]
		[random]
			value=5272
		[/random]
		[random]
			value=27794
		[/random]
		[random]
			value=1559
		[/random]
		[random]
			value=15780
		[/random]
		[random]
			value=7836
		[/random]
		[random]
			value=3877
		[/random]
		[random]
			value=12409
		[/random]
		[random]
			value=31162
		[/random]
		[random]
			value=28277
		[/random]
		[random]
			value=28083
		[/random]
		[random]
			value=2111
		[/random]
		[random]
			value=31606
		[/random]
		[random]
			value=32651
		[/random]
		[random]
			value=25435
		[/random]
		[random]
			value=17919
			[results]
				checksum="wKpuPoLO2CK.JiuxwB3WilY13m-lfejlAp30b9Z.fH+h42l8n,kc27XpBb1X9lej<g5d-4hi7Zbl7<3GeWpjg8m7a9I4X67<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Tuvok has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Truspe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kowi14 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[clear_labels]
			force=no
			team_name="south"
		[/clear_labels]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,19,19,19"
			y="12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,18,19,20,20"
			y="10,9,9,9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,21,21"
			y="10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="adamqq623XD has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,21"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Sheitan666"
			message="ищ ты"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19,20"
			y="17,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="RiffRaff has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,17,18,19"
			y="19,18,18,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Mr_Gray"
			message="хз как тут эльфами играть вообще"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=19
			y=18
			[from]
				x=19
				y=17
			[/from]
		[/recruit]
		[random]
			value=14983
		[/random]
		[random]
			value=19587
		[/random]
		[random]
			value=13127
		[/random]
		[random]
			value=20309
		[/random]
		[random]
			value=8496
		[/random]
		[random]
			value=4761
		[/random]
		[random]
			value=30839
		[/random]
		[random]
			value=30158
		[/random]
		[random]
			value=11083
		[/random]
		[random]
			value=26489
		[/random]
		[random]
			value=25543
		[/random]
		[random]
			value=10898
		[/random]
		[random]
			value=22041
		[/random]
		[random]
			value=11618
			[results]
				checksum="vzwMqesp>zA8MDAA67t+PqCJd.d>J954W7NjH-if9<+h>86XC9219-<c56YXe6k5fi1g>.hT<lbbk1a96,eghpn,l.3SI-7d3ncFrX8Z3-m8k0YP16.v+J2c7k9,yY8g"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="flyswatter has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="howl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="paris has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Drake Flare"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			seed=1203720152
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=19
				y=17
			[/source]
			[destination]
				x=19
				y=16
			[/destination]
		[/attack]
		[random]
			value=28632
			[results]
				chance=40
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3595
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23650
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12741
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29581
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13558
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31748
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Cookie has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Vuko has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18,18"
			y="18,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			seed=2095879509
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=18
				y=16
			[/source]
			[destination]
				x=19
				y=16
			[/destination]
		[/attack]
		[random]
			value=23289
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19588
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8821
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1582
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19839
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3848
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,17,18"
			y="18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=2
			defender_type="Elvish Druid"
			defender_weapon=0
			seed=1112620168
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=18
				y=15
			[/source]
			[destination]
				x=19
				y=15
			[/destination]
		[/attack]
		[random]
			value=22072
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17319
			[results]
				chance=70
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16719
			[results]
				chance=40
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26113
			[results]
				chance=70
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7572
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,12,13,14,15,16"
			y="19,19,18,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,17"
			y="18,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,16"
			y="19,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="5,5,4,3"
			y="17,18,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="1,1,1"
			y="10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Madvag has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,19"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,19,19,18"
			y="15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,18,19,19"
			y="13,13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=1
			seed=1050199060
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=19
				y=15
			[/source]
			[destination]
				x=18
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="adamqq623XD has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Alogo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jorge has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,16,17"
			y="13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=0
			seed=642926804
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=17
				y=15
			[/source]
			[destination]
				x=18
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			seed=729265188
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=18
				y=15
			[/source]
			[destination]
				x=18
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,19,19,19"
			y="13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			seed=321004735
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=19
				y=16
			[/source]
			[destination]
				x=18
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="3,3"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="3,3"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="8,8"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,8"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,19"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=18
			y=13
			[from]
				x=18
				y=12
			[/from]
		[/recruit]
		[random]
			value=28877
		[/random]
		[random]
			value=11369
		[/random]
		[random]
			value=15299
		[/random]
		[random]
			value=15746
		[/random]
		[random]
			value=27929
		[/random]
		[random]
			value=1062
		[/random]
		[random]
			value=18834
		[/random]
		[random]
			value=14044
		[/random]
		[random]
			value=17249
		[/random]
		[random]
			value=7923
		[/random]
		[random]
			value=2384
		[/random]
		[random]
			value=1913
		[/random]
		[random]
			value=11167
		[/random]
		[random]
			value=26314
			[results]
				checksum="uJJPnCTqjB-+GGoy>cV,>7qW.6sn387d-Be6efE+h4gl8n,kc>7XpBb1X9iej<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Xb7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Safiroth has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,8"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,17,16"
			y="14,13,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,14,13"
			y="13,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,9"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="1,1,1,2"
			y="12,11,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="3,3"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18"
			y="18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="parag has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=0
			x=19
			y=18
			[from]
				x=19
				y=17
			[/from]
		[/recruit]
		[random]
			value=31637
		[/random]
		[random]
			value=16651
		[/random]
		[random]
			value=22201
		[/random]
		[random]
			value=25814
		[/random]
		[random]
			value=2413
		[/random]
		[random]
			value=29989
		[/random]
		[random]
			value=9642
		[/random]
		[random]
			value=7729
		[/random]
		[random]
			value=7078
		[/random]
		[random]
			value=5914
		[/random]
		[random]
			value=25104
		[/random]
		[random]
			value=29494
		[/random]
		[random]
			value=8441
		[/random]
		[random]
			value=12335
			[results]
				checksum="vzwMqesp>zA8MDAA67t+PqCJg.d>I554W7NjH-if9<+hX86XC9219-1c56YXe6k5fi1g>.hT<lbbk1a96,eghhn,l.3SI-7d3ncFrX8Z3-m8k0YP16.v+J2c7k9,yY8g"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="lin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Maostruli has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Drake Flare"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			seed=362278686
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=18
				y=16
			[/source]
			[destination]
				x=18
				y=15
			[/destination]
		[/attack]
		[random]
			value=3008
			[results]
				chance=60
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8705
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16560
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9167
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23037
			[results]
				chance=60
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7409
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6241
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Criss has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,19"
			y="18,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			seed=674307368
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=19
				y=17
			[/source]
			[destination]
				x=19
				y=16
			[/destination]
		[/attack]
		[random]
			value=18619
			[results]
				chance=40
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7899
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24495
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15886
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32697
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4397
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13662
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18272
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Mr_Gray"
			message="риск!"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			seed=641402648
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=17
				y=16
			[/source]
			[destination]
				x=18
				y=15
			[/destination]
		[/attack]
		[random]
			value=22491
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12678
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32429
			[results]
				chance=70
				damage=5
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16,16"
			y="17,17,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			seed=214194417
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=16
				y=15
			[/source]
			[destination]
				x=17
				y=15
			[/destination]
		[/attack]
		[random]
			value=15897
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6247
			[results]
				chance=70
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19669
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15156
			[results]
				chance=70
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31752
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31087
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31806
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ceibal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18"
			y="17,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Gash_bell has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="3,2,2"
			y="19,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="2,2,3,4"
			y="17,18,19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="4,5,6"
			y="18,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Allbaby has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Wickingr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,14,15,16"
			y="17,16,15,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			seed=885244836
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=16
				y=14
			[/source]
			[destination]
				x=17
				y=15
			[/destination]
		[/attack]
		[random]
			value=4558
			[results]
				chance=60
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20895
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16429
			[results]
				chance=60
				damage=9
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,17,18"
			y="17,17,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			seed=1504549287
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=18
				y=15
			[/source]
			[destination]
				x=19
				y=16
			[/destination]
		[/attack]
		[random]
			value=20965
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21548
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4643
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17936
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11846
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11189
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15,14"
			y="16,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15"
			y="13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,19,18,17,16"
			y="15,14,13,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			seed=1785668308
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=16
				y=13
			[/source]
			[destination]
				x=16
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			seed=1268299690
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=19
				y=16
			[/source]
			[destination]
				x=18
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			seed=386260424
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=15
				y=14
			[/source]
			[destination]
				x=16
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Gash_bell has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="BigBadWolf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hp has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14,15"
			y="14,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			seed=1888221530
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=15
				y=15
			[/source]
			[destination]
				x=16
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10,10,10,11,12,13"
			y="14,14,15,16,17,17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=1
			seed=1837033972
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=13
				y=18
			[/source]
			[destination]
				x=14
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,19,19"
			y="13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			seed=772826015
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=19
				y=15
			[/source]
			[destination]
				x=18
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="olrik has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="3,3,4,5,5,5"
			y="13,14,14,15,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="2,3,3,4,5,6,7,8,9"
			y="9,10,11,11,12,12,13,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=18
			y=13
			[from]
				x=18
				y=12
			[/from]
		[/recruit]
		[random]
			value=23094
		[/random]
		[random]
			value=5445
		[/random]
		[random]
			value=5708
		[/random]
		[random]
			value=8856
		[/random]
		[random]
			value=20151
		[/random]
		[random]
			value=24106
		[/random]
		[random]
			value=5438
		[/random]
		[random]
			value=28058
		[/random]
		[random]
			value=13344
		[/random]
		[random]
			value=3807
		[/random]
		[random]
			value=21413
		[/random]
		[random]
			value=13546
		[/random]
		[random]
			value=13044
		[/random]
		[random]
			value=20074
		[/random]
		[random]
			value=16912
			[results]
				checksum="wKpuPoLO2CK.JiuxwB3WilY13m-lfejlAp30b9Z.fH+h42l8n,kdW7XpBb1X9lfj<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Wi7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21,21,21,20,19,18,17"
			y="13,12,11,10,9,9,9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="pavel_kep has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,9"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,17,16,15,14"
			y="12,12,11,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,14"
			y="11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,17,18,19,20"
			y="15,16,17,17,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kolu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ceibal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18"
			y="17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Wickingr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17"
			y="16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Changeling has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,18,19"
			y="16,17,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			seed=1044224029
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=19
				y=17
			[/source]
			[destination]
				x=19
				y=16
			[/destination]
		[/attack]
		[random]
			value=18432
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9466
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10863
			[results]
				chance=70
				damage=4
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[choose]
			value=1
		[/choose]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="wizekiller has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="iPlayer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7"
			y="19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,13,12,11,10,9,8,7,6"
			y="17,16,16,16,17,17,18,18,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="amir has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MARDUCK has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,17,16,15"
			y="18,17,17,16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			seed=643401292
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=15
				y=16
			[/source]
			[destination]
				x=15
				y=15
			[/destination]
		[/attack]
		[random]
			value=17873
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32117
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5643
			[results]
				chance=60
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6590
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6288
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2342
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22195
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Herve_Ramonet has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			seed=109557864
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=16
				y=15
			[/source]
			[destination]
				x=15
				y=15
			[/destination]
		[/attack]
		[random]
			value=10857
			[results]
				chance=60
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10309
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31533
			[results]
				chance=60
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7251
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14662
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27948
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1445
			[results]
				chance=60
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15,14"
			y="16,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="7,8,9,10,11,12,13"
			y="19,18,18,17,17,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			seed=396466111
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=13
				y=17
			[/source]
			[destination]
				x=13
				y=18
			[/destination]
		[/attack]
		[random]
			value=10435
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32586
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8183
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13025
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26104
			[results]
				chance=30
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ELYEZER has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,19"
			y="17,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			seed=1591740847
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=19
				y=16
			[/source]
			[destination]
				x=19
				y=15
			[/destination]
		[/attack]
		[random]
			value=5297
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16977
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31994
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13357
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26581
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15543
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12908
			[results]
				chance=40
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3457
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="CGM has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Drake Flare"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			seed=1150074437
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=14
				y=17
			[/source]
			[destination]
				x=13
				y=18
			[/destination]
		[/attack]
		[random]
			value=16452
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19893
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25074
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20927
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31004
			[results]
				chance=30
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Azog has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15,14,13,13"
			y="13,14,14,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=1
			seed=610011778
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=13
				y=16
			[/source]
			[destination]
				x=13
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,14,13,12,12"
			y="14,14,15,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=1
			seed=2090697833
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=12
				y=16
			[/source]
			[destination]
				x=13
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Sheitan666"
			message="jq dct"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Sheitan666"
