version="1.12.2"
next_underlying_unit_id=74
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="scenario"
completion=""
difficulty=""
end_credits=yes
end_text=""
end_text_duration=0
history=""
label="2p - Silverhead Crossing"
parent="2p - Silverhead Crossing-Auto-Save21.gz"
version="1.12.2"
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="RBY Classic 26"
	[/scenario]
	[scenario]
		scenario="2p - Silverhead Crossing"
		[team]
			[recruits]
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
			[/deaths]
			[killed]
			[/killed]
			[attacks]
			[/attacks]
			[defends]
			[/defends]
			recruit_cost=0
			recall_cost=0
			damage_inflicted=0
			damage_taken=0
			expected_damage_inflicted=0
			expected_damage_taken=0
			turn_damage_inflicted=0
			turn_damage_taken=0
			turn_expected_damage_inflicted=0
			turn_expected_damage_taken=0
			save_id=""
		[/team]
		[team]
			[recruits]
				Goblin Spearman=1
				Naga Fighter=2
				Orcish Archer=7
				Orcish Assassin=2
				Orcish Grunt=6
				Troll Whelp=9
				Wolf Rider=2
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Orcish Crossbowman=2
			[/advances]
			[deaths]
				Naga Fighter=2
				Orcish Archer=5
				Orcish Assassin=2
				Orcish Crossbowman=1
				Orcish Grunt=5
				Troll Whelp=8
				Wolf Rider=2
			[/deaths]
			[killed]
				Dark Adept=5
				Ghost=4
				Ghoul=5
				Revenant=1
				Skeleton=1
				Soulless=1
				Vampire Bat=1
				Walking Corpse=5
			[/killed]
			[attacks]
				[sequence]
					s00=8
					s001=1
					s01=2
					s1=1
					s11=2
					_num=40
				[/sequence]
				[sequence]
					s00=3
					s000=1
					s01=4
					s1=3
					s10=2
					s101=1
					s11=6
					_num=50
				[/sequence]
				[sequence]
					s00=11
					s000=2
					s001=2
					s01=11
					s010=1
					s011=1
					s1=5
					s10=2
					s100=1
					s101=1
					s11=7
					s110=1
					_num=60
				[/sequence]
				[sequence]
					s001=1
					s01=2
					s010=1
					s1=1
					s101=1
					s11=1
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=29
					_num=0
				[/sequence]
				[sequence]
					s=2
					s0=2
					s00=4
					s000=1
					s0001=1
					s0100=1
					s1=2
					s10=1
					s101=1
					_num=40
				[/sequence]
				[sequence]
					s=2
					s0=1
					s00=4
					s000=1
					s01=2
					s10=4
					s101=1
					s11=3
					_num=50
				[/sequence]
				[sequence]
					s=5
					s0=2
					s01=3
					s011=1
					s1=7
					s10=3
					s100=1
					s101=2
					s11=5
					s110=2
					s111=3
					_num=60
				[/sequence]
				[sequence]
					s=2
					s10=1
					s111=1
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=392
			recall_cost=0
			damage_inflicted=788
			damage_taken=1149
			expected_damage_inflicted=861557
			expected_damage_taken=1126641
			turn_damage_inflicted=10
			turn_damage_taken=0
			turn_expected_damage_inflicted=26580
			turn_expected_damage_taken=0
			save_id="RBY_Side1"
		[/team]
		[team]
			[recruits]
				Dark Adept=7
				Ghost=4
				Ghoul=7
				Skeleton=2
				Skeleton Archer=1
				Vampire Bat=4
				Walking Corpse=5
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Blood Bat=1
				Revenant=1
				Soulless=6
			[/advances]
			[deaths]
				Dark Adept=5
				Ghost=4
				Ghoul=5
				Revenant=1
				Skeleton=1
				Soulless=1
				Vampire Bat=1
				Walking Corpse=5
			[/deaths]
			[killed]
				Naga Fighter=2
				Orcish Archer=5
				Orcish Assassin=2
				Orcish Crossbowman=1
				Orcish Grunt=5
				Troll Whelp=8
				Wolf Rider=2
			[/killed]
			[attacks]
				[sequence]
					s000=1
					s001=1
					_num=30
				[/sequence]
				[sequence]
					s00=2
					s000=1
					s01=4
					s010=1
					s011=1
					s1=3
					s10=2
					s101=2
					s111=1
					_num=40
				[/sequence]
				[sequence]
					s00=2
					s001=1
					s01=2
					s010=2
					s1=1
					s100=1
					s11=1
					_num=50
				[/sequence]
				[sequence]
					s00=3
					s01=2
					s010=4
					s011=2
					s1=4
					s10=2
					s100=1
					s101=1
					s1011=1
					s11=6
					s110=2
					s111=1
					_num=60
				[/sequence]
				[sequence]
					s00=1
					s001=1
					s01=10
					s010=1
					s011=1
					s1=3
					s10=6
					s101=1
					s11=13
					s110=3
					s1100=1
					s111=1
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=43
					_num=0
				[/sequence]
				[sequence]
					s000=1
					_num=30
				[/sequence]
				[sequence]
					s00=1
					s001=1
					_num=40
				[/sequence]
				[sequence]
					s0=1
					s001=1
					s01=1
					s101=1
					s110=1
					s111=1
					_num=50
				[/sequence]
				[sequence]
					s=3
					s0=1
					s00=1
					s001=2
					s011=2
					s1=2
					s10=2
					s110=3
					_num=60
				[/sequence]
				[sequence]
					s=2
					s010=1
					s011=1
					s1=2
					s101=3
					s11=5
					s111=1
					s1111=1
					_num=70
				[/sequence]
				[sequence]
					s=1
					s111=1
					_num=80
				[/sequence]
			[/defends]
			recruit_cost=440
			recall_cost=0
			damage_inflicted=1149
			damage_taken=788
			expected_damage_inflicted=1126641
			expected_damage_taken=861557
			turn_damage_inflicted=0
			turn_damage_taken=0
			turn_expected_damage_inflicted=0
			turn_expected_damage_taken=0
			save_id="RBY_Side2"
		[/team]
	[/scenario]
[/statistics]
[snapshot]
	abbrev=""
	allow_new_game=no
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="scenario"
	can_end_turn=yes
	completion=""
	current_time=0
	description="Players must traverse all manner of terrain in pursuit of victory on this multi-fronted duel map."
	difficulty="NORMAL"
	end_credits=yes
	end_text=""
	end_text_duration=0
	experience_modifier=70
	force_lock_settings=true
	history=""
	id="RBY Silverhead Crossing 12"
	init_side_done=yes
	label="2p - Silverhead Crossing"
	map_data="border_size=1
usage=map

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Xu, Xu, Xu, Xu, Xu, Xu, Re^Uf, Gg, Gs^Fms, Gg^Ve, Gg, Wwf, Gg^Uf, Gg, Gg, Wwf, Wwf, Gg^Fms, Gg, Wwf, Gg, Gg^Ve, Gs^Fds, Re, Re^Uf, Xu, Xu, Xu, Xu, Xu, Xu
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Xu, Xu, Xu, Xu, Xu, Xu, Xu, Wwf, Xu, Xu, Rrc, Rrc, Wwf, Uh, Wwf, Wwf, Wwf, Uu^Uf, Wwf, Rrc, Rrc, Rrc, Rrc, Wwf, Xu, Xu, Xu, Xu, Xu, Xu, Xu
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Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Ur, Wo, Uh, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
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"
	name="2p - Silverhead Crossing"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=74
	objectives="<big>" +
		_"Victory:" +
		"</big>
<span foreground=""#00ff00"">&#8226; " +
		_"Defeat enemy leader(s)" +
		"</span>"
	observer=yes
	playing_team=1
	random_calls=0
	random_seed=19470
	random_start_time=yes
	scenario="RBY Silverhead Crossing 12"
	shuffle_sides=no
	snapshot=yes
	turn_at=22
	turns=-1
	unit_wml_ids="Blood Bat,Dark Adept,Dark Sorcerer,Deathblade,Ghost,Ghoul,Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Crossbowman,Orcish Grunt,Revenant,Skeleton,Skeleton Archer,Soulless,Tentacle of the Deep,Troll Whelp,Vampire Bat,Walking Corpse,Wolf Rider,era_events"
	used_items=""
	version="1.12.2"
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
	[/display]
	[side]
		action_bonus_count=18
		allow_player=yes
		auto_shroud=yes
		chose_random=no
		color=1
		controller="ai"
		countdown_time=300000
		current_player="Yoshy"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		fog_data="|0000000000000000000000
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"
		gold=0
		gold_add=no
		hidden=no
		id="RBY_Side1"
		income=0
		lost=no
		name="Norberg"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id="RBY_Side1"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=1
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="west"
		user_team_name=_"teamname^West"
		village_gold=2
		village_support=1
		[ai]
			version=10703
			[stage]
				engine=""
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					enabled=yes
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
					state="normal"
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=no
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=no
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
					type=""
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=""
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=yes
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					[value]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=2
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=""
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=""
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[facet]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=8
				[/facet]
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=4
				[/default]
			[/aspect]
			[engine]
				engine="cpp"
				name="cpp"
			[/engine]
			[engine]
				engine="cpp"
				name="fai"
				[formula_ai]
				[/formula_ai]
			[/engine]
		[/ai]
		[village]
			x=10
			y=10
		[/village]
		[village]
			x=26
			y=20
		[/village]
		[unit]
			advances_to="Orcish Slurbow"
			alignment="chaotic"
			alpha=256
			attacks_left=0
			canrecruit=yes
			cost=26
			description="Orcish crossbows are crude imitations of human or dwarvish design; a crossbow of any make, though, is a fairly potent device. The orcs privileged enough to wield them are capable warriors, and what they lack in finesse, they make up for in numbers."
			experience=4
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=15
			id="RBY_Side1"
			image="units/orcs/xbowman.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Orcish Crossbowman"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=43
			max_moves=5
			moves=0
			name="Yoshy"
			overlays=""
			profile="portraits/orcs/transparent/crossbowman.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/orcs/transparent/crossbowman.png~SCALE(205,205)"
			type="Orcish Crossbowman"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=24
			y=20
			zoc=yes
			[portrait]
				image="portraits/orcs/transparent/crossbowman.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/crossbowman.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=4
				description="short sword"
				icon="attacks/sword-orcish.png"
				name="short sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=8
				description="crossbow"
				icon="attacks/crossbow-orcish.png"
				name="crossbow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=10
				description="crossbow"
				icon="attacks/crossbow-orcish.png"
				name="crossbow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=12
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			experience=23
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=14
			id="Orcish Grunt-38"
			image="units/orcs/grunt.png"
			jamming=0
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=41
			max_moves=6
			moves=0
			name="Vulo"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=38
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=21
			y=15
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-100
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					image="units/orcs/grunt.png:50"
				[/frame]
				[frame]
					image="units/orcs/grunt-defend-1.png:50"
				[/frame]
				[frame]
					image="units/orcs/grunt-attack-[1~5].png:[100,75,100,50,75]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/orcs/grunt.png:75"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/orcs/grunt-die-[1~8].png:120"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/orcs/grunt-defend-1.png:1,units/orcs/grunt-defend-2.png:250,units/orcs/grunt-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="orc-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				poisoned=yes
				uncovered=yes
			[/status]
			[attack]
				damage=9
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Slurbow"
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=26
#textdomain wesnoth-units
			description=_"Orcish crossbows are crude imitations of human or dwarvish design; a crossbow of any make, though, is a fairly potent device. The orcs privileged enough to wield them are capable warriors, and what they lack in finesse, they make up for in numbers."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=49
			id="Orcish Archer-62"
			image="units/orcs/xbowman.png"
			jamming=0
			language_name=_"Orcish Crossbowman"
			level=2
			max_attacks=1
			max_experience=45
			max_hitpoints=49
			max_moves=5
			moves=0
			name="Prodush"
			overlays=""
			profile="portraits/orcs/transparent/crossbowman.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/orcs/transparent/crossbowman.png~SCALE(205,205)"
			type="Orcish Crossbowman"
			undead_variation=""
			underlying_id=62
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=22
			y=15
			zoc=yes
			[attack_anim]
				missile_start_time=-150
				start_time=-300
				[filter_attack]
					name="crossbow"
					type="fire"
				[/filter_attack]
				[if]
					hits=yes
					missile_start_time=0
					[missile_frame]
						duration=150
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
						offset="0~0.8"
					[/missile_frame]
					[missile_frame]
						duration=600
						image="projectiles/fire-burst-small-[1~8].png"
						image_diagonal="projectiles/fire-burst-small-[1~8].png"
						offset="0.8~1.0"
					[/missile_frame]
					[frame]
						image="units/orcs/xbowman-ranged-1.png:200"
						sound="crossbow-fire.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[missile_frame]
						duration=150
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
					[/missile_frame]
					[frame]
						image="units/orcs/xbowman-ranged-1.png:200"
						sound="crossbow-fire-miss.ogg"
					[/frame]
				[/else]
				[frame]
					image="units/orcs/xbowman-ranged-2.png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-300
				missile_start_time=-150
				start_time=-300
				[filter_attack]
					name="crossbow"
					type="pierce"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="crossbow.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="crossbow-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/orcs/xbowman-ranged-[1~2].png:150"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-150
				offset="0.0~0.3,0.3~0.55,0.55~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="short sword"
				[/filter_attack]
				[frame]
					image="units/orcs/xbowman-melee.png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/orcs/xbowman-melee-attack-[1~4].png:[100*3,150]"
				[/frame]
				[frame]
					image="units/orcs/xbowman-melee.png:100"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					image="units/orcs/xbowman-melee-defend-1.png:1,units/orcs/xbowman-melee-defend-2.png:250,units/orcs/xbowman-melee-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="orc-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					image="units/orcs/xbowman.png:1,units/orcs/xbowman-defend.png:250,units/orcs/xbowman.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="orc-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/crossbowman.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/crossbowman.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=4
				description=_"short sword"
				icon="attacks/sword-orcish.png"
				name="short sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=8
				description=_"crossbow"
				icon="attacks/crossbow-orcish.png"
				name="crossbow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=10
				description=_"crossbow"
				icon="attacks/crossbow-orcish.png"
				name="crossbow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Troll,Troll Rocklobber"
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=13
#textdomain wesnoth-units
			description=_"Describing a troll as a whelp is something of an oxymoron, given that their bodies are already much hardier than that of a grown man. They are clumsy and not yet capable of walking properly, forced instead to shamble about on all fours, but any difficulty this causes them is more than made up for by the raw strength of their race." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit regenerates, which allows it to heal as though always stationed in a village."
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=48
			id="Troll Whelp-73"
			image="units/trolls/whelp.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Troll Whelp"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=48
			max_moves=4
			moves=0
			name="Zuug"
			overlays=""
			profile="portraits/trolls/transparent/whelp.png"
			race="troll"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/trolls/whelp.png"
			type="Troll Whelp"
			undead_variation="troll"
			underlying_id=73
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=23
			y=23
			zoc=yes
			[abilities]
				[regenerate]
					affect_self=yes
#textdomain wesnoth-help
					description=_"The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_"female^regenerates"
					id="regenerates"
					name=_"regenerates"
					poison="cured"
					value=8
				[/regenerate]
			[/abilities]
			[attack_anim]
				attack_sound_start_time=-150
				start_time=-250
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					image="units/trolls/whelp-attack-[1~3,1].png:[100,125,100,75]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="fist.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/trolls/whelp.png:50"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/trolls/whelp-defend-2.png:1,units/trolls/whelp-defend.png:250,units/trolls/whelp-defend-2.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="troll-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/trolls/whelp-idle-[1~7,6,7~1].png:[100*6,150,175,150,100*6]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=60
				flat=70
				forest=60
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[resistance]
				arcane=110
				blade=80
				cold=100
				fire=100
				impact=100
				pierce=80
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"fist"
				icon="attacks/fist-troll.png"
				name="fist"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Goblin Impaler,Goblin Rouser"
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=9
#textdomain wesnoth-units
			description=_"In any litter of orcs, several are born much smaller and weaker than the rest. These runts are called ‘Goblins’ and are looked down on by the rest of their kin. In battle, these are given the most meager of equipment, and are used as a soak-off force to give the Warlords time to prepare the real assault.

Some speculate that the existence of these creatures is the beginning of a failure of the orcish bloodline, though no one knows enough of their history to state anything conclusive."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=17
			id="Goblin Spearman-74"
			image="units/goblins/spearman.png"
			jamming=0
			language_name=_"Goblin Spearman"
			level=0
			max_attacks=1
			max_experience=13
			max_hitpoints=17
			max_moves=5
			moves=0
			name="Vrurk"
			overlays=""
			profile="portraits/goblins/transparent/spearman.png"
			race="goblin"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/goblins/spearman.png"
			type="Goblin Spearman"
			undead_variation="goblin"
			underlying_id=74
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=24
			y=23
			zoc=no
			[attack_anim]
				direction="se,sw"
				missile_start_time=-150
				start_time=-200
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					image="units/goblins/spearman.png:100"
					sound="throw-[1~4].wav"
				[/frame]
				[if]
					attack_sound_start_time=-100
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[frame]
					image="units/goblins/spearman-attack-se1.png:150"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				missile_start_time=-150
				start_time=-200
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					image="units/goblins/spearman.png:100"
					sound="throw-[1~4].wav"
				[/frame]
				[if]
					attack_sound_start_time=-100
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[frame]
					image="units/goblins/spearman-attack-s1.png:150"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				missile_start_time=-150
				start_time=-200
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					image="units/goblins/spearman.png:100"
					sound="throw-[1~4].wav"
				[/frame]
				[if]
					attack_sound_start_time=-100
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[frame]
					image="units/goblins/spearman-attack-ne1.png:150"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				missile_start_time=-150
				start_time=-200
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					image="units/goblins/spearman.png:100"
					sound="throw-[1~4].wav"
				[/frame]
				[if]
					attack_sound_start_time=-100
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[frame]
					image="units/goblins/spearman-attack-n1.png:150"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="se,sw"
				start_time=-200
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					image="units/goblins/spearman-attack-se[1,2,1].png:[100,200,100]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="ne,nw"
				start_time=-200
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					image="units/goblins/spearman-attack-ne[1,2,1].png:[100,200,100]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="s"
				start_time=-200
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					image="units/goblins/spearman-attack-s[1,2,1].png:[100,200,100]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="n"
				start_time=-200
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					image="units/goblins/spearman-attack-n[1,2,1].png:[100,200,100]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[defend]
				start_time=-126
				[if]
					direction="s,se,sw"
					[frame]
						image="units/goblins/spearman.png:1,units/goblins/spearman-defend.png:250,units/goblins/spearman.png:1"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/goblins/spearman-ne.png:1,units/goblins/spearman-ne-defend.png:250,units/goblins/spearman-ne.png:1"
					[/frame]
				[/else]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="goblin-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/goblins/spearman-idle-[1~12].png:[150*3,300,150*8]"
				[/frame]
			[/idle_anim]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/goblins/spearman-se-run[1~9].png:67"
					[/frame]
				[/if]
			[/movement_anim]
			[portrait]
				image="portraits/goblins/transparent/spearman.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/goblins/transparent/spearman.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/goblins/spearman.png:150"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/goblins/spearman-ne.png:150"
					[/frame]
				[/else]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"spear"
				icon="attacks/spear-orcish.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=3
				description=_"spear"
				icon="attacks/javelin-orcish.png"
				name="spear"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^weak"
					id="weak"
					male_name=_"weak"
					[effect]
						apply_to="attack"
						increase_damage=-1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=-1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=154
		allow_player=yes
		auto_shroud=yes
		chose_random=no
		color=2
		controller="human"
		countdown_time=0
		current_player="Yoshy"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		fog_data="|0000000000000000000000
|00000000000000000000000
|00000000000000000000000
|000000001111110000000000
|000000011111110000000000
|0000000111111110000000000000
|00001111111111100000000000000
|000011111111111100000000000000
|00011111111111100000000000000
|000111111111111111000000000000
|001111111111111111100000000000
|0011111111111111111100000000000
|0011111111111111111100000000000
|0001111111111111111110000000000
|0011111111111111111101110000000
|00011111111111111111111110000000
|00000111111111111111111110000000
|00000011111111111111111111000000
|0000001111111111111111111100000
|0000000111111111111111111110000
|000000111111111111111111111000
|000000111111111111111111111000
|000000111111111111111111110000
|000000011111111111111111111000
|00000001111111111111111111100
|00000000111111111111111111100
|000000001111111111111111
|00000000011111111111111
|00000000011111111111111
|00000000001111111111111
|0000000000011111011
"
		gold=30
		gold_add=no
		hidden=no
		id="RBY_Side2"
		income=0
		lost=no
		name="Yoshy"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		save_id="RBY_Side2"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=2
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="east"
#textdomain wesnoth
		user_team_name=_"teamname^East"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=5
			y=8
		[/village]
		[village]
			x=5
			y=21
		[/village]
		[village]
			x=9
			y=4
		[/village]
		[village]
			x=9
			y=24
		[/village]
		[village]
			x=10
			y=20
		[/village]
		[village]
			x=11
			y=7
		[/village]
		[village]
			x=11
			y=16
		[/village]
		[village]
			x=19
			y=12
		[/village]
		[village]
			x=20
			y=20
		[/village]
		[village]
			x=21
			y=8
		[/village]
		[village]
			x=21
			y=17
		[/village]
		[village]
			x=21
			y=24
		[/village]
		[village]
			x=23
			y=4
		[/village]
		[village]
			x=25
			y=7
		[/village]
		[unit]
			advances_to="Lich,Necromancer"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=32
			description="The dread inspired by black magic is enhanced by the secrecy and fell rumors which surround it. Dark sorcerers have begun to unlock the secrets of life and death, the latter of which is all too easy to inflict. This labor gives the first glimmerings of the connection between the soul and inert matter, and the first successful experiments in manipulating this bond. The terrible unknown that lurks beyond death is glimpsed, and will inevitably be fathomed.

Despite any design they may have of using this to wrest their own immortality from nature’s grasp, the first results of their work have immediate, and unpleasant applications. The life they breathe into dead matter can create servants for them, servants which will work, but which will also kill, and will never question their masters. These creations have a loyalty any tyrant would dream of, and it is tempting to those with even the slightest desire for power." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			experience=6
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=48
			id="RBY_Side2"
			image="units/undead-necromancers/dark-sorcerer.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Dark Sorcerer"
			level=2
			max_attacks=1
			max_experience=63
			max_hitpoints=48
			max_moves=5
			moves=5
			name="Yoshy"
			overlays=""
			profile="portraits/humans/transparent/necromancer.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/necromancer.png"
			type="Dark Sorcerer"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=20
			y=12
			zoc=yes
			[portrait]
				image="portraits/humans/transparent/necromancer.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/necromancer.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description="staff"
				icon="attacks/staff-necromantic.png"
				name="staff"
				number=3
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=13
				description="chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
						description="This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name="magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=9
				description="shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
						description="This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name="magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=13
			description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
			experience=5
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=28
			id="Walking Corpse-14"
			image="units/undead/soulless.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Soulless"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=28
			max_moves=4
			moves=4
			name=""
			overlays=""
			profile="units/undead/soulless.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="units/undead/soulless.png"
			type="Soulless"
			undead_variation=""
			underlying_id=14
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=21
			y=13
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[attack_anim]
				direction="s"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/soulless-attack-s.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/soulless-attack-n.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,nw"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/soulless-attack.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/undead/soulless-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/undead/soulless.png:1,units/undead/soulless-defend.png:250,units/undead/soulless.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="zombie-hit-[1~6].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[trait]
				availability="musthave"
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=36
				id="Soulless"
				image="units/undead/soulless-drake.png"
				inherit=""
				level=1
				movement=4
				movement_type="drakefoot"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="drake"
				variation_name=_"wc_variation^Drake"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-drake.png:1,units/undead/soulless-drake-defend.png:250,units/undead/soulless-drake.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-die-[4~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-drake-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-drake-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-drake-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water=4
					unwalkable=4
				[/movement_costs]
				[defense]
					deep_water=90
					unwalkable=90
				[/defense]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=33
				id="Soulless"
				image="units/undead/soulless-dwarf.png"
				inherit=""
				level=1
				movement=3
				movement_type="dwarvishfoot"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="dwarf"
				variation_name=_"wc_variation^Dwarf"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-dwarf.png:1,units/undead/soulless-dwarf-defend.png:250,units/undead/soulless-dwarf.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-dwarf-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-dwarf-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-dwarf-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-dwarf-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water=3
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=23
				id="Soulless"
				image="units/undead/soulless-goblin.png"
				inherit=""
				level=1
				movement=4
				movement_type="smallfoot"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="goblin"
				variation_name=_"wc_variation^Goblin"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-goblin.png:1,units/undead/soulless-goblin-defend.png:250,units/undead/soulless-goblin.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-goblin-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-goblin-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-goblin-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-goblin-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=33
				id="Soulless"
				image="units/undead/soulless-mounted.png"
				inherit=""
				level=1
				movement=5
				movement_type="mounted"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="mounted"
				variation_name=_"wc_variation^Mounted"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-mounted.png:1,units/undead/soulless-mounted-defend.png:250,units/undead/soulless-mounted.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-mounted-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-mounted-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-mounted-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-mounted-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=33
				id="Soulless"
				image="units/undead/soulless-drake.png"
				inherit=""
				level=1
				movement=5
				movement_type="fly"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="gryphon"
				variation_name=_"wc_variation^Gryphon"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-drake.png:1,units/undead/soulless-drake-defend.png:250,units/undead/soulless-drake.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-drake-die-[1~3].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-drake-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-drake-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-drake-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[defense]
					mountains=40
				[/defense]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=25
				id="Soulless"
				image="units/undead/soulless-saurian.png"
				inherit=""
				level=1
				movement=4
				movement_type="lizard"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="saurian"
				variation_name=_"wc_variation^Saurian"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-saurian.png:1,units/undead/soulless-saurian-defend.png:250,units/undead/soulless-saurian.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-saurian-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-saurian-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-saurian-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-saurian-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=28
				id="Soulless"
				image="units/undead/soulless-swimmer.png"
				inherit=""
				level=1
				movement=4
				movement_type="swimmer"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="swimmer"
				variation_name=_"wc_variation^Swimmer"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-swimmer.png:1,units/undead/soulless-swimmer-defend.png:250,units/undead/soulless-swimmer.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-swimmer-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-swimmer-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-swimmer-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-swimmer-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					forest=4
					hills=4
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=33
				id="Soulless"
				image="units/undead/soulless-troll.png"
				inherit=""
				level=1
				movement=4
				movement_type="largefoot"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="troll"
				variation_name=_"wc_variation^Troll"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-troll.png:1,units/undead/soulless-troll-defend.png:250,units/undead/soulless-troll.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-troll-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-troll-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-troll-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-troll-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=40
				id="Soulless"
				image="units/undead/soulless-wose.png"
				inherit=""
				level=1
				movement=3
				movement_type="treefolk"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="wose"
				variation_name=_"wc_variation^Wose"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-wose.png:1,units/undead/soulless-wose-defend.png:250,units/undead/soulless-wose.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-wose-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-wose-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-wose-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-wose-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water=3
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="bat-flapping.wav"
				experience=50
				flag_rgb="magenta"
				hitpoints=24
				id="Soulless"
				image="units/undead/soulless-bat-se-3.png"
				inherit=no
				level=1
				movement=5
				movement_type="fly"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="bat"
				variation_name=_"wc_variation^Bat"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					cave=1
					fungus=1
				[/movement_costs]
				[defense]
					cave=50
					fungus=50
				[/defense]
				[resistance]
					cold=70
				[/resistance]
				[defend]
					direction="s,sw,se"
					start_time=-126
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						image="units/undead/soulless-bat-se-[3,4,3].png:[1,250,1]"
					[/frame]
					[if]
						attack_sound_start_time=-25
						hits=yes
						[attack_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/attack_sound_frame]
					[/if]
				[/defend]
				[defend]
					direction="n,nw,ne"
					start_time=-126
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						image="units/undead/soulless-bat-ne-[3,4,3].png:[1,250,1]"
					[/frame]
					[if]
						attack_sound_start_time=-25
						hits=yes
						[attack_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/attack_sound_frame]
					[/if]
				[/defend]
				[standing_anim]
					direction="s,se,sw"
					start_time=0
					[frame]
						image="units/undead/soulless-bat-se-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
					[/frame]
				[/standing_anim]
				[standing_anim]
					direction="n,ne,nw"
					start_time=0
					[frame]
						image="units/undead/soulless-bat-ne-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
					[/frame]
				[/standing_anim]
				[attack_anim]
					direction="s,se,sw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-bat-se-[3,2].png:30"
					[/frame]
					[frame]
						image="units/undead/soulless-bat-se-1.png:30"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						image="units/undead/soulless-bat-se-[2,3].png:30"
					[/frame]
					[frame]
						image="units/undead/soulless-bat-se-4.png:70"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						image="units/undead/soulless-bat-se-[3,2,3].png:[50*2,40]"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n,ne,nw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-bat-ne-[3,2].png:30"
					[/frame]
					[frame]
						image="units/undead/soulless-bat-ne-1.png:30"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						image="units/undead/soulless-bat-ne-[2,3].png:30"
					[/frame]
					[frame]
						image="units/undead/soulless-bat-ne-4.png:70"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						image="units/undead/soulless-bat-ne-[3,2,3].png:[50*2,40]"
					[/frame]
				[/attack_anim]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-bat-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
			[/variation]
			[movement_costs]
				castle=1
				cave=2
				deep_water=4
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=140
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"touch"
				icon="attacks/touch-zombie.png"
				name="touch"
				number=3
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth-help
						description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
						id="plague"
						name=_"plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dread Bat"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=21
#textdomain wesnoth-units
			description=_"Blood Bats are so named because of their ruddy hue, which some mark as a symbol of their preferred diet. These creatures are fast and can drain the blood of those they attack, thereby gaining some of the health lost by their victims." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" During battle, this unit can drain life from victims to renew its own health."
