version="1.12.4"
next_underlying_unit_id=28
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion=""
difficulty="NORMAL"
end_credits=yes
end_text=""
end_text_duration=0
history=""
label="2p - Hornshark Island"
parent="2p - Hornshark Island-Automatikus mentés8.gz"
version="1.12.4"
[multiplayer]
	active_mods="CorpseMode"
	difficulty_define=""
	experience_modifier=70
	hash="y49d67u51BrzxyQSwJ4c-9sJ-7iSHc.vxaOuixO6SFauLeJJkzDMDm,-rm,AgWfpBclyu7aahiXxklQ1Qr8g8Ed<p98R39m+oxKg+y8hK-42g,UPWH3,74W,hR6+Fl.k"
	mp_campaign=""
	mp_countdown=no
	mp_countdown_action_bonus=13
	mp_countdown_init_time=270
	mp_countdown_reservoir_time=330
	mp_countdown_turn_bonus=60
	mp_era="era_default"
	mp_fog=yes
	mp_num_turns=-1
	mp_random_start_time=no
	mp_scenario="SANDBOX_Hornshark_Island_12"
	mp_scenario_name="2p - Hornshark Island"
	mp_shroud=no
	mp_use_map_settings=no
	mp_village_gold=2
	mp_village_support=1
	observer=yes
	savegame=no
	scenario="Ladder"
	shuffle_sides=yes
	side_users="SANDBOXSide1:Solymos-HUN,SANDBOXSide2:darkiller"
	[options]
	[/options]
[/multiplayer]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="Sandbox Everything"
	[/scenario]
	[scenario]
		scenario="2p - Hornshark Island"
		[team]
			[recruits]
				Elvish Archer=1
				Elvish Fighter=4
				Elvish Scout=2
				Elvish Shaman=1
				Mage=1
				Merman Hunter=1
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Elvish Archer=1
				Elvish Fighter=4
			[/deaths]
			[killed]
				Elvish Archer=1
				Elvish Fighter=3
				Mage=1
				Mermaid Initiate=1
				Merman Hunter=1
				Wose=1
				Young Ogre=1
			[/killed]
			[attacks]
				[sequence]
					s00=1
					s0000=1
					s101=1
					s1010=1
					_num=40
				[/sequence]
				[sequence]
					s000=1
					s0001=1
					s0011=1
					s0111=1
					s1001=1
					s101=1
					_num=50
				[/sequence]
				[sequence]
					s0001=1
					s01=3
					s0111=1
					s1=1
					s101=1
					s11=3
					s110=1
					s1101=1
					s1111=1
					_num=60
				[/sequence]
				[sequence]
					s00=2
					s001=1
					s10=1
					s1011=1
					s11=3
					s1101=1
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s01=1
					_num=30
				[/sequence]
				[sequence]
					s000=1
					s110=1
					_num=40
				[/sequence]
				[sequence]
					s01=1
					s100=1
					s1110=1
					_num=50
				[/sequence]
				[sequence]
					s00=1
					s01=2
					s011=1
					s0111=1
					s1=1
					s10=2
					s1000=1
					s11=2
					s1101=1
					_num=60
				[/sequence]
				[sequence]
					s=1
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=159
			recall_cost=0
			damage_inflicted=401
			damage_taken=314
			expected_damage_inflicted=385650
			expected_damage_taken=363597
			turn_damage_inflicted=0
			turn_damage_taken=0
			turn_expected_damage_inflicted=0
			turn_expected_damage_taken=0
			save_id="SANDBOXSide1"
		[/team]
		[team]
			[recruits]
				Elvish Archer=1
				Elvish Fighter=4
				Mage=1
				Merman Hunter=1
				Wose=1
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Elvish Archer=1
				Elvish Fighter=3
				Mage=1
				Mermaid Initiate=1
				Merman Hunter=1
				Wose=1
				Young Ogre=1
			[/deaths]
			[killed]
				Elvish Archer=1
				Elvish Fighter=4
			[/killed]
			[attacks]
				[sequence]
					s0101=1
					s1000=1
					s1110=1
					_num=40
				[/sequence]
				[sequence]
					s00=2
					s000=1
					s0000=1
					s0011=1
					s01=2
					s0110=1
					s0111=1
					s101=2
					s111=1
					s1110=1
					_num=60
				[/sequence]
				[sequence]
					s01=1
					s010=1
					s1=1
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=9
					_num=0
				[/sequence]
				[sequence]
					s0=1
					s0000=1
					s001=1
					s01=1
					s100=1
					s101=1
					_num=40
				[/sequence]
				[sequence]
					s01=1
					s100=1
					s101=1
					s1101=1
					_num=50
				[/sequence]
				[sequence]
					s=1
					s0=1
					s011=1
					s10=2
					s101=2
					s11=1
					s111=1
					_num=60
				[/sequence]
				[sequence]
					s1=2
					s10=1
					s101=1
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=128
			recall_cost=0
			damage_inflicted=314
			damage_taken=401
			expected_damage_inflicted=363597
			expected_damage_taken=385650
			turn_damage_inflicted=41
			turn_damage_taken=42
			turn_expected_damage_inflicted=42005
			turn_expected_damage_taken=24801
			save_id="SANDBOXSide2"
		[/team]
	[/scenario]
[/statistics]
[snapshot]
	abbrev=""
	allow_new_game=no
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion=""
	current_time=2
	descriprtion=_"Players must navigate the dispersive terrain of this topographically dense island."
	difficulty="NORMAL"
	end_credits=yes
	end_text=""
	end_text_duration=0
	experience_modifier=70
	force_lock_settings=""
	history=""
	id="SANDBOX_Hornshark_Island_12"
	init_side_done=yes
	label="2p - Hornshark Island"
	map_data="border_size=1
usage=map

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Ww, Ur, Wwf, Wwf, Ur, Gs, Gs, Wwf, Wwf, Ww, Ww, Wo, Ww, Ww, Ww, Wo, Ww, Ww, Ww, Wo, Wo, Wo, Wo, Wo, Ww, Wo^Xo, Wo^Xo, Wo^Xo, Wo^Xo, Wo^Xo, Wo^Xo, Wo^Xo
Ww, Wwf, Mm, Mv^Xo, Mm, Ur^Ft, Hh, Gs, Gs, Wwf, Ww, Ww, Wwf, Wwf, Wwf, Ww, Hh^Uf, Ww, Ds, Ww, Ww, Ww, Ww, Ww, 1 Ce, Ww, Ww, Ww^Xo, Ww^Xo, Wo^Xo, Wo^Xo, Wo^Xo
Ww, Wwf, Ur, Mm, Uh, Uh^Uf, Wwf, Gs, Ss^Vhs, Wwf, Wwf, Wwf, Gs, Gs, Wwf, Hh, Gs^Uf, Ce, Ce, Ds, Ds, Ds, Ww^Bw/, Ww^Bw/, Ww, Ww^Bw\, Ww^Bw\, Ww, Ww, Ww^Xo, Wo^Xo, Wo^Xo
Ww, Ww^Vm, Ur^Uf, Ur^Ft, Mm^Xm, Wwf, Hh^Uf, Hh^Fds, Wwf, Ww, Gs, Gs, Hh, Gs, Gs, Wwf, Wwf, Wwf, Wwf, Ke, Ce, Ce, Ww, Ww, Ww, Ww, Ww, Ww^Bw\, Ww^Bw\, Ww, Ww, Wo^Xo
Mm^Xm, Ur, Mm^Xm, Mm^Xm, Mm^Xm, Mm^Xm, Ur, Gs, Wwf, Wwf, Ur^Uf, Ur, Ur^Ft, Gs^Ft, Ur, Gs, Wwf, Gs^Vht, Gs, Wwf, Wwf, Wwf, Wwf, Ww, Wwf, Gs, Gs^Ft, Wwf, Wwf, Ke, Ce, Ww
Mm^Xm, Mm^Xm, Hh, Mm, Hh, Ur, Wwf, Wwf, Wwf, Ur^Ft, Mm^Xm, Mv^Xo, Mm, Ur, Uu^Vud, Wwf, Gs, Hh, Hh^Fds, Wwf, Gs, Gs, Gs, Wwf, Gs, Gs, Uh, Ur^Uf, Ur^Ft, Wwf, Ce, Ds
Wo, Wwf, Wwf, Wwf, Wwf, Wwf, Gs^Uf, Gs, Wwf, Uh, Uh, Mm^Xm, Ur, Ur, Wwf, Wwf, Gs, Gs^Ft, Hh^Uf, Gs, Ke, Gs, Wwf, Wwf, Ur, Ur, Mm, Mv^Xo, Mm, Wwf, Ce, Ds
Ur^Ft, Ww, Wwf, Wwf, Gs^Uf, Gs^Ft, Gs^Fds, Gs, Wwf, Gs, Gd, Ur, Gd, Gs^Uf, Gs, Ww, Ww, Gs, Gs, Gd, Ce, Wwf, Gs, Gs, Gs^Uf, Ur^Ft, Uh, Mm^Xm, Wwf, Wwf, Ce, Ds
Mv^Xo, Ur, Ur^Uf, Wwf, Ww, Gs, Gs, Gs, Wwf, Gs, Ce, Ke, Gs, Gd, Gs^Ft, Gs, Gs, Wwf, Gs, Gs, Ce, Wwf, Hh^Fds, Gs, Gd, Gd, Gd, Uu^Vud, Wwf, Ce, Ds, Ds
Mm, Mm^Xm, Uh, Gs, Gs, Ww, Wwf, Wwf, Wwf, Gs^Ft, Hh, Ce, Wwf, Hh, Gs^Uf, Gs, Gs^Vht, Wwf, Wwf, Wwf, Wwf, Wwf, Ww, Gs, Gs^Ft, Gs, Gs, Gs^Uf, Wwf, Ce, Ww, Ww
Uh, Ur^Ft, Ur, Ur, Wwf, Wwf, Uh, Ur, Ur^Ft, Wwf, Wwf, Wwf, Gs, Ww, Wwf, Wwf, Wwf, Wwf, Gs, Gs, Gs, Gs, Gs, Wwf, Ww, Gs, Wwf, Wwf, Wo, Wwf, Ww, Wo
Ur, Ur, Wwf, Wwf, Gs^Vht, Uu, Mm, Mv^Xo, Mm, Ur^Uf, Gs, Wwf, Gs, Gs, Wwf, Gs, Gs^Ft, Gs^Fds, Ur^Uf, Gd, Hh, Gs, Ww, Wwf, Hh^Fms, Ww, Gs^Uf, Gs^Ft, Gs, Wwf, Wwf, Ww
Mm, Gs, Wwf, Gs^Uf, Gd, Ur^Ft, Uh, Mm^Xm, Ur, Ur, Gs, Wwf, Gs^Ft, Hh, Wwf, Gs, Ur, Uh, Mv^Xo, Ur, Ur, Wwf, Wwf, Gs, Gs, Gs, Gd, Gs, Hh, Gs, Wwf, Ww
Gs^Fds, Wwf, Wwf, Gs, Gs, Gs, Gs, Ur^Ft, Gs, Gs, Wwf, Wwf, Gs, Hh^Uf, Gs, Wwf, Ur, Mm, Mm^Xm, Mm^Xm, Ur, Ss^Vhs, Uu, Wwf, Gs, Gd, Gs^Vht, Gs^Ft, Mm, Mm^Xm, Wwf, Ww
Ww, Wwf, Gs^Fds, Wwf, Wwf, Hh, Ww, Gs, Wwf, Wwf, Gs^Uf, Gs, Gd, Hh^Fds, Gs, Wwf, Gs, Ur^Ft, Ur, Uh, Gs, Uu^Uf, Wwf, Wwf, Hh, Hh^Uf, Wwf, Wwf, Wwf, Gs^Fds, Wwf, Ww
Ww, Wwf, Hh, Gs^Uf, Wwf, Ww, Wwf, Wwf, Wo, Wwf, Ss^Vhs, Gs, Gd, Gd, Gs, Wwf, Wwf, Gs, Gs, Gd, Gs, Wwf, Gs, Gs, Gs, Wo, Gs^Uf, Gs, Gs, Ww, Wwf, Wo
Ww, Wwf, Wwf, Wwf, Ur, Gs, Gs, Gs, Gs, Wwf, Wwf, Gs, Gs, Gs, Wwf, Wwf, Gs^Vht, Wwf, Gs^Uf, Hh, Gs, Wwf, Wwf, Gs, Wwf, Ww, Wwf, Gs^Ft, Wwf, Wwf, Ur, Ww
Ww, Ce, Wwf, Uh, Mv^Xo, Ur^Ft, Ur, Gd^Uf, Gd, Gs, Gs, Ww, Wwf, Gs, Wwf, Gs, Gs, Wwf, Wwf, Gs^Ft, Gs, Gs, Wwf, Wwf, Gs, Gs, Wwf, Wwf, Ur^Uf, Ur^Ft, Mv^Xo, Ur
Ds, Ce, Wwf, Mm, Mm^Xm, Mm, Uh, Ur, Uu^Uf, Gd, Hh^Fds, Gs, Wwf, Wwf, Ce, Gs, Gd^Ft, Gs, Wwf, Gs, Ww, Wwf, Gs, Hh, Gs^Ft, Gs, Wwf, Uh, Ur^Ft, Mm^Xm, Mm^Xm, Mm
Ds, Ce, Ce, Wwf, Wwf, Ur^Ft, Gs, Uu^Vud, Gs, Gs, Gs^Uf, Hh, Wwf, Ce, Ur, Ur, Ur, Gs, Wwf, Ww, Wwf, Gs, Ke, Ce, Gd, Gs, Mm, Wwf, Wwf, Uh, Ww, Ww
Ww, Ds, Ds, Ce, Wwf, Wwf, Gs, Gs, Wwf, Wo, Wwf, Wwf, Gs, Ke, Ur^Ft, Uh, Mv^Xo, Ur^Uf, Uu^Vud, Wwf, Gs, Wwf, Wwf, Ce, Gs, Gs^Fds, Wwf, Wwf, Wwf, Wwf, Ur, Wo
Ww, Ww, Ds, Ce, Wwf, Gs, Gs, Gs^Fds, Wwf, Wwf, Gs, Hh, Gs^Fds, Gs, Ur^Ft, Mm, Mm^Xm, Mm^Xm, Ur, Wwf, Gs, Gs, Wwf, Wwf, Wwf, Wwf, Wwf, Hh, Mm, Hh, Mm^Xm, Ur
Wo, Ww, Ww, Ce, Ke, Wwf, Wwf, Gs, Wwf, Gs, Gs, Gs, Wwf, Wwf, Wwf, Ur, Ur^Ft, Uh, Wwf, Wwf, Gs^Fds, Gs, Wwf, Ww, Gs, Gs, Mm^Xm, Mm^Xm, Mm^Xm, Mm^Xm, Mm^Xm, Mm^Xm
Wo^Xo, Wo, Wo, Ww, Ww, Ww^Bw\, Ww^Bw\, Ww, Ww, Wwf, Wwf, Wwf, Ce, Ce, Ke, Wwf, Wwf, Wwf, Wwf, Hh, Gs, Gs, Wwf, Wwf, Hh^Fds, Hh^Uf, Ur, Ur^Ft, Ur, Mm^Xm, Ur, Ww
Wo, Wo^Xo, Wo^Xo, Wo, Ww, Ww, Ww, Ww^Bw\, Ww^Bw\, Ww, Ww^Bw/, Wwf^Bw/, Ds, Ds, Ds, Ce, Ce, Gs^Uf, Wwf, Gs^Vht, Wwf, Wwf, Wwf, Ss^Vhs, Gs, Ur, Mm, Mv^Xo, Mm, Ur^Uf, Ww^Vm, Ww
Wo^Xo, Wo^Xo, Wo^Xo, Wo^Xo, Wo^Xo, Ww, Ww, Ww, Ww, 2 Ce, Ww, Ww, Ww, Ww, Ww, Ds, Hh, Hh^Uf, Ww, Wwf, Ww, Ww, Wwf, Gs, Hh, Ur^Ft, Ur^Uf, Mm, Ur^Ft, Ur, Wwf, Ww
Wo^Xo, Wo^Xo, Wo^Xo, Wo^Xo, Wo^Xo, Wo^Xo, Wo^Xo, Wo, Wo, Ww, Wo, Wo, Wo, Wo, Wo, Ww, Ww, Ww, Wo, Ww, Wo, Ww, Wwf, Gs, Gs, Gs, Gs, Ur, Wwf, Wwf, Ur, Ww
Wo^Xo, Wo^Xo, Wo^Xo, Wo^Xo, Wo^Xo, Wo^Xo, Wo, Wo^Xo, Wo^Xo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Ww, Ww, Wwf, Wwf, Wwf, Wwf, Wwf, Wwf, Ur, Ur, Ur
"
	name=_"2p - Hornshark Island"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=28
	objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
	observer=yes
	playing_team=0
	random_calls=0
	random_seed=7058
	random_start_time=no
	scenario="SANDBOX_Hornshark_Island_12"
	shuffle_sides=yes
	snapshot=yes
	turn_at=9
	turns=-1
	unit_wml_ids="Elvish Archer,Elvish Captain,Elvish Fighter,Elvish Scout,Elvish Shaman,Mage,Mermaid Initiate,Merman Hunter,Red Mage,Wose,Young Ogre,era_events,mod_CorpseMode_events"
	used_items=""
	version="1.12.4"
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
	[/display]
	[side]
		action_bonus_count=53
		allow_player=yes
		auto_shroud=yes
		chose_random=no
		color=1
		controller="human"
		countdown_time=0
		current_player="Solymos-HUN"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		fog_data="|000000001111111111110000
|0000000111111111111110000
|0000001111111111111110000
|000000111111111111111000000
|000000111111111111100000000
|0000000111111111111100000000
|0000000111111111111100000000
|0000000111111111111100000000
|0000000111111111111111100000
|00000000111111111111111100000
|0000000011111111111111110000
|0000000001111111111111111000
|000000001111111111111111100
|000000001111111111111111110
|000000011111111111111111110
|000000001111111111111111110
|000000011111111111111111110
|000000011111111111111111111
|000000111111111111111111111
|000000111111111111111111111
|00000011111111111111111111
|00000011111111111111111111
|0000001111111111111111111
|0000000111111111111111111
|000000011111111111111111
|000000001111111111111111
|00000000111111111111111
|00000000011111111111111
|0000000000111111111111
|0000000000011111111111
|0000000000011111111
|0000000000000000000
"
		gold=57
		gold_add=no
		hidden=no
		id="SANDBOXSide1"
		income=0
		lost=no
		name="Solymos-HUN"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman,Mage,Merman Hunter,Wose"
		save_id="SANDBOXSide1"
		scroll_to_leader=yes
		share_maps=no
		share_view=no
		shroud=no
		shroud_data=""
		side=1
		start_gold=75
		suppress_end_turn_confirmation=no
		team_name=1
		user_team_name="Csapat 1"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=1
			y=4
		[/village]
		[village]
			x=4
			y=12
		[/village]
		[village]
			x=7
			y=20
		[/village]
		[village]
			x=8
			y=3
		[/village]
		[village]
			x=10
			y=16
		[/village]
		[village]
			x=14
			y=6
		[/village]
		[village]
			x=16
			y=10
		[/village]
		[village]
			x=17
			y=5
		[/village]
		[village]
			x=21
			y=14
		[/village]
		[village]
			x=26
			y=14
		[/village]
		[village]
			x=27
			y=9
		[/village]
		[unit]
			advances_to="Arch Mage,Silver Mage"
			alignment="neutral"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=40
#textdomain wesnoth-units
			description=_"Upon the successful culmination of their apprenticeship, a mage is stripped of the brown robes of an apprentice and given the ruddy cloak of a master. The significance of this change is often lost on the peasantry, who mistakenly title Master Magi as ‘Red Magi’. Likewise, the symbolism of the change in colors is often mistaken to signify the mage’s ability to seemingly conjure fire from nothing but thin air, a trick which, although undeniably useful, is viewed by the magi themselves as a crass application of their hard-won knowledge.

