version="1.12.4"
next_underlying_unit_id=61
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion="running"
difficulty="NORMAL"
end_credits=yes
end_text=""
end_text_duration=0
history=""
label="2p — Swamp Of Dread"
parent="2p — Swamp Of Dread-Auto-Save25.gz"
version="1.12.4"
[multiplayer]
	active_mods="mirrormate"
	difficulty_define=""
	experience_modifier=70
	hash="4JCtgpm4-Oehozmdp<jBkgnRzmygShObAbp59Betg0dVwPyIzcNs-oIjYgXKJO3f7uhFCeRQOv<fQ8domLj-R1oPxoEm2L4vGkBeyT4bLdHhbu,1a2-y3L4yKtGftbNv"
	mp_campaign=""
	mp_countdown=no
	mp_countdown_action_bonus=13
	mp_countdown_init_time=270
	mp_countdown_reservoir_time=330
	mp_countdown_turn_bonus=60
	mp_era="era_default"
	mp_fog=yes
	mp_num_turns=-1
	mp_random_start_time=no
	mp_scenario="multiplayer_Swamp_Of_Dread_Sandbox"
	mp_scenario_name="2p — Swamp Of Dread"
	mp_shroud=no
	mp_use_map_settings=yes
	mp_village_gold=2
	mp_village_support=1
	observer=yes
	savegame=no
	scenario="Ladder"
	shuffle_sides=yes
	side_users=""
	[options]
	[/options]
[/multiplayer]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="2p — Swamp Of Dread"
		[team]
			[recruits]
				Cavalryman=4
				Merman Fighter=9
				Spearman=27
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Merman Warrior=1
				Swordsman=1
			[/advances]
			[deaths]
				Cavalryman=4
				Merman Fighter=3
				Spearman=17
				Swordsman=1
			[/deaths]
			[killed]
				Drake Clasher=3
				Drake Fighter=1
				Drake Glider=2
				Saurian Ambusher=2
				Saurian Augur=1
				Saurian Oracle=2
				Saurian Skirmisher=7
			[/killed]
			[attacks]
				[sequence]
					s000=5
					s001=1
					s0010=1
					s01=2
					s1=1
					s100=2
					s101=4
					s110=1
					s111=1
					_num=40
				[/sequence]
				[sequence]
					s010=1
					s011=1
					s1=1
					s1010=1
					s110=1
					_num=50
				[/sequence]
				[sequence]
					s000=4
					s001=6
					s01=2
					s010=3
					s0100=1
					s011=9
					s1=7
					s100=4
					s101=3
					s11=1
					s110=2
					s111=7
					_num=60
				[/sequence]
				[sequence]
					s1=1
					s101=1
					s111=1
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=22
					_num=0
				[/sequence]
				[sequence]
					s0=11
					s00=1
					s000=2
					s011=1
					s1=4
					s110=2
					_num=40
				[/sequence]
				[sequence]
					s=4
					s0=5
					s00=2
					s000=1
					s010=1
					s1=11
					s10=1
					s100=1
					s101=2
					s11=1
					s111=2
					_num=60
				[/sequence]
				[sequence]
					s0=2
					s000=1
					s1=1
					s110=1
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=572
			recall_cost=0
			damage_inflicted=908
			damage_taken=1302
			expected_damage_inflicted=973862
			expected_damage_taken=1326875
			turn_damage_inflicted=0
			turn_damage_taken=0
			turn_expected_damage_inflicted=0
			turn_expected_damage_taken=0
			save_id="Haldiel1"
		[/team]
		[team]
			[recruits]
				Drake Clasher=3
				Drake Fighter=1
				Drake Glider=2
				Saurian Augur=4
				Saurian Skirmisher=9
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Saurian Ambusher=2
				Saurian Oracle=3
			[/advances]
			[deaths]
				Drake Clasher=3
				Drake Fighter=1
				Drake Glider=2
				Saurian Ambusher=2
				Saurian Augur=1
				Saurian Oracle=2
				Saurian Skirmisher=7
			[/deaths]
			[killed]
				Cavalryman=4
				Merman Fighter=3
				Spearman=17
				Swordsman=1
			[/killed]
			[attacks]
				[sequence]
					s00=3
					s00001=1
					s0001=1
					s001=1
					s00100=1
					s00101=1
					s0011=4
					s01=2
					s01000=1
					s01001=1
					s01100=1
					s1=1
					s1000=1
					s10000=1
					s10001=1
					s1010=2
					s11=1
					_num=40
				[/sequence]
				[sequence]
					s0011=1
					s11=1
					_num=50
				[/sequence]
				[sequence]
					s0011=1
					s01=1
					s010=1
					s011=3
					s01101=1
					s1=3
					s10101=1
					s1011=1
					s11=1
					s111=2
					s1111=2
					s11111=1
					_num=60
				[/sequence]
				[sequence]
					s000=1
					s01=1
					s010=3
					s011=6
					s1=2
					s100=1
					s101=4
					s11=2
					s110=5
					s111=10
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=1
					_num=0
				[/sequence]
				[sequence]
					s00=2
					s000=1
					s0000=2
					s0001=1
					s001=3
					s01=2
					s0100=1
					s1001=2
					s1010=1
					s1100=1
					_num=40
				[/sequence]
				[sequence]
					s0=1
					s00=1
					s0101=1
					s1=1
					s10=1
					s1000=1
					s11=1
					s1100=1
					_num=50
				[/sequence]
				[sequence]
					s=7
					s00=3
					s0000=1
					s0001=3
					s01=5
					s010=1
					s0100=1
					s011=1
					s0110=3
					s1=1
					s10=3
					s100=1
					s1000=1
					s1010=1
					s1011=1
					s11=7
					s110=1
					s1101=1
					s1110=1
					s1111=1
					_num=60
				[/sequence]
				[sequence]
					s=2
					s010=1
					s0111=1
					s1=1
					s100=1
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=305
			recall_cost=0
			damage_inflicted=1302
			damage_taken=908
			expected_damage_inflicted=1326875
			expected_damage_taken=973862
			turn_damage_inflicted=37
			turn_damage_taken=5
			turn_expected_damage_inflicted=34897
			turn_expected_damage_taken=6900
			save_id="Rolex2"
		[/team]
	[/scenario]
[/statistics]
[snapshot]
	abbrev=""
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion="running"
	current_time=1
	description=_"Just north of the Great River is the Swamp of Dread. It is an unhospitable area and only the most dauntless men dared to explore it, only the toughest men dared to colonize it. But most of the men were never seen again, swallowed by the dark magic of the swamp. Still some safer routes through the Swamp of Dread were discovered over the centuries. This is one of those safer routes. Controlling it is beyond beneficial. And that is enough of a reason for you. But beware, one false step and you will be gone forever. Created by Dreadnough."
	difficulty="NORMAL"
	end_credits=yes
	end_text=""
	end_text_duration=0
	experience_modifier=70
	force_lock_settings=""
	history=""
	id="multiplayer_Swamp_Of_Dread_Sandbox"
	init_side_done=yes
	label="2p — Swamp Of Dread"
	map_data="border_size=1
usage=map

Ss^Fdw, Ss^Fdw, Wwg, Wwg, Ss, Ss, Ss, Wwg, Ss^Xo, Ss^Fdw, Ss^Xo, Wwg, Wwg, Wwg, Ss^Xo, Ss^Fdw, Rb^Xo, Rp^Xo, Rp^Xo, Rb, Ss, Ss^Fdw, Wwg, Ss^Xo, Ss^Xo, Ss^Xo, Wog^Xo, Ss^Xo, Wwg^Xo, Wwg^Xo, Wwg^Xo, Ss^Xo, Wwg^Xo
Ss, Ss^Xo, Wwg, Ss^Xo, Ss^Fdw, Ss^Xo, Ss^Fdw, Wwg^Xo, Wwg, Ss^Xo, Ss^Uf, Ss^Xo, Wwf, Ss^Xo, Ss^Uf, Rb^Xo, Rp^Efm, Rp^Xo, Rb, Rb^Xo, Ss^Fdw, Ss^Xo, Ss, Wwg^Xo, Wwg, Wwg^Xo, Ss, Wwg^Xo, Ss^Fdw, Ss^Xo, Wog, Wwg^Xo, Ss
Wwg, Wwg, Ss^Uf, Wwg, Wwf, Ss^Uf, Rb^Fdw, Mm, Hh^Fdw, Wwg, Wwf, Hh, Rb^Fdw, Wwf, Rb, Rb, Rp^Efm, Rp^Efm, Rb, Ss, Rb, Ss, Mm, Ss^Fdw, Wwg, Ss, Ss^Vhr, Ss^Fdw, Rb^Fdw, Hh, Rb^Fdw, Ss^Fdw, Wwg
Ss, Ss^Fdw, Rb, Rb, Wwf, Hh^Fdw, Rb, Rb, Wwf, Wwf, Rb, Rb^Vhs, Rb, Wwf, Khs, Rp^Efm, Chr, Rp^Efm, 1 Khs, Rb, Rb, Ss^Uf, Hh^Fdw, Hh^Uf, Rb, Ss^Uf, Rb, Rb, Rb, Rb, Rb, Ss^Uf, Hh^Fdw
Ss^Fdw, Ss, Rb, Wwf, Rb, Wwf, Wwf, Wwf, Rb, Rb, Rb, Rb, Rb, Wwf, Chw, Chr, Khs, Chr, Chw, Rb, Rb^Efm, Re, Re, Rb, Rb, Rb, Rb, Rb, Ss^Uf, Rb, Re, Rb, Rb
Ss^Fdw, Rb, Wwf, Wwf, Hh, Rb, Wwf, Ss^Uf, Rb, Rb, Rb^Fdw, Mm, Hh, Rb, Rb, Wwf, Wwf, Wwf, Rb, Wwf, Wwf, Rb, Re, Re^Vhcr, Re^Efm, Re, Rb, Ss, Hh, Mm, Re^Efm, Re, Rb
Wwg, Wwg, Rb, Hh^Fdw, Rb^Fdw, Wwf, Rb, Ss^Vhr, Rb, Rb, Rb, Ss^Uf, Rb, Rb, Rb, Wwf, Mm^Xm, Rb, Ss, Rb, Rb, Wwf, Hh, Rb, Re, Re, Re, Rb, Rb, Re^Uf, Re, Rb, Ss^Fdw
Wwg, Ss^Uf, Rb, Mm^Xm, Wwf, Wwf, Rb^Fdw, Rb, Rb, Re, Re^Efm, Rb, Re, Rb, Wwf, Wwf, Hh, Mm^Xm, Mm^Xm, Ss^Uf, Hh^Fdw, Wwf, Rb, Mm, Ss^Uf, Re, Re^Vhhr, Re^Fdw, Rb, Re, Rb, Rb, Ss
Ss^Fdw, Wwg, Wog, Wwf, Wog, Hh, Mm, Rb, Re, Re, Re, Re, Rb, Rb, Wwf, Rb, Rb^Fdw, Mm, Mm^Xm, Mm, Rb^Fdw, Ss^Vhs, Wwf, Rb^Fdw, Rb, Rb, Re, Re, Rb, Rb, Rb, Wog, Wwg
Mm^Xm, Mm^Xm, Hh^Fdw, Wwf, Rb, Mm^Xm, Ss^Uf, Hh^Fdw, Rb, Rb, Rb^Vhhr, Rb, Hh, Hh^Fdw, Wwf, Ss^Vhs, Wog, Ss^Fdw, Mm^Xm, Hh, Wwf, Wwf, Rb, Wwf, Rb, Rb, Rb, Rb, Ss, Ss^Uf, Ss^Bw|r, Ss^Fdw, Ss
Wwg, Mm^Xm, Wwf, Wwf, Rb, Ss, Rb, Rb, Rb, Wwf^Uf, Wwf, Wwf, Wwf, Mm^Xm, Wwg, Wog, Wwg, Ss^Uf, Ss, Mm^Xm, Wwf, Rb, Rb, Wwf, Wwf, Rb^Efm, Rb, Rb^Fdw, Hh^Fdw, Mm, Rb, Ss, Ss
Wwg, Wwg, Rb, Wwf, Wwf, Rb^Efm, Rb, Rb, Rb, Wwf, Rb, Rb, Wwf, Mm^Xm, Ss^Uf, Wwf, Wwf, Wwg, Wwg, Mm^Xm, Wog, Hh^Fdw, Ss^Uf, Rb^Fdw, Wwf, Rb, Rb, Rb, Rb, Hh, Rb, Rb, Ss^Fdw
Ss, Rb, Ss^Uf, Rb, Wwf, Rb, Rb^Fdw, Rb, Rb, Rb, Rb, Rb, Rb, Wwg, Wog, Mm^Xm, Ss^Uf, Wwf, Wwg, Wog, Rb^Fdw, Mm, Rb, Rb, Chs, Chw, Wwf, Rb, Rb, Rb, Ss, Rb, Ss^Fdw
Ss^Fdw, Ss^Bw|r, Ss, Rb^Fdw, Rb, Wwf, Wwf, Chs, Chs, Rb, Rb, Rb, Rb^Fdw, Ss^Uf, Wwg, Wog, Ss^Uf, Wog, Wog, Ss^Uf, Rb, Rb, Rb, Rb, Rb, Chs, Rb^Fdw, Wwf, Wwf, Rb^Fdw, Ss^Uf, Ss^Bw|r, Ss
Ss^Fdw, Rb, Rb, Rb, Rb, Rb, Rb, Chw, Wwf, Rb, Ss^Uf, Mm, Wog, Wog, Wwg, Wwf, Wwf, Mm^Xm, Ss^Uf, Wwg, Wwf, Rb, Rb, Rb, Rb, Rb, Rb, Rb, Wwf, Rb, Rb, Rb, Wwg
Ss, Rb, Rb, Hh, Hh^Fdw, Rb, Rb, Rb, Wwf, Rb^Fdw, Rb, Hh^Fdw, Wwf, Mm^Xm, Ss, Wwg, Wwg, Wwf, Wwg, Mm^Xm, Wwf, Rb, Wwf, Wwf, Rb, Rb, Rb, Rb^Efm, Rb, Wwf, Wwf, Wwg, Wwg
Ss, Ss, Ss^Bw|r, Mm, Ss, Rb^Fdw, Rb, Rb^Efm, Rb, Wwf, Rb, Rb, Wwf, Mm^Xm, Mm^Xm, Ss^Uf, Wog, Wog, Wwf, Mm^Xm, Hh, Wwf, Rb^Vhhr, Wwf^Uf, Rb, Rb, Ss^Uf, Ss, Rb, Wwf, Hh, Mm^Xm, Mm^Xm
Wwg, Ss^Fdw, Rb, Ss^Uf, Rb, Rb, Re, Rb, Rb, Wwf, Wwf, Wwf, Rb^Fdw, Hh, Mm^Xm, Ss^Fdw, Rb^Fdw, Ss^Vhs, Wwf, Hh^Fdw, Rb, Rb, Re, Rb, Re, Hh^Fdw, Mm, Mm^Xm, Wog, Wwf, Wog, Mm^Xm, Ss^Fdw
Ss, Wog, Rb, Rb, Rb, Re, Re^Vhhr, Rb, Ss^Uf, Rb^Fdw, Rb, Ss^Vhs, Hh^Fdw, Mm, Mm^Xm, Mm, Hh, Rb, Wwf, Rb, Re, Re, Re^Efm, Re, Rb, Rb, Rb^Fdw, Hh, Wwf, Wwf, Rb, Wwg, Wwg
Ss^Fdw, Rb, Re, Re, Rb, Re^Fdw, Re, Re, Re, Mm, Hh, Wwf, Rb, Ss^Uf, Ss, Mm^Xm, Mm^Xm, Wwf, Rb, Rb, Rb, Rb, Rb, Re, Rb, Rb, Rb, Wwf, Rb^Fdw, Mm^Xm, Rb, Ss^Uf, Wwg
Rb, Rb, Re^Efm, Re^Uf, Hh, Rb, Rb, Re, Re^Efm, Rb, Re, Wwf, Wwf, Rb, Rb, Rb, Wwf, Wwf, Rb, Rb, Hh, Ss^Uf, Rb^Fdw, Rb, Rb, Ss^Vhr, Wwf, Wwf, Hh, Hh^Fdw, Wwf, Wwg, Ss^Fdw
Rb, Re, Re, Mm, Ss^Uf, Ss, Rb, Re, Rb, Re^Vhcr, Re, Rb, Rb^Efm, Wwf, Chw, Wwf, 2 Khs, Wwf, Chw, Rb, Rb, Mm, Rb, Rb, Rb, Ss^Uf, Wwf, Rb, Rb, Wwf, Rb, Rb, Ss^Fdw
Hh^Fdw, Rb, Rb, Rb, Rb, Rb, Rb, Rb, Rb, Rb, Hh^Fdw, Re, Rb, Rb, Khs, Chr, Chr, Chr, Khs, Wwf, Rb, Rb, Rb, Rb, Wwf, Wwf, Rb, Wwf, Wwf, Wwf, Rb, Ss, Ss
Wwg, Ss^Uf, Rb^Fdw, Rb, Rb^Fdw, Rb, Ss^Vhr, Ss^Uf, Wwg, Ss^Uf, Mm, Hh^Uf, Rb, Rb, Rb, Rp^Efm, Rp^Efm, Rp^Efm, Rb, Wwf, Rb^Fdw, Rb^Vhs, Wwf, Wwf, Hh^Fdw, Rb, Rb^Fdw, Hh^Fdw, Wwf, Rb, Ss^Uf, Ss^Fdw, Wwg
Ss, Ss^Fdw, Wog, Hh, Ss^Fdw, Ss^Fdw, Ss, Ss, Wwg, Ss^Fdw, Ss, Ss, Ss^Fdw, Ss, Rb, Rp^Efm, Rp^Efm, Rb, Ss^Uf, Wwf, Wwf, Hh, Ss^Uf, Wwg, Wwg, Mm, Ss^Fdw, Ss^Uf, Ss^Fdw, Wwg, Wwg, Wwg, Ss
Wwg^Xo, Wwg^Xo, Wwg^Xo, Ss^Xo, Wwg^Xo, Wwg^Xo, Wog^Xo, Wwg^Xo, Ss^Xo, Wwg^Xo, Wwg^Xo, Ss^Xo, Ss^Xo, Rb^Xo, Rp^Xo, Rp^Xo, Rb^Xo, Rb^Xo, Ss^Xo, Ss^Xo, Wwg^Xo, Ss^Xo, Ss^Xo, Ss^Xo, Ss^Xo, Wwg^Xo, Ss^Xo, Ss^Xo, Ss^Xo, Ss^Xo, Wwg^Xo, Ss^Xo, Ss^Fdw
Ss^Xo, Ss^Xo, Ss^Xo, Wwg^Xo, Ss^Xo, Ss^Xo, Ss^Xo, Ss^Xo, Ss^Fdw, Ss^Xo, Wwg^Xo, Ss^Fdw, Rb, Rb, Rp^Xo, Rp^Xo, Rb, Ss^Fdw, Ss^Xo, Ss^Xo, Ss^Fdw, Wwg, Wwg, Ss^Fdw, Ss^Fdw, Wwg^Xo, Ss^Fdw, Ss^Fdw, Wwg, Wwg, Ss^Xo, Ss^Fdw, Ss^Fdw
"
	name=_"2p — Swamp Of Dread"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=61
	objectives="<big>" +
		_"Victory:" +
		"</big>
<span foreground=""#00ff00"">&#8226; " +
		_"Defeat enemy leader(s)" +
		"</span>"
	observer=yes
	playing_team=0
	random_calls=0
	random_seed=13091
	random_start_time=no
	scenario="multiplayer_Swamp_Of_Dread_Sandbox"
	shuffle_sides=yes
	snapshot=yes
	turn_at=26
	turns=-1
	unit_wml_ids="Cavalryman,Drake Clasher,Drake Fighter,Drake Glider,Fire Drake,Javelineer,Merman Fighter,Merman Warrior,Pikeman,Saurian Ambusher,Saurian Augur,Saurian Oracle,Saurian Skirmisher,Spearman,Swordsman,era_events,mod_mirrormate_events"
	used_items=""
	version="1.12.4"
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
	[/display]
	[side]
		action_bonus_count=150
		allow_player=yes
		auto_shroud=yes
		chose_random=yes
		color=1
		controller="human"
		countdown_time=0
		current_player="Haldiel"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		fog_data="|000000000000000000111000
|0000000000000000011111110
|0000000000000000111111110
|00000000000000000111111110
|00000000000001111111111110
|00000000001111111111111111
|00000000011111111111111111
|00000000011111111111111111
|00111100111111111111111111
|00111111111111111111111111
|01111111111111111111111100
|01111111111111111111111100
|11111111111111111111111100
|01111111111111111111111100
|11111111111111111111111100
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|11111111111111111111111110
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|00111111111111111111111111
|00011111111111111111111111
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|0000000000011111100000000
|000000000000000000000000
|000000000000000000000000
|0000000000000000000000
"
		gold=40
		gold_add=no
		hidden=no
		id=""
		income=0
		lost=no
		name="Haldiel"
		no_leader=yes
		objectives="<big>" +
			_"Victory:" +
			"</big>
<span foreground=""#00ff00"">&#8226; " +
			_"Defeat enemy leader(s)" +
			"</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		save_id="Haldiel1"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=1
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="north"
		user_team_name=_"teamname^North"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value="fighter,fighter,fighter,archer,mixed fighter,scout"
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=6
			y=18
		[/village]
		[village]
			x=6
			y=23
		[/village]
		[village]
			x=7
			y=6
		[/village]
		[village]
			x=9
			y=21
		[/village]
		[village]
			x=10
			y=9
		[/village]
		[village]
			x=11
			y=3
		[/village]
		[village]
			x=11
			y=18
		[/village]
		[village]
			x=15
			y=9
		[/village]
		[village]
			x=17
			y=17
		[/village]
		[village]
			x=21
			y=8
		[/village]
		[village]
			x=21
			y=23
		[/village]
		[village]
			x=22
			y=16
		[/village]
		[village]
			x=23
			y=5
		[/village]
		[village]
			x=25
			y=20
		[/village]
		[village]
			x=26
			y=2
		[/village]
		[village]
			x=26
			y=7
		[/village]
		[unit]
			advances_to="Halberdier"
			alignment="lawful"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=25
#textdomain wesnoth-units
			description=_"Promising spearmen in the armies of Wesnoth are often graduated to wielding pikes, and are outfitted with something far superior to the motley collection of leather armor they wore as recruits. A pike is a much longer weapon than a spear, and thus facilitates different combat tactics. A wall of pikemen is the bane of any cavalry charge, and with proper discipline and tactics, pikemen can also hold most other infantry at bay." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			experience=2
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=55
			id="Pikeman-1"
			image="units/human-loyalists/pikeman.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Pikeman"
			level=2
			max_attacks=1
			max_experience=46
			max_hitpoints=55
			max_moves=5
			moves=5
			name="Haldiel"
			overlays=""
			profile="portraits/humans/transparent/pikeman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/pikeman.png"
			type="Pikeman"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=14
			y=3
			zoc=yes
			[portrait]
				image="portraits/humans/transparent/pikeman.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/pikeman.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=60
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
				description=_"pike"
				name="pike"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"first strike"
					[/firststrike]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Triton,Merman Hoplite"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=28
#textdomain wesnoth-units
			description=_"The Mermen Warriors form the core of the mermen armies. Wielding powerful tridents, they are a bane to any who dare enter their waters."