			message="ой, все"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,19"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,19,19"
			y="13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			seed=1981869651
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=19
				y=15
			[/source]
			[destination]
				x=19
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="et has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=1
			seed=1096880504
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=13
				y=18
			[/source]
			[destination]
				x=13
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10,10,10,10,10,11,12,13,14"
			y="15,15,16,17,18,19,20,20,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Lollipop has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,17,16,16"
			y="14,13,13,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Drake Burner"
			defender_weapon=0
			seed=596389731
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=16
				y=14
			[/source]
			[destination]
				x=16
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ceibal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Drake Burner"
			defender_weapon=0
			seed=952097787
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=15
				y=15
			[/source]
			[destination]
				x=16
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,17,17,17,16,15,15"
			y="10,11,12,13,13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Scout"
			defender_lvl=1
			defender_type="Drake Burner"
			defender_weapon=0
			seed=1818742331
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=15
				y=15
			[/source]
			[destination]
				x=16
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="5,6,7,8,8,8,7"
			y="17,17,18,18,19,20,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,14,13,13,12"
			y="10,9,9,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=12
			y=8
			[from]
				x=12
				y=7
			[/from]
		[/recruit]
		[random]
			value=21984
		[/random]
		[random]
			value=28616
		[/random]
		[random]
			value=28947
		[/random]
		[random]
			value=8275
		[/random]
		[random]
			value=26005
		[/random]
		[random]
			value=7816
		[/random]
		[random]
			value=19959
		[/random]
		[random]
			value=15022
		[/random]
		[random]
			value=22206
		[/random]
		[random]
			value=388
		[/random]
		[random]
			value=31204
		[/random]
		[random]
			value=3067
		[/random]
		[random]
			value=5397
		[/random]
		[random]
			value=12523
			[results]
				checksum="uJJPnCTqjB-+GGoy>cV,>7RW.6sn387d-B86efE+h4gl8n,kc27XpBb1X9ihj<g5d-4hi7Zbl7<3GeWpjg8m7a9I4X67<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Gordiaz1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Fickmakrele has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Mr_Gray"
			message="почему не закупался?"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,18,17,16,15,14"
			y="18,18,17,18,18,19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=1
			seed=1631545460
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=14
				y=18
			[/source]
			[destination]
				x=13
				y=18
			[/destination]
		[/attack]
		[random]
			value=30603
			[results]
				chance=70
				damage=6
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,12,11,10,10"
			y="17,18,18,19,19,20"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=11
			y=20
			[from]
				x=10
				y=20
			[/from]
		[/recruit]
		[random]
			value=23835
		[/random]
		[random]
			value=31282
		[/random]
		[random]
			value=2852
		[/random]
		[random]
			value=15387
		[/random]
		[random]
			value=17659
		[/random]
		[random]
			value=4044
		[/random]
		[random]
			value=2667
		[/random]
		[random]
			value=9209
		[/random]
		[random]
			value=11475
		[/random]
		[random]
			value=25857
		[/random]
		[random]
			value=22913
		[/random]
		[random]
			value=21980
		[/random]
		[random]
			value=17331
		[/random]
		[random]
			value=32475
			[results]
				checksum="PZl,i,kZKZYExlfiQFI<uz2qKQRQdMHJzKAO0PytEPIaLpBmGsTRCGuNJuvDrBUUrLeDBKsJKwSJKMQOKFRMvOmjqKTIyw9EM7z<DwKArqIeqp5h2FqKIBAvqwJDxTBq"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="I_uci has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Mr_Gray"
			message="яяящееерыыы"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="pako has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gimley has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=10
			y=19
			[from]
				x=10
				y=20
			[/from]
		[/recruit]
		[random]
			value=10695
		[/random]
		[random]
			value=21588
		[/random]
		[random]
			value=18873
		[/random]
		[random]
			value=16643
		[/random]
		[random]
			value=16381
		[/random]
		[random]
			value=16330
		[/random]
		[random]
			value=28768
		[/random]
		[random]
			value=5663
		[/random]
		[random]
			value=11117
		[/random]
		[random]
			value=15420
		[/random]
		[random]
			value=29580
		[/random]
		[random]
			value=16882
		[/random]
		[random]
			value=17367
		[/random]
		[random]
			value=30389
			[results]
				checksum="Rx7<8697Of8F.>i7gv6H,<b+,aJl.Fen6dNfi3KQli>0kg-dT<3p82Nso<jcngdg604,Uw<<030wsNAwVUQ65xOoGNqBCHLSEpCQkVLh6I8LO9w9bszC3KtUvxmSWEql"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Mr_Gray"
			message="на 3 хватит?"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,17,16,15,14"
			y="17,17,17,17,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19,19,20"
			y="16,17,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="etim has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="antonellaa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Andoro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ceibal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Combobreaker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,17,18,19"
			y="16,16,17,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,19,20,21"
			y="15,16,16,17,17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="damvique has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6"
			y="19,20"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			seed=1189055649
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=6
				y=20
			[/source]
			[destination]
				x=7
				y=21
			[/destination]
		[/attack]
		[random]
			value=28558
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24583
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6389
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27591
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Sheitan666"
			message="нет"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="fede has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,12,12,13"
			y="16,16,17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			seed=2061944715
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=13
				y=18
			[/source]
			[destination]
				x=14
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ziomalqs has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,16,16,16,16,15"
			y="14,15,16,17,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			seed=1027380324
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=15
				y=19
			[/source]
			[destination]
				x=14
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,14,14,14,14,13,12,11,10,9"
			y="20,21,22,23,24,25,25,26,26,27"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15,16,16,16,16,16,15,14"
			y="15,16,16,17,18,19,20,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,11,10,9,8,7,6"
			y="16,17,17,18,18,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,7,6,5,4"
			y="21,22,22,23,22"
		[/move]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Sheitan666"
			message="издеваться решил"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,12,12,12,12,12"
			y="8,9,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=12
			y=8
			[from]
				x=12
				y=7
			[/from]
		[/recruit]
		[random]
			value=22956
		[/random]
		[random]
			value=28036
		[/random]
		[random]
			value=7624
		[/random]
		[random]
			value=15282
		[/random]
		[random]
			value=26681
		[/random]
		[random]
			value=11779
		[/random]
		[random]
			value=9980
		[/random]
		[random]
			value=10289
		[/random]
		[random]
			value=16720
		[/random]
		[random]
			value=3615
		[/random]
		[random]
			value=29659
		[/random]
		[random]
			value=19579
		[/random]
		[random]
			value=14661
		[/random]
		[random]
			value=25958
			[results]
				checksum="uJJPnCTqjB-+GGoy>cV,>7nW.6sn387d-B86efE+h4gl8n,kc07XpBb1X9iej<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Xc7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,13,14,15,16"
			y="7,8,8,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Mr_Gray"
			message="почему издеваться?"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Sheitan666"
			message="помогал апнуть авгура"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Sheitan666"
			message="не убиваешь лидера"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Mr_Gray"
			message="я глазомер по голде разрабатываю"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Mr_Gray"
			message="это мой хитрый план"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,19,19"
			y="15,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Drake Burner"
			defender_weapon=1
			seed=542219208
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=19
				y=17
			[/source]
			[destination]
				x=19
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Marcellus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=1
			seed=244280802
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=6
				y=19
			[/source]
			[destination]
				x=6
				y=20
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Combobreaker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,21,21"
			y="18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ikomizo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="tinder has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,17,16"
			y="18,18,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			seed=175964773
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=16
				y=19
			[/source]
			[destination]
				x=15
				y=19
			[/destination]
		[/attack]
		[random]
			value=3346
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25212
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2682
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=320
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28325
			[results]
				chance=40
				damage=5
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Saurian Soothsayer"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=1
			seed=786595721
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=14
				y=17
			[/source]
			[destination]
				x=13
				y=18
			[/destination]
		[/attack]
		[random]
			value=26178
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22060
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26805
			[results]
				chance=70
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11242
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26026
			[results]
				chance=70
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23168
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29392
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ceibal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Mr_Gray"
			message="похоже в этой манере игры я остался непонят толпой"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,12,13"
			y="20,21,21,21"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Drake Flare"
			defender_lvl=1
			defender_type="Elvish Scout"
			defender_weapon=1
			seed=24130390
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=13
				y=21
			[/source]
			[destination]
				x=14
				y=20
			[/destination]
		[/attack]
		[random]
			value=22254
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4654
			[results]
				chance=70
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8713
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16468
			[results]
				chance=70
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12013
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18843
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,11,12,13,14"
			y="19,20,21,21,22,21"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Elvish Scout"
			defender_weapon=1
			seed=788246884
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=14
				y=21
			[/source]
			[destination]
				x=14
				y=20
			[/destination]
		[/attack]
		[random]
			value=18575
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2838
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21266
			[results]
				chance=70
				damage=7
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,12"
			y="20,19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			seed=301784056
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=12
				y=18
			[/source]
			[destination]
				x=13
				y=18
			[/destination]
		[/attack]
		[random]
			value=19839
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29653
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30829
			[results]
				chance=30
				damage=5
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7,8,9,10,11,12,13,14"
			y="20,21,20,20,19,20,20,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="bts has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="K1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="py6aka has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="4,3,2,2,2"
			y="22,23,23,24,25"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,8,7,6,5,5,4,3,2"
			y="27,26,26,25,25,24,23,23,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,18,17"
			y="17,17,18,19"
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	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Drake Burner"
			defender_weapon=1
			seed=152609039
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=17
				y=19
			[/source]
			[destination]
				x=16
				y=19
			[/destination]
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	[command]
		sent=yes
		[speak]
			id="server"
			message="LabelSpamm0r has logged into the lobby"
		[/speak]
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	[command]
		sent=yes
		[move]
			x="12,13,14,15,16"
			y="13,14,14,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=2
			x=17
			y=8
			[from]
				x=16
				y=7
			[/from]
		[/recruit]
		[random]
			value=16560
		[/random]
		[random]
			value=10448
		[/random]
		[random]
			value=11896
		[/random]
		[random]
			value=5011
		[/random]
		[random]
			value=4279
		[/random]
		[random]
			value=17770
		[/random]
		[random]
			value=22187
		[/random]
		[random]
			value=16873
		[/random]
		[random]
			value=7355
		[/random]
		[random]
			value=10787
		[/random]
		[random]
			value=17978
		[/random]
		[random]
			value=23803
		[/random]
		[random]
			value=3366
		[/random]
		[random]
			value=23037
			[results]
				checksum="vPQDAAuPwzjG+4e1+9sda5Xltj01c-6gjhlbebXRkaceffZ4jp59a0f47-e24m3y0>++3o07kc-2h2en9>kU6>hba9AP5q8,j8a4-+8qts7hCibZ3<1dW8cn,0l1R5o5"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,12,12,12,13,13,13"
			y="8,9,10,11,12,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sobieski has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Khaseer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,15,14,13,12"
			y="7,7,7,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
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	[command]
		sent=yes
		[end_turn]
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	[command]
		sent=""
		[init_side]
		[/init_side]
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	[command]
		sent=yes
		[speak]
			id="server"
			message="gimley has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,21,21"
			y="15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,12,11,10"
			y="21,20,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13"
			y="20,21"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,16,15,14"
			y="19,20,21,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,18"
			y="18,18,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			seed=530453432
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=18
				y=18
			[/source]
			[destination]
				x=17
				y=19
			[/destination]
		[/attack]
		[random]
			value=6304
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
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		[/random]
		[random]
			value=19966
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
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		[/random]
		[random]
			value=14619
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
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		[/random]
		[random]
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			[results]
				chance=70
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		[random]
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				chance=60
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		[random]
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	[command]
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			id="server"
			message="miksu5000 has logged into the lobby"
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	[command]
		sent=""
		[move]
			x="12,13,14,15,16"
			y="18,19,18,19,19"
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	[command]
		sent=""
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			attacker_lvl=1
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			defender_lvl=1
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			defender_weapon=0
			seed=1743986870
			tod="second_watch"
			turn=12
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				x=16
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			[destination]
				x=17
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		[random]
			value=22848
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				chance=60
				damage=5
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				unit_hit="defender"
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	[command]
		sent=yes
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			id="server"
			message="lekurgo has logged into the lobby"
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	[command]
		sent=""
		[move]
			x="13,13,13,12"
			y="21,22,23,23"
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	[command]
		sent=""
		[move]
			x="12,11,10,9,9,9"
			y="23,24,24,25,26,27"
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	[command]
		sent=""
		[move]
			x="14,13,12,11,10,9"
			y="21,21,20,20,19,20"
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	[command]
		sent=yes
		[speak]
			id="server"
			message="Odddy has logged into the lobby"
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	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
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	[command]
		sent=""
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	[command]
		sent=yes
		[init_side]
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	[command]
		sent=yes
		[move]
			x="2,3,4,5,6,7,8"
			y="25,25,25,25,25,26,26"
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	[command]
		sent=yes
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			attacker_lvl=1
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			defender_lvl=1
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			defender_weapon=1
			seed=955533221
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=8
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			[destination]
				x=9
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	[command]
		sent=yes
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			id="server"
			message="t2d has logged into the lobby"
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	[command]
		sent=yes
		[move]
			x="2,3,4,5,5,6,7,7,8"
			y="22,23,23,24,25,25,26,27,27"
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	[command]
		sent=yes
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			attacker_lvl=1
			attacker_type="Elvish Scout"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			seed=1960602216
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=8
				y=27
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			[destination]
				x=9
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	[command]
		sent=yes
		[move]
			x="17,17,18,19,20,20,21"
			y="8,9,9,9,9,10,11"
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	[command]
		sent=yes
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			attacker_lvl=1
			attacker_type="Elvish Scout"
			defender_lvl=1
			defender_type="Drake Burner"
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			seed=1057518119
			tod="dawn"
			turn=13
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			[source]
				x=21
				y=11
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				x=21
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	[command]
		sent=yes
		[recruit]
			value=1
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			[from]
				x=12
				y=7
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		[random]
			value=11941
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		[random]
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		[random]
			value=9358
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		[random]
			value=23437
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		[random]
			value=5046
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		[random]
			value=17782
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		[random]
			value=3291
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		[random]
			value=21577
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		[random]
			value=28124
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		[random]
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		[random]
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		[random]
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				checksum="uJJPnCTqjB-+GGoy>cV,>7qW.6sn387d-Be6efE+h4gl8n,kc>7XpBb1X9iej<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Xb7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
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	[command]
		sent=yes
		[recruit]
			value=1
			x=13
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			[from]
				x=12
				y=7
			[/from]
		[/recruit]