Though physically frail, and untrained as warriors, the ‘Red Magi’ have a number of tricks up their sleeves, including the gouts of fire which may have cemented their colloquial name." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent."
			experience=1
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=34
			id="SANDBOXSide1"
			image="units/human-magi/red-mage.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Red Mage"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=42
			max_moves=5
			moves=5
			name="Solymos-HUN"
			overlays=""
			profile="portraits/humans/transparent/mage-red.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/mage-red.png"
			type="Red Mage"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=23
			y=15
			zoc=yes
			[portrait]
				image="portraits/humans/transparent/mage-red.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/mage-red.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=90
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=8
				description=_"fireball"
				name="fireball"
				number=4
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Ogre"
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=15
#textdomain wesnoth-units
			description=_"When still young, Ogres are sometimes captured and taken into armies to be trained. They cannot manage weapons skillfully, but they compensate for that lack with great strength."
			experience=9
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=32
			id="Big Baby Bo"
			image="units/ogres/young-ogre.png"
			jamming=0
			language_name=_"Young Ogre"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=48
			max_moves=5
			moves=5
#textdomain wesnoth
			name=_"Big Baby Bo"
			overlays="misc/loyal-icon.png"
			profile="portraits/monsters/transparent/young-ogre.png"
			race="ogre"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/monsters/transparent/young-ogre.png~SCALE(205,205)"
			type="Young Ogre"
			undead_variation=""
			underlying_id=3
			unrenamable=no
			upkeep="loyal"
			usage="fighter"
			variation=""
			vision=-1
			x=23
			y=16
			zoc=yes
			[portrait]
				image="portraits/monsters/transparent/young-ogre.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/monsters/transparent/young-ogre.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=60
				flat=70
				forest=60
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[resistance]
				arcane=80
				blade=80
				cold=100
				fire=100
				impact=100
				pierce=80
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"cleaver"
				name="cleaver"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					description=_"Zero upkeep"
					female_name=_"female^loyal"
					id="loyal"
					male_name=_"loyal"
					[effect]
						apply_to="loyal"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Captain,Elvish Hero"
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Elves are not warlike by nature, but in times of need, their natural grace and agility serve them well, as does their skillful craftsmanship. An elf can grasp the basics of swordsmanship and archery in a time uncannily short by the standards of other races, and put them to effective use on the battlefield."
			experience=9
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=38
			id="Drowsk Calbeht"
			image="units/elves-wood/fighter.png"
			jamming=0
			language_name=_"Elvish Fighter"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=38
			max_moves=5
			moves=5
#textdomain wesnoth
			name=_"Drowsk Calbeht"
			overlays="misc/loyal-icon.png"
			profile="portraits/elves/transparent/fighter.png"
			race="elf"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/elves/transparent/fighter.png~SCALE(205,205)"
			type="Elvish Fighter"
			undead_variation=""
			underlying_id=4
			unrenamable=no
			upkeep="loyal"
			usage="fighter"
			variation=""
			vision=-1
			x=21
			y=14
			zoc=yes
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=70
				flat=60
				forest=40
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
#textdomain wesnoth-units
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=4
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					description=_"Zero upkeep"
					female_name=_"female^loyal"
					id="loyal"
					male_name=_"loyal"
					[effect]
						apply_to="loyal"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^dextrous"
					id="dextrous"
					male_name=_"dextrous"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="ranged"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Mermaid Priestess,Mermaid Enchantress"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=19
#textdomain wesnoth-units
			description=_"Young mermaids are often initiated into the water magics native to their people. The wondrous abilities this grants are inimitable by any other race, a mark of the faerie side of these creatures.

Despite their frailty, this makes them quite formidable in combat, as they can call upon the very water about them to smite their enemies." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent."
			experience=5
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=26
			id="Mermaid Initiate-5"
			image="units/merfolk/initiate.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"female^Mermaid Initiate"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=32
			max_moves=6
			moves=6
			name="Pel"
			overlays="misc/loyal-icon.png"
			profile="portraits/merfolk/transparent/initiate.png"
			race="merman"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/merfolk/initiate.png"
			type="Mermaid Initiate"
			undead_variation="swimmer"
			underlying_id=5
			unrenamable=no
			upkeep="loyal"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=6
			y=15
			zoc=yes
			[portrait]
				image="portraits/merfolk/transparent/initiate.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/merfolk/transparent/initiate.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[abilities]
				[heals]
					affect_allies=yes
					affect_self=no
#textdomain wesnoth-help
					description=_"Allows the unit to heal adjacent allied units at the beginning of our turn.

A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					female_name=_"female^heals +4"
					id="healing"
					name=_"heals +4"
					poison="slowed"
					value=4
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=2
				forest=5
				frozen=2
				fungus=3
				hills=5
				reef=2
				sand=2
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=80
				deep_water=50
				flat=70
				forest=70
				frozen=70
				fungus=80
				hills=70
				reef=30
				sand=70
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=80
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number=1
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=8
				description=_"water spray"
				icon="attacks/waterspray.png"
				name="water spray"
				number=2
				range="ranged"
				type="impact"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					description=_"Zero upkeep"
					female_name=_"female^loyal"
					id="loyal"
					male_name=_"loyal"
					[effect]
						apply_to="loyal"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Ranger,Elvish Marksman"
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"Elves have always had a reputation for archery, a skill that, for many reasons, comes naturally to them. Even the frail of body can be deadly with a bow in hand, and in times of war, many will take up this weapon. Though their relative inexperience with combat leaves them somewhat vulnerable, their natural grace ensures that they can best any of humanity’s fresh recruits."
			experience=14
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=14
			id="Elvish Archer-6"
			image="units/elves-wood/archer.png"
			jamming=0
			language_name=_"Elvish Archer"
			level=1
			max_attacks=1
			max_experience=31
			max_hitpoints=30
			max_moves=6
			moves=6
			name="Nél"
			overlays="misc/loyal-icon.png"
			profile="portraits/elves/transparent/archer.png"
			race="elf"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/elves/archer.png"
			type="Elvish Archer"
			undead_variation=""
			underlying_id=6
			unrenamable=no
			upkeep="loyal"
			usage="archer"
			variation=""
			vision=-1
			x=4
			y=12
			zoc=yes
			[portrait]
				image="portraits/elves/transparent/archer.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/archer.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=70
				flat=60
				forest=30
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=5
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=4
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					description=_"Zero upkeep"
					female_name=_"female^loyal"
					id="loyal"
					male_name=_"loyal"
					[effect]
						apply_to="loyal"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Rider"
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=18
#textdomain wesnoth-units
			description=_"The horsemen of the wood elves have some skill with bow and sword, but their true skill lies in their horsemanship. Even other elves are impressed by their uncanny speed in the woods, and their ability to dart through the thick of the forest with nary a scratch. They may be the only cavalry in existence that fares better in the woods than on open ground."
			experience=2
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=23
			id="Elvish Scout-11"
			image="units/elves-wood/scout/scout.png"
			jamming=0
			language_name=_"Elvish Scout"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=31
			max_moves=10
			moves=10
			name="Delulad"
			overlays=""
			profile="portraits/elves/transparent/scout.png"
			race="elf"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/elves/scout.png"
			type="Elvish Scout"
			undead_variation="mounted"
			underlying_id=11
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=18
			y=16
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-400
				missile_start_time=-150
				start_time=-400
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bow.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="bow-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/elves-wood/scout/scout.png:[100,250]"
				[/frame]
				[frame]
					image="units/elves-wood/scout/scout.png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				start_time=-200
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					image="units/elves-wood/scout/scout.png:25"
					sound="horse-elf-canter.wav"
				[/frame]
				[frame]
					image="units/elves-wood/scout/scout.png:75"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/elves-wood/scout/scout.png:200"
				[/frame]
				[frame]
					image="units/elves-wood/scout/scout.png:100"
				[/frame]
				[frame]
					image="units/elves-wood/scout/scout.png:50"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/elves-wood/scout/scout.png:1,units/elves-wood/scout/scout.png:250,units/elves-wood/scout/scout.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="horse-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/elves-wood/scout/scout.png:[125*9,150,175,150,175*8]"
				[/frame]
			[/idle_anim]
			[movement_anim]
				start_time=0
				[frame]
					image="units/elves-wood/scout/scout.png:150"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/elves/transparent/scout.png"
				mirror=true
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/scout.png"
				mirror=false
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=70
				flat=60
				forest=40
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=60
			[/defense]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=120
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=2
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Spearman,Merman Netcaster"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=15
#textdomain wesnoth-units
			description=_"The skills employed by mermen in spear-fishing are easily translated into warfare, especially against those who are not at home in the water. In times of need, many mermen of that occupation will volunteer to swell the ranks of their military."
			experience=4
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=7
			id="Merman Hunter-13"
			image="units/merfolk/hunter.png"
			jamming=0
			language_name=_"Merman Hunter"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=33
			max_moves=7
			moves=7
			name="Jiniki"
			overlays=""
			profile="portraits/merfolk/transparent/hunter.png"
			race="merman"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/merfolk/hunter.png"
			type="Merman Hunter"
			undead_variation="swimmer"
			underlying_id=13
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=22
			y=15
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-220
				missile_start_time=-150
				start_time=-760
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					image="units/merfolk/hunter-javelin-base.png:1"
				[/frame]
				[frame]
					image="units/merfolk/hunter-throw-[1~8].png:[100*2,120,220,120,100*3]"
				[/frame]
				[attack_sound_frame]
					duration=120
					sound="throw-[1~4].wav"
				[/attack_sound_frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[frame]
					image="units/merfolk/hunter-javelin-base.png:1"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-150
				start_time=-200
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[frame]
					image="units/merfolk/hunter.png:50"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/merfolk/hunter.png:250"
				[/frame]
				[frame]
					image="units/merfolk/hunter.png:50"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					image="units/merfolk/hunter.png:1,units/merfolk/hunter.png:250,units/merfolk/hunter.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="mermen-hit.wav"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					image="units/merfolk/hunter-javelin-defend-1.png:1,units/merfolk/hunter-javelin-defend-2.png:250,units/merfolk/hunter-javelin-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="mermen-hit.wav"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[draw_weapon_anim]
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[frame]
					image="units/merfolk/hunter-javelin-[1~4].png:[100,300,140,100]"
				[/frame]
			[/draw_weapon_anim]
			[portrait]
				image="portraits/merfolk/transparent/hunter.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/merfolk/transparent/hunter.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[sheath_weapon_anim]
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[frame]
					image="units/merfolk/hunter-javelin-[4~7,1].png:[100,300,140,100*2]"
				[/frame]
			[/sheath_weapon_anim]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=2
				forest=5
				frozen=2
				fungus=3
				hills=5
				reef=2
				sand=2
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=80
				deep_water=50
				flat=70
				forest=70
				frozen=70
				fungus=80
				hills=70
				reef=30
				sand=70
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=80
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"spear"
				name="spear"
				number=2
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=5
				description=_"spear"
				name="spear"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Druid,Elvish Sorceress"
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=15
#textdomain wesnoth-units
			description=_"Being partly faerie in nature, elves have an inherent capability for magic. This is realized in their affinity with the natural world, which they can call upon as an ally in combat. Enemies wandering in their forests may soon find themselves entangled by roots and hindered by the very ground they stand on.

The healing abilities of the elves are also remarkable, and of capital use in battle." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn." +
				_" This unit is capable of basic healing."
			experience=11
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=23
			id="Elvish Shaman-20"
			image="units/elves-wood/shaman.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"female^Elvish Shaman"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=29
			max_moves=6
			moves=6
			name="Calebrieclya"
			overlays=""
			profile="portraits/elves/transparent/shaman.png~RIGHT()"
			race="elf"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/elves/shaman.png~RIGHT()"
			type="Elvish Shaman"
			undead_variation=""
			underlying_id=20
			unrenamable=no
			upkeep="full"
			usage="healer"
			variation=""
			vision=-1
			x=6
			y=13
			zoc=yes
			[abilities]
				[heals]
					affect_allies=yes
					affect_self=no
#textdomain wesnoth-help
					description=_"Allows the unit to heal adjacent allied units at the beginning of our turn.

A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					female_name=_"female^heals +4"
					id="healing"
					name=_"heals +4"
					poison="slowed"
					value=4
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[attack_anim]
				attack_sound_start_time=-75
				missile_start_time=-200
				start_time=-450
				[filter_attack]
					name="entangle"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/entangle.png"
					image_diagonal="projectiles/entangle.png"
					offset="1.0"
				[/missile_frame]
				[frame]
					halo="halo/elven/nature-halo[1~6].png:75,halo/elven/nature-halo[7~8].png:50"
					halo_x=0
					halo_y=-12
					image="units/elves-wood/shaman.png:225,units/elves-wood/shaman-attack2.png:225,units/elves-wood/shaman.png:100"
				[/frame]
				[attack_sound_frame]
					sound="entangle.wav"
				[/attack_sound_frame]
				[if]
					hits="hit"
					slowed_sound_start_time=-100
					[filter_second]
						[not]
							[filter_wml]
								[status]
									slowed=yes
								[/status]
							[/filter_wml]
						[/not]
					[/filter_second]
					[slowed_sound_frame]
						sound="slowed.wav"
					[/slowed_sound_frame]
				[/if]
				[frame]
					image="units/elves-wood/shaman.png:50"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				start_time=-175
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					image="units/elves-wood/shaman.png:75"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="staff.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/elves-wood/shaman-attack.png:200"
				[/frame]
				[frame]
					image="units/elves-wood/shaman.png:75"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/elves-wood/shaman.png:1,units/elves-wood/shaman-defend.png:250,units/elves-wood/shaman.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-female-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[healing_anim]
				start_time=-200
				[frame]
					image="units/elves-wood/shaman-heal[1,2].png:55"
				[/frame]
				[frame]
					halo="halo/elven/shaman-heal-halo-[1~7].png"
					image="units/elves-wood/shaman-heal[3~9].png:55"
				[/frame]
				[frame]
					image="units/elves-wood/shaman-heal9.png:30"
				[/frame]
			[/healing_anim]
			[portrait]
				image="portraits/elves/transparent/shaman.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/shaman.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=70
				flat=60
				forest=30
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=3
#textdomain wesnoth-units
				description=_"staff"
				icon="attacks/druidstaff.png"
				name="staff"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=3
				description=_"entangle"
				name="entangle"
				number=2
				range="ranged"
				type="impact"
				[specials]
					[slow]
#textdomain wesnoth-help
						description=_"This attack slows the target until it ends a turn. Slow halves the damage caused by attacks and the movement cost for a slowed unit is doubled. A unit that is slowed will feature a snail icon in its sidebar information when it is selected."
						id="slow"
						name=_"slows"
					[/slow]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="White Mage,Red Mage"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=20
#textdomain wesnoth-units
			description=_"Humans have often pondered the workings of the world in which they live. Some endeavor to take this beyond idle musing, to set it as the primary enterprise of their lives. Any magi worthy of the title have spent at least a decade in study, amassing a sum of knowledge which sets them apart from other people. These men and women, who have committed themselves fully to the pursuit of wisdom, stand in stark contrast to a world where few can even read and write. Their ranks are filled with the children of hopeful nobility, or those who sought an escape from the intellectual void of manual labor.

It is an irony that, with all their knowledge, and their unassuming monopoly thereof, the collective community of magi could likely rule society, were they ever to try. However, their true love is neither money, nor power, and those who see the study of magic as a means to such ends often lack the very conviction required for true mastery.