			experience=14
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=51
			id="Merman Fighter-44"
			image="units/merfolk/warrior.png"
			jamming=0
			language_name=_"Merman Warrior"
			level=2
			max_attacks=1
			max_experience=45
			max_hitpoints=51
			max_moves=6
			moves=6
			name="Tanus"
			overlays=""
			profile="portraits/merfolk/transparent/fighter.png"
			race="merman"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/merfolk/fighter.png"
			type="Merman Warrior"
			undead_variation="swimmer"
			underlying_id=44
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=9
			y=21
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-150
				direction="se,sw"
				offset="0~0.3,0.3~0"
				start_time=-450
				[filter_attack]
					name="trident"
				[/filter_attack]
				[frame]
					image="units/merfolk/warrior-attack-[1~9].png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-150
				direction="n,ne,nw,s"
				start_time=-200
				[filter_attack]
					name="trident"
				[/filter_attack]
				[frame]
					image="units/merfolk/warrior.png:50"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/merfolk/warrior.png:250"
				[/frame]
				[frame]
					image="units/merfolk/warrior.png:50"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/merfolk/warrior-defend-1.png:1,units/merfolk/warrior-defend-2.png:250,units/merfolk/warrior-defend-1.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="mermen-hit.wav"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/merfolk/transparent/fighter.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/merfolk/transparent/fighter.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=2
				forest=5
				frozen=2
				fungus=3
				hills=5
				reef=2
				sand=2
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=80
				deep_water=50
				flat=70
				forest=70
				frozen=70
				fungus=80
				hills=70
				reef=30
				sand=70
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=80
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=11
				description=_"trident"
				name="trident"
				number=3
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only the most basic training." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			experience=28
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=6
			id="Spearman-46"
			image="units/human-loyalists/spearman.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Spearman"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=42
			max_moves=5
			moves=5
			name="Cemyr"
			overlays=""
			profile="portraits/humans/transparent/spearman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/spearman.png"
			type="Spearman"
			undead_variation=""
			underlying_id=46
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=7
			y=20
			zoc=yes
			[attack_anim]
				missile_start_time=-150
				start_time=-250
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					image="units/human-loyalists/spearman-death1.png:100"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman-attack-ranged.png:50"
					sound="throw-[1~4].wav"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman-attack-[ranged,ranged2].png:[50,100]"
				[/frame]
				[if]
					attack_sound_start_time=0
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="s"
				offset="0~0.5,0.5~0"
				start_time=-250
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-s-[1~14].png:25"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-64
				direction="n"
				offset="0~0.4,0.4~0"
				start_time=-228
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-n-[1~12].png:32"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="ne,nw"
				start_time=-200
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman.png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/human-loyalists/spearman-attack-ne.png:200"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman.png:50"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-64
				direction="se,sw"
				offset="0~0.4,0.4~0"
				start_time=-224
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-se-[1~12].png:32"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/human-loyalists/spearman-death[1~4].png:125"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/human-loyalists/spearman-defend-2.png:1,units/human-loyalists/spearman-defend.png:250,units/human-loyalists/spearman-defend-2.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~5].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				direction="s,se,sw"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-loyalists/spearman-idle[1~4,3,2].png:[100*3,400,100*2]"
				[/frame]
			[/idle_anim]
			[idle_anim]
				direction="s,se,sw"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-loyalists/spearman-idle2-[1~6].png:[100*4,400,100]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/human-loyalists/spearman.png:400"
					[/frame]
					[frame]
						image="units/human-loyalists/spearman-stand-s-[1~6].png:[150*2,300,100*3]"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/human-loyalists/spearman-n.png:400"
					[/frame]
					[frame]
						image="units/human-loyalists/spearman-stand-n-[1~3,2~1].png:[150*2,400,150*2]"
					[/frame]
				[/else]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"first strike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Skilled denizens of the sea, Mermen are powerful and quick in any watery environment, but lose most of their mobility on land."
			experience=20
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=24
			id="Merman Fighter-47"
			image="units/merfolk/fighter.png"
			jamming=0
			language_name=_"Merman Fighter"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=35
			max_moves=7
			moves=7
			name="Vodnira"
			overlays=""
			profile="portraits/merfolk/transparent/fighter.png"
			race="merman"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/merfolk/fighter.png"
			type="Merman Fighter"
			undead_variation="swimmer"
			underlying_id=47
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=8
			y=21
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-75
				direction="se,sw"
				offset="0~0.3,0.3~0"
				start_time=-225
				[filter_attack]
					name="trident"
				[/filter_attack]
				[frame]
					image="units/merfolk/fighter-attack-[1~6,2,1].png:75"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-150
				direction="n,ne,nw,s"
				start_time=-200
				[filter_attack]
					name="trident"
				[/filter_attack]
				[frame]
					image="units/merfolk/fighter.png:50"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/merfolk/fighter.png:250"
				[/frame]
				[frame]
					image="units/merfolk/fighter.png:50"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/merfolk/fighter-defend-2.png:1,units/merfolk/fighter-defend-1.png:250,units/merfolk/fighter-defend-2.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="mermen-hit.wav"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/merfolk/transparent/fighter.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/merfolk/transparent/fighter.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=2
				forest=5
				frozen=2
				fungus=3
				hills=5
				reef=2
				sand=2
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=80
				deep_water=50
				flat=70
				forest=70
				frozen=70
				fungus=80
				hills=70
				reef=30
				sand=70
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=80
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"trident"
				name="trident"
				number=3
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only the most basic training." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			experience=4
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=29
			id="Spearman-48"
			image="units/human-loyalists/spearman.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Spearman"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=37
			max_moves=5
			moves=5
			name="Gwarran"
			overlays=""
			profile="portraits/humans/transparent/spearman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/spearman.png"
			type="Spearman"
			undead_variation=""
			underlying_id=48
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=6
			y=20
			zoc=yes
			[attack_anim]
				missile_start_time=-150
				start_time=-250
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					image="units/human-loyalists/spearman-death1.png:100"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman-attack-ranged.png:50"
					sound="throw-[1~4].wav"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman-attack-[ranged,ranged2].png:[50,100]"
				[/frame]
				[if]
					attack_sound_start_time=0
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="s"
				offset="0~0.5,0.5~0"
				start_time=-250
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-s-[1~14].png:25"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-64
				direction="n"
				offset="0~0.4,0.4~0"
				start_time=-228
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-n-[1~12].png:32"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="ne,nw"
				start_time=-200
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman.png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/human-loyalists/spearman-attack-ne.png:200"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman.png:50"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-64
				direction="se,sw"
				offset="0~0.4,0.4~0"
				start_time=-224
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-se-[1~12].png:32"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/human-loyalists/spearman-death[1~4].png:125"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/human-loyalists/spearman-defend-2.png:1,units/human-loyalists/spearman-defend.png:250,units/human-loyalists/spearman-defend-2.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~5].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				direction="s,se,sw"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-loyalists/spearman-idle[1~4,3,2].png:[100*3,400,100*2]"
				[/frame]
			[/idle_anim]
			[idle_anim]
				direction="s,se,sw"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-loyalists/spearman-idle2-[1~6].png:[100*4,400,100]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/human-loyalists/spearman.png:400"
					[/frame]
					[frame]
						image="units/human-loyalists/spearman-stand-s-[1~6].png:[150*2,300,100*3]"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/human-loyalists/spearman-n.png:400"
					[/frame]
					[frame]
						image="units/human-loyalists/spearman-stand-n-[1~3,2~1].png:[150*2,400,150*2]"
					[/frame]
				[/else]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"first strike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Skilled denizens of the sea, Mermen are powerful and quick in any watery environment, but lose most of their mobility on land."
			experience=6
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=10
			id="Merman Fighter-49"
			image="units/merfolk/fighter.png"
			jamming=0
			language_name=_"Merman Fighter"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=39
			max_moves=7
			moves=7
			name="Vodnilahune"
			overlays=""
			profile="portraits/merfolk/transparent/fighter.png"
			race="merman"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/merfolk/fighter.png"
			type="Merman Fighter"
			undead_variation="swimmer"
			underlying_id=49
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=9
			y=20
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-75
				direction="se,sw"
				offset="0~0.3,0.3~0"
				start_time=-225
				[filter_attack]
					name="trident"
				[/filter_attack]
				[frame]
					image="units/merfolk/fighter-attack-[1~6,2,1].png:75"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-150
				direction="n,ne,nw,s"
				start_time=-200
				[filter_attack]
					name="trident"
				[/filter_attack]
				[frame]
					image="units/merfolk/fighter.png:50"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/merfolk/fighter.png:250"
				[/frame]
				[frame]
					image="units/merfolk/fighter.png:50"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/merfolk/fighter-defend-2.png:1,units/merfolk/fighter-defend-1.png:250,units/merfolk/fighter-defend-2.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="mermen-hit.wav"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/merfolk/transparent/fighter.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/merfolk/transparent/fighter.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=2
				forest=5
				frozen=2
				fungus=3
				hills=5
				reef=2
				sand=2
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=80
				deep_water=50
				flat=70
				forest=70
				frozen=70
				fungus=80
				hills=70
				reef=30
				sand=70
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=80
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"trident"
				name="trident"
				number=3
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Skilled denizens of the sea, Mermen are powerful and quick in any watery environment, but lose most of their mobility on land."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=41
			id="Merman Fighter-51"
			image="units/merfolk/fighter.png"
			jamming=0
			language_name=_"Merman Fighter"
			level=1
			max_attacks=1
			max_experience=20
			max_hitpoints=41
			max_moves=6
			moves=6
			name="Protes"
			overlays=""
			profile="portraits/merfolk/transparent/fighter.png"
			race="merman"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/merfolk/fighter.png"
			type="Merman Fighter"
			undead_variation="swimmer"
			underlying_id=51
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=21
			y=23
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-75
				direction="se,sw"
				offset="0~0.3,0.3~0"
				start_time=-225
				[filter_attack]
					name="trident"
				[/filter_attack]
				[frame]
					image="units/merfolk/fighter-attack-[1~6,2,1].png:75"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-150
				direction="n,ne,nw,s"
				start_time=-200
				[filter_attack]
					name="trident"
				[/filter_attack]
				[frame]
					image="units/merfolk/fighter.png:50"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/merfolk/fighter.png:250"
				[/frame]
				[frame]
					image="units/merfolk/fighter.png:50"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/merfolk/fighter-defend-2.png:1,units/merfolk/fighter-defend-1.png:250,units/merfolk/fighter-defend-2.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="mermen-hit.wav"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/merfolk/transparent/fighter.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/merfolk/transparent/fighter.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=2
				forest=5
				frozen=2
				fungus=3
				hills=5
				reef=2
				sand=2
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=80
				deep_water=50
				flat=70
				forest=70
				frozen=70
				fungus=80
				hills=70
				reef=30
				sand=70
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=80
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"trident"
				name="trident"
				number=3
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Skilled denizens of the sea, Mermen are powerful and quick in any watery environment, but lose most of their mobility on land."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=42
			id="Merman Fighter-53"
			image="units/merfolk/fighter.png"
			jamming=0
			language_name=_"Merman Fighter"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=42
			max_moves=6
			moves=6
			name="Tan"
			overlays=""
			profile="portraits/merfolk/transparent/fighter.png"
			race="merman"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/merfolk/fighter.png"
			type="Merman Fighter"
			undead_variation="swimmer"
			underlying_id=53
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=19
			y=22
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-75
				direction="se,sw"
				offset="0~0.3,0.3~0"
				start_time=-225
				[filter_attack]
					name="trident"
				[/filter_attack]
				[frame]
					image="units/merfolk/fighter-attack-[1~6,2,1].png:75"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-150
				direction="n,ne,nw,s"
				start_time=-200
				[filter_attack]
					name="trident"
				[/filter_attack]
				[frame]
					image="units/merfolk/fighter.png:50"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/merfolk/fighter.png:250"
				[/frame]
				[frame]
					image="units/merfolk/fighter.png:50"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/merfolk/fighter-defend-2.png:1,units/merfolk/fighter-defend-1.png:250,units/merfolk/fighter-defend-2.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="mermen-hit.wav"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/merfolk/transparent/fighter.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/merfolk/transparent/fighter.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=2
				forest=5
				frozen=2
				fungus=3
				hills=5
				reef=2
				sand=2
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=80
				deep_water=50
				flat=70
				forest=70
				frozen=70
				fungus=80
				hills=70
				reef=30
				sand=70
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=80
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"trident"
				name="trident"
				number=3
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only the most basic training." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			experience=2
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=29
			id="Spearman-54"
			image="units/human-loyalists/spearman.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Spearman"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=37
			max_moves=5
			moves=5
			name="Yrynvan"
			overlays=""
			profile="portraits/humans/transparent/spearman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/spearman.png"
			type="Spearman"
			undead_variation=""
			underlying_id=54
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=22
			y=16
			zoc=yes
			[attack_anim]
				missile_start_time=-150
				start_time=-250
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					image="units/human-loyalists/spearman-death1.png:100"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman-attack-ranged.png:50"
					sound="throw-[1~4].wav"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman-attack-[ranged,ranged2].png:[50,100]"
				[/frame]
				[if]
					attack_sound_start_time=0
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="s"
				offset="0~0.5,0.5~0"
				start_time=-250
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-s-[1~14].png:25"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-64
				direction="n"
				offset="0~0.4,0.4~0"
				start_time=-228
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-n-[1~12].png:32"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="ne,nw"
				start_time=-200
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman.png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/human-loyalists/spearman-attack-ne.png:200"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman.png:50"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-64
				direction="se,sw"
				offset="0~0.4,0.4~0"
				start_time=-224
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-se-[1~12].png:32"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/human-loyalists/spearman-death[1~4].png:125"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/human-loyalists/spearman-defend-2.png:1,units/human-loyalists/spearman-defend.png:250,units/human-loyalists/spearman-defend-2.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~5].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				direction="s,se,sw"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-loyalists/spearman-idle[1~4,3,2].png:[100*3,400,100*2]"
				[/frame]
			[/idle_anim]
			[idle_anim]
				direction="s,se,sw"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-loyalists/spearman-idle2-[1~6].png:[100*4,400,100]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/human-loyalists/spearman.png:400"
					[/frame]
					[frame]
						image="units/human-loyalists/spearman-stand-s-[1~6].png:[150*2,300,100*3]"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/human-loyalists/spearman-n.png:400"
					[/frame]
					[frame]
						image="units/human-loyalists/spearman-stand-n-[1~3,2~1].png:[150*2,400,150*2]"
					[/frame]
				[/else]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"first strike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only the most basic training." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=41
			id="Spearman-55"
			image="units/human-loyalists/spearman.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Spearman"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=41
			max_moves=5
			moves=5
			name="Aetharcyn"
			overlays=""
			profile="portraits/humans/transparent/spearman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/spearman.png"
			type="Spearman"
			undead_variation=""
			underlying_id=55
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=10
			y=16
			zoc=yes
			[attack_anim]
				missile_start_time=-150
				start_time=-250
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					image="units/human-loyalists/spearman-death1.png:100"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman-attack-ranged.png:50"
					sound="throw-[1~4].wav"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman-attack-[ranged,ranged2].png:[50,100]"
				[/frame]
				[if]
					attack_sound_start_time=0
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="s"
				offset="0~0.5,0.5~0"
				start_time=-250
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-s-[1~14].png:25"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-64
				direction="n"
				offset="0~0.4,0.4~0"
				start_time=-228
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-n-[1~12].png:32"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="ne,nw"
				start_time=-200
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman.png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/human-loyalists/spearman-attack-ne.png:200"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman.png:50"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-64
				direction="se,sw"
				offset="0~0.4,0.4~0"
				start_time=-224
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-se-[1~12].png:32"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/human-loyalists/spearman-death[1~4].png:125"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/human-loyalists/spearman-defend-2.png:1,units/human-loyalists/spearman-defend.png:250,units/human-loyalists/spearman-defend-2.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~5].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				direction="s,se,sw"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-loyalists/spearman-idle[1~4,3,2].png:[100*3,400,100*2]"
				[/frame]
			[/idle_anim]
			[idle_anim]
				direction="s,se,sw"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-loyalists/spearman-idle2-[1~6].png:[100*4,400,100]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/human-loyalists/spearman.png:400"
					[/frame]
					[frame]
						image="units/human-loyalists/spearman-stand-s-[1~6].png:[150*2,300,100*3]"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/human-loyalists/spearman-n.png:400"
					[/frame]
					[frame]
						image="units/human-loyalists/spearman-stand-n-[1~3,2~1].png:[150*2,400,150*2]"
					[/frame]
				[/else]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"first strike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only the most basic training." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=37
			id="Spearman-56"
			image="units/human-loyalists/spearman.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Spearman"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=37
			max_moves=5
			moves=5
			name="Lun"
			overlays=""
			profile="portraits/humans/transparent/spearman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/spearman.png"
			type="Spearman"
			undead_variation=""
			underlying_id=56
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=11
			y=13
			zoc=yes
			[attack_anim]
				missile_start_time=-150
				start_time=-250
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					image="units/human-loyalists/spearman-death1.png:100"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman-attack-ranged.png:50"
					sound="throw-[1~4].wav"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman-attack-[ranged,ranged2].png:[50,100]"
				[/frame]
				[if]
					attack_sound_start_time=0
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="s"
				offset="0~0.5,0.5~0"
				start_time=-250
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-s-[1~14].png:25"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-64
				direction="n"
				offset="0~0.4,0.4~0"
				start_time=-228
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-n-[1~12].png:32"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="ne,nw"
				start_time=-200
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman.png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/human-loyalists/spearman-attack-ne.png:200"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman.png:50"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-64
				direction="se,sw"
				offset="0~0.4,0.4~0"
				start_time=-224
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-se-[1~12].png:32"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/human-loyalists/spearman-death[1~4].png:125"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/human-loyalists/spearman-defend-2.png:1,units/human-loyalists/spearman-defend.png:250,units/human-loyalists/spearman-defend-2.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~5].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				direction="s,se,sw"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-loyalists/spearman-idle[1~4,3,2].png:[100*3,400,100*2]"
				[/frame]
			[/idle_anim]
			[idle_anim]
				direction="s,se,sw"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-loyalists/spearman-idle2-[1~6].png:[100*4,400,100]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/human-loyalists/spearman.png:400"
					[/frame]
					[frame]
						image="units/human-loyalists/spearman-stand-s-[1~6].png:[150*2,300,100*3]"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/human-loyalists/spearman-n.png:400"
					[/frame]
					[frame]
						image="units/human-loyalists/spearman-stand-n-[1~3,2~1].png:[150*2,400,150*2]"
					[/frame]
				[/else]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"first strike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only the most basic training." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=35
			id="Spearman-57"
			image="units/human-loyalists/spearman.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Spearman"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=35
			max_moves=6
			moves=6
			name="Owarcyn"
			overlays=""
			profile="portraits/humans/transparent/spearman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/spearman.png"
			type="Spearman"
			undead_variation=""
			underlying_id=57
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=22
			y=13
			zoc=yes
			[attack_anim]
				missile_start_time=-150
				start_time=-250
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					image="units/human-loyalists/spearman-death1.png:100"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman-attack-ranged.png:50"
					sound="throw-[1~4].wav"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman-attack-[ranged,ranged2].png:[50,100]"
				[/frame]
				[if]
					attack_sound_start_time=0
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="s"
				offset="0~0.5,0.5~0"
				start_time=-250
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-s-[1~14].png:25"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-64
				direction="n"
				offset="0~0.4,0.4~0"
				start_time=-228
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-n-[1~12].png:32"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="ne,nw"
				start_time=-200
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman.png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/human-loyalists/spearman-attack-ne.png:200"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman.png:50"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-64
				direction="se,sw"
				offset="0~0.4,0.4~0"
				start_time=-224
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-se-[1~12].png:32"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/human-loyalists/spearman-death[1~4].png:125"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/human-loyalists/spearman-defend-2.png:1,units/human-loyalists/spearman-defend.png:250,units/human-loyalists/spearman-defend-2.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~5].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				direction="s,se,sw"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-loyalists/spearman-idle[1~4,3,2].png:[100*3,400,100*2]"
				[/frame]
			[/idle_anim]
			[idle_anim]
				direction="s,se,sw"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-loyalists/spearman-idle2-[1~6].png:[100*4,400,100]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/human-loyalists/spearman.png:400"
					[/frame]
					[frame]
						image="units/human-loyalists/spearman-stand-s-[1~6].png:[150*2,300,100*3]"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/human-loyalists/spearman-n.png:400"
					[/frame]
					[frame]
						image="units/human-loyalists/spearman-stand-n-[1~3,2~1].png:[150*2,400,150*2]"
					[/frame]
				[/else]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"first strike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only the most basic training." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=39
			id="Spearman-58"
			image="units/human-loyalists/spearman.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Spearman"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=39
			max_moves=6
			moves=6
			name="Yran"
			overlays=""
			profile="portraits/humans/transparent/spearman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/spearman.png"
			type="Spearman"
			undead_variation=""
			underlying_id=58
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=21
			y=9
			zoc=yes
			[attack_anim]
				missile_start_time=-150
				start_time=-250
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					image="units/human-loyalists/spearman-death1.png:100"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman-attack-ranged.png:50"
					sound="throw-[1~4].wav"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman-attack-[ranged,ranged2].png:[50,100]"
				[/frame]
				[if]
					attack_sound_start_time=0
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="s"
				offset="0~0.5,0.5~0"
				start_time=-250
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-s-[1~14].png:25"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-64
				direction="n"
				offset="0~0.4,0.4~0"
				start_time=-228
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-n-[1~12].png:32"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="ne,nw"
				start_time=-200
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman.png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/human-loyalists/spearman-attack-ne.png:200"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman.png:50"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-64
				direction="se,sw"
				offset="0~0.4,0.4~0"
				start_time=-224
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-se-[1~12].png:32"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/human-loyalists/spearman-death[1~4].png:125"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/human-loyalists/spearman-defend-2.png:1,units/human-loyalists/spearman-defend.png:250,units/human-loyalists/spearman-defend-2.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~5].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				direction="s,se,sw"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-loyalists/spearman-idle[1~4,3,2].png:[100*3,400,100*2]"
				[/frame]
			[/idle_anim]
			[idle_anim]
				direction="s,se,sw"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-loyalists/spearman-idle2-[1~6].png:[100*4,400,100]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/human-loyalists/spearman.png:400"
					[/frame]
					[frame]
						image="units/human-loyalists/spearman-stand-s-[1~6].png:[150*2,300,100*3]"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/human-loyalists/spearman-n.png:400"
					[/frame]
					[frame]
						image="units/human-loyalists/spearman-stand-n-[1~3,2~1].png:[150*2,400,150*2]"
					[/frame]
				[/else]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"first strike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Skilled denizens of the sea, Mermen are powerful and quick in any watery environment, but lose most of their mobility on land."
