version="1.12.5"
next_underlying_unit_id=32
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion=""
difficulty="NORMAL"
end_credits=yes
end_text=""
end_text_duration=0
history=""
label="2p - Elensefar Courtyard"
parent="2p - Elensefar Courtyard-Auto-Save9.gz"
version="1.12.5"
[multiplayer]
	active_mods="mirrormate"
	difficulty_define=""
	experience_modifier=70
	hash="o03nFtR1sb2vg8A0o<lPN>k-pXQqNLKxOOISPHMftGqKBGSPJdnjhAbvKWAmnk-2Jr1ugLniY1SUB,8r>.E3jlAnPaj9wjRd7clQnxGmIW6bKrM+z>6MjDx40.tEt7Uw"
	mp_campaign=""
	mp_countdown=no
	mp_countdown_action_bonus=13
	mp_countdown_init_time=270
	mp_countdown_reservoir_time=330
	mp_countdown_turn_bonus=60
	mp_era="era_default"
	mp_fog=yes
	mp_num_turns=-1
	mp_random_start_time=no
	mp_scenario="SANDBOX_Elensefar_Courtyard_12"
	mp_scenario_name="2p - Elensefar Courtyard"
	mp_shroud=no
	mp_use_map_settings=no
	mp_village_gold=2
	mp_village_support=1
	observer=yes
	savegame=no
	scenario="Oook v gamelle (ladder)"
	shuffle_sides=yes
	side_users="SANDBOXSide1:Oook,SANDBOXSide2:gamelle"
	[options]
		[modification]
			id="pyra"
			[option]
				id="pyra_unit_limit"
				value=10
			[/option]
		[/modification]
	[/options]
[/multiplayer]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="Conservative Sandbox"
	[/scenario]
	[scenario]
		scenario="2p - Elensefar Courtyard"
		[team]
			[recruits]
				Bowman=1
				Cavalryman=4
				Fencer=1
				Horseman=1
				Mage=1
				Spearman=5
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Spearman=1
			[/deaths]
			[killed]
				Goblin Spearman=3
				Orcish Archer=2
				Orcish Assassin=1
				Orcish Grunt=3
				Wolf Rider=1
			[/killed]
			[attacks]
				[sequence]
					s01=1
					s1=1
					s111=1
					_num=40
				[/sequence]
				[sequence]
					s11=1
					_num=50
				[/sequence]
				[sequence]
					s000=1
					s001=1
					s01=1
					s010=3
					s011=1
					s1=3
					s100=1
					_num=60
				[/sequence]
				[sequence]
					s111=2
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=1
					_num=0
				[/sequence]
				[sequence]
					s0=1
					_num=40
				[/sequence]
				[sequence]
					s000=1
					s1=2
					s1011=1
					_num=50
				[/sequence]
				[sequence]
					s010=1
					s1=3
					s101=3
					_num=60
				[/sequence]
			[/defends]
			recruit_cost=211
			recall_cost=0
			damage_inflicted=317
			damage_taken=165
			expected_damage_inflicted=290184
			expected_damage_taken=138790
			turn_damage_inflicted=83
			turn_damage_taken=15
			turn_expected_damage_inflicted=65591
			turn_expected_damage_taken=7556
			save_id="SANDBOXSide1"
		[/team]
		[team]
			[recruits]
				Goblin Spearman=3
				Orcish Archer=3
				Orcish Assassin=1
				Orcish Grunt=8
				Troll Whelp=1
				Wolf Rider=1
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Goblin Spearman=3
				Orcish Archer=2
				Orcish Assassin=1
				Orcish Grunt=3
				Wolf Rider=1
			[/deaths]
			[killed]
				Spearman=1
			[/killed]
			[attacks]
				[sequence]
					s100=1
					_num=30
				[/sequence]
				[sequence]
					s=2
					s00=1
					s000=1
					s10=1
					s111=1
					_num=40
				[/sequence]
				[sequence]
					s011=2
					s100=1
					s11=1
					s110=2
					_num=60
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=4
					_num=0
				[/sequence]
				[sequence]
					s=1
					_num=30
				[/sequence]
				[sequence]
					s=1
					s10=2
					s11=1
					_num=40
				[/sequence]
				[sequence]
					s11=1
					_num=50
				[/sequence]
				[sequence]
					s=1
					s00=1
					s01=1
					s1=2
					s111=1
					_num=60
				[/sequence]
				[sequence]
					s=1
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=212
			recall_cost=0
			damage_inflicted=165
			damage_taken=317
			expected_damage_inflicted=138790
			expected_damage_taken=290184
			turn_damage_inflicted=58
			turn_damage_taken=149
			turn_expected_damage_inflicted=46842
			turn_expected_damage_taken=131307
			save_id="SANDBOXSide2"
		[/team]
	[/scenario]
[/statistics]
[snapshot]
	abbrev=""
	allow_new_game=no
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion=""
	current_time=2
	description=_"Fight through corridors and gardens, and dominate the eastern courtyard of what used to be the glorious city of Elensefar."
	difficulty="NORMAL"
	disallow_recall=yes
	end_credits=yes
	end_text=""
	end_text_duration=0
	experience_modifier=70
	force_lock_settings=""
	history=""
	id="SANDBOX_Elensefar_Courtyard_12"
	init_side_done=yes
	label="2p - Elensefar Courtyard"
	map_data="border_size=1
usage=map

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_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Hh, Gg, Gg^Efm, Gg^Efm, Gs^Fmf, Gs^Fmf, Gs^Fds, Gs^Fms, Gg, Gg, Xos, Xos, Xos, Gg, Gg, Xos, Xos, Rp, Rp, Rr, Rp, Rr, Rr, Xos, Xos, Gs^Fmw, Gs^Fdw, Ss, Gs^Fdf, Ss
_off^_usr, _off^_usr, _off^_usr, _off^_usr, Ww, _off^_usr, Hh^Fms, Ww, Ww, Hh, Gg^Efm, Gg^Efm, Gs^Fms, Gs^Fms, Gg, Gg, Rr^Vd, Gg, Gg^Efm, Cv^Xo, Gg^Efm, Gg, Gg^Efm, Gg, Gs, Rp, Hh^Fmw, Rp, Rr, Rr, Rr, Gg^Efm, Xos, Gs^Fms, Gs^Fmw, Ss, Gs^Fdw, Ss
_off^_usr, _off^_usr, _off^_usr, Wo, Ww^Bw\, Ww, Gs^Fmf, Hh, Hh, Ww, Wwf, Wwf, Gg, Gg, Re, Re, Re, Re, Re, Gg, Gg, Gg^Efm, Cv, Gg, Gg, Gs, Gs, Xos, Rp, Rr, Rr, Rr, Xos, Gg, Rd, Gg, Gg, Gs^Fdw
_off^_usr, _off^_usr, _off^_usr, Ww, Ww, Gg^Efm, Gg^Efm, Gs^Fms, Gg^Efm, Gg^Efm, Gg^Efm, Wwf, Ww^Bw/, Re, Gg^Efm, Gg^Efm, Gg^Efm, Gg^Efm, Gg, Cv, 2 Kv, Cv, Wwf, Cv, Gg^Efm, Gg^Efm, Gs^Efm, Hh, Hh^Vhh, Rp, Rd, Rr, Xos^Dr, Ss, Gs^Fmw, Gg, Rd, Gs^Fmw
_off^_usr, _off^_usr, Ww^Xo, Ww, Chw, Gs^Fds, Gg, Gg, Rp, Gg^Efm, Re, Re, Rr^Vd, Wwf, Wwf, Gg^Efm, Gs^Fds, Gs^Fmf, Ww, Gg, Cv, Ww, Gg^Efm, Gg^Efm, Gg^Efm, Gg, Gs^Efm, Gs, Rp, Rp, Rd, Gs^Fdw, Xos, Gg, Gs^Fmw, Gg^Bw|, Ss, Gs^Fmw
_off^_usr, _off^_usr, Hh, Ww, Ww, Gg^Efm, Rr, Rp, Gs^Fds, Rp, Gg^Efm, Gg^Efm, Gg^Efm, Gg, Gg^Efm, Ww, Ww, Ww, Gg^Efm, Gg, Gg^Efm, Cv, Rp, Gg^Efm, Gg^Efm, Gs^Fms, Gs^Fdf, Rd, Rp, Rd, Rd, Rd^Dr, Xos, Rd, Gs^Fmf, Gs^Bw\, Rd^Bw\, Ss
_off^_usr, _off^_usr, Gg, Ww, Ww^Bw/, Ww^Bw/, Gg, Mm, Hh, Rp, Gg^Efm, Gg^Efm, Ce, Gg^Efm, Gg^Efm, Ww, Ww^Vm, Wwf, Gg^Efm, Gg^Efm, Gg, Gg, Gg^Efm, Rp, Gg, Hh, Hh^Fds, Xos, Rp, Gs^Fdw, Rd, Rd, Xos, Rd, Gs^Fmw, Gs^Fdw, Gs^Fdw, Ss^Bw\
_off^_usr, Gg, Rp, Rr, Ww, Wwf, Gg, Hh, Rr^Vd, Rp, Gg^Efm, Hh, Gg^Efm, Ke, Ce, Ww, Wwf, Wwf, Gg, Hh, Hh, Hh^Fmf, Gg^Efm, Rp, Rr^Vd, Gg, Gs, Xos, Rr^Dr, Rr^Vd, Rd^Uf, Rd, Xos, Xos, Xos, Ss, Gs^Fdw, Ss
Gg, Rp, Gg, Hh, Ww, Wwf, Gg^Efm, Gg, Re, Re, Gs^Fmf, Gg, Gg^Efm, Gs^Fms, Gg^Efm, Gg^Efm, Wwf, Gg^Efm, Gg^Efm, Gg^Efm, Gg, Gs^Fmw, Gg, Re, Wwf, Gg^Efm, Gs^Efm, Gs, Rp, Rr, Rr, Rd, Xos, Rd^Uf, Rr, Xos, Xos, Gs^Fdw
Xos, Gg, Gg, Gg^Efm, Ww, Wwf, Gg^Efm, Gg^Efm, Rp, Re, Chr, Hh, Hh, Gg, Gg^Efm, Gg, Ww, Gg^Efm, Hh^Vhh, Gg, Gg, Ss, Wwf, Wwf, Gg, Gg^Efm, Gs^Fmf, Re, Rp, Rr, Rp, Rr, Rr, Rp^Dr, Rr, Rr, Rr, Xos
Rr, Xos, Hh, Gg^Efm, Wwf, Wwf, Wwf, Gg^Efm, Rp, Hh, Hh^Fmf, Gg, Mm, Hh, Gg^Efm, Gg^Efm, Wwf, Gg^Efm, Gg^Efm, Hh, Wwf, Wwf, Gg, Rp, Gg^Efm, Mm, Hh, Xos, Rp, Rp, Rr, Rp, Rp, Rp, Rp, Rr, Gs^Efm, Gs^Efm
Rr, Xos, Xos, Gg, Wwf, Gs^Fms, Hh, Wwf, Ww^Bw|, Gg^Efm, Gg^Efm, Gs^Fms, Gg^Efm, Gg^Efm, Wwf, Wwf, Xos, Wo, Ww, Wwf, Gg^Efm, Gg, Gg^Efm, Re, Rd, Gg^Efm, Gs, Rp, Rp, Rp, Rr, Ch, Xos, Rr, Rr, Rp, Rp, Gs
Rr, Rr, Xos, Gg, Gg^Efm, Chr, Mm, Gg, Re, Wwf, Wwf, Gg^Efm, Gg^Efm, Gg^Efm, Wo, Xos, Gg^Fet, Xos, Wo, Wwf, Gs^Fdw, Hh, Gs^Fmw, Chr, Rd, Gg^Efm, Ch, Gs^Efm, Rp, Rp, Rr, Chr, Rr, Rr, Rp, Rp, Rp, Gs
Rr, Rr, Xos, Gg, Gg, Gg, Gg^Efm, Gg^Fet, Rp, Gg, Gg, Wwf, Wwf, Ww, Wo, Ww^Xo, Cv, Ww^Xo, Wo, Wwf, Gs^Fdw, Ss, Mm, Hh^Fms, Rd, Gg^Fet, Ch, Xos, Rp, Rp, Rp, Rp, Rr, Rr, Rp, Rp, Gs^Efm, Gs
Rr, Rr, Xos, Gg^Efm, Gg^Efm, Gg^Efm, Gg^Efm, Gg^Efm, Re, Gg, Gg^Efm, Gg^Efm, Hh^Vhh, Wwr, Wwf, Xos, Xos, Xos, Ww, Wwf, Hh, Gs, Gg^Efm, Re, Gg^Efm, Gs^Efm, Gs, Rp, Rp, Rp, Rr, Chr, Xos, Rp^Uf, Rp, Rp, Rp, Gs^Efm
Rr, Rr, Xos, Hh, Gg^Efm, Gg^Efm, Gg, Gg, Re, Hh, Gs^Fmf, Gg^Efm, Gg, Hh, Hh^Fdw, Wwf, Wwf, Wo, Gg, Wwf, Wwf, Gg, Gg^Efm, Rp, Gg^Efm, Gs^Efm, Hh, Rp, Rr, Rr, Rr, Ch, Rp, Rp, Rp, Rp, Gs^Efm, Gs^Efm
Rr, Rr, Xos, Hh, Gg^Efm, Gg^Efm, Gg, Rr^Vd, Re, Gs^Fms, Hh^Fms, Mm, Gg^Efm, Gg^Efm, Rd, Wwf, Wwf, Gg^Efm, Gg, Gg^Efm, Gg, Wwf, Wwf, Wwf, Rr^Vd, Gs^Fms, Hh, Xos, Rd, Rd, Rp, Rp, Rp, Rp, Rr, Rr, Rr, Gs^Efm
Rr, Rr, Rr, Xos, Mm, Gg^Efm, Gg, Gg^Efm, Rr, Gg^Efm, Gg^Efm, Hh, Gg^Efm, Gg^Efm, Rd, Ss, Wwf, Gg, Hh, Gs^Fms, Gs^Fmf, Gg^Efm, Gg^Efm, Wwf, Wwf, Gg^Efm, Gg^Efm, Gs, Re, Rd^Uf, Rr^Vd, Rp^Dr, Xos, Rp, Rr, Rr, Xos, Xos
Rr, Rr, Rr, Xos, Hh, Gg^Efm, Gs^Fmf, Hh, Rp, Gg^Efm, Gg^Efm, Ce, Ke, Gg^Efm, Gg, Gg, Wwf, Gg, Gg^Efm, Gg, Hh, Mm, Gg, Re, Gg^Efm, Gg^Efm, Gs^Fmf, Gs^Efm, Rp, Rp, Gs^Fdw, Rd, Xos, Rr, Xos, Xos, Gg, Gg
Rr, Rr, Rr, Xos, Gg, Gg^Efm, Gs^Fmf, Hh^Fms, Rp, Gg^Efm, Gg^Efm, Gg^Efm, Gg, Ce, Ww, Wwf, Ww^Vm, Gg^Efm, Gg^Efm, Gg, Gg^Efm, Gg, Gg^Efm, Re, Gg^Efm, Hh, Uh, Xu, Rp, Rp, Rr, Rd, Xos, Xos, Gg, Gg, Gg, Gg
Rr, Rr, Rr, Xos, Gg, Gg^Efm, Gg^Efm, Hh, Rp, Gg^Efm, Gg^Efm, Gg^Efm, Gg^Efm, Gg, Gg, Ww, Ww, Wwf, Gg^Efm, Gg, Cv, Cv, Cv, Re, Gg^Efm, Gs^Fms, Ur, Ur, Rd, Rp, Rr, Rp, Xos, Gg, Gg, Gg, Re^Gvs, Re^Gvs
Rr, Rr, Rr, Xos, Gg, Gg^Efm, Gg^Efm, Gg, Gg, Rr, Re, Rr^Vd, Gg^Efm, Gg^Efm, Gg^Efm, Gg, Gg, Wwf, Gg, Cv, Gg, 1 Kv, Gg, Cv, Gg^Efm, Gg^Efm, Gs, Xu, Rd, Rp, Rd, Rp^Dr, Xos, Gg, Re^Gvs, Re^Gvs, Gg^Wm, Re^Gvs
_off^_usr, Rr, Xos, Xos, Gg, Gg, Gs^Fmf, Gg^Efm, Gs^Fmf, Gg, Gg^Efm, Rr, Rp, Gg^Efm, Gg, Gs^Fms, Hh, Hh, Gg^Efm, Gg^Efm, Rp, Cv, Gg, Gg, Gg^Efm, Gs^Efm, Gs^Efm, Rd^Dr, Hh^Vhh, Rp, Rp, Gs^Fdw, Xos, Gg, Re^Gvs, Re^Gvs, Re^Gvs, Re^Gvs
_off^_usr, _off^_usr, _off^_usr, Gg^Efm, Re^Gvs, Re^Gvs, Re^Gvs, Gs^Fms, Gs^Fmf, Gs^Fds, Gg^Efm, Gg^Efm, Gg, Re, Re, Gg, Rr^Vd, Gg^Efm, Re, Re, Gg^Efm, Gg^Efm, Gg, Gg^Efm, Gs^Fms, Gg, Gs, Gs, Rp, Rp, Rr, Rd, Xos, Gg, Re^Gvs, Re^Gvs, Re^Gvs, Re^Gvs
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Re^Gvs, Re^Gvs, Re^Gvs, Gg^Efm, Gs^Fms, Gg^Efm, Gg, Gg, Gg, Gg, Re, Rp, Rp, Gg^Efm, Gg^Efm, Cv^Xo, Gg^Efm, Gg^Efm, Gs^Fds, Gs^Fmf, Gs, Rr, Xos, Rr, Rr, Gs^Efm, Gs, Xos, Gg, Re^Gvs, Re^Gvs, Re^Gvs, Re^Gvs
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Gg^Wm, _off^_usr, Re^Gvs, Re^Gvs, Gg^Efm, Gs^Fmf, Gs^Fms, Rr, Gg^Efm, Rr, Gg^Efm, Gg^Efm, Xos, Xos, Xos, Gg, Hh^Fds, Xos, Rp, Rp, Rp, Rp, Rr, Rp, Rp, Xos, Gg, Re^Gvs, Gg^Wm, Re^Gvs, Re^Gvs
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Gg^Efm, Rr, Rr, Rr, Rr, Rr, Rr, Rr, Gg^Efm, Gg^Efm, Gg, Xos, Xos, Rp, Rr, Rr, Rr, Rr, Rp, Xos, Xos, Gg, Gg, Re^Gvs, Re^Gvs, Re^Gvs, Re^Gvs
"
	name=_"2p - Elensefar Courtyard"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=32
	objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>

