version="1.12.2"
next_underlying_unit_id=35
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion=""
difficulty="NORMAL"
end_credits=yes
end_text=""
end_text_duration=0
history=""
label="2p - Den Of Onis"
parent="2p - Den Of Onis-Auto-Save13.gz"
version="1.12.2"
[multiplayer]
	active_mods=""
	difficulty_define=""
	experience_modifier=70
	hash="iGlaIvfcfTXuPBWppd0rrLv0gYh,jtjL5tz0CSz2TTkNo0O5As5olNC5Yt+iucV9V8cvhBstf6xncw5B>1p<U4TJjGGoclpy2PN75YC+xYQ<+EFK71CJABiH03zALynG"
	mp_campaign=""
	mp_countdown=no
	mp_countdown_action_bonus=13
	mp_countdown_init_time=270
	mp_countdown_reservoir_time=330
	mp_countdown_turn_bonus=60
	mp_era="era_default"
	mp_fog=yes
	mp_num_turns=-1
	mp_random_start_time=no
	mp_scenario="RBY Den Of Onis 12"
	mp_scenario_name="2p - Den Of Onis"
	mp_shroud=no
	mp_use_map_settings=yes
	mp_village_gold=2
	mp_village_support=1
	observer=yes
	savegame=no
	scenario="Oook v Undertaker (ladder)"
	shuffle_sides=yes
	side_users="RBY_Side1:Oook,RBY_Side2:Undertaker"
	[options]
	[/options]
[/multiplayer]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="RBY Adv + Con 26"
	[/scenario]
	[scenario]
		scenario="2p - Den Of Onis"
		[team]
			[recruits]
				Dwarvish Fighter=2
				Dwarvish Guardsman=1
				Dwarvish Ulfserker=3
				Footpad=7
				Thief=1
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Outlaw=1
			[/advances]
			[deaths]
				Dwarvish Fighter=1
				Dwarvish Guardsman=1
				Dwarvish Ulfserker=2
				Footpad=2
				Thief=1
			[/deaths]
			[killed]
				Dark Adept=3
				Ghoul=1
				Skeleton=5
				Vampire Bat=1
			[/killed]
			[attacks]
				[sequence]
					s11=1
					_num=40
				[/sequence]
				[sequence]
					s01=4
					s01001001001=1
					s011=1
					s1=2
					s10=2
					s11=4
					_num=50
				[/sequence]
				[sequence]
					s00=1
					s000=2
					s01=4
					s011=2
					s1=4
					s10=3
					s11=2
					s110=1
					s110011=1
					_num=60
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=5
					_num=0
				[/sequence]
				[sequence]
					s00=2
					s01=3
					s0101000111100=1
					s1=1
					s11=1
					s111=1
					_num=50
				[/sequence]
				[sequence]
					s=1
					s0=4
					s011=1
					s1=1
					s10=1
					s11=2
					s1101101110011101111010=1
					s111=1
					_num=60
				[/sequence]
			[/defends]
			recruit_cost=219
			recall_cost=0
			damage_inflicted=383
			damage_taken=329
			expected_damage_inflicted=345646
			expected_damage_taken=319248
			turn_damage_inflicted=36
			turn_damage_taken=6
			turn_expected_damage_inflicted=28079
			turn_expected_damage_taken=11058
			save_id="RBY_Side1"
		[/team]
		[team]
			[recruits]
				Dark Adept=5
				Ghost=1
				Ghoul=1
				Skeleton=5
				Vampire Bat=2
				Walking Corpse=1
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Soulless=1
			[/advances]
			[deaths]
				Dark Adept=3
				Ghoul=1
				Skeleton=5
				Vampire Bat=1
			[/deaths]
			[killed]
				Dwarvish Fighter=1
				Dwarvish Guardsman=1
				Dwarvish Ulfserker=2
				Footpad=2
				Thief=1
			[/killed]
			[attacks]
				[sequence]
					s000=1
					s010=1
					s100=1
					s110=1
					_num=30
				[/sequence]
				[sequence]
					s001=1
					s101=1
					s11=1
					s111=1
					_num=40
				[/sequence]
				[sequence]
					s010001101000110001=1
					s01011011011=1
					_num=60
				[/sequence]
				[sequence]
					s00=1
					s01=3
					s1=1
					s10=3
					s11=7
					s111=1
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=27
					_num=0
				[/sequence]
				[sequence]
					s=1
					_num=30
				[/sequence]
				[sequence]
					s000=3
					s011=2
					s101=1
					_num=40
				[/sequence]
				[sequence]
					s01=1
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=225
			recall_cost=0
			damage_inflicted=329
			damage_taken=383
			expected_damage_inflicted=319248
			expected_damage_taken=345646
			turn_damage_inflicted=52
			turn_damage_taken=48
			turn_expected_damage_inflicted=60645
			turn_expected_damage_taken=41961
			save_id="RBY_Side2"
		[/team]
	[/scenario]
[/statistics]
[snapshot]
	abbrev=""
	allow_new_game=no
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion=""
	current_time=0
	description=_"This most unusual of caves was once known as the Chamber of Laughing Devils, and was the inner citadel of the Kah Ruuk Oni. The Kah Ruuk were a wicked and cunning race of man-eating demons, who terrorized the people of the Eastern Lands for nearly four hundred years, before vanishing from Irdya without a trace. Since that time, many factions have vied for dominion over the Den of Onis, hoping to unlock the strange and mysterious magics of its creators."
	difficulty="NORMAL"
	end_credits=yes
	end_text=""
	end_text_duration=0
	experience_modifier=70
	force_lock_settings=true
	history=""
	id="RBY Den Of Onis 12"
	init_side_done=yes
	label="2p - Den Of Onis"
	map_data="border_size=1
usage=map

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"
	name=_"2p - Den Of Onis"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=35
	objectives="<big>" +
		_"Victory:" +
		"</big>
<span foreground=""#00ff00"">&#8226; " +
		_"Defeat enemy leader(s)" +
		"</span>"
	observer=yes
	playing_team=1
	random_calls=0
	random_seed=10117
	random_start_time=no
	scenario="RBY Den Of Onis 12"
	shuffle_sides=yes
	snapshot=yes
	turn_at=13
	turns=-1
	unit_wml_ids="Dark Adept,Dwarvish Fighter,Dwarvish Guardsman,Dwarvish Ulfserker,Footpad,Ghost,Ghoul,Outlaw,Revenant,Rogue,Skeleton,Soulless,Thief,Vampire Bat,Walking Corpse,era_events"
	used_items=""
	version="1.12.2"
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
	[/display]
	[side]
		action_bonus_count=9
		allow_player=yes
		auto_shroud=yes
		chose_random=no
		color=2
		controller="human"
		countdown_time=0
		current_player="Oook"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		fog_data="|0000000000000
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|000000000000000
|000000000000000
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"
		gold=0
		gold_add=no
		hidden=no
		id="RBY_Side2"
		income=0
		lost=no
		name="Undertaker"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		save_id="RBY_Side2"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=1
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="south"
		user_team_name=_"teamname^South"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=10
			y=20
		[/village]
		[village]
			x=16
			y=17
		[/village]
		[village]
			x=19
			y=22
		[/village]
		[village]
			x=25
			y=17
		[/village]
		[unit]
			advances_to="Draug"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=28
#textdomain wesnoth-units
			description=_"Given false life to do battle once more, the creatures known as Revenants were clearly great warriors in their time, though the memory of that time is almost wholly lost to their undead selves. Even the sorcerers who raised them can only speculate on their past. Such questions aside, a Revenant is a powerful tool in combat: a fearless warrior that feels no pain and will fight to the bitter end." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit can move unseen in deep water, requiring no air from the surface."
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=47
			id="RBY_Side2"
			image="units/undead-skeletal/revenant.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Revenant"
			level=2
			max_attacks=1
			max_experience=60
			max_hitpoints=47
			max_moves=5
			moves=0
			name="Oook"
			overlays=""
			profile="portraits/undead/transparent/revenant.png"
			race="undead"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/undead/revenant.png"
			type="Revenant"
			undead_variation=""
			underlying_id=3
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=13
			y=20
			zoc=yes
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					female_name_inactive=_"female^submerge"
					id="submerge"
					name=_"submerge"
					name_inactive=_"submerge"
					[filter]
						[filter_location]
							terrain="Wo*^*"
						[/filter_location]
					[/filter]
				[/hides]
			[/abilities]
			[portrait]
				image="portraits/undead/transparent/revenant.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/revenant.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"axe"
				icon="attacks/axe-undead.png"
				name="axe"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Wraith,Shadow"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=20
#textdomain wesnoth-units
			description=_"Enslaved within a shroud of enchantments, a trapped spirit may be likened to the wind in the sails of a ship. This damned vessel becomes an unfailing servant which can be bound to whatever task their master sees fit." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" During battle, this unit can drain life from victims to renew its own health." +
				_" Spirits have very unusual resistances to damage, and move quite slowly over open water." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			experience=8
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=yes
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=18
			id="Ghost-6"
			image="units/undead/ghost-s-2.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Ghost"
			level=1
			max_attacks=1
			max_experience=21
			max_hitpoints=18
			max_moves=7
			moves=0
			name=""
			overlays=""
			profile="portraits/undead/transparent/ghost.png"
			race="undead"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/undead/ghost.png"
			type="Ghost"
			undead_variation=""
			underlying_id=6
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=25
			y=12
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-100
				start_time=-200
				[filter_attack]
					name="wail"
				[/filter_attack]
				[if]
					direction="n,ne,nw"
					missile_start_time=-300
					[missile_frame]
						image="projectiles/wailprojectile-n-[1~6].png:[70*2,160,40*3]"
						image_diagonal="projectiles/wailprojectile-ne-[1~6].png:[70*2,160,40*3]"
					[/missile_frame]
				[/if]
				[else]
					direction="s,se,sw"
					missile_start_time=-300
					[missile_frame]
						image="projectiles/wailprojectile-s-[1~6].png:[70*2,160,40*3]"
						image_diagonal="projectiles/wailprojectile-se-[1~6].png:[70*2,160,40*3]"
					[/missile_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						image="units/undead/ghost-s-2.png:25"
					[/frame]
					[frame]
						image="units/undead/ghost-s-attack-[1,2,1].png:[75,150,75]"
					[/frame]
					[frame]
						image="units/undead/ghost-s-2.png:25"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/undead/ghost-n-2.png:25"
					[/frame]
					[frame]
						image="units/undead/ghost-n-attack-[1,2,1].png:[75,150,75]"
					[/frame]
				[/else]
				[attack_sound_frame]
					sound="wail-sml.wav"
				[/attack_sound_frame]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				attack_sound_start_time=-126
				offset="0.0~1.0:425,0.0:225"
				start_time=-500
				[filter_attack]
					name="touch"
				[/filter_attack]
				[if]
					direction="s,se,sw"
					[frame]
						image="units/undead/ghost-s-2.png:25"
					[/frame]
					[frame]
						image="units/undead/ghost-s-attack-[1~3,2,1].png:[175*2,100,75*2]"
					[/frame]
					[frame]
						image="units/undead/ghost-s-2.png:25"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/undead/ghost-n-2.png:25"
					[/frame]
					[frame]
						image="units/undead/ghost-n-attack-[1~3,2,1].png:[175*2,100,75*2]"
					[/frame]
					[frame]
						image="units/undead/ghost-n-2.png:25"
					[/frame]
				[/else]
				[attack_sound_frame]
					duration=1
				[/attack_sound_frame]
				[attack_sound_frame]
					sound="wail-sml.wav"
				[/attack_sound_frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hit_sound_start_time=-25
					hits="hit"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[hit_sound_frame]
						sound="wail-sml.wav"
					[/hit_sound_frame]
				[/if]
				[else]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
				[/else]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						image="units/undead/ghost-s-2.png:1,units/undead/ghost-s-attack-1.png:250,units/undead/ghost-s-2.png:1"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/undead/ghost-n-2.png:1,units/undead/ghost-n-attack-1.png:250,units/undead/ghost-n-2.png:1"
					[/frame]
				[/else]
			[/defend]
			[portrait]
				image="portraits/undead/transparent/ghost.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/ghost.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="s,se,sw"
				start_time=0
				[frame]
					image="units/undead/ghost-s-[2,1~3,2,1~3,2,1~3,2,1~3].png:250"
				[/frame]
			[/standing_anim]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="n,ne,nw"
				start_time=0
				[frame]
					image="units/undead/ghost-n-[2,1~3,2,1~3,2,1~3,2,1~3].png:250"
				[/frame]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=1
				deep_water=2
				flat=1
				forest=1
				frozen=1
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=2
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=50
				cave=50
				deep_water=50
				flat=50
				forest=50
				frozen=50
				fungus=50
				hills=50
				mountains=50
				reef=50
				sand=50
				shallow_water=50
				swamp_water=50
				unwalkable=50
				village=50
			[/defense]
			[resistance]
				arcane=110
				blade=50
				cold=30
				fire=90
				impact=50
				pierce=50
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				damage=4
				description=_"touch"
				icon="attacks/touch-undead.png"
				name="touch"
				number=3
				range="melee"
				type="arcane"
				[specials]
					[drains]
#textdomain wesnoth-help
						description=_"This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_"drains"
					[/drains]
				[/specials]
			[/attack]
			[attack]
				damage=3
#textdomain wesnoth-units
				description=_"wail"
				name="wail"
				number=3
				range="ranged"
				type="cold"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=16
#textdomain wesnoth-units
			description=_"To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.