			experience=4
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=yes
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=28
			id="Vampire Bat-18"
			image="units/undead/bloodbat-se-3.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Blood Bat"
			level=1
			max_attacks=1
			max_experience=49
			max_hitpoints=28
			max_moves=9
			moves=9
			name=""
			overlays=""
			profile="portraits/monsters/transparent/bat.png"
			race="bats"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/monsters/bat.png"
			type="Blood Bat"
			undead_variation="bat"
			underlying_id=18
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=23
			y=18
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-50
				direction="s,se,sw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time=-200
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					image="units/undead/bloodbat-se-[3,2].png:30"
				[/frame]
				[frame]
					image="units/undead/bloodbat-se-1.png:30"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					image="units/undead/bloodbat-se-[2~4,3,2,3].png:[30*2,70,50*2,40]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bite-small.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-50
				direction="n,ne,nw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time=-200
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					image="units/undead/bloodbat-ne-[3,2].png:30"
				[/frame]
				[frame]
					image="units/undead/bloodbat-ne-1.png:30"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					image="units/undead/bloodbat-ne-[2~4,3,2,3].png:[30*2,70,50*2,40]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bite-small.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[defend]
				direction="s,sw,se"
				start_time=-126
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					image="units/undead/bloodbat-se-[3,4].png:[1,100]"
				[/frame]
				[if]
					hits="hit"
					[frame]
						image="units/undead/bloodbat-se-4.png:150"
						sound="bat-hit-[1~4].ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						image="units/undead/bloodbat-se-4.png:150"
					[/frame]
				[/else]
				[frame]
					image="units/undead/bloodbat-se-3.png:1"
				[/frame]
			[/defend]
			[defend]
				direction="n,nw,ne"
				start_time=-126
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					image="units/undead/bloodbat-ne-[3,4].png:[1,100]"
				[/frame]
				[if]
					hits="hit"
					[frame]
						image="units/undead/bloodbat-ne-4.png:150"
						sound="bat-hit-[1~4].ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						image="units/undead/bloodbat-ne-4.png:150"
					[/frame]
				[/else]
				[frame]
					image="units/undead/bloodbat-ne-3.png:1"
				[/frame]
			[/defend]
			[movement_anim]
				direction="s,se,sw"
				start_time=0
				[frame]
					image="units/undead/bloodbat-se-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
				[/frame]
			[/movement_anim]
			[movement_anim]
				direction="n,ne,nw"
				start_time=0
				[frame]
					image="units/undead/bloodbat-ne-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/monsters/transparent/bat.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/monsters/transparent/bat.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				direction="s,se,sw"
				layer=60
				start_time=0
				[frame]
					image="units/undead/bloodbat-se-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
				[/frame]
			[/standing_anim]
			[standing_anim]
				direction="n,ne,nw"
				layer=60
				start_time=0
				[frame]
					image="units/undead/bloodbat-ne-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
				[/frame]
			[/standing_anim]
			[trait]
				availability="musthave"
#textdomain wesnoth-help
				description=_"Receives only 50% defense in land-based villages"
				female_name=_"female^feral"
				id="feral"
				male_name=_"feral"
				[effect]
					apply_to="defense"
					replace=true
					[defense]
						village=-50
					[/defense]
				[/effect]
			[/trait]
			[movement_costs]
				castle=1
				cave=1
				deep_water=1
				flat=1
				forest=1
				frozen=1
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=40
				deep_water=40
				flat=40
				forest=40
				frozen=40
				fungus=40
				hills=40
				mountains=40
				reef=40
				sand=40
				shallow_water=40
				swamp_water=40
				unwalkable=40
				village=-50
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=70
				fire=100
				impact=120
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number=3
				range="melee"
				type="blade"
				[specials]
					[drains]
#textdomain wesnoth-help
						description=_"This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_"drains"
					[/drains]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Receives only 50% defense in land-based villages"
					female_name=_"female^feral"
					id="feral"
					male_name=_"feral"
					[effect]
						apply_to="defense"
						replace=true
						[defense]
							village=-50
						[/defense]
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=13
#textdomain wesnoth-units
			description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
			experience=2
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=28
			id="Walking Corpse-34"
			image="units/undead/soulless.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Soulless"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=28
			max_moves=4
			moves=4
			name=""
			overlays=""
			profile="units/undead/soulless.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="units/undead/soulless.png"
			type="Soulless"
			undead_variation=""
			underlying_id=34
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=24
			y=19
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[attack_anim]
				direction="s"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/soulless-attack-s.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/soulless-attack-n.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,nw"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/soulless-attack.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/undead/soulless-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/undead/soulless.png:1,units/undead/soulless-defend.png:250,units/undead/soulless.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="zombie-hit-[1~6].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[trait]
				availability="musthave"
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=36
				id="Soulless"
				image="units/undead/soulless-drake.png"
				inherit=""
				level=1
				movement=4
				movement_type="drakefoot"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="drake"
				variation_name=_"wc_variation^Drake"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-drake.png:1,units/undead/soulless-drake-defend.png:250,units/undead/soulless-drake.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-die-[4~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-drake-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-drake-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-drake-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water=4
					unwalkable=4
				[/movement_costs]
				[defense]
					deep_water=90
					unwalkable=90
				[/defense]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=33
				id="Soulless"
				image="units/undead/soulless-dwarf.png"
				inherit=""
				level=1
				movement=3
				movement_type="dwarvishfoot"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="dwarf"
				variation_name=_"wc_variation^Dwarf"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-dwarf.png:1,units/undead/soulless-dwarf-defend.png:250,units/undead/soulless-dwarf.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-dwarf-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-dwarf-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-dwarf-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-dwarf-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water=3
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=23
				id="Soulless"
				image="units/undead/soulless-goblin.png"
				inherit=""
				level=1
				movement=4
				movement_type="smallfoot"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="goblin"
				variation_name=_"wc_variation^Goblin"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-goblin.png:1,units/undead/soulless-goblin-defend.png:250,units/undead/soulless-goblin.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-goblin-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-goblin-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-goblin-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-goblin-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=33
				id="Soulless"
				image="units/undead/soulless-mounted.png"
				inherit=""
				level=1
				movement=5
				movement_type="mounted"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="mounted"
				variation_name=_"wc_variation^Mounted"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-mounted.png:1,units/undead/soulless-mounted-defend.png:250,units/undead/soulless-mounted.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-mounted-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-mounted-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-mounted-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-mounted-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=33
				id="Soulless"
				image="units/undead/soulless-drake.png"
				inherit=""
				level=1
				movement=5
				movement_type="fly"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="gryphon"
				variation_name=_"wc_variation^Gryphon"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-drake.png:1,units/undead/soulless-drake-defend.png:250,units/undead/soulless-drake.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-drake-die-[1~3].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-drake-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-drake-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-drake-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[defense]
					mountains=40
				[/defense]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=25
				id="Soulless"
				image="units/undead/soulless-saurian.png"
				inherit=""
				level=1
				movement=4
				movement_type="lizard"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="saurian"
				variation_name=_"wc_variation^Saurian"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-saurian.png:1,units/undead/soulless-saurian-defend.png:250,units/undead/soulless-saurian.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-saurian-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-saurian-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-saurian-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-saurian-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=28
				id="Soulless"
				image="units/undead/soulless-swimmer.png"
				inherit=""
				level=1
				movement=4
				movement_type="swimmer"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="swimmer"
				variation_name=_"wc_variation^Swimmer"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-swimmer.png:1,units/undead/soulless-swimmer-defend.png:250,units/undead/soulless-swimmer.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-swimmer-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-swimmer-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-swimmer-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-swimmer-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					forest=4
					hills=4
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=33
				id="Soulless"
				image="units/undead/soulless-troll.png"
				inherit=""
				level=1
				movement=4
				movement_type="largefoot"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="troll"
				variation_name=_"wc_variation^Troll"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-troll.png:1,units/undead/soulless-troll-defend.png:250,units/undead/soulless-troll.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-troll-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-troll-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-troll-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-troll-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=40
				id="Soulless"
				image="units/undead/soulless-wose.png"
				inherit=""
				level=1
				movement=3
				movement_type="treefolk"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="wose"
				variation_name=_"wc_variation^Wose"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-wose.png:1,units/undead/soulless-wose-defend.png:250,units/undead/soulless-wose.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-wose-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-wose-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-wose-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-wose-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water=3
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="bat-flapping.wav"
				experience=50
				flag_rgb="magenta"
				hitpoints=24
				id="Soulless"
				image="units/undead/soulless-bat-se-3.png"
				inherit=no
				level=1
				movement=5
				movement_type="fly"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="bat"
				variation_name=_"wc_variation^Bat"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					cave=1
					fungus=1
				[/movement_costs]
				[defense]
					cave=50
					fungus=50
				[/defense]
				[resistance]
					cold=70
				[/resistance]
				[defend]
					direction="s,sw,se"
					start_time=-126
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						image="units/undead/soulless-bat-se-[3,4,3].png:[1,250,1]"
					[/frame]
					[if]
						attack_sound_start_time=-25
						hits=yes
						[attack_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/attack_sound_frame]
					[/if]
				[/defend]
				[defend]
					direction="n,nw,ne"
					start_time=-126
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						image="units/undead/soulless-bat-ne-[3,4,3].png:[1,250,1]"
					[/frame]
					[if]
						attack_sound_start_time=-25
						hits=yes
						[attack_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/attack_sound_frame]
					[/if]
				[/defend]
				[standing_anim]
					direction="s,se,sw"
					start_time=0
					[frame]
						image="units/undead/soulless-bat-se-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
					[/frame]
				[/standing_anim]
				[standing_anim]
					direction="n,ne,nw"
					start_time=0
					[frame]
						image="units/undead/soulless-bat-ne-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
					[/frame]
				[/standing_anim]
				[attack_anim]
					direction="s,se,sw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-bat-se-[3,2].png:30"
					[/frame]
					[frame]
						image="units/undead/soulless-bat-se-1.png:30"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						image="units/undead/soulless-bat-se-[2,3].png:30"
					[/frame]
					[frame]
						image="units/undead/soulless-bat-se-4.png:70"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						image="units/undead/soulless-bat-se-[3,2,3].png:[50*2,40]"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n,ne,nw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-bat-ne-[3,2].png:30"
					[/frame]
					[frame]
						image="units/undead/soulless-bat-ne-1.png:30"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						image="units/undead/soulless-bat-ne-[2,3].png:30"
					[/frame]
					[frame]
						image="units/undead/soulless-bat-ne-4.png:70"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						image="units/undead/soulless-bat-ne-[3,2,3].png:[50*2,40]"
					[/frame]
				[/attack_anim]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-bat-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
			[/variation]
			[movement_costs]
				castle=1
				cave=2
				deep_water=4
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=140
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"touch"
				icon="attacks/touch-zombie.png"
				name="touch"
				number=3
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth-help
						description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
						id="plague"
						name=_"plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=13
#textdomain wesnoth-units
			description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
			experience=3
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=16
			id="Walking Corpse-43"
			image="units/undead/soulless-mounted.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Soulless"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=33
			max_moves=5
			moves=5
			name=""
			overlays=""
			profile="units/undead/soulless-mounted.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="units/undead/soulless-mounted.png"
			type="Soulless"
			undead_variation=""
			underlying_id=43
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation="mounted"
			vision=-1
			x=19
			y=12
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[attack_anim]
				direction="s"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/soulless-mounted-attack-s.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/soulless-mounted-attack-n.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,nw"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/soulless-mounted-attack.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/undead/soulless-mounted-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/undead/soulless-mounted.png:1,units/undead/soulless-mounted-defend.png:250,units/undead/soulless-mounted.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="zombie-hit-[1~6].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[trait]
				availability="musthave"
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[movement_costs]
				castle=1
				cave=4
				deep_water=4
				flat=1
				forest=3
				frozen=2
				fungus=4
				hills=2
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=80
				deep_water=90
				flat=60
				forest=-70
				frozen=70
				fungus=80
				hills=60
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[resistance]
				arcane=140
				blade=80
				cold=100
				fire=100
				impact=70
				pierce=120
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"touch"
				icon="attacks/touch-zombie.png"
				name="touch"
				number=3
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth-help
						description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
						id="plague"
						name=_"plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[variation]
					[effect]
						apply_to="variation"
						name="mounted"
					[/effect]
				[/variation]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Bone Shooter"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"A skeleton archer is little different from the ‘skeletons’ which often accompany it — it is a sin against nature, a warrior raised from the dead to fight once again. In their masters’ hands, these soldiers will do anything to achieve the tasks laid before them, for death holds no fear for one who is already dead." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit can move unseen in deep water, requiring no air from the surface."
			experience=5
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=31
			id="Skeleton Archer-46"
			image="units/undead-skeletal/archer.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Skeleton Archer"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=31
			max_moves=5
			moves=5
			name=""
			overlays=""
			profile="portraits/undead/transparent/archer.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/undead/archer.png"
			type="Skeleton Archer"
			undead_variation=""
			underlying_id=46
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=13
			y=7
			zoc=yes
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					female_name_inactive=_"female^submerge"
					id="submerge"
					name=_"submerge"
					name_inactive=_"submerge"
					[filter]
						[filter_location]
							terrain="Wo*^*"
						[/filter_location]
					[/filter]
				[/hides]
			[/abilities]
			[attack_anim]
				attack_sound_start_time=-380
				missile_start_time=-150
				start_time=-445
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					image="units/undead-skeletal/archer-bow.png:65"
				[/frame]
				[frame]
					image="units/undead-skeletal/archer-bow-attack-[1~4].png:[75*2,100,130]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bow.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="bow-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/undead-skeletal/archer-bow.png:65"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				start_time=-200
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					image="units/undead-skeletal/archer.png:100"
				[/frame]
				[frame]
					image="units/undead-skeletal/archer-attack.png:200"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="fist.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/undead-skeletal/archer.png:100"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/undead-skeletal/archer-die2-[1~7].png:100"
				[/frame]
			[/death]
			[death]
				start_time=0
				[frame]
					image="units/undead-skeletal/archer-die-[1~13].png:100"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					image="units/undead-skeletal/archer.png:1,units/undead-skeletal/archer-defend.png:250,units/undead-skeletal/archer.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="skeleton-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					image="units/undead-skeletal/archer-bow.png:1,units/undead-skeletal/archer-bow-defend.png:250,units/undead-skeletal/archer-bow.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="skeleton-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/undead-skeletal/archer-idle-[1~14].png:[100*5,200,100*5,200,100*2]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/undead/transparent/archer.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/archer.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[recruit_anim]
				start_time=-200
				[frame]
					alpha="0~1:300"
					image="units/undead-skeletal/archer-die2-7.png:300"
				[/frame]
				[frame]
					image="units/undead-skeletal/archer-die2-[6~1].png:100"
				[/frame]
			[/recruit_anim]
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				damage=3
#textdomain wesnoth-units
				description=_"fist"
				icon="attacks/fist-skeletal.png"
				name="fist"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=13
#textdomain wesnoth-units
			description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
			experience=2
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=28
			id="Walking Corpse-50"
			image="units/undead/soulless-swimmer.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Soulless"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=28
			max_moves=4
			moves=4
			name=""
			overlays=""
			profile="units/undead/soulless-swimmer.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="units/undead/soulless-swimmer.png"
			type="Soulless"
			undead_variation=""
			underlying_id=50
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation="swimmer"
			vision=-1
			x=8
			y=8
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[attack_anim]
				direction="s"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/soulless-swimmer-attack-s.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/soulless-swimmer-attack-n.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,nw"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/soulless-swimmer-attack.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/undead/soulless-swimmer-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/undead/soulless-swimmer.png:1,units/undead/soulless-swimmer-defend.png:250,units/undead/soulless-swimmer.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="zombie-hit-[1~6].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[trait]
				availability="musthave"
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=2
				forest=4
				frozen=2
				fungus=3
				hills=4
				reef=2
				sand=2
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=80
				deep_water=50
				flat=70
				forest=70
				frozen=70
				fungus=80
				hills=70
				reef=30
				sand=70
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[resistance]
				arcane=140
				blade=100
				cold=80
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"touch"
				icon="attacks/touch-zombie.png"
				name="touch"
				number=3
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth-help
						description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
						id="plague"
						name=_"plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[variation]
					[effect]
						apply_to="variation"
						name="swimmer"
					[/effect]
				[/variation]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Soulless"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=8
#textdomain wesnoth-units
			description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
			experience=1
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=21
			id="Walking Corpse-52"
			image="units/undead/zombie-troll.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Walking Corpse"
			level=0
			max_attacks=1
			max_experience=17
			max_hitpoints=21
			max_moves=4
			moves=4
			name=""
			overlays=""
			profile="units/undead/zombie-troll.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="units/undead/zombie-troll.png"
			type="Walking Corpse"
			undead_variation=""
			underlying_id=52
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation="troll"
			vision=-1
			x=8
			y=10
			zoc=no
			[attack_anim]
				direction="s"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/zombie-troll-attack-s.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/zombie-troll-attack-n.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,nw"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/zombie-troll-attack.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/undead/zombie-troll-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/undead/zombie-troll.png:1,units/undead/zombie-troll-defend.png:250,units/undead/zombie-troll.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="zombie-hit-[4~6].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth-help
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[movement_costs]
				castle=1
				cave=1
				deep_water=4
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=60
				deep_water=90
				flat=70
				forest=60
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[resistance]
				arcane=140
				blade=80
				cold=100
				fire=100
				impact=100
				pierce=80
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"touch"
				icon="attacks/touch-zombie.png"
				name="touch"
				number=2
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth-help
						description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
						id="plague"
						name=_"plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[variation]
					[effect]
						apply_to="variation"
						name="troll"
					[/effect]
				[/variation]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.
     
    In such condition, their only weapon is the craft they have so committed themselves to learning." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			experience=17
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=2
			id="Dark Adept-57"
			image="units/undead-necromancers/adept.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Dark Adept"
			level=1
			max_attacks=1
			max_experience=34
			max_hitpoints=31
			max_moves=6
			moves=6
			name="Caribry"
			overlays=""
			profile="portraits/humans/transparent/dark-adept.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/dark-adept.png"
			type="Dark Adept"
			undead_variation=""
			underlying_id=57
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=20
			y=15
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-100
				missile_start_time=-120
				start_time=-450
				[filter_attack]
					name="chill wave"
				[/filter_attack]
				[if]
					hits=yes
					[missile_frame]
						directional_x="0~0"
						image="projectiles/icemissile-n-[1~7].png:40"
						image_diagonal="projectiles/icemissile-ne-[1~7].png:40"
						offset="0.0~0.9:120,0.9:160"
						y="-12~0"
					[/missile_frame]
				[/if]
				[else]
					hits=no
					[missile_frame]
						alpha="1~0"
						directional_x="0~0"
						image="projectiles/icemissile-n-[1~2,1].png:50"
						image_diagonal="projectiles/icemissile-ne-[1~2,1].png:50"
						offset="0.0~0.9:150"
						y="-12~0"
					[/missile_frame]
				[/else]
				[frame]
					image="units/undead-necromancers/adept.png:25"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept-magic-[1~3].png:[35,75,15]"
				[/frame]
				[frame]
					halo="halo/undead/dark-magic-[1~6].png:50"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="magic-dark.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="magic-dark-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/undead-necromancers/adept-magic-[2,1].png:50"
				[/frame]
				[frame]
					duration=60
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-50
				missile_start_time=-50
				shadow_start_time=-350
				start_time=-700
				[filter_attack]
					name="shadow wave"
				[/filter_attack]
				[shadow_frame]
					alpha="0.0:1,0.8:149,0.8~0.0:200"
					duration=350
					image="projectiles/darkmissile-n.png~CS(-250,-250,-250)"
					image_diagonal="projectiles/darkmissile-ne.png~CS(-250,-250,-250)"
					layer=10
					offset="0.1~1.0:150,1.0:200"
					y=25
				[/shadow_frame]
				[missile_frame]
					auto_hflip=no
					auto_vflip=no
					duration=300
					halo="halo/undead/dark-magic-[6~1].png~CS(-150,-150,-150)~O([40%,50%,60%*2,50%,40%]):50"
					halo_y=8
					offset="1.0"
				[/missile_frame]
				[frame]
					image="units/undead-necromancers/adept.png:25"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept-magic-[1~3].png:[35,75,15]"
				[/frame]
				[frame]
					halo="halo/undead/dark-magic-[1~6].png:50"
					halo_x=0
					halo_y="-12~12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept-magic-3.png:350"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="magic-dark-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="magic-dark-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/undead-necromancers/adept-magic-[2,1].png:50"
				[/frame]
				[frame]
					duration=50
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/undead-necromancers/adept-die[1~8].png:[100*4,120*2,140,120]"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/undead-necromancers/adept-defend-1.png:1,units/undead-necromancers/adept-defend-2.png:250,units/undead-necromancers/adept-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~5].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[recruiting_anim]
				sound_start_time=-40
				start_time=-450
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					image="units/undead-necromancers/adept.png:30"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept-magic-[1~3].png:[35,75,20]"
				[/frame]
				[frame]
					halo="halo/undead/dark-magic-[1~6].png:50"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[sound_frame]
					sound="magic-dark.ogg"
				[/sound_frame]
				[frame]
					image="units/undead-necromancers/adept-magic-[2,1].png:[50,40]"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept.png:10"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth-help
				female_name=_"female^quick"
				id="quick"
				male_name=_"quick"
				[effect]
					apply_to="movement"
					increase=1
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^intelligent"
				id="intelligent"
				male_name=_"intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^resilient"
				id="resilient"
				male_name=_"resilient"
				[effect]
					apply_to="hitpoints"
					increase_total=4
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total=1
					times="per level"
				[/effect]
			[/trait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
#textdomain wesnoth-units
				description=_"chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Soulless"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=8
#textdomain wesnoth-units
			description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
			experience=8
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=21
			id="Walking Corpse-58"
			image="units/undead/zombie-troll.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Walking Corpse"
			level=0
			max_attacks=1
			max_experience=17
			max_hitpoints=21
			max_moves=4
			moves=4
			name=""
			overlays=""
			profile="units/undead/zombie-troll.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="units/undead/zombie-troll.png"
			type="Walking Corpse"
			undead_variation=""
			underlying_id=58
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation="troll"
			vision=-1
			x=14
			y=6
			zoc=no
			[attack_anim]
				direction="s"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/zombie-troll-attack-s.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/zombie-troll-attack-n.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,nw"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/zombie-troll-attack.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/undead/zombie-troll-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/undead/zombie-troll.png:1,units/undead/zombie-troll-defend.png:250,units/undead/zombie-troll.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="zombie-hit-[4~6].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth-help
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[movement_costs]
				castle=1
				cave=1
				deep_water=4
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=60
				deep_water=90
				flat=70
				forest=60
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[resistance]
				arcane=140
				blade=80
				cold=100
				fire=100
				impact=100
				pierce=80
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"touch"
				icon="attacks/touch-zombie.png"
				name="touch"
				number=2
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth-help
						description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
						id="plague"
						name=_"plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[variation]
					[effect]
						apply_to="variation"
						name="troll"
					[/effect]
				[/variation]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=13
#textdomain wesnoth-units
			description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
			experience=1
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=23
			id="Walking Corpse-60"
			image="units/undead/soulless-troll.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Soulless"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=33
			max_moves=4
			moves=4
			name=""
			overlays=""
			profile="units/undead/soulless-troll.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="units/undead/soulless-troll.png"
			type="Soulless"
			undead_variation=""
			underlying_id=60
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation="troll"
			vision=-1
			x=21
			y=16
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[attack_anim]
				direction="s"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/soulless-troll-attack-s.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/soulless-troll-attack-n.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,nw"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/soulless-troll-attack.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/undead/soulless-troll-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/undead/soulless-troll.png:1,units/undead/soulless-troll-defend.png:250,units/undead/soulless-troll.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="zombie-hit-[1~6].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[trait]
				availability="musthave"
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[movement_costs]
				castle=1
				cave=1
				deep_water=4
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=60
				deep_water=90
				flat=70
				forest=60
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[resistance]
				arcane=140
				blade=80
				cold=100
				fire=100
				impact=100
				pierce=80
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"touch"
				icon="attacks/touch-zombie.png"
				name="touch"
				number=3
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth-help
						description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
						id="plague"
						name=_"plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[variation]
					[effect]
						apply_to="variation"
						name="troll"
					[/effect]
				[/variation]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Necrophage"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"Only the more perverse and sadistic of necromancers know what must be done to turn a person into a ghoul, and it is a secret they are not telling. The result, however, is all too well known; it is a beast that knows nothing of its days as a human being, a creature that shambles about as naked as the day it was born, and gorges itself on the flesh of the dead.

