version="1.12.4"
next_underlying_unit_id=120
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion=""
difficulty="NORMAL"
end_credits=yes
end_text=""
end_text_duration=0
history=""
label="2p - Thousand Stings Garrison"
parent="2p - Thousand Stings Garrison-Automatikus mentés18.gz"
version="1.12.4"
[multiplayer]
	active_mods="CorpseMode,mirrormate"
	difficulty_define=""
	experience_modifier=70
	hash="1LPw5n.zPRxd>j-TM66DQsc6h+Nf6YroCqTAf+FLE5,v.Ds.3LbeTVCbsaLsw5ufOObzz-k9uX3,0aobM7rF>3v7dpJStnD,kXCAulyGxhpwqkNeg5taL3JEHpyh67i0"
	mp_campaign=""
	mp_countdown=no
	mp_countdown_action_bonus=13
	mp_countdown_init_time=270
	mp_countdown_reservoir_time=330
	mp_countdown_turn_bonus=60
	mp_era="era_default"
	mp_fog=yes
	mp_num_turns=-1
	mp_random_start_time=no
	mp_scenario="SANDBOX_Thousand_Stings_Garrison_12"
	mp_scenario_name="2p - Thousand Stings Garrison"
	mp_shroud=no
	mp_use_map_settings=no
	mp_village_gold=2
	mp_village_support=1
	observer=yes
	savegame=no
	scenario="LADDEEERR"
	shuffle_sides=yes
	side_users="SANDBOXSide1:Solymos-HUN,SANDBOXSide2:cycombs"
	[options]
	[/options]
[/multiplayer]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="Sandbox Adventurous + Conservative"
	[/scenario]
	[scenario]
		scenario="2p - Thousand Stings Garrison"
		[team]
			[recruits]
				Drake Burner=2
				Drake Clasher=6
				Drake Fighter=10
				Drake Glider=3
				Saurian Augur=4
				Saurian Skirmisher=4
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Saurian Soothsayer=1
			[/advances]
			[deaths]
				Drake Burner=1
				Drake Clasher=4
				Drake Fighter=5
				Drake Glider=2
				Saurian Augur=1
				Saurian Skirmisher=3
			[/deaths]
			[killed]
				Cavalryman=2
				Heavy Infantryman=2
				Horseman=1
				Merman Fighter=1
				Spearman=13
			[/killed]
			[attacks]
				[sequence]
					s000=2
					s0001=1
					s001=1
					s0010=1
					s0100=1
					s1=1
					s100=1
					s1000=1
					s1001=1
					s101=1
					s11=1
					_num=40
				[/sequence]
				[sequence]
					s0001=1
					s010=1
					s101=1
					s111=2
					_num=50
				[/sequence]
				[sequence]
					s001=3
					s010=1
					s0100=2
					s1=4
					s10=1
					s1000=1
					s1001=2
					s11=1
					s110=1
					s1101=1
					s111=2
					_num=60
				[/sequence]
				[sequence]
					s010=1
					s011=2
					s1=1
					s101=1
					s11=3
					s110=1
					s111=3
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=1
					_num=0
				[/sequence]
				[sequence]
					s00=1
					s0001=1
					s011=1
					s1100=1
					s1110=1
					_num=40
				[/sequence]
				[sequence]
					s=1
					s0=1
					s00=1
					s000=1
					s0001=1
					s001=2
					s011=1
					s10=2
					s11=2
					_num=50
				[/sequence]
				[sequence]
					s=2
					s0=1
					s00=3
					s0010=1
					s0011=2
					s01=2
					s011=1
					s0110=1
					s0111=1
					s1=1
					s10=1
					s101=1
					s1011=1
					s11=3
					s110=1
					s1100=1
					s111=1
					s1111=2
					_num=60
				[/sequence]
				[sequence]
					s0011=1
					s1=2
					s11=1
					_num=70
				[/sequence]
				[sequence]
					s=1
					_num=80
				[/sequence]
			[/defends]
			recruit_cost=498
			recall_cost=0
			damage_inflicted=821
			damage_taken=784
			expected_damage_inflicted=783196
			expected_damage_taken=829144
			turn_damage_inflicted=32
			turn_damage_taken=26
			turn_expected_damage_inflicted=40052
			turn_expected_damage_taken=24500
			save_id="SANDBOXSide1"
		[/team]
		[team]
			[recruits]
				Cavalryman=2
				Heavy Infantryman=2
				Horseman=2
				Merman Fighter=1
				Spearman=16
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Cavalryman=2
				Heavy Infantryman=2
				Horseman=1
				Merman Fighter=1
				Spearman=13
			[/deaths]
			[killed]
				Drake Burner=1
				Drake Clasher=4
				Drake Fighter=5
				Drake Glider=2
				Saurian Augur=1
				Saurian Skirmisher=3
			[/killed]
			[attacks]
				[sequence]
					s000=1
					s001=2
					s01=2
					s011=1
					s1=1
					s100=1
					_num=40
				[/sequence]
				[sequence]
					s00=1
					s001=2
					_num=50
				[/sequence]
				[sequence]
					s00=1
					s000=2
					s001=2
					s01=1
					s010=2
					s011=3
					s1=2
					s10=1
					s100=3
					s101=2
					s11=3
					s110=3
					s111=3
					_num=60
				[/sequence]
				[sequence]
					s001=1
					s01=1
					s011=1
					s1=1
					s101=2
					s11=2
					s111=2
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=19
					_num=0
				[/sequence]
				[sequence]
					s0=3
					s010=1
					s1=1
					s101=1
					_num=40
				[/sequence]
				[sequence]
					s=2
					s000=1
					s001=1
					s010=2
					s011=2
					s1=4
					s110=1
					s111=1
					_num=60
				[/sequence]
				[sequence]
					s=1
					s001=1
					s1=1
					s101=3
					s11=3
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=356
			recall_cost=0
			damage_inflicted=784
			damage_taken=821
			expected_damage_inflicted=829144
			expected_damage_taken=783196
			turn_damage_inflicted=0
			turn_damage_taken=0
			turn_expected_damage_inflicted=0
			turn_expected_damage_taken=0
			save_id="SANDBOXSide2"
		[/team]
	[/scenario]
[/statistics]
[snapshot]
	abbrev=""
	allow_new_game=no
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion=""
	current_time=5
	description=_"A strange place. Designed by Doc Paterson."
	difficulty="NORMAL"
	disallow_recall=yes
	end_credits=yes
	end_text=""
	end_text_duration=0
	experience_modifier=70
	force_lock_settings=""
	history=""
	id="SANDBOX_Thousand_Stings_Garrison_12"
	init_side_done=yes
	label="2p - Thousand Stings Garrison"
	map_data="border_size=1
usage=map

Mm^Xm, Mm^Xm, Mm^Xm, Mm^Xm, Mm^Xm, Mm^Xm, Wwf, Mm^Xm, Hh, Wwf, Re, Re^Fms, Hh^Fms, Mm, Hh^Fms, Re^Fms, Re, Re, Wwf, Rr, Hh^Fp, Mm, Mm^Xm, Mm, Hh^Fms, Mm, Mm^Xo, Mm^Xo, Mm^Xo, Mm^Xo, Mm
Hh, Mm^Xm, Hh^Fms, Mm^Xm, Hh, Mm^Xm, Re^Fms, Wwf, Wwf, Wwf, Wwf, Re, Hh, Mm^Xm, Ch, Re, Wwf, Wwf, Rr, Rr, Rr, Mm^Xm, Kh, Mm^Xm, Rr, Rr, Rr^Uf, Mm^Xo, Mm^Xo, Mm^Xo, Mm
Hh^Fp, Mm, Rr, Hh, Hh^Uf, Kh, Re, Re, Re, Re, Re, Wwf, Wwf, Ch, Wwf, Wwf, Rr, Rr, Ch, Rr, Ch, Rr, Ch, Rr, Ch, Rr, Ch, Ch, 2 Kh, Mm^Xo, Mm
Re^Fms, Re^Fp, Re, Rr^Vd, Re, Re, Re, Re, Re^Fp, Mm, Hh^Fms, Wwf, Re^Uf, Wwf, Rr, Wwf, Ss^Vhs, Ch, Ch, Ch, Ww, Ch, Rr, Ch, Rr, Ch, Re, Ch, Ch, Ch, Wwf
Re^Uf, Re, Chw, Re, Wwf, Re, Re, Re, Re, Hh, Wwf, Wwf, Hh, Re, Re, Rr, Wwf, Kh, Wo, Ww, Hh, Mm, Rr, Rr, Re, Re, Re, Re, Wwf, Ch, Wwf
Wwf, Wwf, Kh, Wwf, Re, Wwf, Wwf, Re, Wwf, Wwf, Re, Re^Fms, Re, Re, Re, Rr, Rr, Wwf, Wwf, Ww, Re^Fms, Hh^Fms, Re, Rr^Vd, Re, Re, Wwf, Wwf, Re, Ch, Rr
Re, Re, Ch, Re, Re, Re, Wo, Wwf, Re^Uf, Re, Re, Re, Re, Re, Re^Uf, Re, Rr, Wwf, Re, Re, Re, Re, Re, Re, Re, Re, Wwf, Re, Re, Ch, Rr
Rr, Ch, Ch, Ch, Re, Re, Wwf, Wwf, Hh, Re, Re, Re, Mm, Mm^Xm, Mm^Xm, Rr^Vd, Rr, Wwf, Re, Re, Re, Re, Ch, Re, Ss^Vhs, Ss, Wwf, Re, Rr^Vd, Ch, Rr
Rr, Ch, Ch, Re, Re, Wwf, Ss^Vhs, Ss, Re^Fms, Hh, Re, Re, Re, Mm^Xm, Re^Fms, Rr, Wwf, Wwf, Re^Fp, Mm, Re, Re, Kh, Ch, Wwf, Wwf, Hh, Hh^Fp, Rr, Ch, Rr
Wwf, Ch, Ch, Wwf, Wwf, Wwf, Re, Re^Fp, Re, Re, Re, Re^Uf, Re, Re, Re, Rr, Wwf, Re, Hh, Hh, Re, Re, Wwf, Wwf, Re, Re^Uf, Re^Fds, Mm, Rr, Ch, Rr
Rr, Ch, Hh, Re, Wwf, Re, Re, Re, Re, Re, Re, Re, Re, Re, Rr, Rr, Wwf, Re, Re, Re^Fms, Re, Re, Wwf, Re, Re, Re, Re, Re, Re, Ch, Rr
Rr, Ch, Re^Fp, Re^Uf, Wwf, Re^Fms, Re, Re, Rp^Vhc, Re, Re, Re, Mm, Re^Fms, Hh, Rr, Wwf, Wwf, Wwf, Rr^Vd, Rr, Wwf, Re, Re, Re^Uf, Re, Re, Re, Re, Ch, Rr
Rr, Ch, Kh, Wwf, Re, Re, Re, Rr, Rr, Hh, Re^Fms, Re, Rr, Ch, Wwf, Wwf, Wo, Wwf, Hh^Fms, Rr^Uf, Wwf, Wwf, Re, Re, Mm, Hh, Hh^Fds, Re, Kh, Ch, Wwf
Rr, Ch, Wwf, Wwf, Re, Re, Re^Fms, Re, Re, Re^Uf, Re, Re, Wwf, Wwf, Ww, Wo, Ww, Wwf, Wwf, Wwf, Re, Re, Re, Re^Fp, Re^Fms, Hh, Re, Re, Wwf, Ch, Wwf
Wwf, Ch, Kh, Re, Hh^Fds, Hh, Mm, Re^Fp, Re, Re, Wwf, Wwf, Hh^Fms, Wwf, Wo, Wo, Wwf, Wwf, Rr, Re, Re^Fms, Re^Uf, Rr, Re, Re, Re, Re, Wwf, Kh, Ch, Rr
Wwf, Ch, Re, Re, Re, Hh, Re^Uf, Re, Re, Wwf, Rr, Rr^Uf, Wwf, Wwf, Wwf, Wwf, Hh, Ch, Mm, Re, Re, Hh, Rp^Vhc, Rr, Re, Re, Wwf, Wwf, Re^Fp, Ch, Rr
Rr, Ch, Re, Re, Re, Re, Re, Re, Wwf, Wwf, Re, Rr^Vd, Re, Wwf, Wwf, Rr, Rr, Re^Fms, Re, Re, Re, Re, Re, Re, Re, Re^Fms, Wwf, Re^Uf, Hh, Ch, Rr
Rr, Ch, Rr, Re, Re^Fds, Re, Re, Re, Wwf, Re, Re, Re^Fms, Hh, Re, Wwf, Rr, Re, Re, Re, Re, Re, Re, Re, Re, Re, Re, Wwf, Re, Ch, Ch, Wwf
Rr, Ch, Rr, Mm, Hh, Re^Uf, Wwf, Wwf, Kh, Re, Re, Hh, Re^Fp, Re, Wwf, Rr, Re^Fms, Re, Re, Re^Uf, Re, Re, Re^Fms, Re^Fp, Ss^Vhs, Wwf, Re, Wwf, Ch, Ch, Rr
Rr, Ch, Rr^Vd, Hh^Fp, Wwf, Wwf, Ss^Vhs, Ch, Ch, Re, Re, Mm, Re, Wwf, Rr, Rr, Mm^Xm, Mm^Xm, Mm, Re, Re, Hh, Hh, Ss, Wwf, Wwf, Re, Re, Ch, Ch, Rr
Rr, Ch, Re, Re, Wwf, Ss, Re, Re, Re, Re, Re, Re, Re, Wwf, Rr, Rr^Vd, Re^Uf, Mm^Xm, Re, Re, Re, Re, Re^Uf, Wwf, Wo, Re, Re, Ch, Ch, Ch, Re
Rr, Ch, Re, Re, Wwf, Re, Re, Re, Re, Re, Re^Fms, Re, Wwf, Wwf, Rr, Re, Re, Re, Re, Re, Re, Re, Wwf, Wwf, Wwf, Re, Re, Re, Kh, Re, Wwf
Wwf, Ch, Wwf, Wwf, Re, Re, Re, Rr^Vd, Rr, Hh^Fms, Hh, Ww, Wo, Wwf, Wwf, Rr, Re, Re, Hh, Re^Fms, Wwf, Wwf, Re, Re, Re, Wwf, Wwf, Wwf, Chw, Wwf, Re^Uf
Wwf, Ch, Ch, Re, Re, Re, Rr, Rr, Rr, Mm, Ww, Ww, Ch, Kh, Ss^Vhs, Rr, Rr, Re, Re^Uf, Wwf, Hh^Fms, Hh, Re^Fms, Re, Re, Re, Re, Re, Re, Re, Re^Fms
Mm^Xo, Ch, 1 Kh, Ch, Ch, Ch, Ch, Ch, Ch, Ch, Ch, Ch, Ch, Ch, Rr, Wwf, Wwf, Wwf, Wwf, Wwf, Re, Mm, Re, Re, Re, Re, Hh^Uf, Rr^Vd, Rr, Re^Fp, Hh^Fp
Mm, Mm^Xo, Mm^Xo, Ch, Rr^Uf, Rr, Rr, Rr, Kh, Rr, Rr, Rr, Rr, Rr, Wwf, Wwf, Ch, Ch, Hh, Wwf, Wwf, Re, Wwf, Re, Re^Fms, Kh, Hh, Hh, Hh^Fms, Mm, Hh
Mm, Mm^Xo, Mm, Mm^Xo, Mm^Xo, Mm^Xo, Mm, Mm^Xm, Mm^Xm, Mm^Xm, Mm^Xm, Wwf, Wwf, Wwf, Mm^Xm, Re^Fp, Mm, Mm^Xm, Hh^Fms, Re^Fms, Re^Fms, Wwf, Hh, Wwf, Wwf, Hh^Fms, Mm^Xm, Mm^Xm, Mm^Xm, Mm^Xm, Mm^Xm
"
	name=_"2p - Thousand Stings Garrison"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=120
	objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>

<big>Defeat:</big>
<span foreground='red'>Death of your leader</span>"
	observer=yes
	playing_team=1
	random_calls=0
	random_seed=11410
	random_start_time=no
	scenario="SANDBOX_Thousand_Stings_Garrison_12"
	shuffle_sides=yes
	snapshot=yes
	turn_at=18
	turns=-1
	unit_wml_ids="Cavalryman,Drake Burner,Drake Clasher,Drake Fighter,Drake Flare,Drake Glider,Giant Scorpion,Heavy Infantryman,Horseman,Lieutenant,Merman Fighter,Saurian Augur,Saurian Oracle,Saurian Skirmisher,Saurian Soothsayer,Spearman,era_events,mod_CorpseMode_events,mod_mirrormate_events"
	used_items=""
	version="1.12.4"
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
	[/display]
	[side]
		action_bonus_count=105
		allow_player=yes
		auto_shroud=no
		chose_random=no
		color=1
		controller="human"
		countdown_time=0
		current_player="Solymos-HUN"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		fog_data="|011111111111000000000000000
|01111111111110000000000000
|11111111111110000000000000
|011111111111100000000000000
|111111111111000000000000000
|011111111111000000000000000
|111111111110001111111100000
|111111111110001111111110000
|111111111110011111111110000
|111111111111011111111111000
|111111111111111111111111000
|111111111111111111111111100
|111111111111111111111111100
|011111111111111111111111110
|111111111111111111111111100
|111111111111111111111111110
|111111111111111111111111110
|111111111111111111111111111
|111111111111111111111111110
|111111111111111111111111111
|111111111111111111111111110
|011111111111111111111111110
|111111111111111111111111100
|011111111111111111111111110
|011111111111111111111111100
|001111111111111111111111110
|000000011111111111111111100
|000000000111111111111111100
|000000000111111111111111000
|000000000011111111111111000
|000000000000001111111110000
"
		gold=8
		gold_add=no
		hidden=no
		id="SANDBOXSide1"
		income=0
		lost=no
		name="Solymos-HUN"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>

<big>Defeat:</big>
<span foreground='red'>Death of your leader</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Drake Burner,Drake Clasher,Drake Fighter,Drake Glider,Saurian Augur,Saurian Skirmisher"
		save_id="SANDBOXSide1"
		scroll_to_leader=yes
		share_maps=no
		share_view=no
		shroud=no
		shroud_data=""
		side=1
		start_gold=150
		suppress_end_turn_confirmation=no
		team_name=1
		user_team_name="Csapat 1"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=7
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=2
			y=19
		[/village]
		[village]
			x=3
			y=3
		[/village]
		[village]
			x=6
			y=8
		[/village]
		[village]
			x=6
			y=19
		[/village]
		[village]
			x=7
			y=22
		[/village]
		[village]
			x=8
			y=11
		[/village]
		[village]
			x=11
			y=16
		[/village]
		[village]
			x=14
			y=23
		[/village]
		[village]
			x=15
			y=7
		[/village]
		[village]
			x=15
			y=20
		[/village]
		[village]
			x=16
			y=3
		[/village]
		[village]
			x=19
			y=11
		[/village]
		[village]
			x=22
			y=15
		[/village]
		[village]
			x=24
			y=18
		[/village]
		[unit]
			advances_to="Drake Flameheart"
			alignment="lawful"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=35
#textdomain wesnoth-units
			description=_"Respected for the heat of their flame and revered for their charisma, Flares aspire to become great leaders of their people, both in war and peace. Though a small isolated tribe will sometimes accept a Flare as a leader, they are more often seen leading small war parties or mediating disputes with a subtle hand." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level."
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=55
			id="SANDBOXSide1"
			image="units/drakes/flare.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Drake Flare"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=55
			max_moves=5
			moves=0
			name="Solymos-HUN"
			overlays=""
			profile="portraits/drakes/transparent/flameheart.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/drakes/flameheart.png"
			type="Drake Flare"
			undead_variation="drake"
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=18
			y=20
			zoc=yes
			[portrait]
				image="portraits/drakes/transparent/flameheart.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/flameheart.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[abilities]
				[leadership]
					affect_self=no
					cumulative=no
#textdomain wesnoth-help
					description=_"This unit can lead our own units that are next to it, making them fight better.

Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
					female_name=_"female^leadership"
					id="leadership"
					name=_"leadership"
					value=50
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=0
						[/filter]
					[/affect_adjacent]
				[/leadership]
				[leadership]
					affect_self=no
					cumulative=no
					id="leadership"
					value=25
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=1
						[/filter]
					[/affect_adjacent]
				[/leadership]
			[/abilities]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"war blade"
				icon="attacks/warblade-red.png"
				name="war blade"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=4
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=27
			description=_"Saurians are known to have some strange skills, arts bordering on the magical and mysterious. It is clear that some of them are particularly skilled at a sort of medicine, which is of great benefit whenever battle is brought against them." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit is capable of healing those around it, and curing them of poison."
			experience=12
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=35
			id="Saurian Augur-86"
			image="units/saurians/soothsayer/soothsayer.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Saurian Soothsayer"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=35
			max_moves=6
			moves=1
			name="Flik"
			overlays=""
			profile="portraits/saurians/transparent/augur.png"
			race="lizard"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/saurians/augur.png"
			type="Saurian Soothsayer"
			undead_variation="saurian"
			underlying_id=86
			unrenamable=no
			upkeep="full"
			usage="healer"
			variation=""
			vision=-1
			x=22
			y=13
			zoc=yes
			[abilities]
				[heals]
					affect_allies=yes
					affect_self=no
#textdomain wesnoth-help
					description=_"A curer can cure a unit of poison, although that unit will receive no additional healing on the turn it is cured of the poison."
					female_name=_"female^cures"
					id="curing"
					name=_"cures"
					poison="cured"
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
				[heals]
					affect_allies=yes
					affect_self=no
					description=_"This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield.

A unit cared for by this healer may heal up to 8 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					female_name=_"female^heals +8"
					id="healing"
					name=_"heals +8"
					poison="slowed"
					value=8
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[advancement]
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[attack_anim]
				halo_auto_vflip=false
				missile_start_time=-200
				[filter_attack]
					name="curse"
				[/filter_attack]
				[if]
					hits=yes
					[missile_frame]
						duration=200
						image="projectiles/whitemissile-n.png"
						image_diagonal="projectiles/whitemissile-ne.png"
						offset="0.0~0.8"
						sound="magicmissile.wav"
					[/missile_frame]
					[missile_frame]
						duration=400
						halo="projectiles/whitemissile-impact-[1~8].png:50"
						offset="0.8,0.92,0.94,0.96,0.98,1.0,1.02,1.04"
					[/missile_frame]
				[/if]
				[else]
					hits=no
					[missile_frame]
						alpha=".8~0.0:200"
						duration=200
						image="projectiles/whitemissile-n.png"
						image_diagonal="projectiles/whitemissile-ne.png"
						offset="0.0~0.8"
						sound="magicmissile.wav"
					[/missile_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						image="units/saurians/soothsayer/soothsayer-se-magic[1,2,1].png:100"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/saurians/soothsayer/soothsayer-ne-magic[1,2,1].png:100"
					[/frame]
				[/else]
				[halo_frame]
					duration=420
					halo="halo/saurian-magic-halo-[1~7].png:60"
				[/halo_frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="s,se,sw"
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					image="units/saurians/soothsayer/soothsayer-se-melee[1~5].png:[150,100*2,90,80]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="staff.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/saurians/soothsayer/soothsayer-se-defend1.png:50"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="n,ne,nw"
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					image="units/saurians/soothsayer/soothsayer-ne-melee[1~5].png:[150,100*2,90,80]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="staff.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/saurians/soothsayer/soothsayer-ne-defend1.png:50"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/saurians/soothsayer/soothsayer-se-die[1~4,3,4].png:100"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/saurians/soothsayer/soothsayer-ne-die[1~4,3,4].png:100"
					[/frame]
				[/else]
			[/death]
			[defend]
				start_time=-126
				[if]
					direction="s,se,sw"
					[frame]
						image="units/saurians/soothsayer/soothsayer-se-defend1.png:1,units/saurians/soothsayer/soothsayer-se-defend2.png:250,units/saurians/soothsayer/soothsayer-se-defend1.png:1"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/saurians/soothsayer/soothsayer-ne-defend1.png:1,units/saurians/soothsayer/soothsayer-ne-defend2.png:250,units/saurians/soothsayer/soothsayer-ne-defend1.png:1"
					[/frame]
				[/else]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="hiss-hit.wav"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[healing_anim]
				halo_auto_vflip=false
				start_time=-300
				[halo_frame]
					duration=420
					halo="halo/saurian-magic-halo-[1~7].png:60"
				[/halo_frame]
				[if]
					direction="s,se,sw"
					[frame]
						image="units/saurians/soothsayer/soothsayer-se-magic[1,2,1].png:100"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/saurians/soothsayer/soothsayer-ne-magic[1,2,1].png:100"
					[/frame]
				[/else]
			[/healing_anim]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/saurians/soothsayer/soothsayer-se-run[1~12].png:50"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/saurians/soothsayer/soothsayer-ne-run[1~12].png:50"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/saurians/soothsayer/soothsayer-se-bob[1~6].png:200"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/saurians/soothsayer/soothsayer-ne-bob[1~6].png:200"
					[/frame]
				[/else]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
#textdomain wesnoth-units
				description=_"staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=6
				description=_"curse"
				icon="attacks/curse.png"
				name="curse"
				number=3
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Saurian Oracle,Saurian Soothsayer"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"Saurians have some knowledge of what men call sorcery, but their practice of it reeks of augury and black magic. It is little understood, but rightly regarded with fear by those against whom it is used." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit is capable of basic healing."
			experience=9
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=24
			id="Saurian Augur-98"
			image="units/saurians/augur/augur.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Saurian Augur"
			level=1
			max_attacks=1
			max_experience=20
			max_hitpoints=28
			max_moves=6
			moves=0
			name="Plax"
			overlays=""
			profile="portraits/saurians/transparent/augur.png"
			race="lizard"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/saurians/augur.png"
			type="Saurian Augur"
			undead_variation="saurian"
			underlying_id=98
			unrenamable=no
			upkeep="full"
			usage="healer"
			variation=""
			vision=-1
			x=21
			y=13
			zoc=yes
			[abilities]
				[heals]
					affect_allies=yes
					affect_self=no
#textdomain wesnoth-help
					description=_"Allows the unit to heal adjacent allied units at the beginning of our turn.