     
    In such condition, their only weapon is the craft they have so committed themselves to learning." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			experience=14
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=12
			id="Dark Adept-20"
			image="units/undead-necromancers/adept+female.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"female^Dark Adept"
			level=1
			max_attacks=1
			max_experience=34
			max_hitpoints=32
			max_moves=6
			moves=0
			name="Gwwngwen"
			overlays=""
			profile="portraits/humans/transparent/dark-adept+female.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/dark-adept+female.png"
			type="Dark Adept"
			undead_variation=""
			underlying_id=20
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=6
			y=18
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-100
				missile_start_time=-120
				start_time=-450
				[filter_attack]
					name="chill wave"
				[/filter_attack]
				[if]
					hits=yes
					[missile_frame]
						directional_x="0~0"
						image="projectiles/icemissile-n-[1~7].png:40"
						image_diagonal="projectiles/icemissile-ne-[1~7].png:40"
						offset="0.0~0.9:120,0.9:160"
						y="-12~0"
					[/missile_frame]
				[/if]
				[else]
					hits=no
					[missile_frame]
						alpha="1~0"
						directional_x="0~0"
						image="projectiles/icemissile-n-[1~2,1].png:50"
						image_diagonal="projectiles/icemissile-ne-[1~2,1].png:50"
						offset="0.0~0.9:150"
						y="-12~0"
					[/missile_frame]
				[/else]
				[frame]
					image="units/undead-necromancers/adept+female.png:25"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept+female-magic-[1~3].png:[35,75,20]"
				[/frame]
				[frame]
					halo="halo/undead/dark-magic-[1~6].png:50"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="magic-dark.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="magic-dark-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/undead-necromancers/adept+female-magic-[2,1].png:50"
				[/frame]
				[frame]
					duration=60
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-50
				missile_start_time=-50
				shadow_start_time=-350
				start_time=-700
				[filter_attack]
					name="shadow wave"
				[/filter_attack]
				[shadow_frame]
					alpha="0.0:1,0.8:149,0.8~0.0:200"
					duration=350
					image="projectiles/darkmissile-n.png~CS(-250,-250,-250)"
					image_diagonal="projectiles/darkmissile-ne.png~CS(-250,-250,-250)"
					layer=10
					offset="0.1~1.0:150,1.0:200"
					y=25
				[/shadow_frame]
				[missile_frame]
					auto_hflip=no
					auto_vflip=no
					duration=300
					halo="halo/undead/dark-magic-[6~1].png~CS(-150,-150,-150)~O([40%,50%,60%*2,50%,40%]):50"
					halo_y=8
					offset="1.0"
				[/missile_frame]
				[frame]
					image="units/undead-necromancers/adept+female.png:25"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept+female-magic-[1~3].png:[35,75,15]"
				[/frame]
				[frame]
					halo="halo/undead/dark-magic-[1~6].png:50"
					halo_x=0
					halo_y="-12~12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept+female-magic-3.png:350"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="magic-dark-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="magic-dark-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/undead-necromancers/adept+female-magic-[2,1].png:50"
				[/frame]
				[frame]
					duration=50
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/undead-necromancers/adept-die[1~8].png:[100*4,120*2,140,120]"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/undead-necromancers/adept+female-defend-1.png:1,units/undead-necromancers/adept+female-defend-2.png:250,units/undead-necromancers/adept+female-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-female-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=true
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept+female.png"
				mirror=false
				side="right"
				size=400
			[/portrait]
			[recruiting_anim]
				sound_start_time=-40
				start_time=-450
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					image="units/undead-necromancers/adept+female.png:30"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept+female-magic-[1~3].png:[35,75,20]"
				[/frame]
				[frame]
					halo="halo/undead/dark-magic-[1~6].png:50"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[sound_frame]
					sound="magic-dark.ogg"
				[/sound_frame]
				[frame]
					image="units/undead-necromancers/adept+female-magic-[2,1].png:[50,40]"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept+female.png:10"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth-help
				female_name=_"female^quick"
				id="quick"
				male_name=_"quick"
				[effect]
					apply_to="movement"
					increase=1
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^intelligent"
				id="intelligent"
				male_name=_"intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^resilient"
				id="resilient"
				male_name=_"resilient"
				[effect]
					apply_to="hitpoints"
					increase_total=4
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total=1
					times="per level"
				[/effect]
			[/trait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=10
#textdomain wesnoth-units
				description=_"chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=13
#textdomain wesnoth-units
			description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
			experience=1
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=28
			id="Walking Corpse-21"
			image="units/undead/soulless.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Soulless"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=28
			max_moves=4
			moves=0
			name=""
			overlays=""
			profile="units/undead/soulless.png"
			race="undead"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="units/undead/soulless.png"
			type="Soulless"
			undead_variation=""
			underlying_id=21
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=12
			y=16
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[attack_anim]
				direction="s"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/soulless-attack-s.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/soulless-attack-n.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,nw"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/soulless-attack.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/undead/soulless-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/undead/soulless.png:1,units/undead/soulless-defend.png:250,units/undead/soulless.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="zombie-hit-[1~6].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[trait]
				availability="musthave"
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=36
				id="Soulless"
				image="units/undead/soulless-drake.png"
				inherit=""
				level=1
				movement=4
				movement_type="drakefoot"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="drake"
				variation_name=_"wc_variation^Drake"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-drake.png:1,units/undead/soulless-drake-defend.png:250,units/undead/soulless-drake.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-die-[4~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-drake-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-drake-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-drake-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water=4
					unwalkable=4
				[/movement_costs]
				[defense]
					deep_water=90
					unwalkable=90
				[/defense]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=33
				id="Soulless"
				image="units/undead/soulless-dwarf.png"
				inherit=""
				level=1
				movement=3
				movement_type="dwarvishfoot"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="dwarf"
				variation_name=_"wc_variation^Dwarf"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-dwarf.png:1,units/undead/soulless-dwarf-defend.png:250,units/undead/soulless-dwarf.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-dwarf-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-dwarf-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-dwarf-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-dwarf-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water=3
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=23
				id="Soulless"
				image="units/undead/soulless-goblin.png"
				inherit=""
				level=1
				movement=4
				movement_type="smallfoot"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="goblin"
				variation_name=_"wc_variation^Goblin"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-goblin.png:1,units/undead/soulless-goblin-defend.png:250,units/undead/soulless-goblin.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-goblin-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-goblin-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-goblin-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-goblin-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=33
				id="Soulless"
				image="units/undead/soulless-mounted.png"
				inherit=""
				level=1
				movement=5
				movement_type="mounted"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="mounted"
				variation_name=_"wc_variation^Mounted"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-mounted.png:1,units/undead/soulless-mounted-defend.png:250,units/undead/soulless-mounted.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-mounted-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-mounted-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-mounted-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-mounted-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=33
				id="Soulless"
				image="units/undead/soulless-drake.png"
				inherit=""
				level=1
				movement=5
				movement_type="fly"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="gryphon"
				variation_name=_"wc_variation^Gryphon"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-drake.png:1,units/undead/soulless-drake-defend.png:250,units/undead/soulless-drake.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-drake-die-[1~3].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-drake-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-drake-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-drake-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[defense]
					mountains=40
				[/defense]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=25
				id="Soulless"
				image="units/undead/soulless-saurian.png"
				inherit=""
				level=1
				movement=4
				movement_type="lizard"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="saurian"
				variation_name=_"wc_variation^Saurian"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-saurian.png:1,units/undead/soulless-saurian-defend.png:250,units/undead/soulless-saurian.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-saurian-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-saurian-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-saurian-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-saurian-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=28
				id="Soulless"
				image="units/undead/soulless-swimmer.png"
				inherit=""
				level=1
				movement=4
				movement_type="swimmer"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="swimmer"
				variation_name=_"wc_variation^Swimmer"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-swimmer.png:1,units/undead/soulless-swimmer-defend.png:250,units/undead/soulless-swimmer.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-swimmer-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-swimmer-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-swimmer-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-swimmer-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					forest=4
					hills=4
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=33
				id="Soulless"
				image="units/undead/soulless-troll.png"
				inherit=""
				level=1
				movement=4
				movement_type="largefoot"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="troll"
				variation_name=_"wc_variation^Troll"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-troll.png:1,units/undead/soulless-troll-defend.png:250,units/undead/soulless-troll.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-troll-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-troll-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-troll-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-troll-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[1~6].ogg"
				experience=50
				flag_rgb="magenta"
				hitpoints=40
				id="Soulless"
				image="units/undead/soulless-wose.png"
				inherit=""
				level=1
				movement=3
				movement_type="treefolk"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="wose"
				variation_name=_"wc_variation^Wose"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					start_time=-126
					[frame]
						image="units/undead/soulless-wose.png:1,units/undead/soulless-wose-defend.png:250,units/undead/soulless-wose.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[1~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-wose-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-wose-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-wose-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-wose-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water=3
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="null"
				alignment="chaotic"
				cost=13
#textdomain wesnoth-units
				description=_"The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="bat-flapping.wav"
				experience=50
				flag_rgb="magenta"
				hitpoints=24
				id="Soulless"
				image="units/undead/soulless-bat-se-3.png"
				inherit=no
				level=1
				movement=5
				movement_type="fly"
#textdomain wesnoth-units
				name=_"Soulless"
				race="undead"
				usage="fighter"
				variation_id="bat"
				variation_name=_"wc_variation^Bat"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[advancement]
					description=_"Max HP bonus +3, Max XP +20%"
					id="amla_default"
					image="misc/icon-amla-tough.png"
					max_times=100
					strict_amla=yes
					[effect]
						apply_to="hitpoints"
						heal_full=yes
						increase_total=3
					[/effect]
					[effect]
						apply_to="max_experience"
						increase="20%"
					[/effect]
					[effect]
						apply_to="status"
						remove="poisoned"
					[/effect]
					[effect]
						apply_to="status"
						remove="slowed"
					[/effect]
				[/advancement]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=7
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=3
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					cave=1
					fungus=1
				[/movement_costs]
				[defense]
					cave=50
					fungus=50
				[/defense]
				[resistance]
					cold=70
				[/resistance]
				[defend]
					direction="s,sw,se"
					start_time=-126
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						image="units/undead/soulless-bat-se-[3,4,3].png:[1,250,1]"
					[/frame]
					[if]
						attack_sound_start_time=-25
						hits=yes
						[attack_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/attack_sound_frame]
					[/if]
				[/defend]
				[defend]
					direction="n,nw,ne"
					start_time=-126
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						image="units/undead/soulless-bat-ne-[3,4,3].png:[1,250,1]"
					[/frame]
					[if]
						attack_sound_start_time=-25
						hits=yes
						[attack_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/attack_sound_frame]
					[/if]
				[/defend]
				[standing_anim]
					direction="s,se,sw"
					start_time=0
					[frame]
						image="units/undead/soulless-bat-se-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
					[/frame]
				[/standing_anim]
				[standing_anim]
					direction="n,ne,nw"
					start_time=0
					[frame]
						image="units/undead/soulless-bat-ne-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
					[/frame]
				[/standing_anim]
				[attack_anim]
					direction="s,se,sw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-bat-se-[3,2].png:30"
					[/frame]
					[frame]
						image="units/undead/soulless-bat-se-1.png:30"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						image="units/undead/soulless-bat-se-[2,3].png:30"
					[/frame]
					[frame]
						image="units/undead/soulless-bat-se-4.png:70"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						image="units/undead/soulless-bat-se-[3,2,3].png:[50*2,40]"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n,ne,nw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/soulless-bat-ne-[3,2].png:30"
					[/frame]
					[frame]
						image="units/undead/soulless-bat-ne-1.png:30"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						image="units/undead/soulless-bat-ne-[2,3].png:30"
					[/frame]
					[frame]
						image="units/undead/soulless-bat-ne-4.png:70"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						image="units/undead/soulless-bat-ne-[3,2,3].png:[50*2,40]"
					[/frame]
				[/attack_anim]
				[death]
					start_time=0
					[frame]
						image="units/undead/soulless-bat-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
			[/variation]
			[movement_costs]
				castle=1
				cave=2
				deep_water=4
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=140
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"touch"
				icon="attacks/touch-zombie.png"
				name="touch"
				number=3
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth-help
						description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
						id="plague"
						name=_"plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Soulless"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=8
#textdomain wesnoth-units
			description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=18
			id="Walking Corpse-30"
			image="units/undead/zombie.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Walking Corpse"
			level=0
			max_attacks=1
			max_experience=17
			max_hitpoints=18
			max_moves=4
			moves=4
			name=""
			overlays=""
			profile="units/undead/zombie.png"
			race="undead"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="units/undead/zombie.png"
			type="Walking Corpse"
			undead_variation=""
			underlying_id=30
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=16
			y=17
			zoc=no
			[attack_anim]
				direction="s"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/zombie-attack-s.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/zombie-attack-n.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,nw"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/zombie-attack.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/undead/zombie-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/undead/zombie.png:1,units/undead/zombie-defend.png:250,units/undead/zombie.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="zombie-hit-[4~6].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth-help
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[4~6].ogg"
				experience=24
				flag_rgb="magenta"
				hitpoints=23
				id="Walking Corpse"
				image="units/undead/zombie-drake.png"
				inherit=""
				level=0
				movement=4
				movement_type="drakefoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				race="undead"
				usage="fighter"
				variation_id="drake"
				variation_name=_"wc_variation^Drake"
				[defend]
					start_time=-126
					[frame]
						image="units/undead/zombie-drake.png:1,units/undead/zombie-drake-defend.png:250,units/undead/zombie-drake.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/zombie-drake-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-drake-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-drake-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-drake-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
					unwalkable=4
				[/movement_costs]
				[defense]
					deep_water=90
					unwalkable=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[4~6].ogg"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				image="units/undead/zombie-dwarf.png"
				inherit=""
				level=0
				movement=3
				movement_type="dwarvishfoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				race="undead"
				usage="fighter"
				variation_id="dwarf"
				variation_name=_"wc_variation^Dwarf"
				[defend]
					start_time=-126
					[frame]
						image="units/undead/zombie-dwarf.png:1,units/undead/zombie-dwarf-defend.png:250,units/undead/zombie-dwarf.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/zombie-dwarf-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-dwarf-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-dwarf-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-dwarf-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=3
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[4~6].ogg"
				experience=24
				flag_rgb="magenta"
				hitpoints=13
				id="Walking Corpse"
				image="units/undead/zombie-goblin.png"
				inherit=""
				level=0
				movement=4
				movement_type="smallfoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				race="undead"
				usage="fighter"
				variation_id="goblin"
				variation_name=_"wc_variation^Goblin"
				[defend]
					start_time=-126
					[frame]
						image="units/undead/zombie-goblin.png:1,units/undead/zombie-goblin-defend.png:250,units/undead/zombie-goblin.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/zombie-goblin-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-goblin-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-goblin-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-goblin-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[4~6].ogg"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				image="units/undead/zombie-drake.png"
				inherit=""
				level=0
				movement=5
				movement_type="fly"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				race="undead"
				usage="fighter"
				variation_id="gryphon"
				variation_name=_"wc_variation^Gryphon"
				[defend]
					start_time=-126
					[frame]
						image="units/undead/zombie-drake.png:1,units/undead/zombie-drake-defend.png:250,units/undead/zombie-drake.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/zombie-drake-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-drake-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-drake-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-drake-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defense]
					mountains=40
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[4~6].ogg"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				image="units/undead/zombie-mounted.png"
				inherit=""
				level=0
				movement=5
				movement_type="mounted"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				race="undead"
				usage="fighter"
				variation_id="mounted"
				variation_name=_"wc_variation^Mounted"
				[defend]
					start_time=-126
					[frame]
						image="units/undead/zombie-mounted.png:1,units/undead/zombie-mounted-defend.png:250,units/undead/zombie-mounted.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/zombie-mounted-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-mounted-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-mounted-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-mounted-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[4~6].ogg"
				experience=24
				flag_rgb="magenta"
				hitpoints=16
				id="Walking Corpse"
				image="units/undead/zombie-saurian.png"
				inherit=""
				level=0
				movement=4
				movement_type="lizard"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				race="undead"
				usage="fighter"
				variation_id="saurian"
				variation_name=_"wc_variation^Saurian"
				[defend]
					start_time=-126
					[frame]
						image="units/undead/zombie-saurian.png:1,units/undead/zombie-saurian-defend.png:250,units/undead/zombie-saurian.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/zombie-saurian-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-saurian-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-saurian-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-saurian-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[4~6].ogg"
				experience=24
				flag_rgb="magenta"
				hitpoints=18
				id="Walking Corpse"
				image="units/undead/zombie-swimmer.png"
				inherit=""
				level=0
				movement=4
				movement_type="swimmer"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				race="undead"
				usage="fighter"
				variation_id="swimmer"
				variation_name=_"wc_variation^Swimmer"
				[defend]
					start_time=-126
					[frame]
						image="units/undead/zombie-swimmer.png:1,units/undead/zombie-swimmer-defend.png:250,units/undead/zombie-swimmer.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/zombie-swimmer-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-swimmer-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-swimmer-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-swimmer-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					forest=4
					hills=4
				[/movement_costs]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[4~6].ogg"
				experience=24
				flag_rgb="magenta"
				hitpoints=21
				id="Walking Corpse"
				image="units/undead/zombie-troll.png"
				inherit=""
				level=0
				movement=4
				movement_type="largefoot"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				race="undead"
				usage="fighter"
				variation_id="troll"
				variation_name=_"wc_variation^Troll"
				[defend]
					start_time=-126
					[frame]
						image="units/undead/zombie-troll.png:1,units/undead/zombie-troll-defend.png:250,units/undead/zombie-troll.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/zombie-troll-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-troll-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-troll-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-troll-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=4
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="zombie-hit-[4~6].ogg"
				experience=24
				flag_rgb="magenta"
				hitpoints=26
				id="Walking Corpse"
				image="units/undead/zombie-wose.png"
				inherit=""
				level=0
				movement=3
				movement_type="treefolk"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				race="undead"
				usage="fighter"
				variation_id="wose"
				variation_name=_"wc_variation^Wose"
				[defend]
					start_time=-126
					[frame]
						image="units/undead/zombie-wose.png:1,units/undead/zombie-wose-defend.png:250,units/undead/zombie-wose.png:1"
					[/frame]
					[if]
						hit_sound_start_time=-25
						hits="hit"
						[hit_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/hit_sound_frame]
					[/if]
				[/defend]
				[death]
					start_time=0
					[frame]
						image="units/undead/zombie-wose-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
				[attack_anim]
					direction="s"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-wose-attack-s.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-wose-attack-n.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-wose-attack.png:400"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					deep_water=3
				[/movement_costs]
				[defense]
					deep_water=90
				[/defense]
			[/variation]
			[variation]
				advances_to="Soulless"
				alignment="chaotic"
				cost=8
#textdomain wesnoth-units
				description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
					_"

Special Notes:" +
					_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
				die_sound="bat-flapping.wav"
				experience=24
				flag_rgb="magenta"
				hitpoints=15
				id="Walking Corpse"
				image="units/undead/zombie-bat-se-3.png"
				inherit=no
				level=0
				movement=5
				movement_type="fly"
#textdomain wesnoth-units
				name=_"Walking Corpse"
				race="undead"
				usage="fighter"
				variation_id="bat"
				variation_name=_"wc_variation^Bat"
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[resistance]
					arcane=140
				[/resistance]
				[attack]
					damage=6
#textdomain wesnoth-units
					description=_"touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number=2
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth-help
							description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
							id="plague"
							name=_"plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[movement_costs]
					cave=1
					fungus=1
				[/movement_costs]
				[defense]
					cave=50
					fungus=50
				[/defense]
				[resistance]
					cold=70
				[/resistance]
				[defend]
					direction="s,sw,se"
					start_time=-126
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						image="units/undead/zombie-bat-se-[3,4,3].png:[1,250,1]"
					[/frame]
					[if]
						attack_sound_start_time=-25
						hits=yes
						[attack_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/attack_sound_frame]
					[/if]
				[/defend]
				[defend]
					direction="n,nw,ne"
					start_time=-126
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						image="units/undead/zombie-bat-ne-[3,4,3].png:[1,250,1]"
					[/frame]
					[if]
						attack_sound_start_time=-25
						hits=yes
						[attack_sound_frame]
							sound="zombie-hit-[4~6].ogg"
						[/attack_sound_frame]
					[/if]
				[/defend]
				[standing_anim]
					direction="s,se,sw"
					start_time=0
					[frame]
						image="units/undead/zombie-bat-se-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
					[/frame]
				[/standing_anim]
				[standing_anim]
					direction="n,ne,nw"
					start_time=0
					[frame]
						image="units/undead/zombie-bat-ne-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
					[/frame]
				[/standing_anim]
				[attack_anim]
					direction="s,se,sw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-bat-se-[3,2].png:30"
					[/frame]
					[frame]
						image="units/undead/zombie-bat-se-1.png:30"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						image="units/undead/zombie-bat-se-[2,3].png:30"
					[/frame]
					[frame]
						image="units/undead/zombie-bat-se-4.png:70"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						image="units/undead/zombie-bat-se-[3,2,3].png:[50*2,40]"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n,ne,nw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time=-200
					[filter_attack]
						name="touch"
					[/filter_attack]
					[frame]
						image="units/undead/zombie-bat-ne-[3,2].png:30"
					[/frame]
					[frame]
						image="units/undead/zombie-bat-ne-1.png:30"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						image="units/undead/zombie-bat-ne-[2,3].png:30"
					[/frame]
					[frame]
						image="units/undead/zombie-bat-ne-4.png:70"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						image="units/undead/zombie-bat-ne-[3,2,3].png:[50*2,40]"
					[/frame]
				[/attack_anim]
				[death]
					start_time=0
					[frame]
						image="units/undead/zombie-bat-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
					[/frame]
				[/death]
			[/variation]
			[movement_costs]
				castle=1
				cave=2
				deep_water=4
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=140
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"touch"
				icon="attacks/touch-zombie.png"
				name="touch"
				number=2
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth-help
						description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
						id="plague"
						name=_"plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[variation]
					[effect]
						apply_to="variation"
						name=""
					[/effect]
				[/variation]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Soulless"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=8
#textdomain wesnoth-units
			description=_"Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=21
			id="Walking Corpse-33"
			image="units/undead/zombie-dwarf.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Walking Corpse"
			level=0
			max_attacks=1
			max_experience=17
			max_hitpoints=21
			max_moves=3
			moves=0
			name=""
			overlays=""
			profile="units/undead/zombie-dwarf.png"
			race="undead"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="units/undead/zombie-dwarf.png"
			type="Walking Corpse"
			undead_variation=""
			underlying_id=33
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation="dwarf"
			vision=-1
			x=13
			y=17
			zoc=no
			[attack_anim]
				direction="s"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/zombie-dwarf-attack-s.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/zombie-dwarf-attack-n.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,nw"
				start_time=-200
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					image="units/undead/zombie-dwarf-attack.png:400"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/undead/zombie-dwarf-die-[1~4].png:150,units/undead/soulless-die-[5~10].png:150"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/undead/zombie-dwarf.png:1,units/undead/zombie-dwarf-defend.png:250,units/undead/zombie-dwarf.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="zombie-hit-[4~6].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth-help
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[movement_costs]
				castle=1
				cave=1
				deep_water=3
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=50
				deep_water=90
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=40
				mountains=30
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[resistance]
				arcane=140
				blade=80
				cold=90
				fire=90
				impact=80
				pierce=80
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"touch"
				icon="attacks/touch-zombie.png"
				name="touch"
				number=2
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth-help
						description=_"When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn’t work on Undead or units in villages."