<big>Defeat:</big>
<span foreground='red'>Death of your leader</span>"
	observer=yes
	playing_team=0
	random_calls=0
	random_seed=19118
	random_start_time=no
	scenario="SANDBOX_Elensefar_Courtyard_12"
	shuffle_sides=yes
	snapshot=yes
	turn_at=9
	turns=-1
	unit_wml_ids="Bowman,Cavalryman,Fencer,Goblin Spearman,Horseman,Javelineer,Mage,Orcish Archer,Orcish Assassin,Orcish Grunt,Orcish Warrior,Spearman,Troll Whelp,Wolf Rider,era_events,mod_mirrormate_events"
	used_items=""
	version="1.12.5"
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
	[/display]
	[side]
		action_bonus_count=40
		allow_player=yes
		auto_shroud=yes
		chose_random=no
		color=1
		controller="human"
		countdown_time=0
		current_player="Oook"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		fog_data="|00000001111
|0000001111110
|0001111111110000000000000
|00111111111110000000000000
|01111111111111000000000000
|001111111111111000000000000
|011111111111111100000000000
|0111111111111111100000000000
|111111111111111110000000000
|1111111111111111100000000000
|1111111111111111101111000000
|1111111111111111111111100000
|1111111111111111111111110000
|1111111111111111111111111110
|1111111111111111111111111110
|1111111111111001111111111111
|1111111111110001111111111111
|1111111111111000111111111111
|1111111111111111111111111111
|0011111111111111111111111111
|11111111111111111111111111
|1111111111111111111111111111
|1111111111111111111111111111
|0111111111111111111111111111
|111111111111111111111111111
|1111111111111111111111111111
|1111111111111111111111111111
|1111111111111111111111111111
|1111111111111111111111111110
|1111111111111111111111111111
|1111111111111111111111111110
|0111111111111111111111111110
|011111111111111111111111110
|000000000111111111111
|00000000111111111111
|00000000011111111111
|0000000001111111111
|0000000000111111111
"
		gold=21
		gold_add=no
		hidden=no
		id="SANDBOXSide1"
		income=0
		lost=no
		name="Oook"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>

<big>Defeat:</big>
<span foreground='red'>Death of your leader</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		save_id="SANDBOXSide1"
		scroll_to_leader=yes
		share_maps=no
		share_view=no
		shroud=no
		shroud_data=""
		side=1
		start_gold=125
		suppress_end_turn_confirmation=no
		team_name=1
		user_team_name="Team 1"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=7
			y=17
		[/village]
		[village]
			x=11
			y=22
		[/village]
		[village]
			x=12
			y=15
		[/village]
		[village]
			x=16
			y=2
		[/village]
		[village]
			x=16
			y=20
		[/village]
		[village]
			x=16
			y=24
		[/village]
		[village]
			x=24
			y=17
		[/village]
		[village]
			x=28
			y=23
		[/village]
		[village]
			x=29
			y=8
		[/village]
		[village]
			x=30
			y=18
		[/village]
		[unit]
			advances_to=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=25
#textdomain wesnoth-units
			description=_"Spearmen almost always equip themselves with a few javelins, to harry, if not kill, enemies at range. Some, however, take to them rather well, finding that they have a natural talent in their use. Javelineers are a valuable asset to an army, being able to supplement their skill in melee combat with an ability to handle distant foes. They can hurl javelins into enemy ranks from a distance, often without retribution, and still hold their ground in melee." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=48
			id="SANDBOXSide1"
			image="units/human-loyalists/javelineer.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Javelineer"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=48
			max_moves=5
			moves=5
			name="Oook"
			overlays=""
			profile="portraits/humans/transparent/javelineer.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/javelineer.png"
			type="Javelineer"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=16
			y=19
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/humans/transparent/javelineer.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/javelineer.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=60
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"spear"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"first strike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=11
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=2
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dragoon"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=17
			description=_"Cavalrymen are distinguished from horsemen by their tactics and equipment. A cavalryman wears heavier armor, and carries a sword and shield, rather than a lance. Their tactics do not include charging; instead they maneuver to slash with a sword, using both horse and rider as an effective tool of melee.

Cavalrymen are very useful for taking and holding positions on open ground, for screening friendly soldiers, and also for scouting work."
			experience=1
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=35
			id="Cavalryman-3"
			image="units/human-loyalists/cavalryman/cavalryman.png"
			jamming=0
			language_name=_"Cavalryman"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=37
			max_moves=9
			moves=9
			name="Blent"
			overlays=""
			profile="portraits/humans/transparent/cavalryman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/cavalryman.png"
			type="Cavalryman"
			undead_variation="mounted"
			underlying_id=3
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=26
			y=8
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-150
				start_time=-225
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/cavalryman/cavalryman.png:25"
				[/frame]
				[frame]
					image="units/human-loyalists/cavalryman/cavalryman.png:50"
					sound="horse-canter.wav"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/human-loyalists/cavalryman/cavalryman.png:300"
				[/frame]
				[frame]
					image="units/human-loyalists/cavalryman/cavalryman.png:50"
				[/frame]
				[frame]
					image="units/human-loyalists/cavalryman/cavalryman.png:25"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/human-loyalists/cavalryman/cavalryman.png:200"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/human-loyalists/cavalryman/cavalryman.png:1,units/human-loyalists/cavalryman/cavalryman.png:250,units/human-loyalists/cavalryman/cavalryman.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="horse-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[movement_anim]
				start_time=0
				[frame]
					image="units/human-loyalists/cavalryman/cavalryman.png:150"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=4
				flat=1
				forest=3
				frozen=2
				fungus=4
				hills=2
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=80
				flat=60
				forest=-70
				frozen=70
				fungus=80
				hills=60
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[resistance]
				arcane=80
				blade=70
				cold=80
				fire=100
				impact=60
				pierce=120
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"sword"
				icon="attacks/sword-human.png"
				name="sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Knight,Lancer"
			alignment="lawful"
			alpha=256
			attacks_left=0
			cost=23
#textdomain wesnoth-units
			description=_"Often hailing from the wilder and untamed regions of Wesnoth, Horsemen are trained from childhood to ride and to follow a strict code of honor. A charge made by a horseman is a powerful though risky tactic, the worth of which has been proven time and time again on the battlefield. Horsemen excel against most infantry, especially those who have fallen out of line, but must take care against both spearmen and archers for whom their large size provide inviting targets." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation."
			experience=24
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=16
			id="Horseman-5"
			image="units/human-loyalists/horseman/horseman.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Horseman"
			level=1
			max_attacks=1
			max_experience=31
			max_hitpoints=37
			max_moves=9
			moves=0
			name="Caryn"
			overlays=""
			profile="portraits/humans/transparent/horseman.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/transparent/horseman.png~SCALE(205,205)"
			type="Horseman"
			undead_variation="mounted"
			underlying_id=5
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=27
			y=10
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-100
				offset="0.0~0.3:300,0.3~0.45:210,0.45~0.0:420"
				sound_start_time=-400
				start_time=-400
				[filter_attack]
					name="spear"
				[/filter_attack]
				[sound_frame]
					sound="horse-canter.wav"
				[/sound_frame]
				[if]
					direction="n"
					[frame]
						image="units/human-loyalists/horseman/horseman-n-attack[1~12].png:[100*3,70*9]"
					[/frame]
				[/if]
				[else]
					direction="nw,ne"
					[frame]
						image="units/human-loyalists/horseman/horseman-ne-attack[1~12].png:[100*3,70*9]"
					[/frame]
				[/else]
				[else]
					direction="sw,se"
					[frame]
						image="units/human-loyalists/horseman/horseman-se-attack[1~12].png:[100*3,70*9]"
					[/frame]
				[/else]
				[else]
					direction="s"
					[frame]
						image="units/human-loyalists/horseman/horseman-s-attack[1~12].png:[100*3,70*9]"
					[/frame]
				[/else]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[death]
				start_time=0
				[if]
					direction="sw,s,se"
					[frame]
						image="units/human-loyalists/horseman/horseman-se-die[1~5].png:100"
					[/frame]
				[/if]
				[else]
					direction="nw,n,ne"
					[frame]
						image="units/human-loyalists/horseman/horseman-ne-die[1~5].png:100"
					[/frame]
				[/else]
			[/death]
			[defend]
				start_time=-126
				[if]
					direction="s,se,sw"
					[frame]
						image="units/human-loyalists/horseman/horseman-se-defend1.png:1,units/human-loyalists/horseman/horseman-se-defend2.png:250,units/human-loyalists/horseman/horseman-se-defend1.png:1"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/human-loyalists/horseman/horseman-ne-defend1.png:1,units/human-loyalists/horseman/horseman-ne-defend2.png:250,units/human-loyalists/horseman/horseman-ne-defend1.png:1"
					[/frame]
				[/else]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="horse-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/human-loyalists/horseman/horseman-se-run[1~8].png:50"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/human-loyalists/horseman/horseman-ne-run[1~8].png:50"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/humans/transparent/horseman.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/horseman.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/human-loyalists/horseman/horseman-se-bob[1~6].png:200"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/human-loyalists/horseman/horseman-ne-bob[1~6].png:200"
					[/frame]
				[/else]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=4
				flat=1
				forest=3
				frozen=2
				fungus=4
				hills=2
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=80
				flat=60
				forest=-70
				frozen=70
				fungus=80
				hills=60
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[resistance]
				arcane=80
				blade=80
				cold=100
				fire=100
				impact=70
				pierce=120
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=10
				description=_"spear"
				name="spear"
				number=2
				range="melee"
				type="pierce"
				[specials]
					[damage]
						active_on="offense"
						apply_to="both"
#textdomain wesnoth-help
						description=_"When used offensively, this attack deals double damage to the target. It also causes this unit to take double damage from the target’s counterattack."
						id="charge"
						multiply=2
						name=_"charge"
					[/damage]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Duelist"
			alignment="lawful"
			alpha=256
			attacks_left=0
			cost=16
#textdomain wesnoth-units
			description=_"Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.

Outfitted with only a dagger and saber, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armor." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them."
			experience=12
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=31
			id="Fencer-6"
			image="units/human-loyalists/fencer.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Fencer"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=31
			max_moves=7
			moves=0
			name="Glodd"
			overlays=""
			profile="portraits/humans/transparent/fencer.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/fencer.png"
			type="Fencer"
			undead_variation=""
			underlying_id=6
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=7
			zoc=yes
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[attack_anim]
				attack_sound_start_time=-100
				start_time=-350
				[filter_attack]
					name="saber"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/fencer-attack-[1~9,1].png:50"
					offset="0.0~-0.07,-0.07~-0.15,-0.15~-0.25,-0.25~-0.2,-0.2~-0.1,-0.1~0.25,0.25~0.55,0.55~0.25,0.25~0.1,0.1~0.0"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/human-loyalists/fencer-die[1~5].png:100"
				[/frame]
			[/death]
			[defend]
				hits="miss"
				start_time=-126
				[frame]
					image="units/human-loyalists/fencer.png:1"
				[/frame]
				[frame]
					image="units/human-loyalists/fencer-defend-1-[1,2,1].png:[83,83,85]"
				[/frame]
			[/defend]
			[defend]
				hits="hit,kill"
				start_time=-126
				[frame]
					image="units/human-loyalists/fencer.png:1,units/human-loyalists/fencer-defend.png:250,units/human-loyalists/fencer.png:1"
				[/frame]
				[if]
					base_score=1
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~5].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-loyalists/fencer-idle-[1~7,6~1].png:100"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/fencer.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/fencer.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[frame]
					image="units/human-loyalists/fencer-stand-[1~8].png:80"
				[/frame]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[resistance]
				arcane=80
				blade=130
				cold=90
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"saber"
				icon="attacks/saber-human.png"
				name="saber"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			alignment="lawful"
			alpha=256
			attacks_left=0
			cost=14
#textdomain wesnoth-units
			description=_"Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only the most basic training." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			experience=21
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=1
			id="Spearman-7"
			image="units/human-loyalists/spearman.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Spearman"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=42
			max_moves=5
			moves=0
			name="Middryn"
			overlays=""
			profile="portraits/humans/transparent/spearman.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/spearman.png"
			type="Spearman"
			undead_variation=""
			underlying_id=7
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=8
			zoc=yes
			[attack_anim]
				missile_start_time=-150
				start_time=-250
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					image="units/human-loyalists/spearman-death1.png:100"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman-attack-ranged.png:50"
					sound="throw-[1~4].wav"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman-attack-[ranged,ranged2].png:[50,100]"
				[/frame]
				[if]
					attack_sound_start_time=0
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="s"
				offset="0~0.5,0.5~0"
				start_time=-250
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-s-[1~14].png:25"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-64
				direction="n"
				offset="0~0.4,0.4~0"
				start_time=-228
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-n-[1~12].png:32"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="ne,nw"
				start_time=-200
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman.png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/human-loyalists/spearman-attack-ne.png:200"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman.png:50"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-64
				direction="se,sw"
				offset="0~0.4,0.4~0"
				start_time=-224
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-se-[1~12].png:32"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/human-loyalists/spearman-death[1~4].png:125"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/human-loyalists/spearman-defend-2.png:1,units/human-loyalists/spearman-defend.png:250,units/human-loyalists/spearman-defend-2.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~5].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				direction="s,se,sw"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-loyalists/spearman-idle[1~4,3,2].png:[100*3,400,100*2]"
				[/frame]
			[/idle_anim]
			[idle_anim]
				direction="s,se,sw"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-loyalists/spearman-idle2-[1~6].png:[100*4,400,100]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/human-loyalists/spearman.png:400"
					[/frame]
					[frame]
						image="units/human-loyalists/spearman-stand-s-[1~6].png:[150*2,300,100*3]"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/human-loyalists/spearman-n.png:400"
					[/frame]
					[frame]
						image="units/human-loyalists/spearman-stand-n-[1~3,2~1].png:[150*2,400,150*2]"
					[/frame]
				[/else]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=8
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"first strike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only the most basic training." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=42
			id="Spearman-14"
			image="units/human-loyalists/spearman.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Spearman"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=42
			max_moves=5
			moves=5
			name="Carcyn"
			overlays=""
			profile="portraits/humans/transparent/spearman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/spearman.png"
			type="Spearman"
			undead_variation=""
			underlying_id=14
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=9
			y=11
			zoc=yes
			[attack_anim]
				missile_start_time=-150
				start_time=-250
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					image="units/human-loyalists/spearman-death1.png:100"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman-attack-ranged.png:50"
					sound="throw-[1~4].wav"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman-attack-[ranged,ranged2].png:[50,100]"
				[/frame]
				[if]
					attack_sound_start_time=0
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="s"
				offset="0~0.5,0.5~0"
				start_time=-250
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-s-[1~14].png:25"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-64
				direction="n"
				offset="0~0.4,0.4~0"
				start_time=-228
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-n-[1~12].png:32"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="ne,nw"
				start_time=-200
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman.png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/human-loyalists/spearman-attack-ne.png:200"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman.png:50"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-64
				direction="se,sw"
				offset="0~0.4,0.4~0"
				start_time=-224
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-se-[1~12].png:32"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/human-loyalists/spearman-death[1~4].png:125"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/human-loyalists/spearman-defend-2.png:1,units/human-loyalists/spearman-defend.png:250,units/human-loyalists/spearman-defend-2.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~5].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				direction="s,se,sw"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-loyalists/spearman-idle[1~4,3,2].png:[100*3,400,100*2]"
				[/frame]
			[/idle_anim]
			[idle_anim]
				direction="s,se,sw"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-loyalists/spearman-idle2-[1~6].png:[100*4,400,100]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/human-loyalists/spearman.png:400"
					[/frame]
					[frame]
						image="units/human-loyalists/spearman-stand-s-[1~6].png:[150*2,300,100*3]"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/human-loyalists/spearman-n.png:400"
					[/frame]
					[frame]
						image="units/human-loyalists/spearman-stand-n-[1~3,2~1].png:[150*2,400,150*2]"
					[/frame]
				[/else]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"first strike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dragoon"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"Cavalrymen are distinguished from horsemen by their tactics and equipment. A cavalryman wears heavier armor, and carries a sword and shield, rather than a lance. Their tactics do not include charging; instead they maneuver to slash with a sword, using both horse and rider as an effective tool of melee.