		[random]
			value=14566
		[/random]
		[random]
			value=18680
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		[random]
			value=7277
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		[random]
			value=4685
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		[random]
			value=4060
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		[random]
			value=22781
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		[random]
			value=29432
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		[random]
			value=31747
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		[random]
			value=17659
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		[random]
			value=20628
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		[random]
			value=2769
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		[random]
			value=25541
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		[random]
			value=90
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		[random]
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				checksum="uJJPnCTqjB-+GGoy>cV,>7nW.6sn387d-B86efE+h4gl8n,kc07XpBb1X9iej<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Xc7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
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	[command]
		sent=""
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			id="Sheitan666"
			message="("
			side=2
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		sent=yes
		undo=""
		[move]
			x="12,13,13,13,14,15"
			y="7,8,9,10,10,11"
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	[command]
		sent=yes
		[move]
			x="16,16,17,18,19"
			y="13,14,15,15,16"
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	[command]
		sent=yes
		[speak]
			id="server"
			message="Kiuop7 has logged into the lobby"
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	[command]
		sent=yes
		[move]
			x="19,19"
			y="16,17"
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	[command]
		sent=yes
		[move]
			x="13,14,15,16,17,17,17"
			y="14,14,15,15,16,17,18"
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	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			seed=1590651028
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=17
				y=18
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			[destination]
				x=18
				y=18
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	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
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	[command]
		sent=yes
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	[command]
		sent=""
		[init_side]
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	[command]
		sent=yes
		[speak]
			id="server"
			message="daniil has logged into the lobby"
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	[command]
		sent=""
		[move]
			x="18,19,20"
			y="18,19,18"
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	[command]
		sent=yes
		[speak]
			id="server"
			message="martiun has logged into the lobby"
		[/speak]
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	[command]
		sent=""
		[move]
			x="14,15,16,16,17"
			y="20,21,20,19,19"
		[/move]
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	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			seed=802352539
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=17
				y=19
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			[destination]
				x=17
				y=18
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		[random]
			value=16918
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
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		[/random]
		[random]
			value=9828
			[results]
				chance=70
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25170
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21224
			[results]
				chance=70
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32059
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26427
			[results]
				chance=70
				damage=3
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
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	[command]
		sent=""
		[move]
			x="14,15,16"
			y="17,18,18"
		[/move]
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	[command]
		sent=""
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			attacker_type="Saurian Soothsayer"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			seed=603622162
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=16
				y=18
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			[destination]
				x=17
				y=18
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		[random]
			value=18936
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29355
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32019
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
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		[/random]
		[random]
			value=882
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
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		[/random]
		[random]
			value=5068
			[results]
				chance=70
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				dies=no
				hits=yes
				unit_hit="defender"
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		[random]
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			[results]
				chance=60
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				hits=no
				unit_hit="defender"
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		[speak]
			id="server"
			message="Keserea has logged into the lobby"
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	[command]
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			y="19,18,17"
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	[command]
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			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			seed=2054326279
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=16
				y=17
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			[destination]
				x=17
				y=18
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		[random]
			value=1184
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21784
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16718
			[results]
				chance=60
				damage=4
				dies=yes
				hits=yes
				unit_hit="defender"
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	[command]
		sent=""
		[choose]
			value=0
		[/choose]
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	[command]
		sent=""
		[move]
			x="9,10,11,12,12,12,13,13,14,14"
			y="27,26,26,25,24,23,23,22,21,20"
		[/move]
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	[command]
		sent=""
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		[move]
			x="10,11,12,13,14,15"
			y="20,21,21,22,22,23"
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	[command]
		sent=""
		[recruit]
			value=0
			x=13
			y=23
			[from]
				x=15
				y=23
			[/from]
		[/recruit]
		[random]
			value=31653
		[/random]
		[random]
			value=27293
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		[random]
			value=29379
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		[random]
			value=11127
		[/random]
		[random]
			value=29034
		[/random]
		[random]
			value=23801
		[/random]
		[random]
			value=8155
		[/random]
		[random]
			value=11972
		[/random]
		[random]
			value=25727
		[/random]
		[random]
			value=10542
		[/random]
		[random]
			value=1841
		[/random]
		[random]
			value=16943
		[/random]
		[random]
			value=24935
		[/random]
		[random]
			value=30823
			[results]
				checksum="vzwMqesp>zA8MDAA67t+PqCJg.d>J954W7NjH-if9<+h+86XC9219-1c56YXe6k5fi1g>.hT<lbbk1a96,eghcn,l.3SI-7d3ncFrX8Z3-m8k0YP16.v+J2c7k9,yY8g"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="martiun has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="9,8,7,6,6,5,4"
			y="20,20,21,21,22,23,22"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="8,9"
			y="26,27"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,7,7,6,5,4,3,3,3"
			y="27,27,26,25,26,25,25,24,23"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Scout"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			seed=505727217
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=3
				y=23
			[/source]
			[destination]
				x=4
				y=22
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,6,6,6,5"
			y="19,20,21,22,23"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			seed=1382101442
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=5
				y=23
			[/source]
			[destination]
				x=4
				y=22
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13,13,14,14,14,14"
			y="8,9,10,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ck has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,12,12,12,13,13,13"
			y="8,9,10,11,12,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="cleancode has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="giocatore has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,17"
			y="17,17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=2
			defender_type="Saurian Soothsayer"
			defender_weapon=0
			seed=1405420371
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=17
				y=18
			[/source]
			[destination]
				x=16
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,16,17,18"
			y="11,11,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=18
			y=13
			[from]
				x=18
				y=12
			[/from]
		[/recruit]
		[random]
			value=13001
		[/random]
		[random]
			value=13071
		[/random]
		[random]
			value=6043
		[/random]
		[random]
			value=9877
		[/random]
		[random]
			value=29264
		[/random]
		[random]
			value=25738
		[/random]
		[random]
			value=6346
		[/random]
		[random]
			value=28548
		[/random]
		[random]
			value=14254
		[/random]
		[random]
			value=1125
		[/random]
		[random]
			value=9589
		[/random]
		[random]
			value=16375
		[/random]
		[random]
			value=9794
		[/random]
		[random]
			value=9453
		[/random]
		[random]
			value=4354
			[results]
				checksum="vVPHNwIEZNOnNGEfvO6wD,d85O>FWge.Sgff22.6Z-nQ1n-5486j5ebdZmR4-,1a2W0ke6Z-+ke0aal1oGeWpjg8m7a9I4Wi7<.xca8<vce.1s80o3>yk4lcc0zu+aXO"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="martiun has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,21,21,21"
			y="11,12,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="giocatore has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,18"
			y="18,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			seed=1919750405
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=18
				y=17
			[/source]
			[destination]
				x=17
				y=18
			[/destination]
		[/attack]
		[random]
			value=25213
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28159
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30225
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5938
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18838
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24137
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25692
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19281
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,17,18,18"
			y="18,19,20,19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Saurian Soothsayer"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			seed=1712261084
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=18
				y=18
			[/source]
			[destination]
				x=17
				y=18
			[/destination]
		[/attack]
		[random]
			value=30963
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27640
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12246
			[results]
				chance=70
				damage=5
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Gurbur has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15,14"
			y="17,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15"
			y="20,21"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,14,15,16,16,16,16"
			y="23,22,22,21,20,19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14"
			y="21,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="4,4,3,2,2"
			y="22,21,21,21,22"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Elvish Scout"
			defender_weapon=1
			seed=654209510
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=2
				y=22
			[/source]
			[destination]
				x=3
				y=23
			[/destination]
		[/attack]
		[random]
			value=7918
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16969
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12765
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10031
			[results]
				chance=40
				damage=5
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Mr_Gray"
			message="лол"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13"
			y="20,21"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14"
			y="21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="flyswatter has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,16,16,16,17"
			y="23,22,21,20,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ELYEZER has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,19,19,19,19"
			y="13,14,15,16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			seed=449842000
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=19
				y=17
			[/source]
			[destination]
				x=18
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14,15,16,17,18"
			y="14,14,15,15,16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			seed=621493980
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=18
				y=16
			[/source]
			[destination]
				x=18
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="t2d has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,15,16,17,17,17,17"
			y="13,14,14,15,16,17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=2
			defender_type="Saurian Soothsayer"
			defender_weapon=0
			seed=354953376
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=17
				y=18
			[/source]
			[destination]
				x=18
				y=18
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="RedWind has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="enhydra has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21,21,21,21,20"
			y="14,15,16,17,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="3,2"
			y="23,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="5,6,6,6,6"
			y="23,22,21,20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=18
			y=13
			[from]
				x=18
				y=12
			[/from]
		[/recruit]
		[random]
			value=17789
		[/random]
		[random]
			value=30402
		[/random]
		[random]
			value=29902
		[/random]
		[random]
			value=10502
		[/random]
		[random]
			value=962
		[/random]
		[random]
			value=27881
		[/random]
		[random]
			value=5594
		[/random]
		[random]
			value=6110
		[/random]
		[random]
			value=16289
		[/random]
		[random]
			value=10426
		[/random]
		[random]
			value=29030
		[/random]
		[random]
			value=12245
		[/random]
		[random]
			value=32511
		[/random]
		[random]
			value=28375
		[/random]
		[random]
			value=12041
			[results]
				checksum="vVPHNwIEZNOnNGEfvO6wD,d85O>AWge.Sgff22,aZ-nQ1n-5486j5ffdZmR4-,1a3W0ke6Z-+ke0aal1oGeWpjg8m7a9I4X67<.xca8<vce.1s80o3>yk4lcc0zu+aXO"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,16,15,14,13"
			y="12,12,11,11,10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,14,14,14,13,13,13"
			y="17,16,15,14,13,13,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Saurian Ambusher"
			defender_lvl=2
			defender_type="Elvish Druid"
			defender_weapon=0
			seed=1976843601
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=13
				y=11
			[/source]
			[destination]
				x=13
				y=10
			[/destination]
		[/attack]
		[random]
			value=21426
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1037
			[results]
				chance=40
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17319
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12750
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15724
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29441
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="t2d has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,12"
			y="20,21,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,12,12,12,12,12,12"
			y="20,19,18,17,16,15,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16,16,15,14"
			y="19,19,20,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Firefly13 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,16,15,14,14"
			y="18,19,20,21,21,22"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=2
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="bts has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="VikoHUN has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,19,18,17,16,16,15"
			y="17,18,18,19,19,20,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=2
			defender_type="Drake Flare"
			defender_weapon=1
			seed=205134478
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=15
				y=21
			[/source]
			[destination]
				x=14
				y=20
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19,19,19,18,17,16,15,14,14,14"
			y="18,18,17,16,15,15,14,14,13,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Scout"
			defender_lvl=2
			defender_type="Saurian Ambusher"
			defender_weapon=1
			seed=1297294087
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=14
				y=11
			[/source]
			[destination]
				x=13
				y=11
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,17,16,15,14"
			y="13,13,12,11,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=2
			defender_type="Saurian Ambusher"
			defender_weapon=1
			seed=1323681731
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=14
				y=10
			[/source]
			[destination]
				x=13
				y=11
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="d2r2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Magma has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,13,13,12"
			y="10,9,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=13
			y=8
			[from]
				x=12
				y=7
			[/from]
		[/recruit]
		[random]
			value=13645
		[/random]
		[random]
			value=16918
		[/random]
		[random]
			value=10536
		[/random]
		[random]
			value=8063
		[/random]
		[random]
			value=12585
		[/random]
		[random]
			value=15605
		[/random]
		[random]
			value=21901
		[/random]
		[random]
			value=19562
		[/random]
		[random]
			value=28523
		[/random]
		[random]
			value=32312
		[/random]
		[random]
			value=371
		[/random]
		[random]
			value=9740
		[/random]
		[random]
			value=1094
		[/random]
		[random]
			value=27651
			[results]
				checksum="uJJPnCTqjB-+GGoy>cV,>7nW.6sn387d-B86efE+h4gl8n,kcX7XpBb1X9ihj<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Xj7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=11
			y=8
			[from]
				x=12
				y=7
			[/from]
		[/recruit]
		[random]
			value=13513
		[/random]
		[random]
			value=17167
		[/random]
		[random]
			value=948
		[/random]
		[random]
			value=32630
		[/random]
		[random]
			value=9302
		[/random]
		[random]
			value=16399
		[/random]
		[random]
			value=5442
		[/random]
		[random]
			value=23174
		[/random]
		[random]
			value=2147
		[/random]
		[random]
			value=3793
		[/random]
		[random]
			value=30882
		[/random]
		[random]
			value=24474
		[/random]
		[random]
			value=12842
		[/random]
		[random]
			value=32069
			[results]
				checksum="uJJPnCTqjB-+GGoy>cV,>7UW.6sn387d-B86efE+h4gl8n,kcW7XpBb1X9ihj<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Xi7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="t2d has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Sheitan666"
			message="вот доебался("
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10,11,12,13,14,14"
			y="27,26,26,25,25,24,23"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Drake Burner"
			defender_weapon=1
			seed=1844089217
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=14
				y=23
			[/source]
			[destination]
				x=14
				y=22
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="OloEopia has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,16,16,15,14,13"
			y="16,16,15,14,14,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			seed=1416638951
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=13
				y=13
			[/source]
			[destination]
				x=12
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,16,16,15,14,13,13"
			y="18,17,16,16,15,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			seed=191523477
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=13
				y=14
			[/source]
			[destination]
				x=12
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="OloEopia has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Nikolaibg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="snurra has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="6,7,8,9,10"
			y="19,20,20,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="2,3,4,5,6,6,6,6"
			y="22,22,22,23,22,21,20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jano has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="reza-math has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Mr_Gray"
			message="пробуй, хуле"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Sheitan666"
			message="кажется весь лак проебал"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11,10,10,10,11"
			y="11,10,10,9,8,7,7"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Saurian Ambusher"
			defender_lvl=2
			defender_type="Elvish Druid"
			defender_weapon=0
			seed=2001047984
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=11
				y=7
			[/source]
			[destination]
				x=12
				y=7
			[/destination]
		[/attack]
		[random]
			value=22818
			[results]
				chance=40
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10856
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13601
			[results]
				chance=40
				damage=6
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Mr_Gray"
			message="кто? я?"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="blanco93k has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Sheitan666"
			message="не, осталось"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Mr_Gray"
			message="+14 ага"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Sheitan666"
			message="gg"
			side=2
		[/speak]
	[/command]
[/replay]
[replay_start]
	allow_new_game=no
	description=_"Two armies collide on this disjointed coastal landscape of hidden caves and jagged rivers."