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=34
			id="Merman Fighter-59"
			image="units/merfolk/fighter.png"
			jamming=0
			language_name=_"Merman Fighter"
			level=1
			max_attacks=1
			max_experience=20
			max_hitpoints=34
			max_moves=7
			moves=7
			name="Faro"
			overlays=""
			profile="portraits/merfolk/transparent/fighter.png"
			race="merman"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/merfolk/fighter.png"
			type="Merman Fighter"
			undead_variation="swimmer"
			underlying_id=59
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=14
			y=10
			zoc=yes
			[attack_anim]
				attack_sound_start_time=-75
				direction="se,sw"
				offset="0~0.3,0.3~0"
				start_time=-225
				[filter_attack]
					name="trident"
				[/filter_attack]
				[frame]
					image="units/merfolk/fighter-attack-[1~6,2,1].png:75"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-150
				direction="n,ne,nw,s"
				start_time=-200
				[filter_attack]
					name="trident"
				[/filter_attack]
				[frame]
					image="units/merfolk/fighter.png:50"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/merfolk/fighter.png:250"
				[/frame]
				[frame]
					image="units/merfolk/fighter.png:50"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					image="units/merfolk/fighter-defend-2.png:1,units/merfolk/fighter-defend-1.png:250,units/merfolk/fighter-defend-2.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="mermen-hit.wav"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[portrait]
				image="portraits/merfolk/transparent/fighter.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/merfolk/transparent/fighter.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=2
				forest=5
				frozen=2
				fungus=3
				hills=5
				reef=2
				sand=2
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=80
				deep_water=50
				flat=70
				forest=70
				frozen=70
				fungus=80
				hills=70
				reef=30
				sand=70
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[resistance]
				arcane=100
				blade=100
				cold=80
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=6
				description=_"trident"
				name="trident"
				number=3
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only the most basic training." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=39
			id="Spearman-60"
			image="units/human-loyalists/spearman.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Spearman"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=39
			max_moves=6
			moves=6
			name="Car"
			overlays=""
			profile="portraits/humans/transparent/spearman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/spearman.png"
			type="Spearman"
			undead_variation=""
			underlying_id=60
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=18
			y=4
			zoc=yes
			[attack_anim]
				missile_start_time=-150
				start_time=-250
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					image="units/human-loyalists/spearman-death1.png:100"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman-attack-ranged.png:50"
					sound="throw-[1~4].wav"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman-attack-[ranged,ranged2].png:[50,100]"
				[/frame]
				[if]
					attack_sound_start_time=0
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="s"
				offset="0~0.5,0.5~0"
				start_time=-250
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-s-[1~14].png:25"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-64
				direction="n"
				offset="0~0.4,0.4~0"
				start_time=-228
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-n-[1~12].png:32"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="ne,nw"
				start_time=-200
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman.png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/human-loyalists/spearman-attack-ne.png:200"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman.png:50"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-64
				direction="se,sw"
				offset="0~0.4,0.4~0"
				start_time=-224
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-se-[1~12].png:32"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/human-loyalists/spearman-death[1~4].png:125"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/human-loyalists/spearman-defend-2.png:1,units/human-loyalists/spearman-defend.png:250,units/human-loyalists/spearman-defend-2.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~5].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				direction="s,se,sw"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-loyalists/spearman-idle[1~4,3,2].png:[100*3,400,100*2]"
				[/frame]
			[/idle_anim]
			[idle_anim]
				direction="s,se,sw"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-loyalists/spearman-idle2-[1~6].png:[100*4,400,100]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/human-loyalists/spearman.png:400"
					[/frame]
					[frame]
						image="units/human-loyalists/spearman-stand-s-[1~6].png:[150*2,300,100*3]"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/human-loyalists/spearman-n.png:400"
					[/frame]
					[frame]
						image="units/human-loyalists/spearman-stand-n-[1~3,2~1].png:[150*2,400,150*2]"
					[/frame]
				[/else]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"first strike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only the most basic training." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=34
			id="Spearman-61"
			image="units/human-loyalists/spearman.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Spearman"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=34
			max_moves=6
			moves=6
			name="Aethircyn"
			overlays=""
			profile="portraits/humans/transparent/spearman.png"
			race="human"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/humans/spearman.png"
			type="Spearman"
			undead_variation=""
			underlying_id=61
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=16
			y=4
			zoc=yes
			[attack_anim]
				missile_start_time=-150
				start_time=-250
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					duration=150
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					image="units/human-loyalists/spearman-death1.png:100"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman-attack-ranged.png:50"
					sound="throw-[1~4].wav"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman-attack-[ranged,ranged2].png:[50,100]"
				[/frame]
				[if]
					attack_sound_start_time=0
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="s"
				offset="0~0.5,0.5~0"
				start_time=-250
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-s-[1~14].png:25"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-64
				direction="n"
				offset="0~0.4,0.4~0"
				start_time=-228
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-n-[1~12].png:32"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="ne,nw"
				start_time=-200
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman.png:100"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/human-loyalists/spearman-attack-ne.png:200"
				[/frame]
				[frame]
					image="units/human-loyalists/spearman.png:50"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-64
				direction="se,sw"
				offset="0~0.4,0.4~0"
				start_time=-224
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					image="units/human-loyalists/spearman-attack-se-[1~12].png:32"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="spear.ogg"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="spear-miss.ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					image="units/human-loyalists/spearman-death[1~4].png:125"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					image="units/human-loyalists/spearman-defend-2.png:1,units/human-loyalists/spearman-defend.png:250,units/human-loyalists/spearman-defend-2.png:1"
				[/frame]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="human-hit-[1~5].ogg"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[idle_anim]
				direction="s,se,sw"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-loyalists/spearman-idle[1~4,3,2].png:[100*3,400,100*2]"
				[/frame]
			[/idle_anim]
			[idle_anim]
				direction="s,se,sw"
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					image="units/human-loyalists/spearman-idle2-[1~6].png:[100*4,400,100]"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/human-loyalists/spearman.png:400"
					[/frame]
					[frame]
						image="units/human-loyalists/spearman-stand-s-[1~6].png:[150*2,300,100*3]"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/human-loyalists/spearman-n.png:400"
					[/frame]
					[frame]
						image="units/human-loyalists/spearman-stand-n-[1~3,2~1].png:[150*2,400,150*2]"
					[/frame]
				[/else]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"first strike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=26
		allow_player=yes
		auto_shroud=yes
		chose_random=yes
		color=2
		controller="network"
		countdown_time=0
		current_player="Rolex"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		fog_data="|000000000000000000000000000
|00000000000000000000000000
|00000000000000000000000000
|00000000000000000000000000
|00000000000000000000000000
|00000000000000000000000000
|00000000000000000000000000
|00000000000000000000000000
|00000000000000000000000000
|00000000000000000000000000
|00000000000000000000000000
|00000000000000000000000000
|00000000000000000000000000
|00000000000000000000000000
|00000000000000000000000000
|00000000000000000000000000
|00000000000000001111000000
|00000000000000001111100000
|00000000000011111111100000
|00000000000011111111110000
|00000000000111111111110000
|00000000001111111111111000
|00000000011111111111111000
|00000000001111111111111100
|00000000011111111111111100
|00000000001111111111111100
|00000000001111111111111100
|00000000000111111111111100
|00000000000111111111111000
|00000000000011111111111000
|00000000000001111111110000
|00000000000000000011110000
|000000000000000000000000000
"
		gold=-7
		gold_add=no
		hidden=no
		id=""
		income=0
		lost=no
		name="Rolex"
		no_leader=yes
		objectives="<big>" +
#textdomain wesnoth
			_"Victory:" +
			"</big>
<span foreground=""#00ff00"">&#8226; " +
			_"Defeat enemy leader(s)" +
			"</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Drake Burner,Drake Clasher,Drake Fighter,Drake Glider,Saurian Augur,Saurian Skirmisher"
		save_id="Rolex2"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=2
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="south"
		user_team_name=_"teamname^South"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[unit]
			advances_to="Inferno Drake"
			alignment="lawful"
			alpha=256
			attacks_left=0
			canrecruit=yes
			cost=35
#textdomain wesnoth-units
			description=_"Not yet permitted to wear the red-gold reserved for the highest ranks of the Burners, the Fire Drakes trim their armor with silver. Though they have only begun to dedicate their lives to the flame that burns within them, its vitality emanates through their skin, scorching their scales to a reddish-gray."
			experience=44
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=12
			id="Fire Drake-2"
			image="units/drakes/fire.png"
			jamming=0
			language_name=_"Fire Drake"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=63
			max_moves=5
			moves=0
			name="Rolex"
			overlays=""
			profile="portraits/drakes/transparent/inferno.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/drakes/inferno.png"
			type="Fire Drake"
			undead_variation="drake"
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=25
			y=18
			zoc=yes
			[portrait]
				image="portraits/drakes/transparent/inferno.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/inferno.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=40
				impact=80
				pierce=110
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=9
				description=_"battle claws"
				icon="attacks/claws-drake.png"
				name="battle claws"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=7
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=5
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			alignment="chaotic"
			alpha=256
			attacks_left=0
			cost=27
			description=_"Certain saurians are seen dressed in arcane regalia and covered head to toe in horrifying, esoteric shapes and markings, both with paint and tattoo. Some suspect them to be visionaries, or oracles amongst their ilk. But whatever ‘societal’ function they may have, they are undeniably powerful in the strange magics their kind possess, and are beings to be wary of if ever seen." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent." +
				_" This unit is capable of basic healing."
			experience=18
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=4
			id="Saurian Augur-15"
			image="units/saurians/oracle/oracle.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Saurian Oracle"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=36
			max_moves=6
			moves=0
			name="Klexur"
			overlays=""
			profile="portraits/saurians/transparent/augur.png"
			race="lizard"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/saurians/augur.png"
			type="Saurian Oracle"
			undead_variation="saurian"
			underlying_id=15
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=23
			y=16
			zoc=yes
			[abilities]
				[heals]
					affect_allies=yes
					affect_self=no
#textdomain wesnoth-help
					description=_"Allows the unit to heal adjacent allied units at the beginning of our turn.

A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					female_name=_"female^heals +4"
					id="healing"
					name=_"heals +4"
					poison="slowed"
					value=4
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[advancement]
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[attack_anim]
				halo_auto_vflip=false
				missile_start_time=-200
				[filter_attack]
					name="curse"
				[/filter_attack]
				[if]
					hits=yes
					[missile_frame]
						duration=200
						image="projectiles/whitemissile-n.png"
						image_diagonal="projectiles/whitemissile-ne.png"
						offset="0.0~0.8"
						sound="magicmissile.wav"
					[/missile_frame]
					[missile_frame]
						duration=400
						halo="projectiles/whitemissile-impact-[1~8].png:50"
						offset="0.8,0.92,0.94,0.96,0.98,1.0,1.02,1.04"
					[/missile_frame]
				[/if]
				[else]
					hits=no
					[missile_frame]
						alpha=".8~0.0:200"
						duration=200
						image="projectiles/whitemissile-n.png"
						image_diagonal="projectiles/whitemissile-ne.png"
						offset="0.0~0.8"
						sound="magicmissile.wav"
					[/missile_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						image="units/saurians/oracle/oracle-se-magic[1,2,1].png:100"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/saurians/oracle/oracle-ne-magic[1,2,1].png:100"
					[/frame]
				[/else]
				[halo_frame]
					duration=420
					halo="halo/saurian-magic-halo-[1~7].png:60"
				[/halo_frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="s,se,sw"
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					image="units/saurians/oracle/oracle-se-melee[1~5].png:[150,100*2,90,80]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="staff.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
				[frame]
					image="units/saurians/oracle/oracle-se-defend1.png:50"
				[/frame]
			[/attack_anim]
			[attack_anim]
				attack_sound_start_time=-100
				direction="n,ne,nw"
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="staff"
				[/filter_attack]
				[frame]
					image="units/saurians/oracle/oracle-ne-melee[1~6].png:[150,100*2,90,80,50]"
				[/frame]
				[if]
					hits=yes
					[attack_sound_frame]
						sound="staff.wav"
					[/attack_sound_frame]
				[/if]
				[else]
					hits=no
					[attack_sound_frame]
						sound="miss-[1~3].ogg"
					[/attack_sound_frame]
				[/else]
			[/attack_anim]
			[death]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/saurians/oracle/oracle-se-die[1~4,3,4].png:100"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/saurians/oracle/oracle-ne-die[1~4,3,4].png:100"
					[/frame]
				[/else]
			[/death]
			[defend]
				start_time=-126
				[if]
					direction="s,se,sw"
					[frame]
						image="units/saurians/oracle/oracle-se-defend1.png:1,units/saurians/oracle/oracle-se-defend2.png:250,units/saurians/oracle/oracle-se-defend1.png:1"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/saurians/oracle/oracle-ne-defend1.png:1,units/saurians/oracle/oracle-ne-defend2.png:250,units/saurians/oracle/oracle-ne-defend1.png:1"
					[/frame]
				[/else]
				[if]
					hit_sound_start_time=-25
					hits="hit"
					[hit_sound_frame]
						sound="hiss-hit.wav"
					[/hit_sound_frame]
				[/if]
			[/defend]
			[healing_anim]
				halo_auto_vflip=false
				start_time=-300
				[halo_frame]
					duration=420
					halo="halo/saurian-magic-halo-[1~7].png:60"
				[/halo_frame]
				[if]
					direction="s,se,sw"
					[frame]
						image="units/saurians/oracle/oracle-se-magic[1,2,1].png:100"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/saurians/oracle/oracle-ne-magic[1,2,1].png:100"
					[/frame]
				[/else]
			[/healing_anim]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/saurians/oracle/oracle-se-run[1~12].png:50"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/saurians/oracle/oracle-ne-run[1~12].png:50"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/saurians/transparent/augur.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						image="units/saurians/oracle/oracle-se-bob[1~6].png:200"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						image="units/saurians/oracle/oracle-ne-bob[1~6].png:200"
					[/frame]
				[/else]
			[/standing_anim]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=4
				fungus=1
				hills=1
				mountains=2
				reef=2
				sand=1
				shallow_water=3
				swamp_water=1
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=40
				flat=60
				forest=40
				frozen=70
				fungus=40
				hills=40
				mountains=40
				reef=60
				sand=40
				shallow_water=60
				swamp_water=40
				village=50
			[/defense]
			[resistance]
				arcane=80
				blade=110
				cold=120
				fire=120
				impact=110
				pierce=80
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=5
#textdomain wesnoth-units
				description=_"staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number=3
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=8
				description=_"curse"
				icon="attacks/curse.png"
				name="curse"
				number=3
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
		mask=""
		name=_"Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name=_"Morning"
		red=0
		sound=""
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name=_"Afternoon"
		red=0
		sound=""
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name=_"Dusk"
		red=0
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"First Watch"
		red=-45
		sound=""
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"Second Watch"
		red=-45
		sound=""
	[/time]
	[undo_stack]
		committed=no
		side=1
	[/undo_stack]
	[event]
	[/event]
	[event]
	[/event]
	[event]
		name="time over"
		[lua]
			code="
                local _ = wesnoth.textdomain ""wesnoth-multiplayer""
                local function all_sides()
                    local function f(s, i)
                        i = i + 1
                        local t = wesnoth.sides[i]
                        return t and i, t
                    end
                    return f, nil, 0
                end

                local income_factor = 5

                local side_num = -1
                local total_score = -1
                local side_comparison = """"
                for side, team in all_sides() do
                    repeat -- ugly hack to convert 'break' into 'continue'
                    if team.__cfg.hidden then
                        break
                    end
                    local r, g, b = 255, 255, 255
                    if     team.__cfg.color == 1 then r, g, b = 255,   0,   0
                    elseif team.__cfg.color == 2 then r, g, b =   0,   0, 255
                    elseif team.__cfg.color == 3 then r, g, b =   0, 255,   0
                    elseif team.__cfg.color == 4 then r, g, b = 155,  48, 255
                    elseif team.__cfg.color == 5 then r, g, b =   0,   0,   0
                    elseif team.__cfg.color == 6 then r, g, b = 165,  42,  42
                    elseif team.__cfg.color == 7 then r, g, b = 255, 165,   0
                    elseif team.__cfg.color == 8 then r, g, b = 255, 255, 255
                    elseif team.__cfg.color == 9 then r, g, b =   0, 128, 128 end
                    if # wesnoth.get_units( { side = side } ) == 0 then
                        side_comparison = side_comparison ..