It is because of such things that necromancy is condemned with an almost primal hatred in all civilized lands." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=1
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=27
			id="Ghoul-64"
			image="units/undead/ghoul.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Ghoul"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=33
			max_moves=5
			moves=5
			name=""
			overlays=""
			profile="portraits/undead/transparent/ghoul.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/undead/ghoul.png"
			type="Ghoul"
			undead_variation=""
			underlying_id=64
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=23
			y=17
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-125
				start_time=-250
				[filter_attack]
					name="claws"
				[/filter_attack]
				[frame]
					image="units/undead/ghoul.png:50"
				[/frame]
				[frame]
					image="units/undead/ghoul-attack-[1~4].png:[75*2,100,75]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="claws.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[if]
					hits="hit"
					poisoned_sound_start_time=-100
					[filter_second]
						[not]
							[filter_wml]
								[status]
									poisoned=yes
								[/status]
							[/filter_wml]
							[or]
								[filter_wml]
									[status]
										unpoisonable=yes
									[/status]
								[/filter_wml]
							[/or]
						[/not]
					[/filter_second]
					[poisoned_sound_frame]
						sound="poison.ogg"
					[/poisoned_sound_frame]
				[/if]
				[frame]
					image="units/undead/ghoul.png:75"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/undead/ghoul-defend-1.png:1,units/undead/ghoul-defend-2.png:250,units/undead/ghoul-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="ghoul-hit.wav"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/undead/transparent/ghoul.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/ghoul.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[trait]
				availability="musthave"
#textdomain wesnoth-help
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=90
				cold=60
				fire=90
				impact=100
				pierce=70
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"claws"
				icon="attacks/claws-undead.png"
				name="claws"
				number=3
				range="melee"
				type="blade"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Soulless"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=8
#textdomain wesnoth-units
			description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=18
			id="Walking Corpse-65"
			image="units/undead/zombie.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Walking Corpse"
			level=0
			max_attacks=1
			max_experience=17
			max_hitpoints=18
			max_moves=4
			moves=4
			name=""
			overlays=""
			profile="units/undead/zombie.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="units/undead/zombie.png"
			type="Walking Corpse"
			undead_variation=""
			underlying_id=65
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=11
			y=7
			zoc=no
			[attack_anim]
				direction="s"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/zombie-attack-s.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/zombie-attack-n.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,nw"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/zombie-attack.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/undead/zombie-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/undead/zombie.png:1,units/undead/zombie-defend.png:250,units/undead/zombie.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="zombie-hit-[4~6].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth-help
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[4~6].ogg"
				experience=24
				flag_rgb="magenta"
				hitpoints=23
				id="Walking Corpse"
				image="units/undead/zombie-drake.png"
				inherit=""
				level=0
				movement=4
				movement_type="drakefoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				race="undead"
				usage="fighter"
				variation_id="drake"
				variation_name=_"wc_variation^Drake"
				[defend]
					start_time=-126
					[frame]
						image="units/undead/zombie-drake.png:1,units/undead/zombie-drake-defend.png:250,units/undead/zombie-drake.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/zombie-drake-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-drake-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-drake-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-drake-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
					unwalkable=4
				[/movement_costs]
				[defense]
					deep_water=90
					unwalkable=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[4~6].ogg"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				image="units/undead/zombie-dwarf.png"
				inherit=""
				level=0
				movement=3
				movement_type="dwarvishfoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				race="undead"
				usage="fighter"
				variation_id="dwarf"
				variation_name=_"wc_variation^Dwarf"
				[defend]
					start_time=-126
					[frame]
						image="units/undead/zombie-dwarf.png:1,units/undead/zombie-dwarf-defend.png:250,units/undead/zombie-dwarf.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/zombie-dwarf-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-dwarf-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-dwarf-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-dwarf-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=3
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[4~6].ogg"
				experience=24
				flag_rgb="magenta"
				hitpoints=13
				id="Walking Corpse"
				image="units/undead/zombie-goblin.png"
				inherit=""
				level=0
				movement=4
				movement_type="smallfoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				race="undead"
				usage="fighter"
				variation_id="goblin"
				variation_name=_"wc_variation^Goblin"
				[defend]
					start_time=-126
					[frame]
						image="units/undead/zombie-goblin.png:1,units/undead/zombie-goblin-defend.png:250,units/undead/zombie-goblin.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/zombie-goblin-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-goblin-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-goblin-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-goblin-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[4~6].ogg"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				image="units/undead/zombie-drake.png"
				inherit=""
				level=0
				movement=5
				movement_type="fly"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				race="undead"
				usage="fighter"
				variation_id="gryphon"
				variation_name=_"wc_variation^Gryphon"
				[defend]
					start_time=-126
					[frame]
						image="units/undead/zombie-drake.png:1,units/undead/zombie-drake-defend.png:250,units/undead/zombie-drake.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/zombie-drake-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-drake-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-drake-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-drake-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defense]
					mountains=40
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[4~6].ogg"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				image="units/undead/zombie-mounted.png"
				inherit=""
				level=0
				movement=5
				movement_type="mounted"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				race="undead"
				usage="fighter"
				variation_id="mounted"
				variation_name=_"wc_variation^Mounted"
				[defend]
					start_time=-126
					[frame]
						image="units/undead/zombie-mounted.png:1,units/undead/zombie-mounted-defend.png:250,units/undead/zombie-mounted.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/zombie-mounted-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-mounted-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-mounted-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-mounted-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[4~6].ogg"
				experience=24
				flag_rgb="magenta"
				hitpoints=16
				id="Walking Corpse"
				image="units/undead/zombie-saurian.png"
				inherit=""
				level=0
				movement=4
				movement_type="lizard"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				race="undead"
				usage="fighter"
				variation_id="saurian"
				variation_name=_"wc_variation^Saurian"
				[defend]
					start_time=-126
					[frame]
						image="units/undead/zombie-saurian.png:1,units/undead/zombie-saurian-defend.png:250,units/undead/zombie-saurian.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/zombie-saurian-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-saurian-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-saurian-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-saurian-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[4~6].ogg"
				experience=24
				flag_rgb="magenta"
				hitpoints=18
				id="Walking Corpse"
				image="units/undead/zombie-swimmer.png"
				inherit=""
				level=0
				movement=4
				movement_type="swimmer"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				race="undead"
				usage="fighter"
				variation_id="swimmer"
				variation_name=_"wc_variation^Swimmer"
				[defend]
					start_time=-126
					[frame]
						image="units/undead/zombie-swimmer.png:1,units/undead/zombie-swimmer-defend.png:250,units/undead/zombie-swimmer.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/zombie-swimmer-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-swimmer-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-swimmer-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-swimmer-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					forest=4
					hills=4
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[4~6].ogg"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				image="units/undead/zombie-troll.png"
				inherit=""
				level=0
				movement=4
				movement_type="largefoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				race="undead"
				usage="fighter"
				variation_id="troll"
				variation_name=_"wc_variation^Troll"
				[defend]
					start_time=-126
					[frame]
						image="units/undead/zombie-troll.png:1,units/undead/zombie-troll-defend.png:250,units/undead/zombie-troll.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/zombie-troll-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-troll-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-troll-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-troll-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[4~6].ogg"
				experience=24
				flag_rgb="magenta"
				hitpoints=26
				id="Walking Corpse"
				image="units/undead/zombie-wose.png"
				inherit=""
				level=0
				movement=3
				movement_type="treefolk"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				race="undead"
				usage="fighter"
				variation_id="wose"
				variation_name=_"wc_variation^Wose"
				[defend]
					start_time=-126
					[frame]
						image="units/undead/zombie-wose.png:1,units/undead/zombie-wose-defend.png:250,units/undead/zombie-wose.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/zombie-wose-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-wose-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-wose-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-wose-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=3
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="bat-flapping.wav"
				experience=24
				flag_rgb="magenta"
				hitpoints=15
				id="Walking Corpse"
				image="units/undead/zombie-bat-se-3.png"
				inherit=no
				level=0
				movement=5
				movement_type="fly"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				race="undead"
				usage="fighter"
				variation_id="bat"
				variation_name=_"wc_variation^Bat"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					cave=1
					fungus=1
				[/movement_costs]
				[defense]
					cave=50
					fungus=50
				[/defense]
				[resistance]
					cold=70
				[/resistance]
				[defend]
					direction="s,sw,se"
					start_time=-126
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						image="units/undead/zombie-bat-se-[3,4,3].png:[1,250,1]"
					[/frame]
					[if]
						attack_sound_start_time=-25
						hits=yes
						[attack_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/attack_sound_frame]
					[/if]
				[/defend]
				[defend]
					direction="n,nw,ne"
					start_time=-126
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						image="units/undead/zombie-bat-ne-[3,4,3].png:[1,250,1]"
					[/frame]
					[if]
						attack_sound_start_time=-25
						hits=yes
						[attack_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/attack_sound_frame]
					[/if]
				[/defend]
				[standing_anim]
					direction="s,se,sw"
					start_time=0
					[frame]
						image="units/undead/zombie-bat-se-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
					[/frame]
				[/standing_anim]
				[standing_anim]
					direction="n,ne,nw"
					start_time=0
					[frame]
						image="units/undead/zombie-bat-ne-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
					[/frame]
				[/standing_anim]
				[attack_anim]
					direction="s,se,sw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-bat-se-[3,2].png:30"
					[/frame]
					[frame]
						image="units/undead/zombie-bat-se-1.png:30"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						image="units/undead/zombie-bat-se-[2,3].png:30"
					[/frame]
					[frame]
						image="units/undead/zombie-bat-se-4.png:70"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						image="units/undead/zombie-bat-se-[3,2,3].png:[50*2,40]"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n,ne,nw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-bat-ne-[3,2].png:30"
					[/frame]
					[frame]
						image="units/undead/zombie-bat-ne-1.png:30"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						image="units/undead/zombie-bat-ne-[2,3].png:30"
					[/frame]
					[frame]
						image="units/undead/zombie-bat-ne-4.png:70"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						image="units/undead/zombie-bat-ne-[3,2,3].png:[50*2,40]"
					[/frame]
				[/attack_anim]
				[death]
					start_time=0
					[frame]
						image="units/undead/zombie-bat-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
			[/variation]
			[movement_costs]
				castle=1
				cave=2
				deep_water=4
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=140
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"touch"
				icon="attacks/touch-zombie.png"
				name="touch"
				number=2
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth-help
						description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
						id="plague"
						name=_"plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[variation]
					[effect]
						apply_to="variation"
						name=""
					[/effect]
				[/variation]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Soulless"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=8
#textdomain wesnoth-units
			description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
			experience=1
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=21
			id="Walking Corpse-66"
			image="units/undead/zombie-troll.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Walking Corpse"
			level=0
			max_attacks=1
			max_experience=17
			max_hitpoints=21
			max_moves=4
			moves=4
			name=""
			overlays=""
			profile="units/undead/zombie-troll.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="units/undead/zombie-troll.png"
			type="Walking Corpse"
			undead_variation=""
			underlying_id=66
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation="troll"
			vision=-1
			x=21
			y=17
			zoc=no
			[attack_anim]
				direction="s"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/zombie-troll-attack-s.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/zombie-troll-attack-n.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,nw"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/zombie-troll-attack.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/undead/zombie-troll-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/undead/zombie-troll.png:1,units/undead/zombie-troll-defend.png:250,units/undead/zombie-troll.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="zombie-hit-[4~6].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth-help
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[movement_costs]
				castle=1
				cave=1
				deep_water=4
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=60
				deep_water=90
				flat=70
				forest=60
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[resistance]
				arcane=140
				blade=80
				cold=100
				fire=100
				impact=100
				pierce=80
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"touch"
				icon="attacks/touch-zombie.png"
				name="touch"
				number=2
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth-help
						description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
						id="plague"
						name=_"plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[variation]
					[effect]
						apply_to="variation"
						name="troll"
					[/effect]
				[/variation]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Necrophage"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"Only the more perverse and sadistic of necromancers know what must be done to turn a person into a ghoul, and it is a secret they are not telling. The result, however, is all too well known; it is a beast that knows nothing of its days as a human being, a creature that shambles about as naked as the day it was born, and gorges itself on the flesh of the dead.

It is because of such things that necromancy is condemned with an almost primal hatred in all civilized lands." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=1
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=33
			id="Ghoul-67"
			image="units/undead/ghoul.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Ghoul"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=33
			max_moves=5
			moves=5
			name=""
			overlays=""
			profile="portraits/undead/transparent/ghoul.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/undead/ghoul.png"
			type="Ghoul"
			undead_variation=""
			underlying_id=67
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=20
			y=14
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-125
				start_time=-250
				[filter_attack]
					name="claws"
				[/filter_attack]
				[frame]
					image="units/undead/ghoul.png:50"
				[/frame]
				[frame]
					image="units/undead/ghoul-attack-[1~4].png:[75*2,100,75]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="claws.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[if]
					hits="hit"
					poisoned_sound_start_time=-100
					[filter_second]
						[not]
							[filter_wml]
								[status]
									poisoned=yes
								[/status]
							[/filter_wml]
							[or]
								[filter_wml]
									[status]
										unpoisonable=yes
									[/status]
								[/filter_wml]
							[/or]
						[/not]
					[/filter_second]
					[poisoned_sound_frame]
						sound="poison.ogg"
					[/poisoned_sound_frame]
				[/if]
				[frame]
					image="units/undead/ghoul.png:75"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/undead/ghoul-defend-1.png:1,units/undead/ghoul-defend-2.png:250,units/undead/ghoul-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="ghoul-hit.wav"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/undead/transparent/ghoul.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/ghoul.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[trait]
				availability="musthave"
#textdomain wesnoth-help
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=90
				cold=60
				fire=90
				impact=100
				pierce=70
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"claws"
				icon="attacks/claws-undead.png"
				name="claws"
				number=3
				range="melee"
				type="blade"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Blood Bat"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=13
#textdomain wesnoth-units
			description=_"Vampire bats are flying beasts that feed on the blood of other creatures. While their fangs are not very powerful, the health of victims is drained away along with their blood, and given to the Bats." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" During battle, this unit can drain life from victims to renew its own health."
			experience=1
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=yes
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=20
			id="Vampire Bat-68"
			image="units/undead/bat-se-3.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Vampire Bat"
			level=0
			max_attacks=1
			max_experience=15
			max_hitpoints=20
			max_moves=8
			moves=8
			name=""
			overlays=""
			profile="portraits/monsters/transparent/bat.png"
			race="bats"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/monsters/bat.png"
			type="Vampire Bat"
			undead_variation="bat"
			underlying_id=68
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=23
			y=16
			zoc=no
			[attack_anim]
				attack_sound_start_time=-50
				direction="s,se,sw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time=-200
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					image="units/undead/bat-se-[3,2].png:30"
				[/frame]
				[frame]
					image="units/undead/bat-se-1.png:30"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					image="units/undead/bat-se-[2~4,3,2,3].png:[30*2,70,50*2,40]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bite-small.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-50
				direction="n,ne,nw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time=-200
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					image="units/undead/bat-ne-[3,2].png:30"
				[/frame]
				[frame]
					image="units/undead/bat-ne-1.png:30"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					image="units/undead/bat-ne-[2~4,3,2,3].png:[30*2,70,50*2,40]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bite-small.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[defend]
				direction="s,sw,se"
				start_time=-126
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					image="units/undead/bat-se-[3,4].png:[1,100]"
				[/frame]
				[if]
					hits="hit"
					[frame]
						image="units/undead/bat-se-4.png:150"
						sound="bat-hit-[1~4].ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						image="units/undead/bat-se-4.png:150"
					[/frame]
				[/else]
				[frame]
					image="units/undead/bat-se-3.png:1"
				[/frame]
			[/defend]
			[defend]
				direction="n,nw,ne"
				start_time=-126
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					image="units/undead/bat-ne-[3,4].png:[1,100]"
				[/frame]
				[if]
					hits="hit"
					[frame]
						image="units/undead/bat-ne-4.png:150"
						sound="bat-hit-[1~4].ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						image="units/undead/bat-ne-4.png:150"
					[/frame]
				[/else]
				[frame]
					image="units/undead/bat-ne-3.png:1"
				[/frame]
			[/defend]
			[movement_anim]
				direction="s,se,sw"
				start_time=0
				[frame]
					image="units/undead/bat-se-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
				[/frame]
			[/movement_anim]
			[movement_anim]
				direction="n,ne,nw"
				start_time=0
				[frame]
					image="units/undead/bat-ne-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/monsters/transparent/bat.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/monsters/transparent/bat.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				direction="s,se,sw"
				layer=60
				start_time=0
				[frame]
					image="units/undead/bat-se-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
				[/frame]
			[/standing_anim]
			[standing_anim]
				direction="n,ne,nw"
				layer=60
				start_time=0
				[frame]
					image="units/undead/bat-ne-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
				[/frame]
			[/standing_anim]
			[trait]
				availability="musthave"
#textdomain wesnoth-help
				description=_"Receives only 50% defense in land-based villages"
				female_name=_"female^feral"
				id="feral"
				male_name=_"feral"
				[effect]
					apply_to="defense"
					replace=true
					[defense]
						village=-50
					[/defense]
				[/effect]
			[/trait]
			[movement_costs]
				castle=1
				cave=1
				deep_water=1
				flat=1
				forest=1
				frozen=1
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=40
				deep_water=40
				flat=40
				forest=40
				frozen=40
				fungus=40
				hills=40
				mountains=40
				reef=40
				sand=40
				shallow_water=40
				swamp_water=40
				unwalkable=40
				village=-50
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=70
				fire=100
				impact=120
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number=2
				range="melee"
				type="blade"
				[specials]
					[drains]
#textdomain wesnoth-help
						description=_"This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_"drains"
					[/drains]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Receives only 50% defense in land-based villages"
					female_name=_"female^feral"
					id="feral"
					male_name=_"feral"
					[effect]
						apply_to="defense"
						replace=true
						[defense]
							village=-50
						[/defense]
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Soulless"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=8
#textdomain wesnoth-units
			description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=18
			id="Walking Corpse-69"
			image="units/undead/zombie.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Walking Corpse"
			level=0
			max_attacks=1
			max_experience=17
			max_hitpoints=18
			max_moves=4
			moves=4
			name=""
			overlays=""
			profile="units/undead/zombie.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="units/undead/zombie.png"
			type="Walking Corpse"
			undead_variation=""
			underlying_id=69
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=20
			y=16
			zoc=no
			[attack_anim]
				direction="s"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/zombie-attack-s.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/zombie-attack-n.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,nw"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/zombie-attack.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/undead/zombie-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/undead/zombie.png:1,units/undead/zombie-defend.png:250,units/undead/zombie.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="zombie-hit-[4~6].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth-help
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[4~6].ogg"
				experience=24
				flag_rgb="magenta"
				hitpoints=23
				id="Walking Corpse"
				image="units/undead/zombie-drake.png"
				inherit=""
				level=0
				movement=4
				movement_type="drakefoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				race="undead"
				usage="fighter"
				variation_id="drake"
				variation_name=_"wc_variation^Drake"
				[defend]
					start_time=-126
					[frame]
						image="units/undead/zombie-drake.png:1,units/undead/zombie-drake-defend.png:250,units/undead/zombie-drake.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/zombie-drake-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-drake-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-drake-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-drake-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
					unwalkable=4
				[/movement_costs]
				[defense]
					deep_water=90
					unwalkable=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[4~6].ogg"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				image="units/undead/zombie-dwarf.png"
				inherit=""
				level=0
				movement=3
				movement_type="dwarvishfoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				race="undead"
				usage="fighter"
				variation_id="dwarf"
				variation_name=_"wc_variation^Dwarf"
				[defend]
					start_time=-126
					[frame]
						image="units/undead/zombie-dwarf.png:1,units/undead/zombie-dwarf-defend.png:250,units/undead/zombie-dwarf.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/zombie-dwarf-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-dwarf-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-dwarf-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-dwarf-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=3
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[4~6].ogg"
				experience=24
				flag_rgb="magenta"
				hitpoints=13
				id="Walking Corpse"
				image="units/undead/zombie-goblin.png"
				inherit=""
				level=0
				movement=4
				movement_type="smallfoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				race="undead"
				usage="fighter"
				variation_id="goblin"
				variation_name=_"wc_variation^Goblin"
				[defend]
					start_time=-126
					[frame]
						image="units/undead/zombie-goblin.png:1,units/undead/zombie-goblin-defend.png:250,units/undead/zombie-goblin.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/zombie-goblin-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-goblin-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-goblin-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-goblin-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[4~6].ogg"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				image="units/undead/zombie-drake.png"
				inherit=""
				level=0
				movement=5
				movement_type="fly"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				race="undead"
				usage="fighter"
				variation_id="gryphon"
				variation_name=_"wc_variation^Gryphon"
				[defend]
					start_time=-126
					[frame]
						image="units/undead/zombie-drake.png:1,units/undead/zombie-drake-defend.png:250,units/undead/zombie-drake.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/zombie-drake-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-drake-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-drake-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-drake-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defense]
					mountains=40
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[4~6].ogg"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				image="units/undead/zombie-mounted.png"
				inherit=""
				level=0
				movement=5
				movement_type="mounted"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				race="undead"
				usage="fighter"
				variation_id="mounted"
				variation_name=_"wc_variation^Mounted"
				[defend]
					start_time=-126
					[frame]
						image="units/undead/zombie-mounted.png:1,units/undead/zombie-mounted-defend.png:250,units/undead/zombie-mounted.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/zombie-mounted-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-mounted-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-mounted-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-mounted-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[4~6].ogg"
				experience=24
				flag_rgb="magenta"
				hitpoints=16
				id="Walking Corpse"
				image="units/undead/zombie-saurian.png"
				inherit=""
				level=0
				movement=4
				movement_type="lizard"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				race="undead"
				usage="fighter"
				variation_id="saurian"
				variation_name=_"wc_variation^Saurian"
				[defend]
					start_time=-126
					[frame]
						image="units/undead/zombie-saurian.png:1,units/undead/zombie-saurian-defend.png:250,units/undead/zombie-saurian.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/zombie-saurian-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-saurian-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-saurian-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-saurian-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[4~6].ogg"
				experience=24
				flag_rgb="magenta"
				hitpoints=18
				id="Walking Corpse"
				image="units/undead/zombie-swimmer.png"
				inherit=""
				level=0
				movement=4
				movement_type="swimmer"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				race="undead"
				usage="fighter"
				variation_id="swimmer"
				variation_name=_"wc_variation^Swimmer"
				[defend]
					start_time=-126
					[frame]
						image="units/undead/zombie-swimmer.png:1,units/undead/zombie-swimmer-defend.png:250,units/undead/zombie-swimmer.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/zombie-swimmer-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-swimmer-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-swimmer-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-swimmer-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					forest=4
					hills=4
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[4~6].ogg"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				image="units/undead/zombie-troll.png"
				inherit=""
				level=0
				movement=4
				movement_type="largefoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				race="undead"
				usage="fighter"
				variation_id="troll"
				variation_name=_"wc_variation^Troll"
				[defend]
					start_time=-126
					[frame]
						image="units/undead/zombie-troll.png:1,units/undead/zombie-troll-defend.png:250,units/undead/zombie-troll.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/zombie-troll-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-troll-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-troll-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-troll-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[4~6].ogg"
				experience=24
				flag_rgb="magenta"
				hitpoints=26
				id="Walking Corpse"
				image="units/undead/zombie-wose.png"
				inherit=""
				level=0
				movement=3
				movement_type="treefolk"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				race="undead"
				usage="fighter"
				variation_id="wose"
				variation_name=_"wc_variation^Wose"
				[defend]
					start_time=-126
					[frame]
						image="units/undead/zombie-wose.png:1,units/undead/zombie-wose-defend.png:250,units/undead/zombie-wose.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/zombie-wose-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-wose-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-wose-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-wose-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=3
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="bat-flapping.wav"
				experience=24
				flag_rgb="magenta"
				hitpoints=15
				id="Walking Corpse"
				image="units/undead/zombie-bat-se-3.png"
				inherit=no
				level=0
				movement=5
				movement_type="fly"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				race="undead"
				usage="fighter"
				variation_id="bat"
				variation_name=_"wc_variation^Bat"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					cave=1
					fungus=1
				[/movement_costs]
				[defense]
					cave=50
					fungus=50
				[/defense]
				[resistance]
					cold=70
				[/resistance]
				[defend]
					direction="s,sw,se"
					start_time=-126
