version="1.12.6"
next_underlying_unit_id=28
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion="running"
difficulty="NORMAL"
end_credits=yes
end_text=""
end_text_duration=0
history=""
label="2p — Ruined_Passage"
parent="2p — Ruined_Passage-Automatikus mentés10.gz"
version="1.12.6"
[multiplayer]
	active_mods="mirrormate,CorpseMode"
	difficulty_define=""
	experience_modifier=70
	hash="A<.J7o-FvF3UA2f,-cGJM2R5flE3Px>Mknly2weQ0NGiHsl60I+wO4,aMkLp1JCJ9p9<ax3DyXj8yqg>Yd760cRzOrhqPT23yMjFa6us8sO<r-wcngJxMAR7db6lN1Hz"
	mp_campaign=""
	mp_countdown=no
	mp_countdown_action_bonus=13
	mp_countdown_init_time=270
	mp_countdown_reservoir_time=330
	mp_countdown_turn_bonus=60
	mp_era="era_default"
	mp_fog=yes
	mp_num_turns=-1
	mp_random_start_time=no
	mp_scenario="SANDBOX_Ruined_Passage_21"
	mp_scenario_name="2p — Ruined_Passage"
	mp_shroud=no
	mp_use_map_settings=no
	mp_village_gold=2
	mp_village_support=1
	observer=yes
	savegame=no
	scenario="Ladder"
	shuffle_sides=yes
	side_users="SANDBOXSide1:Solymoska,SANDBOXSide2:tropt"
	[options]
		[multiplayer]
			id="multi_aug_dusk_of_the_dead"
			[option]
				id="AUG_dusk_difficulty"
				value="normal"
			[/option]
			[option]
				id="AUG_dusk_dwarf_mode1"
				value=no
			[/option]
			[option]
				id="AUG_dusk_dwarf_mode2"
				value=no
			[/option]
		[/multiplayer]
		[multiplayer]
			id="multi_aug_poison_swamp_short_surv"
			[option]
				id="AUG_poison_difficulty"
				value="normal"
			[/option]
		[/multiplayer]
		[multiplayer]
			id="multi_aug_vampire_short_surv"
			[option]
				id="AUG_vampire_difficulty"
				value="normal"
			[/option]
		[/multiplayer]
		[multiplayer]
			id="multi_aug_very_short_surv1"
			[option]
				id="AUG_vss_difficulty"
				value="normal"
			[/option]
		[/multiplayer]
		[modification]
			id="Remove_turn_limits_by_enclave"
			[option]
				id="RTL_modify_turn_limit_option"
				value=0
			[/option]
			[option]
				id="RTL_modify_turn_limit_on_turn_option"
				value=1
			[/option]
		[/modification]
	[/options]
[/multiplayer]
[statistics]
	mid_scenario=no
	[scenario]
		scenario="Conservative Sandbox Version 7.1"
	[/scenario]
	[scenario]
		scenario="2p — Ruined_Passage"
		[team]
			[recruits]
				Drake Burner=1
				Drake Clasher=3
				Drake Fighter=6
				Drake Glider=2
				Saurian Augur=1
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Drake Warrior=1
			[/advances]
			[deaths]
				Drake Burner=1
				Drake Clasher=1
				Drake Fighter=1
				Drake Glider=1
				Saurian Augur=1
			[/deaths]
			[killed]
				Elvish Archer=1
				Elvish Druid=1
				Elvish Fighter=3
				Elvish Scout=1
				Merman Hunter=3
			[/killed]
			[attacks]
				[sequence]
					s000=1
					s0001=1
					s0010=1
					s0100=1
					s0101=2
					s0111=1
					s1=1
					s111=1
					_num=40
				[/sequence]
				[sequence]
					s01=3
					s0111=1
					s1=1
					s101=1
					s11=1
					s111=1
					s1111=2
					_num=60
				[/sequence]
				[sequence]
					s0=1
					s011=1
					s1=1
					s111=2
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=3
					_num=0
				[/sequence]
				[sequence]
					s001=1
					s010=1
					s0100=1
					s1=1
					s11=1
					_num=40
				[/sequence]
				[sequence]
					s=1
					s01=1
					s111=2
					_num=60
				[/sequence]
				[sequence]
					s011=1
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=228
			recall_cost=0
			damage_inflicted=314
			damage_taken=270
			expected_damage_inflicted=248319
			expected_damage_taken=270019
			turn_damage_inflicted=85
			turn_damage_taken=28
			turn_expected_damage_inflicted=66533
			turn_expected_damage_taken=33610
			save_id="SANDBOXSide1"
		[/team]
		[team]
			[recruits]
				Elvish Archer=1
				Elvish Fighter=5
				Elvish Scout=2
				Merman Hunter=5
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Elvish Archer=1
				Elvish Druid=1
				Elvish Fighter=3
				Elvish Scout=1
				Merman Hunter=3
			[/deaths]
			[killed]
				Drake Burner=1
				Drake Clasher=1
				Drake Fighter=1
				Drake Glider=1
				Saurian Augur=1
			[/killed]
			[attacks]
				[sequence]
					s0100=1
					s011=1
					s1=1
					s100=1
					s101=1
					s1101=1
					s1111=1
					_num=60
				[/sequence]
				[sequence]
					s01=1
					s1=1
					s110=1
					s111=3
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=1
					s0=2
					s000=2
					s001=1
					s101=1
					s11=1
					_num=60
				[/sequence]
				[sequence]
					s=2
					s0=1
					s01=1
					s010=1
					s1=1
					s10=1
					s101=1
					s1011=2
					s11=4
					s111=2
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=198
			recall_cost=0
			damage_inflicted=270
			damage_taken=314
			expected_damage_inflicted=270019
			expected_damage_taken=248319
			turn_damage_inflicted=73
			turn_damage_taken=89
			turn_expected_damage_inflicted=68071
			turn_expected_damage_taken=72677
			save_id="SANDBOXSide2"
		[/team]
	[/scenario]
[/statistics]
[carryover_sides_start]
	difficulty="NORMAL"
	next_scenario=""
	random_calls=0
	random_seed=19585
	[end_level_data]
		bonus=yes
		carryover_add=no
		carryover_percentage=80
		prescenario_save=yes
		replay_save=yes
	[/end_level_data]
	[variables]
		damage_inflicted=7
		next_scenario="SANDBOX_Ruined_Passage_21"
		p1_faction="Rebels"
		p2_faction="Drakes"
		random=29
		side_number=2
		turn_number=10
		x1=0
		x2=0
		y1=0
		y2=0
		[factions]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Drakes"
				image="units/drakes/flare.png"
				leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior,Saurian Oracle,Saurian Soothsayer"
#textdomain wesnoth-multiplayer
				name=_"Drakes"
				random_leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior"
				recruit="Drake Burner,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur"
				terrain_liked="Hh,Ha,Ds,Ss"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,archer,healer,scout,scout"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Knalgan Alliance"
				image="units/dwarves/steelclad.png"
				leader="Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Stalwart,Rogue,Trapper"
				name=_"Knalgan Alliance"
				recruit="Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider"
				terrain_liked="Hh,Ha,Mm"
				type="random"
				[ai]
					[aspect]
						id="recruitment_pattern"
						[facet]
							value="fighter,fighter,fighter,mixed fighter,archer,scout"
						[/facet]
					[/aspect]
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Loyalists"
				image="units/human-loyalists/lieutenant.png"
				leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
				name=_"Loyalists"
				random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,White Mage,Red Mage"
				recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
				terrain_liked="Gg,Ww,Wo"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Northerners"
				image="units/orcs/warrior.png"
				leader="Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer"
				name=_"Northerners"
				recruit="Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Naga Fighter,Goblin Spearman"
				terrain_liked="Hh,Ha,Mm,Ss"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Rebels"
				image="units/elves-wood/captain.png"
				leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage,Elder Wose"
				name=_"Rebels"
				random_leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage"
				recruit="Elvish Fighter,Elvish Archer,Mage,Elvish Shaman,Elvish Scout,Wose,Merman Hunter"
				terrain_liked="Ff,Fa,Ss,Ww"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Undead"
				image="units/undead-necromancers/dark-sorcerer.png"
				leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
				name=_"Undead"
				random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter"
				recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
				terrain_liked="Ss,Hh,Ha,Ww"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
				[/ai]
			[/multiplayer_side]
		[/factions]
		[corpse_xy]
			terrain="Kh"
			x=28
			y=4
		[/corpse_xy]
		[corpse_xy]
			terrain="Wwf"
			x=28
			y=18
		[/corpse_xy]
		[corpse_xy]
			terrain="Wwf"
			x=29
			y=17
		[/corpse_xy]
		[corpse_xy]
			terrain="Wwf"
			x=29
			y=19
		[/corpse_xy]
		[corpse_xy]
			terrain="Wwf^Edp"
			x=30
			y=16
		[/corpse_xy]
		[corpse_xy]
			terrain="Wwf^Ewf"
			x=30
			y=17
		[/corpse_xy]
		[corpse_xy]
			terrain="Wwf"
			x=30
			y=18
		[/corpse_xy]
		[corpse_xy]
			terrain="Wwf"
			x=30
			y=19
		[/corpse_xy]
		[corpse_xy]
			terrain="Wwf"
			x=32
			y=18
		[/corpse_xy]
		[corpse_xy]
			terrain="Sm"
			x=32
			y=19
		[/corpse_xy]
	[/variables]
[/carryover_sides_start]
[carryover_sides]
	difficulty=""
	next_scenario=""
	random_calls=0
	random_seed=0
	[end_level_data]
		bonus=yes
		carryover_add=no
		carryover_percentage=80
		prescenario_save=yes
		replay_save=yes
	[/end_level_data]
	[variables]
	[/variables]
[/carryover_sides]
[replay_start]
	abbrev=""
	allow_new_game=no
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion=""
	current_time=0
	description=_"There once was a thriving nation, occupying the whole region. Its people were very prosperous, until one day, a volcano in the area erupted. The overall contentment of the people was slowly breaking, as the weather in the southern region began to fluctuate wildly. The nation had to abandon this area, and expand to the north instead.