A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					female_name=_"female^heals +4"
					id="healing"
					name=_"heals +4"
					poison="slowed"
					value=4
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[attack_anim]
				halo_auto_vflip=false
				missile_start_time=-200
				[filter_attack]
					name="curse"
				[/filter_attack]
				[if]
					hits=yes
					[missile_frame]
						duration=200
						image="projectiles/whitemissile-n.png"
						image_diagonal="projectiles/whitemissile-ne.png"
						offset="0.0~0.8"
						sound="magicmissile.wav"
					[/missile_frame]
					[missile_frame]
						duration=400
						halo="projectiles/whitemissile-impact-[1~8].png:50"
						offset="0.8,0.92,0.94,0.96,0.98,1.0,1.02,1.04"
					[/missile_frame]
				[/if]
				[else]
					hits=no
					[missile_frame]
						alpha=".8~0.0:200"
						duration=200
						image="projectiles/whitemissile-n.png"
						image_diagonal="projectiles/whitemissile-ne.png"
						offset="0.0~0.8"
						sound="magicmissile.wav"
					[/missile_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						image="units/saurians/augur/augur-se-magic[1,2,1].png:100"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/saurians/augur/augur-ne-magic[1,2,1].png:100"
					[/frame]
				[/else]
				[halo_frame]
					duration=420
					halo="halo/saurian-magic-halo-[1~7].png:60"
				[/halo_frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="s,se,sw"
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					image="units/saurians/augur/augur-se-melee[1~5].png:[150,100*2,90,80]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="staff.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/saurians/augur/augur-se-defend1.png:50"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="n,ne,nw"
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					image="units/saurians/augur/augur-ne-melee[1~5].png:[150,100*2,90,80]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="staff.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/saurians/augur/augur-ne-defend1.png:50"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/saurians/augur/augur-se-die[1~4,3,4].png:100"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/saurians/augur/augur-ne-die[1~4,3,4].png:100"
					[/frame]
				[/else]
			[/death]
			[defend]
				start_time=-126
				[if]
					direction="s,se,sw"
					[frame]
						image="units/saurians/augur/augur-se-defend1.png:1,units/saurians/augur/augur-se-defend2.png:250,units/saurians/augur/augur-se-defend1.png:1"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/saurians/augur/augur-ne-defend1.png:1,units/saurians/augur/augur-ne-defend2.png:250,units/saurians/augur/augur-ne-defend1.png:1"
					[/frame]
				[/else]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="hiss-hit.wav"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[healing_anim]
				halo_auto_vflip=false
				start_time=-300
				[halo_frame]
					duration=420
					halo="halo/saurian-magic-halo-[1~7].png:60"
				[/halo_frame]
				[if]
					direction="s,se,sw"
					[frame]
						image="units/saurians/augur/augur-se-magic[1,2,1].png:100"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/saurians/augur/augur-ne-magic[1,2,1].png:100"
					[/frame]
				[/else]
			[/healing_anim]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/saurians/augur/augur-se-run[1~12].png:50"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/saurians/augur/augur-ne-run[1~12].png:50"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/saurians/augur/augur-se-bob[1~6].png:200"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/saurians/augur/augur-ne-bob[1~6].png:200"
					[/frame]
				[/else]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
#textdomain wesnoth-units
				description=_"staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=5
				description=_"curse"
				icon="attacks/curse.png"
				name="curse"
				number=3
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Drake Thrasher,Drake Arbiter"
			alignment="lawful"
			alpha=256
			attacks_left=0
			cost=19
#textdomain wesnoth-units
			description=_"The Clashers are members of a unique caste among the drakes. Their thick armor, while compensating for the drakes’ natural weakness against spears and arrows, is so heavy and restricting that they are not able to fly or muster enough breath to use their inner fire. They have embraced this handicap, completely encasing their wings to emphasize that they do not need flight to triumph in battle.

This is also the only caste that is allowed to break taboo and fight with spears in addition to the drake’s traditional metal claws, which makes them particularly good at ""resolving"" territorial disputes with other drakes and enforcing the laws of their tribe." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			experience=11
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=19
			id="Drake Clasher-102"
			image="units/drakes/clasher.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Drake Clasher"
			level=1
			max_attacks=1
			max_experience=32
			max_hitpoints=42
			max_moves=6
			moves=0
			name="Kun"
			overlays=""
			profile="portraits/drakes/transparent/clasher.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/drakes/clasher.png"
			type="Drake Clasher"
			undead_variation="drake"
			underlying_id=102
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=17
			y=7
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-100
				direction="s"
				offset="0.0~0.1:200,0.1~0.4:150,0.4~0.0:150"
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/drakes/clasher-spear-se-1.png:100,units/drakes/clasher-spear-s-[2~6].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="se,sw"
				offset="0.0~0.0:200,0.0~0.2:150,0.2~0.0:150"
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/drakes/clasher-spear-se-[1~6].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="ne,n,nw"
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/drakes/clasher.png:200"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/clasher.png:400"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-75
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-300
				[filter_attack]
					name="war talon"
				[/filter_attack]
				[frame]
					image="units/drakes/clasher-blade.png:25"
				[/frame]
				[frame]
					image="units/drakes/clasher-blade-[1~6].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/clasher-blade.png:100"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_second_attack]
					type="pierce"
				[/filter_second_attack]
				[frame]
					image="units/drakes/clasher-spear-defend-1.png:1,units/drakes/clasher-spear-defend-2.png:250,units/drakes/clasher-spear-defend-1.png:1"
				[/frame]
				[if]
					base_score=1
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="drake-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_second_attack]
					type="blade"
				[/filter_second_attack]
				[frame]
					image="units/drakes/clasher-blade-defend-1.png:1,units/drakes/clasher-blade-defend-2.png:250,units/drakes/clasher-blade-defend-1.png:1"
				[/frame]
				[if]
					base_score=1
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="drake-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					image="units/drakes/clasher-spear-defend-1.png:1,units/drakes/clasher-spear-defend-2.png:250,units/drakes/clasher-spear-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="drake-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/drakes/transparent/clasher.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/clasher.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[resistance]
				arcane=130
				blade=80
				cold=150
				fire=50
				impact=70
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=6
				description=_"war talon"
				icon="attacks/scimitar.png"
				name="war talon"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=7
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=4
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"first strike"
					[/firststrike]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Drake Warrior"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"Drake Fighters wield curved war blades, and possess the fire-breathing skills of their ancestors. They can also fly, which is troubling to any foe. Their great strength, coupled with their hardened scales, is rightly frightening to swordsman of any other race."
			experience=22
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=6
			id="Drake Fighter-103"
			image="units/drakes/fighter.png"
			jamming=0
			language_name=_"Drake Fighter"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=40
			max_moves=6
			moves=0
			name="Vera Kor"
			overlays=""
			profile="portraits/drakes/transparent/fighter.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/drakes/fighter.png"
			type="Drake Fighter"
			undead_variation="drake"
			underlying_id=103
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=15
			y=7
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-480
				direction="se,sw"
				missile_start_time=-400
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					halo="projectiles/fire-breath-se-[1~5].png:80"
					halo_x=35
					halo_y=40
				[/missile_frame]
				[frame]
					image="units/drakes/fighter.png:20"
				[/frame]
				[frame]
					image="units/drakes/fighter-fire-inhale-[1~4,2].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="flame-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="flame-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/fighter-fire-se-[1~3,2,1].png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-480
				direction="ne,nw"
				missile_start_time=-400
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					halo="projectiles/fire-breath-ne-[1~5].png:80"
					halo_x=35
					halo_y=-20
				[/missile_frame]
				[frame]
					image="units/drakes/fighter.png:20"
				[/frame]
				[frame]
					image="units/drakes/fighter-fire-inhale-[1~4,2].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="flame-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="flame-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/fighter-fire-se-[1~3,2,1].png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-480
				direction="s"
				missile_start_time=-400
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					halo="projectiles/fire-breath-s-[1~5].png:80"
					halo_x=8
					halo_y=50
				[/missile_frame]
				[frame]
					image="units/drakes/fighter.png:20"
				[/frame]
				[frame]
					image="units/drakes/fighter-fire-inhale-[1~4,2].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="flame-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="flame-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/fighter-fire-s-[1~3,2,1].png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-480
				direction="n"
				missile_start_time=-400
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					halo="projectiles/fire-breath-n-[1~5].png:80"
					halo_x=8
					halo_y=-50
				[/missile_frame]
				[frame]
					image="units/drakes/fighter.png:20"
				[/frame]
				[frame]
					image="units/drakes/fighter-fire-inhale-[1~4,2].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="flame-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="flame-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/fighter-fire-s-[1~3,2,1].png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-400
				[filter_attack]
					name="war blade"
				[/filter_attack]
				[frame]
					image="units/drakes/fighter.png"
				[/frame]
				[frame]
					image="units/drakes/fighter-melee-[1~6].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/drakes/fighter-defend-1.png:1,units/drakes/fighter-defend-2.png:250,units/drakes/fighter-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="drake-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[draw_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/fighter-takeoff-[4~1].png:100"
				[/frame]
			[/draw_weapon_anim]
			[movement_anim]
				start_time=0
				submerge=0.01
				[frame]
					image="units/drakes/fighter-fly-[1~5,4].png:100"
				[/frame]
				[frame]
					image="units/drakes/fighter-fly-[3,2]-upstroke.png:100"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[post_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/fighter-takeoff-[4~1].png:100"
				[/frame]
			[/post_movement_anim]
			[pre_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/fighter-takeoff-[1~4].png:50"
				[/frame]
			[/pre_movement_anim]
			[sheath_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/fighter-takeoff-[1~4].png:100"
				[/frame]
			[/sheath_weapon_anim]
			[standing_anim]
				[frame]
					image="units/drakes/fighter.png:50"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time=0
				submerge=0.01
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/fighter-fly-[1~5,4].png:100"
				[/frame]
				[frame]
					image="units/drakes/fighter-fly-[3,2]-upstroke.png:100"
				[/frame]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"war blade"
				icon="attacks/warblade.png"
				name="war blade"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=3
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=3
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Drake Warrior"
			alignment="lawful"
			alpha=256
			attacks_left=0
			cost=17
#textdomain wesnoth-units
			description=_"Drake Fighters wield curved war blades, and possess the fire-breathing skills of their ancestors. They can also fly, which is troubling to any foe. Their great strength, coupled with their hardened scales, is rightly frightening to swordsman of any other race."
			experience=2
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=37
			id="Drake Fighter-107"
			image="units/drakes/fighter.png"
			jamming=0
			language_name=_"Drake Fighter"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=37
			max_moves=7
			moves=0
			name="Karlan"
			overlays=""
			profile="portraits/drakes/transparent/fighter.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/drakes/fighter.png"
			type="Drake Fighter"
			undead_variation="drake"
			underlying_id=107
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=17
			y=5
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-480
				direction="se,sw"
				missile_start_time=-400
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					halo="projectiles/fire-breath-se-[1~5].png:80"
					halo_x=35
					halo_y=40
				[/missile_frame]
				[frame]
					image="units/drakes/fighter.png:20"
				[/frame]
				[frame]
					image="units/drakes/fighter-fire-inhale-[1~4,2].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="flame-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="flame-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/fighter-fire-se-[1~3,2,1].png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-480
				direction="ne,nw"
				missile_start_time=-400
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					halo="projectiles/fire-breath-ne-[1~5].png:80"
					halo_x=35
					halo_y=-20
				[/missile_frame]
				[frame]
					image="units/drakes/fighter.png:20"
				[/frame]
				[frame]
					image="units/drakes/fighter-fire-inhale-[1~4,2].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="flame-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="flame-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/fighter-fire-se-[1~3,2,1].png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-480
				direction="s"
				missile_start_time=-400
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					halo="projectiles/fire-breath-s-[1~5].png:80"
					halo_x=8
					halo_y=50
				[/missile_frame]
				[frame]
					image="units/drakes/fighter.png:20"
				[/frame]
				[frame]
					image="units/drakes/fighter-fire-inhale-[1~4,2].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="flame-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="flame-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/fighter-fire-s-[1~3,2,1].png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-480
				direction="n"
				missile_start_time=-400
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					halo="projectiles/fire-breath-n-[1~5].png:80"
					halo_x=8
					halo_y=-50
				[/missile_frame]
				[frame]
					image="units/drakes/fighter.png:20"
				[/frame]
				[frame]
					image="units/drakes/fighter-fire-inhale-[1~4,2].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="flame-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="flame-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/fighter-fire-s-[1~3,2,1].png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-400
				[filter_attack]
					name="war blade"
				[/filter_attack]
				[frame]
					image="units/drakes/fighter.png"
				[/frame]
				[frame]
					image="units/drakes/fighter-melee-[1~6].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/drakes/fighter-defend-1.png:1,units/drakes/fighter-defend-2.png:250,units/drakes/fighter-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="drake-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[draw_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/fighter-takeoff-[4~1].png:100"
				[/frame]
			[/draw_weapon_anim]
			[movement_anim]
				start_time=0
				submerge=0.01
				[frame]
					image="units/drakes/fighter-fly-[1~5,4].png:100"
				[/frame]
				[frame]
					image="units/drakes/fighter-fly-[3,2]-upstroke.png:100"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[post_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/fighter-takeoff-[4~1].png:100"
				[/frame]
			[/post_movement_anim]
			[pre_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/fighter-takeoff-[1~4].png:50"
				[/frame]
			[/pre_movement_anim]
			[sheath_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/fighter-takeoff-[1~4].png:100"
				[/frame]
			[/sheath_weapon_anim]
			[standing_anim]
				[frame]
					image="units/drakes/fighter.png:50"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time=0
				submerge=0.01
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/fighter-fly-[1~5,4].png:100"
				[/frame]
				[frame]
					image="units/drakes/fighter-fly-[3,2]-upstroke.png:100"
				[/frame]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=7
				description=_"war blade"
				icon="attacks/warblade.png"
				name="war blade"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=3
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=3
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Fire Drake,Drake Flare"
			alignment="lawful"
			alpha=256
			attacks_left=0
			cost=21
#textdomain wesnoth-units
			description=_"Drake Burners are the proud few in whom the blood and strength of their remote ancestors runs truest, giving them the ability to breathe fire. This, coupled with their sheer size and fearsome claws, makes them deadly foes in combat."
			experience=10
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=37
			id="Drake Burner-109"
			image="units/drakes/burner.png"
			jamming=0
			language_name=_"Drake Burner"
			level=1
			max_attacks=1
			max_experience=30
			max_hitpoints=45
			max_moves=6
			moves=0
			name="Grelnick"
			overlays=""
			profile="portraits/drakes/transparent/burner.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/drakes/burner.png"
			type="Drake Burner"
			undead_variation="drake"
			underlying_id=109
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=16
			y=6
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-480
				direction="se,sw"
				missile_start_time=-400
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					halo="projectiles/fire-breath-se-[1~5].png:80"
					halo_x=35
					halo_y=40
				[/missile_frame]
				[frame]
					image="units/drakes/burner.png:20"
				[/frame]
				[frame]
					image="units/drakes/burner-fire-inhale-[1~4,2].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="flame-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="flame-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/burner-fire-se-[1~3,2,1].png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-480
				direction="ne,nw"
				missile_start_time=-400
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					halo="projectiles/fire-breath-ne-[1~5].png:80"
					halo_x=35
					halo_y=-20
				[/missile_frame]
				[frame]
					image="units/drakes/burner.png:20"
				[/frame]
				[frame]
					image="units/drakes/burner-fire-inhale-[1~4,2].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="flame-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="flame-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/burner-fire-se-[1~3,2,1].png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-480
				direction="s"
				missile_start_time=-400
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					halo="projectiles/fire-breath-s-[1~5].png:80"
					halo_x=8
					halo_y=50
				[/missile_frame]
				[frame]
					image="units/drakes/burner.png:20"
				[/frame]
				[frame]
					image="units/drakes/burner-fire-inhale-[1~4,2].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="flame-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="flame-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/burner-fire-s-[1~3,2,1].png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-480
				direction="n"
				missile_start_time=-400
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					halo="projectiles/fire-breath-n-[1~5].png:80"
					halo_x=8
					halo_y=-50
				[/missile_frame]
				[frame]
					image="units/drakes/burner.png:20"
				[/frame]
				[frame]
					image="units/drakes/burner-fire-inhale-[1~4,2].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="flame-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="flame-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/burner-fire-s-[1~3,2,1].png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=0
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-300
				[filter_attack]
					name="claws"
				[/filter_attack]
				[frame]
					image="units/drakes/burner.png"
				[/frame]
				[frame]
					image="units/drakes/burner-melee-[1~6].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="claws.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/burner.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/drakes/burner-defend-1.png:1,units/drakes/burner-defend-2.png:250,units/drakes/burner-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="drake-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[draw_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/burner-takeoff-[4~1].png:100"
				[/frame]
			[/draw_weapon_anim]
			[movement_anim]
				start_time=0
				submerge=0.01
				[frame]
					image="units/drakes/burner-fly-[1~5,4].png:100"
				[/frame]
				[frame]
					image="units/drakes/burner-fly-[3,2]-upstroke.png:100"
				[/frame]
			[/movement_anim]
			[movement_anim]
				start_time=0
				[frame]
					image="units/drakes/burner-fly-[1~5,4].png:100,units/drakes/burner-fly-[3,2]-upstroke.png:100"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/drakes/transparent/burner.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/burner.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[post_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/burner-takeoff-[4~1].png:100"
				[/frame]
			[/post_movement_anim]
			[pre_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/burner-takeoff-[1~4].png:50"
				[/frame]
			[/pre_movement_anim]
			[sheath_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/burner-takeoff-[1~4].png:100"
				[/frame]
			[/sheath_weapon_anim]
			[standing_anim]
				[frame]
					image="units/drakes/burner.png:50"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time=0
				submerge=0.01
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/burner-fly-[1~5,4].png:100"
				[/frame]
				[frame]
					image="units/drakes/burner-fly-[3,2]-upstroke.png:100"
				[/frame]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=7
				description=_"claws"
				icon="attacks/claws-drake.png"
				name="claws"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=4
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Saurian Oracle,Saurian Soothsayer"
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=16
#textdomain wesnoth-units
			description=_"Saurians have some knowledge of what men call sorcery, but their practice of it reeks of augury and black magic. It is little understood, but rightly regarded with fear by those against whom it is used." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit is capable of basic healing."
			experience=11
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=22
			id="Saurian Augur-111"
			image="units/saurians/augur/augur.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Saurian Augur"
			level=1
			max_attacks=1
			max_experience=20
			max_hitpoints=22
			max_moves=7
			moves=0
			name="Sklizz"
			overlays=""
			profile="portraits/saurians/transparent/augur.png"
			race="lizard"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/saurians/augur.png"
			type="Saurian Augur"
			undead_variation="saurian"
			underlying_id=111
			unrenamable=no
			upkeep="full"
			usage="healer"
			variation=""
			vision=-1
			x=16
			y=3
			zoc=yes
			[abilities]
				[heals]
					affect_allies=yes
					affect_self=no
#textdomain wesnoth-help
					description=_"Allows the unit to heal adjacent allied units at the beginning of our turn.

A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					female_name=_"female^heals +4"
					id="healing"
					name=_"heals +4"
					poison="slowed"
					value=4
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[attack_anim]
				halo_auto_vflip=false
				missile_start_time=-200
				[filter_attack]
					name="curse"
				[/filter_attack]
				[if]
					hits=yes
					[missile_frame]
						duration=200
						image="projectiles/whitemissile-n.png"
						image_diagonal="projectiles/whitemissile-ne.png"
						offset="0.0~0.8"
						sound="magicmissile.wav"
					[/missile_frame]
					[missile_frame]
						duration=400
						halo="projectiles/whitemissile-impact-[1~8].png:50"
						offset="0.8,0.92,0.94,0.96,0.98,1.0,1.02,1.04"
					[/missile_frame]
				[/if]
				[else]
					hits=no
					[missile_frame]
						alpha=".8~0.0:200"
						duration=200
						image="projectiles/whitemissile-n.png"
						image_diagonal="projectiles/whitemissile-ne.png"
						offset="0.0~0.8"
						sound="magicmissile.wav"
					[/missile_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						image="units/saurians/augur/augur-se-magic[1,2,1].png:100"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/saurians/augur/augur-ne-magic[1,2,1].png:100"
					[/frame]
				[/else]
				[halo_frame]
					duration=420
					halo="halo/saurian-magic-halo-[1~7].png:60"
				[/halo_frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="s,se,sw"
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					image="units/saurians/augur/augur-se-melee[1~5].png:[150,100*2,90,80]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="staff.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/saurians/augur/augur-se-defend1.png:50"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="n,ne,nw"
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					image="units/saurians/augur/augur-ne-melee[1~5].png:[150,100*2,90,80]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="staff.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/saurians/augur/augur-ne-defend1.png:50"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/saurians/augur/augur-se-die[1~4,3,4].png:100"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/saurians/augur/augur-ne-die[1~4,3,4].png:100"
					[/frame]
				[/else]
			[/death]
			[defend]
				start_time=-126
				[if]
					direction="s,se,sw"
					[frame]
						image="units/saurians/augur/augur-se-defend1.png:1,units/saurians/augur/augur-se-defend2.png:250,units/saurians/augur/augur-se-defend1.png:1"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/saurians/augur/augur-ne-defend1.png:1,units/saurians/augur/augur-ne-defend2.png:250,units/saurians/augur/augur-ne-defend1.png:1"
					[/frame]
				[/else]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="hiss-hit.wav"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[healing_anim]
				halo_auto_vflip=false
				start_time=-300
				[halo_frame]
					duration=420
					halo="halo/saurian-magic-halo-[1~7].png:60"
				[/halo_frame]
				[if]
					direction="s,se,sw"
					[frame]
						image="units/saurians/augur/augur-se-magic[1,2,1].png:100"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/saurians/augur/augur-ne-magic[1,2,1].png:100"
					[/frame]
				[/else]
			[/healing_anim]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/saurians/augur/augur-se-run[1~12].png:50"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/saurians/augur/augur-ne-run[1~12].png:50"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/saurians/augur/augur-se-bob[1~6].png:200"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/saurians/augur/augur-ne-bob[1~6].png:200"
					[/frame]
				[/else]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=5
#textdomain wesnoth-units
				description=_"staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=5
				description=_"curse"
				icon="attacks/curse.png"
				name="curse"
				number=3
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Drake Thrasher,Drake Arbiter"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=19
#textdomain wesnoth-units
			description=_"The Clashers are members of a unique caste among the drakes. Their thick armor, while compensating for the drakes’ natural weakness against spears and arrows, is so heavy and restricting that they are not able to fly or muster enough breath to use their inner fire. They have embraced this handicap, completely encasing their wings to emphasize that they do not need flight to triumph in battle.

This is also the only caste that is allowed to break taboo and fight with spears in addition to the drake’s traditional metal claws, which makes them particularly good at ""resolving"" territorial disputes with other drakes and enforcing the laws of their tribe." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			experience=8
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=36
			id="Drake Clasher-113"
			image="units/drakes/clasher.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Drake Clasher"
			level=1
			max_attacks=1
			max_experience=32
			max_hitpoints=42
			max_moves=6
			moves=0
			name="Kar"
			overlays=""
			profile="portraits/drakes/transparent/clasher.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/drakes/clasher.png"
			type="Drake Clasher"
			undead_variation="drake"
			underlying_id=113
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=22
			y=12
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-100
				direction="s"
				offset="0.0~0.1:200,0.1~0.4:150,0.4~0.0:150"
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/drakes/clasher-spear-se-1.png:100,units/drakes/clasher-spear-s-[2~6].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="se,sw"
				offset="0.0~0.0:200,0.0~0.2:150,0.2~0.0:150"
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/drakes/clasher-spear-se-[1~6].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="ne,n,nw"
				start_time=-300
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/drakes/clasher.png:200"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/clasher.png:400"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-75
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-300
				[filter_attack]
					name="war talon"
				[/filter_attack]
				[frame]
					image="units/drakes/clasher-blade.png:25"
				[/frame]
				[frame]
					image="units/drakes/clasher-blade-[1~6].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/clasher-blade.png:100"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_second_attack]
					type="pierce"
				[/filter_second_attack]
				[frame]
					image="units/drakes/clasher-spear-defend-1.png:1,units/drakes/clasher-spear-defend-2.png:250,units/drakes/clasher-spear-defend-1.png:1"
				[/frame]
				[if]
					base_score=1
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="drake-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_second_attack]
					type="blade"
				[/filter_second_attack]
				[frame]
					image="units/drakes/clasher-blade-defend-1.png:1,units/drakes/clasher-blade-defend-2.png:250,units/drakes/clasher-blade-defend-1.png:1"
				[/frame]
				[if]
					base_score=1
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="drake-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					image="units/drakes/clasher-spear-defend-1.png:1,units/drakes/clasher-spear-defend-2.png:250,units/drakes/clasher-spear-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="drake-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/drakes/transparent/clasher.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/clasher.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[resistance]
				arcane=130
				blade=80
				cold=150
				fire=50
				impact=70
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"war talon"
				icon="attacks/scimitar.png"
				name="war talon"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=7
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=4
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"first strike"
					[/firststrike]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Saurian Ambusher"
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=15
#textdomain wesnoth-units
			description=_"Saurians are very small of frame, and though they are somewhat frail because of this, they are very, very agile. In combat, their size allows them to dart past defenses that would hold any grown man at bay, making them a tricky foe to deal with.