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						image="units/undead/zombie-bat-se-[3,4,3].png:[1,250,1]"
					[/frame]
					[if]
						attack_sound_start_time=-25
						hits=yes
						[attack_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/attack_sound_frame]
					[/if]
				[/defend]
				[defend]
					direction="n,nw,ne"
					start_time=-126
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						image="units/undead/zombie-bat-ne-[3,4,3].png:[1,250,1]"
					[/frame]
					[if]
						attack_sound_start_time=-25
						hits=yes
						[attack_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/attack_sound_frame]
					[/if]
				[/defend]
				[standing_anim]
					direction="s,se,sw"
					start_time=0
					[frame]
						image="units/undead/zombie-bat-se-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
					[/frame]
				[/standing_anim]
				[standing_anim]
					direction="n,ne,nw"
					start_time=0
					[frame]
						image="units/undead/zombie-bat-ne-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
					[/frame]
				[/standing_anim]
				[attack_anim]
					direction="s,se,sw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-bat-se-[3,2].png:30"
					[/frame]
					[frame]
						image="units/undead/zombie-bat-se-1.png:30"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						image="units/undead/zombie-bat-se-[2,3].png:30"
					[/frame]
					[frame]
						image="units/undead/zombie-bat-se-4.png:70"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						image="units/undead/zombie-bat-se-[3,2,3].png:[50*2,40]"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n,ne,nw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-bat-ne-[3,2].png:30"
					[/frame]
					[frame]
						image="units/undead/zombie-bat-ne-1.png:30"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						image="units/undead/zombie-bat-ne-[2,3].png:30"
					[/frame]
					[frame]
						image="units/undead/zombie-bat-ne-4.png:70"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						image="units/undead/zombie-bat-ne-[3,2,3].png:[50*2,40]"
					[/frame]
				[/attack_anim]
				[death]
					start_time=0
					[frame]
						image="units/undead/zombie-bat-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
			[/variation]
			[movement_costs]
				castle=1
				cave=2
				deep_water=4
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=140
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"touch"
				icon="attacks/touch-zombie.png"
				name="touch"
				number=2
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth-help
						description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
						id="plague"
						name=_"plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[variation]
					[effect]
						apply_to="variation"
						name=""
					[/effect]
				[/variation]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Soulless"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=8
#textdomain wesnoth-units
			description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=18
			id="Walking Corpse-70"
			image="units/undead/zombie.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Walking Corpse"
			level=0
			max_attacks=1
			max_experience=17
			max_hitpoints=18
			max_moves=4
			moves=4
			name=""
			overlays=""
			profile="units/undead/zombie.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="units/undead/zombie.png"
			type="Walking Corpse"
			undead_variation=""
			underlying_id=70
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=20
			y=13
			zoc=no
			[attack_anim]
				direction="s"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/zombie-attack-s.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/zombie-attack-n.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,nw"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/zombie-attack.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/undead/zombie-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/undead/zombie.png:1,units/undead/zombie-defend.png:250,units/undead/zombie.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="zombie-hit-[4~6].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth-help
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[4~6].ogg"
				experience=24
				flag_rgb="magenta"
				hitpoints=23
				id="Walking Corpse"
				image="units/undead/zombie-drake.png"
				inherit=""
				level=0
				movement=4
				movement_type="drakefoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				race="undead"
				usage="fighter"
				variation_id="drake"
				variation_name=_"wc_variation^Drake"
				[defend]
					start_time=-126
					[frame]
						image="units/undead/zombie-drake.png:1,units/undead/zombie-drake-defend.png:250,units/undead/zombie-drake.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/zombie-drake-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-drake-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-drake-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-drake-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
					unwalkable=4
				[/movement_costs]
				[defense]
					deep_water=90
					unwalkable=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[4~6].ogg"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				image="units/undead/zombie-dwarf.png"
				inherit=""
				level=0
				movement=3
				movement_type="dwarvishfoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				race="undead"
				usage="fighter"
				variation_id="dwarf"
				variation_name=_"wc_variation^Dwarf"
				[defend]
					start_time=-126
					[frame]
						image="units/undead/zombie-dwarf.png:1,units/undead/zombie-dwarf-defend.png:250,units/undead/zombie-dwarf.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/zombie-dwarf-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-dwarf-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-dwarf-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-dwarf-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=3
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[4~6].ogg"
				experience=24
				flag_rgb="magenta"
				hitpoints=13
				id="Walking Corpse"
				image="units/undead/zombie-goblin.png"
				inherit=""
				level=0
				movement=4
				movement_type="smallfoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				race="undead"
				usage="fighter"
				variation_id="goblin"
				variation_name=_"wc_variation^Goblin"
				[defend]
					start_time=-126
					[frame]
						image="units/undead/zombie-goblin.png:1,units/undead/zombie-goblin-defend.png:250,units/undead/zombie-goblin.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/zombie-goblin-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-goblin-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-goblin-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-goblin-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[4~6].ogg"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				image="units/undead/zombie-drake.png"
				inherit=""
				level=0
				movement=5
				movement_type="fly"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				race="undead"
				usage="fighter"
				variation_id="gryphon"
				variation_name=_"wc_variation^Gryphon"
				[defend]
					start_time=-126
					[frame]
						image="units/undead/zombie-drake.png:1,units/undead/zombie-drake-defend.png:250,units/undead/zombie-drake.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/zombie-drake-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-drake-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-drake-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-drake-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defense]
					mountains=40
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[4~6].ogg"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				image="units/undead/zombie-mounted.png"
				inherit=""
				level=0
				movement=5
				movement_type="mounted"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				race="undead"
				usage="fighter"
				variation_id="mounted"
				variation_name=_"wc_variation^Mounted"
				[defend]
					start_time=-126
					[frame]
						image="units/undead/zombie-mounted.png:1,units/undead/zombie-mounted-defend.png:250,units/undead/zombie-mounted.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/zombie-mounted-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-mounted-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-mounted-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-mounted-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[4~6].ogg"
				experience=24
				flag_rgb="magenta"
				hitpoints=16
				id="Walking Corpse"
				image="units/undead/zombie-saurian.png"
				inherit=""
				level=0
				movement=4
				movement_type="lizard"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				race="undead"
				usage="fighter"
				variation_id="saurian"
				variation_name=_"wc_variation^Saurian"
				[defend]
					start_time=-126
					[frame]
						image="units/undead/zombie-saurian.png:1,units/undead/zombie-saurian-defend.png:250,units/undead/zombie-saurian.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/zombie-saurian-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-saurian-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-saurian-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-saurian-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[4~6].ogg"
				experience=24
				flag_rgb="magenta"
				hitpoints=18
				id="Walking Corpse"
				image="units/undead/zombie-swimmer.png"
				inherit=""
				level=0
				movement=4
				movement_type="swimmer"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				race="undead"
				usage="fighter"
				variation_id="swimmer"
				variation_name=_"wc_variation^Swimmer"
				[defend]
					start_time=-126
					[frame]
						image="units/undead/zombie-swimmer.png:1,units/undead/zombie-swimmer-defend.png:250,units/undead/zombie-swimmer.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/zombie-swimmer-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-swimmer-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-swimmer-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-swimmer-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					forest=4
					hills=4
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[4~6].ogg"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				image="units/undead/zombie-troll.png"
				inherit=""
				level=0
				movement=4
				movement_type="largefoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				race="undead"
				usage="fighter"
				variation_id="troll"
				variation_name=_"wc_variation^Troll"
				[defend]
					start_time=-126
					[frame]
						image="units/undead/zombie-troll.png:1,units/undead/zombie-troll-defend.png:250,units/undead/zombie-troll.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/zombie-troll-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-troll-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-troll-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-troll-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[4~6].ogg"
				experience=24
				flag_rgb="magenta"
				hitpoints=26
				id="Walking Corpse"
				image="units/undead/zombie-wose.png"
				inherit=""
				level=0
				movement=3
				movement_type="treefolk"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				race="undead"
				usage="fighter"
				variation_id="wose"
				variation_name=_"wc_variation^Wose"
				[defend]
					start_time=-126
					[frame]
						image="units/undead/zombie-wose.png:1,units/undead/zombie-wose-defend.png:250,units/undead/zombie-wose.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/zombie-wose-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-wose-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-wose-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-wose-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=3
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="bat-flapping.wav"
				experience=24
				flag_rgb="magenta"
				hitpoints=15
				id="Walking Corpse"
				image="units/undead/zombie-bat-se-3.png"
				inherit=no
				level=0
				movement=5
				movement_type="fly"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				race="undead"
				usage="fighter"
				variation_id="bat"
				variation_name=_"wc_variation^Bat"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					cave=1
					fungus=1
				[/movement_costs]
				[defense]
					cave=50
					fungus=50
				[/defense]
				[resistance]
					cold=70
				[/resistance]
				[defend]
					direction="s,sw,se"
					start_time=-126
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						image="units/undead/zombie-bat-se-[3,4,3].png:[1,250,1]"
					[/frame]
					[if]
						attack_sound_start_time=-25
						hits=yes
						[attack_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/attack_sound_frame]
					[/if]
				[/defend]
				[defend]
					direction="n,nw,ne"
					start_time=-126
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						image="units/undead/zombie-bat-ne-[3,4,3].png:[1,250,1]"
					[/frame]
					[if]
						attack_sound_start_time=-25
						hits=yes
						[attack_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/attack_sound_frame]
					[/if]
				[/defend]
				[standing_anim]
					direction="s,se,sw"
					start_time=0
					[frame]
						image="units/undead/zombie-bat-se-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
					[/frame]
				[/standing_anim]
				[standing_anim]
					direction="n,ne,nw"
					start_time=0
					[frame]
						image="units/undead/zombie-bat-ne-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
					[/frame]
				[/standing_anim]
				[attack_anim]
					direction="s,se,sw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-bat-se-[3,2].png:30"
					[/frame]
					[frame]
						image="units/undead/zombie-bat-se-1.png:30"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						image="units/undead/zombie-bat-se-[2,3].png:30"
					[/frame]
					[frame]
						image="units/undead/zombie-bat-se-4.png:70"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						image="units/undead/zombie-bat-se-[3,2,3].png:[50*2,40]"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n,ne,nw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-bat-ne-[3,2].png:30"
					[/frame]
					[frame]
						image="units/undead/zombie-bat-ne-1.png:30"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						image="units/undead/zombie-bat-ne-[2,3].png:30"
					[/frame]
					[frame]
						image="units/undead/zombie-bat-ne-4.png:70"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						image="units/undead/zombie-bat-ne-[3,2,3].png:[50*2,40]"
					[/frame]
				[/attack_anim]
				[death]
					start_time=0
					[frame]
						image="units/undead/zombie-bat-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
			[/variation]
			[movement_costs]
				castle=1
				cave=2
				deep_water=4
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=140
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"touch"
				icon="attacks/touch-zombie.png"
				name="touch"
				number=2
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth-help
						description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
						id="plague"
						name=_"plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[variation]
					[effect]
						apply_to="variation"
						name=""
					[/effect]
				[/variation]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.
     
    In such condition, their only weapon is the craft they have so committed themselves to learning." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=33
			id="Dark Adept-71"
			image="units/undead-necromancers/adept+female.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"female^Dark Adept"
			level=1
			max_attacks=1
			max_experience=27
			max_hitpoints=33
			max_moves=5
			moves=5
			name="Broradda"
			overlays=""
			profile="portraits/humans/transparent/dark-adept+female.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/dark-adept+female.png"
			type="Dark Adept"
			undead_variation=""
			underlying_id=71
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=19
			y=13
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-100
				missile_start_time=-120
				start_time=-450
				[filter_attack]
					name="chill wave"
				[/filter_attack]
				[if]
					hits=yes
					[missile_frame]
						directional_x="0~0"
						image="projectiles/icemissile-n-[1~7].png:40"
						image_diagonal="projectiles/icemissile-ne-[1~7].png:40"
						offset="0.0~0.9:120,0.9:160"
						y="-12~0"
					[/missile_frame]
				[/if]
				[else]
					hits=no
					[missile_frame]
						alpha="1~0"
						directional_x="0~0"
						image="projectiles/icemissile-n-[1~2,1].png:50"
						image_diagonal="projectiles/icemissile-ne-[1~2,1].png:50"
						offset="0.0~0.9:150"
						y="-12~0"
					[/missile_frame]
				[/else]
				[frame]
					image="units/undead-necromancers/adept+female.png:25"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept+female-magic-[1~3].png:[35,75,20]"
				[/frame]
				[frame]
					halo="halo/undead/dark-magic-[1~6].png:50"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="magic-dark.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="magic-dark-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/undead-necromancers/adept+female-magic-[2,1].png:50"
				[/frame]
				[frame]
					duration=60
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-50
				missile_start_time=-50
				shadow_start_time=-350
				start_time=-700
				[filter_attack]
					name="shadow wave"
				[/filter_attack]
				[shadow_frame]
					alpha="0.0:1,0.8:149,0.8~0.0:200"
					duration=350
					image="projectiles/darkmissile-n.png~CS(-250,-250,-250)"
					image_diagonal="projectiles/darkmissile-ne.png~CS(-250,-250,-250)"
					layer=10
					offset="0.1~1.0:150,1.0:200"
					y=25
				[/shadow_frame]
				[missile_frame]
					auto_hflip=no
					auto_vflip=no
					duration=300
					halo="halo/undead/dark-magic-[6~1].png~CS(-150,-150,-150)~O([40%,50%,60%*2,50%,40%]):50"
					halo_y=8
					offset="1.0"
				[/missile_frame]
				[frame]
					image="units/undead-necromancers/adept+female.png:25"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept+female-magic-[1~3].png:[35,75,15]"
				[/frame]
				[frame]
					halo="halo/undead/dark-magic-[1~6].png:50"
					halo_x=0
					halo_y="-12~12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept+female-magic-3.png:350"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="magic-dark-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="magic-dark-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/undead-necromancers/adept+female-magic-[2,1].png:50"
				[/frame]
				[frame]
					duration=50
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/undead-necromancers/adept-die[1~8].png:[100*4,120*2,140,120]"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/undead-necromancers/adept+female-defend-1.png:1,units/undead-necromancers/adept+female-defend-2.png:250,units/undead-necromancers/adept+female-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-female-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=true
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=false
				side="right"
				size=400
			[/portrait]
			[recruiting_anim]
				sound_start_time=-40
				start_time=-450
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					image="units/undead-necromancers/adept+female.png:30"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept+female-magic-[1~3].png:[35,75,20]"
				[/frame]
				[frame]
					halo="halo/undead/dark-magic-[1~6].png:50"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[sound_frame]
					sound="magic-dark.ogg"
				[/sound_frame]
				[frame]
					image="units/undead-necromancers/adept+female-magic-[2,1].png:[50,40]"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept+female.png:10"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth-help
				female_name=_"female^quick"
				id="quick"
				male_name=_"quick"
				[effect]
					apply_to="movement"
					increase=1
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^intelligent"
				id="intelligent"
				male_name=_"intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^resilient"
				id="resilient"
				male_name=_"resilient"
				[effect]
					apply_to="hitpoints"
					increase_total=4
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total=1
					times="per level"
				[/effect]
			[/trait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
#textdomain wesnoth-units
				description=_"chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Blood Bat"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=13
#textdomain wesnoth-units
			description=_"Vampire bats are flying beasts that feed on the blood of other creatures. While their fangs are not very powerful, the health of victims is drained away along with their blood, and given to the Bats." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" During battle, this unit can drain life from victims to renew its own health."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=yes
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=17
			id="Vampire Bat-72"
			image="units/undead/bat-se-3.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Vampire Bat"
			level=0
			max_attacks=1
			max_experience=15
			max_hitpoints=17
			max_moves=8
			moves=8
			name=""
			overlays=""
			profile="portraits/monsters/transparent/bat.png"
			race="bats"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/monsters/bat.png"
			type="Vampire Bat"
			undead_variation="bat"
			underlying_id=72
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=18
			y=13
			zoc=no
			[attack_anim]
				attack_sound_start_time=-50
				direction="s,se,sw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time=-200
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					image="units/undead/bat-se-[3,2].png:30"
				[/frame]
				[frame]
					image="units/undead/bat-se-1.png:30"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					image="units/undead/bat-se-[2~4,3,2,3].png:[30*2,70,50*2,40]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bite-small.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-50
				direction="n,ne,nw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time=-200
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					image="units/undead/bat-ne-[3,2].png:30"
				[/frame]
				[frame]
					image="units/undead/bat-ne-1.png:30"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					image="units/undead/bat-ne-[2~4,3,2,3].png:[30*2,70,50*2,40]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bite-small.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[defend]
				direction="s,sw,se"
				start_time=-126
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					image="units/undead/bat-se-[3,4].png:[1,100]"
				[/frame]
				[if]
					hits="hit"
					[frame]
						image="units/undead/bat-se-4.png:150"
						sound="bat-hit-[1~4].ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						image="units/undead/bat-se-4.png:150"
					[/frame]
				[/else]
				[frame]
					image="units/undead/bat-se-3.png:1"
				[/frame]
			[/defend]
			[defend]
				direction="n,nw,ne"
				start_time=-126
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					image="units/undead/bat-ne-[3,4].png:[1,100]"
				[/frame]
				[if]
					hits="hit"
					[frame]
						image="units/undead/bat-ne-4.png:150"
						sound="bat-hit-[1~4].ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						image="units/undead/bat-ne-4.png:150"
					[/frame]
				[/else]
				[frame]
					image="units/undead/bat-ne-3.png:1"
				[/frame]
			[/defend]
			[movement_anim]
				direction="s,se,sw"
				start_time=0
				[frame]
					image="units/undead/bat-se-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
				[/frame]
			[/movement_anim]
			[movement_anim]
				direction="n,ne,nw"
				start_time=0
				[frame]
					image="units/undead/bat-ne-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/monsters/transparent/bat.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/monsters/transparent/bat.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				direction="s,se,sw"
				layer=60
				start_time=0
				[frame]
					image="units/undead/bat-se-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
				[/frame]
			[/standing_anim]
			[standing_anim]
				direction="n,ne,nw"
				layer=60
				start_time=0
				[frame]
					image="units/undead/bat-ne-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
				[/frame]
			[/standing_anim]
			[trait]
				availability="musthave"
#textdomain wesnoth-help
				description=_"Receives only 50% defense in land-based villages"
				female_name=_"female^feral"
				id="feral"
				male_name=_"feral"
				[effect]
					apply_to="defense"
					replace=true
					[defense]
						village=-50
					[/defense]
				[/effect]
			[/trait]
			[movement_costs]
				castle=1
				cave=1
				deep_water=1
				flat=1
				forest=1
				frozen=1
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=40
				deep_water=40
				flat=40
				forest=40
				frozen=40
				fungus=40
				hills=40
				mountains=40
				reef=40
				sand=40
				shallow_water=40
				swamp_water=40
				unwalkable=40
				village=-50
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=70
				fire=100
				impact=120
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
#textdomain wesnoth-units
				description=_"fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number=2
				range="melee"
				type="blade"
				[specials]
					[drains]
#textdomain wesnoth-help
						description=_"This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_"drains"
					[/drains]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Receives only 50% defense in land-based villages"
					female_name=_"female^feral"
					id="feral"
					male_name=_"feral"
					[effect]
						apply_to="defense"
						replace=true
						[defense]
							village=-50
						[/defense]
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=no
		auto_shroud=yes
		chose_random=yes
		color=5
		controller="ai"
		countdown_time=0
		current_player="ai3"
		defeat_condition="no_leader_left"
		disallow_observers=yes
		flag=""
		flag_icon=""
		fog=yes
		fog_data="|1111
|11111
|1111
|1111
|111
"
		gold=120
		gold_add=no
		hidden=yes
		id=""
		income=0
		lost=yes
		name="Számítógép 3"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman,Mage,Merman Hunter,Wose"
		save_id=""
		scroll_to_leader=yes
		share_maps=no
		share_view=no
		shroud=no
		shroud_data=""
		side=3
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="nani"
		user_team_name="nani"
		village_gold=2
		village_support=1
		[ai]
			version=10703
			[stage]
				engine=""
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					enabled=yes
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
					state="normal"
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
					type=""
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=""
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=yes
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					[value]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=2
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=""
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[facet]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value="fighter,fighter,archer,archer,mixed fighter,healer,scout"
				[/facet]
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=""
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=4
				[/default]
			[/aspect]
			[engine]
				engine="cpp"
				name="cpp"
			[/engine]
			[engine]
				engine="cpp"
				name="fai"
				[formula_ai]
				[/formula_ai]
			[/engine]
		[/ai]
		[unit]
			advances_to=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Tentacles of the Deep are the appendages of some greater monster that lurks below the waves." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit regenerates, which allows it to heal as though always stationed in a village."
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb=""
			flying=yes
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=500
			id="Tentacle of the Deep-3"
			image="units/monsters/deep-tentacle.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Tentacle of the Deep"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=500
			max_moves=2
			moves=2
			name="Nani The Shapeshifter"
			overlays=""
			profile="portraits/monsters/transparent/deep-tentacle.png"
			race="monster"
			random_traits=no
			resting=yes
			role=""
			side=3
			small_profile="portraits/monsters/deep-tentacle.png"
			type="Tentacle of the Deep"
			undead_variation="swimmer"
			underlying_id=3
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=1
			y=1
			zoc=yes
			[abilities]
				[regenerate]
					affect_self=yes
#textdomain wesnoth-help
					description=_"The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_"female^regenerates"
					id="regenerates"
					name=_"regenerates"
					poison="cured"
					value=8
				[/regenerate]
				[hides]
					affect_self=yes
					description="This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive="This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name="female^submerge"
					female_name_inactive="female^submerge"
					id="submerge"
					name="submerge"
					name_inactive="submerge"
					[filter]
						[filter_location]
							terrain="Wo*^*"
						[/filter_location]
					[/filter]
				[/hides]
			[/abilities]
			[advancement]
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				deep_water=1
				reef=2
				shallow_water=1
				swamp_water=2
			[/movement_costs]
			[defense]
				deep_water=50
				reef=50
				shallow_water=50
				swamp_water=60
			[/defense]
			[resistance]
				arcane=130
				blade=100
				cold=100
				fire=100
				impact=110
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=300
#textdomain wesnoth-units
				description=_"tentacle"
				icon="attacks/tentacle.png"
				name="tentacle"
				number=1
				range="melee"
				type="impact"
			[/attack]
			[attack]
				apply_to="new_attack"
				damage=100
				description="evil eye"
				name="evil eye"
				number=1
				range="ranged"
				type="arcane"
				[specials]
					[petrifies]
						description="This attack petrifies the target, turning it to stone. Units that have been petrified may not move or attack."
						id="petrifies"
						name="petrifies"
					[/petrifies]
				[/specials]
			[/attack]
			[modifications]
				[object]
					silent=yes
					[filter]
						side=3
						x=1
						y=1
					[/filter]
					[effect]
						apply_to="attack"
						increase_attacks=-2
						increase_damage=296
					[/effect]
					[effect]
						apply_to="new_attack"
						damage=100
						description="evil eye"
						name="evil eye"
						number=1
						range="ranged"
						type="arcane"
						[specials]
							[petrifies]
								description="This attack petrifies the target, turning it to stone. Units that have been petrified may not move or attack."
								id="petrifies"
								name="petrifies"
							[/petrifies]
						[/specials]
					[/effect]
					[effect]
						apply_to="new_ability"
						[abilities]
							[hides]
								affect_self=yes
								description="This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
								description_inactive="This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
								female_name="female^submerge"
								female_name_inactive="female^submerge"
								id="submerge"
								name="submerge"
								name_inactive="submerge"
								[filter]
									[filter_location]
										terrain="Wo*^*"
									[/filter_location]
								[/filter]
							[/hides]
						[/abilities]
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase=472
						increase_total=472
					[/effect]
				[/object]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
		mask=""
		name="Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name="Morning"
		red=0
		sound=""
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name="Afternoon"
		red=0
		sound=""
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name="Dusk"
		red=0
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name="First Watch"
		red=-45
		sound=""
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name="Second Watch"
		red=-45
		sound=""
	[/time]
	[undo_stack]
		committed=no
		side=2
	[/undo_stack]
	[event]
	[/event]
	[event]
		first_time_only=no
		name="side 3 turn"
		[end_turn]
		[/end_turn]
	[/event]
	[event]
	[/event]
	[event]
		name="time over"
		[lua]
			code="
                local _ = wesnoth.textdomain ""wesnoth-multiplayer""
                local function all_sides()
                    local function f(s, i)
                        i = i + 1
                        local t = wesnoth.sides[i]
                        return t and i, t
                    end
                    return f, nil, 0
                end

                local income_factor = 5

                local side_num = -1
                local total_score = -1
                local side_comparison = """"
                for side, team in all_sides() do
                    repeat -- ugly hack to convert 'break' into 'continue'
                    if team.__cfg.hidden then
                        break
                    end
                    local r, g, b = 255, 255, 255
                    if     team.__cfg.color == 1 then r, g, b = 255,   0,   0
                    elseif team.__cfg.color == 2 then r, g, b =   0,   0, 255
                    elseif team.__cfg.color == 3 then r, g, b =   0, 255,   0
                    elseif team.__cfg.color == 4 then r, g, b = 155,  48, 255
                    elseif team.__cfg.color == 5 then r, g, b =   0,   0,   0
                    elseif team.__cfg.color == 6 then r, g, b = 165,  42,  42
                    elseif team.__cfg.color == 7 then r, g, b = 255, 165,   0
                    elseif team.__cfg.color == 8 then r, g, b = 255, 255, 255
                    elseif team.__cfg.color == 9 then r, g, b =   0, 128, 128 end
                    if # wesnoth.get_units( { side = side } ) == 0 then
                        side_comparison = side_comparison ..
                            string.format( tostring( _ ""<span strikethrough='true' foreground='#%02x%02x%02x'>Side %d</span>"") .. ""\n"",
                                r, g, b, side)
                        break
                    end
                    local income = team.total_income * income_factor
                    local units = 0
                    -- Calc the total unit-score here
                    for i, unit in ipairs( wesnoth.get_units { side = side } ) do
                        if not unit.__cfg.canrecruit then
                            wesnoth.fire(""unit_worth"", { id = unit.id })
                            units = units + wesnoth.get_variable(""unit_worth"")
                        end
                    end
                    -- Up to here
                    local total = units + team.gold + income
                    side_comparison = side_comparison ..