Physically frail, and lacking familiarity with combat, magi do possess certain arts which are of great utility in battle." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent."
			experience=9
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=9
			id="Mage-27"
			image="units/human-magi/mage+female.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"female^Mage"
			level=1
			max_attacks=1
			max_experience=30
			max_hitpoints=23
			max_moves=6
			moves=6
			name="Senoic"
			overlays=""
			profile="portraits/humans/transparent/mage+female.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/mage+female.png"
			type="Mage"
			undead_variation=""
			underlying_id=27
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=21
			y=15
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-350
				magic_missile_flare_start_time=-750
				magic_missile_start_time=-750
				magic_missile_trail_1_start_time=-350
				magic_missile_trail_2_start_time=-350
				magic_missile_trail_3_start_time=-350
				offset=0
				start_time=-800
				[filter_attack]
					name="missile"
				[/filter_attack]
				[magic_missile_frame]
					duration=400
					halo="halo/mage-halo[1~5].png"
					halo_x="11~0"
					halo_y="-20~-54"
					offset="0.001~-0.083,-0.083~-0.25,-0.25~-0.5"
				[/magic_missile_frame]
				[magic_missile_frame]
					duration=350
					halo="halo/mage-halo[1~5].png"
					halo_y="-54~-45,-45~-27,-27~0"
					offset="-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_frame]
				[magic_missile_trail_1_frame]
					duration=350
					halo="misc/blank-hex.png:40,halo/mage-preparation-halo[1~7].png"
					halo_y="-54:40,-54~-45,-45~-27,-27~0"
					offset="0.001:40,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_1_frame]
				[magic_missile_trail_2_frame]
					duration=350
					halo="misc/blank-hex.png:80,halo/mage-preparation-halo[1~7].png"
					halo_y="-54:80,-54~-45,-45~-27,-27~0"
					offset="0.001:80,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_2_frame]
				[magic_missile_trail_3_frame]
					duration=350
					halo="misc/blank-hex.png:120,halo/mage-preparation-halo[1~7].png"
					halo_y="-54:120,-54~-45,-45~-27,-27~0"
					offset="0.001:120,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_3_frame]
				[magic_missile_flare_frame]
					duration=600
					halo="halo/mage-preparation-halo[1~7].png"
					halo_x=11
					halo_y=-20
					offset=0
				[/magic_missile_flare_frame]
				[frame]
					image="units/human-magi/mage+female-attack-magic[1,2,1].png:[100,700,200]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="magic-missile-[1~3].ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="magic-missile-[1~3]-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				start_time=-250
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					image="units/human-magi/mage+female.png:50"
				[/frame]
				[frame]
					image="units/human-magi/mage+female-attack-staff[1~2].png:[100,200]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="staff.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/human-magi/mage+female-attack-magic1.png:50"
				[/frame]
				[frame]
					image="units/human-magi/mage+female.png:50"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/human-magi/mage+female.png:1,units/human-magi/mage+female-defend.png:250,units/human-magi/mage+female.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-female-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/mage+female.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/mage+female.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number=1
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=7
				description=_"missile"
				icon="attacks/magic-missile.png"
				name="missile"
				number=3
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Rider"
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=18
#textdomain wesnoth-units
			description=_"The horsemen of the wood elves have some skill with bow and sword, but their true skill lies in their horsemanship. Even other elves are impressed by their uncanny speed in the woods, and their ability to dart through the thick of the forest with nary a scratch. They may be the only cavalry in existence that fares better in the woods than on open ground."
			experience=8
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=38
			id="Elvish Scout-28"
			image="units/elves-wood/scout/scout.png"
			jamming=0
			language_name=_"Elvish Scout"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=38
			max_moves=9
			moves=9
			name="Elrariondel"
			overlays=""
			profile="portraits/elves/transparent/scout.png"
			race="elf"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/elves/scout.png"
			type="Elvish Scout"
			undead_variation="mounted"
			underlying_id=28
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=20
			y=15
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-400
				missile_start_time=-150
				start_time=-400
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bow.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="bow-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/elves-wood/scout/scout.png:[100,250]"
				[/frame]
				[frame]
					image="units/elves-wood/scout/scout.png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				start_time=-200
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					image="units/elves-wood/scout/scout.png:25"
					sound="horse-elf-canter.wav"
				[/frame]
				[frame]
					image="units/elves-wood/scout/scout.png:75"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/elves-wood/scout/scout.png:200"
				[/frame]
				[frame]
					image="units/elves-wood/scout/scout.png:100"
				[/frame]
				[frame]
					image="units/elves-wood/scout/scout.png:50"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/elves-wood/scout/scout.png:1,units/elves-wood/scout/scout.png:250,units/elves-wood/scout/scout.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="horse-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/elves-wood/scout/scout.png:[125*9,150,175,150,175*8]"
				[/frame]
			[/idle_anim]
			[movement_anim]
				start_time=0
				[frame]
					image="units/elves-wood/scout/scout.png:150"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/elves/transparent/scout.png"
				mirror=true
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/scout.png"
				mirror=false
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=70
				flat=60
				forest=40
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=60
			[/defense]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=120
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=2
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=8
		allow_player=yes
		auto_shroud=yes
		chose_random=no
		color=2
		controller="network"
		countdown_time=0
		current_player="darkiller"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		fog_data="|000000000011111111000
|000000000011111111100000
|000000000111111111100000
|0000000001111111111000000
|000000000111111111100000000
|0000000000111111111100000000
|0000000001111111111110000000
|00000000011111111111110000000
|00000000111111111111100000000
|00000000111111111111111000000
|00000000111111111111111000000
|00000000111111111111111100000
|00000000111111111111111100000
|00000000011111111111111100000
|00000000001111111111111000000
|00000000000111111111111000000
|00000000000011111111110000000
|00000000000001111111111000000
|00000000000011111111111000000
|00000000000011111111111000000
|00000000000011111111111000000
|00000000000011111111111100000
|00000000000011111111111000000
|00000000000011111111111000000
|00000000000011111111110000000
|00000000000001111111110000000
|00000000000001101111100000000
|00000000000000000111100000000
|00000000000000000000000000000
|00000000000000000000000000000
|00000000000000000000000000000
|00000000000000000000000000000
"
		gold=36
		gold_add=no
		hidden=no
		id="SANDBOXSide2"
		income=0
		lost=no
		name="darkiller"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman,Mage,Merman Hunter,Wose"
		save_id="SANDBOXSide2"
		scroll_to_leader=yes
		share_maps=no
		share_view=no
		shroud=no
		shroud_data=""
		side=2
		start_gold=75
		suppress_end_turn_confirmation=no
		team_name=2
		user_team_name="Csapat 2"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=16
			y=17
		[/village]
		[village]
			x=18
			y=21
		[/village]
		[village]
			x=19
			y=25
		[/village]
		[village]
			x=23
			y=25
		[/village]
		[village]
			x=30
			y=25
		[/village]
		[unit]
			advances_to="Elvish Marshal"
			alignment="neutral"
			alpha=256
			attacks_left=0
			canrecruit=yes
			cost=32
#textdomain wesnoth-units
			description=_"Elves, unlike many other races, will quickly acknowledge and follow any of their peers who have experience in combat. In this they differ greatly from humanity, for whom leadership is often a matter of coercion and intimidation. The combination of their willingness to accept the wisdom of their leaders, and the tendency to choose leaders of merit is one of the quiet strengths of the elves." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level."
			experience=9
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=36
			id="SANDBOXSide2"
			image="units/elves-wood/captain.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Elvish Captain"
			level=2
			max_attacks=1
			max_experience=63
			max_hitpoints=47
			max_moves=5
			moves=0
			name="darkiller"
			overlays=""
			profile="portraits/elves/transparent/captain.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/elves/captain.png"
			type="Elvish Captain"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=21
			y=17
			zoc=yes
			[portrait]
				image="portraits/elves/transparent/captain.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/captain.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[abilities]
				[leadership]
					affect_self=no
					cumulative=no
#textdomain wesnoth-help
					description=_"This unit can lead our own units that are next to it, making them fight better.

Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
					female_name=_"female^leadership"
					id="leadership"
					name=_"leadership"
					value=50
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=0
						[/filter]
					[/affect_adjacent]
				[/leadership]
				[leadership]
					affect_self=no
					cumulative=no
					id="leadership"
					value=25
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=1
						[/filter]
					[/affect_adjacent]
				[/leadership]
			[/abilities]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=70
				flat=60
				forest=40
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=5
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Ranger,Elvish Marksman"
			alignment="neutral"
			alpha=256
			attacks_left=0
			cost=17
			description=_"Elves have always had a reputation for archery, a skill that, for many reasons, comes naturally to them. Even the frail of body can be deadly with a bow in hand, and in times of war, many will take up this weapon. Though their relative inexperience with combat leaves them somewhat vulnerable, their natural grace ensures that they can best any of humanity’s fresh recruits."
			experience=18
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=20
			id="Elvish Archer-15"
			image="units/elves-wood/archer+female.png"
			jamming=0
			language_name=_"female^Elvish Archer"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=28
			max_moves=7
			moves=0
			name="Elrélia"
			overlays=""
			profile="portraits/elves/transparent/archer+female.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/elves/archer+female.png"
			type="Elvish Archer"
			undead_variation=""
			underlying_id=15
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=7
			y=14
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-380
				missile_start_time=-150
				start_time=-445
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					image="units/elves-wood/archer+female-bow.png:65"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bow.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="bow-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/elves-wood/archer+female-bow-attack[1~4].png:[75*2,100,130]"
				[/frame]
				[frame]
					image="units/elves-wood/archer+female-bow.png:65"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-75
				start_time=-200
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					image="units/elves-wood/archer+female-sword.png:25"
				[/frame]
				[frame]
					image="units/elves-wood/archer+female-sword-[1~4].png:[100,150,50*2]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/elves-wood/archer+female-sword.png:25"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					image="units/elves-wood/archer+female-sword.png:1,units/elves-wood/archer+female-sword-defend.png:250,units/elves-wood/archer+female-sword.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-female-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					image="units/elves-wood/archer+female-bow.png:1,units/elves-wood/archer+female-bow-defend.png:250,units/elves-wood/archer+female-bow.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-female-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/elves-wood/archer-idle-[1~6,3~6,3~6,2,1].png:100"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/archer+female.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/archer+female.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=70
				flat=60
				forest=30
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=5
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=5
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=4
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Captain,Elvish Hero"
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Elves are not warlike by nature, but in times of need, their natural grace and agility serve them well, as does their skillful craftsmanship. An elf can grasp the basics of swordsmanship and archery in a time uncannily short by the standards of other races, and put them to effective use on the battlefield."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=38
			id="Elvish Fighter-17"
			image="units/elves-wood/fighter.png"
			jamming=0
			language_name=_"Elvish Fighter"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=38
			max_moves=5
			moves=0
			name="Gánd"
			overlays=""
			profile="portraits/elves/transparent/fighter.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/elves/transparent/fighter.png~SCALE(205,205)"
			type="Elvish Fighter"
			undead_variation=""
			underlying_id=17
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=12
			y=17
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-380
				missile_start_time=-150
				start_time=-445
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					image="units/elves-wood/fighter-bow.png:65"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bow.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="bow-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/elves-wood/fighter-bow-attack[1~4].png:[75*2,100,130]"
				[/frame]
				[frame]
					image="units/elves-wood/fighter-bow.png:65"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				start_time=-175
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					image="units/elves-wood/fighter.png:75"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/elves-wood/fighter-melee-[1~2].png:[200,50]"
				[/frame]
				[frame]
					image="units/elves-wood/fighter.png:25"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					image="units/elves-wood/fighter.png:1,units/elves-wood/fighter-defend.png:250,units/elves-wood/fighter.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~4].ogg,elf-hit-[1~2].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					image="units/elves-wood/fighter-bow.png:1,units/elves-wood/fighter-bow-defend.png:250,units/elves-wood/fighter-bow.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~4].ogg,elf-hit-[1~2].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/elves-wood/fighter-idle-[1~6,5~10,9,11,12].png:[100*2,125,150,175,200*2,400,175,200,250,400,150*3]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=70
				flat=60
				forest=40
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=4
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^dextrous"
					id="dextrous"
					male_name=_"dextrous"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="ranged"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Elvish Captain,Elvish Hero"
			alignment="neutral"
			alpha=256
			attacks_left=0
			cost=14
#textdomain wesnoth-units
			description=_"Elves are not warlike by nature, but in times of need, their natural grace and agility serve them well, as does their skillful craftsmanship. An elf can grasp the basics of swordsmanship and archery in a time uncannily short by the standards of other races, and put them to effective use on the battlefield."
			experience=3
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=10
			id="Elvish Fighter-26"
			image="units/elves-wood/fighter.png"
			jamming=0
			language_name=_"Elvish Fighter"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=39
			max_moves=5
			moves=0
			name="Hor"
			overlays=""
			profile="portraits/elves/transparent/fighter.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/elves/transparent/fighter.png~SCALE(205,205)"
			type="Elvish Fighter"
			undead_variation=""
			underlying_id=26
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=19
			y=17
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-380
				missile_start_time=-150
				start_time=-445
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					image="units/elves-wood/fighter-bow.png:65"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bow.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="bow-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/elves-wood/fighter-bow-attack[1~4].png:[75*2,100,130]"
				[/frame]
				[frame]
					image="units/elves-wood/fighter-bow.png:65"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				start_time=-175
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					image="units/elves-wood/fighter.png:75"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/elves-wood/fighter-melee-[1~2].png:[200,50]"
				[/frame]
				[frame]
					image="units/elves-wood/fighter.png:25"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					image="units/elves-wood/fighter.png:1,units/elves-wood/fighter-defend.png:250,units/elves-wood/fighter.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~4].ogg,elf-hit-[1~2].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					image="units/elves-wood/fighter-bow.png:1,units/elves-wood/fighter-bow-defend.png:250,units/elves-wood/fighter-bow.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~4].ogg,elf-hit-[1~2].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/elves-wood/fighter-idle-[1~6,5~10,9,11,12].png:[100*2,125,150,175,200*2,400,175,200,250,400,150*3]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/fighter.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=70
				flat=60
				forest=40
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=6
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=3
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name=_"Morning"
		red=0
		sound=""
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name=_"Afternoon"
		red=0
		sound=""
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name=_"Dusk"
		red=0
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"First Watch"
		red=-45
		sound=""
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"Second Watch"
		red=-45
		sound=""
	[/time]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
		mask=""
		name=_"Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[undo_stack]
		committed=no
		side=1
	[/undo_stack]
	[event]
	[/event]
	[event]
	[/event]
	[event]
		name="time over"
		[lua]
			code="
                local _ = wesnoth.textdomain ""wesnoth-multiplayer""
                local function all_sides()
                    local function f(s, i)
                        i = i + 1
                        local t = wesnoth.sides[i]
                        return t and i, t
                    end
                    return f, nil, 0
                end