After many years of happiness, another group found its way in, and wanted to take over the north. It launched an invasion, making base in the convenient ruins already existing in the south. This is where the story begins. (Created by Bonobo - Great Ape)"
	difficulty="NORMAL"
	disallow_recall=yes
	end_credits=yes
	end_text=""
	end_text_duration=0
	experience_modifier=70
	force_lock_settings=""
	history=""
	id="SANDBOX_Ruined_Passage_21"
	init_side_done=yes
	label="2p — Ruined_Passage"
	map_data="border_size=1
usage=map

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Wwt, Wwt, Ds, Wwt, Ds, Ds, Hd, Gs^Ft, Gs^Ft, Gs^Ft, Gg^Emf, Ds^Ft, Ds, Wwt, Wwt, Wwt, Wwt, Wwt, Wwt, Wwt, Wwt, Wwt, Xos, Wwt, Wwt, Wwt, Xos, Xos, Hh^Uf, Gs, Gs, Hh, Hh^Wm, Gg^Fp, Rrc, Gg^Fp, Rrc, Gg, Rrc, Rrc, Rrc, Gs, Gs, Hh^Fds, Gs, Gs, Rrc, Rrc, Gg
Ds^Fp, Ds^Fp, Ss^Fp, Ds, Hd, Hd, Md, Md, Md, Gs^Ft, Hh, Ds^Fet, Ds^Ft, Ds, Ds, Wwt, Wwt, Wwt, Wwt, Wwt, Xos, Xos, Mm, Xos, Xos, Xos, Gs, Gs^Fp, Hh, Hh^Fp, Gs, Gs, Rrc, Rrc, Gs, Rrc, Gs, Rrc, Hh, Hh^Vhh, Hh, Rrc, Rrc, Gs, Rrc, Rrc, Gg, Gg^Edp, Gg
Ss^Fp, Ss^Fp, Ss, Ss, Hh^Uf, Md, Md, Mv, Md, Md, Hh, Gs^Ft, Gs^Ft, Ds^Ft, Hd, Ds, Ds, Wwt, Xos, Xos, Gs, Hh, Hh^Fp, Hh^Fp, Gg^Fp, Hh^Fp, Gs, Gs, Gs, Gs, Rrc, Rrc, Gs, Gs, Gs^Fms, Gs^Fms, Xos, Gg, Gg, Hh^Fds, Gg^Gvs, Gg^Gvs, Gg^Gvs, Rrc, Hh^Fp, Gll^Fmf, Gg, Gg, Wwf
Ss^Fp, Gll^Uf, Ss^Ft, Ss^Ft, Ss^Ft, Md^Ft, Md^Ft, Md, Md, Md, Hh^Uf, Ss^Efm, Ss^Fp, Ss, Ss, Hd, Xos, Xos, Gg^Emf, Gg, Rb, Gs, Gs, Gg^Emf, Gg, Hh, Gs, Ce, Kh, Rrc, Gs^Fds, Gs, Gg, Gs, Xos, Xos, Gg^Fet, Gg, Gg^Gvs, Gg^Gvs, Co, Wwt, Wwt^Bs/, Rrc, Rrc, Gs^Fds, Wwt, Wwf, Gs
Ss^Ft, Ss^Ft, Wwg, Wwg, Ss^Uf, Gs^Fet, Ss^Ft, Md^Ft, Hh, Hh, Hh, Ss^Fms, Ss^Fms, Ss^Fp, Xos, Xos, Gg, Gg^Efm, Ss^Bw/r, Ss^Bw/r, Ss, Rb, Rb, Gs, Gs, Gs, Rrc, Ce, Gs, Gs, Gs^Vhc, Gs, Gs, Gg^Uf, Gg^Emf, Gg, Gg^Gvs, Gg^Gvs, Gg^Gvs, Co, 2 Ko, Co, Wwt, Gll, Gll, Wwf^Bsb\, Rrc, Gg, Hh
Ss^Ft, Wwg, Wwg, Wwg, Wwg, Ss^Ft, Ss, Ss^Ewf, Hh^Fms, Hh, Ss, Ss, Xos, Xos, Wwt, Gg, Rb, Rb, Ss^Uf, Mm, Ss^Fp, Gg^Em, Gg^Uf, Rb, Rrc, Rrc, Gs, Gs, Gs, Gg, Xos, Xos, Gs, Gg, Gg, Gg, Hh, Gg^Gvs, Rrc, Co, Co, Co, Wwf, Gll, Wwf, Wwf, Rrc, Hh, Hh^Uf
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Hh^Fds, Hh^Fms, Ss^Fms, Wwg^Ewf, Wwg, Wwg, Xos, Xos, Hd, Ds, Ds^Bw/r, Wwt^Bw/r, Wwt, Wwt, Wwf^Edp, Wwf, Ww^Do, Wwf, Chw, Wwf, Wwf, Ds, Wwf, Wwf, Wwf, Xos, Gs, Gs^Uf, Gs, Gs, Gs, Ch, Rrc, Rrc, Gg, Gs^Fp, Gg, Gs, Gg, Gg^Efm, Hh, Gs, Gg, Mm, Wwf^Fms, Wwf^Vhs, Rrc, Wwf, Wwt
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Gs^Fds, Gs^Fds, Xos, Hd^Fds, Ds^Esd, Ds^Fdf, Rd, Rd, Cdr, Rd, Rd^Esd, Rd, Rd^Do, Wwf, Rd, Wwf, Wwf^Vhr, Wwf, Wwf, Wwf, Wwf^Ewf, Wwf, Hh^Fds, Wwf, Wwt^Bsb/, Wwt^Bsb/, Hh^Fds, Wwf, Wwf, Wwf, Wwf, Wwf^Bw\, Wwf^Vc, Xos, Gs, Gs, Gs, Kv, Cv, Rrc, Rrc, Wwt, Gg, Gg^Uf, Gs, Xos, Qxe, Qxe, Qxe
Xos, Xos, Rd, Rd, Rd^Edp, Ds^Uf, Rd, Rd, Kdr, Cdr, Rd^Esd, Rd, Ds^Dr, Rd^Esd, Xos, Xos, Gd^Uf, Wwf, Wwf^Ewf, Wwf^Edp, Wwf, Wwf, Wwt^Bsb/, Wwt^Bsb/, Wwf, Wwf, Wwf, Wwf, Wwf^Emf, Hh, Gg^Ft, Wwf, Wwf, Hh^Fds, Gg^Uf, Gs, Gg, Cv, Wwf, Wwf, Wwf^Bsb|, Wwf, Hh, Gs^Fds, Ss, Xos, Qxe, Qxe, Qxe
Rd, Rd, Rd, Rd, Rd, Rd, Rr, Rr, Rd, Rd, Rd, Ds, Rd, Rd, Gd, Gd, Gd, Wwf, Gd, Hhd^Fmf, Rp, Wwt^Bsb/, Wwf, Wwf, Gg^Uf, Hh, Gg^Uf, Wwf, Wwf, Gg^Efm, Wwf, Wwf, Wwf, Wwf, Wwf, Gg, Wwf, Wwf, Gs^Vl, Gg^Efm, Rrc, Gs, Gs, Hh^Fds, Ss, Xos, Qxe, Qxe, Qxe
Ds, Rd^Edp, Hhd^Fdw, Rd, Rr, Rr, Rd, Ds, Md, Rd, Xos, Xos, Gd, Gd, Gd, Gd, Hhd^Fdf, Gd, Rp, Rp, Gd^Fmf, Gll, Wwf, Wwf, Wwf, Gg^Efm, Gs^Ft, Wwf, Wwf, Wwf, Wwf^Edp, Wwf, Ww^Ft, Wwf, Wwf, Hh, Wwf, Gg^Fp, Gg^Gvs, Gg^Gvs, Rrc, Gs, Gg, Gg, Xos, Xos, Ql, Qxe, Qxe
Rd, Rd, Rr^Vhr, Rr, Rd, Rd, Rd, Hd, Rd, Xos, Gd, Gd, Gd, Gd^Fdf, Gd, Sm, Rp, Rp, Gd, Gd, Gd^Uf, Hhd^Vhhr, Gd, Wwf, Wwf, Wwf, Wwf, Wwf, Chw, Wwf, Wwf^Ewf, Wwf, Wwt^Do, Wwf, Wwf^Edp, Wwf^Edpp, Sm, Ss, Ss^Bw/r, Rrc, Gs, Hh, Xos, Xos, Ql, Ql, Qlf, Ql, Ql
Rd, Rd, Rr, Rd^Fdw, Rd, Rd, Xos, Rd, Gd, Gd, Gd^Es, Gd, Gd, Chr, Chr, Rr, Gd, Gd, Gd, Gd, Gd, Gd, Xos, Xos, Gg, Wwf, Wwf^Ewf, Wwf, Wwf, Wwf, Wwf, Chw, Wwf, Wwf, Sm^Bw\r, Sm, Chs, Sm^Bw/r, Sm^Ft, Ss, Xos, Xos, Qlf, Hhd^Fdw, Ql, Qlf, Ql, Hhd^Fdw, Qlf
Hhd^Fmw, Rd, Rr, Rd, Xos, Xos, Rd, Rd, Gd^Em, Hhd, Gd, Gd, Khr, Chr, Chr, Gd, Gd^Fdf, Gd^Vhcr, Gd, Gd, Gs, Gs, Gg^Dr, Gg, Gg^Fet, Gg, Ss^Bw/r, Wwf, Wwf, Wwf, Wwf, Wwf, Sm, Sm, Chs, Khs, Chs, Sm, Xos, Xos, Qlf, Qlf, Qlf, Qlf, Qlf, Ql, Ql, Qlf, Qlf
Hhd^Uf, Hhd^Fmw, Rr, Rd, Rd, Rd, Dd^Edp, Rd, Gd, Gd, Rr, Rr, Mm, Gd, Gd, Gd, Gd, Hhd^Fdf, Xos, Xos, Gg, Gg^Em, Gg, Gg, Rb, Ss^Vhs, Ss^Uf, Ss^Bw\r, Hh^Ft, Hh^Fp, Ss^Uf, Gg, Sm^Bw/r, Sm^Bw/r, Sm, Chs, Xos, Xos, Qlf, Qlf, Hhd, Hhd, Hhd, Qlf, Ql, Qlf, Qlf, Ql, Qlf
Hhd, Hhd, Rr, Rd, Dd^Edp, Dd^Edp, Ds^Fmf, Gd, Rr, Rr, Gd, Gd^Dr, Gd, Gd, Gd, Gd, Gs, Xos, Hh^Fds, Gg^Vhcr, Gg, Gg, Ss^Bsb/, Ss^Bsb/, Gg, Gg, Gg, Ss^Bw|r, Sm, Mm, Ss^Bw/r, Ss^Bw/r, Sm, Sm^Ftr, Xos, Xos, Qlf, Qlf, Qlf, Hhd, Ql, Md^Xm, Ql, Ql, Qlf, Ql, Ql, Ql, Qlf
Rd, Rd, Rr, Rd, Dd^Edp, Hd, Rr, Rr, Gd^Dr, Gd, Gd, Gd^Es, Gd, Gd^Fetd, Xos, Gs, Gg, Gg, Gg^Edpp, Gg, Khs, Chs, Gg, Gg, Ss, Gg^Edpp, Gg^Efm, Sm^Bw\r, Sm^Bw\r, Sm^Bw/r, Ss, Ss^Uf, Xos, Xos, Qlf, Qlf, Hhd^Fdw, Qlf, Hhd, Md, Ql, Ql, Ql, Md^Xm, Hhd^Fdw, Qlf, Qlf, Qlf, Ql
Ds, Rd, Cdr, Rd, Rr, Rr, Rd, Gd^Dr, Gd^Dr, Gd^Dr, Gs, Gd, Xos, Xos, Gs^Fds, Gg^Fp, Gg^Efm, Gg, Rb, Rb, Gg, Chs, Gg, Hh, Gg, Gg, Ss, Sm, Sm^Em, Ss^Emf, Xos, Xos, Qlf, Ql, Qlf, Qlf, Qlf, Qlf, Hhd, Md^Xm, Ql, Ql, Ql, Ql, Ql, Ql, Ql, Ql, Qlf
Ds, Cdr, 1 Kdr, Cdr, Rd, Rd, Rr, Gd, Gd, Gs, Hh^Fmw, Gs, Gg, Gg^Uf, Gg^Emf, Gg, Rb, Rb, Gs^Fds, Gg, Gg^Em, Gg, Gg^Emf, Hh^Fds, Xos, Gs^Ft, Ss^Ft, Ss^Ft, Xos, Xos, Ql, Ql, Ql, Ql, Ql, Qlf, Qlf, Qlf, Ql, Ql, Md, Ql, Ql, Md, Hhd, Ql, Qlf, Qlf, Ql
Rr, Cdr, Cdr, Cdr, Rr, Rr, Gd, Rr, Rr, Rr^Vhhr, Rb, Rb, Rb, Gg, Rb, Rb, Gg^Ft, Gg^Efm, Gg, Gg, Gs^Fds, Gg, Xos, Xos, Qxe, Xos, Xos, Xos, Qxe, Ql, Ql, Qlf, Qlf, Qlf, Qlf, Ql, Ql, Ql, Qlf, Hhd, Qlf, Md^Xm, Hhd, Ql, Ql, Ql, Ql, Ql, Ql
Rr, Rr, Ds, Ds, Gd, Gd, Gd, Gd, Hh^Fds, Gs, Gg, Gg, Gg, Rb, Gg, Gg, Gg, Gg, Gg, Hh, Xos, Xos, Qxe, Qxe, Qxe, Qxe, Qxe, Qxe, Qxe, Ql, Ql, Ql, Ql, Ql, Ql, Qlf, Qlf, Qlf, Qlf, Qlf, Qlf, Qlf, Qlf, Qlf, Qlf, Qlf, Qlf, Ql, Qlf
"
	name=_"2p — Ruined_Passage"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=2
	objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>

<big>Defeat:</big>
<span foreground='red'>Death of your leader</span>"
	observer=yes
	playing_team=0
	random_calls=0
	random_seed=19585
	random_start_time=no
	scenario="SANDBOX_Ruined_Passage_21"
	shuffle_sides=yes
	snapshot=yes
	turn_at=1
	turns=-1
	unit_wml_ids="Drake Flare,Elvish Druid,era_events,mod_CorpseMode_events,mod_mirrormate_events"
	used_items=""
	version="1.12.6"
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		chose_random=no