Spears are their preferred weapon, as their powerful hind legs can drive a spear with enough force to do considerable damage, either in hand or thrown." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them."
			experience=1
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=28
			id="Saurian Skirmisher-114"
			image="units/saurians/skirmisher/skirmisher.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Saurian Skirmisher"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=32
			max_moves=6
			moves=0
			name="Saprinexis"
			overlays=""
			profile="portraits/saurians/transparent/skirmisher.png"
			race="lizard"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/saurians/skirmisher.png"
			type="Saurian Skirmisher"
			undead_variation="saurian"
			underlying_id=114
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=24
			y=18
			zoc=yes
			[abilities]
				[skirmisher]
					affect_self=yes
#textdomain wesnoth-help
					description=_"This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[attack_anim]
				missile_start_time=-150
				sound_start_time=-100
				start_time=-450
				throw_sound_start_time=-150
				[filter_attack]
					name="spear"
					range="ranged"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
					offset="-0.2~1.0"
				[/missile_frame]
				[throw_sound_frame]
					sound="throw-[1~4].wav"
				[/throw_sound_frame]
				[if]
					hits=yes
					[sound_frame]
						sound="spear.ogg"
					[/sound_frame]
				[/if]
				[if]
					direction="s,se,sw"
					[frame]
						image="units/saurians/skirmisher/skirmisher-se-throw[1~9].png:100"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/saurians/skirmisher/skirmisher-ne-throw[1~9].png:100"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				sound_start_time=-100
				start_time=-500
				[filter_attack]
					name="spear"
					range="melee"
				[/filter_attack]
				[if]
					hits=yes
					[sound_frame]
						sound="spear.ogg"
					[/sound_frame]
				[/if]
				[else]
					hits=no
					[sound_frame]
						sound="spear-miss.ogg"
					[/sound_frame]
				[/else]
				[if]
					direction="se,sw"
					[frame]
						image="units/saurians/skirmisher/skirmisher-se-melee[1~10].png:100"
					[/frame]
				[/if]
				[else]
					direction="s"
					[frame]
						image="units/saurians/skirmisher/skirmisher-s-melee[1~10].png:100"
					[/frame]
				[/else]
				[else]
					direction="n"
					[frame]
						image="units/saurians/skirmisher/skirmisher-n-melee[1~10].png:100"
					[/frame]
				[/else]
				[else]
					direction="ne,nw"
					[frame]
						image="units/saurians/skirmisher/skirmisher-ne-melee[1~10].png:100"
					[/frame]
				[/else]
			[/attack_anim]
			[death]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/saurians/skirmisher/skirmisher-se-die[1~4,3,4].png:100"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/saurians/skirmisher/skirmisher-ne-die[1~4,3,4].png:100"
					[/frame]
				[/else]
			[/death]
			[defend]
				start_time=-126
				[if]
					direction="s,se,sw"
					[frame]
						image="units/saurians/skirmisher/skirmisher-se-defend1.png:1,units/saurians/skirmisher/skirmisher-se-defend2.png:250,units/saurians/skirmisher/skirmisher-se-defend1.png:1"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/saurians/skirmisher/skirmisher-ne-defend1.png:1,units/saurians/skirmisher/skirmisher-ne-defend2.png:250,units/saurians/skirmisher/skirmisher-ne-defend1.png:1"
					[/frame]
				[/else]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="hiss-hit.wav"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[filter]
					[filter_location]
						[not]
							terrain="C*,K*,*^V*"
						[/not]
					[/filter_location]
				[/filter]
				[frame]
					image="units/saurians/skirmisher/skirmisher-idle-[1~7,6,5,6,8~13].png:200,units/saurians/skirmisher/skirmisher-idle-[12,13,12,13].png:[225*2,250*2]"
				[/frame]
			[/idle_anim]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/saurians/skirmisher/skirmisher-se-run[1~12].png:50"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/saurians/skirmisher/skirmisher-ne-run[1~12].png:50"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/skirmisher.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/saurians/skirmisher/skirmisher-se-bob[1~6].png:200"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/saurians/skirmisher/skirmisher-ne-bob[1~6].png:200"
					[/frame]
				[/else]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
#textdomain wesnoth-units
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=4
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage=4
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=2
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Drake Warrior"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"Drake Fighters wield curved war blades, and possess the fire-breathing skills of their ancestors. They can also fly, which is troubling to any foe. Their great strength, coupled with their hardened scales, is rightly frightening to swordsman of any other race."
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=40
			id="Drake Fighter-115"
			image="units/drakes/fighter.png"
			jamming=0
			language_name=_"Drake Fighter"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=40
			max_moves=6
			moves=0
			name="Gishenn"
			overlays=""
			profile="portraits/drakes/transparent/fighter.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/drakes/fighter.png"
			type="Drake Fighter"
			undead_variation="drake"
			underlying_id=115
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=17
			y=12
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-480
				direction="se,sw"
				missile_start_time=-400
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					halo="projectiles/fire-breath-se-[1~5].png:80"
					halo_x=35
					halo_y=40
				[/missile_frame]
				[frame]
					image="units/drakes/fighter.png:20"
				[/frame]
				[frame]
					image="units/drakes/fighter-fire-inhale-[1~4,2].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="flame-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="flame-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/fighter-fire-se-[1~3,2,1].png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-480
				direction="ne,nw"
				missile_start_time=-400
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					halo="projectiles/fire-breath-ne-[1~5].png:80"
					halo_x=35
					halo_y=-20
				[/missile_frame]
				[frame]
					image="units/drakes/fighter.png:20"
				[/frame]
				[frame]
					image="units/drakes/fighter-fire-inhale-[1~4,2].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="flame-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="flame-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/fighter-fire-se-[1~3,2,1].png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-480
				direction="s"
				missile_start_time=-400
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					halo="projectiles/fire-breath-s-[1~5].png:80"
					halo_x=8
					halo_y=50
				[/missile_frame]
				[frame]
					image="units/drakes/fighter.png:20"
				[/frame]
				[frame]
					image="units/drakes/fighter-fire-inhale-[1~4,2].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="flame-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="flame-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/fighter-fire-s-[1~3,2,1].png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-480
				direction="n"
				missile_start_time=-400
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					halo="projectiles/fire-breath-n-[1~5].png:80"
					halo_x=8
					halo_y=-50
				[/missile_frame]
				[frame]
					image="units/drakes/fighter.png:20"
				[/frame]
				[frame]
					image="units/drakes/fighter-fire-inhale-[1~4,2].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="flame-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="flame-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/fighter-fire-s-[1~3,2,1].png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-400
				[filter_attack]
					name="war blade"
				[/filter_attack]
				[frame]
					image="units/drakes/fighter.png"
				[/frame]
				[frame]
					image="units/drakes/fighter-melee-[1~6].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/drakes/fighter-defend-1.png:1,units/drakes/fighter-defend-2.png:250,units/drakes/fighter-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="drake-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[draw_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/fighter-takeoff-[4~1].png:100"
				[/frame]
			[/draw_weapon_anim]
			[movement_anim]
				start_time=0
				submerge=0.01
				[frame]
					image="units/drakes/fighter-fly-[1~5,4].png:100"
				[/frame]
				[frame]
					image="units/drakes/fighter-fly-[3,2]-upstroke.png:100"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[post_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/fighter-takeoff-[4~1].png:100"
				[/frame]
			[/post_movement_anim]
			[pre_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/fighter-takeoff-[1~4].png:50"
				[/frame]
			[/pre_movement_anim]
			[sheath_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/fighter-takeoff-[1~4].png:100"
				[/frame]
			[/sheath_weapon_anim]
			[standing_anim]
				[frame]
					image="units/drakes/fighter.png:50"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time=0
				submerge=0.01
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/fighter-fly-[1~5,4].png:100"
				[/frame]
				[frame]
					image="units/drakes/fighter-fly-[3,2]-upstroke.png:100"
				[/frame]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"war blade"
				icon="attacks/warblade.png"
				name="war blade"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=3
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=3
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Drake Warrior"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=17
#textdomain wesnoth-units
			description=_"Drake Fighters wield curved war blades, and possess the fire-breathing skills of their ancestors. They can also fly, which is troubling to any foe. Their great strength, coupled with their hardened scales, is rightly frightening to swordsman of any other race."
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=13
			goto_y=17
			hitpoints=45
			id="Drake Fighter-117"
			image="units/drakes/fighter.png"
			jamming=0
			language_name=_"Drake Fighter"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=45
			max_moves=6
			moves=0
			name="Garrutin"
			overlays=""
			profile="portraits/drakes/transparent/fighter.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/drakes/fighter.png"
			type="Drake Fighter"
			undead_variation="drake"
			underlying_id=117
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=13
			y=18
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-480
				direction="se,sw"
				missile_start_time=-400
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					halo="projectiles/fire-breath-se-[1~5].png:80"
					halo_x=35
					halo_y=40
				[/missile_frame]
				[frame]
					image="units/drakes/fighter.png:20"
				[/frame]
				[frame]
					image="units/drakes/fighter-fire-inhale-[1~4,2].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="flame-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="flame-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/fighter-fire-se-[1~3,2,1].png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-480
				direction="ne,nw"
				missile_start_time=-400
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					halo="projectiles/fire-breath-ne-[1~5].png:80"
					halo_x=35
					halo_y=-20
				[/missile_frame]
				[frame]
					image="units/drakes/fighter.png:20"
				[/frame]
				[frame]
					image="units/drakes/fighter-fire-inhale-[1~4,2].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="flame-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="flame-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/fighter-fire-se-[1~3,2,1].png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-480
				direction="s"
				missile_start_time=-400
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					halo="projectiles/fire-breath-s-[1~5].png:80"
					halo_x=8
					halo_y=50
				[/missile_frame]
				[frame]
					image="units/drakes/fighter.png:20"
				[/frame]
				[frame]
					image="units/drakes/fighter-fire-inhale-[1~4,2].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="flame-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="flame-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/fighter-fire-s-[1~3,2,1].png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-480
				direction="n"
				missile_start_time=-400
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					halo="projectiles/fire-breath-n-[1~5].png:80"
					halo_x=8
					halo_y=-50
				[/missile_frame]
				[frame]
					image="units/drakes/fighter.png:20"
				[/frame]
				[frame]
					image="units/drakes/fighter-fire-inhale-[1~4,2].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="flame-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="flame-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/fighter-fire-s-[1~3,2,1].png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-400
				[filter_attack]
					name="war blade"
				[/filter_attack]
				[frame]
					image="units/drakes/fighter.png"
				[/frame]
				[frame]
					image="units/drakes/fighter-melee-[1~6].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/drakes/fighter-defend-1.png:1,units/drakes/fighter-defend-2.png:250,units/drakes/fighter-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="drake-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[draw_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/fighter-takeoff-[4~1].png:100"
				[/frame]
			[/draw_weapon_anim]
			[movement_anim]
				start_time=0
				submerge=0.01
				[frame]
					image="units/drakes/fighter-fly-[1~5,4].png:100"
				[/frame]
				[frame]
					image="units/drakes/fighter-fly-[3,2]-upstroke.png:100"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[post_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/fighter-takeoff-[4~1].png:100"
				[/frame]
			[/post_movement_anim]
			[pre_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/fighter-takeoff-[1~4].png:50"
				[/frame]
			[/pre_movement_anim]
			[sheath_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/fighter-takeoff-[1~4].png:100"
				[/frame]
			[/sheath_weapon_anim]
			[standing_anim]
				[frame]
					image="units/drakes/fighter.png:50"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time=0
				submerge=0.01
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/fighter-fly-[1~5,4].png:100"
				[/frame]
				[frame]
					image="units/drakes/fighter-fly-[3,2]-upstroke.png:100"
				[/frame]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"war blade"
				icon="attacks/warblade.png"
				name="war blade"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=3
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=3
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Sky Drake"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"Many drakes enjoy the flow of air over scales, leading them to don the light robes of the Glider caste. The long forays to the far reaches of the tribal territory are their passion, though other drakes often wonder what could lead someone to take on the drudgery of hunting when more glory could be found on the battlefield.

Most often, Gliders hunt larger game like deer, swine, or dolphins; the drakes’ ancestral ability to aim fire, hampered in other castes by armor, is invaluable for flushing and herding the quarry without harming it. If a Glider is called to the battlefield, he prefers to harass the enemy from a distance – and if all else fails, he will fight with his feet, keeping his precious wings as far from the enemy as possible." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack."
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=30
			id="Drake Glider-118"
			image="units/drakes/glider.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Drake Glider"
			level=1
			max_attacks=1
			max_experience=20
			max_hitpoints=30
			max_moves=9
			moves=0
			name="Verka Kon"
			overlays=""
			profile="portraits/drakes/transparent/glider.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/drakes/glider.png"
			type="Drake Glider"
			undead_variation="drake"
			underlying_id=118
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			vision=-1
			x=11
			y=2
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-480
				direction="se,sw"
				missile_start_time=-400
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					halo="projectiles/fire-breath-se-[1~5].png:80"
					halo_x=35
					halo_y=40
				[/missile_frame]
				[frame]
					image="units/drakes/glider.png:20"
				[/frame]
				[frame]
					image="units/drakes/glider-fire-inhale-[1~4,2].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="flame-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="flame-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/glider-fire-se-[1~3,2,1].png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-480
				direction="ne,nw"
				missile_start_time=-400
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					halo="projectiles/fire-breath-ne-[1~5].png:80"
					halo_x=35
					halo_y=-20
				[/missile_frame]
				[frame]
					image="units/drakes/glider.png:20"
				[/frame]
				[frame]
					image="units/drakes/glider-fire-inhale-[1~4,2].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="flame-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="flame-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/glider-fire-se-[1~3,2,1].png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-480
				direction="s"
				missile_start_time=-400
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					halo="projectiles/fire-breath-s-[1~5].png:80"
					halo_x=8
					halo_y=50
				[/missile_frame]
				[frame]
					image="units/drakes/glider.png:20"
				[/frame]
				[frame]
					image="units/drakes/glider-fire-inhale-[1~4,2].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="flame-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="flame-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/glider-fire-s-[1~3,2,1].png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-480
				direction="n"
				missile_start_time=-400
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					halo="projectiles/fire-breath-n-[1~5].png:80"
					halo_x=8
					halo_y=-50
				[/missile_frame]
				[frame]
					image="units/drakes/glider.png:20"
				[/frame]
				[frame]
					image="units/drakes/glider-fire-inhale-[1~4,2].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="flame-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="flame-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/glider-fire-s-[1~3,2,1].png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-200
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-400
				[filter_attack]
					name="slam"
				[/filter_attack]
				[frame]
					image="units/drakes/glider-kick-[1~6,2].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="club.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/drakes/glider-defend-1.png:1,units/drakes/glider-defend-2.png:250,units/drakes/glider-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="drake-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[draw_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/glider-takeoff-[4~1].png:100"
				[/frame]
			[/draw_weapon_anim]
			[movement_anim]
				start_time=0
				submerge=0.01
				[frame]
					image="units/drakes/glider-fly-[1~5,4].png:100"
				[/frame]
				[frame]
					image="units/drakes/glider-fly-[3,2]-upstroke.png:100"
				[/frame]
			[/movement_anim]
			[movement_anim]
				start_time=0
				[frame]
					image="units/drakes/glider-fly-[1~5,4].png:100,units/drakes/glider-fly-[3,2]-upstroke.png:100"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/drakes/transparent/glider.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/glider.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[post_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/glider-takeoff-[4~1].png:100"
				[/frame]
			[/post_movement_anim]
			[pre_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/glider-takeoff-[1~4].png:50"
				[/frame]
			[/pre_movement_anim]
			[sheath_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/glider-takeoff-[1~4].png:100"
				[/frame]
			[/sheath_weapon_anim]
			[standing_anim]
				[frame]
					image="units/drakes/glider.png:50"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time=0
				submerge=0.01
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/glider-fly-[1~5,4].png:100"
				[/frame]
				[frame]
					image="units/drakes/glider-fly-[3,2]-upstroke.png:100"
				[/frame]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				deep_water=60
				flat=60
				forest=60
				frozen=60
				fungus=60
				hills=60
				mountains=60
				reef=60
				sand=60
				shallow_water=60
				swamp_water=60
				unwalkable=60
				village=60
			[/defense]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"slam"
				icon="attacks/slam-drake.png"
				name="slam"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=3
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=3
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Drake Warrior"
			alignment="lawful"
			alpha=256
			attacks_left=0
			cost=17
#textdomain wesnoth-units
			description=_"Drake Fighters wield curved war blades, and possess the fire-breathing skills of their ancestors. They can also fly, which is troubling to any foe. Their great strength, coupled with their hardened scales, is rightly frightening to swordsman of any other race."
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=42
			id="Drake Fighter-120"
			image="units/drakes/fighter.png"
			jamming=0
			language_name=_"Drake Fighter"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=42
			max_moves=7
			moves=0
			name="Græt Ihn Ihn"
			overlays=""
			profile="portraits/drakes/transparent/fighter.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/drakes/fighter.png"
			type="Drake Fighter"
			undead_variation="drake"
			underlying_id=120
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=2
			y=4
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-480
				direction="se,sw"
				missile_start_time=-400
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					halo="projectiles/fire-breath-se-[1~5].png:80"
					halo_x=35
					halo_y=40
				[/missile_frame]
				[frame]
					image="units/drakes/fighter.png:20"
				[/frame]
				[frame]
					image="units/drakes/fighter-fire-inhale-[1~4,2].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="flame-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="flame-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/fighter-fire-se-[1~3,2,1].png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-480
				direction="ne,nw"
				missile_start_time=-400
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					halo="projectiles/fire-breath-ne-[1~5].png:80"
					halo_x=35
					halo_y=-20
				[/missile_frame]
				[frame]
					image="units/drakes/fighter.png:20"
				[/frame]
				[frame]
					image="units/drakes/fighter-fire-inhale-[1~4,2].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="flame-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="flame-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/fighter-fire-se-[1~3,2,1].png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-480
				direction="s"
				missile_start_time=-400
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					halo="projectiles/fire-breath-s-[1~5].png:80"
					halo_x=8
					halo_y=50
				[/missile_frame]
				[frame]
					image="units/drakes/fighter.png:20"
				[/frame]
				[frame]
					image="units/drakes/fighter-fire-inhale-[1~4,2].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="flame-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="flame-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/fighter-fire-s-[1~3,2,1].png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-480
				direction="n"
				missile_start_time=-400
				start_time=-900
				[filter_attack]
					name="fire breath"
				[/filter_attack]
				[missile_frame]
					halo="projectiles/fire-breath-n-[1~5].png:80"
					halo_x=8
					halo_y=-50
				[/missile_frame]
				[frame]
					image="units/drakes/fighter.png:20"
				[/frame]
				[frame]
					image="units/drakes/fighter-fire-inhale-[1~4,2].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="flame-big.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="flame-big-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/fighter-fire-s-[1~3,2,1].png:100"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				offset="0.0~0.2,0.2~0.7,0.7~0.2,0.2~0.0"
				start_time=-400
				[filter_attack]
					name="war blade"
				[/filter_attack]
				[frame]
					image="units/drakes/fighter.png"
				[/frame]
				[frame]
					image="units/drakes/fighter-melee-[1~6].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="sword-1.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/drakes/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/drakes/fighter-defend-1.png:1,units/drakes/fighter-defend-2.png:250,units/drakes/fighter-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="drake-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[draw_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/fighter-takeoff-[4~1].png:100"
				[/frame]
			[/draw_weapon_anim]
			[movement_anim]
				start_time=0
				submerge=0.01
				[frame]
					image="units/drakes/fighter-fly-[1~5,4].png:100"
				[/frame]
				[frame]
					image="units/drakes/fighter-fly-[3,2]-upstroke.png:100"
				[/frame]
			[/movement_anim]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/fighter.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[post_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/fighter-takeoff-[4~1].png:100"
				[/frame]
			[/post_movement_anim]
			[pre_movement_anim]
				start_time=0
				terrain_type="!,!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/fighter-takeoff-[1~4].png:50"
				[/frame]
			[/pre_movement_anim]
			[sheath_weapon_anim]
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/fighter-takeoff-[1~4].png:100"
				[/frame]
			[/sheath_weapon_anim]
			[standing_anim]
				[frame]
					image="units/drakes/fighter.png:50"
				[/frame]
			[/standing_anim]
			[standing_anim]
				start_time=0
				submerge=0.01
				terrain_type="!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*,Mv"
				[frame]
					image="units/drakes/fighter-fly-[1~5,4].png:100"
				[/frame]
				[frame]
					image="units/drakes/fighter-fly-[3,2]-upstroke.png:100"
				[/frame]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"war blade"
				icon="attacks/warblade.png"
				name="war blade"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=3
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=3
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=22
		allow_player=yes
		auto_shroud=yes
		chose_random=no
		color=2
		controller="network"
		countdown_time=0
		current_player="cycombs"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		fog_data="|000000000000000000
|0000000000000000000
|0000000000000000000
|0000000000000000000
|00000000000000000000
|000000000000000000000
|000000000000000000000
|0000000000000000000000
|0000000000000000000000
|011101111000000000000000000
|111111111000000000000000000
|111111111111000000000000000
|111111111111000000000000000
|011111111111000000000000000
|111111111111100000000000000
|111111111111110000000000000
|111111111111110000000000000
|111111111111111000000000000
|111111111111110000000000000
|111111111111110000000000000
|111111111111110000000000000
|011111111111110000000111111
|111111111111110000001111111
|011111111111110000001111111
|011111111111100000011111111
|001111111111100000011111111
|001111111111000000111111111
|000111111111000000111111111
|000011110000000000111111111
|000000000000000000011111111
|000000000000000000011111111
"
		gold=11
		gold_add=no
		hidden=no
		id="SANDBOXSide2"
		income=0
		lost=no
		name="cycombs"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>

<big>Defeat:</big>
<span foreground='red'>Death of your leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		save_id="SANDBOXSide2"
		scroll_to_leader=yes
		share_maps=no
		share_view=no
		shroud=no
		shroud_data=""
		side=2
		start_gold=150
		suppress_end_turn_confirmation=no
		team_name=2
		user_team_name="Csapat 2"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=7
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=23
			y=5
		[/village]
		[village]
			x=24
			y=7
		[/village]
		[village]
			x=27
			y=24
		[/village]
		[village]
			x=28
			y=7
		[/village]
		[unit]
			advances_to="General"
			alignment="lawful"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=35
#textdomain wesnoth-units
			description=_"Trained at swords and crossbows, Lieutenants lead small groups of human soldiers, coordinating their attacks." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level."
			experience=3
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=32
			id="SANDBOXSide2"
			image="units/human-loyalists/lieutenant.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Lieutenant"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=40
			max_moves=6
			moves=6
			name="cycombs"
			overlays=""
			profile="portraits/humans/transparent/lieutenant.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/transparent/lieutenant.png~SCALE(205,205)"
			type="Lieutenant"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=18
			y=6
			zoc=yes
			[portrait]
				image="portraits/humans/transparent/lieutenant.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/lieutenant.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[abilities]
				[leadership]
					affect_self=no
					cumulative=no
#textdomain wesnoth-help
					description=_"This unit can lead our own units that are next to it, making them fight better.

Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
					female_name=_"female^leadership"
					id="leadership"
					name=_"leadership"
					value=50
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=0
						[/filter]
					[/affect_adjacent]
				[/leadership]
				[leadership]
					affect_self=no
					cumulative=no
					id="leadership"
					value=25
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=1
						[/filter]
					[/affect_adjacent]
				[/leadership]
			[/abilities]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"sword"
				icon="attacks/sword-human.png"
				name="sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=5
				description=_"crossbow"
				icon="attacks/crossbow-human.png"
				name="crossbow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
			description=_"Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only the most basic training." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			experience=10
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=41
			id="Spearman-105"
			image="units/human-loyalists/spearman.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Spearman"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=41
			max_moves=5
			moves=5
			name="Tarcyn"
			overlays=""
			profile="portraits/humans/transparent/spearman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/spearman.png"
			type="Spearman"
			undead_variation=""
			underlying_id=105
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=27
			y=24
			zoc=yes
			[attack_anim]
				missile_start_time=-150
				start_time=-250
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					image="units/human-loyalists/spearman-death1.png:100"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman-attack-ranged.png:50"
					sound="throw-[1~4].wav"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman-attack-[ranged,ranged2].png:[50,100]"
				[/frame]
				[if]
					attack_sound_start_time=0
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="s"
				offset="0~0.5,0.5~0"
				start_time=-250
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-s-[1~14].png:25"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-64
				direction="n"
				offset="0~0.4,0.4~0"
				start_time=-228
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-n-[1~12].png:32"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="ne,nw"
				start_time=-200
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman.png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/human-loyalists/spearman-attack-ne.png:200"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman.png:50"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-64
				direction="se,sw"
				offset="0~0.4,0.4~0"
				start_time=-224
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-se-[1~12].png:32"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/human-loyalists/spearman-death[1~4].png:125"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/human-loyalists/spearman-defend-2.png:1,units/human-loyalists/spearman-defend.png:250,units/human-loyalists/spearman-defend-2.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~5].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				direction="s,se,sw"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-loyalists/spearman-idle[1~4,3,2].png:[100*3,400,100*2]"
				[/frame]
			[/idle_anim]
			[idle_anim]
				direction="s,se,sw"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-loyalists/spearman-idle2-[1~6].png:[100*4,400,100]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/human-loyalists/spearman.png:400"
					[/frame]
					[frame]
						image="units/human-loyalists/spearman-stand-s-[1~6].png:[150*2,300,100*3]"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/human-loyalists/spearman-n.png:400"
					[/frame]
					[frame]
						image="units/human-loyalists/spearman-stand-n-[1~3,2~1].png:[150*2,400,150*2]"
					[/frame]
				[/else]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"first strike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only the most basic training." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=42
			id="Spearman-112"
			image="units/human-loyalists/spearman.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Spearman"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=42
			max_moves=5
			moves=5
			name="Carcyn"
			overlays=""
			profile="portraits/humans/transparent/spearman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/spearman.png"
			type="Spearman"
			undead_variation=""
			underlying_id=112
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=19
			y=6
			zoc=yes
			[attack_anim]
				missile_start_time=-150
				start_time=-250
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					image="units/human-loyalists/spearman-death1.png:100"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman-attack-ranged.png:50"
					sound="throw-[1~4].wav"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman-attack-[ranged,ranged2].png:[50,100]"
				[/frame]
				[if]
					attack_sound_start_time=0
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="s"
				offset="0~0.5,0.5~0"
				start_time=-250
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-s-[1~14].png:25"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-64
				direction="n"
				offset="0~0.4,0.4~0"
				start_time=-228
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-n-[1~12].png:32"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="ne,nw"
				start_time=-200
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman.png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/human-loyalists/spearman-attack-ne.png:200"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman.png:50"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-64
				direction="se,sw"
				offset="0~0.4,0.4~0"
				start_time=-224
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-se-[1~12].png:32"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/human-loyalists/spearman-death[1~4].png:125"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/human-loyalists/spearman-defend-2.png:1,units/human-loyalists/spearman-defend.png:250,units/human-loyalists/spearman-defend-2.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~5].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				direction="s,se,sw"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-loyalists/spearman-idle[1~4,3,2].png:[100*3,400,100*2]"
				[/frame]
			[/idle_anim]
			[idle_anim]
				direction="s,se,sw"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-loyalists/spearman-idle2-[1~6].png:[100*4,400,100]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/human-loyalists/spearman.png:400"
					[/frame]
					[frame]
						image="units/human-loyalists/spearman-stand-s-[1~6].png:[150*2,300,100*3]"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/human-loyalists/spearman-n.png:400"
					[/frame]
					[frame]
						image="units/human-loyalists/spearman-stand-n-[1~3,2~1].png:[150*2,400,150*2]"
					[/frame]
				[/else]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"first strike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Knight,Lancer"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=23
#textdomain wesnoth-units
			description=_"Often hailing from the wilder and untamed regions of Wesnoth, Horsemen are trained from childhood to ride and to follow a strict code of honor. A charge made by a horseman is a powerful though risky tactic, the worth of which has been proven time and time again on the battlefield. Horsemen excel against most infantry, especially those who have fallen out of line, but must take care against both spearmen and archers for whom their large size provide inviting targets." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation."
			experience=2
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=16
			id="Horseman-116"
			image="units/human-loyalists/horseman/horseman.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Horseman"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=39
			max_moves=8
			moves=8
			name="Rhyr"
			overlays=""
			profile="portraits/humans/transparent/horseman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/transparent/horseman.png~SCALE(205,205)"
			type="Horseman"
			undead_variation="mounted"
			underlying_id=116
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=18
			y=5
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-100
				offset="0.0~0.3:300,0.3~0.45:210,0.45~0.0:420"
				sound_start_time=-400
				start_time=-400
				[filter_attack]
					name="spear"
				[/filter_attack]
				[sound_frame]
					sound="horse-canter.wav"
				[/sound_frame]
				[if]
					direction="n"
					[frame]
						image="units/human-loyalists/horseman/horseman-n-attack[1~12].png:[100*3,70*9]"
					[/frame]
				[/if]
				[else]
					direction="nw,ne"
					[frame]
						image="units/human-loyalists/horseman/horseman-ne-attack[1~12].png:[100*3,70*9]"
					[/frame]
				[/else]
				[else]
					direction="sw,se"
					[frame]
						image="units/human-loyalists/horseman/horseman-se-attack[1~12].png:[100*3,70*9]"
					[/frame]
				[/else]
				[else]
					direction="s"
					[frame]
						image="units/human-loyalists/horseman/horseman-s-attack[1~12].png:[100*3,70*9]"
					[/frame]
				[/else]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[death]
				start_time=0
				[if]
					direction="sw,s,se"
					[frame]
						image="units/human-loyalists/horseman/horseman-se-die[1~5].png:100"
					[/frame]
				[/if]
				[else]
					direction="nw,n,ne"
					[frame]
						image="units/human-loyalists/horseman/horseman-ne-die[1~5].png:100"
					[/frame]
				[/else]
			[/death]
			[defend]
				start_time=-126
				[if]
					direction="s,se,sw"
					[frame]
						image="units/human-loyalists/horseman/horseman-se-defend1.png:1,units/human-loyalists/horseman/horseman-se-defend2.png:250,units/human-loyalists/horseman/horseman-se-defend1.png:1"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/human-loyalists/horseman/horseman-ne-defend1.png:1,units/human-loyalists/horseman/horseman-ne-defend2.png:250,units/human-loyalists/horseman/horseman-ne-defend1.png:1"
					[/frame]
				[/else]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="horse-hit-[1~3].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/human-loyalists/horseman/horseman-se-run[1~8].png:50"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/human-loyalists/horseman/horseman-ne-run[1~8].png:50"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/humans/transparent/horseman.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/horseman.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/human-loyalists/horseman/horseman-se-bob[1~6].png:200"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/human-loyalists/horseman/horseman-ne-bob[1~6].png:200"
					[/frame]
				[/else]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=4
				flat=1
				forest=3
				frozen=2
				fungus=4
				hills=2
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=80
				flat=60
				forest=-70
				frozen=70
				fungus=80
				hills=60
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[resistance]
				arcane=80
				blade=80
				cold=100
				fire=100
				impact=70
				pierce=120
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
				description=_"spear"
				name="spear"
				number=2
				range="melee"
				type="pierce"
				[specials]
					[damage]
						active_on="offense"
						apply_to="both"
#textdomain wesnoth-help
						description=_"When used offensively, this attack deals double damage to the target. It also causes this unit to take double damage from the target’s counterattack."
						id="charge"
						multiply=2
						name=_"charge"
					[/damage]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only the most basic training." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=37
			id="Spearman-119"
			image="units/human-loyalists/spearman.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Spearman"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=37
			max_moves=5
			moves=5
			name="Gaedryn"
			overlays=""
			profile="portraits/humans/transparent/spearman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/humans/spearman.png"
			type="Spearman"
			undead_variation=""
			underlying_id=119
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=22
			y=7
			zoc=yes
			[attack_anim]
				missile_start_time=-150
				start_time=-250
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					image="units/human-loyalists/spearman-death1.png:100"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman-attack-ranged.png:50"
					sound="throw-[1~4].wav"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman-attack-[ranged,ranged2].png:[50,100]"
				[/frame]
				[if]
					attack_sound_start_time=0
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="s"
				offset="0~0.5,0.5~0"
				start_time=-250
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-s-[1~14].png:25"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-64
				direction="n"
				offset="0~0.4,0.4~0"
				start_time=-228
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-n-[1~12].png:32"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="ne,nw"
				start_time=-200
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman.png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/human-loyalists/spearman-attack-ne.png:200"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman.png:50"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-64
				direction="se,sw"
				offset="0~0.4,0.4~0"
				start_time=-224
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-se-[1~12].png:32"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/human-loyalists/spearman-death[1~4].png:125"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/human-loyalists/spearman-defend-2.png:1,units/human-loyalists/spearman-defend.png:250,units/human-loyalists/spearman-defend-2.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~5].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				direction="s,se,sw"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-loyalists/spearman-idle[1~4,3,2].png:[100*3,400,100*2]"
				[/frame]
			[/idle_anim]
			[idle_anim]
				direction="s,se,sw"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-loyalists/spearman-idle2-[1~6].png:[100*4,400,100]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/human-loyalists/spearman.png:400"
					[/frame]
					[frame]
						image="units/human-loyalists/spearman-stand-s-[1~6].png:[150*2,300,100*3]"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/human-loyalists/spearman-n.png:400"
					[/frame]
					[frame]
						image="units/human-loyalists/spearman-stand-n-[1~3,2~1].png:[150*2,400,150*2]"
					[/frame]
				[/else]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"first strike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=no
		auto_shroud=yes
		chose_random=yes
		color=5
		controller="null"
		countdown_time=0
		current_player=""
		defeat_condition="no_leader_left"
		disallow_observers=yes
		flag=""
		flag_icon=""
		fog=yes
		fog_data="|000000111111111111111111101
|00000011111111111111111111
|0000011111111111111111111
|00000011111000000000000011
|00000011000000000000000111
|00000000000000000000000111
|00000000000000000000000111
|00000000000000000000000111
|00000000000000000000000111
|00000000000000000000000111
|00000000000000000000000111
|00000000000000000000000111
|00000000000000000000000111
|00000000000000000000000111
|0000000000000000000000011
|
|0011
|00111
|0111
|00111
|0111
|00111
|0111
|00111
|0111
|00111
|011100000000000000011
|0011000000000000011111
|0011111111111111111111
|0011111111111111111111
|001111111111111111111
"
		gold=100
		gold_add=no
		hidden=yes
		id=""
		income=0
		lost=yes
		name="(Üres hely)"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>

<big>Defeat:</big>
<span foreground='red'>Death of your leader</span>"
		objectives_changed=yes
		persistent=no
		recall_cost=20
		recruit="Drake Burner,Drake Clasher,Drake Fighter,Drake Glider,Saurian Augur,Saurian Skirmisher"
		save_id=""
		scroll_to_leader=yes
		share_maps=no
		share_view=no
		shroud=no
		shroud_data=""
		side=3
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name=3
		user_team_name="Csapat 3"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
#textdomain wesnoth-units
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-3"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=3
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=1
			y=24
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-4"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=4
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=1
			y=23
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-5"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=5
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=1
			y=22
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-6"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=6
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=1
			y=21
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-7"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=7
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=1
			y=20
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-8"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=8
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=1
			y=19
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-9"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=9
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=1
			y=18
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-10"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=10
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=1
			y=17
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-11"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=11
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=1
			y=16
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-12"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=12
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=1
			y=15
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-13"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=13
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=1
			y=14
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-14"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=14
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=1
			y=13
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-15"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=15
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=1
			y=12
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-16"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=16
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=1
			y=11
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-17"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=17
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=1
			y=10
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-18"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=18
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=1
			y=9
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-19"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=19
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=1
			y=8
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-20"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=20
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=1
			y=7
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-21"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=21
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=2
			y=6
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-22"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=22
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=2
			y=7
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-23"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=23
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=2
			y=8
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-24"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=24
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=2
			y=9
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-25"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=25
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=3
			y=7
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-26"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=26
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=4
			y=24
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-27"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=27
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=5
			y=24
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-28"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=28
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=6
			y=24
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-29"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=29
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=7
			y=24
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-30"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=30
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=8
			y=24
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-31"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=31
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=9
			y=24
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-32"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=32
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=10
			y=24
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-33"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=33
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=11
			y=24
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-34"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=34
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=12
			y=24
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-35"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=35
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=13
			y=24
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-36"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=36
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=17
			y=3
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-37"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=37
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=18
			y=2
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-38"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=38
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=19
			y=3
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-39"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=39
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=20
			y=2
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-40"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=40
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=21
			y=3
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-41"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=41
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=22
			y=2
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-42"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=42
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=23
			y=3
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-43"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=43
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=24
			y=2
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-44"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=44
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=25
			y=3
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-45"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=45
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=26
			y=2
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-46"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=46
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=3
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-47"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=47
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=4
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-48"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=48
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=5
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-49"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=49
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=6
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-50"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=50
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=7
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-51"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=51
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=8
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-52"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=52
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=9
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-53"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=53
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=10
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-54"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=54
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=11
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-55"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=55
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=12
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-56"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=56
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=13
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-57"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=57
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=14
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-58"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=58
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=15
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-59"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=59
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=16
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-60"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=60
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=17
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-61"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=61
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=18
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-62"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=62
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=19
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-63"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=63
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=20
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-64"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=64
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=28
			y=17
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-65"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=65
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=28
			y=18
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-66"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=66
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=28
			y=19
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-67"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=67
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=28
			y=20
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-68"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=68
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=27
			y=20
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[terrain_graphics]
		x=1
		y=7
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=1
		y=8
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=1
		y=9
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=1
		y=10
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=1
		y=11
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=1
		y=12
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=1
		y=13
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=1
		y=14
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=1
		y=15
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=1
		y=16
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=1
		y=17
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=1
		y=18
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=1
		y=19
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=1
		y=20
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=1
		y=21
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=1
		y=22
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=1
		y=23
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=1
		y=24
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=2
		y=6
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=2
		y=7
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=2
		y=8
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=2
		y=9
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=3
		y=7
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=17
		y=3
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=18
		y=2
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=19
		y=3
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=20
		y=2
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=21
		y=3
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=22
		y=2
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=23
		y=3
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=24
		y=2
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=25
		y=3
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=26
		y=2
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=27
		y=20
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=28
		y=17
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=28
		y=18
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=28
		y=19
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=28
		y=20
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=29
		y=3
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=29
		y=4
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=29
		y=5
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=29
		y=6
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=29
		y=7
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=29
		y=8
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=29
		y=9
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=29
		y=10
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=29
		y=11
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=29
		y=12
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=29
		y=13
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=29
		y=14
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=29
		y=15
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=29
		y=16
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=29
		y=17
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=29
		y=18
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=29
		y=19
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=29
		y=20
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=4
		y=24
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=5
		y=24
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=6
		y=24
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=7
		y=24
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=8
		y=24
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=9
		y=24
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=10
		y=24
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=11
		y=24
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=12
		y=24
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=13
		y=24
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		mask=""
#textdomain wesnoth-help
		name=_"Morning"
		red=0
		sound=""
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name=_"Afternoon"
		red=0
		sound=""
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name=_"Dusk"
		red=0
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"First Watch"
		red=-45
		sound=""
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"Second Watch"
		red=-45
		sound=""
	[/time]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
		mask=""
		name=_"Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[undo_stack]
		committed=no
		side=2
	[/undo_stack]
	[event]
	[/event]
	[event]
	[/event]
	[event]
		name="time over"
		[lua]
			code="
                local _ = wesnoth.textdomain ""wesnoth-multiplayer""
                local function all_sides()
                    local function f(s, i)
                        i = i + 1
                        local t = wesnoth.sides[i]
                        return t and i, t
                    end
                    return f, nil, 0
                end

                local income_factor = 5

                local side_num = -1
                local total_score = -1
                local side_comparison = """"
                for side, team in all_sides() do
                    repeat -- ugly hack to convert 'break' into 'continue'
                    if team.__cfg.hidden then
                        break
                    end
                    local r, g, b = 255, 255, 255
                    if     team.__cfg.color == 1 then r, g, b = 255,   0,   0
                    elseif team.__cfg.color == 2 then r, g, b =   0,   0, 255
                    elseif team.__cfg.color == 3 then r, g, b =   0, 255,   0
                    elseif team.__cfg.color == 4 then r, g, b = 155,  48, 255
                    elseif team.__cfg.color == 5 then r, g, b =   0,   0,   0
                    elseif team.__cfg.color == 6 then r, g, b = 165,  42,  42
                    elseif team.__cfg.color == 7 then r, g, b = 255, 165,   0
                    elseif team.__cfg.color == 8 then r, g, b = 255, 255, 255
                    elseif team.__cfg.color == 9 then r, g, b =   0, 128, 128 end
                    if # wesnoth.get_units( { side = side } ) == 0 then
                        side_comparison = side_comparison ..
                            string.format( tostring( _ ""<span strikethrough='true' foreground='#%02x%02x%02x'>Side %d</span>"") .. ""\n"",
                                r, g, b, side)
                        break
                    end
                    local income = team.total_income * income_factor
                    local units = 0
                    -- Calc the total unit-score here
                    for i, unit in ipairs( wesnoth.get_units { side = side } ) do
                        if not unit.__cfg.canrecruit then
                            wesnoth.fire(""unit_worth"", { id = unit.id })
                            units = units + wesnoth.get_variable(""unit_worth"")
                        end
                    end
                    -- Up to here
                    local total = units + team.gold + income
                    side_comparison = side_comparison ..
                        string.format( tostring( _ ""<span foreground='#%02x%02x%02x'>Side %d</span>:  Income score = %d  Unit score = %d  Gold = %d"") .. ""\n"" .. tostring( _ ""Grand total: <b>%d</b>"") .. ""\n"",
                            r, g, b, side, income, units, team.gold, total)
                    if total > total_score then
                        color = string.format(""#%02x%02x%02x"", r, g, b)
                        side_num = side
                        total_score = total
                    end
                    until true -- end ugly hack
                end
                side_comparison = side_comparison ..
                    string.format( ""\n"" .. tostring( _ ""<span foreground='%s'>Side %d</span> has the advantage.""), color, side_num)
                wesnoth.fire(""message"", { message = side_comparison, speaker = ""narrator"", image = ""wesnoth-icon.png""})
            "
		[/lua]
	[/event]
	[event]
	[/event]
	[event]
		first_time_only=no
		name="die"
		[filter]
			[filter_location]
				[not]
					terrain="Wo,Wog,Wot,Ww,Wwg,Wwt,Ss,Qlf,Ql,Qxe,Qxua,Qxu"
				[/not]
			[/filter_location]
		[/filter]
		[store_locations]
			find_in="corpse_xy"
			variable="corpse_xy"
			[or]
				x="$x1"
				y="$y1"
			[/or]
		[/store_locations]
		[if]
			[variable]
				greater_than_equal_to=1
				name="turn_number"
			[/variable]
			[then]
				[switch]
					variable="unit.type"
					[case]
						value="Cavalryman,Dragoon,Cavalier,EAE Cavalryman,EAE Dragoon,EAE Cavalier"
						[item]
							image="units/humans/cavalryman-die-2.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Horseman,Lancer,Knight,EAE Horseman,EAE Lancer,EAE Knight"
						[if]
							[variable]
								equals="se"
								name="unit.facing"
							[/variable]
							[or]
								[variable]
									equals="s"
									name="unit.facing"
								[/variable]
							[/or]
							[or]
								[variable]
									equals="sw"
									name="unit.facing"
								[/variable]
							[/or]
							[then]
								[item]
									image="units/human-loyalists/horseman/horseman-se-die5.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
						[/if]
						[if]
							[variable]
								equals="ne"
								name="unit.facing"
							[/variable]
							[or]
								[variable]
									equals="n"
									name="unit.facing"
								[/variable]
							[/or]
							[or]
								[variable]
									equals="nw"
									name="unit.facing"
								[/variable]
							[/or]
							[then]
								[item]
									image="units/human-loyalists/horseman/horseman-ne-die5.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
						[/if]
					[/case]
					[case]
						value="Fencer,Master at Arms,Duelist,EAE Fencer,EAE Master at Arms,EAE Duelist"
						[item]
							image="units/human-loyalists/fencer-die5.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Sergeant,Lieutenant,General,Grand Marshal,EAE Sergeant,EAE Lieutenant,EAE General,EAE Grand Marshal"
						[item]
							image="units/human-loyalists/lieutenant-die-9.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Pikeman,EAE Pikeman"
						[item]
							image="units/human-loyalists/pikeman-die-5.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Spearman,EAE Spearman"
						[item]
							image="units/human-loyalists/spearman-death4.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Rogue,EAE Rogue"
						[item]
							image="units/human-outlaws/rogue-die-6.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
						[if]
							[variable]
								equals="female"
								name="unit.gender"
							[/variable]
							[then]
								[item]
									image="units/human-outlaws/rougue female-die-6.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
							[else]
								[item]
									image="units/human-outlaws/rogue-die-7.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/else]
						[/if]
					[/case]
					[case]
						value="Thief,EAE Thief"
						[if]
							[variable]
								equals="female"
								name="unit.gender"
							[/variable]
							[then]
								[item]
									image="units/human-outlaws/thief female-die-7.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
							[else]
								[item]
									image="units/human-outlaws/thief-die-7.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/else]
						[/if]
					[/case]
					[case]
						value="Trapper,Huntsman,EAE Trapper,EAE Huntsman"
						[item]
							image="units/human-outlaws/trapper-die-8.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Dark Adept,Dark Sorcerer,Necromancer,EAE Dark Adept,EAE Dark Sorcerer,EAE Necromancer"
						[item]
							image="units/undead-necromancers/adept-die8.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Elvish Fighter,Elvish Archer,Elvish Scout,Elvish Hunter,Elvish Trapper,Elvish Prowler,EAE Elvish Fighter,EAE Elvish Archer,EAE Elvish Scout,EAE Elvish Hunter,EAE Elvish Trapper,EAE Elvish Prowler"
						[item]
							image="units/elves-wood/archer-die4.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Elvish Ranger,Elvish Rider,EAE Elvish Ranger,EAE Elvish Rider"
						[item]
							image="units/elves-wood/ranger-die4.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Elvish Avenger,Elvish Outrider,Elvish Captain,Elvish Hero,Elvish Champion,Elvish Marshal,EAE Elvish Avenger,EAE Elvish Outrider,EAE Elvish Captain,EAE Elvish Hero,EAE Elvish Champion,EAE Elvish Marshal"
						[item]
							image="units/elves-wood/avenger-die4.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Elvish Marksman,EAE Elvish Marksman"
						[item]
							image="units/elves-wood/marksman-die-5.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Elvish Sharpshooter,EAE Elvish Sharpshooter"
						[item]
							image="units/elves-wood/sharpshooter-die4.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Elvish Lord,Elvish High Lord,EAE Elvish Lord,EAE Elvish High Lord"
						[item]
							image="items/corpse-elf.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Orcish Assassin,Orcish Slayer,Orcish Nightblade,EAE Orcish Assassin,EAE Orcish Slayer,EAE Orcish Nightblade"
						[item]
							image="units/orcs/assassin-die-10.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Orcish Grunt,Orcish Warrior,Orcish Warlord,EAE Orcish Grunt,EAE Orcish Warrior,EAE Orcish Warlord"
						[item]
							image="units/orcs/grunt-die-6.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Goblin Spearman,Goblin Impaler,Goblin Rouser,EAE Goblin Spearman,EAE Goblin Impaler,EAE Goblin Rouser"
						[item]
							image="units/goblins/impaler-death-9.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Dwarvish Thunderer,Dwarvish Thunderguard,EAE Dwarvish Thunderer,EAE Dwarvish Thunderguard"
						[item]
							image="units/dwarves/thunderer/thunderer-die3.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Saurian Ambusher,EAE Saurian Ambusher"
						[if]
							[variable]
								equals="n"
								name="unit.facing"
							[/variable]
							[or]
								[variable]
									equals="ne"
									name="unit.facing"
								[/variable]
							[/or]
							[or]
								[variable]
									equals="nw"
									name="unit.facing"
								[/variable]
							[/or]
							[then]
								[item]
									image="units/saurians/ambusher/ambusher-ne-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
							[else]
								[item]
									image="units/saurians/ambusher/ambusher-se-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/else]
						[/if]
					[/case]
					[case]
						value="Saurian Augur,EAE Saurian Augur"
						[if]
							[variable]
								equals="n"
								name="unit.facing"
							[/variable]
							[or]
								[variable]
									equals="ne"
									name="unit.facing"
								[/variable]
							[/or]
							[or]
								[variable]
									equals="nw"
									name="unit.facing"
								[/variable]
							[/or]
							[then]
								[item]
									image="units/saurians/augur/augur-ne-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
							[else]
								[item]
									image="units/saurians/augur/augur-se-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/else]
						[/if]
					[/case]
					[case]
						value="Saurian Flanker,EAE Saurian Flanker"
						[if]
							[variable]
								equals="n"
								name="unit.facing"
							[/variable]
							[or]
								[variable]
									equals="ne"
									name="unit.facing"
								[/variable]
							[/or]
							[or]
								[variable]
									equals="nw"
									name="unit.facing"
								[/variable]
							[/or]
							[then]
								[item]
									image="units/saurians/flanker/flanker-ne-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
							[else]
								[item]
									image="units/saurians/flanker/flanker-se-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/else]
						[/if]
					[/case]
					[case]
						value="Saurian Oracle,Saurian Prophet,EAE Saurian Oracle,EAE Saurian Prophet"
						[if]
							[variable]
								equals="n"
								name="unit.facing"
							[/variable]
							[or]
								[variable]
									equals="ne"
									name="unit.facing"
								[/variable]
							[/or]
							[or]
								[variable]
									equals="nw"
									name="unit.facing"
								[/variable]
							[/or]
							[then]
								[item]
									image="units/saurians/oracle/oracle-ne-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
							[else]
								[item]
									image="units/saurians/oracle/oracle-se-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/else]
						[/if]
					[/case]
					[case]
						value="Saurian Skirmisher,EAE Saurian Skirmisher"
						[if]
							[variable]
								equals="n"
								name="unit.facing"
							[/variable]
							[or]
								[variable]
									equals="ne"
									name="unit.facing"
								[/variable]
							[/or]
							[or]
								[variable]
									equals="nw"
									name="unit.facing"
								[/variable]
							[/or]
							[then]
								[item]
									image="units/saurians/skirmisher/skirmisher-ne-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
							[else]
								[item]
									image="units/saurians/skirmisher/skirmisher-se-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/else]
						[/if]
					[/case]
					[case]
						value="Saurian Soothsayer,Saurian Bonecaster,EAE Saurian Soothsayer,EAE Saurian Bonecaster"
						[if]
							[variable]
								equals="n"
								name="unit.facing"
							[/variable]
							[or]
								[variable]
									equals="ne"
									name="unit.facing"
								[/variable]
							[/or]
							[or]
								[variable]
									equals="nw"
									name="unit.facing"
								[/variable]
							[/or]
							[then]
								[item]
									image="units/saurians/soothsayer/soothsayer-ne-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
							[else]
								[item]
									image="units/saurians/soothsayer/soothsayer-se-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/else]
						[/if]
					[/case]
					[case]
						value="Woodsman,Bowman,Poacher,Longbowman,Master Bowman,Orcish Archer,Orcish Crossbowman,Orcish Slurbow,EAE Woodsman,EAE Bowman,EAE Poacher,EAE Longbowman,EAE Master Bowman,EAE Orcish Archer,EAE Orcish Crossbowman,EAE Orcish Slurbow"
						[item]
							image="units/undead-skeletal/archer-die-13.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Halberdier,Dwarvish Ulfserker,Dwarvish Berserker,EAE Halberdier,EAE Dwarvish Ulfserker,EAE Dwarvish Berserker"
						[item]
							image="units/undead-skeletal/revenant-dying-7.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Orcish Sovereign,Orcish Ruler,Orcish Leader,EAE Orcish Sovereign,EAE Orcish Ruler,EAE Orcish Leader"
						[item]
							image="units/undead-skeletal/deathblade-dying-7.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Ghost,Shadow,Wraith,Nightgaunt,Spectre,Ghoul,Necrophage,Ghast,EAE Ghost,EAE Shadow,EAE Wraith,EAE Nightgaunt,EAE Spectre,EAE Ghoul,EAE Necrophage,EAE Ghast"
					[/case]
					[else]
						[item]
							image="items/bones.png"
							x="$x1"
							y="$y1"
						[/item]
					[/else]
				[/switch]
			[/then]
		[/if]
	[/event]
	[event]
	[/event]
	[item]
		image="units/human-loyalists/spearman-death4.png~TC(2,magenta)"
		x=21
		y=21
	[/item]
	[item]
		image="items/bones.png"
		x=20
		y=11
	[/item]
	[item]
		image="items/bones.png"
		x=15
		y=7
	[/item]
	[item]
		image="units/human-loyalists/spearman-death4.png~TC(2,magenta)"
		x=17
		y=12
	[/item]
	[item]
		image="units/saurians/skirmisher/skirmisher-ne-die4.png~TC(1,magenta)"
		x=22
		y=5
	[/item]
	[item]
		image="units/human-loyalists/horseman/horseman-se-die5.png~TC(2,magenta)"
		x=18
		y=11
	[/item]
	[item]
		image="units/human-loyalists/spearman-death4.png~TC(2,magenta)"
		x=18
		y=11
	[/item]
	[item]
		image="units/saurians/augur/augur-ne-die4.png~TC(1,magenta)"
		x=18
		y=11
	[/item]
	[item]
		image="units/human-loyalists/spearman-death4.png~TC(2,magenta)"
		x=8
		y=11
	[/item]
	[item]
		image="units/human-loyalists/spearman-death4.png~TC(2,magenta)"
		x=8
		y=11
	[/item]
	[item]
		image="items/bones.png"
		x=27
		y=24
	[/item]
	[item]
		image="units/humans/cavalryman-die-2.png~TC(2,magenta)"
		x=24
		y=18
	[/item]
	[item]
		image="items/bones.png"
		x=24
		y=18
	[/item]
	[item]
		image="units/human-loyalists/spearman-death4.png~TC(2,magenta)"
		x=24
		y=18
	[/item]
	[item]
		image="units/saurians/skirmisher/skirmisher-se-die4.png~TC(1,magenta)"
		x=19
		y=10
	[/item]
	[item]
		image="units/saurians/skirmisher/skirmisher-se-die4.png~TC(1,magenta)"
		x=16
		y=3
	[/item]
	[item]
		image="items/bones.png"
		x=18
		y=12
	[/item]
	[item]
		image="items/bones.png"
		x=17
		y=4
	[/item]
	[item]
		image="units/human-loyalists/spearman-death4.png~TC(2,magenta)"
		x=17
		y=6
	[/item]
	[item]
		image="items/bones.png"
		x=22
		y=21
	[/item]
	[item]
		image="units/human-loyalists/spearman-death4.png~TC(2,magenta)"
		x=19
		y=11
	[/item]
	[item]
		image="items/bones.png"
		x=19
		y=11
	[/item]
	[item]
		image="units/human-loyalists/spearman-death4.png~TC(2,magenta)"
		x=19
		y=11
	[/item]
	[item]
		image="items/bones.png"
		x=6
		y=8
	[/item]
	[item]
		image="units/humans/cavalryman-die-2.png~TC(2,magenta)"
		x=3
		y=3
	[/item]
	[item]
		image="items/bones.png"
		x=14
		y=15
	[/item]
	[item]
		image="items/bones.png"
		x=7
		y=11
	[/item]
	[item]
		image="units/human-loyalists/spearman-death4.png~TC(2,magenta)"
		x=8
		y=12
	[/item]
	[item]
		image="units/human-loyalists/spearman-death4.png~TC(2,magenta)"
		x=15
		y=15
	[/item]
	[item]
		image="items/bones.png"
		x=13
		y=12
	[/item]
	[item]
		image="units/human-loyalists/spearman-death4.png~TC(2,magenta)"
		x=19
		y=12
	[/item]
	[item]
		image="units/human-loyalists/spearman-death4.png~TC(2,magenta)"
		x=19
		y=12
	[/item]
	[item]
		image="items/bones.png"
		x=16
		y=15
	[/item]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[variables]
		damage_inflicted=3
		next_scenario="SANDBOX_Thousand_Stings_Garrison_12"
		p1_faction="Drakes"
		p2_faction="Loyalists"
		random=28
		side_number=2
		turn_number=18
		x1=2
		x2=0
		y1=5
		y2=0
		[factions]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Drakes"
				image="units/drakes/flare.png"
				leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior,Saurian Oracle,Saurian Soothsayer"
#textdomain wesnoth-multiplayer
				name=_"Drakes"
				random_leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior"
				recruit="Drake Burner,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur"
				terrain_liked="Hh,Ha,Ds,Ss"
				type="random"
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Knalgan Alliance"
				image="units/dwarves/steelclad.png"
				leader="Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Stalwart,Rogue,Trapper"
				name=_"Knalgan Alliance"
				recruit="Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider"
				terrain_liked="Hh,Ha,Mm"
				type="random"
				[ai]
					[aspect]
						id="recruitment_pattern"
						[facet]
							value="fighter,fighter,fighter,mixed fighter,archer,scout"
						[/facet]
					[/aspect]
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Loyalists"
				image="units/human-loyalists/lieutenant.png"
				leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
				name=_"Loyalists"
				random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,White Mage,Red Mage"
				recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
				terrain_liked="Gg,Ww,Wo"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Northerners"
				image="units/orcs/warrior.png"
				leader="Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer"
				name=_"Northerners"
				recruit="Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Naga Fighter,Goblin Spearman"
				terrain_liked="Hh,Ha,Mm,Ss"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Rebels"
				image="units/elves-wood/captain.png"
				leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage,Elder Wose"
				name=_"Rebels"
				random_leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage"
				recruit="Elvish Fighter,Elvish Archer,Mage,Elvish Shaman,Elvish Scout,Wose,Merman Hunter"
				terrain_liked="Ff,Fa,Ss,Ww"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Undead"
				image="units/undead-necromancers/dark-sorcerer.png"
				leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
				name=_"Undead"
				random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter"
				recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
				terrain_liked="Ss,Hh,Ha,Ww"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
				[/ai]
			[/multiplayer_side]
		[/factions]
		[corpse_xy]
			owner_side=1
			terrain="Rr^Vd"
			x=3
			y=3
		[/corpse_xy]
		[corpse_xy]
			owner_side=1
			terrain="Ss^Vhs"
			x=6
			y=8
		[/corpse_xy]
		[corpse_xy]
			terrain="Re"
			x=7
			y=11
		[/corpse_xy]
		[corpse_xy]
			owner_side=1
			terrain="Rp^Vhc"
			x=8
			y=11
		[/corpse_xy]
		[corpse_xy]
			terrain="Rr"
			x=8
			y=12
		[/corpse_xy]
		[corpse_xy]
			terrain="Ch"
			x=13
			y=12
		[/corpse_xy]
		[corpse_xy]
			terrain="Wwf"
			x=14
			y=15
		[/corpse_xy]
		[corpse_xy]
			owner_side=2
			terrain="Rr^Vd"
			x=15
			y=7
		[/corpse_xy]
		[corpse_xy]
			terrain="Wwf"
			x=15
			y=15
		[/corpse_xy]
		[corpse_xy]
			owner_side=1
			terrain="Ss^Vhs"
			x=16
			y=3
		[/corpse_xy]
		[corpse_xy]
			terrain="Hh"
			x=16
			y=15
		[/corpse_xy]
		[corpse_xy]
			terrain="Kh"
			x=17
			y=4
		[/corpse_xy]
		[corpse_xy]
			terrain="Wwf"
			x=17
			y=6
		[/corpse_xy]
		[corpse_xy]
			terrain="Wwf"
			x=17
			y=12
		[/corpse_xy]
		[corpse_xy]
			terrain="Wwf"
			x=18
			y=11
		[/corpse_xy]
		[corpse_xy]
			terrain="Hh^Fms"
			x=18
			y=12
		[/corpse_xy]
		[corpse_xy]
			terrain="Re^Fms"
			x=19
			y=10
		[/corpse_xy]
		[corpse_xy]
			owner_side=1
			terrain="Rr^Vd"
			x=19
			y=11
		[/corpse_xy]
		[corpse_xy]
			terrain="Rr^Uf"
			x=19
			y=12
		[/corpse_xy]
		[corpse_xy]
			terrain="Rr"
			x=20
			y=11
		[/corpse_xy]
		[corpse_xy]
			terrain="Re"
			x=21
			y=21
		[/corpse_xy]
		[corpse_xy]
			terrain="Re"
			x=22
			y=5
		[/corpse_xy]
		[corpse_xy]
			terrain="Wwf"
			x=22
			y=21
		[/corpse_xy]
		[corpse_xy]
			owner_side=1
			terrain="Ss^Vhs"
			x=24
			y=18
		[/corpse_xy]
		[corpse_xy]
			owner_side=2
			terrain="Rr^Vd"
			x=27
			y=24
		[/corpse_xy]
	[/variables]
[/snapshot]
[replay_start]
	abbrev=""
	allow_new_game=no
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion=""
	current_time=0
	description=_"A strange place. Designed by Doc Paterson."
	difficulty="NORMAL"
	disallow_recall=yes
	end_credits=yes
	end_text=""
	end_text_duration=0
	experience_modifier=70
	force_lock_settings=""
	history=""
	id="SANDBOX_Thousand_Stings_Garrison_12"
	init_side_done=yes
	label="2p - Thousand Stings Garrison"
	map_data="border_size=1
usage=map