Cavalrymen are very useful for taking and holding positions on open ground, for screening friendly soldiers, and also for scouting work."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=33
			id="Cavalryman-15"
			image="units/human-loyalists/cavalryman/cavalryman.png"
			jamming=0
			language_name=_"Cavalryman"
			level=1
			max_attacks=1
			max_experience=28
			max_hitpoints=33
			max_moves=9
			moves=0
			name="Glaemyr"
			overlays=""
			profile="portraits/humans/transparent/cavalryman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/cavalryman.png"
			type="Cavalryman"
			undead_variation="mounted"
			underlying_id=15
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=16
			y=2
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-150
				start_time=-225
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/cavalryman/cavalryman.png:25"
				[/frame]
				[frame]
					image="units/human-loyalists/cavalryman/cavalryman.png:50"
					sound="horse-canter.wav"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/human-loyalists/cavalryman/cavalryman.png:300"
				[/frame]
				[frame]
					image="units/human-loyalists/cavalryman/cavalryman.png:50"
				[/frame]
				[frame]
					image="units/human-loyalists/cavalryman/cavalryman.png:25"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/human-loyalists/cavalryman/cavalryman.png:200"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/human-loyalists/cavalryman/cavalryman.png:1,units/human-loyalists/cavalryman/cavalryman.png:250,units/human-loyalists/cavalryman/cavalryman.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="horse-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[movement_anim]
				start_time=0
				[frame]
					image="units/human-loyalists/cavalryman/cavalryman.png:150"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=4
				flat=1
				forest=3
				frozen=2
				fungus=4
				hills=2
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=80
				flat=60
				forest=-70
				frozen=70
				fungus=80
				hills=60
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[resistance]
				arcane=80
				blade=70
				cold=80
				fire=100
				impact=60
				pierce=120
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"sword"
				icon="attacks/sword-human.png"
				name="sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			alignment="lawful"
			alpha=256
			attacks_left=0
			cost=14
#textdomain wesnoth-units
			description=_"Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only the most basic training." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			experience=10
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=9
			id="Spearman-16"
			image="units/human-loyalists/spearman.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Spearman"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=39
			max_moves=6
			moves=0
			name="Tedocyn"
			overlays=""
			profile="portraits/humans/transparent/spearman.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/spearman.png"
			type="Spearman"
			undead_variation=""
			underlying_id=16
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=26
			y=9
			zoc=yes
			[attack_anim]
				missile_start_time=-150
				start_time=-250
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					image="units/human-loyalists/spearman-death1.png:100"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman-attack-ranged.png:50"
					sound="throw-[1~4].wav"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman-attack-[ranged,ranged2].png:[50,100]"
				[/frame]
				[if]
					attack_sound_start_time=0
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="s"
				offset="0~0.5,0.5~0"
				start_time=-250
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-s-[1~14].png:25"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-64
				direction="n"
				offset="0~0.4,0.4~0"
				start_time=-228
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-n-[1~12].png:32"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="ne,nw"
				start_time=-200
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman.png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/human-loyalists/spearman-attack-ne.png:200"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman.png:50"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-64
				direction="se,sw"
				offset="0~0.4,0.4~0"
				start_time=-224
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-se-[1~12].png:32"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/human-loyalists/spearman-death[1~4].png:125"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/human-loyalists/spearman-defend-2.png:1,units/human-loyalists/spearman-defend.png:250,units/human-loyalists/spearman-defend-2.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~5].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				direction="s,se,sw"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-loyalists/spearman-idle[1~4,3,2].png:[100*3,400,100*2]"
				[/frame]
			[/idle_anim]
			[idle_anim]
				direction="s,se,sw"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-loyalists/spearman-idle2-[1~6].png:[100*4,400,100]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/human-loyalists/spearman.png:400"
					[/frame]
					[frame]
						image="units/human-loyalists/spearman-stand-s-[1~6].png:[150*2,300,100*3]"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/human-loyalists/spearman-n.png:400"
					[/frame]
					[frame]
						image="units/human-loyalists/spearman-stand-n-[1~3,2~1].png:[150*2,400,150*2]"
					[/frame]
				[/else]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				poisoned=yes
				uncovered=yes
			[/status]
			[attack]
				damage=7
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"first strike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dragoon"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"Cavalrymen are distinguished from horsemen by their tactics and equipment. A cavalryman wears heavier armor, and carries a sword and shield, rather than a lance. Their tactics do not include charging; instead they maneuver to slash with a sword, using both horse and rider as an effective tool of melee.

Cavalrymen are very useful for taking and holding positions on open ground, for screening friendly soldiers, and also for scouting work."
			experience=2
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=6
			id="Cavalryman-19"
			image="units/human-loyalists/cavalryman/cavalryman.png"
			jamming=0
			language_name=_"Cavalryman"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=39
			max_moves=8
			moves=5
			name="Linryn"
			overlays=""
			profile="portraits/humans/transparent/cavalryman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/cavalryman.png"
			type="Cavalryman"
			undead_variation="mounted"
			underlying_id=19
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=30
			y=18
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-150
				start_time=-225
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/cavalryman/cavalryman.png:25"
				[/frame]
				[frame]
					image="units/human-loyalists/cavalryman/cavalryman.png:50"
					sound="horse-canter.wav"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/human-loyalists/cavalryman/cavalryman.png:300"
				[/frame]
				[frame]
					image="units/human-loyalists/cavalryman/cavalryman.png:50"
				[/frame]
				[frame]
					image="units/human-loyalists/cavalryman/cavalryman.png:25"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/human-loyalists/cavalryman/cavalryman.png:200"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/human-loyalists/cavalryman/cavalryman.png:1,units/human-loyalists/cavalryman/cavalryman.png:250,units/human-loyalists/cavalryman/cavalryman.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="horse-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[movement_anim]
				start_time=0
				[frame]
					image="units/human-loyalists/cavalryman/cavalryman.png:150"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=4
				flat=1
				forest=3
				frozen=2
				fungus=4
				hills=2
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=80
				flat=60
				forest=-70
				frozen=70
				fungus=80
				hills=60
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[resistance]
				arcane=80
				blade=70
				cold=80
				fire=100
				impact=60
				pierce=120
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"sword"
				icon="attacks/sword-human.png"
				name="sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Longbowman"
			alignment="lawful"
			alpha=256
			attacks_left=0
			cost=14
#textdomain wesnoth-units
			description=_"The use of archery in shooting something other than game was seen from its inception, and archers have been indispensable in warfare since time immemorial. Usually of humble origins, hailing from the peasantry or woodsmen, military bowmen are trained to competence with both a bow and a short sword, and are very common on the battlefield."
			experience=9
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=38
			id="Bowman-22"
			image="units/human-loyalists/bowman.png"
			jamming=0
			language_name=_"Bowman"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=38
			max_moves=5
			moves=0
			name="Vin"
			overlays=""
			profile="portraits/humans/transparent/bowman.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/bowman.png"
			type="Bowman"
			undead_variation=""
			underlying_id=22
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=28
			y=9
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-230
				missile_start_time=-150
				start_time=-445
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					image="units/human-loyalists/bowman-bow.png:65"
				[/frame]
				[frame]
					image="units/human-loyalists/bowman-bow-attack-[1~4,1].png:[75*2,100,130,65]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bow.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="bow-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-125
				start_time=-275
				[filter_attack]
					name="short sword"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/bowman-melee-defend-1.png:50"
				[/frame]
				[frame]
					image="units/human-loyalists/bowman-melee-attack-[1~4].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/human-loyalists/bowman-melee-defend-1.png:50"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/bowman-melee-defend-1.png:1,units/human-loyalists/bowman-melee-defend-2.png:250,units/human-loyalists/bowman-melee-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~5].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/bowman-bow.png:1,units/human-loyalists/bowman-bow-defend.png:250,units/human-loyalists/bowman-bow.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~5].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/bowman.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/bowman.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=4
				description=_"short sword"
				icon="attacks/sword-human-short.png"
				name="short sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="White Mage,Red Mage"
			alignment="lawful"
			alpha=256
			attacks_left=0
			cost=20
#textdomain wesnoth-units
			description=_"Humans have often pondered the workings of the world in which they live. Some endeavor to take this beyond idle musing, to set it as the primary enterprise of their lives. Any magi worthy of the title have spent at least a decade in study, amassing a sum of knowledge which sets them apart from other people. These men and women, who have committed themselves fully to the pursuit of wisdom, stand in stark contrast to a world where few can even read and write. Their ranks are filled with the children of hopeful nobility, or those who sought an escape from the intellectual void of manual labor.

It is an irony that, with all their knowledge, and their unassuming monopoly thereof, the collective community of magi could likely rule society, were they ever to try. However, their true love is neither money, nor power, and those who see the study of magic as a means to such ends often lack the very conviction required for true mastery.

Physically frail, and lacking familiarity with combat, magi do possess certain arts which are of great utility in battle." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent."
			experience=2
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=28
			id="Mage-26"
			image="units/human-magi/mage.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Mage"
			level=1
			max_attacks=1
			max_experience=38
			max_hitpoints=28
			max_moves=6
			moves=0
			name="Tan"
			overlays=""
			profile="portraits/humans/transparent/mage.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/mage.png"
			type="Mage"
			undead_variation=""
			underlying_id=26
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=27
			y=9
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-350
				magic_missile_flare_start_time=-750
				magic_missile_start_time=-750
				magic_missile_trail_1_start_time=-350
				magic_missile_trail_2_start_time=-350
				magic_missile_trail_3_start_time=-350
				offset=0
				start_time=-800
				[filter_attack]
					name="missile"
				[/filter_attack]
				[magic_missile_frame]
					duration=400
					halo="halo/mage-halo[1~5].png"
					halo_x="11~0"
					halo_y="-20~-54"
					offset="0.001~-0.083,-0.083~-0.25,-0.25~-0.5"
				[/magic_missile_frame]
				[magic_missile_frame]
					duration=350
					halo="halo/mage-halo[1~5].png"
					halo_y="-54~-45,-45~-27,-27~0"
					offset="-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_frame]
				[magic_missile_trail_1_frame]
					duration=350
					halo="misc/blank-hex.png:40,halo/mage-preparation-halo[1~7].png"
					halo_y="-54:40,-54~-45,-45~-27,-27~0"
					offset="0.001:40,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_1_frame]
				[magic_missile_trail_2_frame]
					duration=350
					halo="misc/blank-hex.png:80,halo/mage-preparation-halo[1~7].png"
					halo_y="-54:80,-54~-45,-45~-27,-27~0"
					offset="0.001:80,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_2_frame]
				[magic_missile_trail_3_frame]
					duration=350
					halo="misc/blank-hex.png:120,halo/mage-preparation-halo[1~7].png"
					halo_y="-54:120,-54~-45,-45~-27,-27~0"
					offset="0.001:120,-0.5~-0.25,-0.25~0.25,0.25~1.0"
				[/magic_missile_trail_3_frame]
				[magic_missile_flare_frame]
					duration=600
					halo="halo/mage-preparation-halo[1~7].png"
					halo_x=11
					halo_y=-20
					offset=0
				[/magic_missile_flare_frame]
				[frame]
					image="units/human-magi/mage-attack-magic[1,2,1].png:[100,700,200]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="magic-missile-[1~3].ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="magic-missile-[1~3]-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				start_time=-250
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					image="units/human-magi/mage.png:50"
				[/frame]
				[frame]
					image="units/human-magi/mage-attack-staff[1~2].png:[100,200]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="staff.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/human-magi/mage-attack-magic1.png:50"
				[/frame]
				[frame]
					image="units/human-magi/mage.png:50"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/human-magi/mage.png:1,units/human-magi/mage-defend.png:250,units/human-magi/mage.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-old-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/mage.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/mage.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=5
				description=_"staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number=1
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=7
				description=_"missile"
				icon="attacks/magic-missile.png"
				name="missile"
				number=3
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only the most basic training." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=37
			id="Spearman-29"
			image="units/human-loyalists/spearman.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Spearman"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=37
			max_moves=5
			moves=5
			name="Gworyn"
			overlays=""
			profile="portraits/humans/transparent/spearman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/spearman.png"
			type="Spearman"
			undead_variation=""
			underlying_id=29
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=22
			y=16
			zoc=yes
			[attack_anim]
				missile_start_time=-150
				start_time=-250
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					image="units/human-loyalists/spearman-death1.png:100"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman-attack-ranged.png:50"
					sound="throw-[1~4].wav"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman-attack-[ranged,ranged2].png:[50,100]"
				[/frame]
				[if]
					attack_sound_start_time=0
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="s"
				offset="0~0.5,0.5~0"
				start_time=-250
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-s-[1~14].png:25"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-64
				direction="n"
				offset="0~0.4,0.4~0"
				start_time=-228
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-n-[1~12].png:32"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="ne,nw"
				start_time=-200
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman.png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/human-loyalists/spearman-attack-ne.png:200"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman.png:50"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-64
				direction="se,sw"
				offset="0~0.4,0.4~0"
				start_time=-224
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-se-[1~12].png:32"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/human-loyalists/spearman-death[1~4].png:125"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/human-loyalists/spearman-defend-2.png:1,units/human-loyalists/spearman-defend.png:250,units/human-loyalists/spearman-defend-2.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~5].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				direction="s,se,sw"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-loyalists/spearman-idle[1~4,3,2].png:[100*3,400,100*2]"
				[/frame]
			[/idle_anim]
			[idle_anim]
				direction="s,se,sw"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-loyalists/spearman-idle2-[1~6].png:[100*4,400,100]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/human-loyalists/spearman.png:400"
					[/frame]
					[frame]
						image="units/human-loyalists/spearman-stand-s-[1~6].png:[150*2,300,100*3]"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/human-loyalists/spearman-n.png:400"
					[/frame]
					[frame]
						image="units/human-loyalists/spearman-stand-n-[1~3,2~1].png:[150*2,400,150*2]"
					[/frame]
				[/else]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"first strike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dragoon"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"Cavalrymen are distinguished from horsemen by their tactics and equipment. A cavalryman wears heavier armor, and carries a sword and shield, rather than a lance. Their tactics do not include charging; instead they maneuver to slash with a sword, using both horse and rider as an effective tool of melee.