		color=1
		controller="network"
		countdown_time=0
		current_player="tropt"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		gold_add=no
		hidden=no
		id="SANDBOXSide2"
		income=0
		lost=no
		name="tropt"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>

<big>Defeat:</big>
<span foreground='red'>Death of your leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman,Mage,Merman Hunter,Wose"
		save_id="SANDBOXSide2"
		scroll_to_leader=yes
		share_maps=no
		share_view=no
		shroud=no
		shroud_data=""
		side=1
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name=1
		user_team_name="Csapat 1"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[unit]
			advances_to="Elvish Shyde"
			alignment="neutral"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=34
#textdomain wesnoth-units
			description=_"The magic of the wood-elves is poorly suited for combat, but effective nonetheless. The forests in which they thrive can become quickened by a word of command, and will lash out at those who threaten their peace.

The chief ability of Druids lies in healing, and it is for this skill that they are revered by their people." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn." +
				_" This unit is capable of healing those around it, and curing them of poison." +
				_" This unit has magical attacks, which always have a high chance of hitting an opponent."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="female"
			goto_x=0
			goto_y=0
			hitpoints=36
			id="SANDBOXSide2"
			image="units/elves-wood/druid.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"female^Elvish Druid"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=36
			max_moves=5
			moves=5
			name="tropt"
			overlays=""
			profile="portraits/elves/transparent/druid.png"
			race="elf"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/elves/druid.png"
			type="Elvish Druid"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="healer"
			variation=""
			vision=-1
			x=2
			y=24
			zoc=yes
			[portrait]
				image="portraits/elves/transparent/druid.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/elves/transparent/druid.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[abilities]
				[heals]
					affect_allies=yes
					affect_self=no
#textdomain wesnoth-help
					description=_"A curer can cure a unit of poison, although that unit will receive no additional healing on the turn it is cured of the poison."
					female_name=_"female^cures"
					id="curing"
					name=_"cures"
					poison="cured"
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
				[heals]
					affect_allies=yes
					affect_self=no
					description=_"This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield.

A unit cared for by this healer may heal up to 8 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					female_name=_"female^heals +8"
					id="healing"
					name=_"heals +8"
					poison="slowed"
					value=8
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=70
				flat=60
				forest=30
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"staff"
				icon="attacks/druidstaff.png"
				name="staff"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=6
				description=_"ensnare"
				icon="attacks/entangle.png"
				name="ensnare"
				number=2
				range="ranged"
				type="impact"
				[specials]
					[slow]
#textdomain wesnoth-help
						description=_"This attack slows the target until it ends a turn. Slow halves the damage caused by attacks and the movement cost for a slowed unit is doubled. A unit that is slowed will feature a snail icon in its sidebar information when it is selected."
						id="slow"
						name=_"slows"
					[/slow]
				[/specials]
			[/attack]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"thorns"
				name="thorns"
				number=3
				range="ranged"
				type="pierce"
				[specials]
					[chance_to_hit]
						cumulative=no
#textdomain wesnoth-help
						description=_"This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_"magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		chose_random=no
		color=2
		controller="human"
		countdown_time=0
		current_player="Solymoska"
		defeat_condition="no_leader_left"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		gold_add=no
		hidden=no
		id="SANDBOXSide1"
		income=0
		lost=no
		name="Solymoska"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground='green'>Defeat enemy leader</span>

<big>Defeat:</big>
<span foreground='red'>Death of your leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Drake Burner,Drake Clasher,Drake Fighter,Drake Glider,Saurian Augur,Saurian Skirmisher"
		save_id="SANDBOXSide1"
		scroll_to_leader=yes
		share_maps=no
		share_view=no
		shroud=no
		shroud_data=""
		side=2
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name=2
		user_team_name="Csapat 2"
		village_gold=2
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			version=10710
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=39
			y=2
		[/village]
		[unit]
			advances_to="Drake Flameheart"
			alignment="lawful"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=35
#textdomain wesnoth-units
			description=_"Respected for the heat of their flame and revered for their charisma, Flares aspire to become great leaders of their people, both in war and peace. Though a small isolated tribe will sometimes accept a Flare as a leader, they are more often seen leading small war parties or mediating disputes with a subtle hand." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level."
			experience=0
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			gender="male"
			goto_x=0
			goto_y=0
			hitpoints=55
			id="SANDBOXSide1"
			image="units/drakes/flare.png"
			jamming=0
#textdomain wesnoth-units
			language_name=_"Drake Flare"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=55
			max_moves=5
			moves=5
			name="Solymoska"
			overlays=""
			profile="portraits/drakes/transparent/flameheart.png"
			race="drake"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/drakes/flameheart.png"
			type="Drake Flare"
			undead_variation="drake"
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			vision=-1
			x=40
			y=5
			zoc=yes
			[portrait]
				image="portraits/drakes/transparent/flameheart.png"
				mirror=false
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/drakes/transparent/flameheart.png"
				mirror=true
				side="right"
				size=400
			[/portrait]
			[abilities]
				[leadership]
					affect_self=no
					cumulative=no
#textdomain wesnoth-help
					description=_"This unit can lead our own units that are next to it, making them fight better.