						id="plague"
						name=_"plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
				[variation]
					[effect]
						apply_to="variation"
						name="dwarf"
					[/effect]
				[/variation]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.
     
    In such condition, their only weapon is the craft they have so committed themselves to learning." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=33
			id="Dark Adept-34"
			image="units/undead-necromancers/adept.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Dark Adept"
			level=1
			max_attacks=1
			max_experience=27
			max_hitpoints=33
			max_moves=5
			moves=0
			name="Blymyr"
			overlays=""
			profile="portraits/humans/transparent/dark-adept.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/dark-adept.png"
			type="Dark Adept"
			undead_variation=""
			underlying_id=34
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=8
			y=20
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-100
				missile_start_time=-120
				start_time=-450
				[filter_attack]
					name="chill wave"
				[/filter_attack]
				[if]
					hits=yes
					[missile_frame]
						directional_x="0~0"
						image="projectiles/icemissile-n-[1~7].png:40"
						image_diagonal="projectiles/icemissile-ne-[1~7].png:40"
						offset="0.0~0.9:120,0.9:160"
						y="-12~0"
					[/missile_frame]
				[/if]
				[else]
					hits=no
					[missile_frame]
						alpha="1~0"
						directional_x="0~0"
						image="projectiles/icemissile-n-[1~2,1].png:50"
						image_diagonal="projectiles/icemissile-ne-[1~2,1].png:50"
						offset="0.0~0.9:150"
						y="-12~0"
					[/missile_frame]
				[/else]
				[frame]
					image="units/undead-necromancers/adept.png:25"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept-magic-[1~3].png:[35,75,15]"
				[/frame]
				[frame]
					halo="halo/undead/dark-magic-[1~6].png:50"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="magic-dark.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="magic-dark-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/undead-necromancers/adept-magic-[2,1].png:50"
				[/frame]
				[frame]
					duration=60
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-50
				missile_start_time=-50
				shadow_start_time=-350
				start_time=-700
				[filter_attack]
					name="shadow wave"
				[/filter_attack]
				[shadow_frame]
					alpha="0.0:1,0.8:149,0.8~0.0:200"
					duration=350
					image="projectiles/darkmissile-n.png~CS(-250,-250,-250)"
					image_diagonal="projectiles/darkmissile-ne.png~CS(-250,-250,-250)"
					layer=10
					offset="0.1~1.0:150,1.0:200"
					y=25
				[/shadow_frame]
				[missile_frame]
					auto_hflip=no
					auto_vflip=no
					duration=300
					halo="halo/undead/dark-magic-[6~1].png~CS(-150,-150,-150)~O([40%,50%,60%*2,50%,40%]):50"
					halo_y=8
					offset="1.0"
				[/missile_frame]
				[frame]
					image="units/undead-necromancers/adept.png:25"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept-magic-[1~3].png:[35,75,15]"
				[/frame]
				[frame]
					halo="halo/undead/dark-magic-[1~6].png:50"
					halo_x=0
					halo_y="-12~12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept-magic-3.png:350"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="magic-dark-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="magic-dark-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/undead-necromancers/adept-magic-[2,1].png:50"
				[/frame]
				[frame]
					duration=50
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/undead-necromancers/adept-die[1~8].png:[100*4,120*2,140,120]"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/undead-necromancers/adept-defend-1.png:1,units/undead-necromancers/adept-defend-2.png:250,units/undead-necromancers/adept-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~5].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/dark-adept.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[recruiting_anim]
				sound_start_time=-40
				start_time=-450
				[filter_second]
					race="undead"
				[/filter_second]
				[frame]
					image="units/undead-necromancers/adept.png:30"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept-magic-[1~3].png:[35,75,20]"
				[/frame]
				[frame]
					halo="halo/undead/dark-magic-[1~6].png:50"
					halo_x=0
					halo_y=-12
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[sound_frame]
					sound="magic-dark.ogg"
				[/sound_frame]
				[frame]
					image="units/undead-necromancers/adept-magic-[2,1].png:[50,40]"
				[/frame]
				[frame]
					image="units/undead-necromancers/adept.png:10"
				[/frame]
			[/recruiting_anim]
			[trait]
#textdomain wesnoth-help
				female_name=_"female^quick"
				id="quick"
				male_name=_"quick"
				[effect]
					apply_to="movement"
					increase=1
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^intelligent"
				id="intelligent"
				male_name=_"intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_"female^resilient"
				id="resilient"
				male_name=_"resilient"
				[effect]
					apply_to="hitpoints"
					increase_total=4
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total=1
					times="per level"
				[/effect]
			[/trait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
#textdomain wesnoth-units
				description=_"chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number=2
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number=2
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Blood Bat"
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=13
#textdomain wesnoth-units
			description=_"Vampire bats are flying beasts that feed on the blood of other creatures. While their fangs are not very powerful, the health of victims is drained away along with their blood, and given to the Bats." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" During battle, this unit can drain life from victims to renew its own health."
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=yes
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=20
			id="Vampire Bat-35"
			image="units/undead/bat-se-3.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Vampire Bat"
			level=0
			max_attacks=1
			max_experience=15
			max_hitpoints=20
			max_moves=8
			moves=0
			name=""
			overlays=""
			profile="portraits/monsters/transparent/bat.png"
			race="bats"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/monsters/bat.png"
			type="Vampire Bat"
			undead_variation="bat"
			underlying_id=35
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=13
			y=21
			zoc=no
			[attack_anim]
				attack_sound_start_time=-50
				direction="s,se,sw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time=-200
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					image="units/undead/bat-se-[3,2].png:30"
				[/frame]
				[frame]
					image="units/undead/bat-se-1.png:30"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					image="units/undead/bat-se-[2~4,3,2,3].png:[30*2,70,50*2,40]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bite-small.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-50
				direction="n,ne,nw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time=-200
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					image="units/undead/bat-ne-[3,2].png:30"
				[/frame]
				[frame]
					image="units/undead/bat-ne-1.png:30"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					image="units/undead/bat-ne-[2~4,3,2,3].png:[30*2,70,50*2,40]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bite-small.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[defend]
				direction="s,sw,se"
				start_time=-126
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					image="units/undead/bat-se-[3,4].png:[1,100]"
				[/frame]
				[if]
					hits="hit"
					[frame]
						image="units/undead/bat-se-4.png:150"
						sound="bat-hit-[1~4].ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						image="units/undead/bat-se-4.png:150"
					[/frame]
				[/else]
				[frame]
					image="units/undead/bat-se-3.png:1"
				[/frame]
			[/defend]
			[defend]
				direction="n,nw,ne"
				start_time=-126
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					image="units/undead/bat-ne-[3,4].png:[1,100]"
				[/frame]
				[if]
					hits="hit"
					[frame]
						image="units/undead/bat-ne-4.png:150"
						sound="bat-hit-[1~4].ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						image="units/undead/bat-ne-4.png:150"
					[/frame]
				[/else]
				[frame]
					image="units/undead/bat-ne-3.png:1"
				[/frame]
			[/defend]
			[movement_anim]
				direction="s,se,sw"
				start_time=0
				[frame]
					image="units/undead/bat-se-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
				[/frame]
			[/movement_anim]
			[movement_anim]
				direction="n,ne,nw"
				start_time=0
				[frame]
					image="units/undead/bat-ne-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/monsters/transparent/bat.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/monsters/transparent/bat.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				direction="s,se,sw"
				layer=60
				start_time=0
				[frame]
					image="units/undead/bat-se-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
				[/frame]
			[/standing_anim]
			[standing_anim]
				direction="n,ne,nw"
				layer=60
				start_time=0
				[frame]
					image="units/undead/bat-ne-[3~1,2~5,4].png:[50,60,80,60,50,60,80,60]"
				[/frame]
			[/standing_anim]
			[trait]
				availability="musthave"
#textdomain wesnoth-help
				description=_"Receives only 50% defense in land-based villages"
				female_name=_"female^feral"
				id="feral"
				male_name=_"feral"
				[effect]
					apply_to="defense"
					replace=true
					[defense]
						village=-50
					[/defense]
				[/effect]
			[/trait]
			[movement_costs]
				castle=1
				cave=1
				deep_water=1
				flat=1
				forest=1
				frozen=1
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=40
				deep_water=40
				flat=40
				forest=40
				frozen=40
				fungus=40
				hills=40
				mountains=40
				reef=40
				sand=40
				shallow_water=40
				swamp_water=40
				unwalkable=40
				village=-50
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=70
				fire=100
				impact=120
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number=2
				range="melee"
				type="blade"
				[specials]
					[drains]
#textdomain wesnoth-help
						description=_"This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_"drains"
					[/drains]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Receives only 50% defense in land-based villages"
					female_name=_"female^feral"
					id="feral"
					male_name=_"feral"
					[effect]
						apply_to="defense"
						replace=true
						[defense]
							village=-50
						[/defense]
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Assassin"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=24
#textdomain wesnoth-units
			description=_"The ringleaders of any group of thieves earn their positions by skill. These rogues have spent many an unpleasant moment darting through crowds and dodging away from those who wish them ill, a set of skills which is very handy in a fight. Masters of knifework, they can also throw knives with reliable accuracy, and their long hours of prowling around at night leave them more comfortable fighting in the dark." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy." +
				_" This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them."