Cavalrymen are very useful for taking and holding positions on open ground, for screening friendly soldiers, and also for scouting work."
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=35
			id="Cavalryman-31"
			image="units/human-loyalists/cavalryman/cavalryman.png"
			jamming=0
			language_name=_"Cavalryman"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=35
			max_moves=8
			moves=8
			name="Caric"
			overlays=""
			profile="portraits/humans/transparent/cavalryman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/cavalryman.png"
			type="Cavalryman"
			undead_variation="mounted"
			underlying_id=31
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=21
			y=21
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-150
				start_time=-225
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/cavalryman/cavalryman.png:25"
				[/frame]
				[frame]
					image="units/human-loyalists/cavalryman/cavalryman.png:50"
					sound="horse-canter.wav"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/human-loyalists/cavalryman/cavalryman.png:300"
				[/frame]
				[frame]
					image="units/human-loyalists/cavalryman/cavalryman.png:50"
				[/frame]
				[frame]
					image="units/human-loyalists/cavalryman/cavalryman.png:25"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/human-loyalists/cavalryman/cavalryman.png:200"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/human-loyalists/cavalryman/cavalryman.png:1,units/human-loyalists/cavalryman/cavalryman.png:250,units/human-loyalists/cavalryman/cavalryman.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="horse-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[movement_anim]
				start_time=0
				[frame]
					image="units/human-loyalists/cavalryman/cavalryman.png:150"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/cavalryman.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=4
				flat=1
				forest=3
				frozen=2
				fungus=4
				hills=2
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=80
				flat=60
				forest=-70
				frozen=70
				fungus=80
				hills=60
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[resistance]
				arcane=80
				blade=70
				cold=80
				fire=100
				impact=60
				pierce=120
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"sword"
				icon="attacks/sword-human.png"
				name="sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=7
		allow_player=yes
		auto_shroud=yes
		chose_random=no
		color=2
		controller="human"
		countdown_time=0
		current_player="Oook"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		fog_data="|
|
|000000011000000
|000001111101100000
|000011111111100000
|0000111111111100000
|0011111111111100000
|00111111111111100000
|01111111111111100000
|01111111111111100000
|1111111111111100000
|11111111111111000000
|11111111111111000000
|011111111111111000000
|011111111111110000000
|0111111111111100000000
|1111111111111000000000
|11111111111111000000000
|1111111111111111000000
|00111111111111111000000
|1111111111111111000000
|1111111111111110000000
|1111111111111100000000
|0111111111111110000000
|011111111111111000000
|011111111111111000000
|01111111111111000000
|0111111111111110000000
|1111111111111110000000
|0111111111111110000000
|0111111111111100000000
|00111111111111000000000
|0011111111111000000000
|000000000111100000000
|00000000011100000000
|00000000000000000000
|0000000000000000000
|0000000000000000000
"
		gold=0
		gold_add=no
		hidden=no
		id="SANDBOXSide2"
		income=0
		lost=no
		name="gamelle"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>

<big>Defeat:</big>
<span foreground='red'>Death of your leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id="SANDBOXSide2"
		scroll_to_leader=yes
		share_maps=no
		share_view=no
		shroud=no
		shroud_data=""
		side=2
		start_gold=125
		suppress_end_turn_confirmation=no
		team_name=2
		user_team_name="Team 2"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=8
			y=8
		[/village]
		[village]
			x=12
			y=5
		[/village]
		[village]
			x=16
			y=7
		[/village]
		[village]
			x=18
			y=10
		[/village]
		[village]
			x=24
			y=8
		[/village]
		[village]
			x=28
			y=4
		[/village]
		[unit]
			advances_to="Orcish Warlord"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=26
#textdomain wesnoth-units
			description=_"Having mastered the art of dual-sword fighting, Orcish Warriors are highly respected among the Orcs, and highly feared by their foes. Their only weakness is their inability to wield the bow."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=58
			id="SANDBOXSide2"
			image="units/orcs/warrior.png"
			jamming=0
			language_name=_"Orcish Warrior"
			level=2
			max_attacks=1
			max_experience=42
			max_hitpoints=58
			max_moves=5
			moves=0
			name="Oook"
			overlays=""
			profile="portraits/orcs/transparent/warrior.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/orcs/warrior.png"
			type="Orcish Warrior"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=20
			y=4
			zoc=yes
			[portrait]
				image="portraits/orcs/transparent/warrior.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/warrior.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
				description=_"greatsword"
				icon="attacks/greatsword-orcish.png"
				name="greatsword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=12
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			experience=1
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=28
			id="Orcish Grunt-11"
			image="units/orcs/grunt.png"
			jamming=0
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=36
			max_moves=6
			moves=0
			name="Prank"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=11
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=28
			y=7
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-100
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					image="units/orcs/grunt.png:50"
				[/frame]
				[frame]
					image="units/orcs/grunt-defend-1.png:50"
				[/frame]
				[frame]
					image="units/orcs/grunt-attack-[1~5].png:[100,75,100,50,75]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/orcs/grunt.png:75"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/orcs/grunt-die-[1~8].png:120"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/orcs/grunt-defend-1.png:1,units/orcs/grunt-defend-2.png:250,units/orcs/grunt-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="orc-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=9
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=43
			id="Orcish Grunt-17"
			image="units/orcs/grunt.png"
			jamming=0
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=43
			max_moves=5
			moves=3
			name="Hink"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=17
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=12
			y=5
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-100
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					image="units/orcs/grunt.png:50"
				[/frame]
				[frame]
					image="units/orcs/grunt-defend-1.png:50"
				[/frame]
				[frame]
					image="units/orcs/grunt-attack-[1~5].png:[100,75,100,50,75]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/orcs/grunt.png:75"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/orcs/grunt-die-[1~8].png:120"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/orcs/grunt-defend-1.png:1,units/orcs/grunt-defend-2.png:250,units/orcs/grunt-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="orc-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=9
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=39
			id="Orcish Grunt-18"
			image="units/orcs/grunt.png"
			jamming=0
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=39
			max_moves=5
			moves=5
			name="Radishnak"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=18
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=8
			y=8
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-100
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					image="units/orcs/grunt.png:50"
				[/frame]
				[frame]
					image="units/orcs/grunt-defend-1.png:50"
				[/frame]
				[frame]
					image="units/orcs/grunt-attack-[1~5].png:[100,75,100,50,75]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/orcs/grunt.png:75"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/orcs/grunt-die-[1~8].png:120"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/orcs/grunt-defend-1.png:1,units/orcs/grunt-defend-2.png:250,units/orcs/grunt-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="orc-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Crossbowman"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Amongst orcs, bows are often regarded as a cowardly weapon; but even orcs, especially youths and those of slight build, are pragmatic enough to use them in spite of this. Orcish archers are seldom well equipped, and have no semblance of training. Even as poorly handled as they are, their weapons can still be quite deadly, and the wielders thereof rarely march alone."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=33
			id="Orcish Archer-20"
			image="units/orcs/archer.png"
			jamming=0
			language_name=_"Orcish Archer"
			level=1
			max_attacks=1
			max_experience=17
			max_hitpoints=33
			max_moves=5
			moves=5
			name="Hodush"
			overlays=""
			profile="portraits/orcs/transparent/archer.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/orcs/transparent/archer.png~SCALE(205,205)"
			type="Orcish Archer"
			undead_variation=""
			underlying_id=20
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=18
			y=10
			zoc=yes
			[attack_anim]
				missile_start_time=-150
				start_time=-445
				[filter_attack]
					name="bow"
					type="fire"
				[/filter_attack]
				[frame]
					image="units/orcs/archer-bow.png:65"
				[/frame]
				[frame]
					image="units/orcs/archer-bow-attack-[1,2].png:75"
				[/frame]
				[if]
					hits=no
					[missile_frame]
						duration=150
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
					[/missile_frame]
					[frame]
						image="units/orcs/archer-bow-attack-3.png:100"
						sound="bow-puny-fire-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					missile_start_time=0
					[missile_frame]
						duration=150
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
						offset="0~0.8"
					[/missile_frame]
					[missile_frame]
						duration=600
						image="projectiles/fire-burst-small-[1~8].png"
						image_diagonal="projectiles/fire-burst-small-[1~8].png"
						offset="0.8~1.0"
					[/missile_frame]
					[frame]
						image="units/orcs/archer-bow-attack-3.png:100"
						sound="bow-puny-fire.ogg"
					[/frame]
				[/else]
				[frame]
					image="units/orcs/archer-bow-attack-[4,1].png:[130,65]"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-230
				missile_start_time=-150
				start_time=-445
				[filter_attack]
					name="bow"
					type="pierce"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					image="units/orcs/archer-bow.png:65"
				[/frame]
				[frame]
					image="units/orcs/archer-bow-attack-[1~4,1].png:[75*2,100,130,65]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="bow-puny.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="bow-puny-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-50
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-300
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					image="units/orcs/archer-melee.png:50"
				[/frame]
				[frame]
					image="units/orcs/archer-melee-[1~6].png:[100*2,75,100*2,75]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="dagger-swish.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/orcs/archer-melee.png:50"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					image="units/orcs/archer-defend-1.png:1,units/orcs/archer-defend-2.png:250,units/orcs/archer-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="orc-small-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					image="units/orcs/archer-bow.png:1,units/orcs/archer-bow-defend.png:250,units/orcs/archer-bow.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="orc-small-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/orcs/archer-idle-[1~3,6,4,3,6,4~6,2,1].png:[100*3,200,100*2,200,100*2,200,100*2]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=7
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=36
			id="Orcish Grunt-21"
			image="units/orcs/grunt.png"
			jamming=0
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=36
			max_moves=6
			moves=0
			name="Gruurk"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=21
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=26
			y=7
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-100
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					image="units/orcs/grunt.png:50"
				[/frame]
				[frame]
					image="units/orcs/grunt-defend-1.png:50"
				[/frame]
				[frame]
					image="units/orcs/grunt-attack-[1~5].png:[100,75,100,50,75]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/orcs/grunt.png:75"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/orcs/grunt-die-[1~8].png:120"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/orcs/grunt-defend-1.png:1,units/orcs/grunt-defend-2.png:250,units/orcs/grunt-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="orc-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=9
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=43
			id="Orcish Grunt-30"
			image="units/orcs/grunt.png"
			jamming=0
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=43
			max_moves=5
			moves=1
			name="Hogdish"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=30
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=24
			y=8
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-100
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					image="units/orcs/grunt.png:50"
				[/frame]
				[frame]
					image="units/orcs/grunt-defend-1.png:50"
				[/frame]
				[frame]
					image="units/orcs/grunt-attack-[1~5].png:[100,75,100,50,75]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/orcs/grunt.png:75"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/orcs/grunt-die-[1~8].png:120"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/orcs/grunt-defend-1.png:1,units/orcs/grunt-defend-2.png:250,units/orcs/grunt-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="orc-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=9
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Troll,Troll Rocklobber"
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=13
#textdomain wesnoth-units
			description=_"Describing a troll as a whelp is something of an oxymoron, given that their bodies are already much hardier than that of a grown man. They are clumsy and not yet capable of walking properly, forced instead to shamble about on all fours, but any difficulty this causes them is more than made up for by the raw strength of their race." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit regenerates, which allows it to heal as though always stationed in a village."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=48
			id="Troll Whelp-32"
			image="units/trolls/whelp.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Troll Whelp"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=48
			max_moves=4
			moves=0
			name="Brag Äh"
			overlays=""
			profile="portraits/trolls/transparent/whelp.png"
			race="troll"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/trolls/whelp.png"
			type="Troll Whelp"
			undead_variation="troll"
			underlying_id=32
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=21
			y=6
			zoc=yes
			[abilities]
				[regenerate]
					affect_self=yes
#textdomain wesnoth-help
					description=_"The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_"female^regenerates"
					id="regenerates"
					name=_"regenerates"
					poison="cured"
					value=8
				[/regenerate]
			[/abilities]
			[attack_anim]
				attack_sound_start_time=-150
				start_time=-250
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					image="units/trolls/whelp-attack-[1~3,1].png:[100,125,100,75]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="fist.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/trolls/whelp.png:50"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/trolls/whelp-defend-2.png:1,units/trolls/whelp-defend.png:250,units/trolls/whelp-defend-2.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="troll-hit-[1~4].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/trolls/whelp-idle-[1~7,6,7~1].png:[100*6,150,175,150,100*6]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=60
				flat=70
				forest=60
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[resistance]
				arcane=110
				blade=80
				cold=100
				fire=100
				impact=100
				pierce=80
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"fist"
				icon="attacks/fist-troll.png"
				name="fist"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
		mask=""
		name=_"Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name=_"Morning"
		red=0
		sound=""
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name=_"Afternoon"
		red=0
		sound=""
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name=_"Dusk"
		red=0
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"First Watch"
		red=-45
		sound=""
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"Second Watch"
		red=-45
		sound=""
	[/time]
	[time_area]
		current_time=0
		x="1,2,3,3,22,22,23,23,24,24,25,26,26,27,27,27,27,27,27,28,29,30,31,32,32,33,34,35,36,36,36,36,37,37"
		y="11-23,12-23,8,18-23,0,27,1,27,1,26,1,1,26,1-3,7-8,11,14,17,25-26,0-27,0-27,0-27,0-27,1-3,5-26,8-20,8-19,9-19,9-10,12-13,15,17-18,10,18"
		[time]
			blue=0
			green=0
			id="underground_illum"
			image="misc/time-schedules/schedule-underground-illum.png"
			lawful_bonus=0
			mask=""
#textdomain wesnoth
			name=_"Underground"
			red=0
			sound=""
		[/time]
	[/time_area]
	[undo_stack]
		committed=yes
		side=1
	[/undo_stack]
	[event]
	[/event]
	[event]
	[/event]
	[event]
		name="time over"
		[lua]
			code="
                local _ = wesnoth.textdomain ""wesnoth-multiplayer""
                local function all_sides()
                    local function f(s, i)
                        i = i + 1
                        local t = wesnoth.sides[i]
                        return t and i, t
                    end
                    return f, nil, 0
                end