                local income_factor = 5

                local side_num = -1
                local total_score = -1
                local side_comparison = """"
                for side, team in all_sides() do
                    repeat -- ugly hack to convert 'break' into 'continue'
                    if team.__cfg.hidden then
                        break
                    end
                    local r, g, b = 255, 255, 255
                    if     team.__cfg.color == 1 then r, g, b = 255,   0,   0
                    elseif team.__cfg.color == 2 then r, g, b =   0,   0, 255
                    elseif team.__cfg.color == 3 then r, g, b =   0, 255,   0
                    elseif team.__cfg.color == 4 then r, g, b = 155,  48, 255
                    elseif team.__cfg.color == 5 then r, g, b =   0,   0,   0
                    elseif team.__cfg.color == 6 then r, g, b = 165,  42,  42
                    elseif team.__cfg.color == 7 then r, g, b = 255, 165,   0
                    elseif team.__cfg.color == 8 then r, g, b = 255, 255, 255
                    elseif team.__cfg.color == 9 then r, g, b =   0, 128, 128 end
                    if # wesnoth.get_units( { side = side } ) == 0 then
                        side_comparison = side_comparison ..
                            string.format( tostring( _ ""<span strikethrough='true' foreground='#%02x%02x%02x'>Side %d</span>"") .. ""\n"",
                                r, g, b, side)
                        break
                    end
                    local income = team.total_income * income_factor
                    local units = 0
                    -- Calc the total unit-score here
                    for i, unit in ipairs( wesnoth.get_units { side = side } ) do
                        if not unit.__cfg.canrecruit then
                            wesnoth.fire(""unit_worth"", { id = unit.id })
                            units = units + wesnoth.get_variable(""unit_worth"")
                        end
                    end
                    -- Up to here
                    local total = units + team.gold + income
                    side_comparison = side_comparison ..
                        string.format( tostring( _ ""<span foreground='#%02x%02x%02x'>Side %d</span>:  Income score = %d  Unit score = %d  Gold = %d"") .. ""\n"" .. tostring( _ ""Grand total: <b>%d</b>"") .. ""\n"",
                            r, g, b, side, income, units, team.gold, total)
                    if total > total_score then
                        color = string.format(""#%02x%02x%02x"", r, g, b)
                        side_num = side
                        total_score = total
                    end
                    until true -- end ugly hack
                end
                side_comparison = side_comparison ..
                    string.format( ""\n"" .. tostring( _ ""<span foreground='%s'>Side %d</span> has the advantage.""), color, side_num)
                wesnoth.fire(""message"", { message = side_comparison, speaker = ""narrator"", image = ""wesnoth-icon.png""})
            "
		[/lua]
	[/event]
	[event]
	[/event]
	[event]
		first_time_only=no
		name="die"
		[filter]
			[filter_location]
				[not]
					terrain="Wo,Wog,Wot,Ww,Wwg,Wwt,Ss,Qlf,Ql,Qxe,Qxua,Qxu"
				[/not]
			[/filter_location]
		[/filter]
		[store_locations]
			find_in="corpse_xy"
			variable="corpse_xy"
			[or]
				x="$x1"
				y="$y1"
			[/or]
		[/store_locations]
		[if]
			[variable]
				greater_than_equal_to=1
				name="turn_number"
			[/variable]
			[then]
				[switch]
					variable="unit.type"
					[case]
						value="Cavalryman,Dragoon,Cavalier,EAE Cavalryman,EAE Dragoon,EAE Cavalier"
						[item]
							image="units/humans/cavalryman-die-2.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Horseman,Lancer,Knight,EAE Horseman,EAE Lancer,EAE Knight"
						[if]
							[variable]
								equals="se"
								name="unit.facing"
							[/variable]
							[or]
								[variable]
									equals="s"
									name="unit.facing"
								[/variable]
							[/or]
							[or]
								[variable]
									equals="sw"
									name="unit.facing"
								[/variable]
							[/or]
							[then]
								[item]
									image="units/human-loyalists/horseman/horseman-se-die5.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
						[/if]
						[if]
							[variable]
								equals="ne"
								name="unit.facing"
							[/variable]
							[or]
								[variable]
									equals="n"
									name="unit.facing"
								[/variable]
							[/or]
							[or]
								[variable]
									equals="nw"
									name="unit.facing"
								[/variable]
							[/or]
							[then]
								[item]
									image="units/human-loyalists/horseman/horseman-ne-die5.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
						[/if]
					[/case]
					[case]
						value="Fencer,Master at Arms,Duelist,EAE Fencer,EAE Master at Arms,EAE Duelist"
						[item]
							image="units/human-loyalists/fencer-die5.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Sergeant,Lieutenant,General,Grand Marshal,EAE Sergeant,EAE Lieutenant,EAE General,EAE Grand Marshal"
						[item]
							image="units/human-loyalists/lieutenant-die-9.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Pikeman,EAE Pikeman"
						[item]
							image="units/human-loyalists/pikeman-die-5.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Spearman,EAE Spearman"
						[item]
							image="units/human-loyalists/spearman-death4.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Rogue,EAE Rogue"
						[item]
							image="units/human-outlaws/rogue-die-6.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
						[if]
							[variable]
								equals="female"
								name="unit.gender"
							[/variable]
							[then]
								[item]
									image="units/human-outlaws/rougue female-die-6.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
							[else]
								[item]
									image="units/human-outlaws/rogue-die-7.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/else]
						[/if]
					[/case]
					[case]
						value="Thief,EAE Thief"
						[if]
							[variable]
								equals="female"
								name="unit.gender"
							[/variable]
							[then]
								[item]
									image="units/human-outlaws/thief female-die-7.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
							[else]
								[item]
									image="units/human-outlaws/thief-die-7.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/else]
						[/if]
					[/case]
					[case]
						value="Trapper,Huntsman,EAE Trapper,EAE Huntsman"
						[item]
							image="units/human-outlaws/trapper-die-8.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Dark Adept,Dark Sorcerer,Necromancer,EAE Dark Adept,EAE Dark Sorcerer,EAE Necromancer"
						[item]
							image="units/undead-necromancers/adept-die8.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Elvish Fighter,Elvish Archer,Elvish Scout,Elvish Hunter,Elvish Trapper,Elvish Prowler,EAE Elvish Fighter,EAE Elvish Archer,EAE Elvish Scout,EAE Elvish Hunter,EAE Elvish Trapper,EAE Elvish Prowler"
						[item]
							image="units/elves-wood/archer-die4.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Elvish Ranger,Elvish Rider,EAE Elvish Ranger,EAE Elvish Rider"
						[item]
							image="units/elves-wood/ranger-die4.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Elvish Avenger,Elvish Outrider,Elvish Captain,Elvish Hero,Elvish Champion,Elvish Marshal,EAE Elvish Avenger,EAE Elvish Outrider,EAE Elvish Captain,EAE Elvish Hero,EAE Elvish Champion,EAE Elvish Marshal"
						[item]
							image="units/elves-wood/avenger-die4.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Elvish Marksman,EAE Elvish Marksman"
						[item]
							image="units/elves-wood/marksman-die-5.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Elvish Sharpshooter,EAE Elvish Sharpshooter"
						[item]
							image="units/elves-wood/sharpshooter-die4.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Elvish Lord,Elvish High Lord,EAE Elvish Lord,EAE Elvish High Lord"
						[item]
							image="items/corpse-elf.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Orcish Assassin,Orcish Slayer,Orcish Nightblade,EAE Orcish Assassin,EAE Orcish Slayer,EAE Orcish Nightblade"
						[item]
							image="units/orcs/assassin-die-10.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Orcish Grunt,Orcish Warrior,Orcish Warlord,EAE Orcish Grunt,EAE Orcish Warrior,EAE Orcish Warlord"
						[item]
							image="units/orcs/grunt-die-6.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Goblin Spearman,Goblin Impaler,Goblin Rouser,EAE Goblin Spearman,EAE Goblin Impaler,EAE Goblin Rouser"
						[item]
							image="units/goblins/impaler-death-9.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Dwarvish Thunderer,Dwarvish Thunderguard,EAE Dwarvish Thunderer,EAE Dwarvish Thunderguard"
						[item]
							image="units/dwarves/thunderer/thunderer-die3.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Saurian Ambusher,EAE Saurian Ambusher"
						[if]
							[variable]
								equals="n"
								name="unit.facing"
							[/variable]
							[or]
								[variable]
									equals="ne"
									name="unit.facing"
								[/variable]
							[/or]
							[or]
								[variable]
									equals="nw"
									name="unit.facing"
								[/variable]
							[/or]
							[then]
								[item]
									image="units/saurians/ambusher/ambusher-ne-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
							[else]
								[item]
									image="units/saurians/ambusher/ambusher-se-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/else]
						[/if]
					[/case]
					[case]
						value="Saurian Augur,EAE Saurian Augur"
						[if]
							[variable]
								equals="n"
								name="unit.facing"
							[/variable]
							[or]
								[variable]
									equals="ne"
									name="unit.facing"
								[/variable]
							[/or]
							[or]
								[variable]
									equals="nw"
									name="unit.facing"
								[/variable]
							[/or]
							[then]
								[item]
									image="units/saurians/augur/augur-ne-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
							[else]
								[item]
									image="units/saurians/augur/augur-se-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/else]
						[/if]
					[/case]
					[case]
						value="Saurian Flanker,EAE Saurian Flanker"
						[if]
							[variable]
								equals="n"
								name="unit.facing"
							[/variable]
							[or]
								[variable]
									equals="ne"
									name="unit.facing"
								[/variable]
							[/or]
							[or]
								[variable]
									equals="nw"
									name="unit.facing"
								[/variable]
							[/or]
							[then]
								[item]
									image="units/saurians/flanker/flanker-ne-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
							[else]
								[item]
									image="units/saurians/flanker/flanker-se-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/else]
						[/if]
					[/case]
					[case]
						value="Saurian Oracle,Saurian Prophet,EAE Saurian Oracle,EAE Saurian Prophet"
						[if]
							[variable]
								equals="n"
								name="unit.facing"
							[/variable]
							[or]
								[variable]
									equals="ne"
									name="unit.facing"
								[/variable]
							[/or]
							[or]
								[variable]
									equals="nw"
									name="unit.facing"
								[/variable]
							[/or]
							[then]
								[item]
									image="units/saurians/oracle/oracle-ne-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
							[else]
								[item]
									image="units/saurians/oracle/oracle-se-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/else]
						[/if]
					[/case]
					[case]
						value="Saurian Skirmisher,EAE Saurian Skirmisher"
						[if]
							[variable]
								equals="n"
								name="unit.facing"
							[/variable]
							[or]
								[variable]
									equals="ne"
									name="unit.facing"
								[/variable]
							[/or]
							[or]
								[variable]
									equals="nw"
									name="unit.facing"
								[/variable]
							[/or]
							[then]
								[item]
									image="units/saurians/skirmisher/skirmisher-ne-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
							[else]
								[item]
									image="units/saurians/skirmisher/skirmisher-se-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/else]
						[/if]
					[/case]
					[case]
						value="Saurian Soothsayer,Saurian Bonecaster,EAE Saurian Soothsayer,EAE Saurian Bonecaster"
						[if]
							[variable]
								equals="n"
								name="unit.facing"
							[/variable]
							[or]
								[variable]
									equals="ne"
									name="unit.facing"
								[/variable]
							[/or]
							[or]
								[variable]
									equals="nw"
									name="unit.facing"
								[/variable]
							[/or]
							[then]
								[item]
									image="units/saurians/soothsayer/soothsayer-ne-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
							[else]
								[item]
									image="units/saurians/soothsayer/soothsayer-se-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/else]
						[/if]
					[/case]
					[case]
						value="Woodsman,Bowman,Poacher,Longbowman,Master Bowman,Orcish Archer,Orcish Crossbowman,Orcish Slurbow,EAE Woodsman,EAE Bowman,EAE Poacher,EAE Longbowman,EAE Master Bowman,EAE Orcish Archer,EAE Orcish Crossbowman,EAE Orcish Slurbow"
						[item]
							image="units/undead-skeletal/archer-die-13.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Halberdier,Dwarvish Ulfserker,Dwarvish Berserker,EAE Halberdier,EAE Dwarvish Ulfserker,EAE Dwarvish Berserker"
						[item]
							image="units/undead-skeletal/revenant-dying-7.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Orcish Sovereign,Orcish Ruler,Orcish Leader,EAE Orcish Sovereign,EAE Orcish Ruler,EAE Orcish Leader"
						[item]
							image="units/undead-skeletal/deathblade-dying-7.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Ghost,Shadow,Wraith,Nightgaunt,Spectre,Ghoul,Necrophage,Ghast,EAE Ghost,EAE Shadow,EAE Wraith,EAE Nightgaunt,EAE Spectre,EAE Ghoul,EAE Necrophage,EAE Ghast"
					[/case]
					[else]
						[item]
							image="items/bones.png"
							x="$x1"
							y="$y1"
						[/item]
					[/else]
				[/switch]
			[/then]
		[/if]
	[/event]
	[item]
		image="items/bones.png"
		x=7
		y=14
	[/item]
	[item]
		image="items/bones.png"
		x=4
		y=12
	[/item]
	[item]
		image="units/elves-wood/archer-die4.png~TC(2,magenta)"
		x=22
		y=15
	[/item]
	[item]
		image="units/elves-wood/archer-die4.png~TC(1,magenta)"
		x=21
		y=14
	[/item]
	[item]
		image="units/elves-wood/archer-die4.png~TC(2,magenta)"
		x=21
		y=15
	[/item]
	[item]
		image="items/bones.png"
		x=20
		y=14
	[/item]
	[item]
		image="items/bones.png"
		x=20
		y=14
	[/item]
	[item]
		image="units/elves-wood/archer-die4.png~TC(1,magenta)"
		x=20
		y=15
	[/item]
	[item]
		image="units/elves-wood/archer-die4.png~TC(1,magenta)"
		x=20
		y=17
	[/item]
	[item]
		image="units/elves-wood/archer-die4.png~TC(2,magenta)"
		x=21
		y=16
	[/item]
	[item]
		image="units/elves-wood/archer-die4.png~TC(1,magenta)"
		x=6
		y=14
	[/item]
	[item]
		image="units/elves-wood/archer-die4.png~TC(1,magenta)"
		x=6
		y=14
	[/item]
	[item]
		image="units/elves-wood/archer-die4.png~TC(2,magenta)"
		x=5
		y=15
	[/item]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[variables]
		damage_inflicted=5
		next_scenario="SANDBOX_Hornshark_Island_12"
		p1_faction="Rebels"
		p2_faction="Rebels"
		random=24
		side_number=1
		turn_number=9
		x1=0
		x2=0
		y1=0
		y2=0
		[corpse_xy]
			owner_side=1
			terrain="Gs^Vht"
			x=4
			y=12
		[/corpse_xy]
		[corpse_xy]
			terrain="Hh"
			x=5
			y=15
		[/corpse_xy]
		[corpse_xy]
			terrain="Gs"
			x=6
			y=14
		[/corpse_xy]
		[corpse_xy]
			terrain="Ur^Ft"
			x=7
			y=14
		[/corpse_xy]
		[corpse_xy]
			terrain="Ur"
			x=20
			y=14
		[/corpse_xy]
		[corpse_xy]
			terrain="Gs"
			x=20
			y=15
		[/corpse_xy]
		[corpse_xy]
			terrain="Gs"
			x=20
			y=17
		[/corpse_xy]
		[corpse_xy]
			owner_side=1
			terrain="Ss^Vhs"
			x=21
			y=14
		[/corpse_xy]
		[corpse_xy]
			terrain="Uu^Uf"
			x=21
			y=15
		[/corpse_xy]
		[corpse_xy]
			terrain="Wwf"
			x=21
			y=16
		[/corpse_xy]
		[corpse_xy]
			terrain="Wwf"
			x=22
			y=15
		[/corpse_xy]
	[/variables]
[/snapshot]
[replay_start]
	abbrev=""
	allow_new_game=no
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion=""
	current_time=0
	descriprtion=_"Players must navigate the dispersive terrain of this topographically dense island."
	difficulty="NORMAL"
	end_credits=yes
	end_text=""
	end_text_duration=0
	experience_modifier=70
	force_lock_settings=""
	history=""
	id="SANDBOX_Hornshark_Island_12"
	init_side_done=yes
	label="2p - Hornshark Island"
	map_data="border_size=1
usage=map

Ur, Ur, Ur, Ww, Wwf, Wwf, Wwf, Ww, Ww, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo^Xo, Wo^Xo, Wo^Xo, Wo^Xo, Wo^Xo, Wo^Xo, Wo^Xo, Wo^Xo, Wo^Xo
Ww, Ur, Wwf, Wwf, Ur, Gs, Gs, Wwf, Wwf, Ww, Ww, Wo, Ww, Ww, Ww, Wo, Ww, Ww, Ww, Wo, Wo, Wo, Wo, Wo, Ww, Wo^Xo, Wo^Xo, Wo^Xo, Wo^Xo, Wo^Xo, Wo^Xo, Wo^Xo
Ww, Wwf, Mm, Mv^Xo, Mm, Ur^Ft, Hh, Gs, Gs, Wwf, Ww, Ww, Wwf, Wwf, Wwf, Ww, Hh^Uf, Ww, Ds, Ww, Ww, Ww, Ww, Ww, 1 Ce, Ww, Ww, Ww^Xo, Ww^Xo, Wo^Xo, Wo^Xo, Wo^Xo
Ww, Wwf, Ur, Mm, Uh, Uh^Uf, Wwf, Gs, Ss^Vhs, Wwf, Wwf, Wwf, Gs, Gs, Wwf, Hh, Gs^Uf, Ce, Ce, Ds, Ds, Ds, Ww^Bw/, Ww^Bw/, Ww, Ww^Bw\, Ww^Bw\, Ww, Ww, Ww^Xo, Wo^Xo, Wo^Xo
Ww, Ww^Vm, Ur^Uf, Ur^Ft, Mm^Xm, Wwf, Hh^Uf, Hh^Fds, Wwf, Ww, Gs, Gs, Hh, Gs, Gs, Wwf, Wwf, Wwf, Wwf, Ke, Ce, Ce, Ww, Ww, Ww, Ww, Ww, Ww^Bw\, Ww^Bw\, Ww, Ww, Wo^Xo
Mm^Xm, Ur, Mm^Xm, Mm^Xm, Mm^Xm, Mm^Xm, Ur, Gs, Wwf, Wwf, Ur^Uf, Ur, Ur^Ft, Gs^Ft, Ur, Gs, Wwf, Gs^Vht, Gs, Wwf, Wwf, Wwf, Wwf, Ww, Wwf, Gs, Gs^Ft, Wwf, Wwf, Ke, Ce, Ww
Mm^Xm, Mm^Xm, Hh, Mm, Hh, Ur, Wwf, Wwf, Wwf, Ur^Ft, Mm^Xm, Mv^Xo, Mm, Ur, Uu^Vud, Wwf, Gs, Hh, Hh^Fds, Wwf, Gs, Gs, Gs, Wwf, Gs, Gs, Uh, Ur^Uf, Ur^Ft, Wwf, Ce, Ds
Wo, Wwf, Wwf, Wwf, Wwf, Wwf, Gs^Uf, Gs, Wwf, Uh, Uh, Mm^Xm, Ur, Ur, Wwf, Wwf, Gs, Gs^Ft, Hh^Uf, Gs, Ke, Gs, Wwf, Wwf, Ur, Ur, Mm, Mv^Xo, Mm, Wwf, Ce, Ds
Ur^Ft, Ww, Wwf, Wwf, Gs^Uf, Gs^Ft, Gs^Fds, Gs, Wwf, Gs, Gd, Ur, Gd, Gs^Uf, Gs, Ww, Ww, Gs, Gs, Gd, Ce, Wwf, Gs, Gs, Gs^Uf, Ur^Ft, Uh, Mm^Xm, Wwf, Wwf, Ce, Ds
Mv^Xo, Ur, Ur^Uf, Wwf, Ww, Gs, Gs, Gs, Wwf, Gs, Ce, Ke, Gs, Gd, Gs^Ft, Gs, Gs, Wwf, Gs, Gs, Ce, Wwf, Hh^Fds, Gs, Gd, Gd, Gd, Uu^Vud, Wwf, Ce, Ds, Ds
Mm, Mm^Xm, Uh, Gs, Gs, Ww, Wwf, Wwf, Wwf, Gs^Ft, Hh, Ce, Wwf, Hh, Gs^Uf, Gs, Gs^Vht, Wwf, Wwf, Wwf, Wwf, Wwf, Ww, Gs, Gs^Ft, Gs, Gs, Gs^Uf, Wwf, Ce, Ww, Ww
Uh, Ur^Ft, Ur, Ur, Wwf, Wwf, Uh, Ur, Ur^Ft, Wwf, Wwf, Wwf, Gs, Ww, Wwf, Wwf, Wwf, Wwf, Gs, Gs, Gs, Gs, Gs, Wwf, Ww, Gs, Wwf, Wwf, Wo, Wwf, Ww, Wo
Ur, Ur, Wwf, Wwf, Gs^Vht, Uu, Mm, Mv^Xo, Mm, Ur^Uf, Gs, Wwf, Gs, Gs, Wwf, Gs, Gs^Ft, Gs^Fds, Ur^Uf, Gd, Hh, Gs, Ww, Wwf, Hh^Fms, Ww, Gs^Uf, Gs^Ft, Gs, Wwf, Wwf, Ww
Mm, Gs, Wwf, Gs^Uf, Gd, Ur^Ft, Uh, Mm^Xm, Ur, Ur, Gs, Wwf, Gs^Ft, Hh, Wwf, Gs, Ur, Uh, Mv^Xo, Ur, Ur, Wwf, Wwf, Gs, Gs, Gs, Gd, Gs, Hh, Gs, Wwf, Ww
Gs^Fds, Wwf, Wwf, Gs, Gs, Gs, Gs, Ur^Ft, Gs, Gs, Wwf, Wwf, Gs, Hh^Uf, Gs, Wwf, Ur, Mm, Mm^Xm, Mm^Xm, Ur, Ss^Vhs, Uu, Wwf, Gs, Gd, Gs^Vht, Gs^Ft, Mm, Mm^Xm, Wwf, Ww
Ww, Wwf, Gs^Fds, Wwf, Wwf, Hh, Ww, Gs, Wwf, Wwf, Gs^Uf, Gs, Gd, Hh^Fds, Gs, Wwf, Gs, Ur^Ft, Ur, Uh, Gs, Uu^Uf, Wwf, Wwf, Hh, Hh^Uf, Wwf, Wwf, Wwf, Gs^Fds, Wwf, Ww
Ww, Wwf, Hh, Gs^Uf, Wwf, Ww, Wwf, Wwf, Wo, Wwf, Ss^Vhs, Gs, Gd, Gd, Gs, Wwf, Wwf, Gs, Gs, Gd, Gs, Wwf, Gs, Gs, Gs, Wo, Gs^Uf, Gs, Gs, Ww, Wwf, Wo
Ww, Wwf, Wwf, Wwf, Ur, Gs, Gs, Gs, Gs, Wwf, Wwf, Gs, Gs, Gs, Wwf, Wwf, Gs^Vht, Wwf, Gs^Uf, Hh, Gs, Wwf, Wwf, Gs, Wwf, Ww, Wwf, Gs^Ft, Wwf, Wwf, Ur, Ww
Ww, Ce, Wwf, Uh, Mv^Xo, Ur^Ft, Ur, Gd^Uf, Gd, Gs, Gs, Ww, Wwf, Gs, Wwf, Gs, Gs, Wwf, Wwf, Gs^Ft, Gs, Gs, Wwf, Wwf, Gs, Gs, Wwf, Wwf, Ur^Uf, Ur^Ft, Mv^Xo, Ur
Ds, Ce, Wwf, Mm, Mm^Xm, Mm, Uh, Ur, Uu^Uf, Gd, Hh^Fds, Gs, Wwf, Wwf, Ce, Gs, Gd^Ft, Gs, Wwf, Gs, Ww, Wwf, Gs, Hh, Gs^Ft, Gs, Wwf, Uh, Ur^Ft, Mm^Xm, Mm^Xm, Mm
Ds, Ce, Ce, Wwf, Wwf, Ur^Ft, Gs, Uu^Vud, Gs, Gs, Gs^Uf, Hh, Wwf, Ce, Ur, Ur, Ur, Gs, Wwf, Ww, Wwf, Gs, Ke, Ce, Gd, Gs, Mm, Wwf, Wwf, Uh, Ww, Ww
Ww, Ds, Ds, Ce, Wwf, Wwf, Gs, Gs, Wwf, Wo, Wwf, Wwf, Gs, Ke, Ur^Ft, Uh, Mv^Xo, Ur^Uf, Uu^Vud, Wwf, Gs, Wwf, Wwf, Ce, Gs, Gs^Fds, Wwf, Wwf, Wwf, Wwf, Ur, Wo
Ww, Ww, Ds, Ce, Wwf, Gs, Gs, Gs^Fds, Wwf, Wwf, Gs, Hh, Gs^Fds, Gs, Ur^Ft, Mm, Mm^Xm, Mm^Xm, Ur, Wwf, Gs, Gs, Wwf, Wwf, Wwf, Wwf, Wwf, Hh, Mm, Hh, Mm^Xm, Ur
Wo, Ww, Ww, Ce, Ke, Wwf, Wwf, Gs, Wwf, Gs, Gs, Gs, Wwf, Wwf, Wwf, Ur, Ur^Ft, Uh, Wwf, Wwf, Gs^Fds, Gs, Wwf, Ww, Gs, Gs, Mm^Xm, Mm^Xm, Mm^Xm, Mm^Xm, Mm^Xm, Mm^Xm
Wo^Xo, Wo, Wo, Ww, Ww, Ww^Bw\, Ww^Bw\, Ww, Ww, Wwf, Wwf, Wwf, Ce, Ce, Ke, Wwf, Wwf, Wwf, Wwf, Hh, Gs, Gs, Wwf, Wwf, Hh^Fds, Hh^Uf, Ur, Ur^Ft, Ur, Mm^Xm, Ur, Ww
Wo, Wo^Xo, Wo^Xo, Wo, Ww, Ww, Ww, Ww^Bw\, Ww^Bw\, Ww, Ww^Bw/, Wwf^Bw/, Ds, Ds, Ds, Ce, Ce, Gs^Uf, Wwf, Gs^Vht, Wwf, Wwf, Wwf, Ss^Vhs, Gs, Ur, Mm, Mv^Xo, Mm, Ur^Uf, Ww^Vm, Ww
Wo^Xo, Wo^Xo, Wo^Xo, Wo^Xo, Wo^Xo, Ww, Ww, Ww, Ww, 2 Ce, Ww, Ww, Ww, Ww, Ww, Ds, Hh, Hh^Uf, Ww, Wwf, Ww, Ww, Wwf, Gs, Hh, Ur^Ft, Ur^Uf, Mm, Ur^Ft, Ur, Wwf, Ww
Wo^Xo, Wo^Xo, Wo^Xo, Wo^Xo, Wo^Xo, Wo^Xo, Wo^Xo, Wo, Wo, Ww, Wo, Wo, Wo, Wo, Wo, Ww, Ww, Ww, Wo, Ww, Wo, Ww, Wwf, Gs, Gs, Gs, Gs, Ur, Wwf, Wwf, Ur, Ww
Wo^Xo, Wo^Xo, Wo^Xo, Wo^Xo, Wo^Xo, Wo^Xo, Wo, Wo^Xo, Wo^Xo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Wo, Ww, Ww, Wwf, Wwf, Wwf, Wwf, Wwf, Wwf, Ur, Ur, Ur
"
	name=_"2p - Hornshark Island"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=2
	objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
	observer=yes
	playing_team=0
	random_calls=0
	random_seed=7058
	random_start_time=no
	scenario="SANDBOX_Hornshark_Island_12"
	shuffle_sides=yes
	snapshot=yes
	turn_at=1
	turns=-1
	unit_wml_ids="Elvish Captain,Red Mage,era_events,mod_CorpseMode_events"
	used_items=""
	version="1.12.4"
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		chose_random=no
		color=1
		controller="human"
		countdown_time=0
		current_player="Solymos-HUN"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=75
		gold_add=no
		hidden=no
		id="SANDBOXSide1"
		income=0
		lost=no
		name="Solymos-HUN"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman,Mage,Merman Hunter,Wose"
		save_id="SANDBOXSide1"
		scroll_to_leader=yes
		share_maps=no
		share_view=no
		shroud=no
		shroud_data=""
		side=1
		start_gold=75
		suppress_end_turn_confirmation=no
		team_name=1
		user_team_name="Csapat 1"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[unit]
			advances_to="Arch Mage,Silver Mage"
			alignment="neutral"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=40
#textdomain wesnoth-units
			description=_"Upon the successful culmination of their apprenticeship, a mage is stripped of the brown robes of an apprentice and given the ruddy cloak of a master. The significance of this change is often lost on the peasantry, who mistakenly title Master Magi as ‘Red Magi’. Likewise, the symbolism of the change in colors is often mistaken to signify the mage’s ability to seemingly conjure fire from nothing but thin air, a trick which, although undeniably useful, is viewed by the magi themselves as a crass application of their hard-won knowledge.