	experience_modifier=70
	id="RBY Sablestone Delta 21"
	map_data="border_size=1
usage=map

Ss          , Gs          , Gs          , Gs          , Ss          , Ss          , Ss          , Ss          , Gs          , Gs          , Gs          , Ss          , Ss          , Gs          , Gs          , Gs          , Ww          , Ww          , Gs          , Uh          , Xu          , Xu          , Xu          
Gs          , Gs^Ft       , Gs^Ft       , Ss          , Ss          , Ss          , 1 Gs^Ft     , Ss          , Ss          , Gs          , Gs          , Gs^Ft       , Gs          , Ss^Vhs      , Gs          , Gs^Ft       , Ww          , Ww          , Gs^Ft       , Uh          , Xu          , Xu          , Xu          
Ww          , Ww          , Gs          , Gs          , Gs          , Gs          , Gs          , Ss          , Gs          , Ss          , Gs          , Gs          , Gs          , Gs          , Ww          , Gs          , Gs          , Gs          , Gs          , Uu^Uf       , Uu^Vu       , Xu          , Xu          
Xu          , Xu          , Gs          , Ww          , Ww          , Ww          , Ww          , Gs          , Kud         , Gs          , Ww          , Ww          , Ww          , Ww          , Gs          , Gs          , Ww          , Gs          , Xu          , Rb          , Rb          , Cud         , Ss          
Xu          , Xu          , Gs          , Gs          , Gs          , Ww          , Gs          , Wo          , Cud         , Wo          , Gs          , Ww          , Gs          , Gs          , Gs          , Ww          , Ww          , Gs          , Rb          , Ss          , Rb          , Rb          , Ss          
Gs          , Gs^Ft       , Gs          , Ww          , Ww          , Gs          , Gs          , Kud         , Cud         , Kud         , Gs          , Gs          , Ww          , Ww          , Ww          , Gs          , Gs          , Gs          , Rb          , Rb          , Uu^Vud      , Rb          , Rb          
Ww          , Ww          , Ww          , Gs          , Gs          , Ww          , Gs          , Gs          , Wwf         , Gs          , Gs          , Gs          , Gs          , Gs          , Ww          , Ww          , Gs          , Xu          , Rb          , Rb          , Cud         , Rb          , Xu          
Gs          , Gs          , Ww          , Gs          , Ww          , Gs          , Gd          , Gd          , Uu^Vud      , Gd          , Gd          , Hh          , Kud         , Gs          , Gs          , Gs          , Kud         , Xu          , Xu          , Rb          , Xu          , Kud         , Xu          
Ww          , Ww          , Gs          , Ww          , Gs          , Gs          , Gd^Ft       , Xu          , Xu          , Xu          , Gd          , Cud         , Cud         , Cud         , Gs          , Gd          , Ss^Vhs      , Cud         , Ww          , Xu          , Xu          , Cud         , Ww          
Gs          , Gs          , Gs^Vht      , Gs          , Gs          , Gs          , Gs          , Cud         , Wwf         , Wwf         , Wwf         , Gs          , Gs          , Gs          , Gs          , Gd          , Gd          , Gs          , Gs          , Cud         , Wwf         , Ww          , Ww          
Ww          , Gs^Ft       , Wwf         , Cud         , Re^Uf       , Gs          , Wwf         , Wwf         , Ss^Vhs      , Gs^Ft       , Gs          , Wwf         , Gs          , Re          , Re^Ft       , Gs          , Gs          , Gs          , Ww          , Xu          , Kud         , Cud         , Xu          
Gs          , Ww          , Xu          , Kud         , Re          , Gs          , Wwf         , Ss          , Gs          , Re          , Re          , Wwf         , Gs          , Mm          , Re^Ft       , Re          , Gs          , Gs^Ft       , Uh          , Xu          , Xu          , Uh          , Xu          
Ww          , Gs^Ft       , Xu          , Re^Ft       , Re          , Gs          , Gs          , Wwf         , Wwf         , Gs          , Wwf         , Wwf         , Wwf         , Gs          , Gs          , Re          , Re^Uf       , Gd          , Kud         , Xu          , Xu          , Gs^Ft       , Gs^Ft       
Uh          , Ww          , Xu          , Cud         , Xu          , Re          , Re          , Gs          , Wwf         , Wwf         , Hh          , Hh^Uf       , Gs          , Wwf         , Wwf         , Uh          , Cud         , Re^Ft       , Cud         , Re^Ft       , Xu          , Cud         , Xu          
Xu          , Uh          , Xu          , Uu^Uf       , Cud         , Xu          , Cud         , Gs          , Wwf         , Gs^Ft       , Gs          , Mm          , Hh          , Gs^Ft       , Wwf         , Gs          , Re          , Xu          , Xu          , Uu^Uf       , Xu          , Uh          , Uh          
Gs          , Cud         , Xu          , Re^Ft       , Kud         , Re^Ft       , Re^Uf       , Uh          , Gs          , Wwf         , Wwf         , Hh^Uf       , Wwf         , Wwf         , Wwf         , Gs          , Gs          , Re          , Re          , Cud         , Xu          , Ww          , Ww          
Xu          , Gs^Ft       , Xu          , Xu          , Uh          , Gd          , Gs          , Re          , Re^Ft       , Gs          , Gs          , Wwf         , Gs          , Gs          , Gs          , Wwf         , Wwf         , Gs          , Re          , Re^Ft       , Xu          , Gs^Ft       , Gs^Ft       
Xu          , Uh          , Kud         , Xu          , Ww          , Gs^Ft       , Gs          , Re          , Re^Ft       , Mm          , Gs          , Wwf         , Gs          , Re          , Ss^Vhs      , Ss          , Wwf         , Gs          , Re^Uf       , Kud         , Wwf         , Ww          , Ww          
Ww          , Cud         , Wwf         , Xu          , Gs          , Gs          , Gd          , Gs          , Gs          , Re          , Gs          , Wwf         , Wwf         , Gs^Ft       , Wwf         , Wwf         , Gs          , Gs          , Re          , Cud         , Gs^Vht      , Gs^Ft       , Gs          
Ww          , Ww          , Xu          , Cud         , Ww          , Gg          , Ss^Vhs      , Gd          , Gs          , Gs          , Cud         , Gs          , Gd          , Wwf         , Xu          , Cud         , Gd^Ft       , Gs          , Gs          , Gs          , Gs          , Gs          , Gs          
Xu          , Cud         , Xu          , Xu          , Xu          , Cud         , Kud         , Gd          , Gs          , Cud         , Kud         , Cud         , Gd          , Xu          , Uu^Vud      , Xu          , Gd          , Gs          , Ww          , Ww          , Ww          , Ww          , Ww          
Xu          , Kud         , Cud         , Rb          , Rb          , Xu          , Gs          , Gs          , Ww          , Gs          , Gs          , Hh          , Gs          , Gd          , Wwf         , Gd          , Gs          , Gs          , Gs          , Gs          , Ww          , Gs          , Gs          
Rb          , Rb          , Uu^Vud      , Rb          , Rb          , Xu          , Gs          , Ww          , Ww          , Gs          , Ww          , Gs          , Gs          , Gs          , Cud         , Gs          , Gs          , Ww          , Ww          , Gs          , Gs          , Ww          , Ww          
Ss          , Rb          , Rb          , Rb          , Rb          , Gs          , Ww          , Gs          , Gs          , Ww          , Gs          , Gs          , Gs          , 2 Kud       , Cud         , Kud         , Gs          , Gs          , Gs          , Ww          , Gs          , Gs^Ft       , Gs          
Ss          , Rb          , Rb          , Ss          , Xu          , Gs          , Ww          , Ww          , Gs          , Gs          , Ww          , Ww          , Ww          , Wo          , Kud         , Wo          , Ww          , Ww          , Ww          , Gs          , Gs          , Xu          , Xu          
Cud         , Cud         , Uu^Vu       , Rb          , Gs          , Gs          , Gs          , Gs          , Ww          , Ww          , Gs          , Ww          , Gs          , Gs          , Gs          , Gs          , Gs          , Ww          , Gs          , Ww          , Gs          , Xu          , Xu          
Xu          , Xu          , Xu          , Uu^Uf       , Gs^Ft       , Gs          , Ww          , Gs          , Gs          , Gs          , Gs          , Gs          , Gs          , Ss          , Ss          , Ss          , Gs          , Gs          , Ss          , Gs          , Gs^Ft       , Ww          , Ww          
Xu          , Xu          , Xu          , Uh          , Xu          , Ww          , Gs^Ft       , Gs          , Ss          , Ss^Vhs      , Ss          , Gs^Ft       , Gs          , Gs          , Ss          , Gs          , Gs^Ft       , Ss          , Ss          , Ss          , Ss          , Uh          , Uh          
Ww          , Ww          , Ww          , Xu          , Xu          , Xu          , Ss          , Gs          , Ss          , Xu          , Xu          , Xu          , Ss          , Ss          , Gs          , Xu          , Xu          , Xu          , Xu          , Gs^Ft       , Ss          , Xu          , Xu          
Ww          , Ww          , Ww          , Xu          , Xu          , Xu          , Ss          , Xu          , Ss          , Xu          , Xu          , Xu          , Ss          , Ss          , Gs          , Xu          , Xu          , Xu          , Xu          , Gs          , Ss          , Xu          , Xu          
"
	name=_"2p - Sablestone Delta"
	random_start_time=no
	turns=-1
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
#textdomain wesnoth-help
									female_name=_"female^quick"
									id="quick"
									male_name=_"quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[time]
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		name=_"Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[time]
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		name=_"Morning"
	[/time]
	[time]
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		name=_"Afternoon"
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		name=_"Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		name=_"First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		name=_"Second Watch"
		red=-45
	[/time]
	[music]
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
		name="prestart"
		[if]
			[variable]
				boolean_equals=yes
				name="rby_set_message"
			[/variable]
			[then]
				[chat]
#textdomain wesnoth
					message=_"/me can be created at http://rushedbyyetis.heroku.com/"
					speaker=_"RBY Custom"
				[/chat]
				[chat]
					message=_"$rby_set_info[1].val"
					speaker=_"RBY $rby_set_info[0].val " +
						"25"
				[/chat]
				[chat]
					message=_"/me ctrl-x to clear"
					speaker=_"Press"
				[/chat]
			[/then]
		[/if]
		[objectives]
			[objective]
				condition="win"
				description=_"Defeat enemy leader"
			[/objective]
		[/objectives]
	[/event]
	[side]
		color=8
		colour="north"
		controller="network"
		current_player="Mr_Gray"
		fog=yes
		gold=100
		gold_add=no
		id="RBY_Side2"
		name="Mr_Gray"
		persistent=yes
		previous_recruits="Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman,Mage,Merman Hunter,Wose"
		save_id="RBY_Side2"
		share_maps=yes
		share_view=yes
		side=1
		team_name="north"
		user_team_name=_"teamname^North"
		village_gold=2
		[ai]
			villages_per_scout=8
		[/ai]
		[unit]
			advances_to="Elvish Shyde"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=34
#textdomain wesnoth-units
			description=_"The magic of the wood-elves is poorly suited for combat, but effective nonetheless. The forests in which they thrive can become quickened by a word of command, and will lash out at those who threaten their peace.

The chief ability of Druids lies in healing, and it is for this skill that they are revered by their people." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn." +
				_" This unit is capable of healing those around it, and curing them of poison." +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent."
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="female"
			goto_x=-999
			goto_y=-999
			hitpoints=36
			id="RBY_Side2"
			image="units/elves-wood/druid.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"female^Elvish Druid"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=36
			max_moves=5
			moves=5
			name="Mr_Gray"
			overlays=""
			profile="portraits/elves/transparent/druid.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/elves/druid.png"
			type="Elvish Druid"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="healer"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=70
				flat=60
				forest=30
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[abilities]
				[heals]
					affect_allies=yes
					affect_self=no
#textdomain wesnoth-help
					description=_"Cures:
A curer can cure a unit of poison, although that unit will receive no additional healing on the turn it is cured of the poison."
					female_name=_"female^cures"
					id="curing"
					name=_"cures"
					poison="cured"
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
				[heals]
					affect_allies=yes
					affect_self=no
					description=_"Heals +8:
This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield.