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="female"
			goto_x=-999
			goto_y=-999
			hitpoints=40
			id="RBY_Side1"
			image="units/human-outlaws/rogue+female.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"female^Rogue"
			level=2
			max_attacks=1
			max_experience=49
			max_hitpoints=40
			max_moves=6
			moves=6
			name="Oook"
			overlays=""
			profile="portraits/humans/transparent/thief+female.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/thief+female.png"
			type="Rogue"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			zoc=yes
			[portrait]
				image="portraits/humans/transparent/thief+female.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/thief+female.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=3
				range="melee"
				type="blade"
				[specials]
					[damage]
						active_on="offense"
						backstab=yes
#textdomain wesnoth-help
						description=_"When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralyzed)."
						id="backstab"
						multiply=2
						name=_"backstab"
					[/damage]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"knife"
				icon="attacks/dagger-thrown-human.png"
				name="knife"
				number=3
				range="ranged"
				type="blade"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=59
		allow_player=yes
		auto_shroud=yes
		chose_random=no
		color=1
		controller="human"
		countdown_time=0
		current_player="Oook"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		fog_data="|0000000000000
|00000000000000
|00000000000000
|000000000000000
|0000000000000111
|000000000000011111111
|000001100000111111111
|0000011100000111111111
|0000111111111111111111
|00011111111111111111111
|00111111111111111111111
|001111111111111111111111
|001111111111111111111111
|001111111111111111111111
|011111111111111111111111
|0111111111111111111111110
|0111111111111111111111100
|0011111111111111111111100
|001111111111111111111100
|000111111111111111111110
|00011111111111111111111
|00001111111111111111111
|0000111111111111111111
|0000011111111111100111
|000001111111111110011
|0000001111111111110
|0000000000111111110
|0000000000001111110
|00000000000011111
|0000000000000111
|000000000000011
"
		gold=27
		gold_add=no
		hidden=no
		id="RBY_Side1"
		income=0
		lost=no
		name="Oook"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Dwarvish Fighter,Dwarvish Guardsman,Dwarvish Thunderer,Dwarvish Ulfserker,Footpad,Gryphon Rider,Poacher,Thief"
		save_id="RBY_Side1"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=2
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="north"
#textdomain wesnoth
		user_team_name=_"teamname^North"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=5
			y=9
		[/village]
		[village]
			x=6
			y=19
		[/village]
		[village]
			x=9
			y=17
		[/village]
		[village]
			x=11
			y=4
		[/village]
		[village]
			x=14
			y=8
		[/village]
		[village]
			x=20
			y=5
		[/village]
		[village]
			x=21
			y=9
		[/village]
		[village]
			x=24
			y=6
		[/village]
		[unit]
			advances_to="Assassin"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=24
#textdomain wesnoth-units
			description=_"The ringleaders of any group of thieves earn their positions by skill. These rogues have spent many an unpleasant moment darting through crowds and dodging away from those who wish them ill, a set of skills which is very handy in a fight. Masters of knifework, they can also throw knives with reliable accuracy, and their long hours of prowling around at night leave them more comfortable fighting in the dark." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy." +
				_" This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them."
			experience=4
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="female"
			goto_x=-999
			goto_y=-999
			hitpoints=40
			id="RBY_Side1"
			image="units/human-outlaws/rogue+female.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"female^Rogue"
			level=2
			max_attacks=1
			max_experience=49
			max_hitpoints=40
			max_moves=6
			moves=6
			name="Oook"
			overlays=""
			profile="portraits/humans/transparent/thief+female.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/thief+female.png"
			type="Rogue"
			undead_variation=""
			underlying_id=4
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=15
			y=2
			zoc=yes
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[portrait]
				image="portraits/humans/transparent/thief+female.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/thief+female.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=3
				range="melee"
				type="blade"
				[specials]
					[damage]
						active_on="offense"
						backstab=yes
#textdomain wesnoth-help
						description=_"When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralyzed)."
						id="backstab"
						multiply=2
						name=_"backstab"
					[/damage]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"knife"
				icon="attacks/dagger-thrown-human.png"
				name="knife"
				number=3
				range="ranged"
				type="blade"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Outlaw"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
			description=_"These petty criminals are often derisively called ‘footpads’ by their superiors, for they are tasked with any job that requires a great deal of running around, often being employed as couriers, or scouts. The endurance and agility they gain from this serves them well in combat, and despite their inferior weaponry they are quite good at harrying their enemies, especially under cover of darkness."
			experience=8
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=24
			id="Footpad-11"
			image="units/human-outlaws/footpad+female.png"
			jamming=0
			language_name=_"female^Footpad"
			level=1
			max_attacks=1
			max_experience=20
			max_hitpoints=28
			max_moves=8
			moves=0
			name="Meryan"
			overlays=""
			profile="portraits/humans/transparent/footpad+female.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/footpad+female.png"
			type="Footpad"
			undead_variation=""
			underlying_id=11
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=24
			y=11
			zoc=yes
			[attack_anim]
				offset="0.0"
				start_time=-400
				[filter_attack]
					name="sling"
				[/filter_attack]
				[if]
					hits=yes
					sling_stone_start_time=-200
					[sling_stone_frame]
						halo="projectiles/stone.png:200"
						halo_x="5~0"
						halo_y="-6~0"
						offset="0.0~1.0"
						y="0~-5,-5~-8,-8~-9,-9~-10,-10~-9,-9~-8,-8~-5,-5~0"
					[/sling_stone_frame]
					[frame]
						image="units/human-outlaws/footpad+female-attack1.png:250"
						sound="sling.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					sling_stone_start_time=-200
					[sling_stone_frame]
						halo="projectiles/stone.png:300"
						halo_x="5~0"
						halo_y="-6~0"
						offset="0.0~1.5"
						y="0~-5,-5~-8,-8~-9,-9~-10,-10~-9,-9~-8,-8~-5,-5~0"
					[/sling_stone_frame]
					[frame]
						image="units/human-outlaws/footpad+female-attack1.png:250"
						sound="sling-miss.ogg"
					[/frame]
				[/else]
				[frame]
					image="units/human-outlaws/footpad+female-attack2.png:200"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				start_time=-250
				[filter_attack]
					name="club"
				[/filter_attack]
				[frame]
					image="units/human-outlaws/footpad+female.png:50"
				[/frame]
				[frame]
					image="units/human-outlaws/footpad+female-melee-[1~4].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="staff.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/human-outlaws/footpad+female.png:1,units/human-outlaws/footpad+female-defend.png:250,units/human-outlaws/footpad+female.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-female-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-[1~4,3,2,3,4~1].png:[100*3,200,100*3,200,100*3]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/footpad+female.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/footpad+female.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"club"
				icon="attacks/club-small.png"
				name="club"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=5
				description=_"sling"
				name="sling"
				number=2
				range="ranged"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Fugitive"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=28
#textdomain wesnoth-units
			description=_"After some years of service, former ‘footpads’ rise up in the ranks of their fellow outlaws. Having proven themselves in combat, they are given more dangerous tasks, and a greater share of the spoils. Though many opponents would mock their choice of weaponry, the outlaws are well aware of its deadly capacity, and also of the ready availability of ammunition. Outlaws are somewhat ill at ease fighting during the day, preferring the cover of nightfall."
			experience=3
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=40
			id="Footpad-18"
			image="units/human-outlaws/outlaw+female.png"
			jamming=0
			language_name=_"female^Outlaw"
			level=2
			max_attacks=1
			max_experience=43
			max_hitpoints=43
			max_moves=7
			moves=0
			name="Men"
			overlays=""
			profile="portraits/humans/transparent/outlaw+female.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/outlaw+female.png"
			type="Outlaw"
			undead_variation=""
			underlying_id=18
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=21
			y=16
			zoc=yes
			[attack_anim]
				offset="0.0"
				start_time=-400
				[filter_attack]
					name="sling"
				[/filter_attack]
				[if]
					hits=yes
					sling_stone_start_time=-200
					[sling_stone_frame]
						halo="projectiles/stone.png:200"
						halo_x="5~0"
						halo_y="-6~0"
						offset="0.0~1.0"
						y="0~-5,-5~-8,-8~-9,-9~-10,-10~-9,-9~-8,-8~-5,-5~0"
					[/sling_stone_frame]
					[frame]
						image="units/human-outlaws/outlaw+female-attack1.png:250"
						sound="sling.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					sling_stone_start_time=-200
					[sling_stone_frame]
						halo="projectiles/stone.png:300"
						halo_x="5~0"
						halo_y="-6~0"
						offset="0.0~1.5"
						y="0~-5,-5~-8,-8~-9,-9~-10,-10~-9,-9~-8,-8~-5,-5~0"
					[/sling_stone_frame]
					[frame]
						image="units/human-outlaws/outlaw+female-attack1.png:250"
						sound="sling-miss.ogg"
					[/frame]
				[/else]
				[frame]
					image="units/human-outlaws/outlaw+female-attack2.png:200"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				start_time=-200
				[filter_attack]
					name="mace-spiked"
				[/filter_attack]
				[frame]
					image="units/human-outlaws/outlaw+female-melee-[1~3].png:[100,150,100]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="mace.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/human-outlaws/outlaw+female.png:1,units/human-outlaws/outlaw+female-defend.png:250,units/human-outlaws/outlaw+female.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-female-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-outlaws/outlaw-idle-[1,7,5~1,6~1].png:[100*9,500,100*3]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/outlaw+female.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/outlaw+female.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=9
				description=_"mace"
				name="mace-spiked"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=6
				description=_"sling"
				name="sling"
				number=3
				range="ranged"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Steelclad"
			alignment="neutral"
			alpha=256
			attacks_left=0
			cost=16
#textdomain wesnoth-units
			description=_"Dwarvish Fighters wield mighty battle axes and hammers, which make them feared opponents in close-range combat. They are excellent in mountainous terrain or underground. Their power and endurance more than compensate for their relatively poor mobility."
			experience=2
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=40
			id="Dwarvish Fighter-22"
			image="units/dwarves/fighter.png"
			jamming=0
			language_name=_"Dwarvish Fighter"
			level=1
			max_attacks=1
			max_experience=23
			max_hitpoints=40
			max_moves=4
			moves=0
			name="Augatil"
			overlays=""
			profile="portraits/dwarves/transparent/fighter.png"
			race="dwarf"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/dwarves/fighter.png"
			type="Dwarvish Fighter"
			undead_variation="dwarf"
			underlying_id=22
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=6
			y=19
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-210
				offset="0.0~-0.05,-0.05~0.1,0.1~0.55,0.55~0.55,0.5~0.0"
				start_time=-350
				[filter_attack]
					name="hammer"
				[/filter_attack]
				[if]
					direction="s,se,sw"
					[frame]
						image="units/dwarves/fighter-se-hammer.png:40"
					[/frame]
					[frame]
						image="units/dwarves/fighter-se-hammer[1~7].png:100,units/dwarves/fighter-se-hammer.png:100"
					[/frame]
				[/if]
				[else]
					[frame]
						image="units/dwarves/fighter-ne-hammer.png:40"
					[/frame]
					[frame]
						image="units/dwarves/fighter-ne-hammer[1~7].png:100,units/dwarves/fighter-ne-hammer.png:100"
					[/frame]
				[/else]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="mace.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-130
				offset="0.0~-0.15:40,-0.15~0.4:240,0.4~0.4:120,0.4~0.0:200"
				start_time=-350
				[filter_attack]
					name="axe"
				[/filter_attack]
				[if]
					direction="s,se,sw"
					[frame]
						image="units/dwarves/fighter-se-axe[1~9].png:[40,60*6,80*2]"
					[/frame]
					[frame]
						image="units/dwarves/fighter.png:40"
					[/frame]
				[/if]
				[else]
					[frame]
						image="units/dwarves/fighter-ne-axe[1~9].png:[40,60*6,80*2]"
					[/frame]
					[frame]
						image="units/dwarves/fighter-ne.png:40"
					[/frame]
				[/else]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="axe.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_second_attack]
					name="axe"
				[/filter_second_attack]
				[if]
					direction="s,se,sw"
					[frame]
						image="units/dwarves/fighter-se-defend1.png:1,units/dwarves/fighter-se-defend2.png:250,units/dwarves/fighter-se-defend1.png:1"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/dwarves/fighter-ne-defend1.png:1,units/dwarves/fighter-ne-defend2.png:250,units/dwarves/fighter-ne-defend1.png:1"
					[/frame]
				[/else]
				[if]
					base_score=1
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="dwarf-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[if]
					direction="s,se,sw"
					[frame]
						image="units/dwarves/fighter-se-defend1.png:1,units/dwarves/fighter-se-defend2.png:250,units/dwarves/fighter-se-defend1.png:1"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/dwarves/fighter-ne-defend1.png:1,units/dwarves/fighter-ne-defend2.png:250,units/dwarves/fighter-ne-defend1.png:1"
					[/frame]
				[/else]
				[if]
					base_score=1
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="dwarf-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_second_attack]
					name="hammer"
				[/filter_second_attack]
				[if]
					direction="s,se,sw"
					[frame]
						image="units/dwarves/fighter-se-hammer-defend1.png:1,units/dwarves/fighter-se-hammer-defend2.png:250,units/dwarves/fighter-se-hammer-defend1.png:1"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/dwarves/fighter-ne-hammer-defend1.png:1,units/dwarves/fighter-ne-hammer-defend2.png:250,units/dwarves/fighter-ne-hammer-defend1.png:1"
					[/frame]
				[/else]
				[if]
					base_score=1
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="dwarf-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/dwarves/fighter-se-run[1~10].png:50"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/dwarves/fighter-ne-run[1~10].png:50"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/dwarves/transparent/fighter.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/fighter.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/dwarves/fighter-se-bob[1~6].png:200"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/dwarves/fighter-ne-bob[1~6].png:200"
					[/frame]
				[/else]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=50
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=40
				mountains=30
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=50
			[/defense]
			[resistance]
				arcane=90
				blade=80
				cold=90
				fire=90
				impact=80
				pierce=80
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=7
				description=_"axe"
				name="axe"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=8
				description=_"hammer"
				icon="attacks/hammer-dwarven.png"
				name="hammer"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					description=_"Always rest heals"
					female_name=_"female^healthy"
					id="healthy"
					male_name=_"healthy"
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Outlaw"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"These petty criminals are often derisively called ‘footpads’ by their superiors, for they are tasked with any job that requires a great deal of running around, often being employed as couriers, or scouts. The endurance and agility they gain from this serves them well in combat, and despite their inferior weaponry they are quite good at harrying their enemies, especially under cover of darkness."
			experience=8
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=28
			id="Footpad-24"
			image="units/human-outlaws/footpad.png"
			jamming=0
			language_name=_"Footpad"
			level=1
			max_attacks=1
			max_experience=20
			max_hitpoints=28
			max_moves=8
			moves=0
			name="Oweomyrcyn"
			overlays=""
			profile="portraits/humans/transparent/footpad.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/footpad.png"
			type="Footpad"
			undead_variation=""
			underlying_id=24
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=9
			y=17
			zoc=yes
			[attack_anim]
				offset="0.0"
				start_time=-400
				[filter_attack]
					name="sling"
				[/filter_attack]
				[if]
					hits=yes
					sling_stone_start_time=-200
					[sling_stone_frame]
						halo="projectiles/stone.png:200"
						halo_x="5~0"
						halo_y="-6~0"
						offset="0.0~1.0"
						y="0~-5,-5~-8,-8~-9,-9~-10,-10~-9,-9~-8,-8~-5,-5~0"
					[/sling_stone_frame]
					[frame]
						image="units/human-outlaws/footpad-attack1.png:250"
						sound="sling.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					sling_stone_start_time=-200
					[sling_stone_frame]
						halo="projectiles/stone.png:300"
						halo_x="5~0"
						halo_y="-6~0"
						offset="0.0~1.5"
						y="0~-5,-5~-8,-8~-9,-9~-10,-10~-9,-9~-8,-8~-5,-5~0"
					[/sling_stone_frame]
					[frame]
						image="units/human-outlaws/footpad-attack1.png:250"
						sound="sling-miss.ogg"
					[/frame]
				[/else]
				[frame]
					image="units/human-outlaws/footpad-attack2.png:200"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				start_time=-250
				[filter_attack]
					name="club"
				[/filter_attack]
				[frame]
					image="units/human-outlaws/footpad.png:50"
				[/frame]
				[frame]
					image="units/human-outlaws/footpad-melee-[1~4].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="staff.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/human-outlaws/footpad.png:1,units/human-outlaws/footpad-defend.png:250,units/human-outlaws/footpad.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~5].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-outlaws/footpad-idle-[1~4,3,2,3,4~1].png:[100*3,200,100*3,200,100*3]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/footpad.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/footpad.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"club"
				icon="attacks/club-small.png"
				name="club"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=5
				description=_"sling"
				name="sling"
				number=2
				range="ranged"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Outlaw"
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=14
#textdomain wesnoth-units
			description=_"These petty criminals are often derisively called ‘footpads’ by their superiors, for they are tasked with any job that requires a great deal of running around, often being employed as couriers, or scouts. The endurance and agility they gain from this serves them well in combat, and despite their inferior weaponry they are quite good at harrying their enemies, especially under cover of darkness."