Adjacent own units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
					female_name=_"female^leadership"
					id="leadership"
					name=_"leadership"
					value=50
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=0
						[/filter]
					[/affect_adjacent]
				[/leadership]
				[leadership]
					affect_self=no
					cumulative=no
					id="leadership"
					value=25
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level=1
						[/filter]
					[/affect_adjacent]
				[/leadership]
			[/abilities]
			[movement_costs]
				castle=1
				cave=3
				deep_water=2
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[defense]
				castle=60
				cave=70
				deep_water=80
				flat=70
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=70
				sand=60
				shallow_water=80
				swamp_water=70
				unwalkable=60
				village=60
			[/defense]
			[resistance]
				arcane=130
				blade=90
				cold=150
				fire=50
				impact=80
				pierce=110
			[/resistance]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"war blade"
				icon="attacks/warblade-red.png"
				name="war blade"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number=4
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
#textdomain wesnoth-help
		name=_"Second Watch"
		red=-45
		sound=""
	[/time]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
		mask=""
		name=_"Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name=_"Morning"
		red=0
		sound=""
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name=_"Afternoon"
		red=0
		sound=""
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name=_"Dusk"
		red=0
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"First Watch"
		red=-45
		sound=""
	[/time]
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
	[/display]
	[undo_stack]
		committed=no
		side=1
	[/undo_stack]
	[event]
	[/event]
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
									female_name=_"female^quick"
									id="quick"
									male_name=_"quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
	[/event]
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
									female_name=_"female^quick"
									id="quick"
									male_name=_"quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[event]
		name="time over"
		[lua]
			code="
                local _ = wesnoth.textdomain ""wesnoth-multiplayer""
                local function all_sides()
                    local function f(s, i)
                        i = i + 1
                        local t = wesnoth.sides[i]
                        return t and i, t
                    end
                    return f, nil, 0
                end

                local income_factor = 5

                local side_num = -1
                local total_score = -1
                local side_comparison = """"
                for side, team in all_sides() do
                    repeat -- ugly hack to convert 'break' into 'continue'
                    if team.__cfg.hidden then
                        break
                    end
                    local r, g, b = 255, 255, 255
                    if     team.__cfg.color == 1 then r, g, b = 255,   0,   0
                    elseif team.__cfg.color == 2 then r, g, b =   0,   0, 255
                    elseif team.__cfg.color == 3 then r, g, b =   0, 255,   0
                    elseif team.__cfg.color == 4 then r, g, b = 155,  48, 255
                    elseif team.__cfg.color == 5 then r, g, b =   0,   0,   0
                    elseif team.__cfg.color == 6 then r, g, b = 165,  42,  42
                    elseif team.__cfg.color == 7 then r, g, b = 255, 165,   0
                    elseif team.__cfg.color == 8 then r, g, b = 255, 255, 255
                    elseif team.__cfg.color == 9 then r, g, b =   0, 128, 128 end
                    if # wesnoth.get_units( { side = side } ) == 0 then
                        side_comparison = side_comparison ..
                            string.format( tostring( _ ""<span strikethrough='true' foreground='#%02x%02x%02x'>Side %d</span>"") .. ""\n"",
                                r, g, b, side)
                        break
                    end
                    local income = team.total_income * income_factor
                    local units = 0
                    -- Calc the total unit-score here
                    for i, unit in ipairs( wesnoth.get_units { side = side } ) do
                        if not unit.__cfg.canrecruit then
                            wesnoth.fire(""unit_worth"", { id = unit.id })
                            units = units + wesnoth.get_variable(""unit_worth"")
                        end
                    end
                    -- Up to here
                    local total = units + team.gold + income
                    side_comparison = side_comparison ..
                        string.format( tostring( _ ""<span foreground='#%02x%02x%02x'>Side %d</span>:  Income score = %d  Unit score = %d  Gold = %d"") .. ""\n"" .. tostring( _ ""Grand total: <b>%d</b>"") .. ""\n"",
                            r, g, b, side, income, units, team.gold, total)
                    if total > total_score then
                        color = string.format(""#%02x%02x%02x"", r, g, b)
                        side_num = side
                        total_score = total
                    end
                    until true -- end ugly hack
                end
                side_comparison = side_comparison ..
                    string.format( ""\n"" .. tostring( _ ""<span foreground='%s'>Side %d</span> has the advantage.""), color, side_num)
                wesnoth.fire(""message"", { message = side_comparison, speaker = ""narrator"", image = ""wesnoth-icon.png""})
            "
		[/lua]
	[/event]
	[event]
	[/event]
	[event]
		name="prestart"
		[set_variables]
			name="factions"
			[value]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Drakes"
					image="units/drakes/flare.png"
					leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior,Saurian Oracle,Saurian Soothsayer"
#textdomain wesnoth-multiplayer
					name=_"Drakes"
					random_leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior"
					recruit="Drake Burner,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur"
					terrain_liked="Hh,Ha,Ds,Ss"
					type="random"
					[ai]
						recruitment_pattern="fighter,fighter,archer,healer,scout,scout"
					[/ai]
				[/multiplayer_side]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Knalgan Alliance"
					image="units/dwarves/steelclad.png"
					leader="Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Stalwart,Rogue,Trapper"
					name=_"Knalgan Alliance"
					recruit="Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider"
					terrain_liked="Hh,Ha,Mm"
					type="random"
					[ai]
						[aspect]
							id="recruitment_pattern"
							[facet]
								value="fighter,fighter,fighter,mixed fighter,archer,scout"
							[/facet]
						[/aspect]
					[/ai]
				[/multiplayer_side]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Loyalists"
					image="units/human-loyalists/lieutenant.png"
					leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
					name=_"Loyalists"
					random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,White Mage,Red Mage"
					recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
					terrain_liked="Gg,Ww,Wo"
					type="random"
					[ai]
						recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
					[/ai]
				[/multiplayer_side]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Northerners"
					image="units/orcs/warrior.png"
					leader="Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer"
					name=_"Northerners"
					recruit="Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Naga Fighter,Goblin Spearman"
					terrain_liked="Hh,Ha,Mm,Ss"
					type="random"
					[ai]
						recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
					[/ai]
				[/multiplayer_side]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Rebels"
					image="units/elves-wood/captain.png"
					leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage,Elder Wose"
					name=_"Rebels"
					random_leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage"
					recruit="Elvish Fighter,Elvish Archer,Mage,Elvish Shaman,Elvish Scout,Wose,Merman Hunter"
					terrain_liked="Ff,Fa,Ss,Ww"
					type="random"
					[ai]
						recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
					[/ai]
				[/multiplayer_side]
				[multiplayer_side]
					flag_rgb="magenta"
					id="Undead"
					image="units/undead-necromancers/dark-sorcerer.png"
					leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
					name=_"Undead"
					random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter"
					recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
					terrain_liked="Ss,Hh,Ha,Ww"
					type="random"
					[ai]
						recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
					[/ai]
				[/multiplayer_side]
			[/value]
		[/set_variables]
		[lua]
			actual="wesnoth.set_variable(1)"
			code="
	local factions = wesnoth.get_variable(""factions"")
	local function detect_faction(side_number)
		local helper = wesnoth.require(""lua/helper.lua"")
		for multiplayer_side in helper.child_range(factions, ""multiplayer_side"") do
			local function recruits_match()
				local count = 0
				for searched in string.gmatch(multiplayer_side.recruit, ""[^%s,][^,]*"") do
					count = count + 1
					local found = false
					for i, actual in ipairs(wesnoth.sides[side_number].recruit) do
						if searched == actual then
							found = true
							break
						end
					end
					if not found then return false end
				end
				return count == #wesnoth.sides[side_number].recruit
			end
			local function leader_matches()
				local actual = wesnoth.get_units({ canrecruit = true, side = side_number })[1]

				if actual then
					for searched in string.gmatch(multiplayer_side.leader, ""[^%s,][^,]*"") do
						if searched == actual.type then return true end
					end
				else
					return false
				end
			end
			if recruits_match() and leader_matches() then
				wesnoth.set_variable(""p"" .. tostring(side_number) .. ""_faction"", multiplayer_side.id)
				return
			end
		end
	end
	detect_faction(1)
	detect_faction(2)
"
		[/lua]
		[set_menu_item]
			description="Is it mirror?"
			id="mirroralert"
			[command]
				[fire_event]
					name="mirroralertmessage"
				[/fire_event]
			[/command]
		[/set_menu_item]
	[/event]
	[event]
		name="mirroralertmessage"
		[if]
			[variable]
				equals="$p2_faction"
				name="p1_faction"
			[/variable]
			[then]
				[message]
					message="Mirror! Sorry."
					speaker="narrator"
				[/message]
			[/then]
			[else]
				[message]
					message="Not a mirror. Have fun!"