Though physically frail, and untrained as warriors, the ‘Red Magi’ have a number of tricks up their sleeves, including the gouts of fire which may have cemented their colloquial name." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=42
			id="SANDBOXSide1"
			image="units/human-magi/red-mage.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Red Mage"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=42
			max_moves=5
			moves=5
			name="Solymos-HUN"
			overlays=""
			profile="portraits/humans/transparent/mage-red.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/mage-red.png"
			type="Red Mage"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=24
			y=2
			zoc=yes
			[portrait]
				image="portraits/humans/transparent/mage-red.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/mage-red.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=90
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=8
				description=_"fireball"
				name="fireball"
				number=4
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		chose_random=no
		color=2
		controller="network"
		countdown_time=0
		current_player="darkiller"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=75
		gold_add=no
		hidden=no
		id="SANDBOXSide2"
		income=0
		lost=no
		name="darkiller"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman,Mage,Merman Hunter,Wose"
		save_id="SANDBOXSide2"
		scroll_to_leader=yes
		share_maps=no
		share_view=no
		shroud=no
		shroud_data=""
		side=2
		start_gold=75
		suppress_end_turn_confirmation=no
		team_name=2
		user_team_name="Csapat 2"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[unit]
			advances_to="Elvish Marshal"
			alignment="neutral"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=32
#textdomain wesnoth-units
			description=_"Elves, unlike many other races, will quickly acknowledge and follow any of their peers who have experience in combat. In this they differ greatly from humanity, for whom leadership is often a matter of coercion and intimidation. The combination of their willingness to accept the wisdom of their leaders, and the tendency to choose leaders of merit is one of the quiet strengths of the elves." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=47
			id="SANDBOXSide2"
			image="units/elves-wood/captain.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Elvish Captain"
			level=2
			max_attacks=1
			max_experience=63
			max_hitpoints=47
			max_moves=5
			moves=5
			name="darkiller"
			overlays=""
			profile="portraits/elves/transparent/captain.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/elves/captain.png"
			type="Elvish Captain"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=9
			y=26
			zoc=yes
			[portrait]
				image="portraits/elves/transparent/captain.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/captain.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[abilities]
				[leadership]
					affect_self=no
					cumulative=no
#textdomain wesnoth-help
					description=_"This unit can lead our own units that are next to it, making them fight better.

Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
					female_name=_"female^leadership"
					id="leadership"
					name=_"leadership"
					value=50
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=0
						[/filter]
					[/affect_adjacent]
				[/leadership]
				[leadership]
					affect_self=no
					cumulative=no
					id="leadership"
					value=25
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=1
						[/filter]
					[/affect_adjacent]
				[/leadership]
			[/abilities]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=70
				flat=60
				forest=40
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"sword"
				icon="attacks/sword-elven.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=5
				description=_"bow"
				icon="attacks/bow-elven.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		mask=""
#textdomain wesnoth-help
		name=_"Morning"
		red=0
		sound=""
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name=_"Afternoon"
		red=0
		sound=""
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name=_"Dusk"
		red=0
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"First Watch"
		red=-45
		sound=""
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"Second Watch"
		red=-45
		sound=""
	[/time]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
		mask=""
		name=_"Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
	[/display]
	[undo_stack]
		committed=no
		side=1
	[/undo_stack]
	[event]
	[/event]
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
									female_name=_"female^quick"
									id="quick"
									male_name=_"quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
		name="prestart"
		[set_variables]
			name="factions"
			[value]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Drakes"
					image="units/drakes/flare.png"
					leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior,Saurian Oracle,Saurian Soothsayer"
#textdomain wesnoth-multiplayer
					name=_"Drakes"
					random_leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior"
					recruit="Drake Burner,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur"
					terrain_liked="Hh,Ha,Ds,Ss"
					type="random"
				[/multiplayer_side]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Knalgan Alliance"
					image="units/dwarves/steelclad.png"
					leader="Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Stalwart,Rogue,Trapper"
					name=_"Knalgan Alliance"
					recruit="Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider"
					terrain_liked="Hh,Ha,Mm"
					type="random"
					[ai]
						[aspect]
							id="recruitment_pattern"
							[facet]
								value="fighter,fighter,fighter,mixed fighter,archer,scout"
							[/facet]
						[/aspect]
					[/ai]
				[/multiplayer_side]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Loyalists"
					image="units/human-loyalists/lieutenant.png"
					leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
					name=_"Loyalists"
					random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,White Mage,Red Mage"
					recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
					terrain_liked="Gg,Ww,Wo"
					type="random"
					[ai]
						recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
					[/ai]
				[/multiplayer_side]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Northerners"
					image="units/orcs/warrior.png"
					leader="Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer"
					name=_"Northerners"
					recruit="Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Naga Fighter,Goblin Spearman"
					terrain_liked="Hh,Ha,Mm,Ss"
					type="random"
					[ai]
						recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
					[/ai]
				[/multiplayer_side]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Rebels"
					image="units/elves-wood/captain.png"
					leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage,Elder Wose"
					name=_"Rebels"
					random_leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage"
					recruit="Elvish Fighter,Elvish Archer,Mage,Elvish Shaman,Elvish Scout,Wose,Merman Hunter"
					terrain_liked="Ff,Fa,Ss,Ww"
					type="random"
					[ai]
						recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
					[/ai]
				[/multiplayer_side]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Undead"
					image="units/undead-necromancers/dark-sorcerer.png"
					leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
					name=_"Undead"
					random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter"
					recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
					terrain_liked="Ss,Hh,Ha,Ww"
					type="random"
					[ai]
						recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
					[/ai]
				[/multiplayer_side]
			[/value]
		[/set_variables]
		[lua]
			code="
                local factions = wesnoth.get_variable(""factions"")
                local function detect_faction(side_number)
                    local helper = wesnoth.require(""lua/helper.lua"")
                    for multiplayer_side in helper.child_range(factions, ""multiplayer_side"") do
                        local function recruits_match()
                            local count = 0
                            for searched in string.gmatch(multiplayer_side.recruit, ""[^%s,][^,]*"") do
                                count = count + 1
                                local found = false
                                for i, actual in ipairs(wesnoth.sides[side_number].recruit) do
                                    if searched == actual then
                                        found = true
                                        break
                                    end
                                end
                                if not found then return false end
                            end
                            return count == #wesnoth.sides[side_number].recruit
                        end
                        local function leader_matches()
                            local actual = wesnoth.get_units({ canrecruit = true, side = side_number })[1]
                            for searched in string.gmatch(multiplayer_side.leader, ""[^%s,][^,]*"") do
                                if searched == actual.type then return true end
                            end
                        end
                        if recruits_match() and leader_matches() then
                            wesnoth.set_variable(""p"" .. tostring(side_number) .. ""_faction"", multiplayer_side.id)
                            return
                        end
                    end
                end
                detect_faction(1)
                detect_faction(2)
            "
		[/lua]
		[fire_event]
			name="place_units"
		[/fire_event]
		[clear_variable]
			name="factions"
		[/clear_variable]
	[/event]
	[event]
		name="place_units"
		[switch]
			variable="p1_faction"
			[case]
				value="$factions.multiplayer_side[0].id"
				[unit]
					id="Baby Baby Bo"
#textdomain wesnoth
					name=_"Big Baby Bo"
					overlays="misc/loyal-icon.png"
					side=1
					type="Young Ogre"
					x=24
					y=4
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Rawffus the Dim"
#textdomain wesnoth
					name=_"Rawffus the Dim"
					overlays="misc/loyal-icon.png"
					side=1
					type="Drake Fighter"
					x=1
					y=1
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^slow"
							id="slow"
							male_name=_"slow"
							[effect]
								apply_to="movement"
								increase=-1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="5%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dim"
							id="dim"
							male_name=_"dim"
							[effect]
								apply_to="max_experience"
								increase="20%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Saurian Skirmisher"
					x=1
					y=2
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dextrous"
							id="dextrous"
							male_name=_"dextrous"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="ranged"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Saurian Augur"
					x=26
					y=3
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							description=_"Always rest heals"
							female_name=_"female^healthy"
							id="healthy"
							male_name=_"healthy"
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[case]
				value="$factions.multiplayer_side[1].id"
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Thug"
					x=1
					y=1
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dim"
							id="dim"
							male_name=_"dim"
							[effect]
								apply_to="max_experience"
								increase="20%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Kolbur"
#textdomain wesnoth
					name=_"Kolbur"
					overlays="misc/loyal-icon.png"
					side=1
					type="Dwarvish Scout"
					x=2
					y=2
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							description=_"Always rest heals"
							female_name=_"female^healthy"
							id="healthy"
							male_name=_"healthy"
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Big Baby Bo"
#textdomain wesnoth
					name=_"Big Baby Bo"
					overlays="misc/loyal-icon.png"
					side=1
					type="Young Ogre"
					x=24
					y=4
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Vilhelm Viskitynnyri"
#textdomain wesnoth
					name=_"Vilhelm Viskitynnyri"
					overlays="misc/loyal-icon.png"
					side=1
					type="Dwarvish Scout"
					x=26
					y=3
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							description=_"Always rest heals"
							female_name=_"female^healthy"
							id="healthy"
							male_name=_"healthy"
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=1
					type="Ruffian"
					x=1
					y=2
					[modifications]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dim"
							id="dim"
							male_name=_"dim"
							[effect]
								apply_to="max_experience"
								increase="20%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[case]
				value="$factions.multiplayer_side[2].id"
				[unit]
					id="Big Baby Bo"
#textdomain wesnoth
					name=_"Big Baby Bo"
					overlays="misc/loyal-icon.png"
					side=1
					type="Young Ogre"
					x=24
					y=4
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=1
					type="Peasant"
					x=25
					y=3
					[modifications]
						[trait]
							female_name=_"female^intelligent"
							id="intelligent"
							male_name=_"intelligent"
							[effect]
								apply_to="max_experience"
								increase="-20%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Sergeant"
					x=25
					y=5
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^slow"
							id="slow"
							male_name=_"slow"
							[effect]
								apply_to="movement"
								increase=-1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Clockwork Boy"
#textdomain wesnoth
					name=_"Clockwork Boy"
					side=1
					type="Woodsman"
					x=1
					y=2
					[modifications]
						[trait]
							availability="musthave"
#textdomain wesnoth-help
							description=_"Immune to drain, poison, and plague"
							female_name=_"female^mechanical"
							id="mechanical"
							male_name=_"mechanical"
							[effect]
								add="unpoisonable"
								apply_to="status"
							[/effect]
							[effect]
								add="undrainable"
								apply_to="status"
							[/effect]
							[effect]
								add="unplagueable"
								apply_to="status"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Clockwork Boy"
#textdomain wesnoth
					name=_"Clockwork Boy"
					side=1
					type="Woodsman"
					x=2
					y=1
					[modifications]
						[trait]
							availability="musthave"
#textdomain wesnoth-help
							description=_"Immune to drain, poison, and plague"
							female_name=_"female^mechanical"
							id="mechanical"
							male_name=_"mechanical"
							[effect]
								add="unpoisonable"
								apply_to="status"
							[/effect]
							[effect]
								add="undrainable"
								apply_to="status"
							[/effect]
							[effect]
								add="unplagueable"
								apply_to="status"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Bowman"
					x=1
					y=1
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[case]
				value="$factions.multiplayer_side[3].id"
				[unit]
					id="Big Baby Bo"
#textdomain wesnoth
					name=_"Big Baby Bo"
					overlays="misc/loyal-icon.png"
					side=1
					type="Young Ogre"
					x=24
					y=4
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Goblin Impaler"
					x=25
					y=5
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Neki the Brutal"
#textdomain wesnoth
					name=_"Neki the Brutal"
					overlays="misc/loyal-icon.png"
					side=1
					type="Orcish Leader"
					x=1
					y=5
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^intelligent"
							id="intelligent"
							male_name=_"intelligent"
							[effect]
								apply_to="max_experience"
								increase="-20%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^slow"
							id="slow"
							male_name=_"slow"
							[effect]
								apply_to="movement"
								increase=-1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Naga Fighter"
					x=1
					y=2
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[case]
				value="$factions.multiplayer_side[4].id"
				[unit]
					id="Big Baby Bo"
#textdomain wesnoth
					name=_"Big Baby Bo"
					overlays="misc/loyal-icon.png"
					side=1
					type="Young Ogre"
					x=24
					y=4
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Drowsk Calbeht"
#textdomain wesnoth
					name=_"Drowsk Calbeht"
					overlays="misc/loyal-icon.png"
					side=1
					type="Elvish Fighter"
					x=25
					y=3
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dextrous"
							id="dextrous"
							male_name=_"dextrous"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="ranged"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Mermaid Initiate"
					x=4
					y=1
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^intelligent"
							id="intelligent"
							male_name=_"intelligent"
							[effect]
								apply_to="max_experience"
								increase="-20%"
							[/effect]
						[/trait]
					[/modifications]
					[abilities]
						[heals]
							affect_allies=yes
							affect_self=no
							description=_"Allows the unit to heal adjacent allied units at the beginning of our turn.