                        string.format( tostring( _ ""<span foreground='#%02x%02x%02x'>Side %d</span>:  Income score = %d  Unit score = %d  Gold = %d"") .. ""\n"" .. tostring( _ ""Grand total: <b>%d</b>"") .. ""\n"",
                            r, g, b, side, income, units, team.gold, total)
                    if total > total_score then
                        color = string.format(""#%02x%02x%02x"", r, g, b)
                        side_num = side
                        total_score = total
                    end
                    until true -- end ugly hack
                end
                side_comparison = side_comparison ..
                    string.format( ""\n"" .. tostring( _ ""<span foreground='%s'>Side %d</span> has the advantage.""), color, side_num)
                wesnoth.fire(""message"", { message = side_comparison, speaker = ""narrator"", image = ""wesnoth-icon.png""})
            "
		[/lua]
	[/event]
	[objectives]
		side=0
		[objective]
			condition="win"
			description="Defeat enemy leader"
		[/objective]
	[/objectives]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[variables]
		damage_inflicted=5
		next_scenario="RBY Silverhead Crossing 12"
		random=10
		rby_set_message=true
		side_number=2
		turn_number=22
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
			val="Classic"
		[/rby_set_info]
		[rby_set_info]
			val="Caves Of The Basilisk, Den Of Onis, Fallenstar Lake, Hamlets, Sablestone Delta, Silverhead Crossing, Sullas Ruins, The Freelands, Weldyn Channel"
		[/rby_set_info]
	[/variables]
[/snapshot]
[replay_start]
	abbrev=""
	allow_new_game=no
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="scenario"
	can_end_turn=yes
	completion=""
	current_time=3
	description="Players must traverse all manner of terrain in pursuit of victory on this multi-fronted duel map."
	difficulty="NORMAL"
	end_credits=yes
	end_text=""
	end_text_duration=0
	experience_modifier=70
	force_lock_settings=true
	history=""
	id="RBY Silverhead Crossing 12"
	init_side_done=yes
	label="2p - Silverhead Crossing"
	map_data="border_size=1
usage=map

Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Ww, Ww, Wo, Xu, Wo, Ww, Ww, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo
Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Ww, Wo, Ww, Ww, Ww, Ww, Uh, Xu, Uh, Xu, Xu, Ww, Hh, Wo, Ww, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo
Wo, Wo, Wo, Wo, Wo, Wo, Wo, Ww, Ww, Ww, Gs^Fp, Ww, Xu, Xu, Gs^Fp, Uu^Uf, Gg, Uu^Uf, Uh, Gs^Fp, Mm, Gg^Fet, Ww, Ww, Ww, Ww, Ww, Wo, Ww, Wo, Wo
Wo, Wo, Wo, Wo, Wo, Wo, Ww, Ww, Hh, Gs, Gs^Efm, Gg, Gg, Uh, Gg, Gg^Efm, Wo, Gg, Gg, Gs^Efm, Gs, Gs, Gs, Gs^Fp, Hh, Mm, Gs^Fms, Ww, Ww, Wo, Wo
Wo, Wo, Wo, Wo, Ww, Wo, Ww, Mm, Gs^Fms, Gg^Ve, Gg, Gg, Wwf, Wwf, Wwf, Wwf, Wwf, Wwf, Wwf, Gg, Gg, Gg, Rr, Gg^Vc, Gg, Wwf, Chw, Hh, Gs^Fp, Ww, Wo
Wo, Wo, Wo, Wo, Ww, Ww, Gg, Wwf, Wwf, Wwf, Wwf, Wwf, Gs, Gs^Fp, Xu, Uh, Xu, Gs^Fp, Xu, Wwf, Wwf, Gg, Wwf, Wwf, Wwf, Chw, Rr, Rr, Wwf, Ww, Wo
Wo, Wo, Wo, Ww, Ww, Gs^Fp, Re, Ch, Kh, Chw, Gg, Gg, Re, Re^Uf, Uh, Xu, Ur, Xu, Xu, Re^Uf, Xu, Wwf, Wwf, Gg, Gg, Hh, Hh, Wwf, Ww, Ww, Xu
Wo, Wo, Wo, Wo, Gg, Gg^Efm, Hh, Mm, Gg, Chw, Re, Uu^Vud, Ur, Ur, Uu^Uf, Gs^Fp, Uu, Ur, Gs^Fp, Xu, Re, Gg, Wwf, Gg, Gg, Gg^Ve, Gs^Fet, Wwf, Gs^Fp, Ww, Xu
Wo, Wo, Ww, Ww, Ww, Gg^Ve, Wwf, Gg^Fet, Wwf, Wwf, Xu, Uu, Xu, Uu^Uf, Wwf, Wwf, Wwf, Uh, Xu, Re, Gg, Gg^Ve, Kh, Wwf, Gg, Gs, Xu, Wwf, Wwf, Xu, Xu
Wo, Wo, Ww, Ww, Gg, Wwf, Gg, Wwf, Xu, Xu, Gg, Xu, Gg, Gg, Ww, Ww, Ww, Gg, Gg, Xu, Gg, Gg, Ww, Chw, Ch, Gg, Xu, Xu, Uh, Xu, Xu
Ww, Ww, Ww, Gg, Gg, Gs^Fds, Gg, Re, Gs^Efm, Gg, Gg^Vc, Gg, Gs^Fms, Ww, Wo, Wo, Wo, Ww, Ww, Gg, Wwf, Wwf, Gg, Ww, Kh, Gg, Re, Gs^Fp, Re, Xu, Xu
Ww, Ww, Gg, Gg, 1 Kh, Gg, Re, Re, Mm, Gs^Fp, Gg, Gs, Ww, Ww, Wo, Wo, Wo, Wo, Ww, Wwf, Kh, Gs^Fms, Gg^Efm, Gg, Gg, Gg, Hh, Re, Gg, Xu, Xu
Ww, Ww, Gg^Efm, Gg, Ch, Ch, Gs, Gs, Gs, Hh, Gg, Gs^Fp, Ww, Wo, Wwf, Wo, Mm, Wo, Gs, Ss^Vhs, Kh, Gs, Hh, Gs^Fds, Gg, Mm, Gg, Gg, Ww, Gg, Gg
Ww, Gg, Gg, Re, Ch, Ch, Gg, Gg, Gg, Gg, Hh, Ww, Wwf, Wwf, Rrc, Hh^Uf, Rrc, Gs^Fp, Chw, Chw, Wwf, Gg, Gg, Gg, Wwf, Gg, Wwf, Gs^Fp, Ww, Ww, Ww
Ww, Wwf, Wwf, Wwf, Wwf, Ch, Kh, Wwf, Wwf, Gg, Wwf, Wwf, Chw, Rrc, Rrc, Rrc, Rrc, Rrc, Wwf, Wwf, Gs^Fp, Wwf, Wwf, Wwf, 2 Kud, Wwf, Gg, Wwf, Ww, Wo, Wo
Gs^Fds, Gs^Fms, Hh, Gg, Gg, Wwf, Wwf, Wwf, Gg, Wwf, Kh, Chw, Gs, Gs^Fp, Mm, Hh^Uf, Wwf, Wwf, Ww, Ww, Gg, Gg, Hh, Gg, Gg, Cud, Cud, Gg, Gg, Ww, Xu
Re, Re, Re, Gg, Re, Gg, Gs^Fp, Mm, Hh, Gg, Kh, Ss^Vhs, Ww, Wo, Wo, Wo, Wo, Wo, Ww, Ww, Gg, Gg, Gg, Mm, Gg, Kud, Cud, Re, Gg, Xu, Xu
Xu, Xu, Xu, Xu, Re, Re, Re, Re, Gg, Gg, Wwf, Wwf, Ww, Ww, Ww, Wo, Ww, Ww, Ww, Gs^Fms, Gg^Efm, Gg^Ve, Gs^Fds, Gg, Cud, Cud, Gg, Re, Xu, Xu, Xu
Xu, Xu, Uu^Uf, Uu^Uf, Uh, Gg, Kud, Gg, Wwf, Wwf, Xu, Ww, Hh, Gs^Fp, Wo, Ww, Gs^Fp, Hh, Ww, Gg, Hh, Hh, Xu, Re, Re, Gg, Re, Re, Gg, Uu^Uf, Uu^Uf
Xu, Xu, Cud, Wwf, Xu, Xu, Wwf, Cud, Kud, Xu, Xu, Xu, Xu, Cud, Xu, Wo, Xu, Cud, Xu, Xu, Xu, Xu, Gs^Fp, Gg, Re, Re, Gg, Gg, Gs^Fp, Xu, Xu
Xu, Xu, Cud, Wwf, Wwf, Ww, Gg, Cud, Re, Re, Uu^Vu, Ur, Uu^Uf, Uu^Uf, Wwf, Xu, Xu, Uu^Uf, Uu^Uf, Ur, Uu^Vu, Re, Re, Gg, Re, Gg, Uu^Vud, Uu^Uf, Cud, Xu, Xu
Wwf, Wwf, Wwf, Wwf, Gs^Fp, Gg^Vc, Re, Re, Xu, Ur, Ur, Uh, Uh, Wwf, Wwf, Xu, Wwf, Wwf, Uh, Uh, Ur, Ur, Xu, Re, Gg, Gg, Gg, Ur, Cud, Xu, Xu
Xu, Xu, Xu, Xu, Gg, Gg^Efm, Mm, Re, Re, Xu, Re, Xu, Wwf, Wwf, Gg^Efm, Wwf, Gg, Wwf, Wwf, Xu, Re, Xu, Re, Re, Kud, Gg, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Hh, Gs^Fp, Gg, Gg, Re, Gg, Gg, Wwf, Mm, Hh^Fds, Wwf, Gg^Uf, Hh, Gg, Wwf, Gg, Re, Gg, Cud, Cud, Cud, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Re^Uf, Gg, Gs^Fms, Gg^Ve, Gg, Wwf, Gg^Uf, Gg, Gg, Wwf, Wwf, Gg^Fms, Gg, Wwf, Gg, Gg^Ve, Gs^Fds, Re, Re^Uf, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Ur, Xu, Xu, Gg^Efm, Gg, Wwf, Gg, Hh, Gg, Gg^Fp, Wwf, Gg, Hh, Wwf, Wwf, Gg^Efm, Xu, Xu, Ur, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Ur, Xu, Rrc, Xu, Wwf, Wwf, Gs^Fp, Gg, Xu, Gg, Wwf, Mm, Gg^Efm, Gg, Wwf, Xu, Xu, Ur, Xu, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Xu, Rrc, Wwf, Chw, Wwf, Rrc, Ur, Xu, Xu, Wwf, Xu, Xu, Ur, Chw, Rrc, Wwf, Wwf, Chw, Wwf, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Xu, Wwf, Xu, Xu, Rrc, Rrc, Wwf, Uh, Wwf, Wwf, Wwf, Uu^Uf, Wwf, Rrc, Rrc, Rrc, Rrc, Wwf, Xu, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Wo, Wwf, Ur, Chw, Wwf, Wwf, Wo, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Ur, Wo, Uh, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Wo, Wo, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu
"
	name="2p - Silverhead Crossing"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=3
	objectives="<big>" +
		_"Victory:" +
		"</big>
<span foreground=""#00ff00"">&#8226; " +
		_"Defeat enemy leader(s)" +
		"</span>"
	observer=yes
	playing_team=0
	random_calls=0
	random_seed=19470
	random_start_time=yes
	scenario="RBY Silverhead Crossing 12"
	shuffle_sides=no
	snapshot=yes
	turn_at=1
	turns=-1
	unit_wml_ids="Dark Sorcerer,Orcish Crossbowman,Tentacle of the Deep,era_events"
	used_items=""
	version="1.12.2"
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		chose_random=no
		color=1
		controller="network"
		countdown_time=0
		current_player="Norberg"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		gold_add=no
		hidden=no
		id="RBY_Side1"
		income=0
		lost=no
		name="Norberg"
		no_leader=yes
		objectives="<big>" +
			_"Victory:" +
			"</big>
<span foreground=""#00ff00"">&#8226; " +
			_"Defeat enemy leader(s)" +
			"</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id="RBY_Side1"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=1
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="west"
		user_team_name=_"teamname^West"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[unit]
			advances_to="Orcish Slurbow"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=26
			description="Orcish crossbows are crude imitations of human or dwarvish design; a crossbow of any make, though, is a fairly potent device. The orcs privileged enough to wield them are capable warriors, and what they lack in finesse, they make up for in numbers."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=43
			id="RBY_Side1"
			image="units/orcs/xbowman.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Orcish Crossbowman"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=43
			max_moves=5
			moves=5
			name="Norberg"
			overlays=""
			profile="portraits/orcs/transparent/crossbowman.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/orcs/transparent/crossbowman.png~SCALE(205,205)"
			type="Orcish Crossbowman"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=4
			y=11
			zoc=yes
			[portrait]
				image="portraits/orcs/transparent/crossbowman.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/crossbowman.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description="short sword"
				icon="attacks/sword-orcish.png"
				name="short sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=8
				description="crossbow"
				icon="attacks/crossbow-orcish.png"
				name="crossbow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=10
				description="crossbow"
				icon="attacks/crossbow-orcish.png"
				name="crossbow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		chose_random=no
		color=2
		controller="human"
		countdown_time=0
		current_player="Yoshy"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		gold_add=no
		hidden=no
		id="RBY_Side2"
		income=0
		lost=no
		name="Yoshy"
		no_leader=yes
		objectives="<big>" +
#textdomain wesnoth
			_"Victory:" +
			"</big>
<span foreground=""#00ff00"">&#8226; " +
			_"Defeat enemy leader(s)" +
			"</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		save_id="RBY_Side2"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=2
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="east"
		user_team_name=_"teamname^East"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[unit]
			advances_to="Lich,Necromancer"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=32
			description="The dread inspired by black magic is enhanced by the secrecy and fell rumors which surround it. Dark sorcerers have begun to unlock the secrets of life and death, the latter of which is all too easy to inflict. This labor gives the first glimmerings of the connection between the soul and inert matter, and the first successful experiments in manipulating this bond. The terrible unknown that lurks beyond death is glimpsed, and will inevitably be fathomed.

Despite any design they may have of using this to wrest their own immortality from nature’s grasp, the first results of their work have immediate, and unpleasant applications. The life they breathe into dead matter can create servants for them, servants which will work, but which will also kill, and will never question their masters. These creations have a loyalty any tyrant would dream of, and it is tempting to those with even the slightest desire for power." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=48
			id="RBY_Side2"
			image="units/undead-necromancers/dark-sorcerer.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Dark Sorcerer"
			level=2
			max_attacks=1
			max_experience=63
			max_hitpoints=48
			max_moves=5
			moves=5
			name="Yoshy"
			overlays=""
			profile="portraits/humans/transparent/necromancer.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/necromancer.png"
			type="Dark Sorcerer"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=24
			y=14
			zoc=yes
			[portrait]
				image="portraits/humans/transparent/necromancer.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/necromancer.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description="staff"
				icon="attacks/staff-necromantic.png"
				name="staff"
				number=3
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=13
				description="chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
						description="This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name="magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=9
				description="shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
						description="This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name="magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=no
		auto_shroud=yes
		chose_random=yes
		color=5
		controller="network_ai"
		countdown_time=0
		current_player=""
		defeat_condition="no_leader_left"
		disallow_observers=yes
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		gold_add=no
		hidden=yes
		id=""
		income=0
		lost=no
		name="Számítógép 3"
		no_leader=yes
		objectives="<big>" +
#textdomain wesnoth
			_"Victory:" +
			"</big>
<span foreground=""#00ff00"">&#8226; " +
			_"Defeat enemy leader(s)" +
			"</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman,Mage,Merman Hunter,Wose"
		save_id=""
		scroll_to_leader=yes
		share_maps=no
		share_view=no
		shroud=no
		shroud_data=""
		side=3
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="nani"
		user_team_name="nani"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value="fighter,fighter,archer,archer,mixed fighter,healer,scout"
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[unit]
			advances_to=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Tentacles of the Deep are the appendages of some greater monster that lurks below the waves." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit regenerates, which allows it to heal as though always stationed in a village."
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb=""
			flying=yes
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=28
			id="Tentacle of the Deep-3"
			image="units/monsters/deep-tentacle.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Tentacle of the Deep"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=28
			max_moves=2
			moves=2
			name="Nani The Shapeshifter"
			overlays=""
			profile="portraits/monsters/transparent/deep-tentacle.png"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/deep-tentacle.png"
			type="Tentacle of the Deep"
			undead_variation="swimmer"
			underlying_id=3
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=1
			y=1
			zoc=yes
			[abilities]
				[regenerate]
					affect_self=yes
#textdomain wesnoth-help
					description=_"The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_"female^regenerates"
					id="regenerates"
					name=_"regenerates"
					poison="cured"
					value=8
				[/regenerate]
			[/abilities]
			[advancement]
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				deep_water=1
				reef=2
				shallow_water=1
				swamp_water=2
			[/movement_costs]
			[defense]
				deep_water=50
				reef=50
				shallow_water=50
				swamp_water=60
			[/defense]
			[resistance]
				arcane=130
				blade=100
				cold=100
				fire=100
				impact=110
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"tentacle"
				icon="attacks/tentacle.png"
				name="tentacle"
				number=3
				range="melee"
				type="impact"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
		mask=""
		name="Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name="Morning"
		red=0
		sound=""
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name="Afternoon"
		red=0
		sound=""
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name="Dusk"
		red=0
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name="First Watch"
		red=-45
		sound=""
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name="Second Watch"
		red=-45
		sound=""
	[/time]
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
	[/display]
	[undo_stack]
		committed=no
		side=1
	[/undo_stack]
	[event]
	[/event]
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
									female_name="female^quick"
									id="quick"
									male_name="quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
		name="prestart"
		[if]
			[variable]
				boolean_equals=true
				name="rby_set_message"
			[/variable]
			[then]
				[chat]
					message="/me can be created at http://rushedbyyetis.heroku.com/"
					speaker="RBY Custom"
				[/chat]
				[chat]
					message="$rby_set_info[1].val"
					speaker="RBY $rby_set_info[0].val 26"
				[/chat]
				[chat]
					message="/me ctrl-x to clear"
					speaker="Press"
				[/chat]
			[/then]
		[/if]
		[objectives]
			[objective]
				condition="win"
				description="Defeat enemy leader"
			[/objective]
		[/objectives]
	[/event]
	[event]
		name="prestart"
		[object]
			silent=yes
			[filter]
				side=3
				x=1
				y=1
			[/filter]
			[effect]
				apply_to="attack"
				increase_attacks=-2
				increase_damage=296
			[/effect]
			[effect]
				apply_to="new_attack"
				damage=100
				description="evil eye"
				name="evil eye"
				number=1
				range="ranged"
				type="arcane"
				[specials]
					[petrifies]
						description="This attack petrifies the target, turning it to stone. Units that have been petrified may not move or attack."
						id="petrifies"
						name="petrifies"
					[/petrifies]
				[/specials]
			[/effect]
			[effect]
				apply_to="new_ability"
				[abilities]
					[hides]
						affect_self=yes
						description="This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
						description_inactive="This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
						female_name="female^submerge"
						female_name_inactive="female^submerge"
						id="submerge"
						name="submerge"
						name_inactive="submerge"
						[filter]
							[filter_location]
								terrain="Wo*^*"
							[/filter_location]
						[/filter]
					[/hides]
				[/abilities]
			[/effect]
			[effect]
				apply_to="hitpoints"
				increase=472
				increase_total=472
			[/effect]
		[/object]
	[/event]
	[event]
		first_time_only=no
		name="side 3 turn"
		[end_turn]
		[/end_turn]
	[/event]
	[event]
	[/event]
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
									female_name="female^quick"
									id="quick"
									male_name="quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[event]
		name="time over"
		[lua]
			code="
                local _ = wesnoth.textdomain ""wesnoth-multiplayer""
                local function all_sides()
                    local function f(s, i)
                        i = i + 1
                        local t = wesnoth.sides[i]
                        return t and i, t
                    end
                    return f, nil, 0
                end

                local income_factor = 5

                local side_num = -1
                local total_score = -1
                local side_comparison = """"
                for side, team in all_sides() do
                    repeat -- ugly hack to convert 'break' into 'continue'
                    if team.__cfg.hidden then
                        break
                    end
                    local r, g, b = 255, 255, 255
                    if     team.__cfg.color == 1 then r, g, b = 255,   0,   0
                    elseif team.__cfg.color == 2 then r, g, b =   0,   0, 255
                    elseif team.__cfg.color == 3 then r, g, b =   0, 255,   0
                    elseif team.__cfg.color == 4 then r, g, b = 155,  48, 255
                    elseif team.__cfg.color == 5 then r, g, b =   0,   0,   0
                    elseif team.__cfg.color == 6 then r, g, b = 165,  42,  42
                    elseif team.__cfg.color == 7 then r, g, b = 255, 165,   0
                    elseif team.__cfg.color == 8 then r, g, b = 255, 255, 255
                    elseif team.__cfg.color == 9 then r, g, b =   0, 128, 128 end
                    if # wesnoth.get_units( { side = side } ) == 0 then
                        side_comparison = side_comparison ..
                            string.format( tostring( _ ""<span strikethrough='true' foreground='#%02x%02x%02x'>Side %d</span>"") .. ""\n"",
                                r, g, b, side)
                        break
                    end
                    local income = team.total_income * income_factor
                    local units = 0
                    -- Calc the total unit-score here
                    for i, unit in ipairs( wesnoth.get_units { side = side } ) do
                        if not unit.__cfg.canrecruit then
                            wesnoth.fire(""unit_worth"", { id = unit.id })
                            units = units + wesnoth.get_variable(""unit_worth"")
                        end
                    end
                    -- Up to here
                    local total = units + team.gold + income
                    side_comparison = side_comparison ..
                        string.format( tostring( _ ""<span foreground='#%02x%02x%02x'>Side %d</span>:  Income score = %d  Unit score = %d  Gold = %d"") .. ""\n"" .. tostring( _ ""Grand total: <b>%d</b>"") .. ""\n"",
                            r, g, b, side, income, units, team.gold, total)
                    if total > total_score then
                        color = string.format(""#%02x%02x%02x"", r, g, b)
                        side_num = side
                        total_score = total
                    end
                    until true -- end ugly hack
                end
                side_comparison = side_comparison ..