					speaker="narrator"
				[/message]
			[/else]
		[/if]
		[clear_menu_item]
			id="mirroralert"
		[/clear_menu_item]
	[/event]
	[event]
	[/event]
	[event]
		first_time_only=no
		name="die"
		[filter]
			[filter_location]
				[not]
					terrain="Wo,Wog,Wot,Ww,Wwg,Wwt,Ss,Qlf,Ql,Qxe,Qxua,Qxu"
				[/not]
			[/filter_location]
		[/filter]
		[store_locations]
			find_in="corpse_xy"
			variable="corpse_xy"
			[or]
				x="$x1"
				y="$y1"
			[/or]
		[/store_locations]
		[if]
			[variable]
				greater_than_equal_to=1
				name="turn_number"
			[/variable]
			[then]
				[switch]
					variable="unit.type"
					[case]
						value="Cavalryman,Dragoon,Cavalier,EAE Cavalryman,EAE Dragoon,EAE Cavalier"
						[item]
							image="units/humans/cavalryman-die-2.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Horseman,Lancer,Knight,EAE Horseman,EAE Lancer,EAE Knight"
						[if]
							[variable]
								equals="se"
								name="unit.facing"
							[/variable]
							[or]
								[variable]
									equals="s"
									name="unit.facing"
								[/variable]
							[/or]
							[or]
								[variable]
									equals="sw"
									name="unit.facing"
								[/variable]
							[/or]
							[then]
								[item]
									image="units/human-loyalists/horseman/horseman-se-die5.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
						[/if]
						[if]
							[variable]
								equals="ne"
								name="unit.facing"
							[/variable]
							[or]
								[variable]
									equals="n"
									name="unit.facing"
								[/variable]
							[/or]
							[or]
								[variable]
									equals="nw"
									name="unit.facing"
								[/variable]
							[/or]
							[then]
								[item]
									image="units/human-loyalists/horseman/horseman-ne-die5.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
						[/if]
					[/case]
					[case]
						value="Fencer,Master at Arms,Duelist,EAE Fencer,EAE Master at Arms,EAE Duelist"
						[item]
							image="units/human-loyalists/fencer-die5.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Sergeant,Lieutenant,General,Grand Marshal,EAE Sergeant,EAE Lieutenant,EAE General,EAE Grand Marshal"
						[item]
							image="units/human-loyalists/lieutenant-die-9.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Pikeman,EAE Pikeman"
						[item]
							image="units/human-loyalists/pikeman-die-5.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Spearman,EAE Spearman"
						[item]
							image="units/human-loyalists/spearman-death4.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Rogue,EAE Rogue"
						[item]
							image="units/human-outlaws/rogue-die-6.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
						[if]
							[variable]
								equals="female"
								name="unit.gender"
							[/variable]
							[then]
								[item]
									image="units/human-outlaws/rougue female-die-6.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
							[else]
								[item]
									image="units/human-outlaws/rogue-die-7.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/else]
						[/if]
					[/case]
					[case]
						value="Thief,EAE Thief"
						[if]
							[variable]
								equals="female"
								name="unit.gender"
							[/variable]
							[then]
								[item]
									image="units/human-outlaws/thief female-die-7.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
							[else]
								[item]
									image="units/human-outlaws/thief-die-7.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/else]
						[/if]
					[/case]
					[case]
						value="Trapper,Huntsman,EAE Trapper,EAE Huntsman"
						[item]
							image="units/human-outlaws/trapper-die-8.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Dark Adept,Dark Sorcerer,Necromancer,EAE Dark Adept,EAE Dark Sorcerer,EAE Necromancer"
						[item]
							image="units/undead-necromancers/adept-die8.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Elvish Fighter,Elvish Archer,Elvish Scout,Elvish Hunter,Elvish Trapper,Elvish Prowler,EAE Elvish Fighter,EAE Elvish Archer,EAE Elvish Scout,EAE Elvish Hunter,EAE Elvish Trapper,EAE Elvish Prowler"
						[item]
							image="units/elves-wood/archer-die4.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Elvish Ranger,Elvish Rider,EAE Elvish Ranger,EAE Elvish Rider"
						[item]
							image="units/elves-wood/ranger-die4.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Elvish Avenger,Elvish Outrider,Elvish Captain,Elvish Hero,Elvish Champion,Elvish Marshal,EAE Elvish Avenger,EAE Elvish Outrider,EAE Elvish Captain,EAE Elvish Hero,EAE Elvish Champion,EAE Elvish Marshal"
						[item]
							image="units/elves-wood/avenger-die4.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Elvish Marksman,EAE Elvish Marksman"
						[item]
							image="units/elves-wood/marksman-die-5.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Elvish Sharpshooter,EAE Elvish Sharpshooter"
						[item]
							image="units/elves-wood/sharpshooter-die4.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Elvish Lord,Elvish High Lord,EAE Elvish Lord,EAE Elvish High Lord"
						[item]
							image="items/corpse-elf.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Orcish Assassin,Orcish Slayer,Orcish Nightblade,EAE Orcish Assassin,EAE Orcish Slayer,EAE Orcish Nightblade"
						[item]
							image="units/orcs/assassin-die-10.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Orcish Grunt,Orcish Warrior,Orcish Warlord,EAE Orcish Grunt,EAE Orcish Warrior,EAE Orcish Warlord"
						[item]
							image="units/orcs/grunt-die-6.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Goblin Spearman,Goblin Impaler,Goblin Rouser,EAE Goblin Spearman,EAE Goblin Impaler,EAE Goblin Rouser"
						[item]
							image="units/goblins/impaler-death-9.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Dwarvish Thunderer,Dwarvish Thunderguard,EAE Dwarvish Thunderer,EAE Dwarvish Thunderguard"
						[item]
							image="units/dwarves/thunderer/thunderer-die3.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Saurian Ambusher,EAE Saurian Ambusher"
						[if]
							[variable]
								equals="n"
								name="unit.facing"
							[/variable]
							[or]
								[variable]
									equals="ne"
									name="unit.facing"
								[/variable]
							[/or]
							[or]
								[variable]
									equals="nw"
									name="unit.facing"
								[/variable]
							[/or]
							[then]
								[item]
									image="units/saurians/ambusher/ambusher-ne-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
							[else]
								[item]
									image="units/saurians/ambusher/ambusher-se-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/else]
						[/if]
					[/case]
					[case]
						value="Saurian Augur,EAE Saurian Augur"
						[if]
							[variable]
								equals="n"
								name="unit.facing"
							[/variable]
							[or]
								[variable]
									equals="ne"
									name="unit.facing"
								[/variable]
							[/or]
							[or]
								[variable]
									equals="nw"
									name="unit.facing"
								[/variable]
							[/or]
							[then]
								[item]
									image="units/saurians/augur/augur-ne-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
							[else]
								[item]
									image="units/saurians/augur/augur-se-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/else]
						[/if]
					[/case]
					[case]
						value="Saurian Flanker,EAE Saurian Flanker"
						[if]
							[variable]
								equals="n"
								name="unit.facing"
							[/variable]
							[or]
								[variable]
									equals="ne"
									name="unit.facing"
								[/variable]
							[/or]
							[or]
								[variable]
									equals="nw"
									name="unit.facing"
								[/variable]
							[/or]
							[then]
								[item]
									image="units/saurians/flanker/flanker-ne-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
							[else]
								[item]
									image="units/saurians/flanker/flanker-se-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/else]
						[/if]
					[/case]
					[case]
						value="Saurian Oracle,Saurian Prophet,EAE Saurian Oracle,EAE Saurian Prophet"
						[if]
							[variable]
								equals="n"
								name="unit.facing"
							[/variable]
							[or]
								[variable]
									equals="ne"
									name="unit.facing"
								[/variable]
							[/or]
							[or]
								[variable]
									equals="nw"
									name="unit.facing"
								[/variable]
							[/or]
							[then]
								[item]
									image="units/saurians/oracle/oracle-ne-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
							[else]
								[item]
									image="units/saurians/oracle/oracle-se-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/else]
						[/if]
					[/case]
					[case]
						value="Saurian Skirmisher,EAE Saurian Skirmisher"
						[if]
							[variable]
								equals="n"
								name="unit.facing"
							[/variable]
							[or]
								[variable]
									equals="ne"
									name="unit.facing"
								[/variable]
							[/or]
							[or]
								[variable]
									equals="nw"
									name="unit.facing"
								[/variable]
							[/or]
							[then]
								[item]
									image="units/saurians/skirmisher/skirmisher-ne-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
							[else]
								[item]
									image="units/saurians/skirmisher/skirmisher-se-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/else]
						[/if]
					[/case]
					[case]
						value="Saurian Soothsayer,Saurian Bonecaster,EAE Saurian Soothsayer,EAE Saurian Bonecaster"
						[if]
							[variable]
								equals="n"
								name="unit.facing"
							[/variable]
							[or]
								[variable]
									equals="ne"
									name="unit.facing"
								[/variable]
							[/or]
							[or]
								[variable]
									equals="nw"
									name="unit.facing"
								[/variable]
							[/or]
							[then]
								[item]
									image="units/saurians/soothsayer/soothsayer-ne-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/then]
							[else]
								[item]
									image="units/saurians/soothsayer/soothsayer-se-die4.png~TC($unit.side,magenta)"
									x="$x1"
									y="$y1"
								[/item]
							[/else]
						[/if]
					[/case]
					[case]
						value="Woodsman,Bowman,Poacher,Longbowman,Master Bowman,Orcish Archer,Orcish Crossbowman,Orcish Slurbow,EAE Woodsman,EAE Bowman,EAE Poacher,EAE Longbowman,EAE Master Bowman,EAE Orcish Archer,EAE Orcish Crossbowman,EAE Orcish Slurbow"
						[item]
							image="units/undead-skeletal/archer-die-13.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Halberdier,Dwarvish Ulfserker,Dwarvish Berserker,EAE Halberdier,EAE Dwarvish Ulfserker,EAE Dwarvish Berserker"
						[item]
							image="units/undead-skeletal/revenant-dying-7.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Orcish Sovereign,Orcish Ruler,Orcish Leader,EAE Orcish Sovereign,EAE Orcish Ruler,EAE Orcish Leader"
						[item]
							image="units/undead-skeletal/deathblade-dying-7.png~TC($unit.side,magenta)"
							x="$x1"
							y="$y1"
						[/item]
					[/case]
					[case]
						value="Ghost,Shadow,Wraith,Nightgaunt,Spectre,Ghoul,Necrophage,Ghast,EAE Ghost,EAE Shadow,EAE Wraith,EAE Nightgaunt,EAE Spectre,EAE Ghoul,EAE Necrophage,EAE Ghast"
					[/case]
					[else]
						[item]
							image="items/bones.png"
							x="$x1"
							y="$y1"
						[/item]
					[/else]
				[/switch]
			[/then]
		[/if]
	[/event]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[variables]
		next_scenario="SANDBOX_Ruined_Passage_21"
		random=29
		turn_number=1
		x1=0
		x2=0
		y1=0
		y2=0
		[factions]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Drakes"
				image="units/drakes/flare.png"
				leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior,Saurian Oracle,Saurian Soothsayer"
				name=_"Drakes"
				random_leader="Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior"
				recruit="Drake Burner,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur"
				terrain_liked="Hh,Ha,Ds,Ss"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,archer,healer,scout,scout"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Knalgan Alliance"
				image="units/dwarves/steelclad.png"
				leader="Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Stalwart,Rogue,Trapper"
				name=_"Knalgan Alliance"
				recruit="Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider"
				terrain_liked="Hh,Ha,Mm"
				type="random"
				[ai]
					[aspect]
						id="recruitment_pattern"
						[facet]
							value="fighter,fighter,fighter,mixed fighter,archer,scout"
						[/facet]
					[/aspect]
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Loyalists"
				image="units/human-loyalists/lieutenant.png"
				leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
				name=_"Loyalists"
				random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,White Mage,Red Mage"
				recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
				terrain_liked="Gg,Ww,Wo"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Northerners"
				image="units/orcs/warrior.png"
				leader="Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer"
				name=_"Northerners"
				recruit="Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Naga Fighter,Goblin Spearman"
				terrain_liked="Hh,Ha,Mm,Ss"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Rebels"
				image="units/elves-wood/captain.png"
				leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage,Elder Wose"
				name=_"Rebels"
				random_leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage"
				recruit="Elvish Fighter,Elvish Archer,Mage,Elvish Shaman,Elvish Scout,Wose,Merman Hunter"
				terrain_liked="Ff,Fa,Ss,Ww"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
				[/ai]
			[/multiplayer_side]
			[multiplayer_side]
				flag_rgb="magenta"
				id="Undead"
				image="units/undead-necromancers/dark-sorcerer.png"
				leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
				name=_"Undead"
				random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter"
				recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
				terrain_liked="Ss,Hh,Ha,Ww"
				type="random"
				[ai]
					recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
				[/ai]
			[/multiplayer_side]
		[/factions]
	[/variables]
	[menu_item]
		description="Is it mirror?"