                            string.format( tostring( _ ""<span strikethrough='true' foreground='#%02x%02x%02x'>Side %d</span>"") .. ""\n"",
                                r, g, b, side)
                        break
                    end
                    local income = team.total_income * income_factor
                    local units = 0
                    -- Calc the total unit-score here
                    for i, unit in ipairs( wesnoth.get_units { side = side } ) do
                        if not unit.__cfg.canrecruit then
                            wesnoth.fire(""unit_worth"", { id = unit.id })
                            units = units + wesnoth.get_variable(""unit_worth"")
                        end
                    end
                    -- Up to here
                    local total = units + team.gold + income
                    side_comparison = side_comparison ..
                        string.format( tostring( _ ""<span foreground='#%02x%02x%02x'>Side %d</span>:  Income score = %d  Unit score = %d  Gold = %d"") .. ""\n"" .. tostring( _ ""Grand total: <b>%d</b>"") .. ""\n"",
                            r, g, b, side, income, units, team.gold, total)
                    if total > total_score then
                        color = string.format(""#%02x%02x%02x"", r, g, b)
                        side_num = side
                        total_score = total
                    end
                    until true -- end ugly hack
                end
                side_comparison = side_comparison ..
                    string.format( ""\n"" .. tostring( _ ""<span foreground='%s'>Side %d</span> has the advantage.""), color, side_num)
                wesnoth.fire(""message"", { message = side_comparison, speaker = ""narrator"", image = ""wesnoth-icon.png""})
            "
		[/lua]
	[/event]
	[event]
	[/event]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[variables]
		damage_inflicted=8
		p1_faction="Loyalists"
		p2_faction="Drakes"
		side_number=1
		turn_number=26
		x1=14
		x2=0
		y1=7
		y2=0
		[factions]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Drakes"
				image="units/drakes/flare.png"
				leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior,Saurian Oracle,Saurian Soothsayer"
#textdomain wesnoth-multiplayer
				name=_"Drakes"
				random_leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior"
				recruit="Drake Burner,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur"
				terrain_liked="Hh,Ha,Ds,Ss"
				type="random"
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Knalgan Alliance"
				image="units/dwarves/steelclad.png"
				leader="Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Stalwart,Rogue,Trapper"
				name=_"Knalgan Alliance"
				recruit="Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider"
				terrain_liked="Hh,Ha,Mm"
				type="random"
				[ai]
					[aspect]
						id="recruitment_pattern"
						[facet]
							value="fighter,fighter,fighter,mixed fighter,archer,scout"
						[/facet]
					[/aspect]
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Loyalists"
				image="units/human-loyalists/lieutenant.png"
				leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
				name=_"Loyalists"
				random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,White Mage,Red Mage"
				recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
				terrain_liked="Gg,Ww,Wo"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Northerners"
				image="units/orcs/warrior.png"
				leader="Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer"
				name=_"Northerners"
				recruit="Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Naga Fighter,Goblin Spearman"
				terrain_liked="Hh,Ha,Mm,Ss"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Rebels"
				image="units/elves-wood/captain.png"
				leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage,Elder Wose"
				name=_"Rebels"
				random_leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage"
				recruit="Elvish Fighter,Elvish Archer,Mage,Elvish Shaman,Elvish Scout,Wose,Merman Hunter"
				terrain_liked="Ff,Fa,Ss,Ww"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Undead"
				image="units/undead-necromancers/dark-sorcerer.png"
				leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
				name=_"Undead"
				random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter"
				recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
				terrain_liked="Ss,Hh,Ha,Ww"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
				[/ai]
			[/multiplayer_side]
		[/factions]
	[/variables]
[/snapshot]
[replay_start]
	abbrev=""
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion="running"
	current_time=0
	description=_"Just north of the Great River is the Swamp of Dread. It is an unhospitable area and only the most dauntless men dared to explore it, only the toughest men dared to colonize it. But most of the men were never seen again, swallowed by the dark magic of the swamp. Still some safer routes through the Swamp of Dread were discovered over the centuries. This is one of those safer routes. Controlling it is beyond beneficial. And that is enough of a reason for you. But beware, one false step and you will be gone forever. Created by Dreadnough."
	difficulty="NORMAL"
	end_credits=yes
	end_text=""
	end_text_duration=0
	experience_modifier=70
	force_lock_settings=""
	history=""
	id="multiplayer_Swamp_Of_Dread_Sandbox"
	init_side_done=yes
	label="2p — Swamp Of Dread"
	map_data="border_size=1
usage=map

Ss^Fdw, Ss^Fdw, Wwg, Wwg, Ss, Ss, Ss, Wwg, Ss^Xo, Ss^Fdw, Ss^Xo, Wwg, Wwg, Wwg, Ss^Xo, Ss^Fdw, Rb^Xo, Rp^Xo, Rp^Xo, Rb, Ss, Ss^Fdw, Wwg, Ss^Xo, Ss^Xo, Ss^Xo, Wog^Xo, Ss^Xo, Wwg^Xo, Wwg^Xo, Wwg^Xo, Ss^Xo, Wwg^Xo
Ss, Ss^Xo, Wwg, Ss^Xo, Ss^Fdw, Ss^Xo, Ss^Fdw, Wwg^Xo, Wwg, Ss^Xo, Ss^Uf, Ss^Xo, Wwf, Ss^Xo, Ss^Uf, Rb^Xo, Rp^Efm, Rp^Xo, Rb, Rb^Xo, Ss^Fdw, Ss^Xo, Ss, Wwg^Xo, Wwg, Wwg^Xo, Ss, Wwg^Xo, Ss^Fdw, Ss^Xo, Wog, Wwg^Xo, Ss
Wwg, Wwg, Ss^Uf, Wwg, Wwf, Ss^Uf, Rb^Fdw, Mm, Hh^Fdw, Wwg, Wwf, Hh, Rb^Fdw, Wwf, Rb, Rb, Rp^Efm, Rp^Efm, Rb, Ss, Rb, Ss, Mm, Ss^Fdw, Wwg, Ss, Ss^Vhr, Ss^Fdw, Rb^Fdw, Hh, Rb^Fdw, Ss^Fdw, Wwg
Ss, Ss^Fdw, Rb, Rb, Wwf, Hh^Fdw, Rb, Rb, Wwf, Wwf, Rb, Rb^Vhs, Rb, Wwf, Khs, Rp^Efm, Chr, Rp^Efm, 1 Khs, Rb, Rb, Ss^Uf, Hh^Fdw, Hh^Uf, Rb, Ss^Uf, Rb, Rb, Rb, Rb, Rb, Ss^Uf, Hh^Fdw
Ss^Fdw, Ss, Rb, Wwf, Rb, Wwf, Wwf, Wwf, Rb, Rb, Rb, Rb, Rb, Wwf, Chw, Chr, Khs, Chr, Chw, Rb, Rb^Efm, Re, Re, Rb, Rb, Rb, Rb, Rb, Ss^Uf, Rb, Re, Rb, Rb
Ss^Fdw, Rb, Wwf, Wwf, Hh, Rb, Wwf, Ss^Uf, Rb, Rb, Rb^Fdw, Mm, Hh, Rb, Rb, Wwf, Wwf, Wwf, Rb, Wwf, Wwf, Rb, Re, Re^Vhcr, Re^Efm, Re, Rb, Ss, Hh, Mm, Re^Efm, Re, Rb
Wwg, Wwg, Rb, Hh^Fdw, Rb^Fdw, Wwf, Rb, Ss^Vhr, Rb, Rb, Rb, Ss^Uf, Rb, Rb, Rb, Wwf, Mm^Xm, Rb, Ss, Rb, Rb, Wwf, Hh, Rb, Re, Re, Re, Rb, Rb, Re^Uf, Re, Rb, Ss^Fdw
Wwg, Ss^Uf, Rb, Mm^Xm, Wwf, Wwf, Rb^Fdw, Rb, Rb, Re, Re^Efm, Rb, Re, Rb, Wwf, Wwf, Hh, Mm^Xm, Mm^Xm, Ss^Uf, Hh^Fdw, Wwf, Rb, Mm, Ss^Uf, Re, Re^Vhhr, Re^Fdw, Rb, Re, Rb, Rb, Ss
Ss^Fdw, Wwg, Wog, Wwf, Wog, Hh, Mm, Rb, Re, Re, Re, Re, Rb, Rb, Wwf, Rb, Rb^Fdw, Mm, Mm^Xm, Mm, Rb^Fdw, Ss^Vhs, Wwf, Rb^Fdw, Rb, Rb, Re, Re, Rb, Rb, Rb, Wog, Wwg
Mm^Xm, Mm^Xm, Hh^Fdw, Wwf, Rb, Mm^Xm, Ss^Uf, Hh^Fdw, Rb, Rb, Rb^Vhhr, Rb, Hh, Hh^Fdw, Wwf, Ss^Vhs, Wog, Ss^Fdw, Mm^Xm, Hh, Wwf, Wwf, Rb, Wwf, Rb, Rb, Rb, Rb, Ss, Ss^Uf, Ss^Bw|r, Ss^Fdw, Ss
Wwg, Mm^Xm, Wwf, Wwf, Rb, Ss, Rb, Rb, Rb, Wwf^Uf, Wwf, Wwf, Wwf, Mm^Xm, Wwg, Wog, Wwg, Ss^Uf, Ss, Mm^Xm, Wwf, Rb, Rb, Wwf, Wwf, Rb^Efm, Rb, Rb^Fdw, Hh^Fdw, Mm, Rb, Ss, Ss
Wwg, Wwg, Rb, Wwf, Wwf, Rb^Efm, Rb, Rb, Rb, Wwf, Rb, Rb, Wwf, Mm^Xm, Ss^Uf, Wwf, Wwf, Wwg, Wwg, Mm^Xm, Wog, Hh^Fdw, Ss^Uf, Rb^Fdw, Wwf, Rb, Rb, Rb, Rb, Hh, Rb, Rb, Ss^Fdw
Ss, Rb, Ss^Uf, Rb, Wwf, Rb, Rb^Fdw, Rb, Rb, Rb, Rb, Rb, Rb, Wwg, Wog, Mm^Xm, Ss^Uf, Wwf, Wwg, Wog, Rb^Fdw, Mm, Rb, Rb, Chs, Chw, Wwf, Rb, Rb, Rb, Ss, Rb, Ss^Fdw
Ss^Fdw, Ss^Bw|r, Ss, Rb^Fdw, Rb, Wwf, Wwf, Chs, Chs, Rb, Rb, Rb, Rb^Fdw, Ss^Uf, Wwg, Wog, Ss^Uf, Wog, Wog, Ss^Uf, Rb, Rb, Rb, Rb, Rb, Chs, Rb^Fdw, Wwf, Wwf, Rb^Fdw, Ss^Uf, Ss^Bw|r, Ss
Ss^Fdw, Rb, Rb, Rb, Rb, Rb, Rb, Chw, Wwf, Rb, Ss^Uf, Mm, Wog, Wog, Wwg, Wwf, Wwf, Mm^Xm, Ss^Uf, Wwg, Wwf, Rb, Rb, Rb, Rb, Rb, Rb, Rb, Wwf, Rb, Rb, Rb, Wwg
Ss, Rb, Rb, Hh, Hh^Fdw, Rb, Rb, Rb, Wwf, Rb^Fdw, Rb, Hh^Fdw, Wwf, Mm^Xm, Ss, Wwg, Wwg, Wwf, Wwg, Mm^Xm, Wwf, Rb, Wwf, Wwf, Rb, Rb, Rb, Rb^Efm, Rb, Wwf, Wwf, Wwg, Wwg
Ss, Ss, Ss^Bw|r, Mm, Ss, Rb^Fdw, Rb, Rb^Efm, Rb, Wwf, Rb, Rb, Wwf, Mm^Xm, Mm^Xm, Ss^Uf, Wog, Wog, Wwf, Mm^Xm, Hh, Wwf, Rb^Vhhr, Wwf^Uf, Rb, Rb, Ss^Uf, Ss, Rb, Wwf, Hh, Mm^Xm, Mm^Xm
Wwg, Ss^Fdw, Rb, Ss^Uf, Rb, Rb, Re, Rb, Rb, Wwf, Wwf, Wwf, Rb^Fdw, Hh, Mm^Xm, Ss^Fdw, Rb^Fdw, Ss^Vhs, Wwf, Hh^Fdw, Rb, Rb, Re, Rb, Re, Hh^Fdw, Mm, Mm^Xm, Wog, Wwf, Wog, Mm^Xm, Ss^Fdw
Ss, Wog, Rb, Rb, Rb, Re, Re^Vhhr, Rb, Ss^Uf, Rb^Fdw, Rb, Ss^Vhs, Hh^Fdw, Mm, Mm^Xm, Mm, Hh, Rb, Wwf, Rb, Re, Re, Re^Efm, Re, Rb, Rb, Rb^Fdw, Hh, Wwf, Wwf, Rb, Wwg, Wwg
Ss^Fdw, Rb, Re, Re, Rb, Re^Fdw, Re, Re, Re, Mm, Hh, Wwf, Rb, Ss^Uf, Ss, Mm^Xm, Mm^Xm, Wwf, Rb, Rb, Rb, Rb, Rb, Re, Rb, Rb, Rb, Wwf, Rb^Fdw, Mm^Xm, Rb, Ss^Uf, Wwg
Rb, Rb, Re^Efm, Re^Uf, Hh, Rb, Rb, Re, Re^Efm, Rb, Re, Wwf, Wwf, Rb, Rb, Rb, Wwf, Wwf, Rb, Rb, Hh, Ss^Uf, Rb^Fdw, Rb, Rb, Ss^Vhr, Wwf, Wwf, Hh, Hh^Fdw, Wwf, Wwg, Ss^Fdw
Rb, Re, Re, Mm, Ss^Uf, Ss, Rb, Re, Rb, Re^Vhcr, Re, Rb, Rb^Efm, Wwf, Chw, Wwf, 2 Khs, Wwf, Chw, Rb, Rb, Mm, Rb, Rb, Rb, Ss^Uf, Wwf, Rb, Rb, Wwf, Rb, Rb, Ss^Fdw
Hh^Fdw, Rb, Rb, Rb, Rb, Rb, Rb, Rb, Rb, Rb, Hh^Fdw, Re, Rb, Rb, Khs, Chr, Chr, Chr, Khs, Wwf, Rb, Rb, Rb, Rb, Wwf, Wwf, Rb, Wwf, Wwf, Wwf, Rb, Ss, Ss
Wwg, Ss^Uf, Rb^Fdw, Rb, Rb^Fdw, Rb, Ss^Vhr, Ss^Uf, Wwg, Ss^Uf, Mm, Hh^Uf, Rb, Rb, Rb, Rp^Efm, Rp^Efm, Rp^Efm, Rb, Wwf, Rb^Fdw, Rb^Vhs, Wwf, Wwf, Hh^Fdw, Rb, Rb^Fdw, Hh^Fdw, Wwf, Rb, Ss^Uf, Ss^Fdw, Wwg
Ss, Ss^Fdw, Wog, Hh, Ss^Fdw, Ss^Fdw, Ss, Ss, Wwg, Ss^Fdw, Ss, Ss, Ss^Fdw, Ss, Rb, Rp^Efm, Rp^Efm, Rb, Ss^Uf, Wwf, Wwf, Hh, Ss^Uf, Wwg, Wwg, Mm, Ss^Fdw, Ss^Uf, Ss^Fdw, Wwg, Wwg, Wwg, Ss
Wwg^Xo, Wwg^Xo, Wwg^Xo, Ss^Xo, Wwg^Xo, Wwg^Xo, Wog^Xo, Wwg^Xo, Ss^Xo, Wwg^Xo, Wwg^Xo, Ss^Xo, Ss^Xo, Rb^Xo, Rp^Xo, Rp^Xo, Rb^Xo, Rb^Xo, Ss^Xo, Ss^Xo, Wwg^Xo, Ss^Xo, Ss^Xo, Ss^Xo, Ss^Xo, Wwg^Xo, Ss^Xo, Ss^Xo, Ss^Xo, Ss^Xo, Wwg^Xo, Ss^Xo, Ss^Fdw
Ss^Xo, Ss^Xo, Ss^Xo, Wwg^Xo, Ss^Xo, Ss^Xo, Ss^Xo, Ss^Xo, Ss^Fdw, Ss^Xo, Wwg^Xo, Ss^Fdw, Rb, Rb, Rp^Xo, Rp^Xo, Rb, Ss^Fdw, Ss^Xo, Ss^Xo, Ss^Fdw, Wwg, Wwg, Ss^Fdw, Ss^Fdw, Wwg^Xo, Ss^Fdw, Ss^Fdw, Wwg, Wwg, Ss^Xo, Ss^Fdw, Ss^Fdw
"
	name=_"2p — Swamp Of Dread"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=2
	objectives="<big>" +
		_"Victory:" +
		"</big>
<span foreground=""#00ff00"">&#8226; " +
		_"Defeat enemy leader(s)" +
		"</span>"
	observer=yes
	playing_team=0
	random_calls=0
	random_seed=13091
	random_start_time=no
	scenario="multiplayer_Swamp_Of_Dread_Sandbox"
	shuffle_sides=yes
	snapshot=yes
	turn_at=1
	turns=-1
	unit_wml_ids="Fire Drake,Pikeman,era_events,mod_mirrormate_events"
	used_items=""
	version="1.12.4"
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		chose_random=yes
		color=1
		controller="human"
		countdown_time=0
		current_player="Haldiel"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		gold_add=no
		hidden=no
		id=""
		income=0
		lost=no
		name="Haldiel"
		no_leader=yes
		objectives="<big>" +
			_"Victory:" +
			"</big>
<span foreground=""#00ff00"">&#8226; " +
			_"Defeat enemy leader(s)" +
			"</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		save_id="Haldiel1"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=1
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="north"
		user_team_name=_"teamname^North"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value="fighter,fighter,fighter,archer,mixed fighter,scout"
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[unit]
			advances_to="Halberdier"
			alignment="lawful"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=25
#textdomain wesnoth-units
			description=_"Promising spearmen in the armies of Wesnoth are often graduated to wielding pikes, and are outfitted with something far superior to the motley collection of leather armor they wore as recruits. A pike is a much longer weapon than a spear, and thus facilitates different combat tactics. A wall of pikemen is the bane of any cavalry charge, and with proper discipline and tactics, pikemen can also hold most other infantry at bay." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=55
			id="Pikeman-1"
			image="units/human-loyalists/pikeman.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Pikeman"
			level=2
			max_attacks=1
			max_experience=46
			max_hitpoints=55
			max_moves=5
			moves=5
			name="Haldiel"
			overlays=""
			profile="portraits/humans/transparent/pikeman.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/humans/pikeman.png"
			type="Pikeman"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=18
			y=3
			zoc=yes
			[portrait]
				image="portraits/humans/transparent/pikeman.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/pikeman.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=60
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
				description=_"pike"
				name="pike"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"first strike"
					[/firststrike]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		chose_random=yes
		color=2
		controller="network"
		countdown_time=0
		current_player="Rolex"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		gold_add=no
		hidden=no
		id=""
		income=0
		lost=no
		name="Rolex"
		no_leader=yes
		objectives="<big>" +
#textdomain wesnoth
			_"Victory:" +
			"</big>
<span foreground=""#00ff00"">&#8226; " +
			_"Defeat enemy leader(s)" +
			"</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Drake Burner,Drake Clasher,Drake Fighter,Drake Glider,Saurian Augur,Saurian Skirmisher"
		save_id="Rolex2"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=2
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="south"
		user_team_name=_"teamname^South"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=6
			y=23
		[/village]
		[unit]
			advances_to="Inferno Drake"
			alignment="lawful"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=35
#textdomain wesnoth-units
			description=_"Not yet permitted to wear the red-gold reserved for the highest ranks of the Burners, the Fire Drakes trim their armor with silver. Though they have only begun to dedicate their lives to the flame that burns within them, its vitality emanates through their skin, scorching their scales to a reddish-gray."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=63
			id="Fire Drake-2"
			image="units/drakes/fire.png"
			jamming=0
			language_name=_"Fire Drake"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=63
			max_moves=5
			moves=5
			name="Rolex"
			overlays=""
			profile="portraits/drakes/transparent/inferno.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/drakes/inferno.png"
			type="Fire Drake"
			undead_variation="drake"
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			vision=-1
			x=16
			y=21
			zoc=yes
			[portrait]
				image="portraits/drakes/transparent/inferno.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/inferno.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=40
				impact=80
				pierce=110
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=9
				description=_"battle claws"
				icon="attacks/claws-drake.png"
				name="battle claws"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=7
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=5
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
		mask=""
#textdomain wesnoth-help
		name=_"Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name=_"Morning"
		red=0
		sound=""
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name=_"Afternoon"
		red=0
		sound=""
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name=_"Dusk"
		red=0
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"First Watch"
		red=-45
		sound=""
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"Second Watch"
		red=-45
		sound=""
	[/time]
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
	[/display]
	[undo_stack]
		committed=no
		side=1
	[/undo_stack]
	[event]
	[/event]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
	[/event]
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
									female_name=_"female^quick"
									id="quick"
									male_name=_"quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[event]
		name="time over"
		[lua]
			code="
                local _ = wesnoth.textdomain ""wesnoth-multiplayer""
                local function all_sides()
                    local function f(s, i)
                        i = i + 1
                        local t = wesnoth.sides[i]
                        return t and i, t
                    end
                    return f, nil, 0
                end

                local income_factor = 5

                local side_num = -1
                local total_score = -1
                local side_comparison = """"
                for side, team in all_sides() do
                    repeat -- ugly hack to convert 'break' into 'continue'
                    if team.__cfg.hidden then
                        break
                    end
                    local r, g, b = 255, 255, 255
                    if     team.__cfg.color == 1 then r, g, b = 255,   0,   0
                    elseif team.__cfg.color == 2 then r, g, b =   0,   0, 255
                    elseif team.__cfg.color == 3 then r, g, b =   0, 255,   0
                    elseif team.__cfg.color == 4 then r, g, b = 155,  48, 255
                    elseif team.__cfg.color == 5 then r, g, b =   0,   0,   0
                    elseif team.__cfg.color == 6 then r, g, b = 165,  42,  42
                    elseif team.__cfg.color == 7 then r, g, b = 255, 165,   0
                    elseif team.__cfg.color == 8 then r, g, b = 255, 255, 255
                    elseif team.__cfg.color == 9 then r, g, b =   0, 128, 128 end
                    if # wesnoth.get_units( { side = side } ) == 0 then
                        side_comparison = side_comparison ..