                    string.format( ""\n"" .. tostring( _ ""<span foreground='%s'>Side %d</span> has the advantage.""), color, side_num)
                wesnoth.fire(""message"", { message = side_comparison, speaker = ""narrator"", image = ""wesnoth-icon.png""})
            "
		[/lua]
	[/event]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[variables]
		next_scenario="RBY Silverhead Crossing 12"
		random=10
		rby_set_message=true
		turn_number=1
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
			val="Classic"
		[/rby_set_info]
		[rby_set_info]
			val="Caves Of The Basilisk, Den Of Onis, Fallenstar Lake, Hamlets, Sablestone Delta, Silverhead Crossing, Sullas Ruins, The Freelands, Weldyn Channel"
		[/rby_set_info]
	[/variables]
[/replay_start]
[carryover_sides]
	difficulty=""
	next_scenario=""
	random_calls=0
	random_seed=0
	[end_level_data]
		bonus=yes
		carryover_add=no
		carryover_percentage=80
		prescenario_save=yes
		replay_save=yes
	[/end_level_data]
	[variables]
	[/variables]
[/carryover_sides]
[carryover_sides_start]
[/carryover_sides_start]
[replay]
	[command]
		sent=yes
		[start]
		[/start]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="ai_default_rca"
			ai_id2="ai_default_rca"
			ai_id3="ai_default_rca"
			faction1="Norberg"
			faction2="Yoshy"
			faction3="Számítógép 3"
			version="1.12.2"
			[turn_info]
				event="TURN_START"
				gold=100
				side=1
				turn=1
				units=1
				units_cost=26
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=100
				side=2
				turn=1
				units=1
				units_cost=32
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=100
				side=3
				turn=1
				units=1
				units_cost=12
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=18
				side=1
				turn=2
				units=6
				units_cost=108
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=7
				side=2
				turn=2
				units=8
				units_cost=123
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=100
				side=3
				turn=2
				units=1
				units_cost=12
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=18
				side=1
				turn=3
				units=6
				units_cost=108
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=23
				side=2
				turn=3
				units=8
				units_cost=123
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=101
				side=3
				turn=3
				units=1
				units_cost=12
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=3
				side=1
				turn=4
				units=8
				units_cost=135
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=20
				side=2
				turn=4
				units=10
				units_cost=144
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=102
				side=3
				turn=4
				units=1
				units_cost=12
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=8
				side=1
				turn=5
				units=9
				units_cost=148
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=18
				side=2
				turn=5
				units=11
				units_cost=164
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=103
				side=3
				turn=5
				units=1
				units_cost=12
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=12
				side=1
				turn=6
				units=10
				units_cost=162
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=20
				side=2
				turn=6
				units=12
				units_cost=180
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=104
				side=3
				turn=6
				units=1
				units_cost=12
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=1
				turn=7
				units=12
				units_cost=189
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=16
				side=2
				turn=7
				units=13
				units_cost=200
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=105
				side=3
				turn=7
				units=1
				units_cost=12
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=5
				side=1
				turn=8
				units=11
				units_cost=167
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=16
				side=2
				turn=8
				units=13
				units_cost=201
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=106
				side=3
				turn=8
				units=1
				units_cost=12
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=10
				side=1
				turn=9
				units=10
				units_cost=153
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=18
				side=2
				turn=9
				units=11
				units_cost=168
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=107
				side=3
				turn=9
				units=1
				units_cost=12
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=10
				units=11
				units_cost=167
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=20
				side=2
				turn=10
				units=12
				units_cost=177
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=108
				side=3
				turn=10
				units=1
				units_cost=12
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=3
				side=1
				turn=11
				units=11
				units_cost=167
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=20
				side=2
				turn=11
				units=13
				units_cost=193
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=109
				side=3
				turn=11
				units=1
				units_cost=12
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=7
				side=1
				turn=12
				units=11
				units_cost=166
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=17
				side=2
				turn=12
				units=13
				units_cost=193
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=110
				side=3
				turn=12
				units=1
				units_cost=12
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=1
				turn=13
				units=12
				units_cost=174
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=14
				side=2
				turn=13
				units=14
				units_cost=201
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=111
				side=3
				turn=13
				units=1
				units_cost=12
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=7
				side=1
				turn=14
				units=11
				units_cost=157
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=20
				side=2
				turn=14
				units=13
				units_cost=196
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=112
				side=3
				turn=14
				units=1
				units_cost=12
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=7
				side=1
				turn=15
				units=10
				units_cost=154
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=18
				side=2
				turn=15
				units=14
				units_cost=200
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=113
				side=3
				turn=15
				units=1
				units_cost=12
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=20
				side=1
				turn=16
				units=8
				units_cost=129
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=20
				side=2
				turn=16
				units=14
				units_cost=192
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=114
				side=3
				turn=16
				units=1
				units_cost=12
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=21
				side=1
				turn=17
				units=8
				units_cost=117
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=20
				side=2
				turn=17
				units=13
				units_cost=172
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=115
				side=3
				turn=17
				units=1
				units_cost=12
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=12
				side=1
				turn=18
				units=9
				units_cost=128
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=22
				side=2
				turn=18
				units=12
				units_cost=157
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=116
				side=3
				turn=18
				units=1
				units_cost=12
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=30
				side=1
				turn=19
				units=6
				units_cost=90
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=22
				side=2
				turn=19
				units=14
				units_cost=190
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=117
				side=3
				turn=19
				units=1
				units_cost=12
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=1
				turn=20
				units=9
				units_cost=130
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=30
				side=2
				turn=20
				units=13
				units_cost=182
				villages=11
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=118
				side=3
				turn=20
				units=1
				units_cost=12
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=11
				side=1
				turn=21
				units=7
				units_cost=105
				villages=3
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=29
				side=2
				turn=21
				units=16
				units_cost=207
				villages=13
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=120
				side=3
				turn=21
				units=1
				units_cost=12
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=22
				side=1
				turn=22
				units=3
				units_cost=52
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=30
				side=2
				turn=22
				units=20
				units_cost=270
				villages=14
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Broschua has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Wolf Rider"
			x=6
			y=14
			[from]
				x=4
				y=11
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="szUAPtNv.IviuftJry8sLtrLsEI-chciuc2++fj6XK81>ggd+2l00b8XSbm09k6k75l332j,g2-3+-0s,.Wfhkm2pac-2f2en9>kU6>hba9AP5q8,j8a5-+8qts7hCib"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1022580762
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Wolf Rider"
			x=5
			y=12
			[from]
				x=4
				y=11
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="szUAPtNv.IviuftJry8sLtrLsEI-chciu92++fj6XK81>ggd+2l0>b8XSbm09k7k75l332j,g2-3+-0s,.Wfhkm2pac-2g2en9>kU6>hba9AP5q8,j8a5-+8qts7hCib"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=413665158
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Naga Fighter"
			x=5
			y=14
			[from]
				x=4
				y=11
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="CtCNFAuPwz<G9lfioXgde>51K+VlK+3nd,g-j9fV9077d9583c9+0b,fnh<e98Bk,l3Ze33k8>+5g8g>dwZBhbl<96L8oZW++lkWk4k0BPd7Menbg2dfK1k03khkTd.8"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1305110647
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="chookaneidi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Orcish Assassin"
			x=5
			y=13
			[from]
				x=4
				y=11
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="gc6Dgw.M7DxRLK9G6uJoIs0qD.pEnB3OwSW<a5SV0h3GALB79mnGy1BB2RHD.5ziDLOKesxkm-Rw>Nr<qzLgR<dgDv.9kpj0CumYQSeuvX1IuPtjRfCGAOvMAnERsdOr"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=665756293
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="nopizza has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Cirian has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Orcish Assassin"
			x=4
			y=13
			[from]
				x=4
				y=11
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="gc6Dgw.M7GxRLK9G6uJoHx0qD.pEnB3OwSW<d5SV0h3GALB79mnGy1BB2RHD.5ziDLOKesxkm-Rw>Kr<qzLgR<dgDv.9kpj0CumYQSeuvX1IuPtjRfCGAOvMAnERsdOr"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=822556942
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="4,4,4,5,5"
			y="11,10,9,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Norberg"
			message="hf"
			side=1
			time=1432236633
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Yoshy"
			message="gl hf"
			side=2
			time=1432236635
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Vampire Bat"
			x=25
			y=17
			[from]
				x=24
				y=14
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="l1ew4sUyUNm7B3Dos>8r9cxR9SFtH8sDgk5r1P><hZsfgB8oqPv0X.wBsBJcvtSvTrOwBKNrKRTxISZwjtVMmNBnFNvLBsNk<CQR1DkER+nxfDRDBNvGFKvQogGPqynG"
			[/result]
			[result]
				random_calls=13
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2010805342
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Dark Adept"
			x=24
			y=17
			[from]
				x=24
				y=14
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="KILRCLT6B,Xr6KHpTa5oWf9XuZUoedvRRdCK4vog<wUaDFwdlt9wPT+N2.dyP7pukA>j-a,5lX5.f9zl2c+-dqO8D5z8eF8bb0i+.F8be5uZ<ohV100h>ng<kc76-lbx"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=353617775
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Skeleton"
			x=26
			y=16
			[from]
				x=24
				y=14
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum=".pow,+-4yb0tpg-NpOqQNf,Hgv5YF0NNL0ma-7c9pa0swGN<-t<im5jji4ViefhFx5n5Dan1jnk1j<rrFbZhU4oravDh8-j7e5ABEspyQ8.RNo6wTVi0xMkmEroITRIR"
			[/result]
			[result]
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2005828328
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="nopizza2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="awesome has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Ghoul"
			x=25
			y=16
			[from]
				x=24
				y=14
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="jikfcnPgPs9T6-Z-X<W2j+y51G<Y3Z-efjp4dcwf+kikkGvyGOICDvwwqsBN7BwMvBMwoUwEBscHCBAOzUwO1q-G2FGTArvyVeTMH.JtKcpwJxSOOGnvRzUoNGWtEqqw"
			[/result]
			[result]
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1223391548
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,24,24"
			y="14,13,12,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Revan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Walking Corpse"
			x=24
			y=9
			[from]
				x=24
				y=10
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="b.7UfXahDk+Q.YZD.z0EiLgcch2ain351H.8j1ym66OEuuyquPxNHnQtv6rtRLGFANrRDRGWHrSURswsO2ONu<wLQqLrgewxNP9EnO2YM9PRospvGLHsRUAcxBqqwBIy"
			[/result]
			[result]
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1122279657
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Rynewulf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Walking Corpse"
			x=23
			y=9
			[from]
				x=24
				y=10
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="b.7UfXahDk+Q.YZD.z0EiLgcch2ain351H.8j1ym66OEuuyquPxNHnQtv6rtRLGFANrRDRGWHrSURswsO2ONu<wLQqLrgewxNP9EnO2YM9PRospvGLHsRUAcxBqqwBIy"
			[/result]
			[result]
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="dwarw22 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1962721254
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Skeleton"
			x=22
			y=8
			[from]
				x=24
				y=10
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum=".pow,+-4yb0tpg-NpOqQNf,Hgv5YF0NNL0ma-7c9pa0swGN<-t<im5jji4ViefhFx5n5Dan1jnk1j<rrFbZhU4oravDh8-j7e5ABEspyQ8.RNo6wTVi0xMkmEroITRIR"
			[/result]
			[result]
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=826676146
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=3
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="5,6,7,8,9,10,11"
			y="14,14,15,14,15,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Zakael has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="5,5,6,7,8,9,10"
			y="13,12,11,11,10,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="5,6,6,6,7,8,9,10,11"
			y="12,11,10,9,9,8,8,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="4,5,5,5,5,6,6,6"
			y="13,14,15,16,17,17,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,7,8,8,8,8,8,9,10"
			y="14,15,15,16,17,18,19,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="5,5,6,7,7,7"
			y="8,9,9,10,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,25"
			y="9,8,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,22,21"
			y="9,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,22,22,22,23"
			y="8,7,6,5,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23,22,21,20,19"
			y="10,11,11,12,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,26,26,26,26"
			y="16,17,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,24,23,22,21"
			y="16,16,17,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23,23,22,21,20"
			y="17,18,19,19,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,23,23,22,21,20,19,18"
			y="17,17,18,19,19,20,20,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=21
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="all"
			x="19,18"
			y="21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=3
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kong has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,6,5"
			y="19,20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10,10,11"
			y="20,21,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=21
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mr_Gray has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10,10,9"
			y="21,22,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,11,12"
			y="7,6,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,11,10,9"
			y="4,4,3,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kawasaroo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="GrimReaper has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hugh_donnetono has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="7,8,9,10,10,10"
			y="12,12,13,13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Orcish Archer"
			x=10
			y=16
			[from]
				x=10
				y=15
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="pRimInAyx33uY,sbj+Fgj.c7c>,22pKif8m+da1ac-<8jSpae7nkpk4g8-4hi6Zbl7<3GeWpjg8m7k3F4Xd7<.xca8<vce.1s90o3>yk4lcc0zu+aXO+h56f3d-m9deh"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1846070232
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Quad_Fusion has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Troll Whelp"
			x=11
			y=15
			[from]
				x=10
				y=15
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="d5n5>,vXz63zZ6<a,RuruPrYwiwyPBVqTI6OUzL>nDSNGLDuF42OmMvKGyxPTrNDJuxmtnLo6DyttDMJANAHKFRpIt8vaiCGUGNKrLlvSzDxrOLBoEEugJ,OGGJEFDLm"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1737690796
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,11,12,13,13"
			y="10,10,9,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=9
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,13,12,11"
			y="9,8,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="26,25,24,24,23"
			y="20,21,21,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20,20,20,21"
			y="20,21,22,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,20"
			y="12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Vampire Bat"
			x=19
			y=13
			[from]
				x=20
				y=11
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="l1ew4sUyUNm7B3Dos>8r9cxR9SFtH8sDgk5r1P><hZsfgB8oqPv0X.wBsBJcvtSvTrOwBKNrKRTxISZwjtVMmNBnFNvLBsNk<CQR1DkER+nxfDRDBNvGFKvQogGPqynG"
			[/result]
			[result]
				random_calls=13
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=456327701
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22,21,20,19,18"
			y="4,3,3,3,3,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,24,24,24,23"
			y="7,6,5,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,21,21,20,19"
			y="8,7,6,5,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="GrimReaper666 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16,15"
			y="21,22,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,16,17,18,19,20"
			y="22,21,21,21,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,21,20,20,19"
			y="17,16,15,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Walking Corpse"
			x=20
			y=12
			[from]
				x=20
				y=11
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="b.7UfXahDk+Q.YZD.z0EiLgcch2ain351H.8j1ym66OEuuyquPxNHnQtv6rtRLGFANrRDRGWHrSURswsO2ONu<wLQqLrgewxNP9EnO2YM9PRospvGLHsRUAcxBqqwBIy"
			[/result]
			[result]
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1617318667
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=3
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10,11,12,13"
			y="4,4,4,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10,11,12,13"
			y="24,24,24,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=23
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,13"
			y="23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14"
			y="24,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Nostradamus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Schnurpel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ilucmaster has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,13"
			y="23,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,11,10,10,10,10"
			y="15,14,13,12,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,10,9,8,8,8"
			y="16,17,18,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Troll Whelp"
			x=10
			y=16
			[from]
				x=10
				y=15
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="d5n5>,vXz63zZ6<a,RuruPrYwiwyPBVqTI6OUzL>nDSNGLDuF42OmMvKGyxPTrNDJuxmtnLo6DyttDMJANAHKFRpIt8vaiCGUGNKrLlvSzDxrOLBoEEugJ,OGGJEFDLm"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=342831630
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,11,11,12,12,13"
			y="16,15,14,13,12,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=14
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,12,12,13"
			y="14,13,12,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13,14"
			y="11,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,12"
			y="4,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,11"
			y="3,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,10,9"
			y="4,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="5,6,7,8,9,9"
			y="21,21,22,22,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,10,11"
			y="24,23,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Quad_Fusion has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16,15"
			y="3,4,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,15"
			y="4,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,23,23,23"
			y="4,5,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,19"
			y="5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Luseth has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20"
			y="24,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,22,21"
			y="23,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20,19,18"
			y="24,24,24,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,21"
			y="23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,18,17"
			y="20,21,21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,18,19,20"
			y="22,21,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Schnurpel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19,19"
			y="13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Ghost"
			x=19
			y=13
			[from]
				x=20
				y=11
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="i8dWehvgjc58r40-67xbbes+qU.eoZa1,.1,<l7-eHcXY2b>3CALtyMzuvwIyIAjDJnKRAJnFGmJmQzrOUKKSLFy7wV4ETOuQpSjewqR3Kxx89oV.EBrvJmMVGEmRYsI"
			[/result]
			[result]
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="HUELAND has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1678196043
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,19"
			y="11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18"
			y="11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17"
			y="10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20"
			y="10,10,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,19,18"
			y="6,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Razor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,19,19,19,19,18"
			y="14,13,12,11,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,20,20,20,20"
			y="12,11,10,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=3
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ged has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14,15,16"
			y="23,22,23,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15,14,13,12"
			y="22,23,22,23,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Invoker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10,11"
			y="4,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,12"
			y="4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Uncle_Zapp has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,11,10,9"
			y="4,4,3,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,11,12,13,13"
			y="10,10,9,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,9,8,8,8,9"
			y="16,17,17,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="signey has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Orcish Archer"
			x=11
			y=15
			[from]
				x=10
				y=15
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="pRimInAyx33uY,Sbj+Fgj.c7c>,22pKif8m+da1ac><8jSpae7nkpk4g8-4hi6Zbl7<3GeWpjg8m7k3F4X97<.xca8<vce.1s90o3>yk4lcc0zu+aXO+h56f3d-m9deh"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1195958593
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="SatHyre has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,14,15"
			y="9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Cadaver has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="chookaneidi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="GrimReaper666 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,15,14"
			y="11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,10,10,10,10,10"
			y="15,14,13,12,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,12,13,13"
			y="23,22,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="8,9,10,10,11,11"
			y="20,21,21,22,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,22,21"
			y="8,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Ulfzerker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Rynewulf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,18,17"
			y="11,11,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=11
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="all"
			x="19,18,17"
			y="11,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,20"
			y="12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Dark Adept"
			x=18
			y=13
			[from]
				x=20
				y=12
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="sUKNMWb>Db,4R3>lAAd<9XqjMfljoOAoGM7Gi3YsE5JzEj0U7AEQYSp-,rO0Hx7A>j-a,5lX5.f9zl2c+-dqO8D5z8eF8bb0i+.F8be5uZ<ohV100h>ng<kc76-lbxbc"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=507410313
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19,18,17,17,17"
			y="13,14,14,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,18"
			y="20,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,19"
			y="21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,18,18,18"
			y="24,23,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,19,18"
			y="8,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,18,19"
			y="11,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,19,19,19,19,19"
			y="9,10,11,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,19"
			y="7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="djkvnlkjebvjhb has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,21,22,23,24"
			y="12,13,13,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=3
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10,11,12,13,14"
			y="4,3,4,4,4,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=4
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hay207 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="quasi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10,10,10,10,11"
			y="15,14,13,12,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Arthurias has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hugh_donnetono has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Elu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14,15,16,17,17"
			y="4,3,3,2,3,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=3
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,15,16,17,17"
			y="3,3,2,3,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			tod="afternoon"
			turn=6
			weapon=0
			[source]
				x=17
				y=4
			[/source]
			[destination]
				x=18
				y=4
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=803314967
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="chookaneidi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,13,13,13"
			y="8,7,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,12,12,12,13,14,15,16"
			y="7,6,5,4,4,3,3,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,10,11,12,13,14"
			y="20,20,21,21,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,13,14,15,16,17"
			y="23,23,22,22,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,12,13,14,15,16"
			y="24,23,24,24,24,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14,15,15,16,17"
			y="21,21,22,23,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Rynewulf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,10,10,10,10,10"
			y="10,11,12,13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Troll Whelp"
			x=10
			y=16
			[from]
				x=10
				y=15
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="d5n5>,vXz63zZ6<a,RuruPrYwnwyPBVqTI6OUzL>nDSNGKDuF42OmMvKGyxPTrNDJuxmtnLo6DyttDMJANAHKFQpIt8vaiCGUGNKrLlvSzDxrOLBoEEugJ,OGGJEFDLm"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1837215265
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Orcish Archer"
			x=11
			y=15
			[from]
				x=10
				y=15
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="pRimInAyx33uY,sbj+Fgj.c7c0<22pKif8m+da1ac4<8jSpae7nkpk4g8-4hi6Zbl7<3GeWpjg8m7k3F4Xi7<.xca8<vce.1s90o3>yk4lcc0zu+aXO+h56f3d-m9deh"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1339707636
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Lien has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,13"
			y="12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13,12,12,12,12,13"
			y="12,13,13,14,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Ghost"
			x=24
			y=17
			[from]
				x=24
				y=14
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="i8dWehvgjc58r40-67xbbes+qU.eoZa1,.1,<l7-eHcXY2b>3CALtyMzuvwIyIAjDJnKRAJnFGmJmQzrOUKKSLFy7wV4ETOuQpSjewqR3Kxx89oV.EBrvJmMVGEmRYsI"
			[/result]
			[result]
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1288998326
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,17,17,17,16,16"
			y="17,18,19,20,21,21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,20,19,18"
			y="24,23,23,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Goddzillla has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=-1
			tod="afternoon"
			turn=6
			weapon=0
			[source]
				x=18
				y=23
			[/source]
			[destination]
				x=17
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=839984689
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Elec7ronic has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17"
			y="21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			tod="afternoon"
			turn=6
			weapon=0
			[source]
				x=17
				y=22
			[/source]
			[destination]
				x=17
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=354890840
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,20,20,21"
			y="21,21,22,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="snurra has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=-1
			tod="afternoon"
			turn=6
			weapon=1
			[source]
				x=16
				y=22
			[/source]
			[destination]
				x=17
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1972539804
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,20,20,20,20"
			y="13,13,12,11,10,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,20,20,20,21"
			y="14,14,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,24,24"
			y="14,13,12,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,21,21,21"
			y="8,7,6,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ben24626 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,20,21,21,21"
			y="8,7,7,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16"
			y="5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			tod="afternoon"
			turn=6
			weapon=0
			[source]
				x=16
				y=4
			[/source]
			[destination]
				x=17
				y=4
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1268354400
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17"
			y="4,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			tod="afternoon"
			turn=6
			weapon=0
			[source]
				x=17
				y=5
			[/source]
			[destination]
				x=17
				y=4
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=805219534
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kakado has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19,19,18,17,17,17"
			y="12,11,10,9,9,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=3
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hely has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Swehala has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="three has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kodiakor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Glandoulf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="chookaneidi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mack has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,15,15"
			y="24,24,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			tod="dusk"
			turn=7
			weapon=2
			[source]
				x=15
				y=23
			[/source]
			[destination]
				x=16
				y=22
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2102827069
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,16"
			y="24,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			tod="dusk"
			turn=7
			weapon=1
			[source]
				x=16
				y=23
			[/source]
			[destination]
				x=16
				y=22
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=225241494
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=0
			tod="dusk"
			turn=7
			weapon=0
			[source]
				x=17
				y=23
			[/source]
			[destination]
				x=16
				y=22
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=344912400
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="lemonpie has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Rynewulf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,15"
			y="22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,12,13,14,15"
			y="11,10,9,9,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Revan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,17,16,15,14,13,12,11,10,9"
			y="4,3,2,3,3,4,3,3,3,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,14,15"
			y="5,4,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=0
			tod="dusk"
			turn=7
			weapon=0
			[source]
				x=15
				y=5
			[/source]
			[destination]
				x=16
				y=4
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1309267677
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Merkadior has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="sebastian has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,17,17"
			y="2,3,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			tod="dusk"
			turn=7
			weapon=1
			[source]
				x=17
				y=4
			[/source]
			[destination]
				x=17
				y=5
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1955906776
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,10,9,8,8"
			y="15,16,16,17,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10,9,8,8,9"
			y="16,17,18,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14,15,16,17,18,18,19,19"
			y="17,16,16,15,15,14,13,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Orcish Grunt"
			x=10
			y=16
			[from]
				x=10
				y=15
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="LsPQgg.aB7mv.1>08mw68dhoZ.v-gWf6jkWl7f.feEka9j>jpk4g8-4hi6Zbl7<3GeWpjg8m7k3F4,b7<.xca8<vce.1s90o3>yk4lcc0zu+aXO+h56f3d-m9deh,lA-"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1183177627
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Zakael has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18"
			y="22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			tod="dusk"
			turn=7
			weapon=0
			[source]
				x=18
				y=22
			[/source]
			[destination]
				x=17
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1764927268
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20,19,18,17,16,15,14,14"
			y="24,23,24,24,25,25,25,24,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=24
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="all"
			x="14,14"
			y="24,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Vampire Bat"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			tod="dusk"
			turn=7
			weapon=0
			[source]
				x=14
				y=23
			[/source]
			[destination]
				x=15
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=425539353
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Revan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			tod="dusk"
			turn=7
			weapon=0
			[source]
				x=16
				y=22
			[/source]
			[destination]
				x=15
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1278516390
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18,17,16,15,15"
			y="23,24,25,25,25,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=1
			tod="dusk"
			turn=7
			weapon=0
			[source]
				x=15
				y=24
			[/source]
			[destination]
				x=15
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1190197605
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,23,22,22,21,20,20"
			y="17,18,19,19,20,21,21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Mr_Gray has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Dark Adept"
			x=22
			y=8
			[from]
				x=24
				y=10
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="sUKNMWb>Db,4R3>lAAd<9XqjMfljoOAoGM7Hm3YsE5JzEj>U7AEQYSp-,rO0Hx7A>j-a,5lX5.f9yp2c+-dqO8D5z8eF8bb0i+.F8be5uZ<ohV100h>ng<kc76-lbxbc"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=345519992
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23,22,21,20,19"
			y="10,11,10,10,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Dark Sorcerer"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=-1
			tod="dusk"
			turn=7
			weapon=1
			[source]
				x=19
				y=11
			[/source]
			[destination]
				x=19
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=13
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1704612925
		[/random_seed]
	[/command]
	[command]
		dependent=""
		sent=yes
		undo=""
		[speak]
			id="server"
			message="szkari has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,21,21,20,19"
			y="17,16,15,14,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=0
			tod="dusk"
			turn=7
			weapon=0
			[source]
				x=19
				y=13
			[/source]
			[destination]
				x=19
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1287611100
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,21,21,20,19,18"
			y="8,8,7,6,5,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=1
			tod="dusk"
			turn=7
			weapon=0
			[source]
				x=18
				y=4
			[/source]
			[destination]
				x=17
				y=4
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1413062322
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="night_nistic has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,20,19,18"
			y="5,4,4,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=0
			tod="dusk"
			turn=7
			weapon=0
			[source]
				x=18
				y=3
			[/source]
			[destination]
				x=17
				y=4
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2096455729
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=0
			tod="dusk"
			turn=7
			weapon=0
			[source]
				x=17
				y=5
			[/source]
			[destination]
				x=17
				y=4
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kakado has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2126842570
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=0
			tod="dusk"
			turn=7
			weapon=0
			[source]
				x=16
				y=4
			[/source]
			[destination]
				x=17
				y=4
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=9
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Cadaver has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1583027894
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,20,19,18,17"
			y="4,3,3,3,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,17,18,19,20,21,21,20"
			y="7,8,9,9,10,10,11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Vampire Bat"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=0
			tod="dusk"
			turn=7
			weapon=0
			[source]
				x=20
				y=12
			[/source]
			[destination]
				x=19
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1343530509
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=3
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=0
			tod="first_watch"
			turn=8
			weapon=0
			[source]
				x=15
				y=5
			[/source]
			[destination]
				x=16
				y=4
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=12
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=223383942
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kakalol has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,14,13,12"
			y="8,7,7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,14"
			y="22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,15"
			y="23,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			tod="first_watch"
			turn=8
			weapon=2
			[source]
				x=15
				y=22
			[/source]
			[destination]
				x=16
				y=22
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1851134494
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="azweik has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hay207 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gmf221 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,14,15"
			y="21,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="first_watch"
			turn=8
			weapon=0
			[source]
				x=15
				y=23
			[/source]
			[destination]
				x=15
				y=24
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1388467763
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,10,11,12,13,14"
			y="20,20,21,21,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=0
			tod="first_watch"
			turn=8
			weapon=0
			[source]
				x=14
				y=22
			[/source]
			[destination]
				x=14
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=907953554
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,8,9,10,10,10"
			y="18,19,20,20,21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,17,17,16,15,14,14"
			y="23,24,25,25,26,25,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=-1
			tod="first_watch"
			turn=8
			weapon=1
			[source]
				x=14
				y=24
			[/source]
			[destination]
				x=14
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2074745076
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10,10,10,10,10,11"
			y="16,15,14,13,12,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Orcish Archer"
			x=10
			y=16
			[from]
				x=10
				y=15
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="pRimInAyx33uY,sbj+Fgj.c7c>,22pKif8m+da1ac-<8jSpae7nkpk4g8-4hi6Zbl7<3GeWpjg8m7k3F4Xd7<.xca8<vce.1s90o3>yk4lcc0zu+aXO+h56f3d-m9deh"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1761073553
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21,21,21,21,20"
			y="8,8,7,6,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gwdong has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,21,22,23"
			y="4,4,3,4,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,19,20"
			y="3,3,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,18,19,20,21"
			y="5,4,5,5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,18,19,20,21"
			y="3,3,4,4,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,20"
			y="11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Vampire Bat"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=0
			tod="first_watch"
			turn=8
			weapon=0
			[source]
				x=20
				y=12
			[/source]
			[destination]
				x=19
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1068802092
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16"
			y="22,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			tod="first_watch"
			turn=8
			weapon=0
			[source]
				x=16
				y=21
			[/source]
			[destination]
				x=15
				y=22