Mm^Xm, Mm^Xm, Mm^Xm, Mm^Xm, Mm^Xm, Mm^Xm, Wwf, Mm^Xm, Hh, Wwf, Re, Re^Fms, Hh^Fms, Mm, Hh^Fms, Re^Fms, Re, Re, Wwf, Rr, Hh^Fp, Mm, Mm^Xm, Mm, Hh^Fms, Mm, Mm^Xo, Mm^Xo, Mm^Xo, Mm^Xo, Mm
Hh, Mm^Xm, Hh^Fms, Mm^Xm, Hh, Mm^Xm, Re^Fms, Wwf, Wwf, Wwf, Wwf, Re, Hh, Mm^Xm, Ch, Re, Wwf, Wwf, Rr, Rr, Rr, Mm^Xm, Kh, Mm^Xm, Rr, Rr, Rr^Uf, Mm^Xo, Mm^Xo, Mm^Xo, Mm
Hh^Fp, Mm, Rr, Hh, Hh^Uf, Kh, Re, Re, Re, Re, Re, Wwf, Wwf, Ch, Wwf, Wwf, Rr, Rr, Ch, Rr, Ch, Rr, Ch, Rr, Ch, Rr, Ch, Ch, 2 Kh, Mm^Xo, Mm
Re^Fms, Re^Fp, Re, Rr^Vd, Re, Re, Re, Re, Re^Fp, Mm, Hh^Fms, Wwf, Re^Uf, Wwf, Rr, Wwf, Ss^Vhs, Ch, Ch, Ch, Ww, Ch, Rr, Ch, Rr, Ch, Re, Ch, Ch, Ch, Wwf
Re^Uf, Re, Chw, Re, Wwf, Re, Re, Re, Re, Hh, Wwf, Wwf, Hh, Re, Re, Rr, Wwf, Kh, Wo, Ww, Hh, Mm, Rr, Rr, Re, Re, Re, Re, Wwf, Ch, Wwf
Wwf, Wwf, Kh, Wwf, Re, Wwf, Wwf, Re, Wwf, Wwf, Re, Re^Fms, Re, Re, Re, Rr, Rr, Wwf, Wwf, Ww, Re^Fms, Hh^Fms, Re, Rr^Vd, Re, Re, Wwf, Wwf, Re, Ch, Rr
Re, Re, Ch, Re, Re, Re, Wo, Wwf, Re^Uf, Re, Re, Re, Re, Re, Re^Uf, Re, Rr, Wwf, Re, Re, Re, Re, Re, Re, Re, Re, Wwf, Re, Re, Ch, Rr
Rr, Ch, Ch, Ch, Re, Re, Wwf, Wwf, Hh, Re, Re, Re, Mm, Mm^Xm, Mm^Xm, Rr^Vd, Rr, Wwf, Re, Re, Re, Re, Ch, Re, Ss^Vhs, Ss, Wwf, Re, Rr^Vd, Ch, Rr
Rr, Ch, Ch, Re, Re, Wwf, Ss^Vhs, Ss, Re^Fms, Hh, Re, Re, Re, Mm^Xm, Re^Fms, Rr, Wwf, Wwf, Re^Fp, Mm, Re, Re, Kh, Ch, Wwf, Wwf, Hh, Hh^Fp, Rr, Ch, Rr
Wwf, Ch, Ch, Wwf, Wwf, Wwf, Re, Re^Fp, Re, Re, Re, Re^Uf, Re, Re, Re, Rr, Wwf, Re, Hh, Hh, Re, Re, Wwf, Wwf, Re, Re^Uf, Re^Fds, Mm, Rr, Ch, Rr
Rr, Ch, Hh, Re, Wwf, Re, Re, Re, Re, Re, Re, Re, Re, Re, Rr, Rr, Wwf, Re, Re, Re^Fms, Re, Re, Wwf, Re, Re, Re, Re, Re, Re, Ch, Rr
Rr, Ch, Re^Fp, Re^Uf, Wwf, Re^Fms, Re, Re, Rp^Vhc, Re, Re, Re, Mm, Re^Fms, Hh, Rr, Wwf, Wwf, Wwf, Rr^Vd, Rr, Wwf, Re, Re, Re^Uf, Re, Re, Re, Re, Ch, Rr
Rr, Ch, Kh, Wwf, Re, Re, Re, Rr, Rr, Hh, Re^Fms, Re, Rr, Ch, Wwf, Wwf, Wo, Wwf, Hh^Fms, Rr^Uf, Wwf, Wwf, Re, Re, Mm, Hh, Hh^Fds, Re, Kh, Ch, Wwf
Rr, Ch, Wwf, Wwf, Re, Re, Re^Fms, Re, Re, Re^Uf, Re, Re, Wwf, Wwf, Ww, Wo, Ww, Wwf, Wwf, Wwf, Re, Re, Re, Re^Fp, Re^Fms, Hh, Re, Re, Wwf, Ch, Wwf
Wwf, Ch, Kh, Re, Hh^Fds, Hh, Mm, Re^Fp, Re, Re, Wwf, Wwf, Hh^Fms, Wwf, Wo, Wo, Wwf, Wwf, Rr, Re, Re^Fms, Re^Uf, Rr, Re, Re, Re, Re, Wwf, Kh, Ch, Rr
Wwf, Ch, Re, Re, Re, Hh, Re^Uf, Re, Re, Wwf, Rr, Rr^Uf, Wwf, Wwf, Wwf, Wwf, Hh, Ch, Mm, Re, Re, Hh, Rp^Vhc, Rr, Re, Re, Wwf, Wwf, Re^Fp, Ch, Rr
Rr, Ch, Re, Re, Re, Re, Re, Re, Wwf, Wwf, Re, Rr^Vd, Re, Wwf, Wwf, Rr, Rr, Re^Fms, Re, Re, Re, Re, Re, Re, Re, Re^Fms, Wwf, Re^Uf, Hh, Ch, Rr
Rr, Ch, Rr, Re, Re^Fds, Re, Re, Re, Wwf, Re, Re, Re^Fms, Hh, Re, Wwf, Rr, Re, Re, Re, Re, Re, Re, Re, Re, Re, Re, Wwf, Re, Ch, Ch, Wwf
Rr, Ch, Rr, Mm, Hh, Re^Uf, Wwf, Wwf, Kh, Re, Re, Hh, Re^Fp, Re, Wwf, Rr, Re^Fms, Re, Re, Re^Uf, Re, Re, Re^Fms, Re^Fp, Ss^Vhs, Wwf, Re, Wwf, Ch, Ch, Rr
Rr, Ch, Rr^Vd, Hh^Fp, Wwf, Wwf, Ss^Vhs, Ch, Ch, Re, Re, Mm, Re, Wwf, Rr, Rr, Mm^Xm, Mm^Xm, Mm, Re, Re, Hh, Hh, Ss, Wwf, Wwf, Re, Re, Ch, Ch, Rr
Rr, Ch, Re, Re, Wwf, Ss, Re, Re, Re, Re, Re, Re, Re, Wwf, Rr, Rr^Vd, Re^Uf, Mm^Xm, Re, Re, Re, Re, Re^Uf, Wwf, Wo, Re, Re, Ch, Ch, Ch, Re
Rr, Ch, Re, Re, Wwf, Re, Re, Re, Re, Re, Re^Fms, Re, Wwf, Wwf, Rr, Re, Re, Re, Re, Re, Re, Re, Wwf, Wwf, Wwf, Re, Re, Re, Kh, Re, Wwf
Wwf, Ch, Wwf, Wwf, Re, Re, Re, Rr^Vd, Rr, Hh^Fms, Hh, Ww, Wo, Wwf, Wwf, Rr, Re, Re, Hh, Re^Fms, Wwf, Wwf, Re, Re, Re, Wwf, Wwf, Wwf, Chw, Wwf, Re^Uf
Wwf, Ch, Ch, Re, Re, Re, Rr, Rr, Rr, Mm, Ww, Ww, Ch, Kh, Ss^Vhs, Rr, Rr, Re, Re^Uf, Wwf, Hh^Fms, Hh, Re^Fms, Re, Re, Re, Re, Re, Re, Re, Re^Fms
Mm^Xo, Ch, 1 Kh, Ch, Ch, Ch, Ch, Ch, Ch, Ch, Ch, Ch, Ch, Ch, Rr, Wwf, Wwf, Wwf, Wwf, Wwf, Re, Mm, Re, Re, Re, Re, Hh^Uf, Rr^Vd, Rr, Re^Fp, Hh^Fp
Mm, Mm^Xo, Mm^Xo, Ch, Rr^Uf, Rr, Rr, Rr, Kh, Rr, Rr, Rr, Rr, Rr, Wwf, Wwf, Ch, Ch, Hh, Wwf, Wwf, Re, Wwf, Re, Re^Fms, Kh, Hh, Hh, Hh^Fms, Mm, Hh
Mm, Mm^Xo, Mm, Mm^Xo, Mm^Xo, Mm^Xo, Mm, Mm^Xm, Mm^Xm, Mm^Xm, Mm^Xm, Wwf, Wwf, Wwf, Mm^Xm, Re^Fp, Mm, Mm^Xm, Hh^Fms, Re^Fms, Re^Fms, Wwf, Hh, Wwf, Wwf, Hh^Fms, Mm^Xm, Mm^Xm, Mm^Xm, Mm^Xm, Mm^Xm
"
	name=_"2p - Thousand Stings Garrison"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=68
	objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>

<big>Defeat:</big>
<span foreground='red'>Death of your leader</span>"
	observer=yes
	playing_team=0
	random_calls=0
	random_seed=11410
	random_start_time=no
	scenario="SANDBOX_Thousand_Stings_Garrison_12"
	shuffle_sides=yes
	snapshot=yes
	turn_at=1
	turns=-1
	unit_wml_ids="Drake Flare,Giant Scorpion,Lieutenant,era_events,mod_CorpseMode_events,mod_mirrormate_events"
	used_items=""
	version="1.12.4"
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		chose_random=no
		color=1
		controller="human"
		countdown_time=0
		current_player="Solymos-HUN"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=150
		gold_add=no
		hidden=no
		id="SANDBOXSide1"
		income=0
		lost=no
		name="Solymos-HUN"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>

<big>Defeat:</big>
<span foreground='red'>Death of your leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Drake Burner,Drake Clasher,Drake Fighter,Drake Glider,Saurian Augur,Saurian Skirmisher"
		save_id="SANDBOXSide1"
		scroll_to_leader=yes
		share_maps=no
		share_view=no
		shroud=no
		shroud_data=""
		side=1
		start_gold=150
		suppress_end_turn_confirmation=no
		team_name=1
		user_team_name="Csapat 1"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=7
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[unit]
			advances_to="Drake Flameheart"
			alignment="lawful"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=35
#textdomain wesnoth-units
			description=_"Respected for the heat of their flame and revered for their charisma, Flares aspire to become great leaders of their people, both in war and peace. Though a small isolated tribe will sometimes accept a Flare as a leader, they are more often seen leading small war parties or mediating disputes with a subtle hand." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level."
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=55
			id="SANDBOXSide1"
			image="units/drakes/flare.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Drake Flare"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=55
			max_moves=5
			moves=5
			name="Solymos-HUN"
			overlays=""
			profile="portraits/drakes/transparent/flameheart.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/drakes/flameheart.png"
			type="Drake Flare"
			undead_variation="drake"
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=2
			y=24
			zoc=yes
			[portrait]
				image="portraits/drakes/transparent/flameheart.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/flameheart.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[abilities]
				[leadership]
					affect_self=no
					cumulative=no
#textdomain wesnoth-help
					description=_"This unit can lead our own units that are next to it, making them fight better.

Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
					female_name=_"female^leadership"
					id="leadership"
					name=_"leadership"
					value=50
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=0
						[/filter]
					[/affect_adjacent]
				[/leadership]
				[leadership]
					affect_self=no
					cumulative=no
					id="leadership"
					value=25
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=1
						[/filter]
					[/affect_adjacent]
				[/leadership]
			[/abilities]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"war blade"
				icon="attacks/warblade-red.png"
				name="war blade"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=4
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		chose_random=no
		color=2
		controller="network"
		countdown_time=0
		current_player="cycombs"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=150
		gold_add=no
		hidden=no
		id="SANDBOXSide2"
		income=0
		lost=no
		name="cycombs"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>

<big>Defeat:</big>
<span foreground='red'>Death of your leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		save_id="SANDBOXSide2"
		scroll_to_leader=yes
		share_maps=no
		share_view=no
		shroud=no
		shroud_data=""
		side=2
		start_gold=150
		suppress_end_turn_confirmation=no
		team_name=2
		user_team_name="Csapat 2"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=7
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=16
			y=3
		[/village]
		[unit]
			advances_to="General"
			alignment="lawful"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=35
#textdomain wesnoth-units
			description=_"Trained at swords and crossbows, Lieutenants lead small groups of human soldiers, coordinating their attacks." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level."
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=40
			id="SANDBOXSide2"
			image="units/human-loyalists/lieutenant.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Lieutenant"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=40
			max_moves=6
			moves=6
			name="cycombs"
			overlays=""
			profile="portraits/humans/transparent/lieutenant.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/transparent/lieutenant.png~SCALE(205,205)"
			type="Lieutenant"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=28
			y=2
			zoc=yes
			[portrait]
				image="portraits/humans/transparent/lieutenant.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/lieutenant.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[abilities]
				[leadership]
					affect_self=no
					cumulative=no
#textdomain wesnoth-help
					description=_"This unit can lead our own units that are next to it, making them fight better.

Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
					female_name=_"female^leadership"
					id="leadership"
					name=_"leadership"
					value=50
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=0
						[/filter]
					[/affect_adjacent]
				[/leadership]
				[leadership]
					affect_self=no
					cumulative=no
					id="leadership"
					value=25
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=1
						[/filter]
					[/affect_adjacent]
				[/leadership]
			[/abilities]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"sword"
				icon="attacks/sword-human.png"
				name="sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=5
				description=_"crossbow"
				icon="attacks/crossbow-human.png"
				name="crossbow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=no
		auto_shroud=yes
		chose_random=yes
		color=5
		controller="null"
		countdown_time=0
		current_player=""
		defeat_condition="no_leader_left"
		disallow_observers=yes
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		gold_add=no
		hidden=yes
		id=""
		income=0
		lost=no
		name="(Üres hely)"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>

<big>Defeat:</big>
<span foreground='red'>Death of your leader</span>"
		objectives_changed=yes
		persistent=no
		recall_cost=20
		recruit="Drake Burner,Drake Clasher,Drake Fighter,Drake Glider,Saurian Augur,Saurian Skirmisher"
		save_id=""
		scroll_to_leader=yes
		share_maps=no
		share_view=no
		shroud=no
		shroud_data=""
		side=3
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name=3
		user_team_name="Csapat 3"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
#textdomain wesnoth-units
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-3"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=3
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=1
			y=24
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-4"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=4
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=1
			y=23
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-5"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=5
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=1
			y=22
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-6"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=6
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=1
			y=21
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-7"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=7
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=1
			y=20
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-8"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=8
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=1
			y=19
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-9"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=9
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=1
			y=18
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-10"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=10
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=1
			y=17
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-11"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=11
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=1
			y=16
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-12"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=12
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=1
			y=15
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-13"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=13
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=1
			y=14
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-14"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=14
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=1
			y=13
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-15"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=15
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=1
			y=12
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-16"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=16
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=1
			y=11
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-17"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=17
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=1
			y=10
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-18"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=18
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=1
			y=9
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-19"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=19
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=1
			y=8
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-20"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=20
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=1
			y=7
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-21"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=21
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=2
			y=6
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-22"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=22
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=2
			y=7
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-23"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=23
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=2
			y=8
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-24"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=24
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=2
			y=9
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-25"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=25
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=3
			y=7
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-26"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=26
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=4
			y=24
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-27"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=27
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=5
			y=24
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-28"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=28
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=6
			y=24
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-29"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=29
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=7
			y=24
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-30"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=30
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=8
			y=24
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-31"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=31
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=9
			y=24
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-32"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=32
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=10
			y=24
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-33"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=33
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=11
			y=24
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-34"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=34
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=12
			y=24
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-35"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=35
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=13
			y=24
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-36"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=36
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=17
			y=3
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-37"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=37
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=18
			y=2
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-38"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=38
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=19
			y=3
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-39"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=39
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=20
			y=2
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-40"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=40
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=21
			y=3
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-41"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=41
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=22
			y=2
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-42"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=42
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=23
			y=3
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-43"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=43
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=24
			y=2
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-44"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=44
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=25
			y=3
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-45"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=45
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=26
			y=2
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-46"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=46
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=3
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-47"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=47
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=4
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-48"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=48
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=5
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-49"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=49
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=6
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-50"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=50
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=7
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-51"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=51
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=8
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-52"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=52
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=9
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-53"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=53
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=10
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-54"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=54
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=11
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-55"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=55
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=12
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-56"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=56
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=13
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-57"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=57
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=14
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-58"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=58
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=15
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-59"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=59
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=16
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-60"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=60
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=17
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-61"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=61
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=18
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-62"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=62
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=19
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-63"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=63
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=29
			y=20
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-64"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=64
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=28
			y=17
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-65"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=65
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=28
			y=18
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-66"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=66
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=28
			y=19
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-67"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=67
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=28
			y=20
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=22
			description=_"A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=1
			id="Giant Scorpion-68"
			image="units/monsters/scorpion/scorpion.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Giant Scorpion"
			level=1
			max_attacks=1
			max_experience=35
			max_hitpoints=1
			max_moves=0
			moves=0
#textdomain wesnoth
			name=_"Statue"
			overlays=""
			profile="portraits/monsters/transparent/scorpion.png~RIGHT()"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/scorpion.png~RIGHT()"
			type="Giant Scorpion"
			undead_variation=""
			underlying_id=68
			unrenamable=yes
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=27
			y=20
			zoc=yes
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=3
				mountains=4
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=60
				fungus=50
				hills=50
				mountains=40
				reef=60
				sand=60
				shallow_water=70
				swamp_water=60
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=90
				cold=120
				fire=200
				impact=30
				pierce=90
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				petrified=yes
			[/status]
			[attack]
				damage=9
				defense_weight="4.0"
#textdomain wesnoth-units
				description=_"sting"
				name="sting"
				number=1
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"pincers"
				name="pincers"
				number=4
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
					id="remove_hp"
					[effect]
						apply_to="hitpoints"
						increase_total="-100%"
					[/effect]
					[effect]
						apply_to="movement"
						set=0
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		mask=""
#textdomain wesnoth-help
		name=_"Morning"
		red=0
		sound=""
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name=_"Afternoon"
		red=0
		sound=""
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name=_"Dusk"
		red=0
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"First Watch"
		red=-45
		sound=""
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"Second Watch"
		red=-45
		sound=""
	[/time]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
		mask=""
		name=_"Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[terrain_graphics]
		x=1
		y=7
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=1
		y=8
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=1
		y=9
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=1
		y=10
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=1
		y=11
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=1
		y=12
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=1
		y=13
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=1
		y=14
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=1
		y=15
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=1
		y=16
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=1
		y=17
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=1
		y=18
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=1
		y=19
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=1
		y=20
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=1
		y=21
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=1
		y=22
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=1
		y=23
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=1
		y=24
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=2
		y=6
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=2
		y=7
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=2
		y=8
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=2
		y=9
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=3
		y=7
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=17
		y=3
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=18
		y=2
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=19
		y=3
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=20
		y=2
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=21
		y=3
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=22
		y=2
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=23
		y=3
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=24
		y=2
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=25
		y=3
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=26
		y=2
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=27
		y=20
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=28
		y=17
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=28
		y=18
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=28
		y=19
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=28
		y=20
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=29
		y=3
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=29
		y=4
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=29
		y=5
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=29
		y=6
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=29
		y=7
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=29
		y=8
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=29
		y=9
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=29
		y=10
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=29
		y=11
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=29
		y=12
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=29
		y=13
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=29
		y=14
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=29
		y=15
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=29
		y=16
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=29
		y=17
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=29
		y=18
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=29
		y=19
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=29
		y=20
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=4
		y=24
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=5
		y=24
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=6
		y=24
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=7
		y=24
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=8
		y=24
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=9
		y=24
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=10
		y=24
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=11
		y=24
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=12
		y=24
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=13
		y=24
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="misc/fire-A[01~08].png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
	[/display]
	[undo_stack]
		committed=no
		side=1
	[/undo_stack]
	[event]
	[/event]
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
									female_name=_"female^quick"
									id="quick"
									male_name=_"quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
	[/event]
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
									female_name=_"female^quick"
									id="quick"
									male_name=_"quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[event]
		name="time over"
		[lua]
			code="
                local _ = wesnoth.textdomain ""wesnoth-multiplayer""
                local function all_sides()
                    local function f(s, i)
                        i = i + 1
                        local t = wesnoth.sides[i]
                        return t and i, t
                    end
                    return f, nil, 0
                end