                            string.format( tostring( _ ""<span strikethrough='true' foreground='#%02x%02x%02x'>Side %d</span>"") .. ""\n"",
                                r, g, b, side)
                        break
                    end
                    local income = team.total_income * income_factor
                    local units = 0
                    -- Calc the total unit-score here
                    for i, unit in ipairs( wesnoth.get_units { side = side } ) do
                        if not unit.__cfg.canrecruit then
                            wesnoth.fire(""unit_worth"", { id = unit.id })
                            units = units + wesnoth.get_variable(""unit_worth"")
                        end
                    end
                    -- Up to here
                    local total = units + team.gold + income
                    side_comparison = side_comparison ..
                        string.format( tostring( _ ""<span foreground='#%02x%02x%02x'>Side %d</span>:  Income score = %d  Unit score = %d  Gold = %d"") .. ""\n"" .. tostring( _ ""Grand total: <b>%d</b>"") .. ""\n"",
                            r, g, b, side, income, units, team.gold, total)
                    if total > total_score then
                        color = string.format(""#%02x%02x%02x"", r, g, b)
                        side_num = side
                        total_score = total
                    end
                    until true -- end ugly hack
                end
                side_comparison = side_comparison ..
                    string.format( ""\n"" .. tostring( _ ""<span foreground='%s'>Side %d</span> has the advantage.""), color, side_num)
                wesnoth.fire(""message"", { message = side_comparison, speaker = ""narrator"", image = ""wesnoth-icon.png""})
            "
		[/lua]
	[/event]
	[event]
	[/event]
	[event]
		name="prestart"
		[set_variables]
			name="factions"
			[value]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Drakes"
					image="units/drakes/flare.png"
					leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior,Saurian Oracle,Saurian Soothsayer"
#textdomain wesnoth-multiplayer
					name=_"Drakes"
					random_leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior"
					recruit="Drake Burner,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur"
					terrain_liked="Hh,Ha,Ds,Ss"
					type="random"
				[/multiplayer_side]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Knalgan Alliance"
					image="units/dwarves/steelclad.png"
					leader="Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Stalwart,Rogue,Trapper"
					name=_"Knalgan Alliance"
					recruit="Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider"
					terrain_liked="Hh,Ha,Mm"
					type="random"
					[ai]
						[aspect]
							id="recruitment_pattern"
							[facet]
								value="fighter,fighter,fighter,mixed fighter,archer,scout"
							[/facet]
						[/aspect]
					[/ai]
				[/multiplayer_side]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Loyalists"
					image="units/human-loyalists/lieutenant.png"
					leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
					name=_"Loyalists"
					random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,White Mage,Red Mage"
					recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
					terrain_liked="Gg,Ww,Wo"
					type="random"
					[ai]
						recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
					[/ai]
				[/multiplayer_side]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Northerners"
					image="units/orcs/warrior.png"
					leader="Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer"
					name=_"Northerners"
					recruit="Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Naga Fighter,Goblin Spearman"
					terrain_liked="Hh,Ha,Mm,Ss"
					type="random"
					[ai]
						recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
					[/ai]
				[/multiplayer_side]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Rebels"
					image="units/elves-wood/captain.png"
					leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage,Elder Wose"
					name=_"Rebels"
					random_leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage"
					recruit="Elvish Fighter,Elvish Archer,Mage,Elvish Shaman,Elvish Scout,Wose,Merman Hunter"
					terrain_liked="Ff,Fa,Ss,Ww"
					type="random"
					[ai]
						recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
					[/ai]
				[/multiplayer_side]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Undead"
					image="units/undead-necromancers/dark-sorcerer.png"
					leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
					name=_"Undead"
					random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter"
					recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
					terrain_liked="Ss,Hh,Ha,Ww"
					type="random"
					[ai]
						recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
					[/ai]
				[/multiplayer_side]
			[/value]
		[/set_variables]
		[lua]
			actual="wesnoth.set_variable(1)"
			code="
	local factions = wesnoth.get_variable(""factions"")
	local function detect_faction(side_number)
		local helper = wesnoth.require(""lua/helper.lua"")
		for multiplayer_side in helper.child_range(factions, ""multiplayer_side"") do
			local function recruits_match()
				local count = 0
				for searched in string.gmatch(multiplayer_side.recruit, ""[^%s,][^,]*"") do
					count = count + 1
					local found = false
					for i, actual in ipairs(wesnoth.sides[side_number].recruit) do
						if searched == actual then
							found = true
							break
						end
					end
					if not found then return false end
				end
				return count == #wesnoth.sides[side_number].recruit
			end
			local function leader_matches()
				local actual = wesnoth.get_units({ canrecruit = true, side = side_number })[1]
				for searched in string.gmatch(multiplayer_side.leader, ""[^%s,][^,]*"") do
					if searched == actual.type then return true end
				end
			end
			if recruits_match() and leader_matches() then
				wesnoth.set_variable(""p"" .. tostring(side_number) .. ""_faction"", multiplayer_side.id)
				return
			end
		end
	end
	detect_faction(1)
	detect_faction(2)
"
		[/lua]
		[set_menu_item]
			description="Is it mirror?"
			id="mirroralert"
			[command]
				[fire_event]
					name="mirroralertmessage"
				[/fire_event]
			[/command]
		[/set_menu_item]
	[/event]
	[event]
		name="mirroralertmessage"
		[if]
			[variable]
				equals="$p2_faction"
				name="p1_faction"
			[/variable]
			[then]
				[message]
					message="Mirror! Sorry."
					speaker="narrator"
				[/message]
			[/then]
			[else]
				[message]
					message="Not a mirror. Have fun!"
					speaker="narrator"
				[/message]
			[/else]
		[/if]
		[clear_menu_item]
			id="mirroralert"
		[/clear_menu_item]
	[/event]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[variables]
	[/variables]
[/replay_start]
[carryover_sides]
	difficulty=""
	next_scenario=""
	random_calls=0
	random_seed=13091
	[end_level_data]
		bonus=yes
		carryover_add=no
		carryover_percentage=80
		prescenario_save=yes
		replay_save=yes
	[/end_level_data]
	[variables]
	[/variables]
[/carryover_sides]
[carryover_sides_start]
	difficulty="NORMAL"
	next_scenario=""
	random_calls=0
	random_seed=13091
	[end_level_data]
		bonus=yes
		carryover_add=no
		carryover_percentage=80
		prescenario_save=yes
		replay_save=yes
	[/end_level_data]
	[variables]
	[/variables]
[/carryover_sides_start]
[replay]
	[command]
		sent=yes
		[start]
		[/start]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="ai_default_rca"
			ai_id2="ai_default_rca"
			faction1="Haldiel"
			faction2="Rolex"
			version="1.12.4"
			[turn_info]
				event="TURN_START"
				gold=100
				side=1
				turn=1
				units=1
				units_cost=25
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=100
				side=2
				turn=1
				units=1
				units_cost=35
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=9
				side=1
				turn=2
				units=7
				units_cost=115
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=2
				turn=2
				units=7
				units_cost=134
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=25
				side=1
				turn=3
				units=7
				units_cost=115
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=3
				side=2
				turn=3
				units=7
				units_cost=134
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=43
				side=1
				turn=4
				units=7
				units_cost=115
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=5
				side=2
				turn=4
				units=8
				units_cost=150
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=18
				side=1
				turn=5
				units=10
				units_cost=157
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=8
				side=2
				turn=5
				units=9
				units_cost=165
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=21
				side=1
				turn=6
				units=10
				units_cost=157
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=7
				side=2
				turn=6
				units=10
				units_cost=184
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=24
				side=1
				turn=7
				units=10
				units_cost=154
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=2
				turn=7
				units=9
				units_cost=167
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=20
				side=1
				turn=8
				units=11
				units_cost=168
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=2
				turn=8
				units=8
				units_cost=152
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=33
				side=1
				turn=9
				units=11
				units_cost=168
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=2
				turn=9
				units=9
				units_cost=168
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=20
				side=1
				turn=10
				units=12
				units_cost=182
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=9
				side=2
				turn=10
				units=7
				units_cost=136
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=24
				side=1
				turn=11
				units=12
				units_cost=179
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=23
				side=2
				turn=11
				units=7
				units_cost=136
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=25
				side=1
				turn=12
				units=12
				units_cost=179
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=39
				side=2
				turn=12
				units=7
				units_cost=136
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=28
				side=1
				turn=13
				units=10
				units_cost=151
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=57
				side=2
				turn=13
				units=6
				units_cost=117
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=20
				side=1
				turn=14
				units=10
				units_cost=151
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=71
				side=2
				turn=14
				units=5
				units_cost=98
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=22
				side=1
				turn=15
				units=11
				units_cost=165
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=9
				side=2
				turn=15
				units=9
				units_cost=158
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=31
				side=1
				turn=16
				units=12
				units_cost=182
				villages=12
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=2
				turn=16
				units=10
				units_cost=173
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=24
				side=1
				turn=17
				units=12
				units_cost=185
				villages=11
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=5
				side=2
				turn=17
				units=10
				units_cost=173
				villages=3
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=36
				side=1
				turn=18
				units=12
				units_cost=185
				villages=12
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=7
				side=2
				turn=18
				units=9
				units_cost=169
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=38
				side=1
				turn=19
				units=10
				units_cost=154
				villages=14
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=3
				side=2
				turn=19
				units=8
				units_cost=180
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=40
				side=1
				turn=20
				units=11
				units_cost=165
				villages=14
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=-2
				side=2
				turn=20
				units=7
				units_cost=180
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=38
				side=1
				turn=21
				units=11
				units_cost=176
				villages=12
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=-7
				side=2
				turn=21
				units=7
				units_cost=191
				villages=3
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=33
				side=1
				turn=22
				units=12
				units_cost=190
				villages=11
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=-7
				side=2
				turn=22
				units=6
				units_cost=161
				villages=3
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=29
				side=1
				turn=23
				units=14
				units_cost=218
				villages=12
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=-5
				side=2
				turn=23
				units=6
				units_cost=161
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=30
				side=1
				turn=24
				units=15
				units_cost=232
				villages=14
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=-6
				side=2
				turn=24
				units=4
				units_cost=119
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=34
				side=1
				turn=25
				units=15
				units_cost=235
				villages=15
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=-7
				side=2
				turn=25
				units=2
				units_cost=62
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=40
				side=1
				turn=26
				units=16
				units_cost=249
				villages=16
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[fire_event]
			raise="menu_item mirroralert"
			[source]
				x=14
				y=7
			[/source]
		[/fire_event]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Haldiel"
			message="hf"
			side=1
			time=1499114757
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="StrifePon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="french has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Rolex"
			message="hf"
			side=2
			time=1499114773
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="fullcircle has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Cavalryman"
			x=18
			y=4
			[from]
				x=18
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="mClAw20cOWiCaoX58.tl8c33a6k+9c75,mdhc+,iag9h-e9ie.b-4-<,JWp-+ik<g6Rc-d1<976icrq.ol.kU0-m.y-gcipldJW9wfBhocccd71gp7014,q>ooo4ba8i"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Cinosaurio has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=517044560
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Merman Fighter"
			x=17
			y=4
			[from]
				x=18
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="RBwptHxt..Olv<blXpva.4a13pijaF+A>W8,f<73w>p8,Z63fm0c2hh<l>04g7lMn<k>.fc.><Xp+c15m<,e7Jfn-flVW6.I4x3i77h7R-8j1D7lb7.24e9+57j-ivoa"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1583189491
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Spearman"
			x=16
			y=4
			[from]
				x=18
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J3zpg0QhQhonaZ26G7x81<>da1l0k0z<.HZld>oDyuSzPqHvzNRnFT.FNDKsFcQOCmz5EQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=884338215
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Cavalryman"
			x=14
			y=3
			[from]
				x=18
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="mClAw20cOWiCaoX58.tl8c33a6k+9j75,mdhc+,jag9h-e9ie.b-4-<,JWp-+ik<g6Rc-dW<976icrq.ol.kU0-m.y-gcipldJW9wfBhocccd71gp7014,q>ooo4ba8i"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=793085726
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Spearman"
			x=14
			y=4
			[from]
				x=18
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J3zpg0QhQhonaZ26G7x81<>da1m-k0z<.HZld0oDyuSzPqHvzNRnFT.FNDKsFcQOCmz6zQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=916742937
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Spearman"
			x=15
			y=4
			[from]
				x=18
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J3zpg0QhQhonfZ26G7x81<>da1m.k0z<.HZld>oDyuSzPqHvzNRnFT.FNDKsFcQOCmz6BQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2096597793
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,21,22,23"
			y="3,4,4,4,4,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Jerquestus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="S_Shost has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Drake Clasher"
			x=14
			y=21
			[from]
				x=16
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="51ha8173D9gem9dl-P5,>-ptl4F7e5fWV56kKbLzo-j+.cC5Wp.-p-wc,mwS5Nb,f3>EMRtOPHOTU5vHHMAFNAKAFjvEVCH7I2+CypyxuPv.LmHDNOqvJUEEK0BkqyyB"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1518066769
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Drake Glider"
			x=14
			y=22
			[from]
				x=16
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="14jaGtbT.ZM851nBe54mFOdIc9b3he4bmBjHjp++-+0W-bCR8<,aoGoJsp23ADqQFnBVFCOoHHLvsH35CUIPtnp1EyGDLByxOHbzpLkK3VURxpw3xxVzyQQBksHFOqDQ"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=612304269
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Saurian Augur"
			x=15
			y=22
			[from]
				x=16
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="b>VwmUnpcNSnzxIVK1UlywRAyQjHzXMFoO9HJG+lFJIDusFn4qHyGMYfgMPEdFuuQqqweiIJyRQ80.2b76aor>cCkf4-olh8mKoaG7hLUimhcT<TR2.Ytg361>88EW4H"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=516758988
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Saurian Skirmisher"
			x=16
			y=22
			[from]
				x=16
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="dDHyIyGDgDCm>HNIb1oF77Aei>aWx2ZW>6fYG+hgWj0o6ajA83bjkYdb-aX-f3365hMZ-g2jg<8jgeaccXbe1c8J4g9i,<TmeV.wZ<g+54iM47rLsn4gi-+14<jp>9-4"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1337976504
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Drake Glider"
			x=18
			y=21
			[from]
				x=16
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="14jaGtbT.ZM851nBe54mFOdIc9b3he4imBjHjp++--0W-bCR8<,aoGoJsp23ADqQFnBVFCOoOHLvsH35CUIPtnp1EyGDLByxOHbzpLkK3VURxpw3xxVzyQQBksHFOqDQ"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=35601854
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Drake Fighter"
			x=18
			y=22
			[from]
				x=16
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="g566.0-34nuCbGgKK8wHHrq7JfB8vBPxRvrExOIXzzTKVHOtvuRTROANIvKxzL9wHRRGvQToyMKIQFyHzt8iBpPtFOn5FSDtBESGuCdvUz1AjsOVGny,CmKstEHqbzQK"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=258305866
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,16,17,17,17,17"
			y="21,20,20,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,12,11,10,9,8,7"
			y="3,4,4,4,4,5,5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MaboulObs has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20,21,21,21"
			y="4,4,5,5,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,21,22,23,24,25,26"
			y="4,5,5,5,5,6,6,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,17,18,19,20,21"
			y="4,5,5,6,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,14,15,15,15"
			y="4,5,6,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,14,13,12,11"
			y="4,3,4,3,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24,25,26,26"
			y="5,4,4,3,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,17,18,19,20,21"
			y="22,22,21,22,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,19,20,21,22,23,24,25"
			y="22,22,21,21,20,20,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="0-0 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,18,18,18,18,19,20,21,22"
			y="21,20,19,18,17,17,16,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=17
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,20,21,22"
			y="17,16,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=16
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,21,22"
			y="16,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,22"
			y="15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,17,17,17,16,16"
			y="17,18,19,20,20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,13,12,11,10,9,8,7,6"
			y="22,22,21,21,20,20,19,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,13,12,12,11,11"
			y="21,21,20,19,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,14,13,12,11,10,9"
			y="22,21,21,20,20,20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7,7,8,8,8"
			y="6,7,8,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=9
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Juice has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ToedlicheKanone has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,20,20,20,19,18"
			y="8,9,9,10,11,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=12
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="StrifePonn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,18"
			y="12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="26,25,24,23,22"
			y="2,3,3,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26,26,26,26"
			y="7,8,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26"
			y="11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="StrifePonn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,25,24"
			y="12,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,21,21,21,21"
			y="7,8,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,11,10,9,9,9"
			y="3,4,4,5,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,14,13,12,11,10"
			y="9,8,8,8,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,8"
			y="9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,9,10,11"
			y="11,11,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,11,11,11"
			y="18,17,16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=15
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11"
			y="15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,6,6,6,6,6,5,4,3"
			y="18,17,16,15,14,13,13,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=14
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,5,4,3,3"
			y="14,14,13,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,20,19,18,17,16,15,14"
			y="23,22,22,21,21,20,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Saurian Augur"
			x=14
			y=21
			[from]
				x=16
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="b>VwmUnpcNSnzxIVK1UlywRAyQjHzXMFoO9HJG+iCMIDusFn4qHyGMYf9MPEdFuuQqrweiIJyRQ80.2b76aor>cCkf4-olh8mDoaG7hLUimhcT<TR2.Ytg361>88EW4H"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1831633781
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,21,20,19,18,17,16,15,14"
			y="16,16,16,17,16,16,15,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Jerquestus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="25,24,23,23,22,22"
			y="20,19,19,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,17,18"
			y="21,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,9,10,10,10,10,10,10"
			y="21,20,19,18,17,16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,11,10"
			y="10,11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gnidaoL has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="rgvv has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Fenixx02 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9"
			y="12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,9,8,8,8"
			y="13,12,11,10,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,9,9,8,7,7"
			y="9,9,8,7,7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,9,9,10"
			y="7,8,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="ddarko has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16"
			y="11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=12
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Wayfaring_Stranger has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,24"
			y="11,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="StrifePonn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24"
			y="14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="StrifePon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,24,24"
			y="15,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,22,23,24,25"
			y="11,11,12,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21,20,19,18"
			y="4,4,3,4,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Spearman"
			x=14
			y=4
			[from]
				x=18
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J3zpg0QhQhonaZ26G7x81<>da1l0k0z<.HZld>oDyuSzPqHvzNRnFT.FNDKsFcQOCmz5EQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=257149540
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Spearman"
			x=18
			y=4
			[from]
				x=18
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J30pg0QhQhonaZ26G7x81<>da1m7k0z<.HZld0oDyuSzPqHvzNRnFT.FNDKsFcQOCmz6vQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=352209791
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Spearman"
			x=16
			y=4
			[from]
				x=18
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J3zpg0QhQhonaZ26G7x81<>da1l0k0z<.HZld>oDyuSzPqHvzNRnFT.FNDKsFcQOCmz5EQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="StrifePon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=222091878
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="StrifePon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="AmP has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="NOOY has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10,10,9,9,9"
			y="14,13,12,12,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="dusk"
			turn=4
			weapon=1
			[source]
				x=9
				y=10
			[/source]
			[destination]
				x=10
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=953335239
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="3,4,5,6,7,8"
			y="12,11,11,10,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			tod="dusk"
			turn=4
			weapon=1
			[source]
				x=8
				y=9
			[/source]
			[destination]
				x=8
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=757155359
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,13,12,11,10,10,10"
			y="19,19,18,18,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,11,11,11"
			y="14,13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,10"
			y="11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,17,16"
			y="20,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Saurian Skirmisher"
			x=18
			y=21
			[from]
				x=16
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="dDHyIyGDgDCm>HNIb1oF77zei>aWx2ZW>6fYG+heWj0o6ajA82bjkYdb-aX-f3365hMZ-g2jg<8jgeacaXbe1c8J4g9i,<TmeV.wZ<g+54iM47rLsn4gi-+14<jp>9-4"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=975225129
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,17,18,19"
			y="21,22,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,15,16,17,18,19,20"
			y="21,21,20,20,19,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,14,13,12,11,11"
			y="15,14,14,13,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Lankhmar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="StrifePon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16"
			y="12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,24,24"
			y="12,13,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=14
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="StrifePon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Dreadlock has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24"
			y="14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=15
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,24,24,24"
			y="15,14,13,12,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,25"
			y="13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,25"
			y="12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,17,16,15,14,13,13"
			y="4,5,5,6,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,15,14,13,12,11"
			y="4,5,5,6,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,13,13,12,11,10"
			y="4,5,6,6,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15,14"
			y="12,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ether has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7,7,7"
			y="6,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=7
				y=9
			[/source]
			[destination]
				x=8
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=29196989
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=1
			tod="first_watch"
			turn=5
			weapon=0
			[source]
				x=10
				y=9
			[/source]
			[destination]
				x=10
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1621101615
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,8,7"
			y="8,7,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,17,16"
			y="3,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Spearman"
			x=14
			y=4
			[from]
				x=16
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J3zpg0QhQhonaZ26G7x81<>da1m-k0z<.HZld0oDyuSzPqHvzNRnFT.FNDKsFcQOCmz6zQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="sksk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1406131890
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,22,22,22,22,22,23"
			y="16,15,14,13,12,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=23
				y=11
			[/source]
			[destination]
				x=24
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=898486938
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,21,22,22,23"