		id="mirroralert"
		image=""
		needs_select=no
		use_hotkey=yes
		[command]
			first_time_only=no
			id="mirroralert"
			name="menu_item mirroralert"
			[fire_event]
				name="mirroralertmessage"
			[/fire_event]
		[/command]
	[/menu_item]
[/replay_start]
[replay]
	[command]
		sent=yes
		[start]
		[/start]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="ai_default_rca"
			ai_id2="ai_default_rca"
			end_gold1=18
			end_gold2=1
			end_turn=10
			end_units1=5
			end_units2=9
			faction1="tropt"
			faction2="Solymoska"
			version="1.12.6"
			[turn_info]
				event="TURN_START"
				gold=100
				side=1
				turn=1
				units=1
				units_cost=34
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=100
				side=2
				turn=1
				units=1
				units_cost=35
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=47
				side=1
				turn=2
				units=4
				units_cost=87
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=54
				side=2
				turn=2
				units=4
				units_cost=83
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=1
				turn=3
				units=7
				units_cost=129
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=9
				side=2
				turn=3
				units=7
				units_cost=136
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=1
				turn=4
				units=7
				units_cost=129
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=25
				side=2
				turn=4
				units=7
				units_cost=136
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=5
				units=8
				units_cost=143
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=22
				side=2
				turn=5
				units=8
				units_cost=157
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=3
				side=1
				turn=6
				units=9
				units_cost=158
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=21
				side=2
				turn=6
				units=9
				units_cost=176
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=1
				turn=7
				units=10
				units_cost=173
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=21
				side=2
				turn=7
				units=10
				units_cost=193
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=8
				side=1
				turn=8
				units=9
				units_cost=156
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=21
				side=2
				turn=8
				units=10
				units_cost=194
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=11
				side=1
				turn=9
				units=7
				units_cost=124
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=20
				side=2
				turn=9
				units=9
				units_cost=175
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=10
				units=8
				units_cost=138
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=18
				side=2
				turn=10
				units=8
				units_cost=170
				villages=7
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=yes
		[speak]
			id="server"
			message="tropt advances to the next scenario"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="figl569 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[fire_event]
			raise="menu_item mirroralert"
			[source]
				x=9
				y=22
			[/source]
		[/fire_event]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Elvish Scout"
			x=2
			y=23
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="vPQDAAuPwzjG+4e1+9sda5Xltj01c-6gjhlbebXRkaceffZ4jp59a0f47-e24m3y0>++3o07kc-2h2en9>kU6>hba9AP5q8,j8a4-+8qts7hCibZ3<1dW8cn,0l1R5o5"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1301217007
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Elvish Scout"
			x=3
			y=25
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="MqQtVoEnOhcKZijh0cRfbgb3B-lf8j5jl9c28bdm8<8,4d,<2a.l5llg.9,558m.W7-ekb5f2Y6f8ce8a7<K8emdkjc7J0po<g.+njk0H9j0Jh6-b2<>X-elghomL55n"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1567872743
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Elvish Archer"
			x=3
			y=24
			[from]
				x=2
				y=24
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="wKpuPoLO2CK.JiuxwB3WilY13j-lfejlAp30b9Z.fH+h42l8n,kc07XpBb1X9lfj<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Xc7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h"
			[/result]
			[result]
				random_calls=15
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1777233568
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="2,3,4,5,6,7"
			y="24,24,23,23,22,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="shortcat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Drake Glider"
			x=41
			y=6
			[from]
				x=40
				y=5
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="vqJQk2HbyM,OJGJmVDML+eBXCrCMwwADPmB1NKCstFyETH+ZqQDQCk6j27st+Z4aX9-7nYc6llh12ltro6id39Dvm,kph-,>clR.7hGgt76b>7<t>>7.,aa-G2lnc4Za"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1334839917
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Drake Glider"
			x=39
			y=5
			[from]
				x=40
				y=5
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="vqJQk2HbyM,VJGJmVDML+eBXCrCMwwAqPmB1NKCstEyETH+ZqQDQCk6j27st+Z4aX9-7nYc6glh12ltro6id39Dvm,kph-,>clR.7hGgt76b>7<t>>7.,aa-G2lnc4Za"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=495365813
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Saurian Augur"
			x=40
			y=6
			[from]
				x=40
				y=5
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="Rx7<8697Of8F.>i7gv6H,<b+,aJl.Fen6dNfi3KQli>0kg-dT<3p82Nso<jcngdg604,Uw<<030wsNAwVUQ65xOoGNqBCHLSEpCQkVLh6I8LO9w9bszC3KtUvxmSWEql"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1123919766
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="40,39,38,37,36,35"
			y="5,6,6,7,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=35
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,8,9,10,11,12"
			y="22,21,21,20,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="3,4,5,6,7,8,9"
			y="24,24,25,25,25,25,25"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=25
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19"
			y="25,24,25,25,25,24,24,23,23,22,22,21,22,22,22,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mechANIC has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="2,2,2,2,2,2,2"
			y="23,22,21,20,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=2
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Katze has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Elvish Fighter"
			x=13
			y=18
			[from]
				x=12
				y=19
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="uJJPnCTqjB-+GGoy>cV,>7nW.6sn387d-B86efE+h4gl8n,kc07XpBb1X9iej<g5d-4hi7Zbl7<3GeWpjg8m7a9I4Xc7<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1838441524
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Elvish Fighter"
			x=14
			y=19
			[from]
				x=12
				y=19
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="uJJPnCTqjB-+GGoy>cV,>7nW.6sn387d-Be6efE+h4gl8n,kc27XpBb1X9ihj<g5d-4hi7Zbl7<3GeWpjg8m7a9I4X67<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2003030734
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Elvish Fighter"
			x=14
			y=18
			[from]
				x=12
				y=19
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="uJJPnCTqjB-+GGoy>cV,>7RW.6sn387d-B86efE+h4gl8n,kc27XpBb1X9ihj<g5d-4hi7Zbl7<3GeWpjg8m7a9I4X67<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1721641824
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="40,39,38,38,37,36,35"
			y="6,7,7,8,9,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=35
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="41,42,43,44,45,45"
			y="6,6,7,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=45
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Pelaaja has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="39,38,37,36,35,34,33,32,31,30"
			y="5,5,6,6,7,6,6,5,5,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="35,34,33,32,31"
			y="8,7,8,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Drake Clasher"
			x=30
			y=8
			[from]
				x=31
				y=8
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="rvLQSvVtZnKMEnPHBdryxBD3GA.wDNvK2nRH,vpoIPwMLFlQENGmyJaKzGWlVbtMTnPi363cdlc96r1lle+Xf+g+nJ1d7olVisAo,7,>0d1zh8lZfc41j6WWgu-G4,,-"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1436710624
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Drake Fighter"
			x=31
			y=9
			[from]
				x=31
				y=8
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="KrUUzuBtqMWiQ3A16r2Y9peuWPdPdnei4h-X41+J9,b8f0objW9->0ffi1g>.hT<lbbk1a96,egipn,l.3SI-7d3ncFrX8Z3-m8k0YP16.v+J2c7k9,yY8g23ml4R.ag"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1514370525
		[/random_seed]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Drake Fighter"
			x=32
			y=8
			[from]
				x=31
				y=8
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="KrUUzuBtqMWiQ3A16r2YkpeuWPdPdnei4h0>41+J9,b8f1objW9->0ffi1g>.hT<lbbk1a96,eghhn,l.3SI-7d3ncFrX8Z3-m8k0YP16.v+J2c7k9,yY8g23ml4R.ag"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1889656010
		[/random_seed]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="2,3,4,5,6,7,8,9,9,9,10"
			y="17,17,16,16,15,15,14,14,13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,13,14,15,16,17,18,19"
			y="22,22,21,22,22,22,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,9,10,11,12,13,14,15"
			y="25,24,23,23,22,22,21,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,15,16,17,18,19"
			y="18,19,19,19,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13,14,15,16,17,17"
			y="18,17,16,16,15,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,15,16,17"
			y="19,19,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,13,14,15,16,17"
			y="19,20,20,21,21,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="30,29,28,27,26,25,24,23"
			y="5,6,5,5,5,6,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="30,31,31,31,31,31,32"
			y="8,9,10,11,12,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=32
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="32,31,30,29,28,27"
			y="8,9,9,10,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="31,30,29,28,27,26,25,24"
			y="9,8,8,7,7,7,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="35,34,33,32,31,30,29"
			y="10,10,11,11,12,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="31,32,33,34,35,35"
			y="8,8,9,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=35
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="45,45,45,45,44,44,43,42,41"
			y="9,10,11,12,12,13,14,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=41
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10"
			y="12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,16"
			y="14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,18,19,20,21"
			y="19,18,18,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,20,21,22,23,24"
			y="19,19,20,20,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,20,21,22,23,24,25,26"
			y="21,21,22,21,21,20,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Choicerer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="26,25"
			y="19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,16,16,17,17,18,19,20"
			y="21,20,19,19,18,17,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,18,19,20"
			y="22,22,23,22"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=22
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Elvish Fighter"
			x=21
			y=22
			[from]
				x=20
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="uJJPnCTqjB-+GGoy>cV,>7qW.6sn387d-B86efE+h4gl8n,kc47XpBb1X9iej<g5d-4hi7Zbl7<3GeWpjg8m7a9I4X87<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1927044242
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="41,40,39,38,37,36"
			y="15,15,16,15,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=36
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="36,37,38"
			y="16,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=38
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="35,35,34,33,32,31"
			y="11,10,9,9,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Drake Burner"
			x=30
			y=8
			[from]
				x=31
				y=8
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="vzwMqesp>zA8MDAA67t+PqCJg.d>I554W7NjH-if9<+hX86XC9219-1c56YXe6k5fi1g>.hT<lbbk1a96,eghhn,l.3SI-7d3ncFrX8Z3-m8k0YP16.v+J2c7k9,yY8g"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=836386364
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,24,24,25,26,26"
			y="8,9,10,11,12,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="27,28,28,28,28,28"
			y="10,10,11,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="32,31,30,29"
			y="13,14,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="29,29,29"
			y="12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="D has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,23,23,24,25,26,26,26,27,27"
			y="7,8,9,9,10,10,11,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="niklas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="limpun has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,11,12,13,14"
			y="11,11,10,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,14,14"
			y="9,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,15,16"
			y="7,7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,17,18"
			y="6,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="25,25"