                local income_factor = 5

                local side_num = -1
                local total_score = -1
                local side_comparison = """"
                for side, team in all_sides() do
                    repeat -- ugly hack to convert 'break' into 'continue'
                    if team.__cfg.hidden then
                        break
                    end
                    local r, g, b = 255, 255, 255
                    if     team.__cfg.color == 1 then r, g, b = 255,   0,   0
                    elseif team.__cfg.color == 2 then r, g, b =   0,   0, 255
                    elseif team.__cfg.color == 3 then r, g, b =   0, 255,   0
                    elseif team.__cfg.color == 4 then r, g, b = 155,  48, 255
                    elseif team.__cfg.color == 5 then r, g, b =   0,   0,   0
                    elseif team.__cfg.color == 6 then r, g, b = 165,  42,  42
                    elseif team.__cfg.color == 7 then r, g, b = 255, 165,   0
                    elseif team.__cfg.color == 8 then r, g, b = 255, 255, 255
                    elseif team.__cfg.color == 9 then r, g, b =   0, 128, 128 end
                    if # wesnoth.get_units( { side = side } ) == 0 then
                        side_comparison = side_comparison ..
                            string.format( tostring( _ ""<span strikethrough='true' foreground='#%02x%02x%02x'>Side %d</span>"") .. ""\n"",
                                r, g, b, side)
                        break
                    end
                    local income = team.total_income * income_factor
                    local units = 0
                    -- Calc the total unit-score here
                    for i, unit in ipairs( wesnoth.get_units { side = side } ) do
                        if not unit.__cfg.canrecruit then
                            wesnoth.fire(""unit_worth"", { id = unit.id })
                            units = units + wesnoth.get_variable(""unit_worth"")
                        end
                    end
                    -- Up to here
                    local total = units + team.gold + income
                    side_comparison = side_comparison ..
                        string.format( tostring( _ ""<span foreground='#%02x%02x%02x'>Side %d</span>:  Income score = %d  Unit score = %d  Gold = %d"") .. ""\n"" .. tostring( _ ""Grand total: <b>%d</b>"") .. ""\n"",
                            r, g, b, side, income, units, team.gold, total)
                    if total > total_score then
                        color = string.format(""#%02x%02x%02x"", r, g, b)
                        side_num = side
                        total_score = total
                    end
                    until true -- end ugly hack
                end
                side_comparison = side_comparison ..
                    string.format( ""\n"" .. tostring( _ ""<span foreground='%s'>Side %d</span> has the advantage.""), color, side_num)
                wesnoth.fire(""message"", { message = side_comparison, speaker = ""narrator"", image = ""wesnoth-icon.png""})
            "
		[/lua]
	[/event]
	[event]
	[/event]
	[event]
		first_time_only=no
		name="die"
		[filter]
			[filter_location]
				[not]
					terrain="Wo,Wog,Wot,Ww,Wwg,Wwt,Ss,Qlf,Ql,Qxe,Qxua,Qxu"
				[/not]
			[/filter_location]
		[/filter]
		[store_locations]
			find_in="corpse_xy"
			variable="corpse_xy"
			[or]
				x="$x1"
				y="$y1"
			[/or]
		[/store_locations]
		[if]
			[variable]
				greater_than_equal_to=1
				name="turn_number"
			[/variable]
			[then]
				[switch]
					variable="unit.type"
					[case]
						value="Cavalryman,Dragoon,Cavalier,EAE Cavalryman,EAE Dragoon,EAE Cavalier"
						[item]
							image="units/humans/cavalryman-die-2.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Horseman,Lancer,Knight,EAE Horseman,EAE Lancer,EAE Knight"
						[if]
							[variable]
								equals="se"
								name="unit.facing"
							[/variable]
							[or]
								[variable]
									equals="s"
									name="unit.facing"
								[/variable]
							[/or]
							[or]
								[variable]
									equals="sw"
									name="unit.facing"
								[/variable]
							[/or]
							[then]
								[item]
									image="units/human-loyalists/horseman/horseman-se-die5.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
						[/if]
						[if]
							[variable]
								equals="ne"
								name="unit.facing"
							[/variable]
							[or]
								[variable]
									equals="n"
									name="unit.facing"
								[/variable]
							[/or]
							[or]
								[variable]
									equals="nw"
									name="unit.facing"
								[/variable]
							[/or]
							[then]
								[item]
									image="units/human-loyalists/horseman/horseman-ne-die5.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
						[/if]
					[/case]
					[case]
						value="Fencer,Master at Arms,Duelist,EAE Fencer,EAE Master at Arms,EAE Duelist"
						[item]
							image="units/human-loyalists/fencer-die5.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Sergeant,Lieutenant,General,Grand Marshal,EAE Sergeant,EAE Lieutenant,EAE General,EAE Grand Marshal"
						[item]
							image="units/human-loyalists/lieutenant-die-9.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Pikeman,EAE Pikeman"
						[item]
							image="units/human-loyalists/pikeman-die-5.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Spearman,EAE Spearman"
						[item]
							image="units/human-loyalists/spearman-death4.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Rogue,EAE Rogue"
						[item]
							image="units/human-outlaws/rogue-die-6.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
						[if]
							[variable]
								equals="female"
								name="unit.gender"
							[/variable]
							[then]
								[item]
									image="units/human-outlaws/rougue female-die-6.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
							[else]
								[item]
									image="units/human-outlaws/rogue-die-7.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/else]
						[/if]
					[/case]
					[case]
						value="Thief,EAE Thief"
						[if]
							[variable]
								equals="female"
								name="unit.gender"
							[/variable]
							[then]
								[item]
									image="units/human-outlaws/thief female-die-7.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
							[else]
								[item]
									image="units/human-outlaws/thief-die-7.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/else]
						[/if]
					[/case]
					[case]
						value="Trapper,Huntsman,EAE Trapper,EAE Huntsman"
						[item]
							image="units/human-outlaws/trapper-die-8.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Dark Adept,Dark Sorcerer,Necromancer,EAE Dark Adept,EAE Dark Sorcerer,EAE Necromancer"
						[item]
							image="units/undead-necromancers/adept-die8.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Elvish Fighter,Elvish Archer,Elvish Scout,Elvish Hunter,Elvish Trapper,Elvish Prowler,EAE Elvish Fighter,EAE Elvish Archer,EAE Elvish Scout,EAE Elvish Hunter,EAE Elvish Trapper,EAE Elvish Prowler"
						[item]
							image="units/elves-wood/archer-die4.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Elvish Ranger,Elvish Rider,EAE Elvish Ranger,EAE Elvish Rider"
						[item]
							image="units/elves-wood/ranger-die4.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Elvish Avenger,Elvish Outrider,Elvish Captain,Elvish Hero,Elvish Champion,Elvish Marshal,EAE Elvish Avenger,EAE Elvish Outrider,EAE Elvish Captain,EAE Elvish Hero,EAE Elvish Champion,EAE Elvish Marshal"
						[item]
							image="units/elves-wood/avenger-die4.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Elvish Marksman,EAE Elvish Marksman"
						[item]
							image="units/elves-wood/marksman-die-5.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Elvish Sharpshooter,EAE Elvish Sharpshooter"
						[item]
							image="units/elves-wood/sharpshooter-die4.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Elvish Lord,Elvish High Lord,EAE Elvish Lord,EAE Elvish High Lord"
						[item]
							image="items/corpse-elf.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Orcish Assassin,Orcish Slayer,Orcish Nightblade,EAE Orcish Assassin,EAE Orcish Slayer,EAE Orcish Nightblade"
						[item]
							image="units/orcs/assassin-die-10.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Orcish Grunt,Orcish Warrior,Orcish Warlord,EAE Orcish Grunt,EAE Orcish Warrior,EAE Orcish Warlord"
						[item]
							image="units/orcs/grunt-die-6.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Goblin Spearman,Goblin Impaler,Goblin Rouser,EAE Goblin Spearman,EAE Goblin Impaler,EAE Goblin Rouser"
						[item]
							image="units/goblins/impaler-death-9.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Dwarvish Thunderer,Dwarvish Thunderguard,EAE Dwarvish Thunderer,EAE Dwarvish Thunderguard"
						[item]
							image="units/dwarves/thunderer/thunderer-die3.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Saurian Ambusher,EAE Saurian Ambusher"
						[if]
							[variable]
								equals="n"
								name="unit.facing"
							[/variable]
							[or]
								[variable]
									equals="ne"
									name="unit.facing"
								[/variable]
							[/or]
							[or]
								[variable]
									equals="nw"
									name="unit.facing"
								[/variable]
							[/or]
							[then]
								[item]
									image="units/saurians/ambusher/ambusher-ne-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
							[else]
								[item]
									image="units/saurians/ambusher/ambusher-se-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/else]
						[/if]
					[/case]
					[case]
						value="Saurian Augur,EAE Saurian Augur"
						[if]
							[variable]
								equals="n"
								name="unit.facing"
							[/variable]
							[or]
								[variable]
									equals="ne"
									name="unit.facing"
								[/variable]
							[/or]
							[or]
								[variable]
									equals="nw"
									name="unit.facing"
								[/variable]
							[/or]
							[then]
								[item]
									image="units/saurians/augur/augur-ne-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
							[else]
								[item]
									image="units/saurians/augur/augur-se-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/else]
						[/if]
					[/case]
					[case]
						value="Saurian Flanker,EAE Saurian Flanker"
						[if]
							[variable]
								equals="n"
								name="unit.facing"
							[/variable]
							[or]
								[variable]
									equals="ne"
									name="unit.facing"
								[/variable]
							[/or]
							[or]
								[variable]
									equals="nw"
									name="unit.facing"
								[/variable]
							[/or]
							[then]
								[item]
									image="units/saurians/flanker/flanker-ne-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
							[else]
								[item]
									image="units/saurians/flanker/flanker-se-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/else]
						[/if]
					[/case]
					[case]
						value="Saurian Oracle,Saurian Prophet,EAE Saurian Oracle,EAE Saurian Prophet"
						[if]
							[variable]
								equals="n"
								name="unit.facing"
							[/variable]
							[or]
								[variable]
									equals="ne"
									name="unit.facing"
								[/variable]
							[/or]
							[or]
								[variable]
									equals="nw"
									name="unit.facing"
								[/variable]
							[/or]
							[then]
								[item]
									image="units/saurians/oracle/oracle-ne-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
							[else]
								[item]
									image="units/saurians/oracle/oracle-se-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/else]
						[/if]
					[/case]
					[case]
						value="Saurian Skirmisher,EAE Saurian Skirmisher"
						[if]
							[variable]
								equals="n"
								name="unit.facing"
							[/variable]
							[or]
								[variable]
									equals="ne"
									name="unit.facing"
								[/variable]
							[/or]
							[or]
								[variable]
									equals="nw"
									name="unit.facing"
								[/variable]
							[/or]
							[then]
								[item]
									image="units/saurians/skirmisher/skirmisher-ne-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
							[else]
								[item]
									image="units/saurians/skirmisher/skirmisher-se-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/else]
						[/if]
					[/case]
					[case]
						value="Saurian Soothsayer,Saurian Bonecaster,EAE Saurian Soothsayer,EAE Saurian Bonecaster"
						[if]
							[variable]
								equals="n"
								name="unit.facing"
							[/variable]
							[or]
								[variable]
									equals="ne"
									name="unit.facing"
								[/variable]
							[/or]
							[or]
								[variable]
									equals="nw"
									name="unit.facing"
								[/variable]
							[/or]
							[then]
								[item]
									image="units/saurians/soothsayer/soothsayer-ne-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
							[else]
								[item]
									image="units/saurians/soothsayer/soothsayer-se-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/else]
						[/if]
					[/case]
					[case]
						value="Woodsman,Bowman,Poacher,Longbowman,Master Bowman,Orcish Archer,Orcish Crossbowman,Orcish Slurbow,EAE Woodsman,EAE Bowman,EAE Poacher,EAE Longbowman,EAE Master Bowman,EAE Orcish Archer,EAE Orcish Crossbowman,EAE Orcish Slurbow"
						[item]
							image="units/undead-skeletal/archer-die-13.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Halberdier,Dwarvish Ulfserker,Dwarvish Berserker,EAE Halberdier,EAE Dwarvish Ulfserker,EAE Dwarvish Berserker"
						[item]
							image="units/undead-skeletal/revenant-dying-7.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Orcish Sovereign,Orcish Ruler,Orcish Leader,EAE Orcish Sovereign,EAE Orcish Ruler,EAE Orcish Leader"
						[item]
							image="units/undead-skeletal/deathblade-dying-7.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Ghost,Shadow,Wraith,Nightgaunt,Spectre,Ghoul,Necrophage,Ghast,EAE Ghost,EAE Shadow,EAE Wraith,EAE Nightgaunt,EAE Spectre,EAE Ghoul,EAE Necrophage,EAE Ghast"
					[/case]
					[else]
						[item]
							image="items/bones.png"
							x="$x1"
							y="$y1"
						[/item]
					[/else]
				[/switch]
			[/then]
		[/if]
	[/event]
	[event]
	[/event]
	[event]
		name="prestart"
		[set_variables]
			name="factions"
			[value]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Drakes"
					image="units/drakes/flare.png"
					leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior,Saurian Oracle,Saurian Soothsayer"
#textdomain wesnoth-multiplayer
					name=_"Drakes"
					random_leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior"
					recruit="Drake Burner,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur"
					terrain_liked="Hh,Ha,Ds,Ss"
					type="random"
				[/multiplayer_side]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Knalgan Alliance"
					image="units/dwarves/steelclad.png"
					leader="Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Stalwart,Rogue,Trapper"
					name=_"Knalgan Alliance"
					recruit="Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider"
					terrain_liked="Hh,Ha,Mm"
					type="random"
					[ai]
						[aspect]
							id="recruitment_pattern"
							[facet]
								value="fighter,fighter,fighter,mixed fighter,archer,scout"
							[/facet]
						[/aspect]
					[/ai]
				[/multiplayer_side]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Loyalists"
					image="units/human-loyalists/lieutenant.png"
					leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
					name=_"Loyalists"
					random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,White Mage,Red Mage"
					recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
					terrain_liked="Gg,Ww,Wo"
					type="random"
					[ai]
						recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
					[/ai]
				[/multiplayer_side]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Northerners"
					image="units/orcs/warrior.png"
					leader="Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer"
					name=_"Northerners"
					recruit="Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Naga Fighter,Goblin Spearman"
					terrain_liked="Hh,Ha,Mm,Ss"
					type="random"
					[ai]
						recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
					[/ai]
				[/multiplayer_side]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Rebels"
					image="units/elves-wood/captain.png"
					leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage,Elder Wose"
					name=_"Rebels"
					random_leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage"
					recruit="Elvish Fighter,Elvish Archer,Mage,Elvish Shaman,Elvish Scout,Wose,Merman Hunter"
					terrain_liked="Ff,Fa,Ss,Ww"
					type="random"
					[ai]
						recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
					[/ai]
				[/multiplayer_side]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Undead"
					image="units/undead-necromancers/dark-sorcerer.png"
					leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
					name=_"Undead"
					random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter"
					recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
					terrain_liked="Ss,Hh,Ha,Ww"
					type="random"
					[ai]
						recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
					[/ai]
				[/multiplayer_side]
			[/value]
		[/set_variables]
		[lua]
			code="
	local factions = wesnoth.get_variable(""factions"")
	local function detect_faction(side_number)
		local helper = wesnoth.require(""lua/helper.lua"")
		for multiplayer_side in helper.child_range(factions, ""multiplayer_side"") do
			local function recruits_match()
				local count = 0
				for searched in string.gmatch(multiplayer_side.recruit, ""[^%s,][^,]*"") do
					count = count + 1
					local found = false
					for i, actual in ipairs(wesnoth.sides[side_number].recruit) do
						if searched == actual then
							found = true
							break
						end
					end
					if not found then return false end
				end
				return count == #wesnoth.sides[side_number].recruit
			end
			local function leader_matches()
				local actual = wesnoth.get_units({ canrecruit = true, side = side_number })[1]
				for searched in string.gmatch(multiplayer_side.leader, ""[^%s,][^,]*"") do
					if searched == actual.type then return true end
				end
			end
			if recruits_match() and leader_matches() then
				wesnoth.set_variable(""p"" .. tostring(side_number) .. ""_faction"", multiplayer_side.id)
				return
			end
		end
	end
	detect_faction(1)
	detect_faction(2)
"
		[/lua]
		[set_menu_item]
			description="Is it mirror?"
			id="mirroralert"
			[command]
				[fire_event]
					name="mirroralertmessage"
				[/fire_event]
			[/command]
		[/set_menu_item]
	[/event]
	[event]
		name="mirroralertmessage"
		[if]
			[variable]
				equals="$p2_faction"
				name="p1_faction"
			[/variable]
			[then]
				[message]
					message="Mirror! Sorry."
					speaker="narrator"
				[/message]
			[/then]
			[else]
				[message]
					message="Not a mirror. Have fun!"
					speaker="narrator"
				[/message]
			[/else]
		[/if]
		[clear_menu_item]
			id="mirroralert"
		[/clear_menu_item]
	[/event]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[variables]
		next_scenario="SANDBOX_Thousand_Stings_Garrison_12"
		random=28
		turn_number=1
		x1=0
		x2=0
		y1=0
		y2=0
		[factions]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Drakes"
				image="units/drakes/flare.png"
				leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior,Saurian Oracle,Saurian Soothsayer"
				name=_"Drakes"
				random_leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior"
				recruit="Drake Burner,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur"
				terrain_liked="Hh,Ha,Ds,Ss"
				type="random"
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Knalgan Alliance"
				image="units/dwarves/steelclad.png"
				leader="Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Stalwart,Rogue,Trapper"
				name=_"Knalgan Alliance"
				recruit="Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider"
				terrain_liked="Hh,Ha,Mm"
				type="random"
				[ai]
					[aspect]
						id="recruitment_pattern"
						[facet]
							value="fighter,fighter,fighter,mixed fighter,archer,scout"
						[/facet]
					[/aspect]
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Loyalists"
				image="units/human-loyalists/lieutenant.png"
				leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
				name=_"Loyalists"
				random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,White Mage,Red Mage"
				recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
				terrain_liked="Gg,Ww,Wo"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Northerners"
				image="units/orcs/warrior.png"
				leader="Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer"
				name=_"Northerners"
				recruit="Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Naga Fighter,Goblin Spearman"
				terrain_liked="Hh,Ha,Mm,Ss"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Rebels"
				image="units/elves-wood/captain.png"
				leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage,Elder Wose"
				name=_"Rebels"
				random_leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage"
				recruit="Elvish Fighter,Elvish Archer,Mage,Elvish Shaman,Elvish Scout,Wose,Merman Hunter"
				terrain_liked="Ff,Fa,Ss,Ww"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Undead"
				image="units/undead-necromancers/dark-sorcerer.png"
				leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
				name=_"Undead"
				random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter"
				recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
				terrain_liked="Ss,Hh,Ha,Ww"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
				[/ai]
			[/multiplayer_side]
		[/factions]
	[/variables]
[/replay_start]
[carryover_sides]
	difficulty=""
	next_scenario=""
	random_calls=0
	random_seed=0
	[end_level_data]
		bonus=yes
		carryover_add=no
		carryover_percentage=80
		prescenario_save=yes
		replay_save=yes
	[/end_level_data]
	[variables]
	[/variables]
[/carryover_sides]
[carryover_sides_start]
[/carryover_sides_start]
[replay]
	[command]
		sent=yes
		[start]
		[/start]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="ai_default_rca"
			ai_id2="ai_default_rca"
			ai_id3="ai_default_rca"
			faction1="Solymos-HUN"
			faction2="cycombs"
			faction3="(Üres hely)"
			version="1.12.4"
			[turn_info]
				event="TURN_START"
				gold=150
				side=1
				turn=1
				units=1
				units_cost=35
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=150
				side=2
				turn=1
				units=1
				units_cost=35
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=13
				side=1
				turn=2
				units=9
				units_cost=169
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=40
				side=2
				turn=2
				units=8
				units_cost=145
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=33
				side=1
				turn=3
				units=9
				units_cost=169
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=13
				side=2
				turn=3
				units=10
				units_cost=173
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=19
				side=1
				turn=4
				units=11
				units_cost=202
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=2
				turn=4
				units=12
				units_cost=201
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=18
				side=1
				turn=5
				units=12
				units_cost=221
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=3
				side=2
				turn=5
				units=12
				units_cost=201
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=22
				side=1
				turn=6
				units=12
				units_cost=222
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=2
				turn=6
				units=12
				units_cost=201
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=25
				side=1
				turn=7
				units=9
				units_cost=171
				villages=11
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=13
				side=2
				turn=7
				units=10
				units_cost=164
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=32
				side=1
				turn=8
				units=9
				units_cost=173
				villages=12
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=2
				turn=8
				units=7
				units_cost=127
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=23
				side=1
				turn=9
				units=8
				units_cost=168
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=13
				side=2
				turn=9
				units=5
				units_cost=99
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=27
				side=1
				turn=10
				units=7
				units_cost=149
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=3
				side=2
				turn=10
				units=7
				units_cost=127
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=30
				side=1
				turn=11
				units=7
				units_cost=147
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=19
				side=2
				turn=11
				units=7
				units_cost=127
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=35
				side=1
				turn=12
				units=8
				units_cost=164
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=7
				side=2
				turn=12
				units=9
				units_cost=155
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=25
				side=1
				turn=13
				units=10
				units_cost=198
				villages=11
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=8
				side=2
				turn=13
				units=9
				units_cost=155
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=26
				side=1
				turn=14
				units=9
				units_cost=186
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=2
				turn=14
				units=7
				units_cost=129
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=34
				side=1
				turn=15
				units=10
				units_cost=202
				villages=11
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=2
				turn=15
				units=7
				units_cost=124
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=26
				side=1
				turn=16
				units=11
				units_cost=217
				villages=12
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=12
				side=2
				turn=16
				units=6
				units_cost=110
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=33
				side=1
				turn=17
				units=11
				units_cost=219
				villages=11
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=2
				turn=17
				units=6
				units_cost=119
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=25
				side=1
				turn=18
				units=13
				units_cost=252
				villages=12
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=2
				turn=18
				units=5
				units_cost=100
				villages=4
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="cycombs advances to the next scenario"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Drake Clasher"
			x=13
			y=23
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="51ha8173D9gem9dl-P5,>-ptl4F7e5dWV57nKbLzo-j+.cC5Wp5-p-wc,mwS2Nb,f3>EMRtOPHOTU5vHHMAFNAKAFjvMVCH7I2+CypyxuPv.LmHDNOqvJUEEK0BkqyyB"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1733898493
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Saurian Skirmisher"
			x=12
			y=23
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="dDHyIyGDgDCm>HNIb1oF77zhc>aWx2ZW>6fYG+hfWj0o6ajA83bjkYdb-aX-f3365hMZ-g2jg<8jgeacbXbe1c8J4g9i,<TmeV.wZ<g+54iM47rLsn4gi-+14<jp>9-4"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1743274777
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="qubixes has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Saurian Augur"
			x=2
			y=23
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="b>VwmUnpcNSnzxIVK1UlywRAyQjHzXMFoO9HJG+iCMIDusFn4qHyGMYf9MPEdFuuQqrweiIJyRQ80.2b76aor>cCkf4-olh8mDoaG7hLUimhcT<TR2.Ytg361>88EW4H"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1804656359
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Drake Fighter"
			x=3
			y=24
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="g566.0-34nuCbGgKK8wHHrq7JfB8vBPxRvrExOIXzzTKVHOtvuRTROANIvKxzL9wHRRGvQToyMKIQFyHzt8iBpPtFOn5FSDtBESGuCdvUz1AjsOVGny,CmKstEHqbzQK"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=600684519
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Drake Glider"
			x=2
			y=14
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="14jaGtbT.ZM851nBe54mFOdIc9b3he4imBjHjp++--0W-bCR8<,aoGoJsp23ADqQFnBVFCOoOHLvsH35CUIPtnp1EyGDLByxOHbzpLkK3VURxpw3xxVzyQQBksHFOqDQ"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1171712215
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Drake Fighter"
			x=2
			y=12
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="g566.0-34nuCbGgKK8wHHrq7JfB8vBPxRvrExOIXzzTKVHOtvuRTROANIvKxzL9wHRRGvQToyMKIQFyHzt8iBpPtFOn5FSDtBESGuCdvUz1AjsOVGny,CmKstEHqbzQK"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1884348388
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Saurian Skirmisher"
			x=2
			y=4
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="dDHyIyGDgDCm>HNIb1oF77Aei>aWx2ZW>6fYG+hgWj0o6ajA83bjkYdb-aX-f3365hMZ-g2jg<8jgeaccXbe1c8J4g9i,<TmeV.wZ<g+54iM47rLsn4gi-+14<jp>9-4"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2060078154
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Drake Clasher"
			x=2
			y=5
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="51ha8173D9gem9dl-P5,>-ptl4F7e5fWV56kKbLzo-j+.cC5Wp.-p-wc,mwS5Nb,f3>EMRtOPHOTU5vHHMAFNAKAFjvEVCH7I2+CypyxuPv.LmHDNOqvJUEEK0BkqyyB"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1309082180
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="dragon_slayer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="2,3,4,5,6,7"
			y="24,24,23,23,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[fire_event]
			raise="menu_item mirroralert"
			[source]
				x=26
				y=22
			[/source]
		[/fire_event]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Spearman"
			x=28
			y=22
			[from]
				x=28
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J30pg0QhQhonaZ26G7x81<>da1m7k0z<.HZld0oDyuSzPqHvzNRnFT.FNDKsFcQOCmz6vQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1283401444
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Spearman"
			x=28
			y=21
			[from]
				x=28
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J30pg0QhQhonfZ26G7x81<>da1l>k0z<.HZld>oDyuSzPqHvzNRnFT.FNDKsFcQOCmz5DQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1802536433
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Cavalryman"
			x=28
			y=14
			[from]
				x=28
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="mClAw20cOWiCaoX58.tl8c33a6k+9j75,mdhc+,jag9h-e9ie.b-4-<,JWp-+ik<g6Rc-dW<976icrq.ol.kU0-m.y-gcipldJW9wfBhocccd71gp7014,q>ooo4ba8i"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=284488278
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Horseman"
			x=27
			y=3
			[from]
				x=28
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="GryMNCByPCm3QMVQF4wLDJBQwBmErNETATWIOIC,xGrxCJ+9HfwIEuog.f-dlvycW541<f33u>Z+wa6k9<kATbgY-9rc>kptoa-83Y1ughJho+fjjji06ne0X6-3B8ff"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2053853111
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Spearman"
			x=17
			y=4
			[from]
				x=28
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J3zpg0QhQhonaZ26G7x81<>da1m-k0z<.HZld0oDyuSzPqHvzNRnFT.FNDKsFcQOCmz6zQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1810759735
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Spearman"
			x=18
			y=3
			[from]
				x=28
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J3zpg0QhQhonaZ26G7x81<>da1l0k0z<.HZld>oDyuSzPqHvzNRnFT.FNDKsFcQOCmz5EQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1036723230
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="BlackMessa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Merman Fighter"
			x=28
			y=3
			[from]
				x=28
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="RBwptHxt..Olv<blXpv9.9a13pijaF+A>W8>d<73w>p8,Z73fm0c2hh<l>04g7lMn<k>.fc.><Xp1615m<,e7Jfn-flVW6.I4x3i77h7R-8j1D7lb7.24e9+57j-ivoa"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1113448731
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Concordius has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,27,26,25,24,23"
			y="2,3,3,4,4,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="janhus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="BlackMessa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Dyne has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="3,2,2,2,2,2"
			y="24,23,22,21,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=2
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="2,3,3,3,4,5,6"
			y="23,23,22,21,20,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,8,9,10,11,12"
			y="22,21,22,21,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,13,14"
			y="23,23,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="RoBlockSmasher94 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,14,15,15,15"
			y="23,22,22,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="2,3,4,5,6,7,8,9,10,11"
			y="14,15,14,14,14,15,15,16,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="2,3,4,5,6,7,8"
			y="12,12,11,11,11,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="2,3,4,5,6,6"
			y="5,6,6,7,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="2,3,3"
			y="4,4,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="RoBlockSmasher94 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="28,28,27,26,26,25,24"
			y="3,4,5,5,6,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,27,27,28,28,28"
			y="3,4,5,5,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,17,16"
			y="3,4,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,17,16,15,15"
			y="4,5,5,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,28,27"
			y="22,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,27,26,25,24,24"
			y="21,21,20,20,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,27,26,25,24,23,22"
			y="14,15,14,14,14,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=15
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,22"
			y="15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,23,23,23,22"
			y="5,6,7,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Spearman"
			x=22
			y=7
			[from]
				x=22
				y=8
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J30pg0QhQhonfZ26G7x81<>da1m+k0z<.HZld0oDyuSzPqHvzNRnFT.FNDKsFcQOCmz6yQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1578181052
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kiyominey has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Spearman"
			x=23
			y=8
			[from]
				x=22
				y=8
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J30pg0QhQhonfZ26G7x81<>da1m+k0z<.HZld0oDyuSzPqHvzNRnFT.FNDKsFcQOCmz6yQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1549874311
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,15,16,17,18,19,20,21"
			y="23,23,22,22,22,23,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,12,13,13"
			y="20,21,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Saurian Augur"
			x=12
			y=23
			[from]
				x=13
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="b>VwmUnpcNSnzxIVK1UlywRAyQjHzXMFoO9HJG+lFJIDusFn4qHyGMYfiMPEdFuuQqrweiIJyRQ80.2b76aor>cCkf4-olh8mQoaG7hLUimhcT<TR2.Ytg361>88EW4H"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1454276012
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="6,7,8,9,10,11,12"
			y="19,19,19,19,18,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="2,3,4,5,6,7,8,9"
			y="19,19,18,19,18,18,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="6,7,8,9,10"
			y="8,9,9,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,9,10,11,11,12,13,14"
			y="11,12,12,13,14,14,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,12,13,13,14,15"
			y="16,15,15,14,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="3,4,5,6,7,8,9"
			y="3,2,2,2,2,2,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Sisarec has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Semmijaro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Drake Fighter"
			x=2
			y=12
			[from]
				x=13
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="g566.0-34nuCbGgKK8wHHrq7JfB8vBPxRvoDxOIXzzTKVGOtvuRTROANIvKxzL9wHRRGvQToyMKLPFyHzt8iBpPtFOn5FSDtBESGuCdvUz1AjsOVGny,CmKstEHqbzQK"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=51776269
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,15,15,16,17,18,18"
			y="20,19,18,17,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Gregory has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24,23,22,22,21,21,20"
			y="7,8,9,9,10,11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,22,21,21,20,19"
			y="7,8,9,10,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,22,22,22,22,22,22"
			y="8,8,9,10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,23,24"
			y="15,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,24,23,22,22"
			y="18,17,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24,24"
			y="16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="WIF_Daire has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Spearman"
			x=22
			y=7
			[from]
				x=22
				y=8
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J30pg0QhQhonfZ26G7x81<>da1m+k0z<.HZld0oDyuSzPqHvzNRnFT.FNDKsFcQOCmz6yQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=280236564
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="v has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Spearman"
			x=23
			y=8
			[from]
				x=22
				y=8
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J3zpg0QhQhonaZ26G7x81<>da1m-k0z<.HZld0oDyuSzPqHvzNRnFT.FNDKsFcQOCmz6zQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=694576378
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,27,26,25,24,24,23,22,21"
			y="7,7,7,8,8,9,10,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="cacapopo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="steallay has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15"
			y="3,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,16"
			y="4,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,13,14,15,16,17,18"
			y="23,23,22,22,21,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Drake Clasher"
			x=12
			y=23
			[from]
				x=13
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="51ha8173D9gem9dl-P5,>-ptl4F7e5dWV57nKbLzo-j+.cC5Wp,-p-wc,mwS5Nb,f3>EMRtOPHOTU5vHHMAFNAKAFjvFVCH7I2+CypyxuPv.LmHDNOqvJUEEK0BkqyyB"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1579666240
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,14,15,16,17,18"
			y="23,23,23,22,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,21,22,23"
			y="15,16,16,17,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=0
			tod="first_watch"
			turn=4
			weapon=1
			[source]
				x=23
				y=18
			[/source]
			[destination]
				x=24
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=472118672
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,13,14,15,16,17,18"
			y="17,18,17,17,17,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,10,11,12,13,14,15,16"
			y="17,17,17,17,18,17,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="babbiu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,15,16,17,18,19"
			y="15,16,16,17,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,16,17,17,18,19,20,21,22,22"
			y="13,13,14,15,15,16,16,17,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,22,22,23,24,25"
			y="23,22,21,20,20,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			tod="first_watch"
			turn=4
			weapon=1
			[source]
				x=25
				y=19
			[/source]
			[destination]
				x=24
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1909693910
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,11,12,13,13,13"
			y="10,11,11,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="2,3,4,5,6,7,8"
			y="12,12,11,11,11,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="ThorosOfMyr69 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19,18,17,16,15,14,13"
			y="12,13,13,13,12,12,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Merman Fighter"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=1
			tod="first_watch"
			turn=4
			weapon=0
			[source]
				x=13
				y=13
			[/source]
			[destination]
				x=13
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1009627046
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="joueur9 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Signimero has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="isutruk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="catattack has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kiyominey has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Bur has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mint has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Solymos-HUN- has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,21,20"
			y="13,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,21"
			y="14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,20,20,20,20"
			y="11,11,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,20,19,18,17,16"
			y="11,10,11,11,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=11
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,16"
			y="11,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="BR_Scotta has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Solymos-HUN"
			message="?"
			side=1
			time=1477173229
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,21,20,19,18,17,16"
			y="7,8,7,7,7,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,22,22,22,22,22,22"
			y="8,8,9,10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Cavalryman"
			x=22
			y=7
			[from]
				x=22
				y=8
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="mClAw20cOWiCaoX58.tl8c33a6k+9j75,mdhc+,jag9h-e9ie.b-4-<,JWp-+ik<g6Rc-dW<976icrq.ol.kU0-m.y-gcipldJW9wfBhocccd71gp7014,q>ooo4ba8i"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=927482754
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,23,24,24,25,26,26"
			y="8,8,7,6,6,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,17,16,15,14,13"
			y="21,22,22,23,23,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,13,14,15,16,17"
			y="23,23,22,22,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,21,22,23"
			y="20,20,19,19,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			tod="second_watch"
			turn=5
			weapon=1
			[source]
				x=23
				y=19
			[/source]
			[destination]
				x=24
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=709863772
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,21,22,23,24"
			y="18,18,18,19,19,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			tod="second_watch"
			turn=5
			weapon=1
			[source]
				x=24
				y=19
			[/source]
			[destination]
				x=24
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1303809640
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,12"
			y="14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,16,15,14,13"
			y="17,16,15,15,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			tod="second_watch"
			turn=5
			weapon=1
			[source]
				x=13
				y=14
			[/source]
			[destination]
				x=13
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=217085298
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="8,9,10,11,12,13"
			y="11,12,12,12,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			tod="second_watch"
			turn=5
			weapon=1
			[source]
				x=13
				y=12
			[/source]
			[destination]
				x=13
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=750854385
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Drake Fighter"
			x=2
			y=12
			[from]
				x=13
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="g566.0-34nuCbGgKK8wHKrq7JfB8vBPxRvoJxOIXzzTKVHOtvuRTROANIvKxzL9wHRRGvQToyMKLNFyHzt8iBpPtFOn5FSDtBESGuCdvUz1AjsOVGny,CmKstEHqbzQK"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=155669631
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=0
			tod="second_watch"
			turn=5
			weapon=1
			[source]
				x=12
				y=13
			[/source]
			[destination]
				x=13
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2021020222
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,23"
			y="18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,21,22,23"
			y="18,18,19,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=0
			tod="second_watch"
			turn=5
			weapon=0
			[source]
				x=23
				y=18
			[/source]
			[destination]
				x=24
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2023864656
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,24,24"
			y="17,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,21,20,20,19,18,17,16,15"
			y="18,18,17,16,16,15,15,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,9,9,9,10,11,12"
			y="3,4,5,6,6,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,25,25,25,25,25,25"
			y="19,18,17,16,15,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,15,15,15,14,13"
			y="7,8,9,10,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=0
			tod="second_watch"
			turn=5
			weapon=0
			[source]
				x=13
				y=11
			[/source]
			[destination]
				x=13
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1325596264
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,16,15,15,14"
			y="8,9,10,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=0
			tod="second_watch"
			turn=5
			weapon=0
			[source]
				x=14
				y=11
			[/source]
			[destination]
				x=13
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1408018333
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19,18,17,16,15"
			y="14,15,14,15,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			tod="second_watch"
			turn=5
			weapon=0
			[source]
				x=15
				y=15
			[/source]
			[destination]
				x=15
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1554159088
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,20,19,18,17,16"
			y="15,15,15,14,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=15
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,19,18,17,16"
			y="15,15,14,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			tod="second_watch"
			turn=5
			weapon=0
			[source]
				x=16
				y=14
			[/source]
			[destination]
				x=15
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1210529341
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,16,17,17,16"
			y="10,11,12,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			tod="second_watch"
			turn=5
			weapon=0
			[source]
				x=16
				y=13
			[/source]
			[destination]
				x=15
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=17
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=966477522
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,16,16,15,15"
			y="3,4,5,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="26,27,27,28"
			y="4,4,3,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,23,24"
			y="7,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Spearman"
			x=28
			y=21
			[from]
				x=28
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J3zpg0QhQhonaZ26G7x81<>da1m-k0z<.HZld0oDyuSzPqHvzNRnFT.FNDKsFcQOCmz6zQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=151920212
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,22,21"
			y="13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,16,15,15,15"
			y="21,20,20,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="carolus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="2,3,4"
			y="12,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Drake Burner"
			x=2
			y=12
			[from]
				x=13
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="1.<e4M27x.+mep++Up2q75f9vRmtWuLMvQlr0NEOqLIVOJRF,zttvtGKPywzqQCSNIvKxzL9wHRRGvQToyMKLKFyHzt8iBpPtFOn5FSDtBESGuCdvUz1AjsOVGny,CmK"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="xXXx2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=790761245
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22,21,20,19,18,17,16"
			y="18,18,18,17,17,16,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			tod="dawn"
			turn=6
			weapon=0
			[source]
				x=16
				y=15
			[/source]
			[destination]
				x=15
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=604999594
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,13,14"
			y="13,14,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			tod="dawn"
			turn=6
			weapon=1
			[source]
				x=14
				y=15
			[/source]
			[destination]
				x=15
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=365124872
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,12,13,14,15,16,16"
			y="7,6,6,5,5,4,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			tod="dawn"
			turn=6
			weapon=1
			[source]
				x=13
				y=12
			[/source]
			[destination]
				x=13
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=329956849
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="4,5,6,7,8"
			y="11,11,11,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,13,13,12,12"
			y="23,22,21,20,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,22,21,20,19,18"
			y="19,19,19,18,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,23,22,21,20,19,18"
			y="19,19,19,20,20,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,24,23,22,21,20,19"
			y="13,12,12,11,11,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			tod="dawn"
			turn=6
			weapon=1
			[source]
				x=13
				y=14
			[/source]
			[destination]
				x=13
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=883627034
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="BlackMessa1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,27,26,26,25"