			experience=4
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=35
			id="Footpad-25"
			image="units/human-outlaws/footpad.png"
			jamming=0
			language_name=_"Footpad"
			level=1
			max_attacks=1
			max_experience=20
			max_hitpoints=35
			max_moves=7
			moves=0
			name="Glinvan"
			overlays=""
			profile="portraits/humans/transparent/footpad.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/footpad.png"
			type="Footpad"
			undead_variation=""
			underlying_id=25
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=12
			y=15
			zoc=yes
			[attack_anim]
				offset="0.0"
				start_time=-400
				[filter_attack]
					name="sling"
				[/filter_attack]
				[if]
					hits=yes
					sling_stone_start_time=-200
					[sling_stone_frame]
						halo="projectiles/stone.png:200"
						halo_x="5~0"
						halo_y="-6~0"
						offset="0.0~1.0"
						y="0~-5,-5~-8,-8~-9,-9~-10,-10~-9,-9~-8,-8~-5,-5~0"
					[/sling_stone_frame]
					[frame]
						image="units/human-outlaws/footpad-attack1.png:250"
						sound="sling.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					sling_stone_start_time=-200
					[sling_stone_frame]
						halo="projectiles/stone.png:300"
						halo_x="5~0"
						halo_y="-6~0"
						offset="0.0~1.5"
						y="0~-5,-5~-8,-8~-9,-9~-10,-10~-9,-9~-8,-8~-5,-5~0"
					[/sling_stone_frame]
					[frame]
						image="units/human-outlaws/footpad-attack1.png:250"
						sound="sling-miss.ogg"
					[/frame]
				[/else]
				[frame]
					image="units/human-outlaws/footpad-attack2.png:200"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				start_time=-250
				[filter_attack]
					name="club"
				[/filter_attack]
				[frame]
					image="units/human-outlaws/footpad.png:50"
				[/frame]
				[frame]
					image="units/human-outlaws/footpad-melee-[1~4].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="staff.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/human-outlaws/footpad.png:1,units/human-outlaws/footpad-defend.png:250,units/human-outlaws/footpad.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~5].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-outlaws/footpad-idle-[1~4,3,2,3,4~1].png:[100*3,200,100*3,200,100*3]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/footpad.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/footpad.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=4
				description=_"club"
				icon="attacks/club-small.png"
				name="club"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=5
				description=_"sling"
				name="sling"
				number=2
				range="ranged"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dwarvish Berserker"
			alignment="neutral"
			alpha=256
			attacks_left=0
			cost=19
#textdomain wesnoth-units
			description=_"Dwarves are an ancient race of powerful fighters. Ulfserkers are the most ferocious of these; in battle, they will work themselves into a blind rage wherein they feel neither fear nor pain, and will pay no heed to any wounds they receive." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" Whenever its berserk attack is used, this unit continues to push the attack until either it or its enemy lies dead."
			experience=8
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=29
			id="Dwarvish Ulfserker-29"
			image="units/dwarves/ulfserker.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Dwarvish Ulfserker"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=35
			max_moves=5
			moves=0
			name="Glatil"
			overlays=""
			profile="portraits/dwarves/transparent/ulfserker.png"
			race="dwarf"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/dwarves/ulfserker.png"
			type="Dwarvish Ulfserker"
			undead_variation="dwarf"
			underlying_id=29
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=11
			y=14
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-50
				[filter_attack]
					name="berserker frenzy"
				[/filter_attack]
				[if]
					offset="0.0~-0.15:20,-0.15~0.1:30,0.1~0.5:190,0.5~0.6:30,0.6~0.6:30,0.6~0.15:100,0.15~0.0:30"
					start_time=-240
					value_second=1
					[filter_second_attack]
					[/filter_second_attack]
				[/if]
				[else]
					offset="0.0~0.0:3400,0.0~-0.15:20,-0.15~0.1:30,0.1~0.5:190,0.5~0.6:30,0.6~0.6:30,0.6~0.15:100,0.15~0.0:30"
					start_time=-3640
					value_second=1
					[frame]
						image="units/dwarves/ulfserker.png:200"
					[/frame]
					[frame]
						image="units/dwarves/ulfserker-laugh-1.png:400"
					[/frame]
					[frame]
						image="units/dwarves/ulfserker-laugh-[2,1,2,1,2,1,2,1,2,1,2,1,2,1].png:200"
						sound="dwarf-laugh.wav"
					[/frame]
				[/else]
				[else]
					start_time=-241
					[frame]
						image="units/dwarves/ulfserker.png:1"
					[/frame]
				[/else]
				[frame]
					image="units/dwarves/ulfserker-attack-[1~8,1].png:[40,50*4,60,40,30*2]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="axe.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/dwarves/ulfserker-idle-1.png:1,units/dwarves/ulfserker-idle-2.png:250,units/dwarves/ulfserker-idle-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="dwarf-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/dwarves/ulfserker-idle-[1~6,3,5,6,3~1].png:[100*2,200,100*2,300,200*2,300,200,100*2]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/dwarves/transparent/ulfserker.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/dwarves/transparent/ulfserker.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=1
				frozen=2
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=60
				flat=70
				forest=70
				frozen=70
				fungus=60
				hills=60
				mountains=50
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[resistance]
				arcane=90
				blade=80
				cold=90
				fire=90
				impact=80
				pierce=80
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=5
				description=_"berserker frenzy"
				icon="attacks/frenzy.png"
				name="berserker frenzy"
				number=4
				range="melee"
				type="blade"
				[specials]
					[berserk]
#textdomain wesnoth-help
						description=_"Whether used offensively or defensively, this attack presses the engagement until one of the combatants is slain, or 30 rounds of attacks have occurred."
						id="berserk"
						name=_"berserk"
						value=30
					[/berserk]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Outlaw"
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=14
#textdomain wesnoth-units
			description=_"These petty criminals are often derisively called ‘footpads’ by their superiors, for they are tasked with any job that requires a great deal of running around, often being employed as couriers, or scouts. The endurance and agility they gain from this serves them well in combat, and despite their inferior weaponry they are quite good at harrying their enemies, especially under cover of darkness."
			experience=1
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=31
			id="Footpad-32"
			image="units/human-outlaws/footpad+female.png"
			jamming=0
			language_name=_"female^Footpad"
			level=1
			max_attacks=1
			max_experience=20
			max_hitpoints=31
			max_moves=7
			moves=0
			name="Brurka"
			overlays=""
			profile="portraits/humans/transparent/footpad+female.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/footpad+female.png"
			type="Footpad"
			undead_variation=""
			underlying_id=32
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=10
			y=14
			zoc=yes
			[attack_anim]
				offset="0.0"
				start_time=-400
				[filter_attack]
					name="sling"
				[/filter_attack]
				[if]
					hits=yes
					sling_stone_start_time=-200
					[sling_stone_frame]
						halo="projectiles/stone.png:200"
						halo_x="5~0"
						halo_y="-6~0"
						offset="0.0~1.0"
						y="0~-5,-5~-8,-8~-9,-9~-10,-10~-9,-9~-8,-8~-5,-5~0"
					[/sling_stone_frame]
					[frame]
						image="units/human-outlaws/footpad+female-attack1.png:250"
						sound="sling.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					sling_stone_start_time=-200
					[sling_stone_frame]
						halo="projectiles/stone.png:300"
						halo_x="5~0"
						halo_y="-6~0"
						offset="0.0~1.5"
						y="0~-5,-5~-8,-8~-9,-9~-10,-10~-9,-9~-8,-8~-5,-5~0"
					[/sling_stone_frame]
					[frame]
						image="units/human-outlaws/footpad+female-attack1.png:250"
						sound="sling-miss.ogg"
					[/frame]
				[/else]
				[frame]
					image="units/human-outlaws/footpad+female-attack2.png:200"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				start_time=-250
				[filter_attack]
					name="club"
				[/filter_attack]
				[frame]
					image="units/human-outlaws/footpad+female.png:50"
				[/frame]
				[frame]
					image="units/human-outlaws/footpad+female-melee-[1~4].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="staff.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/human-outlaws/footpad+female.png:1,units/human-outlaws/footpad+female-defend.png:250,units/human-outlaws/footpad+female.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-female-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-outlaws/footpad+female-idle-[1~4,3,2,3,4~1].png:[100*3,200,100*3,200,100*3]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/footpad+female.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/footpad+female.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=5
				description=_"club"
				icon="attacks/club-small.png"
				name="club"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=5
				description=_"sling"
				name="sling"
				number=2
				range="ranged"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Draug"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=28
#textdomain wesnoth-units
			description=_"Given false life to do battle once more, the creatures known as Revenants were clearly great warriors in their time, though the memory of that time is almost wholly lost to their undead selves. Even the sorcerers who raised them can only speculate on their past. Such questions aside, a Revenant is a powerful tool in combat: a fearless warrior that feels no pain and will fight to the bitter end." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit can move unseen in deep water, requiring no air from the surface."
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=47
			id="RBY_Side2"
			image="units/undead-skeletal/revenant.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Revenant"
			level=2
			max_attacks=1
			max_experience=60
			max_hitpoints=47
			max_moves=5
			moves=5
			name="Undertaker"
			overlays=""
			profile="portraits/undead/transparent/revenant.png"
			race="undead"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/undead/revenant.png"
			type="Revenant"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			zoc=yes
			[portrait]
				image="portraits/undead/transparent/revenant.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/revenant.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					female_name_inactive=_"female^submerge"
					id="submerge"
					name=_"submerge"
					name_inactive=_"submerge"
					[filter]
						[filter_location]
							terrain="Wo*^*"
						[/filter_location]
					[/filter]
				[/hides]
			[/abilities]
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"axe"
				icon="attacks/axe-undead.png"
				name="axe"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
		mask=""
		name=_"Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name=_"Morning"
		red=0
		sound=""
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name=_"Afternoon"
		red=0
		sound=""
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name=_"Dusk"
		red=0
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"First Watch"
		red=-45
		sound=""
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"Second Watch"
		red=-45
		sound=""
	[/time]
	[undo_stack]
		committed=yes
		side=2
	[/undo_stack]
	[event]
	[/event]
	[event]
	[/event]
	[event]
		name="time over"
		[lua]
			code="
                local _ = wesnoth.textdomain ""wesnoth-multiplayer""
                local function all_sides()
                    local function f(s, i)
                        i = i + 1
                        local t = wesnoth.sides[i]
                        return t and i, t
                    end
                    return f, nil, 0
                end

                local income_factor = 5

                local side_num = -1
                local total_score = -1
                local side_comparison = """"
                for side, team in all_sides() do
                    repeat -- ugly hack to convert 'break' into 'continue'
                    if team.__cfg.hidden then
                        break
                    end
                    local r, g, b = 255, 255, 255
                    if     team.__cfg.color == 1 then r, g, b = 255,   0,   0
                    elseif team.__cfg.color == 2 then r, g, b =   0,   0, 255
                    elseif team.__cfg.color == 3 then r, g, b =   0, 255,   0
                    elseif team.__cfg.color == 4 then r, g, b = 155,  48, 255
                    elseif team.__cfg.color == 5 then r, g, b =   0,   0,   0
                    elseif team.__cfg.color == 6 then r, g, b = 165,  42,  42
                    elseif team.__cfg.color == 7 then r, g, b = 255, 165,   0
                    elseif team.__cfg.color == 8 then r, g, b = 255, 255, 255
                    elseif team.__cfg.color == 9 then r, g, b =   0, 128, 128 end
                    if # wesnoth.get_units( { side = side } ) == 0 then
                        side_comparison = side_comparison ..
                            string.format( tostring( _ ""<span strikethrough='true' foreground='#%02x%02x%02x'>Side %d</span>"") .. ""\n"",
                                r, g, b, side)
                        break
                    end
                    local income = team.total_income * income_factor
                    local units = 0
                    -- Calc the total unit-score here
                    for i, unit in ipairs( wesnoth.get_units { side = side } ) do
                        if not unit.__cfg.canrecruit then
                            wesnoth.fire(""unit_worth"", { id = unit.id })
                            units = units + wesnoth.get_variable(""unit_worth"")
                        end
                    end
                    -- Up to here
                    local total = units + team.gold + income
                    side_comparison = side_comparison ..
                        string.format( tostring( _ ""<span foreground='#%02x%02x%02x'>Side %d</span>:  Income score = %d  Unit score = %d  Gold = %d"") .. ""\n"" .. tostring( _ ""Grand total: <b>%d</b>"") .. ""\n"",
                            r, g, b, side, income, units, team.gold, total)
                    if total > total_score then
                        color = string.format(""#%02x%02x%02x"", r, g, b)
                        side_num = side
                        total_score = total
                    end
                    until true -- end ugly hack
                end
                side_comparison = side_comparison ..
                    string.format( ""\n"" .. tostring( _ ""<span foreground='%s'>Side %d</span> has the advantage.""), color, side_num)
                wesnoth.fire(""message"", { message = side_comparison, speaker = ""narrator"", image = ""wesnoth-icon.png""})
            "
		[/lua]
	[/event]
	[objectives]
		side=0
		[objective]
			condition="win"
#textdomain wesnoth
			description=_"Defeat enemy leader"
		[/objective]
	[/objectives]
	[item]
		image="items/burial.png"
		x=26
		y=16
	[/item]
	[item]
		image="items/burial.png"
		x=4
		y=9
	[/item]
	[item]
		image="items/burial.png"
		x=15
		y=13
	[/item]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[variables]
		damage_inflicted=3
		next_scenario="RBY Den Of Onis 12"
		random=10
		rby_set_message=true
		side_number=2
		turn_number=13
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
#textdomain wesnoth-multiplayer
			val=_"Adv + Con"
		[/rby_set_info]
		[rby_set_info]
			val=_"Aethermaw, Arcanclave Citadel, Astral Port, Caves Of The Basilisk, Clearing Gushes, Crescent Lake, Den Of Onis, Elensefar Courtyard, Fallenstar Lake, Hamlets, Hornshark Island, Howling Ghost Badlands, Sablestone Delta, Serpent Ford, Scarred Foothills, Silverhead Crossing, Sullas Ruins, Swamp Of Dread, The Freelands, The Walls Of Pyrennis, Thousand Stings Garrison, Tombs Of Kesorak, Weldyn Channel"
		[/rby_set_info]
	[/variables]
[/snapshot]
[replay_start]
	abbrev=""
	allow_new_game=no
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion=""
	current_time=0
	description=_"This most unusual of caves was once known as the Chamber of Laughing Devils, and was the inner citadel of the Kah Ruuk Oni. The Kah Ruuk were a wicked and cunning race of man-eating demons, who terrorized the people of the Eastern Lands for nearly four hundred years, before vanishing from Irdya without a trace. Since that time, many factions have vied for dominion over the Den of Onis, hoping to unlock the strange and mysterious magics of its creators."
	difficulty="NORMAL"
	end_credits=yes
	end_text=""
	end_text_duration=0
	experience_modifier=70
	force_lock_settings=true
	history=""
	id="RBY Den Of Onis 12"
	init_side_done=yes
	label="2p - Den Of Onis"
	map_data="border_size=1
usage=map

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"
	name=_"2p - Den Of Onis"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=4
	objectives="<big>" +
		_"Victory:" +
		"</big>
<span foreground=""#00ff00"">&#8226; " +
		_"Defeat enemy leader(s)" +
		"</span>"
	observer=yes
	playing_team=0
	random_calls=0
	random_seed=10117
	random_start_time=no
	scenario="RBY Den Of Onis 12"
	shuffle_sides=yes
	snapshot=yes
	turn_at=1
	turns=-1
	unit_wml_ids="Revenant,Rogue,era_events"
	used_items=""
	version="1.12.2"
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		chose_random=no
		color=2
		controller="network"
		countdown_time=0
		current_player="Undertaker"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		gold_add=no
		hidden=no
		id="RBY_Side2"
		income=0
		lost=no
		name="Undertaker"
		no_leader=yes
		objectives="<big>" +
			_"Victory:" +
			"</big>
<span foreground=""#00ff00"">&#8226; " +
			_"Defeat enemy leader(s)" +
			"</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		save_id="RBY_Side2"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=1
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="south"
		user_team_name=_"teamname^South"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[unit]
			advances_to="Draug"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=28
#textdomain wesnoth-units
			description=_"Given false life to do battle once more, the creatures known as Revenants were clearly great warriors in their time, though the memory of that time is almost wholly lost to their undead selves. Even the sorcerers who raised them can only speculate on their past. Such questions aside, a Revenant is a powerful tool in combat: a fearless warrior that feels no pain and will fight to the bitter end." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit can move unseen in deep water, requiring no air from the surface."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=47
			id="RBY_Side2"
			image="units/undead-skeletal/revenant.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Revenant"
			level=2
			max_attacks=1
			max_experience=60
			max_hitpoints=47
			max_moves=5
			moves=5
			name="Undertaker"
			overlays=""
			profile="portraits/undead/transparent/revenant.png"
			race="undead"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/undead/revenant.png"
			type="Revenant"
			undead_variation=""
			underlying_id=3
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=15
			y=24
			zoc=yes
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					female_name_inactive=_"female^submerge"
					id="submerge"
					name=_"submerge"
					name_inactive=_"submerge"
					[filter]
						[filter_location]
							terrain="Wo*^*"
						[/filter_location]
					[/filter]
				[/hides]
			[/abilities]
			[portrait]
				image="portraits/undead/transparent/revenant.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/revenant.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"axe"
				icon="attacks/axe-undead.png"
				name="axe"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Assassin"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=24
#textdomain wesnoth-units
			description=_"The ringleaders of any group of thieves earn their positions by skill. These rogues have spent many an unpleasant moment darting through crowds and dodging away from those who wish them ill, a set of skills which is very handy in a fight. Masters of knifework, they can also throw knives with reliable accuracy, and their long hours of prowling around at night leave them more comfortable fighting in the dark." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy." +
				_" This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them."