			y="20,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,22,23,24,25"
			y="22,21,21,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,24,23,22"
			y="21,20,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="giocatore has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Merman Hunter"
			x=21
			y=22
			[from]
				x=20
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="yRtyzFBB6GqWOFH+CG3NLpNVBMKQImn4j<n90+ocf0+P8blr0Bd<k8087orm.e<ho8onX70.le>>k9.7lMn<k>.fc.><Xp0i15m<,e7Jfn-flVW6.I4x3i77h7R-8j1D"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1534556146
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,21"
			y="19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,20,20"
			y="19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="30,29,28,27,26,25,24"
			y="8,9,9,10,9,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Drake Clasher"
			x=30
			y=8
			[from]
				x=31
				y=8
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="rvLQSvVtZnKMEnPHBdryxBD3GA.wDNvK2nRH,vpoIPwMLFlQENGmyJaKzGWlVbtMTnPi363cdlc96r1lle+Xf+g+nJ1d7olVisAo,7,>0d1zh8lZfc41j6WWgu-G4,,-"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=837683120
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="31,30,29,29,28,28"
			y="8,7,7,6,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="38,37,36,35,34,33,32,31"
			y="15,16,16,17,17,18,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="NanRoig has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="27,27,26,26,25,24,23,22,21,20"
			y="14,13,12,11,11,10,10,9,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="26,27,28,29,30"
			y="13,14,14,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="29,29"
			y="15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="K10Beast has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="29,29"
			y="14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,17,17,16,15,14,13,12,11"
			y="5,6,7,8,8,9,9,10,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="0xff has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,22,23,24,25,26,27"
			y="22,21,21,20,20,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="25,26,27,28"
			y="20,19,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Merman Hunter"
			x=21
			y=22
			[from]
				x=20
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="yRtyzFBB6GqWOFH+CG3NLpNVBMKQImn4j<n90.ocf0+P8blr0Bd<k9Z87orm.e<hp8onX70.le>>k9.7lMn<k>.fc.><Xp1b15m<,e7Jfn-flVW6.I4x3i77h7R-8j1D"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=860135273
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,21,22,23,24,25,26"
			y="16,17,16,17,16,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,20"
			y="17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,29"
			y="20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ktt47747 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,25,26,27,28"
			y="19,19,18,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Drake Fighter"
			x=27
			y=5
			[from]
				x=28
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="KrUUzuBtqMWiQ3A46r2YkpeuWPdPdnei4h0341+J9,b8f1objW9->0ffi1g>.hT<lbbk1a96,eghdn,l.3SI-7d3ncFrX8Z3-m8k0YP16.v+J2c7k9,yY8g23ml4R.ag"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=525125740
		[/random_seed]
	[/command]
	[command]
		dependent=""
		sent=yes
		undo=""
		[speak]
			id="server"
			message="karolisklt has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="30,30,29,29,29,29,29"
			y="8,9,10,11,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,24,25,26,26"
			y="9,10,11,12,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="31,31,32"
			y="18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=32
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="30,30,30,31"
			y="15,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="29,30"
			y="15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="29,30"
			y="16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,29"
			y="14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,21,22,23"
			y="8,9,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Luxor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,22,23,24,25,26"
			y="22,21,21,20,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,28,29,29,30"
			y="20,19,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Merman Hunter"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=1
			tod="second_watch"
			turn=7
			weapon=1
			[source]
				x=30
				y=17
			[/source]
			[destination]
				x=31
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=331425256
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="potyi-HUN2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,27,28,29,30"
			y="16,17,17,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=1
			tod="second_watch"
			turn=7
			weapon=1
			[source]
				x=30
				y=18
			[/source]
			[destination]
				x=31
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=27217236
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="29,30,31,32,32"
			y="20,19,20,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=32
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=1
			tod="second_watch"
			turn=7
			weapon=1
			[source]
				x=32
				y=18
			[/source]
			[destination]
				x=31
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1774189705
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,17,18,19"
			y="13,13,12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Merman Hunter"
			x=21
			y=22
			[from]
				x=20
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="yRtyzFBB6GqWOFH+CG3NLpNVBMKQImn4j<n90+ocf0+P8blr0Bd<k9.87orm.e<hp8onX70.le>>k9.7lMn<k>.fc.><Xp1715m<,e7Jfn-flVW6.I4x3i77h7R-8j1D"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1638393008
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,12,13,14,15,16"
			y="11,10,10,9,9,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Metallo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,17,18"
			y="8,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=9
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,18"
			y="9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Spyro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,21,22,23,24,24,24,24"
			y="16,16,15,15,14,13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="27,26,25,24,23"
			y="5,5,6,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,28,28,29,30,31"
			y="4,5,6,7,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Drake Fighter"
			x=31
			y=9
			[from]
				x=31
				y=8
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="KrUUzuBtqMWiQ3A46r2YkpeuWPdPdnei4h0341+J9,b8f1objW9->0ffi1g>.hT<lbbk1a96,eghdn,l.3SI-7d3ncFrX8Z3-m8k0YP16.v+J2c7k9,yY8g23ml4R.ag"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1882479498
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Andalos has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="30,31,32,33,33,33"
			y="15,16,15,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=33
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			tod="second_watch"
			turn=7
			weapon=1
			[source]
				x=33
				y=18
			[/source]
			[destination]
				x=32
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=8
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=788881489
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gnidaoL has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="31,31"
			y="18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			tod="second_watch"
			turn=7
			weapon=0
			[source]
				x=31
				y=19
			[/source]
			[destination]
				x=30
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=654147877
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="32,33,34,34,34,33,32,31,30"
			y="16,17,17,18,19,20,20,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			tod="second_watch"
			turn=7
			weapon=0
			[source]
				x=30
				y=19
			[/source]
			[destination]
				x=30
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="tropt"
			message="waht a un lucky"
			side=1
			time=1511628698
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2058509369
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="30,30,31,31"
			y="14,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Merman Hunter"
			defender_weapon=1
			tod="second_watch"
			turn=7
			weapon=1
			[source]
				x=31
				y=17
			[/source]
			[destination]
				x=30
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=640560866
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="26,27,27,28,29,30"
			y="13,14,15,15,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Merman Hunter"
			defender_weapon=1
			tod="second_watch"
			turn=7
			weapon=1
			[source]
				x=30
				y=16
			[/source]
			[destination]
				x=30
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=339479957
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="29,29,29,29"
			y="14,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Merman Hunter"
			defender_weapon=0
			tod="second_watch"
			turn=7
			weapon=1
			[source]
				x=29
				y=17
			[/source]
			[destination]
				x=30
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1389609485
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="29,30,31,31,31"
			y="15,15,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			tod="second_watch"
			turn=7
			weapon=0
			[source]
				x=31
				y=18
			[/source]
			[destination]
				x=30
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1760407282
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="tropt"
			message="unbelived"
			side=1
			time=1511628734
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,24,25,26,27"
			y="9,9,10,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Black_Plague has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="steallayL has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="26,27,28,29"
			y="19,19,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Merman Hunter"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=1
			tod="dawn"
			turn=8
			weapon=1
			[source]
				x=29
				y=19
			[/source]
			[destination]
				x=30
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1495666288
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="28,28,28,29"
			y="17,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Drake Glider"
			defender_weapon=0
			tod="dawn"
			turn=8
			weapon=0
			[source]
				x=29
				y=20
			[/source]
			[destination]
				x=30
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1176261775
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,19,19,20,21,21,22,23,23,24"
			y="9,9,8,7,7,6,5,5,4,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,19,19,18"
			y="12,11,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,22,23,24,25,26"
			y="17,16,17,16,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,22,23,24,25,26"
			y="22,21,21,20,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Merman Hunter"
			x=21
			y=22
			[from]
				x=20
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="yRtyzFBB6GqWOFH+CG3NLpNVBMKQImn4j<n90.ohf0+P8blr0Bd<k8187orm.e<ho8onX70.le>>k9.7lMn<k>.fc.><Xp0j15m<,e7Jfn-flVW6.I4x3i77h7R-8j1D"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=861715807
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="32,32"
			y="18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=32
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Drake Fighter"
			defender_weapon=1
			tod="dawn"
			turn=8
			weapon=1
			[source]
				x=32
				y=19
			[/source]
			[destination]
				x=31
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=66045325
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24,24,24,25,25,25,26,27,28"
			y="11,10,9,8,8,7,6,5,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="pikolo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="31,31,30"
			y="17,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Merman Hunter"
			defender_weapon=1
			tod="dawn"
			turn=8
			weapon=1
			[source]
				x=30
				y=18
			[/source]
			[destination]
				x=29
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1319589284
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="zam has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="29,29"
			y="17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Merman Hunter"
			defender_weapon=0
			tod="dawn"
			turn=8
			weapon=1
			[source]
				x=29
				y=18
			[/source]
			[destination]
				x=29
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=622488252
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="31,32"
			y="19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=32
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			tod="dawn"
			turn=8
			weapon=0
			[source]
				x=32
				y=18
			[/source]
			[destination]
				x=32
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1651785520
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="31,31"
			y="18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			tod="dawn"
			turn=8
			weapon=0
			[source]