			y="21,21,20,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=1
			tod="dawn"
			turn=6
			weapon=0
			[source]
				x=25
				y=19
			[/source]
			[destination]
				x=24
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1248511158
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="slabikar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,27,27,27,26,25,24"
			y="24,23,22,21,20,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=1
			tod="dawn"
			turn=6
			weapon=0
			[source]
				x=24
				y=19
			[/source]
			[destination]
				x=24
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=127383115
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,22,22,23"
			y="15,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=1
			tod="dawn"
			turn=6
			weapon=0
			[source]
				x=23
				y=18
			[/source]
			[destination]
				x=24
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=133755732
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="qubix has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,22,23,24,24,24"
			y="15,15,16,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,23,23,23,22,21,20"
			y="7,8,9,10,10,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			tod="dawn"
			turn=6
			weapon=0
			[source]
				x=20
				y=11
			[/source]
			[destination]
				x=19
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=114254625
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="magadoomer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Concord03 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,16,16,16,17,18"
			y="7,7,8,9,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			tod="dawn"
			turn=6
			weapon=0
			[source]
				x=18
				y=10
			[/source]
			[destination]
				x=19
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1621825514
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Dyne has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,17,17,18"
			y="13,13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			tod="dawn"
			turn=6
			weapon=0
			[source]
				x=18
				y=11
			[/source]
			[destination]
				x=19
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=536590850
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=0
			tod="dawn"
			turn=6
			weapon=0
			[source]
				x=13
				y=11
			[/source]
			[destination]
				x=13
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=547947688
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,17"
			y="14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=0
			tod="dawn"
			turn=6
			weapon=0
			[source]
				x=17
				y=15
			[/source]
			[destination]
				x=16
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1536337580
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,15,16,17,17,17,16"
			y="11,12,11,12,13,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=0
			tod="dawn"
			turn=6
			weapon=0
			[source]
				x=16
				y=14
			[/source]
			[destination]
				x=16
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=487218248
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="dana has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Solymos-HUN"
			message="?"
			side=1
			time=1477174049
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,14,15,15,14"
			y="13,12,13,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Merman Fighter"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=1
			tod="dawn"
			turn=6
			weapon=0
			[source]
				x=14
				y=14
			[/source]
			[destination]
				x=14
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=109272691
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18,17,16,15,14,14"
			y="19,18,18,17,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			tod="morning"
			turn=7
			weapon=1
			[source]
				x=14
				y=15
			[/source]
			[destination]
				x=14
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=56255854
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,15,16"
			y="18,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			tod="morning"
			turn=7
			weapon=1
			[source]
				x=16
				y=15
			[/source]
			[destination]
				x=16
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=840886829
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,17,16,15,14,13,13"
			y="21,21,20,20,19,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="8,9,10,11,12"
			y="11,12,12,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			tod="morning"
			turn=7
			weapon=0
			[source]
				x=12
				y=11
			[/source]
			[destination]
				x=13
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=92698638
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="teapot418 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="2,3,4,5,6,7,8"
			y="12,12,11,11,11,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="sxhbcfrfn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,16,16,16,15"
			y="3,4,5,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,15,16,17,18"
			y="14,13,13,12,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Horseman"
			defender_weapon=-1
			tod="morning"
			turn=7
			weapon=1
			[source]
				x=18
				y=12
			[/source]
			[destination]
				x=18
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=690019636
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,20,21,21,22,23,24"
			y="11,10,10,9,8,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,11,10,9,8"
			y="18,18,18,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Drake Clasher"
			x=8
			y=19
			[from]
				x=8
				y=18
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="51ha8173D9gem9dl-P5,>-ptl4F7e5fWV56kKbLzo-j+.cC5Wp2-p-wc,mwS2Nb,f3>EMRtOPHOTU5vHHMAFNAKAFjvLVCH7I2+CypyxuPv.LmHDNOqvJUEEK0BkqyyB"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=626457147
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="25,24,24,24,23,22"
			y="19,18,17,16,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,18,19,20,20,19"
			y="15,14,14,13,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=0
			tod="morning"
			turn=7
			weapon=0
			[source]
				x=19
				y=12
			[/source]
			[destination]
				x=18
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1138211115
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,18"
			y="10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=0
			tod="morning"
			turn=7
			weapon=0
			[source]
				x=18
				y=11
			[/source]
			[destination]
				x=18
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=612172528
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,14,15,16,17"
			y="11,10,11,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=0
			tod="morning"
			turn=7
			weapon=0
			[source]
				x=17
				y=12
			[/source]
			[destination]
				x=18
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=11
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=737230434
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="BANT has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="faerytea has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,17,17,17,18,19"
			y="14,14,13,12,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,23,22,21,20"
			y="18,18,17,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,22,21,21,20,19"
			y="18,17,17,16,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,19"
			y="16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,24"
			y="19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Heavy Infantryman"
			x=17
			y=4
			[from]
				x=28
				y=2
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum=",pj+IMoPMyq9HJtOsdEVOqsK+KKPuMBuKDGFnPu.pPHRSxNDvKAtQDHpEqGLIJ5HD.SIrrOLrK7zygJuoHi5NuIfVK5zOKvMqMHvvFw,EqjEltMnOOPpDtBuLOsy8yBM"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=738636349
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,20,20,20,20,20,21,22,23"
			y="11,10,9,8,7,6,6,5,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sioovax has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="28,27,26,25,24,24,24"
			y="2,3,3,4,4,5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Lieutenant"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			tod="morning"
			turn=7
			weapon=0
			[source]
				x=24
				y=6
			[/source]
			[destination]
				x=24
				y=7
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1953885421
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,9,10,11,12,13,14"
			y="19,19,18,18,17,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Saurian Skirmisher"
			x=8
			y=19
			[from]
				x=8
				y=18
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="dDHyIyGDgDCm>HNIb1oF77Aei>aWx2ZW>6fYG+gkWj0o6ajA82bjkYdb-aX-f3365hMZ-g2jg<8jgead8Xbe1c8J4g9i,<TmeV.wZ<g+54iM47rLsn4gi-+14<jp>9-4"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=816112441
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Saurian Augur"
			x=7
			y=19
			[from]
				x=8
				y=18
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="b>VwmUnpcNSnzxIVK1UlywRAyQjHzXMFoO9HJG+iCMIDusFn4qHyGMYf9MPEdFuuQqrweiIJyRQ80.2b76aor>cCkf4-olh8mDoaG7hLUimhcT<TR2.Ytg361>88EW4H"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=629799615
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,9,10,11,12,13"
			y="18,18,17,17,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,9,10,11,12,13,14"
			y="11,12,12,12,11,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,13,13,14,15,16"
			y="15,15,14,13,12,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="afternoon"
			turn=8
			weapon=1
			[source]
				x=16
				y=11
			[/source]
			[destination]
				x=17
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=441877769
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=""
		[choose]
			value=1
		[/choose]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,13,13,13,13,13"
			y="18,17,16,15,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,17,18,18"
			y="15,15,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			tod="afternoon"
			turn=8
			weapon=1
			[source]
				x=18
				y=12
			[/source]
			[destination]
				x=18
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=630173873
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23,22,21,20,19"
			y="7,8,8,9,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			tod="afternoon"
			turn=8
			weapon=0
			[source]
				x=19
				y=10
			[/source]
			[destination]
				x=19
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=193734256
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="12,13,14,15,16,17,18,19"
			y="11,11,11,11,10,11,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			tod="afternoon"
			turn=8
			weapon=0
			[source]
				x=19
				y=11
			[/source]
			[destination]
				x=19
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=9
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2073628172
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,17,18,19,20,21,22"
			y="7,6,7,7,7,6,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=0
			tod="afternoon"
			turn=8
			weapon=0
			[source]
				x=22
				y=5
			[/source]
			[destination]
				x=23
				y=5
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1869663425
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Cerril has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,19,19,20,20,19"
			y="16,15,14,13,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=14
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,20,20,19"
			y="14,13,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=0
			tod="afternoon"
			turn=8
			weapon=0
			[source]
				x=19
				y=12
			[/source]
			[destination]
				x=19
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=11
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=462358368
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,19,20,20,20,19"
			y="15,14,13,12,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			tod="afternoon"
			turn=8
			weapon=0
			[source]
				x=19
				y=11
			[/source]
			[destination]
				x=19
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1815888035
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,22,22,21,20,20,20"
			y="15,14,13,13,12,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			tod="afternoon"
			turn=8
			weapon=0
			[source]
				x=20
				y=10
			[/source]
			[destination]
				x=19
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=8
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1913276036
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			tod="afternoon"
			turn=8
			weapon=0
			[source]
				x=23
				y=5
			[/source]
			[destination]
				x=22
				y=5
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=856053434
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,16,15,15,15"
			y="4,4,5,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,24"
			y="6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,24,23,22,22"
			y="18,17,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,12,11,10,9,8"
			y="16,16,17,17,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,16,17,18,18,19"
			y="16,16,15,15,14,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			tod="dusk"
			turn=9
			weapon=1
			[source]
				x=19
				y=13
			[/source]
			[destination]
				x=19
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ayethiel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1519578274
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,9,10,11,12,13,14"
			y="19,19,18,18,17,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,8,9,10,11,12,13"
			y="19,19,19,18,18,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Drake Glider"
			x=8
			y=19
			[from]
				x=8
				y=18
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="14jaGtbT.ZM851nBb54mFOdIc9b3he4kmBjHjp++-+0W-bCR8<,aoGoJsp23ADqQFnBVFCOoQHLvsH35CUIPtnp1EyGDLByxOHbzpLkK3VURxpw3xxVzyQQBksHFOqDQ"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=795675748
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,19"
			y="11,12,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Saurian Soothsayer"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="dusk"
			turn=9
			weapon=1
			[source]
				x=19
				y=12
			[/source]
			[destination]
				x=19
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1874002178
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,15,16,17,18"
			y="12,11,11,10,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="dusk"
			turn=9
			weapon=1
			[source]
				x=18
				y=11
			[/source]
			[destination]
				x=19
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2123966705
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,16,17,18,19"
			y="11,11,10,10,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="dusk"
			turn=9
			weapon=1
			[source]
				x=19
				y=10
			[/source]
			[destination]
				x=19
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=463107938
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Fr1dg33 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,20"
			y="12,13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			tod="dusk"
			turn=9
			weapon=1
			[source]
				x=20
				y=11
			[/source]
			[destination]
				x=19
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="captBluesky02 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=617600432
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Crumble has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="newbiethinker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Borbarad13 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,23,22"
			y="7,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Spearman"
			x=22
			y=7
			[from]
				x=22
				y=8
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J3zpg0QhQhonfZ26G7x81<>da1m.k0z<.HZld>oDyuSzPqHvzNRnFT.FNDKsFcQOCmz6BQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=155411026
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Spearman"
			x=23
			y=8
			[from]
				x=22
				y=8
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J30pg0QhQhonfZ26G7x81<>da1m+k0z<.HZld0oDyuSzPqHvzNRnFT.FNDKsFcQOCmz6yQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1496371232
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16,17,17,17,18"
			y="7,7,8,9,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			tod="dusk"
			turn=9
			weapon=0
			[source]
				x=18
				y=10
			[/source]
			[destination]
				x=18
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=12
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=124382645
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19"
			y="10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,21,21,20"
			y="8,9,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Lieutenant"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			tod="dusk"
			turn=9
			weapon=1
			[source]
				x=20
				y=10
			[/source]
			[destination]
				x=20
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=769766802
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Caritas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=1
			tod="dusk"
			turn=9
			weapon=0
			[source]
				x=19
				y=11
			[/source]
			[destination]
				x=20
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1622175061
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,22,22,22,21,20"
			y="15,14,13,12,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=2
			defender_type="Saurian Soothsayer"
			defender_weapon=0
			tod="dusk"
			turn=9
			weapon=0
			[source]
				x=20
				y=11
			[/source]
			[destination]
				x=19
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2118252447
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,22,21,20,19,18,17,17,16"
			y="5,5,6,6,6,5,5,4,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,19,20,21,22"
			y="13,14,14,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,19,19,19,19,19,19"
			y="12,13,14,15,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,14,15,16,17,18,19"
			y="17,17,18,17,18,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,15,16,17,18,19,20"
			y="16,17,17,18,18,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,9,10,11,12,13,14,15,16"
			y="19,20,20,21,21,22,22,23,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Drake Clasher"
			x=8
			y=19
			[from]
				x=8
				y=18
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="51ha8173D9gem9dl-P5,>-ptl4F7e5fWV56kKbLzo-j+.cC5Wp2-p-wc,mwS2Nb,f3>EMRtOPHOTU5vHHMAFNAKAFjvLVCH7I2+CypyxuPv.LmHDNOqvJUEEK0BkqyyB"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1756005063
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,9,10,11,12,13"
			y="18,19,19,20,20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,19,18,17,16,15"
			y="10,9,8,8,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Jakhtur has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19,18,17,16,16"
			y="10,11,10,10,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,19,18,17,17,17,16"
			y="11,11,10,10,9,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Burner"
			defender_weapon=0
			tod="first_watch"
			turn=10
			weapon=0
			[source]
				x=16
				y=7
			[/source]
			[destination]
				x=15
				y=7
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=90644213
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,17,17,17,17,16"
			y="10,10,9,8,7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman"
			defender_lvl=1
			defender_type="Drake Burner"
			defender_weapon=0
			tod="first_watch"
			turn=10
			weapon=0
			[source]
				x=16
				y=6
			[/source]
			[destination]
				x=15
				y=7
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=445994312
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,17,16,15,15"
			y="11,10,10,9,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Burner"
			defender_weapon=0
			tod="first_watch"
			turn=10
			weapon=0
			[source]
				x=15
				y=8
			[/source]
			[destination]
				x=15
				y=7
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1618980510
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,16,16,15,15"
			y="3,4,5,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Concordius has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,22,22,21,20,19"
			y="7,8,9,10,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,22,22,22,22"
			y="8,8,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,13"
			y="21,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="PalimPalim has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Drake Fighter"
			x=2
			y=4
			[from]
				x=13
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="g566.0-34nuCbGgPK8wHHrq7JfB8vBPxRvoHxOIXzzTKVGOtvuRTROANIvKxzL9wHRRGvQToyMKLLFyHzt8iBpPtFOn5FSDtBESGuCdvUz1AjsOVGny,CmKstEHqbzQK"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=86913910
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,20,21,22,23,24"
			y="18,18,19,19,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,20,21,22,23"
			y="19,18,18,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="MrMan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,21,22,23,24,25"
			y="17,17,16,17,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,17,18,19,20,21"
			y="23,23,22,23,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,9,10,11,12,13,14"
			y="19,19,18,18,17,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15,15,14,13,12,11,10"
			y="7,8,9,9,10,10,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=9
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,14,13,12,11,10,9,8"
			y="9,9,10,9,10,10,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=11
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,8"
			y="11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,17,17,17,17,17"
			y="8,8,7,6,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Spearman"
			x=28
			y=21
			[from]
				x=17
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J30pg0QhQhonaZ26G7x81<>da1m7k0z<.HZld0oDyuSzPqHvzNRnFT.FNDKsFcQOCmz6vQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1799240565
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="linda12 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="sxhbcfrfn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Spearman"
			x=28
			y=22
			[from]
				x=17
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J30pg0QhQhonfZ26G7x81<>da1l>k0z<.HZld>oDyuSzPqHvzNRnFT.FNDKsFcQOCmz5DQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1278584642
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="zet has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Borbarad13 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Galicia has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="bukin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,16,15,14,13,12,11"
			y="7,8,9,9,10,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,15,14,13,12,11"
			y="6,6,5,6,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,14,13,12,11"
			y="8,8,9,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,10"
			y="10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,18,17,16,15,14"
			y="11,10,10,9,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,21,20,19"
			y="11,11,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Drake Fighter"
			x=2
			y=12
			[from]
				x=13
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="g566.0-34nuCbGgPK8wHHrq7JfB8vBPxRvoHxOIXzzTKVGOtvuRTROANIvKxzL9wHRRGvQToyMKLLFyHzt8iBpPtFOn5FSDtBESGuCdvUz1AjsOVGny,CmKstEHqbzQK"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=468056323
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Drake Fighter"
			x=2
			y=14
			[from]
				x=13
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="g566.0-34nuCbGgKK8wHHrq7JfB8vBPxRvrExOIXzzTKVHOtvuRTROANIvKxzL9wHRRGvQToyMKIQFyHzt8iBpPtFOn5FSDtBESGuCdvUz1AjsOVGny,CmKstEHqbzQK"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1095762745
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,12,12,11,11"
			y="23,22,21,20,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="2,2,3,4,5,6,6"
			y="4,5,6,6,7,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,26,27,28,28,28"
			y="16,15,15,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="JswagBurgers has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,13,12,11"
			y="16,16,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,22,23,24,25,26,27"
			y="24,23,23,22,23,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,23,22,21,20,19,18"
			y="18,19,19,19,18,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,24"
			y="18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,27,26,25,25,26"
			y="21,22,22,23,24,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			tod="dawn"
			turn=12
			weapon=0
			[source]
				x=26
				y=24
			[/source]
			[destination]
				x=27
				y=24
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=306524987
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="28,28"
			y="22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			tod="dawn"
			turn=12
			weapon=0
			[source]
				x=28
				y=23
			[/source]
			[destination]
				x=27
				y=24
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1591150407
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Spearman"
			x=28
			y=21
			[from]
				x=17
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J30pg0QhQhonfZ26G7x81<>da1m+k0z<.HZld0oDyuSzPqHvzNRnFT.FNDKsFcQOCmz6yQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2067807125
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="xx1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="WesnothBattle has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Hydroshi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,7,6,5,4,4,5"
			y="11,11,10,10,9,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=0
			tod="dawn"
			turn=12
			weapon=0
			[source]
				x=5
				y=8
			[/source]
			[destination]
				x=6
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1436847235
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="carolus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,10,9,8,7"
			y="11,10,10,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=0
			tod="dawn"
			turn=12
			weapon=0
			[source]
				x=7
				y=9
			[/source]
			[destination]
				x=6
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=644706143
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Feroshi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,9,8"
			y="10,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,10,10,9,8,7"
			y="7,7,8,9,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,13,12,11,10,9"
			y="9,10,9,10,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,10,9,8"
			y="19,18,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Drake Burner"
			x=7
			y=19
			[from]
				x=8
				y=18
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="1.<e4M27x.+mep++Up2q75f9qRmtWuLMvQlr0NEOqLIVKJRF,zttvtGKPywzqQCSNIvKxzL9wHRRGvQToyMKLOFyHzt8iBpPtFOn5FSDtBESGuCdvUz1AjsOVGny,CmK"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1869942880
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,8,7"
			y="18,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,10,10,9,9"
			y="16,15,14,13,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			tod="morning"
			turn=13
			weapon=1
			[source]
				x=9
				y=12
			[/source]
			[destination]
				x=8
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=805320088
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="joueur9 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="2,3,4,5,6,7"
			y="12,12,11,11,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			tod="morning"
			turn=13
			weapon=0
			[source]
				x=7
				y=11
			[/source]
			[destination]
				x=8
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=10
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1674954881
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=0
			tod="morning"
			turn=13
			weapon=0
			[source]
				x=6
				y=8
			[/source]
			[destination]
				x=5
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=505850354
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="2,2,2,2,2,3,3,4"
			y="14,13,12,11,10,10,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			tod="morning"
			turn=13
			weapon=1
			[source]
				x=4
				y=8
			[/source]
			[destination]
				x=5
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ales has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1959282189
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,17,16,15,14,13,13"
			y="17,17,16,16,15,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,28,28,28,28,28"
			y="12,11,10,9,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,23"
			y="18,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,23,24,24,24"
			y="15,16,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,22,22"
			y="17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="morning"
			turn=13
			weapon=1
			[source]
				x=27
				y=24
			[/source]
			[destination]
				x=26
				y=24
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Prismo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1803928012
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			tod="morning"
			turn=13
			weapon=0
			[source]
				x=28
				y=23
			[/source]
			[destination]
				x=27
				y=24
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=10
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1652221476
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="26,27"
			y="24,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Heavy Infantryman"
			x=27
			y=3
			[from]
				x=17
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum=",pj+IMoPMyq9HJtOsdEVOqsK+KKPuMBuKDNAnPu.pPHRSwNDvKAtQDHpEqGLIJ5HD.SIrrOLrK7wvgJuoHi5NuIfVK5zOKvMqMHvvFw,EqjEltMnOOPpDtBuLOsy8yBM"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1239903670
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="5,5,4,3,3,3,3"
			y="8,7,6,6,5,4,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="7,6"
			y="10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=0
			tod="morning"
			turn=13
			weapon=0
			[source]
				x=6
				y=10
			[/source]
			[destination]
				x=7
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=11
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1548504002
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,8,8"
			y="10,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="zet has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=1
			tod="morning"
			turn=13
			weapon=0
			[source]
				x=8
				y=11
			[/source]
			[destination]
				x=9
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1630658685
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,7,7,7,8"
			y="9,10,11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=1
			tod="morning"
			turn=13
			weapon=0
			[source]
				x=8
				y=12
			[/source]
			[destination]
				x=9
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1742538410
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Umpus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,27,26,25,24,23,22"
			y="21,22,22,23,22,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="diorama has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,7,7,7,7,7,7"
			y="19,18,17,16,15,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,10"
			y="12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11,10,9"
			y="14,13,13,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Saurian Soothsayer"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="afternoon"
			turn=14
			weapon=1
			[source]
				x=9
				y=12
			[/source]
			[destination]
				x=8
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2147265494
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,6,5,4,3,2"
			y="17,16,16,15,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=2
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Saurian Augur"
			x=2
			y=12
			[from]
				x=2
				y=14
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="b>VwmUnpcNSnzxIVK1UlywRAyQjHzXMFoO9HJG+iCMIDusFn4qHyGMYffMPEdFuuQqqweiIJyRQ80.2b76aor>cCkf4-olh8mNoaG7hLUimhcT<TR2.Ytg361>88EW4H"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1938315952
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,5,5,5,5,4"
			y="8,7,7,6,5,4,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			tod="afternoon"
			turn=14
			weapon=1
			[source]
				x=4
				y=3
			[/source]
			[destination]
				x=3
				y=3
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=78170141
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,9,9"
			y="11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="4,4,4,4,4,3,3"
			y="8,7,6,5,4,4,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,27,26,25,24"
			y="7,7,7,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Adan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,6,6"
			y="10,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,21,20,19,18,17,16"
			y="21,22,21,21,21,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="27,26,25,24,23,22,21"
			y="24,23,23,23,23,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="28,27"
			y="23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Spearman"
			x=28
			y=3
			[from]
				x=17
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J3zpg0QhQhonaZ26G7x81<>da1l0k0z<.HZld>oDyuSzPqHvzNRnFT.FNDKsFcQOCmz5EQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1173606652
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="vk5c has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="27,26,25,24,23"
			y="3,3,4,4,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,17,18,19,20,21,22"
			y="4,5,5,6,6,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7,7,7,7"
			y="13,12,11,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Heavy Infantryman"
			defender_weapon=-1
			tod="dusk"
			turn=15
			weapon=1
			[source]
				x=7
				y=9
			[/source]
			[destination]
				x=6
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=703867365
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="2,3,4,5,6,6"
			y="12,12,11,11,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Heavy Infantryman"
			defender_weapon=-1
			tod="dusk"
			turn=15
			weapon=1
			[source]
				x=6
				y=9
			[/source]
			[destination]
				x=6
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1753479450
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="4,4,4,4,4,4,5"
			y="3,4,5,6,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Heavy Infantryman"
			defender_weapon=-1
			tod="dusk"
			turn=15
			weapon=1
			[source]
				x=5
				y=9
			[/source]
			[destination]
				x=6
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1453469740
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="3,3,4,4,4,5,6,6"
			y="3,4,4,5,6,7,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,9,8"
			y="13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="luluberlu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,9,9,9,9,9,9"
			y="12,13,14,15,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Drake Clasher"
			x=13
			y=23
			[from]
				x=2
				y=14
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="51ha8173D9gem9dl-P5,>-ptl4F7e5fWV56kKbLzo-j+.cC5Wp2-p-wc,mwS2Nb,f3>EMRtOPHOTU5vHHMAFNAKAFjvLVCH7I2+CypyxuPv.LmHDNOqvJUEEK0BkqyyB"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1211264871
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Saurian Skirmisher"
			x=12
			y=23
			[from]
				x=2
				y=14
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="dDHyIyGDgDCm>HNIb1oF77zhc>aWx2ZW>6fYG+gjWj0o6ajA82bjkYdb-aX-f3365hMZ-g2jg<8jgead7Xbe1c8J4g9i,<TmeV.wZ<g+54iM47rLsn4gi-+14<jp>9-4"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1312103521
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="2,3,4,5,6,7"
			y="14,15,15,16,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="BlackMessa1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,23,22,21,20,19"
			y="7,8,8,9,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,23"
			y="18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="joueur9 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,23,22"
			y="19,20,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			tod="dusk"
			turn=15
			weapon=1
			[source]
				x=22
				y=21
			[/source]
			[destination]
				x=21
				y=22
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=352935352
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,26,25,25,24,23"
			y="24,23,23,22,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=1
			tod="dusk"
			turn=15
			weapon=0
			[source]
				x=23
				y=21
			[/source]
			[destination]
				x=22
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1841863005
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,17,18,19,20,21"
			y="22,22,21,21,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=1
			tod="dusk"
			turn=15
			weapon=0
			[source]
				x=21
				y=21
			[/source]
			[destination]
				x=22
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=16791451
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,21,22,23,23"
			y="22,23,23,23,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=1
			tod="dusk"
			turn=15
			weapon=0
			[source]
				x=23
				y=22
			[/source]
			[destination]
				x=22
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=711829906
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,22,21,20,19"
			y="5,5,6,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			tod="dusk"
			turn=15
			weapon=0
			[source]
				x=19
				y=7
			[/source]
			[destination]
				x=19
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1314775217
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,21,20"
			y="7,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Lieutenant"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			tod="dusk"
			turn=15
			weapon=0
			[source]
				x=20
				y=8
			[/source]
			[destination]
				x=19
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=479474922
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,19,19"
			y="11,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			tod="dusk"
			turn=15
			weapon=0
			[source]
				x=19
				y=9
			[/source]
			[destination]
				x=19
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2129588442
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,28,28,28,28"
			y="3,4,5,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,10,11,12,13,14,15"
			y="18,18,18,17,18,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,14,15,16,17,18,19"
			y="23,22,22,21,21,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,13,14,15,16,17,18"
			y="23,23,23,23,22,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,7,8"
			y="17,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Drake Fighter"
			x=8
			y=19
			[from]
				x=8
				y=18
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="g566.0-34nuCbGgPK8wHHrq7JfB8vBPxRvoHxOIXzzTKVGOtvuRTROANIvKxzL9wHRRGvQToyMKLLFyHzt8iBpPtFOn5FSDtBESGuCdvUz1AjsOVGny,CmKstEHqbzQK"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=497738294
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,9,10,11,12"
			y="18,19,19,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,22,22,22,22"
			y="15,16,17,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="first_watch"
			turn=16
			weapon=1
			[source]
				x=22
				y=20
			[/source]
			[destination]
				x=21
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=341734385
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,18,18,17,17,17,16"
			y="8,7,6,6,5,4,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="6,6,7,8,9,10,11,12"
			y="9,8,8,7,7,6,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="5,6,7,8,9,10,11"
			y="9,8,8,7,7,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="6,7,8,9,10,11,12,13"
			y="8,9,8,8,7,7,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,8,8,9,10,10,11"
			y="9,8,7,7,6,5,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,9,10,11,12,13,14"
			y="11,12,11,11,11,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,17,17,17"
			y="7,6,6,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=6
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,18,17,17"
			y="6,5,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=5
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,17"
			y="5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			tod="first_watch"
			turn=16
			weapon=0
			[source]
				x=17
				y=4
			[/source]
			[destination]
				x=16
				y=3
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=12
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=865282565
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,27,26,25,24"
			y="7,7,7,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,24,25,25,24,24"
			y="22,21,21,20,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="WIF_Daire has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,24,25,26,27,27"
			y="21,21,22,22,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,21,22"
			y="8,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Horseman"
			x=22
			y=7
			[from]
				x=22
				y=8
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="GryMNCByPCm3QMVQF4wKzJBQwBmErNETATWSOIC,xGrxCI+9HfwIEuog.f-dlvycW541<f33u>Z+qa6k9<kATbgY-9rc>kptoa-83Y1ughJho+fjjji06ne0X6-3B8ff"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1622279209
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,17,16,15"
			y="9,8,8,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=8
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,16,15"
			y="8,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,22,23"
			y="20,19,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="second_watch"
			turn=17
			weapon=1
			[source]
				x=23
				y=18
			[/source]
			[destination]
				x=24
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2095473613
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18,19,20,21,22,23"
			y="22,21,21,20,20,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			tod="second_watch"
			turn=17
			weapon=0
			[source]
				x=23
				y=19
			[/source]
			[destination]
				x=24
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1744179359
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,21,21,22,23,24"
			y="20,19,19,18,17,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			tod="second_watch"
			turn=17
			weapon=1
			[source]
				x=24
				y=17
			[/source]
			[destination]
				x=24
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=231196440
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,16,17,18,19,20"
			y="19,18,18,17,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,12,13,13,13"
			y="20,20,21,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Drake Fighter"
			x=12
			y=23
			[from]
				x=13
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="g566.0-34nuCbGgPK8wHKrq7JfB8vBPxRvoCxOIXzzTKVGOtvuRTROANIvKxzL9wHRRGvQToyMKLOFyHzt8iBpPtFOn5FSDtBESGuCdvUz1AjsOVGny,CmKstEHqbzQK"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=565913501
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Drake Glider"
			x=2
			y=4
			[from]
				x=13
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="14jaGtbT.ZM351nBb54mFOdIc9b3he4jmBjHjp++--0W-bCR8<,aoGoJsp23ADqQFnBVFCOoPHLvsH35CUIPtnp1EyGDLByxOHbzpLkK3VURxpw3xxVzyQQBksHFOqDQ"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1112445113
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="carolus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,13,14,15,16"
			y="5,4,4,3,4,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Heavy Infantryman"
			defender_weapon=-1
			tod="second_watch"
			turn=17
			weapon=1
			[source]
				x=16
				y=3
			[/source]
			[destination]
				x=17
				y=4
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=342425003
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="12,13,14,15,16"
			y="5,5,4,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Heavy Infantryman"
			defender_weapon=-1
			tod="second_watch"
			turn=17
			weapon=1
			[source]
				x=16
				y=4
			[/source]
			[destination]
				x=17
				y=4
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1627779019
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,13,14,15,16,17"
			y="6,5,5,5,5,5,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Heavy Infantryman"
			defender_weapon=-1
			tod="second_watch"
			turn=17
			weapon=1
			[source]
				x=17
				y=5
			[/source]
			[destination]
				x=17
				y=4
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=770447041
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,15,16,17,18,19"
			y="11,11,10,11,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Ben24626"
			message="?"
			time=1477176424
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,14,15,16"
			y="6,5,5,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,9,10,11,12,13,14"
			y="19,19,18,18,17,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Heavy Infantryman"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			tod="second_watch"
			turn=17
			weapon=0
			[source]
				x=17
				y=4
			[/source]
			[destination]
				x=16
				y=4
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1048999709
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,21"
			y="7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Spearman"
			x=22
			y=7
			[from]
				x=22
				y=8
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J3zpg0QhQhonfZ26G7x81<>da1m.k0z<.HZld>oDyuSzPqHvzNRnFT.FNDKsFcQOCmz6BQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=296463411
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,21,20,19,18"
			y="8,8,7,7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,16,17,17"
			y="7,7,7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=0
			tod="second_watch"
			turn=17
			weapon=0
			[source]
				x=17
				y=6
			[/source]
			[destination]
				x=17
				y=5
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1083509539
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,20,19,18"
			y="7,6,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=0
			tod="second_watch"
			turn=17
			weapon=0
			[source]
				x=18
				y=5
			[/source]
			[destination]
				x=17
				y=5
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=22
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1490149085
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,23,22,21,20,19"
			y="7,8,7,7,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,27,26"
			y="24,23,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=23
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="27,27"
			y="23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,24"
			y="19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,23,22,22,22,22"
			y="17,16,16,15,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,23,23,22,21,21,21"
			y="18,17,16,15,15,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,20,20,21,21,22"
			y="17,16,15,15,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,15,16,17,17,17,17"
			y="16,16,15,15,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,13,13,13,13,13,13,13"
			y="23,23,22,21,20,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="2,3,4,5,6,7,8,9,10,11"
			y="4,4,3,3,2,2,1,2,2,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="fancyfancy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Drake Fighter"
			x=2
			y=4
			[from]
				x=13
				y=23
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="g566.0-34nuCbGgKK8wHKrq7JfB8vBPxRvoJxOIXzzTKVHOtvuRTROANIvKxzL9wHRRGvQToyMKLNFyHzt8iBpPtFOn5FSDtBESGuCdvUz1AjsOVGny,CmKstEHqbzQK"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=557637240
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,14,15,16,17,18"
			y="23,22,22,21,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,18,17,17,17"
			y="11,10,9,9,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			tod="dawn"
			turn=18
			weapon=1
			[source]
				x=17
				y=7
			[/source]
			[destination]
				x=17
				y=6
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=765117189
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15,15,15,16"
			y="3,4,5,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="dawn"
			turn=18
			weapon=1
			[source]
				x=16
				y=6
			[/source]
			[destination]
				x=17
				y=6
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1821811927
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16"
			y="4,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Heavy Infantryman"
			defender_weapon=-1
			tod="dawn"
			turn=18
			weapon=1
			[source]
				x=16
				y=3
			[/source]
			[destination]
				x=17
				y=4
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=537909534
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,16,15,15"
			y="5,5,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="xx1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="cycombs"
			message="gg"
			side=2
			time=1477176652
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17"
			y="5,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Horseman"
			defender_weapon=-1
			tod="dawn"
			turn=18
			weapon=1
			[source]
				x=17
				y=5
			[/source]
			[destination]
				x=18
				y=5
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=328112920
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Solymos-HUN"
			message="gg"
			side=1
			time=1477176671
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="carolus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="cycombs has left the game."
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Solymos-HUN takes control of side 2."
		[/speak]
	[/command]
[/replay]