			y="18,18,17,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,19,20,21,21,21,21"
			y="21,21,20,20,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,17,16"
			y="21,21,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,8,7,6,6"
			y="10,10,11,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=6
				y=9
			[/source]
			[destination]
				x=7
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1182421915
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,9,8,7"
			y="10,11,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			tod="first_watch"
			turn=5
			weapon=1
			[source]
				x=7
				y=10
			[/source]
			[destination]
				x=7
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1359741702
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ggg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,7"
			y="9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,10,10,10,10,10,9"
			y="15,14,13,12,11,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10,9"
			y="12,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Drake Clasher"
			x=14
			y=21
			[from]
				x=16
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="51ha8173D9gem9dl-P5,>-ptl4F7e5fWV56kKbLzo-j+.cC5Wp.-p-wc,mwS5Nb,f3>EMRtOPHOTU5vHHMAFNAKAFjvEVCH7I2+CypyxuPv.LmHDNOqvJUEEK0BkqyyB"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1649549799
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,11,11,11,10"
			y="7,8,9,10,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=10
				y=11
			[/source]
			[destination]
				x=9
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=23080952
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,11,11,10"
			y="9,10,11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=10
				y=12
			[/source]
			[destination]
				x=9
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2043269830
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="7,6,5,4,3,3,3,4,5,6"
			y="6,6,7,7,8,9,10,10,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=6
				y=10
			[/source]
			[destination]
				x=6
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=710409006
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,12,12,12,11,11"
			y="13,14,14,15,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=16
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,11"
			y="16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,10"
			y="7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=10
				y=9
			[/source]
			[destination]
				x=9
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1621166220
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11,10,9,8,7"
			y="8,7,7,6,7,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=7
				y=8
			[/source]
			[destination]
				x=7
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1583802520
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,13,13,12,11,10,9"
			y="4,5,6,6,7,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,23,22,21"
			y="10,9,9,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,25,25,26,26"
			y="11,10,9,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18"
			y="4,4,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Spearman"
			x=14
			y=4
			[from]
				x=18
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J3zpg0QhQhonfZ26G7x81<>da1m.k0z<.HZld>oDyuSzPqHvzNRnFT.FNDKsFcQOCmz6BQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1103509709
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,13"
			y="21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="6,5"
			y="9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=5
				y=10
			[/source]
			[destination]
				x=6
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=317872029
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="quur has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,8,7,6"
			y="10,10,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=6
				y=9
			[/source]
			[destination]
				x=6
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=322923128
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Rydra has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,8,8,8,7,6"
			y="9,9,10,11,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=6
				y=11
			[/source]
			[destination]
				x=6
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2066879861
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="7,6,5"
			y="10,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Drake Clasher"
			x=14
			y=21
			[from]
				x=16
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="51ha8173D9gem9dl-P5,>-ptl4F7e5dWV57nKbLzo-j+.cC5Wp5-p-wc,mwS2Nb,f3>EMRtOPHOTU5vHHMAFNAKAFjvMVCH7I2+CypyxuPv.LmHDNOqvJUEEK0BkqyyB"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1875344194
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15,14,13,12,12"
			y="21,21,20,20,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Fire Drake"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=12
				y=18
			[/source]
			[destination]
				x=11
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1597867165
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,12,11,10,10"
			y="21,20,20,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=1
			[source]
				x=10
				y=18
			[/source]
			[destination]
				x=11
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=30226411
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,8,8,8,8,8,8,7,6"
			y="12,12,13,14,15,16,17,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="5,5,6"
			y="11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,23,23,23,23,23,23"
			y="11,10,9,8,7,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=9
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,23,23,23,23"
			y="9,8,7,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,22,22,22,22,22,22"
			y="17,16,15,14,13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,23,23,23,24,25"
			y="16,15,14,13,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="supernoob has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="7,8,8,8,8,8,7"
			y="8,8,9,10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=1
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=7
				y=13
			[/source]
			[destination]
				x=6
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=191282711
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9,8,8,7,6"
			y="11,12,12,13,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=1
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=6
				y=13
			[/source]
			[destination]
				x=6
				y=12
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1381633511
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,8,8,7"
			y="8,9,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=7
				y=11
			[/source]
			[destination]
				x=6
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=573465821
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,9,8,7"
			y="9,10,11,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=7
				y=12
			[/source]
			[destination]
				x=6
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1614761245
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9,8,7,6"
			y="12,13,13,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=6
				y=12
			[/source]
			[destination]
				x=6
				y=11
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1487709029
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,13,12,11,10"
			y="4,5,6,6,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,10,9,8,8"
			y="18,17,16,16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="derneue has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Spearman"
			x=18
			y=4
			[from]
				x=18
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J30pg0QhQhonfZ26G7x81<>da1l>k0z<.HZld>oDyuSzPqHvzNRnFT.FNDKsFcQOCmz5DQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=592979148
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Gerkon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,21,22"
			y="3,4,4,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Pikeman"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=22
				y=4
			[/source]
			[destination]
				x=23
				y=5
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1013600175
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,23,24,25,25,25,24"
			y="8,8,9,8,8,7,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=0
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=24
				y=5
			[/source]
			[destination]
				x=23
				y=5
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1623980171
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,25,24,23,23"
			y="7,7,6,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,6,7,7,7"
			y="9,8,8,7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,13,12,12,11,11"
			y="21,21,20,19,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,22,22,21,21"
			y="11,10,9,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=9
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,22,21"
			y="9,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="HendriQ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,24,23,22,21,20,19"
			y="12,12,13,13,14,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,12,13,14,15,16"
			y="18,19,20,20,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Saurian Skirmisher"
			x=14
			y=21
			[from]
				x=16
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="dDHyIyGDgDCm>HNIb1oF77Aei>aWx2ZW>6fYG+hgWj0o6ajA83bjkYdb-aX-f3365hMZ-g2jg<8jgeaccXbe1c8J4g9i,<TmeV.wZ<g+54iM47rLsn4gi-+14<jp>9-4"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=103174084
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="5,4,3,3,2,2,2,2"
			y="10,9,9,8,7,6,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=2
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Pinky has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="6,5,4,3,3,3,2,2,2"
			y="11,11,10,10,9,8,7,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=2
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="6,7,8,9,9"
			y="18,19,19,20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,9,8,7,6"
			y="18,19,19,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="8,7,6,5,4,4,3"
			y="14,14,13,13,12,11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7,8,8,8,8"
			y="11,10,9,8,7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=7
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="8,7"
			y="7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=7
				y=7
			[/source]
			[destination]
				x=7
				y=6
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=715924924
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9,9,8"
			y="7,7,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=8
				y=5
			[/source]
			[destination]
				x=7
				y=6
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=8
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1073993061
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,7,7,8,8,8"
			y="12,11,10,9,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="thekaka has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="7,8,9,10,10,10"
			y="13,12,12,11,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="6,5,5,4,3,3"
			y="12,12,11,10,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="6,5,5,4,4,4"
			y="13,13,12,11,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,22,21"
			y="4,5,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Pikeman"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=21
				y=7
			[/source]
			[destination]
				x=21
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=874562094
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,25,25,24,23,22,21"
			y="5,6,7,8,8,9,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=8
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,23,22,21"
			y="8,8,9,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=21
				y=9
			[/source]
			[destination]
				x=21
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=978493620
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18,19,20,20"
			y="4,5,6,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=20
				y=7
			[/source]
			[destination]
				x=21
				y=8
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="silly_sad has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1217123492
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,22,21,21,21"
			y="5,5,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="derneue has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,13"
			y="21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Saurian Augur"
			x=14
			y=21
			[from]
				x=16
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="b>VwmUnpcNSnzxIVK1UlywRAyQjHzXMFoO9HJG+lFJIDusFn4qHyGMYfgMPEdFuuQqqweiIJyRQ80.2b76aor>cCkf4-olh8mKoaG7hLUimhcT<TR2.Ytg361>88EW4H"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=960961385
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Chunkw8 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,17,16"
			y="13,12,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,16"
			y="12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10,9,9,8,8,8"
			y="18,17,17,16,15,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="6,6,6,6,7,7"
			y="18,17,16,15,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,9,10,11,11"
			y="21,20,19,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,13,12,11,11,11,11"
			y="21,20,19,19,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="2,2,2,2"
			y="4,3,2,1"
		[/move]
		[checkup]
			[result]
				final_hex_x=2
				final_hex_y=1
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="2,2,2,2"
			y="5,4,3,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=2
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="2,1"
			y="2,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=1
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="fullcircle has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="4,3,3,2,2,2"
			y="9,9,8,7,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=2
				final_hex_y=6
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="2,2"
			y="6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=2
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,7,6,5,4"
			y="7,6,6,5,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,7,6,5"
			y="5,4,4,3,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="3,3,3,3,4,5,5"
			y="11,10,9,8,7,7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="3,3,4,5,6,7"
			y="9,8,7,7,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,12,13,14,15"
			y="9,9,8,8,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=8
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,15"
			y="8,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,8,9,10,10"
			y="7,7,8,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,23,24,24,24,24,24,24"
			y="9,9,10,10,11,12,13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,21,21,21,21"
			y="7,8,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,21,21,22,22"
			y="8,9,10,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20,19,18,17,16"
			y="7,6,6,5,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Spearman"
			x=14
			y=4
			[from]
				x=16
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J3zpg0QhQhonaZ26G7x81<>da1m-k0z<.HZld0oDyuSzPqHvzNRnFT.FNDKsFcQOCmz6zQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=155720871
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Spearman"
			x=18
			y=4
			[from]
				x=16
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J30pg0QhQhonaZ26G7x81<>da1m7k0z<.HZld0oDyuSzPqHvzNRnFT.FNDKsFcQOCmz6vQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=257729057
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Rahan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,11,11,11,10,10,10,10"
			y="18,17,16,15,14,13,12,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=12
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10,10"
			y="12,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=11
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10"
			y="11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=10
				y=10
			[/source]
			[destination]
				x=10
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1959313104
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="8,8,8,8,9"
			y="13,12,11,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=9
				y=10
			[/source]
			[destination]
				x=10
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1705072624
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="luciferRodriguez has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,10,10,10,11,11,11,11"
			y="16,15,14,13,13,12,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=11
				y=10
			[/source]
			[destination]
				x=10
				y=9
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=3
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1203233608
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="2,3,4,5"
			y="1,2,1,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=5
				y=2
			[/source]
			[destination]
				x=5
				y=3
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1215878201
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="1,2,3,4"
			y="2,2,3,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=4
				y=2
			[/source]
			[destination]
				x=5
				y=3
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=838360366
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="7,7,7,7,7,8"
			y="14,13,12,11,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,16,16,16"
			y="11,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,17,18"
			y="14,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,15,16,17,18,19,20,21"
			y="21,22,22,22,21,21,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=21
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,20,21"
			y="21,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Saurian Skirmisher"
			x=18
			y=21
			[from]
				x=16
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="dDHyIyGDgDCm>HNIb1oF77Ahc>aWx2ZW>6fYG+hcWj0o6ajA83bjkYdb-aX-f3365hMZ-g2jg<8jgeacgXbe1c8J4g9i,<TmeV.wZ<g+54iM47rLsn4gi-+14<jp>9-4"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=522622293
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,17,18,19"
			y="21,22,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,24,24"
			y="15,16,17,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,25"
			y="19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,22,22,22,22,22"
			y="11,12,13,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,22,22,22,22"
			y="11,11,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,21,21,21,21"
			y="4,5,5,6,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Rammar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="5,5,5,4"
			y="6,5,4,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Merman Fighter"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=4
				y=3
			[/source]
			[destination]
				x=4
				y=2
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=561914396
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="5,6"
			y="3,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=6
				y=2
			[/source]
			[destination]
				x=5
				y=2
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=985672471
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="7,8,9,10,10,10"
			y="6,6,7,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=10
				y=9
			[/source]
			[destination]
				x=11
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=754003081
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="player9 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,12"
			y="9,8,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=12
				y=9
			[/source]
			[destination]
				x=11
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2008048261
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="bushi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,13,12,11,11,11"
			y="4,5,6,6,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=11
				y=9
			[/source]
			[destination]
				x=11
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=577819321
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="4,5,6,7"
			y="4,5,5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="2,3,4,5,6"
			y="5,5,5,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Merman Fighter"
			x=14
			y=4
			[from]
				x=16
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="RBwptHxt..Olv<blXpva.4a13pijaF+A>W8>c<73w>p8,Z73fm0c2hh<l>04g7lMn<k>.fc.><Xp1715m<,e7Jfn-flVW6.I4x3i77h7R-8j1D7lb7.24e9+57j-ivoa"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1737009838
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,16,15,15,15,15"
			y="4,5,6,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="duke has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,11,12,13,13,14,15,16,16"
			y="10,11,11,12,13,13,14,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=14
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Iffi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,20,21,22,23,24"
			y="21,20,21,20,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Fire Drake"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=24
				y=19
			[/source]
			[destination]
				x=25
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1370855941
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,22,23,24,24,24,23"
			y="20,19,19,18,17,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Haldiel"
			message="holy fuck"
			side=1
			time=1499117164
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=23
				y=16
			[/source]
			[destination]
				x=22
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1477473098
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,19,20,20,20"
			y="14,14,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,19,20,21,22,23,24,25"
			y="21,21,20,20,19,20,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,8,7,7,7,7"
			y="9,10,11,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,9,9,9,9,9"
			y="10,11,12,13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="HoLy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=22
				y=16
			[/source]
			[destination]
				x=23
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1844440533
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23,24,24"
			y="14,14,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=24
				y=15
			[/source]
			[destination]
				x=23
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1894009801
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,22,22,22,22"
			y="9,10,10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,15,15,16,16"
			y="9,8,7,6,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,15,15,14,14,14,14"
			y="4,5,6,7,7,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=9
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14"
			y="9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,9,8,7,7"
			y="9,10,11,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=1
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=7
				y=13
			[/source]
			[destination]
				x=7
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2096792794
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,10,10,10,9,8"
			y="9,9,10,11,12,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=1
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=8
				y=13
			[/source]
			[destination]
				x=7
				y=14
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Jaycon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2024793979
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,10,9,9,9,9"
			y="9,10,10,11,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=9
				y=14
			[/source]
			[destination]
				x=9
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Flamingo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=188504603
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="6,7,8,9,10,10"
			y="6,7,7,8,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,7,7,8,8,8"
			y="6,7,8,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="4,5,6,6,7"
			y="3,4,4,5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="6,7,8,9,10,11"
			y="2,3,3,3,2,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Spearman"
			x=18
			y=4
			[from]
				x=16
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J30pg0QhQhonaZ26G7x81<>da1m7k0z<.HZld0oDyuSzPqHvzNRnFT.FNDKsFcQOCmz6vQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=123392376
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,21"
			y="16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=21
				y=16
			[/source]
			[destination]
				x=22
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=841459059
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,23"
			y="16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=23
				y=17
			[/source]
			[destination]
				x=22
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1872823738
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,25,25,24,24,23"
			y="20,19,18,17,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=23
				y=16
			[/source]
			[destination]
				x=22
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1235476430
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,24,24,24"
			y="19,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Fire Drake"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=24
				y=16
			[/source]
			[destination]
				x=24
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1086833619
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,17,18,18,19,20,21,22"
			y="14,15,15,16,17,17,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Garunda has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10,11,11,11"
			y="15,15,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,7,7,7,6,6"
			y="14,15,16,17,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,16,17,18,18,19,20"
			y="10,11,11,12,12,13,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ex has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,22"
			y="13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=22
				y=15
			[/source]
			[destination]
				x=21
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=552657474
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,23,22,21"
			y="15,14,14,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=21
				y=15
			[/source]
			[destination]
				x=21
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1849589212
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,21,21,21,21"
			y="4,5,5,6,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ether has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Spearman"
			x=18
			y=4
			[from]
				x=16
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J30pg0QhQhonaZ26G7x81<>da1m7k0z<.HZld0oDyuSzPqHvzNRnFT.FNDKsFcQOCmz6vQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1796775829
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="7,6,5,4,3,3"
			y="6,6,7,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,9,9,8,7"
			y="3,3,4,5,5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7,7,7,7"
			y="13,14,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="7,6"
			y="17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=0
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=6
				y=17
			[/source]
			[destination]
				x=6
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1176373264
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="8,7,6,6,6,5,5"
			y="13,14,14,15,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=0
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=5
				y=18
			[/source]
			[destination]
				x=6
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=934602664
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="9,8,8,8,8,7"
			y="14,14,15,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=0
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=7
				y=18
			[/source]
			[destination]
				x=6
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=766535185
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,8,8,8,8,8"
			y="10,11,12,13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,10,10,9,9,9"
			y="9,10,11,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Lunastra has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,23,22"
			y="16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=22
				y=14
			[/source]
			[destination]
				x=21
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=716957318
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,23"
			y="17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=23
				y=16
			[/source]
			[destination]
				x=22
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=247577120
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,21,22,23,24,24,23"
			y="16,17,17,17,16,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=23
				y=15
			[/source]
			[destination]
				x=22
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1146744148
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,21"