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="female"
			goto_x=-999
			goto_y=-999
			hitpoints=40
			id="RBY_Side1"
			image="units/human-outlaws/rogue+female.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"female^Rogue"
			level=2
			max_attacks=1
			max_experience=49
			max_hitpoints=40
			max_moves=6
			moves=6
			name="Oook"
			overlays=""
			profile="portraits/humans/transparent/thief+female.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/thief+female.png"
			type="Rogue"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			zoc=yes
			[portrait]
				image="portraits/humans/transparent/thief+female.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/thief+female.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=3
				range="melee"
				type="blade"
				[specials]
					[damage]
						active_on="offense"
						backstab=yes
#textdomain wesnoth-help
						description=_"When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralyzed)."
						id="backstab"
						multiply=2
						name=_"backstab"
					[/damage]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"knife"
				icon="attacks/dagger-thrown-human.png"
				name="knife"
				number=3
				range="ranged"
				type="blade"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		chose_random=no
		color=1
		controller="human"
		countdown_time=0
		current_player="Oook"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		gold_add=no
		hidden=no
		id="RBY_Side1"
		income=0
		lost=no
		name="Oook"
		no_leader=yes
		objectives="<big>" +
#textdomain wesnoth
			_"Victory:" +
			"</big>
<span foreground=""#00ff00"">&#8226; " +
			_"Defeat enemy leader(s)" +
			"</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Dwarvish Fighter,Dwarvish Guardsman,Dwarvish Thunderer,Dwarvish Ulfserker,Footpad,Gryphon Rider,Poacher,Thief"
		save_id="RBY_Side1"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=2
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="north"
		user_team_name=_"teamname^North"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=24
			y=6
		[/village]
		[unit]
			advances_to="Assassin"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=24
#textdomain wesnoth-units
			description=_"The ringleaders of any group of thieves earn their positions by skill. These rogues have spent many an unpleasant moment darting through crowds and dodging away from those who wish them ill, a set of skills which is very handy in a fight. Masters of knifework, they can also throw knives with reliable accuracy, and their long hours of prowling around at night leave them more comfortable fighting in the dark." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy." +
				_" This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them."
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="female"
			goto_x=0
			goto_y=0
			hitpoints=40
			id="RBY_Side1"
			image="units/human-outlaws/rogue+female.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"female^Rogue"
			level=2
			max_attacks=1
			max_experience=49
			max_hitpoints=40
			max_moves=6
			moves=6
			name="Oook"
			overlays=""
			profile="portraits/humans/transparent/thief+female.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/thief+female.png"
			type="Rogue"
			undead_variation=""
			underlying_id=4
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=15
			y=2
			zoc=yes
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[portrait]
				image="portraits/humans/transparent/thief+female.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/thief+female.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[resistance]
				arcane=80
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"dagger"
				icon="attacks/dagger-human.png"
				name="dagger"
				number=3
				range="melee"
				type="blade"
				[specials]
					[damage]
						active_on="offense"
						backstab=yes
#textdomain wesnoth-help
						description=_"When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralyzed)."
						id="backstab"
						multiply=2
						name=_"backstab"
					[/damage]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"knife"
				icon="attacks/dagger-thrown-human.png"
				name="knife"
				number=3
				range="ranged"
				type="blade"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Draug"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=28
			description=_"Given false life to do battle once more, the creatures known as Revenants were clearly great warriors in their time, though the memory of that time is almost wholly lost to their undead selves. Even the sorcerers who raised them can only speculate on their past. Such questions aside, a Revenant is a powerful tool in combat: a fearless warrior that feels no pain and will fight to the bitter end." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit can move unseen in deep water, requiring no air from the surface."
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=47
			id="RBY_Side2"
			image="units/undead-skeletal/revenant.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Revenant"
			level=2
			max_attacks=1
			max_experience=60
			max_hitpoints=47
			max_moves=5
			moves=5
			name="Undertaker"
			overlays=""
			profile="portraits/undead/transparent/revenant.png"
			race="undead"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/undead/revenant.png"
			type="Revenant"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			zoc=yes
			[portrait]
				image="portraits/undead/transparent/revenant.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/revenant.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					female_name_inactive=_"female^submerge"
					id="submerge"
					name=_"submerge"
					name_inactive=_"submerge"
					[filter]
						[filter_location]
							terrain="Wo*^*"
						[/filter_location]
					[/filter]
				[/hides]
			[/abilities]
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"axe"
				icon="attacks/axe-undead.png"
				name="axe"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
		mask=""
		name=_"Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name=_"Morning"
		red=0
		sound=""
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name=_"Afternoon"
		red=0
		sound=""
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name=_"Dusk"
		red=0
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"First Watch"
		red=-45
		sound=""
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"Second Watch"
		red=-45
		sound=""
	[/time]
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
	[/display]
	[undo_stack]
		committed=no
		side=1
	[/undo_stack]
	[event]
	[/event]
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
									female_name=_"female^quick"
									id="quick"
									male_name=_"quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
		name="prestart"
		[if]
			[variable]
				boolean_equals=true
				name="rby_set_message"
			[/variable]
			[then]
				[chat]
#textdomain wesnoth
					message=_"/me can be created at http://rushedbyyetis.heroku.com/"
					speaker=_"RBY Custom"
				[/chat]
				[chat]
					message=_"$rby_set_info[1].val"
					speaker=_"RBY $rby_set_info[0].val " +
						"26"
				[/chat]
				[chat]
					message=_"/me ctrl-x to clear"
					speaker=_"Press"
				[/chat]
			[/then]
		[/if]
		[objectives]
			[objective]
				condition="win"
				description=_"Defeat enemy leader"
			[/objective]
		[/objectives]
	[/event]
	[event]
	[/event]
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
#textdomain wesnoth-help
									female_name=_"female^quick"
									id="quick"
									male_name=_"quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[event]
		name="time over"
		[lua]
			code="
                local _ = wesnoth.textdomain ""wesnoth-multiplayer""
                local function all_sides()
                    local function f(s, i)
                        i = i + 1
                        local t = wesnoth.sides[i]
                        return t and i, t
                    end
                    return f, nil, 0
                end

                local income_factor = 5

                local side_num = -1
                local total_score = -1
                local side_comparison = """"
                for side, team in all_sides() do
                    repeat -- ugly hack to convert 'break' into 'continue'
                    if team.__cfg.hidden then
                        break
                    end
                    local r, g, b = 255, 255, 255
                    if     team.__cfg.color == 1 then r, g, b = 255,   0,   0
                    elseif team.__cfg.color == 2 then r, g, b =   0,   0, 255
                    elseif team.__cfg.color == 3 then r, g, b =   0, 255,   0
                    elseif team.__cfg.color == 4 then r, g, b = 155,  48, 255
                    elseif team.__cfg.color == 5 then r, g, b =   0,   0,   0
                    elseif team.__cfg.color == 6 then r, g, b = 165,  42,  42
                    elseif team.__cfg.color == 7 then r, g, b = 255, 165,   0
                    elseif team.__cfg.color == 8 then r, g, b = 255, 255, 255
                    elseif team.__cfg.color == 9 then r, g, b =   0, 128, 128 end
                    if # wesnoth.get_units( { side = side } ) == 0 then
                        side_comparison = side_comparison ..
                            string.format( tostring( _ ""<span strikethrough='true' foreground='#%02x%02x%02x'>Side %d</span>"") .. ""\n"",
                                r, g, b, side)
                        break
                    end
                    local income = team.total_income * income_factor
                    local units = 0
                    -- Calc the total unit-score here
                    for i, unit in ipairs( wesnoth.get_units { side = side } ) do
                        if not unit.__cfg.canrecruit then
                            wesnoth.fire(""unit_worth"", { id = unit.id })
                            units = units + wesnoth.get_variable(""unit_worth"")
                        end
                    end
                    -- Up to here
                    local total = units + team.gold + income
                    side_comparison = side_comparison ..
                        string.format( tostring( _ ""<span foreground='#%02x%02x%02x'>Side %d</span>:  Income score = %d  Unit score = %d  Gold = %d"") .. ""\n"" .. tostring( _ ""Grand total: <b>%d</b>"") .. ""\n"",
                            r, g, b, side, income, units, team.gold, total)
                    if total > total_score then
                        color = string.format(""#%02x%02x%02x"", r, g, b)
                        side_num = side
                        total_score = total
                    end
                    until true -- end ugly hack
                end
                side_comparison = side_comparison ..
                    string.format( ""\n"" .. tostring( _ ""<span foreground='%s'>Side %d</span> has the advantage.""), color, side_num)
                wesnoth.fire(""message"", { message = side_comparison, speaker = ""narrator"", image = ""wesnoth-icon.png""})
            "
		[/lua]
	[/event]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[variables]
		next_scenario="RBY Den Of Onis 12"
		random=10
		rby_set_message=true
		turn_number=1
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
#textdomain wesnoth-multiplayer
			val=_"Adv + Con"
		[/rby_set_info]
		[rby_set_info]
			val=_"Aethermaw, Arcanclave Citadel, Astral Port, Caves Of The Basilisk, Clearing Gushes, Crescent Lake, Den Of Onis, Elensefar Courtyard, Fallenstar Lake, Hamlets, Hornshark Island, Howling Ghost Badlands, Sablestone Delta, Serpent Ford, Scarred Foothills, Silverhead Crossing, Sullas Ruins, Swamp Of Dread, The Freelands, The Walls Of Pyrennis, Thousand Stings Garrison, Tombs Of Kesorak, Weldyn Channel"
		[/rby_set_info]
	[/variables]
[/replay_start]
[carryover_sides]
	difficulty=""
	next_scenario=""
	random_calls=0
	random_seed=0
	[end_level_data]
		bonus=yes
		carryover_add=no
		carryover_percentage=80
		prescenario_save=yes
		replay_save=yes
	[/end_level_data]
	[variables]
	[/variables]
[/carryover_sides]
[carryover_sides_start]
[/carryover_sides_start]
[replay]
	[command]
		sent=yes
		[start]
		[/start]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="ai_default_rca"
			ai_id2="ai_default_rca"
			faction1="Undertaker"
			faction2="Oook"
			version="1.12.2"
			[turn_info]
				event="TURN_START"
				gold=100
				side=1
				turn=1
				units=1
				units_cost=28
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=100
				side=2
				turn=1
				units=1
				units_cost=24
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=36
				side=1
				turn=2
				units=5
				units_cost=92
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=47
				side=2
				turn=2
				units=5
				units_cost=81
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=1
				turn=3
				units=7
				units_cost=124
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=25
				side=2
				turn=3
				units=7
				units_cost=114
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=4
				units=8
				units_cost=139
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=24
				side=2
				turn=4
				units=8
				units_cost=128
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=14
				side=1
				turn=5
				units=8
				units_cost=139
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=17
				side=2
				turn=5
				units=9
				units_cost=147
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=1
				turn=6
				units=10
				units_cost=163
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=12
				side=2
				turn=6
				units=10
				units_cost=163
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=1
				turn=7
				units=10
				units_cost=163
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=28
				side=2
				turn=7
				units=8
				units_cost=125
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=12
				side=1
				turn=8
				units=9
				units_cost=148
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=15
				side=2
				turn=8
				units=9
				units_cost=140
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=20
				side=1
				turn=9
				units=8
				units_cost=135
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=30
				side=2
				turn=9
				units=9
				units_cost=140
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=10
				units=9
				units_cost=151
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=24
				side=2
				turn=10
				units=10
				units_cost=173
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=7
				side=1
				turn=11
				units=8
				units_cost=135
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=15
				side=2
				turn=11
				units=10
				units_cost=178
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=3
				side=1
				turn=12
				units=8
				units_cost=126
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=12
				side=2
				turn=12
				units=9
				units_cost=162
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=1
				turn=13
				units=8
				units_cost=124
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=27
				side=2
				turn=13
				units=8
				units_cost=143
				villages=7
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Undertaker advances to the next scenario"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ignoring illegal whiteboard data, sent from user 'Oook' to team 'south'.
"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Removing illegal command 'init_side' from: Oook. Current player is: Undertaker (1/2)."