A unit cared for by this healer may heal up to 8 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					female_name=_"female^heals +8"
					id="healing"
					name=_"heals +8"
					poison="slowed"
					value=8
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[portrait]
				image="portraits/elves/transparent/druid.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/druid.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"staff"
				icon="attacks/druidstaff.png"
				name="staff"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=6
				description=_"ensnare"
				icon="attacks/entangle.png"
				name="ensnare"
				number=2
				range="ranged"
				type="impact"
				[specials]
					[slow]
#textdomain wesnoth-help
						description=_"Slow:
This attack slows the target until it ends a turn. Slow halves the damage caused by attacks and the movement cost for a slowed unit is doubled. A unit that is slowed will feature a snail icon in its sidebar information when it is selected."
						id="slow"
						name=_"slows"
					[/slow]
				[/specials]
			[/attack]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"thorns"
				name="thorns"
				number=3
				range="ranged"
				type="pierce"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		color=1
		colour="south"
		controller="human"
		current_player="Sheitan666"
		fog=yes
		gold=100
		gold_add=no
		id="RBY_Side1"
		name="Sheitan666"
		persistent=yes
		previous_recruits="Drake Burner,Drake Clasher,Drake Fighter,Drake Glider,Saurian Augur,Saurian Skirmisher"
		save_id="RBY_Side1"
		share_maps=yes
		share_view=yes
		side=2
		team_name="south"
#textdomain wesnoth
		user_team_name=_"teamname^South"
		village_gold=2
		[ai]
			villages_per_scout=8
		[/ai]
		[village]
		[/village]
		[unit]
			advances_to="Drake Flameheart"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=35
#textdomain wesnoth-units
			description=_"Respected for the heat of their flame and revered for their charisma, Flares aspire to become great leaders of their people, both in war and peace. Though a small isolated tribe will sometimes accept a Flare as a leader, they are more often seen leading small war parties or mediating disputes with a subtle hand." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level."
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=55
			id="RBY_Side1"
			image="units/drakes/flare.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Drake Flare"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=55
			max_moves=5
			moves=5
			name="Sheitan666"
			overlays=""
			profile="portraits/drakes/transparent/flameheart.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/drakes/flameheart.png"
			type="Drake Flare"
			undead_variation="drake"
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			zoc=yes
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[abilities]
				[leadership]
					affect_self=no
					cumulative=no
#textdomain wesnoth-help
					description=_"Leadership:
This unit can lead our own units that are next to it, making them fight better.

Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
					female_name=_"female^leadership"
					id="leadership"
					name=_"leadership"
					value=50
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=0
						[/filter]
					[/affect_adjacent]
				[/leadership]
				[leadership]
					affect_self=no
					cumulative=no
					id="leadership"
					value=25
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=1
						[/filter]
					[/affect_adjacent]
				[/leadership]
			[/abilities]
			[portrait]
				image="portraits/drakes/transparent/flameheart.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/flameheart.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"war blade"
				icon="attacks/warblade-red.png"
				name="war blade"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=4
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[variables]
		next_scenario="RBY Sablestone Delta 21"
		random=9
		rby_set_message=yes
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
#textdomain wesnoth-multiplayer
			val=_"Classic"
		[/rby_set_info]
		[rby_set_info]
			val=_"Caves Of The Basilisk, Den Of Onis, Fallenstar Lake, Hamlets, Sablestone Delta, Silverhead Crossing, Sullas Ruins, The Freelands, Weldyn Channel"
		[/rby_set_info]
	[/variables]
[/replay_start]
[snapshot]
	abbrev=""
	allow_new_game=no
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion="running"
	current_tod=3
	description=_"Two armies collide on this disjointed coastal landscape of hidden caves and jagged rivers."
	difficulty="NORMAL"
	end_text=""
	end_text_duration=0
	experience_modifier=70
	history=""
	id="RBY Sablestone Delta 21"
	label="2p - Sablestone Delta"
	map_data="border_size=1
usage=map

Ss          , Gs          , Gs          , Gs          , Ss          , Ss          , Ss          , Ss          , Gs          , Gs          , Gs          , Ss          , Ss          , Gs          , Gs          , Gs          , Ww          , Ww          , Gs          , Uh          , Xu          , Xu          , Xu          
Gs          , Gs^Ft       , Gs^Ft       , Ss          , Ss          , Ss          , 1 Gs^Ft     , Ss          , Ss          , Gs          , Gs          , Gs^Ft       , Gs          , Ss^Vhs      , Gs          , Gs^Ft       , Ww          , Ww          , Gs^Ft       , Uh          , Xu          , Xu          , Xu          
Ww          , Ww          , Gs          , Gs          , Gs          , Gs          , Gs          , Ss          , Gs          , Ss          , Gs          , Gs          , Gs          , Gs          , Ww          , Gs          , Gs          , Gs          , Gs          , Uu^Uf       , Uu^Vu       , Xu          , Xu          
Xu          , Xu          , Gs          , Ww          , Ww          , Ww          , Ww          , Gs          , Kud         , Gs          , Ww          , Ww          , Ww          , Ww          , Gs          , Gs          , Ww          , Gs          , Xu          , Rb          , Rb          , Cud         , Ss          
Xu          , Xu          , Gs          , Gs          , Gs          , Ww          , Gs          , Wo          , Cud         , Wo          , Gs          , Ww          , Gs          , Gs          , Gs          , Ww          , Ww          , Gs          , Rb          , Ss          , Rb          , Rb          , Ss          
Gs          , Gs^Ft       , Gs          , Ww          , Ww          , Gs          , Gs          , Kud         , Cud         , Kud         , Gs          , Gs          , Ww          , Ww          , Ww          , Gs          , Gs          , Gs          , Rb          , Rb          , Uu^Vud      , Rb          , Rb          
Ww          , Ww          , Ww          , Gs          , Gs          , Ww          , Gs          , Gs          , Wwf         , Gs          , Gs          , Gs          , Gs          , Gs          , Ww          , Ww          , Gs          , Xu          , Rb          , Rb          , Cud         , Rb          , Xu          
Gs          , Gs          , Ww          , Gs          , Ww          , Gs          , Gd          , Gd          , Uu^Vud      , Gd          , Gd          , Hh          , Kud         , Gs          , Gs          , Gs          , Kud         , Xu          , Xu          , Rb          , Xu          , Kud         , Xu          
Ww          , Ww          , Gs          , Ww          , Gs          , Gs          , Gd^Ft       , Xu          , Xu          , Xu          , Gd          , Cud         , Cud         , Cud         , Gs          , Gd          , Ss^Vhs      , Cud         , Ww          , Xu          , Xu          , Cud         , Ww          
Gs          , Gs          , Gs^Vht      , Gs          , Gs          , Gs          , Gs          , Cud         , Wwf         , Wwf         , Wwf         , Gs          , Gs          , Gs          , Gs          , Gd          , Gd          , Gs          , Gs          , Cud         , Wwf         , Ww          , Ww          
Ww          , Gs^Ft       , Wwf         , Cud         , Re^Uf       , Gs          , Wwf         , Wwf         , Ss^Vhs      , Gs^Ft       , Gs          , Wwf         , Gs          , Re          , Re^Ft       , Gs          , Gs          , Gs          , Ww          , Xu          , Kud         , Cud         , Xu          
Gs          , Ww          , Xu          , Kud         , Re          , Gs          , Wwf         , Ss          , Gs          , Re          , Re          , Wwf         , Gs          , Mm          , Re^Ft       , Re          , Gs          , Gs^Ft       , Uh          , Xu          , Xu          , Uh          , Xu          
Ww          , Gs^Ft       , Xu          , Re^Ft       , Re          , Gs          , Gs          , Wwf         , Wwf         , Gs          , Wwf         , Wwf         , Wwf         , Gs          , Gs          , Re          , Re^Uf       , Gd          , Kud         , Xu          , Xu          , Gs^Ft       , Gs^Ft       
Uh          , Ww          , Xu          , Cud         , Xu          , Re          , Re          , Gs          , Wwf         , Wwf         , Hh          , Hh^Uf       , Gs          , Wwf         , Wwf         , Uh          , Cud         , Re^Ft       , Cud         , Re^Ft       , Xu          , Cud         , Xu          
Xu          , Uh          , Xu          , Uu^Uf       , Cud         , Xu          , Cud         , Gs          , Wwf         , Gs^Ft       , Gs          , Mm          , Hh          , Gs^Ft       , Wwf         , Gs          , Re          , Xu          , Xu          , Uu^Uf       , Xu          , Uh          , Uh          
Gs          , Cud         , Xu          , Re^Ft       , Kud         , Re^Ft       , Re^Uf       , Uh          , Gs          , Wwf         , Wwf         , Hh^Uf       , Wwf         , Wwf         , Wwf         , Gs          , Gs          , Re          , Re          , Cud         , Xu          , Ww          , Ww          
Xu          , Gs^Ft       , Xu          , Xu          , Uh          , Gd          , Gs          , Re          , Re^Ft       , Gs          , Gs          , Wwf         , Gs          , Gs          , Gs          , Wwf         , Wwf         , Gs          , Re          , Re^Ft       , Xu          , Gs^Ft       , Gs^Ft       
Xu          , Uh          , Kud         , Xu          , Ww          , Gs^Ft       , Gs          , Re          , Re^Ft       , Mm          , Gs          , Wwf         , Gs          , Re          , Ss^Vhs      , Ss          , Wwf         , Gs          , Re^Uf       , Kud         , Wwf         , Ww          , Ww          
Ww          , Cud         , Wwf         , Xu          , Gs          , Gs          , Gd          , Gs          , Gs          , Re          , Gs          , Wwf         , Wwf         , Gs^Ft       , Wwf         , Wwf         , Gs          , Gs          , Re          , Cud         , Gs^Vht      , Gs^Ft       , Gs          
Ww          , Ww          , Xu          , Cud         , Ww          , Gg          , Ss^Vhs      , Gd          , Gs          , Gs          , Cud         , Gs          , Gd          , Wwf         , Xu          , Cud         , Gd^Ft       , Gs          , Gs          , Gs          , Gs          , Gs          , Gs          
Xu          , Cud         , Xu          , Xu          , Xu          , Cud         , Kud         , Gd          , Gs          , Cud         , Kud         , Cud         , Gd          , Xu          , Uu^Vud      , Xu          , Gd          , Gs          , Ww          , Ww          , Ww          , Ww          , Ww          
Xu          , Kud         , Cud         , Rb          , Rb          , Xu          , Gs          , Gs          , Ww          , Gs          , Gs          , Hh          , Gs          , Gd          , Wwf         , Gd          , Gs          , Gs          , Gs          , Gs          , Ww          , Gs          , Gs          
Rb          , Rb          , Uu^Vud      , Rb          , Rb          , Xu          , Gs          , Ww          , Ww          , Gs          , Ww          , Gs          , Gs          , Gs          , Cud         , Gs          , Gs          , Ww          , Ww          , Gs          , Gs          , Ww          , Ww          
Ss          , Rb          , Rb          , Rb          , Rb          , Gs          , Ww          , Gs          , Gs          , Ww          , Gs          , Gs          , Gs          , 2 Kud       , Cud         , Kud         , Gs          , Gs          , Gs          , Ww          , Gs          , Gs^Ft       , Gs          
Ss          , Rb          , Rb          , Ss          , Xu          , Gs          , Ww          , Ww          , Gs          , Gs          , Ww          , Ww          , Ww          , Wo          , Kud         , Wo          , Ww          , Ww          , Ww          , Gs          , Gs          , Xu          , Xu          
Cud         , Cud         , Uu^Vu       , Rb          , Gs          , Gs          , Gs          , Gs          , Ww          , Ww          , Gs          , Ww          , Gs          , Gs          , Gs          , Gs          , Gs          , Ww          , Gs          , Ww          , Gs          , Xu          , Xu          
Xu          , Xu          , Xu          , Uu^Uf       , Gs^Ft       , Gs          , Ww          , Gs          , Gs          , Gs          , Gs          , Gs          , Gs          , Ss          , Ss          , Ss          , Gs          , Gs          , Ss          , Gs          , Gs^Ft       , Ww          , Ww          
Xu          , Xu          , Xu          , Uh          , Xu          , Ww          , Gs^Ft       , Gs          , Ss          , Ss^Vhs      , Ss          , Gs^Ft       , Gs          , Gs          , Ss          , Gs          , Gs^Ft       , Ss          , Ss          , Ss          , Ss          , Uh          , Uh          
Ww          , Ww          , Ww          , Xu          , Xu          , Xu          , Ss          , Gs          , Ss          , Xu          , Xu          , Xu          , Ss          , Ss          , Gs          , Xu          , Xu          , Xu          , Xu          , Gs^Ft       , Ss          , Xu          , Xu          
Ww          , Ww          , Ww          , Xu          , Xu          , Xu          , Ss          , Xu          , Ss          , Xu          , Xu          , Xu          , Ss          , Ss          , Gs          , Xu          , Xu          , Xu          , Xu          , Gs          , Ss          , Xu          , Xu          
"
	name=_"2p - Sablestone Delta"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=36
	playing_team=1
	random_calls=0
	random_seed=10506
	random_start_time=no
	scenario="RBY Sablestone Delta 21"
	snapshot=yes
	turn_at=16
	turns=-1
	unit_wml_ids="Drake Burner,Drake Clasher,Drake Fighter,Drake Flare,Drake Glider,Elvish Archer,Elvish Druid,Elvish Fighter,Elvish Scout,Saurian Ambusher,Saurian Augur,Saurian Oracle,Saurian Skirmisher,Saurian Soothsayer"
	used_items=""
	version="1.10.7"
	[display]
		color_adjust_blue_=0
		color_adjust_green=0
		color_adjust_red=0
	[/display]
	[endlevel]
		bonus=yes
		carryover_add=no
		carryover_percentage=80
		prescenario_save=yes
		replay_save=yes
	[/endlevel]
	[side]
		action_bonus_count=15
		allow_player=yes
		color=8
		controller="network"
		countdown_time=300000
		current_player="Mr_Gray"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=8
		gold_add=no
		hidden=no
		id="RBY_Side2"
		income=0
		name="Mr_Gray"
		no_leader=yes
		objectives="<big>Победа:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman,Mage,Merman Hunter,Wose"
		save_id="RBY_Side2"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=1
		start_gold=100
		team_name="north"
		user_team_name=_"teamname^North"
		village_gold=2
		[ai]
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[unit]
			advances_to="Elvish Captain,Elvish Hero"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Elves are not warlike by nature, but in times of need, their natural grace and agility serve them well, as does their skillful craftsmanship. An elf can grasp the basics of swordsmanship and archery in a time uncannily short by the standards of other races, and put them to effective use on the battlefield."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=38
			id="Elvish Fighter-36"
			image="units/elves-wood/fighter.png"
			image_icon=""
			language_name=_"Elvish Fighter"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=38
			max_moves=5
			moves=5
			name="Унебрион"
			overlays=""
			profile="portraits/elves/transparent/fighter.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/elves/transparent/fighter.png~SCALE(205,205)"
			type="Elvish Fighter"
			undead_variation=""
			underlying_id=36
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=70
				flat=60
				forest=40
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin=-445
					end=-380
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-305
					end=-230
					image="units/elves-wood/fighter-bow-attack2.png"
				[/frame]
				[frame]
					begin=-230
					end=-130
					image="units/elves-wood/fighter-bow-attack3.png"
				[/frame]
				[frame]
					begin=-130
					end=0
					image="units/elves-wood/fighter-bow-attack4.png"