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1187019713
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="WalkerW has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,19,18,17,16,15"
			y="22,23,22,22,21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16"
			y="24,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=-1
			tod="first_watch"
			turn=8
			weapon=0
			[source]
				x=16
				y=23
			[/source]
			[destination]
				x=15
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=565289406
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			tod="first_watch"
			turn=8
			weapon=0
			[source]
				x=15
				y=22
			[/source]
			[destination]
				x=15
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1725936872
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			tod="first_watch"
			turn=8
			weapon=0
			[source]
				x=16
				y=22
			[/source]
			[destination]
				x=15
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1744295292
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Charle_BR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Ghoul"
			x=18
			y=13
			[from]
				x=20
				y=11
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="jikfcnPgPs9T6-Z-X<W2j+y51G<Y3Z-efjp4dcwf+kikkGvyGOICDvwwqsBN7BwMvBMwoUwEBscHCBAOzUwO1q-G2FGTArvyVeTMH.JtKcpwJxSOOGnvRzUoNGWtEqqw"
			[/result]
			[result]
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1761940701
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,19"
			y="13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13"
			y="23,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=3
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,15"
			y="23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="second_watch"
			turn=9
			weapon=0
			[source]
				x=15
				y=24
			[/source]
			[destination]
				x=16
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=10
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1900838536
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,14"
			y="24,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=-1
			tod="second_watch"
			turn=9
			weapon=1
			[source]
				x=14
				y=23
			[/source]
			[destination]
				x=13
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=469898191
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,11,12,13,14"
			y="22,23,22,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			tod="second_watch"
			turn=9
			weapon=2
			[source]
				x=14
				y=21
			[/source]
			[destination]
				x=15
				y=22
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=8
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=365917670
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="fido has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,15"
			y="22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=0
			tod="second_watch"
			turn=9
			weapon=0
			[source]
				x=15
				y=22
			[/source]
			[destination]
				x=16
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1173212147
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10,9,8,8,9"
			y="16,17,18,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ged has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,12,13,14"
			y="11,10,9,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="eks has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kamziorek has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,12,12,13"
			y="6,5,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16,17"
			y="5,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="bobop has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="deathstar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Naga Fighter"
			x=12
			y=14
			[from]
				x=10
				y=15
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="CtCNFAuPwz<G9lfinXgde>51K+VlK+3nd,g<j9fV9077di583c9+0b,fnh<e98Bk,l3Ze33k8>+5l8g>dwZBhbl<96L8oZW++lkWk4k0BPd7Menbg2dfK1k03khkTd.8"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1547301513
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="errorr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Troll Whelp"
			x=10
			y=16
			[from]
				x=10
				y=15
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="d5n5>,vXz63zZ6<a,RuruPrYwnwyPBVqTI6OUzL>nDSNGHDuF42OmMvKGyxPTrNDJuxmtnLo6DyttDMJANAHKFNpIt8vaiCGUGNKrLlvSzDxrOLBoEEugJ,OGGJEFDLm"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1200753618
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,16"
			y="4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,14,15"
			y="4,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,18,17"
			y="4,5,4,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=-1
			tod="second_watch"
			turn=9
			weapon=0
			[source]
				x=17
				y=5
			[/source]
			[destination]
				x=16
				y=4
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=462568731
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,20,19"
			y="5,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,21,21"
			y="6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,19,20,20,20"
			y="13,14,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,20,20,20,20,20"
			y="12,11,10,9,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Walking Corpse"
			x=19
			y=13
			[from]
				x=20
				y=11
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="b.7UfXahDk+Q.YZD.z0EiLgcch2ain351H.8j1ym66OEuuyquPxNHnQtv6rtRLGFANrRDRGWHrSURswsO2ONu<wLQqLrgewxNP9EnO2YM9PRospvGLHsRUAcxBqqwBIy"
			[/result]
			[result]
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Yam has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=79640255
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20,21,22,23,24"
			y="11,12,13,13,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Walking Corpse"
			x=24
			y=17
			[from]
				x=24
				y=14
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="b.7UfXahDk+Q.YZD.z0EiLgcch2ain351H.8j1ym66OEuuyquPxNHnQtv6rtRLGFANrRDRGWHrSURswsO2ONu<wLQqLrgewxNP9EnO2YM9PRospvGLHsRUAcxBqqwBIy"
			[/result]
			[result]
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=966391418
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19"
			y="12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="DrewLeFever has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,17,17,16,15"
			y="22,23,24,25,25,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=-1
			tod="second_watch"
			turn=9
			weapon=1
			[source]
				x=15
				y=25
			[/source]
			[destination]
				x=15
				y=24
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=602110372
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="dawid has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,17,16"
			y="21,22,23,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			tod="second_watch"
			turn=9
			weapon=0
			[source]
				x=16
				y=23
			[/source]
			[destination]
				x=15
				y=24
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=109177452
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=""
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Whirlwiind has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=3
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="youlolyou has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kakado has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,14,14,14"
			y="21,22,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			tod="dawn"
			turn=10
			weapon=2
			[source]
				x=14
				y=24
			[/source]
			[destination]
				x=15
				y=25
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1105154241
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mak has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16,17,17"
			y="22,21,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gracz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Aranel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Alfadres has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,10,10,10,11,12"
			y="20,20,21,22,23,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,9,8,8,8,9"
			y="16,17,17,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hugh_donnetono has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,13,12,12,12"
			y="8,8,7,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,15,16"
			y="4,3,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,17,18,18"
			y="2,3,3,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=3
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="christian123 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="errorr"
			message="gl"
			time=1432238845
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Yoshy"
			message="gg"
			side=2
			time=1432238852
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,18,18"
			y="3,3,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=3
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,17"
			y="3,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,17"
			y="4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="dawn"
			turn=10
			weapon=0
			[source]
				x=17
				y=4
			[/source]
			[destination]
				x=17
				y=5
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=599044705
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10,11,12,13,14,15,16"
			y="4,4,4,3,4,4,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="dawn"
			turn=10
			weapon=0
			[source]
				x=16
				y=4
			[/source]
			[destination]
				x=17
				y=5
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1469469842
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Karmes has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,12,13,14,15,15,16"
			y="14,13,13,12,12,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=13
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,12,12,13,14,15"
			y="13,12,11,11,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kamziorek has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Bazyl1993 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,15"
			y="10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,9,8,7,6"
			y="15,15,14,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ilucmaster has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Troll Whelp"
			x=4
			y=11
			[from]
				x=6
				y=14
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="d5n5>,vXz63zZ6<a,RuruPrYwnwyPBVqTI6OUzL>nDSNGKDuF42OmMvKGyxPTrNDJuxmtnLo6DyttDMJANAHKFQpIt8vaiCGUGNKrLlvSzDxrOLBoEEugJ,OGGJEFDLm"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1007626714
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="6,7"
			y="14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,14,15"
			y="23,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16,17"
			y="22,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,18"
			y="21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,19"
			y="20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=-1
			tod="dawn"
			turn=10
			weapon=0
			[source]
				x=17
				y=5
			[/source]
			[destination]
				x=17
				y=4
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1597478345
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22,21,20,19,18"
			y="4,3,3,3,3,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=-1
			tod="dawn"
			turn=10
			weapon=0
			[source]
				x=18
				y=3
			[/source]
			[destination]
				x=17
				y=4
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2104123930
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18"
			y="4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			tod="dawn"
			turn=10
			weapon=0
			[source]
				x=18
				y=4
			[/source]
			[destination]
				x=17
				y=4
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1954313944
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,21,21,20,20,19"
			y="7,7,6,5,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,18"
			y="2,2,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			tod="dawn"
			turn=10
			weapon=0
			[source]
				x=18
				y=2
			[/source]
			[destination]
				x=17
				y=3
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=365910826
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,17"
			y="12,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16"
			y="13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,19"
			y="13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,22,23"
			y="16,17,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23"
			y="18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,24,24"
			y="17,18,19,20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Dark Adept"
			x=24
			y=17
			[from]
				x=24
				y=14
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="sUKNMWb>Db,4R3>lAAd<9XqjMfljoOAoGM7Gi3YsE5JzEj0U7AEQYSp-,rO0Hx7A>j-a,5lX5.f9zl2c+-dqO8D5z8eF8bb0i+.F8be5uZ<ohV100h>ng<kc76-lbxbc"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1451365655
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,17,18,19,19"
			y="23,24,25,24,24,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,24,24,24,24"
			y="14,15,16,17,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,16,16"
			y="13,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15"
			y="16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,21,21,20,19"
			y="8,7,6,5,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="cS54ta has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=3
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15"
			y="4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Time-2-Die has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,13,14,15,16"
			y="5,5,4,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="morning"
			turn=11
			weapon=0
			[source]
				x=16
				y=4
			[/source]
			[destination]
				x=17
				y=5
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=540773735
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,17"
			y="3,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			tod="morning"
			turn=11
			weapon=1
			[source]
				x=17
				y=2
			[/source]
			[destination]
				x=18
				y=2
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=492404166
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mashurifad has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15,16,17,18"
			y="4,3,2,2,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="morning"
			turn=11
			weapon=0
			[source]
				x=18
				y=2
			[/source]
			[destination]
				x=18
				y=3
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2023058845
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16,17,18,19,20,21,22"
			y="11,10,10,10,11,10,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=11
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,20,21,22"
			y="11,10,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,13,14,15,16,17"
			y="23,24,24,24,24,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10,11,12,13,14"
			y="20,20,21,21,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mashan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,15,16,17,18"
			y="24,24,24,24,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=2
			defender_type="Revenant"
			defender_weapon=-1
			tod="morning"
			turn=11
			weapon=2
			[source]
				x=18
				y=23
			[/source]
			[destination]
				x=19
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=861042115
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Time-2-Die2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="three has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,8,9,10"
			y="15,15,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="4,5,6,7,7,8"
			y="11,11,10,10,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="lemonpie has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Bazyl1993 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Orcish Grunt"
			x=10
			y=16
			[from]
				x=10
				y=15
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="LsPQgg.aB7mv.1>08mw68dhoZ.v-gWf6jkWl7f.feEka9j>jpk4g8-4hi6Zbl7<3GeWpjg8m7k3F4,b7<.xca8<vce.1s90o3>yk4lcc0zu+aXO+h56f3d-m9deh,lA-"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1065021954
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="anakim has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,11"
			y="15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,17,18,19"
			y="23,24,24,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=2
			defender_type="Revenant"
			defender_weapon=0
			tod="morning"
			turn=11
			weapon=0
			[source]
				x=19
				y=24
			[/source]
			[destination]
				x=19
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=689021195
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,20"
			y="20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,23,22,21"
			y="19,20,20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,21,21,20"
			y="23,22,23,24,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Revenant"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			tod="morning"
			turn=11
			weapon=0
			[source]
				x=20
				y=24
			[/source]
			[destination]
				x=19
				y=24
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=667764319
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23,22,21,20"
			y="21,22,22,23,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			tod="morning"
			turn=11
			weapon=0
			[source]
				x=20
				y=23
			[/source]
			[destination]
				x=19
				y=24
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1646968675
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Undertaker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,23,23,23,23,22"
			y="17,18,19,20,21,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,24,24,24"
			y="19,18,17,16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Dark Adept"
			x=24
			y=17
			[from]
				x=24
				y=14
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="KILRCLT6B,Xr6KHpTa5oWf9XuZUoedvRRdCK4vog<wUaDFwdlt9wPT+N2.dyP7pukA>j-a,5lX5.f9zl2c+-dqO8D5z8eF8bb0i+.F8be5uZ<ohV100h>ng<kc76-lbx"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=190471933
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,20"
			y="5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19"
			y="5,4,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,17"
			y="4,4,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="morning"
			turn=11
			weapon=0
			[source]
				x=17
				y=5
			[/source]
			[destination]
				x=16
				y=4
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=187893202
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17"
			y="4,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=-1
			tod="morning"
			turn=11
			weapon=0
			[source]
				x=18
				y=3
			[/source]
			[destination]
				x=18
				y=2
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Tenks has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1100811503
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19,19"
			y="5,4,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=-1
			tod="morning"
			turn=11
			weapon=0
			[source]
				x=19
				y=3
			[/source]
			[destination]
				x=18
				y=2
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=851067900
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			tod="morning"
			turn=11
			weapon=0
			[source]
				x=17
				y=3
			[/source]
			[destination]
				x=18
				y=2
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1580687013
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,19,18,17"
			y="4,4,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,21"
			y="4,5,5,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Reptiliano has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,14,14,14,14,14,14,14"
			y="17,16,15,14,13,12,11,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=13
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,14,14"
			y="13,12,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14"
			y="10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=0
			tod="morning"
			turn=11
			weapon=0
			[source]
				x=21
				y=21
			[/source]
			[destination]
				x=20
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=298247807
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=3
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,18,19"
			y="23,24,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=2
			defender_type="Revenant"
			defender_weapon=-1
			tod="afternoon"
			turn=12
			weapon=2
			[source]
				x=19
				y=25
			[/source]
			[destination]
				x=20
				y=24
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=604237873
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,18,19,20"
			y="25,25,26,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=2
			defender_type="Revenant"
			defender_weapon=-1
			tod="afternoon"
			turn=12
			weapon=2
			[source]
				x=20
				y=25
			[/source]
			[destination]
				x=20
				y=24
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=737967523
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,15,16,17,18,19"
			y="22,23,22,23,23,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			tod="afternoon"
			turn=12
			weapon=0
			[source]
				x=19
				y=23
			[/source]
			[destination]
				x=19
				y=24
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1495481530
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Spieler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			tod="afternoon"
			turn=12
			weapon=1
			[source]
				x=20
				y=20
			[/source]
			[destination]
				x=21
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=700452777
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,11,12,12,13"
			y="16,17,17,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,9,10,11,11,12"
			y="8,8,7,7,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,19"
			y="2,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="afternoon"
			turn=12
			weapon=0
			[source]
				x=19
				y=2
			[/source]
			[destination]
				x=19
				y=3
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=608830495
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="GwedIig has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,23,23,24,25"
			y="9,9,8,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			tod="afternoon"
			turn=12
			weapon=1
			[source]
				x=17
				y=2
			[/source]
			[destination]
				x=17
				y=3
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1194376039
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,15,15,16"
			y="4,4,3,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			tod="afternoon"
			turn=12
			weapon=0
			[source]
				x=16
				y=2
			[/source]
			[destination]
				x=17
				y=3
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=955269277
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ilucmaster has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="AD has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,10"
			y="16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,9,8,7,6"
			y="15,15,14,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Orcish Grunt"
			x=4
			y=11
			[from]
				x=6
				y=14
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="LsPQgg.aB7Jtbk9fcZMcb5207pKif8m+da1ac><80S.<klljpk4g8-4hi6Zbl7<3GeWpjg8m7k3F4X97<.xca8<vce.1s90o3>yk4lcc0zu+aXO+h56f3d-m9deh,lA-"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1885906728
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Troll Whelp"
			x=5
			y=12
			[from]
				x=6
				y=14
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="d5n5>,vXz63zZ6<a,RuruPrYwnwyPBVqTI6OUzL>nDSNGJDuF42OmMvLGyxPTrNDJuxmtnLo6DyttDMJANAHKFLpIt8vaiCGUGNKrLlvSzDxrOLBoEEugJ,OGGJEFDLm"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=954472521
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="GwIedig has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,21"
			y="24,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Elu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20"
			y="21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=0
			tod="afternoon"
			turn=12
			weapon=0
			[source]
				x=20
				y=21
			[/source]
			[destination]
				x=20
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=510428394
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23,23,22,21"
			y="17,18,19,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=1
			tod="afternoon"
			turn=12
			weapon=0
			[source]
				x=21
				y=20
			[/source]
			[destination]
				x=20
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=111938092
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23,23,22,21"
			y="22,22,21,20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=1
			tod="afternoon"
			turn=12
			weapon=0
			[source]
				x=21
				y=21
			[/source]
			[destination]
				x=20
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1342277621
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,22,23,24"
			y="24,23,23,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,21"
			y="23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,20"
			y="24,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20,20,19"
			y="5,4,3,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			tod="afternoon"
			turn=12
			weapon=0
			[source]
				x=19
				y=3
			[/source]
			[destination]
				x=19
				y=2
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=61629916
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,18,18"
			y="4,3,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,13,12,11"
			y="9,9,8,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=9
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="all"
			x="13,13,12,11"
			y="9,8,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,17"
			y="3,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,16,15,15"
			y="5,4,4,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="afternoon"
			turn=12
			weapon=0
			[source]
				x=17
				y=3
			[/source]
			[destination]
				x=16
				y=2
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1463159575
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			tod="afternoon"
			turn=12
			weapon=0
			[source]
				x=18
				y=2
			[/source]
			[destination]
				x=17
				y=2
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2094268650
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Ghoul"
			x=24
			y=17
			[from]
				x=24
				y=14
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="jikfcnPgPs9T6-Z-X<W2j+y51G<Y3Z-efjp4dcwf+kikkGvyGOICDvwwqsBN7BwMvBMwoUwEBscHCBAOzUwO1q-G2FGTArvyVeTMH.JtKcpwJxSOOGnvRzUoNGWtEqqw"
			[/result]
			[result]
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=942597634
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,18,17,16"
			y="12,12,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,25"
			y="22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,24,24"
			y="14,13,12,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kino12323 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=3
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13,13,14,15"
			y="19,20,21,21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Bazyl1993 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="f22 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,19,19,20"
			y="25,24,23,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			tod="dusk"
			turn=13
			weapon=1
			[source]
				x=20
				y=22
			[/source]
			[destination]
				x=20
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=661983488
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,20,19"
			y="25,24,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			tod="dusk"
			turn=13
			weapon=2
			[source]
				x=19
				y=24
			[/source]
			[destination]
				x=20
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1155995887
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Elfhighlorddd has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,18,19"
			y="23,22,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=0
			tod="dusk"
			turn=13
			weapon=0
			[source]
				x=19
				y=21
			[/source]
			[destination]
				x=20
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1815172742
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			tod="dusk"
			turn=13
			weapon=1
			[source]
				x=20
				y=20
			[/source]
			[destination]
				x=20
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1532345006
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Matrix has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="4,5,6,7,7,8,8"
			y="11,11,10,10,9,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="5,5,6,6,7"
			y="12,11,10,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="dusk"
			turn=13
			weapon=0
			[source]
				x=16
				y=2
			[/source]
			[destination]
				x=17
				y=3
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1534151601
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Gwledig has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="dusk"
			turn=13
			weapon=0
			[source]
				x=17
				y=2
			[/source]
			[destination]
				x=17
				y=3
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=872489721
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="slender has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,13,14,14"
			y="5,5,4,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=0
			tod="dusk"
			turn=13
			weapon=0
			[source]
				x=14
				y=3
			[/source]
			[destination]
				x=15
				y=3
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=847355679
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Berive has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ShadowVeil has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,24,24,23,23"
			y="7,6,5,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,7,8,9,10"
			y="14,15,15,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Orcish Grunt"
			x=12
			y=14
			[from]
				x=10
				y=15
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="LsPQgg.aB7Jtbk9fcZMcb5207pKif8m+da1a70<80S.<kllkpk4g8-4hi6Zbl7<3GeWpjg8m7k3F4,67<.xca8<vce.1s90o3>yk4lcc0zu+aXO+h56f3d-m9deh,lA-"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=987393596
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mak has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,11"
			y="15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Yam has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,22"
			y="20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="kakalol has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21"
			y="21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=1
			tod="dusk"
			turn=13
			weapon=0
			[source]
				x=21
				y=20
			[/source]
			[destination]
				x=20
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=718955981
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Autochtonos has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21,20"
			y="19,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=-1
			tod="dusk"
			turn=13
			weapon=0
			[source]
				x=20
				y=20
			[/source]
			[destination]
				x=19
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2088404376
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="player3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,24,24,24"
			y="17,18,19,20,21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,21,20,20"
			y="23,24,25,25,26"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=26
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Silver974 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="noirOrion has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25,25,25,25,25"
			y="22,21,20,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Skeleton Archer"
			x=22
			y=8
			[from]
				x=24
				y=10
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="IPPADxErDQ>z<MBRsIaAAhxb.nFKROTOEDBF,58.As<yEEVJJIq7IMNLX>rFrpQ9vJFGvJw55nRDG6qC5Q1ZLmBJpMr+-W27,amzbf6U<97Iu>eG8W56i9bib6f0z,>4"
			[/result]
			[result]
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=160777554
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,24,25"
			y="10,9,8,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,18"
			y="2,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,15"
			y="3,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17"
			y="3,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17"
			y="3,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="dusk"
			turn=13
			weapon=0
			[source]
				x=17
				y=3
			[/source]
			[destination]
				x=16
				y=2
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=960661377
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="dusk"
			turn=13
			weapon=0
			[source]
				x=15
				y=2
			[/source]
			[destination]
				x=16
				y=2
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1643945613
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18"
			y="3,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			tod="dusk"
			turn=13
			weapon=0
			[source]
				x=18
				y=2
			[/source]
			[destination]
				x=17
				y=2
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1645065119
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=""
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sua_Sponte has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,9,8,7,6,6,5"
			y="7,6,6,5,6,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,17,18,19"
			y="13,13,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Cheeseyboy21 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Bastiaan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20,21,21"
			y="4,4,5,5,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kino123232223 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,19,20"
			y="2,3,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=3
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,16"
			y="2,1"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=1
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			tod="first_watch"
			turn=14
			weapon=2
			[source]
				x=16
				y=1
			[/source]
			[destination]
				x=15
				y=2
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1488103175
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,15"
			y="3,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=0
			tod="first_watch"
			turn=14
			weapon=0
			[source]
				x=15
				y=3
			[/source]
			[destination]
				x=15
				y=2
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1023967333
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,6,6"
			y="9,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=0
			tod="first_watch"
			turn=14
			weapon=0
			[source]
				x=6
				y=7
			[/source]
			[destination]
				x=5
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1533775482
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,7,6"
			y="7,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=0
			tod="first_watch"
			turn=14
			weapon=0
			[source]
				x=6
				y=8
			[/source]
			[destination]
				x=5
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1616466174
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16,17,18,19"
			y="22,21,21,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="first_watch"
			turn=14
			weapon=0
			[source]
				x=19
				y=20
			[/source]
			[destination]
				x=20
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1418727373
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,20"
			y="22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=0
			tod="first_watch"
			turn=14
			weapon=2
			[source]
				x=20
				y=21
			[/source]
			[destination]
				x=20
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1310520397
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,18"
			y="21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,19,19,19"
			y="24,25,26,27"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=27
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			tod="first_watch"
			turn=14
			weapon=1
			[source]
				x=19
				y=27
			[/source]
			[destination]
				x=20
				y=26
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=681918781
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="HyperSpace has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,19"
			y="21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="first_watch"
			turn=14
			weapon=0
			[source]
				x=19
				y=21
			[/source]
			[destination]
				x=20
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1293055542
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,13,14,15,16"
			y="14,14,14,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=14
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,15,16"
			y="14,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,23,22,21"
			y="4,5,5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="first_watch"
			turn=14
			weapon=0
			[source]
				x=21
				y=6
			[/source]
			[destination]
				x=21
				y=7
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=478654424
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10"
			y="16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Gwledig has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Troll Whelp"
			x=12
			y=14
			[from]
				x=10
				y=15
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="d5n5>,vXz63zZ6<a,RuruPrYwnwyPBVqTI6OUzL>nDSNGKDuF42OmMvKGyxPTrNDJuxmtnLo6DyttDMJANAHKFQpIt8vaiCGUGNKrLlvSzDxrOLBoEEugJ,OGGJEFDLm"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=461313743
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,11,12,13,14"
			y="15,15,14,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=-1
			tod="first_watch"
			turn=14
			weapon=0
			[source]
				x=20
				y=20
			[/source]
			[destination]
				x=19
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=460840565
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23,22,21,20"
			y="22,23,22,23,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=2
			defender_type="Orcish Crossbowman"
			defender_weapon=0
			tod="first_watch"
			turn=14
			weapon=0
			[source]
				x=20
				y=22
			[/source]
			[destination]
				x=20
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1553490008
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,23,22,21"
			y="17,17,17,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,22,23,24,25,26"
			y="20,20,21,20,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16"
			y="2,3,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Soulless"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			tod="first_watch"
			turn=14
			weapon=0
			[source]
				x=16
				y=2
			[/source]
			[destination]
				x=16
				y=1
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1071688007
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17"
			y="3,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			tod="first_watch"
			turn=14
			weapon=0
			[source]
				x=17
				y=2
			[/source]
			[destination]
				x=16
				y=1
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=13
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2142532196
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,22"
			y="8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,24,23,22"
			y="7,7,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Ghost"
			x=24
			y=10
			[from]
				x=22
				y=8
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="i8dWehvgjc58r40-67xbbes+qU.eoZa1,.1,<l7-eHcXY2b>3CALtyMzuvwIyIAjDJnKRAJnFGmJmQzrOUKKSLFy7wV4ETOuQpSjewqR3Kxx89oV.EBrvJmMVGEmRYsI"
			[/result]
			[result]
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1210926262
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21,21"
			y="8,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Dark Sorcerer"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=-1
			tod="first_watch"
			turn=14
			weapon=1
			[source]
				x=21
				y=7
			[/source]
			[destination]
				x=21
				y=6
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=16
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=16
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2107685151
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23,23,22"
			y="7,7,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=-1
			tod="first_watch"
			turn=14
			weapon=1
			[source]
				x=22
				y=5
			[/source]
			[destination]
				x=21
				y=6
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1309382807
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20,20"
			y="3,4,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=0
			tod="first_watch"
			turn=14
			weapon=0
			[source]
				x=20
				y=5
			[/source]
			[destination]
				x=21
				y=6
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1892022619
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,16,17,17"
			y="2,1,2,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="5,4,4,4,4"
			y="8,8,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=9
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="all"
			x="4,4,4"
			y="9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="4,3"
			y="11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="3,2,2,1"
			y="12,11,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=1
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Goddzillla has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=3
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="second_watch"
			turn=15
			weapon=0
			[source]
				x=19
				y=20
			[/source]
			[destination]
				x=20
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1841331490
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="second_watch"
			turn=15
			weapon=0
			[source]
				x=19
				y=21
			[/source]
			[destination]
				x=20
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=9
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1763141451
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Elec7ronic has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,19,19,19,19"
			y="27,26,25,24,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			tod="second_watch"
			turn=15
			weapon=2
			[source]
				x=19
				y=23
			[/source]
			[destination]
				x=20
				y=22
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1149708686
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Orcish Crossbowman"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			tod="second_watch"
			turn=15
			weapon=2
			[source]
				x=20
				y=21
			[/source]
			[destination]
				x=20
				y=22
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=617380179
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Euphemios has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="horton has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="sordan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,5"
			y="8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15,16,17"
			y="3,4,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=4
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16,17"
			y="4,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=4
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,17"
			y="4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=0
			tod="second_watch"
			turn=15
			weapon=0
			[source]
				x=17
				y=4
			[/source]
			[destination]
				x=17
				y=3
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1313508294