                local income_factor = 5

                local side_num = -1
                local total_score = -1
                local side_comparison = """"
                for side, team in all_sides() do
                    repeat -- ugly hack to convert 'break' into 'continue'
                    if team.__cfg.hidden then
                        break
                    end
                    local r, g, b = 255, 255, 255
                    if     team.__cfg.color == 1 then r, g, b = 255,   0,   0
                    elseif team.__cfg.color == 2 then r, g, b =   0,   0, 255
                    elseif team.__cfg.color == 3 then r, g, b =   0, 255,   0
                    elseif team.__cfg.color == 4 then r, g, b = 155,  48, 255
                    elseif team.__cfg.color == 5 then r, g, b =   0,   0,   0
                    elseif team.__cfg.color == 6 then r, g, b = 165,  42,  42
                    elseif team.__cfg.color == 7 then r, g, b = 255, 165,   0
                    elseif team.__cfg.color == 8 then r, g, b = 255, 255, 255
                    elseif team.__cfg.color == 9 then r, g, b =   0, 128, 128 end
                    if # wesnoth.get_units( { side = side } ) == 0 then
                        side_comparison = side_comparison ..
                            string.format( tostring( _ ""<span strikethrough='true' foreground='#%02x%02x%02x'>Side %d</span>"") .. ""\n"",
                                r, g, b, side)
                        break
                    end
                    local income = team.total_income * income_factor
                    local units = 0
                    -- Calc the total unit-score here
                    for i, unit in ipairs( wesnoth.get_units { side = side } ) do
                        if not unit.__cfg.canrecruit then
                            wesnoth.fire(""unit_worth"", { id = unit.id })
                            units = units + wesnoth.get_variable(""unit_worth"")
                        end
                    end
                    -- Up to here
                    local total = units + team.gold + income
                    side_comparison = side_comparison ..
                        string.format( tostring( _ ""<span foreground='#%02x%02x%02x'>Side %d</span>:  Income score = %d  Unit score = %d  Gold = %d"") .. ""\n"" .. tostring( _ ""Grand total: <b>%d</b>"") .. ""\n"",
                            r, g, b, side, income, units, team.gold, total)
                    if total > total_score then
                        color = string.format(""#%02x%02x%02x"", r, g, b)
                        side_num = side
                        total_score = total
                    end
                    until true -- end ugly hack
                end
                side_comparison = side_comparison ..
                    string.format( ""\n"" .. tostring( _ ""<span foreground='%s'>Side %d</span> has the advantage.""), color, side_num)
                wesnoth.fire(""message"", { message = side_comparison, speaker = ""narrator"", image = ""wesnoth-icon.png""})
            "
		[/lua]
	[/event]
	[event]
	[/event]
	[item]
		image="items/ornate1.png"
		x=2
		y=22
	[/item]
	[item]
		image="scenery/well.png"
		x=15
		y=26
	[/item]
	[item]
		image="scenery/rubble.png"
		x=27
		y=6
	[/item]
	[item]
		image="scenery/monolith3.png"
		x=22
		y=12
	[/item]
	[item]
		image="scenery/village-human-burned1.png"
		x=35
		y=3
	[/item]
	[item]
		image="items/barrel.png"
		x=1
		y=13
	[/item]
	[item]
		image="scenery/monolith3.png"
		x=19
		y=17
	[/item]
	[item]
		image="scenery/tent-fancy-red.png"
		x=15
		y=27
	[/item]
	[item]
		image="units/elves-wood/lord-magic-1.png~GS()"
		x=16
		y=14
	[/item]
	[item]
		image="units/elves-wood/champion-attack-5.png~GS()"
		x=19
		y=2
	[/item]
	[item]
		image="items/straw-bale2.png"
		x=37
		y=25
	[/item]
	[item]
		image="scenery/whirlpool.png"
		x=17
		y=14
	[/item]
	[item]
		image="scenery/whirlpool.png"
		x=15
		y=14
	[/item]
	[item]
		image="scenery/monolith3.png"
		x=13
		y=11
	[/item]
	[item]
		image="items/brazier.png"
		x=1
		y=16
	[/item]
	[item]
		image="scenery/monolith1.png"
		x=10
		y=12
	[/item]
	[item]
		image="units/elves-wood/sharpshooter+female-bow-attack3.png~GS()"
		x=20
		y=25
	[/item]
	[item]
		image="scenery/monolith2.png"
		x=19
		y=11
	[/item]
	[item]
		image="items/barrel.png"
		x=2
		y=18
	[/item]
	[item]
		image="scenery/monolith3.png"
		x=10
		y=15
	[/item]
	[item]
		image="scenery/monolith2.png"
		x=13
		y=17
	[/item]
	[item]
		image="items/box.png"
		x=2
		y=21
	[/item]
	[item]
		image="scenery/monolith1.png"
		x=22
		y=15
	[/item]
	[item]
		image="scenery/leanto.png"
		x=14
		y=27
	[/item]
	[item]
		image="units/transport/boat.png"
		x=2
		y=5
	[/item]
	[item]
		image="items/scarecrow.png"
		x=5
		y=25
	[/item]
	[item]
		image="items/straw-bale1.png"
		x=35
		y=24
	[/item]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[variables]
		damage_inflicted=4
		next_scenario="SANDBOX_Elensefar_Courtyard_12"
		p1_faction="Loyalists"
		p2_faction="Northerners"
		random=34
		side_number=1
		turn_number=9
		x1=17
		x2=0
		y1=17
		y2=0
		[factions]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Drakes"
				image="units/drakes/flare.png"
				leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior,Saurian Oracle,Saurian Soothsayer"
#textdomain wesnoth-multiplayer
				name=_"Drakes"
				random_leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior"
				recruit="Drake Burner,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur"
				terrain_liked="Hh,Ha,Ds,Ss"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,archer,healer,scout,scout"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Knalgan Alliance"
				image="units/dwarves/steelclad.png"
				leader="Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Stalwart,Rogue,Trapper"
				name=_"Knalgan Alliance"
				recruit="Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider"
				terrain_liked="Hh,Ha,Mm"
				type="random"
				[ai]
					[aspect]
						id="recruitment_pattern"
						[facet]
							value="fighter,fighter,fighter,mixed fighter,archer,scout"
						[/facet]
					[/aspect]
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Loyalists"
				image="units/human-loyalists/lieutenant.png"
				leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
				name=_"Loyalists"
				random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,White Mage,Red Mage"
				recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
				terrain_liked="Gg,Ww,Wo"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Northerners"
				image="units/orcs/warrior.png"
				leader="Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer"
				name=_"Northerners"
				recruit="Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Naga Fighter,Goblin Spearman"
				terrain_liked="Hh,Ha,Mm,Ss"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Rebels"
				image="units/elves-wood/captain.png"
				leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage,Elder Wose"
				name=_"Rebels"
				random_leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage"
				recruit="Elvish Fighter,Elvish Archer,Mage,Elvish Shaman,Elvish Scout,Wose,Merman Hunter"
				terrain_liked="Ff,Fa,Ss,Ww"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Undead"
				image="units/undead-necromancers/dark-sorcerer.png"
				leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
				name=_"Undead"
				random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter"
				recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
				terrain_liked="Ss,Hh,Ha,Ww"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
				[/ai]
			[/multiplayer_side]
		[/factions]
	[/variables]
[/snapshot]
[replay_start]
	abbrev=""
	allow_new_game=no
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion=""
	current_time=0
	description=_"Fight through corridors and gardens, and dominate the eastern courtyard of what used to be the glorious city of Elensefar."
	difficulty="NORMAL"
	disallow_recall=yes
	end_credits=yes
	end_text=""
	end_text_duration=0
	experience_modifier=70
	force_lock_settings=""
	history=""
	id="SANDBOX_Elensefar_Courtyard_12"
	init_side_done=yes
	label="2p - Elensefar Courtyard"
	map_data="border_size=1
usage=map

_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Gg, Gg, Gs^Fms, Gg^Efm, Gg^Efm, Gg, Gg, Gg, Gg, Gg, Gg, Xos, Xos, Rp, Rr, Rr, Rr, Rr, Rr, Xos, Xos, Gs^Fmw, Gs^Fmf, Gs^Fdw, Gs^Fmf, Gs^Fmw, Ss, Ss
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Hh, Gg, Gg^Efm, Gg^Efm, Gs^Fmf, Gs^Fmf, Gs^Fds, Gs^Fms, Gg, Gg, Xos, Xos, Xos, Gg, Gg, Xos, Xos, Rp, Rp, Rr, Rp, Rr, Rr, Xos, Xos, Gs^Fmw, Gs^Fdw, Ss, Gs^Fdf, Ss
_off^_usr, _off^_usr, _off^_usr, _off^_usr, Ww, _off^_usr, Hh^Fms, Ww, Ww, Hh, Gg^Efm, Gg^Efm, Gs^Fms, Gs^Fms, Gg, Gg, Rr^Vd, Gg, Gg^Efm, Cv^Xo, Gg^Efm, Gg, Gg^Efm, Gg, Gs, Rp, Hh^Fmw, Rp, Rr, Rr, Rr, Gg^Efm, Xos, Gs^Fms, Gs^Fmw, Ss, Gs^Fdw, Ss
_off^_usr, _off^_usr, _off^_usr, Wo, Ww^Bw\, Ww, Gs^Fmf, Hh, Hh, Ww, Wwf, Wwf, Gg, Gg, Re, Re, Re, Re, Re, Gg, Gg, Gg^Efm, Cv, Gg, Gg, Gs, Gs, Xos, Rp, Rr, Rr, Rr, Xos, Gg, Rd, Gg, Gg, Gs^Fdw
_off^_usr, _off^_usr, _off^_usr, Ww, Ww, Gg^Efm, Gg^Efm, Gs^Fms, Gg^Efm, Gg^Efm, Gg^Efm, Wwf, Ww^Bw/, Re, Gg^Efm, Gg^Efm, Gg^Efm, Gg^Efm, Gg, Cv, 2 Kv, Cv, Wwf, Cv, Gg^Efm, Gg^Efm, Gs^Efm, Hh, Hh^Vhh, Rp, Rd, Rr, Xos^Dr, Ss, Gs^Fmw, Gg, Rd, Gs^Fmw
_off^_usr, _off^_usr, Ww^Xo, Ww, Chw, Gs^Fds, Gg, Gg, Rp, Gg^Efm, Re, Re, Rr^Vd, Wwf, Wwf, Gg^Efm, Gs^Fds, Gs^Fmf, Ww, Gg, Cv, Ww, Gg^Efm, Gg^Efm, Gg^Efm, Gg, Gs^Efm, Gs, Rp, Rp, Rd, Gs^Fdw, Xos, Gg, Gs^Fmw, Gg^Bw|, Ss, Gs^Fmw
_off^_usr, _off^_usr, Hh, Ww, Ww, Gg^Efm, Rr, Rp, Gs^Fds, Rp, Gg^Efm, Gg^Efm, Gg^Efm, Gg, Gg^Efm, Ww, Ww, Ww, Gg^Efm, Gg, Gg^Efm, Cv, Rp, Gg^Efm, Gg^Efm, Gs^Fms, Gs^Fdf, Rd, Rp, Rd, Rd, Rd^Dr, Xos, Rd, Gs^Fmf, Gs^Bw\, Rd^Bw\, Ss
_off^_usr, _off^_usr, Gg, Ww, Ww^Bw/, Ww^Bw/, Gg, Mm, Hh, Rp, Gg^Efm, Gg^Efm, Ce, Gg^Efm, Gg^Efm, Ww, Ww^Vm, Wwf, Gg^Efm, Gg^Efm, Gg, Gg, Gg^Efm, Rp, Gg, Hh, Hh^Fds, Xos, Rp, Gs^Fdw, Rd, Rd, Xos, Rd, Gs^Fmw, Gs^Fdw, Gs^Fdw, Ss^Bw\
_off^_usr, Gg, Rp, Rr, Ww, Wwf, Gg, Hh, Rr^Vd, Rp, Gg^Efm, Hh, Gg^Efm, Ke, Ce, Ww, Wwf, Wwf, Gg, Hh, Hh, Hh^Fmf, Gg^Efm, Rp, Rr^Vd, Gg, Gs, Xos, Rr^Dr, Rr^Vd, Rd^Uf, Rd, Xos, Xos, Xos, Ss, Gs^Fdw, Ss
Gg, Rp, Gg, Hh, Ww, Wwf, Gg^Efm, Gg, Re, Re, Gs^Fmf, Gg, Gg^Efm, Gs^Fms, Gg^Efm, Gg^Efm, Wwf, Gg^Efm, Gg^Efm, Gg^Efm, Gg, Gs^Fmw, Gg, Re, Wwf, Gg^Efm, Gs^Efm, Gs, Rp, Rr, Rr, Rd, Xos, Rd^Uf, Rr, Xos, Xos, Gs^Fdw
Xos, Gg, Gg, Gg^Efm, Ww, Wwf, Gg^Efm, Gg^Efm, Rp, Re, Chr, Hh, Hh, Gg, Gg^Efm, Gg, Ww, Gg^Efm, Hh^Vhh, Gg, Gg, Ss, Wwf, Wwf, Gg, Gg^Efm, Gs^Fmf, Re, Rp, Rr, Rp, Rr, Rr, Rp^Dr, Rr, Rr, Rr, Xos
Rr, Xos, Hh, Gg^Efm, Wwf, Wwf, Wwf, Gg^Efm, Rp, Hh, Hh^Fmf, Gg, Mm, Hh, Gg^Efm, Gg^Efm, Wwf, Gg^Efm, Gg^Efm, Hh, Wwf, Wwf, Gg, Rp, Gg^Efm, Mm, Hh, Xos, Rp, Rp, Rr, Rp, Rp, Rp, Rp, Rr, Gs^Efm, Gs^Efm
Rr, Xos, Xos, Gg, Wwf, Gs^Fms, Hh, Wwf, Ww^Bw|, Gg^Efm, Gg^Efm, Gs^Fms, Gg^Efm, Gg^Efm, Wwf, Wwf, Xos, Wo, Ww, Wwf, Gg^Efm, Gg, Gg^Efm, Re, Rd, Gg^Efm, Gs, Rp, Rp, Rp, Rr, Ch, Xos, Rr, Rr, Rp, Rp, Gs
Rr, Rr, Xos, Gg, Gg^Efm, Chr, Mm, Gg, Re, Wwf, Wwf, Gg^Efm, Gg^Efm, Gg^Efm, Wo, Xos, Gg^Fet, Xos, Wo, Wwf, Gs^Fdw, Hh, Gs^Fmw, Chr, Rd, Gg^Efm, Ch, Gs^Efm, Rp, Rp, Rr, Chr, Rr, Rr, Rp, Rp, Rp, Gs
Rr, Rr, Xos, Gg, Gg, Gg, Gg^Efm, Gg^Fet, Rp, Gg, Gg, Wwf, Wwf, Ww, Wo, Ww^Xo, Cv, Ww^Xo, Wo, Wwf, Gs^Fdw, Ss, Mm, Hh^Fms, Rd, Gg^Fet, Ch, Xos, Rp, Rp, Rp, Rp, Rr, Rr, Rp, Rp, Gs^Efm, Gs
Rr, Rr, Xos, Gg^Efm, Gg^Efm, Gg^Efm, Gg^Efm, Gg^Efm, Re, Gg, Gg^Efm, Gg^Efm, Hh^Vhh, Wwr, Wwf, Xos, Xos, Xos, Ww, Wwf, Hh, Gs, Gg^Efm, Re, Gg^Efm, Gs^Efm, Gs, Rp, Rp, Rp, Rr, Chr, Xos, Rp^Uf, Rp, Rp, Rp, Gs^Efm
Rr, Rr, Xos, Hh, Gg^Efm, Gg^Efm, Gg, Gg, Re, Hh, Gs^Fmf, Gg^Efm, Gg, Hh, Hh^Fdw, Wwf, Wwf, Wo, Gg, Wwf, Wwf, Gg, Gg^Efm, Rp, Gg^Efm, Gs^Efm, Hh, Rp, Rr, Rr, Rr, Ch, Rp, Rp, Rp, Rp, Gs^Efm, Gs^Efm
Rr, Rr, Xos, Hh, Gg^Efm, Gg^Efm, Gg, Rr^Vd, Re, Gs^Fms, Hh^Fms, Mm, Gg^Efm, Gg^Efm, Rd, Wwf, Wwf, Gg^Efm, Gg, Gg^Efm, Gg, Wwf, Wwf, Wwf, Rr^Vd, Gs^Fms, Hh, Xos, Rd, Rd, Rp, Rp, Rp, Rp, Rr, Rr, Rr, Gs^Efm
Rr, Rr, Rr, Xos, Mm, Gg^Efm, Gg, Gg^Efm, Rr, Gg^Efm, Gg^Efm, Hh, Gg^Efm, Gg^Efm, Rd, Ss, Wwf, Gg, Hh, Gs^Fms, Gs^Fmf, Gg^Efm, Gg^Efm, Wwf, Wwf, Gg^Efm, Gg^Efm, Gs, Re, Rd^Uf, Rr^Vd, Rp^Dr, Xos, Rp, Rr, Rr, Xos, Xos
Rr, Rr, Rr, Xos, Hh, Gg^Efm, Gs^Fmf, Hh, Rp, Gg^Efm, Gg^Efm, Ce, Ke, Gg^Efm, Gg, Gg, Wwf, Gg, Gg^Efm, Gg, Hh, Mm, Gg, Re, Gg^Efm, Gg^Efm, Gs^Fmf, Gs^Efm, Rp, Rp, Gs^Fdw, Rd, Xos, Rr, Xos, Xos, Gg, Gg
Rr, Rr, Rr, Xos, Gg, Gg^Efm, Gs^Fmf, Hh^Fms, Rp, Gg^Efm, Gg^Efm, Gg^Efm, Gg, Ce, Ww, Wwf, Ww^Vm, Gg^Efm, Gg^Efm, Gg, Gg^Efm, Gg, Gg^Efm, Re, Gg^Efm, Hh, Uh, Xu, Rp, Rp, Rr, Rd, Xos, Xos, Gg, Gg, Gg, Gg
Rr, Rr, Rr, Xos, Gg, Gg^Efm, Gg^Efm, Hh, Rp, Gg^Efm, Gg^Efm, Gg^Efm, Gg^Efm, Gg, Gg, Ww, Ww, Wwf, Gg^Efm, Gg, Cv, Cv, Cv, Re, Gg^Efm, Gs^Fms, Ur, Ur, Rd, Rp, Rr, Rp, Xos, Gg, Gg, Gg, Re^Gvs, Re^Gvs
Rr, Rr, Rr, Xos, Gg, Gg^Efm, Gg^Efm, Gg, Gg, Rr, Re, Rr^Vd, Gg^Efm, Gg^Efm, Gg^Efm, Gg, Gg, Wwf, Gg, Cv, Gg, 1 Kv, Gg, Cv, Gg^Efm, Gg^Efm, Gs, Xu, Rd, Rp, Rd, Rp^Dr, Xos, Gg, Re^Gvs, Re^Gvs, Gg^Wm, Re^Gvs
_off^_usr, Rr, Xos, Xos, Gg, Gg, Gs^Fmf, Gg^Efm, Gs^Fmf, Gg, Gg^Efm, Rr, Rp, Gg^Efm, Gg, Gs^Fms, Hh, Hh, Gg^Efm, Gg^Efm, Rp, Cv, Gg, Gg, Gg^Efm, Gs^Efm, Gs^Efm, Rd^Dr, Hh^Vhh, Rp, Rp, Gs^Fdw, Xos, Gg, Re^Gvs, Re^Gvs, Re^Gvs, Re^Gvs
_off^_usr, _off^_usr, _off^_usr, Gg^Efm, Re^Gvs, Re^Gvs, Re^Gvs, Gs^Fms, Gs^Fmf, Gs^Fds, Gg^Efm, Gg^Efm, Gg, Re, Re, Gg, Rr^Vd, Gg^Efm, Re, Re, Gg^Efm, Gg^Efm, Gg, Gg^Efm, Gs^Fms, Gg, Gs, Gs, Rp, Rp, Rr, Rd, Xos, Gg, Re^Gvs, Re^Gvs, Re^Gvs, Re^Gvs
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Re^Gvs, Re^Gvs, Re^Gvs, Gg^Efm, Gs^Fms, Gg^Efm, Gg, Gg, Gg, Gg, Re, Rp, Rp, Gg^Efm, Gg^Efm, Cv^Xo, Gg^Efm, Gg^Efm, Gs^Fds, Gs^Fmf, Gs, Rr, Xos, Rr, Rr, Gs^Efm, Gs, Xos, Gg, Re^Gvs, Re^Gvs, Re^Gvs, Re^Gvs
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Gg^Wm, _off^_usr, Re^Gvs, Re^Gvs, Gg^Efm, Gs^Fmf, Gs^Fms, Rr, Gg^Efm, Rr, Gg^Efm, Gg^Efm, Xos, Xos, Xos, Gg, Hh^Fds, Xos, Rp, Rp, Rp, Rp, Rr, Rp, Rp, Xos, Gg, Re^Gvs, Gg^Wm, Re^Gvs, Re^Gvs
_off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, _off^_usr, Gg^Efm, Rr, Rr, Rr, Rr, Rr, Rr, Rr, Gg^Efm, Gg^Efm, Gg, Xos, Xos, Rp, Rr, Rr, Rr, Rr, Rp, Xos, Xos, Gg, Gg, Re^Gvs, Re^Gvs, Re^Gvs, Re^Gvs
"
	name=_"2p - Elensefar Courtyard"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=2
	objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>