				[/frame]
				[frame]
					begin=0
					end=65
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin=-175
					end=-100
					image="units/elves-wood/fighter.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/fighter-melee-1.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/fighter-melee-1.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/elves-wood/fighter-melee-2.png"
				[/frame]
				[frame]
					begin=150
					end=175
					image="units/elves-wood/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/fighter.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/fighter-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/fighter.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/fighter-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/fighter-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/elves-wood/fighter-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-idle-2.png"
				[/frame]
				[frame]
					duration=125
					image="units/elves-wood/fighter-idle-3.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-4.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=400
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/fighter-idle-7.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-8.png"
				[/frame]
				[frame]
					duration=250
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration=400
					image="units/elves-wood/fighter-idle-10.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-11.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-12.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=4
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^dextrous"
					id="dextrous"
					male_name=_"dextrous"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="ranged"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Captain,Elvish Hero"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Elves are not warlike by nature, but in times of need, their natural grace and agility serve them well, as does their skillful craftsmanship. An elf can grasp the basics of swordsmanship and archery in a time uncannily short by the standards of other races, and put them to effective use on the battlefield."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=39
			id="Elvish Fighter-35"
			image="units/elves-wood/fighter.png"
			image_icon=""
			language_name=_"Elvish Fighter"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=39
			max_moves=5
			moves=5
			name="Гил-Гамириф"
			overlays=""
			profile="portraits/elves/transparent/fighter.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/elves/transparent/fighter.png~SCALE(205,205)"
			type="Elvish Fighter"
			undead_variation=""
			underlying_id=35
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=70
				flat=60
				forest=40
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin=-445
					end=-380
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-305
					end=-230
					image="units/elves-wood/fighter-bow-attack2.png"
				[/frame]
				[frame]
					begin=-230
					end=-130
					image="units/elves-wood/fighter-bow-attack3.png"
				[/frame]
				[frame]
					begin=-130
					end=0
					image="units/elves-wood/fighter-bow-attack4.png"
				[/frame]
				[frame]
					begin=0
					end=65
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin=-175
					end=-100
					image="units/elves-wood/fighter.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/fighter-melee-1.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/fighter-melee-1.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/elves-wood/fighter-melee-2.png"
				[/frame]
				[frame]
					begin=150
					end=175
					image="units/elves-wood/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/fighter.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/fighter-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/fighter.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/fighter-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/fighter-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/elves-wood/fighter-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-idle-2.png"
				[/frame]
				[frame]
					duration=125
					image="units/elves-wood/fighter-idle-3.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-4.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=400
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/fighter-idle-7.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-8.png"
				[/frame]
				[frame]
					duration=250
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration=400
					image="units/elves-wood/fighter-idle-10.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-11.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-12.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=3
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Rider"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=18
#textdomain wesnoth-units
			description=_"The horsemen of the wood elves have some skill with bow and sword, but their true skill lies in their horsemanship. Even other elves are impressed by their uncanny speed in the woods, and their ability to dart through the thick of the forest with nary a scratch. They may be the only cavalry in existence that fares better in the woods than on open ground."
			ellipse="misc/ellipse"
			experience=11
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=37
			id="Elvish Scout-5"
			image="units/elves-wood/scout.png"
			image_icon=""
			language_name=_"Elvish Scout"
			level=1
			max_attacks=1
			max_experience=18
			max_hitpoints=37
			max_moves=9
			moves=9
			name="Ломир"
			overlays=""
			profile="portraits/elves/transparent/scout.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/elves/scout.png"
			type="Elvish Scout"
			undead_variation="mounted"
			underlying_id=5
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=70
				flat=60
				forest=40
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=120
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits=yes
					[frame]
						begin=-400
						end=-300
						image="units/elves-wood/scout-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-400
						end=-300
						image="units/elves-wood/scout-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-300
					end=-50
					image="units/elves-wood/scout-attack2.png"
				[/frame]
				[frame]
					begin=-50
					end=50
					image="units/elves-wood/scout-moving.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin=-200
					end=-175
					image="units/elves-wood/scout.png"
					sound="horse-elf-canter.wav"
				[/frame]
				[frame]
					begin=-175
					end=-100
					image="units/elves-wood/scout-moving.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/scout-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/scout-attack.png"
						sound="sword-1.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/elves-wood/scout-moving.png"
				[/frame]
				[frame]
					begin=200
					end=250
					image="units/elves-wood/scout.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/elves-wood/scout.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/scout-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/scout-defend.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/scout-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/scout.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=125
					image="units/elves-wood/scout-idle-1.png"
				[/frame]
				[frame]
					duration=125
					image="units/elves-wood/scout-idle-2.png"
				[/frame]
				[frame]
					duration=125
					image="units/elves-wood/scout-idle-3.png"
				[/frame]
				[frame]
					duration=125
					image="units/elves-wood/scout-idle-4.png"
				[/frame]
				[frame]
					duration=125
					image="units/elves-wood/scout-idle-5.png"
				[/frame]
				[frame]
					duration=125
					image="units/elves-wood/scout-idle-6.png"
				[/frame]
				[frame]
					duration=125
					image="units/elves-wood/scout-idle-7.png"
				[/frame]
				[frame]
					duration=125
					image="units/elves-wood/scout-idle-8.png"
				[/frame]
				[frame]
					duration=125
					image="units/elves-wood/scout-idle-7.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/scout-idle-8.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/scout-idle-7.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/scout-idle-8.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/scout-idle-9.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/scout-idle-10.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/scout-idle-11.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/scout-idle-12.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/scout-idle-13.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/scout-idle-14.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/scout-idle-15.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/scout-idle-16.png"
				[/frame]
			[/idle_anim]
			[movement_anim]
				[frame]
					begin=0
					end=150
					image="units/elves-wood/scout-moving.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/elves/transparent/scout.png"
				mirror=yes
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/scout.png"
				mirror=no
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=2
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Ranger,Elvish Marksman"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"Elves have always had a reputation for archery, a skill that, for many reasons, comes naturally to them. Even the frail of body can be deadly with a bow in hand, and in times of war, many will take up this weapon. Though their relative inexperience with combat leaves them somewhat vulnerable, their natural grace ensures that they can best any of humanity’s fresh recruits."
			ellipse="misc/ellipse"
			experience=3
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=30
			id="Elvish Archer-4"
			image="units/elves-wood/archer+female.png"
			image_icon=""
			language_name=_"female^Elvish Archer"
			level=1
			max_attacks=1
			max_experience=31
			max_hitpoints=30
			max_moves=6
			moves=6
			name="Ренг"
			overlays=""
			profile="portraits/elves/transparent/archer+female.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/elves/archer+female.png"
			type="Elvish Archer"
			undead_variation=""
			underlying_id=4
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=70
				flat=60
				forest=30
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin=-445
					end=-380
					image="units/elves-wood/archer+female-bow.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/archer+female-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/archer+female-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-305
					end=-230
					image="units/elves-wood/archer+female-bow-attack2.png"
				[/frame]
				[frame]
					begin=-230
					end=-130
					image="units/elves-wood/archer+female-bow-attack3.png"
				[/frame]
				[frame]
					begin=-130
					end=0
					image="units/elves-wood/archer+female-bow-attack4.png"
				[/frame]
				[frame]
					begin=0
					end=65
					image="units/elves-wood/archer+female-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin=-200
					end=-175
					image="units/elves-wood/archer+female-sword.png"
				[/frame]
				[frame]
					begin=-175
					end=-75
					image="units/elves-wood/archer+female-sword-1.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-75
						end=75
						image="units/elves-wood/archer+female-sword-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-75
						end=75
						image="units/elves-wood/archer+female-sword-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/else]
				[frame]
					begin=75
					end=125
					image="units/elves-wood/archer+female-sword-3.png"
				[/frame]
				[frame]
					begin=125
					end=175
					image="units/elves-wood/archer+female-sword-4.png"
				[/frame]
				[frame]
					begin=175
					end=200
					image="units/elves-wood/archer+female-sword.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/archer+female-sword.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer+female-sword-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/archer+female-sword-defend.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/archer+female-sword-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/archer+female-sword.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/archer+female-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer+female-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/archer+female-bow-defend.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/archer+female-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/archer+female-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/archer+female.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/archer+female.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=4
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^dextrous"
					id="dextrous"
					male_name=_"dextrous"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="ranged"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Ranger,Elvish Marksman"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"Elves have always had a reputation for archery, a skill that, for many reasons, comes naturally to them. Even the frail of body can be deadly with a bow in hand, and in times of war, many will take up this weapon. Though their relative inexperience with combat leaves them somewhat vulnerable, their natural grace ensures that they can best any of humanity’s fresh recruits."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=34
			id="Elvish Archer-34"
			image="units/elves-wood/archer+female.png"
			image_icon=""
			language_name=_"female^Elvish Archer"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=34
			max_moves=6
			moves=6
			name="Гара"
			overlays=""
			profile="portraits/elves/transparent/archer+female.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/elves/archer+female.png"
			type="Elvish Archer"
			undead_variation=""
			underlying_id=34
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=70
				flat=60
				forest=30
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin=-445
					end=-380
					image="units/elves-wood/archer+female-bow.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/archer+female-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/archer+female-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-305
					end=-230
					image="units/elves-wood/archer+female-bow-attack2.png"
				[/frame]
				[frame]
					begin=-230
					end=-130
					image="units/elves-wood/archer+female-bow-attack3.png"
				[/frame]
				[frame]
					begin=-130
					end=0
					image="units/elves-wood/archer+female-bow-attack4.png"
				[/frame]
				[frame]
					begin=0
					end=65
					image="units/elves-wood/archer+female-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin=-200
					end=-175
					image="units/elves-wood/archer+female-sword.png"
				[/frame]
				[frame]
					begin=-175
					end=-75
					image="units/elves-wood/archer+female-sword-1.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-75
						end=75
						image="units/elves-wood/archer+female-sword-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-75
						end=75
						image="units/elves-wood/archer+female-sword-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/else]
				[frame]
					begin=75
					end=125
					image="units/elves-wood/archer+female-sword-3.png"
				[/frame]
				[frame]
					begin=125
					end=175
					image="units/elves-wood/archer+female-sword-4.png"
				[/frame]
				[frame]
					begin=175
					end=200
					image="units/elves-wood/archer+female-sword.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/archer+female-sword.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer+female-sword-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/archer+female-sword-defend.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/archer+female-sword-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/archer+female-sword.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/archer+female-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer+female-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/archer+female-bow-defend.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/archer+female-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/archer+female-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/archer+female.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/archer+female.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=5
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=4
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Rider"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=18
#textdomain wesnoth-units
			description=_"The horsemen of the wood elves have some skill with bow and sword, but their true skill lies in their horsemanship. Even other elves are impressed by their uncanny speed in the woods, and their ability to dart through the thick of the forest with nary a scratch. They may be the only cavalry in existence that fares better in the woods than on open ground."