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Oook"
			message="enjoy"
			side=2
			time=1433680351
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Undertaker"
			message="u2"
			side=1
			time=1433680358
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="lelelo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Oook"
			message="out of practice, so sorry if some turns are a little slow ;)"
			side=2
			time=1433680379
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Dark Adept"
			x=14
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="sUKNMWb>Db,4R3>lAAd<9XqjMfljoOAoGM7Hm3YsE5JzEj>U7AEQYSp-,rO0Hx7A>j-a,5lX5.f9yp2c+-dqO8D5z8eF8bb0i+.F8be5uZ<ohV100h>ng<kc76-lbxbc"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1294184404
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Ghost"
			x=15
			y=23
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="i8dWehvgjc58r40-67xbbes+qU.eoZa1,.1,<l7-eHcXY2b>3CALtyMzuvwIyIAjDJnKRAJnFGmJmQzrOUKKSLFy7wV4ETOuQpSjewqR3Kxx89oV.EBrvJmMVGEmRYsI"
			[/result]
			[result]
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=272235690
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Vampire Bat"
			x=15
			y=22
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="l1ew4sUyTNm7B3Dos58r9cxR9SFtH8sDhk5r1P><hZsfgB8oqPv0X.wBsBJcvtSvTrOwBKNrKQTxISZwjtVMmNBnFNvLBsNk<CQR1DkER+nxfDRDBNvGFKvQogGPqynG"
			[/result]
			[result]
				random_calls=13
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=917829053
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Skeleton"
			x=13
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum=".pow,+-4yb0tpg-NpOqQNf,Hgv5YF0NNL0ma-7c9pa0swGN<-t<im5jji4ViefhFx5n5Dan1jnk1j<rrFbZhU4oravDh8-j7e5ABEspyQ8.RNo6wTVi0xMkmEroITRIR"
			[/result]
			[result]
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=855563071
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="vikkstar123 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16,17,18,19"
			y="24,23,23,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Footpad"
			x=15
			y=3
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="nP<rMvst.QGkORLvLP1sGHSmwAtRNyNUAgnBPAQvzKJONBqryHBSVQPq9GtMMRBCrmExDdtHzqEC9fO9o3EG9VvzFrPQgNyDI7KThE0UVVEAupDtBuLOsy8yBMpNBn66"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1419780411
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="vikkstar123 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Undertaker"
			message="well i played few ladders lately also"
			side=1
			time=1433680441
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Dwarvish Fighter"
			x=16
			y=4
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="bgD<5aanPm6B8nVECoyJhxDmBqwOAzgFFLPCrMDDLHztsiBDTSHNGKMyGuuFpyQqBrrS+zEpBMGnrMEBoNxTNL4M.5NtutCFIo2ExQwSJBoOLvvF7qbBttqvuwUIwwML"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=950627871
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mason has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Footpad"
			x=17
			y=5
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="HuIK6tDLiuJ-ArrwtvEH6nQQVDtMrStnyKw0MvLQIGCMNxGvBMAqsTKCQF9GtMMRBCrmExDcyHzqEC9fO9o3EG9VvzFrPQgNyDI7KThE0UVVEAupDtBuLOsy8yBMpNBn"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1400254945
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Thief"
			x=15
			y=4
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="y6w6zGLN7NRkQBpNt8BC0BPBIFxtDHTzP<HOOtLN.508d7uj7keh9Xdsf6Yi2n.Wfle<n+Yb0n,OG0r4VhXR0jf+h<hr9Yo<sjeU1phgg15X0e,476j.3N34p0o4<.i2"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=933003851
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,12,11"
			y="2,2,3,3,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15,14,13,12,11,10,10,9"
			y="22,21,20,20,19,19,18,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16,17,18,19,20,21,22"
			y="23,22,22,21,21,20,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,13,12,11,10"
			y="21,21,20,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,13,13,14,15,16"
			y="21,20,19,18,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,18,17,16,15"
			y="22,22,23,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Ghoul"
			x=13
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="jikfcnPgPs9T6-Z-X<W2j+y51G<Y3Z-efjp4dcwf+kikkGvyGOICDvwwqsBN7BwMvBMwoUwEBscHCBAOzUwO1q-G2FGTArvyVeTMH.JtKcpwJxSOOGnvRzUoNGWtEqqw"
			[/result]
			[result]
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=608810596
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Dark Adept"
			x=14
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="sUKNMWb>Db,4R3>lAAd<9XqjMfljoOAoGM7Gi3YsE5JzEj0U7AEQYSp-,rO0Hx7A>j-a,5lX5.f9zl2c+-dqO8D5z8eF8bb0i+.F8be5uZ<ohV100h>ng<kc76-lbxbc"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=950227359
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,12,11,10,9,8,7"
			y="3,3,4,3,4,4,5,5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,14,14,14,14"
			y="4,5,5,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,17,18,19,20"
			y="4,5,5,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,17,18"
			y="5,6,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19"
			y="7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20"
			y="8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20"
			y="8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21"
			y="9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,21"
			y="10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,12,13,14,15"
			y="4,3,3,2,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Footpad"
			x=17
			y=5
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="HuIK6tDLiuJ-ArrwtvEH6nQQVDtMrSsyyKw0MvLQIVCMNxGvBMAqsTKCQF9GtMMRBCrmExDdvHzqEC9fO9o3EG9VvzFrPQgNyDI7KThE0UVVEAupDtBuLOsy8yBMpNBn"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1748920017
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="assless has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Dwarvish Guardsman"
			x=15
			y=4
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="IgInKFAC8EreA>10UeV5tcjXh.+jGN16..>HjKln4f7zt4j+7Yifb<-.-8W95nrA,ecuexv6aHP,.iZdUo>4JAUMDO+Fzey6uxO31wllgb0+>q-xhvZ98dgrae>cgkmf"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=525950359
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,16"
			y="17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15"
			y="16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15"
			y="16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15"
			y="15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15"
			y="14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,9,9"
			y="17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Xara has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[auto_shroud]
			active=yes
		[/auto_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,9,8,7,6,6,6"
			y="15,16,16,17,17,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,13,13,13,13,13"
			y="21,20,19,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,13,12,12,12,12,12"
			y="21,21,20,19,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,11,12,13,13,13"
			y="20,20,19,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,23,24,24,24"
			y="19,20,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,25"
			y="17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Skeleton"
			x=13
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum=".pow,+-4yb0tpg-NpOqQNf,Hgv5YF0NNL0ma-7c9pa0swGN<-t<im5jji4ViefhFx5n5Dan1jnk1j<rrFbZhU4oravDh8-j7e5ABEspyQ8.RNo6wTVi0xMkmEroITRIR"
			[/result]
			[result]
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=703452093
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="assless has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="7,6,6"
			y="6,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6"
			y="7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="6,5,4"
			y="8,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="4,3"
			y="9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="3,4,5"
			y="10,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,21"
			y="9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21"
			y="11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="honk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,12"
			y="8,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11"
			y="9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="yola has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10"
			y="10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,17,16,15"
			y="5,6,7,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,14"
			y="8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,19,19,19,18"
			y="5,6,7,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22"
			y="12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23"
			y="12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hay207 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,16,16,16,16"
			y="4,4,5,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Footpad"
			x=17
			y=5
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="HuIK6tELiuJ-ArrwtvEH6nQQVDtMrSsuyKw0MvLQIVCMNxGvBMAqsTKCQF9GtMMRBCrmExDdrHzqEC9fO9o3EG9VvzFrPQgNyDI7KThE0UVVEAupDtBuLOsy8yBMpNBn"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=233021165
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,26,27,27,26"
			y="17,16,16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,26"
			y="14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[auto_shroud]
			active=yes
		[/auto_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,6,6,6,6"
			y="19,18,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=17
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,6,6"
			y="17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="General_Jihed has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15,15"
			y="13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=12
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15"
			y="12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jojo0306 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="badens has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[auto_shroud]
			active=yes
		[/auto_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,25,24"
			y="13,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=24
				y=12
			[/source]
			[destination]
				x=23
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1493726038
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hay207 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16"
			y="11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,16"
			y="10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,16"
			y="11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,13,13,13"
			y="16,15,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,12,13,13,13,13"
			y="16,15,15,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,14,15"
			y="13,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,13,13,14,14"
			y="17,16,15,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,14"
			y="13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,13,13,13,13,13"
			y="21,20,19,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,7,7,8,9"
			y="15,15,14,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="5,4,3,3"
			y="9,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="3,3,4"
			y="11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="4,5"
			y="12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="5,6"
			y="13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Vuko1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gracz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Obliviatorr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17"
			y="5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Dwarvish Ulfserker"
			x=17
			y=5
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="GF<nAHHKiLL4xKgrqESro0BwArruJqdSEGADuOvuc>uyq7wrkxzEDqSCMIKGbfALsLMuro5c.>Xa14-fdnp7<+saRKd>jc+0d1zh8lZfc41j6WWgu-G4,,-WXZhd4Z9m"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=368651617
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,15"
			y="8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Chronos2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Kamelle has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="quechuchas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,16,16"
			y="7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,17,16,15,14"
			y="8,9,9,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Atila_H has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,10,10,10"
			y="10,9,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,23,24,24"
			y="12,11,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="hay207 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,16,17,18"
			y="8,8,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="hay207 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,18,18,19,20,21"
			y="6,6,7,8,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,24,24"
			y="9,8,7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Wick has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,16"
			y="12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10"
			y="14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="RobbStark has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[auto_shroud]
			active=yes
		[/auto_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,17"
			y="11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="suopossu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Spookzy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="f221 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,12,11,10,9,8"
			y="12,12,13,12,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,13,12,11,10,9"
			y="12,13,13,13,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,10,9,9,8,7,6,6"
			y="13,14,15,16,16,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[auto_shroud]
			active=yes
		[/auto_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,17,17,16"
			y="11,12,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,14,13"
			y="12,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,14"
			y="13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,13,13,12,11,10"
			y="16,15,14,13,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[auto_shroud]
			active=yes
		[/auto_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,25"
			y="12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,26"
			y="13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Dark Adept"
			x=13
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="KILRCLT6B,Xr6KHpTa5oWf8YuZUoedvRRdCK4ulg<wUaDFwdlt9wPT+N2.dyP7pukA>j-a,5lX5.f9yo2c+-dqO8D5z8eF8bb0i+.F8be5uZ<ohV100h>ng<kc76-lbx"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2082099431
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Walking Corpse"
			x=14
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="b.7UfXahDk+Q.YZD.z0EiLgcch2ain351H.8j1ym66OEuuyquPxNHnQtv6rtRLGFANrRDRGWHrSURswsO2ONu<wLQqLrgewxNP9EnO2YM9PRospvGLHsRUAcxBqqwBIy"
			[/result]
			[result]
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1447518725
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24"
			y="6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hay207 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,21"
			y="9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21"
			y="11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hay207 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20"
			y="12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19"
			y="12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18"
			y="13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17"
			y="13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=17
				y=13
			[/source]
			[destination]
				x=16
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="noize has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1509180538
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18,18,17,17,16"
			y="8,9,10,11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=16
				y=12
			[/source]
			[destination]
				x=16
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2085511345
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14,14,15,15"
			y="8,9,10,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15,14,14"
			y="9,10,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Guardsman"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=14
				y=11
			[/source]
			[destination]
				x=14
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=289608418
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hay207 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,17,17,17,17"
			y="5,6,7,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,24"
			y="8,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Vuko1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,25"
			y="11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="6,5"
			y="13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="5,4,3,3"
			y="13,12,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,11,12,13,14,14"
			y="7,7,6,6,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Mr_Gray has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="awesome2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Dwarvish Fighter"
			x=15
			y=4
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="bgD<5aanPm6B8nVECoyJhrDmBqCOAzgFFLPCrMDDLDztsiBDTSHNGKMyGuuFpyQqBrrS+zEpBMGnrMEBoNtTNL4M.5NtutCFIo2ExQwSJBoOLvvF7qbBttqvuwUIwwML"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=245033302
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="tk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,15,15,16,17,17,17"
			y="2,3,4,4,5,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hay207 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Aractus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Kamelle has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="killar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,15,15,15,16,16"
			y="13,14,15,16,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,14,14,14,14"
			y="12,13,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[auto_shroud]
			active=yes
		[/auto_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="26,25"
			y="13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[auto_shroud]
			active=yes
		[/auto_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=25
				y=13
			[/source]
			[destination]
				x=25
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1192578542
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="uareright has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hay207 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="BigBadWolf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hay207 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,9,10,11,12"
			y="14,15,15,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="8,9,9,10,11"
			y="13,14,15,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,11,12,13,13,13"
			y="12,13,13,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="6,6,7,8,9"
			y="15,16,17,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,8"
			y="17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="8,9"
			y="16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[auto_shroud]
			active=yes
		[/auto_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,13,12,11,10"
			y="21,21,20,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,13,13"
			y="21,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,12"
			y="19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,11"
			y="18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,10"
			y="18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Skeleton"
			x=13
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum=".pow,+-4yb0tpg-NpOqQNf,Hgv5YF0NNL0ma-7c9pa0swGN<-t<im5jji4ViefhFx5n5Dan1jnk1j<rrFbZhU4oravDh8-j7e5ABEspyQ8.RNo6wTVi0xMkmEroITRIR"
			[/result]
			[result]
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1607797882
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hay207 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15,15,16"
			y="24,23,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="3,3,4"
			y="11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="4,5"
			y="12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="5,5"
			y="13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="5,6"
			y="14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,15"
			y="12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="horton has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15"
			y="14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=25
				y=12
			[/source]
			[destination]
				x=25
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1563197700
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="tyn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="cm3x has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,12,11"
			y="4,4,5,5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Spookzy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="BigBadWolf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Marat23 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,17,17,17"
			y="13,14,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=17
				y=17
			[/source]
			[destination]
				x=16
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1711886504
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Undertaker"
			message="was suposed to live :)"
			side=1
			time=1433682037
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="SMB64 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Oook"
			message="52% ctk, but only with both footies ;)"
			side=2
			time=1433682075
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Oook"
			message="sorry about that one"
			side=2
			time=1433682082
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Undertaker"
			message="i know"
			side=1
			time=1433682084
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Undertaker"
			message="np"
			side=1
			time=1433682086
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,17,16,15,15,15"
			y="7,6,5,4,4,3,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,15,15,15,15"
			y="12,13,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="kuba6301 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,17,17,16,16"
			y="10,11,12,13,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,16,16"
			y="15,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="uareright has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Jericho has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,14,14,13"
			y="11,12,13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Guardsman"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=13
				y=15
			[/source]
			[destination]
				x=13
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1987627559
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14,14,15,15,15,15"
			y="7,8,9,10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10,10,11,12"
			y="17,16,15,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=1
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=12
				y=14
			[/source]
			[destination]
				x=13
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=437455496
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,11,12,13"
			y="16,15,14,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=1
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=13
				y=14
			[/source]
			[destination]
				x=13
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=96390991
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,12"
			y="16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=1
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=12
				y=15
			[/source]
			[destination]
				x=13
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2066484650
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="moninpelaaja has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="GODDES has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="aaaaaaa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,13"
			y="16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,13,13,13,13,13"
			y="21,20,19,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=13
				y=16
			[/source]
			[destination]
				x=13
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=636935588
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,14"
			y="16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Dwarvish Guardsman"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=14
				y=15
			[/source]
			[destination]
				x=13
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=2
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1985922397
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,13,13,14,15"
			y="17,16,15,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Dwarvish Ulfserker"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=15
				y=15
			[/source]
			[destination]
				x=16
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=40
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=265636227
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Oook"
			message="heh, oops :)"
			side=2
			time=1433682297
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ynkel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Undertaker"
			message="still u gona win it"
			side=1
			time=1433682341
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Oook"
			message="heh, we shall see..."
			side=2
			time=1433682349
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Undertaker"
			message="have to prevent steal"
			side=1
			time=1433682352
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gmr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Wosebell has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="philkill has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="bladerunner1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,15,15,15"
			y="21,21,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,11,12,13"
			y="19,19,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="25,25,26,27,27,26,25"
			y="13,14,14,15,16,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[auto_shroud]
			active=yes
		[/auto_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,9,9,9,9"
			y="16,15,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=14
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Manikator has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[auto_shroud]
			active=yes
		[/auto_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10,11,12,13"
			y="14,13,13,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Spieler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14"
			y="12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,15"
			y="11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="CGM has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gracz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Grzybciu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Tytycky has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,16"
			y="17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=16
				y=15
			[/source]
			[destination]
				x=15
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=48679597
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="amir has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="bitte has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,6,6,6,6"
			y="14,15,16,17,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,9,8,7"
			y="6,6,7,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,16,15,14"
			y="16,15,14,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=14
				y=14
			[/source]
			[destination]
				x=13
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1111126082
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="khiM has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,24,24,23,22,21"
			y="12,11,10,9,9,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Footpad"
			x=17
			y=5
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="nP<rMvst.QGkOROvLP1sGHSmwAtRMtNUAgnBPAQvzKJONBqryHBSVQPq9GtMMRBCrmExDcyHzqEC9fO9o3EG9VvzFrPQgNyDI7KThE0UVVEAupDtBuLOsy8yBMpNBn66"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=553929990
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Footpad"
			x=16
			y=4
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="nP<rMvst.QGkOROvLP1sGHSmwAtRNwNUAgnBPAQAzKJONBqryHBSVQPq9GtMMRBCrmExDdvHzqEC9fO9o3EG9VvzFrPQgNyDI7KThE0UVVEAupDtBuLOsy8yBMpNBn66"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=907083689
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,15,15,16,17,17,17"
			y="2,3,4,4,5,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,12,12"
			y="13,12,12,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Thief"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=12
				y=13
			[/source]
			[destination]
				x=13
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2055161636
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,26,27,27,27,26,26,25"
			y="17,16,16,15,14,13,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16,16,17,18,19,19,19,20"
			y="11,10,9,9,8,8,7,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15,15,15,15"
			y="19,20,21,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="King_Kong has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="khiM"
			message="how can it be..."
			time=1433682723
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="khiM"
			message=".... i see dead people "
			time=1433682732
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Undertaker"
			message="what?"
			side=1
			time=1433682735
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gracz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Oook"
			message="you work in a morgue?"
			side=2
			time=1433682747
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kuba6301 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Veidmainis has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="cS54ta has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,11,11"
			y="15,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=-1
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=11
				y=14
			[/source]
			[destination]
				x=12
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1232702660
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="khiM"
			message="no..."
			time=1433682779
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,13"
			y="14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Thief"
			defender_weapon=-1
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=13
				y=13
			[/source]
			[destination]
				x=12
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1980302901
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,12,12,11,10"
			y="18,18,19,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=20
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10"
			y="20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hay207 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="khiM"
			message="but they are savages!"