			y="16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,23,22"
			y="16,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Fire Drake"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=22
				y=16
			[/source]
			[destination]
				x=22
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1962523715
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21,22,22,23,23,23,23,24"
			y="17,16,15,14,14,13,12,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=12
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Senthor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,23,24"
			y="12,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=11
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,24"
			y="11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10,9,8"
			y="18,17,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=8
				y=18
			[/source]
			[destination]
				x=7
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=180789437
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=6
				y=18
			[/source]
			[destination]
				x=7
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=515020075
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="6,7"
			y="17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="9,8,7,7,7,7"
			y="14,14,15,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=1
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=7
				y=18
			[/source]
			[destination]
				x=6
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=146632596
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="5,5"
			y="18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=1
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=5
				y=19
			[/source]
			[destination]
				x=6
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=241437488
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="7,6"
			y="17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=1
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=6
				y=17
			[/source]
			[destination]
				x=6
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1710211348
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="8,9,10,11,11"
			y="15,16,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,18,18,18,17"
			y="14,14,14,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,22,23"
			y="9,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=23
				y=11
			[/source]
			[destination]
				x=24
				y=10
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=872251119
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="3,3,3,4,4,5,6"
			y="9,10,11,11,12,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,8,9,10,10,10"
			y="6,6,7,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,21,21,21"
			y="4,5,5,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Spearman"
			x=18
			y=4
			[from]
				x=16
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J30pg0QhQhonaZ26G7x81<>da1m7k0z<.HZld0oDyuSzPqHvzNRnFT.FNDKsFcQOCmz6vQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1282208582
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Spearman"
			x=17
			y=4
			[from]
				x=16
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J30pg0QhQhonaZ26G7x81<>da1m7k0z<.HZld0oDyuSzPqHvzNRnFT.FNDKsFcQOCmz6vQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1547652075
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,17,18"
			y="4,4,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,21"
			y="8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,21,20,19,18,17"
			y="16,17,17,18,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Fire Drake"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=17
				y=18
			[/source]
			[destination]
				x=17
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2061208888
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,22,21,20,19,18"
			y="16,16,17,16,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=18
				y=17
			[/source]
			[destination]
				x=17
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1079379617
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,22,21,20,19,18"
			y="15,15,16,16,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=18
				y=16
			[/source]
			[destination]
				x=17
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1123479720
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,8,7,6,5"
			y="18,19,20,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=5
				y=20
			[/source]
			[destination]
				x=5
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=79252491
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ginseng has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24,24,25,25,25,25,25,26,26"
			y="10,9,8,8,7,6,5,4,3,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,22,22"
			y="14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,22,23,24,25,26"
			y="7,6,5,5,4,4,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=26
				y=3
			[/source]
			[destination]
				x=26
				y=2
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2030634102
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,17,16"
			y="3,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Genharry has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,19,20,21,21,21,21"
			y="4,5,5,6,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="tyns has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,18,19,20,21,22"
			y="4,4,5,5,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,23,23"
			y="11,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ainaweh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="23,24,25,26"
			y="14,14,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="7,6,5"
			y="18,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=1
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=5
				y=19
			[/source]
			[destination]
				x=5
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=576745588
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,7,7,6"
			y="17,18,19,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=1
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=6
				y=20
			[/source]
			[destination]
				x=5
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=643140108
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,11,10,9"
			y="18,19,20,20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7,8,8,9,9,10"
			y="13,14,14,15,16,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,10,9,9,9"
			y="9,10,11,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,17,18"
			y="4,4,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Merman Fighter"
			x=16
			y=4
			[from]
				x=18
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="RBwptHxt..Olv<blXpv9.9a13pijaF+A>W8,g<73w>p8,Z63fm0c2hh<l>04g7lMn<k>.fc.><Xp+b15m<,e7Jfn-flVW6.I4x3i77h7R-8j1D7lb7.24e9+57j-ivoa"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1176152044
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,17,17,16,16"
			y="18,19,20,20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Azuhe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Saurian Augur"
			x=15
			y=22
			[from]
				x=16
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="b>VwmUnpcNSnzxIVK1UlywRAyQjHzXMFoO9HJG+iFJIDusFn4qHyGMYfeMPEdFuuQqrweiIJyRQ80.2b76aor>cCkf4-olh8mMoaG7hLUimhcT<TR2.Ytg361>88EW4H"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2120048851
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Saurian Skirmisher"
			x=14
			y=21
			[from]
				x=16
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="dDHyIyGDgDCm>HNIb1oF77Aei>aWx2ZW>6fYG+gkWj0o6ajA82bjkYdb-aX-f3365hMZ-g2jg<8jgead8Xbe1c8J4g9i,<TmeV.wZ<g+54iM47rLsn4gi-+14<jp>9-4"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1610293327
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Rammar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Saurian Skirmisher"
			x=14
			y=22
			[from]
				x=16
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="dDHyIyGDgDCm>HNIb1oF77zei>aWx2ZW>6fYG+heWj0o6ajA82bjkYdb-aX-f3365hMZ-g2jg<8jgeacaXbe1c8J4g9i,<TmeV.wZ<g+54iM47rLsn4gi-+14<jp>9-4"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1924251295
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Saurian Skirmisher"
			x=16
			y=22
			[from]
				x=16
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="dDHyIyGDgDCm>HNIb1oF77zei>aWx2ZW>6fYG+heWj0o6ajA82bjkYdb-aX-f3365hMZ-g2jg<8jgeacaXbe1c8J4g9i,<TmeV.wZ<g+54iM47rLsn4gi-+14<jp>9-4"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1700262048
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Saurian Skirmisher"
			x=17
			y=22
			[from]
				x=16
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="dDHyIyGDgDCm>HNIb1oF77zhc>aWx2ZW>6fYG+hfWj0o6ajA83bjkYdb-aX-f3365hMZ-g2jg<8jgeacbXbe1c8J4g9i,<TmeV.wZ<g+54iM47rLsn4gi-+14<jp>9-4"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=301679613
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,25,24,24,24,24,24,25,26"
			y="2,2,2,3,4,5,6,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="supvsetrt has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,17"
			y="17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,17,17,17,17,16"
			y="16,17,18,19,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,23,24"
			y="16,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,24"
			y="16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="duke_1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,23,24,25,26"
			y="6,7,8,8,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=26
				y=8
			[/source]
			[destination]
				x=26
				y=7
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=10
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=41251075
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26"
			y="3,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,22,23,24,25,26"
			y="9,8,9,8,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="ildabaof has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26,25,25,24"
			y="15,14,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,15,15,14,14,14"
			y="4,5,6,7,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17,16"
			y="3,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Cavalryman"
			x=14
			y=4
			[from]
				x=16
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="mClAw20cOWiCaoX58.tl8c33a6k+9j75,mdhc+,jag9h-e9ie.b-4-<,JWp-+ik<g6Rc-dW<976icrq.ol.kU0-m.y-gcipldJW9wfBhocccd71gp7014,q>ooo4ba8i"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2050507993
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="9,10,11"
			y="21,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=21
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11"
			y="21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,10,9"
			y="21,20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,11"
			y="17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,6,6"
			y="20,21,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="5,6"
			y="19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="9,8,8,7,7,7"
			y="14,14,15,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,13"
			y="21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Saurian Skirmisher"
			x=14
			y=21
			[from]
				x=16
				y=21
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="dDHyIyGDgDCm>HNIb1oF77zhc>aWx2ZW>6fYG+gjWj0o6ajA82bjkYdb-aX-f3365hMZ-g2jg<8jgead7Xbe1c8J4g9i,<TmeV.wZ<g+54iM47rLsn4gi-+14<jp>9-4"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=885335336
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15,14,13,12,11"
			y="21,21,20,20,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Fire Drake"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=11
				y=19
			[/source]
			[destination]
				x=11
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1660759934
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,14,14,14,13,12"
			y="22,21,20,19,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=12
				y=18
			[/source]
			[destination]
				x=11
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1698960591
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="betrok has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,14,13,12,11,10,10"
			y="22,21,21,20,20,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=10
				y=18
			[/source]
			[destination]
				x=11
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1382955432
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Liqvor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,15,14,13,12,11,10"
			y="22,22,21,21,20,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,12,11,10,10,10"
			y="21,20,20,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=10
				y=17
			[/source]
			[destination]
				x=11
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1368297394
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,15,14,13"
			y="20,20,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,16,15,14,13,12"
			y="22,21,22,22,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="pasla has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,17,17,17,16,15,14,13"
			y="17,18,19,20,20,20,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,23,22"
			y="15,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,24"
			y="12,13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24"
			y="15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24"
			y="16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24"
			y="17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26,26,25,25,25,25"
			y="8,9,10,11,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,26,26,26,26,25,24"
			y="7,8,9,10,11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,26,26,26,26,26"
			y="2,3,4,5,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,13,12,11,11,11,11,11,11"
			y="4,5,6,6,7,8,9,10,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,14,14,14"
			y="9,10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Cavalryman"
			x=14
			y=4
			[from]
				x=16
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="mClAw20cOWiCaoX58.tl8c33a6k+9j75,mdhc+,jag9h-e9ie.b-4-<,JWp-+ik<g6Rc-dW<976icrq.ol.kU0-m.y-gcipldJW9wfBhocccd71gp7014,q>ooo4ba8i"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=318087690
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,15,14"
			y="4,4,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Merman Fighter"
			x=16
			y=4
			[from]
				x=14
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="RBwptHxt..Olv<blXpva.9a13pijaF+A>W8>a<73w>p8,Z63fm0c2hh<l>04g7lMn<k>.fc.><Xp1915m<,e7Jfn-flVW6.I4x3i77h7R-8j1D7lb7.24e9+57j-ivoa"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=266385355
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,13,12,11"
			y="3,3,3,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="9,8,8,9"
			y="21,20,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=9
				y=19
			[/source]
			[destination]
				x=10
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=607796194
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="6,6,7,8,9"
			y="23,22,22,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="6,6,6,6,6,6"
			y="18,19,20,21,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,6"
			y="18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="player03 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Fire Drake"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=11
				y=19
			[/source]
			[destination]
				x=11
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1606008562
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,12"
			y="18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=12
				y=17
			[/source]
			[destination]
				x=11
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=975598263
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,13,12"
			y="20,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=12
				y=18
			[/source]
			[destination]
				x=11
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1380369956
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,11,10,9,8,7,7"
			y="21,22,21,22,22,23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=7
				y=24
			[/source]
			[destination]
				x=6
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=766257759
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,10,10,10,9,8,7"
			y="18,19,20,21,22,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=7
				y=23
			[/source]
			[destination]
				x=6
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1925662691
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,9,8,7,6,5,5"
			y="19,20,20,21,21,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=5
				y=23
			[/source]
			[destination]
				x=6
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=325701201
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ocrabilis has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="bidibi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,11"
			y="17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14,15,16,17,18"
			y="19,19,20,20,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="wally1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,15,16,17,18,19,20"
			y="21,22,21,22,21,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,23,23,22,21,21"
			y="18,19,20,21,21,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="25,25,24,24,24,23,22"
			y="14,15,15,16,17,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,24,24,24,24,23"
			y="12,13,14,15,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,15,16,16,17"
			y="13,14,15,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Fenixx02 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="6,7,8,9,10,11"
			y="18,18,17,17,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,10,10,10,11,12"
			y="12,13,13,14,15,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=12
				y=16
			[/source]
			[destination]
				x=12
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1931788596
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,8,7,6"
			y="19,19,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,13,12,11,11,11,11,11,11"
			y="4,5,6,6,7,8,9,10,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,15,15,14,14,14"
			y="4,5,6,7,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Baellow has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,26,26,26,26,25,24"
			y="7,8,9,10,11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,12,13,14,15,16"
			y="3,3,4,4,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Spearman"
			x=14
			y=4
			[from]
				x=16
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J3zpg0QhQhonaZ26G7x81<>da1m-k0z<.HZld0oDyuSzPqHvzNRnFT.FNDKsFcQOCmz6zQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=290786430
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Meee has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Baellow has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="first_watch"
			turn=17
			weapon=1
			[source]
				x=12
				y=17
			[/source]
			[destination]
				x=11
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1638612082
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10"
			y="18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Haldiel"
			message="if you kill 2 this we re actually even in units"
			side=1
			time=1499118679
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,11"
			y="18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="first_watch"
			turn=17
			weapon=1
			[source]
				x=11
				y=18
			[/source]
			[destination]
				x=11
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=707757671
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10,11"
			y="17,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=11
				y=16
			[/source]
			[destination]
				x=11
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=962358348
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,18,18,19,20,21"
			y="21,22,23,24,24,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="first_watch"
			turn=17
			weapon=1
			[source]
				x=21
				y=24
			[/source]
			[destination]
				x=21
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=181959981
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,20,21,22"
			y="20,21,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=22
				y=22
			[/source]
			[destination]
				x=21
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=451001037
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,22,21,21,21,21,21"
			y="16,17,18,19,20,21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=21
				y=22
			[/source]
			[destination]
				x=21
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=488009416
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ToonZu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,12,13,14,15,16"
			y="19,19,20,20,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="7,6"
			y="23,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="5,6,7,8,9,10,11"
			y="23,23,23,22,22,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="7,7,8,9,10,11,12,13"
			y="24,23,22,22,21,22,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="matoa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="LOL_XD has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Baellow has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="SiVaRo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="matoa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23,24,25"
			y="18,19,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,23,22,22,22"
			y="12,13,14,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,17,17,16"
			y="17,18,19,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Merman Fighter"
			defender_lvl=2
			defender_type="Fire Drake"
			defender_weapon=0
			tod="second_watch"
			turn=18
			weapon=0
			[source]
				x=16
				y=20
			[/source]
			[destination]
				x=16
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1441974978
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,22,21,20,19,18,17"
			y="18,17,18,18,18,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,6,6,6"
			y="18,19,20,21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			tod="second_watch"
			turn=18
			weapon=0
			[source]
				x=6
				y=22
			[/source]
			[destination]
				x=6
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=71143979
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,8,7,6,6"
			y="21,21,22,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,9,8,7,7,7,7,6,6"
			y="12,12,13,13,14,15,16,17,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,12"
			y="16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14,14,14,14"
			y="9,10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,13,12,11,11,11"
			y="4,5,6,6,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Spearman"
			x=14
			y=4
			[from]
				x=16
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J3zpg0QhQhonaZ26G7x81<>da1l0k0z<.HZld>oDyuSzPqHvzNRnFT.FNDKsFcQOCmz5EQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2105047380
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,15,14"
			y="4,4,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Merman Fighter"
			x=16
			y=4
			[from]
				x=14
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="RBwptHxt..Olv<blXpva.4a13pijaF+A>W8>c<73w>p8,Z73fm0c2hh<l>04g7lMn<k>.fc.><Xp1715m<,e7Jfn-flVW6.I4x3i77h7R-8j1D7lb7.24e9+57j-ivoa"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1436735354
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="exlant has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="second_watch"
			turn=18
			weapon=1
			[source]
				x=21
				y=24
			[/source]
			[destination]
				x=21
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1932504082
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Fire Drake"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			tod="second_watch"
			turn=18
			weapon=1
			[source]
				x=16
				y=21
			[/source]
			[destination]
				x=16
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1511818093
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,10,9,9,9,8,7"
			y="18,19,19,20,21,22,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Saurian Oracle"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="second_watch"
			turn=18
			weapon=1
			[source]
				x=7
				y=23
			[/source]
			[destination]
				x=6
				y=22
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=602619932
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10,9,8,8,7,6"
			y="21,20,20,19,18,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=0
			tod="second_watch"
			turn=18
			weapon=0
			[source]
				x=6
				y=17
			[/source]
			[destination]
				x=6
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1788737582
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,10,9,8,8,7,6"
			y="16,16,17,17,18,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=0
			tod="second_watch"
			turn=18
			weapon=0
			[source]
				x=6
				y=19
			[/source]
			[destination]
				x=6
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1419657001
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,21,20,19,18,17"
			y="22,22,21,21,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=0
			tod="second_watch"
			turn=18
			weapon=0
			[source]
				x=17
				y=20
			[/source]
			[destination]
				x=16
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=888926743
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,13,13,14,15"
			y="17,18,19,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			tod="second_watch"
			turn=18
			weapon=1
			[source]
				x=15
				y=20
			[/source]
			[destination]
				x=16
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1797024424
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,20,19,18,17"
			y="22,21,21,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=0
			tod="second_watch"
			turn=18
			weapon=0
			[source]
				x=17
				y=21
			[/source]
			[destination]
				x=16
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1575605825
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hotzenplotz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,12,11,10,9,8,7,6"
			y="21,20,20,19,20,19,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,10,10,10,9,8"
			y="9,9,10,11,12,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ezysquire has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,23,22,21,21"
			y="20,20,21,21,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=2
			defender_type="Saurian Oracle"
			defender_weapon=0
			tod="dawn"
			turn=19
			weapon=0
			[source]
				x=21
				y=23
			[/source]
			[destination]
				x=21
				y=24
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=946514840
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21,21,21,20,19,18"
			y="16,17,18,19,19,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			tod="dawn"
			turn=19
			weapon=0
			[source]
				x=18
				y=20
			[/source]
			[destination]
				x=17
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1664968725
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,18,18"
			y="17,18,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			tod="dawn"
			turn=19
			weapon=0
			[source]
				x=18
				y=19
			[/source]
			[destination]
				x=17
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1179205633
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,13,12,12,12,11,11"
			y="13,14,14,15,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Time-2-Die has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,11,11,11,11,12,13,14,15"
			y="15,16,17,18,19,20,20,21,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			tod="dawn"
			turn=19
			weapon=0
			[source]
				x=15
				y=21
			[/source]
			[destination]
				x=15
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=159161211
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14,13,12,12,12"
			y="4,5,6,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,15,15,14,14,14,14"
			y="4,5,6,7,7,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Spearman"
			x=14
			y=4
			[from]
				x=14
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J3zpg0QhQhonfZ26G7x81<>da1m.k0z<.HZld>oDyuSzPqHvzNRnFT.FNDKsFcQOCmz6BQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1102464546
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Merman Fighter"
			x=16
			y=4
			[from]
				x=14
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="RBwptHxt..Olv<blXpv9.4a13pijaF+A>W8>o<73w>p8,Z73fm0c2hh<l>04g7lMn<k>.fc.><Xp1j15m<,e7Jfn-flVW6.I4x3i77h7R-8j1D7lb7.24e9+57j-ivoa"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1888818959
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="exlant has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="7,8,9,10,11,12,13,14"
			y="23,22,22,21,21,20,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Saurian Oracle"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			tod="dawn"
			turn=19
			weapon=1
			[source]
				x=14
				y=21
			[/source]
			[destination]
				x=15
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2037346612
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,7,8,9,10,11,12,13"