			ellipse="misc/ellipse"
			experience=10
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=31
			id="Elvish Scout-29"
			image="units/elves-wood/scout.png"
			image_icon=""
			language_name=_"Elvish Scout"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=31
			max_moves=10
			moves=10
			name="Эрианд"
			overlays=""
			profile="portraits/elves/transparent/scout.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/elves/scout.png"
			type="Elvish Scout"
			undead_variation="mounted"
			underlying_id=29
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=70
				flat=60
				forest=40
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=120
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits=yes
					[frame]
						begin=-400
						end=-300
						image="units/elves-wood/scout-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-400
						end=-300
						image="units/elves-wood/scout-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-300
					end=-50
					image="units/elves-wood/scout-attack2.png"
				[/frame]
				[frame]
					begin=-50
					end=50
					image="units/elves-wood/scout-moving.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin=-200
					end=-175
					image="units/elves-wood/scout.png"
					sound="horse-elf-canter.wav"
				[/frame]
				[frame]
					begin=-175
					end=-100
					image="units/elves-wood/scout-moving.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/scout-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/scout-attack.png"
						sound="sword-1.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/elves-wood/scout-moving.png"
				[/frame]
				[frame]
					begin=200
					end=250
					image="units/elves-wood/scout.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/elves-wood/scout.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/scout-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/scout-defend.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/scout-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/scout.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=125
					image="units/elves-wood/scout-idle-1.png"
				[/frame]
				[frame]
					duration=125
					image="units/elves-wood/scout-idle-2.png"
				[/frame]
				[frame]
					duration=125
					image="units/elves-wood/scout-idle-3.png"
				[/frame]
				[frame]
					duration=125
					image="units/elves-wood/scout-idle-4.png"
				[/frame]
				[frame]
					duration=125
					image="units/elves-wood/scout-idle-5.png"
				[/frame]
				[frame]
					duration=125
					image="units/elves-wood/scout-idle-6.png"
				[/frame]
				[frame]
					duration=125
					image="units/elves-wood/scout-idle-7.png"
				[/frame]
				[frame]
					duration=125
					image="units/elves-wood/scout-idle-8.png"
				[/frame]
				[frame]
					duration=125
					image="units/elves-wood/scout-idle-7.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/scout-idle-8.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/scout-idle-7.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/scout-idle-8.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/scout-idle-9.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/scout-idle-10.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/scout-idle-11.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/scout-idle-12.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/scout-idle-13.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/scout-idle-14.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/scout-idle-15.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/scout-idle-16.png"
				[/frame]
			[/idle_anim]
			[movement_anim]
				[frame]
					begin=0
					end=150
					image="units/elves-wood/scout-moving.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/elves/transparent/scout.png"
				mirror=yes
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/scout.png"
				mirror=no
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=2
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Ranger,Elvish Marksman"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"Elves have always had a reputation for archery, a skill that, for many reasons, comes naturally to them. Even the frail of body can be deadly with a bow in hand, and in times of war, many will take up this weapon. Though their relative inexperience with combat leaves them somewhat vulnerable, their natural grace ensures that they can best any of humanity’s fresh recruits."
			ellipse="misc/ellipse"
			experience=3
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=28
			id="Elvish Archer-33"
			image="units/elves-wood/archer+female.png"
			image_icon=""
			language_name=_"female^Elvish Archer"
			level=1
			max_attacks=1
			max_experience=31
			max_hitpoints=28
			max_moves=7
			moves=7
			name="Цельвиэль"
			overlays=""
			profile="portraits/elves/transparent/archer+female.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/elves/archer+female.png"
			type="Elvish Archer"
			undead_variation=""
			underlying_id=33
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=70
				flat=60
				forest=30
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin=-445
					end=-380
					image="units/elves-wood/archer+female-bow.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/archer+female-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/archer+female-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-305
					end=-230
					image="units/elves-wood/archer+female-bow-attack2.png"
				[/frame]
				[frame]
					begin=-230
					end=-130
					image="units/elves-wood/archer+female-bow-attack3.png"
				[/frame]
				[frame]
					begin=-130
					end=0
					image="units/elves-wood/archer+female-bow-attack4.png"
				[/frame]
				[frame]
					begin=0
					end=65
					image="units/elves-wood/archer+female-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin=-200
					end=-175
					image="units/elves-wood/archer+female-sword.png"
				[/frame]
				[frame]
					begin=-175
					end=-75
					image="units/elves-wood/archer+female-sword-1.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-75
						end=75
						image="units/elves-wood/archer+female-sword-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-75
						end=75
						image="units/elves-wood/archer+female-sword-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/else]
				[frame]
					begin=75
					end=125
					image="units/elves-wood/archer+female-sword-3.png"
				[/frame]
				[frame]
					begin=125
					end=175
					image="units/elves-wood/archer+female-sword-4.png"
				[/frame]
				[frame]
					begin=175
					end=200
					image="units/elves-wood/archer+female-sword.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/archer+female-sword.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer+female-sword-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/archer+female-sword-defend.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/archer+female-sword-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/archer+female-sword.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/archer+female-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer+female-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/archer+female-bow-defend.png"
						sound="human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/archer+female-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/archer+female-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/archer+female.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/archer+female.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=4
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^dextrous"
					id="dextrous"
					male_name=_"dextrous"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="ranged"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Captain,Elvish Hero"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Elves are not warlike by nature, but in times of need, their natural grace and agility serve them well, as does their skillful craftsmanship. An elf can grasp the basics of swordsmanship and archery in a time uncannily short by the standards of other races, and put them to effective use on the battlefield."
			ellipse="misc/ellipse"
			experience=17
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=32
			id="Elvish Fighter-31"
			image="units/elves-wood/fighter.png"
			image_icon=""
			language_name=_"Elvish Fighter"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=32
			max_moves=6
			moves=6
			name="Тин"
			overlays=""
			profile="portraits/elves/transparent/fighter.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/elves/transparent/fighter.png~SCALE(205,205)"
			type="Elvish Fighter"
			undead_variation=""
			underlying_id=31
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=70
				flat=60
				forest=40
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin=-445
					end=-380
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-305
					end=-230
					image="units/elves-wood/fighter-bow-attack2.png"
				[/frame]
				[frame]
					begin=-230
					end=-130
					image="units/elves-wood/fighter-bow-attack3.png"
				[/frame]
				[frame]
					begin=-130
					end=0
					image="units/elves-wood/fighter-bow-attack4.png"
				[/frame]
				[frame]
					begin=0
					end=65
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin=-175
					end=-100
					image="units/elves-wood/fighter.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/fighter-melee-1.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/fighter-melee-1.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/elves-wood/fighter-melee-2.png"
				[/frame]
				[frame]
					begin=150
					end=175
					image="units/elves-wood/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/fighter.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/fighter-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/fighter.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/fighter-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/fighter-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/elves-wood/fighter-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-idle-2.png"
				[/frame]
				[frame]
					duration=125
					image="units/elves-wood/fighter-idle-3.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-4.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=400
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/fighter-idle-7.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-8.png"
				[/frame]
				[frame]
					duration=250
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration=400
					image="units/elves-wood/fighter-idle-10.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-11.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-12.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=3
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Captain,Elvish Hero"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Elves are not warlike by nature, but in times of need, their natural grace and agility serve them well, as does their skillful craftsmanship. An elf can grasp the basics of swordsmanship and archery in a time uncannily short by the standards of other races, and put them to effective use on the battlefield."
			ellipse="misc/ellipse"
			experience=9
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=31
			id="Elvish Fighter-30"
			image="units/elves-wood/fighter.png"
			image_icon=""
			language_name=_"Elvish Fighter"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=31
			max_moves=6
			moves=6
			name="Рорифрарионд"
			overlays=""
			profile="portraits/elves/transparent/fighter.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/elves/transparent/fighter.png~SCALE(205,205)"
			type="Elvish Fighter"
			undead_variation=""
			underlying_id=30
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=70
				flat=60
				forest=40
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin=-445
					end=-380
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/fighter-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-305
					end=-230
					image="units/elves-wood/fighter-bow-attack2.png"
				[/frame]
				[frame]
					begin=-230
					end=-130
					image="units/elves-wood/fighter-bow-attack3.png"
				[/frame]
				[frame]
					begin=-130
					end=0
					image="units/elves-wood/fighter-bow-attack4.png"
				[/frame]
				[frame]
					begin=0
					end=65
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin=-175
					end=-100
					image="units/elves-wood/fighter.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/fighter-melee-1.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/elves-wood/fighter-melee-1.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/elves-wood/fighter-melee-2.png"
				[/frame]
				[frame]
					begin=150
					end=175
					image="units/elves-wood/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/fighter.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/fighter-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/fighter.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/fighter-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/fighter-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/fighter-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/fighter-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/elves-wood/fighter-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/fighter-idle-2.png"
				[/frame]
				[frame]
					duration=125
					image="units/elves-wood/fighter-idle-3.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-4.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-5.png"
				[/frame]
				[frame]
					duration=400
					image="units/elves-wood/fighter-idle-6.png"
				[/frame]
				[frame]
					duration=175
					image="units/elves-wood/fighter-idle-7.png"
				[/frame]
				[frame]
					duration=200
					image="units/elves-wood/fighter-idle-8.png"
				[/frame]
				[frame]
					duration=250
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration=400
					image="units/elves-wood/fighter-idle-10.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-9.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-11.png"
				[/frame]
				[frame]
					duration=150
					image="units/elves-wood/fighter-idle-12.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=3
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Ranger,Elvish Marksman"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"Elves have always had a reputation for archery, a skill that, for many reasons, comes naturally to them. Even the frail of body can be deadly with a bow in hand, and in times of war, many will take up this weapon. Though their relative inexperience with combat leaves them somewhat vulnerable, their natural grace ensures that they can best any of humanity’s fresh recruits."
			ellipse="misc/ellipse"
			experience=4
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=34
			id="Elvish Archer-20"
			image="units/elves-wood/archer.png"
			image_icon=""
			language_name=_"Elvish Archer"
			level=1
			max_attacks=1
			max_experience=31
			max_hitpoints=34
			max_moves=6
			moves=6
			name="Канд"
			overlays=""
			profile="portraits/elves/transparent/archer.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/elves/archer.png"
			type="Elvish Archer"
			undead_variation=""
			underlying_id=20
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=70
				flat=60
				forest=30
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin=-445
					end=-380
					image="units/elves-wood/archer-bow.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/archer-bow-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-380
						end=-305
						image="units/elves-wood/archer-bow-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-305
					end=-230
					image="units/elves-wood/archer-bow-attack2.png"
				[/frame]
				[frame]
					begin=-230
					end=-130
					image="units/elves-wood/archer-bow-attack3.png"
				[/frame]
				[frame]
					begin=-130
					end=0
					image="units/elves-wood/archer-bow-attack4.png"
				[/frame]
				[frame]
					begin=0
					end=65
					image="units/elves-wood/archer-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					begin=-200
					end=-175
					image="units/elves-wood/archer-sword.png"
				[/frame]
				[frame]
					begin=-175
					end=-75
					image="units/elves-wood/archer-sword-1.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-75
						end=75
						image="units/elves-wood/archer-sword-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-75
						end=75
						image="units/elves-wood/archer-sword-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/else]
				[frame]
					begin=75
					end=125
					image="units/elves-wood/archer-sword-3.png"
				[/frame]
				[frame]
					begin=125
					end=175
					image="units/elves-wood/archer-sword-4.png"
				[/frame]
				[frame]
					begin=175
					end=200
					image="units/elves-wood/archer-sword.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/archer-sword.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-sword-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/archer-sword-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/archer-sword-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/archer-sword.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/elves-wood/archer-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/elves-wood/archer-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,elf-hit-1.ogg,elf-hit-2.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/elves-wood/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/elves-wood/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/elves-wood/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/archer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/archer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=4
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^dextrous"
					id="dextrous"
					male_name=_"dextrous"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="ranged"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=1
		allow_player=yes
		color=1
		controller="human"
		countdown_time=274305
		current_player="Sheitan666"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=11
		gold_add=no
		hidden=no
		id="RBY_Side1"
		income=0
		name="Sheitan666"
		no_leader=yes
		objectives="<big>Победа:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Drake Burner,Drake Clasher,Drake Fighter,Drake Glider,Saurian Augur,Saurian Skirmisher"
		save_id="RBY_Side1"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=2
		start_gold=100
		team_name="south"
#textdomain wesnoth
		user_team_name=_"teamname^South"
		village_gold=2
		[ai]
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=14
			y=17
		[/village]
		[village]
			x=14
			y=20
		[/village]
		[unit]
			advances_to="Fire Drake,Drake Flare"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=21
#textdomain wesnoth-units
			description=_"Drake Burners are the proud few in whom the blood and strength of their remote ancestors runs truest, giving them the ability to breathe fire. This, coupled with their sheer size and fearsome claws, makes them deadly foes in combat."
			ellipse="misc/ellipse"
			experience=1
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=45
			id="Drake Burner-32"
			image="units/drakes/burner.png"
			image_icon=""
			language_name=_"Drake Burner"
			level=1
			max_attacks=1
			max_experience=30
			max_hitpoints=45
			max_moves=6
			moves=6
			name="Грен"
			overlays=""
			profile="portraits/drakes/transparent/burner.png"
			race="drake"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/drakes/burner.png"
			type="Drake Burner"
			undead_variation="drake"
			underlying_id=32
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			zoc=yes
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[attack_anim]
				direction="se,sw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80"
					halo_x=35
					halo_y=40
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80"
					halo_x=35
					halo_y=-20
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80"
					halo_x=8
					halo_y=50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80"
					halo_x=8
					halo_y=-50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/burner.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-300
				[filter_attack]
					name="claws"
				[/filter_attack]
				[frame]
					image="units/drakes/burner.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-melee-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-melee-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-melee-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/burner-melee-4.png"
						sound="claws.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/burner-melee-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/burner-melee-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-melee-6.png"
				[/frame]
				[frame]
					image="units/drakes/burner.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/drakes/burner-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/burner-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/burner-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/burner-defend-1.png"
				[/frame]
			[/defend]
			[draw_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-1.png"
				[/frame]
			[/draw_weapon_anim]
			[movement_anim]
				start_time=0
				submerge=0.01
				[frame]
					duration=100
					image="units/drakes/burner-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[movement_anim]
				start_time=0
				[frame]
					duration=100
					image="units/drakes/burner-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/drakes/transparent/burner.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/burner.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[post_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-1.png"
				[/frame]
			[/post_movement_anim]
			[pre_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=50
					image="units/drakes/burner-takeoff-1.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/burner-takeoff-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/burner-takeoff-3.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/burner-takeoff-4.png"
				[/frame]
			[/pre_movement_anim]
			[sheath_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-takeoff-4.png"
				[/frame]
			[/sheath_weapon_anim]
			[standing_anim]
				[frame]
					duration=50
					image="units/drakes/burner.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time=0
				submerge=0.01
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/burner-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/burner-fly-2-upstroke.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"claws"
				icon="attacks/claws-drake.png"
				name="claws"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=4
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Saurian Flanker"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=30
#textdomain wesnoth-units
			description=_"Saurians are light on their feet, and able at navigating terrain that often confounds their enemies. When this natural mobility is combined with experience, strength, and proper equipment, their warriors can become particularly threatening in battle — if only because they are so much more difficult to confine than other foes. Even in armor, saurian warriors can take advantage of the smallest gap in an enemy line, and have the prowess to make the enemy regret tactical mistakes." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them."