A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
							female_name=_"female^heals +4"
							id="healing"
							name=_"heals +4"
							poison="slowed"
							value=4
							[affect_adjacent]
								adjacent="n,ne,se,s,sw,nw"
							[/affect_adjacent]
						[/heals]
					[/abilities]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Elvish Archer"
					x=1
					y=1
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[case]
				value="$factions.multiplayer_side[5].id"
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Ghoul"
					x=23
					y=3
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=1
					type="Walking Corpse"
					variation="saurian"
					x=26
					y=3
					[modifications]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Rzrrt the Dauntless"
#textdomain wesnoth
					name=_"Rzrrt the Dauntless"
					overlays="misc/loyal-icon.png"
					side=1
					type="Soulless"
					variation="saurian"
					x=25
					y=5
					[abilities]
						[hides]
							affect_self=yes
#textdomain wesnoth-help
							description=_"This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
							description_inactive=_"This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
							female_name=_"female^ambush"
							female_name_inactive=_"female^ambush"
							id="ambush"
							name=_"ambush"
							name_inactive=_"ambush"
							[filter]
								[filter_location]
									terrain="*^F*"
								[/filter_location]
							[/filter]
						[/hides]
					[/abilities]
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^quick"
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Soulless"
					variation="dwarf"
					x=1
					y=3
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^quick"
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=1
					type="Walking Corpse"
					variation="dwarf"
					x=2
					y=2
					[modifications]
						[trait]
							female_name=_"female^quick"
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Sorrek,Chosen of Death"
#textdomain wesnoth
					name=_"Sorrek, Chosen of Death"
					overlays="misc/loyal-icon.png"
					side=1
					type="Skeleton"
					x=2
					y=1
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							description=_"Fights normally during unfavorable times of day/night"
							female_name=_"female^fearless"
							id="fearless"
							male_name=_"fearless"
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[else]
				[unit]
					id="Big Baby Bo"
#textdomain wesnoth
					name=_"Big Baby Bo"
					overlays="misc/loyal-icon.png"
					side=1
					type="Young Ogre"
					x=24
					y=4
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dim"
							id="dim"
							male_name=_"dim"
							[effect]
								apply_to="max_experience"
								increase="20%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=1
					type="Giant Rat"
					x=25
					y=3
					[modifications]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^quick"
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Troll Whelp"
					x=25
					y=5
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^intelligent"
							id="intelligent"
							male_name=_"intelligent"
							[effect]
								apply_to="max_experience"
								increase="-20%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^quick"
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=1
					type="Mudcrawler"
					x=1
					y=2
					[modifications]
						[trait]
							female_name=_"female^quick"
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=1
					type="Fire Guardian"
					x=2
					y=1
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							description=_"Fights normally during unfavorable times of day/night"
							female_name=_"female^fearless"
							id="fearless"
							male_name=_"fearless"
						[/trait]
						[trait]
							female_name=_"female^slow"
							id="slow"
							male_name=_"slow"
							[effect]
								apply_to="movement"
								increase=-1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Clockwork Scorpion"
					overlays="misc/loyal-icon.png"
					side=1
					type="Giant Scorpion"
					x=1
					y=1
					[modifications]
						[trait]
							availability="musthave"
							description=_"Immune to drain, poison, and plague"
							female_name=_"female^mechanical"
							id="mechanical"
							male_name=_"mechanical"
							[effect]
								add="unpoisonable"
								apply_to="status"
							[/effect]
							[effect]
								add="undrainable"
								apply_to="status"
							[/effect]
							[effect]
								add="unplagueable"
								apply_to="status"
							[/effect]
						[/trait]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^slow"
							id="slow"
							male_name=_"slow"
							[effect]
								apply_to="movement"
								increase=-1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/else]
		[/switch]
		[switch]
			variable="p2_faction"
			[case]
				value="$factions.multiplayer_side[0].id"
				[unit]
					id="Baby Baby Dro"
#textdomain wesnoth
					name=_"Big Baby Dro"
					overlays="misc/loyal-icon.png"
					side=2
					type="Young Ogre"
					x=7
					y=21
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Gawffus the Dim"
#textdomain wesnoth
					name=_"Gawffus the Dim"
					overlays="misc/loyal-icon.png"
					side=2
					type="Drake Fighter"
					x=29
					y=27
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^slow"
							id="slow"
							male_name=_"slow"
							[effect]
								apply_to="movement"
								increase=-1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="5%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dim"
							id="dim"
							male_name=_"dim"
							[effect]
								apply_to="max_experience"
								increase="20%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Saurian Skirmisher"
					x=30
					y=27
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dextrous"
							id="dextrous"
							male_name=_"dextrous"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="ranged"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Saurian Augur"
					x=7
					y=22
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							description=_"Always rest heals"
							female_name=_"female^healthy"
							id="healthy"
							male_name=_"healthy"
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[case]
				value="$factions.multiplayer_side[1].id"
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Thug"
					x=30
					y=27
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dim"
							id="dim"
							male_name=_"dim"
							[effect]
								apply_to="max_experience"
								increase="20%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Rublok"
#textdomain wesnoth
					name=_"Rublok"
					overlays="misc/loyal-icon.png"
					side=2
					type="Dwarvish Scout"
					x=7
					y=21
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							description=_"Always rest heals"
							female_name=_"female^healthy"
							id="healthy"
							male_name=_"healthy"
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Baby Baby Dro"
#textdomain wesnoth
					name=_"Big Baby Dro"
					overlays="misc/loyal-icon.png"
					side=2
					type="Young Ogre"
					x=6
					y=20
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Ulysses Mantyjuuri"
#textdomain wesnoth
					name=_"Ulysses Mantyjuuri"
					overlays="misc/loyal-icon.png"
					side=2
					type="Dwarvish Scout"
					x=29
					y=26
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							description=_"Always rest heals"
							female_name=_"female^healthy"
							id="healthy"
							male_name=_"healthy"
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=2
					type="Ruffian"
					x=30
					y=26
					[modifications]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dim"
							id="dim"
							male_name=_"dim"
							[effect]
								apply_to="max_experience"
								increase="20%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[case]
				value="$factions.multiplayer_side[2].id"
				[unit]
					id="Baby Baby Dro"
#textdomain wesnoth
					name=_"Big Baby Dro"
					overlays="misc/loyal-icon.png"
					side=2
					type="Young Ogre"
					x=6
					y=20
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=2
					type="Peasant"
					x=10
					y=23
					[modifications]
						[trait]
							female_name=_"female^intelligent"
							id="intelligent"
							male_name=_"intelligent"
							[effect]
								apply_to="max_experience"
								increase="-20%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Sergeant"
					x=7
					y=21
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^slow"
							id="slow"
							male_name=_"slow"
							[effect]
								apply_to="movement"
								increase=-1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Clockwork Boy"
#textdomain wesnoth
					name=_"Clockwork Boy"
					side=2
					type="Woodsman"
					x=30
					y=27
					[modifications]
						[trait]
							availability="musthave"
#textdomain wesnoth-help
							description=_"Immune to drain, poison, and plague"
							female_name=_"female^mechanical"
							id="mechanical"
							male_name=_"mechanical"
							[effect]
								add="unpoisonable"
								apply_to="status"
							[/effect]
							[effect]
								add="undrainable"
								apply_to="status"
							[/effect]
							[effect]
								add="unplagueable"
								apply_to="status"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Clockwork Boy"
#textdomain wesnoth
					name=_"Clockwork Boy"
					side=2
					type="Woodsman"
					x=29
					y=27
					[modifications]
						[trait]
							availability="musthave"
#textdomain wesnoth-help
							description=_"Immune to drain, poison, and plague"
							female_name=_"female^mechanical"
							id="mechanical"
							male_name=_"mechanical"
							[effect]
								add="unpoisonable"
								apply_to="status"
							[/effect]
							[effect]
								add="undrainable"
								apply_to="status"
							[/effect]
							[effect]
								add="unplagueable"
								apply_to="status"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Bowman"
					x=28
					y=24
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[case]
				value="$factions.multiplayer_side[3].id"
				[unit]
					id="Baby Baby Dro"
#textdomain wesnoth
					name=_"Big Baby Dro"
					overlays="misc/loyal-icon.png"
					side=2
					type="Young Ogre"
					x=6
					y=20
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Goblin Impaler"
					x=7
					y=21
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Neki the Brute"
#textdomain wesnoth
					name=_"Neki the Brute"
					overlays="misc/loyal-icon.png"
					side=2
					type="Orcish Leader"
					x=30
					y=24
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^intelligent"
							id="intelligent"
							male_name=_"intelligent"
							[effect]
								apply_to="max_experience"
								increase="-20%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^slow"
							id="slow"
							male_name=_"slow"
							[effect]
								apply_to="movement"
								increase=-1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Naga Fighter"
					x=28
					y=27
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[case]
				value="$factions.multiplayer_side[4].id"
				[unit]
					id="Baby Baby Dro"
#textdomain wesnoth
					name=_"Big Baby Dro"
					overlays="misc/loyal-icon.png"
					side=2
					type="Young Ogre"
					x=6
					y=20
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Claiomh Dubh"
#textdomain wesnoth
					name=_"Claiomh Dubh"
					overlays="misc/loyal-icon.png"
					side=2
					type="Elvish Fighter"
					x=7
					y=21
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dextrous"
							id="dextrous"
							male_name=_"dextrous"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="ranged"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Mermaid Initiate"
					x=27
					y=27
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^intelligent"
							id="intelligent"
							male_name=_"intelligent"
							[effect]
								apply_to="max_experience"
								increase="-20%"
							[/effect]
						[/trait]
					[/modifications]
					[abilities]
						[heals]
							affect_allies=yes
							affect_self=no
							description=_"Allows the unit to heal adjacent allied units at the beginning of our turn.

A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
							female_name=_"female^heals +4"
							id="healing"
							name=_"heals +4"
							poison="slowed"
							value=4
							[affect_adjacent]
								adjacent="n,ne,se,s,sw,nw"
							[/affect_adjacent]
						[/heals]
					[/abilities]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Elvish Archer"
					x=30
					y=27
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[case]
				value="$factions.multiplayer_side[5].id"
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Ghoul"
					x=6
					y=20
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=2
					type="Walking Corpse"
					variation="saurian"
					x=10
					y=23
					[modifications]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Tyxrrn the Dauntless"
#textdomain wesnoth
					name=_"Tyxrrn the Dauntless"
					overlays="misc/loyal-icon.png"
					side=2
					type="Soulless"
					variation="saurian"
					x=7
					y=21
					[abilities]
						[hides]
							affect_self=yes
#textdomain wesnoth-help
							description=_"This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
							description_inactive=_"This unit can hide in forest, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in forest, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
							female_name=_"female^ambush"
							female_name_inactive=_"female^ambush"
							id="ambush"
							name=_"ambush"
							name_inactive=_"ambush"
							[filter]
								[filter_location]
									terrain="*^F*"
								[/filter_location]
							[/filter]
						[/hides]
					[/abilities]
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^quick"
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Soulless"
					variation="dwarf"
					x=30
					y=26
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^quick"
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=2
					type="Walking Corpse"
					variation="dwarf"
					x=28
					y=25
					[modifications]
						[trait]
							female_name=_"female^quick"
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Rukhos,Chosen of Death"
#textdomain wesnoth
					name=_"Rukhos, Chosen of Death"
					overlays="misc/loyal-icon.png"
					side=2
					type="Skeleton"
					x=27
					y=27
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							description=_"Fights normally during unfavorable times of day/night"
							female_name=_"female^fearless"
							id="fearless"
							male_name=_"fearless"
						[/trait]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/case]
			[else]
				[unit]
					id="Baby Baby Dro"
#textdomain wesnoth
					name=_"Big Baby Dro"
					overlays="misc/loyal-icon.png"
					side=2
					type="Young Ogre"
					x=7
					y=20
					[modifications]
						[trait]
#textdomain wesnoth-help
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^dim"
							id="dim"
							male_name=_"dim"
							[effect]
								apply_to="max_experience"
								increase="20%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=2
					type="Giant Rat"
					x=10
					y=23
					[modifications]
						[trait]
							female_name=_"female^strong"
							id="strong"
							male_name=_"strong"
							[effect]
								apply_to="attack"
								increase_damage=1
								range="melee"
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^quick"
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Troll Whelp"
					x=9
					y=23
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^intelligent"
							id="intelligent"
							male_name=_"intelligent"
							[effect]
								apply_to="max_experience"
								increase="-20%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^quick"
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					overlays="misc/loyal-icon.png"
					side=2
					type="Fire Guardian"
					x=30
					y=27
					[modifications]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							description=_"Fights normally during unfavorable times of day/night"
							female_name=_"female^fearless"
							id="fearless"
							male_name=_"fearless"
						[/trait]
						[trait]
							female_name=_"female^slow"
							id="slow"
							male_name=_"slow"
							[effect]
								apply_to="movement"
								increase=-1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					side=2
					type="Mudcrawler"
					x=29
					y=27
					[modifications]
						[trait]
							female_name=_"female^quick"
							id="quick"
							male_name=_"quick"
							[effect]
								apply_to="movement"
								increase=1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="-5%"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^resilient"
							id="resilient"
							male_name=_"resilient"
							[effect]
								apply_to="hitpoints"
								increase_total=4
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total=1
								times="per level"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
				[unit]
					id="Clockwork Scorpion"
					overlays="misc/loyal-icon.png"
					side=2
					type="Giant Scorpion"
					x=28
					y=24
					[modifications]
						[trait]
							availability="musthave"
							description=_"Immune to drain, poison, and plague"
							female_name=_"female^mechanical"
							id="mechanical"
							male_name=_"mechanical"
							[effect]
								add="unpoisonable"
								apply_to="status"
							[/effect]
							[effect]
								add="undrainable"
								apply_to="status"
							[/effect]
							[effect]
								add="unplagueable"
								apply_to="status"
							[/effect]
						[/trait]
						[trait]
							description=_"Zero upkeep"
							female_name=_"female^loyal"
							id="loyal"
							male_name=_"loyal"
							[effect]
								apply_to="loyal"
							[/effect]
						[/trait]
						[trait]
							female_name=_"female^slow"
							id="slow"
							male_name=_"slow"
							[effect]
								apply_to="movement"
								increase=-1
							[/effect]
							[effect]
								apply_to="hitpoints"
								increase_total="5%"
							[/effect]
						[/trait]
					[/modifications]
				[/unit]
			[/else]
		[/switch]
	[/event]
	[event]
		name="prestart"
		[object]
			duration="forever"
			silent=yes
			[filter]
				type="Bowman"
				x=1
				y=1
			[/filter]
			[effect]
				apply_to="attack"
				range="ranged"
				[set_specials]
					[firststrike]
						description=_"This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"first strike"
					[/firststrike]
				[/set_specials]
			[/effect]
		[/object]
		[object]
			duration="forever"
			silent=yes
			[filter]
				type="Bowman"
				x=28
				y=24
			[/filter]
			[effect]
				apply_to="attack"
				range="ranged"
				[set_specials]
					[firststrike]
						description=_"This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"first strike"
					[/firststrike]
				[/set_specials]
			[/effect]
		[/object]
	[/event]
	[event]
	[/event]
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
									female_name=_"female^quick"
									id="quick"
									male_name=_"quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[event]
		name="time over"
		[lua]
			code="
                local _ = wesnoth.textdomain ""wesnoth-multiplayer""
                local function all_sides()
                    local function f(s, i)
                        i = i + 1
                        local t = wesnoth.sides[i]
                        return t and i, t
                    end
                    return f, nil, 0
                end