			y="18,19,19,20,19,20,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="6,6"
			y="19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="6,7,8,8,8,9"
			y="17,18,18,19,20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,17"
			y="21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,16"
			y="21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Saurian Ambusher"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=0
			tod="dawn"
			turn=19
			weapon=0
			[source]
				x=16
				y=21
			[/source]
			[destination]
				x=15
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1797395565
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,14,13,13,13,14,15"
			y="20,19,20,21,22,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			tod="dawn"
			turn=19
			weapon=1
			[source]
				x=15
				y=22
			[/source]
			[destination]
				x=15
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1223177183
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Saurian Oracle"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="dawn"
			turn=19
			weapon=1
			[source]
				x=21
				y=24
			[/source]
			[destination]
				x=21
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1907419193
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Karcsi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,18,19,20"
			y="22,22,23,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Fire Drake"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="dawn"
			turn=19
			weapon=1
			[source]
				x=20
				y=23
			[/source]
			[destination]
				x=21
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=99999658
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="8,7,7,7,7,7"
			y="13,14,15,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			tod="morning"
			turn=20
			weapon=0
			[source]
				x=7
				y=18
			[/source]
			[destination]
				x=6
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mmmax has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2025033095
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=""
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7,8,9"
			y="23,23,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			tod="morning"
			turn=20
			weapon=0
			[source]
				x=9
				y=22
			[/source]
			[destination]
				x=9
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=8
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1937946182
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=""
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,11,10,9"
			y="18,19,20,20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,11,11,11,11"
			y="8,9,10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14,14,14,14,15"
			y="10,11,12,13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20"
			y="23,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=2
			defender_type="Fire Drake"
			defender_weapon=0
			tod="morning"
			turn=20
			weapon=0
			[source]
				x=20
				y=22
			[/source]
			[destination]
				x=20
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=11
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="nickkuespert has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2004762644
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,19,20,21,21"
			y="19,20,21,21,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=2
			defender_type="Fire Drake"
			defender_weapon=0
			tod="morning"
			turn=20
			weapon=0
			[source]
				x=21
				y=23
			[/source]
			[destination]
				x=20
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1245233006
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18,19,20"
			y="20,21,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=2
			defender_type="Fire Drake"
			defender_weapon=0
			tod="morning"
			turn=20
			weapon=0
			[source]
				x=20
				y=22
			[/source]
			[destination]
				x=20
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=11
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=127160482
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,13,12,12,12"
			y="4,5,6,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,16,15,15,14,14,14,14"
			y="4,5,6,7,7,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Spearman"
			x=18
			y=4
			[from]
				x=14
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J30pg0QhQhonfZ26G7x81<>da1m+k0z<.HZld0oDyuSzPqHvzNRnFT.FNDKsFcQOCmz6yQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1657140405
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Merman Fighter"
			x=16
			y=4
			[from]
				x=14
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="RBwptHxt..Olv<blXpv9.9a13pijaF+A>W8,g<73w>p8,Z63fm0c2hh<l>04g7lMn<k>.fc.><Xp+b15m<,e7Jfn-flVW6.I4x3i77h7R-8j1D7lb7.24e9+57j-ivoa"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1242601485
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="french has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,19"
			y="23,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,20"
			y="24,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Saurian Oracle"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="morning"
			turn=20
			weapon=1
			[source]
				x=20
				y=23
			[/source]
			[destination]
				x=20
				y=22
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1046031818
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,15,16,17,18,19,20"
			y="21,22,22,22,21,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Saurian Oracle"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="morning"
			turn=20
			weapon=1
			[source]
				x=20
				y=21
			[/source]
			[destination]
				x=20
				y=22
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=210123251
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,16,17,18,19"
			y="22,22,22,21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="morning"
			turn=20
			weapon=1
			[source]
				x=19
				y=22
			[/source]
			[destination]
				x=20
				y=22
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=190633508
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=yes
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14,15,16,17,17,17,17"
			y="19,19,20,20,20,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=20
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,17,17,17"
			y="20,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,17,17,17,18,19,20,21,22"
			y="21,21,20,19,18,18,17,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,7,8,9,10,11"
			y="18,19,18,19,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,19,18,18"
			y="24,23,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,17,18,18"
			y="15,15,15,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=15
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=2
			defender_type="Saurian Oracle"
			defender_weapon=0
			tod="afternoon"
			turn=21
			weapon=0
			[source]
				x=21
				y=23
			[/source]
			[destination]
				x=20
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1346064584
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,18"
			y="15,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Merman Fighter"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			tod="afternoon"
			turn=21
			weapon=0
			[source]
				x=18
				y=16
			[/source]
			[destination]
				x=17
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1768640282
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14,14,14,14,15"
			y="10,11,12,13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,10,10,10"
			y="13,13,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,9,10,11"
			y="22,21,20,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Swordsman"
			defender_lvl=2
			defender_type="Saurian Ambusher"
			defender_weapon=0
			tod="afternoon"
			turn=21
			weapon=0
			[source]
				x=11
				y=19
			[/source]
			[destination]
				x=11
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=12
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=8
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=102651500
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="9,10,11,12,13,14"
			y="21,20,20,20,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="7,6"
			y="18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,11,11,11,11"
			y="8,9,10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,21,21,21,21"
			y="4,5,5,6,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,16,15,15,14,14,14"
			y="4,5,6,7,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Spearman"
			x=18
			y=4
			[from]
				x=14
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J3zpg0QhQhonfZ26G7x81<>da1m.k0z<.HZld>oDyuSzPqHvzNRnFT.FNDKsFcQOCmz6BQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=552878520
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Merman Fighter"
			x=16
			y=4
			[from]
				x=14
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="RBwptHxt..Olv<blXpva.4a13pijaF+A>W8,f<73w>p8,Z63fm0c2hh<l>04g7lMn<k>.fc.><Xp+c15m<,e7Jfn-flVW6.I4x3i77h7R-8j1D7lb7.24e9+57j-ivoa"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=261057650
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10,10,10,9"
			y="18,18,19,20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,18,19,19,20,21"
			y="21,22,23,24,24,24"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=24
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Fire Drake"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="afternoon"
			turn=21
			weapon=1
			[source]
				x=21
				y=24
			[/source]
			[destination]
				x=21
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1503371026
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Saurian Oracle"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="afternoon"
			turn=21
			weapon=1
			[source]
				x=20
				y=23
			[/source]
			[destination]
				x=21
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=545195879
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,20,21,22,22"
			y="22,21,21,21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Saurian Oracle"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="afternoon"
			turn=21
			weapon=1
			[source]
				x=22
				y=22
			[/source]
			[destination]
				x=21
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1875221082
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,21"
			y="21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Saurian Oracle"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="afternoon"
			turn=21
			weapon=1
			[source]
				x=21
				y=22
			[/source]
			[destination]
				x=21
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=940868423
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="nickkuespert has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,22,22,21,21,21,21,21"
			y="16,17,18,19,20,21,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			tod="afternoon"
			turn=21
			weapon=1
			[source]
				x=17
				y=17
			[/source]
			[destination]
				x=18
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1857469994
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,11,10"
			y="19,20,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Swordsman"
			defender_lvl=2
			defender_type="Saurian Ambusher"
			defender_weapon=0
			tod="dusk"
			turn=22
			weapon=0
			[source]
				x=10
				y=21
			[/source]
			[destination]
				x=9
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=8
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=482571497
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,14,13,12,12,12,11,11"
			y="15,14,14,14,15,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18,17,16,15,14,13,12"
			y="16,15,15,14,14,14,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,10,10,9"
			y="16,17,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=2
			defender_type="Saurian Ambusher"
			defender_weapon=0
			tod="dusk"
			turn=22
			weapon=0
			[source]
				x=9
				y=20
			[/source]
			[destination]
				x=9
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1078005740
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,12,11,10"
			y="21,21,20,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Merman Fighter"
			defender_lvl=2
			defender_type="Saurian Ambusher"
			defender_weapon=0
			tod="dusk"
			turn=22
			weapon=0
			[source]
				x=10
				y=20
			[/source]
			[destination]
				x=9
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1937368974
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7,8,8,9"
			y="18,19,19,20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,10,10,10"
			y="13,13,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,22,22"
			y="9,10,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23,24"
			y="11,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,21,21,21"
			y="4,5,5,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14,14,14,14"
			y="9,10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,16,15,15,14,14,14"
			y="4,5,6,7,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Spearman"
			x=18
			y=4
			[from]
				x=14
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J3zpg0QhQhonfZ26G7x81<>da1m.k0z<.HZld>oDyuSzPqHvzNRnFT.FNDKsFcQOCmz6BQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2069307881
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Spearman"
			x=14
			y=4
			[from]
				x=14
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J30pg0QhQhonfZ26G7x81<>da1l>k0z<.HZld>oDyuSzPqHvzNRnFT.FNDKsFcQOCmz5DQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1503769467
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,20,19,18,17,16,15,14"
			y="22,22,22,22,22,22,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=22
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Vacuum_Cleaner has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,21,22,23,24,25,25"
			y="23,23,22,22,21,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,21,20,19,18,17,16"
			y="22,23,22,22,21,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,20,19,18,17,16,15,14"
			y="23,22,22,21,22,22,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=22
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,16,15,14"
			y="22,22,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,17,17,17,16,15,14,13"
			y="17,18,19,20,20,20,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,14"
			y="21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,17,16,15,14"
			y="22,22,22,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,20,19,18,17,16"
			y="24,23,23,22,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,23,22,22,22"
			y="12,13,14,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=13
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,23,22,22"
			y="13,14,15,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,21,21,22,22"
			y="8,9,10,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,21,21,21"
			y="4,5,5,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,13,12,12,12"
			y="4,5,6,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,15,16,16,17"
			y="13,14,15,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9,8,8,7,6"
			y="21,21,20,19,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,8,7,6,6"
			y="20,21,21,22,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,11"
			y="18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,11,11,11"
			y="20,20,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,10,10,9"
			y="16,17,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,13"
			y="20,20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Merman Fighter"
			defender_lvl=2
			defender_type="Saurian Oracle"
			defender_weapon=0
			tod="first_watch"
			turn=23
			weapon=0
			[source]
				x=13
				y=21
			[/source]
			[destination]
				x=14
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1918275098
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,11,11"
			y="18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,12,12,11,11"
			y="14,15,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14,14,14,14"
			y="9,10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Spearman"
			x=14
			y=4
			[from]
				x=14
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J3zpg0QhQhonfZ26G7x81<>da1m.k0z<.HZld>oDyuSzPqHvzNRnFT.FNDKsFcQOCmz6BQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1884246980
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Spearman"
			x=18
			y=4
			[from]
				x=14
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J3zpg0QhQhonaZ26G7x81<>da1m-k0z<.HZld0oDyuSzPqHvzNRnFT.FNDKsFcQOCmz6zQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=923439868
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="S_Shost has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Rosetto has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15,14,13,12,11,10"
			y="21,22,22,23,22,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Saurian Oracle"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="first_watch"
			turn=23
			weapon=1
			[source]
				x=10
				y=21
			[/source]
			[destination]
				x=9
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=904181563
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,13,12,11,10,9,8,7"
			y="22,23,22,22,21,22,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Saurian Ambusher"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			tod="first_watch"
			turn=23
			weapon=0
			[source]
				x=7
				y=23
			[/source]
			[destination]
				x=6
				y=23
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=361576188
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,14,13,12,11,10,9"
			y="21,22,23,22,23,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Saurian Oracle"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="first_watch"
			turn=23
			weapon=1
			[source]
				x=9
				y=22
			[/source]
			[destination]
				x=9
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2082182598
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,12,11,10,9,8"
			y="19,19,19,19,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Skirmisher"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			tod="first_watch"
			turn=23
			weapon=0
			[source]
				x=8
				y=20
			[/source]
			[destination]
				x=9
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=922400449
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,17,18,19,20,21"
			y="22,22,22,23,23,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,25,25,24,24,23"
			y="20,19,18,17,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=17
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24,23"
			y="17,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Saurian Oracle"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="first_watch"
			turn=23
			weapon=1
			[source]
				x=23
				y=16
			[/source]
			[destination]
				x=22
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1450547622
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23,24,24,24,24"
			y="11,12,12,13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=2
			defender_type="Saurian Oracle"
			defender_weapon=0
			tod="second_watch"
			turn=24
			weapon=0
			[source]
				x=24
				y=15
			[/source]
			[destination]
				x=23
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1672787396
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,23,24,25,25"
			y="16,17,18,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=17
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="deathlol has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23,24,25,25"
			y="17,18,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,21,22,22"
			y="8,9,10,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,17,17,17,18"
			y="17,18,19,20,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11"
			y="21,21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Merman Fighter"
			defender_lvl=2
			defender_type="Saurian Oracle"
			defender_weapon=0
			tod="second_watch"
			turn=24
			weapon=0
			[source]
				x=11
				y=22
			[/source]
			[destination]
				x=10
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1644150335
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7,7"
			y="18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Swordsman"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			tod="second_watch"
			turn=24
			weapon=0
			[source]
				x=7
				y=20
			[/source]
			[destination]
				x=8
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=8
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1406142409
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="6,5,5,6,7"
			y="23,23,22,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Saurian Skirmisher"
			defender_weapon=0
			tod="second_watch"
			turn=24
			weapon=0
			[source]
				x=7
				y=21
			[/source]
			[destination]
				x=8
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=673060841
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,9"
			y="19,20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=2
			defender_type="Saurian Oracle"
			defender_weapon=0
			tod="second_watch"
			turn=24
			weapon=0
			[source]
				x=9
				y=21
			[/source]
			[destination]
				x=10
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=18965901
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11"
			y="20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Merman Fighter"
			defender_lvl=2
			defender_type="Saurian Oracle"
			defender_weapon=0
			tod="second_watch"
			turn=24
			weapon=0
			[source]
				x=11
				y=21
			[/source]
			[destination]
				x=10
				y=21
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=721750845
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=1
		sent=""
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,11,10,10"
			y="18,19,20,20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Merman Fighter"
			defender_lvl=2
			defender_type="Saurian Oracle"
			defender_weapon=0
			tod="second_watch"
			turn=24
			weapon=0
			[source]
				x=10
				y=21
			[/source]
			[destination]
				x=9
				y=22
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1567890197
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Fenixx02 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,15,16,17,18,18,18"
			y="13,14,14,15,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="ralle has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,11,11,11,11"
			y="8,9,10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,21,21,21,21"
			y="4,5,5,6,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,13,12,12,12"
			y="4,5,6,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Spearman"
			x=18
			y=4
			[from]
				x=14
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J30pg0QhQhonaZ26G7x81<>da1m7k0z<.HZld0oDyuSzPqHvzNRnFT.FNDKsFcQOCmz6vQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=392411619
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Merman Fighter"
			x=16
			y=4
			[from]
				x=14
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="RBwptHxt..Olv<blXpv9.9a13pijaF+A>W8>d<73w>p8,Z73fm0c2hh<l>04g7lMn<k>.fc.><Xp1615m<,e7Jfn-flVW6.I4x3i77h7R-8j1D7lb7.24e9+57j-ivoa"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1653965207
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="S_Shost has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,8,7,6,5,5,5,6"
			y="22,22,23,22,22,21,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Saurian Oracle"
			defender_lvl=2
			defender_type="Swordsman"
			defender_weapon=-1
			tod="second_watch"
			turn=24
			weapon=1
			[source]
				x=6
				y=19
			[/source]
			[destination]
				x=7
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=239218376
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,7,8,8"
			y="23,22,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Saurian Ambusher"
			defender_lvl=2
			defender_type="Swordsman"
			defender_weapon=0
			tod="second_watch"
			turn=24
			weapon=0
			[source]
				x=8
				y=20
			[/source]
			[destination]
				x=7
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=264010708
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,22,23,24,25"
			y="23,22,22,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Fire Drake"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="second_watch"
			turn=24
			weapon=1
			[source]
				x=25
				y=21
			[/source]
			[destination]
				x=25
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=837302878
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,23,24,24,25"
			y="16,17,17,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Saurian Oracle"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="second_watch"
			turn=24
			weapon=1
			[source]
				x=25
				y=19
			[/source]
			[destination]
				x=25
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1227979390
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,22,22,22,22"
			y="9,10,10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,22,22,22,22,22"
			y="11,12,13,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,21"
			y="21,22,22,23"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=23
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,18,17,17,17,18,19"
			y="17,18,19,20,21,21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="24,24,24,24"
			y="15,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=2
			defender_type="Saurian Oracle"
			defender_weapon=0
			tod="dawn"
			turn=25
			weapon=0
			[source]
				x=24
				y=18
			[/source]
			[destination]
				x=25
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1786019220
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,9"
			y="21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,9"
			y="21,20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Merman Warrior"
			defender_lvl=2
			defender_type="Saurian Ambusher"
			defender_weapon=0
			tod="dawn"
			turn=25
			weapon=0
			[source]
				x=9
				y=21
			[/source]
			[destination]
				x=8
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1948629879
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,10,9"
			y="22,21,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Merman Fighter"
			defender_lvl=2
			defender_type="Saurian Ambusher"
			defender_weapon=0
			tod="dawn"
			turn=25
			weapon=0
			[source]
				x=9
				y=20
			[/source]
			[destination]
				x=8
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=423781701
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9,8"
			y="21,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Merman Fighter"
			defender_lvl=2
			defender_type="Saurian Ambusher"
			defender_weapon=0
			tod="dawn"
			turn=25
			weapon=0
			[source]
				x=8
				y=21
			[/source]
			[destination]
				x=8
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=343851677
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="9,8,7,6"
			y="22,21,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=2
			defender_type="Saurian Oracle"
			defender_weapon=0
			tod="dawn"
			turn=25
			weapon=0
			[source]
				x=6
				y=20
			[/source]
			[destination]
				x=6
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1100201052
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7"
			y="21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=2
			defender_type="Saurian Oracle"
			defender_weapon=0
			tod="dawn"
			turn=25
			weapon=0
			[source]
				x=7
				y=20
			[/source]
			[destination]
				x=6
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1283047748
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,10,10,10"
			y="13,13,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,11,11,11,11"
			y="8,9,10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,21,21,21,21"
			y="4,5,5,6,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,15,15,14,14,14,14"
			y="4,5,6,7,7,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Spearman"
			x=18
			y=4
			[from]
				x=14
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J30pg0QhQhonaZ26G7x81<>da1m7k0z<.HZld0oDyuSzPqHvzNRnFT.FNDKsFcQOCmz6vQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=58587484
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Spearman"
			x=16
			y=4
			[from]
				x=14
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="k1ol,103yj24a5.6.359hA5J30pg0QhQhonfZ26G7x81<>da1m+k0z<.HZld0oDyuSzPqHvzNRnFT.FNDKsFcQOCmz6yQsBvM<oJ<v,LReMEtKAIHnStwPgDM6v7LKKv"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2126274730
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,25,26,26,25"
			y="21,20,19,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Fire Drake"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="dawn"
			turn=25
			weapon=1
			[source]
				x=25
				y=18
			[/source]
			[destination]
				x=24
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=882869786
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,24,24,24,23"
			y="19,18,17,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Saurian Oracle"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			tod="dawn"
			turn=25
			weapon=1
			[source]
				x=23
				y=16
			[/source]
			[destination]
				x=22
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=555176372
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
[/replay]