			ellipse="misc/ellipse"
			experience=22
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=40
			id="Saurian Skirmisher-26"
			image="units/saurians/ambusher/ambusher.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Saurian Ambusher"
			level=2
			max_attacks=1
			max_experience=39
			max_hitpoints=40
			max_moves=8
			moves=8
			name="Калкс"
			overlays=""
			profile="portraits/saurians/transparent/skirmisher.png"
			race="lizard"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/saurians/skirmisher.png"
			type="Saurian Ambusher"
			undead_variation="saurian"
			underlying_id=26
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[attack_anim]
				sound_start_time=-101
				start_time=-450
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
					offset="-0.2~1.0"
				[/missile_frame]
				[sound_frame]
					duration=1
				[/sound_frame]
				[if]
					hits=no
					[sound_frame]
						duration=100
						sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
					[/sound_frame]
				[/if]
				[else]
					hits=yes
					[sound_frame]
						duration=100
						sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
					[/sound_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-throw9.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-throw9.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				sound_start_time=-101
				start_time=-500
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[sound_frame]
					duration=1
				[/sound_frame]
				[if]
					hits=no
					[sound_frame]
						duration=100
						sound="spear-miss.ogg"
					[/sound_frame]
				[/if]
				[else]
					hits=yes
					[sound_frame]
						duration=100
						sound="spear.ogg"
					[/sound_frame]
				[/else]
				[if]
					direction="se,sw"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-melee10.png"
					[/frame]
				[/if]
				[else]
					direction="s"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-s-melee10.png"
					[/frame]
				[/else]
				[else]
					direction="n"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-n-melee10.png"
					[/frame]
				[/else]
				[else]
					direction="ne,nw"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee5.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee6.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee7.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee8.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee9.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-melee10.png"
					[/frame]
				[/else]
			[/attack_anim]
			[death]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-se-die4.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-die1.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-die2.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-die4.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-die3.png"
					[/frame]
					[frame]
						duration=100
						image="units/saurians/ambusher/ambusher-ne-die4.png"
					[/frame]
				[/else]
			[/death]
			[defend]
				direction="sw,s,se"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/ambusher/ambusher-se-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/ambusher/ambusher-se-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/ambusher/ambusher-se-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/ambusher/ambusher-se-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/ambusher/ambusher-se-defend1.png"
				[/frame]
			[/defend]
			[defend]
				direction="nw,n,ne"
				start_time=-126
				[frame]
					duration=1
					image="units/saurians/ambusher/ambusher-ne-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/saurians/ambusher/ambusher-ne-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/saurians/ambusher/ambusher-ne-defend2.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/saurians/ambusher/ambusher-ne-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/saurians/ambusher/ambusher-ne-defend1.png"
				[/frame]
			[/defend]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-se-run12.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run8.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run9.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run10.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run11.png"
					[/frame]
					[frame]
						duration=50
						image="units/saurians/ambusher/ambusher-ne-run12.png"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-se-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-se-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-se-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-se-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-se-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-se-bob6.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-ne-bob1.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-ne-bob2.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-ne-bob3.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-ne-bob4.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-ne-bob5.png"
					[/frame]
					[frame]
						duration=200
						image="units/saurians/ambusher/ambusher-ne-bob6.png"
					[/frame]
				[/else]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=4
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=5
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=2
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Sky Drake"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"Many drakes enjoy the flow of air over scales, leading them to don the light robes of the Glider caste. The long forays to the far reaches of the tribal territory are their passion, though other drakes often wonder what could lead someone to take on the drudgery of hunting when more glory could be found on the battlefield.

Most often, Gliders hunt larger game like deer, swine, or dolphins; the drakes’ ancestral ability to aim fire, hampered in other castes by armor, is invaluable for flushing and herding the quarry without harming it. If a Glider is called to the battlefield, he prefers to harass the enemy from a distance – and if all else fails, he will fight with his feet, keeping his precious wings as far from the enemy as possible." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack."
			ellipse="misc/ellipse"
			experience=7
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=35
			id="Drake Glider-7"
			image="units/drakes/glider.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Drake Glider"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=35
			max_moves=9
			moves=9
			name="Гелкнир"
			overlays=""
			profile="portraits/drakes/transparent/glider.png"
			race="drake"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/drakes/glider.png"
			type="Drake Glider"
			undead_variation="drake"
			underlying_id=7
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			zoc=yes
			[defense]
				castle=60
				cave=70
				deep_water=60
				flat=60
				forest=60
				frozen=60
				fungus=60
				hills=60
				mountains=60
				reef=60
				sand=60
				shallow_water=60
				swamp_water=60
				unwalkable=60
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[attack_anim]
				direction="se,sw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80"
					halo_x=35
					halo_y=40
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80"
					halo_x=35
					halo_y=-20
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-se-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80"
					halo_x=8
					halo_y=50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					begin=-400
					end=100
					halo="projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80"
					halo_x=8
					halo_y=-50
				[/missile_frame]
				[if]
					hits=no
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=20
						image="units/drakes/glider.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-inhale-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fire-s-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-400
				[filter_attack]
					name="slam"
				[/filter_attack]
				[frame]
					duration=100
					image="units/drakes/glider-kick-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-kick-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/drakes/glider-kick-3.png"
						sound="club.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/drakes/glider-kick-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/drakes/glider-kick-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-kick-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-kick-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-kick-2.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/drakes/glider-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/drakes/glider-defend-2.png"
						sound="drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/drakes/glider-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/drakes/glider-defend-1.png"
				[/frame]
			[/defend]
			[draw_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-1.png"
				[/frame]
			[/draw_weapon_anim]
			[movement_anim]
				start_time=0
				submerge=0.01
				[frame]
					duration=100
					image="units/drakes/glider-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[movement_anim]
				start_time=0
				[frame]
					duration=100
					image="units/drakes/glider-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2-upstroke.png"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/drakes/transparent/glider.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/glider.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[post_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-1.png"
				[/frame]
			[/post_movement_anim]
			[pre_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=50
					image="units/drakes/glider-takeoff-1.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/glider-takeoff-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/glider-takeoff-3.png"
				[/frame]
				[frame]
					duration=50
					image="units/drakes/glider-takeoff-4.png"
				[/frame]
			[/pre_movement_anim]
			[sheath_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-takeoff-4.png"
				[/frame]
			[/sheath_weapon_anim]
			[standing_anim]
				[frame]
					duration=50
					image="units/drakes/glider.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time=0
				submerge=0.01
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					duration=100
					image="units/drakes/glider-fly-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-3-upstroke.png"
				[/frame]
				[frame]
					duration=100
					image="units/drakes/glider-fly-2-upstroke.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"slam"
				icon="attacks/slam-drake.png"
				name="slam"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=3
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=3
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"Marksman:
When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Drake Flameheart"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=35
#textdomain wesnoth-units
			description=_"Respected for the heat of their flame and revered for their charisma, Flares aspire to become great leaders of their people, both in war and peace. Though a small isolated tribe will sometimes accept a Flare as a leader, they are more often seen leading small war parties or mediating disputes with a subtle hand." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level."
			experience=5
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=55
			id="RBY_Side1"
			image="units/drakes/flare.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Drake Flare"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=55
			max_moves=5
			moves=5
			name="Sheitan666"
			overlays=""
			profile="portraits/drakes/transparent/flameheart.png"
			race="drake"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/drakes/flameheart.png"
			type="Drake Flare"
			undead_variation="drake"
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			zoc=yes
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[portrait]
				image="portraits/drakes/transparent/flameheart.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/flameheart.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[abilities]
				[leadership]
					affect_self=no
					cumulative=no
#textdomain wesnoth-help
					description=_"Leadership:
This unit can lead our own units that are next to it, making them fight better.

Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
					female_name=_"female^leadership"
					id="leadership"
					name=_"leadership"
					value=50
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=0
						[/filter]
					[/affect_adjacent]
				[/leadership]
				[leadership]
					affect_self=no
					cumulative=no
					id="leadership"
					value=25
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=1
						[/filter]
					[/affect_adjacent]
				[/leadership]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"war blade"
				icon="attacks/warblade-red.png"
				name="war blade"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=4
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		lawful_bonus=0
		mask=""
#textdomain wesnoth-help
		name=_"Dawn"
		red=-20
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name=_"Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name=_"Afternoon"
		red=0
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name=_"Dusk"
		red=0
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"Second Watch"
		red=-45
	[/time]
	[objectives]
		side=0
		[objective]
			condition="win"
#textdomain wesnoth
			description=_"Defeat enemy leader"
		[/objective]
	[/objectives]
	[variables]
		damage_inflicted=6
		next_scenario="RBY Sablestone Delta 21"
		random=9
		rby_set_message=yes
		side_number=2
		turn_number=16
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
#textdomain wesnoth-multiplayer
			val=_"Classic"
		[/rby_set_info]
		[rby_set_info]
			val=_"Caves Of The Basilisk, Den Of Onis, Fallenstar Lake, Hamlets, Sablestone Delta, Silverhead Crossing, Sullas Ruins, The Freelands, Weldyn Channel"
		[/rby_set_info]
	[/variables]
[/snapshot]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="RBY Classic 25"
	[/scenario]
	[scenario]
		scenario="2p - Sablestone Delta"
		[team]
			[recruits]
				Drake Burner=3
				Drake Clasher=2
				Drake Fighter=2
				Drake Glider=1
				Saurian Augur=4
				Saurian Skirmisher=1
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Saurian Ambusher=1
				Saurian Soothsayer=1
			[/advances]
			[deaths]
				Drake Burner=2
				Drake Clasher=2
				Drake Fighter=2
				Saurian Augur=3
				Saurian Soothsayer=1
			[/deaths]
			[killed]
				Elvish Archer=3
				Elvish Druid=1
				Elvish Fighter=7
				Elvish Scout=1
			[/killed]
			[attacks]
				[sequence]
					s001=2
					s01=1
					_num=30
				[/sequence]
				[sequence]
					s0001=1
					s001=1
					s010=1
					s1000=2
					s11=1
					_num=40
				[/sequence]
				[sequence]
					s0011=1
					s01=1
					s0100=1
					s1=1
					s10=1
					s101=2
					s11=1
					s1101=2
					s1110=1
					s1111=2
					_num=60
				[/sequence]
				[sequence]
					s01=2
					s011=2
					s1=1
					s11=3
					s111=2
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=8
					_num=0
				[/sequence]
				[sequence]
					s00=2
					s011=1
					s1=1
					_num=30
				[/sequence]
				[sequence]
					s00=2
					s0000=1
					s001=1
					s0010=1
					s01=3
					s100=1
					s11=1
					s111=1
					_num=40
				[/sequence]
				[sequence]
					s11=1
					_num=50
				[/sequence]
				[sequence]
					s=1
					s01=1
					s011=1
					s0110=1
					s1=1
					s10=2
					s100=1
					s1011=1
					s11=5
					s111=1
					_num=60
				[/sequence]
				[sequence]
					s11=1
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=230
			recall_cost=0
			damage_inflicted=552
			damage_taken=616
			expected_damage_inflicted=483811
			expected_damage_taken=595864
			turn_damage_inflicted=8
			turn_damage_taken=0
			turn_expected_damage_inflicted=6272
			turn_expected_damage_taken=2944
			save_id="RBY_Side1"
		[/team]
		[team]
			[recruits]
				Elvish Archer=7
				Elvish Fighter=11
				Elvish Scout=3
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Elvish Archer=3
				Elvish Druid=1
				Elvish Fighter=7
				Elvish Scout=1
			[/deaths]
			[killed]
				Drake Burner=2
				Drake Clasher=2
				Drake Fighter=2
				Saurian Augur=3
				Saurian Soothsayer=1
			[/killed]
			[attacks]
				[sequence]
					s00=1
					s1101=1
					_num=40
				[/sequence]
				[sequence]
					s001=2
					s0010=1
					s0011=1
					s0100=1
					s0101=3
					s0111=2
					s1=1
					s1000=2
					s1001=1
					s101=1
					s1011=2
					s11=3
					s110=1
					s1100=1
					s1101=1
					s111=1
					s1111=2
					_num=60
				[/sequence]
				[sequence]
					s0011=1
					s0101=1
					s0110=1
					s1=3
					s1011=1
					s11=1
					s110=1
					s111=1
					s1111=2
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=1
					s0=2
					s0000=1
					s01=1
					s10=1
					_num=40
				[/sequence]
				[sequence]
					s=1
					s0=2
					s00=1
					s0000=1
					s001=1
					s01=1
					s011=1
					s0111=1
					s1=3
					s100=1
					s11=1
					s110=1
					s1110=1
					_num=60
				[/sequence]
				[sequence]
					s0=1
					s01=1
					s10=1
					s101=1
					s11=2
					s110=1
					s111=2
					s1111=1
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=327
			recall_cost=0
			damage_inflicted=616
			damage_taken=552
			expected_damage_inflicted=595864
			expected_damage_taken=483811
			turn_damage_inflicted=60
			turn_damage_taken=62
			turn_expected_damage_inflicted=70944
			turn_expected_damage_taken=50072
			save_id="RBY_Side2"
		[/team]
	[/scenario]
[/statistics]