                local income_factor = 5

                local side_num = -1
                local total_score = -1
                local side_comparison = """"
                for side, team in all_sides() do
                    repeat -- ugly hack to convert 'break' into 'continue'
                    if team.__cfg.hidden then
                        break
                    end
                    local r, g, b = 255, 255, 255
                    if     team.__cfg.color == 1 then r, g, b = 255,   0,   0
                    elseif team.__cfg.color == 2 then r, g, b =   0,   0, 255
                    elseif team.__cfg.color == 3 then r, g, b =   0, 255,   0
                    elseif team.__cfg.color == 4 then r, g, b = 155,  48, 255
                    elseif team.__cfg.color == 5 then r, g, b =   0,   0,   0
                    elseif team.__cfg.color == 6 then r, g, b = 165,  42,  42
                    elseif team.__cfg.color == 7 then r, g, b = 255, 165,   0
                    elseif team.__cfg.color == 8 then r, g, b = 255, 255, 255
                    elseif team.__cfg.color == 9 then r, g, b =   0, 128, 128 end
                    if # wesnoth.get_units( { side = side } ) == 0 then
                        side_comparison = side_comparison ..
                            string.format( tostring( _ ""<span strikethrough='true' foreground='#%02x%02x%02x'>Side %d</span>"") .. ""\n"",
                                r, g, b, side)
                        break
                    end
                    local income = team.total_income * income_factor
                    local units = 0
                    -- Calc the total unit-score here
                    for i, unit in ipairs( wesnoth.get_units { side = side } ) do
                        if not unit.__cfg.canrecruit then
                            wesnoth.fire(""unit_worth"", { id = unit.id })
                            units = units + wesnoth.get_variable(""unit_worth"")
                        end
                    end
                    -- Up to here
                    local total = units + team.gold + income
                    side_comparison = side_comparison ..
                        string.format( tostring( _ ""<span foreground='#%02x%02x%02x'>Side %d</span>:  Income score = %d  Unit score = %d  Gold = %d"") .. ""\n"" .. tostring( _ ""Grand total: <b>%d</b>"") .. ""\n"",
                            r, g, b, side, income, units, team.gold, total)
                    if total > total_score then
                        color = string.format(""#%02x%02x%02x"", r, g, b)
                        side_num = side
                        total_score = total
                    end
                    until true -- end ugly hack
                end
                side_comparison = side_comparison ..
                    string.format( ""\n"" .. tostring( _ ""<span foreground='%s'>Side %d</span> has the advantage.""), color, side_num)
                wesnoth.fire(""message"", { message = side_comparison, speaker = ""narrator"", image = ""wesnoth-icon.png""})
            "
		[/lua]
	[/event]
	[event]
	[/event]
	[event]
		first_time_only=no
		name="die"
		[filter]
			[filter_location]
				[not]
					terrain="Wo,Wog,Wot,Ww,Wwg,Wwt,Ss,Qlf,Ql,Qxe,Qxua,Qxu"
				[/not]
			[/filter_location]
		[/filter]
		[store_locations]
			find_in="corpse_xy"
			variable="corpse_xy"
			[or]
				x="$x1"
				y="$y1"
			[/or]
		[/store_locations]
		[if]
			[variable]
				greater_than_equal_to=1
				name="turn_number"
			[/variable]
			[then]
				[switch]
					variable="unit.type"
					[case]
						value="Cavalryman,Dragoon,Cavalier,EAE Cavalryman,EAE Dragoon,EAE Cavalier"
						[item]
							image="units/humans/cavalryman-die-2.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Horseman,Lancer,Knight,EAE Horseman,EAE Lancer,EAE Knight"
						[if]
							[variable]
								equals="se"
								name="unit.facing"
							[/variable]
							[or]
								[variable]
									equals="s"
									name="unit.facing"
								[/variable]
							[/or]
							[or]
								[variable]
									equals="sw"
									name="unit.facing"
								[/variable]
							[/or]
							[then]
								[item]
									image="units/human-loyalists/horseman/horseman-se-die5.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
						[/if]
						[if]
							[variable]
								equals="ne"
								name="unit.facing"
							[/variable]
							[or]
								[variable]
									equals="n"
									name="unit.facing"
								[/variable]
							[/or]
							[or]
								[variable]
									equals="nw"
									name="unit.facing"
								[/variable]
							[/or]
							[then]
								[item]
									image="units/human-loyalists/horseman/horseman-ne-die5.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
						[/if]
					[/case]
					[case]
						value="Fencer,Master at Arms,Duelist,EAE Fencer,EAE Master at Arms,EAE Duelist"
						[item]
							image="units/human-loyalists/fencer-die5.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Sergeant,Lieutenant,General,Grand Marshal,EAE Sergeant,EAE Lieutenant,EAE General,EAE Grand Marshal"
						[item]
							image="units/human-loyalists/lieutenant-die-9.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Pikeman,EAE Pikeman"
						[item]
							image="units/human-loyalists/pikeman-die-5.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Spearman,EAE Spearman"
						[item]
							image="units/human-loyalists/spearman-death4.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Rogue,EAE Rogue"
						[item]
							image="units/human-outlaws/rogue-die-6.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
						[if]
							[variable]
								equals="female"
								name="unit.gender"
							[/variable]
							[then]
								[item]
									image="units/human-outlaws/rougue female-die-6.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
							[else]
								[item]
									image="units/human-outlaws/rogue-die-7.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/else]
						[/if]
					[/case]
					[case]
						value="Thief,EAE Thief"
						[if]
							[variable]
								equals="female"
								name="unit.gender"
							[/variable]
							[then]
								[item]
									image="units/human-outlaws/thief female-die-7.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
							[else]
								[item]
									image="units/human-outlaws/thief-die-7.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/else]
						[/if]
					[/case]
					[case]
						value="Trapper,Huntsman,EAE Trapper,EAE Huntsman"
						[item]
							image="units/human-outlaws/trapper-die-8.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Dark Adept,Dark Sorcerer,Necromancer,EAE Dark Adept,EAE Dark Sorcerer,EAE Necromancer"
						[item]
							image="units/undead-necromancers/adept-die8.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Elvish Fighter,Elvish Archer,Elvish Scout,Elvish Hunter,Elvish Trapper,Elvish Prowler,EAE Elvish Fighter,EAE Elvish Archer,EAE Elvish Scout,EAE Elvish Hunter,EAE Elvish Trapper,EAE Elvish Prowler"
						[item]
							image="units/elves-wood/archer-die4.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Elvish Ranger,Elvish Rider,EAE Elvish Ranger,EAE Elvish Rider"
						[item]
							image="units/elves-wood/ranger-die4.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Elvish Avenger,Elvish Outrider,Elvish Captain,Elvish Hero,Elvish Champion,Elvish Marshal,EAE Elvish Avenger,EAE Elvish Outrider,EAE Elvish Captain,EAE Elvish Hero,EAE Elvish Champion,EAE Elvish Marshal"
						[item]
							image="units/elves-wood/avenger-die4.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Elvish Marksman,EAE Elvish Marksman"
						[item]
							image="units/elves-wood/marksman-die-5.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Elvish Sharpshooter,EAE Elvish Sharpshooter"
						[item]
							image="units/elves-wood/sharpshooter-die4.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Elvish Lord,Elvish High Lord,EAE Elvish Lord,EAE Elvish High Lord"
						[item]
							image="items/corpse-elf.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Orcish Assassin,Orcish Slayer,Orcish Nightblade,EAE Orcish Assassin,EAE Orcish Slayer,EAE Orcish Nightblade"
						[item]
							image="units/orcs/assassin-die-10.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Orcish Grunt,Orcish Warrior,Orcish Warlord,EAE Orcish Grunt,EAE Orcish Warrior,EAE Orcish Warlord"
						[item]
							image="units/orcs/grunt-die-6.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Goblin Spearman,Goblin Impaler,Goblin Rouser,EAE Goblin Spearman,EAE Goblin Impaler,EAE Goblin Rouser"
						[item]
							image="units/goblins/impaler-death-9.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Dwarvish Thunderer,Dwarvish Thunderguard,EAE Dwarvish Thunderer,EAE Dwarvish Thunderguard"
						[item]
							image="units/dwarves/thunderer/thunderer-die3.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Saurian Ambusher,EAE Saurian Ambusher"
						[if]
							[variable]
								equals="n"
								name="unit.facing"
							[/variable]
							[or]
								[variable]
									equals="ne"
									name="unit.facing"
								[/variable]
							[/or]
							[or]
								[variable]
									equals="nw"
									name="unit.facing"
								[/variable]
							[/or]
							[then]
								[item]
									image="units/saurians/ambusher/ambusher-ne-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
							[else]
								[item]
									image="units/saurians/ambusher/ambusher-se-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/else]
						[/if]
					[/case]
					[case]
						value="Saurian Augur,EAE Saurian Augur"
						[if]
							[variable]
								equals="n"
								name="unit.facing"
							[/variable]
							[or]
								[variable]
									equals="ne"
									name="unit.facing"
								[/variable]
							[/or]
							[or]
								[variable]
									equals="nw"
									name="unit.facing"
								[/variable]
							[/or]
							[then]
								[item]
									image="units/saurians/augur/augur-ne-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
							[else]
								[item]
									image="units/saurians/augur/augur-se-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/else]
						[/if]
					[/case]
					[case]
						value="Saurian Flanker,EAE Saurian Flanker"
						[if]
							[variable]
								equals="n"
								name="unit.facing"
							[/variable]
							[or]
								[variable]
									equals="ne"
									name="unit.facing"
								[/variable]
							[/or]
							[or]
								[variable]
									equals="nw"
									name="unit.facing"
								[/variable]
							[/or]
							[then]
								[item]
									image="units/saurians/flanker/flanker-ne-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
							[else]
								[item]
									image="units/saurians/flanker/flanker-se-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/else]
						[/if]
					[/case]
					[case]
						value="Saurian Oracle,Saurian Prophet,EAE Saurian Oracle,EAE Saurian Prophet"
						[if]
							[variable]
								equals="n"
								name="unit.facing"
							[/variable]
							[or]
								[variable]
									equals="ne"
									name="unit.facing"
								[/variable]
							[/or]
							[or]
								[variable]
									equals="nw"
									name="unit.facing"
								[/variable]
							[/or]
							[then]
								[item]
									image="units/saurians/oracle/oracle-ne-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
							[else]
								[item]
									image="units/saurians/oracle/oracle-se-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/else]
						[/if]
					[/case]
					[case]
						value="Saurian Skirmisher,EAE Saurian Skirmisher"
						[if]
							[variable]
								equals="n"
								name="unit.facing"
							[/variable]
							[or]
								[variable]
									equals="ne"
									name="unit.facing"
								[/variable]
							[/or]
							[or]
								[variable]
									equals="nw"
									name="unit.facing"
								[/variable]
							[/or]
							[then]
								[item]
									image="units/saurians/skirmisher/skirmisher-ne-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
							[else]
								[item]
									image="units/saurians/skirmisher/skirmisher-se-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/else]
						[/if]
					[/case]
					[case]
						value="Saurian Soothsayer,Saurian Bonecaster,EAE Saurian Soothsayer,EAE Saurian Bonecaster"
						[if]
							[variable]
								equals="n"
								name="unit.facing"
							[/variable]
							[or]
								[variable]
									equals="ne"
									name="unit.facing"
								[/variable]
							[/or]
							[or]
								[variable]
									equals="nw"
									name="unit.facing"
								[/variable]
							[/or]
							[then]
								[item]
									image="units/saurians/soothsayer/soothsayer-ne-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
							[else]
								[item]
									image="units/saurians/soothsayer/soothsayer-se-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/else]
						[/if]
					[/case]
					[case]
						value="Woodsman,Bowman,Poacher,Longbowman,Master Bowman,Orcish Archer,Orcish Crossbowman,Orcish Slurbow,EAE Woodsman,EAE Bowman,EAE Poacher,EAE Longbowman,EAE Master Bowman,EAE Orcish Archer,EAE Orcish Crossbowman,EAE Orcish Slurbow"
						[item]
							image="units/undead-skeletal/archer-die-13.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Halberdier,Dwarvish Ulfserker,Dwarvish Berserker,EAE Halberdier,EAE Dwarvish Ulfserker,EAE Dwarvish Berserker"
						[item]
							image="units/undead-skeletal/revenant-dying-7.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Orcish Sovereign,Orcish Ruler,Orcish Leader,EAE Orcish Sovereign,EAE Orcish Ruler,EAE Orcish Leader"
						[item]
							image="units/undead-skeletal/deathblade-dying-7.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Ghost,Shadow,Wraith,Nightgaunt,Spectre,Ghoul,Necrophage,Ghast,EAE Ghost,EAE Shadow,EAE Wraith,EAE Nightgaunt,EAE Spectre,EAE Ghoul,EAE Necrophage,EAE Ghast"
					[/case]
					[else]
						[item]
							image="items/bones.png"
							x="$x1"
							y="$y1"
						[/item]
					[/else]
				[/switch]
			[/then]
		[/if]
	[/event]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[variables]
		next_scenario="SANDBOX_Hornshark_Island_12"
		random=24
		turn_number=1
		x1=0
		x2=0
		y1=0
		y2=0
	[/variables]
[/replay_start]
[carryover_sides]
	difficulty=""
	next_scenario=""
	random_calls=0
	random_seed=0
	[end_level_data]
		bonus=yes
		carryover_add=no
		carryover_percentage=80
		prescenario_save=yes
		replay_save=yes
	[/end_level_data]
	[variables]
	[/variables]
[/carryover_sides]
[carryover_sides_start]
[/carryover_sides_start]
[replay]
	[command]
		sent=yes
		[start]
		[/start]
		[checkup]
			[result]
				random_calls=48
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1872509612
		[/random_seed]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="ai_default_rca"
			ai_id2="ai_default_rca"
			faction1="Solymos-HUN"
			faction2="darkiller"
			version="1.12.4"
			[turn_info]
				event="TURN_START"
				gold=75
				side=1
				turn=1
				units=5
				units_cost=105
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=75
				side=2
				turn=1
				units=5
				units_cost=97
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=15
				side=1
				turn=2
				units=9
				units_cost=166
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=9
				side=2
				turn=2
				units=9
				units_cost=163
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=29
				side=1
				turn=3
				units=9
				units_cost=166
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=13
				side=2
				turn=3
				units=9
				units_cost=163
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=18
				side=1
				turn=4
				units=11
				units_cost=195
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=9
				side=2
				turn=4
				units=10
				units_cost=183
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=19
				side=1
				turn=5
				units=12
				units_cost=212
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=13
				side=2
				turn=5
				units=10
				units_cost=182
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=25
				side=1
				turn=6
				units=13
				units_cost=226
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=2
				turn=6
				units=11
				units_cost=196
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=27
				side=1
				turn=7
				units=13
				units_cost=232
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=13
				side=2
				turn=7
				units=8
				units_cost=144
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=33
				side=1
				turn=8
				units=12
				units_cost=219
				villages=11
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=24
				side=2
				turn=8
				units=5
				units_cost=97
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=57
				side=1
				turn=9
				units=10
				units_cost=191
				villages=11
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Renzo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23,22,21,20,19"
			y="2,3,3,4,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="25,26,27,28,29,29,29,29,28,27"
			y="3,3,4,4,5,6,7,8,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,24,23,23"
			y="4,5,6,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Elvish Scout"
			x=21
			y=4
			[from]
				x=19
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="1dap++0d<.IaurnJMP7LpqRxfwPtAEAqwqAtCDJ6vsmQEPvSwyDTuoHMROBsqEt,uxAAtCupGOBsLsMFTxG6oxLRQT+dr4myJSQqBAm432pLoIRDtwvPESOFyuHvbrCr"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="darkiller advances to the next scenario"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1070009281
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Elvish Fighter"
			x=17
			y=3
			[from]
				x=19
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="0jjd9o94J-BAkk6,oIdzCz8ICQfMFIRmM1wtstjNwOExqADyuCwzLnoGtnuSDGqKmBqLIpDRHpwtkMEDJKSEVQTiqFSpwz>OQSw1OMzv2SuCtx,GqHOOu.0AQFcALrUN"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2027910400
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Merman Hunter"
			x=20
			y=4
			[from]
				x=19
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum=",b3,.X--ok4EcnlAoktfh7f7-egai89rPy0wIMzqRHB1ApCgsdmIOOCSvs9BKwIHLQKBIQqHpCrHuqKpHeFwGxzNOzxwFDvPvrEwyMVjNFBNH7EUziq>tIpVLVbBmJvp"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="darkiller"
			message="solymos"
			side=2
			time=1452624667
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="darkiller"
			message="hello"
			side=2
			time=1452624670
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1903169878
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="darkiller"
			message="how are you"
			side=2
			time=1452624671
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Elvish Fighter"
			x=18
			y=3
			[from]
				x=19
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="0jjd9o94J-BAkk6,oIdzCzdICQfMFIRmM1wtstjNwOExqADyuywzLnoGtnuSDGqKmBqLIpDRHpwtkMEDJKSEVQTiqFOpwz>OQSw1OMzv2SuCtx,GqHOOu.0AQFcALrUN"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1147172349
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="4,5,6,7,8"
			y="1,1,1,1,1"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=1
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="1,1,1,1"
			y="1,2,3,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=1
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mr_Gray23 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="30,30,30"
			y="27,26,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,26,25,24"
			y="27,27,27,27"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=27
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10,11,12,13,14"
			y="26,25,25,24,24,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,7"
			y="21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,6,6,6,5,4"
			y="20,19,18,17,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Elvish Archer"
			x=13
			y=24
			[from]
				x=14
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="17dlf<imDfcFfkmN1cU<pzJsq-HmIzQChqztNNEyGVB>GCJBMqRwPsNOBM7LEmLuyyICBtDBAGMuQQHvCkMEDJKSEVQTiqEIpwz>OQSw1OMzv2SuCtx,GqHOOu.0AQFc"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1722740023
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mieszko2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Merman Hunter"
			x=12
			y=24
			[from]
				x=14
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum=",b3,.X--ok4EcnlAoktfh7f7-egai89rPy0wIMzvRHB1ApCgsdmIOPNSvs9BKwIHLQKBIQqHpCrHuqKpHeFwGxzNOzxwFDuIvrEwyMVjNFBNH7EUziq>tIpVLVbBmJvp"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1124941566
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Elvish Fighter"
			x=15
			y=25
			[from]
				x=14
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="0jjd9o94J-BAkk6,oIdzCz2ICQfMFIRmM1wtstjNwOExqADyuswzLnoGtnuVDGqKmBqLIpDRHpwtkMEDJKSEVQTiqFIpwz>OQSw1OMzv2SuCtx,GqHOOu.0AQFcALrUN"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=965372168
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Wose"
			x=16
			y=25
			[from]
				x=14
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="3a05s<vE8tuPrzR.RTsEUgGNBQAIqIyIQBNEgTsIzzUFRQqS1PPtsqyVURRdrEAnQwIM,RrOuA6-APPMiKol.dLdu9mxhPCvoCaF7UetD6pNKrwRHMuKnPQOrdRLmHnO"
			[/result]
			[result]
				random_calls=12
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=166848297
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="29,29,29,28,27"
			y="6,7,8,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20,20,20,20,20,20"
			y="4,5,6,7,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20,20,20,20,20,19,18,17,16"
			y="4,4,5,6,7,8,9,9,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,18,17,16,15,14"
			y="4,4,5,5,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,17,16,15,14,14"
			y="3,4,5,5,6,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,18,17"
			y="3,4,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,23,23,24"
			y="9,10,11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,8"
			y="1,2,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="1,2,3,4,5"
			y="4,3,4,3,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,12,13,13,13,13,13"
			y="24,23,23,22,21,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,7,8,9,10,10"
			y="20,19,18,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="4,4,4,4,4"
			y="16,15,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14,15,16,17,18,18,18"
			y="24,24,24,23,24,23,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="LaJDa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,16,17,18,18"
			y="25,24,24,23,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,16,17,18,19"
			y="25,24,24,24,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,15,16,17,18,19"
			y="24,25,24,24,23,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="30,29,28,27"
			y="25,25,24,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,23,23,23"
			y="27,27,26,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,13,12,11,11"
			y="6,7,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Elvish Fighter"
			x=10
			y=9
			[from]
				x=11
				y=9
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="0jjd9o94J-BAkk6,oIdzCz8ICQfMFIRmM1mtstjNwOExqADyuBwzLnoGtnuSDGqKmBqLIpDRHpwtkMEDJKSEVQTiqFRpwz>OQSw1OMzv2SuCtx,GqHOOu.0AQFcALrUN"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1663708560
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Spieler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Elvish Shaman"
			x=11
			y=10
			[from]
				x=11
				y=9
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="vVPHNwIEZNOnNGEfvO,LwRrAbpXxvBw2y,IIioHIQC-diQksGwLrQrCxpEb8XtMM5GDo,f-5Gb-N3542kr+mpE-aS,2FDfql,vhyCcPcRi,klV-ln6jB2gi+b6Vxn0XO"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=263036445
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,12,11,10,9,8"
			y="7,7,7,8,8,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20,21,21,21"
			y="10,11,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,8,7,6,5,4"
			y="3,4,5,6,6,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Moncalf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="5,6,6,5,5,5"
			y="4,4,5,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="t has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15,14,13,12,11,10,9,8"
			y="10,11,11,12,11,11,11,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,17,17,17,17,17"
			y="5,6,7,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="24,25,25,26"
			y="12,13,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="27,26,26,26,26"
			y="9,9,10,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,23,23,24,25,26,27"
			y="25,24,23,22,22,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,26,25,25,25,25"
			y="24,24,24,23,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,20,20,21,21,21"
			y="25,24,23,23,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,18,18,17,16"
			y="22,21,20,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14,15,16"
			y="19,18,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,18,18,19,19"
			y="21,20,19,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=20
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,18,18,19"
			y="20,19,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,20,21,22,22"
			y="23,22,22,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Mage"
			x=23
			y=20
			[from]
				x=22
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="6.F04c7.Ro8qc5C31Jj37,w83gF5W-s5-8Qja161+cY-oU4nw,8-70rKtxwrKQPtzrIT.DGDmwvsMGHRGhztKwKy3bp8q,LReMEtKAIHnStwPgDM6v7LKKvNFuMyqpUJ"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=43979237
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,17,16"