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,7,8,9"
			y="7,7,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,15,16,17,18,19"
			y="13,14,14,14,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=13
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,19"
			y="13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Orcish Crossbowman"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			tod="second_watch"
			turn=15
			weapon=1
			[source]
				x=19
				y=13
			[/source]
			[destination]
				x=19
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1460955192
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="SharpTurn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,17,18,19,20"
			y="13,14,13,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			tod="second_watch"
			turn=15
			weapon=0
			[source]
				x=20
				y=12
			[/source]
			[destination]
				x=19
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1210914416
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,13,14,15,16,17"
			y="14,14,13,14,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ether has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,21,21,20,20"
			y="7,8,9,10,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Dark Sorcerer"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="second_watch"
			turn=15
			weapon=1
			[source]
				x=20
				y=11
			[/source]
			[destination]
				x=20
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=16
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=16
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=260337999
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23,22,22,22,21,20"
			y="10,11,11,12,13,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="second_watch"
			turn=15
			weapon=1
			[source]
				x=20
				y=13
			[/source]
			[destination]
				x=20
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1438986379
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Ghoul"
			x=18
			y=13
			[from]
				x=20
				y=11
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="jikfcnPgPs9T6-Z-X<W2j+y51G<Y3Z-efjp4dcwf+kikkGvyGOICDvwwqsBN7BwMvBMwoUwEBscHCBAOzUwO1q-G2FGTArvyVeTMH.JtKcpwJxSOOGnvRzUoNGWtEqqw"
			[/result]
			[result]
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2009338764
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=2
			defender_type="Orcish Crossbowman"
			defender_weapon=0
			tod="second_watch"
			turn=15
			weapon=0
			[source]
				x=19
				y=12
			[/source]
			[destination]
				x=19
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=123904595
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,21,20,19,18"
			y="5,5,4,4,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=-1
			tod="second_watch"
			turn=15
			weapon=1
			[source]
				x=18
				y=3
			[/source]
			[destination]
				x=17
				y=4
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1288075924
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,22,23"
			y="5,5,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20,19,18"
			y="6,5,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			tod="second_watch"
			turn=15
			weapon=0
			[source]
				x=18
				y=4
			[/source]
			[destination]
				x=17
				y=4
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=3063935
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="1,2,3,4,4,5,5,6"
			y="10,10,11,11,12,13,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6"
			y="14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15,15,15"
			y="2,3,4,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,15,14"
			y="1,2,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="26,25,24,23,22,21,20"
			y="20,20,20,21,20,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=-1
			tod="second_watch"
			turn=15
			weapon=0
			[source]
				x=20
				y=20
			[/source]
			[destination]
				x=19
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1826157231
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,21,20,19"
			y="22,23,24,24,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			tod="second_watch"
			turn=15
			weapon=0
			[source]
				x=19
				y=24
			[/source]
			[destination]
				x=19
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=290393728
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=3
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="CYS has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="dawn"
			turn=16
			weapon=0
			[source]
				x=19
				y=20
			[/source]
			[destination]
				x=20
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=9
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1755480655
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hay207_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,20,21,22,23"
			y="21,20,20,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			tod="dawn"
			turn=16
			weapon=2
			[source]
				x=19
				y=23
			[/source]
			[destination]
				x=19
				y=24
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1814530262
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,21,22,23,23,23"
			y="21,21,20,20,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,20"
			y="13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Orcish Archer"
			x=19
			y=13
			[from]
				x=20
				y=12
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="pRimInAyx33uY,Sbj+Fgj.c7c>,22pKif8m+da1ac,<8jSpae7njpk4g8-4hi6Zbl7<3GeWpjg8m7k3F4Xa7<.xca8<vce.1s90o3>yk4lcc0zu+aXO+h56f3d-m9deh"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=255606936
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Orcish Crossbowman"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			tod="dawn"
			turn=16
			weapon=2
			[source]
				x=20
				y=12
			[/source]
			[destination]
				x=20
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2145189640
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,18"
			y="14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=0
			tod="dawn"
			turn=16
			weapon=0
			[source]
				x=18
				y=14
			[/source]
			[destination]
				x=18
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1572191578
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="5,6,7,8,9,10,11"
			y="8,8,9,8,8,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=8
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,7,8,9,10,11"
			y="8,9,8,8,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=7
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,11"
			y="7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,9,10,11,12"
			y="7,6,5,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13"
			y="5,4,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=4
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="all"
			x="14,13"
			y="4,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16,15,14,13"
			y="3,3,2,3,3,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,13,12"
			y="2,3,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,16,15,14,13"
			y="4,4,4,3,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,17,16,15,14"
			y="4,4,4,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=-1
			tod="dawn"
			turn=16
			weapon=1
			[source]
				x=13
				y=4
			[/source]
			[destination]
				x=12
				y=4
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2012682078
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mekala has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,18,18,19"
			y="2,3,3,4,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			tod="dawn"
			turn=16
			weapon=0
			[source]
				x=18
				y=13
			[/source]
			[destination]
				x=19
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2105844752
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22"
			y="17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Revenant"
			defender_lvl=2
			defender_type="Orcish Crossbowman"
			defender_weapon=0
			tod="dawn"
			turn=16
			weapon=0
			[source]
				x=22
				y=17
			[/source]
			[destination]
				x=23
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="General_Jihed has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=464163487
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="cycombs has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20,19"
			y="24,24,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			tod="dawn"
			turn=16
			weapon=0
			[source]
				x=19
				y=24
			[/source]
			[destination]
				x=19
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1676131731
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Autochtonos has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,22,23,24"
			y="11,11,10,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Ghoul"
			x=24
			y=9
			[from]
				x=24
				y=10
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="jikfcnPgPs9T6-Z-X<W2j+y51G<Y3Z-efjp4dcwf+kikkGvyGOICDvwwqsBN7BwMvBMwoUwEBscHCBAOzUwO1q-G2FGTArvyVeTMH.JtKcpwJxSOOGnvRzUoNGWtEqqw"
			[/result]
			[result]
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1293634571
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20,21,22,22,23,24,24"
			y="13,14,15,15,16,17,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			tod="dawn"
			turn=16
			weapon=0
			[source]
				x=24
				y=18
			[/source]
			[destination]
				x=23
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=474768521
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Soulless"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			tod="dawn"
			turn=16
			weapon=0
			[source]
				x=13
				y=5
			[/source]
			[destination]
				x=12
				y=4
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1481917809
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			tod="dawn"
			turn=16
			weapon=0
			[source]
				x=12
				y=3
			[/source]
			[destination]
				x=12
				y=4
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=410755600
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7,8,9,10,11"
			y="15,16,16,16,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,23,23,22,22,21"
			y="4,5,6,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=2
			defender_type="Orcish Crossbowman"
			defender_weapon=0
			tod="dawn"
			turn=16
			weapon=0
			[source]
				x=19
				y=12
			[/source]
			[destination]
				x=20
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1671330305
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=3
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,20,20,20,20,21"
			y="13,13,14,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=2
			defender_type="Revenant"
			defender_weapon=-1
			tod="morning"
			turn=17
			weapon=2
			[source]
				x=21
				y=17
			[/source]
			[destination]
				x=22
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1436215541
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,19,20,21,22"
			y="14,15,15,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=2
			defender_type="Revenant"
			defender_weapon=0
			tod="morning"
			turn=17
			weapon=0
			[source]
				x=22
				y=16
			[/source]
			[destination]
				x=22
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=8
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1497618348
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,20,21,22,23,24"
			y="20,20,21,20,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=0
			tod="morning"
			turn=17
			weapon=0
			[source]
				x=24
				y=19
			[/source]
			[destination]
				x=24
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1705184142
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ravana has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Limabean has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="General_Jihed has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,20,21"
			y="23,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,11"
			y="4,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,11,12"
			y="7,6,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			tod="morning"
			turn=17
			weapon=0
			[source]
				x=12
				y=4
			[/source]
			[destination]
				x=12
				y=3
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1130097831
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,11,11"
			y="5,4,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			tod="morning"
			turn=17
			weapon=0
			[source]
				x=11
				y=3
			[/source]
			[destination]
				x=12
				y=3
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2039553340
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="trebond has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="_LC_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Jakhtur2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Orcish Grunt"
			x=20
			y=11
			[from]
				x=20
				y=12
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="LsPQgg.aB7mv.1>08mw68dcoZ.v-gWf6jkWlck.feEka9j>jpk4g8-4hi6Zbl7<3GeWpjg8m7k3F4X87<.xca8<vce.1s90o3>yk4lcc0zu+aXO+h56f3d-m9deh,lA-"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=568602767
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ruz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Troll Whelp"
			x=19
			y=13
			[from]
				x=20
				y=12
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="d5n5>,vXz63zZ6<a,RuruPrYwiwyPBVqTI6OUzL>nDSNGSDuF42OmMvLGyxPTrNDJuxmtnLo6DyttDMJANAHKFIpIt8vaiCGUGNKrLlvSzDxrOLBoEEugJ,OGGJEFDLm"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=473005921
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Esgrimidor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,20,20,20,20"
			y="12,13,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18,19,20"
			y="13,14,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=2
			defender_type="Orcish Crossbowman"
			defender_weapon=0
			tod="morning"
			turn=17
			weapon=0
			[source]
				x=20
				y=15
			[/source]
			[destination]
				x=20
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=35146849
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,23,22,21"
			y="9,10,11,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="morning"
			turn=17
			weapon=0
			[source]
				x=21
				y=11
			[/source]
			[destination]
				x=20
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=812347333
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Dark Adept"
			x=24
			y=9
			[from]
				x=24
				y=10
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="sUKNMWb>Db,4R3>lAAd<8YqjMfljoOAoGM7Ho3YsE5JzEj0U7AEQYSp-,rO0Hx7A>j-a,5lX5.f9yn2c+-dqO8D5z8eF8bb0i+.F8be5uZ<ohV100h>ng<kc76-lbxbc"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1048835866
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13"
			y="5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13"
			y="4,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="morning"
			turn=17
			weapon=1
			[source]
				x=13
				y=5
			[/source]
			[destination]
				x=12
				y=4
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2078918080
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12"
			y="3,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12"
			y="6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Soulless"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="morning"
			turn=17
			weapon=0
			[source]
				x=12
				y=5
			[/source]
			[destination]
				x=12
				y=4
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=80469031
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="morning"
			turn=17
			weapon=0
			[source]
				x=12
				y=3
			[/source]
			[destination]
				x=12
				y=4
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1314193374
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13"
			y="4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="morning"
			turn=17
			weapon=0
			[source]
				x=13
				y=4
			[/source]
			[destination]
				x=12
				y=4
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1143023199
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,21,21,22,23"
			y="8,9,10,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,20,21,21,21"
			y="5,5,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Ether has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,9,8,7,7,6,6,5"
			y="16,16,17,17,18,19,19,20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19,20,21"
			y="24,23,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			tod="morning"
			turn=17
			weapon=0
			[source]
				x=21
				y=23
			[/source]
			[destination]
				x=21
				y=24
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=92416749
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=""
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=""
		[move]
			x="24,25,26,26,26"
			y="18,18,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23,22,21,20"
			y="10,11,10,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Dark Sorcerer"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="morning"
			turn=17
			weapon=1
			[source]
				x=20
				y=10
			[/source]
			[destination]
				x=20
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1016346015
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="LazorSharx has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=3
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,22,23,24,25,26"
			y="17,17,18,18,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			tod="afternoon"
			turn=18
			weapon=2
			[source]
				x=26
				y=19
			[/source]
			[destination]
				x=26
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1504784074
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,25"
			y="19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=0
			tod="afternoon"
			turn=18
			weapon=0
			[source]
				x=25
				y=20
			[/source]
			[destination]
				x=26
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=538872985
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,23,23,22,22,21"
			y="19,18,17,16,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=0
			tod="afternoon"
			turn=18
			weapon=0
			[source]
				x=21
				y=15
			[/source]
			[destination]
				x=20
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=769934020
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="GrimReaper666 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,22,22,21,20"
			y="16,15,14,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=0
			tod="afternoon"
			turn=18
			weapon=0
			[source]
				x=20
				y=14
			[/source]
			[destination]
				x=20
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1290709493
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sua_Sponte has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Solymos has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,21"
			y="16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,20,19,19,19"
			y="11,12,13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=0
			tod="afternoon"
			turn=18
			weapon=0
			[source]
				x=19
				y=15
			[/source]
			[destination]
				x=20
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=80
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=80
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=80
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=987546770
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,19,19"
			y="13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=0
			tod="afternoon"
			turn=18
			weapon=0
			[source]
				x=19
				y=15
			[/source]
			[destination]
				x=20
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=386277519
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jackdon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,11,10"
			y="4,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="StarLord has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,11,12"
			y="3,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			tod="afternoon"
			turn=18
			weapon=0
			[source]
				x=12
				y=4
			[/source]
			[destination]
				x=13
				y=4
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=835711608
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10,10,11"
			y="4,5,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,15,16,17"
			y="5,4,4,4,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="12,13"
			y="5,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Soulless"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			tod="afternoon"
			turn=18
			weapon=0
			[source]
				x=13
				y=5
			[/source]
			[destination]
				x=12
				y=4
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1094723469
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			tod="afternoon"
			turn=18
			weapon=0
			[source]
				x=13
				y=4
			[/source]
			[destination]
				x=12
				y=4
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=13
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1968666366
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=""
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,10,9"
			y="3,4,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,20"
			y="10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Ghost"
			x=18
			y=13
			[from]
				x=20
				y=11
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="i8dWehvgjc58r40-67xbbes+qU.eoZa1,.1,<l7-eHcXY2b>3CALtyMzuvwIyIAjDJnKRAJnFGmJmQzrOUKKSLFy7wV4ETOuQpSjewqR3Kxx89oV.EBrvJmMVGEmRYsI"
			[/result]
			[result]
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=44048129
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,23,22,21,20,20"
			y="9,10,11,11,12,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=-1
			tod="afternoon"
			turn=18
			weapon=0
			[source]
				x=20
				y=13
			[/source]
			[destination]
				x=20
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2007172147
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,22,21,21,21"
			y="11,11,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,19,19"
			y="12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			tod="afternoon"
			turn=18
			weapon=0
			[source]
				x=19
				y=14
			[/source]
			[destination]
				x=20
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=963636273
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			tod="afternoon"
			turn=18
			weapon=0
			[source]
				x=21
				y=14
			[/source]
			[destination]
				x=20
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=13
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1424460544
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,21,21,22,22"
			y="8,9,10,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="5,6,7,8,8,9"
			y="21,21,22,22,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="shadowm has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21"
			y="23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Antilope has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,21,22,23,24"
			y="11,12,13,13,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,20"
			y="11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,20"
			y="12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=3
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="26,26"
			y="19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,24,23,22,21,20"
			y="20,20,20,20,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,22,23,24,25"
			y="17,16,17,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="FSF has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Orcish Archer"
			x=26
			y=15
			[from]
				x=25
				y=16
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="pRimInAyx33uY,sbj+Fgj.c7c0<22pKif8m+da1ac.<8jSpae7njpk4g8-4hi6Zbl7<3GeWpjg8m7k3F4Xb7<.xca8<vce.1s90o3>yk4lcc0zu+aXO+h56f3d-m9deh"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=215826221
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Orcish Archer"
			x=26
			y=16
			[from]
				x=25
				y=16
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="pRimInAyx33uY,Sbj+Fgj.c7c>,22pKif8m+da1ac><8jSpae7nkpk4g8-4hi6Zbl7<3GeWpjg8m7k3F4X97<.xca8<vce.1s90o3>yk4lcc0zu+aXO+h56f3d-m9deh"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=892465365
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Orcish Grunt"
			x=25
			y=15
			[from]
				x=25
				y=16
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="LsPQgg.aB7Jtbk9fcZMcb5>07pKif8m+da1ac5<80S.<kllkpk4g8-4hi6Zbl7<3GeWpjg8m7k3F4Xj7<.xca8<vce.1s90o3>yk4lcc0zu+aXO+h56f3d-m9deh,lA-"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2101444845
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,22,23"
			y="15,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18"
			y="15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=0
			tod="dusk"
			turn=19
			weapon=0
			[source]
				x=18
				y=14
			[/source]
			[destination]
				x=19
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=315003958
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Oink has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,10,10,10"
			y="24,23,22,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,8,7"
			y="4,5,5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11,10,9"
			y="5,5,5,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16,15,14,13"
			y="5,4,4,4,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,10,9,9"
			y="4,5,5,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11,10,9"
			y="4,4,5,5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24"
			y="14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=2
			defender_type="Orcish Crossbowman"
			defender_weapon=0
			tod="dusk"
			turn=19
			weapon=0
			[source]
				x=24
				y=15
			[/source]
			[destination]
				x=25
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=967607946
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,22,23"
			y="13,14,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=-1
			tod="dusk"
			turn=19
			weapon=0
			[source]
				x=23
				y=15
			[/source]
			[destination]
				x=23
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1539464571
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,21,22"
			y="14,15,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			tod="dusk"
			turn=19
			weapon=0
			[source]
				x=22
				y=16
			[/source]
			[destination]
				x=23
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=428403669
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=""
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,22"
			y="14,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			tod="dusk"
			turn=19
			weapon=0
			[source]
				x=22
				y=15
			[/source]
			[destination]
				x=23
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=283656489
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23,24"
			y="11,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,20,20,20,21"
			y="13,13,13,14,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Ghoul"
			x=20
			y=12
			[from]
				x=20
				y=11
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="jikfcnPgPs9T6-Z-X<W2j+y51G<Y3Z-efjp4dcwf+kikkGvyGOICDvwwqsBN7BwMvBMwoUwEBscHCBAOzUwO1q-G2FGTArvyVeTMH.JtKcpwJxSOOGnvRzUoNGWtEqqw"
			[/result]
			[result]
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=372423955
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,19,18"
			y="11,12,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Dark Sorcerer"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=-1
			tod="dusk"
			turn=19
			weapon=1
			[source]
				x=18
				y=13
			[/source]
			[destination]
				x=18
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=13
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1281500684
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Blaj_Ciprian has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Kirim has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=3
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="patwotrik has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="25,25,26,26,26"
			y="16,17,17,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="26,25,25,25,25,25"
			y="20,20,19,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			tod="first_watch"
			turn=20
			weapon=2
			[source]
				x=25
				y=16
			[/source]
			[destination]
				x=24
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=945242138
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="LorDSirius has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,24"
			y="15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="first_watch"
			turn=20
			weapon=0
			[source]
				x=24
				y=14
			[/source]
			[destination]
				x=23
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=97176113
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,21,22,23,23,23"
			y="20,20,19,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Soulless"
			defender_weapon=0
			tod="first_watch"
			turn=20
			weapon=0
			[source]
				x=23
				y=17
			[/source]
			[destination]
				x=22
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=529660127
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="26,26,25"
			y="16,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			tod="first_watch"
			turn=20
			weapon=2
			[source]
				x=25
				y=15
			[/source]
			[destination]
				x=24
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1245404732
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,19,20,21"
			y="14,15,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Soulless"
			defender_weapon=0
			tod="first_watch"
			turn=20
			weapon=0
			[source]
				x=21
				y=16
			[/source]
			[destination]
				x=22
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1819789535
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="first_watch"
			turn=20
			weapon=0
			[source]
				x=23
				y=16
			[/source]
			[destination]
				x=23
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=79045142
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="26,26"
			y="19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,11,10"
			y="7,6,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Soulless"
			defender_weapon=0
			tod="first_watch"
			turn=20
			weapon=0
			[source]
				x=10
				y=4
			[/source]
			[destination]
				x=9
				y=4
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=12
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1635836382
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Tomsgu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Luseth has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11"
			y="5,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="first_watch"
			turn=20
			weapon=1
			[source]
				x=11
				y=4
			[/source]
			[destination]
				x=10
				y=4
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=170172658
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9"
			y="6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Soulless"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="first_watch"
			turn=20
			weapon=0
			[source]
				x=9
				y=5
			[/source]
			[destination]
				x=10
				y=4
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1074133242
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,10"
			y="7,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="first_watch"
			turn=20
			weapon=0
			[source]
				x=10
				y=5
			[/source]
			[destination]
				x=10
				y=4
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=13
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1175945126
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="7,6,6,5"
			y="6,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Culone has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22,21,20,20"
			y="15,14,14,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=-1
			tod="first_watch"
			turn=20
			weapon=0
			[source]
				x=20
				y=15
			[/source]
			[destination]
				x=21
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1580792650
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			tod="first_watch"
			turn=20
			weapon=0
			[source]
				x=22
				y=15
			[/source]
			[destination]
				x=21
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=13
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2020150487
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,21,21,21,20,19"
			y="16,16,15,14,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,22,23,24"
			y="12,13,13,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,19,20"
			y="13,13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Ghoul"
			x=20
			y=12
			[from]
				x=20
				y=11
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="jikfcnPgPs9T6-Z-X<W2j+y51G<Y3Z-efjp4dcwf+kikkGvyGOICDvwwqsBN7BwMvBMwoUwEBscHCBAOzUwO1q-G2FGTArvyVeTMH.JtKcpwJxSOOGnvRzUoNGWtEqqw"
			[/result]
			[result]
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1312776012
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Vampire Bat"
			x=18
			y=13
			[from]
				x=20
				y=11
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="l1ew4sUyTNm7B3Dos>8r9cxR9SFtH8sEbk5r1P><hZsfgB8oqPv0X.wBsBJcvtSvTrOwBKNrNKTxISZwjtVMmNBnFNvLBsNk<CQR1DkER+nxfDRDBNvGFKvQogGPqynG"
			[/result]
			[result]
				random_calls=13
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=476967519
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,21,20,20,20"
			y="24,23,22,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,12,13,14,15,16,17"
			y="20,21,21,21,21,22,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18"
			y="21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="henryheegs has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,19"
			y="11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Marat23 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,23,22,22"
			y="10,11,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="hay207_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=3
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="BrooJan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,24,23,22"
			y="16,16,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			tod="second_watch"
			turn=21
			weapon=2
			[source]
				x=22
				y=17
			[/source]
			[destination]
				x=21
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1186382951
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="25,24,23,22"
			y="15,15,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			tod="second_watch"
			turn=21
			weapon=1
			[source]
				x=22
				y=16
			[/source]
			[destination]
				x=21
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=509209057
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,23,23,22,21"
			y="17,16,15,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="second_watch"
			turn=21
			weapon=0
			[source]
				x=21
				y=15
			[/source]
			[destination]
				x=20
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1236482023
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,23,22,21,20"
			y="16,15,14,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="second_watch"
			turn=21
			weapon=0
			[source]
				x=20
				y=14
			[/source]
			[destination]
				x=20
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1957244668
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,23,22,21,20"
			y="14,14,13,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Soulless"
			defender_weapon=0
			tod="second_watch"
			turn=21
			weapon=0
			[source]
				x=20
				y=13
			[/source]
			[destination]
				x=19
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1198896407
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Undertaker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,25,24,23,22,21,20"
			y="15,16,16,17,16,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=0
			tod="second_watch"
			turn=21
			weapon=1
			[source]
				x=20
				y=16
			[/source]
			[destination]
				x=20
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=758728305
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=1
			value=300000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,21"
			y="16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21"
			y="15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			tod="second_watch"
			turn=21
			weapon=0
			[source]
				x=21
				y=16
			[/source]
			[destination]
				x=20
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=13
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=980744542
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=""
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			tod="second_watch"
			turn=21
			weapon=0
			[source]
				x=21
				y=17
			[/source]
			[destination]
				x=22
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=960947204
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,21"
			y="12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20"
			y="12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Dark Sorcerer"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="second_watch"
			turn=21
			weapon=1
			[source]
				x=20
				y=12
			[/source]
			[destination]
				x=20
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=16
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1461510485
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21"
			y="12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="second_watch"
			turn=21
			weapon=0
			[source]
				x=21
				y=13
			[/source]
			[destination]
				x=20
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=13
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2055106656
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=""
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=-1
			tod="second_watch"
			turn=21
			weapon=0
			[source]
				x=20
				y=15
			[/source]
			[destination]
				x=20
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=12
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=679397226
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,19"
			y="13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,24,24,23"
			y="12,13,14,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			tod="second_watch"
			turn=21
			weapon=0
			[source]
				x=23
				y=17
			[/source]
			[destination]
				x=22
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=983503654
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,21,22,23,23"
			y="21,21,20,20,19,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Vampire Bat"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			tod="second_watch"
			turn=21
			weapon=0
			[source]
				x=23
				y=18
			[/source]
			[destination]
				x=22
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1480316
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=""
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Norberg"
			message="gg"
			side=1
			time=1432242138
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Norberg has left the game."
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Yoshy has been chosen as the new host."
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Yoshy takes control of side 1."
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="AI sides transferred to host."
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Yoshy droids side 1."
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,21,22,23,24"
			y="20,20,20,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Yoshy"
			message="lul fail"
			side=2
			time=1432242150
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Dark Adept"
			x=19
			y=13
			[from]
				x=20
				y=12
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="KILRCLT6B,Xr6KHpTa5oWf9XuZUoedvRRdCK4ukg<wUaDFwdit9wPT+N2.dyP7pukA>j-a,5lX5.f9yp2c+-dqO8D5z8eF8bb0i+.F8be5uZ<ohV100h>ng<kc76-lbx"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1119000722
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,21,22,23,23,23"
			y="13,14,13,13,13,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=0
			attacker_type="Vampire Bat"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			tod="second_watch"
			turn=21
			weapon=0
			[source]
				x=23
				y=16
			[/source]
			[destination]
				x=22
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=312893302
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Vampire Bat"
			x=18
			y=13
			[from]
				x=20
				y=12
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="l1ew4sUyUNm7B3Dos>8r9cxR9SFtH8sDgk5r1P><hZsfgB8oqPv0X.wBsBJcvtSvTrOwBKNrKRTxISZwjtVMmNBnFNvLBsNk<CQR1DkER+nxfDRDBNvGFKvQogGPqynG"
			[/result]
			[result]
				random_calls=13
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=264041904
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,11,12,12,13"
			y="4,5,5,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,11,11,11"
			y="4,5,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="ricky-- has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,11,12,13,14"
			y="5,6,6,7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,9,9,9,8"
			y="5,6,7,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="5,6,7,7,8"
			y="8,8,9,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ZEN-CAT has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20,20,20"
			y="12,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="second_watch"
			turn=21
			weapon=0
			[source]
				x=20
				y=14
			[/source]
			[destination]
				x=21
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2049037785
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=3
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="all"
			x="26,25,25,24"
			y="20,21,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Troll Whelp"
			x=23
			y=23
			[from]
				x=24
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="d5n5>,vXz63zZ6<a,RuruPrYwiwyPBVqTI6OUzL>nDSNGSDuF42OmMvLGyxPTrNDJuxmtnLo6DyttDMJANAHKFIpIt8vaiCGUGNKrLlvSzDxrOLBoEEugJ,OGGJEFDLm"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1129810485
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Goblin Spearman"
			x=24
			y=23
			[from]
				x=24
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="i,34Wg0hQk.3<cmj4lN708gLjLcxDqzyP7OFMGx-KOvtGmQzGwLQFFhmGTyEuKPyMBPIvyKsBtABu2yzENLGEsnQErRCMJEKhzPJCqrqrmjqlMILSIQARx92MD5kQyGB"
			[/result]
			[result]
				random_calls=13
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=623621204
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="dawn"
			turn=22
			weapon=0
			[source]
				x=21
				y=15
			[/source]
			[destination]
				x=20
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1814784601
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="all"
			x="22,22"
			y="16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Soulless"
			defender_weapon=-1
			tod="dawn"
			turn=22
			weapon=1
			[source]
				x=22
				y=15
			[/source]
			[destination]
				x=21
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=752892473
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=""
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=""
		[move]
			skip_sighted="all"
			x="24,24,24"
			y="22,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Orcish Crossbowman"
			defender_lvl=1
			defender_type="Soulless"
			defender_weapon=-1
			tod="dawn"
			turn=22
			weapon=1
			[source]
				x=24
				y=20
			[/source]
			[destination]
				x=24
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1082039128
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
[/replay]