<big>Defeat:</big>
<span foreground='red'>Death of your leader</span>"
	observer=yes
	playing_team=0
	random_calls=0
	random_seed=19118
	random_start_time=no
	scenario="SANDBOX_Elensefar_Courtyard_12"
	shuffle_sides=yes
	snapshot=yes
	turn_at=1
	turns=-1
	unit_wml_ids="Javelineer,Orcish Warrior,era_events,mod_mirrormate_events"
	used_items=""
	version="1.12.5"
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		chose_random=no
		color=1
		controller="human"
		countdown_time=0
		current_player="Oook"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=125
		gold_add=no
		hidden=no
		id="SANDBOXSide1"
		income=0
		lost=no
		name="Oook"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>

<big>Defeat:</big>
<span foreground='red'>Death of your leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		save_id="SANDBOXSide1"
		scroll_to_leader=yes
		share_maps=no
		share_view=no
		shroud=no
		shroud_data=""
		side=1
		start_gold=125
		suppress_end_turn_confirmation=no
		team_name=1
		user_team_name="Team 1"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[unit]
			advances_to=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=25
#textdomain wesnoth-units
			description=_"Spearmen almost always equip themselves with a few javelins, to harry, if not kill, enemies at range. Some, however, take to them rather well, finding that they have a natural talent in their use. Javelineers are a valuable asset to an army, being able to supplement their skill in melee combat with an ability to handle distant foes. They can hurl javelins into enemy ranks from a distance, often without retribution, and still hold their ground in melee." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=48
			id="SANDBOXSide1"
			image="units/human-loyalists/javelineer.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Javelineer"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=48
			max_moves=5
			moves=5
			name="Oook"
			overlays=""
			profile="portraits/humans/transparent/javelineer.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/javelineer.png"
			type="Javelineer"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=21
			y=22
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/humans/transparent/javelineer.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/javelineer.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=60
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"spear"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"first strike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=11
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=2
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		chose_random=no
		color=2
		controller="network"
		countdown_time=0
		current_player="gamelle"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=125
		gold_add=no
		hidden=no
		id="SANDBOXSide2"
		income=0
		lost=no
		name="gamelle"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>

<big>Defeat:</big>
<span foreground='red'>Death of your leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id="SANDBOXSide2"
		scroll_to_leader=yes
		share_maps=no
		share_view=no
		shroud=no
		shroud_data=""
		side=2
		start_gold=125
		suppress_end_turn_confirmation=no
		team_name=2
		user_team_name="Team 2"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=28
			y=4
		[/village]
		[unit]
			advances_to="Orcish Warlord"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=26
#textdomain wesnoth-units
			description=_"Having mastered the art of dual-sword fighting, Orcish Warriors are highly respected among the Orcs, and highly feared by their foes. Their only weakness is their inability to wield the bow."
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=58
			id="SANDBOXSide2"
			image="units/orcs/warrior.png"
			jamming=0
			language_name=_"Orcish Warrior"
			level=2
			max_attacks=1
			max_experience=42
			max_hitpoints=58
			max_moves=5
			moves=5
			name="gamelle"
			overlays=""
			profile="portraits/orcs/transparent/warrior.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/orcs/warrior.png"
			type="Orcish Warrior"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=20
			y=4
			zoc=yes
			[portrait]
				image="portraits/orcs/transparent/warrior.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/warrior.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
				description=_"greatsword"
				icon="attacks/greatsword-orcish.png"
				name="greatsword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
		mask=""
#textdomain wesnoth-help
		name=_"Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name=_"Morning"
		red=0
		sound=""
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name=_"Afternoon"
		red=0
		sound=""
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name=_"Dusk"
		red=0
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"First Watch"
		red=-45
		sound=""
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"Second Watch"
		red=-45
		sound=""
	[/time]
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
	[/display]
	[undo_stack]
		committed=no
		side=1
	[/undo_stack]
	[event]
	[/event]
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
									female_name=_"female^quick"
									id="quick"
									male_name=_"quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
		name="prestart"
		[store_locations]
			variable="ToD_change_to_litcave"
			x="28-31"
			[or]
				x="25-27"
				y=1
			[/or]
			[or]
				x=27
				y=2
			[/or]
			[or]
				x="26-27"
				y=26
			[/or]
			[or]
				terrain="R*,Ggf,Rp^Uf,Rp^Dr,Rd^Uf"
				x="32-36"
				y="9-19"
			[/or]
			[or]
				terrain="Rr,Xos"
				x="1-3"
			[/or]
			[or]
				terrain="Xos"
				x="22-37"
			[/or]
		[/store_locations]
		[time_area]
			find_in="ToD_change_to_litcave"
			[time]
				id="underground_illum"
				image="misc/time-schedules/schedule-underground-illum.png"
#textdomain wesnoth
				name=_"Underground"
			[/time]
		[/time_area]
		[clear_variable]
			name="ToD_change_to_litcave"
		[/clear_variable]
	[/event]
	[event]
	[/event]
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
#textdomain wesnoth-help
									female_name=_"female^quick"
									id="quick"
									male_name=_"quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[event]
		name="time over"
		[lua]
			code="
                local _ = wesnoth.textdomain ""wesnoth-multiplayer""
                local function all_sides()
                    local function f(s, i)
                        i = i + 1
                        local t = wesnoth.sides[i]
                        return t and i, t
                    end
                    return f, nil, 0
                end