			time=1433682815
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="lin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="testintallaria29 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,12,12,13,14,15"
			y="14,15,16,17,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=1
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=15
				y=18
			[/source]
			[destination]
				x=16
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1608722200
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="sasham16 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="crossbreed has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,14,15"
			y="15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=15
				y=17
			[/source]
			[destination]
				x=16
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2124247938
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="harl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="tamahado has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="RAWS has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,14"
			y="16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[auto_shroud]
			active=yes
		[/auto_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Time-2-Die has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Solymos-HUN-"
			message="hi"
			time=1433682967
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20,21"
			y="5,5,6,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=-1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=21
				y=6
			[/source]
			[destination]
				x=20
				y=5
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Undertaker"
			message="hi"
			side=1
			time=1433682978
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1289508006
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Calidine has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,18,19"
			y="7,6,5,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Rogue"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=19
				y=5
			[/source]
			[destination]
				x=20
				y=5
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=9
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1663918430
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,17,17,17,17,17,16"
			y="4,5,6,7,8,9,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,23,24,24,24"
			y="9,9,9,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=24
				y=11
			[/source]
			[destination]
				x=25
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=692423596
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="7,6,6,6,5"
			y="6,6,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14"
			y="14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=14
				y=13
			[/source]
			[destination]
				x=13
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=42559091
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kuba6301 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Blacksun has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,19,19,20,20,20"
			y="17,17,16,16,15,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kuba6301 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,17,16"
			y="15,16,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=16
				y=17
			[/source]
			[destination]
				x=15
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1265523240
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Rock has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Haru has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="darfvadur has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="rufy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,15"
			y="23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Dark Adept"
			x=13
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="KILRCLT6B,Xr6KHpTa5oWf9XuZUoedvRRdCK4vog<wUaDFwdlt9wPT+N2.dyP7pukA>j-a,5lX5.f9zl2c+-dqO8D5z8eF8bb0i+.F8be5uZ<ohV100h>ng<kc76-lbx"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1457803014
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Skeleton"
			x=14
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum=".pow,+-4yb0tpg-NpOqQNf,Hgv5YF0NNL0ma-7c9pa0swGN<-t<im5jji4ViefhFx5n5Dan1jnk1j<rrFbZhU4oravDh8-j7e5ABEspyQ8.RNo6wTVi0xMkmEroITRIR"
			[/result]
			[result]
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=608771567
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Oook"
			message="hi Solymos"
			side=2
			time=1433683339
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Oook"
			message="you should probably have a chat with Cack about your account ;)"
			side=2
			time=1433683349
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="flan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,12,12,12,12,12"
			y="13,13,14,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,14,13,12,11,10,9"
			y="18,17,18,18,18,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,15,16,17"
			y="15,15,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,12,12,12"
			y="14,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,11,12,13,14"
			y="20,20,19,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,15,15,16,16"
			y="24,23,22,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[auto_shroud]
			active=yes
		[/auto_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kuba6301 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Undertaker"
			message="i hate this situtation :J"
			side=1
			time=1433683478
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="cal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="cavetroll has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="noize has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Solymos-HUN-"
			message="new ladder name Solymos-HUN"
			time=1433683544
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mauricio-gabriel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Solymos-HUN-"
			message="Cackfiend know"
			time=1433683553
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="KillboyPowerhead has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sinbad has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="5,4,3,3,4"
			y="9,9,10,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mangecaca has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="6,6,6,6,6,6,6"
			y="19,18,17,16,15,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Mighty_Cambronne has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,16,16"
			y="13,14,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=16
				y=15
			[/source]
			[destination]
				x=17
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1429113100
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,16,17,17,17"
			y="10,11,12,13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=17
				y=15
			[/source]
			[destination]
				x=17
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1921504946
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20,20,19,18"
			y="12,13,14,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=18
				y=15
			[/source]
			[destination]
				x=17
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1241825078
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="artie has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=24
				y=11
			[/source]
			[destination]
				x=25
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=899023598
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mekala has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=16
				y=17
			[/source]
			[destination]
				x=15
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=204201238
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,17,16,15,15"
			y="5,4,4,3,3,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Dwarvish Ulfserker"
			x=17
			y=5
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="GF<nAHHKiLL4xKgrqESro0BwAruuJqdSEGADuOvuc5uyq7wrkxzDDqSCMIKGbfALsLMuro5c.>Xa14-fdnb7<+saRKd>jc+0d1zh8lZfc41j6WWgu-G4,,-WXZhd4Z9m"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=13375052
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Undertaker"
			message="khiM: do u see some way out ?"
			side=1
			time=1433683684
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,20"
			y="6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="CRASHTASTIC has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Solymos-HUN-"
			message="Oook it is not important for you, becose you dont play with me"
			time=1433683757
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=25
				y=12
			[/source]
			[destination]
				x=24
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1084762555
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Oook"
			message="sure, was just suggesting you might get your old account back if you sorted things out, that's all"
			side=2
			time=1433683777
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,8,7,6,6,6"
			y="17,16,17,17,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=16
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Undertaker"
			message="why not?"
			side=1
			time=1433683787
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ENTIKO has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,7,6,6,6"
			y="16,17,17,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,11,10,9"
			y="17,18,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,16"
			y="17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=16
				y=16
			[/source]
			[destination]
				x=16
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1252745936
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,14,14,15,15"
			y="21,20,19,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=2
			defender_type="Outlaw"
			defender_weapon=1
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=15
				y=18
			[/source]
			[destination]
				x=16
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1745866022
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sinbad has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,13,14,15"
			y="16,16,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=2
			defender_type="Outlaw"
			defender_weapon=1
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=15
				y=17
			[/source]
			[destination]
				x=16
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=978381184
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,15,16,16,16"
			y="21,21,20,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=2
			defender_type="Outlaw"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=16
				y=18
			[/source]
			[destination]
				x=16
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1049187252
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Solymos-HUN-"
			message="Oook say i chat"
			time=1433683861
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="HyperSpace has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Undertaker"
			message="cheat?"
			side=1
			time=1433683876
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Solymos-HUN-"
			message="csal?"
			time=1433683883
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Solymos-HUN-"
			message="mi a helyes szó?"
			time=1433683890
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Undertaker"
			message="cheat"
			side=1
			time=1433683897
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Gluk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,14,14"
			y="18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[auto_shroud]
			active=yes
		[/auto_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,16,15,15,15"
			y="20,21,22,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Solymos-HUN-"
			message="lehet azért nem játszik velem mert nem tudok jól angolul:)"
			time=1433683934
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sinbad69 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Undertaker"
			message="u think she might cheat?"
			side=1
			time=1433683979
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Orange has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="thoriam has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sinbad69 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Undertaker"
			message="paused! nice :/"
			side=1
			time=1433684129
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="uareright1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Luseth has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="horton has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="trololo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Duelista has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="demonhang has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="OMG has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="forever2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Undertaker- has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Oook"
			message="sorry, was afk, back now"
			side=2
			time=1433684292
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="zat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="cavetroll has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=24
				y=11
			[/source]
			[destination]
				x=25
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="riola has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Undertaker"
			message="ok np"
			side=1
			time=1433684305
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1818588519
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,17,17,17,17,17"
			y="5,6,7,8,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=16
				y=15
			[/source]
			[destination]
				x=16
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2079279170
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17"
			y="15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=17
				y=16
			[/source]
			[destination]
				x=16
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1782703457
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18,17"
			y="15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=17
				y=17
			[/source]
			[destination]
				x=16
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1527181693
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="player3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,19,19,20,20,20"
			y="17,17,16,16,15,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,18,18,18,18,17,17,17"
			y="5,6,6,7,8,9,10,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Dwarvish Ulfserker"
			x=17
			y=5
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="GF<nAHHKiLL4xKgrqESro>BwArruJqdSEGADuOvuc3uyq7wrkxzEDqSCMIKGbfALsLMuro5c.>Xa14-fdnd7<+saRKd>jc+0d1zh8lZfc41j6WWgu-G4,,-WXZhd4Z9m"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="zat2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=509227784
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Kyu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7,8,9,10,10,11"
			y="13,14,13,13,12,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="4,5,5"
			y="11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Lammasu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,15,16"
			y="16,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=16
				y=16
			[/source]
			[destination]
				x=17
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=9
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1584315185
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15,15"
			y="18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=-1
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=15
				y=16
			[/source]
			[destination]
				x=16
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1911605025
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,14,14,15"
			y="17,16,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=-1
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=15
				y=15
			[/source]
			[destination]
				x=16
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1715392654
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="cavetroll has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,6,6,7,8,9,10"
			y="19,18,17,17,16,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=17
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Oook"
			message="brb"
			side=2
			time=1433684532
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="6,7,8,9,10"
			y="17,17,16,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,16"
			y="18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10,11,12,13,14,15"
			y="17,17,18,17,17,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Skeleton"
			x=13
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum=".pow,+-4yb0tpg-NpOqQNf,Hgv5YF0NNL0ma-7c9pa0swGN<-t<im5jji4ViefhFx5n5Dan1jnk1j<rrFbZhU4oravDh8-j7e5ABEspyQ8.RNo6wTVi0xMkmEroITRIR"
			[/result]
			[result]
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=146613379
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15,15,15,15"
			y="24,23,22,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=25
				y=12
			[/source]
			[destination]
				x=24
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1134708216
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="uareright1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Hijelt has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mr_Gray has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Hook has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="bluesky9201 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Piko555 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,24,24,24,24"
			y="11,10,9,8,7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="BURN_MY_EYES has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Undertaker"
			message="pretty much lost"
			side=1
			time=1433684954
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16,16,16,16"
			y="11,11,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Ulfserker"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=16
				y=14
			[/source]
			[destination]
				x=15
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=196365199
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,21,21,21,21"
			y="12,12,11,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Cadaver has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15"
			y="15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=15
				y=15
			[/source]
			[destination]
				x=15
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=148764440
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,16,16,16"
			y="12,13,13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=16
				y=15
			[/source]
			[destination]
				x=16
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=45287502
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=17
				y=16
			[/source]
			[destination]
				x=16
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1266172509
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="5,5,5,6,6"
			y="13,14,15,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,10,10,10,10"
			y="11,11,12,13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=10
				y=15
			[/source]
			[destination]
				x=10
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=171396652
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,16,16,16,16"
			y="5,6,6,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Footpad"
			x=17
			y=5
			[from]
				x=15
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="HuIK6tELiuJ-ArrwtvEH6nQQVDtMrSsuyKw0MvLQIVCMNxGvBMAqsTKCQF9GtMMRBCrmExDdrHzqEC9fO9o3EG9VvzFrPQgNyDI7KThE0UVVEAupDtBuLOsy8yBMpNBn"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=978791350
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,15,15,16,17,18,19"
			y="2,3,4,4,5,5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15"
			y="16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=0
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=15
				y=16
			[/source]
			[destination]
				x=15
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1916827198
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=yes
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,14,13,13,12,11"
			y="18,17,17,16,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=1
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=11
				y=15
			[/source]
			[destination]
				x=10
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1781629318
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="trooogdooor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,9"
			y="16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Footpad"
			defender_weapon=1
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=9
				y=16
			[/source]
			[destination]
				x=10
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=12
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2019780622
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ye13 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Solymos-HUN-"
			message="hajrá under"
			time=1433685255
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Undertaker"
			message="misplaced that adfept badly"
			side=1
			time=1433685276
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Solymos-HUN-"
			message="mit jelen amit mondtál?"
			time=1433685291
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Undertaker"
			message="koszi..de szerintem ezt buktam"
			side=1
			time=1433685292
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Solymos-HUN-"
			message="szerintem nem biztos"
			time=1433685308
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="silly_sad has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="BURN_MY_EYES"
			message="undertkaer noob"
			time=1433685371
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,15,14,13,13,13"
			y="17,18,17,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,16"
			y="17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,12,12,12,11,10"
			y="21,20,19,18,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="25,25,25,26,27,27,26,25"
			y="12,13,14,14,15,16,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,15,15,15,15"
			y="20,21,22,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Dark Adept"
			x=13
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="sUKNMWb>Db,4R3>lAAd<9XqjMfljoOAoGM7Hm3YsE5JzEj>U7AEQYSp-,rO0Hx7A>j-a,5lX5.f9yp2c+-dqO8D5z8eF8bb0i+.F8be5uZ<ohV100h>ng<kc76-lbxbc"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1869657095
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[auto_shroud]
			active=yes
		[/auto_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Undertaker"
			message="rosz helyre raktam az egyiket"
			side=1
			time=1433685410
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Undertaker"
			message="11 125"
			side=1
			time=1433685418
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Undertaker"
			message="11 15"
			side=1
			time=1433685421
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="lin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Undertaker"
			message="thank u for suport"
			side=1
			time=1433685437
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Solymos-HUN-"
			message="Burn te egy seggarc vagy és mindezt angolul"
			time=1433685466
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Pizzalover520 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ervayne has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ironside has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="JacquesW has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="armazda has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Noxar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,6,6"
			y="16,17,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,17,16,15,14,13,12"
			y="5,6,7,7,8,8,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="light_from_hell9 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="light_from_hell2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,17,16,15,15,15"
			y="6,5,5,4,4,3,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="knel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,16,15,14"
			y="16,15,14,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=14
				y=14
			[/source]
			[destination]
				x=13
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=850937061
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,15,14,13"
			y="15,14,14,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=13
				y=14
			[/source]
			[destination]
				x=13
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=238027778
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,15"
			y="14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Vern has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,12"
			y="14,13,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Ulfserker"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=12
				y=14
			[/source]
			[destination]
				x=11
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=11
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=681424069
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Adajone has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="BURN_MY_EYES"
			message="undertaker noob"
			time=1433685684
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,15,14,14"
			y="9,10,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Wick has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="maksiu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,26,27,27,27,26"
			y="17,16,16,15,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,25"
			y="13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Jack-son has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Casuarius_Casuarius has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="25,25"
			y="13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[auto_shroud]
			active=yes
		[/auto_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,10,11,11"
			y="17,16,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Dwarvish Ulfserker"
			defender_weapon=0
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=11
				y=15
			[/source]
			[destination]
				x=12
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=24
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=772974735
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="crowe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,8,7,6,6"
			y="16,16,17,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Dwarvish Fighter"
			defender_weapon=-1
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=6
				y=18
			[/source]
			[destination]
				x=6
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=745729428
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="HomelessSkittle has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="fofolo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,12,11,10,9,8"
			y="21,20,20,20,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,14,13,12"
			y="16,16,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,15,14,13"
			y="15,16,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[auto_shroud]
			active=yes
		[/auto_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Vampire Bat"
			x=13
			y=21
			[from]
				x=15
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="l1ew4sUyTNm7B3Dos>8r9cxR9SFtH8sEbk5r1P><hZsfgB8oqPv0X.wBsBJcvtSvTrOwBKNrNKTxISZwjtVMmNBnFNvLBsNk<CQR1DkER+nxfDRDBNvGFKvQogGPqynG"
			[/result]
			[result]
				random_calls=13
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=942102812
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,15,15,14,13,13"
			y="24,23,22,21,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="didier has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MIKHAIL_TAL has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="leiru has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="dcourcel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Duelista has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="plafacito has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="789 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Undertaker- has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="clovek1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Undertaker"
			message="3 mins after il go and we reload "
			side=1
			time=1433686342
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="igor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Fighter"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=6
				y=19
			[/source]
			[destination]
				x=6
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=834946043
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Oook"
			message="sorry, back again"
			side=2
			time=1433686363
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,11,10,10,10,10"
			y="9,10,11,11,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=10
				y=14
			[/source]
			[destination]
				x=11
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=863112130
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Undertaker"
			message="we can save if u need to go or something"
			side=1
			time=1433686377
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hghfgh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Heraklit has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Oook"
			message="nah, just had a couple of calls"
			side=2
			time=1433686432
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Oook"
			message="should be fine now"
			side=2
			time=1433686439
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Undertaker"
			message="ok"
			side=1
			time=1433686449
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,12"
			y="14,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Footpad"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=12
				y=15
			[/source]
			[destination]
				x=11
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1779779699
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ravana has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,12,11,11"
			y="11,12,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Dwarvish Ulfserker"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=0
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=11
				y=14
			[/source]
			[destination]
				x=11
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=3
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1006592668
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11,10,9,9"
			y="14,14,15,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Undertaker"
			message="actually i give this up"
			side=1
			time=1433686500
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,24,24,24"
			y="6,7,8,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,21,21,21,21,21,21"
			y="9,10,11,12,13,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ppp has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Undertaker"
			message="no point from now on"
			side=1
			time=1433686507
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Oook"
			message="yeah, it looks pretty lost now"
			side=2
			time=1433686512
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Undertaker"
			message="gg wp"
			side=1
			time=1433686512
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Oook"
			message="gg, thanks"
			side=2
			time=1433686514
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Undertaker"
			message="bye"
			side=1
			time=1433686523
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Oook"
			message="you at least made a fight of it"
			side=2
			time=1433686523
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Oook"
			message="good for this matchup"
			side=2
			time=1433686529
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Undertaker"
			message="had to try"
			side=1
			time=1433686531
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Oook"
			message="bye"
			side=2
			time=1433686532
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Undertaker has left the game."
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Oook takes control of side 1."
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Oook undroids side 1."
		[/speak]
	[/command]
[/replay]