			y="18,18,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,21"
			y="20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="4,3,3,4,4,4"
			y="7,8,9,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Mermaid Initiate"
			defender_lvl=1
			defender_type="Young Ogre"
			defender_weapon=-1
			tod="first_watch"
			turn=4
			weapon=1
			[source]
				x=4
				y=11
			[/source]
			[destination]
				x=4
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=98638190
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Balbok has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,10,9,8,7,6,5"
			y="10,9,10,10,10,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="ChrisHavoc has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="5,4,3,3,3,3"
			y="8,8,9,10,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Young Ogre"
			defender_weapon=-1
			tod="first_watch"
			turn=4
			weapon=1
			[source]
				x=3
				y=12
			[/source]
			[destination]
				x=4
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1546671991
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="8,7,6,6,5"
			y="11,11,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Scout"
			defender_lvl=1
			defender_type="Young Ogre"
			defender_weapon=-1
			tod="first_watch"
			turn=4
			weapon=1
			[source]
				x=5
				y=13
			[/source]
			[destination]
				x=4
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=354760673
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,9,8,7,6"
			y="9,10,10,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Elvish Archer"
			x=10
			y=9
			[from]
				x=11
				y=9
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="<g70d6hcsYgzjI0><-txONvELFFuRtIvgzMPTxGTtYNwOyxqADyuywzLnoGtnxTDGqKmBqLIpDRHpwtkMEDJKSEVQTiqFOpwz>OQSw1OMzv2SuCtx,GqHOOu.0AQFcAL"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=89537205
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,13,14,15,16"
			y="9,9,9,8,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="8,7,6,5,5"
			y="9,10,10,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Young Ogre"
			defender_weapon=-1
			tod="first_watch"
			turn=4
			weapon=1
			[source]
				x=5
				y=12
			[/source]
			[destination]
				x=4
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1115599694
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20,21,21,22"
			y="10,10,11,11,12,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="26,27"
			y="14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="27,28"
			y="15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,26,26"
			y="12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15,14,13,12,11,10"
			y="17,17,17,18,18,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Horus2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,9,8,7,6,5"
			y="16,16,15,15,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15,14,13,12,11,10,9,8"
			y="18,18,17,18,17,17,16,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=17
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,10"
			y="17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,15,14,13,12"
			y="19,19,18,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,20,19,18,17,17"
			y="21,20,21,20,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,22"
			y="20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,24"
			y="20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,27,26,26,25,24"
			y="21,20,19,18,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=20
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,26,26,26"
			y="20,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=19
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,26,25,24"
			y="19,18,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,24,23,22,21,20,19"
			y="21,20,20,19,19,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Elvish Fighter"
			x=23
			y=20
			[from]
				x=22
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="0jjd9o94J-BAkk6,oIdzCz2ICQfMFIRmM1wtstjNwOExqADyuswzLnoGtnuVDGqKmBqLIpDRHpwtkMEDJKSEVQTiqFIpwz>OQSw1OMzv2SuCtx,GqHOOu.0AQFcALrUN"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=79259519
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,23,23"
			y="20,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,24"
			y="19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,24"
			y="18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Young Ogre"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			tod="first_watch"
			turn=4
			weapon=0
			[source]
				x=4
				y=12
			[/source]
			[destination]
				x=3
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1215681157
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="3,3"
			y="12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Young Ogre"
			defender_weapon=-1
			tod="second_watch"
			turn=5
			weapon=1
			[source]
				x=3
				y=13
			[/source]
			[destination]
				x=4
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=187425755
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Young Ogre"
			defender_weapon=0
			tod="second_watch"
			turn=5
			weapon=0
			[source]
				x=5
				y=12
			[/source]
			[destination]
				x=4
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1879184509
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="4,3"
			y="11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Mermaid Initiate"
			defender_lvl=1
			defender_type="Young Ogre"
			defender_weapon=-1
			tod="second_watch"
			turn=5
			weapon=1
			[source]
				x=3
				y=12
			[/source]
			[destination]
				x=4
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=78884626
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="5,4"
			y="11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Shaman"
			defender_lvl=1
			defender_type="Young Ogre"
			defender_weapon=-1
			tod="second_watch"
			turn=5
			weapon=1
			[source]
				x=4
				y=11
			[/source]
			[destination]
				x=4
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1266931996
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="6,5,4,4"
			y="11,11,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="5,4,3,2,2,2,1,1,1,1"
			y="13,12,13,13,14,15,16,17,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=1
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,12,12,12,12"
			y="9,10,10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,19"
			y="9,9,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20"
			y="8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Elvish Fighter"
			x=20
			y=9
			[from]
				x=20
				y=7
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="0jjd9o94J-BAkk6,oIdzCz2ICQfMFIRmM1wtstjNwOExqADyuBwzLnoGtnuSDGqKmBqLIpDRHpwtkMEDJKSEVQTiqFRpwz>OQSw1OMzv2SuCtx,GqHOOu.0AQFcALrUN"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1310714723
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="pablo- has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="26,27"
			y="14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23,24,25,26"
			y="13,14,14,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=14
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24,25,26"
			y="14,14,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Klipkid has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Tim07 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,11,10,9,8"
			y="17,17,16,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,9,8,7,6,5"
			y="17,17,16,16,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=16
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,7,6,5"
			y="16,16,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="5,5"
			y="14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,17,16"
			y="19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,23,22"
			y="19,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,23"
			y="20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Elvish Fighter"
			x=23
			y=20
			[from]
				x=22
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="0jjd9o94J-BAkk6,oIdzCz7ICQfMFIRmM1wtstjNwOExqADyuEwzLnoGtnuVDGqKmBqLIpDRHpwtkMEDJKSEVQTiqFUpwz>OQSw1OMzv2SuCtx,GqHOOu.0AQFcALrUN"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1255398020
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Elvish Fighter"
			x=23
			y=21
			[from]
				x=22
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="0jjd9o94J-BAkk6,oIdzCzdICQfMFIRmM1wtstjNwOExqADyutwzLnoGtnuVDGqKmBqLIpDRHpwtkMEDJKSEVQTiqFJpwz>OQSw1OMzv2SuCtx,GqHOOu.0AQFcALrUN"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=110459892
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,23,23"
			y="19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,20,21"
			y="18,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,22,22,22"
			y="20,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,24,23"
			y="19,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,23,23"
			y="14,13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20,20,21,21,21"
			y="9,10,11,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Mage"
			x=20
			y=9
			[from]
				x=20
				y=7
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="ldl0N<-,N<5Tbo81Kr9jn0s1a1qlf9,2A+0eHk->j6Zg<9nEbqob,h2<DBmzDMMBGssFHA.DGDmwvsMGHRGhFtKwKy3bp8q,LReMEtKAIHnStwPgDM6v7LKKvNFuMyqp"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2010401676
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="3,2,2,2,3,4"
			y="12,12,13,14,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Mermaid Initiate"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			tod="dawn"
			turn=6
			weapon=1
			[source]
				x=4
				y=15
			[/source]
			[destination]
				x=5
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1453892829
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="3,4,5"
			y="13,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			tod="dawn"
			turn=6
			weapon=1
			[source]
				x=5
				y=14
			[/source]
			[destination]
				x=5
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1189045969
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="4,5,6,6"
			y="12,13,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			tod="dawn"
			turn=6
			weapon=0
			[source]
				x=6
				y=14
			[/source]
			[destination]
				x=5
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Trisha has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1690917424
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="locky777 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="4,4,5,5,5"
			y="11,12,13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Shaman"
			defender_lvl=1
			defender_type="Merman Hunter"
			defender_weapon=1
			tod="dawn"
			turn=6
			weapon=1
			[source]
				x=5
				y=15
			[/source]
			[destination]
				x=5
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2134572883
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="5,5,4,4"
			y="12,13,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="linda14 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="1,2,3,4,5,6,7"
			y="19,19,20,20,20,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,13"
			y="13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="8,8,7"
			y="15,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wose"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			tod="dawn"
			turn=6
			weapon=0
			[source]
				x=7
				y=14
			[/source]
			[destination]
				x=6
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1585900245
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="5,6"
			y="16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Merman Hunter"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			tod="dawn"
			turn=6
			weapon=1
			[source]
				x=6
				y=15
			[/source]
			[destination]
				x=6
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=778730183
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,9,8,7"
			y="16,16,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			tod="dawn"
			turn=6
			weapon=1
			[source]
				x=7
				y=15
			[/source]
			[destination]
				x=6
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=392261029
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,15,14,13,12,12"
			y="17,17,16,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,24,24"
			y="20,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,22,21,20"
			y="17,16,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,22,22,21,20,20"
			y="18,17,16,16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			tod="dawn"
			turn=6
			weapon=1
			[source]
				x=20
				y=14
			[/source]
			[destination]
				x=21
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=91495179
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21,21"
			y="17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			tod="dawn"
			turn=6
			weapon=1
			[source]
				x=21
				y=15
			[/source]
			[destination]
				x=21
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=618393902
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,20,20"
			y="15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,23,22,22"
			y="17,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Mermaid Initiate"
			defender_lvl=1
			defender_type="Merman Hunter"
			defender_weapon=1
			tod="dawn"
			turn=6
			weapon=1
			[source]
				x=22
				y=15
			[/source]
			[destination]
				x=23
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=705524630
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,24,24"
			y="17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Merman Hunter"
			defender_weapon=0
			tod="dawn"
			turn=6
			weapon=0
			[source]
				x=24
				y=15
			[/source]
			[destination]
				x=23
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1099068006
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,24,24,23"
			y="18,17,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Merman Hunter"
			defender_weapon=0
			tod="dawn"
			turn=6
			weapon=0
			[source]
				x=23
				y=16
			[/source]
			[destination]
				x=23
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=896108147
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,22,22,21,20,19"
			y="21,20,19,19,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20,20,20,20"
			y="9,10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=1
			tod="morning"
			turn=7
			weapon=1
			[source]
				x=20
				y=13
			[/source]
			[destination]
				x=20
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=9
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1278332567
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="26,25,24,23,22"
			y="14,14,13,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			tod="morning"
			turn=7
			weapon=0
			[source]
				x=22
				y=14
			[/source]
			[destination]
				x=21
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=290745124
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			tod="morning"
			turn=7
			weapon=0
			[source]
				x=21
				y=14
			[/source]
			[destination]
				x=21
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=447018291
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Elvish Scout"
			x=20
			y=9
			[from]
				x=20
				y=7
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="e4a376m9cCIaurnwOvfAQqDVeEFDrpTwCUqtIpudSQyzwHKRVMHpBFpyQqyrrS8zEpBMGRrNsCoNNOMSQpwgmMEPGJOpjuDCwKzAFJGulnJujLUBRswxFBMHKLCEhrrF"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=806447487
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="28,27,26,25"
			y="14,15,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Young Ogre"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			tod="morning"
			turn=7
			weapon=0
			[source]
				x=25
				y=15
			[/source]
			[destination]
				x=24
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=842937487
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,24,25,26"
			y="15,14,13,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="27,26,25,24,23,23"
			y="14,14,14,13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Mermaid Initiate"
			defender_weapon=0
			tod="morning"
			turn=7
			weapon=0
			[source]
				x=23
				y=15
			[/source]
			[destination]
				x=22
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=443893102
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,15,16,17,18,19,20"
			y="15,15,15,14,15,15,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=1
			tod="morning"
			turn=7
			weapon=1
			[source]
				x=20
				y=15
			[/source]
			[destination]
				x=21
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1088358306
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,20,20,21,21,21"
			y="7,8,9,10,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="5,5,6"
			y="15,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Shaman"
			defender_lvl=1
			defender_type="Wose"
			defender_weapon=-1
			tod="morning"
			turn=7
			weapon=1
			[source]
				x=6
				y=13
			[/source]
			[destination]
				x=7
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1181251215
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="rs has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Cat_of_Ananke has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="4,5"
			y="15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Mermaid Initiate"
			defender_lvl=1
			defender_type="Merman Hunter"
			defender_weapon=1
			tod="morning"
			turn=7
			weapon=1
			[source]
				x=5
				y=16
			[/source]
			[destination]
				x=6
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1271947182
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="pawel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="4,5"
			y="14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Merman Hunter"
			defender_weapon=0
			tod="morning"
			turn=7
			weapon=0
			[source]
				x=5
				y=15
			[/source]
			[destination]
				x=6
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1652832264
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="5,6"
			y="14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Merman Hunter"
			defender_weapon=1
			tod="morning"
			turn=7
			weapon=1
			[source]
				x=6
				y=14
			[/source]
			[destination]
				x=6
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=762721530
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7,8,9,10,10"
			y="20,19,18,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Conqueror has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="night_nistic has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,19,19"
			y="18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			tod="morning"
			turn=7
			weapon=0
			[source]
				x=19
				y=16
			[/source]
			[destination]
				x=20
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1109831800
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,20"
			y="17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Elvish Captain"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			tod="morning"
			turn=7
			weapon=0
			[source]
				x=20
				y=16
			[/source]
			[destination]
				x=20
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=168907144
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,22,21"
			y="16,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			tod="morning"
			turn=7
			weapon=0
			[source]
				x=21
				y=16
			[/source]
			[destination]
				x=20
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1027212336
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,21,20,20"
			y="15,16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Mermaid Initiate"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			tod="morning"
			turn=7
			weapon=1
			[source]
				x=20
				y=14
			[/source]
			[destination]
				x=21
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=964805069
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wose"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			tod="morning"
			turn=7
			weapon=0
			[source]
				x=7
				y=14
			[/source]
			[destination]
				x=6
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1660307407
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=1
			tod="morning"
			turn=7
			weapon=1
			[source]
				x=7
				y=15
			[/source]
			[destination]
				x=6
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=8
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2087130140
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,11,10,9,8,7"
			y="15,15,14,15,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24,23,22,22"
			y="15,16,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,22,21"
			y="15,14,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Mermaid Initiate"
			defender_weapon=0
			tod="afternoon"
			turn=8
			weapon=0
			[source]
				x=21
				y=14
			[/source]
			[destination]
				x=20
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Paffolter has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=437578001
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,22,23,23"
			y="12,13,13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Red Mage"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			tod="afternoon"
			turn=8
			weapon=1
			[source]
				x=23
				y=15
			[/source]
			[destination]
				x=22
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="czpetr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=649550035
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,23"
			y="15,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Young Ogre"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			tod="afternoon"
			turn=8
			weapon=0
			[source]
				x=23
				y=16
			[/source]
			[destination]
				x=22
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=304406395
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="26,25,24,23,22"
			y="14,14,14,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Merman Hunter"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			tod="afternoon"
			turn=8
			weapon=1
			[source]
				x=22
				y=15
			[/source]
			[destination]
				x=21
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1501491707
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,21"
			y="13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			tod="afternoon"
			turn=8
			weapon=1
			[source]
				x=21
				y=15
			[/source]
			[destination]
				x=21
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2132772261
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20,20,20,20,20,20"
			y="9,10,11,12,13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Scout"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			tod="afternoon"
			turn=8
			weapon=0
			[source]
				x=20
				y=15
			[/source]
			[destination]
				x=21
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1605089421
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,22,22,22,21,20"
			y="14,15,16,17,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,12,13,14,15,16,17,18"
			y="16,17,16,16,15,15,15,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Scout"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			tod="afternoon"
			turn=8
			weapon=1
			[source]
				x=18
				y=16
			[/source]
			[destination]
				x=19
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="amikrop- has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=906195093
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="5,6"
			y="16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Mermaid Initiate"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=1
			tod="afternoon"
			turn=8
			weapon=1
			[source]
				x=6
				y=15
			[/source]
			[destination]
				x=7
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1696795644
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="6,5,5,4"
			y="14,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Shaman"
			defender_lvl=1
			defender_type="Wose"
			defender_weapon=-1
			tod="afternoon"
			turn=8
			weapon=1
			[source]
				x=6
				y=13
			[/source]
			[destination]
				x=7
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1634424896
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="5,6"
			y="15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Wose"
			defender_weapon=0
			tod="afternoon"
			turn=8
			weapon=0
			[source]
				x=6
				y=14
			[/source]
			[destination]
				x=7
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1966519
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wose"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			tod="afternoon"
			turn=8
			weapon=0
			[source]
				x=7
				y=14
			[/source]
			[destination]
				x=6
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=761627425
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="amikrop has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,19"
			y="16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			tod="afternoon"
			turn=8
			weapon=0
			[source]
				x=19
				y=17
			[/source]
			[destination]
				x=20
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=8
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1072818026
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="amikrop1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,21"
			y="16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Elvish Captain"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			tod="afternoon"
			turn=8
			weapon=0
			[source]
				x=21
				y=17
			[/source]
			[destination]
				x=20
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=909719656
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,7"
			y="15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			tod="afternoon"
			turn=8
			weapon=1
			[source]
				x=7
				y=14
			[/source]
			[destination]
				x=6
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1962089073
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,8,9,10,11,12"
			y="16,15,16,16,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
[/replay]