                local income_factor = 5

                local side_num = -1
                local total_score = -1
                local side_comparison = """"
                for side, team in all_sides() do
                    repeat -- ugly hack to convert 'break' into 'continue'
                    if team.__cfg.hidden then
                        break
                    end
                    local r, g, b = 255, 255, 255
                    if     team.__cfg.color == 1 then r, g, b = 255,   0,   0
                    elseif team.__cfg.color == 2 then r, g, b =   0,   0, 255
                    elseif team.__cfg.color == 3 then r, g, b =   0, 255,   0
                    elseif team.__cfg.color == 4 then r, g, b = 155,  48, 255
                    elseif team.__cfg.color == 5 then r, g, b =   0,   0,   0
                    elseif team.__cfg.color == 6 then r, g, b = 165,  42,  42
                    elseif team.__cfg.color == 7 then r, g, b = 255, 165,   0
                    elseif team.__cfg.color == 8 then r, g, b = 255, 255, 255
                    elseif team.__cfg.color == 9 then r, g, b =   0, 128, 128 end
                    if # wesnoth.get_units( { side = side } ) == 0 then
                        side_comparison = side_comparison ..
                            string.format( tostring( _ ""<span strikethrough='true' foreground='#%02x%02x%02x'>Side %d</span>"") .. ""\n"",
                                r, g, b, side)
                        break
                    end
                    local income = team.total_income * income_factor
                    local units = 0
                    -- Calc the total unit-score here
                    for i, unit in ipairs( wesnoth.get_units { side = side } ) do
                        if not unit.__cfg.canrecruit then
                            wesnoth.fire(""unit_worth"", { id = unit.id })
                            units = units + wesnoth.get_variable(""unit_worth"")
                        end
                    end
                    -- Up to here
                    local total = units + team.gold + income
                    side_comparison = side_comparison ..
                        string.format( tostring( _ ""<span foreground='#%02x%02x%02x'>Side %d</span>:  Income score = %d  Unit score = %d  Gold = %d"") .. ""\n"" .. tostring( _ ""Grand total: <b>%d</b>"") .. ""\n"",
                            r, g, b, side, income, units, team.gold, total)
                    if total > total_score then
                        color = string.format(""#%02x%02x%02x"", r, g, b)
                        side_num = side
                        total_score = total
                    end
                    until true -- end ugly hack
                end
                side_comparison = side_comparison ..
                    string.format( ""\n"" .. tostring( _ ""<span foreground='%s'>Side %d</span> has the advantage.""), color, side_num)
                wesnoth.fire(""message"", { message = side_comparison, speaker = ""narrator"", image = ""wesnoth-icon.png""})
            "
		[/lua]
	[/event]
	[event]
	[/event]
	[event]
		name="prestart"
		[set_variables]
			name="factions"
			[value]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Drakes"
					image="units/drakes/flare.png"
					leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior,Saurian Oracle,Saurian Soothsayer"
#textdomain wesnoth-multiplayer
					name=_"Drakes"
					random_leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior"
					recruit="Drake Burner,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur"
					terrain_liked="Hh,Ha,Ds,Ss"
					type="random"
					[ai]
						recruitment_pattern="fighter,fighter,archer,healer,scout,scout"
					[/ai]
				[/multiplayer_side]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Knalgan Alliance"
					image="units/dwarves/steelclad.png"
					leader="Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Stalwart,Rogue,Trapper"
					name=_"Knalgan Alliance"
					recruit="Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider"
					terrain_liked="Hh,Ha,Mm"
					type="random"
					[ai]
						[aspect]
							id="recruitment_pattern"
							[facet]
								value="fighter,fighter,fighter,mixed fighter,archer,scout"
							[/facet]
						[/aspect]
					[/ai]
				[/multiplayer_side]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Loyalists"
					image="units/human-loyalists/lieutenant.png"
					leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
					name=_"Loyalists"
					random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,White Mage,Red Mage"
					recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
					terrain_liked="Gg,Ww,Wo"
					type="random"
					[ai]
						recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
					[/ai]
				[/multiplayer_side]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Northerners"
					image="units/orcs/warrior.png"
					leader="Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer"
					name=_"Northerners"
					recruit="Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Naga Fighter,Goblin Spearman"
					terrain_liked="Hh,Ha,Mm,Ss"
					type="random"
					[ai]
						recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
					[/ai]
				[/multiplayer_side]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Rebels"
					image="units/elves-wood/captain.png"
					leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage,Elder Wose"
					name=_"Rebels"
					random_leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage"
					recruit="Elvish Fighter,Elvish Archer,Mage,Elvish Shaman,Elvish Scout,Wose,Merman Hunter"
					terrain_liked="Ff,Fa,Ss,Ww"
					type="random"
					[ai]
						recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
					[/ai]
				[/multiplayer_side]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Undead"
					image="units/undead-necromancers/dark-sorcerer.png"
					leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
					name=_"Undead"
					random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter"
					recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
					terrain_liked="Ss,Hh,Ha,Ww"
					type="random"
					[ai]
						recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
					[/ai]
				[/multiplayer_side]
			[/value]
		[/set_variables]
		[lua]
			code="
	local factions = wesnoth.get_variable(""factions"")
	local function detect_faction(side_number)
		local helper = wesnoth.require(""lua/helper.lua"")
		for multiplayer_side in helper.child_range(factions, ""multiplayer_side"") do
			local function recruits_match()
				local count = 0
				for searched in string.gmatch(multiplayer_side.recruit, ""[^%s,][^,]*"") do
					count = count + 1
					local found = false
					for i, actual in ipairs(wesnoth.sides[side_number].recruit) do
						if searched == actual then
							found = true
							break
						end
					end
					if not found then return false end
				end
				return count == #wesnoth.sides[side_number].recruit
			end
			local function leader_matches()
				local actual = wesnoth.get_units({ canrecruit = true, side = side_number })[1]
				for searched in string.gmatch(multiplayer_side.leader, ""[^%s,][^,]*"") do
					if searched == actual.type then return true end
				end
			end
			if recruits_match() and leader_matches() then
				wesnoth.set_variable(""p"" .. tostring(side_number) .. ""_faction"", multiplayer_side.id)
				return
			end
		end
	end
	detect_faction(1)
	detect_faction(2)
"
		[/lua]
		[set_menu_item]
			description="Is it mirror?"
			id="mirroralert"
			[command]
				[fire_event]
					name="mirroralertmessage"
				[/fire_event]
			[/command]
		[/set_menu_item]
	[/event]
	[event]
		name="mirroralertmessage"
		[if]
			[variable]
				equals="$p2_faction"
				name="p1_faction"
			[/variable]
			[then]
				[message]
					message="Mirror! Sorry."
					speaker="narrator"
				[/message]
			[/then]
			[else]
				[message]
					message="Not a mirror. Have fun!"
					speaker="narrator"
				[/message]
			[/else]
		[/if]
		[clear_menu_item]
			id="mirroralert"
		[/clear_menu_item]
	[/event]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[variables]
		next_scenario="SANDBOX_Elensefar_Courtyard_12"
		random=34
		turn_number=1
		x1=0
		x2=0
		y1=0
		y2=0
		[factions]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Drakes"
				image="units/drakes/flare.png"
				leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior,Saurian Oracle,Saurian Soothsayer"
				name=_"Drakes"
				random_leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior"
				recruit="Drake Burner,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur"
				terrain_liked="Hh,Ha,Ds,Ss"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,archer,healer,scout,scout"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Knalgan Alliance"
				image="units/dwarves/steelclad.png"
				leader="Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Stalwart,Rogue,Trapper"
				name=_"Knalgan Alliance"
				recruit="Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider"
				terrain_liked="Hh,Ha,Mm"
				type="random"
				[ai]
					[aspect]
						id="recruitment_pattern"
						[facet]
							value="fighter,fighter,fighter,mixed fighter,archer,scout"
						[/facet]
					[/aspect]
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Loyalists"
				image="units/human-loyalists/lieutenant.png"
				leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
				name=_"Loyalists"
				random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,White Mage,Red Mage"
				recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
				terrain_liked="Gg,Ww,Wo"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Northerners"
				image="units/orcs/warrior.png"
				leader="Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer"
				name=_"Northerners"
				recruit="Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Naga Fighter,Goblin Spearman"
				terrain_liked="Hh,Ha,Mm,Ss"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Rebels"
				image="units/elves-wood/captain.png"
				leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage,Elder Wose"
				name=_"Rebels"
				random_leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage"
				recruit="Elvish Fighter,Elvish Archer,Mage,Elvish Shaman,Elvish Scout,Wose,Merman Hunter"
				terrain_liked="Ff,Fa,Ss,Ww"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Undead"
				image="units/undead-necromancers/dark-sorcerer.png"
				leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
				name=_"Undead"
				random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter"
				recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
				terrain_liked="Ss,Hh,Ha,Ww"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
				[/ai]
			[/multiplayer_side]
		[/factions]
	[/variables]
[/replay_start]
[carryover_sides]
	difficulty=""
	next_scenario=""
	random_calls=0
	random_seed=0
	[end_level_data]
		bonus=yes
		carryover_add=no
		carryover_percentage=80
		prescenario_save=yes
		replay_save=yes
	[/end_level_data]
	[variables]
	[/variables]
[/carryover_sides]
[carryover_sides_start]
[/carryover_sides_start]
[replay]
	[command]
		sent=yes
		[start]
		[/start]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="ai_default_rca"
			ai_id2="ai_default_rca"
			faction1="Oook"
			faction2="gamelle"
			version="1.12.5"
			[turn_info]
				event="TURN_START"
				gold=125
				side=1
				turn=1
				units=1
				units_cost=25
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=125
				side=2
				turn=1
				units=1
				units_cost=26
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=38
				side=1
				turn=2
				units=6
				units_cost=109
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=41
				side=2
				turn=2
				units=7
				units_cost=110
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=17
				side=1
				turn=3
				units=8
				units_cost=140
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=43
				side=2
				turn=3
				units=7
				units_cost=110
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=21
				side=1
				turn=4
				units=9
				units_cost=154
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=33
				side=2
				turn=4
				units=9
				units_cost=134
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=21
				side=1
				turn=5
				units=10
				units_cost=171
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=22
				side=2
				turn=5
				units=11
				units_cost=160
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=23
				side=1
				turn=6
				units=11
				units_cost=185
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=2
				turn=6
				units=14
				units_cost=192
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=18
				side=1
				turn=7
				units=12
				units_cost=205
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=2
				turn=7
				units=15
				units_cost=201
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=21
				side=1
				turn=8
				units=13
				units_cost=219
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=2
				turn=8
				units=14
				units_cost=184
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=21
				side=1
				turn=9
				units=13
				units_cost=222
				villages=9
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gamelle advances to the next scenario"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Oook"
			message="enjoy :)"
			side=1
			time=1467217160
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="GandarTheWise has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="gamelle"
			message="same"
			side=2
			time=1467217174
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="xnichalx has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Cavalryman"
			x=20
			y=21
			[from]
				x=21
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="8oH+<tEMdLmgpGOqyN<CsAMNItBINqtKD8nHPCqPxGTBrGJEnKRBqBwyjEDBAIGwKUbOBPBwTVUIO54zCHzG6uBEz,BKOIDHPjET<N-LCOOOPpvKDpuvqy4xCCCqRQSI"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1593394297
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Spearman"
			x=21
			y=21
			[from]
				x=21
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="GvCHyvut,JsqQrzoztrKV0q4LmyOHbzYzzAKNNI0sapLCHnxOERSDXEL0GTrQMj6c5gd4l1.fb9X9zXfpg2nOacY8.o1a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1158416149
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Horseman"
			x=23
			y=22
			[from]
				x=21
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k5,efo-,do8skke.dybdki7YWm2g8-+4f6Ec<<lLfYZWibpqhxkckiapCNBPH1,OErqvwNtt0xDA<QoGnwG+9RKCBT5OxGD3CQBmtCv0KLjL6ANJJJIuoFMuFoBt-mNN"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1426341006
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Fencer"
			x=22
			y=21
			[from]
				x=21
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="3hEaM13Xsk3Efkel1+W2+-28-bj4fw2jhr6-ago-a4.>d7+iW3X,0.+jw3kZ9,c>ifh8eAi2ajh>MC-MhG13w0ma0i+.F8be5uX<ohV100hdng<kc76-lbxbcZgYceHH"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=108000374
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Spearman"
			x=19
			y=22
			[from]
				x=21
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="GvCHyvut,JsqQrzoztrKV0q4L5yOHbzYzzAKNNI0sapLCHnxOzGSDXEL0GTrPMj6c5gd4l1.fb9X9zXfpg2nOacY8.rWa2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hector has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=450517192
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,20,19,18,17,16"
			y="22,21,22,21,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Orcish Grunt"
			x=20
			y=5
			[from]
				x=20
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="h2daDUFRcz>6oKOEuR2nopTHBz.xumKSnxOsmvpQC4CRKzxQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFJpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=94946828
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Orcish Assassin"
			x=19
			y=4
			[from]
				x=20
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="KOU0E,y9HYa6d5u0Gk5bokPo.CypF5D8j5EJGqafOEUgi35PBAeZ,v--sblpzr.IZhcgM2>G8Bb<wl5w4.hKbwPKp1znG7JuY0ECa8M01Fvi0d3JbNYk+c1e+9Wb2Pc5"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1817854200
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="you_lose_joe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Linux has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="yoli has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Wolf Rider"
			x=23
			y=4
			[from]
				x=20
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="2.6+d3f1zi1I0N3j5,S2h35h2miAIJPrarNFwAIIP4rOrErvENCNGHIJ5oEGHHqORKuxRKPEsMMUABu2yzENLGEsDQOBsRsMFTxG6oxLRQT+dr4myJSQrBAm432pLoIR"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1744854368
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Orcish Grunt"
			x=22
			y=3
			[from]
				x=20
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="h2daDUFRczckCzIDyqaRrVAzPDkMxEDGxDJzmSyHEivpzBHPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFSpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2080388280
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Orcish Grunt"
			x=21
			y=6
			[from]
				x=20
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="h2daDUFRcz>6oKOEuR2nopTHBz.xumKSnxOsmvpQC4CRKzxQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFJpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=528722984
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Orcish Archer"
			x=21
			y=4
			[from]
				x=20
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="7bI8i9+,WzvZNM4owwiDxNmQvrQVEz.xumKSnxOsmtpQR4yxQVrQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFTpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPML"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=125109649
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mik888 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19,18,17,16"
			y="4,4,3,3,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Doll has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Gordaw has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15,14,13,13,12"
			y="22,22,21,21,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,23,24,24,24"
			y="21,20,20,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,23,24,25,26,27,28"
			y="21,22,22,23,23,24,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24,25,26,27,28,28"
			y="22,21,22,21,21,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28"
			y="19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="28,29,30"
			y="18,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Bonobo"
			message="so, you set mirrormate and then don't actually use it? :)"
			time=1467217517
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="gamelle"
			message="oh, didn't checl :o"
			side=2
			time=1467217532
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Oook"
			message="is it mirror?"
			side=1
			time=1467217525
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="gamelle"
			message="check"
			side=2
			time=1467217536
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Ben24626"
			message="ha happens actually more often that not from what i see"
			time=1467217536
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Bonobo"
			message="not mirror but the option is there"
			time=1467217542
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Oook"
			message="how do you check?"
			side=1
			time=1467217535
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Bonobo"
			message="it;s done by right click menu"
			time=1467217552
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Oook"
			message="I thought it flashed up a message?"
			side=1
			time=1467217543
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Cactus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Oook"
			message="ah"
			side=1
			time=1467217546
		[/speak]
	[/command]
	[command]
		sent=""
		[fire_event]
			raise="menu_item mirroralert"
			[source]
				x=17
				y=17
			[/source]
		[/fire_event]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Ben24626"
			message="i made same mistake"
			time=1467217563
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Oook"
			message="thought it was automatic"
			side=1
			time=1467217555
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="ElderofZion"
			message="teh obs snmthe more obs are in teh game them ore come"
			time=1467217567
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Ben24626"
			message="u see it as observer and assume its automatic"
			time=1467217574
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="ElderofZion"
			message="dammit"
			time=1467217579
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="ElderofZion"
			message="*obs snowball"
			time=1467217583
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Oook"
			message="I'm pretty sure it was automatic one time when I played with it before"
			side=1
			time=1467217580
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="LepiLarry has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Spearman"
			x=11
			y=19
			[from]
				x=12
				y=19
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="GvCHyvut,JsqQrzoztrKV0q4L5yOHbzYzzAKNNI0sapLCHnxOzGSDXEL0GTrPMj6c5gd4l1.fb9X9zXfpg2nOacY8.rWa2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Ben24626"
			message="no opponent did it"
			time=1467217598
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=366406922
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Count_Vlad has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Ben24626"
			message="or u were observer"
			time=1467217603
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Oook"
			message="ah"
			side=1
			time=1467217595
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Bonobo"
			message="either player can do it so maybe that's why it seemed like it. and it only can be activated once in a game"
			time=1467217624
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,18,17,16"
			y="22,21,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,18,18,17,16"
			y="21,22,22,23,24,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Cavalryman"
			x=13
			y=20
			[from]
				x=12
				y=19
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="8oH+<tEMdLmbpGOqyN<CsAMNItBINmtKD8nHPCqPxGTBrGJEnKRBqBwyjEDBAIGwKUbOBPFwTVUIO54zCHzG6uBEz,BKOIDHPjET<N-LCOOOPpvKDpuvqy4xCCCqRQSI"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1659850632
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="xXXxxXX has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Count_Vlad has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,24,25,26,27,28,28,29"
			y="4,4,5,5,6,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,23,23,23,23,23,24"
			y="3,4,5,6,7,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,22,22,22,22,22"
			y="4,4,5,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21,22,22,22,22"
			y="6,7,7,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,20,20,20,20,20"
			y="5,6,7,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,19,19,18,17,16"
			y="4,5,6,6,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="undef has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15,14,13,12,12"
			y="2,3,3,4,4,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="KDz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Kimboslide has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="LepiLarry has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="30,30,30"
			y="18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=17
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15,14,13,12,11"
			y="24,24,23,23,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,12,12,12"
			y="19,18,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11,10,9,8"
			y="20,19,19,18,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8"
			y="17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8"
			y="16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,8,7"
			y="15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24"
			y="17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=16
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24"
			y="16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Gordaw"
			message="who is sv?"
			time=1467217786
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,17,18,19,20"
			y="20,20,19,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Spearman"
			x=11
			y=19
			[from]
				x=12
				y=19
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="GvCHyvut,JsqQrzoztrKV0q4LmyOHbzYzzAKNNI0sapLCHnxOERSDXEL0GTrQMj6c5gd4l1.fb9X9zXfpg2nOacY8.o1a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=35253777
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,13,14,15,16,17"
			y="19,20,19,19,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="30,30"
			y="17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="30,30"
			y="16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Gordaw"
			message="thanks"
			time=1467217833
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="30,30"
			y="15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,28,28,28,28,28,28,28"
			y="23,22,21,20,19,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="30,30,30"
			y="14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,24"
			y="15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Cherusker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,12,12,13"
			y="5,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Orcish Grunt"
			x=14
			y=8
			[from]
				x=13
				y=8
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="h2daDUFRczckCzIDyqaRrVAzPDkMxEDGxDJztPyHEivpzBHQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqyPpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1719854028
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Orcish Grunt"
			x=12
			y=7
			[from]
				x=13
				y=8
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="h2daDUFRcz>6oKOEuR2nopTHBz.xumKSnxOsmvpQC4CRKzxQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFJpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1772814575
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="octavion has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,16,16"
			y="7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15,15"
			y="9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16,17,18"
			y="11,11,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,22,23,23,23,23"
			y="8,9,10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=12
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,23"
			y="12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24,24,24,25,26,26"
			y="8,9,10,11,12,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,22,22,23,24,24"
			y="10,11,12,13,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,21,22,22,23,24"
			y="10,11,11,12,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,13,14,15,16,17,18,19,20"
			y="22,21,22,22,22,22,22,21,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7"
			y="17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7"
			y="16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="7,8"
			y="15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,18,19,20,21"
			y="20,20,21,21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,13,14,15,16,17"
			y="19,18,18,17,17,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Count_Vlad has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="8,9,10,11,12,13,14"
			y="14,15,15,16,16,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,25,26"
			y="17,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,21,22,23,24"
			y="18,18,17,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="DonPepe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Cavalryman"
			x=21
			y=21
			[from]
				x=21
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="8oH+<tEMdLmgpGIqyN<CsAMNItBINwtKD8nHPCqOxGTBrGJEnKRBqBwyjEDBAIGwKUbOBPvwTVUIO54zCHzG6uBEz,BKOIDHPjET<N-LCOOOPpvKDpuvqy4xCCCqRQSI"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=403725948
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="craken has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="30,29"
			y="16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,28,27,26"
			y="16,17,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,11,10"
			y="7,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,9"
			y="8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,8"
			y="9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,8"
			y="9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,18"
			y="10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,19"
			y="11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,19"
			y="12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,19"
			y="13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,19"
			y="14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,14,14,13,13,13"
			y="8,9,10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Orcish Archer"
			x=14
			y=8
			[from]
				x=13
				y=8
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="7bI8i9+,WzvZNM6owwiDxNmQvrQVEz.xumKSnxOsmppQR4yxQVrQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFPpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPML"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1548263456
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Orcish Grunt"
			x=12
			y=7
			[from]
				x=13
				y=8
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="h2daDUFRczckCzIDyqaRrVAzPDkMxEDGxDJzmSyHEivpzBHPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFSpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=401576958
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14,15,16,17,18"
			y="8,8,9,8,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Zhang-Yn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Bhealfar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="59rus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,20"
			y="15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,24,23,22,21,20"
			y="13,14,15,15,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,22,22"
			y="13,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,25"
			y="14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,27,28"
			y="13,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="29,29,30,31,31,31,31"
			y="8,9,9,10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="KnightKuni has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="31,31"
			y="13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="31,31"
			y="12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="28,27"
			y="13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="25,26,27,28"
			y="14,13,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="27,26,25"
			y="13,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Eloros has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Doll has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="KingSebastianI has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="digitsman has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,11"
			y="15,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,11,12"
			y="14,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,12,11"