				x=31
				y=19
			[/source]
			[destination]
				x=32
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=601611685
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="33,32,31,30"
			y="18,18,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Merman Hunter"
			defender_weapon=0
			tod="dawn"
			turn=8
			weapon=1
			[source]
				x=30
				y=19
			[/source]
			[destination]
				x=29
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1091014565
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="30,29,28,28"
			y="16,17,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Burner"
			defender_lvl=1
			defender_type="Merman Hunter"
			defender_weapon=1
			tod="dawn"
			turn=8
			weapon=1
			[source]
				x=28
				y=18
			[/source]
			[destination]
				x=29
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=31563231
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="27,28,28,29,29,29,30,30,29"
			y="10,9,8,8,7,6,5,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Drake Clasher"
			x=30
			y=8
			[from]
				x=31
				y=8
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="rvLQSvVtZnKMEnPHBdryxBD3GA.wDNvK2nQM,vpoIPwMLFlQENMmyJaKzGWlSbtMTnPi363cdlc96r1lle+Xf+g+nJ1n7olVisAo,7,>0d1zh8lZfc41j6WWgu-G4,,-"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=470782071
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="31,30,29,28,27,27"
			y="8,7,7,6,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Drake Flare"
			defender_lvl=1
			defender_type="Elvish Scout"
			defender_weapon=0
			tod="dawn"
			turn=8
			weapon=0
			[source]
				x=27
				y=5
			[/source]
			[destination]
				x=28
				y=4
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=906664
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="31,31,30,29,29,28"
			y="9,8,7,7,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Elvish Scout"
			defender_weapon=0
			tod="dawn"
			turn=8
			weapon=0
			[source]
				x=28
				y=5
			[/source]
			[destination]
				x=28
				y=4
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=454763018
		[/random_seed]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=1
			defender_type="Elvish Scout"
			defender_weapon=1
			tod="dawn"
			turn=8
			weapon=1
			[source]
				x=29
				y=4
			[/source]
			[destination]
				x=28
				y=4
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=962529555
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,24"
			y="7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="zett has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,23"
			y="6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,22,23,24,25,26,27"
			y="22,21,21,20,20,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Merman Hunter"
			defender_lvl=1
			defender_type="Drake Burner"
			defender_weapon=1
			tod="morning"
			turn=9
			weapon=1
			[source]
				x=27
				y=19
			[/source]
			[destination]
				x=28
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=92691021
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="26,27,28"
			y="16,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Drake Burner"
			defender_weapon=0
			tod="morning"
			turn=9
			weapon=0
			[source]
				x=28
				y=17
			[/source]
			[destination]
				x=28
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1789737003
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,26,27,27,28,29"
			y="19,18,18,17,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Merman Hunter"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			tod="morning"
			turn=9
			weapon=1
			[source]
				x=29
				y=17
			[/source]
			[destination]
				x=29
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=59116619
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Merman Hunter"
			x=21
			y=22
			[from]
				x=20
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="yRtyzFBB6GqWOFH+CG3NLpNVBMKQImn4j<n90.ohf0+P8blr0Bd<k8187orm.e<ho8onX70.le>>k9.7lMn<k>.fc.><Xp0j15m<,e7Jfn-flVW6.I4x3i77h7R-8j1D"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=2005411757
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[recruit]
			type="Elvish Fighter"
			x=21
			y=23
			[from]
				x=20
				y=22
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="uJJPnCTqjB-+GGoy>cV,>7qW.6sn387d-B86efE+h4gl8n,kc47XpBb1X9iej<g5d-4hi7Zbl7<3GeWpjg8m7a9I4X87<.xca8<vce.1s80o3>yk4lcc0zu+aXO+h56f"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1899987658
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="20,21,22,23,24,25"
			y="22,22,21,21,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="29,28,27,26,25,24"
			y="20,19,20,19,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,23,22,21,20,19,18,17,16,15,14"
			y="3,4,4,4,4,5,5,6,6,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,18,17,17"
			y="9,10,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Out_of_Nowhere has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="27,27,28,29,30,31"
			y="5,6,6,7,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Drake Fighter"
			x=31
			y=9
			[from]
				x=31
				y=8
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="KrUUzuBtqMWiQ3A16r2YkpeuWPdPdnei4h0>41+J9,b8f1objW9->0ffi1g>.hT<lbbk1a96,eghhn,l.3SI-7d3ncFrX8Z3-m8k0YP16.v+J2c7k9,yY8g23ml4R.ag"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=426627311
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="23,24,24,24,24,24,25"
			y="7,7,8,9,10,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="28,28,28,28,28,28,28"
			y="5,6,7,8,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="30,30,30,30,30,30"
			y="8,9,10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="29,29,29,29,29,29,28,27,26,26"
			y="4,5,6,7,8,9,9,10,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Ao has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="30,30,30"
			y="19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Merman Hunter"
			defender_weapon=0
			tod="morning"
			turn=9
			weapon=1
			[source]
				x=30
				y=17
			[/source]
			[destination]
				x=29
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=371690324
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="30,31,31,30"
			y="18,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Saurian Augur"
			defender_lvl=1
			defender_type="Merman Hunter"
			defender_weapon=1
			tod="morning"
			turn=9
			weapon=1
			[source]
				x=30
				y=16
			[/source]
			[destination]
				x=29
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="vvd has logged into the lobby"
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=826161251
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="earwen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="31,31,31,31,30,29"
			y="19,18,17,16,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Merman Hunter"
			defender_weapon=0
			tod="morning"
			turn=9
			weapon=0
			[source]
				x=29
				y=16
			[/source]
			[destination]
				x=29
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=10
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=994708457
		[/random_seed]
	[/command]
	[command]
		dependent=yes
		from_side=2
		sent=""
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Horn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="FakeNews has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="biubiu33 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="29,30,31,31,31,32,32"
			y="18,17,17,16,15,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=32
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="zam has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Evil_inq1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,28,29,30,31,31"
			y="19,18,19,19,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Merman Hunter"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			tod="afternoon"
			turn=10
			weapon=1
			[source]
				x=31
				y=18
			[/source]
			[destination]
				x=30
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=798885570
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,22,23,24,25,26,27"
			y="22,21,21,20,20,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="25,26,27,28,29,30"
			y="20,19,20,19,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Elvish Druid"
			defender_lvl=1
			defender_type="Drake Clasher"
			defender_weapon=-1
			tod="afternoon"
			turn=10
			weapon=2
			[source]
				x=30
				y=18
			[/source]
			[destination]
				x=30
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=390822292
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="24,25,26,27,28,29"
			y="19,19,18,18,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			tod="afternoon"
			turn=10
			weapon=0
			[source]
				x=29
				y=17
			[/source]
			[destination]
				x=30
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1602539301
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="28,29,30"
			y="17,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Saurian Augur"
			defender_weapon=0
			tod="afternoon"
			turn=10
			weapon=0
			[source]
				x=30
				y=17
			[/source]
			[destination]
				x=30
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1761834304
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21,22,23,24,25,26"
			y="23,22,21,21,20,20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,15,16,17,18"
			y="7,7,6,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,19,20,21,22,23"
			y="7,8,7,8,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=7
				stopped_early=yes
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,21,22,23"
			y="7,7,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,18,19,20,21,22"
			y="12,12,13,13,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
		[checkup1]
			[result]
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=""
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="31,30,29,29,28,28"
			y="8,7,7,6,5,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[recruit]
			type="Drake Fighter"
			x=27
			y=5
			[from]
				x=28
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="KrUUzuBtqMWiQ3A16r2Y9peuWPdPdnei4h0241+J9,b8f1objW9->0ffi1g>.hT<lbbk1a96,eghcn,l.3SI-7d3ncFrX8Z3-m8k0YP16.v+J2c7k9,yY8g23ml4R.ag"
			[/result]
			[result]
				random_calls=14
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=809837856
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="31,31,31,31,31,31,30"
			y="9,10,11,12,13,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="u has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="30,31,31,31,31"
			y="13,14,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=31
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			tod="afternoon"
			turn=10
			weapon=1
			[source]
				x=31
				y=17
			[/source]
			[destination]
				x=30
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=8
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1423122927
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="28,29,29,29,30,30,30"
			y="11,12,13,14,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Fighter"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			tod="afternoon"
			turn=10
			weapon=1
			[source]
				x=30
				y=16
			[/source]
			[destination]
				x=30
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1487939831
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="29,28"
			y="16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[move]
			x="32,31,30,29,29"
			y="13,14,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Clasher"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			tod="afternoon"
			turn=10
			weapon=1
			[source]
				x=29
				y=16
			[/source]
			[destination]
				x=29
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=937087799
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gxa2578 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28,29,30"
			y="15,16,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=30
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Drake Warrior"
			defender_lvl=2
			defender_type="Elvish Druid"
			defender_weapon=0
			tod="afternoon"
			turn=10
			weapon=0
			[source]
				x=30
				y=17
			[/source]
			[destination]
				x=30
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=15
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=15
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=1315232060
		[/random_seed]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26,26,27,27,27,27,28,29"
			y="11,12,13,14,15,16,17,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Drake Glider"
			defender_lvl=2
			defender_type="Elvish Druid"
			defender_weapon=0
			tod="afternoon"
			turn=10
			weapon=0
			[source]
				x=29
				y=18
			[/source]
			[destination]
				x=30
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=114227599
		[/random_seed]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="Solymoska"
			message="gg"
			side=2
			time=1511629382
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="tropt"
			message="sometimes this game is totaly un fair shit"
			side=1
			time=1511629293
		[/speak]
	[/command]
[/replay]