			y="17,17,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=17
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11"
			y="17,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=16
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11"
			y="16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10"
			y="16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9"
			y="15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="9,8"
			y="15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Bonobo"
			message="should I fix the grass hexes on the right side of the neutral area being regular ToD instead of indoors? those hexes aren;t exactly outside"
			time=1467218803
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,8,9"
			y="15,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Oook"
			message="nah, that would just be added confusion I think"
			side=1
			time=1467218821
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="29,28"
			y="17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,27,28,29,30"
			y="17,18,18,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Bonobo"
			message="I thought it'd be more confusing having those hexes different to the surrounding ones"
			time=1467218894
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="snurra has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="gamelle"
			message="i don't think anybody ever really use those hexes :p"
			side=2
			time=1467218935
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Ben24626"
			message="the real question is why is there grass in the courtyard? the gardener needs firing"
			time=1467218935
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Oook"
			message="oh, sorry, didn't realise they were already different - thought you meant to change them to that"
			side=1
			time=1467218926
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="flappy_bird has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Oook"
			message="yeah, fix that"
			side=1
			time=1467218931
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Bonobo"
			message="yeah it's easily missable"
			time=1467218953
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,19,18,18,18"
			y="20,20,19,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="VertoPrah has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Bonobo"
			message="I might as well change them from grass to cobblestone too"
			time=1467218980
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,18,19,20"
			y="17,17,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,21,22,22"
			y="21,20,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Bowman"
			x=21
			y=21
			[from]
				x=21
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="Apo3iqjkof2Rn.6gfNZ7,O9,kjh6ZhWgY15hv8ikd.1Wmc96448,l-87ad4Tk9eeb-o38W>ZPXl.4WpnNcn6tmkT91,n5daKf,ZiVe9LWu677Wo07p3-0hc2,S,-e7f-"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=562456061
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="undef has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,8,8"
			y="8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,8"
			y="10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,8,8"
			y="11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=12
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,8"
			y="12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Oook"
			message="or dead grass?"
			side=1
			time=1467219026
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,12,11"
			y="13,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Bonobo"
			message="dead grass could also work"
			time=1467219051
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mang0 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="lin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Bonobo"
			message="but cobblestones would probably look more consistent"
			time=1467219076
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="sathyre has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,12,12,12,13,13,13"
			y="7,8,9,10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,10"
			y="14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,11"
			y="14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,14,14,13,13,12"
			y="8,9,10,11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,19,19,19,18,17,16,15"
			y="14,14,13,12,11,11,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,28,28,28,28,28"
			y="13,12,11,10,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,18,19,20,20"
			y="7,6,6,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Goblin Spearman"
			x=23
			y=4
			[from]
				x=20
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="IytqEKuLaGztwOEJqHfVumKhJoI.gj7l8s8Y78dF.13l1k6gZh2kdjqd,50f+o1p3750XW2ee6+-0s,.Wfhkm29am5bbejmgL.djo4545EJ4Heih8ia+b>nseprGa,k-"
			[/result]
			[result]
				random_calls=13
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2066720429
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Goblin Spearman"
			x=21
			y=6
			[from]
				x=20
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="IytqEKuLaGztwOEJqHfVumKhJoI.gj7l8s8Y78dF.13l1k6gZh2kdjqd,50f+o1p3750XW2ee6+-0s,.Wfhkm29am5bbejmgL.djo4545EJ4Heih8ia+b>nseprGa,k-"
			[/result]
			[result]
				random_calls=13
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1007322853
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="titi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Orcish Archer"
			x=22
			y=3
			[from]
				x=20
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="7bI8i9+,WzvZNM4owwiDxNmQvrQVEz.xumKSnxOsmtpQR4yxQVrQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFTpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPML"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1519770955
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="amikrop- has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Removing illegal message from flappy_bird to ."
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="amikrop has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Swarna has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Soulcraft has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="forever2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,22,22,22,22"
			y="14,13,12,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="25,25,25,25"
			y="14,13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,19,19,19,19,19"
			y="15,15,14,13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="31,30,29,28,27,26,25,24,23"
			y="13,12,12,12,12,11,12,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="craken has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Kimboslide has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="LepiLarry has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="LPao has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ConsumerOfAll has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Scurvy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="30,30,31,31,31,31,31,31"
			y="18,17,17,16,15,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28,28,28"
			y="17,16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28"
			y="14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="lolan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,26,26,26,27,28,29"
			y="16,15,14,13,13,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,25,26,26,26"
			y="17,16,16,15,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="28,29,30,30,31,31"
			y="13,13,12,11,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=11
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="30,30,31"
			y="11,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=10
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="30,31"
			y="10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,21,22,22,22,22"
			y="21,20,19,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Mage"
			x=21
			y=21
			[from]
				x=21
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="ozXuqOpzbCL+UqfLy<NMMSkOUzdJJNeSMp2PuPROIzqAIeKcbmSULsn46i<5gad3.5i9zZkp8<12eklbkL03g<g,tR7S4yhbMeW3g+ilF83<dKpeU1phgg1fX0e,476j"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=192410883
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,20,19,18,17,16"
			y="22,21,21,20,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,21,22,23,24,25,26"
			y="17,17,16,16,15,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="DISCOPOLO has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,23,24,24,25,26,27,28,28"
			y="18,18,17,16,16,15,15,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="9,8,8,8"
			y="18,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="8,9"
			y="15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ualtar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,8,8,7"
			y="15,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Tnamrofni_Wodahs has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,17,16,15"
			y="16,17,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jvrlpz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,29"
			y="8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,24,25,26,27,28,29,30,31"
			y="11,10,10,9,9,8,8,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Scaramush11 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,24,25,26,27,28"
			y="4,4,5,4,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="25,25,25,24"
			y="11,10,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,22,23,24,25"
			y="6,6,6,5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,22,23,24,24,24"
			y="10,9,9,8,7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,19,20,20,21"
			y="11,10,9,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Orcish Grunt"
			x=21
			y=6
			[from]
				x=20
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="h2daDUFRczckCzIDyqaRrVAzPDkMxEDGxDJzmSyHEivpzBHPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFSpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1123077642
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Goblin Spearman"
			x=23
			y=4
			[from]
				x=20
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="IytqEKuLaGztwOEJqHfVumKhJoI.gj7l8s8Y78dF.13l1k6gZh2kdjqd,50f+o1p3750XW2ee6+-0s,.Wfhkm29am5bbejmgL.djo4545EJ4Heih8ia+b>nseprGa,k-"
			[/result]
			[result]
				random_calls=13
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1038170869
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sim0 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="matusko has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="gamelle"
			message="attacking left is tempting :p"
			side=2
			time=1467219794
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Bhealfar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Oook"
			message="indeed, I'm planning to"
			side=1
			time=1467219828
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,23,24,25,26"
			y="3,4,4,5,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="26,27"
			y="5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,8,8,8,8,8"
			y="13,12,11,10,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16,17,18,19,19,20"
			y="12,11,11,10,10,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ao has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,14,15,16,17,18,19"
			y="13,12,12,11,11,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,13,13,14,15,16"
			y="12,12,11,10,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,11,12,12,12"
			y="14,13,12,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="amikrop1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7,8"
			y="17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=16
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="7,8"
			y="16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="8,9"
			y="15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="9,10"
			y="15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11"
			y="14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sponge has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="gamelle"
			message="but i guess needed 4 or 5 out of 9"
			side=2
			time=1467220012
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Bhealfar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hector has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Oook"
			message="well, you're out of range now, I can't attack :("
			side=1
			time=1467220020
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="gamelle"
			message="not enough to be sure, and day coming"
			side=2
			time=1467220033
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Tosha has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Ben24626"
			message="but u gotta risk it for the biscuit"
			time=1467220051
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="gamelle"
			message="i know my unluck, so i prefer not trying it :p"
			side=2
			time=1467220070
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Searcher has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="29,29,29,30,30"
			y="12,11,10,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=30
				y=8
			[/source]
			[destination]
				x=29
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="walard has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=434810963
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="31,30,29"
			y="10,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=29
				y=9
			[/source]
			[destination]
				x=29
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=16
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=20
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1762704129
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Schadegop has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Oook"
			message="sorry for the rng there"
			side=1
			time=1467220126
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="gamelle"
			message="^^ not your fault"
			side=2
			time=1467220150
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="gamelle"
			message="rng have been hating me for months :p"
			side=2
			time=1467220169
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Ben24626"
			message="its daves fault!"
			time=1467220170
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,21,22,22,22,22,22"
			y="21,20,19,18,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,17,18,19,20,21"
			y="19,20,20,21,21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Spearman"
			x=21
			y=21
			[from]
				x=21
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="GvCHyvut,JsqQrzoztrKV0q4L5yOHbzYzzAHNNI0sapLCHnxOELSDXEL0GTrPMj6c5gd4l1.fb9X9zXfpg2nOacY8.o-a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=421861490
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="JoshOneNine has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="surfnow has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="31,31,31,30,29,29"
			y="12,11,10,9,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="28,29,30,31,31,31,31,31"
			y="13,13,12,12,11,10,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=31
				y=8
			[/source]
			[destination]
				x=31
				y=7
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1314084667
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="WC has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,26,26,25,25"
			y="14,13,12,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,26,27,28,28,27"
			y="13,12,12,11,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,23,23,23,23"
			y="16,16,15,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,17,18,19,20,21,22,23,24"
			y="17,16,17,17,17,16,16,15,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="camekceamfk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,9,8,7"
			y="14,13,13,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=""
		sent=yes
		undo=""
		[speak]
			id="server"
			message="DISCOPOLO has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=""
		sent=yes
		undo=""
		[speak]
			id="server"
			message="jamper has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,12,11"
			y="15,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="tigercat2000 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hay207 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ryshacek has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Jajinek has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="31,30"
			y="7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="27,28,29,30,30"
			y="6,6,6,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=30
				y=7
			[/source]
			[destination]
				x=31
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1307391400
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Bonobo"
			message="nearly 3am so I really ought to sleep. gn :)"
			time=1467220497
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="28,29,30,31,31"
			y="4,5,5,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Goblin Spearman"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=31
				y=7
			[/source]
			[destination]
				x=31
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1447560394
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,24,24,25,26"
			y="6,7,8,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=26
				y=9
			[/source]
			[destination]
				x=27
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=275747864
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,21,22,23,24,25"
			y="8,9,9,9,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=9
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,23,24,25"
			y="9,10,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="dawn"
			turn=7
			weapon=1
			[source]
				x=25
				y=10
			[/source]
			[destination]
				x=25
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1156126278
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,22,23,24,25,26,27"
			y="6,6,7,7,8,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="25,26,27,28,29"
			y="6,5,6,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Goblin Spearman"
			defender_lvl=1
			defender_type="Fencer"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=29
				y=7
			[/source]
			[destination]
				x=29
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=30
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=30
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1971716226
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="30,29,28,28"
			y="6,6,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="buddh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="snowfall has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="KDz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,24,25,26,27,28"
			y="4,4,5,4,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,18"
			y="10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,22,23,23,24"
			y="8,8,9,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Orcish Grunt"
			x=21
			y=6
			[from]
				x=20
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="h2daDUFRczckCzIDyqaRrVAzPDkMxEDGxDJztPyHEivpzBHQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqyPpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1166774141
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="isaak85 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ForPeace has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,19,20,21,22"
			y="10,10,9,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,17,18"
			y="9,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,24,25,26,27,28"
			y="8,7,7,6,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,21,22,23,24,25"
			y="4,4,3,4,4,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,12,12"
			y="10,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,12"
			y="8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Xrom has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23,23,23,23,24"
			y="15,15,14,13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=24
				y=11
			[/source]
			[destination]
				x=24
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=555386261
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,23"
			y="13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Bowman"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=23
				y=11
			[/source]
			[destination]
				x=24
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2035003300
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="KingofLuck has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="29,29,28,28,27,26,26"
			y="9,10,10,11,12,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=26
				y=10
			[/source]
			[destination]
				x=25
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=30
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1563708180
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=25
				y=11
			[/source]
			[destination]
				x=24
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1334763309
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="29,29,28,27,26,25"
			y="8,9,9,10,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Fencer"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=25
				y=10
			[/source]
			[destination]
				x=24
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1951227510
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Okavango has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,24,24,24,24,25,26"
			y="14,13,12,11,10,9,8,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=26
				y=8
			[/source]
			[destination]
				x=26
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=745722268
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sagittarius has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="27,28,29,29,29"
			y="10,10,10,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=29
				y=8
			[/source]
			[destination]
				x=30
				y=7
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1252044539
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="30,29,29,28,27"
			y="8,9,10,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=27
				y=10
			[/source]
			[destination]
				x=26
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=382112919
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="31,31,31,31,31,31,31,31,31"
			y="8,9,10,11,12,13,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,21,22,22,22,22"
			y="21,20,19,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Cavalryman"
			x=21
			y=21
			[from]
				x=21
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="8oH+<tEMdLmbpGIqyN<CsAMNItBINstKD8nHPCqOxGTBrGJEnKRBqBwyjEDBAIGwKUbOBPzwTVUIO54zCHzG6uBEz,BKOIDHPjET<N-LCOOOPpvKDpuvqy4xCCCqRQSI"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=895233387
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ravana has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20,19,18,17,16"
			y="22,21,21,20,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7,7,6,6,6,6,7,8,9"
			y="12,11,10,9,8,7,6,6,5,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="ForPeace"
			message="hi all"
			time=1467220972
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,11,10,9,9"
			y="14,13,12,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="marongaz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Hardwaremaniac2010 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="marongaz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="camekceamfk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Akrran has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Adrkiller59 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Greg_PL has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="30,31,31,30,29,28"
			y="7,8,9,9,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=28
				y=10
			[/source]
			[destination]
				x=27
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1171086539
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="28,28,29,30,30"
			y="4,5,6,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Goblin Spearman"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=30
				y=7
			[/source]
			[destination]
				x=29
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=863284942
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,28,29,30,31,31,30"
			y="7,6,6,6,7,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=8
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="31,30"
			y="8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=30
				y=8
			[/source]
			[destination]
				x=29
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2108341480
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="28,28"
			y="6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=28
				y=7
			[/source]
			[destination]
				x=29
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=140770190
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Goblin Spearman"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=29
				y=7
			[/source]
			[destination]
				x=29
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=8
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1507773695
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="31,30,29"
			y="7,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Goblin Spearman"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=29
				y=7
			[/source]
			[destination]
				x=29
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=8
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1542087886
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="gamelle"
			message="-.-"
			side=2
			time=1467221248
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="27,28"
			y="9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=28
				y=8
			[/source]
			[destination]
				x=29
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=913965871
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="26,27"
			y="9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=27
				y=9
			[/source]
			[destination]
				x=27
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1559170957
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,22,23,24,24"
			y="6,6,7,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,23,24,24,25,26"
			y="9,9,8,7,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,24,23,22,21,20"
			y="5,4,4,3,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Tnamforni has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Troll Whelp"
			x=21
			y=6
			[from]
				x=20
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="PrFrxy1F.Ut.DUwQyb04674NcEip9eeg-at60g.Rck7>a+.l+OMo1kZ.Zp35--l3bl>839h6UZ,33Zej+f+lgni7i3m1QIYk6kfg5hH18.p>5ch-6mm0Kjyckkjmnph8"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1743657797
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,12,12"
			y="7,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="gamelle"
			message="stupid unluck :("
			side=2
			time=1467221309
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="aapo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Eraldrim has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="BorecWoe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="cgvv has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Paradium has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,10,11,12,13,14,15,16"
			y="5,4,4,3,3,2,2,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="31,31,30,30"
			y="16,17,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Okavango has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="BrainJuice9 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="DuirOak has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mik888 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="matiasrex96 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="25,26,26"
			y="11,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=26
				y=9
			[/source]
			[destination]
				x=27
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=958288715
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="26,27"
			y="10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=27
				y=10
			[/source]
			[destination]
				x=28
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=25
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1862961672
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,25,26,27"
			y="11,10,10,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=27
				y=9
			[/source]
			[destination]
				x=28
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1025297440
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24,25,26,27,28"
			y="11,10,10,9,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Bowman"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=28
				y=9
			[/source]
			[destination]
				x=28
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=447242858
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="CGM has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=29
				y=8
			[/source]
			[destination]
				x=30
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1502589808
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="matiasrex96 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Arsenal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="JoshOneNine has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="FallenKnight has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="diomed has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Bhealfar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="matiasrex96 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="25,26,27,28,29,29"
			y="10,9,9,8,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Fencer"
			defender_lvl=0
			defender_type="Goblin Spearman"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=29
				y=7
			[/source]
			[destination]
				x=30
				y=7
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=500201016
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="diomed1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="gamelle"
			message="ok, gg :p"
			side=2
			time=1467221641
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Oook"
			message="gg"
			side=1
			time=1467221633
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Oook"
			message="suicide gobos for the lose there"
			side=1
			time=1467221649
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ElderofZion2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="gamelle"
			message="if villages was taken, i could have killed horse and spearman"
			side=2
			time=1467221704
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="gamelle"
			message="but lost all units trying instead :("
			side=2
			time=1467221724
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Ben24626"
			message="the loyal machine rages on"
			time=1467221735
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="gamelle"
			message="thx for the game"
			side=2
			time=1467221753
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Oook"
			message="thanks, you too"
			side=1
			time=1467221747
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gamelle has left the game."
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Oook takes control of side 2."
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Oook undroids side 2."
		[/speak]
	[/command]
[/replay]

